((Sorry Neoexdeath. :( I'll edit your action into this post as soon as I get it))
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
Your gaze follows your nose. To your left is a gargantuan plaza between eight large buildings, filled with miniature houses and stands made of wood. Many of them are equipped with pots and raised stoves, cooking some kind of food, long strings of a pale yellow color mixed in a pot with various spices and herbs.
The smell makes your mouth water. It turns out that the nearest stand is unattended, though a fresh batch of cooked food is ready in a pot.
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)
It's hard to tell if there's anyone nearby because of the rain. You take a closer look at your hands and clothes. There's something unfamiliar about them. Your calluses are gone, and you're dressed like some kind of upperclasswoman.
You verify that you're not the one that's bleeding, and look around to find the true source.
There's no trail. It surrounds you and only you. There's some blood on the bench, too. The nearby bushes are clean, and you don't see any body in the water of the pond nearby.
On the shore, however, you notice a pair of figures ambling in the fog. One of them holds a crate, the other seems to have set his down, and has something in his hand which he put to his ear.
Neoexdeath (Gunnulf/Shin) (2Df 2Pw 5Pc 7Wt)
(Skipped)
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
Somehow, the branding on the packages seems familiar to you. They're both something you'd use to clean up a mess. Inside the bucket is a pool of foul-smelling liquid, though the mess on the floor is light in color.
Keeping the wooden stick by your side, you tiptoe over to the edge of the thin wall and try to listen for footsteps over the sound of the rain. Suddenly lightning catches you off guard and you back away reflexively.
It seems as if the coast is clear outside. You look out the window and establish that your're in a small house on a hill, surrounded by trees. In the distance, garganguan buildings with hundreds of windows stare back at you.
Wooden Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
You clasp your hand around the intruding sleeve, and force it back. It only gives a little, and as you ponder the unnatural pitch of your voice as well as the present circumstance, you can't help but take a subtle look at the guy holding the umbrella.
His head is turned away. "Uh," he stammers nervously, "Aren't you, erm, cold?"
killerhellhound (Lanfrank/Fuji) (5Df 4Pw 3Pc 4Wt)
There is a covered stairway on the battlement. Water follows you through as you shut the door behind you, as you notice muddy footsteps already present on the stairs. The rain is muffled inside, and you can clearly hear.
Looking back, it seems your shoes are muddy. You left a few tracks that look suspiciously similar to those on the stairs.
Metal with grip
-Weighty. Roll another die if you get any successes.
How far from Makiko are the two figures in the mist? IF they are, for instance, across the lake/pond, Makiko will remain still and quiet, perhaps slumping down on the bench to disappear in the mist. If they are nearer, Makiko will attempt to quietly leave in the opposite direction.
Either way, Makiko will also look at the knife she awoke with, and will try to hide it on her person somewhere. Did she notice any holes in her clothing that weren't supposed to be there? like cuts or tears?
Real Name: Di Wu. it's not a name, as much as a number: fifth.
Origin: The fifth daughter of a peasant family in Rural China in the Three kingdoms era.
Description: Illiterate, uneducated. She worked the rice fields and died young.
Your Phantasm: rice paddies surrounded by bamboo forest, filled with kitsune and Oni. a small, rustic, two room house with a dirt floor. she never ventures into the back room of the house, as that was forbidden in life, and remains a dark, mysterious place, which Di Wu never properly knew in order to visualize it in the afterlife. She sleeps by the heart in the dust, if sleep comes in the Phantasm at all.
Primary Stats: Distribute 16 points related to the aspects of your soul. Minimum 3.
4 Defense -- Used for blocking attacks
3 Power -- Used for spirit actions and attacking in combat.
7 Presence -- Used for movement and evasion
2 Wit -- Used for predicting NPC's and for perception
((Still haven't received a PM response from Neoexdeath))
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
You first check your pockets, and find some sort of glass tablet with no markings. You also have a leather pocket with a name, address, and face on a card inside of it, as well as several useless pieces of paper and some shiny coins with foreign numeral on them.
You translate the numerals to:
IV coins marked 'I'
III coins marked 'V'
I coin marked 'X'
I coin marked 'L'
III coins marked 'C'
IV coins marked 'D'
Overall the total value adds up to MMCDLXXIX.
One snack appears to cost CCL
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)
Your clothes, though bloody, don't seem to have any holes. So far there is no clear evidence of the blood's origins.
The pond itself seems anywhere from a few hundred meters across. Those figures are much closer than that, directly to your right as you overlook the pond. You retreat from the lakeside bench, hoping your silhouette blends in with the misty trees as you catch one last glimpse of the figures, tossing the crates into the lake, before you enter some other region of the park.
Still hidden in the bushes, you're briefly dazed by a flash of light. Up ahead is a large facade made up of boulders, and at the top is a guard rail. Behind the rail is a sort of simplistic metal carriage, but the animal is missing, and there are two people standing atop it. One's reclining with his back faced toward the edge (and you), the other has some kind of bright lantern in his hand, shining beams white as moonlight over the park.
Neoexdeath (Gunnulf/Shin) (2Df 2Pw 5Pc 7Wt)
(Skipped)
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
The house is humble, but there's two extra rooms. The first has another, smaller window, and there is a table built into the wall that wraps around three quarters of the room. It's filled with glinting pots and pans, and there are cold metal boxes with lots of food inside, as well as cabinets with tea and spices among other things.
In the process of entering the second room, your clothes snag on a protrusion from the wall, and suddenly the room becomes lit as bright as day.
As your eyes adjust, you find a mirror, a sink, and various items scattered about such as combs and brushes, made of a smooth, polished material like wood, except featureless and brightly colored.
You look into the mirror and find an unfamiliar face. You seem to have grown somewhat taller since you were last on this earth. Your hair is now an odd color, and your face is completely different.
Wooden Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
The cans are beer. Sure smells like it. It came from a vending machine around the corner. You're not sure how you know that, but it is what it is.
"...Sure," he manages to say without making eye contact. "Are you new to Tokyo?" he asks, staring at the people on the opposite sidewalk.
Something's off about the cars on the street. They're awfully... quiet.
killerhellhound (Lanfrank/Fuji) (5Df 4Pw 3Pc 4Wt)
Cleaning your boots would depend on whatever you decide to sacrifice to wipe it off. You get as much as you can by rubbing it on the stone floor.
You take the papers out and look at them.
Well, by God's grace! You've learned to read! Doesn't look like Latin, though. Either way, it's highly unlikely you wrote this yourself, but it has the same name on it as the card in your pocket.
Let's see... mathematics... poetry... physic... it appears whoever owned this bag was quite a natural prodigy.
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
Sorcerers!
Makiko will sink back into the trees once more, heading to another region of the park, trying to avoid witccraft and wizardry, the agents of the gods and demons, and wld and savage beasts as she goes.
Real Name: Di Wu. it's not a name, as much as a number: fifth.
Origin: The fifth daughter of a peasant family in Rural China in the Three kingdoms era.
Description: Illiterate, uneducated. She worked the rice fields and died young.
Your Phantasm: rice paddies surrounded by bamboo forest, filled with kitsune and Oni. a small, rustic, two room house with a dirt floor. she never ventures into the back room of the house, as that was forbidden in life, and remains a dark, mysterious place, which Di Wu never properly knew in order to visualize it in the afterlife. She sleeps by the heart in the dust, if sleep comes in the Phantasm at all.
Primary Stats: Distribute 16 points related to the aspects of your soul. Minimum 3.
4 Defense -- Used for blocking attacks
3 Power -- Used for spirit actions and attacking in combat.
7 Presence -- Used for movement and evasion
2 Wit -- Used for predicting NPC's and for perception
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
Since the stand is unattended, you deposit the coins on the table and help yourself to a bowl. The bowl itself seems to be made of a thin material that feels like wood, but much lighter.
The food--oh, the food....
It's exceptional. You find yourself taken aback at just how good it is, the words to describe it eluding your mind. Simple bliss.
All of a sudden you feel a force on your right hip.
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)
The bushes cover your movements once more, allowing you to escape into a section that blocks vision from the sorcerers.
You come across an open hill with a small shrine on top and a road leading up to it, the stark red gate clearly visible despite the haze.
In the surrounding woodlands, you note many other entrances and paths leading up to the shrine road as it meanders up the hill. It's a short walk to either.
There's a sign hanging from a metal frame. You're surprised that you can recognize the characters on the sign: Okazaki Shrine.
Neoexdeath (Gunnulf/Shin) (3Df 3Pw 4Pc 6Wt)
You set the book down for reading, but the lambent glow of torchlight from the outside buildings is scarcely enough to make out written text. This room needs a light.
To fix the problem, you twist the knob on the desk lamp, and the table fills with light from a glowing orb affixed to the metal arm. Your arm simply... moved.
The bright light revealed scribbles on the wooden desk, each drawn in light-colored charcoal. They depict human beings hung from light poles, images of disembodied limbs and other gruesome articles.
Regarding the book, you start perusing its contents in the light:
Electrical motors and generators work off of essentially the same principle in reverse. A motor draws current across its terminals in order to produce current, whereas a generator produces a current when supplied mechanical rotation.
If you were to spin a motor without powering it, the motor would instead produce a voltage across its terminals, acting like a generator in all respects. In experiment 5.18 you will investigate this relationship using a hand-cranked generator and a light bulb.
You're not familiar with these terms.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
You have a strange palm-sized tablet in your pocket, made of black glass. Whatever it is, it seems featureless and solidly-built with no markings aside from some sort of styled depiction of an apple on the back.
The light from the tiny room spills over into the previous room, allowing you to see more of the decorations lining the wall:
-A huge painting depicting a tree with pink leaves against a black-and-white stylized mountain landscape.
-A pair of swords, long and short, highly ceremonialized and resting on a curved stand on a set of drawers near the wall.
-Above the swords, something that looks like a map. It depicts an island. [Wit => 1 success] Try as you might, you can't pinpoint the location. It certainly doesn't look like a European island.
Your pocket also contains a clue. A leather wallet with some sort of written document. You can read those letters, too. The face is exactly what you see in the mirror. Location: Saitama, Japan. Age: 16.
Wooden Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
You try harder, this time ignoring the dude.
Your pockets contain a leather pocket with a card inside and some loose change. The card shows a teenage girl's face with blue hair and shows an address in Japan. Age: 16.
The shops nearby: A liquor store, to your left. A maid cafe, to your right. (what the hell is a maid cafe?) Across the street: A pawn shop and a Daiso store.
You can't find any papers externally, no matter how hard you search in this brief moment of time.
Back to the nervous dude. You finally make eye contact. He looks like another teenager with short black hair and a black uniform with some green trims here and there. He'd look like a high-class person in a western country.
He points out the direction to the city library. "It's north," he says. "I'll show you the way."
killerhellhound (Lanfrank/Fuji) (5Df 4Pw 3Pc 4Wt)
You head down the hall, bypassing rooms that look occupied, until you stumble upon an empty room with a tiled floor and no door.
There are small towels hanging out of a dispenser on the wall. They seem very weak and brittle... but there's a lot of them. There are also ceramic fonts on the wall with a tube hanging over each one and two nearby handles.
To your left are narrow cubicles made of some sort of smooth wood. The room is empty for sure.
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
A shrine!
Makiko will approach the shrine and search herself for a proper offering to the ancestors / spirits / gods, for safety and understanding.
Real Name: Di Wu. it's not a name, as much as a number: fifth.
Origin: The fifth daughter of a peasant family in Rural China in the Three kingdoms era.
Description: Illiterate, uneducated. She worked the rice fields and died young.
Your Phantasm: rice paddies surrounded by bamboo forest, filled with kitsune and Oni. a small, rustic, two room house with a dirt floor. she never ventures into the back room of the house, as that was forbidden in life, and remains a dark, mysterious place, which Di Wu never properly knew in order to visualize it in the afterlife. She sleeps by the heart in the dust, if sleep comes in the Phantasm at all.
Primary Stats: Distribute 16 points related to the aspects of your soul. Minimum 3.
4 Defense -- Used for blocking attacks
3 Power -- Used for spirit actions and attacking in combat.
7 Presence -- Used for movement and evasion
2 Wit -- Used for predicting NPC's and for perception
(No update yesterday because Eclipse road trip.)
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
The force keeps coming from your hip. There's something inside your pocket, some sort of animal--
--or apparently a strange device.
There's text on the screen:
"Caller: Okasa
Slide to answer call"
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)
An offering, an offering... you look around in your pockets. There's a red-colored box filled with some sort of biscuit, coated in a sweet layer of some kind of hardened honey.
You examine the layout of the shrine. A big red gate, a house with a sloped roof and a fanciful garden with bamboo, white flowers, and stepping stones across a small pond. The altar is up ahead between two large oak trees, and you can hear water running along the grooves between the stone tiles under your feet.
A faint light is lit inside the house.
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Bloody Clothes
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
You close your eyes and wait for the light of understanding to grace the ignorance of your mind.
You try exploring the lost channels of memory deep within this body's mind. Surely you can find some link, some path, that will open the floodgates and reveal to you this body's past.
But for now it all eludes you. It seems you only inherited certain tics and mannerisms, not the full breadth of memories this body once held.
You hear a footsteps over pavement, coming from outside. In the window, you see a girl wearing bloody clothes walking past.
Wooden Rod
-Quick Weapon. Always strikes first.
Neoexdeath (Gunnulf/Shin) (3Df 3Pw 4Pc 6Wt)
You jolt up toward the chair and instinctively turn toward the door to your room, but stop there, not knowing which way to proceed.
You step toward the window. Light from the lamp reflects off your face, and into the window. Depicted therein is a face that mimics your every move, and yet you do not recognize one bit of it.
Suspicion confirmed. You are not yourself. Or rather, you have been transported to a different body, with its own mannerisms, habits, and, presumably, a past.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
Born sometime in 2011. You have an address and a name: Murai Mitsuru. Your parents are Murai Nakano and Murai Tsuguho. Odd that you all have the same first name.
You look up at the young man, who puts on a confused and undignified look. "Axis powers?" he confirms your suspicion. "Hell no. They lost everything. Why'd you ask all of a sudden?"
Pawn shop on Tachibana Ave.
killerhellhound (Lanfrank/Fuji) (5Df 4Pw 3Pc 4Wt)
When you turn the handle, water comes out. It drains into a basin below and then disappears into a pipe. There's a mirror above the faucet, but your drenched mostly covers your face.
You hold your finger beneath the water, only to scald yourself by accident. Where did the hot water come from, and who supplied it, you wonder?
Your pocket contains several slips of paper denoting quantities of hundreds and thousands. There some coins, and a card displaying a picture of a long-haired man from the Orient. It's the same picture as in the mirror.
Using your newfound powers of literacy, you scan the card:
Name: Fuji Ryo
Age: 16
Address: A place in Tokyo, Japan
Date of Birth: 8/20/2011
Legal Guardian(s): Fuji Naoaki, Fuji Rumie
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
I must pay my respects.
Makiko will take the pathway up to the altar, and will kneel, bow her head to the ground in reverence, and then place one biscuit at the foot of the altar (or on a designated shelf). She will then remain and seek wisdom from the Divine.
Real Name: Di Wu. it's not a name, as much as a number: fifth.
Origin: The fifth daughter of a peasant family in Rural China in the Three kingdoms era.
Description: Illiterate, uneducated. She worked the rice fields and died young.
Your Phantasm: rice paddies surrounded by bamboo forest, filled with kitsune and Oni. a small, rustic, two room house with a dirt floor. she never ventures into the back room of the house, as that was forbidden in life, and remains a dark, mysterious place, which Di Wu never properly knew in order to visualize it in the afterlife. She sleeps by the heart in the dust, if sleep comes in the Phantasm at all.
Primary Stats: Distribute 16 points related to the aspects of your soul. Minimum 3.
4 Defense -- Used for blocking attacks
3 Power -- Used for spirit actions and attacking in combat.
7 Presence -- Used for movement and evasion
2 Wit -- Used for predicting NPC's and for perception
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Bloody Clothes
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
You instinctively put the tablet up to your ear. It speaks! The tablet speaks!
It is a female voice. The voice of this "Okasa."
"Gai, have you been with Rico-chan?" she asks of the wielder. "He's been leaving the house late at night more the past week. I'm worried for him..."
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)
Placing what little you have at the foot of the altar among flowers and strange pieces of jewelry, you await an answer, if you can hear it.
You look down, and see a steady-expanding pool of red streaming down from your feet. But the pool expands in the direction away from the alter, toward the grassy hill. You notice that your clothes are mostly clean. The green hue of your coat stands out now.
Hearing footsteps against the raindrops, you encounter a skulking girl dressed in a short-sleeved shirt and blue pants.
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
You approach the girl, noting that her clothes are being cleaned off by the rain. Standing in a growing pool of bloody water, she notices you as you open the door and step out into the rain.
What will you say?
Wooden Rod
-Quick Weapon. Always strikes first.
Neoexdeath (Gunnulf/Shin) (3Df 3Pw 4Pc 6Wt)
(Sorry for skipping again. I want to stick to the one-per-day schedule.)
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
"I don't think Japan would be in the position we are now," he says starkly, "Not without the allies, I mean."
Finding no excuse to talk further, the two of you head to the Rumie Murakami Polytechnic Library. The glass facade of the building spills golden light out into the driveway. Automobiles are parked in neat columns, and for some reason people are driving on the left side of the road.
Inside, rows of books loom over the heads of studious teenagers who've taken the time to augment their studies with the knowledge of past ages.
Inside, you're greeted by a strange and uncanny new face, a woman who seems to always stare at your face and doesn't respond to the subtle visual cues that tell other people you aren't interested.
"Welcome to the Rumie Murakami Library! This building was created to honor the famed scientist Rumie Murakami, who invented the first--"
"Quite annoying aren't they?" umbrella kid injects mid-sentence.
"--artificial--" the woman begins anew, only to be interrupted once more.
"Well, if you're a fan of history, they've got a pretty comprehensive selection here in the basement. Especially military studies. Journals, case studies, you know."
Pawn shop on Tachibana Ave.
killerhellhound (Lanfrank/Fuji) (5Df 4Pw 3Pc 4Wt)
Heading back up the stairs and remaining under the stair entrance shelter, you remain dry whilst examining the skyline.
The castles of this day and age are far advanced with respect to what you know. They are covered in glowing arrowslits, and this battlement you stand upon is large enough to hold a hundred archers. Most of these towers you see, however, are poorly manned. Perhaps these are times of peace and prosperity in no need of a knight.
You spot no river nor coastline. It is a sprawling sea of castles as far as the eye can see.
Over in the distance you see a huge mountain, a mere shadow of its true glory when obscured by the mist of rain. But its surface is lit by torchlight of many colors which pierce the darkness.
You do not know of any city this close to a mountain. But perhaps they have built new cities in this time. Perhaps your body was carried to one of them.
Down in the floors below, you hear footsteps. A party of perhaps three, perhaps five--it's hard to tell the difference. They seem to be in a hurry, to be heard through the stone walls, and must be rushing up the stairs as their sounds are getting closer.
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
(Hurrah! Neo is back!)
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
"Alright," she sighs through the tablet. The sound is amplified to extreme levels. Something about the sound is distorted.
"Don't get yourself in trouble."
You end the call and then check out the other things you can do with this tele-speaker. Your fingers navigate toward an icon of a multicolored ball, and your screen is overtaken by a white webpage. A colorful 'Boogle' logo invites you to write something in the text field below.
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)
The two of you head back into the building. Water drips across the bamboo floor. Your feet carry you to a room lit by a bright white lamp, and inside it you find a towel to dry yourself off with, and some cabinets full of robes.
Nagisa stayed back to look around a little, but now she seems fixated on something.
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
There's a fast-moving cart with two-bright lanterns at the base of the shrine's hill. It gives off the rumbling roar of a furious beast, but there is no animal attached to the cart. It's moving by itself.
The lanterns shine through the rain, illuminating a cone of fog. The intensity is almost blinding.
The cart is about a hundred meters down the road. It's coming up the hill. Judging by the blistering speed it's going to be here in less than a minute
Wooden Rod
-Quick Weapon. Always strikes first.
Neoexdeath (Gunnulf/Shin) (3Df 3Pw 4Pc 6Wt)
You have a card. It's made of a stiff, but weak material, and it lists a bunch of personally identifiable information, coupled with a face and a name.
The face is exactly what you saw in the mirror.
Along with some foreign money and a strange glass tablet which lights up when you press a button, depicting a picture of a leafless tree, you don't find anything in your pockets which directly sheds light.
But on your bed, you find a suicide note. That's telling.
To all those who loved me, and to whom I could not return the favor,
A confluence of world events have transpired to dash the hopes of anyone wishing for a prosperous future. First, in 2023, President Fisk of the U.S.A led a trade deal outlawing the physical transport of any computer that surpasses the processing power of the human brain. The European Union halting all AI research last year, with the U.S. planning to do the same this month.
Japan remains the last hope for a future where robots can solve the myriad issues of human society. But Richard Fisk announced that he will impose sanctions on Japanese trade until we crack down on the AI sector. We've come so far, we even have a few walking in the streets! I refuse to accept throwing all that away.
The note then details the writer's life goals, all he's pursued up until now, and how he doesn't want to live in a world where humans have to slog through daily tasks that 'robots' can accomplish in seconds.
At the end, it's signed by 'Managi Shin.'
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
"Those screens are there to help citizens search for and locate books.
This library is funded by the Artificial Future Foundation, which aims to fully mechanize the building by the end of the year. That means cleaning, book stocking, and even security will all be done by robots."
The odd creature eyes the books in your hands for a short while.
"If you wish to check out a book, please bring it to the front desk over there," she extends a hand, perfectly level, toward a big teardrop-shaped desk planted in the middle of the lobby. The desk is empty, but there are television screens and rubber mats with pictures of books on them underneath the screen. Each has a sign pasted on the wooden desk that reads: CHECK OUT HERE.
You brought five books: One on the dawn of the information era, one about computers, one about nuclear power, one about quantum physics, and one about nuclear disarmament in the late 2010's.
Pawn shop on Tachibana Ave.
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
(Skipped. Sorry.)
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
Makiko looks toward where the other girl is looking. Upon seeing the horseless carriage, she shrinks back, making warding signs against evil
Oni! Demons!
Makiko tries to ward herself against the demons of the horseless carriage, and makes herself as small as possible, curling up in the corner by the cabinet, clutching her knife to her chest.
Real Name: Di Wu. it's not a name, as much as a number: fifth.
Origin: The fifth daughter of a peasant family in Rural China in the Three kingdoms era.
Description: Illiterate, uneducated. She worked the rice fields and died young.
Your Phantasm: rice paddies surrounded by bamboo forest, filled with kitsune and Oni. a small, rustic, two room house with a dirt floor. she never ventures into the back room of the house, as that was forbidden in life, and remains a dark, mysterious place, which Di Wu never properly knew in order to visualize it in the afterlife. She sleeps by the heart in the dust, if sleep comes in the Phantasm at all.
Primary Stats: Distribute 16 points related to the aspects of your soul. Minimum 3.
4 Defense -- Used for blocking attacks
3 Power -- Used for spirit actions and attacking in combat.
7 Presence -- Used for movement and evasion
2 Wit -- Used for predicting NPC's and for perception
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Bloody Clothes
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
The response: "Tokyo, Japan," with a map on it. You can zoom out on this map, which zooms out to a large island... and then an even larger continent.
Looking closer, you locate the Roman Empire on the opposite end of the large continent. Your soul seems to have traveled... far.
There's another field, this one overlaid on the map. It's marked: "Enter Address"
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)
As you curl up defensively, you hear the roar soften, and eventually halt. Whether it's gone, or skulking after spotting the other girl, you have no way of knowing without risking your life.
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
You stare dumbfounded at the machine as it lurches ever closer. The bright lights make it impossible to make out the driver in the front seat.
The cart pulls up. Perhaps you misjudged its speed, because you find yourself staring it practically in the face, meters away, as it stops and then runs silent. The lanterns are still on.
Wooden Rod
-Quick Weapon. Always strikes first.
Neoexdeath (Gunnulf/Shin) (3Df 3Pw 4Pc 6Wt)
(Skipped :( )
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
"Thank you. Um. I'm doing a report about commandos in WW2, can you search up the name Ryzard Czajka?"
Head over to the Pawn shop after my last inquiry and book checkout.
The woman responds immediately.
"Ryzard Czajka was a Polish refugee who escaped the Great Terror of the interwar period, who later trained as a British Commando and participated in partisan operations on the Eastern Front in 1942. He was last reported as missing in action in 1943.
He is mentioned in a chapter of the book Trojan Horse: Partisans of World War II."
...
You grab an umbrella from the umbrella rack. You're pretty sure it was the one that dude was holding. That dude. You don't remember his name. Did he ever even say his name?
Passing along the streets, you navigate a crowded sidewalk. The streets are remarkably clean, and silent automobiles slink past so quickly you hardly see anyone's face through the tinted windows. Electric lamps cast glowing beams of illuminated rain onto the paths below, while neon-colored lights of all varieties dot the storefronts. Giant televisions mounted on buildings display stylized cartoons intermixed with advertisements, each in vivid color.
You finally arrive at the pawn shop, with a big signed marked with the number seven hanging above with its neon brightness. Expecting guns and knives, you find yourself thoroughly disappointed by the racks of jewelry, watches, coins, and stuffed figurines.
They do sell a good variety of pocketknives. They have short blades, but a variety of forms, including a locking knife with multiple handles (3000), a pearl-handled slipjoint knife (4000), and a friction-folder with a rosewood handle and a curved blade (3500).
There is a rifle (12000) on the rack, built from metal, but under closer inspection it appears to fire 6mm plastic balls.
You appear to have 3,850 yen on hand, if that's the currency they use.
Notes:
Pawn shop on Tachibana Ave.
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
What are the chances they are looking for me? With my luck nearly certain.
Head down the stairs and try to get out of the building without drawing attention
Your tiptoe masked by the splattering of rain outside, you push the door slightly shut and head down the stairs, placing your bag over your shoulder. It looks to have two straps to make carrying it easier, which helps since it's pretty weighty.
The stairwell is extremely long. You wonder how tall this building is. Nonetheless, the coast is clear, and you find yourself making it down the unoccupied shaft for dozens of floor. This castle is tall. But no guards? None whatsoever? If those men on the roof were guards, then you haven't seen any others.
You make it down to ground level, and pass through the metal door to a lobby room illuminated to a brilliant radiance with white lamps as bright as daylight. There is a desk marked "Shinzo Corporation" and there are two women wearing business attire receiving guests from the front doors.
No guards on this floor. None at all.
Outside, through the glass facade, you notice two huge carriages made of gleaming red metal. Red lanterns on top flicker bombastically as men and women in orange jmpsuits seem to be waiting outside, looking up toward the rainy sky, some carrying umbrellas.
There's a rack filled with umbrellas at the entrance.
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
What are they doing out there?
Makiko remains crouched, watching the front door expectantly.
Real Name: Di Wu. it's not a name, as much as a number: fifth.
Origin: The fifth daughter of a peasant family in Rural China in the Three kingdoms era.
Description: Illiterate, uneducated. She worked the rice fields and died young.
Your Phantasm: rice paddies surrounded by bamboo forest, filled with kitsune and Oni. a small, rustic, two room house with a dirt floor. she never ventures into the back room of the house, as that was forbidden in life, and remains a dark, mysterious place, which Di Wu never properly knew in order to visualize it in the afterlife. She sleeps by the heart in the dust, if sleep comes in the Phantasm at all.
Primary Stats: Distribute 16 points related to the aspects of your soul. Minimum 3.
4 Defense -- Used for blocking attacks
3 Power -- Used for spirit actions and attacking in combat.
7 Presence -- Used for movement and evasion
2 Wit -- Used for predicting NPC's and for perception
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Bloody Clothes
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
You take a walk through the rainy streets, strategically passing under awnings. People look at you funny, your striped woolen jacket not appearing to blend in well. But it has pockets on the front which makes it highly convenient. And somehow it stays shut without buttons or buckles. You leave the hood on to keep your hair dry.
You arrive at a very tall building. Your body's former proprietor may have belonged to some member of the aristocracy, judging by the tremendous display of wealth. Alternatively this may be mass housing for the plebeians, and this seems like perhaps the more likely circumstance given the long hallways, closely-spaced rooms, and finally the small size of your own quarters--.
"You're back!" a familiar voice squawks at you. "Did you bring Rico with you or..." she leans past a dividing wall to check. There is no need to answer.
"You should buy an umbrella," she quips as your attire sheds a surprising amount of water onto the door rug.
This quarters doesn't seem too bad. There is a stove and a counter built into one side of the main room, the other having a couple of leather chairs and the wall seems to be a large version of the glass tablet you had.
The bedrooms are accessible from the hall, which curves around two of them in order to fit a third in. There is also a bathroom at the end of the hall.
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)
You hear several loud bangs, like piercing cracks of thunder, bellowing deep like drums and yet leaving a shrill ringing in your ears. A chill runs down your spine as you ponder the consequences.
There's the faint muffled sound of a body crumpling to the ground. You might realize who it is. Two sets of footsteps begin walking through the house, talking to each other.
"Aren't you glad you put your faith in that silencer?" says the first.
"What if she screamed, though?" says the second.
"What if she did?"
"Can't scream louder than a .45. Anyway, we have a few minutes to make it look like an accident."
Moments later, "What's that awful smell? Ammonia?" the second asked.
"Cooking accident, maybe?" said the first absentmindedly.
"Hey come look at this."
After a long pause the second says, "Looks like she didn't plan on living past tonight anyway.
Break the lid off that rice cooker and fill it up, and... I'll make this look like a spill. Then take the body."
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
You walk outside to greet the driver, when suddenly you feel a crunching pain in your chest, and your legs give out. Hm.
A gun? It sure sounded like one, but there's no way someone could have readied it to fire without you noticing. You'd turn around to see if it came from behind, but your body feels weak, and you fall to the ground.
You remain fully conscious as two men exit the car and approach your still body on the ground.
"Aren't you glad you put your faith in that silencer?" says the first.
"What if she screamed, though?" says the second.
"What if she did?"
"Can't scream louder than a .45. Anyway, we have a few minutes to move the body and make it look like an accident."
Moments later, "What's that awful smell? Ammonia?" the second asked.
It doesn't seem like you are dead yet. It doesn't feel quite like... last time.
"Cooking accident, maybe?" said the first absentmindedly, starting the stove.
"Hey come look at this."
