Dwarf Fortress: Fortress Defense II R
Release v0.21 R (for versions 43.05-44.12)
Download Basic + Challenge Mode*Individual entity files included (http://dffd.wimbli.com/file.php?id=3081)
Download Basic Mode Only (http://dffd.wimbli.com/file.php?id=3197)
Download Legacy Version for 43.03 and below (http://dffd.bay12games.com/file.php?id=12429)
Fortress Defense Experimental (0.40 version) (http://dffd.bay12games.com/file.php?id=11045)
Download Dwarf Fortress with Basic Mode Pre-Installed/Graphics Enabled (http://dffd.wimbli.com/file.php?id=5458)
Download Dwarf Fortress with Basic/Challenge Mode Pre-Installed/Graphics Enabled (http://dffd.wimbli.com/file.php?id=5855) Links are for 34.05
Just click and drag the files in the download (except the readme and folders) straight into your raw/objects folder.
Instructions for customizing your experience are included in the readme.
Graphics included; alternate graphics available
here (http://www.bay12forums.com/smf/index.php?topic=62874.msg2397298#msg2397298).
Note that creature descriptions are not yet updated for this version due to current ongoing changes; please see the readme for current civilizations. There may still be some kinks with invasions that have to be worked out in this version.
Worldgen suggestions:
You may want extra embark points to make sure you have a military unit with teacher and concentration. Play in a region map - "smaller" maps are more likely to place all Fortress Defense civs within range of a single embark. And make sure Number of Civilizations is 20 or higher if you play on smaller maps.
I like to generate about 30-40 years of history to ensure that most civs are still active. I've been able to find sites that could be invaded by all 18 Fortress Defense civs in addition to the vanilla visitors.
Features:
Basic: 10 new, unique, always hostile civs
Challenge: 4 more always hostile civs plus 4 optional Bonus civs
---Changes for 0.21 R7
-Fixed blendec sprites
-Fixed duplicated TRADE progress trigger
-Hellfire Imps now at attack at 80 population
-Ruthertaurs now come at higher levels of production and trade
-All siege progress triggers for bonus civs increased by 1 level
---Changes for 0.20 R6
-Added individual entity files so that mix-and-matching is easier. There is no need to split the creatures file, because they won't spawn without their corresponding entity present anyway
-Fortress Defense enemies may now apply for citizenship! Also, more Fortress Defense races can now be mercenaries and visitors
-Removed STRUCTURAL from fiend tissue
-Greater Badgermen can no longer be poisoned or suffer infections from wounds (to increase resemblance to honey badgers)
-Great Fiend Spider progress triggers altered so they attack later
-Nakashim renamed to Nakash Snakemen/women
---Changes for 0.19c R5.5
-Fixed interaction bug.
-Nerfed Hellfire imps again to further reduce frequency of dragonfire. Currently, 1/100 Hellfire imps will use it with a large recharge time.
-Fixed the caste tiles for Jotunar
---Changes for 0.19b R5.5
-Nerfed Hellfire imps: reduced frequency of dragonfire and increased time to arrival
-Removed conflicting biorhythm tags from Pandashi and Badgermen
-Reduced the amount of teeth in Fortress Defense Races
---Changes for 0.19 R5
-Fixed the graphics offset issue thanks to YetAnotherLurker! The graphics files were consolidated as a result
-Added dead's graphics for White Tigermen, as well as Minotaur graphics if you wish to implement them yourself (Minotaurs are no longer technically in the mod)
-Changed a mispelled MASTER_WRESTLER token for spiders
-Because Greater Badgermen cannot currently rest, they now have Wolverine-style regeneration
---Changes for 0.18 R4
-Additional graphics for Fortress Defense Civs courtesy of dead!
-Address conflict in promised and actual Greater Badgerman size
-Nerfed web-slinging by Great Fiend Spiders, augmented their wrestling
-Fortress Defense Civs are no longer allowed to set up their own versions of Rapture under the ocean waves (ALL_MAIN -> ANY_LAND)
-Increased the range of the Spurring interaction so animals are even less afraid when accompanying Fortress Defense sieges
-Added additional skill learn rates to furies
-Renamed the custom Fortress Defense cap so that the item name would not be duplicated in stockpiles
-Nagas now immune to their own venom
---Changes for 0.17 R3
-Spurring: makes animals that accompany sieges gain NOFEAR
-Warwolves have custom profession names and can turn others into Warwolves, also should have steel teeth and claws
-Furies use steel equipment, experimenting with skill learn rates
-Nerfed spiders to be easier to wound and fire webs less often, but have in-built wrestling
-Gave Dark Stranglers natural dodging skill
-Replaced scimitars with long swords for anything that used them
-Some removal of redundant/obsolete tokens
---Changes for 0.16 R2
-Removed natural skills that prevented armor from being worn
-Tightened down the metal access of the bonus civs
-A couple of civs are now using steel tissues
-Broadened Full Plate access
-Tweaked dodging, seasonal arrivals, and made civs arrive earlier
-Many Fortress Defense enemies can now be recruited
---Changes for 0.15 R1
-Changes needed to convert to DF 0.42.03
--Raw fixes: removed UNTOWARD, fixed Strangler tags
--Replaced adventure tier
--Made all races able to speak and open doors
-Tweaked progress triggers a little
---Changes for 0.14 EXP
-Changes made to accommodate the fact that sieges will only attack mature forts now
-Added NOPAIN to more races (nagas, large challenge races, frogmen, war elephants, hellfire imps, white tigermen, pandashi, greater badgermen)
-Some races also got NOEXERT
-Putrid Blendecs no longer breathe or suffer nausea
-Frogmen are now Frog Demons, based off 40d
-Great Fiend Spiders can now bite through steel
-Buffed War Elephants, Beakwolves, Dark Stranglers, and Raptor Men. Their attack can now penetrate armor, and they are naturally a little more resistant to weapon strikes (you will probably need at least good quality iron to fight them - but you also have three years to prepare for them).
-Greater Badgermen have the same buffs as the above while I fix their armor issue
-Switched around speech tags; White Tigermen and Ferric Elves now speak in battle, but Great Fiend Spiders no longer do
-White Tigermen and Frog Demons finally learned how to use armor
-Warwolves, Jotunar, Blendecs, Raptors, and Nightwings now have full plate access
-Fixed the lack of silk from Great Fiend Spiders (the color is still not right)
Still in testing:
-Fix the equipment bugs in bonus and challenge races
---Changes for 0.13 EXP from 34.06
-Attempted to update various broken arrival triggers
-Minotaurs are now Ruthertaurs
---
Changes from Fortress Defense Mod original:
-Now has two difficulty levels for varying degrees of massacre: Basic and Challenge!
-The Basic Mode includes ten civs. Challenge Mode adds four more ridiculously tough civs, and an optional four more!
-You can now select the entities you want to face from the included folders and install them instead of the general entity file
-Enemy arrival is based on both population and trading status, because the game cannot track population alone as the trigger for sieges. Therefore, it is advisable to avoid trading too high a volume of goods, while instead melting the armor of defeated armies or mining out your own ore to use for defense.
Mod Description:
This mod completes the revision of the original Fortress Defense Mod. It is designed for those who would like to have a chance of surviving the vast hordes of enemies who besiege you. Enemies often come in only one season, with a few exceptions, which decreases the chance of three simultaneous sieges, and only one late-game Fortress Defense civ will intercept the Dwarven caravan. However, this doesn’t mean you still shouldn’t prepare yourself for that eventuality…
Four deadly civilizations have been added to the game to act as the fitting conclusion to this mod.
The mod uses vanilla items and adds only creatures and civs, based on the ones that already exist in vanilla. In addition, the new enemies have had most useless clothing deleted from their entry so that each siege doesn't clutter up your stockpiles with tons of useless Hoary Marmot Leather Socks or something. It's best to play on a world of at least medium size, on regions rather than islands, if one wishes to experience the full potential eleven enemy civs.
Long worldgens may not be advisable.
Listing of Enemies
Dark Stranglers (size 40,000)[/b]
About 2/3 the size of dwarves and lacking in any form of armor, they are not much of a threat to an early militia. They do, however, have 4 arms and a very vicious bite, and are quite fast. As the weakest of the new enemies, they also attack the soonest.
Beak Wolves (size 50,000+)
These relatives of the familiar mount of Goblins, the Beak Dog, similarly attack dwarves with their crushing beak and sharp claws. However, they fight with greater cunning and skill than their wilder, less organized cousins, fleeing if the odds seem stacked against them. These black and white monsters will usually, but not always, attack a little while after the Stranglers.
Frog Demons (size: 100,000)
Frog Demons are just almost twice as large as dwarves. They treat water as no obstacle, and in addition, they only know how to use copper and cannot make many kinds of armor. Like Frog Demons of old that spilled from pits in the earth, they are immune to fire and building destroyers, and can also swim. They will probably flee when it is clear they are no match for you, but watch out for their arrows!
White Tigermen (size: 90,000)
Learning of the servitude their striped brethren have been forced into by the elves and dwarves, these northern avengers have come to wreak vengeance and liberate the enslaved! Their large size and ability to wield two-handed weapons makes them a worthy challenge in melee.
Nakashim/Helmetsnake Men (size: 100,000)
Half-serpent and half-man, with poisonous fangs. Their venom varies from merely paralyzing to capable of inflicting necrosis. The striking reflexes of their reptilian halves give them a great deal of speed when fighting.They use bronze and iron weapons, and include archers among their ranks. Nakashim have developed some armor making ability; however, they cannot armor their snake-like lower bodies as well as dwarves. Also, they are dextrous enough to avoid traps.
Putrid Blendecs (size: 60,000)
Finally, an enemy the same size as a dwarf! Foul blendecs, which have cloven feet and eyeless skulls for heads, could only be found in evil areas in vanilla. In Fortress Defense, they attack armed with bronze and iron weapons and armor. Because they are a twisted mix of the undead and the living, they know neither pain nor fear, and your traps cannot target them. Lately, some Putrid Blendecs have been discovered to contain lumps of Cassiterite inside their bodies. Note that due to a bug in 42.0x, this cassiterite cannot be smelted in those versions.
Ferric Elves (size: 60,000)
Ferric Elves are the remnants of elven communities who survived the fiery destruction of their forests. Left with no other choice, they learned to smelt iron and silver with the leftover charcoal and forged themselves into a formidable fighting force. Each member of their desperate race is trained to use a ranged weapon from birth, resulting in innate archery skill. Swift and agile, they are too graceful to be caught by traps. Cut off from their connection to nature they no longer wish to live, and experience no fear charging into battle, hoping only to end their internal pain. Please be so good as to oblige them!
Hellfire Imps (size: 60,000)
Fire Imps are normally exceedingly small. Hellfire Imps, however, are their comparatively huge relatives who have grown so fond of setting bonfires that they have formed a marauding horde for the purpose of burning to death as many dwarves and other unlucky victims as possible. They use up to steel armor and weaponry (including fearsome whips), but their most fearsome ability is to throw or breath fire at their prey from range, a capability which is possessed by all of their troops. Shields are heavily advisable against them.
Note: you can cheese your way out of some of this by turning off temperature. (weaklings…)
Warwolves (size: 120,000)
Twice the size of dwarves, the lightning-fast, iron- and steel-wielding werewolves are guaranteed to defeat any similarly armed unskilled dwarf in single-combat. In addition, they avoid traps, meaning that there is no easy way to deal with them. Worst of all, physical contact with them inflicts a curse that turns their opponents into crazed beasts! If you wish to meet them head-on, no less than steel-armed dwarves will suffice.
War Elephants (size: 5,000,000)
No, that size is not a typo. Elephants are massive, and they have come to lay waste to your fort just as they did the fortresses of old, only this time they come in heavy steel armor, wielding massive mauls or morningstars. Luckily for the player, Elephants do not wield shields with their trunks, and mainly rely on their tusks, their powerful bulk, and pure animal rage to kill your dwarves.
Challenge Version enemies: If it can be imagined, the power and ferocity of the following four races exceeds those of the previous tier by a ridiculous amount. They will pull no punches in their attempt to end your fort. That is why they have been sequestered into a whole league of their own.
Race One:
Nightwings (size: 120,000)
These jackal-headed fiends combine the much of the worst of the basic mode foes. They wield cruel weapons of steel, experience neither pain nor fear, disable your traps, are free of any need for breath or nourishment, and worst of all, they can fly on their leathery wings. They represent the most elite conventional fighting force you will face. Good luck to those who face them in battle!
Race Two:Ruthertaurs (size: 220,000)
Minotaurs are the weakest of the semi-megabeasts in vanilla, imagined as solo attackers of fortresses. Their Fortrees Defense Mod cousins the Ruthertaurs have banded together to steal the secret of steel from the dwarves. In battle, they know no restraint: their preferred weapons are whips, scourges, hammers, and halberds.
Race Three:Jotunar (size: varies, maximum 9,000,000)
If you reach this point (which may be sooner than you think), it means that a race of giants once exiled to the barren wastelands of the world has come to initiate Ragnarok upon your fortress! They come in various shapes and sizes, and some even wield fire. Due to their sheer size (more than 100 times the size of a dwarf!), they can crush the heads of dwarves in a single punch. It will take legendary warriors, strong defenses, and masterful weaponry (blunt weapons can easily penetrate their armor!) to match these foes. But fear not! The enemies generated by Dwarf Fortress can possess neither great weapon skill nor arms. Weathering their storm is not impossible.
Race Four:Great Fiend Spiders (size: 100,000)
What happens when you take the bane of the depths of the underground chasms - the Giant Cave Spider - and allow it to breed in such numbers that it spreads across the land? The answer is the eight-legged plague known as the Great Fiend Spider. Though its size is not especially intimidating, its ability to fire silk and its deadly paralytic venom can cripple your dwarves, preventing them from moving or fighting back as they are torn to shreds by the dribbling mandibles of the spiders. Of all the foes in this mod, I fear these the most.
Bonus Enemies: The bonus tier enemies attack at the same time as Tier 4 enemies. They are very similar to dwarves in size and wield steel equipment. One could compare them to a well-trained dwarven militia.
Greater Badgermen (size: 50,000+)
The Greater Badgermen are an ancient and proud race who, like dwarves, build great subterranean communities in the mountains. In battle, they work themselves into berserk rages while charging wildly without regard for their own safety. A Honey Badgerman Berserker is a thing especially to be feared! Throughout their lives, they gradually increase in size; a Greater Badgerman of venerable age will be 1.5x as big as a dwarf.
Pandashi (size: 50,000+)
The Pandashi are a reclusive race, but fond of contests to the death with powerful foes. If you survive long enough, the Pandashi will leave their bamboo forests to challenge you in battle. Their power comes not only from the foreign equipment they wield, but also their innate martial arts skill and their ability to enter martial trances. Their high awareness and agility allows them to dodge traps. Like Greater Badgermen, they gradually increase in size throughout their lives.
Raptor Men (size: 50,000+)
Raptor Men are essentially lock-picking upgrades of Frogmen. Feathered and scaled, they are capable of using steel weapons but have limited armor options. They can easily cross water to attack your dwarves, and simple locked doors cannot stymie their cunning minds.
Furies (size: 60,000)
Furies, like their cousins Harpies, possess the ability to fly. This resulted in their being removed from the Basic version due to flight pathfinding being broken. Unlike Harpies, however, Furies come in both male and female forms, and can wield weapons. Their feathers and weapons are made of steel, and they have come to feast on the corpses they plan to create.
The original (though outdated) Fortress Defense Mod is here (http://www.bay12forums.com/smf/index.php?topic=62874.msg1445997#msg1445997) (or just scroll down a couple of posts)
(DIFFICULTY CAUSED BY PLAYING THE OLD VERSION IS NOT THE RESPONSIBILITY OF THE MODDER)
The world gen in 0.13 has some...problems for this mod. It is theoretically possible to generate a world with many enemy civs there, but the populations seem to be dramatically lower and thus imply greater fragility in the process of generating a world.
