Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: smurfingtonthethird on June 05, 2014, 11:33:38 pm

Title: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 05, 2014, 11:33:38 pm
This is the OOC thread for Rise of the Magic Girls, v3.

IC Thread (http://www.bay12forums.com/smf/index.php?topic=139188.new#new)

Five years have passed since the conclusion of the last version. The world is a different place:

Spoiler: Lore Tidbits (click to show/hide)

Now onto the new system:

Spoiler: Character Sheet (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Magic and Abilities (click to show/hide)

Spoiler: Equipment (click to show/hide)

Spoiler: XP and Levels (click to show/hide)

Staff: Keep the game running smoothly. ((message me if you want off the list))
GM: Me.
Lore Managers: These guys check any lore and plot submissions as well.
USEC_OFFICER
Lore Experts: Check these guys for anything involving current lore.
Akroma
Sanure
USEC_OFFICER
Co-GM: Help run the game. If I'm not on, ask for their assistance.
Projeck
PrivateNomad
Title: Re: Rise of the Magic Girls v3
Post by: smurfingtonthethird on June 05, 2014, 11:34:04 pm
Characters

Kyle (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346090;topicseen#msg5346090) <Active

Selina (http://www.bay12forums.com/smf/index.php?topic=130072.msg5330685#msg5330685) < Inactive

Tobias (http://www.bay12forums.com/smf/index.php?topic=130072.msg5341700#msg5341700) < (usually) Inactive

HILDA (http://www.bay12forums.com/smf/index.php?topic=130072.msg5332294#msg5332294) <Active

Maria/Anima (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346237#msg5346237) < Inactive

Alice (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346542#msg5346542) < Active

ICARUS (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346488#msg5346488) < Active

Alucard (http://www.bay12forums.com/smf/index.php?topic=130072.msg5330577#msg5330577) < Active

Stella (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346382#msg5346382) <Active

Bartimaeus (http://www.bay12forums.com/smf/index.php?topic=130072.msg5331995#msg5331995) < Active

Lizzie (http://www.bay12forums.com/smf/index.php?topic=130072.msg5332356#msg5332356) < Nah, she dead lol

Winry (http://www.bay12forums.com/smf/index.php?topic=130072.msg5332405#msg5332405) < Active

Dalia (http://www.bay12forums.com/smf/index.php?topic=130072.msg5331881#msg5331881) < Active

Fredrika (http://www.bay12forums.com/smf/index.php?topic=130072.msg5333279#msg5333279) < I don't even

Ashley (http://www.bay12forums.com/smf/index.php?topic=130072.msg5338679#msg5338679) < Active

Sen (http://www.bay12forums.com/smf/index.php?topic=139176.msg5347969#msg5347969) < Active

Michael (http://www.bay12forums.com/smf/index.php?topic=139176.msg5349485#msg5349485) <Inactive

Will (http://www.bay12forums.com/smf/index.php?topic=139176.msg5349485#msg5349485) < Dead, apparently, since everyone forgot he existed

Kaiser (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346028#msg5346028) < Active

Albrecht (http://www.bay12forums.com/smf/index.php?topic=139176.msg5352220#msg5352220) < Inactive

Constanza (http://www.bay12forums.com/smf/index.php?topic=139176.msg5372402#msg5372402)  < I don't even

Spensir (http://www.bay12forums.com/smf/index.php?topic=139176.msg5402430#msg5402430) < I don't even

Null (http://www.bay12forums.com/smf/index.php?topic=139176.msg5405111#msg5405111) < Inactive

Talia (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346314#msg5346314) < Inactive

Sam (http://www.bay12forums.com/smf/index.php?topic=139176.msg5431215;topicseen#msg5431215) < Inactive

Nomad (less a PC and more a host) (http://www.bay12forums.com/smf/index.php?topic=139176.msg5458040#msg5458040)

Aztec (http://www.bay12forums.com/smf/index.php?topic=139176.msg5469939#msg5469939) ((LOOK AT IT GO)) < Inactive

Leth (http://www.bay12forums.com/smf/index.php?topic=139176.msg5464093#msg5464093) < Inactive

Garrett (http://www.bay12forums.com/smf/index.php?topic=139176.msg5468903;topicseen#msg5468903)  < Active

Kaotaro (http://www.bay12forums.com/smf/index.php?topic=139176.msg5408327;topicseen#msg5408327)  < Active

Mary (http://www.bay12forums.com/smf/index.php?topic=139176.msg5553754;topicseen#msg5553754) < Inactive

Kasumi (http://www.bay12forums.com/smf/index.php?topic=139176.msg5562565;topicseen#msg5562565) < Inactive

Issei (http://www.bay12forums.com/smf/index.php?topic=139176.msg5564534;topicseen#msg5564534) < I WILL FIX IT, EVENTUALLY

Walpurga (http://www.bay12forums.com/smf/index.php?topic=139176.msg5557931;topicseen#msg5557931) < Active

Bakterial (http://www.bay12forums.com/smf/index.php?topic=139176.msg5347970#msg5347970) < I don't even

ThiefTitus (http://www.bay12forums.com/smf/index.php?topic=139176.msg5518748;topicseen#msg5518748) < I don't even

Isaac (http://www.bay12forums.com/smf/index.php?topic=139176.msg5535302;topicseen#msg5535302) < Active

Linda (http://www.bay12forums.com/smf/index.php?topic=139176.msg5754458#msg5754458)
< Active

Hakim (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346975;topicseen#msg5346975)

Berny the Seer (too lazy to spell name correctly) (http://www.bay12forums.com/smf/index.php?topic=139176.msg6034748;topicseen#msg6034748)

Catherine (http://www.bay12forums.com/smf/index.php?topic=139176.msg6198911;topicseen#msg6198911)
Title: Re: Rise of the Magic Girls v3
Post by: Laura on June 05, 2014, 11:42:37 pm
Done?
Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3
Post by: Projeck37 on June 05, 2014, 11:46:15 pm
Main Characters:
Spoiler: Ashley Davis (click to show/hide)

Spoiler: Linda (click to show/hide)
Title: Re: Rise of the Magic Girls v3
Post by: smurfingtonthethird on June 05, 2014, 11:47:14 pm
Sorry guys, I have to merge GWG's GURPS stats with the normal stat sheets, and it's taking longer than expected. Will be done later this evening, since real life is being a douche canoe.



Moved sheet up.

Spoiler: Kaiser, Stage 2 (click to show/hide)
Title: Re: Rise of the Magic Girls v3
Post by: PrivateNomad on June 05, 2014, 11:48:46 pm
Aww
Title: Re: Rise of the Magic Girls v3
Post by: Projeck37 on June 05, 2014, 11:48:53 pm
Side Characters:
Spoiler: Isaac Winter (click to show/hide)

Spoiler: Tobias (click to show/hide)

Spoiler: Marilyn (NPC) (click to show/hide)
Title: Re: Rise of the Magic Girls v3
Post by: PrivateNomad on June 05, 2014, 11:54:35 pm
When we make the trope page, lets not clog it with the old stuff.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Laura on June 06, 2014, 12:08:50 am
Finished character right after the OP. That work out for now?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 06, 2014, 12:12:47 am
The abilities tend to scale. You could summon a treant at small and give it a higher stat base as it goes higher.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 12:14:04 am
When we make the trope page, lets not clog it with the old stuff.
...
Okay, I'll bite, why are we suddenly using a new trope page?

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 06, 2014, 12:16:09 am
Current one is really clogged up in my opinion. We could just add on to it, I guess. Keep the old one and use a new one maybe.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 12:20:04 am
That's kind of a thing that happens to trope overdosed works. It's not all that surprising.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 06, 2014, 12:33:47 am
Right.
*begins plotting Izzy, Albrecht and Maria shenanigans*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 12:48:18 am
... so I'm thinking of reentering with Shys as an envoy from the Midorikawa Group.

If I do, permission to literally have her stat sheet be 100 points in Variable Pool or whatever the advantage that is just a big pool of reassignable character points?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 12:51:37 am
Rag, we love you but I think we all agree that you playing Shys is not something we want to happen. Mostly because that puts you in control of god again. Although do feel free to yell about what people have been doing with void.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 12:53:06 am
Rag, we love you but I think we all agree that you playing Shys is not something we want to happen. Mostly because that puts you in control of god again. Although do feel free to yell about what people have been doing with void.

To be fair I'd still be in charge of her even if she's NOT my PC. control of relevant lore is still with the people that set that lore. GWG still has Hell, I have the insane clusterfuck that is the Celestial Bureaucracy and the Midorikawa Group, and you still have IRIS.

...

So the fuck did you people do with Void?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 12:54:41 am
Yep, I'm done with shenanigans. Well, almost. Posting to watch.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 12:54:54 am
Ask Akroma. They're the ring leader in it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 06, 2014, 12:55:18 am
For general government crap, Great Britain, Ireland, France, Kenya and Australia are generally more friendly to magic, being hotspots for magic. ESPECIALLY Australia; they had the heroes first.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 12:57:52 am
But yeah seriously relevant flaws and 150 in variable power pool Y/N?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kassire on June 06, 2014, 12:59:45 am
Spoiler (click to show/hide)
Spoiler: Grimrick Summary (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 01:04:01 am
Finding the character on the old thread is half the battle, otherwise I'd be done merging characters across by now. Also, welcome new people!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 01:04:33 am
well, I'm really really old

but again, is Modular Abilities OK?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 01:06:04 am
In addition to what?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 01:13:35 am
well, I'm really really old

but again, is Modular Abilities OK?

From what I garner, not as a PC. You'll steamroll over everyone and everything. Shys could be an NPC, though, as long as she isn't too influential.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 06, 2014, 01:18:53 am
Spoiler: Maria Ryan/Anima' (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 01:33:30 am
well, I'm really really old

but again, is Modular Abilities OK?

From what I garner, not as a PC. You'll steamroll over everyone and everything. Shys could be an NPC, though, as long as she isn't too influential.

I just realized that Mod Ab would need NPC anyway.

needs waaaay more points than we start with to be useful, since the one she'd have has a 1/10 conversion ratio.

Soooo I'm making 682-chan.

Their advantages would be something like this:

Bloodlust -10
Enemies (IRIS or Midorikawa Group, @ Gm's Discretion) (Large Group, Hunter) -40
DR (Absorbtion, Semi-Ablative, No Armor) - 21 levels, 147 points
Sanitized Metabolism - 1 pt
Penetrating Voice - 1 pt
No Hangover - 1 pt

aight? :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 01:35:45 am
I think it fits more with hating Yuri's family if only because IRIS would at least try to make it able to live in society.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 01:37:41 am
well, I'm really really old

but again, is Modular Abilities OK?

From what I garner, not as a PC. You'll steamroll over everyone and everything. Shys could be an NPC, though, as long as she isn't too influential.

I just realized that Mod Ab would need NPC anyway.

needs waaaay more points than we start with to be useful, since the one she'd have has a 1/10 conversion ratio.

Soooo I'm making 682-chan.

Their advantages would be something like this:

Bloodlust -10
Enemies (IRIS or Midorikawa Group, @ Gm's Discretion) (Large Group, Hunter) -40
DR (Absorbtion, Semi-Ablative, No Armor) - 21 levels, 147 points
Sanitized Metabolism - 1 pt
Penetrating Voice - 1 pt
No Hangover - 1 pt

aight? :P

Sweet, but I'm gonna need you to fill out a character sheet too.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 01:38:40 am
well, I'm really really old

but again, is Modular Abilities OK?

From what I garner, not as a PC. You'll steamroll over everyone and everything. Shys could be an NPC, though, as long as she isn't too influential.

I just realized that Mod Ab would need NPC anyway.

needs waaaay more points than we start with to be useful, since the one she'd have has a 1/10 conversion ratio.

Soooo I'm making 682-chan.

Their advantages would be something like this:

Bloodlust -10
Enemies (IRIS or Midorikawa Group, @ Gm's Discretion) (Large Group, Hunter) -40
DR (Absorbtion, Semi-Ablative, No Armor) - 21 levels, 147 points
Sanitized Metabolism - 1 pt
Penetrating Voice - 1 pt
No Hangover - 1 pt

aight? :P

Sweet, but I'm gonna need you to fill out a character sheet too.

on it, just clearing the concept first. *goes off to fill out the rest of the sheet*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 06, 2014, 01:39:26 am
Yes, Rag is playing again  :)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 01:41:13 am
Hmm, Anything else I need to finish on Sen's sheet before we do anything important?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 01:48:31 am
Name: Subject #74114/Talia

Age: No fucking clue.

Description: Recent escapee from IRIS/Midorikawa group holding facility. Anger issues the size of Nebraska. Likes sweet tea and speaks in a british accent.

Stats: 100/100
Health: 12
Mana: 12
Speed: 12
Skill: 12
Strength: 12
Magic: 12
Defense: 14
Resistance:14

Equipment: Absolutely NOTHING. Just a chick covered in thick-ass Chitin.

Ability: Adaptive Carapice Armor. in GURPS terms:
Damage Resistance - Absorption, Semi-Ablative, No Armor. (double cost, 10 levels, 140 points.)
SPECIAL RULES: In order to apply Absorbed PP, Talia must make a check against Magic with a DC equal to the total amount of points to be spent in a turn. This is a reflexive action and does not consume her action for the round, but cannot be rerolled until the next round. She must also expend a number of motes use an amount of mana equal to twice the PP spent this way. Points fade as normal in the GURPS handbook, at a rate of 1 point/round.
Additionally, since this leaves me with 10 points, I took Striker (Tail, Impaling damage, 8 points) and Teeth 2 (Impaling Damage FTW~)

Examples:

Negligible: Hit with a rock. shrugs it off.

Small: Shot. heals the wound and hardens armor against further damage.

Medium: hit with a car. grows a scorpion tail and impales the driver with it.

Big: Hit with a bomb. starts breathing plasma.

Enormous: Nuked. Becomes temporarily immortal.

Gigantic: Thrown into a black hole. Comes out the other side super dense and really pissed off.

Say Hi to 682-chan.

Talia's gonna murder some wankers.

Oh, and for anyone that's wondering how the whole DR thing works.

Spoiler: Full descriptor of DR (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 01:50:23 am
I do hope these things are temporary.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 01:52:30 am
... No Comment...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 06, 2014, 01:53:02 am
Name: Subject #74114/Talia

Age: No fucking clue.

Description: Recent escapee from IRIS/Midorikawa group holding facility. Anger issues the size of Nebraska. Likes sweet tea and speaks in a british accent.

Stats: /100
Health: 16
Mana: 5
Speed: 12
Skill: 12
Strength: 12
Magic: 5
Defense: 19
Resistance: 19

Equipment: Absolutely NOTHING. Just a chick covered in thick-ass Chitin.

Ability: Adaptive Carapice Armor. in GURPS terms:
Damage Resistance - Absorption, Semi-Ablative, No Armor.
Examples:

Negligible: Hit with a rock. shrugs it off.

Small: Shot. heals the wound and hardens armor against further damage.

Medium: hit with a car. grows a scorpion tail and impales the driver with it.

Big: Hit with a bomb. starts breathing plasma.

Enormous: Nuked. Becomes temporarily immortal.

Gigantic: Thrown into a black hole. Comes out the other side super dense and really pissed off.

Say Hi to 682-chan.

Talia's gonna murder some wankers.

Oh, and for anyone that's wondering how the whole DR thing works.

Spoiler: Full descriptor of DR (click to show/hide)
682 babies, here we come.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 01:53:52 am
I do hope these things are temporary.

well yeah.

All her absorption fades at end of scene.

Also, she needs to risk taking damage to fill up what is essentially her MP.

sooooo yeah.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 01:55:11 am
So does Kyle now.

It amazing how broken she seems despite having her power work similarly to Kyle's method of magic. And she lacks the stat boosts.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 01:57:37 am
So does Kyle now.

It amazing how broken she seems despite having her power work similarly to Kyle's method of magic. And she lacks the stat boosts.

Um... looks like Kyle still uses Merlin in the GMpost.

But yeah she's stupid strong. Absorbtion DR is one of the most cheesy abilities in all of GURPS.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 01:58:59 am
His Magic skill is effectively one unless he sucks a spell with his gun, which Smurf should probably mention.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 02:00:49 am
His Magic skill is effectively one unless he sucks a spell with his gun, which Smurf should probably mention.

Well his can work with any spell

she has to be hit with an attack.

Also huh, reading the Op it looks like the nature of her ability MIGHT warrant a bonus, actually, since she starts at 0 mp where everyone else defaults to full at the start of a scene.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: wolfchild on June 06, 2014, 02:21:18 am
Spoiler: Stella's Stats (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 02:23:21 am
Ok, To be completely honest, No matter how 682 is made, statted, or otherwise written, it's just going to end up being another immortal being that no one can deal with IC or OOC. Rebooting the game was meant to get away from that. No offense, but please do not make such an OP character. And yes, Talia is OP. No matter how you fight her, all she does is get stronger. There is no winning against her. So yeah, I'm going to quit complaining now and get back to finishing up Sen for when the game starts.

Edit: This post is directed at @Rag.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 02:27:33 am
But the simple solution is to use AP ammo and regularly switch tactics, which I think is actually a really good thing as it means EVERYONE is having to change things up when they fight.

Also, should we include the thing with the undead I posted in the V2 thread?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 02:31:29 am
But the simple solution is to use AP ammo and regularly switch tactics, which I think is actually a really good thing as it means EVERYONE is having to change things up when they fight.

Also, should we include the thing with the undead I posted in the V2 thread?

I will note that Rag has Talia's small ability as: Shot. Heals the wound and increases the armor.
Shooting won't work a second time. Bomb encompasses all forms of bombs.
Also, notice how the abilities don't have a TN? Yeah, that makes it kinda hard to beat already.

I suppose it wouldn't be a bad idea to include the undead post. I should probably look for my tidbits and pm them to Smurf.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: wolfchild on June 06, 2014, 02:33:51 am
I just read a question in the other thread about Stella's Timeskip had an idea somewhere but I will just write it here

Spoiler (click to show/hide)

Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 02:34:28 am
Ok, To be completely honest, No matter how 682 is made, statted, or otherwise written, it's just going to end up being another immortal being that no one can deal with IC or OOC. Rebooting the game was meant to get away from that. No offense, but please do not make such an OP character. And yes, Talia is OP. No matter how you fight her, all she does is get stronger. There is no winning against her. So yeah, I'm going to quit complaining now and get back to finishing up Sen for when the game starts.

Edit: This post is directed at @Rag.

That edit is [Obvious].

And I agree that Absorption DR is really damn strong, but all in all it's a defensive ability.

She's a tank.

A really big tank.
But the simple solution is to use AP ammo and regularly switch tactics, which I think is actually a really good thing as it means EVERYONE is having to change things up when they fight.

Also, should we include the thing with the undead I posted in the V2 thread?

But the simple solution is to use AP ammo and regularly switch tactics, which I think is actually a really good thing as it means EVERYONE is having to change things up when they fight.

Also, should we include the thing with the undead I posted in the V2 thread?

Switching tactics is good.

AP ammo is good, for until she adapts against it.

She's built to be the tankiest tank to ever tank. She's not exactly a damage dealer.

Mostly her points are probably going into various DR levels when she gets damaged that just make her tank better against whatever she's tanking and MAYBE an adaptation that makes use of some enemy's Achilles heel.

Unless she's in a solofight, in which case yeah points into STR/DEX/Etc

But the simple solution is to use AP ammo and regularly switch tactics, which I think is actually a really good thing as it means EVERYONE is having to change things up when they fight.

Also, should we include the thing with the undead I posted in the V2 thread?

I will note that Rag has Talia's small ability as: Shot. Heals the wound and increases the armor.
Shooting won't work a second time. Bomb encompasses all forms of bombs.
Also, notice how the abilities don't have a TN? Yeah, that makes it kinda hard to beat already.

I suppose it wouldn't be a bad idea to include the undead post. I should probably look for my tidbits and pm them to Smurf.

Actually, shooting WOULD work, with a big enough bullet, AP would work wonders, since AP is actually really strong against DR in gurps.

The issue is more that she can pay to throw up plates that are Hardened, which means that her first layer of armor ignores AP. this issue is that this means that any attack has to break her first layer of Hardened DR in order to hit her absorption DR, since tacking Absorption onto that would get expensive fast, unless she had a LOT of points to throw around, which she doesn't at present.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 02:39:27 am
Look Ragnarok. No matter how she is written or statted, She will be OP. I will not sign off on it unless some form of disadvantage exists. Just having temporary is not good enough. There needs to be some drawbacks to each of the abilities or were just head right back into V2 territory.

We don't need an immortal tank. It's like having the Anti-void/Anti-magic generators all over again. No offense to owners of said generators since you have kept our butts safe from outside attacks, granted a few of them were bullshit :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 02:40:24 am
The carapace armour is mainly physical in nature. Certain spells will crack her open like wet cement, not to mention that anything that disables her without doing much damage would leave her lying on the floor disabled.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 02:41:59 am
The carapace armour is mainly physical in nature. Certain spells will crack her open like wet cement, not to mention that anything that disables her without doing much damage would leave her lying on the floor disabled.

If you're gonna do that that puts it at another -20%. Limited DR (Physical Damage), which would bump it up to 25 DR, per the book.

funny thing about the mechanics of that ability is that it applies to all damage that doesn't have AP by default, which is why it's so expensive (5/1)

I mean if you really want you can force me to take the Limited mod for it, and I will, just pointing out.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 02:43:12 am
With the current rule-set, that is game breaking. How many characters in the group/ not in the group has enough stats in the MAG stat to bypass 19 RES?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 02:44:29 am
With the current rule-set, that is game breaking. How many characters in the group/ not in the group has enough stats in the MAG stat to bypass 19 RES?

To be fair she has 19 DEF too.

So that's gonna be a bitch to pierce, anyway.

Also

Why is it a problem?

It's not like we're PVPing or anything.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 02:45:06 am
With the current rule-set, that is game breaking. How many characters in the group/ not in the group has enough stats in the MAG stat to bypass 19 RES?

To be fair she has 19 DEF too.

So that's gonna be a bitch to pierce, anyway.

My point exactly.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 02:47:37 am
It's basically because when we had plots, it ended up being 13 players vs 1 boss with all of the PCs being OP and the boss having like 300 HP. 1 turn and everyone has killed the boss. Its not about PvPing. It's about making sure the plots aren't in constant easy mode and we can't just stay behind one character and chill while we figure out a plan of action.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 02:54:37 am
Couple things. First, I doubt everyone's going to be targetting her. Why the hell would they? Second, she has a total of 21 points of DR, 25 if I need to take Phys.

that comes out to 21/7=3, or a max DR if I spend every single point I get on it of...