The two men are meters away from your head, standing around the bucket.
"Looks like she didn't plan on living past tonight anyway," said the second.
The pain in your chest still aches, but you don't seem weak anymore. Still probably best to keep still as long as they're in the room.
"Break the lid off that rice cooker and fill it up, and... I'll make this look like a spill. Then take the body."
Damage Taken: 0
Wooden Rod
-Quick Weapon. Always strikes first.
Neoexdeath (Gunnulf/Shin) (3Df 3Pw 4Pc 6Wt)
The various icons seem to have pictographic meanings attached to them, the first of which being a red envelope containing a blank sheet of parchment. The second is a colored swirl with three parts, red, green, and yellow, with a blue circle in the center. The third is a circle with six squares inside, the fourth is a card with the number '31' on it, and the fifth is a silver rectangle with a black shutter in the center.
Tapping the first with your finger, you bring up a collection of notes, each with a sender, perhaps a system of writing letters. You read the first one:
"Bad news, I asked Shirou-sama how the call went, and he said we're not allowed to put an AI on the control board. Apparently they're putting in a couple of new regulations at the last minute since a lot of people put open source software on their robots during last year's comp.
-Masa"
The second icon seems to show a map. It's a map that you can scroll around by dragging your finger. There are the names of all sorts of cities that you can't understand.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
(Skipped)
Notes:
Pawn shop on Tachibana Ave.
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
You walk across the room to grab an umbrella and pass through the entry door. It's not a typical door, but rather a strange cross-shaped paddle made of glass which spins as you walk through it.
Outside, you walk in the opposite direction of the strange performers and their colorful truck, only to find more colorful vehicles, these ones black and white with similar red flashing torches mounted on top. Guards dressed in blue recline inside, and a couple of them glance your way, but you try to avoid eye contact as that seems suspicious.
[Stealth passed] As you make your way past the bulk of their forces, you notice a familiar woman in red speaking to some guards. They don't notice you.
"He was last sighted on top of the building," you hear one guard say.
"Please... if he jumped, I don't think I could..." says the woman.
"Don't worry, maam. Nobody saw him jump. The fire crews are just as confused as we are."
There's some bushes nearby located on an elevated stone flowerbed, but hiding them could arouse suspicion if you are caught snooping. It seems safer to simply walk, but given that the guards seem to be after you, it may be safer to escape into the city. But where? You notice storefronts all over, with signs shining bright as torches, somehow illuminated with an almost magical glow.
Horseless metal carriages fly past on the neatly-paved road with astonishing speed. The people of this city seem to keep to themselves, not paying you much heed.
At the next block down, you spot a store with a circled '7' (a familiar character?) called a 'pawn shop', a restaurant, a winery, and a general store.
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
Oh no, oh no, oh no, oh no! nonononononononono.
If the two murderers are in the same room as Makiko, she will try to remain hidden. Otherwise, she will try to very quietly leave the house, trying to stay out of sight of the men and the metal demon they came in, if possible. She'll sneak through any cover available until she is far enough away that she thinks they won't see her, then she's gonna run.
Edit: if Makiko sees Nagisa moving about , she'll try to stay near her when they run away. Right now, she thinks the girl is dead. If she lives, that's another matter.
Real Name: Di Wu. it's not a name, as much as a number: fifth.
Origin: The fifth daughter of a peasant family in Rural China in the Three kingdoms era.
Description: Illiterate, uneducated. She worked the rice fields and died young.
Your Phantasm: rice paddies surrounded by bamboo forest, filled with kitsune and Oni. a small, rustic, two room house with a dirt floor. she never ventures into the back room of the house, as that was forbidden in life, and remains a dark, mysterious place, which Di Wu never properly knew in order to visualize it in the afterlife. She sleeps by the heart in the dust, if sleep comes in the Phantasm at all.
Primary Stats: Distribute 16 points related to the aspects of your soul. Minimum 3.
4 Defense -- Used for blocking attacks
3 Power -- Used for spirit actions and attacking in combat.
7 Presence -- Used for movement and evasion
2 Wit -- Used for predicting NPC's and for perception
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Bloody Clothes
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
You walk into the first bedroom you find and discover a desk and cabinets stacked with figurines and miniature models of carts and battlewagons covered in armor, and mysterious birds you've never seen before, with wings straight as swords and perched on black stands.
Clearly this room's owner must have been a patron of the arts!
There's a bed on the floor, and two sliding closets hide a couple of identical black-and-green uniforms along with contemporary clothing.
The room contains a desk with some papers, and they are labelled 'Onotoyama Rico' at the top. They seem to cover various topics including mathematics, art, and political classics.
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)
The men hang out in the house for some time, but they don't notice your curled-up body hiding past a cabinet, and neither of them find a reason to search the house.
Eventually, one of them stops at Nagisa's corpse, and then...
"Hey, look at this...
...she's not bleeding."
"Oh?" the other man grunts, skeptical, but curious.
Suddenly his demeanor changes.
"God, she must be a machine! Run!"
The two men promptly vacate the premises.
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
The two men continue their tasks, until the second one kneels next to you and tries to find the bullet wound.
"Hey, look at this...
...she's not bleeding." he says.
The other man, at first walking up puzzled, breaks off into a run. "She must be a machine! Run!"
Outside, next to the machine, you hear a third voice ask: "Hey, what's the matter?"
--as the two men hop into the front of the truck and roar off with the third struggling to hang on to the back of the mighty vehicle.
Damage Taken: 0
Wooden Rod
-Quick Weapon. Always strikes first.
Neoexdeath (Gunnulf/Shin) (3Df 3Pw 4Pc 6Wt)
(skipped)
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
[-] The shopkeeper glances to the side to find you maliciously handling his wares. Maliciously, as in, trying to deprive him of some well-deserved profits.
"Young lady, I'm afraid this is a first-world country. If I were willing to accept your offer I'd have put up a discount,"
He does look solemnly toward the flimsy knife resting on the table.
"If you can find me something cheap that looks half as good, I might offer them both for 6,000." he declares, crossing his arms.
Notes:
Pawn shop on Tachibana Ave.
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
(skipped)
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
You enter a room filled with pink cushions and extravagant arrangements of flowers. The flowers seem to be placed inside vases shaped like the warmachines of the past room. The bed is also tremendous, far too large for a single person, but there is only one nightstand next to the bed. The closets are open, showing racks of women's attire.
The next room over is dank and filled with the old smell of flavored biscuits. You turn on the light to reveal a quarters filled with paintings on the wall, paintings of rabble with instruments. The desk is coated in a dusting of bread crumbs, but the papers on it show red marks at the top:
I/V
III/V
II/V
And the name written: Gai.
You sit down on the creaking chair and dust off a textbook. Social Upheavals in the Century XXI
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)
Nagisa inspects her wound, to find a small hole in her blouse and a dark bruise where the attack hit. But somehow no blood was drawn. It is as if an ant punched her with the strength of a man and knocked her to the floor.
Regardless of the outcome, your current situation is much less dire. The beast-cart has driven away, leaving the two of you to recuperate. The door was left open, and white lamplight hanging from the roof edge casts an inverse shadow at the threshold of the door.
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
The site is bruised and it tore your clothes... but somehow the bullet seemed to have only bruised. It was a very small bullet, nothing like the gunpowder weapons of your era. But very clearly the murderers intended to kill... this doesn't add up.
Clearly you are not mechanized in any way, shape or form, given the lack of buzzing gears and pulleys and the slow ticking of clocksprings. Unless... the thought crosses your mind that this era's technologies may have advanced to the point where machines could be made in human likeness. But that seems ridiculous on its face. What would they do, tear the flesh off of corpses and mount it to a frame?
Damage Taken: 0
Wooden Rod
-Quick Weapon. Always strikes first.
Neoexdeath (Gunnulf/Shin) (3Df 3Pw 4Pc 6Wt)
(away from internet)
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
The book recounts a sordid tale:
"It was the winter of '42,' and the resulting weather hit the surrounding provinces especially hard, turning a difficult situation into a dire one. The partisans were better off than the surrounding populace, receiving supplies and winter clothing from the British navy.
As for the others, I distinctly recall a scene where my companion Ryzard was outside in the snow, teaching Polish children how to properly dress hunted game. He introduced them to the various organs one-by-one as he removed them. Then he hung up the body and showed them how to remove the intestines with a knife.
I had a feeling those techniques he taught them would turn out to be useful, but not in the intended fashion..."
Notes:
Pawn shop on Tachibana Ave.
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
You hardly know the location on the card, so a map would be nice, yes.
On your short walk to the general store, you pass by a sign illuminated by a torch inside. It's a little involved... ((map is an example only)) (http://4.bp.blogspot.com/_uJ11FgfNxfU/TPOcmbGpGJI/AAAAAAAAAPs/lzsuuGiYw-s/s0/tokyo-subway-map.gif) but you can make sense of the names, and there's a little buoyantly-drawn starburst marked "You are here!" next to the words "Tachibana Ave."
After a long while of staring at the sign and searching through the labels on the sign, you deduce two things:
1) You are very good with this new reading ability of yours
2) This city is enormous
It may take a while to find an address on this sign. If you spend too long, the castle guard may stumble upon you and arrest you. If only you could somehow copy it down quickly... you feel like there must be a way.
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
Back.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
The book opens with a preface:
"Throughout history, minorities across the globe have risen up against systematized oppression and helped drive social progress." This world, 'social progress,' seems unfamiliar to you. You ask yourself whether the book means to imply that history is a linear climb toward some ideal.
You then skim a couple of chapters.
"After the fall of the Roman Empire, Europe entered a dark age wherein many technologies formerly used by the Romans such as aqueducts and plumbing fell out of use, as there was no central governing body powerful enough to maintain the infrastructure required."
"During the centuries XVI-XVIII, slaves were traded across the Atlantic and used to farm labor-intensive crops in appalling conditions. The children of slaves were also born into slavery, and most slaves never earned their freedom." You don't quite remember slavery being this bad.
"During World War II, Adolf Hitler enacted a program to systematically eliminate millions of people he deemed 'undesirable,'" including their own citizens, it seems.
What barbarism! If only Rome hadn't fallen. You must have more information... more than the mere two paragraphs this book has to offer regarding the fall of Rome.
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)
Nagisa pulls out some sort of glass tablet from her pocket. It gives off an unhealthy white glow, and it appears to show her pictures and text.
You have one too. It's been loose in your pocket this whole time.
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
The fact that you can browse so much information using a piece of glass in your pocket says something about this world's technology. Somehow, your hands move as if they're used to the motion, like you've swiped the "Slide to Unlock" bar a thousand times before.
Accessing the web via a program called a "Browser," you put together a couple of facts in your head.
-Steam-powered vehicles came into use two-hundred years ago.
-Modern vehicles use a more energetic fuel based on oils.
-Just about anyone can own one and drive it around.
The current year is 2027. Oh how times have changed. Alchemy has evolved into chemistry. Machinists use machines to make machines for them. The power of lightning is used to calculate numbers. You're not even sure you belong to the same world... could this be a new world altogether with a wholly different set of rules?
Damage Taken: 0
Wooden Rod
-Quick Weapon. Always strikes first.
Neoexdeath (Gunnulf/Shin) (3Df 3Pw 4Pc 6Wt)
(skipped)
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
You have an address on your ID card. Presumably home. Since you live on a numbered street, you locate the apartment after thirty minutes of walking, and check your pockets for keys. None apparently. It's as if Mitsuru didn't expect to come back.
Eyeing your surroundings, you make note of any possible points of ambush. Your home is on the second floor, but the walkway is grated so you can see through it. There are two outdoor stairwells, one on each end of the rectangular building, and there is a hallway that bisects the second floor of the building into two four-story towers with a skybridge linking the top and third floors together.
A slanted roof drains all the rainwater off to one side, into a raspberry garden stuffed uncomfortably between a wooden fence and the building's metal paneling. There's no going around the building without stepping through the mess of thorns, or climbing the stairs and moving to the other side of the building.
The window inside your home is lit, as are a couple of other doors, but the windows are all screened shut save for one on the lower floor. Inside there is a desk set opposite the door and a massive television built into the wall. This door is unlocked, but the interior doesn't seem to be occupied at all. It's not adorned like a home.
Notes:
Pawn shop on Tachibana Ave.
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
A map? Who needs a map? Not anyone who visits Daiso, apparently.
You find an old-fashioned, stylized map in the back of the store. You can tell it's abnormal from the stacks of magazines at the counter, whose artwork is so clean and crisp you can hardly believe your eyes.
The store provides a refuge for you to spend some time looking at the map. Finally, you pinpoint the location of your home to a sky-scraping fortress located next to an apartment complex. Your 'home' is on the 32nd floor, close to the top.
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
You type "Fall of Rome" into the searchbar and the first thing that comes up is a reminder for: "Fall of Rome Quiz: 1 Week"
Looking at the other links, you discover something called an "Encyclopedia." It's like a vast library of knowledge concentrated into one comprehensive source. All at your fingertips.
You find that, after the fall of Rome, there was another Roman empire called the Holy Roman empire, until some Gaul went and conquered it. Finally, Rome in modern history is gone, replaced by an incessantly perfidious state which had difficulties conquering one of the poorest countries on Earth.
This information remains new to you. Whether this body's instincts can be trusted or not, you're not approaching modern history with a familiar face.
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)
You find yourself unlocking the device by accident, your body being so used to the motion.
There's a popup at the top of the display: "Text From: Dad
Unexpected meeting at work today. Are you okay walking home today? Love you."
There's also another, as you find out, your finger slowly dragging across the screen to reveal more.
"From: Shin
The idea's off the tables for now. Better get learning. You should buy Heavy Damage 3 at some point, it has a similar control scheme."
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
Then, you look for clues. This house doesn't seem to have a bed. You can't find any sign of anyone else--in fact it only has two rooms.
You get the feeling Nagisa may have been lonely. Or perhaps this wasn't her original house.
Next, you check your tablet. No sign of any notes left to others. The time is 1 AM--you get the feeling this is pretty late.
There's a pot on the stove about to explode. Better deal with that.
It seemed that the criminals wished to mask their actions, as if they are hiding from someone. But the timing is suspicious--there's no way they'd come exactly on the night Nagisa intended to kill herself. You realize that the only notable thing that happened outside of this house was the other girl showing up.
Damage Taken: 0
Wooden Rod
-Quick Weapon. Always strikes first.
Neoexdeath (Gunnulf/Shin) (3Df 3Pw 4Pc 6Wt)
(skipped)
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
There are only a few parked vehicles. That's quite unusual, given the size of the building. They must have over means of transportation available to them, if everything's to be treated as normal.
You check the dumpsters after passing the raspberry bushes (either by going all the way around, or by marching through them. Your choice!). The contents are stored inside loosely-tied bags made of some thin, dull black foil. Inside, mostly cardboard food containers and foam cups. There's a few pieces of packaging for items sent in the mail and all that... but everything seems to be in order for the most part. Except...
...There's some beer bottles located at the bottom of one of the bags. Well-hidden from the top, but nestled in softer wares to mask the bag's own appearance and to keep them from clanging together.
Now that you've excavated the trash, you get to work putting everything back. After only a few bags, however, you hear a familiar set of footsteps in the distance behind, wet thuds ringing against hard concrete.
Notes:
Pawn shop on Tachibana Ave.
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
(skipped)
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
The world sure changes in XVII centuries, doesn't it? But how? What did in the empire in the end?... also, that qui note looks importent. I should keep it in mind.
Look up more information about the fall and following events.
Apparently it was barbarians. Combined pressure on multiple fronts was too much... or so say the textbooks. But Rome was a military juggernaut--the only way for it to collapse in such an ignominious manner is if the military itself lost its edge.
How could this happen? Did the hordes discover some kind of weapon unmatched for its time? You start to wonder if the sorcerers and beasts haunting you in the afterlife were mere illusion, or if they in some manner reflected the state of the world itself...
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)
Makiko pauses in stunned silence at this Father's words. Love you. A tear rolls down her cheek as she stares at the screen in silence for some time.
Eventually she forces herself to move on, and scrolls through the conversation with the other person. Heavy Damage 3? What is that? Who is this person? What were they talking about?
"M-miss? I ... what is your name? These devices, they seem so ... intimate."
You scroll up to see the whole conversation, up to its very beginning.
Shin: Glad to have you on the team. (7 days ago)
Shin: Nagisa was busy with work today. Let me give you her number: 386-124-7402 (6 days ago)
Makiko: For the motors I noticed most of them are in the 10k-20k range. Should I go for the cheapest ones? (5 days ago)
Shin: Nope. Most of our budget should go to the motors. The controllers are dirt, same with the printing. (5 days ago)
...
Makiko: I had an idea for the control system. What if we used a neural net to teach our robot how to fight, instead of relying on the pilot. Here's (4 days ago)
Shin: I'll talk to Shirou-sama about the rules. I don't think we can rely on such a thing though... since you're going to program the moveset, you should check out Heavy Damage 3. It's a mecha game with a lot of melee combat, similar to what we're going for. (4 days ago)
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
They might come back. Are you tired? Perhaps we could find ... find other shelter? I'll stay if you think it best ...
This body was known as Hamada Makiko. I don't think I ever had a real name before.
Makiko will help barricade the house, but make sure one of the windows is relatively easily opened from inside so we can escape if need be.
Turning to the girl, Nagisa gave her a small smile. "I am Nagisa... or at least that's the name of the person I now control. I know, this all seemed weird to me. These devices are indeed wonderful. In fact, I'm willing to bet that everyone have one..."
Suddenly, Nagisa remembered the pot on the stove that one of the hit men filled. It looked as it was going to explode. As quickly as she can, Nagisa went over to the stove and turned it off. Grabbing a pair of oven mitts, she carefully picked up the pot and set it in the sink. Taking off the mitts, Nagisa yawned as she returned to the girl.
"Those criminals must be trying to cover their tracks if they're going to great lengths to make my death look like an accident. However, through I'd like to think that they won't come back, I'm quite sure that I have only a few hours to rest before I get out of here. You may stay here with me or leave. The choice is yours, hmm... what is your name?"
If Makiko decides to stay, lock and barricade the door and lock and block the windows, clean up the spill and chemicals in the other room and sleep on the floor. If Makiko decides to leave, do all of the above once she does so. Don't forget to set the alarm to 6 am in either case.
The two of you begin the search for enough furniture to bar the big window and the two doors to the home (one front, towards the driveway, one back, toward the garden next to the shrine). In the restroom there is a small window that a smallish person could squeeze through if necessary.
Firstly, the front door opens inward, so moving the couch in front should be enough to block it.
The couch, if propped up correctly, could also block the windows however.
There are two tables made of wood. With some kind of nails you could bolt them against the big window and cover it completely, though without the couch it will be difficult.
The oven seems movable. It seems unlikely that two teenagers could drag it across the floor without some kind of serious leverage, however.
There's two wooden chairs. They're not heavy, but they could be perhaps used as support for something...
The back door opens outward. Blocking it won't be enough, you'd have to secure it with something that can't be broken by merely pushing it. It won't be easy to kick in, however, so you might be able to get away with just locking it.
You also find lots of rope, decorated with zigzag strips of paper, in the closet.
Damage Taken: 0
Wooden Rod
-Quick Weapon. Always strikes first.
Neoexdeath (Gunnulf/Shin) (3Df 3Pw 4Pc 6Wt)
(Wrote this post making the assumption that you'll be gone awhile.)
You are much more at home with the table. There are writing materials and a lamp, albeit one powered by unseen forces, with a flame that doesn't flicker.
Instead of quills, the people of this era write with sticks filled with ink, as well as sharpened sticks with a core made of charcoal. A pink tip allows you to erase mistakes, leaving a slight mess of shavings after use.
You engross yourself in the oddities and conveniences of this world... so much that you begin to feel drowsy. Tomorrow is another day.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
Mitsuru turns placing hand on hip and giving who ever is approaching the most uninterested look possible. This seems like some kind of apartment, or maybe a shared rent.
Talk to who ever is approaching/enter the house thing and explore my living space.
You turn, but there is no-one facing you. Not human, at least.
It's difficult to make out, but there is definitely a shadow there. The fact that you notice it not helped by the pouring rain.
You'd check the appropriate door to see if it's unlocked (you don't have any keys) but the pressing issue is that invisible presence casting a shadow over in the distance.
Notes:
Pawn shop on Tachibana Ave.
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
Find my way 'home' a place to rest my head will be nice
Using the map you plan out a route through the city, a fact helped by the neatly-organized grid layout of the city.
On your way you are passed by more of the guards from before, cruising in their horseless carts with many flashing lights. You strategically obscure your face with the umbrella, and they make no effort to stop you. If they're searching for you, surely they'd know how you are dressed, right? Odd how they didn't notice.
Once you arrive at the giant building, you notice one of the guards stationed at the entranceway, his cruiser's lights flashing. You look for a back entrance, but all of them are marked with signs promising various acts of legal retribution should a violator trespass... though none of them promise beheading, surprisingly. Either way, they ought to be locked.
You deduce that the only legal ways into the building are through the main lobby, which is under guard, and through the entrances to restaurants and stores on the far side of the building, though there is no guarantee that there will be a path to the upper stories found inside. The stores are a barber shop (someone who cuts hair), a bar, a "takeout" restaurant, and a clothes store.
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
(Sorry for the wait. Gotta go fast!)
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
Question to ponder in the future I guess. Now, maybe I should spend some time studying about this world...and for my schooling. My host certainly seems to have neglected it.
Spend some time studying and reading books around the room.
You find some books on the shelf and proceed to study them, placing notes on pages you find interesting and also when important concepts are covered, such as the rite of initiation for a Dragon Master Knight, or the powers and natures of the four Chaos gods. It looks like the mythology of this world is just as grandiose as the pagans'.
Switching to more palatable subjects, you acquaint yourself with the engineering principles that Moderns call "Newton's laws." Among the examples the book works through is that of a steel bolt propelled by a rapidly burning powder, at ranges so far as to be incomprehensible to you.
Suddenly, Mom knocks on the door. "Gai-chan, Is it okay if I talk to you?"
Ozarck (Di/Hamada) (4Df 3Pw 7Pc 2Wt)
Makiko jams some small items, like pennies or wood chips or something, around the edge of the back door before pulling it closed, hopefully forming a reasonably strong wedging action. Then she locks the door and helps Nagisa push the couch against the other door.
You remove some 1-yen coins from your pockets; a pair of them slips right under the door, but three of them wedge against the threshold ramp just fine. But it doesn't seem like it will hold. Then you notice a small ramp made of wood. It's like... exactly what you needed here.
Now that you blocked the door, it's time to help Nagisa, but you run into problems with a lack of nails. Anyone can just break the windows and shove the tables out of the way. You'd need some kind of nails or fasteners...
But then Nagisa shows up out of the corner with a fully functional crossbow. However she got it, it seems that someone crashing through the windows won't be as much of an issue if you're armed.
After some time, you hear the roar of a so-called "machine" again; it pulls up to the house as Nagisa is working with her crossbow, and a single pair of dainty footsteps approaches the front door.
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
Use a chair to prevent the back door from opening. After that, smash another chair to bits and use the pieces, some nails, and a bit of the rope to construct a makeshift crossbow. Some small rods from the chair can be sharpened to make ammo for the crossbow.
You repurpose some of the chairs, smashing it against the ground with a loud crack not unlike the gunshot you've just heard.
You then get to work, looking for nails to bolt the wood together with, finding nothing useful for construction. You decide that you can use the rope to hold it together for now, and just by chance you are able to peel off a couple of pieces of the chair that perfectly fit into a slot in the chair leg, allowing you to form a makeshift trigger.
For ammo, you'll need to do some carving. You recall that someone nearby had a knife in the recent past.
You finish the barricade, save for the windows, which are blocked by tables. They could be stronger if nailed to the window frame, but now that you have a weapon it's less of an issue.
And that does it! Should hold off a small army of half-living corpses quite nicely. Not sure why that thought in particular comes to mind, though.
...
As you're examining your work on your crossbow, you hear another self-powered machine roll up to the driveway; a pair of light footsteps comes your way.
Damage Taken: 0
Wooden Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
The beast of shadows: Mitsuru's eyes open wide in a expression of horror, it seems nothing has changed. The book must be wrong if this thing is real, there was no death dream. One thing that is undeniable is that this is the future. But it's been so long, how?
She immediately formulates a plan. Stay out of sight and determine if others can see it, if anything can be done about it, she'd rather risk some other flesh then her own.
Mitsuru books it around the apartment and if there is a wall scales it into the neighboring plot, if there is no accessible other plot, she turns to run from where she came.
You lurch back around the corner to evade its sight. It does not pursue, judging by the volume of its footsteps--but soon you hear a pair of real footsteps approaching from the street.
If it followed you, then whatever unfortunate soul steps into its grasp is bound to suffer the same fate as its prior victims.
But the distinct sound of rending flesh escapes your ears; perhaps truly only you can see it.
You escape by climbing the fence into a blackberry bush grove next to a two-story house. The house is constructed with some kind of blocky, brutalist architecture, and it looks more like a prison than a house, but the address and mailbox at the front lawn says otherwise.
Speaking of which, you're technically trespassing.
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
If guards are any in any way as lazy as my time he will leave in a little while or otherwise get distracted wait him out from across the street
You wait for him to lose interest and leave. Sure enough, he distracts himself by putting a black object to his ear and talking to himself. Under his divided attention, you make it into the building. The stairs are off to the side, while the center of the lobby contains a trio of big steel doors. People emerge from within--but it doesn't look like there is any sort of hallway beyond the steel doors, just a closed-off meditative chamber of sorts.
The floors are clean with black carpets, and the walls are a solid white, with no masonry to be found. The stairwell, on the other hand, is a solid stone that doesn't have many deformations, and the entire column is carved out of it.
Looking up, you reckon it will be a long, exhausting climb. But your home should be up there, and with a key in your pocket you should be able to enter.
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
Well, this is going to be awkward. Well, time to improvise.
"Sure thing, mother. What do you need?
"Gai-san, we've seen the report card. Your dad and I. And believe me, I am worried for you. I don't mean to antagonize you..."
She pauses.
"But you know that you'll never be successful in life if you don't put effort into your schooling. If you don't try harder, you'll end up like Uncle Michio."
You seem expected to know this.
"As such, I am going to require you to show me your homework before you leave at night. Your brother Rico--"
From your room, you hear the door opening in the living room.
"I'm home! Mom!" you hear, along with a crackling from outside in the hallway. You smell... smoke.
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
"Shh! Shh! Someone's coming! Hide!"
Makiko hides near the front window and peeks out a corner of it as unobtrusively as possible.
You peek between a gap in the tables blocking the windows. You see a woman in a modest purple dress, with a yellow scarf. She has an umbrella to stave off the rain. But as the rain changes direction due to the wind, you see something else behind her, off in the distance, a pile of gears, rusted... and standing.
The woman notices the blocked-window and, after knocking and waiting, she approaches the window. You quickly make yourself unseen, losing sight of the strange pile-of-gears thing, but you can hear the woman ask, "What's going on?"
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
Hearing another machine pull up to the house and light footsteps approaching, Nagisa tensed. She didn't know whether the two criminals are returning to finish the job or it was someone else but she didn't cared. All she cared about was making sure that no one could hurt her again or endanger Makiko. Therefore she decided to be sensible and:
Find a good hiding spot and wait. If the newcomer manages to force their way inside, she will hold them up with the makeshift crossbow. If they try anything threatening, open fire.
The newcomer doesn't seem to be the criminals: a hand knocks on the door.
At the same time, though, the criminals may just as well be betraying your trust here. You decide to wait and see if they force their way in.
Makiko looks like she sees something through the window. She dives for cover, and you hear a woman's voice ask: "What's going on?"
For some reason your blood starts to boil in response to the voice. You feel very uncomfortable.
Damage Taken: 0
Wooden Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
Mitsuru continues off the plot away from where she came, she fears that perhaps, as in the past, it can track her down with out sight. Besides losing this beast, she would next like to explore the recent activities of his host body Mitsuru, it will be important to know what she was doing before in order to fit into her prepossessed life.
Continue traveling away but at a reasonable pace that won't draw too much attention. Also check her pockets for a contact book or something to start off her investigation into the past.
A contact book? Though you are able top put the thought into words, the mere image strikes you as odd and... outdated. Your hand reaches for your miniature pocket phone, a curious piece of work with a glass screen and no dial. Instead it has a family of buttons on the bottom of the front as well as a button on the side to turn it on.
You seem to have had former correspondence with a man named Shin Managi, perhaps a colleague, and a couple of other names including Ryo Fuji, Makiko Hamada, Gai Onotoyama, and Nagisa Tsumiya.
A single message from Shin mentions the "Tsukiyomi Academy Ace Robotics Club," and welcomed you aboard at the time. "Club meetings are in room 214 of the L building, 6:30 PM," he noted.
You try to search more, but the screen has stopped responding. You've been tapping the buttons all this time with your fingers, but that doesn't seem to work anymore. The rain on your screen creates the illusion of a grid-pattern of colored dots,
There's a store across the street. "Elektron" is its name, spelled in English. Their logo depicts a yellow sphere with an egregiously smug face. But their storefront says "Electronics," "Tech Support," "Repairs."
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
Start the climb
It seems like a formidable trek to Floor 32, but you embark on the journey regardless.
Floor 1: You run into nobody using the stairs. It seems that despite all the foot traffic, the stairwell lies unused.
Floor 4: Now it has become apparent that your current body is not well-trained. Perhaps you will want to remedy this.
Floor 10: At this point, panting, you look down and ask yourself: What kind of human designed this building?
Floor 20: Struggling with every step, your heart racing, you would welcome any respite just about now. But every step you do not take, keeps you from your destination.
Floor 30: Your legs are trembling.
Floor 31: Almost there! But the last stairwell feels like an eternity.
Floor 31.5: You feel as if your legs are about to buckle.
Floor 31.75: An elderly man emerges from the door on the next floor. He spots your trembling knees and asks you, "Am I daft, or did you--young man--just climb all of these stairs just now?"
After watching you struggle to move an inch further, he offers you a hand. As he smiles, you notice that all of his teeth are golden, and that underneath his short-sleeved light blue shirt his skin looks red and blistery.
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
I knew it. guess it's up to me to turn this body's life around. Wait, SMOKE?
Go out to meat Rico and see what the smoke is about.
"Hmm?" grunts your new mother, sniffing the air. "I don't--"
You head to the living room. This presupposed "Rico" guy set his umbrella in the bin and tucked his shoes neatly within a compartment in the wall.