I would therefore recommending generating your world in 31.12.
I have some world gen tips which you should make sure are being considered:
First, don't generate an old world. I usually stop at 25 years.
Second, you almost certainly need to generate a region, not islands.
Third, you may want to up the number of civs that are spawned in the world gen parameters (20-> 25 etc.)
Fourth, when you embark, check the civs that have access to your embark location by pressing tab to make sure you have enemies.
Finally, this is the world gen of the fortress that provided the screen shot in the op:
Created in DF v0.31.12.
[WORLD_GEN]
[TITLE:MEDIUM REGION]
[SEED:493438902]
[HISTORY_SEED:3652255688]
[NAME_SEED:855605924]
[CREATURE_SEED:2033521716]
[DIM:129:129]
[EMBARK_POINTS:2000]
[END_YEAR:1050]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:401:401]
[RAINFALL:0:100:200:200]
[TEMPERATURE:25:75:200:200]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:200:200]
[SAVAGERY:0:100:200:200]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[TITAN_NUMBER:9]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:28]
[GOOD_SQ_COUNTS:25:251:503]
[EVIL_SQ_COUNTS:25:251:503]
[PEAK_NUMBER_MIN:12]
[PARTIAL_OCEAN_EDGE_MIN:1]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:3]
[REGION_COUNTS:SWAMP:260:1:1]
[REGION_COUNTS:DESERT:260:1:1]
[REGION_COUNTS:FOREST:1040:3:3]
[REGION_COUNTS:MOUNTAINS:2080:2:2]
[REGION_COUNTS:OCEAN:2080:1:1]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:2080:3:3]
[REGION_COUNTS:HILLS:2080:3:3]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:100:100]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:80]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:25]
[NON_MOUNTAIN_CAVE_MIN:50]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:30]
[TOTAL_CIV_POPULATION:15000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:2080:4160:2080]
[RAIN_RANGES:2080:4160:2080]
[DRAINAGE_RANGES:2080:4160:2080]
[SAVAGERY_RANGES:2080:4160:2080]
[VOLCANISM_RANGES:2080:4160:2080]
Alrighty. I embarked in a terrifying glacier. No zombies, evil creatures instead. As in yetis. Nothing has bothered me yet though. I need some help with routes though. I have never gotten them to work.
(http://i52.tinypic.com/2z4n0gj.jpg)
(http://i51.tinypic.com/wog7a.jpg)
Anything I'm doing wrong?
EDIT : Disregard all of this.
I was reading the Elephant description, and I scrolled down in the middle of it to read the rest. I scrolled too far and read the middle of the night wing description instead:
"No, that size is not a typo. Elephants are massive, and they have come to lay waste to your fort just as they did the fortresses of old, only this time they come wielding cruel weapons of steel, experience neither pain nor fear, disable your traps, are free of any need for breath or nourishment, and worst of all, they can fly on their leathery wings."
When elephants can fly...
It might be likely than you think...
[CREATURE:HELLEPHANTFD]
[DESCRIPTION:A huge, hairless mammal with stretched skin over its emaciated frame, found grazing in grasslands in groups, and the legendary foe of Boatmurdered. It eats plants which it lifts up with its long trunk. When angered, it will attack with its long tusks and leathery wings.]
[NAME:war hellephant:war hellephants:war hellephant]
[CASTE_NAME:war hellephant:war hellephants:war hellephant]
[CHILD:10][GENERAL_CHILD_NAME:war hellephant spawn:war hellephant spawn]
[CREATURE_TILE:'E'][COLOR:7:0:0]
[PETVALUE:500]
[PET][CAN_LEARN][EQUIPS][TRAPAVOID]
[FLIER]
[NOPAIN][NOBREATHE][NONAUSEA][NOEMOTION][NOEXERT][NOFEAR]
[NO_DIZZINESS]
[NO_FEVERS]
[LARGE_PREDATOR]BUILDINGDESTROYER:2
[LIKES_FIGHTING][NATURAL]
[PREFSTRING:strength][TRANCES]
[NO_DRINK][NO_EAT][NO_SLEEP]
[CANOPENDOORS]
[BODY:QUADRUPED:2WINGS:TAIL:2EYES:2EARS:TRUNK:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:2TUSKS:GENERIC_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[TISSUE_NAME:ivory:NP]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:500000]
[BODY_SIZE:2:0:2500000]
[BODY_SIZE:5:0:5000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:50:70]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:800]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:PUNCH:BODYPART:BY_CATEGORY:WING]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_CONTACT_PERC:800]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:GORE:BODYPART:BY_CATEGORY:TUSK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:900]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[DIURNAL]
[HOMEOTHERM:10066]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1:IRIS_EYE_GOLD:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]
Glad you like them. I've already made a graphics file to test them out in arena mode, but I didn't try each weapon variation. I also noticed Mayday already had tiles for basic blendecs and nightwings, looking quite different from mine... Ah well, here's what they look like in-game.
(http://img713.imageshack.us/img713/4987/50031333.png) (http://img713.imageshack.us/i/50031333.png/)
Paste the spoilered text in a new file named "graphics_fd.txt" and rename the above picture "fd.png". Copy all of that in your graphics directory and it should work. Failing that I'll just upload the both of them in an archive on DFFD.
graphics_fd
[OBJECT:GRAPHICS]
[TILE_PAGE:FD]
[FILE:fd.png]
[TILE_DIM:16:16]
[PAGE_DIM:12:30]
[CREATURE_GRAPHICS:SERPENT_MANFD]
[DEFAULT:FD:0:0:AS_IS:DEFAULT]
[RECRUIT:FD:0:0:AS_IS:DEFAULT]
[WRESTLER:FD:1:0:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:0:AS_IS:DEFAULT]
[AXEMAN:FD:3:0:AS_IS:DEFAULT]
[SPEARMAN:FD:6:0:AS_IS:DEFAULT]
[PIKEMAN:FD:7:0:AS_IS:DEFAULT]
[BOWMAN:FD:10:0:AS_IS:DEFAULT]
[CHAMPION:FD:0:1:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:1:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:1:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:1:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD:6:1:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD:7:1:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD:10:1:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:WEREWOLFFD]
[DEFAULT:FD:0:3:AS_IS:DEFAULT]
[RECRUIT:FD:0:3:AS_IS:DEFAULT]
[WRESTLER:FD:1:3:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:3:AS_IS:DEFAULT]
[AXEMAN:FD:3:3:AS_IS:DEFAULT]
[HAMMERMAN:FD:4:3:AS_IS:DEFAULT]
[MACEMAN:FD:5:3:AS_IS:DEFAULT]
[CHAMPION:FD:0:4:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:4:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:4:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:4:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD:4:4:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD:5:4:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:STRANGLERFD]
[DEFAULT:FD:0:6:AS_IS:DEFAULT]
[RECRUIT:FD:0:6:AS_IS:DEFAULT]
[WRESTLER:FD:1:6:AS_IS:DEFAULT]
[CHAMPION:FD:0:7:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:7:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:BLENDECFD]
[DEFAULT:FD:0:9:AS_IS:DEFAULT]
[RECRUIT:FD:0:9:AS_IS:DEFAULT]
[WRESTLER:FD:1:9:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:9:AS_IS:DEFAULT]
[AXEMAN:FD:3:9:AS_IS:DEFAULT]
[MACEMAN:FD:5:9:AS_IS:DEFAULT]
[CHAMPION:FD:0:10:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:10:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:10:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:10:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD:5:10:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:NIGHTWINGFD]
[DEFAULT:FD:0:12:AS_IS:DEFAULT]
[RECRUIT:FD:0:12:AS_IS:DEFAULT]
[WRESTLER:FD:1:12:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:12:AS_IS:DEFAULT]
[AXEMAN:FD:3:12:AS_IS:DEFAULT]
[HAMMERMAN:FD:4:12:AS_IS:DEFAULT]
[MACEMAN:FD:5:12:AS_IS:DEFAULT]
[SPEARMAN:FD:6:12:AS_IS:DEFAULT]
[LASHER:FD:8:12:AS_IS:DEFAULT]
[CROSSBOWMAN:FD:9:12:AS_IS:DEFAULT]
[BOWMAN:FD:10:12:AS_IS:DEFAULT]
[CHAMPION:FD:0:13:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:13:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:13:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:13:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD:4:13:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD:5:13:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD:6:13:AS_IS:DEFAULT]
[MASTER_LASHER:FD:8:13:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:FD:9:13:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD:10:13:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:HARPYFD]
[DEFAULT:FD:0:15:AS_IS:DEFAULT]
[RECRUIT:FD:0:15:AS_IS:DEFAULT]
[WRESTLER:FD:1:15:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:15:AS_IS:DEFAULT]
[AXEMAN:FD:3:15:AS_IS:DEFAULT]
[MACEMAN:FD:5:15:AS_IS:DEFAULT]
[SPEARMAN:FD:6:15:AS_IS:DEFAULT]
[PIKEMAN:FD:7:15:AS_IS:DEFAULT]
[CROSSBOWMAN:FD:9:15:AS_IS:DEFAULT]
[BOWMAN:FD:10:15:AS_IS:DEFAULT]
[CHAMPION:FD:0:16:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:16:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:16:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:16:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD:5:16:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD:6:16:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD:7:16:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:FD:9:16:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD:10:16:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:FROG_MANFD]
[DEFAULT:FD:0:18:AS_IS:DEFAULT]
[RECRUIT:FD:0:18:AS_IS:DEFAULT]
[WRESTLER:FD:1:18:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:18:AS_IS:DEFAULT]
[MACEMAN:FD:5:18:AS_IS:DEFAULT]
[SPEARMAN:FD:6:18:AS_IS:DEFAULT]
[PIKEMAN:FD:7:18:AS_IS:DEFAULT]
[CHAMPION:FD:0:19:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:19:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:19:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD:5:19:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD:6:19:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD:7:19:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:ELEPHANTFD]
[DEFAULT:FD:0:21:AS_IS:DEFAULT]
[RECRUIT:FD:0:21:AS_IS:DEFAULT]
[WRESTLER:FD:1:21:AS_IS:DEFAULT]
[CHAMPION:FD:0:22:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:22:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:IMP_FIRE_FD]
[DEFAULT:FD:0:24:AS_IS:DEFAULT]
[RECRUIT:FD:0:24:AS_IS:DEFAULT]
[WRESTLER:FD:1:24:AS_IS:DEFAULT]
[AXEMAN:FD:3:24:AS_IS:DEFAULT]
[HAMMERMAN:FD:4:24:AS_IS:DEFAULT]
[MACEMAN:FD:5:24:AS_IS:DEFAULT]
[LASHER:FD:8:24:AS_IS:DEFAULT]
[CHAMPION:FD:0:25:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:25:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:25:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD:4:25:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD:5:25:AS_IS:DEFAULT]
[MASTER_LASHER:FD:8:25:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:TIGERMAN_WHITE_FD]
[DEFAULT:FD:0:27:AS_IS:DEFAULT]
[RECRUIT:FD:0:27:AS_IS:DEFAULT]
[WRESTLER:FD:1:27:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:27:AS_IS:DEFAULT]
[AXEMAN:FD:3:27:AS_IS:DEFAULT]
[HAMMERMAN:FD:4:27:AS_IS:DEFAULT]
[MACEMAN:FD:5:27:AS_IS:DEFAULT]
[SPEARMAN:FD:6:27:AS_IS:DEFAULT]
[CHAMPION:FD:0:28:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:28:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:28:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:28:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD:4:28:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD:5:28:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD:6:28:AS_IS:DEFAULT]
Glad you like them. I've already made a graphics file to test them out in arena mode, but I didn't try each weapon variation. I also noticed Mayday already had tiles for basic blendecs and nightwings, looking quite different from mine... Ah well, here's what they look like in-game.
(http://img713.imageshack.us/img713/4987/50031333.png) (http://img713.imageshack.us/i/50031333.png/)
Paste the spoilered text in a new file named "graphics_fd.txt" and rename the above picture "fd.png". Copy all of that in your graphics directory and it should work. Failing that I'll just upload the both of them in an archive on DFFD.
graphics_fd
[OBJECT:GRAPHICS]
[TILE_PAGE:FD]
[FILE:fd.png]
[TILE_DIM:16:16]
[PAGE_DIM:12:30]
[CREATURE_GRAPHICS:SERPENT_MANFD]
[DEFAULT:FD:0:0:AS_IS:DEFAULT]
[RECRUIT:FD:0:0:AS_IS:DEFAULT]
[WRESTLER:FD:1:0:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:0:AS_IS:DEFAULT]
[AXEMAN:FD:3:0:AS_IS:DEFAULT]
[SPEARMAN:FD:6:0:AS_IS:DEFAULT]
[PIKEMAN:FD:7:0:AS_IS:DEFAULT]
[BOWMAN:FD:10:0:AS_IS:DEFAULT]
[CHAMPION:FD:0:1:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:1:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:1:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:1:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD:6:1:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD:7:1:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD:10:1:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:WEREWOLFFD]
[DEFAULT:FD:0:3:AS_IS:DEFAULT]
[RECRUIT:FD:0:3:AS_IS:DEFAULT]
[WRESTLER:FD:1:3:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:3:AS_IS:DEFAULT]
[AXEMAN:FD:3:3:AS_IS:DEFAULT]
[HAMMERMAN:FD:4:3:AS_IS:DEFAULT]
[MACEMAN:FD:5:3:AS_IS:DEFAULT]
[CHAMPION:FD:0:4:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:4:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:4:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:4:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD:4:4:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD:5:4:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:STRANGLERFD]
[DEFAULT:FD:0:6:AS_IS:DEFAULT]
[RECRUIT:FD:0:6:AS_IS:DEFAULT]
[WRESTLER:FD:1:6:AS_IS:DEFAULT]
[CHAMPION:FD:0:7:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:7:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:BLENDECFD]
[DEFAULT:FD:0:9:AS_IS:DEFAULT]
[RECRUIT:FD:0:9:AS_IS:DEFAULT]
[WRESTLER:FD:1:9:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:9:AS_IS:DEFAULT]
[AXEMAN:FD:3:9:AS_IS:DEFAULT]
[MACEMAN:FD:5:9:AS_IS:DEFAULT]
[CHAMPION:FD:0:10:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:10:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:10:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:10:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD:5:10:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:NIGHTWINGFD]
[DEFAULT:FD:0:12:AS_IS:DEFAULT]
[RECRUIT:FD:0:12:AS_IS:DEFAULT]
[WRESTLER:FD:1:12:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:12:AS_IS:DEFAULT]
[AXEMAN:FD:3:12:AS_IS:DEFAULT]
[HAMMERMAN:FD:4:12:AS_IS:DEFAULT]
[MACEMAN:FD:5:12:AS_IS:DEFAULT]
[SPEARMAN:FD:6:12:AS_IS:DEFAULT]
[LASHER:FD:8:12:AS_IS:DEFAULT]
[CROSSBOWMAN:FD:9:12:AS_IS:DEFAULT]
[BOWMAN:FD:10:12:AS_IS:DEFAULT]
[CHAMPION:FD:0:13:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:13:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:13:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:13:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD:4:13:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD:5:13:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD:6:13:AS_IS:DEFAULT]
[MASTER_LASHER:FD:8:13:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:FD:9:13:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD:10:13:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:HARPYFD]
[DEFAULT:FD:0:15:AS_IS:DEFAULT]
[RECRUIT:FD:0:15:AS_IS:DEFAULT]
[WRESTLER:FD:1:15:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:15:AS_IS:DEFAULT]
[AXEMAN:FD:3:15:AS_IS:DEFAULT]
[MACEMAN:FD:5:15:AS_IS:DEFAULT]
[SPEARMAN:FD:6:15:AS_IS:DEFAULT]
[PIKEMAN:FD:7:15:AS_IS:DEFAULT]
[CROSSBOWMAN:FD:9:15:AS_IS:DEFAULT]
[BOWMAN:FD:10:15:AS_IS:DEFAULT]
[CHAMPION:FD:0:16:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:16:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:16:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:16:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD:5:16:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD:6:16:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD:7:16:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:FD:9:16:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD:10:16:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:FROG_MANFD]
[DEFAULT:FD:0:18:AS_IS:DEFAULT]
[RECRUIT:FD:0:18:AS_IS:DEFAULT]
[WRESTLER:FD:1:18:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:18:AS_IS:DEFAULT]
[MACEMAN:FD:5:18:AS_IS:DEFAULT]
[SPEARMAN:FD:6:18:AS_IS:DEFAULT]
[PIKEMAN:FD:7:18:AS_IS:DEFAULT]
[CHAMPION:FD:0:19:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:19:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:19:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD:5:19:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD:6:19:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD:7:19:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:ELEPHANTFD]
[DEFAULT:FD:0:21:AS_IS:DEFAULT]
[RECRUIT:FD:0:21:AS_IS:DEFAULT]
[WRESTLER:FD:1:21:AS_IS:DEFAULT]
[CHAMPION:FD:0:22:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:22:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:IMP_FIRE_FD]
[DEFAULT:FD:0:24:AS_IS:DEFAULT]
[RECRUIT:FD:0:24:AS_IS:DEFAULT]
[WRESTLER:FD:1:24:AS_IS:DEFAULT]
[AXEMAN:FD:3:24:AS_IS:DEFAULT]
[HAMMERMAN:FD:4:24:AS_IS:DEFAULT]
[MACEMAN:FD:5:24:AS_IS:DEFAULT]
[LASHER:FD:8:24:AS_IS:DEFAULT]
[CHAMPION:FD:0:25:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:25:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:25:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD:4:25:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD:5:25:AS_IS:DEFAULT]
[MASTER_LASHER:FD:8:25:AS_IS:DEFAULT]
[CREATURE_GRAPHICS:TIGERMAN_WHITE_FD]
[DEFAULT:FD:0:27:AS_IS:DEFAULT]
[RECRUIT:FD:0:27:AS_IS:DEFAULT]
[WRESTLER:FD:1:27:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:27:AS_IS:DEFAULT]
[AXEMAN:FD:3:27:AS_IS:DEFAULT]
[HAMMERMAN:FD:4:27:AS_IS:DEFAULT]
[MACEMAN:FD:5:27:AS_IS:DEFAULT]
[SPEARMAN:FD:6:27:AS_IS:DEFAULT]
[CHAMPION:FD:0:28:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:28:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:28:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:28:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD:4:28:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD:5:28:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD:6:28:AS_IS:DEFAULT]
Does adding this require a regen or can you add it to an already running fort?
