Bay 12 Games Forum

Other Projects => Other Games => Play With Your Buddies => Topic started by: ThtblovesDF on December 14, 2016, 03:15:02 am

Title: Dominions 4 Round 25 - Game over, Recaps start at page 28
Post by: ThtblovesDF on December 14, 2016, 03:15:02 am
Game Name: Bay12GamesRound425 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound425)
Map: Dawn of Bridges v3 (http://www.moddb.com/games/dominions-4-thrones-of-ascensions/addons/dawn-of-bridges)

Map "Detail"

Spoiler (click to show/hide)
Mods: Worthy Heroes 5.5 (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2749)
Era: MA
Disciples: Nah
Admins: ThtblovesDF and chaoticag

Players:


 Sean Mirrsen (http://www.bay12forums.com/smf/index.php?action=profile;u=1611) - Pangaea

 ThtblovesDF  (http://www.bay12forums.com/smf/index.php?action=profile;u=13190) - Ulm

 chaoticag   (http://www.bay12forums.com/smf/index.php?action=profile;u=13190) -  Nazca

 Mini  (http://www.bay12forums.com/smf/index.php?action=profile;u=21742) -  Ctis

 Jilladilla  (http://www.bay12forums.com/smf/index.php?action=profile;u=56206) -    Sceleria  - Set AI

 Mithras (http://www.bay12forums.com/smf/index.php?action=profile;u=34849) -    Pythium

 Gigalith    (http://www.bay12forums.com/smf/index.php?action=profile;u=1375) -    Atlantis
 Sean Mirrsen  (http://www.bay12forums.com/smf/index.php?action=profile;u=1611)-     Reborn Atlantis

 Shadowlord  (http://www.bay12forums.com/smf/index.php?action=profile;u=1683) - Agartha

 Frank2368 (http://www.bay12forums.com/smf/index.php?action=profile;u=89741) bannou - T'ien C'hi


Game settings
Time allowance: 48H @ start
Special site frequency: 45
Random event frequency: Common
Story events: Off
Score graphs: Off?
Hall of Fame: 15
Artifact forging limit : Limited
Thrones:
4x Level One Thrones
2x Level Two Thrones
2x Level Three Thrones
= 14 Total possible Points.
9 Points to win
(So you need at least one level 3 Throne)
Renaming: Allowed

Research: Standart

Skill level: Open Ended

Safe Turns: For the first 12 turns don't storm a national capital.



(taking this from the last round)
HELP Section:

Uploading Pretenders

Spoiler (click to show/hide)


Taking Turns
Spoiler (click to show/hide)


Troubleshooting:
Spoiler (click to show/hide)

Offical FAQ:

http://forum.shrapnelgames.com/showthread.php?t=35160
Title: Re: Dominions 4 Round 25- Setup - Join!
Post by: chaoticag on December 14, 2016, 03:22:57 am
Yes, hello, will be co-admining this game. Not quite sure which era I'd prefer, so I'll keep my vote as a tie breaker.
Title: Re: Dominions 4 Round 25- Setup - Join!
Post by: Sean Mirrsen on December 14, 2016, 03:39:47 am
I'll try my luck a third time, I guess.

Map suggestion: Dawn of Bridges v3. It's basically Dawn of Dominion, but with blue/red province links over rivers and small mountains, except where there are some bridges over rivers. Link. (https://dl.dropboxusercontent.com/u/4152380/Dawn%20of%20Bridges%20v3.zip)

Era: I'd like to say no preference, but I'll probably do better in MA.
Research: Standard again please.
Can we turn story events on?
Thrones, no idea. I usually go for a handful of L3 ones, because it makes early grabs at them less likely.
Title: Re: Dominions 4 Round 25- Setup - Join!
Post by: ThtblovesDF on December 14, 2016, 03:56:51 am
My preferences are towards MA as well and if possible with graphs off just cause the last 3 or so had em on.

For reference, Dawn of Bridges v3

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 25- Setup - Join!
Post by: Mini on December 14, 2016, 07:38:05 am
Yeah I'll play this. Need to get the internet-death-during-games ratio down. Don't mind which age.
Title: Re: Dominions 4 Round 25- Setup - Join!
Post by: Jilladilla on December 14, 2016, 08:54:12 am
Sign me up.
Feeling like playing EA or MA this time. Can't quite decide.
Title: Re: Dominions 4 Round 25- Setup - Join!
Post by: Mithras on December 14, 2016, 11:20:54 am
I've been playing with the same group of people for a while now, so it'd be nice to see if I've actually improved. Count me in. What are the conventions on this board regarding diplomacy and the bindingness or otherwise of diplomatic agreements?

I'm a bit confused by the safe turns rule. Surely it should prevent entering opponents capital provinces at all as if your capital is sieges for any length of time in the first year it's pretty much game over for you regardless of whether they actually seal the deal by storming the castle.
Title: Re: Dominions 4 Round 25- Setup - Join!
Post by: chaoticag on December 14, 2016, 11:40:39 am
Diplomatic agreements are breakable, but trade agreements are binding. About the safe turns rule, can't speak for thtblovesdf, but it does add a layer of risk to an early attack. Plus if you do manage to grab a capital within the first 12 turns that's a silly amount of income you could have before all other players would have access to something similar.
Title: Re: Dominions 4 Round 25- Setup - Join!
Post by: Gigalith on December 14, 2016, 01:01:13 pm
In for another!

I vote MA, and I'd be cool with Dawn of Bridges. I suggest normal settings otherwise.
Title: Re: Dominions 4 Round 25- Setup - Join!
Post by: Mithras on December 14, 2016, 01:01:46 pm
Ah it exists for the other players, not the player being rushed. Makes sense.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: chaoticag on December 14, 2016, 02:19:54 pm
Also two quick requests. I think it would be better to name the new Round Bay12GamesRound425, I was running off insomnia and stress when I was putting the last game together, so I left the Games part of the title by accident. If I recall it was Sean that pointed out that I messed up after the fact when the name in the OP did not match the game name.

Second, think we can get a province count on the Dawn of bridges map? It would be good to have a solid idea of what it is we're splitting exactly.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: Sean Mirrsen on December 14, 2016, 03:40:52 pm
Second, think we can get a province count on the Dawn of bridges map? It would be good to have a solid idea of what it is we're splitting exactly.
It's the same as Dawn of Dominion, 132+15. 10 land starts, 1 UW start, 1 cave start. Starts are locked so you're guaranteed fair-ish positioning.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: chaoticag on December 14, 2016, 04:36:06 pm
Seems decent enough, so I'll go ahead and vote for it.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: ThtblovesDF on December 14, 2016, 05:53:34 pm
It also seems to have some lovly winter/summer warm/cold connections.

MA seems to be the popular vote, standart research, thrones mostly as usual with high level ones set so you have to take at least 1 or realistically 2.

I'll call my nation preference after at least 4 other players called there MA nation. It would be nice if we had 1 UW player, but if its 0 or 2, we can work with it.

And I feel like I can already hate on whoever plays Agartha.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: chaoticag on December 14, 2016, 06:09:46 pm
Calling Nazca.

Never really tried them before but this should be fun.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: Jilladilla on December 14, 2016, 06:51:34 pm
Wait wait, are we not doing a structured turn order for nation picking? Or is this 'First come first serve'?
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: chaoticag on December 14, 2016, 06:53:59 pm
It's first come first serve in this case. I structured things last time since it was a disciples game. Nation combos mattered a lot more in that.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: Mithras on December 14, 2016, 06:59:32 pm
Right, I'll give Pythium a try.

Just checking that the version of the map available on mod database is the one we're playing with.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: ThtblovesDF on December 14, 2016, 07:00:51 pm
Never saw Nazca before, should be intresting.

Nation picking wasn't a issue so far, as most of us have more then one nation we enjoy playing and there being a ton to pick from, it worked out alright.

Plus, in theory, you might pick first, but others could counter-pick based on that.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: Jilladilla on December 14, 2016, 07:02:44 pm
It's first come first serve in this case. I structured things last time since it was a disciples game. Nation combos mattered a lot more in that.

Ah I see then. Alrighty, I pick..... (Wait for it....)


Sceleria. Felt like doing something different for a change.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: Gigalith on December 14, 2016, 08:04:44 pm
I'm torn between Ulm (the description of the Iron Angel is so metal) and Atlantis. But I've never played a large game with a UW nation, so...

Atlantis for me.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: Shadowlord on December 14, 2016, 11:24:16 pm
Just checking that the version of the map available on mod database is the one we're playing with.

It appears to be 1c, yes.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: Sean Mirrsen on December 15, 2016, 01:14:13 am
I've been experimenting these past games, let's see how I do with my standby. I'll take MA Pangaea.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: Mini on December 15, 2016, 01:42:47 am
I'll take Ctis, and hopefully not screw up early expansion.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: Sean Mirrsen on December 15, 2016, 02:04:05 am
I'll take Ctis, and hopefully not screw up early expansion.
Oh hello miasma nation. We're immune to disease, let's be friends! :D :P
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: Mini on December 15, 2016, 02:20:48 am
I do like friends. Friends don't take each other's stuff without being given permission.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: chaoticag on December 15, 2016, 02:51:46 am
I think it has more to do with you being the nation who's dominion they can ignore, heh. As with any harmful dominion C'tis can be forced into a tough spot.

Ah I see then. Alrighty, I pick..... (Wait for it....)


Sceleria. Felt like doing something different for a change.
This is going to be an undead heavy game isn't it? Between us and C'tis.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: ThtblovesDF on December 15, 2016, 04:27:24 am
Atlantis has strong priests, so thats good for that?

Any wishes for Score graphs? So far we got my one vote for off.

_____

As last (?) guy, I'll pick MA Ulm - it was nightmarish to fight and should be a nice change to playing Pan-swarm or underwater-pan-swarm.

We'll keep the game open for a bit longer, 1 or 2 more players would be grand.

Edit: I read a guide and have choosen to ignore it completly and invent new meta ulm.

A quick test game found air blessing to be silly.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: Sean Mirrsen on December 15, 2016, 05:02:21 am
How about some votes for story events too? They're pretty interesting sometimes. (Even if they do require delving into the inspector to decipher most of the time)

And no preference on the score graphs. The server shows the current scores for the game anyway, so all the graphs do is show how things change(d) over time. They can be fun to look at in review, too.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: ThtblovesDF on December 15, 2016, 05:29:54 am
Server graphs can be set to on or off when hosting the game, if I recall correctly.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: Shadowlord on December 15, 2016, 09:33:51 am
I believe they're only on when score graphs are enabled.

Edit: I'll join as Agartha. I'd join as Ys, but the aquatic slot is taken already. :P
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: chaoticag on December 15, 2016, 12:29:47 pm
Welcome on board. Hope you have fun.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: Mini on December 15, 2016, 12:47:25 pm
I think it has more to do with you being the nation who's dominion they can ignore, heh. As with any harmful dominion C'tis can be forced into a tough spot.
That just means I can be next to them without having to worry as much about spreading my dominion into their territory being a reason for war. And we can be friendly.
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: Gigalith on December 15, 2016, 04:46:58 pm
I like how MA Atlantis has only a few types of commanders to begin with. "Sure, a scout, a leader, maybe a minor priest, big priest, big mage, another mage. Done!" Compare, to say, EA Arcoscephale...
Title: Re: Dominions 4 Round 25- Setup - Join! - 7
Post by: ThtblovesDF on December 15, 2016, 05:19:33 pm
I will host the game in roughly 18 hours, so maybe we can get started late friday or early saturday.

Welcome Shadowlord!


Atlantis is ... intresting. You got a lot of buff dudes (kinda like ulm). Wanna be fitness buddys and beat up skinny strange undead things ; ) - Agartha can join, too - also buff. Pan, too. Buff dudes vs wimps : D
Title: Re: Dominions 4 Round 25- Setup - Join! - 8 out of 10
Post by: chaoticag on December 15, 2016, 05:24:39 pm
Pls don't tread on birb. Oh right, I'll see about getting my turn in, but on Saturday from about 9am gmt onward I am boarding a plane so I may not get my turn in on time. In that case keep an eye on this thread. I'll prolly drop the delay myself and say how long it would take me. Alternatively if I can get my turn before I board I should be good.

Also damn. I think I finally got my legwork for this round done. Nazca is looking like a tricky nation to play so hopefully I have something feasible cobbled up.
Title: Re: Dominions 4 Round 25- Setup - Join! - 8 out of 10
Post by: ThtblovesDF on December 16, 2016, 05:38:32 am
Hosting game now, so everyone can submit pretenders and stuff.

As for Thrones, these would be the current settings:

Thrones:
4x Level One Thrones
2x Level Two Thrones
2x Level Three Thrones
= 14 Total possible Points.
9 Points to win
(So you need at least one level 3 Throne, but can win "fast" if you got it)


Story Events are ON

Score graphs are OFF

###

Feel free to state if you have a preference for different settings.


___

Personally, I didn't really have time to test much, but it's ulm, how hard can it be. In my tests I found that after getting like 20 Mages (each with 20% change for a extra path) I only had 3 with extra paths, so .... fml


Edit:

I did the thing with the names for easy pms/overview. Click a name to go the profile and pm.
We do most of the diplomacy over the forum.

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: Sean Mirrsen on December 16, 2016, 06:32:01 am
Well. "Diplomacy". :P
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: chaoticag on December 16, 2016, 06:36:22 am
Alright, sent my pretender in. Quick questions about score graphs since I just darned forget if turning score graphs off means you can't see your own graphs and you can't spy on other nations score graphs? Since it's something I am curious about.
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: Mini on December 16, 2016, 07:06:45 am
You can always see your own graphs, enabled is you can also see everyone else's graphs, disabled is you can see other people's graphs if you spy on them (either via spy in their cap or via spells) and no info is you can't see other people's graphs full stop.
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: ThtblovesDF on December 16, 2016, 07:35:48 am
Real talk, my english clearly is garbage compared to ya'll, but I hope it is more amusing then confusing ^^

During a test game (somehow) the AI had a awake stone-snake and I can tell you those are a real mess to beat if you don't have some mild monsters hidden in your units and all your units are map-move-1
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: chaoticag on December 16, 2016, 08:05:02 am
The stone snake can be a bit annoying, due to that hp pool and protection, buuut as with all units, it'll rack up afflictions in the end. With only one attack the main thing about it is the power to rout units. If you can surround it with unbreaking units you can possibly hope to ear it down until it takes a particularly strong hit. Mostly though it's hard to deal with early on.

Also you coulda fooled me with your English.
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: Jilladilla on December 16, 2016, 10:35:20 am
The stone snake can be a bit annoying, due to that hp pool and protection, buuut as with all units, it'll rack up afflictions in the end. With only one attack the main thing about it is the power to rout units. If you can surround it with unbreaking units you can possibly hope to ear it down until it takes a particularly strong hit. Mostly though it's hard to deal with early on.

Also you coulda fooled me with your English.

Those snakes (Assuming you mean the Pretender) have Recuperation though, they'll bleed off afflictions...
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: chaoticag on December 16, 2016, 11:02:30 am
...the embarrassing thing is I had the mod inspector up at the moment, guess I missed that. Still, while they will bleed off afflictions it's a slow process for recuperation, and a lot of it depends on the difficulty of affliction itself I think... unless that applies to healing sites only. The mod manual doesn't mention it, but I recall playing with a gorgon once in a game I subbed in for, and the gorgon spent quite a few months afflicted with... muteness? Feeblemindedness? I forget which it's been years.
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: Shadowlord on December 16, 2016, 02:53:28 pm
For the record, there are 11 preset throne locations in the map between the starts, and 9 land starts plus the 1 cave and 1 water start.
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: ThtblovesDF on December 16, 2016, 04:02:22 pm
Test ai game with 11 failed to find Position Positions for me :/

Not that it affects us
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: Frank2368 on December 16, 2016, 04:20:45 pm
I'll take T'ien C'hi, go easy on me guys, I'm not experienced. :P
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: Sean Mirrsen on December 16, 2016, 04:22:50 pm
Test ai game with 11 failed to find Position Positions for me :/

Not that it affects us
Tested 11 thrones with my copy of the map, started without issue. It only reports failure to find positions for nations, I think. Must have had more than 1 AI roll a UW nation.
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: Shadowlord on December 16, 2016, 04:41:57 pm
All the provinces that didn't specifically have starts assigned to them are marked as no-start, to avoid the game doing Dumb Things - so it would literally be impossible to have more than one water nation, or more than 10 land nations.

Agartha is the only cavestart nation afaik, unless ma xibalba is too. I know I checked ea xibalba, and it wasn't, but I'm not sure if ma xibalba is.

[Edit: I checked: no-starts were set in the original dawn of dominions map]
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: chaoticag on December 16, 2016, 04:51:41 pm
Tested 11 thrones with my copy of the map, started without issue. It only reports failure to find positions for nations, I think. Must have had more than 1 AI roll a UW nation.
Always remember that the AI left to it's own devices will throw a wrench in things. A test game I ran for Round 23 led to the AI rolling 2 underwater nations in a game where there were 3 sea provinces. Out of 5 random AI nations. That's when I learned to just hit L before a game starts to force them to be land nations and then pick water nations as necessary.

Anyway, does seem like everyone +1 is in here. I'll send a message to thtblovesDF letting them know that in case they wanna wait for an extra player to pop in or would rather start the game right away.
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: Shadowlord on December 16, 2016, 04:56:56 pm
Anyway, does seem like everyone +1 is in here. I'll send a message to thtblovesDF letting them know that in case they wanna wait for an extra player to pop in or would rather start the game right away.

If the other two slots do get filled, folks should be spaced evenly, instead of there being empty space around two empty starts which could provide a benefit to the players whose starts are near those starts.
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: chaoticag on December 16, 2016, 04:59:20 pm
Well, other one slot at the moment. Frank signed up and managed to submit a pretender fairly quickly.
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: Shadowlord on December 16, 2016, 05:04:26 pm
Well, other one slot at the moment. Frank signed up and managed to submit a pretender fairly quickly.

There are 11 total starts. (9+1water+1cave)


Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!]
Post by: chaoticag on December 16, 2016, 06:14:43 pm
Well, we only have a max of 10 players on the server as it is currently setup. I think that is what lead to our misunderstanding. I'm not certain why it wasn't set to 8 or 11 instead, but Seems to be that way, so I was under the impression that there were 10 starting positions. Not that I gave that away with my last post or anything.
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!] [2 Slots open]
Post by: ThtblovesDF on December 16, 2016, 09:49:03 pm
Updated to 11

Added map to first post

Adjusted Title etc




A thing to consider - a lot of province connections are affected by heat or cold on this map.

We start on Saturday, if we have 11 or not. Yes, it will suck that one player has more. Let's just beat him/her up ; )

ETA: some hours
Title: Re: Dominions 4 Round 25 - Setup [Submit Pretenders!] [2 Slots open]
Post by: Gigalith on December 17, 2016, 11:26:43 am
Just a heads up for anyone running Linux, the map you get from moddb won't work out of the box. You'll have to rename "dawn_of_bridges.tga" to "Dawn_of_bridges.tga", or it'll crash.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: ThtblovesDF on December 17, 2016, 12:04:14 pm
We have lauched : ) - check your starting locations and have fun.

Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Frank2368 on December 17, 2016, 12:17:32 pm
Wow this is crazy, I played 2 games on this map against AI just to test it out, got the same start, and again this same one in this MP game  :o
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Jilladilla on December 17, 2016, 12:29:50 pm
The die is cast, the game is set. Once more the cycle of infinite madness spins on.
I wish you all good luck and fun in the times ahead.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Sean Mirrsen on December 17, 2016, 12:43:34 pm
Wow this is crazy, I played 2 games on this map against AI just to test it out, got the same start, and again this same one in this MP game  :o
The starts are locked, and each nation has preferences. There's only a couple starts of each type, so you're very likely to always start in the same place on this map.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Mini on December 17, 2016, 01:46:30 pm
So we have a King of this World (Ayar Uchu, pretender of Nazca), as well as a King of Kings (Tmoros, pretender of Pythium).  I of course have the real power, as the Director of the World.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Frank2368 on December 17, 2016, 02:47:27 pm
Wow this is crazy, I played 2 games on this map against AI just to test it out, got the same start, and again this same one in this MP game  :o
The starts are locked, and each nation has preferences. There's only a couple starts of each type, so you're very likely to always start in the same place on this map.
I see, that definitely seems more likely than a 1/81 chance
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: chaoticag on December 17, 2016, 04:36:47 pm
Aaaand plane landed a bit ago. I also went ahead and submitted a turn, but keep in mind we're in a frenzy over here still as we get settled in. Good luck to everyone involved.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Shadowlord on December 17, 2016, 07:18:04 pm
ThtblovesDF: this seems like an oops

(https://dl.dropboxusercontent.com/u/26452959/dom4/emailshostwarning.png)
(https://dl.dropboxusercontent.com/u/26452959/dom4/hostoops.png)
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: ThtblovesDF on December 18, 2016, 06:43:36 am
Wups!

(One last spam email and its fixed. 12 Hours now - Thank you)

Releated: If I am ever the last one that didn't do a turn, I would welcome it if people pm me, I appriciate the reminder and feel bad when I stop the game flow.


As for the turn.... I lost my prophet and my mercs and gained no territory. I had the great luck to not have 1, but 3 durids spamming panic at me... The mercs attacked 30 bear warriors and lost to them, I don't understand how that even happens... might be the worst start to a multiplayer game I had so far.

Bear Warriors are worse or equal in every stat, except they got a extra point of strenght. What gods have I offended?

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: chaoticag on December 18, 2016, 08:22:49 am
...This is yet another turn I forgot all about hiring mercenaries, but in my defense, I'd rather get a good expansion party up as soon as I can and a good research base. Looks like Tien got their hands on some mercs though, so we can expect to see them expand a bit this turn between their... I have no idea if their armies are merely adequate or actually good. They can definitely hold their own against indie provinces.

(also psst, the OP still asks players to submit pretenders, and poor frank is missing a hotlink to PM)
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: ThtblovesDF on December 19, 2016, 05:02:52 pm
So how is everyones expansion going, besides obviously being better then mine (then again, those mercs are helping a lot).

I'm not sure, but I might actually have gotten my first war decleration already.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: chaoticag on December 19, 2016, 05:14:23 pm
Congrats. You prolly are at your strongest now, unless against a bless nation. Expansion is kinda going, not too well, not too badly. Also a province of mine got hit with back to back +30 unrest events! Yay!
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Sean Mirrsen on December 20, 2016, 04:02:48 am
Congrats. You prolly are at your strongest now, unless against a bless nation.
He's had the (mis)fortune of starting in the other forest start. So... yeah. This should be fun. ._.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Jilladilla on December 20, 2016, 06:22:20 am
So how is everyones expansion going, besides obviously being better then mine (then again, those mercs are helping a lot).

Mines going wonderfully! Especially after Pythium donated fresh conscripts for one of my groups!

Although those conscripts are rather pale and skinny... And they smell bad... And with how motivated they are to my cause I question how they were treated before they entered my care...
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: chaoticag on December 20, 2016, 07:50:35 am
Well, this is the fastest time to war I've seen in a dominions game. And it gets followed up with a skirmish apparently. You guys are really raring to go at it it looks like. So how is being not agartha for once Jilla?
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Frank2368 on December 20, 2016, 08:58:55 am
I have a very claustrophobic start, it seems quite difficult to expand from here.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: ThtblovesDF on December 20, 2016, 09:03:17 am
We don't have to fight Sean, you didn't even capture the territorys bordering your capital and went straight towards me, so thats not suggesting good things.


Province connections are affected by heat/cold scales, i.e. a river can be crossed in cold scales, a mountain range can be crossed in heat scales (on both sides).
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Sean Mirrsen on December 20, 2016, 11:00:02 am
We don't have to fight Sean, you didn't even capture the territorys bordering your capital and went straight towards me, so thats not suggesting good things.


Province connections are affected by heat/cold scales, i.e. a river can be crossed in cold scales, a mountain range can be crossed in heat scales (on both sides).
I went towards the center because I need to get a better army to start splitting attention - I don't want to lose too many troops to indies. So I'm going after what seems easiest. (good luck with the bloodhenge druids)
Don't expect me to respect national boundaries with you though. Seriously, my pretender is statue of War, that kind of dictates a certain behavior. :P

Nations not infringing on my local forests should be fine, though. ^_^

Also, we seem to be playing the v2 variant of the map after all. The connection between two provinces directly south of us are wrong. Blue link where there's a bridge.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Shadowlord on December 20, 2016, 11:03:44 am
I have a very claustrophobic start, it seems quite difficult to expand from here.

Yeah. It'd suit someone with amphibious troops better.

From where I am it looks like you may be able to expand north still. And possibly west somewhat.

Also, we seem to be playing the v2 variant of the map after all. The connection between two provinces directly south of us are wrong. Blue link where there's a bridge.

I guess the wrong version was selected on llamaserver. I don't think there's any way to change it now without restarting, which probably isn't worth doing.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Mithras on December 20, 2016, 11:06:04 am
The reports of warfare between the true and honorable heirs of Ermor in great Pythia and the lessor successors of Ermor in Sceleria, is perhaps overblown. Mere communication errors. Unless of course Sceleria feels it needs to remove itself from the rightful path of all great nations (the conquest of those who call themselves independent) and wish to embark on a frankly inefficient early war.

If that is the case then the wise leaders of Pythia have but one thing to say.
Bring it.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Mini on December 20, 2016, 11:27:22 am
(the conquest of those who call themselves independent)
What if a nation calls itself not independent? After all, independents just get attacked repeatedly and can't retreat without dying. Instead, I call myself "C'tis".
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: ThtblovesDF on December 20, 2016, 12:25:44 pm
I only lost one guy when clearing the blood druids - ulm troops are pretty good.

 ... they also burned all blood slaves on the mercs.

Guess we should move forward towards testing the strenght of your bless then...
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: chaoticag on December 20, 2016, 01:03:43 pm
Honestly, testing a bless against ulm is usually a bad idea. Their guardians generally make mincemeat out of their targets. You can also go ahead and stuff more guardians in a square than he can stuff centaurs. That being said the centaurs seem to have a really nice shock advantage against a lot of troops, so I guess the question is whether your armor is up to snuff.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Sean Mirrsen on December 20, 2016, 03:29:37 pm
These in particular centaurs are supposed to be able to hit through armor. I guess we'll see.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Jilladilla on December 20, 2016, 04:10:20 pm
These in particular centaurs are supposed to be able to hit through armor. I guess we'll see.
Can they hit through Ulmish Black Plate is the question though. And Ulm's Guardians are very much anti-sacred, I've had Sentinels lose to those guys! And Sentinels are nigh-unkillable by ordinary troops!

So how is being not agartha for once Jilla?
It's WEIRD not having earth magic. All my Dom4 instincts are screaming at me for not going for Alt 2 ASAP.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Sean Mirrsen on December 20, 2016, 05:01:19 pm
I once managed to clear a level 3 Throne guarded by Watchers with some 30-strong Stampede plus supports. I'm fairly confident in these guys' ability to hit through both mundane and magical defenses. Against Ulm specifically though, I don't think I ever tested them.

Either way, it's going to be a lot of fun for somebody. :P
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Shadowlord on December 20, 2016, 05:13:50 pm
I once managed to clear a level 3 throne with a single Marble Oracle. :P

Which is not really comparable, of course.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: ThtblovesDF on December 20, 2016, 05:27:19 pm
These in particular centaurs are supposed to be able to hit through armor. I guess we'll see.

The +6 AP Fire Weapon damage is a single damage instance, not part of the main attack. So the 19/21 Protection does get reduced by half vs it, but 10 prot is still more then 6 damage. But we will see eventually, as you have such desire for war ; )
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: chaoticag on December 20, 2016, 07:06:27 pm
Against ulm death weapons work better given 2 AN damage MR resists, and Ulm is bad at resisting magic. You lose out on the extra attack, but at the same time you can just ignore the shield parry. Still, fire is just better in most cases.

I do think personally that I would try a water nature bless on those Pangaean centaur suckers if I can; that base defense is just great, and stays great after they berserk. If you can hit a major water bless too, that's a decent amount of attacks they can launch.
Title: Re: Dominions 4 Round 25 - Game Started!
Post by: Shadowlord on December 20, 2016, 07:18:30 pm
He's done that (WF double major bless) before, actually. Tanked his scales something awful though.
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: Sean Mirrsen on December 20, 2016, 10:18:11 pm
He's done that (WF double major bless) before, actually. Tanked his scales something awful though.
I don't consider Turmoil 3 to be a significant "tank" for Pangaea, because it ends up generating a lot of cheap and cheerful chaff later on. And with some Luck it sometimes even works out to income-beneficial overall.

edit: Okay ThbtlovesDF, I'm dying over here. XD

First, why did your spy attack my province?
Second, that was probably the luckiest single dryad landmine anyone's ever stepped on so far. XD
I'd say I'm sorry for not making our "test" happen as intended, but that was just too perfect. ;D
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: Shadowlord on December 20, 2016, 11:12:45 pm
He's done that (WF double major bless) before, actually. Tanked his scales something awful though.
I don't consider Turmoil 3 to be a significant "tank" for Pangaea, because it ends up generating a lot of cheap and cheerful chaff later on. And with some Luck it sometimes even works out to income-beneficial overall.

edit: Okay ThbtlovesDF, I'm dying over here. XD

First, why did your spy attack my province?
Second, that was probably the luckiest single dryad landmine anyone's ever stepped on so far. XD
I'd say I'm sorry for not making our "test" happen as intended, but that was just too perfect. ;D

I thought you had more than that, but you'd know better than me.
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: ThtblovesDF on December 21, 2016, 03:31:07 am
I had some really bad intel ; )

Ulm just isn't my lucky nation it seems and my heart isn't in it. I gained 36 gold through a event (36, not 360) and otherwise had a negative event every single turn with neutral luck scales and order 3... just now a mage vanished.

I'll dick around a bit, but really the 30 Elite Mercs vs 30 Bear Warriors [and lost] fight set the mood and it continued to decline.

Time to be a stick in the mud and slow down the bless rush.
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: Shadowlord on December 21, 2016, 03:46:24 am
Mercs are, by their very nature, expendable, and not as good as your natural troops either. I don't really bother that much dealing with negative events when I have Things To Do, personally. I wouldn't let either get me down too much. Ulm has one of the most powerful conventional armies, if not the most powerful, in MA, and your smiths and priests can into magma magic and deadly national iron blizzard spam.

Iron angels are great SC chasses too if you built your pretender to be able to summon them later.

Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: Mini on December 21, 2016, 11:35:40 am
Couple of days warning, I'm going to be busy all day saturday, and most of sunday (christmas things), and I live in Australia, so I'll probably be able to do two more turns after this one before the christmas hold has to start.
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: chaoticag on December 21, 2016, 12:16:36 pm
Roger dodger, I'll try and keep that in mind. I'll try and place a delay that will cover both days, but I would also appreciate it if you drop a post here right after you send your final turn in asking for the delay. I shouldn't forget it, but our family doesn't celebrate Christmas so I might honestly forget.

Also yeah, as far as Ulm goes, there's not many troops better than yours. Between morningstar infantry and pike infantry, you are likely to hold the line while your smiths provide earth melding and magma bolts. Some crossbow men and archers can provide decent support since your troops are very arrow resistant.
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: Sean Mirrsen on December 21, 2016, 01:17:02 pm
Test result against pikeneers and infantries of Ulm: the 21/18 protection doesn't seem to help them. The 15 attack/22 defense with 17 piercing damage and a length 4 weapon probably has something to do with it. That's in addition to the two hits per attack (the second with hooves, so not as powerful), the fire damage applying both times, and the double attack every second turn.
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: Sean Mirrsen on December 22, 2016, 02:45:15 am
Okay, see, now that was my classic "let's snatch defeat from the jaws of victory" moment. Should have regrouped and attacked next turn instead of splitting. I'm bad at this game in more ways that one! :P

On the other hand, got that test done! Guardians do apparently work well against the Stampede, provided they have enough of a numerical advantage that they survive the initial attack.
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: ThtblovesDF on December 22, 2016, 03:35:49 am
I never had such bad luck with neutral scales before, commanders keep vanishing overnight...

And yes, it was statisfying to see a utterly brutal standstill between the stampede and the guardians, ending in a exhausted slapfight ala metal gear.

This war will ruin whoever wins it for late game regardless of how it might end ...
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: Shadowlord on December 22, 2016, 04:32:16 am
I never had such bad luck with neutral scales before, commanders keep vanishing overnight...

I bet that's Pangaea's dryads - they can seduce enemy commanders and steal them away.

They have to be in the same province as the commander and have an adjacent Pangaean province in order to do it, and I believe the check is based on morale. The simplest way to fight it is to set your armies to patrol and increase PD amounts at any border forts (for the free patrolling by the PD).

When they successfully seduce someone, both units move to the adjacent Pangaean province, so a dryad cannot seduce every turn due to having to move back to an enemy province prior to attempting another seduction.
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: Sean Mirrsen on December 22, 2016, 05:37:51 am
... just now a mage vanished.
the luckiest single dryad landmine anyone's ever stepped on so far. XD

Setting patrols and PD only ever helps if you've owned the province for at least a turn. When you've just conquered it, any units kept in hiding are free to take action before patrols take effect.

Hence, "dryad landmines". :P
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: ThtblovesDF on December 22, 2016, 08:10:09 am
I had marked off seduce as a utterly useless mechanic, seeing as how in my oceania game I had 30+ attempts and only 1 success with sirens, vs various nations.
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: Sean Mirrsen on December 22, 2016, 08:26:29 am
Seduction is a finicky mechanic that takes both skill and luck (a lot of luck) to pull off. You can greatly influence its success by using the cat charm amulet and the luck-increasing items.

Also Sirens don't seduce. Their Lure of the Deep is a separate ability. Dream Seduction is also entirely separate, usually worse.
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: chaoticag on December 22, 2016, 08:28:57 am
Nah. It's not useless, but for what you get very high cost. For example, dryads still aren't immune to mind hunts, a cat amulet shuts them down on important commanders, and takes up a commander recruitment slot. It's also 180 gold for a ten ish research mage. If you are recruiting them just for seduction you are doing it wrong.
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: Sean Mirrsen on December 22, 2016, 08:39:34 am
Not just for seduction. They have many other... talents. ;D

They make passable assassins once you hit Alt 6, they are L2 priests with stealth and enough equip slots to make them really stealthy, they have decent command skill and are better spellcasters than the hierophants, and on top of all that they can seduce. Recruiting them for research is just as wrong (hierophants are cheaper per research point), so they fit right in at the frontlines.
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: ThtblovesDF on December 22, 2016, 06:03:43 pm
Clearly sending the only female unit that Ulm has did the trick, eh?

(Still, a 2v1 advantage is kind of needed)
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: Mini on December 23, 2016, 11:57:49 am
My last turn until (at the latest) tuesday is in. I'll probably be able to do one on monday, depending on how tired I am.
Title: Re: Dominions 4 Round 25 - Early Slaughter, Late Laughter
Post by: chaoticag on December 23, 2016, 01:33:51 pm
Thanks mini, hope you have a pleasant relaxing Christmas Eve followed by the same for Christmas day. Or at least an eventful one in a good way. We can get back to figuring out who the greatest god is after that.
Title: Re: Dominions 4 Round 25 - Happy Holidays
Post by: ThtblovesDF on December 23, 2016, 09:02:52 pm
Hosting delayed until the 27th (Or all players submit a turn)

Happy Holidays!
Title: Re: Dominions 4 Round 25 - Happy Holidays
Post by: Jilladilla on December 27, 2016, 05:02:09 am
Just a friendly 19 hour warning on the break ending, for those of you who haven't handed their turns in yet.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: ThtblovesDF on December 27, 2016, 08:05:32 am
I added a handful of hours.
Next turn due is now at  08:06 GMT on Wednesday December 28th

Now if any nation wants to swing by and punch the bless rush in the butt, that would be grand : D
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: chaoticag on December 27, 2016, 09:45:51 pm
Added six hours on top of that myself. Also gonna send C'tis a message asking if further extensions are needed, but I might not be able to get another one in on time if so.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Mini on December 27, 2016, 10:44:11 pm
Would've had it in earlier, but my power went out. Hopefully that's the only thing that stops me from playing for a bit this time.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Sean Mirrsen on December 28, 2016, 04:50:25 pm
Well, if anything, if I get taken out early this time as well, at least it's going to be entirely my own fault. :P

Oh hey I remember that throne. Last time a gaggle of centaurs was enough. This time I think I'll mix more minotaurs in, if I ever get to it.

And Nazca - please don't. For your own health and safety. The forests belong to the wild. :)
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: ThtblovesDF on December 28, 2016, 05:22:43 pm
Rushing straight for a enemy cap without capturing the provinces around your capital (for those extra resources and income) is risky and certainly you ensured I suffer from it. You could've seen Ulm, maybe among the best nations to counter a bless rush and stoped. You could've taken my peace offer and stoped - but I respect that the stampede has no breaks.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Sean Mirrsen on December 29, 2016, 08:41:23 am
So my dryad just attempted, then failed, to seduce a war elephant. And was then able to fight it off and kill it.

I don't know whether to be impressed or concerned.

(And sorry, but you're literally within a stone's throw from my capital, and you're the one nation that poses the most danger to me. The stampede train has brakes, but chooses not to use them.)

(Also: yay pestilence!)
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: chaoticag on December 29, 2016, 09:25:45 am
It's just a little bit of sniffles, you'll all be fine.

Also I'd go with concerned. War Elephants have some low morale so she should have been able to pull that off :P

Any way, pretty sure that the worldwide event is temporary, but I'll otherwise nominate Ulm to unclaim it if it becomes too troublesome. In the case that Ulm ceases to be I'll pick another uh, let's call them minister of health then.

Not that it'll hurt you much Pangaea.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Jilladilla on December 29, 2016, 10:12:46 am
Yeah, it's temporary, well in the sense that it won't cause another wave of disease anyway, anyone that got hit is likely out of luck.