The smell of smoke gets stronger. But, your mother doesn't seem to think so:
"What? You've been smoking? You know children aren't supposed to smoke!"
It seems odd, but neither of the two persons in the room are reacting as if there's a fire.
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
"She has a yokai of machinery!"
Whisper the above to Nagisa. Creep back to the other room.
As you retreat into the narrow room with the window, the cabinets, and the sink, you hear the woman talking.
"Nagisa, are you in there?" She shouts through the door, testing the doorknob and vigorously shaking it. "Open up! It's late!"
Although you hear the muffled voice through the door and walls, there is another noise that you hear. It sounds like whispering. Answer her, it beckons. Answer her yourself.
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
Turning to frown at Makiko, Nagisa whispered, "What's a yokai, anyway?"
Awaiting Makiko's answer, Nagisa turned back toward the woman waiting outside. Though she wasn't sure, there was something about her that made her uncomfortable. Perhaps the previous Nagisa have had some bad history with this woman. Perhaps she could trust her gut feelings about people. After all, it's likely that there were some memories still left in this body's head concerning her and why Nagisa is feeling this way.
Keep quiet and attempt to remember who this woman is
You are unable to draw back on specific memories, so the remaining possibility is to wait and puzzle it out.
"Nagisa, are you in there?" She shouts through the door, testing the doorknob and vigorously shaking it. "Open up! It's late!"
Nagisa shook her head. "There's no need to mistake a mere machine, a complex tool made by human hands, to be a supernatural creature."
And then, after she's done shouting, you begin to hear it: A subtle grinding of heavy gears, a sound quite unlike those of the sleek, fast-moving vehicles you saw earlier, like an empty millstone turning on itself.
Whatever it is, it's outside and you can't observe it easily from your firing position next to the rear door, being across from the wall of the building that has the window and front door. To your right is Makiko, hiding in the small room with the other window.
Damage Taken: 0
Wooden Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
Mitsuru shelters in the tech store, wipes the screen dry and tries again. Although Mitsuru could probably try to just remember her connections, she'd rather not trust the impressions of her past self.
You attempt to thrust open the doors. PULL, it reads. Better try that again.
You grab the doors and thrust them sideways. Within there are display stands featuring electronics similar to your own. At the counter to your left, a male clerk is describing a piece's function to a mother and her young child.
Over at the far corner of the shop, you spot a high schooler wearing a bright yellow rainjacket. His demeanor bothers you somewhat. Whether it's his wild blonde hair, his tendency to angle himself away from the rest of the shop like he's hiding something, or his awkward location in the shop, something doesn't seem right.
You wipe your phone and get back to browsing your chat history. It seems that Mitsuru was investigating the club previously by asking about the club's activities. Apparently your goal is to build a humanoid "robot," and fight others in a deathmatch--
A shadow tilts over your hands. Looking up, you see the guy from before, staring at you through his glasses.
"Have you met with yours yet?" he asks you.
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
Well time to improvise
Supporting myself on the handrail I force a grin "Just needed time to think and thought this was a good idea"
There must be another easier way up if this man was able to get up here with out assistance but what?
"Heh, I like the way you think, son. Some people just take things too quickly. Then their brain rots away cause they don't ever put it to real use," He places an arm to his hip.
"Well anyway," he suddenly changes his tone. "I've got to get going. If this is all planned, then I bet you're ready to deal with the consequences, eh?"
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
(I bump it and then don't post for 2-3 days >.<)
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
What in the... you know, I'm not even going to question anything else in this world. It'll just confuse me more.
Examine my 'brother' and listen in on the conversation my mother will likely have with him.
Your brother is wearing a sleek black uniform with green trims on the rims and edges. But contrary what your mother implied, people do not set themselves on fire in this world. He seems fine.
Expecting your mother to accost Rico about the necessity of coming home on time and planning trips ahead of time, it comes as a surprise when all she says is "Welcome home!" and then sniffs the air audibly, turning back to you.
"I don't smell anything," she asks. "But, back to what I was saying..."
Through the now-open door in the living room, the hall appears lit with the red-how glow of a blazing inferno.
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
Whispering to Nagisa
"It's speaking in my head. It's telling me to answer her!"
resist the urge to answer. Try to discern where the voice is coming from - from who or what.
There is an odd duality to the whispers. One moment it sounds like indecipherable noise, like heavy, rusty objects grinding against each other. In the next, the pitches align to form human speech patterns. It is like insanity itself has taken hold in your mind.
To help you concentrate, you shut the window, and the noise becomes much quieter and muffled by the glass. With that, it's just an incomprehensible mess in your ears. The whispering is gone.
You hear a thud from the living room, though judging by its muffled nature it probably happened outside close to the door or window. Nagisa looks startled.
You then see a slow flash, and hear a voice in the living room. A third person in the house, talking to Nagisa.
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
Nagisa narrowed her eyes. 'What is she up to now?' she thought as she slowly backed away from the door. Hearing Makiko muttering to herself nearby, Nagisa:
Places herself protectively in front of her and aim her crossbow at the door. Though she still decided to not open fire until the woman shows herself as a threat, that doesn't mean that she cannot react appropriately to whatever surprises she have in store for them.
Through the window, which is near the door, you see a glowing object pass by, and a loud thud outside the door. The sound of a human hitting concrete, and then a pair of footsteps: a second person, walking boldly yet softly.
A hand twists the doorknob, which does not budge. At first, it seems to have given up, but then--
The room fills with light, and shadows dance across the walls. A human figure, the light's source, strides through the door, a girl in white, wearing luminescent robes trailing with long golden tassels, frankly a ridiculous getup compared to what you've seen thus far. She looks like some member of the nobility.
"Who was that woman?" she asks bluntly, apparently unaware that walking through walls is abnormal. [glow=yellow]"Was she chasing you?"[/glow]
You notice a glint in her disappointed eyes as she registers the makeshift crossbow aimed at her face.
Damage Taken: 0
Wooden Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
A chill runs down Mitsuru's spine, she takes a few careful steps back in the fashion that a gazelle might back away from a lion. During this time she recalls all manner of violence that she learned in her previous life but unfortunately for her she has only ever killed people, never a beast of horrible living anguish and darkness.
With a quivering lip she speaks, "You better start explaining. Now."
Locate the exits, run if the beast enters and if this idiot here comes closer pitch him towards the beast with some hand and leg moves.
The beast takes slow steps toward the glass, staring with its cold black eyes, blacker than the rest of its necrotized body.
On the other side, the stranger meets your gaze with his own cold, optically magnified expression. Underneath the raincoat you notice a uniform not unlike that boy's from before.
Again he finds little use for words, stepping in front of you with an arm outstretched to block you. Or is he shielding you?
The beast of shadows, appeased by the gesture, sits down on its front limbs not unlike a dog patiently waiting.
The stranger then outstretches his other arm. At once he gains a brightly glowing surcoat, tinged with purple, and a howling wind fills the store. Your body flinches and you find yourself almost slipping on the now-frozen floor. Looking at the counter you see that the cashier and the customers are frozen, icicles dripping from their arms and chins.
He then turns to face you. "I will explain your situation here," he says. "My name was once Nikolai Abramovich Bazarov. Most likely, you never heard of my country."
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
A little climb never killed anyone but I'm going to take a breather first still got a lot of floors to go
Let the man pass and get my breath back then get to my floor and look around
You finish the last stretch, and make it to your quarters. A spacious living area! To one side is a kitchen, and in it you find an unfinished batch of vegetables being prepared for a meal. Walking into the living room, you find that the space juts out into the outside of the building, with a gigantic window taking up one entire half of the room.
Your room, as well as your parents', are in a hallway to the left, while on the right there is a hallway branching into various rooms. On the right of the second hallway, there is a room for playing board games such as chess, as well as a game where one shoots a ball around with a stick. On the left, there is a small library filled with books, and also an office with strange glowing boxes that give off a hum and emit a cool blue glow.
Inside your room, you find papers (which you can read) which appear to be... aptitude tests of some sort. It seems that whomever took these tests got high marks, and even a commendation from the teacher at some points. The walls contain portraits of famous characters, though you can hardly dig deep enough into this body's memories to find out, and under your bed is a... metal case. Inside there are paper boxes with small brass cylinders the size of your fingertips.
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
That might just be a fireplace, but it seems a bit to strong for one... "Yes?"
Go over and check out the blazing red light... after finishing speaking to my mother.
"Gai-san, I just want you to do well in school, okay? I'm hoping you can start off fresh with a clean slate this quarter. Last year was awful."
She... seems to be done, though there is still a tension hanging in the air.
If you go for the door, it'll be a bit suspicious... so you hang out until she goes to her room. Rico pats you on the shoulder. "Finally got one of those lectures?"
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
Look out the window again to see the other woman and the rusty gear thing. Then peek out at the lady talking to Nagisa. If she spots me, bow very low to the floor.
You can't see the woman, as the small window is off to the side of the little home.
(https://s1.postimg.org/7zpdzo4anj/Layout_building.png)
You are able to see the machine yokai by sticking your head out of the window. It looks more like a person now that you see it clearly... a statue made of scrap metal and rotating discs.
Its head swivels toward you, so you recede into the building.
When you peek out at the lady talking to Nagisa, she notices you right away.
"But there are... two of you?" she quips.
"There's only one spirit outside. Which means that one of you shouldn't be getting caught up in this..."
She seems to be wearing robes of the glowing variety, dressed like a performer, or perhaps some kind of priestess. And in her hand is... a firework? The fuse is lit.
"But which one..." she mutters to herself.
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
Through the window, which is near the door, you see a glowing object pass by, and a loud thud outside the door. The sound of a human hitting concrete, and then a pair of footsteps: a second person, walking boldly yet softly.
A hand twists the doorknob, which does not budge. At first, it seems to have given up, but then--
The room fills with light, and shadows dance across the walls. A human figure, the light's source, strides through the door, a girl in white, wearing luminescent robes trailing with long golden tassels, frankly a ridiculous getup compared to what you've seen thus far. She looks like some member of the nobility.
"Who was that woman?" she asks bluntly, apparently unaware that walking through walls is abnormal. "Was she chasing you?"
You notice a glint in her disappointed eyes as she registers the makeshift crossbow aimed at her face.
"Your guess is as good as mine. In fact, I don't even know what she was trying to do," Nagisa answered as she continued to keep her crossbow pointed at the strange woman. Sure she knocked the previous woman out, whatever her motives are, but whether she is a friend or a more dangerous enemy remained to be seen.
"I don't even know what's going on anymore," Nagisa continued with a sigh. "However, I digress; what are you?"
Nagisa keep the crossbow aimed at the strange woman as she await her reply.
(OOC: Whoops)
"Hmm. When there's a spirit hanging around, there's bound to be a potential recruit," she replies, glowing with a hint of enthusiasm, a sudden shift in character.
"But there are... two of you?" she watches Makiko staring from the corner.
She conjures a tiny rocket out of thin air in her hand, lighting the fuse through some unseen method.
"But which one..." she mutters.
Damage Taken: 0
Wooden Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
"You killed them?" Mitsuru askes meekly.
This body is so frail and useless.
The empowered stranger's eyes drift toward the counter.
[glow=purple]"They believe themselves to be frozen,"[/glow] he remarks. "That is why they are not moving. But if they were really frozen, you are correct in that they would be dead."
He pulls his hand back, and his robes vanish in an instant. The frozen people remain.
"I fought for the man who starved my family to death, cheered on by the masses. The only thing I hated more than my country was the enemy," he explains, looking past you.
"Though my comrades abandoned me inside that encircled city, pinned by an entrenched and hungry enemy. Perhaps another man, whose morals hadn't been eroded by nihilism, would have gone to heaven instead of being returned to this world."
He looks at you. "When I received this body, I was also stalked by an apparition. But then I realized that the apparition only appeared so due to my psychological presumptions; when you speak with yours, it should all become clear."
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
( Skipped, sorry :( )
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
"I suppose so. She does have a point though. This quarter will be quite different."
Free of mother, head over to investigate the blazing light.
You assert yourself out the door once Mother heads off somewhere else inside the house and Rico goes to his room.
You start choking and your eyes begin to water. Raging flames cut off both ends of the hall from both sides, only meters away from where you stand. All possible escape routes are cut off.
And yet something strikes you as off. Rico just walked in from the hall...
In all your confusion, you happened to miss the creature at the end of the hall, covered in gleaming feathers. A total of IX heads on long, scaly necks meet into your gaze from the end of the hall, staring with deep-set eyes covered with milky-white translucent eyelids. A single clawed leg steps forward, digging into the stone flooring. Its feathered wings are folded up against its side, the crimson feathers blazing with fire to the same extent as the surrounding inferno.
Rather small for a mythological beast of legend, but it's certainly bigger than you.
Your attention becomes divided by a red-haired spellcaster on the other side of the hall, dressed in an ice-blue uniform. A flurry of glassy orbs float just inches past your head, exploding into a spray of water over the burning creature, then rapidly solidifying into a web of icicles.
"Been waitin' on you for a while," he shouts. "Come along, before the nasty bugger gets out of that,"
He reaches out his hand.
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
"Th-the yokai didn't belong to the other woman?"
"Yokai? That's a strange thing to call them. I guess you're the one?"
The girl points her fist at Nagisa, and lets the rocket go. It whizzes across the room leaving behind a trail of sparks, and it explodes right in Nagisa's face, sending her flying into the wall. She crumples into a heap and drops her crossbow,
"Don't worry, she'll wake up as if nothing happened," she tells you, grinning warmly. "Now, about this 'Yokai'..."
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
Confused by the strange woman's musings, Nagisa lowered her weapon slightly, more bewildered than tensed though she still kept up most of her guard. Listening to Makiko muttering about something grinding against itself outside, Nagisa flinched when the woman materialized a small cylindrical object in her hand. Immediately sparks not unlike those of a lit fuse on a bombard erupted from its base.
Quickly leveling the crossbow at the woman's chest, Nagisa continued. "Mama del Cristo, what are you talking about? Recruit for what? First the two hitmen who's nearly killed me, then that woman and her strange contraption, and now you. Are all of this weirdness due to this 'modern world' or are you people the exception?"
Await the strange woman's answer
She looks at Makiko and responds to her--and then promptly launches the cylindrical object toward you by some means. It explodes in your face, and knocks you back against the wall. Your vision flashes, and then the next thing you know you are slumped against the wall, your crossbow on the floor.
You still have some sense in your arms and legs. Quite frankly, you're surprised you made it this far today, what with being shot once and now this.
You hear her say: "Don't worry, she'll wake up as if nothing happened. Now, about this 'Yokai'..."
(Hint: Magical attacks bypass normal defense. To block, you can allocate defense to an attack you are expecting.)
Damage Taken: 4
Wooden Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
(Skippe)
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
take the box and and metal object and put in my bag then explore the rooms there is looking for a snack and somewhere to clean up
(I have a feeling that my body did something illegal, killed himself then got me stuck with the clean up.)
(But in anime, your friends are always willing to take you in while you're hiding from the police!)
The box is heavy! Much heavier than it looks. It also doesn't seem to fit well in your bag, not without making it huge and bulky. You find that you can stuff it inside, although it looks extremely bulky and is bound to raise suspicion.
Inside the room you find a closet behind a mirror, the only hint being a small raised piece of mirror that acts as a handle. Inside there are uniforms, all of them clean, as well as other clothes. Some of them look like commoner's wear, while others look more professional.
First, looking to clean up, you find a room adorned with pearly stonework, which has another of those ceramic fonts that you saw in the large building from before. There is also a large tub with a similar faucet, presumably for bathing given the room. There's also a white chair with a thin lid over the top... you already have a vague idea of what it's for.
(You can choose another uniform or normal clothes.)
Then, you explore the house and kitchen. There's a white crate inside the kitchen, and to your surprise an icy wind flows out of it when you open the door. Inside there are foodstuffs of all kinds in cold storage, ranging from thinly-sliced meats, to vegetables you've never seen before (and some that you have) and packages of long, brittle, bread-like sticks called "noodles." The instructions on the box say to put them in water for a minute.
Inside your pocket, a piece of glass vibrates in your pocket, displaying moving pictures, and a face you feel that you recognize. You remember the long, light-brown hair... it was that woman from the building before! She is apparently your mother, according to the mysterious device.
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
"After everything that's happened thus far, this is more along what I would call 'normal,' oddly enough."
Grab the mans hand and follow him, away from the beast hopefully.
The boy, about your age, yanks your hand and pulls you from the doorway. There is a stairwell that is still accessible despite the blaze.
"Come on, we need to meet the others." Others? You barely have time to think before you are forced down a lengthy descent to the first floor.
No sign of the blaze elsewhere. It seemed to have followed the creature.
At the bottom of the stairwell, you are taken to the exit, right outside the building. There are four new ladies and gentlemen, all appearing as old as you are. But far from a motley crew of eager compatriots, they look rather dejected and hardly interested to see you.
All of them are wearing uniforms, the two boys wearing something similar to what you saw Rico wear--a black blazer with trims that are green with a hint of turquoise, and smooth black pants. The girls wear the same blazer in addition to teal-green skirts.
"This is Shinji's replacement?" says one of the girls.
"Well we ain't picking and choosing, lads," says your guide, still dressed in his ice-blue getup. "Well then, I don't know your name," he says to you, "But why don't you introduce yourself to my pals? I'll give you the rundown later."
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
Makiko listens quietly, attentively.
(See below)
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
Still a bit annoyed, Nagisa raised an eyebrow in curiosity when the girl mentioned them dying before. Perhaps she is on their side.
"Yes," she finally answered as she removed her hand from the wooden rod. "In fact, I don't think that these are our current bodies. Somewhere in another... time, we were different then. I remembered working for an inventor in Venice. Anyway, you seen to understand what's going on more than I do."
Taking a deep breath, Nagisa then:
Asked a few questions such as who was the girl, who was the woman she knocked out, and what are the nature of these 'monsters'.
"These monsters aren't something the world knows about. Only we can see them, those of us who were reincarnated," her speech seems well-prepared.
"Something about the total energy of our past life's experiences. Plus, you had the dreams, right? The dreams you had when you were dead?
I died a child, in a fireworks accident. And I guess the gods have a sense of humor, because I woke up in the biggest festival I'd ever seen. Except there were no people. Fireworks going off, day and night."
A spark fizzles above her open palm. "Lo and behold, I can bring those with me now. A dozen at a time." She tosses aside the firework she just made.
"But our magic doesn't really exist. Not mine, and not the magic I'm going to teach you to use. It can knock people out at best, but once they wake up it's as if nothing ever happened.
This isn't so for the monsters. We started off as a group of buddies all running away from the monsters that followed us. One day, my best friend turned up dead. Her body was incinerated, just like that. And the monster that chased her into this world? A red salamander. It breathed fire. Do the math."
...
After the explanation, she extends a hand.
"Well, I'm Youka. Nice to meet you," she drones. "That woman's going to wake up in a few minutes, so how about you two get... home. You don't... live here in the shrine, do you?"
Damage Taken: 4
Wooden Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
Mitsuru smiles through her quivering,"The Russe don't go to heaven."
"Perhaps we have more in common than I originally thought."
The teenager's pale face cracks a half-smile.
Go to the beast. "Are you going to kill me?" She asks her old enemy.
The monster enters through the door, a human arm extending from its body and operating the door handle.
One of the many heads on its body hisses at you. "Of course not, Ryzard. You plan for everything. Your own death is just a contingency."
"Ryzard? You were from Poland?" quips the Russe.
Another head speaks. "There is nothing so crude in store for you. Actually, you must hear this proposal:"
And a third: "This world holds many adversaries. Not to I only, but also yourself. If we join forces, you can protect the world you love,"
A fourth head finishes, "And I will protect mine."
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
"I just needed to get away from things and took a long walk sorry I didn't answer before. "
Return the box to its hiding spot
She sounds immensely relieved.
"Really? That's a relief. Is your phone charged?"
While you're on the phone, you hear a cat hissing in the living room.
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
"Well then. My name is..." What was the name on the card again? Wait, I remember. "...Gai Onotoyama, pleased to make your acquaintance. And I have no idea whats happening right now."
"No worries, Pal!" one of the guys responds, walking up beside you, putting a hand to your shoulder. "It's just your fault for not being attentive, that's all! Makoto's the name." You notice that his medium-length hair is an unhealthy shade of lime.
"I believe, in this culture," declares one of the girls, "you refer to acquaintances by their last names first. On that note, my name is Kishi Memoto." She is smiling, perhaps out of politeness. A rogue lock of hair droops between her eyes.
"Don't worry about him, it's nothing personal," says the other guy. He looks fairly normal for a member of his social class, except for the fact that he is wearing strange glass loops over his eyes. "My name is Ogino Tagashi. You can call me Tagashi," he offers a handshake with a friendly smile. "I'm not a fan of this country's rigid culture!"
The short, black-haired girl who badmouthed you before now reluctantly introduces herself. She wears a white wool hat over her hair, presumably because it's cold. "Hey. I'm Mako Sekine."
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
I don't know where i live. I awoke in the park.
"Well, you have a phone, don't you? There's got to be an address you can go to. It'll show you a map," her luminescent robes vanish. Now she is dressed quite similarly to yourself--the same jacket, skirt, and everything.
The 'phone' she referred to is just like the glass tablets you and Nagisa had. There are minor differences, but the form factor is identical. Hers has some sort of puzzle, however, that you must solve before using it. She unlocks it right away and shows you the navigation feature.
"The city is divided up into streets and avenues. If you know those, you can get to the general location by following the instructions. Now you can check your address book and see if 'Home' is on the list."
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
Shaking the girl's hand, Nagisa finally relaxed for the first time since the hitmen's arrival.
"If this is a shrine then that would mean that I have a home," she said as she let go of her hand and picked up the crossbow and ammo. "However, if these 'monsters' are after us, I'm afraid that I don't currently remember where it is. I did woke up in the body of a girl who'd inhaled herself to death on household chemicals after all."
Pausing, Nagisa continued, "Do you have a place where we can go?"
"Well, I do have a home,"
She closes her eyes for a bit, and clasping her hands together, she dispels the glowing robes around her, wearing a school uniform underneath with a black blazer and a green skirt, the jacket having trims the same color as the skirt. Her hair transitions out of a glowing yellow to a golden blonde.
"But our true meeting place is the Ghost Hunting Club at school. It sounds like you'd have obligations, but it's really just a front. Every week we go hunting for monsters as a team. You two could learn the basics there!"
She looks toward the door. "That gear monster should be gone by now. It's too weak right now to fight an experienced soulcaster. But what I'm really curious about, is why there was only one monster when there are two of you..."
Hiding the crossbow will be... difficult.
"That'll be useless against them," she claims. "Kind of unfair, when you think about it.
Only magic works. But don't worry, I'll walk both of you home if you want!"
Damage Taken: 4
Wooden Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
The beasts cryptic speech prompts many questions, "Your world? What does either world need to be defended against. And these adversaries, are they not around us? Is this not a dangerous way to communicate?"
"And you Russe, how do I know this beast of mine is not a beast of yours placed into my mind?" Mitsuru has every intention of teaming up with her 100 year old ghost, but she would rather keep the ties of loyalty fine, she can't risk contracting her beast to this Russe that she knows so little about. What's the point of contracting a beast controlled by my preconceptions. She looks back at the beast, That must no longer be the case then...
Mitsuru's defiant face gives way to a calmer one, "... eh, yeah, I'm Polish- Was Polish, I mean." She can't expect answers with giving a few at least.
There is one more question, or conclusion rather, with the greatest implication out of all of them, one that although she feels the answer to be obvious to all she still is afraid to ask, as if the mere verbalization of it would conjure distrust in her potential allies. She'd rather not seem to eager. If me and this russe both went such similar occurrences, there is no way that I could not also have come across new abilities.
I want to know just how similar we are, this beast and I. Perhaps he is the key to power.
"Would you rather be interrupted in your sleep, when no-one else is around?" it says.
You ask the Russe a question. He chuckles, but holds off on his response. He wants you to finish your talk.
"I require nothing of you at this point,"
"But there will be a time when we meet again. At that point, you must be prepared to answer--"
"--are you willing to give this world up for a faint glimmer of hope? Or would you grasp for every last ounce of strength you can muster, hanging on despite all odds?"
"You will decide your adversaries. Those who love this world, or those who love the next."
...
"The beast does not know whom it will fight," declares the Russian. "It can sense what is to come, but since those experiences do not yet exist--" He raises his fist.
"If you join us, we will have you informed. Tomorrow, after class--come to the Geography Club."
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
"Yes I'm home at the moment and I'm going to have a nap after feeding the cat. See you soon."
Check on the cat then grab something for it to eat out of the cold box before having a nap
You hang up and approach the living room. The cat is on a couch, but her head is raised and staring at the window.
Immediately you sense another presence, staring right through to your soul. You hear a lit fuse crackling behind a couch, and along the window's rim you see three faint glimmers fixated on your throat: two eyes and a sword.
(Distribute 5 dice to roll against: The fuse, the sword, or other physical attacks)
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
"Pleased to meet you all. So, everyone here is from a different time period as well? Interesting." Gaius turns over to the blue-robed man. "So, do you mind explaining what that beast I saw earlier was? And why I was called back from death over MDC later, into the body of an adolescent?"
"Six days," says Mako.
"I died less than a week ago. Not far from here, either."
Everyone except Makoto holds back a grin.
Attention turns to the teenager that brought you here. His sparking clothes do naturally tend to draw attention, but... you don't recall that he gave you his name. Also, his face looks different from the others side-by-side. He must--err, his body must be from a different land.
"Argh, I almost forgot. The name's Chen Miller. Coming from the 4th century, I can't imagine you're familiar with Australia--"
"It's a country full of badasses, basically," says Makoto.
"Yeah, well I'm cool with that," Chen continues, chuckling with the others. "Funny thing though, I'm one of the lucky few who revived as a fellow countryman. Everybody else gets zipped across the globe.
Makoto got killed in some Civil War some CL years ago. Memoto's from the French Revolution in MDCCC. Tagashi--well you ought to know ancient Greece, eh?"
"Eh? It's not like I was some philosopher or anything," Tagashi gleefully responds.
"But the truth is, you're not here by some random chance. Oh hell no. That creature up there followed you here from the afterlife. The flames and all that--it was just to lure you out into the hall. If we hadn't caught wind of it..."
He shrugs. "Methinks it's trying to eat your soul or something."
"So long as you stay next to other people, the bastard won't bother you that much. If he tries to pull something, let's just say that drawing people's attention isn't a winning strategy."
Memoto continues the conversation.
"We're part of an organization that investigates these monsters that end up chasing people who have been revived.
As far as we've gathered, there's no telling what the monsters usually do. Some of them don't actually end up causing harm, but other times, people can get killed...
There's no reason to let that happen. So we train people to use the same kind of powers that the monsters use."
She outstretches her arms, and in an instant she conjures a scarlet dress and a staff wrapped in thorns.
"As long as people can defend themselves, the monsters tend to lose interest. We go out and hunt monsters and recruit people at night, because at night is when most people like us first appear."
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
"When I looked before, it showedd me pictures of kitties. Can you show me how to do that too?"
Makiko leans in close and chats excitedly with the mysterious girl about her 'phone,' and attempts to locate 'home.'
"Nagisa, maybe you could come home with me? I don't know if my family will like it, but maybe they will be okay, at least for one night?"
"Home" is somewhere close to the city outskirts. A small home surrounded by woodland, with no backyard and a dirt road.
The phone kindly tells you that the nearest bus stop is a 20-minute walk away. 'Bus?' It seems that there are wagons that carry people between scheduled stops. You simply have to wait for one.
"Oooh! I know the perfect site for that!"
She directs you to 'scribbit.com,' a sort of address that doesn't take you to a real place, but rather to a 'web page,' where you can make pictures of kitties show up and also browse various happenings around the globe.
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
Yawning, Nagisa dismantled her crossbow, keeping only a few sharpened sticks. It was a shame to get rid of such a wonderful machine, especially if it was the first contraption she'd built since essentially coming back from the dead. However, she was still confident that the technologies of this world will enable her to craft masterpieces that even the great Leonardo da'Vinci wouldn't dream of, let along her selfish master.
"Teach me too," Nagisa said as she showed Youka her phone. She was getting sleepy. "Perhaps I can find clues relating to Nagisa life after I get some sleep. Nevertheless, you must also tell us where this 'school' is as well."
When Makiko spoke, she replied, "Of course, now that we know that otherworldly creatures want us dead perhaps we should stick together. Maybe I can make up an excuse to my parents or something."
Suddenly, Nagisa realized something. Up to this point, Youka had spoke about a gear monster just waiting outside. Only Nagisa didn't see it, though Makiko claimed that it spoke to her through her mind, urging her to open the door for the woman. Whether the woman was working in cahoots with the monster or it was an opportunist who wanted to get in was out of the question. What mattered was that if it was a machine-like being, then...
Ask Youka more about the monster and whether the creatures chasing them take upon characteristics relating to their past lives.
You watch as Youka gives Makiko a full-tutorial--all the while you lean over and try to see what they're doing. You see pictures of cats. "Just about everyone in the city your age goes to Maegashi High. You can look that up too," she mentions as she returns to the cat website.
Finally, she distances herself from Makiko and answers the rest of your concerns.
"Firstly, my job is to recruit people and teach them how to defend themselves. Once you can do that, you're not really in danger anymore. And even if you are, other reincarnated people can see magic too, so they can help also.
Secondly... that monster out there looked like... you weren't close to Leonardo da'Vinci, were you? They do reflect the person they chased in. But I really don't know why there was only one, if both of you are Awakened."
She folds her arms. "The Lost Ones organization has the official position that the monsters are trying to merge with your soul, to become one being. Naturally, that means that whatever monster happened to chase you into the world is gonna be looking for a compatible soul. Does that make sense?"
Damage Taken: 4
Items:
Wooden Sealing Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
"Perhaps that would be best." She answers the beast.
Mitsuru nods at the Russe. Geography club, ok. Maybe it's time to head back and prepare for school, whenever that is.
He nods back.
Before leaving the store, he approaches what looks to be a miniature camera perched in the corner of the room. He looks around under his robe, checking his pockets for some kind of hex key and using it to remove a piece of film from the camera.
...
You head back to your apartment nearby, watching every avenue for more of these beasts. The door to your apartment is locked and you don't have a key. You happen to look up, and notice an oddity in the window of a nearby building, roughly three dozen stories up. It looked like there was a flash of white light, and then a yellow flash not unlike a grenade going off inside the room. The window didn't break, though, or else there would be glass shards raining down onto the street.