@darkflagrance - Thanks for this mod! I've really enjoyed the challenge. I have a question. I'm in year 10 and I've seen stranglers, Tigermen, Warwolves, Furies and Putrid guys(or whatever they are called) but that's all. Will I eventually see the other enenmy civs?
man, this mod is really evil on the challenging setting.
is it possible to be used with other mods, lets say... Corrosion?
As long as the mods you wish to combine with Fortress Defense also include the default weapons, armor, languages, minerals, materials, etc there shouldn't be a problem.
For the Corrosion mod, you'll need to import the vanilla item_armor, language_DWARF/ELF/GOBLIN, item_weapon, item_trapcomp, item_toy, item_shoes, item_shield, item_pants, item_helm, item_gloves, and inorganic_metal - at least, this is what I can tell from preliminary examination of the Corrosion mod.
You'll then need to resolve these duplications somehow:
Duplicate Object: inorganic BISMUTH_BRONZE
Duplicate Object: inorganic BISMUTH
Duplicate Object: inorganic ROSE_GOLD
Duplicate Object: inorganic BLACK_BRONZE
Duplicate Object: inorganic STERLING_SILVER
Duplicate Object: inorganic BILLON
Duplicate Object: inorganic NICKEL_SILVER
Duplicate Object: inorganic ALUMINUM
Duplicate Object: inorganic LEAD
Duplicate Object: inorganic PEWTER_LAY
Duplicate Object: inorganic PEWTER_TRIFLE
Duplicate Object: inorganic PEWTER_FINE
Duplicate Object: inorganic TIN
Duplicate Object: inorganic ELECTRUM
Duplicate Object: inorganic PLATINUM
Duplicate Object: inorganic BRASS
Duplicate Object: inorganic BRONZE
Duplicate Object: inorganic ZINC
Duplicate Object: inorganic NICKEL
Duplicate Object: inorganic COPPER
Duplicate Object: inorganic SILVER
Duplicate Object: inorganic GOLD
Duplicate Object: inorganic IRON
Duplicate Object: item ITEM_WEAPON_SCIMITAR
Duplicate Object: item ITEM_WEAPON_MORNINGSTAR
Duplicate Object: item ITEM_WEAPON_FLAIL
Duplicate Object: item ITEM_WEAPON_AXE_GREAT
Duplicate Object: item ITEM_WEAPON_SWORD_LONG
Duplicate Object: item ITEM_WEAPON_SWORD_2H
Duplicate Object: item ITEM_WEAPON_SPEAR
Duplicate Object: item ITEM_WEAPON_PICK
Duplicate Object: item ITEM_WEAPON_CROSSBOW
Duplicate Object: item ITEM_TRAPCOMP_MENACINGSPIKE
Duplicate Object: item ITEM_TRAPCOMP_ENORMOUSCORKSCREW
Duplicate Object: item ITEM_TOY_BOAT
Duplicate Object: item ITEM_TOY_PUZZLEBOX
Duplicate Object: item ITEM_SHOES_BOOTS_LOW
Duplicate Object: item ITEM_SHOES_BOOTS
Duplicate Object: item ITEM_SHOES_SHOES
Duplicate Object: item ITEM_SHIELD_BUCKLER
Duplicate Object: item ITEM_PANTS_LEGGINGS
Duplicate Object: item ITEM_HELM_HELM
Duplicate Object: item ITEM_GLOVES_GLOVES
Duplicate Object: item ITEM_ARMOR_LEATHER
I'm finally going to add some of these to my game, too, for more action. I don't want it to be all about fighting so I thought I'd go for stranglers, blendecs and warwolves as a nice mix of difficulty levels. Maybe minotaurossi too if I feel brave -- or bored. ;) Those who play with the full or almost full mod: do you get any caravans or is it pretty much combat around the clock, the whole year?
Luckily, the Fortress Defense mod is tailored for easy customization of this kind :)
It's not combat around the clock. Invaders arrive in the last month of every season and you can get rid of them all within a month with decent defences. The problem is that caravans often arrive in the last month, or not at all, so you can go years without any trade.
There is only one late-game civ (War elephants) that attacks during the autumn in Basic, meaning that the dwarven caravan will make it through unless that civ or the goblins attacks. Furthermore, war elephants were not among the civs keric selected, so autumn trade-blocking should not be a problem. The readme has more information on civ active seasons.
Love this mod. I had barely tasted combat in vanilla but it was all too infrequent. Now my melee lasts only until the next siege (which is never very far away) and my entrance is coated with the blood of so many different enemies. Beautiful.
Thanks!
How can I add graphics for the new races of the mod? I'm ASCII-impaired sorry, I can't enjoy DF with Ascii symbols.
You'll probably need to hack together your own file or learn how to reference other graphics in the mods you're using; for example, steal beakdog sprites by copying the reference to their sprites into the entry for the beakwolf sprites. I'm extremely busy at the moment, so I'm holding off adding sprites until after graduation.
No problem I can try... But I failed to see how the game makes the connection between that
[CHILD:1][GENERAL_CHILD_NAME:beak dog pup:beak dog pups]
[CREATURE_TILE:'B'][COLOR:4:0:0]
and a sprite slot in a particular graphic file ... I guess I have to head for the wiki to learn that :P
example image reference file:
[TILE_PAGE:FD]
[FILE:fd.png]
[TILE_DIM:16:16]
[PAGE_DIM:12:30]
[CREATURE_GRAPHICS:SERPENT_MANFD]
[DEFAULT:FD:0:0:AS_IS:DEFAULT]
[RECRUIT:FD:0:0:AS_IS:DEFAULT]
[WRESTLER:FD:1:0:AS_IS:DEFAULT]
[SWORDSMAN:FD:2:0:AS_IS:DEFAULT]
[AXEMAN:FD:3:0:AS_IS:DEFAULT]
[SPEARMAN:FD:6:0:AS_IS:DEFAULT]
[PIKEMAN:FD:7:0:AS_IS:DEFAULT]
[BOWMAN:FD:10:0:AS_IS:DEFAULT]
[CHAMPION:FD:0:1:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD:1:1:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD:2:1:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD:3:1:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD:6:1:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD:7:1:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD:10:1:AS_IS:DEFAULT]
Look in the graphics folder (which is mentioned in the graphics readme of the Fortress Defense Mod II graphics folder. Basically, you create a text file as reference for the game, specify the image file and size, and then the topleft point of the part of the image that you want to act as an image for. You probably want to get a tileset with beakdogs in it, create a new file, and then specify the beakdog image as the default image for beakwolves.
How do you actually get furies (the flying race) to actually come to your fort entrance etc? Every time they show up, they just stay where they spawned and dont move. If there is no way, is it possible to remove them from an active game or mod them so they aren't flying? Since I figure its the flying that is causing them not to path to my fort.
They are designed as campers. It's not a bug, it's a feature
To kill flying, go into the raw for your game, file the creatures_fd file that you installed from Fortress Defense, find the creature entry that begins with the header [CREATURE:FURY_FD] and then find the FLIER tag and delete it.
I was inspired by your Great Fiend Spiders to make the following for my Dwarven Hive mod:
creature_spiders
[OBJECT:CREATURE]
[CREATURE:SPIDER_ELF]
[CREATURE_TILE:'S'][COLOR:4:0:0]
[CAN_LEARN][LIKES_FIGHTING]CAN_SPEAK
[CANOPENDOORS][TRAPAVOID]
[THICKWEB][WEBIMMUNE][AMBUSHPREDATOR][PARALYZEIMMUNE]
[NO_SLEEP]
[NO_DRINK][NO_EAT]
[NOPAIN][EXTRAVISION][NOSTUN][NOEMOTION][NOFEAR]
[CARNIVORE][NATURAL]
[BUILDINGDESTROYER:1]
[LARGE_PREDATOR]
[SAVAGE]
[GRASSTRAMPLE:10]
[PREFSTRING:horrible chittering as they rend their victims limb from limb]
[PREFSTRING:really, really soft silk]
[NOBONES]
[NAME:spider elf:spider elves:spider elf]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:warspider venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:warspider bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SPIDER_ELF:ALL]
[SYN_INJECTED]
[CE_PAIN:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:50:PEAK:100:END:500]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[STATE_COLOR:ALL:RED]
[CASTE:WEBFIEND]
[DESCRIPTION:Like the Royals of the Dwarven Hive, Webfiends are barely changed - on the outside. On the inside, they are as horribly mangled as their brethren. Perhaps even worse.]
[CASTE_NAME:webfiend:webfiends:webfiend]
[POP_RATIO:100]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250] +
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250] +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000] +++
[MENT_ATT_RANGE:INTUITION:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:PATIENCE:150:600:800:900:1000:1100:1500] -
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000] max
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000] +++
[MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:MUSICALITY:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:EMPATHY:450:950:1150:1250:1350:1550:2250] +
[MENT_ATT_RANGE:SOCIAL_AWARENESS:450:950:1150:1250:1350:1550:2250] +
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[EQUIPS]
[CASTE:SPIDERTAUR]
[DESCRIPTION:Horribly mutated, the Spidertaurs still have some elven features left to them. Beware their deadly bites, but be equally wary of the weapons they wield in four of their eight limbs.]
[BODY:SPIDERTAUR:2EYES:HEART:GUTS:BRAIN:LARGER_MANDIBLE]
[MALE]
[CASTE_NAME:spidertaur:spidertaur:spidertaur]
[POP_RATIO:40]
[ATTACK:STING:BODYPART:BY_CATEGORY:MANDIBLE]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:1]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK_FLAG_CANLATCH]
[ATTACK:REND:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_SKILL:WRESTLING]
[ATTACK_VERB:rend:rends]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_VELOCITY_MODIFIER:150]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:RIP:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_SKILL:WRESTLING]
[ATTACK_VERB:rip:rips]
[ATTACK_CONTACT_PERC:2]
[ATTACK_FLAG_EDGE]
[ATTACK_VELOCITY_MODIFIER:150]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CASTE:WINDSPIDER]
[DESCRIPTION:The Windspiders are still recognizable as the proud elves they once were, but are no longer even bipedal. They are blazingly fast and are devastating at range.]
[CASTE_NAME:windspider:windspiders:windspider]
[BODY:FOURLEG:2EYES:HEART:GUTS:BRAIN:LARGER_MANDIBLE:5FINGERS:5TOES:FACIAL_FEATURES:RIBCAGE]
[FEMALE][SPEED:400][EQUIPS]
[POP_RATIO:40]
[EQUIPS]
[CASTE:SPIDER]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
[DESCRIPTION:The least elven of the swarm. A terrible monster with six legs, two pincers and fiendishly sharp mandibles, capable of ripping a lesser being to shreds in seconds. They spray webbing all over the place, and will easily finish any stuck creatures. Traps will not stop these things!]