Thankfully, Sceleria offers excellent opportunities for soldiers formerly suffering from disease, burns, frostbite, stab wounds and/or general lack of blood! Interested individuals need only consult the nearest Thaumaturg to sign up for the program!
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Gigalith on December 29, 2016, 07:21:52 pm
I like how, after spending the majority of the previous game at war with Mini, my first war in this game is against... Mini.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Mini on December 29, 2016, 09:47:30 pm
Let's see if we can have it last the whole game, eh?
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Sean Mirrsen on December 30, 2016, 02:05:14 pm
Well that was unexpected, on several levels. I guess my doom is delayed for another handful of turns? :P

And Nazca: Don't. Really. I'm not going to infringe on your tundra until you infringe on my forest. Unlike the forest-defiling Ulm, you are not in the sight of the Stampede just yet.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: chaoticag on December 30, 2016, 03:15:55 pm
At the moment they are a precautionary measure against sneaky sneakers. Whoever wins this spat is likely going to be looking north and south as expansion opportunities, And I figure I better be prepared.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Mini on December 30, 2016, 09:48:31 pm
Requesting 24 hour extension.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: chaoticag on December 31, 2016, 12:09:06 am
Granted it.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: ThtblovesDF on December 31, 2016, 04:08:25 am
Don't be fooled, Pangaea war de'cd me before I left my capital. (turn3)

Also, I thought the goal was to starve of my doom until the heroic Cav flys in? ; )
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: chaoticag on January 02, 2017, 08:43:21 am
When this round processes, someone might have to drop me a 12 hour delay. Riding a plane back home so might not be able to get stuff in order before I can get my turn in on time.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Mini on January 02, 2017, 01:06:32 pm
Atlantis: Stop trying to come onto my lawn.
Agartha: Get off my lawn.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Jilladilla on January 02, 2017, 01:44:42 pm
Err... Thtbloves? You need to turn in your turn, like NOW. You only got three hours left!

(That said, someone give him an extension please?)
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Gigalith on January 02, 2017, 02:44:26 pm
I was wondering if Agartha had suddenly but inevitably betrayed you.

Also, it'd be a lot easier to get on your lawn if it wasn't for all them Marshmasters. (The Union of Capital Researchers wishes to protest what is clearly the use of researchers as battle mages. Think of the precedent it sets! Next thing you know, gods will start ordering them linked into mass minds for the purpose of BLOWING STUFF UP.)
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Jilladilla on January 02, 2017, 03:31:03 pm
(The Union of Capital Researchers wishes to protest what is clearly the use of researchers as battle mages. Think of the precedent it sets! Next thing you know, gods will start ordering them linked into mass minds for the purpose of BLOWING STUFF UP.)
It is not as detestable as Pythian policies on the subject however, for not only do they do as you described, but they push their poor acolytes so hard that they end up dying from the strain put upon them...
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: ThtblovesDF on January 02, 2017, 03:34:21 pm
Thanks Jilladilla, for the pm, I did my turn 20 minutes before the deadline! I thought I had done it already, sorry! Also gave myself a 2hour panic extension and will do a double turn!

Edit:

Seems like the left side of the map is crazy clustered. With so many pretenders having a slap fight I can just see some united-huge-power from the right crushing us sooner or later. Nom nom.

Hi C'tis!
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: chaoticag on January 02, 2017, 06:50:56 pm
And back and turn submitted. That was a flight.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Shadowlord on January 02, 2017, 08:28:43 pm
Conversation overheard between marshmaster and undead legions:
Marshmaster: "What is dead can never --"
Singing, Dancing Undead Legions: "-- gonna give you up, never gonna let you down, never gonna run around and desert you!"

We now know the true reason (almost) everyone falls sick and dies while fighting C'Tis.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: chaoticag on January 03, 2017, 05:09:54 am
Took a while, but looks like I'm in a war too. Hopefully a short one.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Sean Mirrsen on January 03, 2017, 08:23:20 am
Took a while, but looks like I'm in a war too. Hopefully a short one.
Fighting dirty, hm? Do you realize you only have a handful of commanders sitting on my keep?
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: chaoticag on January 03, 2017, 09:22:09 am
They only need to siege for one more turn before the fort is breached I'd imagine. Meanwhile, you have upkeep costs to deal with.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Sean Mirrsen on January 03, 2017, 10:09:23 am
I mean you're hugging a landmine, but suit yourself. :P

Also:
(https://dl.dropboxusercontent.com/u/4152380/post-64231-this-is-fine-dog-fire-comic-Im-N7mp.jpg)
:P

Anyone willing to do some mercenary work for gems and/or bloodslaves? Also accepting trade in bane venom charms. ^_^
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: chaoticag on January 03, 2017, 10:58:52 am
Well, Ulm would be right out, adn Scalaria and Pythium are having a slap fight, perhaps you can get Atlantis in on the action, though they have a war with C'tis last I heard.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Sean Mirrsen on January 03, 2017, 11:06:44 am
I have enough free stuff to bribe them both if I need to. Or rather, if they want to. :)
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: chaoticag on January 03, 2017, 11:59:09 am
Well, if you can manage it then I'll be impressed, not even mad. Good luck.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: ThtblovesDF on January 03, 2017, 12:23:30 pm
Atlantis is cool as far as I am concerned, not that any of us could scout the deep seas anyway.

Nazca is only defending a innocent nation attacked by vicous and wild beasts leaving there natural forests in bloodlust ; ).

Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Mini on January 03, 2017, 12:26:33 pm
Atlantis is only cool if you think that failing to invade people is cool.
Title: Re: Dominions 4 Round 25 - Back in Action!
Post by: Gigalith on January 03, 2017, 12:48:31 pm
I cooled a bunch of C'tis's homelands, does that count?
Title: Re: Dominions 4 Round 25 - War Rages
Post by: ThtblovesDF on January 04, 2017, 11:14:06 am
Do we have world-war status yet?


Pangaea vs Ulm // Nazca

Ulm  vs Pangaea

Nazca vs Pangaea

Ctis vs Atlantis

Sceleria  vs ??? ?

Mithras -    Pythium

Atlantis vs Agartha/ C'tis?

Agartha vs Atlantis ?

T'ien C'hi  vs ??? ?
Title: Re: Dominions 4 Round 25 - War Rages
Post by: Mithras on January 04, 2017, 11:25:23 am
Sceleria and Pythium are definitely in a state of war.
Title: Re: Dominions 4 Round 25 - War Rages
Post by: Gigalith on January 04, 2017, 11:25:58 am
Agartha and we are at peace, in the "Our names both begin with A peace treaty." Alternately, in the "C'tis are smelly lizard people who kill people with their smell and then bring them back" unorganized alliance.
Title: Re: Dominions 4 Round 25 - War Rages
Post by: Mini on January 04, 2017, 11:33:11 am
Atlantis vs Agartha/ C'tis?

Agartha vs Atlantis ?
Yeah, this is C'tis vs Agartha + Atlantis. Oh, and Agartha is back into "keep off my lawn" status.
Title: Re: Dominions 4 Round 25 - War Rages
Post by: Jilladilla on January 04, 2017, 11:41:04 am
Sceleria and Pythium are definitely in a state of war.

We're trying to figure out who the better Ermor is you see.
Title: Re: Dominions 4 Round 25 - War Rages
Post by: Mini on January 04, 2017, 11:53:14 am
C'tis are smelly lizard people who kill people with their smell
I have done no such thing, all deaths caused by my lizards not related to being stabbed are due to 100% pure swamp toxin. To state otherwise is pure slander against the quality of my goods.
and then bring them back
Battlefield use is only on a temporary basis. Every body must be used to defend our homeland, whether that body is alive, dead, or someone else's.
Title: Re: Dominions 4 Round 25 - War Rages
Post by: Jilladilla on January 04, 2017, 01:30:11 pm
Every body must be used to defend our homeland, whether that body is alive, dead, or someone else's.

The Great Empire of Sceleria approves of this practice, even if it is an inferior hack-job of our mastery of the art.
Title: Re: Dominions 4 Round 25 - World War
Post by: chaoticag on January 04, 2017, 02:19:00 pm
I wanna congratulate pangaea for setting their doomsday counter back a turn. That being said... You really needed better scales. I'm not sure how many forts you could have afforded to put out, but it certainly should have been at least one by now. I would also hazzard that while the white centaurs are nice, you likely would have gotten more mileage out of your minotaurs. Mins just scale better it would look like, and you never really capitalized on your expansion potential.
Title: Re: Dominions 4 Round 25 - World War
Post by: Sean Mirrsen on January 04, 2017, 02:49:01 pm
The "Quicksilver Stampede" build is really the best I can make with that concept. Minotaurs work great against human-sized troops in large formations, because they break those formations and tie up the enemy, but the Stampede is the ultimate sequence-breaker. Very fast movement, powerful attacks, breaks through ethereal and invulnerability. They're really easy to clear out indies and PD with, as well, and they are incredibly mobile in the forests. Plus they sneak.

The battle was a pretty good showcase there. I forgot to group them up, you had a 10-to-1 advantage even with the satyrs (that melted in the first round as you got the first move), and you still lost 90 of yours to 19 of mine, with about a hundred more scattered. Minotaurs would have worked in conjunction, but without the defense bless bonus they'd get swamped and killed in the first wave, like the satyrs.

It was just my luck that I got set up next to Ulm. :P I couldn't let them stay next to me, especially in the forests because I know how easily they build up force when they have access to high production. Unfortunately I missed my chance to squash them early. And then you decided that it'd be a good idea to attack me. That's what I get for being a good neighbor I guess. :P
Title: Re: Dominions 4 Round 25 - World War
Post by: ThtblovesDF on January 04, 2017, 03:50:28 pm
You could have taken my peace offer (or NAP) and then attacked after securing your area around your capital.

There are many different playstyles afterall, sometimes some work out, some don't.


So T'ien C'hi is a peace loving hippy, yes?
Title: Re: Dominions 4 Round 25 - World War
Post by: Frank2368 on January 04, 2017, 04:06:23 pm
You could have taken my peace offer (or NAP) and then attacked after securing your area around your capital.

There are many different playstyles afterall, sometimes some work out, some don't.


So T'ien C'hi is a peace loving hippy, yes?

Our dignitaries, under the guidance of our great God Chairman promotes the Five Principles of Peaceful Coexistence. As the great Chairman himself said, imperialism and all reactionaries are paper tigers!
 :P
Title: Re: Dominions 4 Round 25 - World War
Post by: Sean Mirrsen on January 04, 2017, 04:11:12 pm
You could have taken my peace offer (or NAP) and then attacked after securing your area around your capital.

There are many different playstyles afterall, sometimes some work out, some don't.


So T'ien C'hi is a peace loving hippy, yes?
Wouldn't have helped. To fight you I needed to outproduce you, the lands surrounding my capital are forests and mountains, and my bottleneck is gold, not production. The only way I'd have beaten you is by taking the offensive and denying you expansion. Unfortunately, I lost a few key engagements where I rushed in a little too quickly, which allowed you to build back up.

Also I wasted gold trying to outbuy mercs from you. How many different companies did you break on me? Three or four? :P

In other news. Eenie-meenie-minie-mo, where-shall-all-my-goodies-go? Survey says... C'Tis. The nicest neighbor I never had. :P
Title: Re: Dominions 4 Round 25 - World War
Post by: Jilladilla on January 04, 2017, 04:54:32 pm
Our dignitaries, under the guidance of our great God Chairman promotes the Five Principles of Peaceful Coexistence. As the great Chairman himself said, imperialism and all reactionaries are paper tigers!

Yes..... 'Peaceful Coexistence'.....

The Great Empire urges all of you, do not fall for his lies, for he attacked under the flag of truce. The Empire urge you, if nothing else, to keep a wary eye upon the two-faced so called 'great chairman'.
Title: Re: Dominions 4 Round 25 - World War
Post by: Mini on January 04, 2017, 07:48:07 pm
Survey says... C'Tis. The nicest neighbor I never had. :P
I'll avenge you (eventually)!
Title: Re: Dominions 4 Round 25 - World War
Post by: Frank2368 on January 04, 2017, 07:55:01 pm
Our dignitaries, under the guidance of our great God Chairman promotes the Five Principles of Peaceful Coexistence. As the great Chairman himself said, imperialism and all reactionaries are paper tigers!

Yes..... 'Peaceful Coexistence'.....

The Great Empire urges all of you, do not fall for his lies, for he attacked under the flag of truce. The Empire urge you, if nothing else, to keep a wary eye upon the two-faced so called 'great chairman'.

Your unprovoked expansionism was the catalyst of the incident! Our retaliation was swift, and it appears from the last few engagements that the Honorable Chairman was right on all accounts. Your empire is outwardly a tiger, it is made of paper, unable to withstand the wind and the rain.
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: ThtblovesDF on January 05, 2017, 05:42:55 am
So.... does anyone need blood slaves at all? I might have hit the most useless site for my nation.

Also, selling various things now, like Amulett of Vengeance (turn your flyer into a nuke) for 5 fire + 5 whatever (earth prefered)

Edit: Just did some testing, you can stack 2x Vengeance bombs on one commander to have a double explosion (2x 50 AP, 10 titles) - that even blows up a Ulm Black Plate... now if only I had flyers of any kind...
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: Jilladilla on January 05, 2017, 04:23:30 pm
Why is this global event happening now? I found that coffin a long time ago.... A giant mummy came out of it a while back too...
Really, I feel someone is trying to point fingers at me for this latest outbreak... I blame either Pythium or T'ien Ch'i.... Not sure who to blame though.


That said, Sceleria wishes to place a quartet of Fire gems as well as limited supplies of air and water gems upon the global market. The desired payment should be obvious. (Death gems, will trade at a 1 to 1 ratio as well!)
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: Mini on January 05, 2017, 09:45:44 pm
Requesting 24 hour extension.
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: chaoticag on January 06, 2017, 03:08:39 am
Granted. Good luck.
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: Mithras on January 06, 2017, 03:12:24 am
Let's be fair here, the silver sarcophagus appears to be a random event. Whoever opened it can't have really been said to have done it on purpose. Sure it requires action on their part but it's very much a secondary effect (getting a giant mummy is quite nice). So we cannot really blame Sceleria for that particular transgression. Of course, it is enough that Sceleria is significantly larger than both it's neighbours which prompt this coalition against them and good enough argument against interference from outside powers.
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: ThtblovesDF on January 06, 2017, 05:13:49 am
How is it working out? We heard rumors of giant snakes roaming the land, crushing any and all PD?


(Oh and who lucked out by being next to none?)
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: Sean Mirrsen on January 06, 2017, 05:23:36 am
(Oh and who lucked out by being next to none?)
Nazca. They started in the top/leftmost corner and had that side of the map all to themselves, aside from sort-of-neighboring Atlantis. C'Tis also started with a lot of free area next to them, but had to watch out for the cave-people (also Atlantis). I would've gone south into the empty city/plains area if you hadn't been such a close threat.

In a way, either of us would have been fine since we had empty space to the north and the south to expand into. It's just that I knew I couldn't beat you later in the game if you suddenly attacked, since I need my capital for the Stampede, and am terrible at dealing with mages. :P
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: Jilladilla on January 06, 2017, 07:56:19 am
(Oh and who lucked out by being next to none?)

I thought it was the middle that ended up being playerless... Also that giant mummy? Was. Not. Friendly. Killed it with like 5 chaff undead though, so I'm really skeptical as to how useful it would actually be...
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: chaoticag on January 06, 2017, 12:28:52 pm
Elder's Gate was also playerless, last I saw Tien Chi was in control over there. But there was also a region to my east I managed to get since Pangaea and Ulm were too busy fighting instead of expanding there.
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: ThtblovesDF on January 07, 2017, 10:27:48 am
Not that I had a choice in all that ; )

Also good job, a full turn without the world population suffering from some event!
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: Sean Mirrsen on January 07, 2017, 04:07:21 pm
It's probably a good idea to drop an extension for Mini in advance, just in case.
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: Shadowlord on January 07, 2017, 04:12:09 pm
This might be a good time to increase the time limit to 48h.
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: ThtblovesDF on January 07, 2017, 04:23:47 pm
I put it to 36 hours for now and droped mini a extension : )
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: Sean Mirrsen on January 08, 2017, 03:32:27 am
I put it to 36 hours for now and droped mini a extension : )
Well the turn dropped now. Seems like I'm out first, again.

At least it's at least mostly by choice this time. :P

Use that dagger well, Thtb. :)
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: chaoticag on January 08, 2017, 05:53:45 am
Sorry about that! Kinda feels awkward being responsible for it twice, so I just gotta state, nothing personally against you just the way the game is. :x

You put up a good fight all things considered.
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: Shadowlord on January 08, 2017, 05:54:40 am
Godspeed, Sean.

Also, bloody skelespam assassins. That was a lot of turns of recruitment lost there.
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: ThtblovesDF on January 08, 2017, 07:32:49 am
Certainly the most flavorful gift I ever received - thanks - and thanks for playing, even if I spend most of the time under the silver-hoofs ; )

Also the fight at "high star" was bullshit luck on the indis side.

As punishment for not double checking the map, I now have to wait for the weather to be nice to cross a river ...
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: Mini on January 08, 2017, 09:48:16 am
Also, bloody skelespam assassins. That was a lot of turns of recruitment lost there.
This could have been avoided.
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: Shadowlord on January 08, 2017, 02:46:10 pm
What, by giving you my fort? That was never really an option.
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: Mini on January 09, 2017, 12:00:23 am
Keep spending money on stuff that gets assassinated then.
Title: Re: Dominions 4 Round 25 - Pretend-World War
Post by: ThtblovesDF on January 09, 2017, 11:06:27 am
At least you guys have more then 1 fort : /
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 10, 2017, 02:38:24 am
Looks like there is plenty of time before hosting, but I do wanna put in a reminder in case anyone managed to do a turn and forgot to submit it. I'm expecting not, but I think I staled once or twice before because of that. So yeah.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on January 10, 2017, 03:26:50 am
Oh right this is a thing I'm supposed to do. Sorry everyone I completely forgot! Doing it now though.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Sean Mirrsen on January 10, 2017, 04:00:52 am
I'd appreciate any interesting running commentary on events in here, by the way.

(I'd also appreciate a spectator feature in any potential future Dominions 5 game. :P)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 10, 2017, 06:08:32 am
Oh right this is a thing I'm supposed to do. Sorry everyone I completely forgot! Doing it now though.
It happens, and you were well within your time limit so all is good, just figured I'd mention it.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on January 12, 2017, 12:40:32 am
Sceleria would like to add nature gems to the list of things you may purchase from the Great Empire.

(For reference, this list is water/air/nature and 4 fire gems. Preferred payment is death gems, but we will take astral at a slight markup.)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on January 12, 2017, 10:53:47 am
I'm going to need a 24h extension.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 12, 2017, 12:49:34 pm
Granted, good luck with stuff, in game and out.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Gigalith on January 14, 2017, 01:46:06 pm
I had a land province prior to the ongoing Fishy-Lizard-Cave-Thing war, in which some cult had sprung up. As it was, I didn't have the priests available to fight it off, being as the nearest consort was constructing a NOBLE BASTION to stand against all reptile kind. But then the horror cult took root, and now it's permanently horrorible. It's been passed between us a few times (with neither of us able to do anything about it) but most recently the cult summoned a horror which conquered the province itself. Given that it's out of the way, I don't think either of us will be spending much poor souls effort to retake it.