24, with three whole points floating around. buying shit with absorption DR doesn't expend the points, it just allocates them to do shit.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 03:02:07 am
That's the things about tanks. The attacker doesn't need to target the tank. the tank just has to get in the way of the attacker.

Anyways, I have some finishing touches to put on Sen's character sheet and then I'm off to bed.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 03:06:15 am
Let's leave it up to the GM.

Speaking of, GM, PM me any ideas and shit for balancing it if you have issues.

Always glad to help.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 06, 2014, 03:17:07 am
@KJ and @Ragnarok probably should post all relevant data on how their respective conspiracies acquired their funds, power, resources, etc. for all to audit. As I recall, PCs having access to the might of enormous conspiracies was an issue.

Aside from that, my involvement basically ends here. Good luck with the reset.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 03:21:03 am
excuse me, a damage reduction of 21 points?

attacks averagely do what, 4-7 damage - assuming equal strength to defence. That's maaaybe a bit too tanky.

How about:

Minor: increases damage absorption by 2 for one turn

medium: increases damage absorption by 4 for one turn, or by 2 for 2 turns

big: increases damage absorption by 6 for one turn, or by 4 for 2 turns, or by 2 for 3 turns

etc.

All these abilities need to be used actively and take mana and a roll. No, you may not get nuked and just tank that and even become stronger from it. Invincibility is not a legit ability.

That fits generaly pretty well into how everyone elses abilities are scaling compared to mana cost and difficulty


smurf: to find the charsheets, my signature may be helpful. Also, it was patched out that ever action of a summoned creature takes mana, I just overlooked it and thus did not delete it

I ask everyone to please go through the rules again, as they may have been patched since you made your charsheet, and double-check TNs and mana costs

Laura: beware, with just 6 in magic, your char will only have access to medium spells until you level up
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 03:27:00 am
Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 06, 2014, 04:09:13 am
Spoiler: Alice Legnard (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 06, 2014, 04:10:17 am
You need to add a [/spoiler] tag to the end.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 06, 2014, 04:11:29 am
Missed that, thank you
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 05:19:30 am
*cracks fingers*

Alright, I'm back on my PC now. No shitty phone copy pasting! Time to get shit done.

Let's leave it up to the GM.

Speaking of, GM, PM me any ideas and shit for balancing it if you have issues.

Always glad to help.

Until 682-tan is more balanced and fair, it's rejected. Although, granted, it is a legal character, it's also unfair and pretty 'munchkin-y'. I really, really don't like munchkins.

excuse me, a damage reduction of 21 points?

attacks averagely do what, 4-7 damage - assuming equal strength to defence. That's maaaybe a bit too tanky.

How about:

Minor: increases damage absorption by 2 for one turn

medium: increases damage absorption by 4 for one turn, or by 2 for 2 turns

big: increases damage absorption by 6 for one turn, or by 4 for 2 turns, or by 2 for 3 turns

etc.

All these abilities need to be used actively and take mana and a roll. No, you may not get nuked and just tank that and even become stronger from it. Invincibility is not a legit ability.

That fits generaly pretty well into how everyone elses abilities are scaling compared to mana cost and difficulty

I'd take Akroma's advice.

@KJ and @Ragnarok probably should post all relevant data on how their respective conspiracies acquired their funds, power, resources, etc. for all to audit. As I recall, PCs having access to the might of enormous conspiracies was an issue.

Aside from that, my involvement basically ends here. Good luck with the reset.

Good idea.

I'll do my best to hold the line, sir! Good luck with your future projects, and thanks for all the help.

Spoiler: Alice Legnard (click to show/hide)
Spoiler: Icarus (click to show/hide)

Accepted. I was worried about ICARUS being a bit OP, but the systems work out nicely.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 06, 2014, 05:26:29 am
Likewise, it's been a pleasure :D
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 05:29:23 am
compared to the old system, Icarus ability got nerfed. In the old system, she straight up go an increase on the roll, so with enough mana put in, she could not roll below that point. In the new system, all that is increased is the range of the dice - which does not actually guarantee you roll higher. In the example fight, she kept increasing her strength, but only rolled higher than her actual normal strength *once*. It seems an appropriate downside, considered how versatile the overdrive is. And a bit of a gamble is always nice. No more what Icarus ability used to be, a button that said "pass next roll"
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 05:29:56 am
Hit the jackpot:

ICARUS (http://www.bay12forums.com/smf/index.php?topic=130072.msg5330502#msg5330502)
Alucard, Bartimaeus, HILDA, Lizzy, Winry (http://www.bay12forums.com/smf/index.php?topic=130072.msg5332560#msg5332560)
Selina (http://www.bay12forums.com/smf/index.php?topic=130072.msg5330685#msg5330685)
Alice (http://www.bay12forums.com/smf/index.php?topic=130072.msg5331805#msg5331805)
Dalia (http://www.bay12forums.com/smf/index.php?topic=130072.msg5331881#msg5331881)
Stella (http://www.bay12forums.com/smf/index.php?topic=130072.msg5332191#msg5332191)
Frederika (http://www.bay12forums.com/smf/index.php?topic=130072.msg5333279#msg5333279)
Kyle (http://www.bay12forums.com/smf/index.php?topic=130072.msg5333343#msg5333343)
Ashley (http://www.bay12forums.com/smf/index.php?topic=130072.msg5338679#msg5338679)
Sen (http://www.bay12forums.com/smf/index.php?topic=130072.msg5341277#msg5341277)
Tobias (http://www.bay12forums.com/smf/index.php?topic=130072.msg5341700#msg5341700)
Laura (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346020#msg5346020)
Grimrick (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346179#msg5346179)
Angel/Nuriel (http://www.bay12forums.com/smf/index.php?topic=130072.msg5345828#msg5345828)
Maria/Anima (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346237#msg5346237)

Which characters are still active? I'm pretty sure Bart died somehow, and I've already posted up some charsheets.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 05:37:56 am
I am not sure, but most of these should be active. Bart I think did not die, but was locked away fro plot reasons
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 06:07:47 am
Well, once we're out of this endless OOC deadlock, we can get back to the game. Time to think up some plots...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 06:13:05 am
don't worry smurf, the players have you covered. I have 3 detailed plots more or less finished (though everything needs re-statting), and a large, overarching plot, which is in collaboration with Projeck. Then there is also PrivateNomad who has at least one plot chalked up. That's how ROTMG goes, most plots are player driven.


The v3 starts basicaly with me and PN kicking off my first plot, which acts as an introduction for the overarching plot. Feel of course free to think of plots making use of the overarching plot once that has been established. The whole point of making it overarching is to provide a set of reoccuring villains that can to some extend be used freely by everyone. Less of the villain of the week, and more of the evil organisation kind of thing
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 06, 2014, 06:53:00 am
Hey guys, mind if I upgrade Anima's staff to masterwork? It IS a magically crafted object and it IS really damn old- something that old is either rusted or really damn well magicaly crafted. I dunno for what it would be used FOR, specifically as she can't use flashy fireballs, but blah. It made sense in my head.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 06:55:20 am
humm, I'd say since it is only a fluff item that never gets used, since you said you can't do anything but do summons, I dont see why the stats even matter - unless you plan on giving the staff to someone else.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 06, 2014, 06:59:37 am
Well, I suppose it may matter if she decides to become a pimp and repurpose it as her cane. I suppose the gods she summons would count as her homies in that case.

Anyway, one final note: if Will is still going to be used, then his rifle may actually end up with a negative bonus due to its nature.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 06, 2014, 07:36:19 am
The characters look properly-GURPSed, though I'd argue that including an explanation of what everything is is more important than the raw GURPSey stuff.

When we make the trope page, lets not clog it with the old stuff.
We already have a trope page.

Current one is really clogged up in my opinion. We could just add on to it, I guess. Keep the old one and use a new one maybe.
Why do we need a new one? Does the trope page for Star Wars ignore the prequels and the Expanded Universe? Does the trope page for D&D cover only AD&D? Does the trope page for TWoOtA stop and link to a new one once things took a turn for the serious?

...GWG still has Hell, I have the insane clusterfuck that is the Celestial Bureaucracy...
1. The Celestial Bureaucracy was part of my Hell-lore before you got it. Just sayin'...
2. My Hell-lore has been ground into dust by anyone who thought they had a better idea of what demons or the Afterlife should be.
3. Despite designing demons, I've never claimed that I should control them.

But yeah seriously relevant flaws and 150 in variable power pool Y/N?
That would give her 15 points to play with at any time. Balanced as a PC, but pathetic for the creator of the universe.

Soooo I'm making 682-chan.
Their advantages would be something like this:
Bloodlust -10
Enemies (IRIS or Midorikawa Group, @ Gm's Discretion) (Large Group, Hunter) -40
DR (Absorbtion, Semi-Ablative, No Armor) - 21 levels, 147 points
Sanitized Metabolism - 1 pt
Penetrating Voice - 1 pt
No Hangover - 1 pt
aight? :P
Hey, someone who wants to make their own character! Just keep in mind that this isn't actually GURPS.
DR is a bit...wonky. If you want to have it reduce damage, you halve the DR (ie, DR 21 would take 10 damage off of each attack). The reasoning for that can be found in my GURPSifying post about HP, FP, &c, but the short version is that attacks in RMG-3 tend to do a lot less damage than ones in GURPS. You might want to reduce it to 20 and save some points. Seven points...you can surely do something with that. Maybe tale Talons and have a natural Good weapon.
Or drop even more DR and add some Regeneration.

Ok, To be completely honest, No matter how 682 is made, statted, or otherwise written, it's just going to end up being another immortal being that no one can deal with IC or OOC. Rebooting the game was meant to get away from that. No offense, but please do not make such an OP character. And yes, Talia is OP. No matter how you fight her, all she does is get stronger. There is no winning against her.
Looking at her stats, she isn't that OP. Sure, she's tough, but she's not that tough. Enough bullets will wear down her armor, and big enough bullets will punch right through it. Plus, she doesn't have much else, and the Midiyorkas (I know I spelled that wrong) should show up in at least a third of her adventures to capture or kill her.

Spoiler (click to show/hide)
How would the trouble-makers find out?

The carapace armour is mainly physical in nature. Certain spells will crack her open like wet cement...
Certain spells? I'd say just about any spells would ignore her armor. And don't get me started on save-or-die. She's like...um...*factchecks Pokemon wiki* Dammit, Ferrothorn has excellent Special Defense. Um...pretend it doesn't, and she's like Ferrothorn. Sure, she's tough, but Special Attacks get past her defenses, and Fire(ing AP rounds) is super effective!

@KJ and @Ragnarok probably should post all relevant data on how their respective conspiracies acquired their funds, power, resources, etc. for all to audit. As I recall, PCs having access to the might of enormous conspiracies was an issue.

Aside from that, my involvement basically ends here. Good luck with the reset.
Indeed.
Thank you.

Anyway, one final note: if Will is still going to be used, then his rifle may actually end up with a negative bonus due to its nature.
Huh?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 07:44:00 am
GWG, a damage reduction of 10 points is *still* way above the actual damage you take in a single attack. It's more than Kyles physical damage reduction. More importantly, look at what Rag actually described the ability as in the acts. Shooting the thing *heals* it. I will leave the final verdict on Smurf, but when someone advertises his character by claiming to have taken the cheesiest and most gamebreaking ability gurps has to offer, it rings certain alarm bells. The character is far, far removed from how everybody else scales. If proto-Kyle needed some nerfing, this one needs a major overhaul from scratch.

I mean, there is nothing wrong with high natural damage reduction - but just not 10 points. Even 5 points is already bordering brokenly good. As far as the "get stronger when people hit you" gets, it needs more correlation to the chars actual stats. First and foremost, with just 5 in mag, on negliable and small tasks are possible. Secondly with only 5 in mana, she's going to run out of mana rather quickly.


anyway, Nuriel/Angel still need a list of examples for negliable/minr/medium etc acts, for GMs to better judge how much mana Nuriels actions take, what dice to roll etc, also how to price things out of combat
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 06, 2014, 07:49:22 am
Hm. Well, let's check that. In GURPS, a hit point is two points, but here, it's 1/3 of a Health point, or ~5 points. So any given shot should only be able to heal up to two points of damage, since each point of damage turns into 1 "PP" to spend on things. Also, if she doesn't spend them immediately, they fade. Also, the DR degrades over time.
...Okay, yeah, I suppose it could be unbalanced, but I'm not convinced that making a character who only dies when people attack her a lot and can still be killed/incapacitated by magic is OP when you consider that she really can't do anything except not die.

Nuriel's ability is basically an attack. Do you want me to list a bunch of different damage values for attacks? Sure, it has some utility potential (lighting fires and such), but that stuff could all fit under Negligible.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 07:50:40 am
well, I guess if all it does is fire damage, I'll just look at Stella.

as for Rag, you heared Smurf. Nerf or bust. Also, she does more than not die, the more she not dies, the stronger she gets. The char is more scalled to be one of those bossfights that take on the whole group, than a PC - which fits the backstory btw.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 06, 2014, 07:54:24 am
Yeah, I heard the GM.
So, she gets stronger and stronger as long as people keep shooting her. What happens when people stop shooting her, and instead start using magic on her? Or, heaven forbid, ignoring her?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 07:56:45 am
for magic, she still has 19 resistance, highest resistance stat anyone has so far. As for ignoring her, even if she does not get powered up, she is still powerful enough with her attacks.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 06, 2014, 07:58:38 am
Aw yes. New RotMG thread. I guess I'll eventually bring my character over from the old thread.

Also, since I'm still listed as a Lore Manager from the OP, I'm going to start to take it more seriously. By which I mean that I'm going to start yelling at people for summaries of their plots and lore, so that I can compile it into two files. A public and a private lore file. Obviously the private file would be for stuff that hasn't been revealed yet. Sounds good?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 08:01:06 am
wouldn't that mean you are spoiled for everything plot relevant?


The whole point of lore managers etc was Elf delegating it away because he was kinda lazy. I am positive (for now) that Smurf may be a more active GM, it may be sufficent to just send all of the lore to him. He needs to get a better grasp of what is going on anyway. That way, no need for any of the players to be spoiled.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 06, 2014, 08:05:47 am
I'll put it up to Smurf then. I am honestly fine with being spoiled for plots except maybe yours but if Smurf decides that he doesn't need my help that's perfectly fine. I don't mind either way.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 06, 2014, 08:06:14 am
for magic, she still has 19 resistance, highest resistance stat anyone has so far. As for ignoring her, even if she does not get powered up, she is still powerful enough with her attacks.
What attacks? The unarmed ones with her...huh, she actually does have decent Strength.
Still. That's not exactly much compared to what most people do.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 08:22:38 am
man, looking back at all the stuff I wrote over dozens of PMs, and so many more things I have so far only notced down in my notebook, it'll be a huge chunk of work to actually inform Smurf in detail


 :'(
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Laura on June 06, 2014, 08:30:00 am
MAN you people post a freakin lot. What the heck!?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 06, 2014, 08:30:31 am
MAN you people post a freakin lot. What the heck!?
You aint see nuthin yet
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 08:31:07 am
the previous thread had 71k posts :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 06, 2014, 08:31:26 am
PrivateNomad's Characters
~Dr. Alucard Faucheuse (http://www.bay12forums.com/smf/index.php?topic=130072.msg5330577#msg5330577)
~Bartimæus (http://www.bay12forums.com/smf/index.php?topic=130072.msg5331995#msg5331995)
~HILDA-01 (http://www.bay12forums.com/smf/index.php?topic=130072.msg5332294#msg5332294)
~Lizzie Accalia (http://www.bay12forums.com/smf/index.php?topic=130072.msg5332356#msg5332356)
~Winry (http://www.bay12forums.com/smf/index.php?topic=130072.msg5332405#msg5332405)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 06, 2014, 08:40:33 am
MAN you people post a freakin lot. What the heck!?
Welcome to Magic Girls! Ninja-ing posts since the summer of last year!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 06, 2014, 08:40:57 am
Spoiler: Dalia Simoneit (click to show/hide)

Spoiler: Hakim Alfarsi (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 09:04:01 am
Okay so here's the idea: Actually as things stand, GWG, I haven't applied any mods to my DR yet to narrow its scope, so it applies to pretty much everything, though I'm actually discussing with the GM and people on what sort of things I should run.

Alright, so we change up the DR so every two levels protects one point, making my math a bit easier let's just double the cost.

so DR 10.

Additionally, I'll take [Tough Skin] if people want, without taking the relevant decrease in cost since 10 DR, as it's pointed out, is already REALLY strong.

And secondly, there is one thing that hasn't been noticed.

Yes, she gets stronger.

Until her armor blocks 21 points of damage.

Then she flatlines as far as growth goes.

yes, that's enough for some things, but none of them are especially gamebreaking.

She's hard to damage, yes, but at 2x blunt damage (or if you'd rather just [Limited:Physical] so she can't absorb energy attacks, though this would nerf her rather severely. Oh, also, any attack that she fails to dodge (not takes damage from, FAILS TO DODGE) is treated as if it did damage for poison/disease/touch attacks.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 09:08:41 am
I am not quite sure I understand the mechanism quite yet. It would be best to provide example scenarios.


regardless, her rules sort of exist in a rule-vacuum right now, as seemingly they are independant from mana and the magic stat - and that's a no go. We can't make up a set of rules for just a single character.

so rather than the damage to adaption conversion being capped by "once she took x damage", the adaption is catalysed by mana, and that mana runs out. The actual extend of the adaptation, and what sort of attacks she can adapt to depends on the mag stat. That way, she is also less minmaxed, as she can't just freely put lots and lots of stats in defence and resistance, without the downside that her abilities suffer from the lack of attention.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 09:16:50 am
Don't really need a system. It shaves damage.

Anyway, if I did go and grab Tough Skin:

I could be knocked out by tranquilizer darts. They wouldn't hurt me, but they'd be treated like they did.

Same with poisons and disease, and as rightly pointed out earlier, Save-or-die bypasses DR entirely.

Hell, we could just go the narrative route and just say that, well, it's carapace. Blocks normal attacks pretty well, internal magic not so much, and massive blunt force wrecks its shit.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 06, 2014, 09:17:53 am
And WEE! Rag's back! *Waves enthusiastically*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 09:18:21 am
Yes really need a system. Rules are not optional.

edit: especialy if "doing it narratively" means that getting nuked makes the character immortal.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 09:29:19 am
It's armor.

Treat it like armor.

Beyond that, we have a system.

It's in the freaking book.

stores up to 20 pp that can be spent on advantages.

can heal at 1 point/point.

any advantages bought disappear at the end of the scene, or at I think 1/round, meaning she has to keep taking damage or lose them.

It runs on the character creation system :P

Yes really need a system. Rules are not optional.

edit: especialy if "doing it narratively" means that getting nuked makes the character immortal.

Assuming I have the DR to tank it, which I don't.

Seriously, did I REALLY need to specify that?

And it actually would, if I managed to get that much DR. Unkillable 3 is a thing.

... which honestly I could take instead if people were that upset.

No damage reduction, I just return to base and grow a new body if I die.

Think the thing that Ashley had in 2.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 09:48:27 am
I will leave it to Smurf, though until the ability is fitted into the system in a balanced way, I will vspeak out about it whenever I can. It's one thing to make an ability that is based on the damage you take, and another to use that as an excuse to minmax the system to hell and back. It's things like this that KJ talked about with "there'll be always minmaxers". And that is why I made the stats in a way that every one of them is important.

as a GM I will also point out that "it's in the book" never overules a GMs decision, in this case all the more important as we are not playing gurps. We are not even playing a gurps-homebrew.


taking other players abilities as a measure of scale, having 5 in mag locks the char at small acts - meaning when damage is taken, she could roll mag to absorb 1d5 damage from it. Each time she does so, she spends 3 mana - so she can do it three times. These 1d5 points can then be put into appropriate adaptations regarding the damage source - a scorpion tail is hardly an adaptation to being hit by a car, nor is plasma breath an adaption to an explosion.

They would however last the whole battle, that is okay with me.

either something along those lines, or the earlier idea I posted are what I recommend. the rest is at the GMs discretion
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 09:53:04 am
Except that completely defeats the purpose of taking DR. And hell, it's not even a magical ability, it's a physical adaptation.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 09:58:45 am
well, with a huge natural damage reduction, and a huge defence stat, you are of course very unlikely to take and damage. But why would a body adapt to an attack that is not even damaging it?




also, it does not matter in this system if it's magic learned from a book, a robots superior functions, a persona or any sort of super power. All abilities run over the magic stat and need mana to function, as a balancing matter that unifies the system. Nobody can just declare "but my powers work differently so they are exempt from the rules". That's worse than powergaming, at least powergaming tries to get the most power out of what is actually within the system. Declaring your abilities as something that ignores the rules is simply not an option. That would be like building a hotel in monopoly, but instead of paying money for it, going to jail and declaring "I am playing a mafia boss, I got the hotel illegaly"
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 06, 2014, 10:01:02 am
I need to try that last bit now.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 10:03:53 am
Look, if I was going to do that I'd just buy a lower DR and some other useful powers and stuff. Seriously, the method you're suggesting makes no sense. I van see the active portion working like that, needing a mag roll to assign the points or something, but not the DR itself. It's a bloody passive.

Additionally, no it's not. The advantages in this system are based on GURPS. It's in the OP. Monopoly has no such rule. GURPS advantages do.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 06, 2014, 10:11:33 am
so rather than the damage to adaption conversion being capped by "once she took x damage",...
Actually, the way it is now, every 10 points of damage her DR stops actually, damage that penetrates DR also counts, the DR drops by one point. rag's interpretation isn't how the rules actually work.
So, when I said that a bunch of bullets would take her down? I wasn't lying.

Treat it like armor.
Armor boosts Defense.

Quote
Unkillable 3 is a thing.
... which honestly I could take instead if people were that upset.
No damage reduction, I just return to base and grow a new body if I die.
Or Unkillable 2, which means that you keep the same body and can be kept dead if you drop the body in acid or fire or something.

Additionally, no it's not. The advantages in this system are based on GURPS. It's in the OP. Monopoly has no such rule. GURPS advantages do.
Actually, active advantages are converted to use the magic system here whenever possible. Simple damage-reduction isn't; absorptive armor hasn't been covered, but the active half would probably need to be converted.