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
draw the club and ready myself to swing at the sword thing wait for it to come to me (5 dice)
Um, the fuse--
POOF
The living room fills with puffs of smoke. (2 => 0) Granted, it seems like it was a dud, but it may have been a good idea to watch out.
...Since you were concentrated on the incoming attack, the smoke doesn't hinder your resolve. Off he goes, your attacker flying at you with tremendous speed (He uses all 3 Presence to move toward you). You draw the only weapon you have, the metal object with a grip for your index finger, and swing it into your opponent's oncoming path.
BANG. Something snaps like a bow being loosed, so loud that it causes your ears to ring. (4 => 3 - (5 => 2) = 1) Your wrist feels like it shattered from the blow, but the pain subsides instantaneously.
[7 => 4 - (3 => 3) = 1] Your attacker seems just as unfazed. Behind you, his sword is extended at his side, surrounded by smoke. You're sure his weapon made contact with your club... but then again, the worst wounds don't hurt that much. At first. You learned that the hard way.
His head is turned sideways, the one eye reading your gaze as you read his. You sense that he is waiting for you to strike in order to make a counterattack.
(You can spend Wit on an attack to mask your own moves--the rest of it goes toward reading the enemy's)
(3 speed was converted into attack (for both sides) this turn)
Damage Taken: 1
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
"First appear? How many of us are there? And how do you find them anyway? This city looks gigantic, can't be easy to find anything here."
"Eh?" he mulls for a bit. "Who knows?"
He points to you.
"It was pretty easy this case since we can see 'em. The flamey bugger and kin. Smoke pouring out the windows, lotsa red glowing here and there. Not always so obvious, but hey we work with what we got."
"At school we have a club for people who can see them. It's so we can stick together and coordinate our activities so they're more efficient. Searching the whole city isn't hard since there's a similar club at every school," Memoto adds.
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
"Okay. I guess I am ready to go ... home. Unless you want to begin teaching us magic now?"
Makiko readies to leave for the bus stop, but waits for Nagisa and the girl to finish.
"Hey, as long as you stick to people you'll be fine. I'll walk you both home--it looks like each of you has a place to go.
But once you stick to people you won't get attacked. It's not in their nature to cause a ruckus."
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
"Well, Leonardo died just a few decades before I was born and he become pretty much my role model since my apprenticeship to an asshole 'inventor' who keeps stealing credit for my inventions. Sooooo unless Makiko here is intimately familiar with mechanical 'yokai', that demon must be actually looking for me." Nagisa answered with a grin. "As for why only one demon showed up, perhaps Makiko's monster haven't found her yet?"
Taking a mental note of this scribble.com 'web address', whatever that is, Nagisa also committed to memory how to locate her home on the device which she immediately did.
"Since my 'friend' on the porch is about to wake up soon, are there any... hrm... simple 'spells you can quickly teach us on the way to the bus stop to scare away any demons or something?"
Regardless of whether Youka can or cannot quickly teach any simple spells, Nagisa and Makiko must get to the bus stop. Preferably, Nagisa can identify the unconscious lady on to way out, either through rifling through her pockets for identification or through a sudden realization.
Outside, the man of gears that Makiko and Youka talked about is gone... and you don't see any footprints of any sort that could be attributed to a metal behemoth, not in this weather at the very least.
In response to both you and Makiko asking about learning magic, her answer is: "In due time. It's not something that's intuitive at first, and also it can be kind of random.
You might have even used magic to a limited extent already, without realizing it. It all depends on what you were dreaming of in the afterlife."
With that, she stearts to head toward the bus stop. "I'll guide you there through the park. Looks like both of you live near each other, so we'll split our own separate ways afterward. Also, I suggest doing something about..." she looks at the fainted woman as you rustle through her pockets.
She has an ID card. The name: "Tsumiya Murata." Age: 53. The address is also... familiar. It's--it's your home!
"...oh. Wow, I'm sorry."
Damage Taken: 4
Items:
Wooden Sealing Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
Great. A camera. Mitsuru frowns, regrettable, but the information she gained might prove to be worth it. She must act quickly to leverage what she learned, she has to increase her arsenal of knowledge and tools quickly, especially in the face of the prospect of meeting more of these reincarnated folk. I must speak with that beast again before I meet the Russe again.
What if he lied about the limitations of his powers?...
The sudden flashing from the building intrigues Mitsuru, though she is hardly alarmed given the number of bright flashing lights she has already witnessed in her short time in this future japan.
Check under mats, behind decorations and other sorts of places for a key, then regardless, head over to the suspect building. What kind of building is it? Does it have a public lobby? If so enter, if not try to enter through the main entrances anyway.
Y--you, umm... you...
You can knock.
But forgoing that line of thought, you instead investigate the strange state of affairs on the 30th floor of the offending building. Strange lights flashing in a way the other lights aren't.
You enter the well-lit lobby, glowing with warm yellow lights that are soft to the eyes, and to your relief, there are elevators. You don't know how fast, but given the volume of people walking in and out at the moment, as well as the delays, they seem to be able to service quite a lot of people, rather quickly.
You can't help but pay some heed to the scenery. An indoor garden bounds the entry walkway, and at the center of the room is a real, living cherry tree, its blossoms whisked away by an artificial column of wind blowing toward the ceiling.
The building has fifty floors, but you're not sure which of the handful of floors around the 30 mark the light appeared in. Perhaps there's a way to pinpoint the events quickly. You recall that the Russe walked off toward this building as you headed toward your own home. His appearance sticks in your mind.
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
Take my finger off the finger grip 'Some sort of ranged weapon like a crossbow maybe.. damn I should have checked what I had earlier no time now'
Take a quick glance around (Use wits?) for throwing objects and focus on countering it hard when it attacks
"So monster you bring me back from the dead just to kill me your self? Seems like a waste of time."
Try and distract it to buy time
If your mother returns via the stairway, then you've got a lot of time on your hands.
You split your attention on the fight and look around for any quickly-throwable objects. The chairs are an obvious bet, being lightweight and made of metal with some kind of hard leather seat that looks like it could hurt. The coffee table sports fruit, including a spiny one with sharp, blade-like leaves. You've never seen any of these before.
Not too heavily-distracted from the fight, you steel yourself and find yourself at a standoff. Your eyes gaze into It's, and then you realize that the monster looks--and feels--much more human that you'd originally thought. Clad in assassin's black, armed with rings of barbed wire and various sharp objects at his belt suitable for throwing, he wields a blade like a human would, guarding his vital spots with the finesse of a skilled warrior. Half his face is covered--you would take it as an opportunity to strike, you opponent having little depth perception, but part of you hesitates for the same reason a wise general picks his battles: you never know what he could be hiding.
(You use Wit for searching and Power for actions like throwing--but you have to specify how much Wit to use.)
Damage Taken: 1
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
"So, let me step back a bit. Today, I died in flames, spent over a millennium in some short of burning limbo, only to be revived in the body of an adolescent who slacked at his studies, in a world with strange magical tablets, iron horses, prevalent schooling, blinding neon torches, and delicious food. I am being followed by an oddly-bashful flaming beast, only to be led into more people from the past, also in the bodies of adolescents, who meet up after studies to track down and fight said beasts."
"And to think, when I woke up that morning, I told myself things couldn't get any stranger then seeing a bear praying at an altar."
Mako sighs. "Eeeeh... it's been like this every time now..."
She stares down at the ground, more of a reflection of her personality than any particular disdain toward yourself.
"Don't sweat it," Makoto pats you on the back.
Without forewarning, Chen interjects by quickly raising a hand.
"We're not the only ones--"
"Ara ara," a pair of unfamiliar footsteps, uneven in gait, slowly approach. "I see you brought the whole team with you,"
It's an old man wearing a light blue shirt. He is smiling, showing golden teeth as he looks down on you from the grated floor of the building's outdoor second floor, right above the team.
The other souls with you all enter fighting stances, except Mako, who seems new to this.
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
"Is it ... is it your ... Nagisa's mother? M...maybe we better wait until she wakes up and escort her home."
-whisper-
"Maybe she's the reason Nagisa killed herself. But ... you are not really Nagisa, so you can probably handle it."
back to a more normal voice
"But you can still come with me. We can leave her to wake on her own. She has one of these magic chariots after all."
Makiko will either help Nagisa get her mother home, or will take Nagisa home with her, or will go to the bus with Nagisa and the girl and split up when we get near home, depending on Nagisa's decision.
Youka steps away and watches at a distance. She picks up a bag, which she seems to have left behind a fair distance from the shrine.
Then, Nagisa looks to drag her (...adoptive?) mother back into her vehicle before setting out. Youka smiles. "Thoughtful of you to leave her in a cozy place," she says, before suddenly unfolding an umbrella, a kind you've never seen before. It's so small it fit right into the bag!
"Well, shall we go?" she says, smiling.
(See below for a continuation)
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
"Don't sweat it, Youka," Nagisa finally said once she recovered from her shock. "Who knows what I would have to deal with if you haven't knocked her out."
"As for why Nagisa would commit suicide, maybe you're right, Makiko," Nagisa said as she replaced the identification. "When she first arrived, Nagisa's body really felt as if she didn't want to be anywhere near her. Of course, that could also be because she is overbearing toward Nagisa. For all I know, Nagisa could've killed herself over depression or something else."
Glancing toward the self-propelled machine in the driveway, Nagisa took a deep breath and continued after processing what she'd just discovered. "Regardless of how Nagisa felt about Madre Tsumiya, it'll be a shame to leave her lying here. Let's put her back in her machine and be on our way."
With help from the other two girls, place Ms. Tsumiya back into the car without waking her up and continue onward to the bus stop.
(see above first)
On the way to the bus stop, Youka starts chatting about school.
"Since it looks like you two just arrived, I'll tell you now: At 8 a.m. every weekday, you'll meet in a homeroom. I'm not sure which one, but I don't think we'll be sharing classes--I'd have been classmates with the old Nagisa and Makiko, after all. But there's a good chance you two share a room. I'll pass your names on to my comrades and message you tomorrow with whichever rooms you're supposed to be in.
Oh, and a piece of advice: try not to stick out. There's people out there who'll take advantage of a pair of confused souls. They might be your former friends, too. Just put on an act."
...
The three of you end at a bus stop in a crowded city transit center. "Both of you are taking bus 231." She glances up at a sign. It--the sign changed, just seconds ago.
"Looks like it's twenty minutes," she says, looking a bit sad. "Mine's coming up shortly. I guess this is it for today." She steps off toward another platform. A busload of young schoolchildren, dressed in white and purple school uniforms, pours out of nearby bus, and suddenly the transit center is a bit... crowded. The charter bus they entered from pulls into a private road, and inside the bus you notice some sort of tree through the window. Makiko would call it "bamboo."
As the schoolchildren take their places on the platform, you can't help but notice that the two of you (or perhaps the younger students) are attracting strange looks from adults across the platforms, both men and women. A small child pulls on his mother's scarlet dress and moans, pointing in your general direction, "Mommy, why do those guys stay so long at school?"
"Because their parents made them" she tells her kid. Her eyes then meet yours. "Except those two, I don't know what they're doing."
Damage Taken: 4
Items:
Wooden Sealing Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
Look for a pamphlet or some kind of indication of what this building is. Also note what kinds of staff there are here, and what they have. Also Mitsuru looks for a security room of sorts.
My 21 century instincts are telling me their must be some kind of camera room.
Text made of solid gold (Or perhaps plated. You never know with the rich types) on the wall reads: "Arveyda Tower -- Residential," implying that there's a non-residential section. You wonder.
Time to surveil!
You take up a position in a not-too-suspicious location sitting nonchalantly on a bench under the tree. A stray blossom lands on your face and you scrape it off, leaving a white puff on the hem of your attire.
You peer over the granite ridges and walkways, through the sparse crowd, to find a man in blue walking into an "authorized personnel only" door on the far side of the building. He wasn't carrying anything in particular.
There's a janitor near you cleaning blossoms off the floor, but he is wearing a different uniform entirely despite sharing the blue coloration. No helm either.
Inventory:
Backpack with a bunch of books
Umbrella
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
Time to go on the offence I cant wait around together. Throw my backpack at him as a distraction rushing in after it and smashing him (2 wits to hid actions)
You toss the backpack and rush in. (3 Presence -> +3 attack dice with -2 to rolls due to exhaustion)
[Backpack roll: 3 => 2 - (3 => 2) = 0] Just as you are about to make contact, you are met with a point of glinting steel punching all the way through your bag--bringing it to a halt. (He blocked by attacking!?)
The other entity discards his sword and the bag itself, and the metal object with a grip that you stored earlier falls out and slides across the floor. Your opponent tilts his head, and in the split-second you have you realize that he is looking toward it. Is it truly so important?
Both of you have come to a halt. You lost all your forward momentum stopping at the blade. Your opponent dodged back--nullifying whatever kinetic energy advantage your quaking legs gave you. (he also used 3 Pc)
But. He lost his weapon. That's progress enough. You're at less of a disadvantage now.
[Attack action: 2 => 1 - (3 +> 3) = -2!] You strike with both fists at your now-unarmed opponent, but he steps sideways, kicking at your leg to trip you. [5 => 3] You react just in time, and now you've switched places. His left arm is extended toward the bag on the ground with its contents spilled. It seems he is going to go for the metal club, and not the sword, and he intends to use it.
Damage Taken: 1
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
Gold teeth? Now that's just tacky. And impracticl, it'd be so heavy. And expensive. Whomever this man is, no-one else seems to think him an ally.
Enter a familiar battle=position, and stay quiet.
"Are you guys okay? Take it easy--panicking is the worst way to go."
He assumes a traditional karate stance. "I mean, if this is how it's gonna be..."
His weary eyes contract into tiny dark swirls. "But I heard everything, you know..."
A net of ivy rises up out of the ground. They grasp at your feet, and soon you find that there's nowhere to step. Not without tripping, or falling further into the trap...
Chen, still clothed in dazzling blue robes, tosses some glass canisters at his feet. The plants freeze... but they rot away in an instant and new ones take their place, roots digging into the original. Soon he is trapped too.
Makoto grins. "This all you got?"
He dons a light-green army coat, (https://s-media-cache-ak0.pinimg.com/736x/df/ae/93/dfae93d0e82780bfc988275db0ee826a.jpg) and zombies crawl up out of the dense flora, wielding strange missile weapons that punch the old man full of holes. The man gets back up, bleeding from many gangrenous holes in his body, and merely shrugs.
The zombies' flesh rots off and they are reduced to skeletons. Their rifles drop into the web of ivy, gripped by disembodied skeletal hands, and small sprouts begin to propagate through the grain of the wooden stocks.
Memoto, whose new midnight cloak makes her almost invisible if not for the nightshade blossoms embedded in its fabric, dashes into the air with frightening agility. "Two can play at this game!" she shouts while in the air, gracefully landing behind the elderly attacker. She hurls a volley of thorny bulbs, which stick themselves into the old man's skin and inject a deadly venom, causing the skin to swell with many blisters.
But those blisters burst instantaneously, and the old man finds himself unimpeded by the damage to his exterior layers. You can feel the glee in his expression--and the sordid realization in hers.
Tagashi breaks through the layer of ivy atop a column of marble layers, unfolding like the very earth flowering beneath his feet. But the rock crumbles, infested with roots, and he only barely manages to hang on to the bottom rung of the next floor's guardrail.
You... Seeing your would-be friends like this, unable to do anything about it yourself... something's burning inside of you. A feeling of deja-vu, perhaps? Or maybe...
Just maybe...
A hand, reaching out of the burning rubble. It's offering you a chance--a second chance.
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
Be invisible! (not literally). Look inconspicuous. Look super bored. Look for my bus pass or 'exact change.' Get on the bus, go home. Meet the folks.
You stand in the crowd. Not inconspicuously, given your rather different attire from these other schoolchildren, but your act only goes so far. You can cover up your outward expressions, but not what is inside of you.
You can tell. Something sees through your act. And it's staring right at you.
The road the charter bus took--there wasn't a bush next to it, was there? An out-of-place growth of bamboo grows there. It would have been trimmed a long time ago.
You don't remember being this attentive, but perhaps centuries of solitude made you more... open to your senses.
(see below)
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
The wonders of the city intrigued Nagisa. The stone towers of a thousand torches, the ever changing signs and colorful lights, and the self propelled machines, some big enough to hold lots of people, are just a few things that stroked her interest. If she wasn't hunted by dangerous people or 'demons', she would be exploring every inch of this strange town or whatever it was called.
Turning to find herself staring into the eyes of a woman, Nagisa gave her a shrug and a small smile before continuing her musings. As long as she didn't draw unnecessary attention to herself and Makiko, she has nothing to worry about. However, it still was getting late so she decided to:
Remain inconspicuous and follow Makiko's lead, not exactly of course.
You notice Makiko fixated on something off in the distance. You thought she was focused on the bus from before, but then you notice it yourself. A small, meter-wide growth of grassy trees that clearly wasn't there before last time you looked.
It jumps out and dashes straight toward you, leaping a great distance in almost no time at all. Is it a horse? Its ribs are exposed, and made of wood. Its hide is... leaves.
It isn't as fast as its initial stride was, trotting along at about the speed of a running human, dodging the street curb, light fixtures, fire hydrants, and other vehicles parked along both sides of a street parallel to the transit center's main bus line. You might be able to outpace it in on uneven terrain, but if it ever leaps like that again...
Your mind considers the options. Youka already left on a different bus--there's no relying on her for this. There are people all around you. There are two buses loading passengers and waiting for people, but it doesn't look like they'll be going any time soon. People are still lined up and swiping their tablets at a device near the driver's seat.
There is an alleyway within a dozen meter's reach. You probably don't want to run down the street, as it will clearly outpace you on open ground.
There's also a building on the other side of the transit center, on the same side of the road as the charging beast. If you could get in, you could perhaps barricade the doors, but the creature may beat you there along the sidewalk.
Damage Taken: 4
Items:
Wooden Sealing Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
Stroll down the way with the "authorized personnel only" door and look at the lock, also take a look at a fire map to learn the size and shape of the room, as well as nearby exits.
No keys? Mitsuru frowns. Perhaps the janitor has some..
If she can locate the key that these authorized personnel use or a master janitor key she might be able to try something. Time for some sleight of hand.Mitsuru takes some item of hers in hand that has no means of being identified as hers, pokes the key bearing staff member in the back, as to focus their attention, snatches the keys and then with a smile and nice voice,
"Hey, I think someone left this."
You reach toward his pocket during that opportune moment of your doing.
"WOOF!" a dog barks at you behind. A terrifying dog... you don't have to look behind you for your whole body to shudder, causing you to fall forward. Actually, you can work this to your advantage...
...
One brief adventure later, your umbrella and the contents of your backpack find themselves strewn all over the floor, mixed in with soapy water and a slurry of decomposing blossoms.
The dog, a Great Pyrenees of imposing stature, sits on your back, panting happily and barking with a blissful, placid look on its face. The janitor is right in front of you, having slipped first and landed back first. He seems unparalyzed, but once the brief moment of confusion wears off there is no telling whom he will blame.
On the bright side...
Inventory:
Keys!
Backpack with a bunch of books
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
(Sorry for skip :(. Trying to get a post in before bed.)
Damage Taken: 1
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
"I think this one is mine, Nagisa. Youka said they don't like to make scenes in front of people!"
Makiko, torn between desire toprotect her friend, to stay within the supposed safety of the crowd, and to flee, fiunally breaks and runs toward the alley, looking for obstacles, and maybe a ladder to climb. All defense die shld go toward plantbased physical attacks from the spirit world. (i.e. she expects the monster to attack in a physical way, using some kind of plant extension of it's 'body.' But she expects it to be a spiritual creature.)
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
No no NO! Not again! Am I to watch, powerless, as my comrades fall to a tyrant once again?
...No. I will not idly by again. Heaven can wait. It already did for MDC years, why not L more?
He grabbed the hand and felt a fire start inside him. He felt the flames of his will and passion envelop him, and a literal one as well. He felt no pain in it though, but was fueled by it. He was filled with a righteous fury, the will to save his comrades and put his inner demons to rest.
The flames covered him up fully, then burst away, turning any nearby ivy to cinders. His clothes were replaced with his old praetorian armor, (http://image.invaluable.com/housePhotos/profilesinhistory/23/572123/H3257-L80841009.jpg) and hair back to his blazing red, on his new, younger body. Cape flapping behind him, he pulled out his gladius, pristine as the day it was forged and now burning a hot as his spirit, and pointed it at the fiend.
"I don't know who you are, and don't pretend to care, either. All I know is that I won't let you harm my new-found comrades! I won't let them down like last time."
"You face the Ember of Rome, the last keeper of Roman culture and tradition! Now fall... by the hand of the LAST SON OF ROME!"
Send flames to burn away the ivy tangling my comrades, without harming them.
Your blade glows white-hot, but in your hands it feels cold to the touch.
You swing it outward, and it sends forth a wave of searing fire. [6 => 3] The web of ivy burns into a crisp but your friends are unharmed, somehow, saved by the purifying flames of redemption. Makoto and Chen are freed, and Tagashi lets go of the railing. He lands gracefully upon a bed of dead vines.
"My my..." the old man retorts. He takes one step back.
"It appears my trump card has its limits," he declares, reaching for his pocket. He pulls out a shining cylinder with a handle... and points it at his head. It's like a small crowssbow, but without a bow.
"Sayonara!"
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
"I think this one is mine, Nagisa. Youka said they don't like to make scenes in front of people!"
Makiko, torn between desire toprotect her friend, to stay within the supposed safety of the crowd, and to flee, fiunally breaks and runs toward the alley, looking for obstacles, and maybe a ladder to climb. All defense die shld go toward plantbased physical attacks from the spirit world. (i.e. she expects the monster to attack in a physical way, using some kind of plant extension of it's 'body.' But she expects it to be a spiritual creature.)
You somehow expect it to propel spikes from its body somehow, like in some kind of animated picture you'd watch on your phone. Like you've seen it before.
The ground suddenly erupts beside you. You... dodged it? It didn't feel like you did anything special there. Or did the creature simply miss? (5 => 2 - [4 +> 2]) (+1 for correct guess)
You slip into the alleyway and discover a zigzag maze within, made up of countless smaller buildings built into each other. Haphazardly-placed balconies, built long ago over scenic views, now rot as places used to store furniture and large objects. Trash cans, boxes and disassembled crates are stacked up against the walls, and lonely unmarked doors offer little in the way of direction.
You spot a ladder to your left and a stairway into a nearby house to your right. You might be able to jump from the top of the stairs to a nearby roof.
Nagisa follows a fair distance behind you as the creature enters the alleyway. You slow down as you see that the creature caught up to her--and it's slowing down, threatening her with the same attack it used on you. The ladder would take you to the opposite side that Nagisa is on, while the stairway + jump would put you right above her.
Advantage (Monster): 0
Fatigue: 0
Bloody Knife
-Sharp. Reroll up to two failed dice on your first throw.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
"Mama del Cristo, wait!" Nagisa yelled as Makiko ran down the alley to escape the plant 'demon'. Why can't she understand that they were safer in the crowds and with each other than apart? Running after Makiko, Nagisa was keenly aware that the monster was onto them now. Suddenly, a question surfaced in her head: if the gear 'demon' was the only one who showed up earlier and Youka was surprised at to why that was so, what of this plant 'demon'? Could it be that it actually stalked them all the way to the bus stop and waited until Youka have left before striking? If that was true then it was smarter than she'd expected such a 'demon' to be. As a result, she must be smarter as well.
Continue to chase Makiko while pushing obstacles into the 'demon's' path. Use 5 Wits to predict when it will leap and where to so that she can use all of her Power to knock it out of the air with the Wooden Rod. Dedicate 2 Defense to protect against plant based magical attacks and the rest against physical attacks. Dedicate all of Presence to evading whatever attacks she failed to block.
The crowd at the bus stop didn't seem to notice. Looks like that part of Youka's explanation was right.
Makiko is quite fast. You can hardly keep up with her--by now she's almost disappeared around a corner by the time you reach the entrance to the alley. A pair of branches fly overhead in an extended motion... they stab into the asphalt nest to Makiko, missing her and throwing up chunks of the ground. One of those chunks hits your face, and you feel something cool running down your cheek.
You realize that those spikes could have gone right through you... so it must be targeting Makiko! The spikes retract--
--and then you realize just how close the pounding footsteps have gotten. Its presence is like the rustling of wind--a titanic presence, yet light as air. You have a feeling there isn't much of a power mismatch...
You take your rod and swing it full force at the beast behind you. Its own speed works against itself and you smack it in whatever you can discern as a face with a quick glance. [3+1 => 1 - (5 => 4) = -3] (added 1 because it's Pc is 5--it ran 1 faster than you)
The beast swats you to the side with its wooden claws and slams you against the building to its left. (3 => 1 - [1 => 0]. 1 counter damage taken). Your head crashes through a window, leaving you showered in glass shards. The attack redirected your momentum into the wall: (4 => 2 damage taken) You notice red pits in your shirt where the claws hit, but you leap back up to your feet to confront the threat. The monster itself is skidding to a halt next to you. The roots on its back, having retracted into its hide, re-emerge and point menacingly toward your arms and legs. You'd guess it's not trying to kill you... but if those roots can pierce stone, then they might end up pinning you, regardless of how well you took a bullet earlier.
Though battered, you're rather lucidly aware of your surroundings. The window behind you is one possible escape route... above you there's a white torch encased in a long glass tube, hanging on a bracket from the wall, and beside you are buckets and trash cans to either side.
There's a broom (+1 reach--you can attack from 1 distance away), and further above you is a machine hanging from the wall, humming gently and expelling cool air.
(A note on the attributes in your Status section below--Fatigue won't affect your rolls, it's just a number so far. It represents your total damage taken.
Advantage is the one you'll want to pay attention to.)
Damage Dealt to target - Damage Taken from target = Advantage
Total Damage Taken = Fatigue
Advantage (Monster): -3
Fatigue: 7
Items:
Wooden Sealing Rod
-Quick Weapon. Always strikes first.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
"Oh! Look what you've done!" Mitsuru steams as she deftly assemblers her stuff. "It's ruined..." She murmurers holding a collection of her stuff.
Look at a fire map, perhaps she can use it to determine if she would be able to walk into the security room undetected, is it big? Small? How many people is big enough for? Though if this takes any longer she might miss out on the chance to investigate what she saw.
"...Uh huh. Sorry young lady," the janitor apologizes. He seems to be under the impression this is his fault somehow.
You abandon the umbrella--a fair trade, perhaps.
Approaching the far side of the building, you locate a fire exit map. They are meant to be easily spotted, after all. Neither the dog owner nor the janitor accost you further, and overall the whole experience left you with an overwhelming sense of isolation. It's as if nobody wants to be involved with each other.
...
The fire map doesn't show the layout for restricted areas. There goes that plan.
The door swings wide open--it's the same man who walked in earlier. Except that this time, he's carrying a lunchbox and heading out without paying attention to you.
Is he going out on lunch break? Whatever, it's a chance. You slyly put your foot in front of the door to halt its return.
Inventory:
Keys!
Backpack with a bunch of books
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
Grapel with the thing and try to force it to the ground while it is unbalanced leaning over start beating it while it is on the ground.
(sorry about not posting I lost internet for a bit)
Your attacker rushes to the side. You take advantage of the fact and tackle him as he starts moving. [2 => 2 - (2 +> 1) = 1]
The two of you crash into the ground. Your opponent's back makes a sickening noise as an approaching chair wedges itself in from behind. (1 damage dealt) You then try and swing at his face, but he casually twitches his body back and forth. He is clearly a monster--a normal man would have been paralyzed.
Your attacker tries to buck you off of him, (3 => 0 - [5 => 5]) but you maintain your grip.
In fact, his struggling actually helped you get a better grip, allowing you to counterattack with successive hits that he can't dodge. [5 => 3 counter damage dealt]
You're close to the glass coffee table with metal legs. Both sword and metal club lie within arm's reach.
(You can attempt a finisher. You'd roll dice equal to the difference in damage taken--if you get more successes than your opponent's 3 Defense, you end the battle. If not, you lose your advantage and the Fatigue counter goes up to [4])
Damage Taken (1) - Damage Dealt (4) = Advantage
Advantage (Monster): 3
Fatigue: 1
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
I Have no idea what that does. It might be a weapon, or maybe some escape device...
"Oh no, you're not getting away that easily!"
Close in and send a blast of fire at the odd cylinder to blast it out of his hands.
[6 +> 4 - (5 => 3)] The metal cylinder melts into slag. It then explodes--spraying his face with molten metal, as well as blowing off half his hand.
You get a few drops on your face too. But being bathed in flames has definitely upped your resistance to mere skin burns.
"Eh," the old man looks at you. "Hey you're pretty good! Kinda assumed you'd just let me die, though. Now you're going to have to watch it happen the hard way," he says. His wounds have already approached the point of no return. Gangrene coats his body.
It seems the symptoms have hit him full-force now as he hurls into a coughing fit punctuated by uncontrollable sneezing. He sneezes so hard that blood drips from his nose... and after that it only gets worse.
The enemy spellcaster has been reduced to little more than a pestilent corpse rotting in celeritas.
Chen walks up and grabs your shoulder. It's trembling.
"Hate to say it, but that guy freaked me out..."
He looks at you. "That was pretty swell. You ever do this before?" he says, doing his best to put on a smile after being caught within an inch of his life.
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
Oh, shoot. Nagisa ..."
ry to imbue my dagger with fire magic, climb hte ladder to above Nagisa, and leap onto the creature, stabbing at it. Again, all defense toward those vine projectile type thingies
You climb up the ladder to the top of the second story (2 Pc) and then leap down (+2 attack), throwing yourself toward the creature with all of your might. (+5 attack from remaining Pc)
Because it was standing still, you hit it full-force. Time slows to a crawl as your blade sings through the air, the image of a campfire playing back in repeat through your head. You frantically try to recall the many times you've needed fire just to survive, but your past life comes back as nothing but a blur.
Then it hits you: a moment from the world between life and death, the first time you found yourself gravely injured by a belligerent outsider. You remember that blade in particular, heated to a cherry-red glow, as you used it to stop the bleeding.
You awaken to the sight of your wrists, having plunged the dagger into the bamboo-beast's woody hide.
It's smoldering.