Gods, talk to your peoples about horror cults. BEFORE IT'S TOO LATE!
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 14, 2017, 02:05:27 pm
And to think the worst I had to deal with were a group of heretics I was too lasy to root out until I sent a site searcher to the province and had them take a bunch of soldiers along to kill 2 birds with one stone. Not getting hit with too many bad events so far.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 14, 2017, 06:13:27 pm
Waiting on Scaleria and Tien Chi to get their respective turns in so gonna quickly drop an extention before I head to bed, 12 hours. Given I will be busy from the moment I get on, better safe than sorry.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Frank2368 on January 14, 2017, 11:04:02 pm
My bad guys, was quite busy last 2 days. I will try to get my turn in tomorrow morning.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 15, 2017, 01:33:56 am
No worries, get some rest and I'm honestly fine with extensions. I mean, I'd rather people do their turns well and on time, but stuff happens and I'd rather people turn in a good turn than compromise and send in a fast turn.


That being said, don't feel shy to ask for an extension. Even if all it is is your last turn went really crap and you need a break I totally get it.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on January 15, 2017, 05:44:19 pm
Besides my extreme failures of combat luck in the early turns (that 1 vine arrow headshoting the commander etc.), I've been ok - as I should be, you know, order 3 and certainly not negative luck, but really no very postive events and overall average at best site searching... Game is hard.

My scouts don't seem to find much, but that might be because Lizard land just eats scouts and anything else is so far off....
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on January 15, 2017, 06:10:24 pm
There's both a cave pass and a land passage in the far north between west and east. Of course, I don't know how far north you've expanded.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 15, 2017, 06:14:25 pm
They'd uh, have to march through me to expand that way unfortunately. an alternative would be using summoned units that would be amphibious. With summer coming around the corner you can also cross the mountain pass on the south-east for a bit, but it's a bit risky.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on January 16, 2017, 10:51:04 am
They think I'm america and your canada, but in reality chaoticag is the empire and I'm the fun sidekick/hat/socks in this case.

I also set the reminder emails to be send 18 hours before hosting.


Also why does no-one want to buy my garbage. Time for special offers;


Ulm-Boom-trinket:
5 Gems of any kind,
9 gems if you take 2,
13 gems (save 2!) if you take 3.

Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on January 16, 2017, 02:28:40 pm
Hate to need this again so soon but I need an extension, just completely lost track of time and now I've greatly overstayed my time awake. I'll be sure to get it (and the likely immediate subsequent turn) in when I wake up again. (Again sorry about all my general mismanagement with time lately, normally much better at that....)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 16, 2017, 02:31:48 pm
No worries whatsoever, nothing to get flustered about. I'll drop an extra 12 hours and you get some rest.

I also set the reminder emails to be send 18 hours before hosting.
We might wanna consider moving to 48 hour turns. I'd still encourage players to get their turns in soon as they can, but delays and stuff are getting more consistent.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on January 16, 2017, 06:23:54 pm
Don't worry about extensions, it's fine.

I agree, and set it to 48 hour turns.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 18, 2017, 06:23:58 pm
To kinda mirror the email warning, this is a general warning from me. If you need an extension please ask for them soon, I may get too busy to grant one later on during the day.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on January 21, 2017, 07:11:08 pm
Sorry about all the delays from me, been awfully distracted lately. We'll get back to our regularly scheduled Ascension War shortly though.

(It would be now, but managing huge hordes of longdead takes time... (It's still better than managing Mystics though...) Give it 10, 15 minutes or so. Turn mostly done now)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 22, 2017, 05:00:00 am
Atlantis, if you're going to attack me can you send an actually scary army or something? I need something whose bones are fit to mummify.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on January 22, 2017, 08:35:57 am
Atlantis, if you're going to attack me can you send an actually scary army or something? I need something whose bones are fit to mummify.

To be fair, you are being attacked by Grand Legion 2-4, so I feel your definition of 'an actually scary army' is slightly skewed.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Gigalith on January 22, 2017, 11:51:04 am
Atlantis, if you're going to attack me can you send an actually scary army or something? I need something whose bones are fit to mummify.

Well, you can always mummify your own people! :)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Frank2368 on January 22, 2017, 10:03:06 pm
So who's joining the deathmatch?
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on January 23, 2017, 05:07:19 am
Usually I'm the only one in it.

I'll fight ya.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 23, 2017, 10:06:16 am
Dropping a gentle reminder for Scaleria in order to get a turn in. An extension will be given if needed.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on January 23, 2017, 12:01:32 pm
Dropping a gentle reminder for Scaleria in order to get a turn in. An extension will be given if needed.

Yup I'm gonna need that, 12 hours or so should do it. Sorry again for dragging this out guys. I swear I'll get better! (THIS TIME FOR SURE!)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 23, 2017, 12:23:26 pm
Sure thing. Wish granted. You take care of yourself now.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on January 24, 2017, 07:35:38 am
Rock those double turns if possible.

Looks like another easy win in the arena - and my reward is a free ad for Ulm Gear, buy NOAW

Also trading away 50-ish blood slaves and 9 Deathgems for Fire & Air
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on January 24, 2017, 08:23:20 am
Also trading away 50-ish blood slaves and 9 Deathgems for Fire & Air

Sceleria will buy those death gems! (Though do note that I literally only have 4 fire gems. Air gems are a different story however. So how do you want your payment?)

(Also yeah I'll get the new turn done soonish. Thing came up, and I like doing my turn in one go usually. Also, Sceleria is interested in ANY spare death gems you guys have! Will trade for anything that isn't blood slave or pearls. Also as I said, I only have 4 fire gems and those will likely go to Ulm.)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 24, 2017, 08:28:19 am
Hey, I'll buy those blood slaves. Also I have a shipment of finely ground dust for scaleria. You really should have seen that coming :3
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on January 24, 2017, 08:44:27 am
Hey, I'll buy those blood slaves. Also I have a shipment of finely ground dust for scaleria. You really should have seen that coming :3

I did. I just catastrophically misjudged exactly how much set up time I had.

Oh well. Longdead are cheap at the very least, plenty more where they came from. Proper countermeasures are being enacted, be warned, for the same trick will not work twice against my legions.

(That said, rejoice in your victory! For you actually made my army size graph go down meaningfully for once!)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on January 24, 2017, 07:04:00 pm
PMing both about details.

As far as I know chaoticag already has atlanta raiding around, so that is that.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 27, 2017, 03:12:45 am
We're about sixteen hours away from hosting. Now id's a good time to ask for an extension if you need one in particular.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Frank2368 on January 27, 2017, 06:49:20 am
I need one, haven't been able to go in game. I'll do my turn tomorrow in the morning.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 27, 2017, 07:35:38 am
Roger that, dropped 12 hour on an extension.

Edit: we might have an issue on hand, the hosting didn't advance. Tried again, gonna email llamaserver if it doesn't work this time.

Nevermind, seems to have stuck this time.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on January 27, 2017, 10:40:49 pm
Right right, doing my turn now. Sorry guys, but I'll at least do a double this time.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Frank2368 on January 29, 2017, 01:09:31 pm
Just used Acashic Knowledge on a province and not a single site  :'( :'( :'( that's 25 gems down the drain

Never again
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 29, 2017, 01:53:44 pm
The only time I'd ever justify that spell is if it was on a throne province. Otherwise, your mages should be site searching manually unless you wanna take it safe and remote site search.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on January 29, 2017, 01:54:25 pm
I had a solid 30 tries before I got a single earth 3 guy and getting a air 1 guy took even more, luck is just messy.

It helps a little bit if you did some normal sitesearching, since you can focus on places that didn't show any obvious sites yet.

Acashic Knowledge can be pretty bad but it is great for long-term gameplans, like when you are playing R'yleh or other passive nations.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on January 29, 2017, 01:57:09 pm
Just used Acashic Knowledge on a province and not a single site  :'( :'( :'( that's 25 gems down the drain

Never again

Typically you only target suspiciously empty Thrones or Wastes with that, as those provinces tend to have a more sites than average, it's just too darn expensive to justify otherwise. (And even then it's extremely iffy, would have to get events or unusual scales that point towards a particularly good site for me to cast it)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 29, 2017, 02:33:23 pm
Also dang, my condolences to Mithras. Losing to domkill sucks, but at least you look like you put up a fight throughout the game.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mithras on January 29, 2017, 05:55:27 pm
It was a pleasure to be crushed by better players. It's a pity I gave up the ghost to my own incompetance before I could eek out a final few turns of resitance. Special shout out to Jilladilla who played very well and capitalised on my very weak expansion, and to those who swooped in to save my bacon/prolong my inevitable destruction. Looking forward to dying again next time, I need to get gud.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on January 29, 2017, 06:04:16 pm
I got very mixed messages, with some players asking me to help you, others asking me to raid you so the others can't take you...

But we never shared a single border : /
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 29, 2017, 06:46:39 pm
A weird position to be in to be sure, I think they figured Ulm got big. I know when we got the message to loot Pythium the capital was being sieged, and I think managing to prolong things for Pythium paid off well for me. For a first timer, you did pretty good. Managing to survive in a situation where a bigger nation is bearing down on you for that long was good.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mithras on January 29, 2017, 06:54:06 pm
Honestly, I threw way too much away in the expansion phase trying to capture provinces whcih were beyond my means, this snowballed. Also things I have learned, it's really hard to keep communion slaves alive when they have zero magic paths.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on January 29, 2017, 09:55:50 pm
Also things I have learned, it's really hard to keep communion slaves alive when they have zero magic paths.

True. You also did overdo the master/slave ratio early on too (Don't get me wrong, when an army absolutely NEEDS to die and it's the only way to make sure...), my advice for next time is focus more heavily an earth bless (more reinvigoration) or grab a major Nature Bless (Regen does wonders for slave survivability). Death bless really only lets them continue to act as batteries for a little bit after dying really. (Units at negative HP die at the end of combat unless they're perma-blessed, like a prophet, or have regen)

Although, I feel the main point of the communicants is either A: Turbo Communion, you want this spell up ASAP (Need a Crystal Matrix for it) or B: You need a really big communion NOW, of course, having enough of them will offset the fatigue issues.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 30, 2017, 01:17:09 am
Also, if you'd like to post your strategy and design we can go ahead and give it some constructive criticism. Fun fact, I actually have 4 or 5 nazca pretenders prepared for this, as I kept making and test different expansion strategies out before I settled on my current. A lot of pretender design is iterative like that, and can really shape how you end up playing. Taking a closer look at what you did and typing it up might help the lessons stick in your head, and since you had more experience than the first 12 turns you prolly have a lot of lessons you got just from this game.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on January 30, 2017, 03:58:17 am
All my plans, dreams and hopes died when Pangeaa knocked on my door with a bless rush and my pretender died : /.

PS: You shoulda totally send all your stuff to me when you died Mithras ; )
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on January 30, 2017, 04:13:08 am
Oh hah ouch. Reason I don't like awake pretenders so much is how much of a lynch pin they are. I'd rather wanna go with a bless or good scales. One of these days I should likely grab a dormant titan pretender who is there just to hit certain research or spell goals, but it always feels odd having your god as your weak point. My armies can be everywhere and are replaceable, while my god can only be in one place and is breakable. Rather would bolster the first than the second.
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: chaoticag on January 30, 2017, 10:23:50 pm
Double posting to remind peeps that hosting is in sixteen hours.
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: ThtblovesDF on January 31, 2017, 11:55:44 am
Stuff is going to happen next turn, I'm sure.

Btw: can we all agree that Agartha, Sceleria and Nazca are leading -
I'm unsure about T'ien C'hi since he just has so many borders with other players and that is always a risk.

Seems all nature-using nations perished, so I'm gonna go ahead and call dips on mother oak in like, 10 turns or so.
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: chaoticag on January 31, 2017, 02:26:01 pm
Nah, still in the running with nature and will likely beat you to it.
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: Shadowlord on January 31, 2017, 03:56:15 pm
Tht: I'm at war with two nations right now, so...
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: Mini on January 31, 2017, 04:05:10 pm
Clearly that just shows how powerful you are, being able to fight off two people at once.
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: ThtblovesDF on January 31, 2017, 04:26:24 pm
Nah, still in the running with nature and will likely beat you to it.

Fair enough, why waste gems. I'mma take gift of health then
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: chaoticag on February 01, 2017, 05:09:14 pm
Dropping an obligatory 16 hours notice before hosting occurs. As always make sure to ask for an extension should you need one. I'll process them after I am awake.
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: ThtblovesDF on February 02, 2017, 10:42:39 am
For those no longer in the game - Thestis blessing just went up (cast by ulm, meeee) - the undead people have like a 1 000 undead in two provinces and more around and not much else I can spot for now.
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: chaoticag on February 02, 2017, 01:56:05 pm
A thousand undead in two provinces seems a bit generous. They more had one doom stack of a thousand and haven't managed to consolidate their other three armies into a doom stack. For various reasons. Yes.

Me using undead is not nearly as big as Scaleria's use of them.
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: Shadowlord on February 02, 2017, 04:07:17 pm
That explains why my human mages fled into the frakking ocean instead of where I was expecting them to go.
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: Gigalith on February 02, 2017, 04:32:53 pm
My opinion on our new global enchantment:

>:(
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: Frank2368 on February 02, 2017, 05:08:32 pm
Looks like the game updated on Steam, does this affect anything going forward?
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: Gigalith on February 02, 2017, 05:14:30 pm
Looks like the game updated on Steam, does this affect anything going forward?

It shouldn't, aside from the new patch being in play. (Mindless units had the wrong repair strength?) Last time this happen, it all worked when llamaserver updated.
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: Jilladilla on February 02, 2017, 08:57:17 pm
Hmm... Don't look at me, mindless units seemed to have been working as intended, so maybe they were weaker than they should be?

Doesn't really matter to me either way though, if I wanted siege defense I would reanimate Ghouls instead of longdead spam. So nothing really changes here. IE, they're still practically useless at keeping walls intact.
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: chaoticag on February 02, 2017, 10:57:57 pm
I think they were a tad bit stronger than they were supposed to be. anyway, a sufficiently strong sieging force negates that. The big change is going to be having the shade beasts a size bigger, so only three can occupy a spot at once.
Title: Re: Dominions 4 Round 25 - The Party Pot
Post by: ThtblovesDF on February 03, 2017, 03:32:09 am
Aha for those also confused: There was a patch:

Spoiler (click to show/hide)

Anyway, u guyz, that means my Ulm-Dogs could be stacked 6 on a square. Sadly, still bad.


Also Gigalith, I can totally take the global down again anytime, since I only received a single donation of 5 gems I really don't feel like I have to keep it up for anyone else if you make a really good offer /w your water-loving friends.

______

New turn, party all around. Those are some sick kill numbers we have on the leaderboard, lets see if we can break 2 000 on one guy.

Also, does anyone want to take 50+ Nature gems of me? Would trade for equal or best offer I receive - fire, earth, air in that order.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: chaoticag on February 04, 2017, 08:31:07 am
Given the fight with Scaleria we might see it happen. Most those kills were racked up in a single battle.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: chaoticag on February 05, 2017, 12:48:03 am
General bump as a reminder there are 19ish hours to get your turns in. I'd have dropped a reminder later but I will likely be busy for a bit.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Jilladilla on February 05, 2017, 10:28:32 am
Going to need another extension, sorry people been awfully distracted lately...
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: ThtblovesDF on February 05, 2017, 11:41:07 am
No prob, just let us know.

The game will now host at 01:28 GMT on Tuesday February 7th.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Jilladilla on February 06, 2017, 11:49:48 am
Alright, turn is in, thanks again for the extension.

New turn, party all around. Those are some sick kill numbers we have on the leaderboard, lets see if we can break 2 000 on one guy.
Given the fight with Scaleria we might see it happen. Most those kills were racked up in a single battle.

Apparently his response to Grand Legion 2-4 was to make the ground explode...
I lost ~2500 longdead that fight..... Oh well, longdead are expendable, but 2500 losses? That's starting to hurt. But it's ok. I have reserves you see. Grand Legion 5 is proof of that.

(Fun fact: A good chunk of this match I've been thinking 'Man, I really should've picked Ermor,' the turn before that battle I changed my mind to 'okay, Sceleria is pretty good.' And then the ground esploded and I went back to 'MAN, I REALLY SHOULD'VE PICKED ERMOR!')
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: chaoticag on February 06, 2017, 02:23:30 pm
I might have to drop an extension for Tien Chi looks like. I'll drop them a message and place an extension in a bit.

Alright, 12 hour extension placed. Won't be putting down another unless asked.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: chaoticag on February 08, 2017, 02:30:30 pm
Dropping in another 12 hour extension for this game. Waiting on Scaleria at the moment.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Jilladilla on February 08, 2017, 02:50:48 pm
Dropping in another 12 hour extension for this game. Waiting on Scaleria at the moment.

Good thing I saw this.... Forgot to actually turn the turn in this time...
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: chaoticag on February 10, 2017, 01:32:31 am
Oh yeah, I should mention there's 13 more hours to get your turns in for the usual three. Good luck.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: ThtblovesDF on February 10, 2017, 03:19:02 am
The usual suspects ; )

As we passed the turn 50 mark, I can forsee some big tricks up everyones sleeve, except mine since I'm still recovering from the bless rush.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Shadowlord on February 10, 2017, 08:32:24 am
I'm getting a "Turn file is corrupted" error. I had llamaserver resend the turn file, but I'm getting the error from the resent turn file as well.

(However, it won't be a great loss if I can't issue any orders this turn.)
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: ThtblovesDF on February 10, 2017, 09:56:28 am
I'll delay the turn for 24 hours and ask what's up. Let me get a file and see if I get the same error with a resend.

So it all seems to work for me, please send your file and a little explanation to lamabeast@llamaserver.net
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Shadowlord on February 10, 2017, 11:23:04 am
The FAQ says "Very weirdly, a problem's happened twice where a particular turn file arrives in a player's inbox corrupt. On requesting a resend, the turn arrives corrupt again. But the file's fine on the LlamaServer, and if I change the e-mail address to my own and get it to resend it works fine. Solution: ask the admin to get the file sent to him (by temporarily changing the nation's e-mail address) and have him forward the file to you. The next turn the problem should have gone. This is super super weird, but fortunately also super rare."
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: ThtblovesDF on February 10, 2017, 11:48:06 am
Aha gotcha, I send you a pm and stuff.


Alright - the turn file is corrupted and there appears to be no fix around besides "take the stale". This could have happend to any of us and I would like to ask, that if possible, anyone at war or working against agartha this turn, holds back and "kinda stales" on there Agartha front. I'm certain one would appriciate having the same treatment if you get unlucky enough to get the corrupted file.

I pm'd the direct neigbours of Agartha / Shadowlord and once Agartha is the only player with a turn missing I will force the turn.

Sorry : /
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Frank2368 on February 11, 2017, 04:22:40 am
Maybe the update had something to do with it? Is your game on version 4.29?
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: chaoticag on February 11, 2017, 06:37:07 am
It's something that just happens sadly. This makes it about the third time that I've seen it happen. First time it happened to me was during my Worst Game of dominions ever.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Shadowlord on February 11, 2017, 10:48:52 am
Llamabeast has sent me a copy of the turn file directly from the server, so I'll be trying to load that in a few minutes.

Edit: And it loads!
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: ThtblovesDF on February 11, 2017, 12:59:05 pm
"Worst game ever" sounds quite horrible, why so?

Also, Yay!
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Frank2368 on February 11, 2017, 01:16:01 pm
Llamabeast has sent me a copy of the turn file directly from the server, so I'll be trying to load that in a few minutes.