I'll see if I can't figure something more...sane out.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Laura on June 06, 2014, 10:15:39 am
Whens the game gonna start? Estimation atleast please.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 06, 2014, 10:19:17 am
So I misread the list. Much more balanced, though it still heals as health. And yes, I'd be willing to adjust stats tomorrow for the active ability using magic. Once I can figure out a metric.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 06, 2014, 10:19:47 am
Whens the game gonna start? Estimation atleast please.
Soontm
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 10:22:46 am
the DR itself is fine, no problem. Five points of natural damage reduction, alongside 19 defence is still bloody huge, but as it is the characters specialisation to be a tank, sure, why not. My main problem is that a) the power of adaptation is not properly integrated into the system, the effects need to be scaled and integrated into the mana cost system  b) needs a clear definition in what it can do and not do - best in combination with a). Pure narrative leaves too much room for interpretation and possibly sneaking past the GM when that one is confused as to what to do. And c) Even if your stats currently only allow minor uses, the examples you have listed as higher levels of these powers should try to be serious - it's these examples GMs will use to judge your abilities when trying to make a call in the game. Jokingly talking about invincibility is sure to get people worried and possibly pissed off. The entire point of the reboot was to power us down a bit, and enact a bit more moderation on ourselves, to make plot problems actually problems, and combat actually difficult without having to resort to enormously broken enemies.


You were abscent during the week of rule and lore discussion, so I excuse you for missing that. It's just that you do not exactly have a reputation as a player who acts with moderation and a bit of humility during char creation - when you say "when hit by a nuke turns immortal", people will take you serious.




BTW GWG, armor does not actually boost defence, that would mean she would roll a 24 instead of a 19, it's a 1d19 +5, meaning she will never roll under 6. Pure damage reduction is much more powerful than just increasing the stat by the same amount. under that light, a DR of 5 may yet prove to be entirely underpriced as far as PP goes. As it stands, I am absolutely scepitcal as to wether or not your conversion between gurps and the system we have is entirely balanced in some regards, the cost of DR being the prime suspect. Compare to the equipment heavy armor, which gives 5 damage reduction and at the same time, speed -2 and skill -1.
The only reason why I would allow such a passive outright is that Rag foregoes any and all other items that increase damage, meaning the damage output will be rather low compared to other characters. If Rag had also gone alonge and added, I dunno, pincers or claws or what else, it would be problematic.


also


Whens the game gonna start? Estimation atleast please.
Soontm
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 06, 2014, 10:23:38 am
Whens the game gonna start? Estimation atleast please.
Soontm
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 06, 2014, 10:27:26 am
I've provided a set of rules for absorptive Damage Resistance (http://www.bay12forums.com/smf/index.php?topic=130072.msg5347326#msg5347326). Please let me know what you think.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 10:58:45 am
hmm, on the matter of Soontm, Smurfs timezone is australian.

:(

maximum disadvantageous.

anyway, talking definitives, it would be good if you and GWG collaborated to work on what is needed:

a) how much pp is gained per absorbed damaged point, is there a limit as to how many can be stored at once

b) make a list of example perks, the more extensive the better, so everything is covered, and you don't come up with too much entirely new stuff during combat that leaves the GM confused and halts combat. Sort these perks by PP costs, compare them to what other people can do on average with small, medium, big etc acts, and sort the example perks into these categories in comparison to other peoples abilities.

c) as this ability is sort of problematic, maybe have a test-fight or two. Maybe adjust perk categories accordingly.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 06, 2014, 12:59:32 pm
Defining an ability would be good.

Alright. Some ideas.

1. No healing. (If you want 682-chan to regenerate, just buy Regeneration.)
2. Adaptation could be Damage Resistance which needs to be limited to (say) Occasional-level or less (e.g, if shot with a laser the DR could be against lasers) in a field that includes the attack's type.
3. Modular Abilities with Only In Emergencies for any other things you'd want.
4. Some kind of attack ability would be good.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 02:25:32 pm
hmm, on the matter of Soontm, Smurfs timezone is australian.

Luckily for you, I'm usually up 19 hours a day. Sleeping is for people without assignments.

Also, @ragnarok, I'd talk to GWG until everyone is happy with your stats.

I'll finish writing up the char sheets now, do a final checkover, then create the IC thread.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 02:27:02 pm
yay
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 06, 2014, 02:32:30 pm
yay

Indeed. Now I just have to figure out a way to slot Dalia into everything...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 02:34:43 pm
every character that was not present during last game might have befriended one of the other characters during their private time
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 02:45:31 pm
Well, both of my posts have nearly exceeded char limit, and I have at least 6 more chars to put in.

Fuck.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 02:46:16 pm
instead of posting the charsheets, just link them, it'll be enough
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 06, 2014, 02:54:04 pm
Yeah. That's what we did before in v2. Plus getting the IC thread up is 100 times more important than any character list.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 02:55:24 pm
Alright, that's everyone's sheet linked or moved. Now onto the final checks, then IC here we come.

Kara's and Grimrick's abilities still need fleshing out.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 02:58:26 pm
IC Thread (http://www.bay12forums.com/smf/index.php?topic=139188.new#new)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 06, 2014, 03:00:40 pm
Updated Maria's sheet to reflect Anima's Masterwork staff.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 03:21:03 pm
I guess I could kick of the plot as soon as PrivateNomad is ready. though I guess a bit of settling in time, establish the premise might be good.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 03:24:08 pm
Hence the Prologue. Once everyone is more or less settled in, then we can get to plots.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 03:25:49 pm
Main characters:

Sen
Female
Age: Over 4000
Description:
Having moved to egypt, Sen now appears to be of egyptian decent, with her long black hair and green eyes. She is still mostly flat-chested and is 6'5" tall. She wears a black turtle-neck and khakis and wears glasses. She now goes by the name Senkhet and runs a bookshop that supplies school books all across Egypt and Africa. Sen is also the sponser of several dig sites all across Egypt.

Level: 7
EXP: 10/100

Stats    (116)
 HP------15* [45]
 MP------12 [24]
 SPD-----15
 SKL-----14*
 STR-----20 [4 SP]
 MAG-----20
 DEF-----15 [Phys DR 3]
 RES-----13 [Mag DR 2]

Perks:
Positive
Photographic Memory- Sen can remember everything she has read or seen due to the way her mind is structured.
Opposing Momentum[SKL]- When facing an opponent with a higher speed, add half the difference of enemy's SPD and your SKL to your SKL roll. (Caps at +10 SKL)
Body of threads[HP]- Sen cannot deal lethal damage to herself when using her own abilities.

Negative
Demonic Weakness- Takes double damage from silver based weapons and has her stats reduced by 4 when salt touches her for 5 turns.
Catalytic Magic- Magic from Sen's unfused abilities are reduced in effectiveness by 1/2. This takes the form of either increased ability cast length, More mana required to use, increased resist-ability against the ability, or weaker effects from the ability. Gm's choice.

Abilities:
Spoiler: Thread Bare (click to show/hide)

Spoiler: Paper Master (click to show/hide)

Spoiler: Paper Maneuvers (click to show/hide)
Knowledge Absorption- Sen is capable of cannibalizing forms of knowledge, adding it to her own. Doing so uses all of her mana. She can target anything made of Paper, anything Sentient, and Shadow land Tablets.

Catalyst- Sen can absorb a Sentient entity to act as a catalyst for her magic. Doing so allows her to de-activate her Catalytic Magic perk. Sen gains the catalyst's MP and HP as Mana. (The entity must be willing or have failed a resist check to be used as a catalyst.) If the Catalyst's HP hits 0, the Sen's Catalytic Magic perk re-activate.

Spoiler: Specials (click to show/hide)

Sen has lost use of her spell tomes due to Osmodius's Mana Disruption Divice. ((I'm leaving her Demon summoning book due to plot reason))
Spoiler: Demon Summoning (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 03:26:15 pm
And this is where I will post any secondary Characters like Frederica~




Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 03:55:22 pm
What does that .gif come from, Sanure? MUST WATCH FOR SCIENCE REASONS

Spoiler: lel'd (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 03:57:55 pm
Internet? I dunno. Just found it was like ' I must use this for lols and forums.' Hence part of my avatar rotation.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 04:00:10 pm
Rats, it looked like a good watch.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 04:03:10 pm
Kuragehime


google image search does wonders
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 04:06:09 pm
...accursed josei! *shakes fist*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 06, 2014, 05:01:31 pm
oho? I awaited a bit more posts right after the start, but I guess splitting up does that kinda thing. Oh well, soon enough there will be reason enough for Alucard to at least gather some players, a bit later more than enough reason to gather all of them
Title: Re: Rise of the Magic Girls v3 OOC
Post by: wolfchild on June 06, 2014, 05:33:45 pm
Spoiler (click to show/hide)
How would the trouble-makers find out?

She shows them in a scary way to keep them in line
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 05:48:36 pm
And I have now introduced Frederica. Have fun.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 06, 2014, 06:27:29 pm
You know, we should probably establish which University everyone in Australia goes to. Just so that we can have Maria, Kara and Ester all going to the same place or something.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: wolfchild on June 06, 2014, 06:42:46 pm
IF Will is happy living in Aus then Stella is going to be teaching in Griffith
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 06, 2014, 07:03:06 pm
Anyway, one final note: if Will is still going to be used, then his rifle may actually end up with a negative bonus due to its nature.
Huh?
Not entirely sure about this since I'm unfamiliar with GURPS and half the stuff that's happened already, but the rifle's tendril that it uses to stab enemies with at long range is really damn small, as in, it has the diameter of a needle. I figured fuck-all damage would be acceptable balancing for something that can pretty much pierce most non-magical objects (including walls and armor), force people to take END vs. MND to avoid mass organ failure and perform a degree of hollywood hacking by shooting at the relevant electronics.

It's your and @SmurfingtonTheThird's call though since as I've said, I don't know too much about this new system.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 07:45:17 pm
Eh, why not?

Spoiler: Kaiser (click to show/hide)

Time for nerf!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 06, 2014, 07:55:43 pm
*glances over sheet*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 08:00:04 pm
To quote a certain senator... (http://youtu.be/HjQoF93ltyA?t=42s)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 08:01:08 pm
*glances over sheet*
  • Nerf - Obviously Abnormal: It's an eyepatched amnesiac named Kaiser who happens to be withdrawn and who wears an odd vest with strange components. Most people will immediately suspect him to have some sort of supernatural ability.
  • Nerf - Didn't Think This Through: Turns out people kinda need depth perception and can't just slap on an eyepatch willy-nilly without issue.
  • Perk - Fuck Nanotechnology: Actually has a right to exercise artistic license in regards to nanotechnology as it's his ability not some random skill he picked up.

1. Fair cop. I can wear clothes over the vest, though.
2. Also fair cop, I'll get rid of the eyepatch.
3. Woot! I could change it to creation magic and no-one would bat an eye though XD
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 06, 2014, 08:17:19 pm
Alright I'm back from the dead and ready to botch yet another stat system.

Name: Michael.

Age: 15 1/2.

Description: Light skinned, curly brown hair, has the build of a runner, attractive face with a dark glare his natural resting face. His eyes are pure white with no pupils. Smart, socially awkward, observant, and has a strong sense of empathy. He's currently off his meds so he's a bit unstable. ADHD, Clinical Depression, Aspergers Syndrome, and Anxiety will do that. Currently on the run from no one in particular due to the aforementioned being off his meds.

Stats: /100
Health: 10
Mana: 1
Speed: 32
Skill: 25
Strength: 23
Magic: 1
Defence: 7
Resistance: 2

Equipment: Dark blue jeans, grey t-shirt, black jacket, black backpack

Ability: Passive trait. As the intensity of his emotions increases, his eyes start to glow and he can process more information, however his disorders get exaggerated as well.

How bad did I screw this up?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 06, 2014, 08:40:36 pm
Well, both of my posts have nearly exceeded char limit, and I have at least 6 more chars to put in.

Fuck.
If you don't want to link them like Akroma suggested, you could always use a Google Doc.

No offense to GURPS, but that system heavily confuses me :/
No problem. I understand that most people don't absorb rules as easily as I and/or need to spend more time searching for the basics.

IF Will is happy living in Aus then Stella is going to be teaching in Griffith
Wait, teaching?

Not entirely sure about this since I'm unfamiliar with GURPS and half the stuff that's happened already, but the rifle's tendril that it uses to stab enemies with at long range is really damn small, as in, it has the diameter of a needle. I figured fuck-all damage would be acceptable balancing for something that can pretty much pierce most non-magical objects (including walls and armor), force people to take END vs. MND to avoid mass organ failure and perform a degree of hollywood hacking by shooting at the relevant electronics.
Ah.
Yup.

Will's sheet coming next post! Which will probably not be a double-post because I will need to actually make Will!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: wolfchild on June 06, 2014, 08:46:46 pm
She is a tutor for uni students ATM GWG: she was already almost ready to go to university before the skip, so after the skip she has graduated
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 08:50:07 pm
Will's sheet coming next post! Which will probably not be a double-post because I will need to actually make Will!
I'm sure you Will.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 09:01:23 pm
Alright I'm back from the dead and ready to botch yet another stat system.

Spoiler: Michael (click to show/hide)

How bad did I screw this up?

Well, coming in and saying you're gonna screw the system up was pretty dumb. At the moment, your char looks like a DPS (easy to kill, does tons of damage, speedy little shit). I'm pretty sure any magic splash attack would cut you to pieces.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 06, 2014, 09:07:18 pm
Alright I'm back from the dead and ready to botch yet another stat system.

Spoiler: Michael (click to show/hide)

How bad did I screw this up?

Well, coming in and saying you're gonna screw the system up was pretty dumb. At the moment, your char looks like a DPS (easy to kill, does tons of damage, speedy little shit). I'm pretty sure any magic splash attack would cut you to pieces.

So you're saying it'll work.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 06, 2014, 09:15:22 pm
I can't really tell without combat tests, but for now it's okay.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 06, 2014, 09:16:30 pm
Is this the part where the GURPS nerfs system get added?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Laura on June 06, 2014, 09:30:35 pm
So, what am I supposed to be doing right now?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 06, 2014, 09:30:57 pm
So, what am I supposed to be doing right now?
Introducing your character. I think.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 06, 2014, 09:34:05 pm
Spoiler: Will's Stats (click to show/hide)
Spoiler: Will's Abilities (click to show/hide)
Spoiler: Will Summary (click to show/hide)
Spoiler: Will Timeskip (click to show/hide)

Is this the part where the GURPS nerfs system get added?
In theory. In practice...I have no idea what that ability is supposed to be.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Laura on June 06, 2014, 09:35:20 pm
So, what am I supposed to be doing right now?
Introducing your character. I think.
How exactly? Apparently everyones at home. I already did the 'waking up' post thing, what now?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 06, 2014, 10:08:31 pm
I'm also interested. Here's hoping that my post fits the bill.

You know what? I'm seeing Will being more of a patron than an adventurer, really.

<Uh, hey Ester... Yeah, it's me.>
<Wow. How long has it been? Um... What have you been up to?>
Didn't we retcon bracelets? Shouldn't they be talking normally, over a phone?

Alistair is now in high school. Specifically, year eight.
Wait, eighth grade is high school in Australia?
Angel's grade nine.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 10:09:51 pm
So, Did I get permission to destroy New York or was that never decided? :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 06, 2014, 10:12:17 pm
It's fine with me, I guess.

Oh, and for the new folks, Murder Night is an African warlord with magical powers and a number of also-magical underlings. She's based a bit off of Moord Nag* from Worm, and is probably the biggest (human) "villain" in the world, having conquered a fair chunk of Africa. She's...not nice. Not as bad as European rule used to be, but Africa is probably a worse place under her rule.
*Which, incidentally (and intentionally), means Murder Night.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 10:17:05 pm
On a different kind of evil...

A winged woman with wings?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 10:19:30 pm
Nuriel I assume.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 10:20:26 pm
I was talking about the redundancy.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 06, 2014, 10:22:02 pm
So, where exactly are you people at right now?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 10:22:15 pm
*Sanure facepalms due to not having caught that
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 10:22:54 pm
Let's see...

France, Egypt, Bristol?, and Australia.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 06, 2014, 10:24:05 pm
Bristol sounds like a biscuit.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 06, 2014, 10:46:07 pm
On a different kind of evil...

A winged woman with wings?
First one was supposed to be "tall".

Bristol sounds like a biscuit.
It's a city in England. And a restaurant in Chicago, but I think they mean they're in England.

Bartimaeus sighs and teleports to New York.
How?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 06, 2014, 10:47:28 pm
Bartimaeus can teleport. Void entity.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 06, 2014, 11:08:40 pm
Sorry for slow posting, it'll pick up again once my current ruler dies in Crusader Kings.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 06, 2014, 11:20:11 pm
What time is it for Bartimaeus?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 06, 2014, 11:21:30 pm
ADVENTURE TIME I dunno
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 06, 2014, 11:26:07 pm
((My guy can hear this stuff right? I don't want to be a dumbass))
Is he in the New York area?
If so, why? I'm pretty sure it's been that scary wasteland for years.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 06, 2014, 11:27:47 pm
Trust me, when you're off your meds you'll get irrational too
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 06, 2014, 11:29:33 pm
Bartimaeus is over there cuz he wants to cheer Shade up. Of course it probably wont work.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 06, 2014, 11:30:38 pm
heh, More like it won't work, but it always ends in good story so... :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 11:32:31 pm
In the mean time no one can do fulping anything as we have no reason to.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 06, 2014, 11:33:45 pm
fulping
:P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 06, 2014, 11:46:45 pm
Also, what needs to happen to Bismuth between V2 and V3 (http://f.kulfoto.com/pic/0001/0046/7cp2145610.jpg)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 07, 2014, 12:40:35 am
Did we retcon bracelets? I just thought we banned teleporting out of combat...?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 07, 2014, 12:58:55 am
I thought that to.

Also, SMURF update Kyle's sheet so his age is 23.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 07, 2014, 02:06:47 am
I'm also interested. Here's hoping that my post fits the bill.

You know what? I'm seeing Will being more of a patron than an adventurer, really.

<Uh, hey Ester... Yeah, it's me.>
<Wow. How long has it been? Um... What have you been up to?>
Didn't we retcon bracelets? Shouldn't they be talking normally, over a phone?

Alistair is now in high school. Specifically, year eight.
Wait, eighth grade is high school in Australia?
Angel's grade nine.
Yep. I'm pretty sure its similar to the British system.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 07, 2014, 02:16:06 am
Spoiler: Michael (click to show/hide)

Spoiler: Will's Stats (click to show/hide)
Spoiler: Will's Abilities (click to show/hide)
Spoiler: Will Summary (click to show/hide)
Spoiler: Will Timeskip (click to show/hide)

Is this the part where the GURPS nerfs system get added?
In theory. In practice...I have no idea what that ability is supposed to be.

Spoiler: Kaiser (click to show/hide)


If no one has any complains (especially if it's for my char), all accepted.

Yep. I'm pretty sure its similar to the British system.

Year 12 = 17, though if the year is 2019 we'll have the new system in place where Year 12 = 18. I dunno how it works.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 07, 2014, 02:17:04 am
I have a complaint! I can't ship your character with anyone!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 07, 2014, 02:19:08 am
I have a complaint! I can't ship your character with anyone!
:o

Good luck though, this guy is extremely shy and withdrawn.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 07, 2014, 02:21:00 am
Maria x Kaiser. Or hell, Dalia x Kaiser.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 07, 2014, 04:43:57 am
Eh, why not?

Stats: /100
Health: 16 (48)
Mana: 20 (44)
Speed: 14
Skill: 14 (+3)
Strength: 17
Magic: 15
Defence: 10
Resistance: 8

16+20 = 36, +14 = 50, +14 = 64, +17 = 81, +15 = 96, +10 =106, +8 = 114

Time for nerf!


gee, if I had to nerf this one, I'd see an obvious place to start
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 07, 2014, 04:59:43 am
asdfghjklOh fucktitties, I divided 100 by 7 when I did my original counts. Thought there was only 7 stats, so 14 for each. My bad, rectifying now.

-e: fixed. My apologies.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 07, 2014, 06:47:24 am
Something we should keep track of, for convenience sake:


Locations:


France, Lyon:

Icarus, Alice

France, Paris:

Ashley

France, abandoned castle:

Kyle

Egypt, Alexandria:

Sen

Australia, Northdale

Nuriel/Angel, Kara, Selina, Maria, Alistair

Australia, Coolum:

Kaiser

Australia, Brisbane:

Will, Stella

Costa Rica:

Frederika

USA, Ruins of New York:

Bartimaeus, Micheal

Portugal, Lisbon:

Grimrick

Unspecified so far:

Alucard, Kate, Winry, HILDA, Lyle, Foxxy, Ester


Might be a bit hard for new characters to get in touch with everyone when they are the only ones at their locations, without contact information about the others
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 07, 2014, 06:56:31 am
Where is northdale? Just north of brisbane? Coolum's an hour and a bits drive from Brisbane.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 07, 2014, 07:02:42 am
might be good if any of the still unspecified character locations just happen to be the same locations for some of the still unconnected chars
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 07, 2014, 07:37:54 am
Sen is in Alexandria, Egypt.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 07, 2014, 08:02:41 am
Oh, Actually Bartimaeus is in Sen's Shop, so he is also in Alexandria.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 07, 2014, 08:03:45 am
Albrecht and Izzy will appear soon as I can figure out how to balance Izzy and Albrecht.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 07, 2014, 08:06:04 am
So where will Albretch be located 5 years later? And Izzy for that matter?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 07, 2014, 08:08:51 am
Albrecht will probably be either in Germany or wandering the world, while Izzy will probably be living near the Ryans.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 07, 2014, 08:10:23 am
Too bad we couldn't have the SOS couple set sail :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 07, 2014, 08:11:28 am
It could still happen. :3
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 07, 2014, 08:35:03 am
Well, I'm heading to bed. Avoid New York while I sleep :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 07, 2014, 08:41:45 am
Cue DFC cult in New York.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 07, 2014, 09:10:31 am
Did we retcon bracelets? I just thought we banned teleporting out of combat...?
90% sure that we decided that Selina making all sorts of magical items screwed with the game too much. No fault of Cado's.
Besides, even the communication functions screwed with plots. It's a lot easier to, for instance, perform surveillance or warn your friends that you're being attacked if you can telepathically contact them instantly from anywhere. Besides besides, there's cell phones.

I have a complaint! I can't ship your character with anyone!
:o
Good luck though, this guy is extremely shy and withdrawn.
Never stopped him from shipping Selina.

Albrecht and Izzy will appear soon as I can figure out how to balance Izzy and Albrecht.
Izzy creates golems, right? I can figure something out...
And what's Albrecht's power, again? Something illusiony?

Cue DFC cult in New York.
Would that be better or worse than a DLC cult in New York?