You did it! (The fire is small now, but the more the beast moves around, the more air it will pick up...)
[3+7 => 9 damage dealt.]
(You can attempt a finisher. You'd roll dice equal to your Advantage [9]--if you get more than [5] successes, you end the battle. If not, you lose your advantage and your Fatigue counter goes up to [9])
Advantage (Monster): 9
Your Fatigue: 0
Enemy Fatigue: 9
Bloody Knife
-Sharp. Reroll up to two failed dice when attacking.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
Putting up the rod, Nagisa grabbed the broom while keeping her eyes or the 'demon'. It has already made itself clear that it was faster than her. The best she could hope for is to wound it enough to slow it down so that she can catch up with Makiko. The worst would be that she will have to keep it busy to buy time for Makiko to escape. However, before she attacked, she needed additional protection. Looking around, Nagisa found several trash cans next to her. Grabbing a lid to use as a shield, Nagisa will:
Use all of her Wit to be alert for any moves the 'demon' will make besides using the vines. Using all of her Presence to charge and all her base Defense to protect against the vines, Nagisa with use all of her Power to whack the 'demon' with the broom and will attempt to use the trash can lid to block any physical attacks.
You exchange the quick rod for a makeshift combo with long-distance striking capability. The extra reach won't help you at point-blank, but at this point it's better than a stick.
(You use 4 Pc to charge. However, since you are charging directly toward the target, you won't be able to avoid any attack by doing this.)
[6 => 3 - (5 +> 3) -- blocked] The beast attacks with its spines as expected. However, it makes a move you didn't expect--
(3 => 3 - [3 +> 0] As you fly past the vines, they return with a whistling noise and wrap themselves around your shoulders and feet. It all happens so fast it's almost as if it predicted you.
If it knew what you were going to do, you wonder why it didn't step back... but then you notice someone hanging off the beast's back--Makiko!
It doesn't seem to plan on holding you for long. Makiko may want to get out of the way.
(Your Pc is reduced by 3 the following turn because of the attack.)
Damage Dealt to target - Damage Taken from target = Advantage
Total Damage Taken = Fatigue
Advantage (Monster): -3
Fatigue: 7
Enemy Fatigue: 7
Items:
Broom
+1 Reach. You can attack and block without closing in fully.
Metal Shield
You can exchange 1 Power for +2 defense
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
Enter the room, look for any camera footage around the floors see saw the flash and see if she can quickly determine the room. Watch what happened. Also quickly scan the room for useful things.
Also is there's a camera right outside of this room? Mitsuru might have to deal with that footage as well.
You enter to find out that it is indeed a camera room. Who knew that the police had anything to do inside a building besides watch camera footage.
Sure beats patrolling. Technology marches on.
...
There's a big control board. You press reverse and it moves backwards. You press play and it continues. Your phone has a clock--you rewind the appropriate number of minutes, and sure enough your keen eyes spot what may have been the source of the flash: a bullet exit hole appearing on the outside of the door in the hallway.
There are no cameras looking inside people's apartments.
You take a few moments to find out where the camera footage is stored. Clearly they broadcast signals across the building using something like television, but the camera back in the store held its film in a tiny box which the Russe had snatched.
Surely it would be safer to store the films inside this room which supposedly nobody was allowed? You locate the offending box on the control board, pop it out, and cover your tracks.
All of this took a while so you're not sure you want to stick around collecting loot. You have the film drive and some pencils. There's some keyboards and some white plastic things with a wheel and two buttons each hanging around on the desk, but you don't understand their immediate use.
Inventory:
Keys!
Backpack with a bunch of books
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
Continue beating it down. Finish this
"No demonspawn is going to kill me back to hell with you!"
You keep pounding it and try to finish this.
[4 => 3 - (3 -> 3)] Not very successful, however. You are unlikely to take him out right now.
(Your opponent can't attack on the turn you perform a finisher)
This battle is going nowhere. You are clearly stronger than your opponent--his weakness in melee is clearly a sign of this. With no chance of breaking free, your opponent pleads.
He has a human voice.
"I give! I give!" he says, slamming his fist against the ground.
The sword and club are close by.
Advantage (Monster): 3
Fatigue: 1
Enemy Fatigue: 4
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
Sword
-Sharp. Reroll up to two failed dice when attacking.
+1 Reach. You can attack and block without closing in fully.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
Gai looked at his hand, still radiating heat. "NO, can't say I have. I only woke up tonight. I do remember a lot of fire while I was dead, though. Fitting in a way."
"Anyway, who was that man? You seemed to know about him when first seeing him. And what was that odd cylinder thing anyway?"
Chen's robes disappear, leaving behind an ordinary school uniform.
"Whaa~?"
He lets forth a loose shrug of his shoulders. "Never seen 'im before. Though the bastard did seem pretty familiar with us by the sound of his intro."
He kicks the body over.
"Never once thought they could take human form... this is new."
Memoto and Tagashi swoop down and revert to their original gear as well.
"What was that?" Tagashi asks, pointing to Chen. "That was hella dangerous!"
"Now now," Makoto tries to hold him back. "It's a big world out there. Ya really think he coulda predicted them all?"
"What I'm saying," Tagashi continues, backing off. "Is that being a part of this group puts us all at risk. That monster clearly knew a lot about who we are. Nothing we had worked against him!"
He motions toward Mako.
"Like, why bring her along? Who knows if we'll get another chance after we die in this life!"
"I mean, if someone's sending these things after us..." Memoto stammers.
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
"Akira!"
Makiko shouts, for some reason, while pulling the dagger free and leaping back, defending against plant spikes and cutting at any tendrils that come her way. She'll keep willing fire into the blade and into the plant thing.
You leap back to a safe enough distance (3 Pc), drawing the blade out as you leap off. The blade is covered in a blackened sludge, much like what you'd find in a cooking pot after leaving it over the fire for too long.
Then, the creature attacks you. Not with its tendrils, as you'd have guessed, but by throwing Nagisa over its shoulders. You step out of the way. (I warned about it last turn--normally you'd want to explicitly say you're dodging, but you have Pc unreserved)
Nagisa is now next to you (1 unit away).
You try and harm the beast without making a direct attack. If you could imbue your dagger like that... perhaps you could harm the beast directly. It's not like it would buff it, right?
[2 => 1] You recall a flaming oni from your memory. You then open your eyes.
The beast's eyes now glow. No sign of burning. The smoke from its back hasn't fanned much, as it hasn't moved from its original position.
You wonder what happened. Did you make it catch fire? Or did you give it... the power... of fire...
You get the feeling that it's going to use its tendril attack again. But--does it know what you've done? Certainly mixing plant-based attacks with flames is going to have consequences.
[1 => 1] Your dagger glows red, waiting for another chance to strike.
(Continued in Nagisa's post. You can hit the weak points Nagisa spotted)
Advantage (Monster): 9
Your Fatigue: 0
Enemy Fatigue: 9
Bloody Knife
>Sharp. Reroll up to two failed dice when attacking.
>Heated. Kindles flames, increases the level of burning by 1, and if your target is already ablaze inflict 1 extra damage.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
"Nnnnrgh!"
Grunting as she struggled to get within striking distance of the monster while pulling against the vines wrapping around her limbs, Nagisa was nevertheless thankful that she'd lasted this long. However, that paled in comparison to the fact that not only did Makiko jumped out of nowhere and landed on the 'demon' but was somehow starting a small fire inside of it with her knife. Confused at first, Nagisa remembered Youka's conversation earlier about what spells they could've used while 'dreaming' in the afterlife. If that was true and Makiko's ability to heat up her knife to a temperature that can combust vegetation was due to her 'dream', perhaps Nagisa could've had a similar experience, one that no doubt involved machines. Of course, given that the tables have now turned against it, the plant 'demon' will most likely disengage and try to flee and Nagisa had no intention of letting it left unscathed if at all. However, she was slowed down by its vines and knew that it would be hard to stab it with her weapon if it chooses to run.
Using all of her Wit to location any weak spots in the plant 'demon's' body, Nagisa will attempt to call into being some sort of machine that can launch either arrows or handcannon balls into them, provided that Makiko gets out of the way.
The creature tosses you over its shoulders (5 => 2) and toward Makiko. She gets out of the way--and you slam into the concrete, rolling over a couple of times and avoiding serious damage (2 => 0).
With Makiko safely at your side (1 unit away), you try your hand at doing what Makiko just did--find your own magic.
[3 => 2] Raising your arms as if you were holding a weapon, you invite your dreams to come back to you. And they come rushing in like a storm. You almost lose yourself--hovering through your memories searching for the perfect weapon. Walking among discarded pipes and failed contraptions, recoiling from the sight of the master, even though this is only a recollection of prior events. Digging through piles of tools and parts, you pick up a couple of stocks, a couple of barrels... try and ponder the usefulness of flaming arrows... but then you spot a clock in the distance, and realize that you've been searching your memories for quite a while. There's a gun on the wall. Might as well use that.
You return to your senses with a shining weapon in your hand. It wasn't that shiny on the way.
And you're also wearing... a new outfit? Odd. It's sort of radiant and at the same time obscure, like a figment of your dreams. You recall Youka's appearance.
The bamboo beast stands in front of you (2 distance). You scramble to look for ways you can hurt a creature that has no organs... with a gun. [Wit: 6 => 3] There are three spots you think would work--its spine seems to bear its entire weight, its head seems to be ostensibly important since it's staring at you, and its four paws provide it with traction against the concrete.
(To use the musket you must roll at least 2 dice successfully on this weapon. If you do, you inflict a fixed amount of damage. The Skill Level decreases by 1 at point-blank.)
Damage Dealt to target - Damage Taken from target = Advantage
Total Damage Taken = Fatigue
Advantage (Monster): -3
Fatigue: 7
Enemy Fatigue: 7
Items:
Celestial Musket (Skill Level: 2) (Damage: 3) (Accuracy: 4)
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
Get the room number of the incident and head up to the floor. With the keys I should be able to enter the room. Mitsuru exhales, anticipating the coming action. I must strike first: decisively.
You navigate to the room using what you learned of the layout in these precious minutes. The elevator brings you up faster than you thought--it's almost a minute and you're already at the 32nd story. These buildings are gigantic, yet streamlined. The chrome-plated buttons and elevator interiors speak as much.
..
The elevator door opens on its own and you are greeted to a small indoor garden populated by midget trees. To either side are the hallways. Left, you remember, heading over to the room where the incident occurred. 3941, the sign at the door read...
You try to fit the keys inside, but they don't seem to grant entry. Does the janitor not have access? Well, that would be pretty creepy.
But you test the door and find that it was unlocked anyway. Whomever opened it forgot to--
You behold the sight of a black-clad assassin wrestling a teenage boy on the floor. Surprisingly, the teenager seems to be winning. He's wearing the same kind of uniform as the boy you saw before.
The assassin, on the other hand, seems quite out-of-place for this world. A robe tied with a loop around his waist, and a face-veil which you reckon would get him in plenty of trouble with the police, had he not seemed like a professional at stealth. Not in combat, though.
However, thanks to your sudden shock value, you distract the teenager wrestling him; enough that the assassin would underhandedly try to turn the tables by reaching at the sword. His arm gets stomped on.
Inventory:
Keys!
Backpack with a bunch of books
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
Hit him one last time then quickly grab the sword kicking the club away hold him? at sword point
"Face down and stay down I have no patience today." Once he? is subdued
"Now you must have a reason for breaking in here and attacking me speak before my arm gets tired."
You hear the door unlock. Is it--mother?
In your brief moment of distraction, the assassin makes a grab for the sword--(3 => 0) vs [3 => 1 damage] You step on his arm and pick up the sword yourself.
[1 => 0] You kick at the club and it moves about twelve inches. Heavier than you thought...
Advantage (Monster): 4
Fatigue: 1
Enemy Fatigue: 5
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
Sword
-Sharp. Reroll up to two failed dice when attacking.
+1 Reach. You can attack and block without closing in fully.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
"If we are being targeted, panicking and disunity is not the answer. It'll only get us killed... again."
Gaius walked over to the body to examine it. "Human form you said? What is this man if not a human?"
"That's not a man," says Chen. "They don't often have that ability. This one must be very old I'd wager. Either that or very young... undeveloped."
He finishes his sentence with a substantial blow to the back of your shoulder. "But you managed to beat him, eh? Unlucky prick."
Chen turns to the others.
"Listen up. Some of you may have doubts about joining up with us. Furthermore, you may think my decision to pressure this guy into fighting a war of souls is a bad thing, seducing him with huge fricken fire swords and all that. But I'll tell you what: You could leave!
Just go back to your daily lives, milling about until you get attacked someday. Then you can come crawling back to us with your soul half ripped-out and old Carrie can stich you back together."
He leans over and whispers. "Old Carrie's the first. First of all of us, people reborn like us, you hear? I'll introduce you sometime."
He finishes: "Now that you've had time to make your choice, you can either go home or come with me to HQ so we can report on the situation."
You'd have expected a call from your mother after a certain point, but so far your phone's remained silent.
Then again... it's not like you could reach into your pocket with all this armor on.
...does your pocket even exist under all this? You sure don't feel your old jeans underneath it.
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
Makiko will atack the paws, trying to stay out of Nagisa's way and tryingto distract the beast. Defense should go against flaming plant tendrils. Magic should go into fanning the flames.
The beast braces itself and towers over the two of you. You attack it together, in one coordinated motion.
Nagisa's new weapon erupts in a blinding flash of fire and smoke; under the cover of mist, you dash through the smoke and slash at the beast's paws with your dagger, aiming at the joint.
[6, 2 rerolls +> 3 - (5 => 2): 1+1 dmg] Your heated blade slices through the foliage linking disparate pieces of wood together. The claw comes right off.
The creature bellows with a roar of anger. Its paw is dismembered, its mask is shattered, and its back is smoldering. Only stumps remain of its root-attack, and your knife hungers for more--its flame certainly hasn't died out.
--> Your target's fatigue is over twice it's defense. Your finisher rolls will gain +1.
Advantage (Monster): 11
Your Fatigue: 0
Enemy Fatigue: 14
Bloody Knife
>Sharp. Reroll up to two failed dice when attacking.
>Heated. Kindles flames, increases the level of burning by 1, and if your target is already ablaze inflict 1 extra damage.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
Her consciousness returning to reality, Nagisa was surprised to find herself holding a strange musket. Though a typical musket weights about 10 pounds, this one was practically light enough to be held with two fingers and has strange designs on the stock and the barrel. In addition, she was wearing some sort of clothing that reminded her of Youka's outfit, almost as if they were simply some sort of projection of something else. In her case, her own outfit looked like a gown with an apron... or at least she thought so. Nevertheless, she had bigger fish to fry.
Glaring at the plant 'demon', Nagisa saw that its eyes were growing red and the fire inside of it wasn't spreading. However, it appeared to be no longer fazed as it returned her stare. Praying that it does not realized that it was now fire-resistant, Nagisa decided to:
Whisper to Makiko concerning the plant 'demon's' weak spots. Shoot the plant 'demon' in the head while dedicating all of Presence to dodging attacks after using all of Wit to predicting them.
As you process the information in your mind, deciding where to aim, the beast lashes out at you with its tendrils. You notice that, this time, they seem to be on fire!
The sudden surprise makes you jump, but you certainly didn't expect the attack. (Last turn you didn't spend any Wit on prediction, so you didn't predict this turn's attacks.)
(5 => 2 - [3 => 1] = 1 dmg) You feel the burning heat lick against your skin as you sidestep it at the very last moment... and now your outfit seems to be smoldering. The tendrils, however, are consumed by the flames... and in a moment's notice they've left behind nothing but ashes next to a crater by your side.
Yet your aim is not obscured. [3 +> 2 >>> 3 damage dealt] You fire, and the rounded wooden mask covering its face snaps in half, revealing another mask: this one resembling that of a lion.
At the same time, Makiko slashes at its paws, severing one of its feet clean off with her heated blade.
The beast's final moves seem all-too-predictable. With its long-ranged extensions burned to ash, it can only attack you physically by running at you on its three remaining feet. At this distance you can simply back off. (Next turn it will charge you. Charges are Homing, so to dodge it you must let your enemy build up speed first.)
Damage Dealt to target - Damage Taken from target = Advantage
Total Damage Taken = Fatigue
Advantage (Monster): -1
Fatigue: 8
Enemy Fatigue: 14
Items:
Celestial Musket (Skill Level: 2) (Damage: 3) (Accuracy: 4)
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
"My name is Mitsuru, I heard fighting and the door was open! Do you think anyone called the police?"
It's probably important that the police don't find me... Who is this assassin?
Mitsuru looks over at the supposed assassin."An assassin? Why would someone want to kill you? Is it because you're rich?"
The assassin scowls, and speaks only in taciturn clues: "I have come because I was ordered."
"My master is interested in those like yourself," he says to you.
Inventory:
Keys!
Backpack with a bunch of books
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
Raising an eyebrow at this strangers odd club Lanfrank replied
"I was getting ready for bed when this assassin broke into my home and tried to kill me given that you are also trespassing I don't feel the need to tell you my name or answer any more questions without you telling me who are you to barge into someone elses home?"
Keep the assassin pinned don't let the rude person at the door distract me
The assassin realizes that his chances have run out, so he patiently waits after answering the girl, turning his head to observe the conversation.
"My master is interested in those like yourself," said the assassin. You'd have thought he was talking about you, but he seemed to be looking at the newcomer when he said that...
Combat is over. Re-engaging will give your opponent a chance to predict your attack. Likewise, you will get a chance to predict his escape attempts.
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
Sword
-Sharp. Reroll up to two failed dice when attacking.
+1 Reach. You can attack and block without closing in fully.
I wish you all an awesome start to the holidays, and good luck on finals for those who need it (I sure will).
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
"Well joining up you your gang seems to be the only way I can return to something similar to my old life. Plus, the sword is pretty neat, I'll say that."
Will the uniform away and check my 'phone' for any new messages.
"Y-your old life? You want to go back to that?" Chen seems suddenly pretty creeped out.
"Well, it's not like you killed people for fun, right?" Makoto says, grinning. "It's all about what we're used to, you know?"
"America still exists," says Chen. "You can go there if you like."
...
You check your phone for messages after the uniform melts into dust. None from Mom... although you're sure you got a notification that wasn't there before. It reads... 'study for midterms on Wednesday'... 3 days overdue. The current day is... Tuesday.
It appears you have some prior obligations to attend to soon.
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
If the creature charges Makiko, she'll try to leap over it's attack, and attack the smoldering part of it's back. If it goes for Nagisa instead, Makiko will attack another paw as it builds up speed.
It locks onto Nagisa. You stop it in its tracks by dashing to the other side of it (possible because your current Presence is twice as high) and slashing at its paw. It doesn't try to defend, and you slice off the other foot more cleanly this time, knowing the weakly-jointed construction.
You pass your advantage over to Nagisa for the finisher.
Bloody Knife
>Sharp. Reroll up to two failed dice when attacking.
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
Though her plan worked, Nagisa could see that there were still some fight left in the plant 'demon'. Just how much damage can this thing take? Nevertheless, she can see that the monster will try to charge so she backed up some until she was a foot away of a wall. She knew that the both of them must finish it off quickly so that they can hopefully catch the bus in time. Otherwise, they would have to wait for God knows how long for the next one and Nagisa wasn't in the mood for being targeted by another of those 'demons'. Quickly patting her clothing to extinguish the embers, Nagisa will:
Wait until the creature picks up speed before dodging at the last minute. Once the creature gets stunned after slamming into the wall behind her, Nagisa will finish it off with another shot in the head.
Makiko cuts off its front feet, leaving it defenseless and unable to resist as you level your weapon.
Makiko passes you her Advantage.
You pull the trigger, and suddenly the monster is engulfed in a cloud of magical smoke. The blast was much larger than it was before--and in fact you're not sure. Maybe the monster created this smoke. But it looks like the smoke from your gun, and as the smoke clears, it looks like there's nothing left.
Nothing except a broken mask, each half the size of a backpack. The face of a lion.
Items:
Celestial Musket (Skill Level: 2) (Damage: 3) (Accuracy: 4)
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
"You mean girls? Well, you can tell him to get in line behind all the other creeps because so far I'm not impressed."
Returned?
"What does your master want with me?" Mitsuru interjects.
"Well, moreso... to some extent.
There are buyers, and then there are sellers. But the details do not matter much. It is the potential my master values. One is enough. Two... that would be splendid."
Inventory:
Keys!
Backpack with a bunch of books
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
What? How could he know?
"You mean girls? Well, you can tell him to get in line behind all the other creeps because so far I'm not impressed."
If pursuing people like me brought him here than that can only mean one thing. Mitsuru eyes the sword wielder. I want to hear him say it first...
"So I'm not the only one returned" he said looking at the girl in the doorway. Turning back to the assasain
"Now if you know who I am then you know how much I can make you scream." Punctuating his point with a light pressure on the sword enough to break skin.
"So who is your boss, why does he want people like us and how did he know we were here?"
"An assassin's honor is his lifeblood. I will not betray my own master."
He doesn't seem to plan on conceding.
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Items:
Metal with grip
-Weighty. Roll another die forthwith if you score any number of successes.
Sword
-Sharp. Reroll up to two failed dice when attacking.
+1 Reach. You can attack and block without closing in fully.
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
"My old life was serving Rome, nothing more or less. Well anyway, I have some 'obligations' I need to deal with. Also, whats a midterm?"
Ask for where we could meet again... and school advice.
"Ooooof," Chen said with a smile. "Looks like you're in for a bad day tomorrow. Don't worry, just try to get yourself situated first. Survive now, cram school later."
There's a few things you'll want to keep in mind at school:
>Try to figure out who the other lost ones are since they might be able to help you.
>You might find Chen's group during lunch. Feel free to join them.
>After school Chen will meet you at the Lenin statue.
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
"We ... we did it!"
Makiko nudges one half of the mask.
Should we take these? I think we should take these. Maybe they'll tell us more about our powers ... or help us grow."
Makiko takes one of the mask halfs and pushes the other at Nagisa. Regardless of whether Nagisa takes the other half, she goes with her to the bus stop.
"And if it tries to return through the mask, we can be ready for it!"
Surprisingly, Nagisa seems to have recovered quite well from the attack. She manages to hide the wounds on the back of her head, although her walk is a bit unsteady.
You note the half of the mask you picked up: It's almost featureless compared to the other half, having a circular eye and a mostly rounded circle.
You head to the bus stop with Nagisa to find a bus pulling into the transit center. According to your phone, this is the correct bus. Youka said the two of you live near each other.
The massive vehicle grinds of a slow halt, emitting a monstrous high-pitched squeal. Boarding it makes you uneasy, but it feels better than walking through oni-infested streets.
You look forward to the safety of your home. Your house is on the same street as Nagisa's, so if anything happens...
Spirit Shards:
Mask of Mystery -- It exudes a constant feeling of confusion. You have the feeling something will happen if you wear it.
Inventory:
Bloody Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
After willing the weapon and outfit into nonexistence, Nagisa will cover up her wounds and run with Makiko to catch the bus.
Unsurprisingly, you don't feel great, even after the battle. It feels like it was hours ago when you got slammed against the wall, but it couldn't have been more than a few minutes.
All of the cuts and bruises you expected, though, seem to have healed although there's still some dried blood. As long as you let your hair down it should cover the spots that are stained.
Makiko hands you the other half of the monster's mask. Unlike her half, yours looks ragged and stained with years of abuse. It wears a somber expression intricately carved into the wooden material, and
The crowd waiting at the transit center is gone, while the bus you were waiting for is just arrived. It pulls in and the doors open to reveal a smiling old man at the helm, operating the whole vehicle from just his station.
Inside, you have time to check your destination using the phone you have in your pocket. Your address is almost identical to Makiko's, with the same street and all. It seems like the two of you are neighbors!
You have some keys in your pocket. You could probably enter yourself. But if that woman from the Shrine was truly your mother, then she likely has something to say to you. Maybe you need to prepare a story of some kind... or simply hide for now.
Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
"A rope? I'm not sure how much luck I'd have finding that here." Mitsuru folds her arms. There doesn't seem to be too much more to gain by keeping up the innocence act and besides, this assassin seems pretty big at the mouth. Scan around for a rope like something.
There's somethings we must know. How did he recognize me if he wasn't even after me and how many more of us can he recognize? Does his master need us alive?
"You know, you're pretty stupid, attempting a solo kidnapping on the 30 or so floor of a building. Oh and you brought a fucking sword. Great choice.
I hope this wasn't your masters design, if so he's going to have a very hard time getting even one of us."
"I will assure you, my methods usually work."
He tracks your eyes as you scan around, but the boy tightens his grip.
"But knowing is half the battle. My information seems to have been mistaken."
You find an instrument case lying on the floor, tucked against a corner of the room. The strap--it's a little short, but you could tie someone's hands with it. There's also lots of loose cable lying around plugged into the wall, powering lamps and toasters and other appliances. But the instrument strap should be sufficient for now.
There's also a gun on the floor as you pass by. You snatch it, but there's no additional ammo.
Inventory:
Keys!
Backpack with a bunch of books
9mm 'Glock' handgun (Skill Level: 2) (Damage: 3 physical) (Accuracy: 6)
-Semi-Auto: You can empty your magazine to throw twice the skill dice at once and attack twice if successful, but you must stand still or hold fire for one turn to reload.
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
"What could a common rouge like you ever know of honor. You call yourself an assassin, where I come from assassins had standards."
I dont have the time or a place to integrate him. May as well just dump him on someone else.
"Hey rude girl stop gawking and help me restrain this guy find some rope or something"
Turn the assassin on his stomach and plant my boot on his back. Once he is restrained go through his pockets for clues and check his wrists/shoes for knifes
The blue-haired girl finds an instrument case in your house, and using the shoulder strap the two of you restrain the assassin and riff through his pockets.
You find no form of identification whatsoever, but you do find a total of 12 knives hidden at various points on his body, as well as round paper-wrapped capsules with fuses attached, and a shining plaque about the size of your palm. It reads: Taken by the Himada Sun-Moon Clan and there is a phone number attached.
While you examine the assassin's possessions, you hear him say: "We will meet again--" and as you look over, the last of him is sinking through the floor, leaving the ropes you tied him with on the ground.
"A-ah--" you hear coming from behind you. The voice is familiar...
"Ryo? Did you invite a friend...?" your mother's at the door, leaning halfway out.
You look down at where you piled the knives, and they seem to be no longer there. Neither is the sword. But the plaque is still in your hands.
Status:
Completely Exhausted (-2 to your rolls involving moving or attacking with your legs)
Inventory:
Sword (Skill Level: 2) (Damage: 2 physical) (Reach: +1)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
So, an exam tommorow. I suppose I could try to push in some studying tonight, but I should really be getting some sleep for tomorrow.
Head back to the home and get some sleep for tomorrow.
You woke up to your brother Riko bumping you on the head with something.
"Hey," he said. "You forgot to set this."
He set the alarm clock back on the nightstand.
..
You survived the first three classes. You were outrun by most of the other students during track, which does put your legacy to shame somewhat, but it's not something that can't be fixed through hard work and discipline.
History is directly after lunch. The time of reckoning is yet to be.
As the bell rings for lunch, you find yourself distracted, looking for Chen and the others, when suddenly you slam into a blue-haired girl trying to get through the door. Your heads clack together and both of you bounce to the floor.
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
"Oh, um... yeah, I guess you are right."
Makiko will try to keep her knife out of sight. Maybe clean off the blood, if any is left after stabbing it into a spirit plant demon and setting it on fire.
You split from Nagisa once you got to your neighborhood, and found some keys in your pocket. Nobody was awake at this hour, so you made sure to tread quietly in the dark hallway. It's not quite as dark as the nights in the afterlife, and as soon as you hop into bed you fall fast asleep despite today's happenings.
...
...
You woke up to the clanging of bells coming from a device next to your bed. In the dining room, you found your dad talking on the phone. He nods to your arrival, but somehow you are left disappointed with how little he talks to you. Then again, from his perspective, nothing unusual happened. He seems to be talking about financial matters, though you can't quite make any sense of the concepts involved.
School did not go badly. Your body retained enough habitual knowledge for you to at least write down some equations without thinking about it too much, but trying to make sense of what you just wrote is going to take some background.
During the day so far you had Writing, English, physical education, and Math. At the end of Math you head out to lunch with Nagisa, who happens to sit two seats away from you in class.
As you approach the wide open room with skylights and dining tables so long they may as well be made from single trees, the lights flicker and die out.
Nagisa is the first to realize that there's a giant skeletal creature of some sort ripping into a hatch in the wall using its teeth. It pulls out its head and looks at the two of you, but rather than acting aggressively, it merely tilts its head, staring intently with its eyes of black crystal.
Spirit Shards:
Mask of Mystery -- It exudes a constant feeling of confusion. You have the feeling something will happen if you wear it.
Inventory:
Bloody Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
"It seems that we are essentially next door to each other, Makiko," Nagisa said as she nursed her injuries. Though minor as far as she could tell, they since hurt like hell. "This means that I can go home after I walk you to your house. If anyone asks, just tell them that we were spending time... ah, tutoring one of our friends on the other side of town."
Staring ahead for a moment, Nagisa continued, "I know that I am pretty much going into the lion's den, especially if you're right about my... mother. However, I must find out more about... myself and why she would end it all, plus why those men wanted her gone."
Nagisa then turned to give Makiko a weary smile. "Besides, my uniform and school supplies are at home so either way I'm doomed. *Sigh* Mama del Cristo, I hope she isn't too much of a volpe, a bitch, to be reasonable."
Escort Makiko to her house before going home to face the music.
The two of you get off at the bus stop and you head to your neighborhood, at which point you part ways.
You unlock the door to your house, half-expecting to run into someone, but it's dark and empty at first glance. As you enter the living room, a sudden flash of light startles you, but in the end all it seems is that someone turned on the lights.
Who? You're not sure you heard any footsteps. No-one seems to be in the house, and all of the doors and windows are locked.
You leave your shoes at the door and fall asleep almost as soon as you jump in bed. Your soul was just that weary after hundreds of years.
...
...
Your mother was peaceful, and unexpectedly so. Expecting a fierce reprimand when you woke up, you instead found her reading a book at the quaint round dinner table between the kitchen and the living room, along with a light breakfast waiting for you and freshly-packed lunch set next to your backpack.
"Make sure to study hard," were her words to you. Not quite what you expected.