[CASTE_NAME:warspider:warspiders:warspider]
[FEMALE]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[POP_RATIO:10]
[BODY:SPIDER:UPPERBODY_PINCERS:2EYES:HEART:GUTS:BRAIN:LARGER_MANDIBLE]
[NOTHOUGHT]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:10000]
[BODY_SIZE:1:0:50000]
[BODY_SIZE:2:0:100000]
[CHILD:1]
[GENERAL_CHILD_NAME:spiderling:spiderlings]
[CHILDNAME:spiderling:spiderlings]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:200:300]
[ATTACK:STING:BODYPART:BY_CATEGORY:MANDIBLE]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:1]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK_FLAG_CANLATCH]
[ATTACK:REND:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_SKILL:WRESTLING]
[ATTACK_VERB:rend:rends]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_VELOCITY_MODIFIER:150]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:RIP:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_SKILL:WRESTLING]
[ATTACK_VERB:rip:rips]
[ATTACK_CONTACT_PERC:2]
[ATTACK_FLAG_EDGE]
[ATTACK_VELOCITY_MODIFIER:150]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE]
[HOMEOTHERM:10040]
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[TISSUE:STEEL]
[TISSUE_NAME:steel:steel]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SELECT_TISSUE_LAYER:ALL:BY_CATEGORY:PINCER]
[SET_LAYER_TISSUE:STEEL]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:SILVER:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:4]
Body parts:
body_hive
[OBJECT:BODY]
[BODY:SMALL_MANDIBLE]
[BP:SMALL_MANDIBLE:small mandible:STP][CONTYPE:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][GRASP][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:40]
[BODY:LARGER_MANDIBLE]
[BP:R_MAND:right mandible:STP][CONTYPE:HEAD][CATEGORY:MANDIBLE]
[DEFAULT_RELSIZE:200]
[BP:L_MAND:left mandible:STP][CONTYPE:HEAD][CATEGORY:MANDIBLE]
[DEFAULT_RELSIZE:200]
[BP:LARGER_MANDIBLE:mandible opening:STP][CONTYPE:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:40]
[BODY:FRAGILE_INSECT]
[BP:UB:thorax:thoraxes][UPPERBODY][CATEGORY:BODY_UPPER][CIRCULATION]
[DEFAULT_RELSIZE:500]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD][CIRCULATION]
[DEFAULT_RELSIZE:500]
[BP:LB:abdomen:STP][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER][CIRCULATION]
[DEFAULT_RELSIZE:1000]
[BP:RA1:right first leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT][CIRCULATION]
[DEFAULT_RELSIZE:400]
[BP:LA1:left first leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT][CIRCULATION]
[DEFAULT_RELSIZE:400]
[BP:RF1:right first foot:right first feet][CON:RA1][STANCE]
[CATEGORY:FOOT_FRONT][CIRCULATION]
[DEFAULT_RELSIZE:50]
[BP:LF1:left first foot:left first feet][CON:LA1][STANCE]
[CATEGORY:FOOT_FRONT][CIRCULATION]
[DEFAULT_RELSIZE:50]
[BP:RA2:right second leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT][CIRCULATION]
[DEFAULT_RELSIZE:400]
[BP:LA2:left second leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT][CIRCULATION]
[DEFAULT_RELSIZE:400]
[BP:RF2:right second foot:right second feet][CON:RA2][STANCE]
[CATEGORY:FOOT_FRONT][CIRCULATION]
[DEFAULT_RELSIZE:50]
[BP:LF2:left second foot:left second feet][CON:LA2][STANCE]
[CATEGORY:FOOT_FRONT][CIRCULATION]
[DEFAULT_RELSIZE:50]
[BP:RA3:right third leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_REAR][CIRCULATION]
[DEFAULT_RELSIZE:400]
[BP:LA3:left third leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_REAR][CIRCULATION]
[DEFAULT_RELSIZE:400]
[BP:RF3:right third foot:right third feet][CON:RA3][STANCE]
[CATEGORY:FOOT_REAR][CIRCULATION]
[DEFAULT_RELSIZE:50]
[BP:LF3:left third foot:left third feet][CON:LA3][STANCE]
[CATEGORY:FOOT_REAR][CIRCULATION]
[DEFAULT_RELSIZE:50]
[BODY:HUMANOID_2ARMS_2PINCERS]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:R_UB_PINCER:right pincer:STP][CONTYPE:UPPERBODY][GRASP]
[CATEGORY:PINCER]
[DEFAULT_RELSIZE:300]
[BP:L_UB_PINCER:left pincer:STP][CONTYPE:UPPERBODY][GRASP]
[CATEGORY:PINCER]
[DEFAULT_RELSIZE:300]
[BP:RUA2:right upper arm:STP][CON:UB][LIMB]
[CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA2:left upper arm:STP][CON:UB][LIMB]
[CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA2:right lower arm:STP][CON:RUA2][LIMB]
[CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA2:left lower arm:STP][CON:LUA2][LIMB]
[CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH2:right hand:STP][CON:RLA2][GRASP]
[CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH2:left hand:STP][CON:LLA2][GRASP]
[CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUL:right upper leg:STP][CON:LB][LIMB]
[CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB]
[CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB]
[CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB]
[CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE]
[CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE]
[CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BODY:INSECTAUR]
[BP:UB:thorax:thoraxes][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:500]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:500]
[BP:LB:abdomen:STP][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:R_UB_PINCER:right pincer:STP][CONTYPE:UPPERBODY][GRASP]
[CATEGORY:PINCER]
[DEFAULT_RELSIZE:300]
[BP:L_UB_PINCER:left pincer:STP][CONTYPE:UPPERBODY][GRASP]
[CATEGORY:PINCER]
[DEFAULT_RELSIZE:300]
[BP:RA1:right first leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:LA1:left first leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:RF1:right first foot:right first feet][CON:RA1][STANCE]
[CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:LF1:left first foot:left first feet][CON:LA1][STANCE]
[CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:RA2:right second leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:LA2:left second leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:RF2:right second foot:right second feet][CON:RA2][STANCE]
[CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:LF2:left second foot:left second feet][CON:LA2][STANCE]
[CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BODY:SPIDERTAUR]
[BP:UB:cephalothorax:cephalothoraxes][HEAD][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LB:abdomen:STP][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1500]
[BP:R_UB_PINCER:first right pincer:STP][CONTYPE:UPPERBODY][GRASP]
[CATEGORY:PINCER]
[DEFAULT_RELSIZE:300]
[BP:L_UB_PINCER:first left pincer:STP][CONTYPE:UPPERBODY][GRASP]
[CATEGORY:PINCER]
[DEFAULT_RELSIZE:300]
[BP:R_UB_PINCER2:second right pincer:STP][CONTYPE:UPPERBODY][GRASP]
[CATEGORY:PINCER]
[DEFAULT_RELSIZE:300]
[BP:L_UB_PINCER2:second left pincer:STP][CONTYPE:UPPERBODY][GRASP]
[CATEGORY:PINCER]
[DEFAULT_RELSIZE:300]
[BP:RA1:right first leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:LA1:left first leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:RF1:right first foot:right first feet][CON:RA1][STANCE]
[CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:LF1:left first foot:left first feet][CON:LA1][STANCE]
[CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:RA2:right second leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:LA2:left second leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:RF2:right second foot:right second feet][CON:RA2][STANCE]
[CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:LF2:left second foot:left second feet][CON:LA2][STANCE]
[CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BODY:FOURLEG]
[BP:UB:cephalothorax:cephalothoraxes][HEAD][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LB:abdomen:STP][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1500]
[BP:RUA:right upper arm:STP][CON:UB][LIMB]
[CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB]
[CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB]
[CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB]
[CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:right hand:STP][CON:RLA][GRASP]
[CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LLA][GRASP]
[CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RA1:right first leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:LA1:left first leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:RF1:right first foot:right first feet][CON:RA1][STANCE]
[CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:LF1:left first foot:left first feet][CON:LA1][STANCE]
[CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:RA2:right second leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:LA2:left second leg:STP][CON:UB][LIMB]
[CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:400]
[BP:RF2:right second foot:right second feet][CON:RA2][STANCE]
[CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
[BP:LF2:left second foot:left second feet][CON:LA2][STANCE]
[CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:50]
I don't have an entity file for them because I haven't gotten one working for them yet... 8( they keep on failing to show up at the fort. Testing to see if my current attempt works, but if you want to play around with these, well, considering that one of the castes is based on your GFS race, it'd only be fair.
darkflagrance:
(http://img87.imageshack.us/img87/118/unled1copym.png)
Should be 255,0,255
Better yet use proper PNG transparency. Or don't use it at all. Not like DF draws something behind sprites anyway.
AcESCAR: No they never did do for me either, and they had all opportunities in the world because I was blocking/rerouting their paths constantly with lots of bridges.
They do stop bridges from functioning as long as they stand on them, though. Really unpleasant surprise.
Mikehpoo: They sieged me pretty early, after second migration wave. I had lots of wealth though, making some spiked steel balls for trade and all that.
Any reason why the Nightwing's will show up, take about 10-15 steps, then just stop there and congregate? I can only get them to move again if I move a dwarf into their line of sight, but after they are finished with him, they move back.
Being twisted creatures of malevolence, they would rather place your fortress under a terror guard to seal it off from the world than risk the annihilation of their dark existences against the force of your defenses.
It's probably a bug with the FLIER tag; you can change their behavior by removing the tag from their creature entry, or else just wait them out. However, I tend to wonder if waiting is more often the rational choice for invaders, to force battle on more favorable ground.
You can bring this about by going into the raws, opening the entity_default file and deleting everything unwanted that says ARMOR:ITEM_ARMOR_(insert clothing name here) under the MOUNTAIN entity.
Alternately, open the entity_default file, copy the stuff in the spoiler below, and then highlight everything in the entity_default file under ENTITY:MOUNTAIN up to " For the LAND_HOLDER positions below (baron etc.) this sets up the different levels your fort needs to reach to attain them. LAND_HOLDER_TRIGGER:<land holder number>:<population>:<wealth exported>:<created wealth>" and paste the stuff in the spoiler over it. Make sure you do this both in the game raws. It is recommended that you start new games to put these changes into effect.
[CIV_CONTROLLABLE]
[CREATURE:DWARF]
[TRANSLATION:DWARF]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_AXE_TRAINING]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[TOY:ITEM_TOY_MINIFORGE]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:ARTIFICE]
[SELECT_SYMBOL:REMAINING:EARTH]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF]
[OUTDOOR_WOOD]
[INDOOR_WOOD]
[INDOOR_FARMING]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[ADVENTURE_TIER:3]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:CAVE_DETAILED]
[LIKES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:MOUNTAIN]
[BIOME_SUPPORT:ANY_FOREST:1]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:AUTUMN]
[SIEGER]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:FORTRESSES]
[RELIGION_SPHERE:JEWELS]
[RELIGION_SPHERE:METALS]
[RELIGION_SPHERE:MINERALS]
[RELIGION_SPHERE:MOUNTAINS]
[RELIGION_SPHERE:WEALTH]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:NICKEL_SILVER_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:BISMUTH_BRONZE_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL]
[ETHIC:KILL_NEUTRAL:ONLY_IF_SANCTIONED]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:UNTHINKABLE]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:PUNISH_CAPITAL]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:APPALLING]
[ETHIC:MAKE_TROPHY_SAPIENT:SHUN]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[WILL_ACCEPT_TRIBUTE]
Does some1 have a nice embark for me (using this mod), i have a hard time genning a world that with iron and magma and flux.
World with short history, without caverns, magma 30 levels under surface, 40 levels of air, ores (including iron), flux, sand, olivine, rutile.
Base materials:
SOIL : 33372
STONE : 44869
VEIN : 42503
MAGMA : 10343
Layer materials:
PHYLLITE : 82476
QUARTZITE : 81441
GABBRO : 61960
DIORITE : 54111
GNEISS : 52257
SCHIST : 44690
GRANITE : 26070
MARBLE : 25267
CHERT : 16157
SANDY_LOAM : 8415
LOAMY_SAND : 8368
SILT_LOAM : 8338
SILT : 8232
SANDSTONE : 4268
SAND_TAN : 19
>>> TOTAL = 482069
Ores:
TETRAHEDRITE : 9363
MAGNETITE : 5829
MALACHITE : 3430
LIMONITE : 1721
>>> TOTAL = 20343
Gems:
CLEAR GARNET : 923
OPAL_LEVIN : 542
CHRYSOBERYL : 451
SMOKY QUARTZ : 442
ALMANDINE : 375
BLACK ZIRCON : 306
GOLD OPAL : 300
WOOD OPAL : 282
JELLY OPAL : 181
CHERRY OPAL : 165
PYRITE : 155
BLOODSTONE : 131
JASPER OPAL : 117
GRAY CHALCEDONY : 115
OPAL_CRYSTAL : 101
CLEAR TOURMALINE : 98
AMETHYST : 84
AQUAMARINE : 71
RUBICELLE : 56
PICTURE JASPER : 45
SCHORL : 19
>>> TOTAL = 4959
Other vein stone:
ORTHOCLASE : 7978
OLIVINE : 4561
KIMBERLITE : 3168
COBALTITE : 582
RUTILE : 554
HORNBLENDE : 353
PYROLUSITE : 5
>>> TOTAL = 17201
Shrubs:
BERRIES_PRICKLE : 243
ROOT_HIDE : 128
BERRIES_STRAW_WILD : 122
GRASS_LONGLAND : 114
WEED_BLADE : 70
WEED_RAT : 30
REED_ROPE : 12
BERRIES_FISHER : 8
>>> TOTAL = 727
Wood in trees:
BIRCH : 152
MAPLE : 135
OAK : 124
ALDER : 123
ASH : 117
CHESTNUT : 115
WILLOW : 53
>>> TOTAL = 819
Thief! Protect the hoard from skulking filth!
Hey frag I was sneaking around the perimeter of your thread and saw your ☼Mod☼ in an unprotected depot so I added it to mine. Thank you and see you next siege.
The graphics sets refer to the _FD creatures, so I hope there will be no problems. I'm dealing with finals and term papers at the moment so I don't have the luxury of time to check.
Fortress Defense was designed to be compatible with other mods via the use of the unique tags as DrKillPatient specifies above. However, it also assumes that vanilla weapons, armor, and symbols are preserved. It is necessary for helmets, high boots, and so on to exist.
Thief! Protect the hoard from skulking filth!
Hey frag I was sneaking around the perimeter of your thread and saw your ☼Mod☼ in an unprotected depot so I added it to mine. Thank you and see you next siege.
No problem. You have my permission to combine the two mods as you wish, as long as you credit me ;)
When I tested White Tigermen, I didn't find them overpowered, although when playing Fortress Defense in general, you have to be willing to make use of a great deal of strategy and possibilities if you can't get enough high quality arms/armor/soldiers in time. I have no shame admitting that I am willing to use waves of green troops armed with crossbows and bone bolts to augment my early defenses.
Very well, I present you a challenge:
+ Use Intensifying Mod. See my sig for download links.
+ Survive the provided embark without reclaiming until year 3 or kill 10 tigermen using dwaves, whichever come later.
+ Enemies must have a path to your dwarves
+ No walk of doom. Maybe 2-3 tiles on your (non-raised) bridge but that's it.
+ Minimum traps. Each path has a handful at most. Weapon traps can only have one weapon. Trap kills, including cage's, do not count.
+ No weird exploits except extremely elaborate and stupid dwarven tricks. Use yonr common sense to judge.
+ You can only use up to 1274 embark points as in default embarks even though the world gen allow 10000. I typically use 1223 points cause it read 8777 remaining, btw.
This 2x2 embark is flat, has flux+iron and easy to access magma. Siegers typically arrive AFTER the caravan so you can trade. The first siege will usually be 1 tigerman squad. The second one, 2 tigerman squads and 1 of stranglers and frogmen. The first one usually arrive at the end of the second spring. This mean if you play well you should be able to defeat it in one sitting.
(http://i.imgur.com/45iax.png)
[WORLD_GEN]
[TITLE:TEST_MAP]
[SEED:3129651532]
[HISTORY_SEED:158289604]
[NAME_SEED:2351902760]
[CREATURE_SEED:2827103152]
[DIM:65:65]
[EMBARK_POINTS:10000]
[END_YEAR:100]
[BEAST_END_YEAR:200:-1]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:100:400:1600:1600]
[RAINFALL:33:100:800:800]
[TEMPERATURE:25:25:0:0]
[DRAINAGE:33:49:800:800]
[VOLCANISM:66:100:400:400]
[SAVAGERY:33:100:400:400]
[ELEVATION_FREQUENCY:1:16:8:4:2:1]
[RAIN_FREQUENCY:1:0:0:1:1:1]
[DRAINAGE_FREQUENCY:1:0:0:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:100]
[MEGABEAST_CAP:400]
[SEMIMEGABEAST_CAP:400]
[TITAN_NUMBER:100]
[TITAN_ATTACK_TRIGGER:80:0:1000000]
[DEMON_NUMBER:100]
[NIGHT_CREATURE_NUMBER:0]
[GOOD_SQ_COUNTS:64:256:1024]
[EVIL_SQ_COUNTS:0:0:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:0]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:1024:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:1000]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:1]
[CAVERN_LAYER_OPENNESS_MIN:100]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
[CAVERN_LAYER_WATER_MIN:33]
[CAVERN_LAYER_WATER_MAX:33]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:5]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:0]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:100]
[TOTAL_CIV_POPULATION:-1]
[SITE_CAP:-1]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:1024:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:512:0]
[SAVAGERY_RANGES:0:0:1024]
[VOLCANISM_RANGES:0:0:0]
I'd recommend trying to start early and see if the necromancers survive. After all, too long in world gen and you'll memory leak to death anyway.
Storing old mirrors here.
Basic+Challenge Mode Mirror (http://www.mediafire.com/?p4elf3hamzliek1)
Basic Mode Only Mirror (http://www.mediafire.com/?6r4iaba5448b5ai)
Download Dwarf Fortress with Basic Mode Pre-Installed/Graphics Enabled (http://www.mediafire.com/?3i7m4c5shce3ogp)
Alright, this is definitely the most I've looked into any creature modding, but I read up on the relevant tokens carefully before messing with them. If anyone has any further suggestions or finds any problems, I'll see about tending to them. This is completely untested at the moment.
Now I'm going to throw this on top of Modest Accelerated Mash and see what happens :)
Download Link: Fortress Defense 2014
-Removed speed tags and implemented gaits.
-Switched all the body types over to the 2014 necked versions.
-Gave every creature's natural attacks prepare and recover times.