((dem feels when I'm going to uni in Brisbane next year))
Keep an eye out for magic girls.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 07, 2014, 09:11:30 am
protip, try to stay away from the magical girls. A GM might kill you as a plothook
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 07, 2014, 09:12:58 am
Izzy animates objects. Golems are simply statues she can animate.

Albrecht makes illusions.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 07, 2014, 11:23:15 am
Izzy animates objects. Golems are simply statues she can animate.

Albrecht makes illusions.
Alright. I'm sure there's something I can do.

It's been 5 years. She probably has a new phone number.))
What, they haven't been in contact?
Besides, this (http://xkcd.com/1129/).

((Dude, it never shows anything but boxes on chrome.))
I use Chrome and only see the occasional box, like this one:
ŕ҉
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 07, 2014, 11:24:33 am
She's French.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 07, 2014, 11:28:06 am
...Who's French?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 07, 2014, 11:29:24 am
Ashley. And Kyle.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 07, 2014, 11:30:24 am
What, other countries make you keep your phone numbers? The concept behind that joke seems pretty universal.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 07, 2014, 11:31:11 am
I don't know, it just said American phone number so I assume it isn't the same everywhere.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: SOLDIER First on June 07, 2014, 11:33:37 am
boops thread for watching
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 07, 2014, 12:17:54 pm
What, they haven't been in contact?
Besides, this (http://xkcd.com/1129/).

It's been stated that Ashley has pretty much disappeared and hasn't been in contact with everyone else. Also Ester is Australian so I don't know if that would apply to her.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 07, 2014, 01:15:40 pm
So here's what I'm thinking of doing as far as Talia goes.

First: I'm redoing her stats, and for good reason. not much will change, though.

Second: DR is still ideally 10/1 native instead of 5/1, due to lower damage thresholds.

Third: Assigning points requires a magic check of x, where x is the points to be allocated THIS TURN, no multiple rolls, all changes have to be done at once, and the expenditure of some sum of mana... this depends on just how much mana people tend to have. I'd say likely just 1 or 2 per point assigned, but this is GM's choice.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 07, 2014, 01:47:58 pm
"Must be the bootleg ones governments and stuff get."
...Huh? How does this explain anything?

Also, who needs GURPSing?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 07, 2014, 01:48:27 pm
Icarus has not been gurpsed
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kassire on June 07, 2014, 01:49:09 pm
I would like Grimrick to be gurpsed
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 07, 2014, 01:51:02 pm
Icarus has not been gurpsed

... I have a robot template that can be used, though that requires we use racials and... yeah.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 07, 2014, 02:02:58 pm
Icarus has not been gurpsed
I would like Grimrick to be gurpsed
Aye-aye.

... I have a robot template that can be used, though that requires we use racials and... yeah.
Do tell. Racial templates are, after all, just a bunch of traits bundled together.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 07, 2014, 04:10:49 pm
Spoiler: Grimrick's Stuff (click to show/hide)
Spoiler: Grimrick Summary (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kassire on June 07, 2014, 05:02:49 pm
May I ask about the "Me Grimrick" part?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 07, 2014, 05:10:58 pm
If Icarus is that close she would know that there's been regular radio broadcasts from the castle.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 07, 2014, 05:12:13 pm
yeaaah...because people still use radio and check for pirate channels...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 07, 2014, 05:13:51 pm
yeaaah...because people still use radio and check for pirate channels...
They still do.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 07, 2014, 05:16:33 pm
She is a robot with nothing to do.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 07, 2014, 05:46:06 pm
May I ask about the "Me Grimrick" part?
Familiar with one Mr. Welch and his list?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 07, 2014, 06:13:36 pm
Mr Welsh is my idol.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 08, 2014, 01:57:32 am
Spoiler: Albrecht Stahlmann (click to show/hide)
This good GM-sempai?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 08, 2014, 02:08:19 am
Looks good to me. I was worried about the AoE of these, but since they're all illusions, it's alright, I guess.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 08, 2014, 02:10:48 am
Yaaaay
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 08, 2014, 11:26:54 am
I saw The Edge of Tomorrow and the new Godzilla movie last night. They had some of the same weaknesses, although the Godzilla movie had them all worse.
The characters were standard templates, not much interesting about them; I felt that the monsters got more characterization than the main characters of either movie. It was hard to care when they died. They also had logical and scientific flaws (though I'll grant that EoT at least had the decency to not embarrass itself by trying to explain its stuff), plus stupid characters and my pet-peeve trope of Going Against The Man to Save the Day. Godzilla managed to get me and my family to care about one character, Ford's dad, but in my case it was mostly that I was glad to see him gone; he annoyed me for some reason. Maybe because if the movie wasn't tailored to his fantasies and didn't bend to his son's emotional needs, he would have been dead a dozen times over by the time he finally died. Oh, and I don't think it's an exaggeration to say that Godzilla represents technology even more poorly than Pacific Rim, analog giant mecha and all. Some stuff bugged me, and I'm not that tech-savvy; my father, who is more of one, pointed out several errors that I missed (e.g, the ship carrying the nuke shouldn't have been crippled by the EMP, which makes more sense if you've seen the movie, trust me).
I place my Seal of Disapproval on Godzilla. The Edge of Tomorrow was neat, I guess, and it was darkly hilarious to see Cage dying repeatedly as he trained to be non-pathetic.

Remember how I said he reached critical blushing point? Scratch that, he's reached it now. His face is entirely red.
That's nothing. You should see Selina's critical blushing.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 08, 2014, 12:06:39 pm
Eh, I'm going to see edge of tomorrow and Maleficent soon.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 08, 2014, 12:08:47 pm
I agree with godzilla, characters and plot were stupid. Argueably, that is not why you watch godzilla, you watch godzilla for monsters fighting eachother.


Movie did not deliver. Most fights just showed the beginning, then cut to the boring characters. The later fights happened at night, so you were mostly guesstimating what the hell was going on. DID NOT DELIVER
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 08, 2014, 12:28:02 pm
Disagree, most Godzilla movies don't have that much screentime of Godzilla himself, which makes it more awesome when he comes out and kicks every other monster's ass.

Plot wasn't bad, if a bit bland and slightly headscratcher-filled,  characters weren't too interesting- Dr Serizawa and Ford's dad were the only interesting humans- but the movie, in my opinion, was a fairly good way of bringing Godzilla back to the limelight after nearly a decade of dormancy. More monster screentime could be had, true, but now that the worldbuilding's done and exposition is given, we might just go straight into fights with whichever unlucky kaiju steps into Godzilla's way next time.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 08, 2014, 05:34:36 pm
I agree with godzilla, characters and plot were stupid. Argueably, that is not why you watch godzilla, you watch godzilla for monsters fighting eachother.
I disagree. My father showed me the 1998 Godzilla movie, which was far superior. No monsters fighting each other, but it was still enjoyable. You cared about the characters and when they were in danger. There was suspense, and character development, and plot. That? Now, that is a pretty good movie. If a bit dated.

((hook fro bringing the band together already laid, alucard on it))
What, exactly, is going on there? I'm noticing a distinct lack of contacting other characters, things other characters would care about, or things.

I'm going to be adding a Power Tiers system to the rules. Keep an eye out. It shouldn't matter much, but it may involve lore tweaks.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 08, 2014, 05:35:50 pm
1998 Godzilla- Shit Godzilla movie. Good standalone movie. All I have to say on the matter.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kassire on June 08, 2014, 05:41:29 pm
Spoiler: Grimrick's Stuff (click to show/hide)
Spoiler: Grimrick Summary (click to show/hide)
Not to complain but you forgot insomnia
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 08, 2014, 06:17:39 pm
Just saw maleficent. I was rooting for the king.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 08, 2014, 06:29:44 pm
1998 Godzilla- Shit Godzilla movie. Good standalone movie. All I have to say on the matter.
If it's a good movie with Godzilla, it's a good Godzilla movie. Anyone who says otherwise is kinda being a snob.

Not to complain but you forgot insomnia
I'll fix that.

((Wait, I'm confused, are Kyle and his castle in Lyons or Northdale? He's yelling to Maria and being yelled at in return, but the French Air Force is telling him to land?))
((It's in Lyons, all of Kyle's talking to Maria was through text message))
And yet it looked like he was yelling at Maria a couple times.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 08, 2014, 06:33:27 pm
And yet it looked like he was yelling at Maria a couple times.

That was him yelling to the news copter
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 08, 2014, 07:29:24 pm
Edited Alucard's sheet (http://www.bay12forums.com/smf/index.php?topic=130072.msg5330577#msg5330577) to have more spells. GM, please look over it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 08, 2014, 07:35:57 pm
What the hell PN?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 08, 2014, 07:37:53 pm
What?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 08, 2014, 07:39:32 pm
Are you trying to get my character killed before the game even truly starts?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 08, 2014, 07:56:15 pm
So here's what I'm thinking of doing as far as Talia goes.

First: I'm redoing her stats, and for good reason. not much will change, though.

Second: DR is still ideally 10/1 native instead of 5/1, due to lower damage thresholds.

Third: Assigning points requires a magic check of x, where x is the points to be allocated THIS TURN, no multiple rolls, all changes have to be done at once, and the expenditure of some sum of mana... this depends on just how much mana people tend to have. I'd say likely just 1 or 2 per point assigned, but this is GM's choice.

also updated the original character post.
So um... any comments from our local GM?

Also, what I meant about racials is that most of the time with GURPS they're considered separate from your character's points as long as they even out, points-wise and make sense as a racial trait.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 08, 2014, 09:18:24 pm
I made spaghetti. It was delicious. Just like DFC.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 08, 2014, 09:30:47 pm
KJ, you do realize that stunts like this ARE going to be punished, most likely quite heavily, right?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 08, 2014, 09:45:07 pm
KJ, you do realize that stunts like this ARE going to be punished, most likely quite heavily, right?
I think kj's complaining about Bartimaeus crashing the helicopter. If that hadn't happened, Kyle would have basically been doing something like arguing with a police officer for driving too fast at, say, 2:00 when there weren't many cars around; it's a bad idea, but you're not going to get thrown in jail or anything if you wise up. Since it did, it's more like hitting the police officer while driving too fast at 2:00. Both have consequences, but Bartimaeus made it worse.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 08, 2014, 09:47:39 pm
And it's not like anyone should care more than, say for example, the angels blasted Maria's house.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 08, 2014, 10:01:38 pm
Once again. New GM, new rules.

People care now.

Also, don't forget to post the info on IRIS and the details of how it acquired and maintained its resources, facilities and influence. The same goes for @Ragnarok.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 08, 2014, 10:07:04 pm
And it's not like anyone should care more than, say for example, the angels blasted Maria's house.
What, do you want to arrest an angel? What are you going to do, send him a court summons? Few postal services deliver stuff to heaven.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 08, 2014, 10:08:39 pm
You would want to arrest a person who's figured out how to make a castle fly?
Besides, aren't Angels like Lawful Good? Or Lawful in general.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 08, 2014, 10:10:29 pm
You would want to arrest a person who's figured out how to make a castle fly?
I don't see why not. He is breaking the law and threatening them.

Also, how does the propulsion system for the castle work? I would presume it's either pure technology, or magical except shielded with another antimagic field. If it is the former case, then please do keep in mind that skills outside of a character's abilities will obey the laws of physics, artistic license be damned.

Also, don't forget to post the info on IRIS and the details of how it acquired and maintained its resources, facilities and influence. The same goes for @Ragnarok.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 08, 2014, 10:16:04 pm
You would want to arrest a person who's figured out how to make a castle fly?
Besides, aren't Angels like Lawful Good? Or Lawful in general.
Can the person in question annihilate nations with ease?
And only as much as the forces commanding them. You could argue that Dumah was being Lawful Good, and that it's us humans who are Chaotic Evil, but I'd call Dumah evil due to its disregard for human life and its wicked goals.

Also, how does the propulsion system for the castle work? I would presume it's either pure technology, or magical except shielded with another antimagic field. If it is the former case, then please do keep in mind that skills outside of a character's abilities will obey the laws of physics, artistic license be damned.

Also, don't forget to post the info on IRIS and the details of how it acquired and maintained its resources, facilities and influence. The same goes for @Ragnarok.
I support the request for details!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 08, 2014, 10:19:12 pm
@KJ and @Ragnarok probably should post all relevant data on how their respective conspiracies acquired their funds, power, resources, etc. for all to audit. As I recall, PCs having access to the might of enormous conspiracies was an issue.

Good idea.
Also, don't forget to post the info on IRIS and the details of how it acquired and maintained its resources, facilities and influence. The same goes for @Ragnarok.
I support the request for details!

There. You said that you'd provide the details should people other than myself request it. That's two other people, one of whom is the GM.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 08, 2014, 10:23:31 pm
IRIS used to acquire funds through donations from rich people. (paraphrasing what I've said) Now it gets them from it's prosthetics and pokemon productions. And that's a lot of money. It keeps it's resources on site using what amounts to warehouses of holding. It has at least one facility on every major continent the most on one being in Japan. It holds influence with the people who buy their products and some politicians that are ex-agents.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 08, 2014, 10:29:54 pm
How did it remain secret prior to the layar invasion if it was funded by donations?

How does neutralizing and containing magical beings help the rich people?

Why did their benefactors fund things such as military units if they were meant to be researching applications of magic, not detaining magical creatures or fighting shadow wars?

How did it get it's power and influence prior to the layar invasion?

How does it influence people who buy it's products if it just consists of pokemon and prosthetics?

Would anyone still buy pokemon if the antimagic fields presumably screw them up?

Where did they get things such as jets or the capacity to mass produce weapons?

How did it secretly construct headquarters?

What prevented it from being exposed by ex-agents before the layar war?

How does it protect its electronic information?

How does it protect its physical resources?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 08, 2014, 10:56:51 pm
Shit just got real.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 08, 2014, 10:58:29 pm
Bartimaeus is paying for the masonry. And carpentry.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 08, 2014, 11:05:35 pm
And Bartimaeus gets to learn first hand of what Shade looks like~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 08, 2014, 11:07:44 pm
Ok, Just realized I need to stat up Shade, Wraith Lord. How many stat points should a boss get when going up against a level 1?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 08, 2014, 11:08:30 pm
Bartimaeus can really only enter his true form when under extreme emotional stress. In fact, his true form shouldn't even be able to exist, but is able to because of his link with Alucard.
It's a huge showoff, though~


*shrug*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 08, 2014, 11:10:37 pm
Shit, this is going to be one of those epic destructive battles, isn't it?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 08, 2014, 11:11:20 pm
Ok, Just realized I need to stat up Shade, Wraith Lord. How many stat points should a boss get when going up against a level 1?

Well, you could always hyperstat the pair of them, considering they're both insanely powerful. It's a void aberration verses wraith lord verses whoever else decides to rock up.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 08, 2014, 11:12:15 pm
Both are pretty much gaining power just from emotional energy, I thinks.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 08, 2014, 11:12:34 pm
Nah. This battle is way in favor of the boss. As said, The fighting shade thing is an entire optional fight, but it invoves a good amount of puzzle boss fighting and emotional duress. Also, You'll see when I get shade's sheet made when I find out the boss stat number.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 08, 2014, 11:17:04 pm
I'm planning on having NATO and SERT (like magic x-com) gatecrash the fight at some point, due to a rip in the Eternal Twilight of New York caused by a Void's entities true form being a little too high profile for them to ignore.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 08, 2014, 11:18:38 pm
Bartimaeus is actually a pretty weak void entity. The entities' strength are determined by the number of 'horns' they have. Bartimaeus has 2, while the most powerful entity in the void has 10. The domain he's from, Lolgrammoth, only goes up to 3 horns.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 08, 2014, 11:20:14 pm
Heh. this will be pretty interesting. So I was thinking of using 150 Points for Shade. She is generally weaker than most bosses, but has the benefit of bing a wraith lord. Any objections?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 08, 2014, 11:21:28 pm
No objections here.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 08, 2014, 11:22:16 pm
Looks good. This battle will be depressing.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 08, 2014, 11:22:46 pm
Epic battle needs epic music. (http://www.listenonrepeat.com/watch/?v=og9qvicsmCQ)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 08, 2014, 11:23:14 pm
Ok. I will begin statting Shade, Wraith Lord.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 08, 2014, 11:26:11 pm
Bartimaeus is actually a pretty weak void entity. The entities' strength are determined by the number of 'horns' they have. Bartimaeus has 2, while the most powerful entity in the void has 10. The domain he's from, Lolgrammoth, only goes up to 3 horns.

... I don't think I was asked about this...

Shouldn't I have been asked about this?

Additionally, I still haven't gotten anything back on my sheet update... :(
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 08, 2014, 11:29:21 pm
Okay, let me ask you about it, Rag.
Does that go along with you and Akroma's lore?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 08, 2014, 11:31:16 pm
Hmm... I need to find a good image for What shade looks like now. Hmm...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 08, 2014, 11:31:29 pm
Okay, let me ask you about it, Rag.
Does that go along with you and Akroma's lore?

Depends. By that wording, not a chance. It'd be like saying that everything in creation is tiered based on how many wings it has.

As a feature of that specific Aspect? Sure.

Though Aspects of the Void (Species) have defined traits that can remain constant, the Void as a whole does not. The most powerful being in the Void looks like a human with slicked-back hair and a really fucking nice suit.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 08, 2014, 11:35:14 pm
All this lore about the void is confusing as fuck.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 08, 2014, 11:37:16 pm
It's supposed to be. The void, the absence of anything, is naturally chaotic.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 08, 2014, 11:39:45 pm
It's not that, really. You have two conflicting sides of lore: Akroma's lore, and Rag's lore. Rag's lore mainly focuses on the void as a while while Akroma's focuses on the entities of the void.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 08, 2014, 11:39:50 pm
Epic battle needs epic music. (http://www.listenonrepeat.com/watch/?v=og9qvicsmCQ)

pfft

Better stuff! (https://www.listenonrepeat.com/watch/?v=jv1yYDzvFtQ)

Bartimaeus is actually a pretty weak void entity. The entities' strength are determined by the number of 'horns' they have. Bartimaeus has 2, while the most powerful entity in the void has 10. The domain he's from, Lolgrammoth, only goes up to 3 horns.

... I don't think I was asked about this...

Shouldn't I have been asked about this?

Additionally, I still haven't gotten anything back on my sheet update... :(

KURVA

Spoiler (click to show/hide)

Grr...that multiplying armor is a pain in the ass to beat, but with this little caveat:

Third: Assigning points requires a magic check of x, where x is the points to be allocated THIS TURN, no multiple rolls, all changes have to be done at once, and the expenditure of some sum of mana... this depends on just how much mana people tend to have. I'd say likely just 1 or 2 per point assigned, but this is GM's choice.

We're making progress. I think the 2 points of mana per point assign works out alright, as long as the effect wears off after a few turns, or something. Otherwise you'd be rolling in DR.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 08, 2014, 11:44:26 pm
PN's song wins. It is now the official boss battle theme of The Wraith Lord Shade.

Also, Soon. Soon I will have Shade Statted and ready for the first of many battles.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 08, 2014, 11:45:44 pm
IRIS used to acquire funds through donations from rich people.
Why did they donate?

Quote
And that's a lot of money.
For what, artificial limbs and luxury pets? Not all that much, especially not if it wants to avoid going bankrupt while funding expensive secure containment/research procedures. How do they pay for all of that? And that's not getting into their quasi-legal military-level stuff...

Shit, this is going to be one of those epic destructive battles, isn't it?
Not much to destroy in New York.

Epic battle needs epic music. (http://www.listenonrepeat.com/watch/?v=og9qvicsmCQ)
"Red Like Roses Pt II" (https://www.listenonrepeat.com/watch/?v=ds3ImQB8f38) would work well, too. Especially since Bartimaeus is grieving a lost loved one.

It's not that, really. You have two conflicting sides of lore: Akroma's lore, and Rag's lore. Rag's lore mainly focuses on the void as a while while Akroma's focuses on the entities of the void.
And then there's all the little grains that don't fit in either but that people crammed in anyways.

PN's song wins. It is now the official boss battle theme of The Wraith Lord Shade.
Too little, too late.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 09, 2014, 12:01:54 am
Epic battle needs epic music. (http://www.listenonrepeat.com/watch/?v=og9qvicsmCQ)

pfft

Better stuff! (https://www.listenonrepeat.com/watch/?v=jv1yYDzvFtQ)

Bartimaeus is actually a pretty weak void entity. The entities' strength are determined by the number of 'horns' they have. Bartimaeus has 2, while the most powerful entity in the void has 10. The domain he's from, Lolgrammoth, only goes up to 3 horns.

... I don't think I was asked about this...

Shouldn't I have been asked about this?

Additionally, I still haven't gotten anything back on my sheet update... :(

KURVA

Spoiler (click to show/hide)

Grr...that multiplying armor is a pain in the ass to beat, but with this little caveat:

Third: Assigning points requires a magic check of x, where x is the points to be allocated THIS TURN, no multiple rolls, all changes have to be done at once, and the expenditure of some sum of mana... this depends on just how much mana people tend to have. I'd say likely just 1 or 2 per point assigned, but this is GM's choice.

We're making progress. I think the 2 points of mana per point assign works out alright, as long as the effect wears off after a few turns, or something. Otherwise you'd be rolling in DR.
Well, there is the caveat of having a max points assigned of 20 right now, and I think it already decays at a rate of something like 1 pp/round, so I'm cool with all of that.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 12:05:00 am
Also, random thought, PN you've passed up the perfect opportunity to make a 'Black Bart' joke on many occasions.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 09, 2014, 12:15:04 am
Bartimaeus is actually a pretty weak void entity. The entities' strength are determined by the number of 'horns' they have. Bartimaeus has 2, while the most powerful entity in the void has 10. The domain he's from, Lolgrammoth, only goes up to 3 horns.

... I don't think I was asked about this...

Shouldn't I have been asked about this?

Additionally, I still haven't gotten anything back on my sheet update... :(
Could we have info on how Yuri's family gained and maintained it's influence, resources and whatnot?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 09, 2014, 12:18:07 am
Crime? Weren't they the Yakuza?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 09, 2014, 12:19:06 am
Nope and considering the amount of sway they seemed to have, it would have to be one hell of a crime to have gotten and maintained that much influence.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 09, 2014, 12:21:57 am
Fineeeeee Criminal Activities
Even I can tell crime could be used as a verb there
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 09, 2014, 12:23:16 am
I'd recommend a Gurren Lagann track but those aren't suitable. Except maybe this (http://www.youtube.com/watch?v=BKfJ9d5f9Ac).

