The invasions should work again now (including any old saves).Also, hooray for new release!
I shall massacre my 275 dwarven alphatesters in it.
"This page appears to have a full transcript of a group working out the issue. Basically, you have to compile against a certain SDK, which requires a few switches to the linker.
Aw, the one boot/glove only -using bugged soldiers didn't make it in .15 :(
john@euclid:~$ sh df_linux/df
./libs/Dwarf_Fortress: error while loading shared libraries: libSDL_ttf-2.0.so.0: cannot open shared object file: No such file or directory
john@euclid:~$
In any case, I'm still breaking the tree limit the elf liaison set for me last year. :P
I actually went to look at this one since a few people mentioned it and I had fixed the other guy's ant man raw thing, but the bug report had people experience some dwarves wearing them and some dwarves not wearing them in the same fort and there wasn't a save, so I didn't feel like I had time in the few hours I had before I needed to start the release. If there's a good save or reproducible procedure I should be able to deal with it. Maybe I just missed it.
One potential problem I have noticed with both 31.14 and 31.15 is that, in the save I transferred from 3.12, no elven or human liaison is arriving with their caravans after the transfer.That's because the liaisons aren't supposed to come yet. It was a bug that they did come (and promptly claimed to be dwarves from the mountainhomes). You could add diplomats into a new world, with the TRADE responsibility I believe, if you really wanted them, but not into a ongoing save.
They did so before, and when I went back and reloaded the 3.12 save in 3.12, they came with each caravan. It's only after I moved the save over to 31.14/15 that the liaisons stopped coming. The caravans are arriving as normal, just without their liaisons.
In any case, I'm still breaking the tree limit the elf liaison set for me last year. :P
One potential problem I have noticed with both 31.14 and 31.15 is that, in the save I transferred from 3.12, no elven or human liaison is arriving with their caravans after the transfer.That's because the liaisons aren't supposed to come yet. It was a bug that they did come (and promptly claimed to be dwarves from the mountainhomes). You could add diplomats into a new world, with the TRADE responsibility I believe, if you really wanted them, but not into a ongoing save.
They did so before, and when I went back and reloaded the 3.12 save in 3.12, they came with each caravan. It's only after I moved the save over to 31.14/15 that the liaisons stopped coming. The caravans are arriving as normal, just without their liaisons.
In any case, I'm still breaking the tree limit the elf liaison set for me last year. :P
[Impassioned Plea]Stop ruining things for those of us who have been waiting forever for Adventure Mode stuff! :shakefist:
I'm not going to change from .12 until you get some mega healthcare overhauls.What's wrong with hospitals? My dwarves get diagnosed, cleaned, stitched up and have casts, splints, and crutches applied for their injuries as appropriate by my medical staff as of 0.31.14. Gypsum still didn't get stored in hospital stocks, but the hospital staff apparently will get it from any stockpile so I haven't had any problems.
But thanks, sir.
(*)fixed spelling of chinchilla for forgotten beasts (new ones only)I don't know why, but that made me laugh hysterically.
The misspelling of chinchilla or the mental image of an emaciated poison-breathing giant chinchilla?(*)fixed spelling of chinchilla for forgotten beasts (new ones only)I don't know why, but that made me laugh hysterically.
Mental image.The misspelling of chinchilla or the mental image of an emaciated poison-breathing giant chinchilla?(*)fixed spelling of chinchilla for forgotten beasts (new ones only)I don't know why, but that made me laugh hysterically.
A game-breaking issue, however, is the accumulation of gore.
this release is very stuttery for me. it play smooths for a second or two, then does a little pause, then smooth again, then a littl epause and so on
For a second there, your first t looked like an L.this release is very stuttery for me. it play smooths for a second or two, then does a little pause, then smooth again, then a littl epause and so on
Code: [Select]john@euclid:~$ sh df_linux/df
./libs/Dwarf_Fortress: error while loading shared libraries: libSDL_ttf-2.0.so.0: cannot open shared object file: No such file or directory
john@euclid:~$
Happened again. SDL libraries are latest versions
Remind me, has the bug where Soldier equip 10 Gloves on the right hand, none on the left and carry 3 axes in the left, 5 in the right and 2 shields in both hands been fixed???
And what about the Caravan thing, is it still having the Dwarves/Humans coming without wagons???
How would I implement this update with a modded DF? I modded to change currency around and make nerves heal, incredibly slowly.
release is stuttery
sprawl
Any word on getting bone and shell into a separate pile all on their own without the miscellaneous stuff in there? (This bug: http://www.bay12games.com/dwarves/mantisbt/view.php?id=95 )
3). Nobility Bugs (Baron workaround, Dungeon Master missing, etc)
6). Crutches don't work, Soap bugs from animals, can't get plaster into the hospital stockpile and lye bucket-barrel issue.
How would I implement this update with a modded DF? I modded to change currency around and make nerves heal, incredibly slowly.WinMerge or other code comparison tools let you easily (for a coder) copy your changes to the new raws.
Any word on getting bone and shell into a separate pile all on their own without the miscellaneous stuff in there? (This bug: http://www.bay12games.com/dwarves/mantisbt/view.php?id=95 )
The change away from specific item types made this more annoying to set up, but I'll get to it.
started on a map with 0 flowing water still choppy, also turned off weather caveins etc
release is stuttery
I figured it out and should have another one up tonight in several hours.
I figured it out and should have another one up tonight in several hours.wow
A game-breaking issue, however, is the accumulation of gore. This becomes a larger problem with the military, but also with surgeons and the surrounding room. I don't know why gore isn't vanishing over time like it used to. Wells help, but you still have multiple pages of water on each dwarf then.
Baron! Baron! Dwarves want baron fixed!
And dungeon master!
And annoying soap/washing spam too.
And probably some other stuff I cannot think of right now. 8)
There is a workaround for the baron (which is not to say it shouldn't be bug-fixed by Toady, but still, if you want one, you can do it).
Any word on getting bone and shell into a separate pile all on their own without the miscellaneous stuff in there? (This bug: http://www.bay12games.com/dwarves/mantisbt/view.php?id=95 )
The change away from specific item types made this more annoying to set up, but I'll get to it.