-Gave every creature a natural discipline skill, and removed all NOFEAR tokens.
-Gave the snakemen CANNOT_JUMP and a couple other such individual adjustments I can't remember right now, but they're things that seemed similarly appropriate.
I didn't put a ton of thought into the values used. I just did what sort of made sense on the fly.
For gaits, I just copied values straight from the notes/gaits file, because I couldn't find any reference detailing what each individual value in the string represented.
For the attack prepare/recover times, I just went with the standard 3:3 for everything but kicks that most humanoid creatures have, with some minor variations that seemed appropriate.
For discipline values, I gave higher values according to the level of militarization or ferocity/hatred in the race's culture. Wilder, more opportunistic creatures received lower values.
The only files modified were creature_fdbonus, creature_fdchallenge, and creature_fortdefense. As far as I'm aware, these adjustments to the creature raws were all that was needed to make compatible with .40
The only way to affect invasions is the TRIGGERS in the entity file. Of course some more prolific and successful entities will siege more, but they also kill more other civs in worldgen, making it a double-edged sword.
Best option in future will be the spawnunit version expwnent is working on atm, it allows spawning groups of enemies at the map edge with specific equipment, but it would mean "hardcoded" invasions, each one set up by hand by a modder.
Balance with only the in-built triggers is going to be tricky. I might need to rethink what civs I even include and how they scale. I think the problem is that worldgen can easily give the player a world where sieges are highly unlikely, leading to highly variable levels of conflict. I don't think it's an inherent flaw of SalmonGod's version, but a problem that Toady needs to fix in the next update with entity hostility.
I'm thinking I'll merge Stranglers and Beakwolves or remove one of them. They will arrive concurrently with Blendecs, Frogmen and Tigermen at the earliest trigger. The second trigger will see the arrival of nagas, ferric elves, pandashi, badgermen, and warwolves. The third and final trigger will bring elephants and hellfire imps (also nightwings). If I update the bonus races, I'll restructure them accordingly.
Early races may be likely to fight each other, but later races will use the same _THIEF tags so that they ally instead. EDIT: upon further investigation this does not guarantee they will not attempt to kill each other.
I think I will incorporate some of the bonus races into the base mod to make up for the lower chances of civilizations a) spawning armies and b) landing them on top of your fort. Judging from mods like MW, Dwarf Fortress can handle the high number of civs anyway. I may need to bump up reproduction.
Edit: Found an intriguing suggestion - make all races like Mountainhomes, and only tolerate each other's dwelling places, to focus the sieges on dwarves.
Going to make cave harpies that are amazing climbers. They will come in the first wave. Hopefully giving things good climb won't ruin fps.
Going to make Jotuns part of the base mod, and give them amazing climbing and jumping ability. Minotaurs will be superfast and great trackers.
Still in testing. Meanwhile, I decided I didn't like Minotaurs, and upgraded them to Ruthertaurs. Hoping to test the final entity changes soon.
If anyone would greatly prefer the original minotaurs, let me know.
#You can also make invaders that attack from the caverns, in case you did not know.
I will consider this in a later version. If this is a more reliable option to make forced sieges, I will probably switch over to it.
Current changelog:
I made progress triggers lower, never exceeding 3 except in one case
I fixed some raw issues with eggs and personalities
altered minotaurs into ruthertaurs (rutherlords? I like this name better)
altered climb of jotun and furies
gave everyone item_thief or babysnatcher
gave everyone [LIKES_SITE:PLAYER_FORTRESS]
misc natural skill changes
The easier civs now all have
[START_BIOME:ALL_MAIN]
[START_BIOME:ANY_RIVER]
[START_BIOME:ANY_POOL]
Note that the readme is barely updated. I will fix it once more tests are done.
I don't have enough time in a day to play through one year even at 200 fps...
***Latest version (http://dffd.bay12games.com/file.php?id=11045)***
Can war elephants climb? I have a snipersnest overlooking my entrance but right before an ambush there was a tree infront of it and one elephant got through to them somehow.
So far fairly meek attacks that I havent had any problem but if these types of attacks become more common then I will be ground to pieces.
This mod is awesome. Great amount of variety.
This is the answer:
(http://www.remoteafrica.com/wp-content/uploads/2012/07/DSC5359-786x600.jpg)
Even no-skill climber goblins can climb the sides of towers, so I'm not surprised other races can pull it off.
Glad to hear you are enjoying the mod! I appreciate your feedback. I'm actually working on ramping up the threat and variety even more for the next release.
I posted a new update that buffs Warwolves, Furies, and Dark Stranglers (the latter only a little), and nerfs Great Fiend Spiders, and tries to address the problem of fleeing mounts.
Here is the full changelog:
---Changes for 0.17 R3
-Spurring: makes animals that accompany sieges gain NOFEAR
-Warwolves have custom profession names and can turn others into Warwolves, also should have steel teeth and claws
-Furies use steel equipment, experimenting with skill learn rates
-Nerfed spiders to be easier to wound and fire webs less often, but have in-built wrestling
-Gave Dark Stranglers natural dodging skill
-Replaced scimitars with long swords for anything that used them
-Some removal of redundant/obsolete tokens
Did you make mercenary races lose the building destroyer tag? I know you mentioned you were going to do that above, and this directly impacts my ability to see how many helmets an Ettin will wear.
Ettins are not mercenary races and cannot petition for long-term residency. I did remove it from other races like Frogmen that are capable of actually joining your fort.
You can however disable buildingdestroyer even during an active fortress save simply by deleting the BUILDINGDESTROYER:2 tag from the creature_fdchallenge.txt file. Jotuns are the first race there, and you should see the tag the moment you open the file. All you have to do is remove the tag entirely, or just the brackets around the tag.
In fact, here is the the resultant edited txt. You can just paste it into creature_fdchallenge.txt, making sure that any previous contents were erased first.
creature_fdchallenge
[OBJECT:CREATURE]
[CREATURE:JOTUNFD]
[DESCRIPTION:A gigantic creature somewhat resembling a human, almost unparalleled in size. Its sole desire is to destroy the world's civilizations.]
[NAME:jotunn:jotunar:jotunar]
[COLOR:3:0:0]
[FANCIFUL]
[CANOPENDOORS]
[INTELLIGENT]
BUILDINGDESTROYER:2
[FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]
[NO_DRINK][NO_EAT][NOPAIN]
[PREFSTRING:height]
[TRAPAVOID]
[PREFSTRING:unbounded power]
[SPOUSE_CONVERSION_TARGET]
[NATURAL_SKILL:DISCIPLINE:15]
[PERSONALITY:LOVE_PROPENSITY:0:20:60]
[PERSONALITY:HATE_PROPENSITY:30:70:100]
[PERSONALITY:ANXIETY_PROPENSITY:0:30:60]
[PERSONALITY:PERSEVERANCE:0:70:100]
[PERSONALITY:DISCORD:30:70:100]
[PERSONALITY:FRIENDLINESS:0:30:60]
[PERSONALITY:BRAVERY:30:60:100]
[PERSONALITY:CONFIDENCE:30:60:100]
[PERSONALITY:AMBITION:30:60:100]
[PERSONALITY:IMMODESTY:0:70:100]
[PERSONALITY:VENGEFUL:0:70:100]
[PERSONALITY:PRIDE:0:70:100]
[PERSONALITY:CRUELTY:30:70:100]
[PERSONALITY:SINGLEMINDED:30:70:100]
[PERSONALITY:CLOSEMINDED:30:70:100]
[PERSONALITY:TOLERANT:0:30:60]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:20:60]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[CAN_DO_INTERACTION:SPURRING]
[CDI:ADV_NAME:Spur]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
[CDI:VERB:spur:spurs:spurs]
[CDI:TARGET:A:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:10]
[CDI:WAIT_PERIOD:0]
[BABY:1]
[CHILD:12]
[EQUIPS]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_LEARNED]
[CASTE:FEMALE_JOTUN]
[DESCRIPTION:The skin of this cold giant has been tempered by its frozen homeland.]
[PREFSTRING:deafening war chants]
[CREATURE_TILE:'G']
[CASTE_NAME:rime giantess:rime giantesses:rime giantess]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BODY_SIZE:0:0:200000]
[BODY_SIZE:1:168:3000000]
[BODY_SIZE:12:0:9000000]
[CASTE:MALE_JOTUN]
[DESCRIPTION:The skin of this cold giant has been tempered by its frozen homeland.]
[PREFSTRING:deafening war chants]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[CREATURE_TILE:'G']
[CASTE_NAME:rime giant:rime giants:rime giantess]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[MALE]
[BODY_SIZE:0:0:200000]
[BODY_SIZE:1:168:3000000]
[BODY_SIZE:12:0:9000000]
[CASTE:FEMALE_ETTIN]
[DESCRIPTION:With two heads, it is more cunning and wise than many living creatures, but it abuses its wisdom for its cruel desires.]
[PREFSTRING:cunning riddles]
[CREATURE_TILE:'E']
[CASTE_NAME:frost ettin:frost ettins:frost ettin]
[BODY:HUMANOID_NECK_2HEAD:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BODY_SIZE:0:0:200000]
[BODY_SIZE:1:168:2000000]
[BODY_SIZE:12:0:8000000]
[CASTE:MALE_ETTIN]
[DESCRIPTION:With two heads, it is more cunning and wise than many living creatures, but it abuses its wisdom for its cruel desires.]
[PREFSTRING:cunning riddles]
[CREATURE_TILE:'E']
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[CASTE_NAME:frost ettin:frost ettins:frost ettin]
[BODY:HUMANOID_NECK_2HEAD:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[MALE]
[BODY_SIZE:0:0:200000]
[BODY_SIZE:1:168:2000000]
[BODY_SIZE:12:0:8000000]
[CASTE:FEMALE_OGRE]
[DESCRIPTION:Unlike its plainsdweller relatives, it possesses the ability to hate rather than merely hunger.]
[PREFSTRING:disfigured features]
[CREATURE_TILE:'O']
[CASTE_NAME:greater ogress:greater ogresses:greater Ogress]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BODY_SIZE:0:0:200000]
[BODY_SIZE:1:168:2000000]
[BODY_SIZE:20:0:6000000]
[CASTE:MALE_OGRE]
[DESCRIPTION:Unlike its plainsdweller relatives, it possesses the ability to hate rather than merely hunger.]
[PREFSTRING:disfigured features]
[CREATURE_TILE:'O']
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[CASTE_NAME:greater ogre:greater ogres:greater ogre]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[MALE]
[BODY_SIZE:0:0:200000]
[BODY_SIZE:1:168:2000000]
[BODY_SIZE:20:0:6000000]
[CASTE:FEMALE_CYCLOPS]
[DESCRIPTION:Through its single crimson eye the world already appears painted in blood.]
[PREFSTRING:eyes that glow with the fire of the underworld]
[CREATURE_TILE:'C']
[CASTE_NAME:blood cyclopes:blood :blood cyclopes]
[BODY:HUMANOID_NECK:1EYE:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:CHEEKS:LIPS:ONE_EYELID:TEETH:RIBCAGE]
[FEMALE]
[NATURAL_SKILL:SPEAR:2]
[MULTIPLE_LITTER_RARE]
[BODY_SIZE:0:0:200000]
[BODY_SIZE:1:168:2000000]
[BODY_SIZE:12:0:8000000]
[CASTE:MALE_CYCLOPS]
[DESCRIPTION:Through its single crimson eye the world already appears painted in blood.]
[PREFSTRING:eyes that glow with the fire of the underworld]
[CREATURE_TILE:'C']
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[CASTE_NAME:blood cyclopes:blood :blood cyclopes]
[BODY:HUMANOID_NECK:1EYE:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:CHEEKS:LIPS:ONE_EYELID:TEETH:RIBCAGE]
[MALE]
[BODY_SIZE:0:0:200000]
[BODY_SIZE:1:168:2000000]
[BODY_SIZE:12:0:8000000]
[CASTE:FEMALE_ELDJOTUN]
[CREATURE_TILE:'J']
[DESCRIPTION:A fearsome being that controls the flames of apocalypse.]
[PREFSTRING:blazing majesty]
[CASTE_NAME:eldjotun:eldjotunar:eldjotunar]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BODY_SIZE:0:0:200000]
[BODY_SIZE:1:168:3000000]
[BODY_SIZE:12:0:9000000]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Hurl fireball]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:FLOW:FIREBALL]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]
[CASTE:MALE_ELDJOTUN]
[DESCRIPTION:A fearsome being that controls the flames of apocalypse.]
[PREFSTRING:blazing majesty]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[CREATURE_TILE:'J']
[CASTE_NAME:eldjotun:eldjotunar:eldjotunar]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[MALE]
[BODY_SIZE:0:0:200000]
[BODY_SIZE:1:168:3000000]
[BODY_SIZE:12:0:9000000]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Hurl fireball]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:FLOW:FIREBALL]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Shoot stream of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]
[SELECT_CASTE:ALL]
+++
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:AQUA]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:528:352:176:1900:2900] 50 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS::900:585:390:195:1900:2900] 8 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:7171:6811:6469:2193:7967:8900] 4 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
++++
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_PREPARE_AND_RECOVER:5:5]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK_PREPARE_AND_RECOVER:4:4]
++++
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TL_COLOR_MODIFIER:SKY_BLUE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:COBALT:1]
[TLCM_NOUN:skin:SINGULAR]
++++
[SELECT_CASTE:FEMALE_JOTUN:FEMALE_ELDJOTUN:FEMALE_ETTIN:FEMALE_OGRE:MALE_JOTUN:MALE_ELDJOTUN:MALE_ETTIN:MALE_OGRE]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_MIDNIGHT_BLUE:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_CASTE:MALE_CYCLOPS:FEMALE_CYCLOPS]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_CRIMSON:1]
[TLCM_NOUN:eye:PLURAL]
[SELECT_MATERIAL:ALL]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:15000]
[IF_EXISTS_SET_BOILING_POINT:20000]
[CREATURE:MINOTAURFD]
[DESCRIPTION:A giant humanoid monster with the head of a bull and the lower body of a rutherer. It dwells in deep, mazelike lairs and sallies forth only in search of blood.]