And I'm pretty sure I had a Persona boss battle somewhere...here we are (http://www.youtube.com/watch?v=9BUh4zWQ9fs).
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 09, 2014, 12:24:04 am
Fineeeeee Criminal Activities
Even I can tell crime could be used as a verb there
Still wouldn't explain why they seemed to be in cahoots with the CIA.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 09, 2014, 12:25:35 am
IRL cartels are in cahoots with the CIA, tis a silly group
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 09, 2014, 12:27:15 am
I actually covered this a long time ago, but sure.

They were originally a family group in Greece that mostly served as a protective/guiding role, chased out after being blamed for the whole... Shys'm Caes thing. They traveled over most of the world before eventually ending up in japan, their surname changing over time, finally settling there and becoming the Midorikawas. They gained their influence in Japan by using their family legacy and powers to ensure those who would obey them came to power, eventually escalating to elevating members of the family itself (extended family, of course) to those positions, and then spreading out through the world, while appearing in the modern age as a clandestine company with interests in pretty much everything one can think of, either directly, through legal subsidiaries, or though companies that aren't technically subsidiaries but are run by members of the Family.

All in all, if you can name a country, you can almost guarantee that there's a Midorikawa in most, if not all, of that country's highest offices, and those that aren't are, most of the time, highly controlled.

It was intended to be implying that the director of the CIA was an extended family member, by the way.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 09, 2014, 12:28:50 am
Ahhhh, networking.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 12:35:55 am
Fairly certain if it's revealed they did that shit would be stirred.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 09, 2014, 12:36:07 am
How precisely did they ensure that those extended members of family still gave a damn? After all, they could have just not complied with the family's wishes after gaining power and ensured that they had enough fail-deadly measures to prevent the Family from going after them safely or worse, split off and started a shadow war? Also, how does this network coordinate itself whilst remaining covert when there are other magical users who could monitor most means of communication? What connection did it have to IRIS, they seem antagonistic towards each other even though it seems that the former would have been able to prevent the latter from even reaching it's current form.

How precisely did they ensure their associates came to power? Furthermore, how did they ensure said associates were loyal? After all, Yuri didn't seem to have much trouble backstabbing her mother.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 12:39:56 am
Did anyone tell you that you take the fun out of things?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 09, 2014, 12:42:09 am
How precisely did they ensure that those extended members of family still gave a damn? After all, they could have just not complied with the family's wishes after gaining power and ensured that they had enough fail-deadly measures to prevent the Family from going after them safely or worse, split off and started a shadow war? Also, how does this network coordinate itself whilst remaining covert when there are other magical users who could monitor most means of communication? What connection did it have to IRIS, they seem antagonistic towards each other even though it seems that the former would have been able to prevent the latter from even reaching it's current form.

How precisely did they ensure their associates came to power? Furthermore, how did they ensure said associates were loyal? After all, Yuri didn't seem to have much trouble backstabbing her mother.

Mostly because the VAST majority of the family are indoctrinated to live by the simple rule that anything and everything is an acceptable sacrifice for the good of the family.

Those are the ones that tend to get the important positions.

Additionally, anyone that tries to turn their back tends to end up dead in increasingly tragic accidents that can in no way be traced back to them.

They mostly don't care about IRIS.

Yuri had a LOT of internal conflict about whether or not to do anything against her mother. You all kiiiinda had a big thing to do with that.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 09, 2014, 12:46:15 am
I recall that one complaint during the restart was that conspiracies took the fun out of the game. I am merely attempting to find imperfections and exploitable weaknesses in these conspiracies to ensure that cannot intervene in a manner that overshadows the actual PCs. After all, it's a game about people with supernatural abilities, not two enormous conspiracies with seemingly unlimited resources.

How do they determine whether they are indoctrinated or just faking it?

What prevents someone from having a fail-deadly, like something that exposes magic and the rest of the family should they die in a tragic accident?

So, there's another large conspiracy they could have influenced and taken over, yet they haven't?

How did she even end up in a situation where that was possible? Wouldn't the person they've bound God to be under more stringent surveillance and have had more indoctrination or have been outright mind-controlled instead?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 12:50:22 am
I did kind of cut Kyle's ties with IRIS. Really, the only time they should be able to intervene is if someone specifically bothers them. I really don't remember IRIS coming in unless it was something that was really big actually, like with the order.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 12:51:09 am
This is a good song: "Molgera Boss remix: Windwaker HD (https://www.youtube.com/watch?v=g11rnxpMNko)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 09, 2014, 12:52:04 am
And the dragons. And Grandiose.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 12:53:59 am
Are you saying those aren't big things that fall under IRIS things?

A fucking dragon, and some kind of entity attacking a public area.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 09, 2014, 12:54:44 am
There was a lot of chaos at the time. And it's also still a family organization, and she was supposed to take it over, so... bit more faith there than usual.

And I never said they didn't have agents in them, they just don't care enough about them to overtly take them over. They do their job, they don't bother the Midorikawas, no reason to give a shit.

And mostly they're just really damn good at finding and removing those fail-deadly backups. Mind-readers and the like are good at that.

But yeah they shouldn't be used as a really helpful thing.

They mostly just follow their own objectives.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 09, 2014, 12:57:05 am
Are you saying those aren't big things that fall under IRIS things?

A fucking dragon, and some kind of entity attacking a public area.
Then under that definition wouldn't most things fall under that classification seeing as plots tend to affect public areas?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 12:58:00 am
I tend to forget that IRIS is a thing I control. Thus I blame it on local problems and being understaffed.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 09, 2014, 01:00:22 am
So can't you just prevent them from intervening in plots by citing those reasons?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 01:06:07 am
Yep. But it matters less now since I'm going to ask that Smurf put this in the OP:  IRIS is not to be used unless it's absolutely needed. If there are questions about it talk to GWG about other organizations that would also work. He smart.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 09, 2014, 01:08:42 am
I believe that the god of stoners would be useful here.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 09, 2014, 01:09:58 am
I believe that the god of stoners would be useful here.
Friend of yours?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 09, 2014, 01:22:32 am
Wait, what happened to the things that were halfway through invading Japan at the conclusion of the previous iteration? Did they just realize that running a country was boring and bugger off or something?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 09, 2014, 01:32:44 am
Game ended before we got too far into it, so I've not much to say really. :| Could just say they managed to be fought off, barely, japan is rebuilding rather well which is a surprise to noone, fuckers rebuild tokyo once a week, they're used to it right now.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 01:42:18 am
They do have to deal with godzilla a lot.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 09, 2014, 04:38:18 am
Quote from: Icarus > Alice
Well, that wen't badly. We wanted to pick you up and go for a tour, but it seems the french military is rather...humorless. We land a bit outside of town, if you wanna meet with Kyle and Hilda.

After the New York funtimes, can you blame them for being paranoid?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 09, 2014, 04:39:12 am
Game ended before we got too far into it, so I've not much to say really. :| Could just say they managed to be fought off, barely, japan is rebuilding rather well which is a surprise to noone, fuckers rebuild tokyo once a week, they're used to it right now.

Ah yeah, your char.

It still needs a complete explanation of how many points she gets per absorbed damage, and a list of example stuff you can buy with these points - with their costs listed, and put into categories. If I have this, I can actually know what stuff you'll be able to do.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 06:57:14 am
Who wants nightmares? (http://global3.memecdn.com/gardevoir-is-tired-of-your-r34-shit_o_1800173.jpg)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 09, 2014, 06:58:38 am
Who wants nightmares? (http://global3.memecdn.com/gardevoir-is-tired-of-your-r34-shit_o_1800173.jpg)
Bit too late (heh!) for that! It's already 8am over here!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 09, 2014, 06:58:53 am
compared to the stuff found on r34, this is nothing
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 09, 2014, 07:00:03 am
It's....*sniff*.....beautiful...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 09, 2014, 07:01:37 am
So, when will the battle-thing recommence?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 09, 2014, 07:03:23 am
I guess when Sanure remembers to. Though until reinforcements arrive, barti and you alone may have a bad time
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 09, 2014, 07:07:32 am
My guy is behind a thick concrete block, the kind used as a foundation for houses, he's not totally screwed. If there is a massive blast, his camera may be vaporized, but he won't be hit directly.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 07:20:56 am
I am not handling the combat for this fight. I control the boss and thats it :P

Also, it will commence when PN is back online.

Second Also, this will be the first stress test correct?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 09, 2014, 07:23:49 am
then I guess smurf handles the wraiths etc, and the difficulties before getting to the boss?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 09, 2014, 07:27:43 am
hmm, distance lyon/new york is 6000km, castle goes at 50km/h, so we have 120 hours until the castle would get there


yeah, I guess Alucard providing a portal might be convenient
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 09, 2014, 07:29:00 am
50mph, not 50Kmh
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 09, 2014, 07:30:45 am
still takes ages to get there
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 07:31:45 am
Smurf will be handling any combat. I will be story telling. I need to practice since reasons. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 09, 2014, 07:38:29 am
then I guess smurf handles the wraiths etc, and the difficulties before getting to the boss?

I guess so. There are thousands of the little shits, so they'll have to be mook-levelled. Should the scary-Barti get additional stats for while he's in rage mode?

hmm, distance lyon/new york is 6000km, castle goes at 50km/h, so we have 120 hours until the castle would get there


yeah, I guess Alucard providing a portal might be convenient

I'm trying to make a supersonic jet, I should be able to make that journey in under 3 hours.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 09, 2014, 07:41:57 am
if we go into emotion triggered powerups, that should be watched carefully, before everyone does it
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 07:44:23 am
Indeed. The shadow wraiths are mook level until hive minded with Shade. Then they become part of her body.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 09, 2014, 07:46:29 am
Hmm. I sorta want SERT to drop in and play whack-a-mole with a few wraiths (which will hopefully get michael more or less roped in) until the PC's arrive.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 09, 2014, 07:49:38 am
Fairly certain if it's revealed they did that shit would be stirred.
If people noticed, definitely. However, having magic in a muggle's world can stop that pretty easily.

Did anyone tell you that you take the fun out of things?
Only if your fun requires game-breaking illogical organizations that give your character tons of resources because he happens to be part of the ruling family.

Mostly because the VAST majority of the family are indoctrinated to live by the simple rule that anything and everything is an acceptable sacrifice for the good of the family.
Those are the ones that tend to get the important positions.
Oh, brainwashing.

It still needs a complete explanation of how many points she gets per absorbed damage...
1:1

Who wants nightmares? (http://global3.memecdn.com/gardevoir-is-tired-of-your-r34-shit_o_1800173.jpg)
...
I don't get it.

Hmm. I sorta want SERT to drop in and play whack-a-mole with a few wraiths (which will hopefully get michael more or less roped in) until the PC's arrive.
What does SERT stand for, anyways?

Quote from: Kyle>Ashley
Okay, I'm going to park on the edge of the town border and then ride in a get stuff for a, well it's not a road trip more of a zeppelin trip than anything.
Kyle does just that.
Which town?

Well then she obviously teleports inside and does as I said. Unless somehow that's stopped.
Oh right, Ashley was white listed for the Ryan's field, forgot about that.
Also, wouldn't anti-magic only stop teleports initiated from within the field?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 07:50:33 am
Just a note, The each attack of a wraiths that lands saps 1 Speed from the person hit. When they hit 0 a wraith may make an attempt to steal the shadow of the target, thus killing the target and creating a new Wraith. Tis how all the people died.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 09, 2014, 07:51:40 am
that sounds like it'll snowball quite quickly....
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 09, 2014, 07:52:26 am
...especially since stats are pretty low, and lower Speed means more wraiths are going to hit.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 09, 2014, 07:54:29 am
maybe at least make it that the attack of the wraith needs to deal at least one point of damage (so eithr str vs def or mag vs res, depending on the damage they deal), before it saps speed, and speed regen of 1 every 2 turns, else even with mook stats they are maximum deadly, especialy in numbers
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 07:59:59 am
That was the original plan. I still need to get the Wraiths stated up, but other wise their main stat is Speed. Low HP and Low Strength as well.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 09, 2014, 08:02:01 am
Supernatural Emergency Response Team. Started by NATO during the New York incident. Runs around shooting up extra-douchey magical threats.

Think of a magic version of X-COM, except they're not so hush-hush.

maybe at least make it that the attack of the wraith needs to deal at least one point of damage (so eithr str vs def or mag vs res, depending on the damage they deal), before it saps speed, and speed regen of 1 every 2 turns, else even with mook stats they are maximum deadly, especialy in numbers

I'd rather not do hundreds of rolls for the swarm of shadows out there. Maybe ball them into several separate unit groups? (shared HP/attacks/compounded speed leech ability?)

Otherwise SERT can rock up and distract the bulk of them, so that Barti isn't steamrolled.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 08:07:01 am
Flying helps. The Shadow wraiths are non-fliers, so unless attached to Shades hive-mind, they can't hit Barti.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 09, 2014, 08:08:32 am
That solves that problem then. I await the sheets!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 08:28:24 am
Hmm. How many stat points should mooks get?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 09, 2014, 08:38:33 am
50 seems like a good number. 75 if you want to be mean.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 09, 2014, 08:40:56 am
50 for a small group, 75 for a bigger group
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 08:42:14 am
75 it is, since they are a large group.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 09, 2014, 08:51:02 am
I'm off to sleep now. I'll try and get up in 5 hours or so.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: wolfchild on June 09, 2014, 08:55:44 am
Hmm just on the topic of conspiracies (and their resources)  what about characters who are themselves wealthy, I always had in the back of my mind that Stella had quite a few long term investments, still they are in the Superhero world and currency would be difficult to quickly move across that border
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 09, 2014, 09:00:57 am
And Selina has approximately Three million 1.5 Million dollars sitting in her savings for absolute emergencies. She also has her own bank account with $30,000 from her own job and drawing earnings.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 09, 2014, 09:19:28 am
Hmm just on the topic of conspiracies (and their resources)  what about characters who are themselves wealthy, I always had in the back of my mind that Stella had quite a few long term investments, still they are in the Superhero world and currency would be difficult to quickly move across that border
Indeed.
As mentioned, Will has accrued a fortune, albeit mostly not in his name. He's probably not going to be lending anyone a few million any time soon, though; his cash is tied up in his Make the World Better from Behind the Scenes plots.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 09:53:54 am
I think I like this song (https://www.youtube.com/watch?v=lW69pA4XZ0g) as Shade's boss theme. Dunno, but I think it fits.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 09, 2014, 09:55:11 am
theme of the final boss?


shade is technicaly the tutorial boss (http://www.youtube.com/watch?v=q16PAMzk9TI)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 09:57:26 am
I just like the song and it fits way to well with Shade's boss style.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 09:59:21 am
THe Demon Souls song would also be good if it didn't have that random ass horn in it...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 09, 2014, 12:02:49 pm
What's this artifact Alucard is looking for and how will it not break the game again?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 09, 2014, 12:05:00 pm
Probably the same reason there's only one of it left; it only works once.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 09, 2014, 12:06:20 pm
Heck if I know. To the second part that is. It's just some kind of mystical artifact as far as I'm aware. But I have no idea how it wouldn't break the game, unless it was a one-time use or something. I'm definitely invoking grandfather/tidbit clauses if it's used to travel dimensions though. Just so everyone knows.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 12:17:32 pm
What if it's something somewhat heart breaking but sweet?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 09, 2014, 01:13:47 pm
not going to break the game, dont worry
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 09, 2014, 02:01:10 pm
not going to break the game, dont worry
I refuse to not worry without explanations.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 09, 2014, 02:23:22 pm
Shadow wraith looks good. Let's get this ball rollin.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 09, 2014, 02:24:22 pm
*Waves miniature flag*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 09, 2014, 02:39:18 pm
Shadow wraith looks good. Let's get this ball rollin.

1 point per point of damage, and the list is... basically the advantages section of the GURPS handbook as well as the Op's price adjustments for stat boosts.

OH, additionally! If people want to do large physical damage but not be physically strong out of combat, Striking STR is a thing.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 09, 2014, 03:45:54 pm
Shadow wraith looks good. Let's get this ball rollin.
Shadow wraith looks good. Let's get this ball rollin.
1 point per point of damage, and the list is... basically the advantages section of the GURPS handbook as well as the Op's price adjustments for stat boosts.
Where is it?

OH, additionally! If people want to do large physical damage but not be physically strong out of combat, Striking STR is a thing.
Well...that's tricky. The damage part of Strength in GURPS probably isn't equal to the damage part of Strength in the Unnamed System. We could probably figure something out.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 09, 2014, 06:01:11 pm
/me checks Dalia's character sheet.

Ugh... I might come up with a new character or something. I have absolutely no clue how to slot in Dalia, you know?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 09, 2014, 06:02:26 pm
/me checks Dalia's character sheet.

Ugh... I might come up with a new character or something. I have absolutely no clue how to slot in Dalia, you know?

Just have her run into somebody, if she can't run into anyone where you planned her to be just retcon it slightly and move her somewhere else.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 06:03:23 pm
Have her somewhere near the castle for some reason.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 09, 2014, 06:08:20 pm
Just have her run into somebody, if she can't run into anyone where you planned her to be just retcon it slightly and move her somewhere else.

Yeah... I know. That is sorta what I've been thinking about what to do.

Have her somewhere near the castle for some reason.

And where is the castle right now?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 09, 2014, 06:11:35 pm
She could always rock up at Griffith and further embarrass Kaiser join up with the people there.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 06:12:17 pm
Outside Lyons.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 09, 2014, 06:12:51 pm
She could always rock up at Griffith and further embarrass Kaiser join up with the people there.

She's around 16 though. Why would she be going to university?

Outside Lyons.

Alright. Good to know, I guess.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 09, 2014, 06:15:23 pm
She's around 16 though. Why would she be going to university?

Maybe on a visit there just to see if she would like to go there in the future. If the other people there find out she has magic they might want to support her and befriend her.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 09:45:51 pm
Hmm, I'm thinking of starting a Forum game involving Mahou Shoujo Madoka★Magica, grimdark and inevitable death. Anyone for it?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 09, 2014, 09:47:09 pm
YES
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 09, 2014, 09:47:36 pm
Sound like a good time!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 09:48:34 pm
I think I'll end up highjacking the rules for this, so long as the battle testing is shown to be sound :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 09:54:09 pm
Hmm, I'm thinking of starting a Forum game involving Mahou Shoujo Madoka★Magica, grimdark and inevitable death. Anyone for it?
That sounds needlessly cruel.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 09:55:10 pm
-///- I just realized that shade was normal until she lost samson thus becomeing a wraith. She was a magical girl who became a witch~

Hmm, I'm thinking of starting a Forum game involving Mahou Shoujo Madoka★Magica, grimdark and inevitable death. Anyone for it?
That sounds needlessly cruel.

Indeed. It is.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 09, 2014, 09:55:21 pm
Hmm, I'm thinking of starting a Forum game involving Mahou Shoujo Madoka★Magica, grimdark and inevitable death. Anyone for it?
That sounds needlessly cruel.
...I will end up joining when i'm in one of my depressing moods.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 09:56:14 pm
Am I the only one who likes their characters to be happy?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 09:56:52 pm
This will not be a game for you then :)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 09, 2014, 09:57:30 pm
Am I the only one who likes their characters to be happy?
No, but sometimes, you just feel like being unhappy or humbled for a bit. Its like how people will watch horror movies BECAUSE their scary.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 09, 2014, 09:58:12 pm
-///- I just realized that shade was normal until she lost samson thus becomeing a wraith. She was a magical girl who became a witch~

Hmm, I'm thinking of starting a Forum game involving Mahou Shoujo Madoka★Magica, grimdark and inevitable death. Anyone for it?
That sounds needlessly cruel.

Indeed. It is.
It's MADOKA.

How is this a surprise?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 09, 2014, 09:58:30 pm
...I will end up joining when i'm in one of my depressing moods.
Fun fact! Over 4,000 children die everyday due to lack of sanitation!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 09:59:04 pm
I really want Elf to finally do his Persona game.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 09, 2014, 09:59:46 pm
I really want Elf to finally do his Persona game.
+1

...I will end up joining when i'm in one of my depressing moods.
Fun fact! Over 4,000 children die everyday due to lack of sanitation!
Fun Fact! Almost half the world lives in poverty! You'll have to do better than that.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 10:01:44 pm
Welp, time to get started on foundation for the game.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 10:02:45 pm
I'm going to join to play a living being of happy.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 09, 2014, 10:02:56 pm
I really want Elf to finally do his Persona game.
+1

...I will end up joining when i'm in one of my depressing moods.
Fun fact! Over 4,000 children die everyday due to lack of sanitation!
Fun Fact! Almost half the world lives in poverty! You'll have to do better than that.

You, as well as everyone you love and everyone you've ever known, will be dead and forgotten as if they'd never even been born.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 09, 2014, 10:03:01 pm
Fun fact! Countries like the US and Canada have much higher standards of Poverty then the rest of the world! This means that your fact is even more depressing! ((I feel like I'm off my bloody meds typing this stuff))
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 09, 2014, 10:04:50 pm
No matter how hard humanity tries, our world is just a teeny tiny speck in the world, and might as well not exist in the grand scheme of things.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 10:07:15 pm
But there is no grand scheme of things beyond us yet as we are the only sentient beings we know. And it's even smaller if you take into account that the grand scheme of things to most people would be, at most, their state.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 09, 2014, 10:08:36 pm
our world is just a teeny tiny speck in the world

 ???

Keep in mind that anything you do, short of genocide, will be forgotten in the next few hundred years. No one will remember you existed.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 09, 2014, 10:48:00 pm
I love you Cado-sempai!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 09, 2014, 10:49:05 pm
Now someone needs to do an RWBY game.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 09, 2014, 10:50:37 pm
Now someone needs to do an RWBY game.
I would LOVE that!

I love you Cado-sempai!
*sigh* Yeah I know...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 09, 2014, 10:51:05 pm
...
Maybe I can do the RWBY game.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 09, 2014, 10:51:41 pm
I'd join it just because you run.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 09, 2014, 10:53:46 pm
I'd join it just because you run.
D'aww, thanks KJ <3
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 09, 2014, 11:05:21 pm
So Elf, Wanna join my Mahou Shoujo Madoka★Magica game when I get it up and ready?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 09, 2014, 11:16:29 pm
Hmm, I'm thinking of starting a Forum game involving Mahou Shoujo Madoka★Magica, grimdark and inevitable death. Anyone for it?
Maybe.

Am I the only one who likes their characters to be happy?
Wait, you like your characters happy?

...
Maybe I can do the RWBY game.
I'll be the Only Sane Man!

Also, her description as well as being said to look like a preteen made me think 14.
Do we need to explain to kj what the prefix "pre-" means?

((Let's be honest here. I'm not the best with ages/sizes/time/measurements.))
You're evidently better than kj.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 09, 2014, 11:36:40 pm
RWBY?