Your first day of school went well for the most part. Geometry and writing were intuitive enough, and you seemed to know more English than the rest of the class combined just perchance. The most demanding part was the fact that the other girls kept asking you for help. Did the old Nagisa have a reputation for being knowledgeable?
As the bell rang, you met Makiko on the way to the cafeteria. As you approached the large dining hall, however, you notice the lights flickering, and more importantly there is some kind of maintenance locker on the wall that's currently open. Sticking its long neck into the locker is the gigantic skeleton of a lizard-like creature with folded wings.
It pulls its head out of the box, and dredges along several sparking and smoldering wires caught in its teeth.
Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
"Sure. As long as you still live here I'll know how to find you." Mitsuru leaves. She'll knock on the door to her house this time.
You knock on the door. There's music behind it.
"Oh?" says the woman opening the door, letting you in. "You're back early."
It's not quite the home you expected, given your starting location. A full set of appliances, three bedrooms, separate dining and living room, all the amenities you'd expect from a high-end place. All that stood in stark contrast with the junk food everywhere, cans of beer lying around, and a constant fragrance borne of indoor cigar use.
All in all, a clash of worlds. You went to sleep that night to the muffled sound of party music.
...
...
Your head hurt in the morning. It felt like any old hangover, but it's a feeling that this body seemed used to.
The day started off with Writing (wherein you rediscovered your body's natural affinity for the Japanese language) followed by English (which you excelled at) and then physical education (sadly it seems this body is lacking in strength, though you seemed to have a natural talent for basketball).
Following that was Math, which was more of a challenge than the other two, given that a couple of the examples used were in their infancy when you were alive.
At the end of class, you spot Lannfrank leaving the room. Running after him, you crash into a clueless bonehead who was somehow looking toward the rest of the classroom and yet somehow didn't see you coming, and being of similar height the two of you naturally bump heads and fall to the floor thoroughly dazed.
Inventory:
Keys!
Backpack with a bunch of books
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
After closing the door and collapsing on his bed as the rush of combat left him
"So lets get this out of the way as its late, When and where are you from?
I'll go first. I am from the Holy Roman Empire 1272 I was a knight in his majesties army then died and ended up here."
"Also I'm going to need that weapon back" he says sitting up and holding out his hand. It had vanished from the floor while she was moving around near it and Lanfrank hoped she was the one who grabbed it.
You head to your bedroom and fall fast asleep, feeling the most exhausted you've been in centuries. Hundreds of years of training will do that to you.
...
...
You woke up to the sound of a dial ringing by the side of your bed. However strange a contraption it may have been, it can be silenced effortlessly with a swing of the palm. Gathering your bags, you're not sure you'd want to bring the bolt-thrower to school with you, as something seems off to you about doing so.
The school system is structured in time blocks where students train various subjects in their homeroom with three-dozen or so other students, except for physical education which happens outside. Although your physical prowess left much to be desired, you've remained as deft as ever, surprising many of your peers who called you out by name.
As for the other subjects... needless to say, it will take some time to adjust to the new setting, as the school places no emphasis on practical matters such as war and leadership. At the end of your third lecture, having been left puzzled and stumped, the math teacher looked your way as if to ask you a question... but the lunch bell rang at that moment and you found yourself free at last.
As you exit the hallway, you spot a girl sitting against the lockers looking dejected, and being walked-past by all the other students. She's not in uniform like the others, but rather barefoot and wearing a mud-covered purple gown.
Then you hear a crash and look back to find Mitsuru having fallen over, having bumped into a bulky-looking stranger.
Status:
Inventory:
Assassin's Plaque -- A token of... victory? It writes of a shadowly ninja clan.
(The cafeteria is full?)
((no idea, but the school is. We've been here half the day already. And we are headed to a scheduled lunch break, so the cafeteria should have students in it by now.))
Correct. There are a few dozen students already getting set up at the tables. They don't seem to notice it ~ but they do notice the the lights, or the lack therof.
The students begin murmuring amongst themselves. "When was the last time this happened?" seems to be the general point of conversation..
Ozarck (Di/Makiko) (4Df 3Pw 7Pc 2Wt)
"That girl said they avoid crowds. Why is it in such a place full of people, in the daytime? It's eyes are strange ..."
Makiko stays near Nagisa and recalls their last battle and Makiko's spirit world. she tries to summon something organic - plantlike, like a tree or a large bush to help fight. Also, she puts her hand on her knife but doesn't draw it from under her outfit, and uses all dodge against bite and claw.
You close your eyes while concentrating, but in the end it feels like they haven't closed at all, as you enter into a new level of awareness. The spirit forest you once know has returned ~ rancid detrius covers the ocean floor, and layers upon successive layers of fungal growth dominate the shrubs, logs, and stumps planted among the woods across countless aeons.
Wandering the depths in search of help, you step on something hidden in the grass, levering part of it out in the air. A femur. You wonder if it's human...
Maybe looking behind you isn't the best idea. The sight of something horrible, a colonnade of a dozen legs dancing among the shadows cast by the blue moon. A dash of noxious spit blinds you in the darkness, snuffing out all trace of light save for the moon itself.
You dart up the closest tree you remember seeing, reaching out with your hands... but suddenly find yourself standing atop a lunch table in the cafeteria.
A tremendous six-meter centipede leaps out of the darkness of the hallway. Its torso is adorned with red and green chevrons up its total length, and its jaws hide rows of fangs designed to spit bubbles of poison. It poises itself in front of the skeletal dragon, but contrary to its vivid and frightening appearance, it joins Nagisa's rank and seems to await your command.
You reach down toward your pocket, but somehow your outfit seems to have changed. It's glowing with a bright radiance, yet the darkness in the hall doesn't seem to be illuminated, almost like a glorious illusion.
You've summoned a spirit. Your ability to control it depends on how many Power dice you devote toward it. If you successfully roll as many successes as its command score, it attacks with its full strength--but otherwise it will act as a separate entity with its own rolls. If half your command rolls are 6's, it will go berserk.
Spirit Shards:Mask of Mystery -- It exudes a constant feeling of confusion. You have the feeling something will happen if you wear it.
Shackled Spirits:The Night Phantom (Strength: 3) (Command: 2)
--You can devote your power dice to command this creature as if it were your own.
--Can spit poison (
)
Inventory:Bloody Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Sir Elventide (Giovanna/Nagisa) (3Df 3Pw 4Pc 6Wt)
As the skeletal dragon 'demon' continued to 'eye' them with interest, Nagisa made sure that Makiko was within arms length. Though it was thankfully daytime and a bit of sunlight was coming in through the skylights, the cafeteria and perhaps the rest of the school was dark. Though it clearly wasn't her 'demon', Nagisa have a bad feeling that whoever it was hunting was still at school.
"Okay, so this 'demon' is a bit bigger than the one we killed last night," Nagisa whispered to Makiko, hoping that it cannot hear her or doesn't have any attachment to the plant 'demon' if it can. "However, Youka said they tend to be repelled by determined resistance by people like us or something of that nature. Let's summon our weapons. Maybe we can scare it away or something?"
Summon her celestial musket and aim it at the 'demon'. Use all of Perception to keep an eye on it and 2 Defense to dodge any physical attacks it uses and the rest to dodge any magical attacks. If it attacks., retaliate.
You vicariously pile through a mound of discarded tools, anxiously tossing aside worn gears and blunted tools in search of your trump card. It seems to be gone ~ the crossbow mounted on the wall may just have to do. It has a strange box-shaped attachment...
In the cafeteria setting, your mystical apron appears again and you pull the crossbow out of thin air. Levelling it at the beast's head (it is 3 units away in distance), you wonder what this thing can do...
...
The beast stares at the two of you, in a curious sort of way that reminds you of a domestic animal.
You hear a voice ~ a human voice.
"Shhhhhhh!" A girl wearing a glowing green dress covered in vines walks out from the middle of the cafeteria, waving both of her palms out in front. "P-please put those away... I just wasn't... paying attention to her...""
She tries to place herself firmly between yourselves and the dragon (2 units away).
Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Inventory:
Celestial Repeater (Skill Level: 2) (Damage: 5) (Accuracy: 2)
--You can imbue the arrow with your Pc dice to increase its accuracy by an equal amount.
--Guided Projectiles: Skill level decreases by 1 beyond half the accuracy rating. Replaces the point blank modifier but no other modifiers (such as Out of Range)
HighEndNoob (Gaius/Gai) (IVDf VIPw IIIPc IIIWt)
Wunderkatze (Ryzard/Mitsuru) (0Df 7Pw 4Pc 5Wt)
(Ill let you three continue the conversation yourselves)
The lights suddenly go out.
Gai notices the girl Lannfrank saw before. Mitsuru has her back turned.
Inventory:
Keys!
Backpack with a bunch of books
killerhellhound (Lanfrank/Ryo) (5Df 4Pw 3Pc 4Wt)
As you help Mitsuru up, you note that the lonely girl sitting in front of the lockers seems completely uninterested in the current theatrics. But she did stand up and stare up at the ceiling ~ and for good reason.
The lights seem to have gone out.
Status:
Inventory:
Assassin's Plaque -- A token of... victory? It writes of a shadowly ninja clan.
"My powers? Teach me." This is what I need to know.
Mitsuru watches the orbs float away, "Can others not see?" Perhaps I'd rather have a gun.
"Ah... therein lies the problem. I can't teach you your own capabilities. Though I can help you find them.
Do you remember the circumstances of your death? A hundred years is not so bad."
"I assume those were the 'guiding lights' you mentioned earlier." You made it sound like they were supposed to stay... I have a bad feeling about this."
"..."
Her eyes pace between looking down the hallway and the subject of her conversation.
"They're not coming back. This is bad."
She grabs your hand. It phases right through. "Damn. Come with me. You two ought to learn a thing or two from this..."
With that she starts racing down the hall, out the door and toward the school's track.
Hey, has anyone seen Youka today? I don't remember seeing her. Maybe she'll know about this rock map club."
Nagisa shook her head. "I haven't joined any club yet, only that I'd heard of a ghost hunting club from Youka last night. However, I find it strange that a club that anyone would expect to be into studying maps and globes wouldn't let you in because you can't fight."
"Youka? I think she's in my class..." she scratches her head. "I don't think she likes me very much."
Suddenly, a backpack slams down on the diner table. A lunchbox hangs on the back and a water bottle is wedged into the middle pocket.
"Yo. We have a problem."
Youka stares at the new girl. "Still haven't found some friends yet? Well anyway,"
Miya frowns, but remains silent as the newcomer explains the situation.
"I didn't tell the two of you about this, but there are people who tame their monsters. Naturally, I don't think you should be doing this, but you're going to run into them sooner or later. And right now, I think their antics have gone a little too far... you should come."
She slings the backpack over her shoulder.
"You too, Miya."
Hway, Mitsuru, and Gai will exit at the southwest entrance, while Youka, Miya, Ryo, Nagisa, and Makiko will exit at the northwest entrance. Lilith slinks behind, but Makiko's centipede seems to have slinked away. Looks like it didn't want to stick around beyond what it was called for.
Outside, crows swarm the skies and fill the air with a raucous orchestra of shrieks and calls. The grass is shuddering, despite there being no wind, and the sound of inhuman screeching, grunting, and roaring drowns out the students shouting and calling out to one another.
Spirit Shards:
Mask of Mystery -- It exudes a constant feeling of confusion. You have the feeling something will happen if you wear it.
Inventory:
Your school backpack
[Backpack] Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Inventory:
Your school backpack
Inventory:
Your school backpack
Inventory:
Your school backpack
Inventory:
Your school backpack
Assassin's Plaque -- A token of... victory? It writes of a shadowly ninja clan.
Makiko Glances nervously between Miya and Youka. The sounds up ahead add to her nervousness. Well, better get this out of the way before whatever is about to happen ...
"Youka-san, Youka-san ... I summoned a centipede. It was really big and at a bit of my fish. Is that what you mean by taming my monster?"
Spirit Shards:
Mask of Mystery -- It exudes a constant feeling of confusion. You have the feeling something will happen if you wear it.
Inventory:
Your school backpack
[Backpack] Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
"I do," I remember the very moment of my death. I collapsed after receiving multiple gunshot wounds from a distant machinegunner and died after feeling my heart fail. She also remembers falling face first onto her Thompson machine gun when she got hit, those rear sights hurt.
Mitsuru looks down at her hands. They're a bit pale, she leans against a wall and tries some deep breaths. She remembers the shock-induced blindness, it was that darkness that would haunt him into the afterlife, the same silent darkness that he experienced buried under his families corpses. Terrifying yet intriguing. That beast of darkness, he must be the key to my power.
Come hither and bring me the weapons of my ancient world war, the veritable tools of political change.
Seeking the beast that haunted you for decades... it's a rather ironic twist to this new reality of being a high school girl.
A blue sun sets over the hills just up ahead, though the hills themselves can scarcely be seen. A grey mist envelops you, a mist of soot and ashes, screening these happenings from the rest of the world.
Your nose doesn't bother you this time, but the smell is all the same. A smell to which no man nor woman nor child should ever bear witness.
But this isn't panning out like you remembered it. They're missing. Everyone is missing.
You lift up your head and look around. Hway is standing next to a bunch of bodies holding an MP-40 in one hand, smoking a cigarette with the other.
"Yuck." She spits it out.
"It's a lonely place," she starts, "almost as if whatever being was driving things here... is now gone."
She fires a few more rounds into the nearest German body, dumping the magazine. An echo bounces off the hill. Your knees shudder, half expecting the sound of ricochets at your feet.
"This happens a lot, you know? The phantasms, I mean. They tend to get a lot emptier when people leave."
"This isn't going to go well, is it? Ah well, no time like the present."
Gai chases after Hway to the schoolyard and notices the ominous surroundings.
"Yup, definitely not going to end well. Typical."
Hway disappeared. And Mitsuru suddenly went unresponsive, her eyes appearing stone dead. And yet she stands up, unaware of the plants and vines suddenly sprouting up all around her. Crimson bulbs emerge from the soil, covered in warts made of dead white material. Cursed blades of grass rise up out of the ground, morphed into wicket scythes of bone-like growth, and they rear themselves in a position ready to strike and disembowel the defenseless human caught in a surprise coma.
"GET DOWN!" a familiar voice compels you to hit the dirt, diving to knock Mitsuru over as well.
A surprise fusilade of gunfire trims down the mass of putrid bulbs and stalks. Behind you, a grown student clad in light-green military uniform, wielding a long matchlock rifle, peeks out of his trench along with his squad of fifty skeletons currently reloading their six-foot muzzle-loading weapons.
"Well well..." a frail voice booms from the rooftop.
"Fancy meeting you again," it declares. The figure, standing against the backdrop of crows, pulls his hands out of his pockets.
He then unsheathes a Scottish claymore and assumes an overhead guard stance from the edge of the rooftop.
(On the other side of the school, though still close to the track)
Giving Miya a reassuring smile, Nagisa followed Youka and Makiko outside just in time to see the strange signs. Feeling tensed, Nagisa thought about what Youka just said. Perhaps it was wise to be ready for anything.
Attempt to summon the Celestial Repeater again.
Suddenly, a thought entered her head. "Hey Youka-san, what about the people who are not like us?" she begin to ask. "What exactly do they see when we're fighting these monsters or accessing our powers? Is it possible for them to get hurt as a result?"
"They don't see monsters, or any of the things we summon. They're not really meant for this world,"
Youka dons her own glowing outfit, complete with a basket slung across her back filled with fireworks.
"In situations like this, when people are jumping all over the place, it must look weird to them... but in the end, we still see the stuff on videos and recordings, so there's no way for us to tell. It looks as if the rest of the students are taking shelter from the birds up above," she points at the students waiting under the covered bleachers next to the track.
You retreat to the armory of your memories, finding yourself inside a hall filled with lockers at a building's entrance. The doorway is gated and the outside city looks pale, misty, and almost... distorted.
A familiar thundering rhythm echoes through the passageways behind you, so you make haste and begin unlocking the lockers with the key in your hands.
You wonder where the key came from.
Inside there are chains, unfamiliar parts from strange, imposing, yet portable weapons you've never seen before, knives with no handles, and long guns with unfamiliar form factors. You don't have much time before the footsteps get here, so you pick a gun with a curved box attached in front of the trigger, as well as a short barrel and a mix of metal and wood construction. It's heavy, but much shorter than a musket.
(It seems that you've a hard time pinpointing your weapons across the vastness of your memories at the start of battle. Perhaps if you keep your thoughts focused during battle, it may come to you more easily.)
Makiko Glances nervously between Miya and Youka. The sounds up ahead add to her nervousness. Well, better get this out of the way before whatever is about to happen ...
"Youka-san, Youka-san ... I summoned a centipede. It was really big and at a bit of my fish. Is that what you mean by taming my monster?"
Youka gave you an explanation earlier. In the ensuing pause, Miya chimes in. "I didn't need to tame Lilith! She came to me when I was lonely."
As a large flying creature swoops overhead, with a wingspan as wide as two grown men in height, Miya pulls a wooden twig out of her backpack and makes a motion to stab its base into the ground. Immediately, it grows to the full length of a staff, topped with a skull not unlike that of 'Lilith.' Miya's glowing green dress quickly grows to cover her whole body.
Ryo glances around the field before getting startled by the crashing noise of a metallic heap tossed at his feet. It's some sort of machine with a cylindrical body and round, spinning feet. It has a multi-jointed arm wielding some kind of brush attached to a flexible tube. The whole thing gives off a high-pitched whine which dies down soon enough, and leeches begin to crawl out of the cracks in the outer casing.
...
Having taken the time to look at the situation, it appears that in addition to the flying creature, there are two monsters present. One is a spine-covered wyvern with no legs, instead crawling around on its great winged arms and slashing at poisonous bulbs sprouting from the ground around it close to the center of the track. It breaths a cloud of grey dust, which causes the bulbs to liquefy into an earthen-colored sludge.
The other monster is much more difficult to observe. At first glance, it seemed to dance among the bulbs, blending in among virulent strains of hyperactive plant growth. At times it could be easily mistaken for the vines and tubes running through the ground, spreading the plague further. But then it unfurled its dazzling wings on the opposite side of the circular track, the seven colors of light shining iridescently in patterns resembling alien eyeballs
It looked somewhat like a giant moth. But its bladed stinger swung back and forth, sinking into a giant mutated tree sprouting up out of the ground and felling it with one blow.
Two students in glowing garb are 'hiding' in the mass of students at the bleachers just a couple of meters away. One of them looks on nervously, feverishly biting his nails. The other is currently poring through a glowing book, though the effects of his invocation are yet to be seen.
It seems difficult to identify a culprit in all this. But around the corner of the school, just out of sight of the bleachers, a new threat reveals itself: A noxious worm, covered in bright red warty petals, unburrows itself and spits out a cluster of vines covered in globs of adhesive--like hooks on a fishing line. Four of you, Nagisa, Makiko, Ryo, and Youka, all manage to avoid it, but Miya had a slow reaction to the vines as they sailed through the air, and found herself caught. Youka kicks the vine, only to find it anchored firmly to the ground--and Miya's prone body. Youka's shoe stayed attached.
Another worm unearths itself, this one much further from the group, and with a swollen body. They don't seem to be effective combatants in and of themselves, leading the five of you to fully expect the second threat: a massive serpent with rocky scales lurking underground. This colossal behemoth emerges from beneath the dirt and raises its head to tower over the multi-story school, its rocky scales seeming nigh impenetrable by comparison to soft plant matter. At its head, holding on to its crown of horns, stands a humanoid figure covered in pale white skin and with tiny, indistinct facial features.
The towering serpent opens its mouth, about to unleash forth a breath of noxious gas--until four orbs of light crash into its skull from the sky, killing it instantly. Its body falls in a circle, forming a wall around yourselves and the noxious worms. In addition, the humanoid falls from above and splats into a puddle, but in moments it reforms into the shape of a human girl--a barefoot girl wearing a muddy purple gown, having a dejected expression.
Noxious Worm (8Df 2Pw 1Pc) -- 2 distance (everyone)
Noxious Worm (8Df 2Pw 1Pc) -- 5 distance (everyone)
(3Df 4Pw 6Pc 5Wt) -- 3 distance (everyone)
Spirit Shards:
Mask of Mystery -- It exudes a constant feeling of confusion. You have the feeling something will happen if you wear it.
Inventory:
Your school backpack
[Backpack] Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Inventory:
Celestial Annihilator (Skill Level: 1) (Damage: ??) (Accuracy: 4)
Inventory:
Your school backpack
Inventory:
Your school backpack
Inventory:
Your school backpack
Assassin's Plaque -- A token of... victory? It writes of a shadowly ninja clan.
"Oh, you're here." Mitsuru looks around. This isn't exactly out of character for her phantasm, at least the way she remembers it. Silent lulls punctuated by noisy, aggressive crescendos: the meekness and quietness of animalistic survival and spiritual peace contrasted with the bloody, gasping adrenaline affairs of human politics. A man is both animal and politician. He is his own beast of burden and the architect of his purpose. I have always sought a balance between the two.
This phantasm wasn't wholly the prospect of animals and politics, there lurked a great beast of shadow, immune to the strength and logic of man, whose ghastly presence proved impossible for Ryzard to overcome. It is a beast whose purposes cannot be extinguished nor expressed. What is it? Even now it is hard for Mitsuru to answer that question.
"It is rather empty, I miss the crows." Mitsuru says. She picks up a Karabiner 98K off the ground. She pulls the bolt open, which reveals it to be loaded. Closing the bolt, she peers down the sights a bit. Isn't my favorite weapon.
"Do you think these will work back there, where we come from?"
Hway stands next to an ornate wooden door, lacquered a deep shade of mahogany.
"I dunno. It's been a while since I took one from mine." Those orbs must be something else, then.
She heads through the door. You don't particularly remember whether or not it was there beforehand.
..
The door opens unto a battlefield in the school's track field. A trench filled with skeletal musketmen form one side of the battlefield, hoisting a particular star-spangled banner (http://historynet.wpengine.com/wp-content/uploads/2012/10/33-star-us-flag.jpg) up high above the ranks. Their leader looks fairly human.
In the other direction lies a forest of twisted crimson bulbs and bony, blade-like appendages sprouting from the ground. Black figures approach through this mess, slinking side-to-side among the briars, their head-sized, round bodies held aloft by spindly legs which blend in among the growths.
At your feet are several pieces of broken bone and large tufts of membrane which spread out after the bulbs were popped. By the muskets, perhaps?
Gai stands before you, dressed in praetorian armor with an obnoxious purple cape flaring in the unstable wind. A grand murder of crows migrates overhead.
His arm catches fire as he points toward an old man standing on the roof. Said old man brandishes a Scottish claymore with a period-accurate guard position.
"Ah, salve Makoto! Thanks for the assistance. And YOU." Gaius pulled his gladius out in a swirl of flames, his uniform burning off to reveal his praetorian armor. His left hand burst into flames as he pointed with his sword at the familiar foe.
"I see you're not burned out from last time! Didn't take you very long to heat back up enough to face us. You should've shimmered for longer though, because I'll make you wish you were embers after... what on earth is your stance?" The flames abruptly ceased and his arms fell to his side.
"You look ridiculous! No shield, oddly long sword up for no reason, no formation to speak of, against a line of adversaries? I thought we were the children here."
"Hmmph, if you say so." the old man answers, raising the sword and awkwardly struggling to insert it into the sheath on his back. He drops it to the ground and it makes a loud clang.
Several bone white figures walk up to his sides, four in total. Their blank, faceless heads gaze down ominously. They look well-built yet lightweight in physique.
"I'll have my 'formation' fight you if you think that's fair. Meet me up here if you still have something to say afterward."
The four figures leap down, landing from three stories up without breaking their legs like any ordinary human would after such a fall. They surround you, (2) units of distance away with one in each corner. One stands between you and Mitsuru, who seems to be awake now.
(3Df 5Pw 5Pc 2Wt) -- 3 distance (Gai), 6 distance (Mitsuru)
(3Df 5Pw 5Pc 2Wt) -- 3 distance (Gai), 6 distance (Mitsuru)
(3Df 5Pw 5Pc 2Wt) -- 3 distance (Gai), 10 distance (Mitsuru)
(3Df 5Pw 5Pc 2Wt) -- 3 distance (Gai), 10 distance (Mitsuru)
(I feel that defense allocation is more like a tax at this point... I've been coming up with a new ruleset that I'd like to introduce that hopefully keeps the "predicting your opponent's attacks" idea while making it so you don't have to micromanage your dice)
((During to random weaponry appearing every time Nagisa tries to summon something, perhaps an arsenal is necessary to keep track of them for future use.))
Confused, Nagisa examined the weapon. It was unlike any gun she'd ever made in her previous life, assuming that it's even a gun. She was sure it was a gun. Lately, she have had the annoying habit of summoning things at random. Sure it is true that she's just getting used to her abilities but Nagisa realized that she must learn to control it if she wished to summon the right tool for the job. Making a mental note to focus more on the details of what she intended to summon next time, Nagisa turned toward the nearest enemy, one of the noxious worms who trapped Miya underneath the vines.
Nagisa will open fire on that worm-demon, dedicating all of her Power to the attack. She will use 2 Defense to dodge plant based attacks and the remainer against physical attacks
"Hey Makiko, try summoning that creature you summoned earlier," Nagisa suggested. "It may be best if we ended this as quickly as possible, lest more demons show up."
You ready yourself for another attack from the creatures around you. Given what you've seen so far, perhaps they will extend roots as a ranged attack, although such a thing can hardly be considered characteristic of plants in the first place.
Thinking of what might stop such an attack, you find yourself thoroughly surprised by a pillar of milk-colored crystals suddenly jutting by your side. A mineral based attack...? You step back, only to notice that the cursed grass around the pillar is dying, shriveling into unrecognizable pulp.
The pillar cracks in half, and inside was a scythe, whose blade is made of salt. Its ragged surface hides the reflection of a ruined empire, brought to its knees by the work of bandits who salted the earth and let no crop grow. Gained Harbinger of Famine! (Current charge: 0 + [3 Def => 1] = 1)
Guarded by this strange item, you level the strange weapon at the worm ensnaring Miya; [3 => 1 ✔️] with a sudden series of loud cracks, it kicks against your shoulder without unleashing a single puff of smoke. Broken--? The noxious worm seems unfazed.
[4 dmg - (8 -> 3) = 1] And yet at your feet, the sticky trap dissolves into a white powder, freeing Miya. In the distance, the worm slumps forward, revealing exit wounds the sizes of basketballs on its back. Looking back to Miya, you notice bullet holes on the wall of the school building. It looks like the same number of shots you fired. (description added)
Weapons:
Celestial Musket (Skill Level: 2) (Damage: 3) (Accuracy: 4)
Celestial Repeater (Skill Level: 2) (Damage: 5) (Accuracy: 2)
--You can imbue the arrow with your Pc dice to increase its accuracy by an equal amount.
--Guided Projectiles: Skill level decreases by 1 beyond half the accuracy rating. Replaces the point blank modifier but no other modifiers (such as Out of Range)
Celestial Annihilator (Skill Level: 1) (Damage: 4) (Accuracy: 4)
--Storm of Needles: Fires multiple invisible shots which pass through targets the first time
--Rebound: Its shots can bounce off a hard surface. You can imbue your Pc dice to aim these shots, rolling again at +1 skill level required, +2 if the object being bounced off of is a small object rather than a wall or building
Wards:
Harbinger of Famine (1) (Artifact of Salt; blocks plant based attacks when equipped)
"Okay! Plants and bugs ... these seem similar to my phantasm.
Makiko closes her eyes and attempts to call forth her centipede again, or a bird to peck at the worms. She'll dodge the plantlife.
[2 Wt => 0 ❌] Having no idea what will happen next, you simply try and get out of the way. (you moved 3 units tangent to the worm and away from the 'fallen witch') It spit a net at your current position, several meters across! Good thing you are quick on your feet. (The AoE radius is 1)
[4 Pw => 2] Looking up above, you ponder the usefulness of a bird. It could maybe help you get over the giant lizard's corpse... You decide to look for one.
It's dark. The forest that you remember never got this dark. You remember the sound of small birds chirping in the night, taunting their predators until they get worn out. That sound is gone. All you hear is a faint fluttering of a crow's wings as it follows you in the night.
You stumble upon a body in the dark, surrounded by rats in a circle. One rat approaches the body, plaintively jabbing at it as if its actions are being watched. A giant beak lifts the body, saving it from the rats.
Crossing eyes with the new creature, you realize that it's the crow you heard. She tucks the body neatly between two branches, and then looks up toward the moon with her shiny eyes that have many pupils. A flock of crows flies in front of it, snuffing it out. Suddenly you hear the raucous voice of many crows once more.
Your new companion stands a meter above you, calmly surveying the battlefield.
Summoned Morrigan, Groundskeeper of the Abyss
Quickly focusing on summoning a weapon I charge at the fallen witch she seems responsible for all this
"Target the girl she seems to control them."
You make contact with the witch (at speed 3), brandishing a shining steel sword pulled straight from the aether. A glowing sword manifests itself in front of her, and she reaches out to grab it just in time for you to cross swords with her. This cuts a huge notch in your blade, while the witch's glowing sword remains as pristine as can be. It crackles and sparks like a campfire, leading you to believe that it isn't truly a sword, but some sort of vile conjuration.
[4 => 1 VS 3 -> 2 ❌ blocked] [2 => 1 - 5 => 2 ✔️ you take no counterattack damage]
(3 => 0 she fails to charge her sword)
...
Ryo guesses that the witch controls fire, though he isn't quite sure.
Makiko used her efforts on reacting to the worm's ranged attack (Anticipation). Her companion spots a Spore Pod (distance: 20), which was previously hidden by the mass of crows overhead.
Nagisa's focus is on the worms (Prediction). [6 => 3] They are slow creatures and only attack once every other turn. The remaining worm has used its attack and will not attack next turn.
Noxious Worm (8Df 2Pw 1Pc) -- 2 distance (Nagisa), 5 distance (Makiko, Ryo)
Noxious Worm (8Df 2Pw 1Pc) -- 5 distance (Nagisa, Ryo, Makiko)
'Fallen Witch' (3Df 4Pw 6Pc 5Wt) -- 1 distance (Ryo), 3 distance (Nagisa), 6 distance (Makiko)
Instead of allocating dice, your defense will always protect you against damage, although magical attacks incur a -1 for the defender. In addition, you can equip one Ward: a magical item similar to the weapons people have been conjuring. A Ward gives -1 to all physical defense rolls while equipped, but each turn you roll for Defense and add the result to the Ward's current charge.