Edit: And it loads!

Awesome! Congrats.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: chaoticag on February 11, 2017, 02:25:49 pm
"Worst game ever" sounds quite horrible, why so?
I was on a disciples team of 2 other people, and getting people to submit their turns turned into a chore. Team members constantly out of touch, and it was my first multiplayer game of dominions. I think at one point I complained about it so much to Gunner-chan she told me that if I hated it so much why was I playing it. I then got pushed into subbing for someone else's disciple game right after and it burned me out on the game for about a year.

So yeah, my advice is if the only thing keeping you in the game is social obligation and it stops being fun, seriously get out. And as much as I would prefer people finding replacements, I wouldn't even judge too hard if you went AI. It's just better for your fun of the game.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: chaoticag on February 12, 2017, 03:07:54 am
You ever wonder if your last turn is a complete fuckup of a pretty good victory? Genuinely curious what the heck happened here. Other than... THAT.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: ThtblovesDF on February 12, 2017, 04:32:44 am
Yeah that sucks.

For those no longer in the game - Thestis blessing was disspelled, leading to some light loses. It will be up again next turn, no worries.

But it did cost me like 20 commanders, the message list this turn is intense. But hey the upkeep costs went waaay down there...

Edit: Aha, ok. I was like "Oh god, don't let that post be about me".

Also, the drowning of my armies apperently shocked all my scouts, because freaking 5 of them all got "found" this turn, more then all instances of being found before. Strange.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: chaoticag on February 12, 2017, 04:58:59 am
Oh, I wasn't talking about Thetis' blessing it's more that I reduced an army from 2500 units to just 4 princips, while also killing all mages. Including a Harbinger. All it took was some heavy losses to the point I consider it to be the first time I lost some serious magery. We just mumified the rest.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Gigalith on February 12, 2017, 12:03:24 pm
I actually jumped a little in real life when I saw the dispell worked.

Also, if that was "light" losses, I'm wondering what you would consider heavy. That was like 200-300 soldiers, now in Davy Jones' Locker.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: ThtblovesDF on February 12, 2017, 02:15:04 pm
My score graph looks pretty wild now, I'll give you that ; )

I had a long time without any wars, I've got backup. And even if I didn't, I'd claim as much in public.

The item-loses are annoying however - I don't think it really affected any other nation however?
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Shadowlord on February 12, 2017, 04:56:27 pm
I lost four or five mages at an underwater right as they tried to break out of a siege. I probably would have lost the battle even with them, though.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Frank2368 on February 12, 2017, 05:14:28 pm
I lost a sizeable army in the water... Fortunately I had quite a few amphibious units who stayed and finished the fight.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Gigalith on February 12, 2017, 05:20:34 pm
Didn't mean to drown anyone except Ulm (and any UW Nazcans, really.) I considered warning Sceleria as an ally against Nazca, but I figured they didn't have anyone UW. I hope.

Moral of the story: Thetis is a fickle lady elemental queen being thing. Particularly when someone has Astral access.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: ThtblovesDF on February 12, 2017, 05:37:35 pm
Well, this could've been avoided if any of the land nations had given any amount of water gems to support the project : /

I would like to imagine tons of Ulm black plate washing up on shores all over the nation...
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Sean Mirrsen on February 12, 2017, 05:53:47 pm
Well, this could've been avoided if any of the land nations had given any amount of water gems to support the project : /

I would like to imagine tons of Ulm black plate washing up on shores all over the nation...
Ulm black plate, "washing up on shores"? It'd take a flippin' tsunami. :P
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Jilladilla on February 13, 2017, 09:15:01 am
Oh, I wasn't talking about Thetis' blessing it's more that I reduced an army from 2500 units to just 4 princips, while also killing all mages. Including a Harbinger. All it took was some heavy losses to the point I consider it to be the first time I lost some serious magery. We just mumified the rest.

Can't look at the turn right now, but shoot. I was really on the edge on whether or not pushing would work, then I saw the Royal Mummies and thought: 'Hey, they don't fly (vulnerable to Earthquake), and with an army that large he wouldn't risk Rain of Stones...'

I doubt you powered through the undead, so I'm guessing turn one earthquake spam irregardless of friendly fire or just sucked it up and dropped rocks anyway? Either way it seems you have very different thought processes from me...
Also I lost the darn Harbinger? SERIOUSLY D:
That was a one in a million random Apostasy hit... All for naught.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: chaoticag on February 13, 2017, 09:19:36 am
Well, I did actually plan on rain of stones, but uh. Orders got mixed up since we both advanced. I suggest making a snack if you wanna take a look at that battle.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Jilladilla on February 13, 2017, 02:00:22 pm
REALLY wish I didn't need to ask for this but I likely need another extension....
Sorry, I would do it now, but I would give me a high chance of just outright passing out on the spot..

Don't need too much more time though, I'll get to it when actually awake and not dead to the world
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: ThtblovesDF on February 13, 2017, 02:11:54 pm
No problem, the game will now host at 07:03 GMT on Wednesday February 15th.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Shadowlord on February 13, 2017, 03:57:26 pm
Well, this could've been avoided if any of the land nations had given any amount of water gems to support the project : /

I would like to imagine tons of Ulm black plate washing up on shores all over the nation...

Fwiw, my mages were only underwater because you cast that spell the same turn I sent them to try to attack frank's army on the coast. I lost that battle and they fled in the worst possible direction.
Title: Re: Dominions 4 Round 25 - The Plot thickens
Post by: Jilladilla on February 14, 2017, 03:03:43 am
No problem, the game will now host at 07:03 GMT on Wednesday February 15th.

Right right, awake and doing turn now, thank you for the extension.
Title: Re: Dominions 4 Round 25 - Wild Magic, Wilder War
Post by: ThtblovesDF on February 14, 2017, 03:34:37 am
So a massive 650+ HP, buffed up, 4-armed God stuffed full with weapons just brust into my gods face. I assume there was some water based teleportation going on in the magic phase, since I was moving mine from friendly-to-friendly.

Thankfully Lord Stronghold always returns to his keep and it can't breath air... yet.

Edit: Ethernal, Lucky, 21 MR... this will take a lot of Guardians to exhaust to death...
Title: Re: Dominions 4 Round 25 - Wild Magic, Wilder War
Post by: chaoticag on February 14, 2017, 03:54:53 am
I would imagine a quickened kraken would be quite the shock to many a player. I don't recall if the ancient kraken counts as stealthy but sticking a black heart on it might make for some interesting assassinations.
Title: Re: Dominions 4 Round 25 - Wild Magic, Wilder War
Post by: Gigalith on February 14, 2017, 08:43:40 am
I'll be honest, I didn't actually see your god was in there, but I'm glad we could have a GOD ON GOD DIVINE SMACKDOWN. Even if we didn't actually get into melee range. (I totally would have won.)

And yes, Ancient Krakens are stealthy. 60 Stealth, actually. I've ended up not curbstomping indies in the past because I forgot to press CTRL. What can I say? The whims of an octopus god are fickle.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on February 15, 2017, 03:51:48 am
Aha stuff happens - I was lucky I had some rando chaff in there that surived the great drowning, otherwise he would've gladly cast his battlefield buffs and then died...

Waiting for team undead dudes btw. (C'tis and Scelaria)

Is C'tis even at war with anyone at this point?

As far as I can tell none is "winning" there war hard, Narcza seems to be winning there war and T'chi seems to be winning little by little.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 15, 2017, 04:01:11 am
Narcza? We don't uh, have that kinda powder up here.

As far as "winning" goes, I guess it's a sort of "winning". I seem to get into the habit of landing in stalemate wars for a large chunk of a game. Don't think I ended up making the most out of my Blitz on Pangaea.  If there was anyone who could have turtled until the late game into something fierce it was Scaleria, so no regrets. Does seem quite unusual in Dominions however, when we have a balance of powers that occurs from people being in these many wars simultaneously.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on February 15, 2017, 04:10:33 am
Like Japanese Clans, if any of us move on someone else they get piled on by the next best : )

I can't use any of my tools underwater sadly, this war would be a lot shorter with all those thingies...


And btw, since my mage-inventories are nearly filled - special offer for Research Quills, 4 gems (Earth prefered, Fire accepted) and you get one. Lightless Lanterns for 5. Limits may apply.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 15, 2017, 04:41:14 am
Underwater combat always seemed like a particularly painful experience. Ultimately, what you would wanna do seems to be depending more on summons than native troops, unless you have a way of pumping londead out, or access to amphibious troops.

Oh hey want a fun trick with 1W mages underwater? A water bracelet plus casting water power lets them use a water gem to summon a water elemental. Assuming you can say, get them breathing without using up an accessory slot, you can then go ahead and stick a bottle of living water on them. You water mage now unpacks into 2 elementals that regen 20% underwater. Apply buffs as necessary.

Disclaimer, I have no idea how effective this all is.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on February 15, 2017, 01:40:05 pm
Underwater combat always seemed like a particularly painful experience. Ultimately, what you would wanna do seems to be depending more on summons than native troops, unless you have a way of pumping londead out, or access to amphibious troops.

Oh hey want a fun trick with 1W mages underwater? A water bracelet plus casting water power lets them use a water gem to summon a water elemental. Assuming you can say, get them breathing without using up an accessory slot, you can then go ahead and stick a bottle of living water on them. You water mage now unpacks into 2 elementals that regen 20% underwater. Apply buffs as necessary.

Disclaimer, I have no idea how effective this all is.

Underwater combat is mostly troop vs troop, so pack on the buffs, that being said, earth and water magic are best there.
And for water elemental spam? It's pretty nice, although adding on to your strategy giving them 3 gems and casting Living Water would be a more efficient use of mage. (W1 mage with Bracelet would be W3 after Summon Water Power, so yes it does work) Although I suppose with 3 gems you can cast Summon Water Elemental twice before the mage takes a quick nap...

That said, do note that this is mostly theoretical, this is my observations from tactics used against me in the past, so I don't have firsthand experience with what is better when. Now Earth Magic on the other hand...

(Note: I will get to my turn soonish. Also Cag, to ease your Sceleria Snowball Nightmares, if I went all-in to Longdead Spam, I would have nowhere near enough leadership to logistic them, let alone actually field them! No seriously, if I didn't have so many setbacks to priest recruitment (Events hated my temples...)/priest usage derps, I would guess that I would have at least 50% more undead minimum? (Likely more.) Sceleria is actually not that good with national undead leadership...)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on February 15, 2017, 02:52:35 pm
Long life the King seems like a ok summon - but also takes a mage turn each time and D-gems.

All I know about UW is that you should bring pierce weapons and all your spells suck. And overcast Thestis Blessing....

Also, it's not like ulm is a "light troops" kinda deal, so the extra fatigue really kicks in without friendly currents & co


Open Question: Wolf Tribe Warriors (2 Daggers) seem like ok generic dudes to send underwater, since the weapons are both pierce and underwater people rarly have hard or big armor...
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 15, 2017, 03:13:47 pm
It might make sense, but atlantis is going to have more heavily armored folk.

Also yeah, pretty sure most Death gems Scaleria used was on mound kings. The double Pyrrhic victory might have dented the supply of mound kings.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Gigalith on February 15, 2017, 04:02:21 pm
Aha stuff happens - I was lucky I had some rando chaff in there that surived the great drowning, otherwise he would've gladly cast his battlefield buffs and then died...

Good thing you had UW-breathing chaff when you attacked my fort, back when Thetis's Blessing went down, or there would be one less Hooded Spirit going around. I had actually scripted my mages in the hopes of a lucky kill if you had attacked with your god (but with no UW troops), but the death of said troops caused a rout first...

Actually, I was baffled you did that in the first place, because it was deep in my dominion, and he was the Thetis's Blessing caster (I think). No need to explain if it's still a secret, but still... ???
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on February 15, 2017, 04:13:25 pm
Just Battlefield buffs and all that, I'm not very good at dominions, even if 2 wins would tell you otherwise...
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 15, 2017, 11:54:49 pm
We had about 4 more hours before hosting and Scaleria hadn't gotten a turn in. Dropped a 12 hour extension as a result just in case.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on February 16, 2017, 07:32:38 am
Right right.... This is why I don't like trying to do my turns when I'm sufficiently sleepy, I wasn't kidding earlier about passing out in front of my computer...

It'll be in shortly, thanks for keeping an eye out for me.

(P.S. Sceleria does have a pair of Earth Boots, a Shadow Brand, and a suit of Elemental Armor they are willing to sell for death or air gems. Also have water, nature, and earth gems for sale for the same.)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 18, 2017, 01:19:21 am
With about 6 hours to hosting and me being busy then, I'll go ahead and drop a 12 hour extension for Scaleria and Tien Chi.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on February 20, 2017, 04:10:26 am
I lucked out...

ERr... GLORIOUS ULM TECH (buy now!) has shown itself to be da best again!

Spoiler (click to show/hide)

Research Quills for 5 gems each, 4 for bulk/friends (Earth or Nature plz)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Gigalith on February 20, 2017, 02:14:44 pm
That's basically GG, WP. (I saw the arrow, didn't realize it was an anti-SC weapon. Whoops.)

Normally, I would have stayed to make every step COST DEARLY IN ULMISH BLOOD, but my real life is currently stressful (chronic mental illness), and I don't think I'll have fun playing what's invariably a losing battle. Particularly when I already wince every time I see there's a new turn in my inbox. Playing Misfortune is somehow psychologically wearing, since my best non-capital gem site just got randomly attacked by independents many turns ago, and it's only this turn that I got it back. Post octodeath, I've got one or two tricks left, and I don't have the energy to see them through, and then they'd probably not be enough. As I said, RL issues.

Unless anyone particularly wants to sub for what's probably going to be doomed side, I'm just going to go AI. I'll be happy to pass over the keys, or even the current .trn file to an interested would-be Atlantis.

EDIT: I should add that I might have gotten too emotionally invested (see: chronic mental illness), and it's just been too much of a rollercoaster ride anyway. Better, I think, to stop now.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 20, 2017, 02:44:50 pm
Dang. Sorry to hear. I think at this point getting a replacement might be a little tough, so personally I wouldn't say you should feel obligated to do so if it's just too much. We're fairly late in the game and you're asking someone to step in at the tail end of things. That being said, at least post an announcment in the dom4 thread and maybe some masochist would wanna pick it up? You never know.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on February 20, 2017, 02:48:31 pm
Sorry to hear that.

If someone takes over, at least the AI won't attack your allys and the human player will focus on me, but if you want to go AI that is fine.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on February 20, 2017, 04:42:10 pm
I really don't anyone will mind if you bow out, and the AI isn't completely stupid: It tends to at least remember who it's enemies are and not start more wars while already fighting one.

Personally, I think it helps to think of it as a glorious last stand, I say while being conquered by T'ien Ch'i. (Although I just just sucker-punched one of their two huge armies successfully, they are still about to take two forts from me and already took two others.)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Gigalith on February 20, 2017, 04:50:07 pm
My glorious last stand plans were basically trolling armies with the Omnipus until Atlantis itself was overwhelmed. I had one or two more, which I'll note if I go AI. (If I somehow get a sub, I think they'd appreciate the silence.) Still got plenty of Ulmian troops dead via Dispel, so this was still a costly war, I think.

I wouldn't mind a glorious last stand even now, but psychologically I just can't enjoy it anymore. Not because of the octodeath per se, but because the stress just got to me. And if I'm getting stressed over pixelmans, better to just stop before it gets worse. (Hopefully, next game I can keep a better psychological distance.)

Anyway, if there's no suckers takers by tomorrow, I'll send in an AI-turning .2h.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on February 20, 2017, 04:52:55 pm
o7
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on February 20, 2017, 06:31:30 pm
Owch, really bad luck there, pretty sure that was an MR Negate attack, and with 23 MR, you should've been nigh-invulnerable to that.
That said, nigh-impossible things do happen (As my own Apostasy vs Harbinger proved...)

(Still, I do hear you on the burnout. Suffering from it a tad here... Not out of this match quite yet though. Won't be joining another for a while however.)


(P.S. I wish I had scouts watching the Tien'Chi/Agartha war..... What? I like Agartha. You all know this. More points of data for my playbook of tactics and counterplays is always helpful after all. Only reason I picked something else was for variety. A part I'm regretting a bit now, Sceleria does seem a bit 2 dimensional from my point of view...)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Gigalith on February 20, 2017, 07:25:14 pm
Checking the probability table in the manual, it was literally a 1% chance. Lower, if you count the chance of actually hitting, plus getting past that shield, then getting through Luck. (Though the Omnipus was charging straight towards the commander with said Ethereal Crossbow, and it was a few shots before one connected.)

Actually, I was wondering why Ethereal Crossbows weren't the ultimate anti-SC weapon, but this was just incredibly bad luck. Or good, in Ulm's case. (Well played, by the way. I'm not really upset, just a little burnt out.)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 21, 2017, 12:19:25 am
(Still, I do hear you on the burnout. Suffering from it a tad here... Not out of this match quite yet though. Won't be joining another for a while however.)


(P.S. I wish I had scouts watching the Tien'Chi/Agartha war..... What? I like Agartha. You all know this. More points of data for my playbook of tactics and counterplays is always helpful after all. Only reason I picked something else was for variety. A part I'm regretting a bit now, Sceleria does seem a bit 2 dimensional from my point of view...)
Oh, we're talking burnout now? I think it has to do with us going at it at near stalemate for most the game. I signed up for the next round mostly to add some variety to the game I was playing.

As for Scaleria... would you believe I think your issue might have been the god you picked? I don't think I would have played with an awake god for that nation, while I might have for Nazca since we have magic variety down for pat. With something like nature you can access some nice battlefield buffs, while with air you have mass mistform skellingtons with ethereal sacreds. It's also just easier to nature some nature mages up when you have a decent nature mage somewhere in your nation, since breaking into nature as Nazca to the point where I could mother oak was a pain in itself, but you can see the utility I hope. So yeah, Scaleria is unfortunately a nation with some assembly required.

I just ended up picking Nazca since it had excellent magic diversity and mobility. It kinda left me free to pick a pretender for a minor bless and quite some scales.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on February 21, 2017, 02:14:54 am
As for Scaleria... would you believe I think your issue might have been the god you picked? I don't think I would have played with an awake god for that nation, while I might have for Nazca since we have magic variety down for pat. With something like nature you can access some nice battlefield buffs, while with air you have mass mistform skellingtons with ethereal sacreds. It's also just easier to nature some nature mages up when you have a decent nature mage somewhere in your nation, since breaking into nature as Nazca to the point where I could mother oak was a pain in itself, but you can see the utility I hope. So yeah, Scaleria is unfortunately a nation with some assembly required.

Sceleria does have native air (and water) access from its Grand Thaumaturgs you know. While it's hell on the communion slaves, it's perfectly usable for a mass buff or two.
As for the god..... I will admit, it was a holdover from a rushed pretender back when I had no clue how I was supposed to expand efficiently (and when the earth snake was cheaper)... Say what you want about Hastati and Princeps. Very solid troops, but the Lorica Segmantata they use as armor is horrifically overpriced for what it does. Would rather have EA Ermor's basic troop lineup. Much more affordable for basically the same stuff.