...

Possibly, though my main RWBY RP character is... weird.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 09, 2014, 11:37:00 pm
RWBY?
...
Possibly, though my main RWBY RP character is... weird.
Do tell.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 09, 2014, 11:39:43 pm
Do tell.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 10, 2014, 12:07:55 am
Basically instead of having a weapon modified to use Dust to make it more powerful, they (through several shady parts of their history that have also resulted in an INCREDIBLE hatred for people with naturally powerful auras) actually have their own body modified to use Dust to strengthen herself. She also doesn't have an Aura, so her natural strength/defense is weak unless she increases it with crystals, which has effects not unlike a drug addiction.

...

Yeeeeah, weird.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 10, 2014, 12:59:11 am
...I will end up joining when i'm in one of my depressing moods.
Fun fact! Over 4,000 children die everyday due to lack of sanitation!
Fun Fact! Almost half the world lives in poverty! You'll have to do better than that.

You, as well as everyone you love and everyone you've ever known, will be dead and forgotten as if they'd never even been born.
But there is no grand scheme of things beyond us yet as we are the only sentient beings we know. And it's even smaller if you take into account that the grand scheme of things to most people would be, at most, their state.
Fun fact! Countries like the US and Canada have much higher standards of Poverty then the rest of the world! This means that your fact is even more depressing! ((I feel like I'm off my bloody meds typing this stuff))
our world is just a teeny tiny speck in the world

 ???

Keep in mind that anything you do, short of genocide, will be forgotten in the next few hundred years. No one will remember you existed.

WHY OH WHY
THANKS FOR MAKING ME MORE DEPRESSED GUYS
I FEEL SO LOVED
 :'(

*Projeck curls up in a corner and dies alone and forgotten
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 01:07:33 am
...I will end up joining when i'm in one of my depressing moods.
Fun fact! Over 4,000 children die everyday due to lack of sanitation!
Fun Fact! Almost half the world lives in poverty! You'll have to do better than that.

You, as well as everyone you love and everyone you've ever known, will be dead and forgotten as if they'd never even been born.
But there is no grand scheme of things beyond us yet as we are the only sentient beings we know. And it's even smaller if you take into account that the grand scheme of things to most people would be, at most, their state.
Fun fact! Countries like the US and Canada have much higher standards of Poverty then the rest of the world! This means that your fact is even more depressing! ((I feel like I'm off my bloody meds typing this stuff))
our world is just a teeny tiny speck in the world

 ???

Keep in mind that anything you do, short of genocide, will be forgotten in the next few hundred years. No one will remember you existed.

WHY OH WHY
THANKS FOR MAKING ME MORE DEPRESSED GUYS
I FEEL SO LOVED
 :'(

*Projeck curls up in a corner and dies alone and forgotten
yaaaay
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 10, 2014, 01:08:32 am
...I will end up joining when i'm in one of my depressing moods.
Fun fact! Over 4,000 children die everyday due to lack of sanitation!
Fun Fact! Almost half the world lives in poverty! You'll have to do better than that.

You, as well as everyone you love and everyone you've ever known, will be dead and forgotten as if they'd never even been born.
But there is no grand scheme of things beyond us yet as we are the only sentient beings we know. And it's even smaller if you take into account that the grand scheme of things to most people would be, at most, their state.
Fun fact! Countries like the US and Canada have much higher standards of Poverty then the rest of the world! This means that your fact is even more depressing! ((I feel like I'm off my bloody meds typing this stuff))
our world is just a teeny tiny speck in the world

 ???

Keep in mind that anything you do, short of genocide, will be forgotten in the next few hundred years. No one will remember you existed.

WHY OH WHY
THANKS FOR MAKING ME MORE DEPRESSED GUYS
I FEEL SO LOVED
 :'(

*Projeck curls up in a corner and dies alone and forgotten

because we love you.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 10, 2014, 01:16:01 am
Because I wasn't depressed enough...
Anyways, I think I might go disappear for awhile, now. Thaaaanks..
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 01:18:34 am
Because I wasn't depressed enough...
Anyways, I think I might go disappear for awhile, now. Thaaaanks..
NO!
*glomps*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 10, 2014, 01:21:37 am
Stupid timezones! *shakes fist at sky*

Meanwhile, I'm still trying to find a way to get Kaiser involved with the team. Any ideas?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 10, 2014, 05:07:35 am
Am I the only one who likes their characters to be happy?


Kyle being the best example?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 10, 2014, 05:18:57 am
Yeah, Kyle is actually one of the least happy PC's at the moment, mainly because he was a bit dickish during the breakup with HILDA, and because he's getting all withdrawn now, because his life is shitty.

Also, this number crunching is a lot faster than I expected, I'm liking the new system so far. Although speed is apparently still pretty OP, so long as you don't roll badly.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 10, 2014, 05:26:29 am
speed does nothing but help you dodge, but yes, dodging is very useful.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 10, 2014, 06:28:13 am
Twice as useful and twice as cheap as the other two defensive skills, plus you get more bonuses with it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 10, 2014, 06:35:40 am
So, just how OP is Michael?
Code: [Select]
Stats: /100
Health: 10
Mana: 1
Speed: 32
Skill: 25
Strength: 23
Magic: 1
Defence: 7
Resistance: 2
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 10, 2014, 06:43:36 am
well, as a result he has no abilities whatsoever, and takes massive magic damage
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 10, 2014, 06:46:09 am
Yeah, he's boned if you roll badly.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 10, 2014, 10:24:12 am
So, just how OP is Michael?
Code: [Select]
Stats: /100
Health: 10
Mana: 1
Speed: 32
Skill: 25
Strength: 23
Magic: 1
Defence: 7
Resistance: 2

Yeah, any sort of energy-based attack will fuck him up.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 10:33:48 am
How was Kyle dickish? He tried to make things as easy as possible on Hilda and only left when that wasn't working.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 10:34:35 am
How was Kyle dickish? He tried to make things as easy as possible on Hilda and only left when that wasn't working.
Apparently if you're Kyle, everything is dickish.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 10, 2014, 10:45:11 am
Basically instead of having a weapon modified to use Dust to make it more powerful, they (through several shady parts of their history that have also resulted in an INCREDIBLE hatred for people with naturally powerful auras) actually have their own body modified to use Dust to strengthen herself. She also doesn't have an Aura, so her natural strength/defense is weak unless she increases it with crystals, which has effects not unlike a drug addiction.
...
Yeeeeah, weird.
She's a soulless cyborg.
Alright. First, while there are guard and possibly combat robots, there's no sign of any kind of cyborging technology. I'll let that pass, though, since there's a bigger issue...
She doesn't have an aura. Everything does, except the Creatures of Grimm and possibly inanimate objects. What the hell?

Although speed is apparently still pretty OP, so long as you don't roll badly.
Hm.

How was Kyle dickish? He tried to make things as easy as possible on Hilda and only left when that wasn't working.
For once, I agree with Kyle's actions. He wasn't really wanting to pursue a relationship with a girl he hadn't seen in years when he hadn't even talked to another person in years. That's not only reasonable, it's a sign of development (or at least change), since once he would have jumped on the chance to sleep with a woman.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 10:46:03 am
Well, Penny MIGHT be a cyborg. Or a full-out robot. *shrug*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 10, 2014, 11:09:35 am
Basically instead of having a weapon modified to use Dust to make it more powerful, they (through several shady parts of their history that have also resulted in an INCREDIBLE hatred for people with naturally powerful auras) actually have their own body modified to use Dust to strengthen herself. She also doesn't have an Aura, so her natural strength/defense is weak unless she increases it with crystals, which has effects not unlike a drug addiction.
...
Yeeeeah, weird.
She's a soulless cyborg.
Alright. First, while there are guard and possibly combat robots, there's no sign of any kind of cyborging technology. I'll let that pass, though, since there's a bigger issue...
She doesn't have an aura. Everything does, except the Creatures of Grimm and possibly inanimate objects. What the hell?

Although speed is apparently still pretty OP, so long as you don't roll badly.
Hm.

How was Kyle dickish? He tried to make things as easy as possible on Hilda and only left when that wasn't working.
For once, I agree with Kyle's actions. He wasn't really wanting to pursue a relationship with a girl he hadn't seen in years when he hadn't even talked to another person in years. That's not only reasonable, it's a sign of development (or at least change), since once he would have jumped on the chance to sleep with a woman.

let me correct.

She has one

However it's absolutely TINY.

Show does demonstrate that different people have different levels of aura. Hers is just really weak.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 10, 2014, 11:36:29 am
Well, Penny MIGHT be a cyborg. Or a full-out robot. *shrug*
I'm leaning more towards "robot" than "cyborg," partly because (as noted) no cyborgs have been seen and partly because that backpack does not look big enough to hold those swords.

let me correct.
She has one
However it's absolutely TINY.
Show does demonstrate that different people have different levels of aura. Hers is just really weak.
Oh. Okay.

I'm interested in how this RWBY game will work.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 12:21:50 pm
Neither does Penny, for that matter. I'll look into running a RWBY or Persona RP myself soon tm.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 10, 2014, 12:30:19 pm
Neither does Penny, for that matter. I'll look into running a RWBY or Persona RP myself soon tm.
+1 to both games!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 12:35:34 pm
Neither does Penny, for that matter. I'll look into running a RWBY or Persona RP myself soon tm.
+1 to Persona as you said you would do that.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 10, 2014, 01:10:24 pm
Neither does Penny, for that matter.
They do fold (and combine into one), but it still doesn't small enough to fit into the backpack.
Anyways, I know more about RWBY and actually have about half of a character concept for a game (and a whole weapon concept!), so I'd prefer that one.

((Who was passed out of the couch again?))
"Kyle Johnson."
The best part is, that's actually a halfway-plausible answer.

((Whereas Ester is rather clingy and emotionally invested, thus lending more credence to the theory that they're mirror images of each other.))
...
Anyone else remember the mirrorverse we had a while back?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 01:11:40 pm
Eh, I'll put my bet on those being in the backpack. Penny just seems a little too human to be fully robot. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 01:12:59 pm
Penny is token robot girl of the RWBY universe :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 10, 2014, 01:13:07 pm
*cough*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 01:14:00 pm
Penny is token Murakamo unit of the RWBY universe :P
FTFY
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 10, 2014, 01:14:22 pm
...
Anyone else remember the mirrorverse we had a while back?

Yes, and I cracked jokes about Ester/Tobias being their mirror equivalents when it popped up.

*cough*

What?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 10, 2014, 01:14:53 pm
she seems less human than Icarus, I think yes, she is totaly a complete robot
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 01:15:03 pm
Also, Penny was able to cause a Vtol to crash into the ground. No human has that kind of raw strength. Also, Being too human shows that you aren't human.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 01:20:25 pm
Also, Penny was able to cause a Vtol to crash into the ground. No human has that kind of raw strength. Also, Being too human shows that you aren't human.
Cue Ruby being able to take one down with that scythe of hers. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 01:25:06 pm
Use of a weapon to destroy engines or kill a pilot does not count XD'

Penny used strong thin wires attached to the blades she used to use her physical strength to pull the Vtol to the ground. Hence, She is a robot.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 01:25:47 pm
Use of a weapon to destroy engines or kill a pilot does not count XD'

Penny used strong thin wires attached to the blades she used to use her physical strength to pull the Vtol to the ground. Hence, She is a robot.
Just....STOP RUINING MY DREAMS, OKAY?! *runs off crying*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 01:27:57 pm
My job here is done. I shall see you all later

*Sanure walks off whistling a happy tune
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 01:31:09 pm
*Sanure is hit by a stampede of fangirls*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 10, 2014, 01:33:45 pm
wtf is going on here
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 01:37:24 pm
Yay. I have most of the foundation laid for my eventual PMMM Game.

*Sanure enjoys the trampling by fangirls. He gets a very front row seat to good times.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 01:37:57 pm
*said fangirls want him dead for killing the SenxAlbrecht ship*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 01:41:30 pm
*Sanure did not in fact kill the ship. The fangirls know this.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 01:42:24 pm
*they do...and trample him anyway because fangirls dun like ended ships*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 01:44:20 pm
oAo The SenXAlbretch ship is still not dead. It just hasn't had time to make port for updated cargo and crew.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 01:44:42 pm
oAo The SenXAlbretch ship is still not dead. It just hasn't had time to make port for updated cargo and crew.
You mean it's dead.
* holds up HILDAXAlbrecht sign*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 01:49:11 pm
*Breaks the HILDAXAlbrecht sign

Hell no. It is not dead. I refuse to lose my SOS ship.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 01:49:47 pm
Unless it's RPed brilliantly~ Then I would gladly let the ship sink~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 01:49:51 pm
*Breaks the HILDAXAlbrecht sign

Hell no. It is not dead. I refuse to lose my SOS ship.
*pulls out another sign* HILDA has had more ship tease post-timeskip. :3
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 02:01:29 pm
I think for the PMMM game I'll do a party system for battles. Only those in that party for that battle will be allowed into the battle.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 10, 2014, 02:31:13 pm
Eh, I'll put my bet on those being in the backpack. Penny just seems a little too human to be fully robot. :P
Do tell. She seems too artificial to be human-brained to me.

Also, Penny was able to cause a Vtol to crash into the ground. No human has that kind of raw strength. Also, Being too human shows that you aren't human.
Cue Ruby being able to take one down with that scythe of hers. :P
That would be even stupider than the stuff she uses it for in the first volume. And that's counting using the recoil to fly straight and spin on consecutive shots.

Anyways, who all is going to go to the meeting at Maria's, and who will go when s/he hears about it?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 10, 2014, 02:32:45 pm
Ester will totally be going if she hears about. Assuming that she hasn't already, of course.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 10, 2014, 02:55:49 pm
I think for the PMMM game I'll do a party system for battles. Only those in that party for that battle will be allowed into the battle.
Can my character have time magic shenanigans?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 03:27:22 pm
No. We do not need another Homura incident~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 03:28:39 pm
Someone get Twi now. We will most likely end up with a Mami expy. Or Nanoha.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 10, 2014, 03:37:08 pm
Ugh... If I must. Give me a second.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 03:52:03 pm
Mami or Nanoha, yes.  okay seriously what the fuck is going on I'm still catching up guysssss

Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 10, 2014, 03:53:55 pm
TWI
*glomp*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 03:54:51 pm
Hi!

Tell me which characters, if any, would be good for transferring to the new systemthing!

(probably not Marie, she's NPC'd as a bureaucratic motherfucker for balance reasons, maybe, but SOMETIME)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 10, 2014, 03:58:38 pm
Um... Contazasdasdas Brazilian heh chick? New character?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 03:59:39 pm
:3~~~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 04:01:12 pm
Constanza definitely sounds fun. You guys should totally go grab her from somewhere for me so I can think about how to write her up. :U

Also, if mecha-ghosts are a thing, I will take the opportunity to mechamusume. Possibly. Maybe.

I'm sure USEC is pleased by this possibility.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 04:04:47 pm
Also, flying castle and Bartimaues fucking with shade.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 10, 2014, 04:05:06 pm
Twi, if I were any more pleased I'd be pantless *insert more tasteful joke here* You know what I mean though. I am indeed pleased by this possibility.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 04:10:45 pm
Okay so where are they now? We know...

Spooky is probably still in the Australian Air Force. No catastrophes there, right?

Marie is at some reasonably cushy desk job, though I have no idea what kind.

Constanza is both a renowned figure in math and science and a major advocate of space development. Hell, she might be rich now off of some of the payoffs. After all, her goal is self-preservation, and if she can skip town on the planet in a pinch, that's pretty preservative.

Stella (Watters) has likely faded into not-adventuring. She's done with that shit, really.

Bismuth is... uh, I have no idea.

Joan might be adventuring, I dunno.

WHICH OF MY OLD CHARACTERS DID I MISS

ALSO WHERE'S RICHARD
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 10, 2014, 04:11:08 pm
Nice to see you again Twi :)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 04:12:05 pm
o/
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 10, 2014, 04:13:31 pm
I have no clue where Bismuth is either. All I know is that Neferis is definitely with her. I think that's everyone though unless you have some other characters that haven't popped up yet.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 10, 2014, 04:13:56 pm
\o
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 10, 2014, 04:14:35 pm
o/

\o

Glad I'm not the only one who does that. :V
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 04:15:24 pm
Nope.

Also, Phyliss did technically show up at one point, but I'm not sure she counts. :I
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 04:21:05 pm
I need moar recap gaiz.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 04:24:01 pm
Icarus, Alice , Hilda, and Alucard are helping fight a midboss.
Kyle technically kidnapped a new PC.
And everyone else is dicking around in Australia.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 04:24:55 pm
Kay, finally caught up on the OOC, now I need to catch up on the IC and then figure out the ins and outs of the new system... >w<
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 04:33:21 pm
Sen lives in egypt now. Just pointing that out. Also, A series of murders are happening in Costa Rica due to my new character.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 10, 2014, 04:35:18 pm
Feel free to ask me questions, except ones involving old lore. I don't know anything :3
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 10, 2014, 04:39:18 pm
not even a mid boss, a tutorial boss
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 04:39:38 pm
Is the world big enough for Will and Constanza to both be Men Behind the Men/Chessmasters/conspiracy overlords?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 04:43:18 pm
I'd acept that if you hadn't skipped everything leading up to it. I don't even know why everyone is so eager to fight in a place that has been known for not even returning the bodies.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 10, 2014, 04:45:59 pm
well, it was bartimaeus who just ran in, now not going to just let him die
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 04:47:09 pm
I would. Or I'd film the fight and put it on Youtube.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 04:48:07 pm
Ah, the KJ priority system at work again.

In other news, I have to go soon. I'm not even halfway throuhg the IC thread. D:<
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 10, 2014, 04:50:05 pm
Is the world big enough for Will and Constanza to both be Men Behind the Men/Chessmasters/conspiracy overlords?

Big enough? Probably. Old enough? Not sure. Apparently, we're trying to take the focus away from conspiracy fights this time round.

I'd acept that if you hadn't skipped everything leading up to it. I don't even know why everyone is so eager to fight in a place that has been known for not even returning the bodies.

Because they're helping out their friend with stopping another one of your friends who has gone crazy.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 04:54:01 pm
Well, she had enough resources to send in the Brazilian naval task force back near the end of V2. How'd that go, Akroma?

Anyways, I was thinking of having an unwitting pawn of hers visit Costa Rica, if that hasn't gone anywhere yet.


Aaaand...

Also debating how her not-emotions works exactly. Poke Rag plz.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 10, 2014, 04:54:35 pm
that did nothing, but Icarus came up with a better, more suicidal plan
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 04:55:46 pm
oh this sounds good
if I didn't have to go in like ten minutes I'd ask for storytime
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 05:02:03 pm
In other news, the protagonist of LOLI CHAINSAW ADVENTURES whatever the fuck in Costa Rica if it's not resolved yet will be Harry Genericname, silly Chicago wizard Interpol 'agent' who definitely did not sign up for this.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 05:04:35 pm
He will die a sad, sad, sad death.

So yeah, Shade was meant as an entirely optional boss, but Bartimaeus decided he wanted to be in love with the dead girl....
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 05:05:47 pm
No he won't, he's a protagonist! If only by being an unknowing puppet of Professor Constanza Ruiz.
I leave you with wanton destruction (https://www.youtube.com/watch?v=IcUBI-YVRY8)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 05:07:56 pm
He will die a sad, sad, sad death.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 05:08:57 pm
all I want to do is have something quick, build a little character, do some perfectly harmless investigation, maybe leave actual fighting to other people ;-;
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 05:11:40 pm
He will die a sad, sad, sad death.

So yeah, Shade was meant as an entirely optional boss, but Bartimaeus decided he wanted to be in love with the dead girl....
Cue the battle ending with Bart confessing to Shade and then them having weird void babbies.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 05:14:19 pm
I should have Joan be in a bar spontaneously. And she should totally flirt with Tom. c:

BUT FIRST I MUST GO

GUYS GIVE ME HOOKS TO (RE)INTRODUCE PEOPLE AHHH D:<
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 10, 2014, 05:33:24 pm
YOU MAY REGRET THAT COURSE OF ACTION IMMEDIATELY

But yeah, I'll put Tom in a bar if you want him.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 06:09:24 pm
Ok, So first thing I'm going to do is make an IC OOC for the Puella magica game. I am kinda stuck on the finishing touches for my game. We will discuss it there.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 06:13:34 pm
Link is now less of an eyesore~ (http://www.bay12forums.com/smf/index.php?topic=139293.0)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 07:50:06 pm
I RETURN
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 10, 2014, 07:50:42 pm
I RETURN
Good, now get on Gaiden :3
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 07:51:24 pm
lolwhyshouldI
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 07:58:49 pm
I seem to have a Kyubey on my ICOOC.... How mystifying.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 08:01:07 pm
Harbinger =/= Rag. Seen him about a few times.

anyways, busy writing big-old intro poasts. :I
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 08:02:56 pm
No, like, actual Kyubey.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 08:03:17 pm
And?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 08:05:19 pm
He's sexist.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 10, 2014, 08:15:51 pm
Oh, I should probably mention that I'm retconning out Selina having Wings, and losing her virginity to Kyle.

Reason? I felt it didn't fit with her much.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 08:17:24 pm
OKAY

STILL TYPING
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 08:19:43 pm
Aw, and it probably wont happen again because of what's changed in Kyle.

Which apparently included him not being a dick?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 10, 2014, 08:21:04 pm
OKAY

STILL TYPING

GO TWI GO. YOU CAN DO IT.

Oh, I should probably mention that I'm retconning out Selina having Wings, and losing her virginity to Kyle.

Reason? I felt it didn't fit with her much.

Huh. I kinda liked Selina having wings for some reason. I blame my love of Caelum. I kinda like bird/winged people now.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 10, 2014, 08:22:01 pm
I just felt it didn't fit much. That, and the TA crossover stuff never felt Canon to me.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 10, 2014, 08:22:33 pm
Ah, alright then. It's your character anyways.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 08:29:29 pm
STILL GOING.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 10, 2014, 08:32:33 pm
Oh yeah.

I won't be here all of next week.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 08:36:54 pm
/me breathes out

FINALLY FUCKING DONE WITH THAT FUCKING POST.

FUCKERS.,
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 08:40:30 pm
I just got an idea for taking out Murder night.

Just launch space junk that's magically reinforced at her and watch the crater form.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 08:41:44 pm
Ah, the rods from god solution. There have been more subtle methods of assassination, but it's definitely an idea.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 10, 2014, 08:43:13 pm
I can already see Kyle building some kind of orbital magic cannon.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 08:46:07 pm
When it's basically Hitler you're dealing with subtle is disappointing.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 08:46:33 pm
I can also see it being even worse than the flying castle. Much much worse.