Wards only block damage from a single category of attacks. When you would take damage from the specific attack type, the Ward loses charge instead. If you don't take damage, your Ward retains all charge even if you put it away and switch to another Ward. They expire out of combat.
Equipping wards does not take up an action, so you can switch several times during your turn. Having high Wit helps map out the enemy turn here.
Let me know if you like this system or prefer the old one.
Spirit Shards:
Mask of Mystery -- It exudes a constant feeling of confusion. You have the feeling something will happen if you wear it.
Inventory:
Your school backpack
Shackled Spirits:
Morrigan, Groundskeeper of the Abyss (Strength: 2) (Command: n/a)
--This creature will always attack one of your targets
--Can carry one person in flight
--Has 3 Wit of its own
[Backpack] Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Inventory:
Celestial Annihilator (Skill Level: 1) (Damage: 4) (Accuracy: 4)
--Storm of Needles: Fires multiple invisible shots which pass through targets the first time
--Rebound: Its shots can bounce off a hard surface. You can imbue your Pc dice to aim these shots, rolling again at +1 skill level required, +2 if the object being bounced off of is a small object rather than a wall or building
--This weapon has an Arsenal entry
Inventory:
Your school backpack
Inventory:
Your school backpack
Inventory:
Your school backpack
Assassin's Plaque -- A token of... victory? It writes of a shadowly ninja clan.
Makiko will have Morrigan carry her toward the spore pod. She will attempt to summon a swarm of bugs to eat the spore pod.
Spirit Shards:
Mask of Mystery -- It exudes a constant feeling of confusion. You have the feeling something will happen if you wear it.
Inventory:
Your school backpack
Shackled Spirits:
Morrigan, Groundskeeper of the Abyss (Strength: 2) (Command: n/a)
--This creature will always attack one of your targets
--Can carry one person in flight
--Has 3 Wit of its own
[Backpack] Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Weapons:
Celestial Musket (Skill Level: 2) (Damage: 3) (Accuracy: 4)
Celestial Repeater (Skill Level: 2) (Damage: 5) (Accuracy: 2)
--You can imbue the arrow with your Pc dice to increase its accuracy by an equal amount.
--Guided Projectiles: Skill level decreases by 1 beyond half the accuracy rating. Replaces the point blank modifier but no other modifiers (such as Out of Range)
Celestial Annihilator (Skill Level: 1) (Damage: 4) (Accuracy: 4)
--Storm of Needles: Fires multiple invisible shots which pass through targets the first time
--Rebound: Its shots can bounce off a hard surface. You can imbue your Pc dice to aim these shots, rolling again at +1 skill level required, +2 if the object being bounced off of is a small object rather than a wall or building
Wards:
Harbinger of Famine (1) (Artifact of Salt; blocks plant based attacks when equipped)
Examining the scythe made of salt, Nagisa figured that it was too brittle to be used as a weapon. Besides, based on its weakened structure, she surmised that it would be surprising if it managed to protect her from plant based attacks more than once. Since it was small and light enough to be attached to her uniform, which she did. Glancing at the killed worm 'demon', Nagisa glanced at its kin and concluded that it is so sluggish that it isn't an immediate threat.
However, the 'witch' is the greatest threat. Though Nagisa is unable to wrap her head around the fact that people like them could use their powers for evil. Nevertheless, Nagisa must stop her no matter what she must do. However, based on the spread of the Celestial Annihilator, which fires like a battalion of musketeers by the way, she is worried that she will hit Ryo as well as the 'witch'. Perhaps she needs something more accurate?
Closing her eyes and taking slow and steady breaths, Nagisa pictured the Celestial Repeater in her head. To will herself into summoning it, she focusing on the weapon's arms, on its bolt holder and stock. She even focused on the curvature of the trigger and the mechanisms that pulled at the bowstring, dropping the bolt into the groove at the top of the stock, and releasing the bowstring to fire the bolt, all in a single cycle.
Focusing, Nagisa will unsummon the Annihilator and summon the Repeater. If successful at her attempt, she will then imbue the weapon with 2 Presence before shooting at the 'witch'. If not and she receives a weapon she didn't summoned before, Nagisa will test out its capabilities on the other worm 'demon'.
There, thank you! If you have fight us, at least do it properly. Vi Et Armis!
Set up a ring of fire around me toward against plant-based attacks, then charge one of the pale beings closer to friendlies, jabbing at it's head with the flaming gladius.
You retreat through the pair of enemies to your right, taking you past Mitsuru and closer to Makoto's wall of skeletal gunmen hastily working to reload their weapons. [Reload finished! They will fire again next turn.]
[4 Df => 4! ⚡] An unstoppable blaze surrounds you, arching between your shoulders like a fiery halo. You feel a presence at your shoulder, a guiding hand, but as you glare to your side you see only your faceless attacker coming at you with a sweeping kick.
[3 Wt => 3! vs 2 => 1 ⚡] The kick proves futile. You cut his remaining leg out from under him. Then, a blazing glint of steel emerges from its face, as you kick the body out from behind. (You auto-finished a Shackled Spirit)
Hardly exhausted, you ready your weapon as the remaining three charge you. As horrific beings pour in from the field, you stand your ground against the three ravening monsters, soon expecting to join your friends.
Friends... Fighting life-or-death has that quality, doesn't it? As the scriptures say, whoever is not against you us for you.
The first faceless minion throws himself at you with a tackle. The other two swoop in from either side, the one at the right reaching for your weapon, while the one at the left prepares a kick.
(2)(2)(3) vs [4 -> 3, 4 damage blocked by Ward] The enemies cluster into each other, unavoidably placing themselves close together and ripe for an attack. Hampered by their positioning, they move so slowly that you can attempt a counterstrike against all three...
[6 => 3] vs (0)(0)(2) Flaming metal cuts through both, revealing gills on the inside of their bodies, much like the underside of a mushroom.
Surprisingly, the one to your right managed to roll out of the way, currently knocked down on all fours. If it had eyes, it'd be glaring at you.
[You summoned a master-level Ward, since you rolled a critical defense]
[You performed a Wit dodge--since you used your Pc for movement, you had to dodge by outwitting your opponent instead]
[Unallocated Pc can be rolled for a Presence dodge, in which case you roll against your attacker's Wit, or his Presence (melee)/Skill roll (ranged), whichever is higher]
Disembodied leg -- 1 distance (Gai), 4 distance (Mitsuru)2 pairs of Upper/lower torsos -- 1 distance (Gai), 4 distance (Mitsuru) (3Df 5Pw 5Pc 2Wt) -- 2 distance (Gai), 5 distance (Mitsuru) (Lightweight: This minion is unaffected by relative speeds in melee) -- 1/2 hp
"Mother of god," Mitsuru says completely dumbfounded by the awesome display in front of her. She kind of takes a few steps back, unsure of her own safety. She clutches her rifle tightly. I should have grabbed some ammo.
Civil war skeletons, a flaming Roman legionnaire, a Scotsman and what are those?
"What is this?" She askes bluntly.
Mitsuru shoots anything that attacks her until it dies, using up all four rounds in her rifle.
You listen momentarily for a response from Hway, but hearing nothing you assume the worst and focus on the gray figures coming out of the forest of terrors.
They look like cartoonish spiders, a round bulb propped up on eight legs thin as drinking straws. An awful hard target. Worse, there are five of them.
Not enough bullets to go around.
[7 => 2] BAM! The first shot deafens you to the next three, and as the trigger pulls itself you feel your instincts snapping the gun into position with the finesse of a trained killer. If a little girl could handle a weapon this cleanly, she'd draw a lot of attention, but given that this gun likely didn't come from the same world as yours, looks notwithstanding...
The last surviving spider creeps over, and you realize that your legs can't carry you fast enough to avoid this one... towering over you, it raises a single needle-like leg and thrusts for the kill--
"I think I've figured out your power," a voice tells you from behind. The world has suddenly turned black. Faint outlines of the battlefield imprint themselves on your retina, as do muffled sounds, but it's so quiet still that you can hear your own heartbeat.
"Not a bad one, in fact." she says, making sure not to let go of you.
Infernal spider corpse x3 -- 4 distance (Gai, Mitsuru) -- 0/0.5 hp
Infernal spider corpse x1 -- 3 distance (Gai, Mitsuru) -- 0/0.5 hp
Infernal spider -- 1 distance (Mitsuru), 3 distance (Gai) -- 0.5/0.5 hp
Makiko will have Morrigan carry her toward the spore pod. She will attempt to summon a swarm of bugs to eat the spore pod.
Morrigan impels you with the gift of flight, and together the two of you climb toward the bobbing concoction floating in the sky. Could it be the source of all this? Morrigan's fellow crows part ways, allowing the two of you the clearest of views: A balloon made of gills and leaves. Popping it could spread its pestilence far and wide.
Fortunately, the trick you have in mind is annihilation. There will be nothing left of it.
[3 => 2 ✔️] You feel a pulsating force in your backpack. Unzipping it, a swarm of fireflies emerges. The swarm of motes stands out against the dark stormclouds overhead. But the insects have a difficult time keeping up with you. They will arrive next turn, as would you if you truly desire to close in.
[Approaching Spore pod at 7 speed; distance = 13.]
Examining the scythe made of salt, Nagisa figured that it was too brittle to be used as a weapon. Besides, based on its weakened structure, she surmised that it would be surprising if it managed to protect her from plant based attacks more than once. Since it was small and light enough to be attached to her uniform, which she did. Glancing at the killed worm 'demon', Nagisa glanced at its kin and concluded that it is so sluggish that it isn't an immediate threat.
However, the 'witch' is the greatest threat. Though Nagisa is unable to wrap her head around the fact that people like them could use their powers for evil. Nevertheless, Nagisa must stop her no matter what she must do. However, based on the spread of the Celestial Annihilator, which fires like a battalion of musketeers by the way, she is worried that she will hit Ryo as well as the 'witch'. Perhaps she needs something more accurate?
Closing her eyes and taking slow and steady breaths, Nagisa pictured the Celestial Repeater in her head. To will herself into summoning it, she focusing on the weapon's arms, on its bolt holder and stock. She even focused on the curvature of the trigger and the mechanisms that pulled at the bowstring, dropping the bolt into the groove at the top of the stock, and releasing the bowstring to fire the bolt, all in a single cycle.
Focusing, Nagisa will unsummon the Annihilator and summon the Repeater. If successful at her attempt, she will then imbue the weapon with 2 Presence before shooting at the 'witch'. If not and she receives a weapon she didn't summoned before, Nagisa will test out its capabilities on the other worm 'demon'.
The devourer falls appart at your feet. It dissembles itself into a myriad of parts, gears, and screws, and then reassembles itself into the Repeater you once held familiar. It seems every bit as alien as the weapon you saw before.
[4 => 2✔️] Pulling the trigger, your projectile sings true.
(see next turn for cumulative effects on the witch)
(Harbinger of Famine gained 3=>1 charge this turn.)
Striking high then low LeFrank felt like he was back at home training. He could even almost feel his old armor's weight, wait he could feel it's weight metal covered him bending at joints covering his entire body (Put a ward protecting against physical damage)
Chuckling he slammed his sword down on the witch then grabbed her wrist pulling it out of the way then drive his sword home
The witch continues with her blank faceless stare, unrelenting against your onslaught.
Her loss.
[4Pw => 3] You raise your sword and prepare for a strik--[4Wt => 2 vs 5 => 3 ❌] The muddy witch just put her sword right through your chest! You feel a warmth in the location of your heart.
That's how you know it's not over. When you died the first time, the world felt cold and indifferent. That can't be farther from the truth here.
(4 Pw => 2 damage) [5Df -> 1 damage blocked by standard defense roll][5 => 3 charge toward Ward (-1 due to extra damage) ✔️]
You reel back, and notice white-hot metal dripping from your breastplate--but there is no hole all the way through. That flaming sword is nothing but a shallow conjuration, if it can't beat simple steel!
(6Pc => 4 vs Nagisa's skill roll result of 2) A gleaming arrow knocks the flaming sword out of the witch's hand, and she takes flight. (2 Pc overshoot) An line of apple tree saplings sprouts from the ground to catch her from falling, as she attempts to flee toward the great serpent's corpse.
(She will attempt to sprint gracefully across the upper branches)
Youka and Miya focus on the worms sprouting from the ground--the sound of firecrackers fills the air with a loud cacophony of pops.
'Fallen Witch' (3Df 4Pw 6Pc 5Wt) -- 3 distance (Ryo), 5 distance (Nagisa)
Spirit Shards:
Mask of Mystery -- It exudes a constant feeling of confusion. You have the feeling something will happen if you wear it.
Inventory:
Your school backpack
Shackled Spirits:
Morrigan, Groundskeeper of the Abyss (Strength: 2) (Command: n/a)
--This creature will always attack one of your targets
--Can carry one person in flight
--Has 3 Wit of its own
Cyrmagon, the Light Which Flashes Before Death, (Strength: 4) (Command: 1)
--A ravening magical swarm which gives -2 to victim's defense rolls
--Will attack EVERYTHING in the targeted vicinity
[Backpack] Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Inventory:
Harbinger of Famine (2) (Artifact of Salt; blocks plant based attacks when equipped)
Celestial Repeater (Skill Level: 2) (Damage: 5) (Accuracy: 2)
--You can imbue the arrow with your Pc dice to increase its accuracy by an equal amount.
--Guided Projectiles: Skill level decreases by 1 beyond half the accuracy rating. Replaces the point blank modifier but no other modifiers (such as Out of Range)
Inventory:
Your school backpack
<Flame Rosarius> (4) (Blocks ALL damage types equal to the current level of charge; decays by 1 per turn. Roll higher than the current charge level to keep it from decaying, or add +1 if you roll a critical)
Abilities:
No Man's Land - Active
Inventory:
Your school backpack
Inventory:
Your school backpack
Assassin's Plaque -- A token of... victory? It writes of a shadowly ninja clan.
Knight's Mail (2) (Blocks physical attacks as well as magical melee weapons) (Momentum: If you spend all your Pc charging, you can consume any amount of this Ward's charge to add to your attack.)
Makiko will allow the fireflies to advance ahead ofher, and will prepare to deal with any spreading contamination. A spell of purification? Maybe some salt pixies? She will prepare a wind against any noxious attacks.
Spirit Shards:
Mask of Mystery -- It exudes a constant feeling of confusion. You have the feeling something will happen if you wear it.
Inventory:
Your school backpack
Shackled Spirits:
Morrigan, Groundskeeper of the Abyss (Strength: 2) (Command: n/a)
--This creature will always attack one of your targets
--Can carry one person in flight
--Has 3 Wit of its own
[Backpack] Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Weapons:
Celestial Musket (Skill Level: 2) (Damage: 3) (Accuracy: 4)
Celestial Repeater (Skill Level: 2) (Damage: 5) (Accuracy: 2)
--You can imbue the arrow with your Pc dice to increase its accuracy by an equal amount.
--Guided Projectiles: Skill level decreases by 1 beyond half the accuracy rating. Replaces the point blank modifier but no other modifiers (such as Out of Range)
Celestial Annihilator (Skill Level: 1) (Damage: 4) (Accuracy: 4)
--Storm of Needles: Fires multiple invisible shots which pass through targets the first time
--Rebound: Its shots can bounce off a hard surface. You can imbue your Pc dice to aim these shots, rolling again at +1 skill level required, +2 if the object being bounced off of is a small object rather than a wall or building
Wards:
Harbinger of Famine (2) (Artifact of Salt; blocks plant based attacks when equipped)
When the Annihilator resembled itself into the weapon she wanted, Nagisa became very relieved. Turns out that focusing is the key here and Nagisa intends to make use of it. However, now isn't the time to celebrate: the witch is getting away and the surviving worm 'demon' is about to attack. Fortunately, she has just the weapon to deal with fleeing enemies.
"Ryo, take down that worm 'demon' over there!" Nagisa said, pointing at the aforementioned creature. "I'll deal with the witch!"
Putting all of her Presence into her Repeater, Nagisa will attempt to turn the witch into a pincushion with guided arrows.
I just read that my ward gives me an charging ability can I use all my pc to activate it and all the wards charge to get some bonus attack
((It is a condition and an effect.
Rolling high on the initial ward creation makes it better. See: HighEndNoob's ward, generated by rolling all successes.))
Condition: You are using all of your Pc to charge (this means no room for dodging, except by Wit)
Effect: You can consume any amount of charge that the Ward has, and add it to your attack this turn.
Yikes, sorry for the wait.
I suppose allies are one benefit of fighting for you life. After all, a friend is a second self. As he moved twoards the spectral line , his gladius burst furhter into flames and morphed into a flaming pilum
Back up towards the friendly line and throw a flaming pilum at the remaining pale figure
With Mitsuru gone, you decide upon the present course of action and walk backwards while raising your arm above your shoulder. [3 Pc => 2 - 3 => 2 = 0 ❌dodged] The pilum you hurl, wreathed in flame, misses its mark as the hollow creature rolls out of the way.
The pilum remains where it stood, igniting an infernal blaze like a great glowing tree. An almost-Biblical display.
"Do not fire, I repeat! Do not fire!" you hear frantically shouted behind you.
"Stop! Do not fire!" Makoto jumps in front of his troops, whose guns are hardly trained on any enemy in particular but rather aimed in a general direction, a direction which includes you.
A burst of fire engulfs the both of you. The last thing you see is a swarm of... fireflies.
You draw back your arms, having instinctively covered your face as if it would do much. But surprisingly you are unharmed. Before you is a mutilated corpse with grey innards that look like plant roots. You notice that it's pointing away from you.
You seem to be in a different location, you realize as you clasp your hand around the blazing haft of your pilum, as it stands embedded crookedly in the ground. A cloud of smoke obscures the spot you once stood. Makoto, on the other hand, is found lying on the ground covered in grey pockmarks. He coughs up a puff of smoke, and stirs as if to show the faintest life signs.
The spider beings accosting Mitsuru were also hit by the crossfire. Their bodies can be found lying in the dirt a few meters away, quickly withering into... more fireflies?
Makiko will allow the fireflies to advance ahead ofher, and will prepare to deal with any spreading contamination. A spell of purification? Maybe some salt pixies? She will prepare a wind against any noxious attacks.
You fix your gaze upon the contamination spreading across the schoolyard. The forests are mutating into flesh-colored plants, while the ground is sprouting bulbs and spines and feral roots creeping up into all the equipment. Despite the fleshy nature of the infestation, at a glance it looks almost awe-inspiring, a prolific ecosystem brightly colored in hues of scarlet, orange, and goldenrod. They are releasing some sort of spores into the air, so you imagine a small wind circulating around yourself to scatter the gases. [4Df => 1]
With the wild plantlife rapidly threatening the school, you think of ways to eliminate it. [2Wt => 1✔️] These magical forms lack a sense of purity. You remember the tranquility of your long dream, the awe-inspiring yet reserved mysteries of the forest, and realize that if you were able to share some of that peace and tranquility with this new environment, it would probably stop growing.
But how?
You find yourself standing at a gate, and behind it is the great forest surrounded by a twilight mist. Two cloaked figures stand beside it, one of them garbed in snow white, the other in midnight black. Each extends a paw toward the handle of their respective side of the gate, but neither undoes the lock.
You look closer, and see that both are wearing identical masks. The shapes look like they would fit neatly into that half of a mask you found earlier, but they don't look like Nagisa's half at all.
When the Annihilator resembled itself into the weapon she wanted, Nagisa became very relieved. Turns out that focusing is the key here and Nagisa intends to make use of it. However, now isn't the time to celebrate: the witch is getting away and the surviving worm 'demon' is about to attack. Fortunately, she has just the weapon to deal with fleeing enemies.
"Ryo, take down that worm 'demon' over there!" Nagisa said, pointing at the aforementioned creature. "I'll deal with the witch!"
Putting all of her Presence into her Repeater, Nagisa will attempt to turn the witch into a pincushion with guided arrows.
[3 => 2✔️] You pull the trigger. A bolt goes loose, and soon another bolt takes its place and the crossbow draws itself back, and with another trigger pull the second arrow is loosed. A third takes its place. Suddenly you have a lot of firepower at your disposal.
The witch, retreating in a straight line, has no opportunity to dodge the lightning-fast arrows. The first arrow seeks her ankle, causing her to miss a step and fall to the ground. The second arrow catches her mid-air, pinning her to the tree. The rest are history.
Apparently not dead yet, she conjures her flaming sword one last time and cuts her torso in half, releasing herself from the cluster of arrows embedded within the same spot. The two halves of the... creature... fall to the ground and reveal an interior made up entirely of plant roots.
A bed of garlic flowers unfurls from the corpse, as if the plant was somehow being contained against its will.
You look to Ryo and see that he has dealt swiftly with the remaining worms.
Lanfrank didnt want to let the witch leave but the last place he wanted to be was in between archers and their target. Turning to the giant worm he had never fought anything so large.
With a manic grin he charged, all the more glory for him. Use all my Pc on the charge and put all the force of my armor in the attack
[11 => 8 ⚡] The worm is sluggish as one would expect for a beast its size. You charge at it and place all your force behind one powerful slash, aimed between the segments of its stomach in order to sever the spine cleanly.
When you finally make collision, the sword passes through as if through brush, and looking back at the lopped-off head and stump you find that it was mostly hollow to begin with, built out of pink, stem-like tendrils connected with perfectly spherical globs of glue. Turns out with was firing its insides at the girls.
Speaking of which, the girl called Youka runs over, holding a bomb in her hand (the fuse is lit, but doesn't seem to shrink with time). Miya is still at the entrance, her loyal draconic skeleton helping her pick out the globs of glue from her school clothes.
...
"Well well," Shouts a voice from the rooftop. It is an old man wearing a Hawaiian shirt. He looks fairly human. "What have the lot of you done?" he asks in a calm, almost playful voice.
Spirit Shards:
Mask of Mystery -- It exudes a constant feeling of confusion. You have the feeling something will happen if you wear it.
Inventory:
Your school backpack
Air Vortex (1) (Defends against dust, breath, and particle-based attacks. -2 against explosive attacks.)
Shackled Spirits:
Morrigan, Groundskeeper of the Abyss (Strength: 2) (Command: n/a)
--This creature will always attack one of your targets
--Can carry one person in flight
--Has 3 Wit of its own
Cyrmagon, the Light Which Flashes Before Death, (Strength: 4) (Command: 1)
--A ravening magical swarm which gives -2 to victim's defense rolls
--Will attack EVERYTHING in the targeted vicinity
[Backpack] Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Inventory:
Harbinger of Famine (4) (Artifact of Salt; blocks plant based attacks when equipped)
Celestial Repeater (Skill Level: 2) (Damage: 5) (Accuracy: 2)
--You can imbue the arrow with your Pc dice to increase its accuracy by an equal amount.
--Guided Projectiles: Skill level decreases by 1 beyond half the accuracy rating. Replaces the point blank modifier but no other modifiers (such as Out of Range)
Inventory:
Your school backpack
<Flame Rosarius> (3) (Blocks ALL damage types equal to the current level of charge; decays by 1 per turn. Roll higher than the current charge level to keep it from decaying, or add +1 if you roll a critical)
Abilities:
No Man's Land - Active
Inventory:
Your school backpack
Inventory:
Your school backpack
Assassin's Plaque -- A token of... victory? It writes of a shadowly ninja clan.
Knight's Mail (5 - 5 = 0) (Blocks physical attacks as well as magical melee weapons) (Momentum: If you spend all your Pc charging, you can consume any amount of this Ward's charge to add to your attack.)
Weapons:
Celestial Musket (Skill Level: 2) (Damage: 3) (Accuracy: 4)
Celestial Repeater (Skill Level: 2) (Damage: 5) (Accuracy: 2)
--You can imbue the arrow with your Pc dice to increase its accuracy by an equal amount.
--Guided Projectiles: Skill level decreases by 1 beyond half the accuracy rating. Replaces the point blank modifier but no other modifiers (such as Out of Range)
Celestial Annihilator (Skill Level: 1) (Damage: 4) (Accuracy: 4)
--Storm of Needles: Fires multiple invisible shots which pass through targets the first time
--Rebound: Its shots can bounce off a hard surface. You can imbue your Pc dice to aim these shots, rolling again at +1 skill level required, +2 if the object being bounced off of is a small object rather than a wall or building
Wards:
Harbinger of Famine (4) (Artifact of Salt; blocks plant based attacks when equipped)
Nagisa shrugged as she motioned to the old man standing on the roof. "Are you talking about him?" she asked. "Because I'd never met him before."
Continue to scan for more enemies.
"...yeah, there's a reason for that. I'm going to assume that our abilities also come with enhanced healing, so you just... stay here for now. I'll chase after the villain."
Come to think of it, where'd that abrasive girl from before go? Did she give chase, or... Gaius looked over at the ppile of bodies on the ground. Better keep that thought for later.
With that, Gaius looked over to where the pale beings jumped off the roof. I seemed to travel through the fire back then, so maybe I can repeat that move to get on the roof.
Set a nearby vine aflame, then grab my burning pilum and throw it over the roof. Then try to walk through the flames, like before.
"Aye man..." the fellow student cracks a salute. "You better get going. I'll patch myself up!"
...
Ripping your pilum out of the ground, you start a brushfire, and then lean backward to charge your throw. With a quick sprint, you let go of the flaming spear and let it arc up into the sky and down onto the roof.
From thereon you enter the blaze you started. Roaring with heat yet tamed by your will, it hasn't spread from its starting point. Like an itching sensation on the hairs of your arms, you feel all fires nearby... a multitude of tiny fires in the city, on stovetops and fireplaces, so many that you couldn't count even if you tried. If only you could see through the flames, more than just a sensation of their presence, you could be sure of where you land. But your pilum speaks to you on another level entirely. You always know its location.
Emerging from the blaze, you step foot on cracked concrete and place your arm on your weapon. It seems stuck.
And before you is your opponent. A calm old man with his hands in his pockets. His arsenal of impractical arms and his personal guard are nowhere to be seen. Instead, he has with him a folding chair made of wood. A small potted Yew tree sits beside the chair, and its crown bears a fruit shaped like Ryo's head and face.
"Ah, good timing. Have a seat," he points to the chair behind you.
"I don't expect your forgiveness, but I'd like to offer my surrender. I'm not quite in the position to achieve my goals as of yet," he says.
"But..." he smiles. "If you're willing to let me go, I'm more than willing to give out a few secrets of mine. If I told you that I am part of the reason you stand alive today, would that quell some of the fever in you?"
Mitsuru rejoins the regular world. If she can.
"Interesting."
She looks around. Where is she exactly now?
Your eyes see darkness all over. In this endless, silent expanse, the howl of wind is the only thing to greet you.
And yet, not all is gone. You spot vague shapes in the black sky. Clouds. And the focused of the sun, obscured as it may be, appears to you as a faint globe in the sky.
Whatever this place is, it doesn't seem to be fully isolated from reality. You recall that you had just made a trip somehow to the empty land of your past life, and surmise that this alternate, faded out version of reality could be a similar space, albeit... a failed version perhaps? Its secrets aren't calling themselves out. You look around and try to find a landmark, something you could use to pinpoint your location, and you recall your ally's flaming spear.
You see a fire burning on the ground nearby, and decide that you haven't teleported from your original position. Your will brings you back into the real world.
However, the blazing pike you expected turned out to be a mere fire burning on the ground. The only human you see is a different boy, one wearing an American Civil War-era uniform, hastily patching himself up with bandages from a purse of his.
Behind him is a trench dug out by shovels, tossed around to the sides and discarded. Inside the trench are human skeletons with muskets, limp and inanimate, some missing limbs, mostly held together by the remaining rags of their uniforms.
You are still next to the school. Hway is nowhere to be seen. Neither are those creatures that attacked you... their bodies may be fueling the fire. You still have your German carbine.
But most importantly of all, something has changed in the behavior of the crows overhead. There are a fair bit more of them than before. And a good portion of them, you'd estimate about half, are roosting in the overgrown plants that are taking over the school field. They're pecking at it, hacking away at it with their beaks, and carving up the dead bodies of slain creatures. The track students are still hiding out in the covered bleachers to protect themselves from the crows.
Alright. Risky decision time it is then. Place the mask on the Lamb in Black. Prepare for trouble.
You hand over the mask to the lamb. She undoes the lock on the gate, allowing the lion to enter and disappear into the forest.
A fist-sized chunk of hail falls at your feet. Hearing the roar of violent weather starting to pick up, you cover your head and close your eyes.
Morrigan still carries you in the sky, flanked by a new multitude of crows. You don't quite remember there being this many.
The new crows are roosting among the infested plants and flowers, picking away at the fleshy parts and leaving nothing but brightly-colored crimson petals left. From above you see that the whole field is turning into nothing but red petals as the crows take away the infestation.
You see your friends clustered next to the school, along with a new figure clad in purple. Morrigan turns her head to look you in the eye, as if ready to take your order.
Well I decided being dead sucked so I got up yesterday and so far everyone I've met has been hunting me starting with a militia and ending with this big demon worm
Be cranky
"Mmmm," she acknowledges. "It's impossible not to attract attention as a new arrival. That must mean Youka--"
"Not him, I--" Youka starts, clad in her normal school uniform. "Nagisa!"
Both girls look over to find Nagisa pointing a loaded weapon at the newcomer.
For some reason, something didn't feel right with this woman. Though Nagisa couldn't put a finger on why she felt that way, she wasn't ready to discount the possibility of there being another enemy ability user around. Of course, she could just be paranoid if not still high on adrenaline from fighting a battle. If only she was actually paranoid! After all, relief that comes after needless paranoia is quite welcoming. What comes from paranoia that is justified, however...
"Centuries ago, I was an inventor's apprentice from La Serenissima, the Serene Republic of Venice, before taking my own life to avoid execution for murdering my master," Nagisa grumbled. "I awoke inside a hunted girl's body last night, confused and lost, until Youka enlightened me and Makiko of this strange new existence. Now, I'm here to learn more about this 'Ghost Hunting Club' to get stronger and to get closure for myself and the one previously known as Nagisa."
Suddenly, Nagisa aimed her Celestial Repeater at the strange woman. "Now, let me ask you some questions. Uno, who are you? Due, what do you want? Finally, tre, do you stand with us or do you stand against us? Trouble us and you will regret it."
If the strange woman proved to be hostile, fire three guided arrows and focus on using two Presence to direct them int her head. If she don't, lower the weapon.
Youka jumps in front of her. "Wait! This girl is part of our club."