I'll get to the turn within 12ish hours or so, having issues not passing out on my laptop so bedtime for me. Will make sure the next turn is a double. Send angry PMs if it's not.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 21, 2017, 02:49:54 am
Well, don't run yourself ragged on my account. I think my first experience running up against scaleria was when they ran a nature bless vestal rush. I was ulm at the moment, but I wasn't expecting to end up right next to a bless nation, and had no idea how good the black halbreds were, but against ulms rank and file? Shadow vestals made short work of them. I forget if they also ran a water bless. This is a bit heavier on the gold, but it does the job quite well, and you can use it to expand against the nearby nation with little hope of fielding magic weapons just fine.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Frank2368 on February 21, 2017, 04:31:59 am
So, it looks like Nazca is almost certainly going to be the victor? You are so far ahead in every respect that I'm not quite sure how you can possibly lose.

I really misread the situation during Pythium's defeat... At that point I was under the impression that Sceleria was the dominant power and sent messages to Ulm and Nazca for assistance. I thought that Pangeae' territory and the empty spawn was split more of less between Ulm and Nazca and there was some semblance of a balance of power. Not the case apparently.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 21, 2017, 04:45:09 am
Being ahead in every respect means nothing if I am stuck in a stalemate. Between me and ulm it's mostly a matter of Making ulm more or less my kingmaker in a sense. I likely could have gone for a full annex, but... well, I know Jilla a bit, and I know I did not want them to take Pythium and grow powerful. Truth be told... I like was gonna stab Pythium in the back eventually. I figured I'd need to, but looks like the aggressive dominion Scaleria had did the job for me. The funny thing is, I still expected you to come at Scaleria from the south, but look like you ran into Agartha head first, or vice versa. Trying to wear down the brunt of these many troops in an army is hard enough as it is when the both of us are playing it defensive so as not to lose key resources, and then running gambles that fail.

Oh, and the big increase in provinces I had last turn was mostly me testing out my suicide squads. Not quite got them working as I hope yet.

I'm still really bad at this game, heh.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on February 21, 2017, 04:54:49 am
I will throw up some globals and stuff next turn(s), but I agree that Nazca is ahead at this point with like roughly 1/4th of the provinces (and 3 capitals) in there control, but that still leaves plenty of enemys.

Certainly it would be fun if Dominions had a dipolomacy system where you could allow people to walk in your land, so T'chi could send a relief army or some battlefield buffers.

I would suggest that both me - atlantis and T'chi - Agartha focus on something besides our silly wars, but that won't happen.

Nazca saved me from the bless rush (sorta, it was a ugly stand-still that could've taken 30 turns to resolve), so I don't feel comfortable doing any backstabbing (well, while I am weak, obviously).
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Sean Mirrsen on February 21, 2017, 04:57:56 am
If I take over Atlantis, would it mean I get to lose the same game twice? :P
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 21, 2017, 05:00:34 am
I suppose so, heh. Feeling up for it? You might at least get a look at the state of things.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on February 21, 2017, 05:01:52 am
If I take over Atlantis, would it mean I get to lose the same game twice? :P
Theoretically it'd be possible to survive, it'd just require a lot of diplomacy, and would rely on the neighbours accepting a diplomatic end to taking land (or ocean, as the case may be).

In other news, I hope the game doesn't end before I start faffing around with gemgen globals.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Sean Mirrsen on February 21, 2017, 05:07:38 am
I suppose so, heh. Feeling up for it? You might at least get a look at the state of things.
I don't mind trying. Worst case scenario, I'll just do the handoff thing too, or turn AI if nobody else takes it. :)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on February 21, 2017, 05:52:02 am
Sure, send me your email in a PM and I will change the user for Atlantis - then you can request a turn resend for Atlantis.

I'll also update you on the diplo details.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on February 21, 2017, 04:42:14 pm
Right turn in! I apologize for it not being a double turn, but it seems I wasn't last one in for once.

Truth be told... I like was gonna stab Pythium in the back eventually. I figured I'd need to, but looks like the aggressive dominion Scaleria had did the job for me.-
-Trying to wear down the brunt of these many troops in an army is hard enough as it is when the both of us are playing it defensive so as not to lose key resources, and then running gambles that fail.

Aggressive dominion, and I somehow managed to assassinate Pythium's pretender... It was a E4N4D4 titan... I'm still shocked that ended in a victory for my assassin... (Assassinations really should have more of a time limit, at least until the local garrison starts pouring in. Or at least the rest of the guys on Guard Commander.)

And yeah, failed gambits are sorta the theme of our war huh? You've all heard about my latest derp, but early on he tried to do a surprise decapitation strike against my capital, not to mention the Golem that teleported in front of Titanaconda, the other golem that got bogged down in longdead (Shadow Brand.... Not the best weapon against longdead swarms...)

It's been nice for my research though, I will admit.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 21, 2017, 06:50:21 pm
Yeah, it's been a while since I kitted out SCs and I was never particularly good at it. Still surprised that of all things the golem could have died of it was poison. Go figure.I didn't know poison could have a noticeable effect on lifeless beings I reasoned wrongly.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on February 21, 2017, 10:50:05 pm
Yeah, it's been a while since I kitted out SCs and I was never particularly good at it. Still surprised that of all things the golem could have died of it was poison. Go figure.I didn't know poison could have a noticeable effect on lifeless beings I reasoned wrongly.
Technically it died mostly due to having a giant snake maul it to death. The poison just saved Titanaconda from having to land another hit or two.
Still, lifeless things do have 25 poison resist, which is far more than enough for pretty much everything.
Pretender snakes though? 35 poison damage. Pretty sure the immortal hydra that Sauromatia/LA Pythium gets also has this much kick to it. I think giant scorpions do this to.
The Serpent Kryss (Construction 2 N1 item) and Astral Serpent (Const. 4 N1S1) also has this. And then there's The Sharpest Tooth (Artifact, N2S1) that deals 75 points of poison damage.

All things you really gotta watch out for with golems, as you can't make them regenerate. (Baring N9 bless + Shroud of course.)
(As a note: I would guess that 2 Serpent Kryss + an Astral Serpent would make short work of most Super Combatants, as long as you could make the user not die soon and lack of poison resist on the SC. Even (most things) regen would be overwhelmed in short order.)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 22, 2017, 01:32:25 am
(Also to thtblovesDF, might be worth updating the OP to reflect that Sean is now Atlantis.)

Yeah, go figure. I guess past a certain point it's less poison and more CORROSIVE BATTERY ACID THAT KILLS GODS.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on February 22, 2017, 03:24:05 am
Right you are, thingy is updated.

I tried to do SCs right, but it hardly seems worth the effort - from my Ociana win i learned that just having a nice mix of anti-sc bows on your commanders is usually enough and I much prefer strong casters to strong fighters these days.

I added some time to the round, so Atlantis can do his turn in peace: The game will now host at 06:48 GMT on Thursday February 23rd.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Sean Mirrsen on February 22, 2017, 03:54:21 am
Yeah, between basically never playing Atlantis and the royal mess of a situation this nation has ended up in, it's taking me some time to figure out what I'm supposed to be doing. I have mostly figured it out on a basic level, just waiting for a diplomatic reply from Ulm before submitting the turn.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 22, 2017, 04:34:40 am
I prolly should offer a Nazca pardon for Atlantis since this is a new player who has not sent a raiding force at me and called it an army. Anyway, seems to the south you have some forts and lost a province there somewhere because a horror took it over. No idea if you can consolidate everything before your ulmish war ends.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on February 24, 2017, 03:36:29 am
Cheeky sean...

Poor Gigalith and his insane unluckyness - his pretender took 5/ish shots of a soul slayer crossbow and died. That stupid horror took 18+ and didn't even get hit once. It has worse Stats in every area, too.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Sean Mirrsen on February 24, 2017, 11:49:30 am
For the record - no cheek involved. He did that on his own. Now you're going to actually have to take those over because I'll need to try and break my mages out.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on February 26, 2017, 07:01:15 pm
They did some damage, but next time it would help to put the trolls infront of the mages, me thinks.

Don't be concerned with the growing number of Globals cast by Ulm.

Get yet turns in People;

Next turn due: 14:07 GMT on Tuesday February 28th
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 28, 2017, 02:54:18 am
I think at this point it might be best to only grant extensions when the player has asked. I'm not checking the server as often for when turns are coming in, so sometimes the thread going up higher is the only way I would have to know that a player is getting their turns in. If we need to extend the hosting deadline, we should do that instead of pushing a delay when turns are not in, and if people think the hosting period should be longer please say so, but between me spending more time playing with a friend, and some more time doing internship related stuff, I can't guarantee that I can get thee delays in when people would like them, so would rather be in a system that doesn't need me being active to grant them.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on February 28, 2017, 03:30:54 am
Totally understandable

The current hosting time is already with a 12 h delay I silently sneaked in when I saw plenty of turns missing
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on February 28, 2017, 04:08:37 am
Oh right this is still a thing..... No fancy excuses, I just totally forgot about this, turn is in now though!

Honestly surprised I don't stale more often from forgetting...
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on February 28, 2017, 04:22:42 am
Well, you and about 2 other players didn't have a turn in when I got up. But yeah, I wanna shift responsibility back to players for requesting extensions since we're fairly far into the game as it is.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on February 28, 2017, 04:42:58 am
Oh 3 Globals went up this turn (Gift of Health for Ulm, Well of Misery and Mother Oak for Narcza)

Global list is full now, so anymore will push another one out.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on March 03, 2017, 04:17:11 pm
Is the turn really that close? I guess either way I'm asking for an extension now, before I fall asleep (Because yes, I can and have easily slept for over 12 hours at a time, damn any alarm set up to try and stop that)

Also there's 4 people (me included) that still need to turn their turn in, so a bit of help for them to.
(That said, in the event that I horrifically miscalculated how much time is left in my sleep deprived state, ignore this)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 04, 2017, 03:41:53 am
Only C'tis / Mini missing now, I send a pm and added 12 hours.
Hosting is now at
21:06 GMT on Saturday March 4th.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on March 04, 2017, 04:19:53 am
MY MEMORY IS PERFECT AND I NEVER FORGET ANYTHING
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 04, 2017, 05:52:14 am
Dont worry about the Doom blob of 500 ulmish motherfuckers, just gonna take this throne.
#Still Selling Quills

Edit: added some hours and send a pm to Sceleria...

Edit2: Apperently not enough - remember to check your previous turn file anyway, for gems/items/events
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on March 08, 2017, 03:48:43 am
This is a five hour reminder asking you guys to get your turns in or ask for an extension. If without extensions you feel you don't have enough time let us know so we can extend the hosting period. Thank you.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Sean Mirrsen on March 08, 2017, 04:31:11 am
I've gotten myself mildly sick, so focusing on the adventures of a divine roboctopus in the sea of failure was sort of difficult. :P

Turn sent in.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on March 08, 2017, 05:50:52 am
Thanks, will put in one extension I feel. We're down to scaleria again, and I won't be around to extend things for a while, so just in case, putting in 8 hours.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on March 08, 2017, 09:08:11 pm
To Whom It May Concern,
Look upon the wreckage of your armies and decide whether this is what you REALLY want.

(http://cdn1.sciencefiction.com/wp-content/uploads/2016/03/Captain-America-Civl-War-All-Day.gif)

Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on March 08, 2017, 11:27:44 pm
We might have to consider a replacement for Scaleria soon, we've had two stales and no word from Jilladilla. These being in a row, we might need someone to step in, or worst comes to worst, set them to AI.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 09, 2017, 04:57:47 am
I wrote Jilladilla another PM, but the profile was last on the 07th.

I added 24 hours to the current turn and will post in the main thread for a replacement.


Wanted to set Scelaria to AI, but kinda forgot. Will do if we don't find a replacement before the next hosting.

Droped some reminder pms to Ataltnis and the chinese people, also added 6 hours just cause it fits me better.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on March 16, 2017, 12:16:10 pm
Ulm is being very naughty and trying to win the game.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 17, 2017, 04:56:30 am
Wait, are you not?
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Sean Mirrsen on March 17, 2017, 06:34:55 am
Yes, winning, such a trite and unbecoming notion. :P
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on March 17, 2017, 06:43:24 am
Wait, are you not?
I'm trying to stay alive, down in my little corner.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on March 17, 2017, 10:35:11 am
*#Y%$GHE&&$T%#)(U&Y.... I THOUGHT I WAS DONE WITH SUDDEN LOSS OF INTERNET.....

ANYWAY! Sorry about that, the first stale was mostly just me forgetting, but after that?... (It really wasn't that long, a few days, I just completely forgot about this.... And I don't really check my e-mail that often unless I know I have something there I care about...)

I dearly apologize for this everyone, pretty sure this was just a freak occurrence though... But I think I will take a hiatus from Dom4 for now.
Again so very sorry for the disruption I caused to the game...
Especially sorry to chaoticag for robbing you of a (somewhat) decent war. (no clue how it was feeling on your end to be honest, but I would assume that the utter lack of progress either way counts for something?)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on March 17, 2017, 10:49:48 am
Well, it was something, but try not to stress too much over it. Take as long a break as you want and I can prolly fill you in sometime after the war ends. Stories always felt the best part of the dominions 4 experience.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 18, 2017, 01:56:17 pm
Well at least we got you back for upcoming games Jilladilla : )

Anyway, as you are all aware C'tis and me are having a slap fight, but my dudes are still wet all over.

Also taking a stupid bet this upcoming turn, we'll see if I luck out or kill myself
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on March 18, 2017, 03:38:33 pm
Also taking a stupid bet this upcoming turn, we'll see if I luck out or kill myself
100 earth gems you don't take the fort.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 18, 2017, 07:45:36 pm
May it be a watch-worthy battle.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Frank2368 on March 19, 2017, 02:50:05 pm
Ah jeez, I've completely forgotten to send in my turns for the past few days. When Sceleria turned AI, it completely stopped caring about its war with Nazca and just decided to suddenly go into my capital. It really turned me off from playing.

I really didn't know a game of Dominions would last this long when I decided to start playing it, as this was my first game. It was a really fun ride for the time but now I really need to focus preparing for my exams. Sorry for the inconvenience to everyone but I'll have to either get a replacement or go AI. I will post in the main Dom4 thread.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on March 19, 2017, 04:20:10 pm
It's been fun!
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 20, 2017, 03:48:32 am
Was the gem-bet just bluffing or did I somehow interrupt your ritual? I don't know of any (max Astral 4, Max 4 Nature) spell that can fix army-size inbalance of this level.

Sorry to hear that Frank, you are in a pretty good position in my opinion - it would be great if we can get a human player to stand in for you - if not, don't sweat it, both me and C'tis are to busy with each other to exploit anyone going Ai, Agartha could use the buff and scelario is berserking around anyway.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on March 20, 2017, 03:52:02 am
Was the gem-bet just bluffing or did I somehow interrupt your ritual?
It's about how many gems I spent on the mages in there. Then the troops started at the wrong side for some reason, and I'm pretty sure you sniped half the important mages on the first turn.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 20, 2017, 04:03:08 am
Well no worries, my lack of nature mages still leaves me weak to poison. I'm growing to like suicide commanders with explosive amuletts more and more, this one took out like 12 guys.

I added 28 hours to the hosting and will post in the steam forum for a extra human.

Edit: Ok, looks we don't have another human, setting T'chi AI in 12 hours or so - be aware that they will attack anyone at that point : /
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: bannou on March 22, 2017, 05:50:09 am
Hi there was no response to my post on Steam so I had to wait in order to register here - but I am interested in subbing for TC.
May I have a look at the turn? hardshard at gmail
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 22, 2017, 06:58:17 am
Welcome and thanks - I'll change the Email and request a turn resend for you.

As far as I know the nation had a lifetime of peace with all nations except Agartha and now AI- Sceleria
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: bannou on March 22, 2017, 09:31:08 am
Well, Sceleria is quite the monster, it will be a monumental effort to keep them at bay. I can see why having them turn AI was demotivating. The capital is probably done for.

The new management at TC will hereby unilaterally offer a ceasefire with regards to any ongoing wars and a withdrawal from any foreign adventures as we shall be spending the rest of in-game-eternity cleaning house.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 22, 2017, 09:43:26 am
I'll gladly continue the peace.

I can make you any Earth/Fire 5 gem item for 3 gems.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on March 22, 2017, 01:34:12 pm
Well, Sceleria is quite the monster, it will be a monumental effort to keep them at bay. I can see why having them turn AI was demotivating. The capital is probably done for.

The new management at TC will hereby unilaterally offer a ceasefire with regards to any ongoing wars and a withdrawal from any foreign adventures as we shall be spending the rest of in-game-eternity cleaning house.

Haha... Yeah sorry bout that, but internet blackout, little I could do.
But yeah, brace for mass longdead, remember that killing only a few hundred each turn will get you nowhere... (Of course, that was the situation before everything went out on my end, no clue how it is currently. Or how much the AI cheats in regards to reanimation shenanigans. But even if no cheating.... I had a lot of priests ok?)


EDIT: Oh hi! Welcome to Bay12! Please leave your sanity on the coathanger on the left.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on March 22, 2017, 06:43:38 pm
Bannou: Quick history recap from my point of view (Agartha):
(Where I say you, I generally mean T'ien under your predecessor - I'm typing this on my phone)
You and Sceleria skirmished over some provinces early on. This eventually ended but you remained suspicious of each other.
C'Tis and I went to war. It was very world war 1. They demanded a province, I invaded rather than give it up. My hopes for a short victorious war didn't work out. This is normal.
You sneak-attacked me during that war, and I basically gave C'Tis everything they wanted in exchange for peace, because if I didn't I'd have still lost it all anyways because I couldn't stop you at that point, let alone fight you and C'Tis both.
You took most of my provinces, but when your armies approached my capital, I annihilated them repeatedly.
AI Sceleria then did to your predecessor what he had done to me with the sudden but inevitable betrayal, and he noped out of the game.

About the AI: As far as the AI that took over Sceleria was concerned, you were still at war, there just hadn't been any battles in a while.

P.S. I have no reason to accept your peace offer.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on March 22, 2017, 07:47:20 pm
Bannou: Quick history recap from my point of view (Agartha):
(Where I say you, I generally mean T'ien under your predecessor - I'm typing this on my phone)
You and Sceleria skirmished over some provinces early on. This eventually ended but you remained suspicious of each other.
-snip-
AI Sceleria then did to your predecessor what he had done to me with the sudden but inevitable betrayal, and he noped out of the game.

About the AI: As far as the AI that took over Sceleria was concerned, you were still at war, there just hadn't been any battles in a while.
Seems bout right (Tien Chi attacked me shortly after I attacked Pythium, they got mostly nowhere except the throne. (HOLY HECK HOW THE HELL WAS I AT WAR FOR SO DARN LONG WITH SO LITTLE TERRITORY GAIN/LOSS?!) Tien Chi only really ended hostilities when Nazca attacked me. With knowledge of what Shadowlord has said, I hereby conclude that your predecessor was a hardcore opportunist.)

And yeah, the AI doesn't really understand the concept of peace treaties. Once they're at war, it's until one side is annihilated.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: bannou on March 22, 2017, 09:05:22 pm
Hmm seems I will have some readjustments to make. Thanks for the welcome, and I'd like a 24hr extension so I can really get my house in order (shouldnt need that long but...)