[NAME:ruthertaur:ruthertaurs:ruthertaur]
[CASTE_NAME:ruthertaur:ruthertaurs:ruthertaur]
[CREATURE_TILE:'R'][COLOR:7:0:0]
[FANCIFUL]
[CAN_LEARN][LIKES_FIGHTING][CAN_SPEAK][NOPAIN]
[CANOPENDOORS][TRAPAVOID]
BUILDINGDESTROYER:2
[PREFSTRING:horns]
[SPHERE:CAVERNS]
[SPHERE:CHAOS]
[SPHERE:DARKNESS]
[SPHERE:DEFORMITY]
[SPHERE:STRENGTH]
[PREFSTRING:twisted, ornately graven horns]
[PREFSTRING:enormous, trailing tails]
[NO_DRINK][NO_EAT]
[NATURAL_SKILL:DISCIPLINE:13]
[PERSONALITY:LOVE_PROPENSITY:0:20:60]
[PERSONALITY:HATE_PROPENSITY:30:70:100]
[PERSONALITY:ENVY_PROPENSITY:30:70:100]
[PERSONALITY:CHEER_PROPENSITY:0:30:60]
[PERSONALITY:DEPRESSION_PROPENSITY:0:70:100]
[PERSONALITY:ANGER_PROPENSITY:30:70:100]
[PERSONALITY:ANXIETY_PROPENSITY:0:30:60]
[PERSONALITY:LUST_PROPENSITY:30:70:100]
[PERSONALITY:GREED:30:70:100]
[PERSONALITY:IMMODERATION:30:70:100]
[PERSONALITY:VIOLENT:40:80:100]
[PERSONALITY:FRIENDLINESS:0:30:60]
[PERSONALITY:POLITENESS:0:30:60]
[PERSONALITY:BRAVERY:20:70:100]
[PERSONALITY:CONFIDENCE:20:70:100]
[PERSONALITY:IMMODESTY:20:70:100]
[PERSONALITY:HUMOR:0:30:60]
[PERSONALITY:VENGEFUL:30:70:100]
[PERSONALITY:PRIDE:30:70:100]
[PERSONALITY:CRUELTY:30:70:100]
[PERSONALITY:TOLERANT:0:30:60]
[PERSONALITY:EMOTIONALLY_OBSESSIVE:0:30:60]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:30:60]
[PERSONALITY:ALTRUISM:0:30:60]
[PERSONALITY:DUTIFULNESS:0:30:60]
[PERSONALITY:THOUGHTLESSNESS:0:30:60]
[PERSONALITY:ORDERLINESS:0:30:60]
[PERSONALITY:TRUST:0:30:60]
[PERSONALITY:GREGARIOUSNESS:0:20:40]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[CAN_DO_INTERACTION:SPURRING]
[CDI:ADV_NAME:Spur]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
[CDI:VERB:spur:spurs:spurs]
[CDI:TARGET:A:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:10]
[CDI:WAIT_PERIOD:0]
[LAIR:LABYRINTH:100]
[LAIR_HUNTER]
[LAIR_HUNTER_SPEECH:lair_hunter_minotaur.txt]
[HABIT_NUM:TEST_ALL]
[HABIT:GRIND_BONE_MEAL:100]
[HABIT:EAT_BONE_PORRIDGE:100]
[HABIT:USE_ANY_MELEE_WEAPON:100]
[BODY:HAND_FOOT_CENTAUR_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN:5FINGERS:5TOES:MOUTH:EYELIDS:CHEEKS:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:HAIR:NORMAL]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:300000]
[BODY_SIZE:2:0:1500000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:400]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK_PREPARE_AND_RECOVER:3:5]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[BABY:1]
[CHILD:12]
[GENERAL_CHILD_NAME:minotauros child:minotauros children]
[CHILDNAME:minotauros child:minotauros children]
[EQUIPS]
[NATURAL_SKILL:DODGING:13]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[SWIMS_INNATE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BLUE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_GREEN:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:600:457:238:119:1700:2200] 40 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:4732:4026:3327:1097:5922:7567] 8 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:7171:6811:6469:2193:7967:8900] 4 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[CREATURE:SPIDER_FIEND_FD]
[DESCRIPTION:A terrible monster with eight legs and sharp, venomous teeth, unleashed upon the unfortunate world to consume all in its path.]
[NAME:great fiend spider:great fiend spiders:great fiend spider]
[CASTE_NAME:great fiend spider:great fiend spiders:great fiend spider]
[CREATURE_TILE:'S'][COLOR:4:0:0]
[PETVALUE:2500]
[PET_EXOTIC]
[CAN_LEARN][LIKES_FIGHTING]
[CANOPENDOORS][TRAPAVOID]
[THICKWEB][WEBIMMUNE][AMBUSHPREDATOR][PARALYZEIMMUNE]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[STATE_COLOR:ALL:RED]
[DISPLAY_COLOR:4:0:0]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray web]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[STATE_COLOR:ALL:RED]
[DISPLAY_COLOR:4:0:0]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:500]
[NO_SLEEP]
[NO_DRINK][NO_EAT]
[NATURAL_SKILL:DISCIPLINE:8]
[NOPAIN][EXTRAVISION][NOSTUN][NOEMOTION][NOEXERT]
[CARNIVORE][NATURAL]
[BUILDINGDESTROYER:1]
[LARGE_PREDATOR]
[SAVAGE]
[GRASSTRAMPLE:10]
[PREFSTRING:horrible chittering as they rend their victims limb from limb]
[PREFSTRING:really, really soft fwuffy silk]
[NOBONES]
[PERSONALITY:LOVE_PROPENSITY:0:30:60]
[PERSONALITY:HATE_PROPENSITY:30:60:100]
[PERSONALITY:ENVY_PROPENSITY:30:60:100]
[PERSONALITY:CHEER_PROPENSITY:0:30:60]
[PERSONALITY:DEPRESSION_PROPENSITY:0:20:40]
[PERSONALITY:ANGER_PROPENSITY:0:30:60]
[PERSONALITY:ANXIETY_PROPENSITY:0:20:40]
[PERSONALITY:LUST_PROPENSITY:0:20:40]
[PERSONALITY:STRESS_VULNERABILITY:0:20:40]
[PERSONALITY:GREED:30:60:100]
[PERSONALITY:IMMODERATION:30:60:100]
[PERSONALITY:VIOLENT:50:75:100]
[PERSONALITY:PERSEVERANCE:0:20:40]
[PERSONALITY:FRIENDLINESS:0:20:40]
[PERSONALITY:HUMOR:0:20:40]
[PERSONALITY:CRUELTY:50:75:100]
[PERSONALITY:SINGLEMINDED:0:0:0]
[PERSONALITY:EMOTIONALLY_OBSESSIVE:0:0:0]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
[PERSONALITY:ALTRUISM:0:0:0]
[PERSONALITY:THOUGHTLESSNESS:30:60:100]
[PERSONALITY:GREGARIOUSNESS:0:20:40]
[PERSONALITY:ACTIVITY_LEVEL:0:40:100]
[BODY:SPIDER:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[TISSUE:SILVER]
[TISSUE_NAME:wrackshell:wrackshell]
[TISSUE_MATERIAL:INORGANIC:SILVER]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:SILVER]
[CREATURE_CLASS:GENERAL_POISON]
[BODY_SIZE:0:0:10000]
[BODY_SIZE:1:0:50000]
[BODY_SIZE:2:0:100000]
[CHILD:1]
[GENERAL_CHILD_NAME:fiend spiderling:fiend spiderlings]
[CHILDNAME:fiend spiderling:fiend spiderlings]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:200:300]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:great fiend spider venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:fiend spider bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SPIDER_CAVE:ALL]
[SYN_INJECTED]
[CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:10:END:50]
[ATTACK:STING:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_EDGE]
ATTACK_FLAG_WITH
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK_FLAG_CANLATCH]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ALL_ACTIVE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[TISSUE:BRONZE]
[TISSUE_NAME:fiendplate:fiendplate]
[TISSUE_MATERIAL:INORGANIC:BRONZE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:BRONZE]
[CASTE:MALE]
[MALE]
[NATURAL_SKILL:WRESTLING:4]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:SILVER:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:4]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:657:438:219:1900:2900] 40 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:657:438:219:1900:2900] 40 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:1945:1504:1062:548:3100:4500] 16 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[CREATURE:NIGHTWINGFD]
[DESCRIPTION:A flying monster with stretched skin over its emaciated body. It has the head of a jackal with needle-like horns protruding through its mane.]
[NAME:nightwing:nightwings:nightwing]
[CASTE_NAME:steelwing:steelwings:steelwing]
[CREATURE_TILE:'N'][COLOR:0:0:1]
[LARGE_PREDATOR][EVIL]
[FANCIFUL][LIKES_FIGHTING]
[CANOPENDOORS]
[CAN_LEARN]
[PETVALUE:1000]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[GRASSTRAMPLE:0]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NATURAL_SKILL:DISCIPLINE:12]
[NATURAL_SKILL:DODGING:12]
[PREFSTRING:jackal heads]
[PREFSTRING:bat wings]
[PREFSTRING:long tails]
[PREFSTRING:manes]
[PREFSTRING:fangs]
[PREFSTRING:ability to suck blood]
[PREFSTRING:tightly-stretched skin]
[PREFSTRING:needle-like horns]
[EQUIPS]
[CANOPENDOORS]
[CAN_LEARN][TRAPAVOID]
[FLIER]
[NOPAIN][NOBREATHE][NONAUSEA][NOEMOTION][NOEXERT]
[NO_DIZZINESS][NO_FEVERS]
[NOSKULL][NOSKIN][NOBONES][NOMEAT]
[ITEMCORPSE:STONE:NO_SUBTYPE:INORGANIC:VAPORSTONE_FD]
[PERSONALITY:LOVE_PROPENSITY:0:0:0]
[PERSONALITY:HATE_PROPENSITY:50:75:100]
[PERSONALITY:ENVY_PROPENSITY:50:75:100]
[PERSONALITY:CHEER_PROPENSITY:0:30:60]
[PERSONALITY:DEPRESSION_PROPENSITY:0:30:60]
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
[PERSONALITY:LUST_PROPENSITY:0:0:0]
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
[PERSONALITY:GREED:30:70:100]
[PERSONALITY:VIOLENT:30:70:100]
[PERSONALITY:WASTEFULNESS:30:70:100]
[PERSONALITY:DISCORD:30:70:100]
[PERSONALITY:FRIENDLINESS:0:0:0]
[PERSONALITY:BRAVERY:30:60:100]
[PERSONALITY:CONFIDENCE:30:60:100]
[PERSONALITY:CRUELTY:30:60:100]
[PERSONALITY:EMOTIONALLY_OBSESSIVE:0:0:0]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
[PERSONALITY:ALTRUISM:0:0:0]
[BODY:HUMANOID_NECK:2WINGS:TAIL:2EYES:2EARS:NOSE:2LUNGS:NECK:SPINE:BRAIN:SKULL:4FINGERS:4TOES:2HEAD_HORN:HUMANOID_JOINTS:MOUTH:EYELIDS:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[TISSUE:STEEL]
[TISSUE_NAME:steelflesh:steelflesh]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL]
[BODY_SIZE:0:0:120000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_SUCK_BLOOD:50:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[BABY:1]
[CHILD:12]
[EQUIPS]
[NOCTURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:DARK_BROWN:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:TAUPE_PALE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_RED:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:15000]
[IF_EXISTS_SET_BOILING_POINT:20000]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:695:489:258:1900:2900] 34 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:7171:6811:6469:2193:7967:8900] 4 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:7171:6811:6469:2193:7967:8900] 4 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:528:352:176:1900:2900] 50 kph
[CAN_DO_INTERACTION:SPURRING]
[CDI:ADV_NAME:Spur]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
[CDI:VERB:spur:spurs:spurs]
[CDI:TARGET:A:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:10]
[CDI:WAIT_PERIOD:0]
bonus races
badger (http://i.imgur.com/9T3W1kP.png)
panda (http://i.imgur.com/egG2MNs.png)
raptor (http://i.imgur.com/l9CDJef.png)
standard races
elf (http://i.imgur.com/Faj9TnE.png)
frog (http://i.imgur.com/dILH8rN.png)
blendec (http://i.imgur.com/iTC1liK.png)
imp (http://i.imgur.com/ehHp3aG.png)
naga (http://i.imgur.com/2N2zji8.png)
default-wrestler-blowgun-crossbow-bow-pike-spear-whip-hammer-mace-axe-knife-sword followed by elites in the same order.
These are the colors I'm happy with for these races. I'm particularly happy with how the elves, blendecs and imps came out. I tried to stay true to the material of the weapons they use. The armor is just whatever looks cool. I tried my best to make each race unique and their elite version cooler than the regular version. Now that I have the process streamline and I know what to do, the rest of the other races will be done in no time. I do have questions about some races though.
Dark Stranglers are just regular stranglers, but darker? So they have 2 legs and 4 arms? Can they wield weapons? Not just whether they attack with weapons or not, but if you can recruit them through the tavern, can you then give them weapons. I understand that most of the sprites I'm making are unnecessary since certain races won't ever attack with certain weapons and I'm just making those in case you recruit them and give them weird weapons to use, since that's what I do. Also, are beak wolves actually big wolves? Or are they wolf-man? If they're just wolves then they won't ever be able to wield weapons. In that case, what kind of sprites am I suppose to make for them? Also, Greater Fiend Spider. I haven't came across these in my playthrough, so I don't know what they're supposed to be or if they can wield weapons and such.
These are pretty impressive! Overall they're a lot easier to distinguish to me than the current sprites. The blendecs look especially tough in this style.
Beak wolves are based off Beak dogs, which are in turn a creature reminiscent of velociraptors or the mounts from the movie Labyrinth. This is one imagining of DF beak dogs:
(http://orig14.deviantart.net/60a6/f/2014/346/b/2/beak_dog_by_pokoljebati-d89mezc.png)
You could also just give them sprites of wolves with beaks, or however way you personally see them. I think the depiction of beak dogs is an open question in dwarf fortress lore, so you should feel free to make an addition to it ;)
They are highly unlikely to use weapons.
Dark Stranglers are intended to be unrecruitable and don't usually use weapons, but they coooouuuld theoretically be abducted by a weapon-wielding race and trained/given equipment. I wouldn't say they need art for each potential weapon.
Great Fiend Spiders are more badass Giant Cave Spiders, if you need a reference. They are probably similar in appearance as well to Ungoliant or Shelob from LOTR/Silmarillion, which is what the GCS is presumably based on.
I had a rather interesting post on reddit: (http://i.imgur.com/VtVmlN8.png)
So I just generated a new world, and it looks like there may be a new problem with the Fortress Defense races. This doesn't look right. I painted those oceans in with Perfect World, I know for a fact there are no islands in there (except for the volcanos). Those beakwolves have an entire civilization that's just doggy paddling in circles. Even if there were islands, I've never seen a civilization spread across oceans and I don't think it's intended behavior.
Hey, I'm still playing that older version of fortress defense (where fiend spiders were a piece of cake) and am currently trying to roast me a Jotunar siege. Only, they aren't roasting!
(http://i.imgur.com/Csh69o0.gif)
(http://i.imgur.com/czJ1Trn.gif)
The only thing that has ignited is the leather breastplate the leader of the Jotunar attack is wearing.
I know they're supposed to be fire and magma immune. But I don't see that they have the [FIREIMMUNE_SUPER] tag that dragons do and read on the wiki that it should affect creatures and items that are normally immune to fire. What can I do to make them vulnerable to fire for future sieges?
Badgers continue to refuse all medical treatment. Tigermen seem to be slightly better, but only slightly, in that I've actually seen them go to the hospital and occasionally even get sutured before walking off with their broken arms. I've got one mercenary count consort whose neck and left arm have been broken for nigh a decade, with no apparent ill effects. I think I may have to rig a few cave-ins to try and get them hospitalized.
I've also gone and rechecked all of my badger mercenaries across three 42.06 forts, and fearlesslittletoaster is right about them being Tired. My apologies for doubting you. Note that I've yet to see any of them progress past Tired after resting, but they also remain at Tired even immediately after waking up from sleeping in their own rooms (both manually assigned and tavern-assigned), in their own beds. I haven't seen anything to contradict FLT's observations so far.
Also, I got my first badgerman full citizen! A resident multiracial performance troupe (Goblin poet, Human lady consort, Badgerwoman dancer) petitioned for citizenship. Her left hand is smashed open and broken as the result of a weregecko attack though, and she's also refused all medical attention. I hope she doesn't die to an infection, I like my dancing badger. Undecided on whether I want her to remain a dancer, or put her in charge of an all-badger squad... Worth noting, she does not appear to be suffering from the same tiredness issue as the mercenary badgermen. I'll keep checking up on her and see if anything happens.
Oh, and the badgerman necromancer I captured years ago doesn't appear to be able to do any, well, necromancy. I can't recall if he did any raising of the dead during his actual attack, or if his pandashi companion did all the work. I'm not sure if I'm setting things up correctly though, as this is my first necromancer. Can all corpses be raised, or are there requirements as to things like freshness, race, etc? Can they raise the dead while chained or through fortifications, or do I need to set up a moat/pit arrangement?