A pale hand rests on her shoulder.
"Youka, thanks." the newcomer steps past her, eyes on your weapon. "But for real, if I felt truly threatened..." she squints her eyes and glances at the deceased giant serpent's body coiled in a big circle surrounding the lot of you. A pink star twinkles in her outstretched left hand.
"You said you killed your master in your past life? That must have been difficult. So the two of you are both new? Fair enough."
She clenches her left fist.
"Then let me tell you my story. Since being reborn, I have spent over a thousand years on this planet," she starts. Youka listens with a puzzled look on her face.
"It started in Britain... a woman had tried to drown herself in a river near St. Stephen's Cathedral. My newly granted life started as being swept down the river. I thought it was all part of the long dream, some cruel, hopeless illusion, but I almost drowned back then.
I don't normally tell people this. A dragon saved me. Literally one of those dragons you see in paintings and movies, err, mainly paintings.
Youka knows. She's the president of the club after all." Youka frowns. "Yet you're telling this to newbies? Do you want them to join Geography?"
"I disagree!" Hway turns. "Let me continue. The dragon taught me many things. It taught me Middle English... it taught me how to address a king, things that only the most privileged elite were supposed to know. The dragon had some kind of plan for me. It also taught me magic.
And yet, none of it ever came to fruition. We did some stuff, talked to a few nobles, but in the end I thought the dragon was going to try to change the way things were in the world. Instead, we sat in a cave for the next few decades. My body never got older, but my mind couldn't take it anymore. I killed my dragon."
She bows her head, almost in reverence.
"Since then, it's been the same. Lost souls are reincarnated, brought to life by the powers of hideous creatures. Every time they had the chance to change the world, nothing came about. But in this modern era..." Hway points at the school.
"So many people gathered into one place... with the Arrivals in this school alone, we could change the world if we gathered enough people. So to answer your question, Lady of Venice, my purpose is hopefully the same as yours. I want justice in this world. I want to build a place in this world for all the lost spirits, free from the beast's influence. Starting with... the Ghost Hunting club."
Youka snickers. "Well, I suppose you can call it a start. We do need to branch out."
She looks back toward Hway, expecting a response. But Hway's eyes are locked onto you and Ryo.
"HOWEVER!" she raises her voice. "I now suspect the beasts are moving against us. Last night I felt a sudden drop in magical levels across the city. Something similar happens each time a new arrival comes into the world," she points toward the both of you.
"I suspect, that if ten or so beasts decided at the same time to bring lost souls into this world, then it would have created exactly that kind of disturbance. That makes both of you suspects. Geography has the beasts on their side. They'd know too. So, as for what I want of you, it's simple.
I want you two to NOT join Youka's club!"
"Huh???" Youka shouts in disbelief.
"Befriend your beasts. Let them give you their secrets, and then tell me everything. That's what I want."
Spirit Shards:
Cracked Mask of Mystery
Inventory:
Your school backpack
Air Vortex (1) (Defends against dust, breath, and particle-based attacks. -2 against explosive attacks.)
Shackled Spirits:
Morrigan, Groundskeeper of the Abyss (Strength: 2) (Command: n/a)
--This creature will always attack one of your targets
--Can carry one person in flight
--Has 3 Wit of its own
Cyrmagon, the Light Which Flashes Before Death, (Strength: 4) (Command: 1)
--A ravening magical swarm which gives -2 to victim's defense rolls
--Will attack EVERYTHING in the targeted vicinity
[Backpack] Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Inventory:
Harbinger of Famine (4) (Artifact of Salt; blocks plant based attacks when equipped)
Celestial Repeater (Skill Level: 2) (Damage: 5) (Accuracy: 2)
--You can imbue the arrow with your Pc dice to increase its accuracy by an equal amount.
--Guided Projectiles: Skill level decreases by 1 beyond half the accuracy rating. Replaces the point blank modifier but no other modifiers (such as Out of Range)
Inventory:
Your school backpack
<Flame Rosarius> (3) (Blocks ALL damage types equal to the current level of charge; decays by 1 per turn. Roll Defense higher than the current charge level to keep it from decaying, or add +1 if you roll a critical)
Abilities:
No Man's Land - Inactive
Inventory:
Your school backpack
Inventory:
Your school backpack
Assassin's Plaque -- A token of... victory? It writes of a shadowly ninja clan.
Knight's Mail (5 - 5 = 0) (Blocks physical attacks as well as magical melee weapons) (Momentum: If you spend all your Pc charging, you can consume any amount of this Ward's charge to add to your attack.)
Weapons:
Celestial Musket (Skill Level: 2) (Damage: 3) (Accuracy: 4)
Celestial Repeater (Skill Level: 2) (Damage: 5) (Accuracy: 2)
--You can imbue the arrow with your Pc dice to increase its accuracy by an equal amount.
--Guided Projectiles: Skill level decreases by 1 beyond half the accuracy rating. Replaces the point blank modifier but no other modifiers (such as Out of Range)
Celestial Annihilator (Skill Level: 1) (Damage: 4) (Accuracy: 4)
--Storm of Needles: Fires multiple invisible shots which pass through targets the first time
--Rebound: Its shots can bounce off a hard surface. You can imbue your Pc dice to aim these shots, rolling again at +1 skill level required, +2 if the object being bounced off of is a small object rather than a wall or building
Wards:
Harbinger of Famine (4) (Artifact of Salt; blocks plant based attacks when equipped)
Nagisa was perplexed. She didn't know whether to believe Hway or consider it nonsense. These monsters, these 'demons', who wish to devour their souls, are actually responsible for bring them into this world to begin with? How? Why? Hway may have spoke of a dragon 'demon' who'd helped her get to the point she is now but one of these 'demons', a lion-bush hybrid, attacked Makiko and her last night. Could it be possible that not all 'demons' are out to get them? Could it be possible that, like Miya's dragon, some actually want to aid humans? So much questions and so few answers!
"My apologies, signora of England," Nagisa said as she lowered her weapon. "I'll do my best to rein in my impulses."
Thinking for a moment, Nagisa added, "If only I had your master. This dragon 'demon' seemed to have your best interests at heart unlike my master, who was selfish and prideful. It wasn't that hard to kill him; I'd just tricked him into mistaking a specially made trap for a new invention and let his pride be his downfall. Perhaps the dragon merely wanted to impart onto you the necessary knowledge and skills to change the world so that you can eventually do so on your own? As an apprentice, I'd learned that one's purpose is to learn the necessary skills of one's trade so that they can eventually start off on their own once their master stops holding their hand. As much of a thief and attention hog he was, even my master taught me all I knew. Perhaps your dragon master have had similar intentions in mind?"
"Anyway, can you please explain why you don't want us to join Youka's club?"
Mitsuru, watching the diplomacy resolve decides to visit the crows. How did she manage to commute between here and her death dream? Said dream world would make a useful cache.
"Hello, kin." She mumbles to the crows.
If possible tempt a crow onto my arm with some kind of garbage and slip into the dim alternate reality. Watch how the crow behaves. Perhaps the secrets of my power are self-evident.
If they attack me slip away(tm) before they touch me.
You pick up some choice fleshy matter from next to your feet and present it to the ravenous flock. Two individuals, perhaps mates, touch down several meters and start to waddle over, eyeing you nervously as if they know you are experimenting on them.
But it seems hunger took precedence. One of them pecks at the fleshy matter in your hand, and you pull it back and position it further up on your arm to coax the bird into climbing up on your arm.
The other crow flies over and lands on your arm, prompting the other to follow and start pecking at the 'food'.
Time to do this again. You try to remember what you can from the dream of black wasteland, and gradually your vision cuts to black from around the edges, culminating in total darkness. Your eyes begin to adjust.
The crow who first approached you continues eating; his mate, however, you can feel trembling as she stands on your arm. You can't see them due to the lack of light, but they are certainly moving around, and possibly quite disturbed by the turn of events.
It can't be this easy. This screams trap. But as much as I don't like this, it might be a step to finding out the truth. As Cicero said, the first duty of a man is the seeking after the truth.
"Alright, I'll hear you out. I'd prefer to stand though, if that acceptable."
Let the strange being speak, while watching for any traps he might've set.
"The student you see here," he taps the face-shaped fruit on the shrubbery. "Is just like you, in terms of these powers you've acquired.
You see, he and I have something in common. Lots, actually. We go way back, although he probably doesn't know me personally. Embodying yourself is fun like that. Always tricky to diagnose what's going on."
He reaches his arms out and stretches while yawning.
"I dare say your situation could be similar to his, in exactly the same way. I'm sure that my counterpart from your side has just the same in mind for you as I have in mind for my student. Though I can't say he chose the same methodology. Maybe he'll cheer up if you say hello."
Makiko scans the sky, the rooftops, and the land to see if we are clear of enemies. If it seems that we are, or that the only potential enemies are near her friends, she'll wait for the crows to finish their tasks then land near Nagisa, thanking the Morrigan for it's good service. Then she will allow her chained spirits to depart.
From your high vantage point, you spot two people on the roof: someone dressed in flaming armor, standing next to his complementary flaming spear, and an elderly man sitting in a lawn chair next to a strange tree with a peach-colored fruit on the top.
You also spot the two monsters who were dealing with the infestation out in the field, both now approaching the bleachers which are full of students. The spiny wyvern is crawling on its two front legs, its protrusions drenched in sap, while the once rainbow-colored moth has changed its color to match the green turf around the bleachers. It crawls slowly, allowing its long stinger to trail behind its body close to the ground.
Your friends continue speaking with Youka, Miya, and the new girl.
So you are saying the demons brought us back and have an unknown motive aside from yours wanted to sit in a cave waiting for the right time. Well I do want answers and what ever it is deserves to be at least heard after giving me a second chance at life.
sheathe my sword there are no more enemies here
Your weapon is sheathed, but your mail remains.
"Excellent. I suspect they will make an effort to trick you. I'm certain they aren't listening right now, but if they're coordinated, they will figure it out sooner rather than later."
Nagisa was perplexed. She didn't know whether to believe Hway or consider it nonsense. These monsters, these 'demons', who wish to devour their souls, are actually responsible for bring them into this world to begin with? How? Why? Hway may have spoke of a dragon 'demon' who'd helped her get to the point she is now but one of these 'demons', a lion-bush hybrid, attacked Makiko and her last night. Could it be possible that not all 'demons' are out to get them? Could it be possible that, like Miya's dragon, some actually want to aid humans? So much questions and so few answers!
"My apologies, signora of England," Nagisa said as she lowered her weapon. "I'll do my best to rein in my impulses."
Thinking for a moment, Nagisa added, "If only I had your master. This dragon 'demon' seemed to have your best interests at heart unlike my master, who was selfish and prideful. It wasn't that hard to kill him; I'd just tricked him into mistaking a specially made trap for a new invention and let his pride be his downfall. Perhaps the dragon merely wanted to impart onto you the necessary knowledge and skills to change the world so that you can eventually do so on your own? As an apprentice, I'd learned that one's purpose is to learn the necessary skills of one's trade so that they can eventually start off on their own once their master stops holding their hand. As much of a thief and attention hog he was, even my master taught me all I knew. Perhaps your dragon master have had similar intentions in mind?"
"Anyway, can you please explain why you don't want us to join Youka's club?"
Youka is the one to answer. "The Ghost Hunting Club is about hunting these monsters. The first thing we teach everyone is how to defend themselves, and routinely we go on patrols at night to rescue people that get threatened."
"Yes, that's the problem." Hway takes over. "If the long dead dragon of Camelot makes for a good example, your beasts won't make a move until an opportunity arises for them. There may be no end to their patience.
Simply put, I have no idea what they are planning. If they seek to kill you, rest assured that I'll be watching." She glances over toward the bleachers, full of students.
"There are two members of the Geography club over there. That club has a goal opposite to Youka's club; they've been taming their beasts for combat."
"Ummm..." Miya stammers. "Are some of these... monsters... friendly? I couldn't imagine Lilith would be trying to eat me!"
"A fair number I've seen are benign, or even friendly. I can't say I know for sure, though."
Spirit Shards:
Cracked Mask of Mystery
Inventory:
Your school backpack
Air Vortex (1) (Defends against dust, breath, and particle-based attacks. -2 against explosive attacks.)
Shackled Spirits:
Morrigan, Groundskeeper of the Abyss (Strength: 2) (Command: n/a)
--This creature will always attack one of your targets
--Can carry one person in flight
--Has 3 Wit of its own
Cyrmagon, the light which flashes before death, (Strength: 4) (Command: 1)
--A ravening magical swarm which gives -2 to victim's defense rolls
--Will attack EVERYTHING in the targeted vicinity
[Backpack] Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Inventory:
Harbinger of Famine (4) (Artifact of Salt; blocks plant based attacks when equipped)
Celestial Repeater (Skill Level: 2) (Damage: 5) (Accuracy: 2)
--You can imbue the arrow with your Pc dice to increase its accuracy by an equal amount.
--Guided Projectiles: Skill level decreases by 1 beyond half the accuracy rating. Replaces the point blank modifier but no other modifiers (such as Out of Range)
Inventory:
Your school backpack
<Flame Rosarius> (3) (Blocks ALL damage types equal to the current level of charge; decays by 1 per turn. Roll Defense higher than the current charge level to keep it from decaying, or add +1 if you roll a critical)
Abilities:
No Man's Land - Inactive
Inventory:
Your school backpack
Inventory:
Your school backpack
Assassin's Plaque -- A token of... victory? It writes of a shadowly ninja clan.
Knight's Mail (5 - 5 = 0) (Blocks physical attacks as well as magical melee weapons) (Momentum: If you spend all your Pc charging, you can consume any amount of this Ward's charge to add to your attack.)
[/quote]
Weapons:
Celestial Musket (Skill Level: 2) (Damage: 3) (Accuracy: 4)
Celestial Repeater (Skill Level: 2) (Damage: 5) (Accuracy: 2)
--You can imbue the arrow with your Pc dice to increase its accuracy by an equal amount.
--Guided Projectiles: Skill level decreases by 1 beyond half the accuracy rating. Replaces the point blank modifier but no other modifiers (such as Out of Range)
Celestial Annihilator (Skill Level: 1) (Damage: 4) (Accuracy: 4)
--Storm of Needles: Fires multiple invisible shots which pass through targets the first time
--Rebound: Its shots can bounce off a hard surface. You can imbue your Pc dice to aim these shots, rolling again at +1 skill level required, +2 if the object being bounced off of is a small object rather than a wall or building
Wards:
Harbinger of Famine (4) (Artifact of Salt; blocks plant based attacks when equipped)
A wide grin surfaced on Nagisa's face when Youka mentioned 'modern equipment' and the same surge of curiosity that overwhelmed her upon entering this time period came back. Now that she have powers, Nagisa felt safe again to sate her appetite for new discoveries. However, her 'near death' experience taught her caution as there could be scoundrels and bandits prowling around, even in this new era.
"When can we start, Youka-san?," she practically squealed in barely contained excitement.
Makiko helps Nagisa find a vantage point to the south from which to begin our search, then sits and attempts to summon something out of childhood tales of the forest: a Forest Sprite! If successful, she will send the Sprite to find the magic ball. and report back.
"Certainly, Makiko-san," Nagisa said with a smile as she took both of their orbs from Hway and handed one to Makiko. "We can track down the one that flew off to the south. I'd thought of a wonderful implement to view it but we would need to find a hill to see the orb clearly first."
Together with Makiko, Nagisa will locate a hill. Once she finds it, she will focus on summoning a telescope-like invention and search for the orb or whatever traces it leaves.
This quaint little lakeside refuge is a low vantage point, but Mt. Fuji is rather far away, even though a mountaintop would be an great place for observation, assuming high-quality lenses able to observe the stars. The answer is a healthy compromise.
Crossing the road to the hilltop, the two of you end up traversing the pine forest, stepping on a couple of owl pellets along the way, jouncing a look at the tiny bones inside. Fluffy diurnal creatures stalk from the shadows, while the curious, ever-present crow spies at his roost.
You come across a tree stump that looks like the tree was cleanly sliced through. Whatever caused such a thing had to have been a beast of immense power. That being said, it makes a comfortable seat as Makiko sits down to concentrate.
When she opens her eyes, she feels a miniscule hand pulling the hem of her jacket. The sprite leaps up onto her shoulder and folds its purple butterfly wings, the watches it wears across its chest jingling. Makiko jumps when she sees that the fairy also has a tiny snake wrapped around her miniature waist.
The tiny green-skinned person kneels down to look at Makiko's hand, her matted jumble of hair drooping forward. The sprite eyes the glowing orb, puts on an impish grin, and takes off into the forest, leaving behind a silver watch.
...
Nagisa, meanwhile, finds a clearing where many trees have been felled by the same sort of creature which bisected the other tree. It provides her with a vantage point over the lake, from which she is able to observe a couple points of interest. The sprite could be seen making a beeline for the Shinto shrine next to the lake; at the same time, Nagisa spots a clearing in the woods, just a couple of trees across but quite noticeable as a gap in the otherwise dense pine forest. There's no sort of fallout visible from the magic orbs' impact, even though they seemed to have quite the effect.
Gai put his ineffective rod aside. While the look and development of the equipment was new, fishing hadn't changed very much since the III millennium. Neither had his skill in it. He got up and looked around, seeing most of the others getting into pairs, then turned to Ryo.
"I suppose we're searching together then. I'm Gai."
"Good to meet you I am Ryo. Now shall we start with the north?"
Ryo grabs a stick from the ground and leads the way north. Looking for any clearings or scent of smoke marking where the orb may of landed
The two of you make your way up the hill, having crossed the road (perhaps illegally), on the lookout for the signs of devastation those orbs were sure to have caused.
Instead, everything seems dreadfully quiet. Even your own footsteps barely register. It's as if you are under some sort of magic spell--the prosaic solitude of the wilderness.
Ryo, keeping an eye out for clearings, finds an arrow embedded in a tree, unmarked. It seems to have been fired in the direction the two of you were moving.
Gai feels the heat of flame from not too far away. It's about [12] units away to the west, hidden by brush.
"That's a familiar story. Where are you from?" Mitsuru asks.
"Lets go this way," Mitsuru chooses a reasonable direction to start exploring.
You head along the road to the east. Lilith crawls across the ground, rather than flying as one (wouldn't) expect from a skeleton. Even when cars pass by, nobody seems to notice the beast, even though Miya is riding it.
The road offers better visibility than the forest; you should be able to see any smoke trail or other sign. Surely there must be one? That Hway girl can't be expecting you two to scour every inch of the forest floor...
"Over here!" says Miya, dismounting. "Lilith smells something!"
So the beasts seem to be the key. You wonder...
Miya stumbles into the forest, her dragon struggling to maneuver around the trees. You make it a fair distance away, such that the bend of the hill obscures the road.
Suddenly, Miya goes flying.
She crashes into a tree. Its boughs snap, dropping the young girl to the ground covered in sticks and weeds.
You keep your eyes fixed on the cause: A black shadow, barely tangible, oddly proportioned for a creature capable of such speed. You recognize it. But it doesn't seem to be the only guest.
The pine trees rustle. Or rather, they give the appearance of doing so. Lilith roars, and soon the creature gives up its cloak of mystery: A rainbow-colored moth, the size of a car, having the stinger of a scorpion, prepares to attack. It strikes at the beast of shadows, and its stinger lands true.
The location is
(https://s8.postimg.cc/bpv9pyg6d/image.png)
Spirit Shards:
Cracked Mask of Mystery
Inventory:
Your school backpack
Shackled Spirits:
Mami Wabu, the Forest Spirit
--Has a mind of its own
[Backpack] Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Inventory:
Abilities:
Firewalk - Palpable
Inventory:
Your school backpack
Abilities:
No Man's Land - Inactive
Inventory:
Your school backpack
Inventory:
Your school backpack
Assassin's Plaque -- A token of... victory? It writes of a shadowly ninja clan.
*Weapons:
Celestial Musket (Skill Level: 2) (Damage: 3) (Accuracy: 4)
Celestial Repeater (Skill Level: 2) (Damage: 5) (Accuracy: 2)
--You can imbue the arrow with your Pc dice to increase its accuracy by an equal amount.
--Guided Projectiles: Skill level decreases by 1 beyond half the accuracy rating. Replaces the point blank modifier but no other modifiers (such as Out of Range)
Celestial Annihilator (Skill Level: 1) (Damage: 4) (Accuracy: 4)
--Storm of Needles: Fires multiple invisible shots which pass through targets the first time
--Rebound: Its shots can bounce off a hard surface. You can imbue your Pc dice to aim these shots, rolling again at +1 skill level required, +2 if the object being bounced off of is a small object rather than a wall or building
*Tools:
Celestial Telescope - Used to see faraway objects
*Wards:
Harbinger of Famine (4) (Artifact of Salt; blocks plant based attacks when equipped)
*Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Inventory:
Lowering the telescope, Nagisa turned to smile at Makiko. "It's a telescope," she answered as she handed the instrument to Makiko to peer through. She then pointed at the paga-...non-Christian shrine the 'sprite made a beeline to. Perhaps they should go investigate there first. "It allows you to see objects in the distance as like they were actually closer. Hmmm, I wonder if telescopes have been invented in this era that can even take a closer look at stars and planets..."
Leaving Makiko to her device, Nagisa glanced down at one of the nearby stumps, running her fingers along the smooth surface. What manner of demon can slice through a tree like an executioner's axe through butter? Perhaps the culprit were still around.
"Come Makiko-san," Nagisa finally said as she peered through the intact trees, half expecting a great demon to come tearing its way through the branches at them. "Let's go find that orb. I'd hate to stand around here on the off chance that our unholy woodsman returns. Hway may say that we're safe here but I'd thought the same thing before those crooks shot me."
Taking the telescope from Makiko, Nagisa will unsummon it before summoning the Celestial Annihilator. Using Perception to make sure that no dangers were lurking nearby, she and Makiko will journey to the Shinto shrine.
Makiko takes the silver watch and examines it, then heads over to meet up with Nagisa before following the Sprite.
"I think we found it! I called up a Sprite, Nagisa! I think i might be gettign the hang of this. How about you? What is that?"
*Weapons:
Celestial Musket (Skill Level: 2) (Damage: 3) (Accuracy: 4)
Celestial Repeater (Skill Level: 2) (Damage: 5) (Accuracy: 2)
--You can imbue the arrow with your Pc dice to increase its accuracy by an equal amount.
--Guided Projectiles: Skill level decreases by 1 beyond half the accuracy rating. Replaces the point blank modifier but no other modifiers (such as Out of Range)
Celestial Annihilator (Skill Level: 1) (Damage: 4) (Accuracy: 4)
--Storm of Needles: Fires multiple invisible shots which pass through targets the first time
--Rebound: Its shots can bounce off a hard surface. You can imbue your Pc dice to aim these shots, rolling again at +1 skill level required, +2 if the object being bounced off of is a small object rather than a wall or building
*Tools:
Celestial Telescope - Used to see faraway objects
*Wards:
Harbinger of Famine (4) (Artifact of Salt; blocks plant based attacks when equipped)
*Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Inventory:
Lowering the telescope, Nagisa turned to smile at Makiko. "It's a telescope," she answered as she handed the instrument to Makiko to peer through. She then pointed at the paga-...non-Christian shrine the 'sprite made a beeline to. Perhaps they should go investigate there first. "It allows you to see objects in the distance as like they were actually closer. Hmmm, I wonder if telescopes have been invented in this era that can even take a closer look at stars and planets..."
Leaving Makiko to her device, Nagisa glanced down at one of the nearby stumps, running her fingers along the smooth surface. What manner of demon can slice through a tree like an executioner's axe through butter? Perhaps the culprit were still around.
"Come Makiko-san," Nagisa finally said as she peered through the intact trees, half expecting a great demon to come tearing its way through the branches at them. "Let's go find that orb. I'd hate to stand around here on the off chance that our unholy woodsman returns. Hway may say that we're safe here but I'd thought the same thing before those crooks shot me."
Taking the telescope from Makiko, Nagisa will unsummon it before summoning the Celestial Annihilator. Using Perception to make sure that no dangers were lurking nearby, she and Makiko will journey to the Shinto shrine.
Nagisa attempts to bring up a familiar weapon. Unusual as it was, it seems like it would be the easiest to use.
The two of you hike down the hillside toward the shrine, until they come across a small rocky pool with a small single-room cottage nearby. The shrine is visible, with paper charms hung between trees to act as a barrier, but it's still a few minutes' walk away.
Makiko's sprite hangs out by the water. She gives Nagisa a sly grin, noticing her weapon, and then dives into the water. A glowing orb pops out, floating on the surface of the water. Unlike the miniature that Hway gave you, this one boils off the water around it into steam. Carrying it may be difficult.
The sprite hovers over it and does a loop in the air. "I'll let you borrow it," she says with happy moue and a finger on her chin.
"I know it's not likely, but in my time even times of peace had bandits infesting Roman roads. Old habits die hard."
Sneak over to the bushes hiding the flames and look towards them.
You seek the flames but you realize that the flames were seeking you.
It is the hydra! Four heads this time, feathers ablaze, it stares you down from a handful of meters away.
As you take a stance and watch its movements, it stands its heads up like a rabbit raising its ears. It doesn't seem to be making a motion to breath any sort of flames...
"Brigands? Really... People don't turn to a dangerous short life for no reason and in this age of plenty for all its hard to imagine someone willing to give it all up just to attack people. I mean there is no starvation, no wars, and no big taxes hard to imagine what would drive a peasant to banditry now."
Tighten my backpacks straps
"Still you have a point about being safe lets try to avoid being seen while observing them"
Follow Gai and try to stay quiet think back to old memories of hunting and try not to step on dry twigs.
You notice that Gai freezes up ahead. Up in front of him is a four-headed dragon, with all of its scales--no, feathers--on fire.
It doesn't seem that you'd be visible to it right now. If you made a break for it, it may think Gai was alone.
That being said, you hear the bushes rustling behind you, as if something stalking you had the impression you noticed them. Not ture, you were clueless up to this point, but it seems that the two of you are stuck between a dragon and an unknown foe.
"I don't think your buddy has the facilities to smell anything."
The sudden appearance of the shadow prompts Mitsuru, "Sister?"
At the sudden appearance of the moth, Mitsuru shoulders her weapon and fires. If there is no immediate and impressive effect she'll go to the shadow realm (her power) and then try to use her phantasm to retrieve a larger weapon.
You shoulder your weapon and fire. [7 => 2] (5 => 3) [2Wt => 2 vs 5Wt => 2✔️]
A bullet impacts a tree next to your head, showing you with splinters. Your teenage body hardly flinches. A reflection? A richochet? Is that beast's carapace as hard as steel?
Retreating into the realm of shadows, you notice a stark contrast between the bleak, featureless void from before, and the new landscape that presents itself before your eyes. Every shadow appears as a limpid blotch wrapping over the ground. They emanate not from location of the sun, but from several points in the sky, and they overlap to form a complex maze of colors, infinite shades of white.
The beast of shadows appears amidst the shadows without casting its own. Likewise, you notice that you yourself cast no shadow in this world, nor your gun or anything you drop to your feet.
The moth's shadow is clear as day. Despite its camouflage, its sheer size makes it easy to track amidst the slender lines traced by the pines.
((Wit dodges are in favor of the defender))
((Note that the enemy can only Wit dodge one attack per turn))
While inside the shadow realm, you see 'Lilith's shadow stand and place itself between Miya and the target. It makes a roaring motion, though you cannot hear things from within this realm, and the diffuse shadow of a faint cloud appears off of its jaws. {6 => 1} (10Pc => 5 ❌)
The moth's shadow makes a jerking motion, but doesn't appear to be hit. Its shadow has expanded and become more diffuse. Wonder what that means.
Meanwhile, the beast of shadows approaches you with a vivid beat to its steps.
The location is
(https://s8.postimg.cc/bpv9pyg6d/image.png)
Spirit Shards:
Cracked Mask of Mystery
Inventory:
Your school backpack
Shackled Spirits:
Mami Wabu, the Forest Spirit
--Has a mind of its own
[Backpack] Knife (Skill Level: 3) (Damage: 2 physical) (Reach: +0)
-Slash: Against unarmored targets, you can throw 2 additional skill dice
Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Inventory:
Celestial Annihilator (Skill Level: 1) (Damage: 4) (Accuracy: 4)
--Storm of Needles: Fires multiple invisible shots which pass through targets the first time
--Rebound: Its shots can bounce off a hard surface. You can imbue your Pc dice to aim these shots, rolling again at +1 skill level required, +2 if the object being bounced off of is a small object rather than a wall or building
Abilities:
Firewalk - Palpable
Inventory:
Your school backpack
Abilities:
No Man's Land - Inactive
Inventory:
Your school backpack
Inventory:
Your school backpack
Assassin's Plaque -- A token of... victory? It writes of a shadowly ninja clan.
*Weapons:
Celestial Musket (Skill Level: 2) (Damage: 3) (Accuracy: 4)
Celestial Repeater (Skill Level: 2) (Damage: 5) (Accuracy: 2)
--You can imbue the arrow with your Pc dice to increase its accuracy by an equal amount.
--Guided Projectiles: Skill level decreases by 1 beyond half the accuracy rating. Replaces the point blank modifier but no other modifiers (such as Out of Range)
Celestial Annihilator (Skill Level: 1) (Damage: 4) (Accuracy: 4)
--Storm of Needles: Fires multiple invisible shots which pass through targets the first time
--Rebound: Its shots can bounce off a hard surface. You can imbue your Pc dice to aim these shots, rolling again at +1 skill level required, +2 if the object being bounced off of is a small object rather than a wall or building
*Tools:
Celestial Telescope - Used to see faraway objects
*Wards:
Harbinger of Famine (4) (Artifact of Salt; blocks plant based attacks when equipped)
*Spirit Shards:
Mask of Despair -- It pulses with an overwhelming sense of dread. You have the feeling something will happen if you wear it.
Inventory:
Nagisa wrinkled a brow at the strange 'spirit' in slight annoyance. "The orb is not yours to loan out, creature."
Her eyes flicking to the orb, Nagisa watched as the steam rose from its surface. Shining like a miniature sun, it would have to be carried in a way that the heat don't burn anything or anyone.
Rubbing her chin for a second, Nagisa suddenly had an idea. Closing her eyes, Nagisa:
Pictured a large pair of steel tongs. The grips are coated with a thick layer of rubber and a leather sheath to help disperse any heat conduction. After summoning the tool, Nagisa will retrieve the orb.