Also I must have missed it but its not possible to raise province taxes any more?
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: E. Albright on March 22, 2017, 09:06:22 pm
Taxes? That's sooooo Dom3...
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Sean Mirrsen on March 23, 2017, 03:13:02 am
Well I suppose you can, but it involves having an army in there and using the Pillage order.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 23, 2017, 04:03:11 am
With those globals up you'd think Nazca would be a nice place to stay, but with all that slavery and undead hordes who knows.

As a off-note, I cast Malestorm blindly, it could have overwritten any of the globals, while that was far more targeted, but eh. Fair enough
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on March 23, 2017, 04:05:00 am
Let's just say dealing with the undead hordes in the east made me truly understand how the god emperor of mankind must have felt.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on March 23, 2017, 05:15:34 am
I don't recall Leto II having to deal with any undead.  :P
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on March 23, 2017, 06:12:42 am
I basically gave C'Tis everything they wanted in exchange for peace,
Except for the province I initially asked for.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on March 23, 2017, 06:13:52 am
I basically gave C'Tis everything they wanted in exchange for peace,
Except for the province I initially asked for.

Well, yes, T'ien took that one from me.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Frank2368 on March 23, 2017, 04:00:23 pm
Looks like I have a replacement, awesome. Better than going AI.

Bannou: Quick history recap from my point of view (Agartha):
(Where I say you, I generally mean T'ien under your predecessor - I'm typing this on my phone)
You and Sceleria skirmished over some provinces early on. This eventually ended but you remained suspicious of each other.
-snip-
AI Sceleria then did to your predecessor what he had done to me with the sudden but inevitable betrayal, and he noped out of the game.

About the AI: As far as the AI that took over Sceleria was concerned, you were still at war, there just hadn't been any battles in a while.
Seems bout right (Tien Chi attacked me shortly after I attacked Pythium, they got mostly nowhere except the throne. (HOLY HECK HOW THE HELL WAS I AT WAR FOR SO DARN LONG WITH SO LITTLE TERRITORY GAIN/LOSS?!) Tien Chi only really ended hostilities when Nazca attacked me. With knowledge of what Shadowlord has said, I hereby conclude that your predecessor was a hardcore opportunist.)

And yeah, the AI doesn't really understand the concept of peace treaties. Once they're at war, it's until one side is annihilated.

Being a brand new player, and knowing that everyone I'm playing against is relatively experienced, and having an awful start location, I thought that underhanded tactics was the only way I could compete. I did stay loyal to a few guys though, like Pythium, and C'tis who I could've invaded and taken territory from with ease as well (I think.)

Bannou: Quick history recap from my point of view (Agartha):
(Where I say you, I generally mean T'ien under your predecessor - I'm typing this on my phone)
You and Sceleria skirmished over some provinces early on. This eventually ended but you remained suspicious of each other.
C'Tis and I went to war. It was very world war 1. They demanded a province, I invaded rather than give it up. My hopes for a short victorious war didn't work out. This is normal.
You sneak-attacked me during that war, and I basically gave C'Tis everything they wanted in exchange for peace, because if I didn't I'd have still lost it all anyways because I couldn't stop you at that point, let alone fight you and C'Tis both.
You took most of my provinces, but when your armies approached my capital, I annihilated them repeatedly.
AI Sceleria then did to your predecessor what he had done to me with the sudden but inevitable betrayal, and he noped out of the game.

About the AI: As far as the AI that took over Sceleria was concerned, you were still at war, there just hadn't been any battles in a while.

P.S. I have no reason to accept your peace offer.

Honestly, it wouldn't have taken a lot of effort to kill Sceleria's army that was invading the capital. The problem is knowing that AI Sceleria is basically leaving itself open to Nazca, who is going to eventually take over Sceleria and take over T'ien C'hi too. Get ready to be mummified, everyone, because it's happening soon.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 24, 2017, 03:11:40 am
Sceleria might be fighting to get to me, considering they killed like 12 scouts this game ; )

I have a few games under my belt, but I still suck plenty and much like games of magic, I play, attack and defend for silly reasons instead of trying to win 60% of the time. I should go nom-nom on Atlantis, then nom nom Agartha, then C'tis and T'chi, you know, eat by order of strenght, but eh.

Edit: Looks like Bogus finally came to visit - also good fight C'tis, thankfully I got more rusted warriors coming. I felt this one was pretty close, with everything heavy on fatigue except for the living statues.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on March 28, 2017, 11:00:28 am
Now to beat Atlantis back.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: bannou on March 28, 2017, 11:42:00 am
@Agartha

Still wished you didn't accept my peace offer? :D
I think you could have had that if you immediately stormed with full force - that extra turn was vital for me to summon all sorts of warm (and not so warm) bodies to pack my gate.

Are we waiting for Ulm to win now?
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on March 28, 2017, 12:47:51 pm
It does seem to be me stalling until someone else attacks Ulm, yes.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 28, 2017, 03:34:51 pm
 Nazca is still above me in province count and all that - I think you guys highly overestimate my power levels - I only gained like 12 provinces since i started the original war with Atlantis back then, but I get that the throne makes me look scary? Remember that i need at least 2 more, even if I hit the lvl 3 and a lvl 2 at the same time.

You should let Atlantis win your Capital, because he can keep it if he does.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on March 28, 2017, 07:42:34 pm
I find it highly likely you're positioning to take one of the thrones north of you at short notice. It's suicide to get within 1 point of winning without then being able to win, with additional thrones so close to you.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 29, 2017, 03:06:12 am
As you saw yourself and T'chi can confirm, my poor prophet has the super c'tis aids and 2 hitpoints by now, he won't cap much, so even if I would attack my best ally (unlikly) and the bird people would not fight back (unlikly) and I could fly there (extremly unlikly) and I had already beaten back C'tis and T'chi (unlikly) and wouldn't get backstabbed by Ataltnis (likly) or someone else (very likly), it would still take at least 6 turns even with a teleporting prophet/god.

You can panic, but you got at least 15-20 turns and OBVIOUS warning signs before anything happens.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on March 29, 2017, 06:22:10 pm
Iron angels with holy boosters

(or maybe they have no holy level, I forget. You can still prophetize one six months after your current prophet kicks it)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on March 29, 2017, 06:55:55 pm
I thought that with iron angel they got a -9 to all paths, no idea if this applies to priest levels.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on March 29, 2017, 07:45:42 pm
I can't easily open the inspector on my phone to check, unfortunately.

Edit: Yep, you're right, they have a massive negative pathboost. (-10)

New plan: He could get an E3 master smith up to E4 with earth boots, and make stymphalian wings for his Future Prophet.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on March 31, 2017, 03:22:53 am
So C'tis and me had a big battle, some lessons to learn:

If the enemy has howl, have a hint of bodyguards at the back, fuuu...

Gelantious Cubes are amazing for drawing fire - if C'tis had placed a row of single cubes infront of everything, a million blade Winds would've gone off target.

I can't tell for shit if Wind Guide affects Blade Wind, but it seems to?

Bows of War with "fire rear" might have been essential in slowing the wave of undead, so I always recommend that stuff. Most didn't kill there target, but a arrow in the gut will drive up your Fatigue just fine and thats all we really need here.

Also the fucking mages going off script and giving the Tribal Archers 21 Protection and spamming buffs on them, arrgg...
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Sean Mirrsen on March 31, 2017, 04:17:24 am
That battle was fun to watch. I was wondering how you got archers to fire rear. Forgot the bows of war were a thing.

Wind Guide is mass Aim, so just an improvement to accuracy - any projectile spell that benefits from extra accuracy, benefits from Wind Guide.

Also yeah, Howl. Definitely something to keep in mind.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on April 03, 2017, 04:55:28 am
So this is scary:

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Jilladilla on April 03, 2017, 06:56:16 am
That? That's nothing compared to what Nazca's done to me in past battles (When I was still playing)

Really, those losses would be considered acceptable (and perfectly sustainable) then too, worth less than the gems spent killing them all. (The dead mound king though...)

Also, AI WHAT THE HECK ARE YOU DOING SENDING THE GHOULS OUT TO ATTACK?!
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on April 03, 2017, 08:26:03 am
Yup this is a tuesday in terms of me planning defenses. For a long while you'd get armies of 2000 reduced to dust because they marched into trap provinces. It also was a good way to deal with communions. What is fairly amusing is while Scaleria was able to out army me most the game due to the sheer fuckton of troops they could put out, I managed to hold out due to more or less being very resistant to assassins and the odd time I managed to shoot down armies with their mage support.

Anyway, yeah, fairly standard battles and tactics at play in terms of this war. In fact, I'm surprised that is what you put as the scary thing I can do when it's just a single evocation 7 spell.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on April 03, 2017, 09:47:46 am
Most of my scouts died tbh, so I'm doing some scrying here and there to see if you took there capital yet or not.

Also about 40-60% of my troops have the C'tis Aids and with gift of health gone that really starts to hurt : /

So does Agartha have the king(s) of earth or someone else btw?
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: bannou on April 06, 2017, 10:56:24 am
Playing somewhat aimlessly after fending off Agartha's siege. Mainly whackamole with sceleria.
Where should i put my scouts for the next upcoming titanic battles between the nations that have a stake in this game? :D

Also llama never sends me the turns after they are done. I keep having to keep requesting and if im lucky i will get something after a few hours. You guys have this issue?
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: bannou on April 06, 2017, 10:59:02 am
I still havent gotten the current turn yet. Since I am out of town tomorrow I'd appreciate a 24hr extension if I dont hand anything in by the time of the 18hr reminder.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on April 06, 2017, 06:07:43 pm
Sure, i delayed by 24 h:

The game will now host at 14:44 GMT on Sunday April 9th.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on April 09, 2017, 06:43:31 am
Tossed in a cautionary 6 hour extension to the current turn, just in case.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on April 10, 2017, 03:25:18 am
Agartha and T'chi have the biggest armys (not counting undead) I've seen so far, staring at each other without attacking. Enough suspense already, do something : D
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on April 10, 2017, 04:50:14 am
A bunch of my dudes are diseased and need healing, so they're just going to camp at this site where I can recruit healers for a while, if T'ien Ch'i feels like leaving us alone for now.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: bannou on April 10, 2017, 07:20:09 am
oh this is ridiculous, i still havent gotten my turn yet... it only seems to come when i receive a turn from one of my other games.
Poor llama showing its age?
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Sean Mirrsen on April 10, 2017, 07:43:16 am
It could just be a server bug. Maybe notify them and have them check? And/or request a resend a few times.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on April 10, 2017, 07:59:39 am
I forget, did you send llamabeast an email asking what is up with this?
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: bannou on April 11, 2017, 04:54:19 pm
No i haven't, is he still running the server? My last email to him to fix my turn must have been in 2009 :p
But that was in a game i spent all night trying to do my turn. This is rather trivial in comparison....

I staled unfortunately, but this time i got the new turn from llama bang on time :/
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on April 11, 2017, 06:26:51 pm
Ooof, sorry about that.

But speaking as someone that should be graduating from IT, if a thing is going wrong you want the person in charge to know, it can point out a bug in their system or setup that might be affecting others. If it seems fixed now that should be fine, but it seems fairly severe a bug actually. Not game breaking bad severe but could possible and already has caused a stall severe.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on April 12, 2017, 03:02:38 am
The Battle in C'tis Ended about as expected (Phyric Victory for C'tis), but I wonder if you couldn't have just blocked the door with your Statue or cast Iron Bane more early then Turn like, 8? When the Average fish has this much protection, it really would have helped:

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on April 12, 2017, 09:33:19 am
Nevertheless, I got my one extra turn. It probably won't amount to much, but I live.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on April 13, 2017, 12:50:08 am
The Battle in C'tis Ended about as expected (Phyric Victory for C'tis), but I wonder if you couldn't have just blocked the door with your Statue or cast Iron Bane more early then Turn like, 8? When the Average fish has this much protection, it really would have helped:

Spoiler (click to show/hide)

Good lord.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on April 13, 2017, 03:15:49 am
Master smiths choose to just spam buff spells when in doubt, sadly.

I think that spreading your mages out is always worth it and being aware of where the most hp/square of your army are is very important to guide enemy combat spells (or just say fuck it and set everything to line formation).


New Turn: Godamm it, Master Enslave is a thing and we all know Ulm has shit MR.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on April 14, 2017, 12:10:25 pm
Literally got it that turn. If my research had been a single turn faster the first fight would have been a very different one (particularly since I wouldn't have written it off before it began).
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: bannou on April 14, 2017, 08:09:50 pm
sorry last minute- need 24hr extension, going out this weekend banned from bringing lptop
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on April 15, 2017, 05:58:16 am
Granted, have a good one.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on April 19, 2017, 06:24:05 am
Holy shit Gore Tides are rough to deal with, what produces them, horror seed(s)?

Also, godamm Gift of Health is amazing...
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on April 19, 2017, 06:44:38 am
Just plain send horror. Horror seed needs to actually bypass your MR for it to happen, and the effects of that are not immediate. Funny enough that's how the earth serpent under scalaria died recently, it fought with one until it had to auto-route, and I had it's retreats cut off.

The other horrors might be potentially worse since they would be better suited to horror marking and those things stack while they try to kill you. It prolly works better than an astral mage trying to drop marks on something at the very least, since it's an added bonus at that point.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on April 19, 2017, 07:09:09 pm
Not feeling particularly well at the moment so I'm putting in a 24 hour extension for me today. Sorry for the delay guys.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: bannou on April 20, 2017, 06:30:29 am
Not to sound like a broken record or anything - I got my reminder but I havent actually received my turn file yet :(
Maybe later in the day when i should be receiving the next turn for another game....
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: chaoticag on April 20, 2017, 07:56:16 am
Have you emailed llamabeast yet? Other than that I don't think there's much we can do as admins that can help other than maybe reassigning your nation to a third party and assigning it back to see if this fixes things.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on April 20, 2017, 09:22:53 am
Try resending the turn file.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: sum1won on April 21, 2017, 12:52:40 pm
Not to sound like a broken record or anything - I got my reminder but I havent actually received my turn file yet :(
Maybe later in the day when i should be receiving the next turn for another game....
I've seen this several times, and even had it happen to me.  It likely was detected as spam.  Set llamaserver as a trusted contact.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on April 23, 2017, 02:35:06 pm
I added 15 hours, hopefully Atlantis and T'chi can grab there turns on monday : )

Edit: C'tis rickrolled me during the last battle, well played ...
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on April 24, 2017, 04:12:31 am
:)
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on April 25, 2017, 12:47:12 am
Congrats ThtblovesDF!
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: ThtblovesDF on April 25, 2017, 03:13:51 am
Thank you - Ulm won this turn by claming both the Throne of Earth and the Throne of Elements this turn, as some of you already saw coming:

Spoiler (click to show/hide)

Just before killing C'tis (did I really win since he rickrolled me?) I offically decleared war on Nazca and started to move in a turn later.
Many of you saw it coming, but I assume thought that someone else would deal with the issue? Nazca went for the less defended areas instead of the throne, Agartha and T'chi where still doing the strangest stand-still. And you where all so close to crushing me, but I guess assumed someone else would do the work? Let me know : )

Atlantis vs The Throne of Abundance

Spoiler (click to show/hide)

Nazca (roughly 1.500 Flyers?) vs Throne of Elements

Spoiler (click to show/hide)


Nazca vs Throne of Air (under siege)

Spoiler (click to show/hide)


The Lower Throne

Spoiler (click to show/hide)


The Throne of Earth vs Agartha // T'ien ch'i

Spoiler (click to show/hide)


Other Notes:

I did everything wrong basically, It took me well into turn 36 until I got a dwarven Hammer to make Feathers with.

Getting beat down by Pangea took my off everyones radar, which turned out to be essential later on.

I am a good ally to have for 98% of the time and everyone had plenty of other problems to deal with, which gave me the freedom to do all-in operations.

Where are all your mages? Its late game, even I finished some a research path, so they where out there fighting whenever possible.

This Site might have won me the game - I soon moved most of my natural e3 mages on it and started casting living statues.

Spoiler (click to show/hide)

Even with all provinces searched with Fire 1-2 I never got a single solid fire-gem income, besides the Throne of Elements. It was annoying.

Blade wind is just better then most fire+earth spells or Iron Blizzard, its silly.

Good Game
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Shadowlord on April 25, 2017, 03:35:52 am
I realized what was happening while you were sieging the lower throne, and sent my army, but they were coming from too far away and didn't reach it in time. Of course, we probably wouldn't have won the battle even if we'd arrived while you were still sieging. Our research, items, and mage capabilities were far more limited than yours.

Aside: C'Tis sent me all their stuff while you were sieging them and suggested I attack Oceania, so I'm assuming they didn't realize that you were about to win.
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Sean Mirrsen on April 25, 2017, 03:37:44 am
Yeah this game was fun, but obviously didn't go well at all for me. Partly because of my own ineptitude, partly because accursed Men defiling our forests, mostly because of all nations to get sandwiched between a mountain with, it was Ulm. :P

And then of course Nazca decided to barge in on the honorable dual between Men and the forces of nature. :P

I could have gotten away with it too, if I wasn't so scroogey with the gold and went for full Dryad complement at the capital. That initial Nazca assault would've likely exploded in their faces if I had more than the one dryad sitting in there, because they had nowhere to rout to.
Also a good chunk of my forces were stranded in a province with no non-seasonal passages. So great timing on that one, chaoticag. :)

Later as Atlantis, as everyone probably guessed, there was never much conflict with Ulm as I didn't have any illusions as to whether I'd lose, and I had every intention of helping Ulm win, for flavor reasons. Too bad he never got the chance to deliver the dagger, but oh well. :P

I was fairly inactive in the latter turns because there was basically nothing to do for me. I was building up some manner of force to go tickle Nazca, but had no means to actually get there without bashing down the gates of Ulm's fort in the bay to the north, and I guess he had reason to keep it occupied because we'd agreed he'd let me through but he always had his pretender sitting in there (according to my scout). So after momentarily taking a swing at C'Tis I just sat on what I had, tossed out the occasional batch of wolven winters, and built up an army of claymen.

Fairly typical game for me, overall. :P
Title: Re: Dominions 4 Round 25 - Clash of Gods
Post by: Mini on April 25, 2017, 04:20:19 am
Aside: C'Tis sent me all their stuff while you were sieging them and suggested I attack Oceania, so I'm assuming they didn't realize that you were about to win.
I did, and mentioned as such in the thread, but then everybody seemed resigned to it.

This was a really nice game for me. My early expansion was the worst I have done so far (I think I averaged a province every 2 turns), and I missed out on a very important bottleneck. And then Atlantis and Agartha smelled my weakness and attacked. Fortunately, they waited long enough for me to get foul vapors researched, so even in a two front war in which they both had superior forces I managed to hold out long enough for Tien to attack Agartha and Ulm to attack Atlantis and came out of that war gaining provinces. Then everything changed when the fire nation Ulm attacked. I knew I was going to be destroyed immediately, and that it was just a matter of causing as much pain as possible in the process, but I didn't have a good counter to the living statues. I still managed to win a battle, which set Ulm back a whole two turns, but yeah. The siege of C'tis was amusing, I was desperately trying to research mass enslave before you assaulted, and then you went in one turn before I got it. Somehow I managed to lose everything except my pretender (the only thing I had capable of casting it) in the first assault, so I got the last turn of research needed for it. And then it worked once, which was nice, but it looked like too much stuff passed to the save on the second assualt, and then I died. If I'd kept any of my astral mages alive through the first assualt that could have gone differently, maybe with multiple casts per battle, but I thought the assault would be way more overwhelming (considering I hardly had any normal troops there) so I didn't bother updating orders. In hindsight that was a mistake, and I probably would have been able to keep more stuff (like astral mages) alive had I done it, but oh well. Probably wouldn't have changed the actual outcome, C'tis wasn't where the throne was, and I had already pulled everything from the throne province to try to stop them from getting there in the first place. Perhaps I should have moved everything to the throne, and tried to hold that as long as possible for people to do something about Ulm's other thrones, but the feeling in the thread was one of wanting the game to end so I didn't care that much.