EDIT: I finally got off my lazy ass and went through the graphics raws for all of dead's lovely sprites. Main issues seemed to be page dimension being off (26, not 25, this one doesn't start with 0), and at least one misassigned coordinate. I just went ahead and redid everything in the order they appear, and assigned the dagger sprite to thief. Here's a single file that contains all of them, with some renaming to make things a bit more clear for future editors as well. It should replace all of the graphics_dead_(X), though naturally you can split it up again, I just dislike the clutter.
graphics_fd_dead
[OBJECT:GRAPHICS]
[TILE_PAGE:FD_DEAD_BADGER]
[FILE:dead_badger.png]
[TILE_DIM:24:24]
[PAGE_DIM:26:1]
[CREATURE_GRAPHICS:GREAT_BADGER_FD]
[DEFAULT:FD_DEAD_BADGER:0:0:AS_IS:DEFAULT]
[RECRUIT:FD_DEAD_BADGER:0:0:AS_IS:DEFAULT]
[WRESTLER:FD_DEAD_BADGER:1:0:AS_IS:DEFAULT]
[BLOWGUNMAN:FD_DEAD_BADGER:2:0:AS_IS:DEFAULT]
[CROSSBOWMAN:FD_DEAD_BADGER:3:0:AS_IS:DEFAULT]
[BOWMAN:FD_DEAD_BADGER:4:0:AS_IS:DEFAULT]
[SPEARMAN:FD_DEAD_BADGER:5:0:AS_IS:DEFAULT]
[PIKEMAN:FD_DEAD_BADGER:6:0:AS_IS:DEFAULT]
[LASHER:FD_DEAD_BADGER:7:0:AS_IS:DEFAULT]
[HAMMERMAN:FD_DEAD_BADGER:8:0:AS_IS:DEFAULT]
[MACEMAN:FD_DEAD_BADGER:9:0:AS_IS:DEFAULT]
[AXEMAN:FD_DEAD_BADGER:10:0:AS_IS:DEFAULT]
[THIEF:FD_DEAD_BADGER:11:0:AS_IS:DEFAULT]
[SWORDSMAN:FD_DEAD_BADGER:12:0:AS_IS:DEFAULT]
[CHAMPION:FD_DEAD_BADGER:13:0:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD_DEAD_BADGER:14:0:AS_IS:DEFAULT]
[MASTER_BLOWGUNMAN:FD_DEAD_BADGER:15:0:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:FD_DEAD_BADGER:16:0:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD_DEAD_BADGER:17:0:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD_DEAD_BADGER:18:0:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD_DEAD_BADGER:19:0:AS_IS:DEFAULT]
[MASTER_LASHER:FD_DEAD_BADGER:20:0:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD_DEAD_BADGER:21:0:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD_DEAD_BADGER:22:0:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD_DEAD_BADGER:23:0:AS_IS:DEFAULT]
[MASTER_THIEF:FD_DEAD_BADGER:24:0:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD_DEAD_BADGER:25:0:AS_IS:DEFAULT]
[OBJECT:GRAPHICS]
[TILE_PAGE:FD_DEAD_BLENDEC]
[FILE:dead_blendec.png]
[TILE_DIM:24:24]
[PAGE_DIM:26:1]
[CREATURE_GRAPHICS:BLENDEC_FD]
[DEFAULT:FD_DEAD_BLENDEC:0:0:AS_IS:DEFAULT]
[RECRUIT:FD_DEAD_BLENDEC:0:0:AS_IS:DEFAULT]
[WRESTLER:FD_DEAD_BLENDEC:1:0:AS_IS:DEFAULT]
[BLOWGUNMAN:FD_DEAD_BLENDEC:2:0:AS_IS:DEFAULT]
[CROSSBOWMAN:FD_DEAD_BLENDEC:3:0:AS_IS:DEFAULT]
[BOWMAN:FD_DEAD_BLENDEC:4:0:AS_IS:DEFAULT]
[SPEARMAN:FD_DEAD_BLENDEC:5:0:AS_IS:DEFAULT]
[PIKEMAN:FD_DEAD_BLENDEC:6:0:AS_IS:DEFAULT]
[LASHER:FD_DEAD_BLENDEC:7:0:AS_IS:DEFAULT]
[HAMMERMAN:FD_DEAD_BLENDEC:8:0:AS_IS:DEFAULT]
[MACEMAN:FD_DEAD_BLENDEC:9:0:AS_IS:DEFAULT]
[AXEMAN:FD_DEAD_BLENDEC:10:0:AS_IS:DEFAULT]
[THIEF:FD_DEAD_BLENDEC:11:0:AS_IS:DEFAULT]
[SWORDSMAN:FD_DEAD_BLENDEC:12:0:AS_IS:DEFAULT]
[CHAMPION:FD_DEAD_BLENDEC:13:0:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD_DEAD_BLENDEC:14:0:AS_IS:DEFAULT]
[MASTER_BLOWGUNMAN:FD_DEAD_BLENDEC:15:0:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:FD_DEAD_BLENDEC:16:0:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD_DEAD_BLENDEC:17:0:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD_DEAD_BLENDEC:18:0:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD_DEAD_BLENDEC:19:0:AS_IS:DEFAULT]
[MASTER_LASHER:FD_DEAD_BLENDEC:20:0:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD_DEAD_BLENDEC:21:0:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD_DEAD_BLENDEC:22:0:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD_DEAD_BLENDEC:23:0:AS_IS:DEFAULT]
[MASTER_THIEF:FD_DEAD_BLENDEC:24:0:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD_DEAD_BLENDEC:25:0:AS_IS:DEFAULT]
[OBJECT:GRAPHICS]
[TILE_PAGE:FD_DEAD_FELF]
[FILE:dead_felf.png]
[TILE_DIM:24:24]
[PAGE_DIM:26:1]
[CREATURE_GRAPHICS:ELF_FERRIC_FD]
[DEFAULT:FD_DEAD_FELF:0:0:AS_IS:DEFAULT]
[RECRUIT:FD_DEAD_FELF:0:0:AS_IS:DEFAULT]
[WRESTLER:FD_DEAD_FELF:1:0:AS_IS:DEFAULT]
[BLOWGUNMAN:FD_DEAD_FELF:2:0:AS_IS:DEFAULT]
[CROSSBOWMAN:FD_DEAD_FELF:3:0:AS_IS:DEFAULT]
[BOWMAN:FD_DEAD_FELF:4:0:AS_IS:DEFAULT]
[SPEARMAN:FD_DEAD_FELF:5:0:AS_IS:DEFAULT]
[PIKEMAN:FD_DEAD_FELF:6:0:AS_IS:DEFAULT]
[LASHER:FD_DEAD_FELF:7:0:AS_IS:DEFAULT]
[HAMMERMAN:FD_DEAD_FELF:8:0:AS_IS:DEFAULT]
[MACEMAN:FD_DEAD_FELF:9:0:AS_IS:DEFAULT]
[AXEMAN:FD_DEAD_FELF:10:0:AS_IS:DEFAULT]
[THIEF:FD_DEAD_FELF:11:0:AS_IS:DEFAULT]
[SWORDSMAN:FD_DEAD_FELF:12:0:AS_IS:DEFAULT]
[CHAMPION:FD_DEAD_FELF:13:0:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD_DEAD_FELF:14:0:AS_IS:DEFAULT]
[MASTER_BLOWGUNMAN:FD_DEAD_FELF:15:0:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:FD_DEAD_FELF:16:0:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD_DEAD_FELF:17:0:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD_DEAD_FELF:18:0:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD_DEAD_FELF:19:0:AS_IS:DEFAULT]
[MASTER_LASHER:FD_DEAD_FELF:20:0:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD_DEAD_FELF:21:0:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD_DEAD_FELF:22:0:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD_DEAD_FELF:23:0:AS_IS:DEFAULT]
[MASTER_THIEF:FD_DEAD_FELF:24:0:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD_DEAD_FELF:25:0:AS_IS:DEFAULT]
[OBJECT:GRAPHICS]
[TILE_PAGE:FD_DEAD_FROG]
[FILE:dead_frog.png]
[TILE_DIM:24:24]
[PAGE_DIM:26:1]
[CREATURE_GRAPHICS:FROG_MANFD]
[DEFAULT:FD_DEAD_FROG:0:0:AS_IS:DEFAULT]
[RECRUIT:FD_DEAD_FROG:0:0:AS_IS:DEFAULT]
[WRESTLER:FD_DEAD_FROG:1:0:AS_IS:DEFAULT]
[BLOWGUNMAN:FD_DEAD_FROG:2:0:AS_IS:DEFAULT]
[CROSSBOWMAN:FD_DEAD_FROG:3:0:AS_IS:DEFAULT]
[BOWMAN:FD_DEAD_FROG:4:0:AS_IS:DEFAULT]
[SPEARMAN:FD_DEAD_FROG:5:0:AS_IS:DEFAULT]
[PIKEMAN:FD_DEAD_FROG:6:0:AS_IS:DEFAULT]
[LASHER:FD_DEAD_FROG:7:0:AS_IS:DEFAULT]
[HAMMERMAN:FD_DEAD_FROG:8:0:AS_IS:DEFAULT]
[MACEMAN:FD_DEAD_FROG:9:0:AS_IS:DEFAULT]
[AXEMAN:FD_DEAD_FROG:10:0:AS_IS:DEFAULT]
[THIEF:FD_DEAD_FROG:11:0:AS_IS:DEFAULT]
[SWORDSMAN:FD_DEAD_FROG:12:0:AS_IS:DEFAULT]
[CHAMPION:FD_DEAD_FROG:13:0:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD_DEAD_FROG:14:0:AS_IS:DEFAULT]
[MASTER_BLOWGUNMAN:FD_DEAD_FROG:15:0:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:FD_DEAD_FROG:16:0:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD_DEAD_FROG:17:0:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD_DEAD_FROG:18:0:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD_DEAD_FROG:19:0:AS_IS:DEFAULT]
[MASTER_LASHER:FD_DEAD_FROG:20:0:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD_DEAD_FROG:21:0:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD_DEAD_FROG:22:0:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD_DEAD_FROG:23:0:AS_IS:DEFAULT]
[MASTER_THIEF:FD_DEAD_FROG:24:0:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD_DEAD_FROG:25:0:AS_IS:DEFAULT]
[OBJECT:GRAPHICS]
[TILE_PAGE:FD_DEAD_IMP]
[FILE:dead_imp.png]
[TILE_DIM:24:24]
[PAGE_DIM:26:1]
[CREATURE_GRAPHICS:IMP_FIRE_FD]
[DEFAULT:FD_DEAD_IMP:0:0:AS_IS:DEFAULT]
[RECRUIT:FD_DEAD_IMP:0:0:AS_IS:DEFAULT]
[WRESTLER:FD_DEAD_IMP:1:0:AS_IS:DEFAULT]
[BLOWGUNMAN:FD_DEAD_IMP:2:0:AS_IS:DEFAULT]
[CROSSBOWMAN:FD_DEAD_IMP:3:0:AS_IS:DEFAULT]
[BOWMAN:FD_DEAD_IMP:4:0:AS_IS:DEFAULT]
[SPEARMAN:FD_DEAD_IMP:5:0:AS_IS:DEFAULT]
[PIKEMAN:FD_DEAD_IMP:6:0:AS_IS:DEFAULT]
[LASHER:FD_DEAD_IMP:7:0:AS_IS:DEFAULT]
[HAMMERMAN:FD_DEAD_IMP:8:0:AS_IS:DEFAULT]
[MACEMAN:FD_DEAD_IMP:9:0:AS_IS:DEFAULT]
[AXEMAN:FD_DEAD_IMP:10:0:AS_IS:DEFAULT]
[THIEF:FD_DEAD_IMP:11:0:AS_IS:DEFAULT]
[SWORDSMAN:FD_DEAD_IMP:12:0:AS_IS:DEFAULT]
[CHAMPION:FD_DEAD_IMP:13:0:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD_DEAD_IMP:14:0:AS_IS:DEFAULT]
[MASTER_BLOWGUNMAN:FD_DEAD_IMP:15:0:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:FD_DEAD_IMP:16:0:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD_DEAD_IMP:17:0:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD_DEAD_IMP:18:0:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD_DEAD_IMP:19:0:AS_IS:DEFAULT]
[MASTER_LASHER:FD_DEAD_IMP:20:0:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD_DEAD_IMP:21:0:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD_DEAD_IMP:22:0:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD_DEAD_IMP:23:0:AS_IS:DEFAULT]
[MASTER_THIEF:FD_DEAD_IMP:24:0:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD_DEAD_IMP:25:0:AS_IS:DEFAULT]
[OBJECT:GRAPHICS]
[TILE_PAGE:FD_DEAD_NAGA]
[FILE:dead_naga.png]
[TILE_DIM:24:24]
[PAGE_DIM:26:1]
[CREATURE_GRAPHICS:SERPENT_MANFD]
[DEFAULT:FD_DEAD_NAGA:0:0:AS_IS:DEFAULT]
[RECRUIT:FD_DEAD_NAGA:0:0:AS_IS:DEFAULT]
[WRESTLER:FD_DEAD_NAGA:1:0:AS_IS:DEFAULT]
[BLOWGUNMAN:FD_DEAD_NAGA:2:0:AS_IS:DEFAULT]
[CROSSBOWMAN:FD_DEAD_NAGA:3:0:AS_IS:DEFAULT]
[BOWMAN:FD_DEAD_NAGA:4:0:AS_IS:DEFAULT]
[SPEARMAN:FD_DEAD_NAGA:5:0:AS_IS:DEFAULT]
[PIKEMAN:FD_DEAD_NAGA:6:0:AS_IS:DEFAULT]
[LASHER:FD_DEAD_NAGA:7:0:AS_IS:DEFAULT]
[HAMMERMAN:FD_DEAD_NAGA:8:0:AS_IS:DEFAULT]
[MACEMAN:FD_DEAD_NAGA:9:0:AS_IS:DEFAULT]
[AXEMAN:FD_DEAD_NAGA:10:0:AS_IS:DEFAULT]
[THIEF:FD_DEAD_NAGA:11:0:AS_IS:DEFAULT]
[SWORDSMAN:FD_DEAD_NAGA:12:0:AS_IS:DEFAULT]
[CHAMPION:FD_DEAD_NAGA:13:0:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD_DEAD_NAGA:14:0:AS_IS:DEFAULT]
[MASTER_BLOWGUNMAN:FD_DEAD_NAGA:15:0:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:FD_DEAD_NAGA:16:0:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD_DEAD_NAGA:17:0:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD_DEAD_NAGA:18:0:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD_DEAD_NAGA:19:0:AS_IS:DEFAULT]
[MASTER_LASHER:FD_DEAD_NAGA:20:0:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD_DEAD_NAGA:21:0:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD_DEAD_NAGA:22:0:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD_DEAD_NAGA:23:0:AS_IS:DEFAULT]
[MASTER_THIEF:FD_DEAD_NAGA:24:0:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD_DEAD_NAGA:25:0:AS_IS:DEFAULT]
[OBJECT:GRAPHICS]
[TILE_PAGE:FD_DEAD_PANDA]
[FILE:dead_panda.png]
[TILE_DIM:24:24]
[PAGE_DIM:26:1]
[CREATURE_GRAPHICS:PANDASHI_FD]
[DEFAULT:FD_DEAD_PANDA:0:0:AS_IS:DEFAULT]
[RECRUIT:FD_DEAD_PANDA:0:0:AS_IS:DEFAULT]
[WRESTLER:FD_DEAD_PANDA:1:0:AS_IS:DEFAULT]
[BLOWGUNMAN:FD_DEAD_PANDA:2:0:AS_IS:DEFAULT]
[CROSSBOWMAN:FD_DEAD_PANDA:3:0:AS_IS:DEFAULT]
[BOWMAN:FD_DEAD_PANDA:4:0:AS_IS:DEFAULT]
[SPEARMAN:FD_DEAD_PANDA:5:0:AS_IS:DEFAULT]
[PIKEMAN:FD_DEAD_PANDA:6:0:AS_IS:DEFAULT]
[LASHER:FD_DEAD_PANDA:7:0:AS_IS:DEFAULT]
[HAMMERMAN:FD_DEAD_PANDA:8:0:AS_IS:DEFAULT]
[MACEMAN:FD_DEAD_PANDA:9:0:AS_IS:DEFAULT]
[AXEMAN:FD_DEAD_PANDA:10:0:AS_IS:DEFAULT]
[THIEF:FD_DEAD_PANDA:11:0:AS_IS:DEFAULT]
[SWORDSMAN:FD_DEAD_PANDA:12:0:AS_IS:DEFAULT]
[CHAMPION:FD_DEAD_PANDA:13:0:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD_DEAD_PANDA:14:0:AS_IS:DEFAULT]
[MASTER_BLOWGUNMAN:FD_DEAD_PANDA:15:0:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:FD_DEAD_PANDA:16:0:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD_DEAD_PANDA:17:0:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD_DEAD_PANDA:18:0:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD_DEAD_PANDA:19:0:AS_IS:DEFAULT]
[MASTER_LASHER:FD_DEAD_PANDA:20:0:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD_DEAD_PANDA:21:0:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD_DEAD_PANDA:22:0:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD_DEAD_PANDA:23:0:AS_IS:DEFAULT]
[MASTER_THIEF:FD_DEAD_PANDA:24:0:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD_DEAD_PANDA:25:0:AS_IS:DEFAULT]
[OBJECT:GRAPHICS]
[TILE_PAGE:FD_DEAD_RAPTOR]
[FILE:dead_raptor.png]
[TILE_DIM:24:24]
[PAGE_DIM:26:1]
[CREATURE_GRAPHICS:RAPTOR_MAN_FD]
[DEFAULT:FD_DEAD_RAPTOR:0:0:AS_IS:DEFAULT]
[RECRUIT:FD_DEAD_RAPTOR:0:0:AS_IS:DEFAULT]