Also, bunkers are a thing.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 08:47:40 pm
But would she expect it?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 08:50:27 pm
With the uproar that putting something like that in orbit would cause? Probably.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 08:56:07 pm
Or just subtly launch it with magic? Or anything simpler considering that there's already enough debris in orbit?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 08:58:25 pm
okay, let's assume you can get it into orbit undetected. How are you going to find Murder Night? It's not like she gives away her location that much, and when she does, presumably she'd be surrounded by innocents. And if you do  manage to fire it, how do you think everyone's going to react when you remind the world you could rain whatever the hell you want upon them?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 09:00:36 pm
Why would it be someone other than a government?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 09:01:20 pm
...Someone translate that, I don't speak KJ.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 10, 2014, 09:04:24 pm
harem harem harem HAREM HAREM HAAAREM
You're welcome Twi
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 09:33:42 pm
Shameless Advertising~ (http://www.bay12forums.com/smf/index.php?topic=139298.msg5362056#msg5362056)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 09:39:58 pm
Shameless cuddling you sexy, sexy people.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 10, 2014, 09:40:26 pm
\o/ Hugs~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 10, 2014, 09:47:27 pm
Hi!
Tell me which characters, if any, would be good for transferring to the new systemthing!
(probably not Marie, she's NPC'd as a bureaucratic motherfucker for balance reasons, maybe, but SOMETIME)
Could you summarize the abilities of any characters you want to use for things? Especially Constanza.

Is the world big enough for Will and Constanza to both be Men Behind the Men/Chessmasters/conspiracy overlords?
The world's always big enough for another conspiracy, as long as its resources are adequately-explained and its effects non-game-breaking.

LOLI CHAINSAW ADVENTURES
Lolipop Chainsaw?
That's seriously a thing. Strangely.

Which apparently included him not being a dick?
Apparently.

I just got an idea for taking out Murder night.

Just launch space junk that's magically reinforced at her and watch the crater form.
That reminds me, I need to stat her.

Ah, the rods from god solution. There have been more subtle methods of assassination, but it's definitely an idea.
Wait, there have been less subtle methods?

When it's basically Hitler you're dealing with subtle is disappointing.
Not Hitler. Murder Night isn't racist, and Hitler wasn't competent. Aside from being evil, notorious, and imperialist, they don't have much in common.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 10, 2014, 09:50:56 pm
oh dear lord you gave tom attention twi
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 09:54:04 pm
Constanza has her entropy stuff. Breaking things down and causing explosions and such. Turning structures to dust, et cetera.

Marie might be going in, Bismuth and Stella and Spooky will probably stay NPCs, Joan might run into PCs. She just has fire magic.

Also, Constanza mostly has a LOT of connections and resources she's bargained for in the past, like that one IRIS satellite.

Also yes, I was thinking of Lollipop Chainsaw. Danke.

also also yes I did.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 09:55:21 pm
I never approved of an IRIS satellite.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 09:56:43 pm
The one she got from the carrier deal eons ago.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 09:57:12 pm
What carrier deal?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 09:58:02 pm
The one with the Order of the True Sword that ICARUS apparently totally ignored but fukkit.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 10, 2014, 10:03:55 pm
Akroma has some explaining to do I guess.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 10, 2014, 10:15:58 pm
And I have some sleeping to do.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 10, 2014, 10:41:18 pm
And I have some sleeping to do.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 11, 2014, 12:04:27 am
Well, my PC is trapped in a bubble below a pile of metallic mush and the NPC I made for background is getting drunk with a catgirl. Sigh.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 11, 2014, 12:08:24 am
Well, my PC is trapped in a bubble below a pile of metallic mush and the NPC I made for background is getting drunk with a catgirl. Sigh.
Sigging this
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 11, 2014, 01:55:23 am
Hmm...

Anything else that needs to be done to the character?

Also, be glad I didn't try to find some way to crowbar in a loli that controls the Power Cosmic, because that shit would be awesome.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 11, 2014, 04:13:46 am
Well, as long as no-one has any complaints, you're in, if you can compile a new sheet that has all the info on it. Please. :3
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 11, 2014, 07:44:44 am
Kyle blinks.
"If my arm had been out I'd have penetrated you."
1. Double entendre intended?
2. Remember what happened when Will did that?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 11, 2014, 08:52:30 am
o/
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 11, 2014, 08:56:58 am
When Will stuck out his arm into Nuriel who teleported at him.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 11, 2014, 11:32:59 am
I think Kyle suddenly becoming part void walker would interesting.

And it was intended.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 11, 2014, 11:39:11 am
inb4 ashley telefrags creating several more not!Ashleys, so the final boss suddenly becomes 3 final bosses. meanwhile kyle loses his arm
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 11, 2014, 11:40:01 am
Telefrags kill only the person who teleported though...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 11, 2014, 11:45:35 am
Telefrags kill only the person who teleported though...
No, they kill whoever was teleported onto
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 11, 2014, 11:46:39 am
...
You don't need an arm.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 11, 2014, 11:49:33 am
Kyle would probably only get stronger with his new high tech arm
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 11, 2014, 12:32:54 pm
Telefrags kill only the person who teleported though...
Depends on the teleportation method. Sometimes the material teleported into gets sent to wherever the teleporter came from, so while Ashley's chest would be okay, where she was would have a chunk of Kyle-arm falling from midair. And then there's the possibility that neither dies, much like when Nuriel teleported into Will.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 11, 2014, 01:17:32 pm
Well, most of this is irrelevant because she can't exit the void, where a solid is going to be in her body.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 11, 2014, 01:19:04 pm
And even if she could, any solid in a bubble around her would be eaten by the void milliseconds before she even entered creation herself.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 11, 2014, 01:19:42 pm
Is telefragging a viable form of attack?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 11, 2014, 03:40:07 pm
It is in Transistor! :U
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 11, 2014, 04:05:20 pm
Erm, why is Elf tsundereing me?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 11, 2014, 04:06:28 pm
Heck if I know. It's Elf, he does that sometimes.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 11, 2014, 04:06:53 pm
Erm, why is Elf tsundereing me?
S-stupid! I-I'm not a tsundere! Y-you're just an idiot...*blushes*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 11, 2014, 04:07:13 pm
Fuck if I know.

Title: Re: Rise of the Magic Girls v3 OOC
Post by: mcclay on June 11, 2014, 04:20:23 pm
Oh hey, I should probably join this. Are Keith and Bethany married yet?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 11, 2014, 04:21:14 pm
Perhaps maybe I dunno? No one has really said anything about them, so it's up to Kj and you then.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 11, 2014, 04:24:14 pm
I believe I said they were in my, 'what happened in the five year timeskip' thing.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: mcclay on June 11, 2014, 04:24:57 pm
I believe I said they were in my, 'what happened in the five year timeskip' thing.
I didn't see that...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 11, 2014, 04:25:43 pm
Well, I guess they are if you're fine with it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: mcclay on June 11, 2014, 04:26:08 pm
Well, I guess they are if you're fine with it.
I'm more than fine with it, also could you link me to your timeskip thing?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 11, 2014, 04:31:46 pm
Spoiler: Keith (click to show/hide)

Spoiler: Kate (click to show/hide)

Spoiler: Kyle (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 11, 2014, 05:41:20 pm
Just saying, Harry's Luck will not save him from Frederica's Chainsaw. She has an entire moveset for not having a working chainsaw~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 11, 2014, 05:42:14 pm
rather, his ridonkulously huge healthpool will save him.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 11, 2014, 05:44:45 pm
Yeah, but that's not the point. If she's insta-kill, you'll simply have to give him a reason to not engage. Or he'll get a deus ex machina from what have you, et cetera. (presumably GM(s) decide what sort of form his not-deadness takes)

The point is, he is not going to die a sad, sad death, no matter what you do. :P

The ridiculous health also helps.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 11, 2014, 05:47:35 pm
I will make sure my villains kills his ass dead, in very sad ways
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 11, 2014, 05:49:09 pm
:<
you're no fun at all

I mean, you can probably give him fates worse than death given that he DOES look kinda like a Call of Cthulu PC but still
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 11, 2014, 05:50:08 pm
Nah, I'm just saying that Frederica could still kill him. She has no reason to so far~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 11, 2014, 05:50:57 pm
So he ain't going to discover her true identity. Awesome. This should be entertaining. Dramatic irony should shoot through the roof.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 11, 2014, 05:59:27 pm
((Twi, go to my Peulla Magi game and make a character~))

*Nod Nod*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 11, 2014, 06:07:30 pm
((I still have like, 2-4 characters to stat up. Constanza, Marie, Joan, Asuna. Though Marie might be unstatted/have a skeletal profile because Marie OP (feel free to use her as a tutorial boss though c:), and I just don't feel like Joan-ing for some reason. She might not be as courageous as she looks. :V))
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 11, 2014, 07:20:09 pm
Why are you talking out of context in the out of context thread?

Also, where's wolfchild? I just need her action and I can update the combat.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 11, 2014, 07:21:10 pm
Wolfchild sorta pops in and out when they want to. They aren't as obsessed addicted online all the time like us.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 11, 2014, 07:24:40 pm
Why are you talking out of context in the out of context thread?

Because it was out of context for the out of context thread, I guess, seeing as Puella Magi stuff. Still silly though. :V
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 11, 2014, 08:06:58 pm
Fun story: When I was doing Asuna's character sheet, I actually temporarily deleted Strength somehow. And then I was left wondering why my stats added up to less than 100. :V
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 11, 2014, 08:42:31 pm
Btw, everyone's done an action.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 11, 2014, 08:43:40 pm
That's what you get for challenging a fire spirit to a drinking contest?
Wouldn't it more logically matter for an eating contest? I'd think the drinking contest would be bad for the fire spirit...



I've considered things, and decided that someone would get the bright idea of attacking Murder Night directly if I started a plotline around harassing her empire. So, I might as well stat her out and solidify why she's the scariest warlord in the world.

Spoiler: The Shadow Spirit (click to show/hide)
Spoiler: Power Modifier (click to show/hide)
Spoiler: Murder Night's Stats (click to show/hide)
Spoiler: Murder Night's Powers (click to show/hide)
Spoiler: Summary (click to show/hide)
TL;DR: She's a highly flexible glass cannon with a bunch of useful abilities, including immortality, regeneration, and a truly absurd level of mana regen.
Of course, this is all assuming that the Shadow Spirit doesn't personally intervene. Unlikely...but possible.

(Code word: Moordnag)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 11, 2014, 08:44:07 pm
ROLLIN TIEM
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 11, 2014, 08:50:16 pm
So out of curiosity, what WOULD happen if Murder Night was struck by a tungsten telephone pole at reentry velocities?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 11, 2014, 08:52:39 pm
So out of curiosity, what WOULD happen if Murder Night was struck by a tungsten telephone pole at reentry velocities?
She'd die, and then come back once it got dark. At which point she would begin working on how to not have that happen again, possibly by triggering Kessler syndrome to destroy the thing.

"S-Sometimes I even try to kill myself..." she says in tears.
The other guy spat out the bullet? That's good, because it means Lizzie didn't die.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 11, 2014, 08:58:54 pm
Ah, good to know.

I suppose the logical solution would be to lock her in a realm of eternal day, then? Theoretically, at least. Does the reincarnation thing depend on light level or actual day/night cycle or what?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 11, 2014, 09:57:13 pm
Ah, good to know.

I suppose the logical solution would be to lock her in a realm of eternal day, then? Theoretically, at least. Does the reincarnation thing depend on light level or actual day/night cycle or what?
It depends on light not being present.
Yeah, you could shine a flashlight on her remains or something, but between her minions and the Shadow Spirit, good luck keeping it there.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 11, 2014, 10:00:45 pm
Bombard that spot for five years while also shining flood lights on the body and then dip it in holy water, have the pope consecrate it, have several good gods bless it, dip it in acid, set it on fire, zap it with lightning, pee on it, eat it, put it in a can, put that in a jar, throw it in a volcano, and then dip it in the ocean while hot lava drips off it.
Then nuke it.
It's the only way to be sure.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 11, 2014, 11:11:39 pm
Bombard that spot for five years while also shining flood lights on the body and then dip it in holy water, have the pope consecrate it, have several good gods bless it, dip it in acid, set it on fire, zap it with lightning, pee on it, eat it, put it in a can, put that in a jar, throw it in a volcano, and then dip it in the ocean while hot lava drips off it.
Then nuke it.
It's the only way to be sure.
I'm pretty sure there would be several authorities knocking on your door before you managed five years. And that's assuming that the constant bombardment didn't kick up enough dust to let her regenerate, and that the Shadow Spirit doesn't intervene.
She doesn't even really need a body to come back. Heck if I know what happens if her body is destroyed. She probably comes back once night falls.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 11, 2014, 11:16:28 pm
If the body is destroyed then it probably should never be a problem again just for all the effort of that.

Or you can just launch her into space as even if she revived she'd be stuck.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 12, 2014, 09:01:55 am
If the body is destroyed then it probably should never be a problem again just for all the effort of that.

Or you can just launch her into space as even if she revived she'd be stuck.
She has Unkillable 3. She doesn't need an intact body, and she'll get a new one somewhere reasonably safe.
And reading the rules carefully reveals that she doesn't need the bit-over-an-hour of darkness to be in one stretch...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 09:03:42 am
Only once per day which mean that if she's killed twice in twnety four hours she's boned.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 12, 2014, 09:26:47 am
Only once per day which mean that if she's killed twice in twnety four hours she's boned.
Good luck getting that to happen, since the second time she spawns she'll be choosing abilities that protect her from whatever killed her. And while she can only come back once per day, I'm fairly confident that she should, by the rules, be able to come back the day after that if she's killed twice in one day. And if not, well...she's supposed to be one of the most dangerous magicians on the planet, I'm willing to bend the rules for her (in a logical, consistent manner, as little as possible, and mostly to resolve unclear issues like this).
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 09:29:28 am
So you're willing to protect your Mary Sue in a completely dickish way?

Tell me, why isn't Smurf vetoing this like he did with someone considerably weaker?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 12, 2014, 09:48:42 am
>Mary Sue
>giant villain of doom thing
He just doesn't want her to die except in the one specific way he's thought of. Which I will abide by if said way is sufficiently epic. :I
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 09:50:30 am
That's stupid. Didn't we encounter this problem with the last plot?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 12, 2014, 09:51:10 am
We encountered this sort of thing  with Rag's last plot. Not sure how the end of the Order plot went, so I dunno. :V
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 12, 2014, 09:53:36 am
as a rule of thumb, if you want a villain that is not supposed to die prematurely, teleport spells, even if it's just an item or something are easily come by. no need to an unkillable 3 shenanigans when the villain just invested 125 gold in a teleport scroll and is not half bad at juking
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 09:54:12 am
All the creative methods of killing a 'major boss' were shot down. No assassination. Like this.

And he's 'bending the rules' in his own disadvantage of the power working once a day.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 12, 2014, 09:54:49 am
We could just incapacitate them. Y'know, put 'em into a coma.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 09:55:23 am
I'm sure he'll 'bend the rules' for that as well.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 12, 2014, 09:56:16 am
Grab the bent rules and strangle her into a coma. With the rules.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 12, 2014, 10:13:49 am
So you're willing to protect your Mary Sue in a completely dickish way?

Tell me, why isn't Smurf vetoing this like he did with someone considerably weaker?
Because this isn't a PC, it's a major villain who has been canonically established to be a huge worldwide problem? Do you really think that Murder Night would still be causing problems if she could be solved by two saturation bombing runs a couple hours apart?

He just doesn't want her to die except in the one specific way he's thought of. Which I will abide by if said way is sufficiently epic. :I
Actually, I don't intend for Murder Night to ever be fought at all.

That's stupid. Didn't we encounter this problem with the last plot?
Only if you actually fight Murder Night.

I'm sure he'll 'bend the rules' for that as well.
Nah, that would work. Theoretically.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 10:42:33 am
If you don't intend for them to die then don't stat them up and don't use obviously cheap tactics.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 12, 2014, 10:44:18 am
If you don't intend for them to die then don't stat them up
(valid point is valid)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 12, 2014, 01:18:43 pm
As Akroma said:

as a rule of thumb, if you want a villain that is not supposed to die prematurely, teleport spells, even if it's just an item or something are easily come by. no need to an unkillable 3 shenanigans when the villain just invested 125 gold in a teleport scroll and is not half bad at juking

In my case, Shade was easily defeated. Because she was meant to be easily killed.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 12, 2014, 01:20:18 pm
Run your gameeeeeee
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 12, 2014, 01:27:23 pm
I am. First thing I did after waking up *turns head away attempting to be cute*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 12, 2014, 01:42:50 pm
If you don't intend for them to die then don't stat them up and don't use obviously cheap tactics.
Well, you guys were already planning on how to kill her. I had to do something.
Besides, I was more trying to quantify her capabilities. Yes, immortality among them may be considered "cheap," but I'd rather have a defined villain with one cheap trick than a vague person with presumably-powerful but undefined characteristics.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 12, 2014, 01:45:44 pm
If people started to plan on how to kill a boss I was making, I would skip the drama and tell them that boss is not meant to be fought. It works out so much better... *points out shade and thanks his lucky star he put in contingency plans.*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 01:46:24 pm
Immortality that doesn't follow it's own rules.

On another note I have a great wish for the Nexus Serpent.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 12, 2014, 02:15:00 pm
Wait hold on how do people get the exact stats for abilities, magic, perks and stuff?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 12, 2014, 02:28:29 pm
Most people make them up.

Also, is trapping the immortal inside a pillar of liquid metal good enough?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 12, 2014, 02:29:07 pm
Immortality that doesn't follow it's own rules.
It does follow its own rules. It just doesn't follow your interpretation of them.

Wait hold on how do people get the exact stats for abilities, magic, perks and stuff?
Well, we I base it off of GURPS stuff. When balance is important, we stick pretty close (as much as rules-conversion allows); when it isn't, we take more leeway.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 12, 2014, 02:29:27 pm
But I'm bad at making up numbers, it feels wrong to me :(
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 02:43:36 pm
It says it is used once per day. In the most merciful interpretation that's once per 12 hours. You said that she can come back more than that because fuck you I don't want my Mary Sue to die.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 12, 2014, 02:43:59 pm
Immortality that doesn't follow it's own rules.

On another note I have a great wish for the Nexus Serpent.


well, if Kyle keeps refusing to health, I guess Kate would have to help then?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 02:48:29 pm
Kate doesn't even have magic now.

Nor is she going to be used as a PC.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 12, 2014, 02:54:32 pm
AHEM
Spoiler (click to show/hide)
Possibly WIP :V
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 12, 2014, 03:00:30 pm
well, that may make your iwhs for the nexus serpent difficult. While it is absolutely crucial for the plot, it's not like the russians are not guarding it in a way where alucard could ever take it alone. All my plots are failable

I do have a backup-plan just in case though
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 03:04:47 pm
I... don't think I care about the plot.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 12, 2014, 03:07:38 pm
yeah I noticed. So far your theme seems to be being against everything that happens in the game that goes beyond anything mundane
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 12, 2014, 03:09:36 pm
Oh, Like how Sen showed her disdain for Alucards mission by telling him that bad things will happen and pushing him out of her store? Cause she still doesn't feel bad~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 12, 2014, 03:10:19 pm
in a magical girl game, magic things need to happen, else it's just a ...girl game?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 12, 2014, 03:10:26 pm
And how Albrecht practically said 'this plan is stupid and you're all going to screw the rest of us over' and stormed out? :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 03:10:43 pm
Any plot that relies on the PCs being dumb enough to follow it is a bad one.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 12, 2014, 03:11:53 pm
I'm not with those two. I just don't like doing plot. ((Does not apply to my Puella Magi game, due to that being non-plot central.))
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 12, 2014, 03:12:32 pm
I'm not with those two. I just don't like doing plot. ((Does not apply to my Puella Magi game, due to that being non-plot central.))
I'm with Sanure. Unless someone can persuade Albrecht enough~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 12, 2014, 03:14:22 pm
oh I guess I'll just have to kidnaps someone then like in all plots ever?

also if PN is the only one who cares for a plot, then fuck it. I don't want to GM for people who don't want to be GMd, and they don't want me to GM.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 03:15:31 pm
Not saying the plot isn't something we'll do, you just are introducing it in a way that no one in their right mind would follow it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 12, 2014, 03:17:49 pm
I suggest using a very, very opportune hook to make people participate. Like suggesting the wish could be used to bring samson back from the dead, thus causing Shade to regain her humanity. ((this won't work~))
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 03:19:24 pm
I suggest using a very, very opportune hook to make people participate. Like suggesting the wish could be used to bring samson back from the dead, thus causing Shade to regain her humanity. ((this won't work~))
Yeah, that's pretty obvious since she's DOUBLY DEAD!

I do have Kyle's wish if someone says it to him.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 12, 2014, 03:20:25 pm
I suggest using a very, very opportune hook to make people participate. Like suggesting the wish could be used to bring samson back from the dead, thus causing Shade to regain her humanity. ((this won't work~))
Yeah, that's pretty obvious since she's DOUBLY DEAD!
~~I love my tutorial bosses~~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 12, 2014, 03:22:08 pm
I mean, you're suggesting to commit international crime, to a drunk ex-hero, a private detective, and HILDA, also an ex-hero.


Anyway you spin it, none of the heroic characters will actually accept that mission. Ever.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 12, 2014, 03:24:45 pm
Alucard for one has all the motivation for it. It's p to him to pull it off. I'll not send in an NPC that sings the praises of Alucards goals for him. But yes - Alucard is not quite in his right mind.




That being said, Kyle is an alcoholic who has seemingly burned down so much that he'd probably never do any heroing again anyway, what with his spirit being broken and all. For a magic girl game, quite grim. So whatever way would I send a plot like this at him where he suddenly wants to participate? The prospect of giving Hilda a soul leaves him cold, he conveniently broke up moments before, and I could not have planned that in, his allies being in danger no longer interests him, the possibility of seeing Lunette does not seem to bother him, nor did the prospect of helping Ashley stay in creation, heck he'd probably not care if the layar started shit again. How would I present plot without just blatantly shoving it into his face? He's a really tough target.