Those iron spikes also had a habit of sniping my mages, which was fairly annoying (managed to snipe an air mage in the first fort before they got their stuff off too, meaning the fight wasn't).
Title: Re: Dominions 4 Round 25 - Game over, Recaps start at page 28
Post by: Sean Mirrsen on April 25, 2017, 04:56:30 am
Those iron spikes also had a habit of sniping my mages, which was fairly annoying (managed to snipe an air mage in the first fort before they got their stuff off too, meaning the fight wasn't).
I think those were the Bows of War set to Fire Rear. :P
Title: Re: Dominions 4 Round 25 - Game over, Recaps start at page 28
Post by: Mini on April 25, 2017, 05:11:44 am
Maybe, but I definitely noticed the spikes also going a long way back.
Title: Re: Dominions 4 Round 25 - Game over, Recaps start at page 28
Post by: Jilladilla on April 25, 2017, 05:19:43 am
Excellent work Thtbloves! I more or less swore that Chaoticag had this in the bag! (I apologize again for my sudden disappearance halfway through the match...)

Now for my recap, forgot a bunch so some holes likely abound: Titanaconda was mostly to nab a bunch of land quickly so I could set up a bunch of temples to spam indie priests who subsequently spammed longdead. And give minor earth bless for my mages. But I just got SO MANY DARN NATURE GEMS! That I empowered him to N1. Then he died. Immediately re-empower to N1 again after resurrection, followed by N2 empowerment. Considered going further. Transmuted around 100 nature gems to death later on because RNGesus thought I didn't need those.

Militarily, I thought my early war against Pythium would go better, I expected banishment spam, and I prepared for it with Antimagic. Not a perfect solution, but it would grant my undead troops enough durability to matter. Needless to say I was Thunderstruck by what he had in store, and while his master heavy communions wreaked havoc on his slave (He typically burnt out the entire slave contingent each battle...), the upfront firepower decimated my forces.
I would've still overwhelmed with numbers had Tien Chi not attacked, against both of their armies I could only force a stalemate (Not a lot of major pushing one way or another... For so darn long...). And then Nazca attacked me and I used that to more or less force a peace treaty with Tien Chi (Never did reclaim the Throne of Air...)

And Chaoticag knows how little ground was gained and lost over the long term in our engagement (Spoiler: Very, Very Little.)
And it turns out the counter to skeleton hordes is the same as the counter to communions: Rain of Stones... More or less rendered me unable to attack it did... And I could never get enough mound kings together to try that 'advance army' tactic I theorized about...

All in all? Before my internet decided that no, I don't get to participate anymore (Still sorry :(), I probably produced around 4 to 5 hundred longdead per turn. (I never did count, just guesstimated from how long it took for the graph to recover after losing 2k undead in a single fight.) It could've been much more, but I was already having logistic issues with that many so... (And I wanted my Thaumaturgs researching/fighting, not reanimating ;)) If only RNGesus wasn't so stingy with the Death gems it might have been better. If only I rushed Darkness instead of Antimagic (all your guys get -6 attack/defense and my skeletons get +4 attack from Power of the Sepulchre? Likely would have made a huge difference in the fight vs Tien Chi. Especially as it turns out no one tried banish spam against the horde...)

So in conclusion, I was basically at war the entire game with almost no territory gains or losses. I'm still absolutely confused as to how. More importantly, I try a nation I've only seriously played once before and do somewhat ok with it while hopefully somewhat breaking my Crippling Overspecialization with this game. (PS, It's Agartha I'm utterly confident with.)

(Also PS to Thtbloves: Warriors of Muspelheim grants Cold resist, it wouldn't help you in a fight against Agartha unless they spammed Shard Wights. Fire Fend or Warriors of Niefelheim or Army of Gold grant the army wide Fire resist you would want against that many Magma Children. (Cost efficient little summons aren't they Shadowlord? Also why am I not seeing Sentinels or Mercuries in that screenshot? Spam more Mercuries next time, they're absolutely great when Ironskinned!))

Anyway, internet has been behaving since then, so I might be up for another game if one starts again soon. I highly doubt I'll have to drop out again too.
Title: Re: Dominions 4 Round 25 - Game over, Recaps start at page 28
Post by: Shadowlord on April 25, 2017, 05:58:05 am
There were a bunch of sentinels, you just can't see them in the screenshot - No mercuries, though. I used my water gems on olm conclaves instead. For one thing, it gives a bunch of mindblasters, and the olm sage can fire rear. For another, the olm sage can lead far more magic troops, meaning magma children and sentinels, than anyone else Agartha can get.
Title: Re: Dominions 4 Round 25 - Game over, Recaps start at page 28
Post by: ThtblovesDF on April 25, 2017, 07:59:33 am
I always thought I had low income compared to everyone else, so stuck to mostly mages and low-gold, high res-units, but looking at the graph the fort-spam and "all postive" scales really are strong, yet boring. I got very lucky with some ritual casts, twice actually with the "5 globals up, one will get replaced" casts thrown out in the wild. If I had gift of Health still I feel like I would've been able to win military victorys against bigger nations, too.

I like the graphs, it shows right where the undead plague was released on everyone, when Agartha lost a war - and Nazcas professional site-searching made a big difference in its income.

The strange income spikes and drops of Nazca are weird, are those big fights and suddenly not having to pay upkeep for 1 000 units? Falling stones is brutal btw.

I'm up for hosting another game, maybe small and fast or a little "hard research, but 60 for magice sites" thing.

I spent like 20 minutes preparing one area for a battle that never happend, I feel your burn out
Title: Re: Dominions 4 Round 25 - Game over, Recaps start at page 28
Post by: chaoticag on April 25, 2017, 08:09:40 am
I'll prolly drop something more in depth on Nazca, since well, honestly this was my first time playing something that I couldn't find a guide for and I sorta guessed my way into something resembling a strategy. I think it showed how burned out I was at the game given I had tartarians marching around by the end and couldn't manage a decent strategy however.
Title: Re: Dominions 4 Round 25 - Game over, Recaps start at page 28
Post by: Jilladilla on April 25, 2017, 08:25:31 am
There were a bunch of sentinels, you just can't see them in the screenshot - No mercuries, though. I used my water gems on olm conclaves instead. For one thing, it gives a bunch of mindblasters, and the olm sage can fire rear. For another, the olm sage can lead far more magic troops, meaning magma children and sentinels, than anyone else Agartha can get.
Good choice with the Olm Sages, even if I don't entirely agree with your no mercury whatsoever plan. The Sages having Map Move 2 and Amphibious is a huge help for logistics too. Them being relegated to summons is mostly why I feel that EA > MA Agartha. Well, that and the super focused Oracles...

But really, Olms or Mercuries is a question of Utility vs Brute Force.
But both are still very useful and that choice pains me... (But early/mid game Olms are undeniably the better choice, mercuries need to be buffed (not in the sense that they're underpowered, they need to have Marble Warriors or Army of Some Heavy Metal or even just Mass Protection or Wooden Warriors cast on them.))
Still, using the Sage to Mindblast rear is a choice I personally find questionable. Sure, he'll never miss his chosen target, but mages tend to have good MR, seems like a lot of investment for something that probably won't work. (And even that is assuming he even targets the right guy in the first place!) Even as EA Agartha where you can recruit the guys normally from any cave or your capital. They're not even slow to recruit!
Using them to cast Quickness (Quickening if you can spare gems) or Ice Strike (or they can cast Frost Fend or Warriors of Niefelheim with a booster) has always struck me as more tactically relevant... Although your tactic might work, especially for earlier on. I'll will have to test out how well it fares in the field.

But still, this is someone who specializes mostly with EA Agartha arguing over MA Agartha tactics, and while there's a lot of overlap, there's still some differences. That and it's been forever since I actually seriously played MA Agartha...

I spent like 20 minutes preparing one area for a battle that never happend, I feel your burn out
Buddy, that's nothing compared to some of the stuff I do with this game when sufficiently motivated. After all, the average turn for me takes like an hour to an hour and a half, unless there's nothing going on.
But then again I like planning and strategizing and what not. Really, I would get bored if I didn't have to double check and then triple check and then hunt down every obscure spell I can cast to see if I can do this slightly more efficiently and then double check again! (Slightly exaggerating but you get the point. And yes, I do triple check.)
Title: Re: Dominions 4 Round 25 - Game over, Recaps start at page 28
Post by: Gigalith on April 25, 2017, 09:51:43 am
It's been some time since I was Atlantis, but I can still remember what went wrong. Two words: wasted resources.

Let me give you a "small" example. When I discovered it was hilariously easy for me to cast Wolven Winter, and C'tis liked heat scales, I did so. Repeatedly. I had a mage casting Wolven Winter on repeat at C'tis's capital.

And for what?

I don't know if I even dented his production. I was spending a good portion of my water gems, just to, at most, annoy C'tis. Meanwhile, my armies of Reef Warriors (in retrospect, another waste) were dying in pointless swarms due to Foul Vapors.

And here's what I could have done. I could have recruited hordes of W2S1 mages at my land fort, and spent all those water gems on super-trampling, poison and acid resistant Gelatinous Cubes. Those mages could cast Cleansing Water while the cubes attacked, rolled over skelespam and crushed those feeble Marshmasters. Did I? Nope. I didn't even think of it.

And this happened throughout the whole game. I spent much research to get Cleansing Water and almost never used it. I spent much gold to buy an Earth Boots from Ulm (which I could have made myself), and then cast Earthquake like once. I spent plenty of astral pearls on mind hunting that throne site, only to help Ulm take it, I think. I attacked Nazca, rather than backstabbing Ulm (in retrospect, the far better move.) I spent gazillions of gold in temples to attempt to domkill C'tis--and it never happened. I've forgotten most of the wastes by now, but you get the point.

The truth about Dominions is that, unless you have one enemy left, it's not a game about winning a war. It's about winning a war efficiently. Last game, I had practically one foe for the majority of the game, and blood slaves were cheap. This game, I had wasted so much on C'tis that by the time I fought Ulm, it was too late.

Still thought the drowning of Ulm's army was one of my best moves--but here we see the wasted resources again. I had spent so much water gems that I could only afford one Dispell. Which I overcast, rather than making Astral boosters and slapping them on. And I stand by the Omnipus teleport--even if I had known about the Ethereal Crossbow, it was still literally less than 1% of failing. It's just I was too tired at that point to continue, and my RL had taken some turns of its own.

Speaking of the Omnipus, I think an Ancient Kraken is an incredibly good chassis. Not only is it a supercombatant by itself, but it has recuperation. Then you equip its four arms... I even mind hunted into astral territories, knowing the feeblemindness would be only temporary. But once again, wasted resources. I didn't have any Air access for Amulet of Fishes, so it was stuck underwater.

:(

Funny story: At the end of the C'tis-Atlantis war, I bought a wasteland province off C'tis that had been mine prior to the war for like 76 gold (what I had left over at the end of my turn). It turned out that this "worthless" province actually had a five-gem site! Unfortunately, a bunch of knights attacked and took it, and I was never able to get it back. This is part of the reason I burned out--which you just lose five gems of income a turn because the RNG feels like it, it's hard to get enthusiasm back.

EDIT:

I'm up for hosting another game, maybe small and fast or a little "hard research, but 60 for magice sites" thing.

The hard research one sounds interesting. It's been enough time I might be able to get back into Dominions.

Quote
I spent like 20 minutes preparing one area for a battle that never happend, I feel your burn out

There were many battles that I prepared for, just never happened. There was one where the Omnipus and a King of the Deep with Earthquake could have smashed all kinds of Ulmian face, but nope, you didn't attack. :(

This is nothing compared to last game, where I never got to cast my way-cool Darkness+Earthquake combo or my communions.
Title: Re: Dominions 4 Round 25 - Game over, Recaps start at page 28
Post by: Mini on April 25, 2017, 10:48:01 am
Let me give you a "small" example. When I discovered it was hilariously easy for me to cast Wolven Winter, and C'tis liked heat scales, I did so. Repeatedly. I had a mage casting Wolven Winter on repeat at C'tis's capital.
Yeah, I didn't notice. It probably slightly hurt me in the long term, since my bottleneck was always gold (I had to stop making mages from one of my 4 forts because I didn't have enough) that was the only province I had that gave a decent amount of gold (my email is playing up again so I can't check right now, but I think it was between 1/2 and 1/4 of my total income, depending on whether I had the farmland to the north at the time or not), but Ulm was kinda overwhelming anyway so it would have been maybe a turn longer if you hadn't done that.
Title: Re: Dominions 4 Round 25 - Game over, Recaps start at page 28
Post by: Jilladilla on April 25, 2017, 11:20:54 am
Let me give you a "small" example. When I discovered it was hilariously easy for me to cast Wolven Winter, and C'tis liked heat scales, I did so. Repeatedly. I had a mage casting Wolven Winter on repeat at C'tis's capital.
Yeah, I didn't notice. It probably slightly hurt me in the long term, since my bottleneck was always gold (I had to stop making mages from one of my 4 forts because I didn't have enough) that was the only province I had that gave a decent amount of gold (my email is playing up again so I can't check right now, but I think it was between 1/2 and 1/4 of my total income, depending on whether I had the farmland to the north at the time or not), but Ulm was kinda overwhelming anyway so it would have been maybe a turn longer if you hadn't done that.

Really, the way to go there is to hit a province right before a major battle, cold-blooded units do not fare well at all in cold 3, we're talking a 14ish encumbrance penalty.
Title: Re: Dominions 4 Round 25 - Game over, Recaps start at page 28
Post by: chaoticag on April 26, 2017, 10:54:20 am
Alright, sorry for the long wait before I gave a recap or acknoledgement in some satisfying form. This was a very draining game on top of some draining circumstances over in my private life, but I should be good, so thanks for the patience.

Probably should start from the begining in this case, so main takeaway from this is wow can Nazca subvert this map. It was my number one reason for picking them but still; the amount of mobility I was afforded was probably a pretty deciding factor in taking down other players all things considered. This allows me a few things I would not have been able to pull off otherwise.

One turn Sieges: I can effectively crach almost any fortress in one turn given enough troops, and my troops are cheap and can count as two sieging units.
Redeployment: It took about two turns to get from my capital to my eastern front fortress during the Scalerian war, and it took much longer for Scaleria to cross a much shorter distance
Reactive defense: Scaleria's plague with dealing with my defense couldn't be possible without flying units. Thtb says rain of stones was terrifying but, well, lemme break down what it took to make sure my rain of stones casters effective


and they need to be able to cast before a communion goes online.

The costs were offset by me finding a construction bonus magic site early on, but still, this is a lot to ask for. Would my units be anything other than flying units, this would not be feasible to gear them out in. Not to mention that, USUALLY, these were fairly assassin proof, and tended to retreat after casting, so scaleria had no real hard counters to them. (oh, and skimping out on this equipment lead to the caster killing themselves even though the numbers were in their favor, usually on their first cast, so don't do it)

So anyway, opening moves was about spreading as fast as I could, so while I did start in a corner with a little less options to spread, I could kit out an expansion party and send them to my frontiers for most of the expansion phase. This worked well with a scales and minor bless focus. (which I feel I never really capitalized on, welp). I also had my sights on breaking into blood from the get go because no one else would be able to manage it better.

Anyway, the efficient site searching was interesting, since I had two aces up my sleeves. Good mobility and a royal malqui (yes, lemme search in all the main paths your nation uses up to level 2).

... I still kinda feel it's funny that I ran into a some strategies after I put all this together and a lot seem to be disappointed in Nazca because they toned the ghost bird strategy down. The key to playing Nazca is making the most of their flexibility, and you can figure their sacreds in to it if you would like, but they do not live or die by those sacreds alone. It's not too shabby when you score an elimination, a technical KO, and then fight the leading power to a standstill somehow.

So anyway, what went wrong?

I probably should have crushed Ulm soon as I was done with Pangaea to be honest... but maybe if I did that I would turn around and said I should have taken Scaleria on when I had the chance. The other thing issue was running into a kinda choice paralysis and trying to figure out what to best recruit and deploy. My armies could get anywhere fast but they ended up disorganized and managing logistics over 50 provinces was hellish. I was routinely managing 60-110 commanders per turn for the last 50 turns more or less. I just could not manage this problem of plenty. By the end I had collected all the elemental royaly besides the water queens and I had some idea of how to use them, but I also could have used them better. And if it was not quite clear, part of this problem of plenty was figuring out what to do with a tripple digit gem income, at least I swear it was tripple digits.

I also think I might have been able to squeeze more out of the late game with different scales but god damn, I might have crumpled if I had to put out a major fire from bad luck, and I wanted to get the national heroes as soon as I could. Pachacuti and the first mummy were integral to getting more magic diversity.

Anyway, I do feel like I wasn't up to the task of making the decisions I needed to make on a strategic level, and it cost me bad enough that it feels I threw the game.

...anyway, can we agree 15 or more provinces a player is a little too much? Because it's a little too much.

I also wanna acknowledge Ulm, Scaleria, Pangaea and Pythium. The game would have been a lot less interesting for me without the 4 of you, and as each slowly dropped off I lost a lot of motivation for this game. Oh, and once again sorry for knocking you out Pangaea, as while it was a victory, I feel I kinda stole your thunder and I didn't even have the decency to win the game.
Title: Re: Dominions 4 Round 25 - Game over, Recaps start at page 28
Post by: ThtblovesDF on April 27, 2017, 03:49:58 am
Ah thats harsh, how was it with Gift of Health, didn't that put your casters out of the danger-zone? The late-game Fatigue is real, but I had countless turns of "peace" to prepare my plans and somehow a actually oppertunity opend up and I lucked out - littarly one turn later and the various thrones would've been gone.

I was very much ready to just play king-maker and as all my scouts died on the right side of the map I just assumed you crushed AI-Death-lands and with the stolen/dominated global spells.
Title: Re: Dominions 4 Round 25 - Game over, Recaps start at page 28
Post by: chaoticag on April 27, 2017, 05:12:46 am
Most my fighting was in enemy dominion and it still would not put my casters out the danger zone because of one liiiitle thing I did nopt wanna take chances with. Rain of stones deals blunt damage, which is doubled if it hits your head. It takes half max hp damage to the head to destroy the head, which, given my casters are not yet dead, would outright kill them. They would also still need at least one booster, so that would set me back a minimum of 10 earth gems when it happens, unless they happen to be coyas, which can summon earth power if they have air as a bonus path. Now, when a coya is killed she's also mummified alongside some randomly picked Inca, and you mix their paths to get a royal mallqui. This can wreck hell on my organization, and doubles the upkeep oif both units which took a total of 4 cap only recruitment turns to get one admittedly great unit. That I can recruit one a turn of if I really hated my income and wanted to have upkeep instead.