success fort
PTW.
I currently can't think of anything to test, though. Perhaps something will come up and not be used before I get a chance to study it.
I'm currently thinking of flash rounds. Each turn is 1 day long, and 1 year of dwarf. The intent here is to go quick, do dwarf, and get science done so we can report findings in a timely manner.
I'm currently thinking of flash rounds. Each turn is 1 day long, and 1 year of dwarf. The intent here is to go quick, do dwarf, and get science done so we can report findings in a timely manner.
I'm currently thinking of flash rounds. Each turn is 1 day long, and 1 year of dwarf. The intent here is to go quick, do dwarf, and get science done so we can report findings in a timely manner.
This might not give people enough time to set up. PTW.
You could make a 3 long section, where the cart bounces between two rollers with a plate in the middle. Due to the timing, it would probably keep the plate depressed as it moves quickly back and forth. A bridge/door/creative gearbox could be used to let the cart escape the loop and "disengage the hatch".
I don't think that the cart will move forever, though.You're basing that on real world physics, not on DF physics. And even in the case of real world physics, you're not comparing it correctly. I'm not sending the cart up one hill and back again. What I'm doing is sending it between two actively powered boosters. Boosters are called rollers.
>=^<
> Roller pushing east@Girlinhat:In his Future of the Fortress post, he stated that tracks weren't uni-directional. This might imply the necessity of rollers being two-way, as otherwise all tracks (except for dwarf-pushed ones) would be basically one-way.
But the way I understood it, a roller basically works the same way as a ramp -- i.e. it accelerates a minecart on top of it in a specific direction. I suppose this needs to be tested: Do rollers hard-set the speed of a cart or do they simply accelerate carts on top of them? unless Toady already said something about this and I'm looking even stupider than usual, in which case a link would be appreciated.
[Asked about whether carts have a maximum speed when going down ramps]
If I remember, they hit a terminal velocity going down, but it's quite fast.
There are powered "rollers" placed in strips that increase the speed of minecarts in a given direction, up to a point (more than enough to get them up a ramp, anyway).
Mr. Frog, you seem to not clearly understand how impulse works. So I'm going to quit this argument until I come at you with a working repeater/latch.If it was realistic, you could land a rider on a slanted track slanting downwards in the direction the minecart is going, and it would turn the landing into forward momentum, decreasing the jolt upon landing. I don't know if Toady will do that, though. Also, I get the feeling that dwarves won't be invincible. Just seems like a Toady thing to do.
That is a question though. Do riders suffer fall damage from flying carts? My aerial dragoon squad may have hit a snag...
######
0===<#
######
2: Cart passes over the roller, robbing it of some momentum before it hits the wall and stops.######
====0#
######
3: The roller applies force, sending the cart from the right, to the left.######
==0=<#
######
4: This is actually ping-pong.#######
#>0==<#
#######
5: You should have already installed a pressure plate.#######
#>=^0<#
#######
6: You also need a bridge, which carts can pass over as if they were tracks.#######
#>0^+<#
#######
vX<
P |
>X^
P is a pressure plate, X is a floodgate or something that can stop them from spinning around
2: Cart passes over the roller, robbing it of some momentum before it hits the wall and stops.The cart passes the roller, being decelerated and hitting the wall afterwards.Code: [Select]######
====0#
######
3: The roller applies force, sending the cart from the right, to the left.Now it gains momentum. Its mass remains the same (if minecarts don't reach relativistic speeds, which we'll assume for now), so it's sufficient to observe the velocities.Code: [Select]######
==0=<#
######
4: This is actually ping-pong.It's not quite ping-pong, and the cause is friction.Code: [Select]#######
#>0==<#
#######
[Concentrated Awesomesauce]
Quote from: Devlog[Concentrated Awesomesauce]Okay, so three things we should be taking away from this:
- Dwarves riding carts is pretty much confirmed to be in for this release.
- Dwarves can apparently take independent action while riding a cart (to what extent, I wonder?).
- It is semi-possible to launch a dwarf through the air without killing it.I'll have to see if I can set up an aerial bombardment squad consisting of crossbow-wielding dorfs riding minecarts launched into low-earth orbit.
Also, Toady's offhanded comment regarding the potential implications of this new system for cages implies that Aseaheru may in fact be getting his minecart archery range, which is amusing to me.
@Aseaheru:
Depending on how Toady handles things, you might be able to sort minecarts based on whether a creature's riding them. It depends on whether a creature riding a cart can still trigger pressure plates set to activate when a creature's on them. (NOTE TO SELF: Test this.)
heres a question. what happens when a wood cart (if there can be one), loaded with wood and other burnables, gets filled with lava?Presumably it and it's contents burst into flames
Also, fingers crossed for modded engines. If minecarts are creatures like wagons, then there should be no problem defining a "locomotive" as both a cart and a hauling creature, with smoke-emissions. 8)Nope, sorry, Toady said a while back that they'd be tools. And not the living kind, either. :P
Flat shrubland with a river on one side, generally high (semi)megabeast count, and scarcity 100 (ie, ore everywhere). A nice solid embark for solid science. Sound good?
As always, magma mist is caused when an item falls into magma, NOT when magma is falling.Yeah, but do we know yet what happens when a cart carrying magma rams into a wall while flying through mid-air?
However, we may have the most dwarven mist generator idea.
As always, magma mist is caused when an item falls into magma, NOT when magma is falling.Yeah, but do we know yet what happens when a cart carrying magma rams into a wall while flying through mid-air?
However, we may have the most dwarven mist generator idea.
Should a list of overseers be started?
Crayon rewards were drawn. Rollers that push everything everywhere were fixed. I adjusted the behavior of some screens when they are resized beyond 80x25 (lots more to do there). Carts that are unassigned but on tracks are moved to stockpiles properly now, and carts that are assigned to stops not on tracks won't be placed in stockpiles now. Few more days and we'll put another one up.Few more days and we'll strike the earth as well.
Okay, so here we are with the Overseer applicant list:
In order of application:
- Girlinhat
- Naryar
- Mr Frog
- NCommander
- Talvieno
- KoboldWarmonger
- Eric Blank
- blue sam3 (maybe)
- tahujdt
- Trif
- Sphalerite
- davros
- HorridOwn4ge
- greatorder
- xmakina
- ME!
- ignatzami
I'm just going to do a random number generation on Random.org for 4 overseers to begin with. I may as well exclude myself, then- it wouldn't go over well.
Okay, here we are-
6, 2, 14, 10
So, our lucky technomancers are KoboldWarmonger, Naryar, Greatorder, and Trif. If girlinhat doesn't respond within 3 or 4 days, I'll generate a world myself and send it off to Mr. Kobold. Good luck!
@Girlinhat:
Maybe the first time someone fails to take their turn, you could take an additional turn in their place? That would prevent anyone from being forced to wait longer than they should for their turn, since there wouldn't be any more turns to wait through -- the turn would just be taken by a different person than expected.
All goblin defense shall be minecart.
Please, don't hurry :p I'm still trying to come up with something creative and original to do with minecarts.
(how many up-ramps can a single max-speed roller launch a cart up?)Sounds like our next experiment.
...You have ONE engineer? How does that work?
NCommander has been contacted, modifying OP with overseer changes.
Also one of these dwarves cannot be saved. Spinal injury.Well, at least he doesn't have to be fed anymore.
Also, you are building a dwarven rollercoaster or something ?Hmm, that's not bad either. Maybe one of my successors wants to modify my project.