[WRESTLER:FD_DEAD_RAPTOR:1:0:AS_IS:DEFAULT]
[BLOWGUNMAN:FD_DEAD_RAPTOR:2:0:AS_IS:DEFAULT]
[CROSSBOWMAN:FD_DEAD_RAPTOR:3:0:AS_IS:DEFAULT]
[BOWMAN:FD_DEAD_RAPTOR:4:0:AS_IS:DEFAULT]
[SPEARMAN:FD_DEAD_RAPTOR:5:0:AS_IS:DEFAULT]
[PIKEMAN:FD_DEAD_RAPTOR:6:0:AS_IS:DEFAULT]
[LASHER:FD_DEAD_RAPTOR:7:0:AS_IS:DEFAULT]
[HAMMERMAN:FD_DEAD_RAPTOR:8:0:AS_IS:DEFAULT]
[MACEMAN:FD_DEAD_RAPTOR:9:0:AS_IS:DEFAULT]
[AXEMAN:FD_DEAD_RAPTOR:10:0:AS_IS:DEFAULT]
[THIEF:FD_DEAD_RAPTOR:11:0:AS_IS:DEFAULT]
[SWORDSMAN:FD_DEAD_RAPTOR:12:0:AS_IS:DEFAULT]
[CHAMPION:FD_DEAD_RAPTOR:13:0:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD_DEAD_RAPTOR:14:0:AS_IS:DEFAULT]
[MASTER_BLOWGUNMAN:FD_DEAD_RAPTOR:15:0:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:FD_DEAD_RAPTOR:16:0:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD_DEAD_RAPTOR:17:0:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD_DEAD_RAPTOR:18:0:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD_DEAD_RAPTOR:19:0:AS_IS:DEFAULT]
[MASTER_LASHER:FD_DEAD_RAPTOR:20:0:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD_DEAD_RAPTOR:21:0:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD_DEAD_RAPTOR:22:0:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD_DEAD_RAPTOR:23:0:AS_IS:DEFAULT]
[MASTER_THIEF:FD_DEAD_RAPTOR:24:0:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD_DEAD_RAPTOR:25:0:AS_IS:DEFAULT]
[OBJECT:GRAPHICS]
[TILE_PAGE:FD_DEAD_TIGER]
[FILE:dead_tiger.png]
[TILE_DIM:24:24]
[PAGE_DIM:26:1]
[CREATURE_GRAPHICS:TIGERMAN_WHITE_FD]
[DEFAULT:FD_DEAD_TIGER:0:0:AS_IS:DEFAULT]
[RECRUIT:FD_DEAD_TIGER:0:0:AS_IS:DEFAULT]
[WRESTLER:FD_DEAD_TIGER:1:0:AS_IS:DEFAULT]
[BLOWGUNMAN:FD_DEAD_TIGER:2:0:AS_IS:DEFAULT]
[CROSSBOWMAN:FD_DEAD_TIGER:3:0:AS_IS:DEFAULT]
[BOWMAN:FD_DEAD_TIGER:4:0:AS_IS:DEFAULT]
[SPEARMAN:FD_DEAD_TIGER:5:0:AS_IS:DEFAULT]
[PIKEMAN:FD_DEAD_TIGER:6:0:AS_IS:DEFAULT]
[LASHER:FD_DEAD_TIGER:7:0:AS_IS:DEFAULT]
[HAMMERMAN:FD_DEAD_TIGER:8:0:AS_IS:DEFAULT]
[MACEMAN:FD_DEAD_TIGER:9:0:AS_IS:DEFAULT]
[AXEMAN:FD_DEAD_TIGER:10:0:AS_IS:DEFAULT]
[THIEF:FD_DEAD_TIGER:11:0:AS_IS:DEFAULT]
[SWORDSMAN:FD_DEAD_TIGER:12:0:AS_IS:DEFAULT]
[CHAMPION:FD_DEAD_TIGER:13:0:AS_IS:DEFAULT]
[MASTER_WRESTLER:FD_DEAD_TIGER:14:0:AS_IS:DEFAULT]
[MASTER_BLOWGUNMAN:FD_DEAD_TIGER:15:0:AS_IS:DEFAULT]
[MASTER_CROSSBOWMAN:FD_DEAD_TIGER:16:0:AS_IS:DEFAULT]
[MASTER_BOWMAN:FD_DEAD_TIGER:17:0:AS_IS:DEFAULT]
[MASTER_SPEARMAN:FD_DEAD_TIGER:18:0:AS_IS:DEFAULT]
[MASTER_PIKEMAN:FD_DEAD_TIGER:19:0:AS_IS:DEFAULT]
[MASTER_LASHER:FD_DEAD_TIGER:20:0:AS_IS:DEFAULT]
[MASTER_HAMMERMAN:FD_DEAD_TIGER:21:0:AS_IS:DEFAULT]
[MASTER_MACEMAN:FD_DEAD_TIGER:22:0:AS_IS:DEFAULT]
[MASTER_AXEMAN:FD_DEAD_TIGER:23:0:AS_IS:DEFAULT]
[MASTER_THIEF:FD_DEAD_TIGER:24:0:AS_IS:DEFAULT]
[MASTER_SWORDSMAN:FD_DEAD_TIGER:25:0:AS_IS:DEFAULT]
(http://orig09.deviantart.net/7aa3/f/2012/097/b/d/army_of_mushrooms_by_gloom82-d4vb3jr.jpg)
Version 0.20 released, with individual entity files.
---Changes for 0.20 R6
-Added individual entity files so that mix-and-matching is easier. There is no need to split the creatures file, because they won't spawn without their corresponding entity present anyway
-Fortress Defense enemies may now apply for citizenship! Also, more Fortress Defense races can now be mercenaries and visitors
-Removed STRUCTURAL from fiend tissue
-Greater Badgermen can no longer be poisoned or suffer infections from wounds (to increase resemblance to honey badgers)
-Great Fiend Spider progress triggers altered so they attack later
-Nakashim renamed to Nakash Snakemen/women
Dark Desert Scorpions
Plump Helmet Men
Hydras/Dragons/Cave Dragons/Poison Dragon
Grimelings - grimeling conversion
Putrid Blendecs - upgraded to induce vomiting on sight
Nightlords (bloodsucking, mummy cursing, necromancy)
Black Princes (beasts with mummy cursing, grasping horns)
Let me know if you have any suggestions for other challenge races.
the following spoilered are civ reactions, right? so why do they need the building? to take the building away, take the spoilered.reaction_fdmetals
[OBJECT:REACTION]
[REACTION:REACT_FD_SILVER]
[NAME:react silver]
[BUILDING:REACTOR_FD:CUSTOM_C]
[PRODUCT:100:1:BAR:NONE:METAL:SILVER][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_COPPER]
[NAME:react copper]
[BUILDING:REACTOR_FD:CUSTOM_C]
[PRODUCT:100:1:BAR:NONE:METAL:COPPER][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_IRON]
[NAME:react iron]
[BUILDING:REACTOR_FD:CUSTOM_I]
[PRODUCT:100:1:BAR:NONE:METAL:IRON][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_BRONZE]
[NAME:react bronze]
[BUILDING:REACTOR_FD:CUSTOM_B]
[PRODUCT:100:1:BAR:NONE:METAL:BRONZE][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_STEEL]
[NAME:react steel]
[BUILDING:REACTOR_FD:CUSTOM_S]
[PRODUCT:100:1:BAR:NONE:METAL:STEEL][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
and change it to reaction_fdmetals
[OBJECT:REACTION]
[REACTION:REACT_FD_SILVER]
[NAME:react silver]
[PRODUCT:100:1:BAR:NONE:METAL:SILVER][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_COPPER]
[NAME:react copper]
[PRODUCT:100:1:BAR:NONE:METAL:COPPER][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_IRON]
[NAME:react iron]
[PRODUCT:100:1:BAR:NONE:METAL:IRON][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_BRONZE]
[NAME:react bronze]
[PRODUCT:100:1:BAR:NONE:METAL:BRONZE][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_STEEL]
[NAME:react steel]
[PRODUCT:100:1:BAR:NONE:METAL:STEEL][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
then you can remove the building.
the following spoilered are civ reactions, right? so why do they need the building? to take the building away, take the spoilered.reaction_fdmetals
[OBJECT:REACTION]
[REACTION:REACT_FD_SILVER]
[NAME:react silver]
[BUILDING:REACTOR_FD:CUSTOM_C]
[PRODUCT:100:1:BAR:NONE:METAL:SILVER][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_COPPER]
[NAME:react copper]
[BUILDING:REACTOR_FD:CUSTOM_C]
[PRODUCT:100:1:BAR:NONE:METAL:COPPER][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_IRON]
[NAME:react iron]
[BUILDING:REACTOR_FD:CUSTOM_I]
[PRODUCT:100:1:BAR:NONE:METAL:IRON][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_BRONZE]
[NAME:react bronze]
[BUILDING:REACTOR_FD:CUSTOM_B]
[PRODUCT:100:1:BAR:NONE:METAL:BRONZE][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_STEEL]
[NAME:react steel]
[BUILDING:REACTOR_FD:CUSTOM_S]
[PRODUCT:100:1:BAR:NONE:METAL:STEEL][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
and change it to reaction_fdmetals
[OBJECT:REACTION]
[REACTION:REACT_FD_SILVER]
[NAME:react silver]
[PRODUCT:100:1:BAR:NONE:METAL:SILVER][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_COPPER]
[NAME:react copper]
[PRODUCT:100:1:BAR:NONE:METAL:COPPER][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_IRON]
[NAME:react iron]
[PRODUCT:100:1:BAR:NONE:METAL:IRON][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_BRONZE]
[NAME:react bronze]
[PRODUCT:100:1:BAR:NONE:METAL:BRONZE][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_STEEL]
[NAME:react steel]
[PRODUCT:100:1:BAR:NONE:METAL:STEEL][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
then you can remove the building.
I've never heard of civ reactions working like that, unless something changed in the new version. These reactions were designed when the paradigm was that the civ had to have theoretical Fortress Mode access to the reaction to properly use it. Does another mod use civ reactions without needing to implement a building?
just look at reaction_fortress_defense in Masterwork, it specifically says the following spoilered
[REACTION:REACT_FD_SILVER]
[NAME:react silver]
you dont need buildings
[PRODUCT:100:1:BAR:NONE:METAL:SILVER][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_COPPER]
[NAME:react copper]
you dont need buildings
[PRODUCT:100:1:BAR:NONE:METAL:COPPER][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_IRON]
[NAME:react iron]
you dont need buildings
[PRODUCT:100:1:BAR:NONE:METAL:IRON][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_BRONZE]
[NAME:react bronze]
you dont need buildings
[PRODUCT:100:1:BAR:NONE:METAL:BRONZE][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
[REACTION:REACT_FD_STEEL]
[NAME:react steel]
you dont need buildings
[PRODUCT:100:1:BAR:NONE:METAL:STEEL][PRODUCT_DIMENSION:150]
[SKILL:SOAP_MAKING]
also I don't think they actually need a skill, either
I don't know where to post this, but I'll post it here for the sake of "testing."
World-gen: small region, 1 cavern layer max, up 20 starting civs from 10 (got too much rejection at 40), and minerals to 750.
1. I got a dead or dying civ warning. I abandoned after spring.
2. New gen. Dead or dying civ warning; Modded Dwarf to have 8 arms. I abandoned after autumn.
3. New gen. Dead or dying civ warning; Modded Dwarf to have 4 arms only. I abandoned after autumn again. I want a flatter embark.
4. New gen. Dead or dying civ warning; Modded Dwarf to have 4 arms only. Nightwings arrived Spring of 2nd year. They fly, wear steel armor, and shoot steel bolts. Undead keas were flying, and these Nighwings were one shotting the undead keas. I raised bridged, I lack military. I abandoned after an undead kea left the map with a stolen spent steel bolt, and the Nightwings are leaving also.
5. New gen. Dead or dying civ warning; Dwarfs have 4 arms. Year 2 spring, expedition leader became queen. No sieges yet. No army to speak off.
Had a dwarf trader but no liaison, and elf trader come. Biome has 1 haunted area, rains goblin blood that makes a dwarf despair.
Anyway, I try to make 20 steel armor set and weapons ~ 210 steel bars.
I am testing between embarking with "limonite + marble + bit coals" and smelting them on the surface.
Versus, 10 garnerite ores; to make nickel minecarts and fill them up and make the magma forge near the surface.
I can try and just forge down by the magma sea since surface to magma sea is less for a 1 cavern max world.
I am also testing first 7 dwarf labors:
My latest test batch are:
2 miners/mason/mech
2 axe/armor user
1 farmer/brewer/cook
1 carpenter/stone crafter
1 doctor/admin/wood cutter
Instead of the 2 axe dwarfs training as soon as I make a barracks, they end up helping in constructions and hauling.
I need to be satisfied with a minimal outpost setup, whatever that may be.
Farms. I have 5 1x7 outdoor, and 5 1x7 indoor farm plots. Too much?! Should I stick with Herbalism the first year?
Or be ok with 1x7 plump helmet, and pig tail. Add cave wheat, sweet pod, quarry bush when pop is higher.
1x7 choice outdoor plan, probably sun berries.
Bed & Dine. I make 7 rooms each with bed, door, chest and cabinet. Starting with wood makes is easier it seems.
But then I keep thinking ahead and try to queue furniture for 200 pop + 20 hospital bed.
Maybe narrow to 20 bed dorm first, with 4 hospital.
Dine, I seem to start with 6 pairs of chairs and table, and 1 set for the admin. Tavern set for citizens only.
But then, I make sure I have at least 7x7 dance floor. May narrow this to 5x5.
Kitchen
For some reason, I'm automatically making farmer's workshop, 2 still, 2 kitchen, then butcher, tanner, leather; then farmer, loom, clothier; then wood burner, ashery, soaper, quern and presser. And then proceed to dig an indoor garbage smasher. Maybe it's too much busy work for 7 dwarfs.
May just be ok with 3x3 seed pile, 3x5 plant pile, 7x7 food prep, 1 farmers, 1 still, 1 kitchen.
Then tavern to hold 7x7 drinks, and 3x7 prepared meals.
Forge 2 forge worker seems to be the pace I like. Both smelting all the ores I bring, and 2 forge to make armor and weapons.
I find myself giving peasant to make bolts until Novice weaponsmithing. Which is why I prefer to get nickel minecarts magma filled and build magma smelter and forges up the surface. It's also nice to have ammo pile close to the surface.