As far as bringing Samson back to live, well, at the very least it could easily be used to retrieve his soul from wherever it went after death, that is absolutely in the Nexus Serpents power. Giving him a body or preventing his soul returning back to wherever it went and whatnot, that's a different story
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 12, 2014, 03:26:36 pm
If you can find a fairly reasonable way to present it to Albrecht without triggering his instincts to call bullshit on it.....
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 12, 2014, 03:29:18 pm
well, Alucard should have maybe just lied and went "it's some magical prison where they do experiments jesus christ it's so horrible, and no we can't call the cops, the cops run it". that would have maybe caught more interest. But I guess Alucard was hoping you guys were as curious as him
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 12, 2014, 03:30:16 pm
Probably. Granted, Albrecht would probably have called bullshit when they got there. But hey. That might have worked to get him going, if not everyone else.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 03:30:45 pm
Maybe the Lunette thing hasn't occurred to Kyle yet? People don't instantly think of everything a wish can do instantly.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 12, 2014, 03:31:15 pm
Maybe the Lunette thing hasn't occurred to Kyle yet? People don't instantly think of everything a wish can do instantly.
*cough*Puella Magi*cough*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 12, 2014, 03:35:02 pm
How true~~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 12, 2014, 03:38:09 pm
I think Alucard explicitely mentioned Lunette.

http://www.bay12forums.com/smf/index.php?topic=139188.msg5356583;topicseen#msg5356583
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 12, 2014, 04:40:16 pm
It says it is used once per day. In the most merciful interpretation that's once per 12 hours. You said that she can come back more than that because fuck you I don't want my Mary Sue to die.
It can only be used once per day. If you could only summon Merlin once per day, does that mean that if you need him twice in one day, you can't use him anymore?
And considering that it would have been just as easy to add a couple dozen more PP to her and let her come back whenever...I don't see how that's making her a Mary Sue.

yeah I noticed. So far your theme seems to be being against everything that happens in the game that goes beyond anything mundane
A clock someone smashed still tells the correct time sometimes. Kyle's not wrong here.

I suggest using a very, very opportune hook to make people participate. Like suggesting the wish could be used to bring samson back from the dead, thus causing Shade to regain her humanity. ((this won't work~))
Or not having the artifact be the property of a Russian research base. At least tell us that they stole it or something.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 12, 2014, 04:42:23 pm
well, I did say, if you guys don't care for plot, neither will I.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 04:43:22 pm
No, it mean if I needed him twice in a day I'd be SOL. If she needs to be respawned twice in a day, she's SOL.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 12, 2014, 04:45:19 pm
I care for plot, it's going to be a bit difficult to convince Alice to go on that though as it is essentially a criminal act.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 12, 2014, 04:46:19 pm
THE PLOT MUST GO ON
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 12, 2014, 04:46:27 pm
I care for plot, it's going to be a bit difficult to convince Alice to go on that though as it is essentially a criminal act.
Again, same reason for Albrecht and Maria, for that matter.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 12, 2014, 04:47:29 pm
Hey, I gave you guys a reason to act against Michael. I think that would kind of count as plot
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 12, 2014, 04:49:07 pm
Hey, I gave you guys a reason to act against Michael. I think that would kind of count as plot

Alice really isn't the kind of person to hunt down someone either :p
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 12, 2014, 04:50:26 pm
Well she could get all tearyeyed and shit at the thoughts of the consequences?  :P I dunno, but y'all are way more mellow than I am, it seems.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 12, 2014, 04:51:24 pm
Hey, I gave you guys a reason to act against Michael. I think that would kind of count as plot
Why the hell would Albrecht care? He's pretty established as a separate entity that nobody associates with the Northsdale 5. He's an independent detective, for all they know.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 12, 2014, 04:51:41 pm
just some kind of reporter who happened to film what was going on is annoying, but hunting that guy down to fuck him up is beyond Icarus dignity and/or paygrade
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 12, 2014, 04:53:44 pm
Well she could get all tearyeyed and shit at the thoughts of the consequences?  :P I dunno, but y'all are way more mellow than I am, it seems.

She probably will worry about the consequences of it :p
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 12, 2014, 05:30:23 pm
Dat title
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 12, 2014, 05:34:00 pm
dat title is fugging amazing

In other news, Dragon form Stella, Icarus, Alice, HILDA and especially Bartimaeus will be getting a little more attention from the public/government.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 12, 2014, 05:37:12 pm
(http://www.reactionface.net/images/original/549.jpg?new=1)
I feel proud
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 12, 2014, 05:49:11 pm
You, on the other hand, are on a SERT wanted list. Have fun.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 12, 2014, 05:49:49 pm
Bartimaeus probably wont be seen unless someone dug in REALLY deep.

Also, Im gonna nerf a bunch of my characters
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 12, 2014, 05:50:50 pm
((These ought to be especially fun))
Get out of the area, staying low and hidden. Point camera towards fallen shade as I go.
Michael seeing all of the people from SERT, decides to take the portal
He runs through it shutting the camera off as he goes through the boundary
"Yoink!"
his eyes glowing bright, Michael continues running eventually turning onto a sidestreet and jumping a fence.
Y'all seem to have missed the implications of these two parts in particular

  • The first one when he pointed the camera at shade, Bartimuss was standing over her. In his human form
  • The second one is significant for two reasons, firstly, it shows that none of them tried to stop him, additionally, Alucard casted a spell so that you could see what was on the other side of the portal So even though Michael shut off the camera, everyone on the other side could be identified aswell
Emphasis on the first point
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 12, 2014, 05:52:13 pm
Bartimaeus was a shadow man. Like, literally a pitch black figure. Plus he changes forms a shit ton. the only relation they would have is his name if the camera caught audio over all the conflict and collateral damage
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 12, 2014, 06:00:23 pm
You, on the other hand, are on a SERT wanted list. Have fun.
PLOT IDEA! In an attempt to find Michael, SERT figure's out the location of Selina's house and raid it or something.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 12, 2014, 06:03:35 pm
You, on the other hand, are on a SERT wanted list. Have fun.
PLOT IDEA! In an attempt to find Michael, SERT figure's out the location of Selina's house and raid it or something.
They'll get a nice surprise then, considering the five who saved the Earth from aliens and even more who did considerable acts are there.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 12, 2014, 06:36:17 pm
Why would they raid it? They're not just MURRICA-style marines, and the video is already uploaded anyhow.

I could see them contacting Stella through the wyrm council for information on the people involved, or reverse tracing the upload.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 12, 2014, 07:33:23 pm
((...25 pages... Can I get a quick update of whos at Maria's house? And what Selina should respond too?))
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 07:38:23 pm
See my post.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 12, 2014, 08:48:07 pm
So, I'm making a deck to take on a pro's Infect deck. I'm incorperating Melira and diabolic tutors into the deck and I need to know what else to add...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 12, 2014, 08:56:19 pm
The above Post is meant for Twi.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 12, 2014, 09:02:11 pm
Add some T-34s, they can be surprisingly effective for 10 points.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 12, 2014, 09:03:53 pm
???
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 12, 2014, 09:04:39 pm
Oh god, I'm arguing with an admin on this roleplaying server im on about muzzle velocities and forcefields. Now he's blatantly insulting me and calling me immature.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 12, 2014, 09:05:27 pm
bigger ???
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 12, 2014, 09:15:12 pm
So, I'm making a deck to take on a pro's Infect deck. I'm incorperating Melira and diabolic tutors into the deck and I need to know what else to add...

Not a MTG nerd. :I
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 12, 2014, 09:59:36 pm
:I shit. I need help lol.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 12, 2014, 10:07:03 pm
No, it mean if I needed him twice in a day I'd be SOL. If she needs to be respawned twice in a day, she's SOL.
However, come the next day, you'd be able to summon Merlin. Similarly, come the next day, Murder Night would be able to resurrect.
And let's consider two different points:
1. Let's say that I had given her more points so she could afford the ability to resurrect herself as many times as she liked per day. Would you have called BS on that?
2. Let's say that we never adopted the GURPS hybrid system and I just said "Murder Night can only resurrect herself once a day," later clarified to "Murder Night can resurrect herself the next day if she dies twice in the same one". Would you have complained then?

Hey, I gave you guys a reason to act against Michael. I think that would kind of count as plot
The Northdale Five and latecomers were some of the most famous people in the world for a time, and they're still well-known. If they took vengeance against everyone who uploaded a video of them online, they'd have no time to do anything else.

:I shit. I need help lol.
What do you mean by Melira and diabolic tutors?

"I-I.. P-Please stop m-m-messing with my f-f-friends..."
"We'll agree if they stay on the right side of the law. SERT is a military group dedicated to maintaining the peace, and we'll have to take responsibility if any of your friends go on a rampage. Alright?"
"No, that will not do. Not at all."
Translation:
"I-I.. P-Please stop n-n-never get involved with anything my f-ffriends do..."
"We'll agree if they don't go on a rampage or commit crimes or anything. Alright?"
"No, my friends should not have to answer for their misdeeds. Not at all."
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 10:08:44 pm
Yes, because all of those are bullshit.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 12, 2014, 10:09:35 pm

"I-I.. P-Please stop m-m-messing with my f-f-friends..."
"We'll agree if they stay on the right side of the law. SERT is a military group dedicated to maintaining the peace, and we'll have to take responsibility if any of your friends go on a rampage. Alright?"
"No, that will not do. Not at all."
Translation:
"I-I.. P-Please stop n-n-never get involved with anything my f-ffriends do..."
"We'll agree if they don't go on a rampage or commit crimes or anything. Alright?"
"No, my friends should not have to answer for their misdeeds. Not at all."
>Implying this wasn't pointed out enough IC
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 12, 2014, 10:17:48 pm
Yes, because all of those are bullshit.
How so?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 10:18:55 pm
Not even Jesus got to revive more than once. Or if you want a more powerful variant, the Able line is what you're looking for I believe.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 12, 2014, 10:44:38 pm
Jesus didn't die more than once.

The Able line is for the SCP-verse, not the RotMG-verse. It's not a universal standard--Able would be a Mary Sue in Warhammer Fantasy and a joke in Exalted.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 12, 2014, 10:46:19 pm
I said that. Thank you for repeating it.

It's a pretty good standard for here. Think of it this way, she's stronger than god. She's probably stronger than the gods Anima summons. THIS IS TO MUCH.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 12, 2014, 10:52:18 pm
Yeah, Murder Night is far too overpowered, especially her resurrection system. I don't want players to repeatedly bash the shit out of the same boss over and over.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 13, 2014, 12:24:10 am
I said that. Thank you for repeating it.

It's a pretty good standard for here. Think of it this way, she's stronger than god. She's probably stronger than the gods Anima summons. THIS IS TO MUCH.
Murder Night would be stronger anyway, as Anima's summons have always had less stats than players....
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 13, 2014, 02:13:27 am
btw, can't Sen just absorb the tablet and bbam, absorb all the knowledge on it? I mean, that's what she does, right?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 13, 2014, 02:17:54 am
Sen is trying to bullshit Albrecht into thinking she isn't Sen. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 13, 2014, 02:49:23 am
It half worked I think. Also, Sen cannot absorb knowledge from stone. Only from scrolls, papyrus slabs, and books.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 13, 2014, 06:47:26 am
Morning Bay12 o/
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 13, 2014, 06:50:08 am
\o

It's 10pm here, but it is the weekend...

SCREW SLEEP, WATCH ANIME AND PLAY FORUM GAMES

Marie  is singing Kyle's theme song. (https://www.youtube.com/watch?v=PGNiXGX2nLU)

Lost my shit.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 13, 2014, 06:53:54 am
Awesome.
have other sillyness (https://www.youtube.com/watch?v=cSkDtUElI6g)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 13, 2014, 07:33:54 am
Sheet has been updated!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 13, 2014, 07:37:34 am
Aw yiss.

In the meantime, I think Stanza is almost ready for finished-almost-ness, aside from the exact stats of her abilities. Does 45 PP sound good for Feels No Emotion?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 13, 2014, 07:40:26 am
Aw yiss.

In the meantime, I think Stanza is almost ready for finished-almost-ness, aside from the exact stats of her abilities. Does 45 PP sound good for Feels No Emotion?
It's in the book.
Low Empathy, -20 points.
Also, Unfazable, 15 points
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 13, 2014, 07:59:23 am
Slight edit to profile, added a bite attack. Done now.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 13, 2014, 08:40:37 am
Spoiler (click to show/hide)
Apparently the Ability should cost PP. SMURF GET OVER HERE. WE MUST TALK OF THINGS
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 13, 2014, 09:55:03 am
Kasbahs are so BS and I love them.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 13, 2014, 10:10:24 am
"Odd name for an Australian.""Your name is silly"


 :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 13, 2014, 10:12:25 am
I said that. Thank you for repeating it.
No, you said that Jesus didn't revive more than once, which is meaningless if he didn't die more than once. My point is that, had Jesus died again, he would presumably have come back again.

Quote
It's a pretty good standard for here. Think of it this way, she's stronger than god. She's probably stronger than the gods Anima summons. THIS IS TO MUCH.
1. "God" was a bound aspect of Shys'm Caes and then kinda...didn't fit.
2. Anima doesn't summon the whole god, just an avatar or something of it. Being able to summon gods would be stupid...especially since, as Elf noted, that would mean everyone's stronger than the gods.
3. The SCPverse has different standards and needs than the RotMGverse.
So no. You're wrong.

Yeah, Murder Night is far too overpowered, especially her resurrection system. I don't want players to repeatedly bash the shit out of the same boss over and over.
She's not supposed to be fought! What's so hard to understand about that?
Yeah, an invulnerable boss would be a bitch to fight. Two things to consider:
1. You're not supposed to fight her.
2. If you do, it is possible to stop her permanently. Not easy, but possible.

She doesn't look at all familiar now that she isn't all in lolita.
Oh, like that would stop Will.
Or people who know her well.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 13, 2014, 10:14:02 am
Anima summons the god's avatars under a contract nerfing them to prevent them from causing undue damage.

Also, don't stat something that isn't meant to be killed. That's why the Lady of Pain doesn't HAVE stats. And why the nexus obelisk in League is untargetable. Or why the actual gods of RotMG have no stats.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 13, 2014, 10:15:09 am
Nothing stops Will. He is a machine that grinds ever on never stopping. Soon he shall devour all.

I suppose wishing for her and anything helping her to be banished to the void forever with the nexus serpent is an option?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 13, 2014, 10:26:47 am
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 13, 2014, 11:16:19 am
aww yiss, artificial academy 2 torrent is out and has been confirmed as legit


also, 11000 leechers and 3 seeders. May take a while until I can take the shipping to a new level
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 13, 2014, 11:17:07 am
Why would you tell us this?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 13, 2014, 11:17:58 am
Why not? We had the conversation about MGQ in the old thread, didn't we?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 13, 2014, 11:18:38 am
Well yeah but still, no warning about what that was.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 13, 2014, 11:19:21 am
what what, ashamed of good quality games? This is the most hyped one of them all, consider getting it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 13, 2014, 02:40:55 pm
XD As soon as I looked at that I had to go back through my torrent list.

EDIT: Nope not on my list.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 13, 2014, 02:48:37 pm
man, I am so glad for torrents. started at sloooow speed that would have taken weeks, but as more seeds come in, bam, now only 30 minutes left.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 13, 2014, 02:53:49 pm
When you get it Pm me a review of it and I may end up getting it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 13, 2014, 03:01:20 pm
We Could always Have grandiose put Murder Night into a painting. She couldn't resurrect since she would still be alive inside the painting, albiet trapped and unable to do anything. The shadow, whatever the hell it is, could then also be trapped in a painting to make doubly sure.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 13, 2014, 03:02:56 pm
When you get it Pm me a review of it and I may end up getting it.

>.>

<.<

If you do a review, PM me it too?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 13, 2014, 03:03:18 pm
And then Ashley could take both of them into the void.

When you get it Pm me a review of it and I may end up getting it.

>.>

<.<

If you do a review, PM me it too?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 13, 2014, 03:04:55 pm
Grandiose would't allow that. Having a painting as powerful and as artistic as Murder Night and her shadow would make Grandiose very protective of it. Unless the paintings were un-artistic. In which case yes. Into the void.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 13, 2014, 03:05:17 pm
geez you guys. Do I really need to review your porn for you before you check it out yourself and ntoice you have different tastes than me perhaps?


fine then. For now I just hope I can install the moonrune crap properly :/ It's always a bit finicky with these games. at 69% now.

hheeeehehehee
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 13, 2014, 03:08:55 pm
Apparently. :V More seriously I'm interested in the game and am wondering how well it works and how... interesting it is.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 13, 2014, 03:10:08 pm
XD I'm a-sexual Akroma. I don't see porn as anything.

@USEC: It's a game made by Illusion. I think you will like it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 13, 2014, 03:10:24 pm
Goddamn, is everything that you guys like porn?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 13, 2014, 03:13:01 pm
yet you wanted me to review it Sanure. Anyway if the great customisability and the bonka donka wonk is not what you want the game for, then i suggest waiting 4-6 months until the translation, until then, all the game offers is sex and moonrunes of what may be dialogue
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 13, 2014, 03:16:24 pm
@USEC: It's a game made by Illusion. I think you will like it.

Why? Besides, you know, the obvious?

Goddamn, is everything that you guys like porn?

No, what gave you that idea?

yet you wanted me to review it Sanure. Anyway if the great customisability and the bonka donka wonk is not what you want the game for, then i suggest waiting 4-6 months until the translation, until then, all the game offers is sex and moonrunes of what may be dialogue

Oh. Right. I completely forgot about that point. Never mind then.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 13, 2014, 03:22:02 pm
I'm all for a good game. Especially games with customization.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 13, 2014, 03:26:49 pm
well, pics with menu translations are coming up, looks like this may actually offer good shipping gameplay. Also, teachers get fired if they are caught with a student appearantly
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 13, 2014, 03:30:21 pm
And... my interest is back. I hope that I'm not the only one who wants to go around getting teachers fired.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 13, 2014, 03:30:58 pm
I return from the void that is sleepytime.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 13, 2014, 03:31:25 pm
Go back, it's better for you.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 13, 2014, 03:32:02 pm
Run! They're discussing a porn video game!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 13, 2014, 03:35:11 pm

Linked.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 13, 2014, 03:35:57 pm
*Smacks Again_Dejavu

Insteado shouting that tell Smurf to go back to sleepy time void...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 13, 2014, 03:44:56 pm
*shrugs*

Who am I to judge people for playing weird porn games?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 13, 2014, 03:49:47 pm
it's not weird, it's the most popular mainstream release of the year. it doesn't even have cat-ears
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 13, 2014, 04:45:06 pm
Holy crap, I types that big post without being ninja'd!

Also, don't stat something that isn't meant to be killed. That's why the Lady of Pain doesn't HAVE stats. And why the nexus obelisk in League is untargetable. Or why the actual gods of RotMG have no stats.
The difference is, everyone knows the Lady and other divine beings shouldn't be killed. People were already planning to assassinate Murder Night. (Also, MN isn't a god.)
And I said she isn't meant to be fought. Yes, that implies "she's not meant to be killed," but it makes it clear that concepts of boss balancing don't necessarily apply, anymore than concepts of character balancing apply to bosses.

Besides, this means that I know exactly what Murder Night is personally capable of. That's the important part.

I suppose wishing for her and anything helping her to be banished to the void forever with the nexus serpent is an option?
It would. Probably; I'm not sure how the nexus serpent works. Could it deal with lesser gods? Because if you don't take out the Spirit, you're just delaying its plans...

The shadow, whatever the hell it is, could then also be trapped in a painting to make doubly sure.
Does "not stupid enough to manifest near someone capable of doing that" answer your question?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 13, 2014, 04:46:38 pm
GWG I have a question if she isn't meant to be fought, what good will any of our efforts do against her?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 13, 2014, 04:49:36 pm
all the nexus serpent does is create a path, it can't force people through it
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 13, 2014, 04:50:48 pm
Thats actually a good question Kansa.

I agree with Alice:

What point is trying to defeat Murder Night, if she isn't meant to be fought. Instead of keeping us in the dark, Tell us Out of charcter what it is you want us to do. No spoilers, but what exactly is your plan?


The shadow, whatever the hell it is, could then also be trapped in a painting to make doubly sure.
Does "not stupid enough to manifest near someone capable of doing that" answer your question?

Does "a being that can track any magical frequency of any entity" rebuke your question?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 13, 2014, 04:53:58 pm
GWG I have a question if she isn't meant to be fought, what good will any of our efforts do against her?
"There are many ways to kill a seven-headed monster."
Technology and economics and politics march on. Murder Night's army might not stay so powerful, relative to whoever it might be fighting. All those resources are meaningless if bounties become cheap and accessible elsewhere. Et cetera. You can pretty much defeat everything but the woman herself that way.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 13, 2014, 05:05:09 pm
Does "a being that can track any magical frequency of any entity" rebuke your question?
Doesn't matter if you can track it, if you can't get to it or if it moves faster than you can react.

And as to what you're intended to do...Twi's more or less on-target. Don't cut off the dragon's head, destroy its internal organs.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 13, 2014, 05:06:13 pm
I was thinking more starve it to death, but yes. :V
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 13, 2014, 05:20:26 pm
The dragon in my analogy is Murder Night's empire, not Murder Night herself. Starving it would be what? Torching its farms and cutting off imports?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 13, 2014, 05:21:42 pm
The dragon in my analogy is Murder Night's empire, not Murder Night herself. Starving it would be what? Torching its farms and cutting off imports?
Well, cutting off imports (or simply reducing its ability to make money on exports) is indeed a thing. :V
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 13, 2014, 06:12:30 pm
I want to make Kyle a crime boss for some reason.

Or maybe something like Bain from Payday.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Toady One on June 13, 2014, 11:29:31 pm
I removed the Sanure/GreatWyrmGold bickering after the point where it degenerated.  Hopefully people can work this out without it slipping into name-calling again.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 13, 2014, 11:30:32 pm
yeah that was pretty dumb.
/me will take toads over arguments any time. Ladies.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 13, 2014, 11:34:10 pm
Toads are pretty great.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on June 13, 2014, 11:37:01 pm
So I may have an idea for a character that I've been throwing around in my head and- Oh yeah, I exist still by the way. Sorry for just disappearing... Again... Fuck I suck at just staying in things... Anyway, if its too much hassle to jump back in after this new version thing is here then I'll just sit back or whatever. Just sorta gathering opinions right nos if you guys would tolerate me again for a bit...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 13, 2014, 11:39:58 pm
Feel free to stat up a character, the game is pretty young.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 13, 2014, 11:49:55 pm
Indeed, keep your angst about it to me so I can tell you how wrong you are c:

Also, [shipping intensifies]
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 14, 2014, 03:15:27 am
Eh, it's not we'll shoot you for dropping this. Again.

*Menaces with a mace*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 14, 2014, 03:37:41 am
man, did we have to get toady in here again?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 14, 2014, 07:47:59 am
Awwww, he removed my request for the two to make peace from when I totally wasn't stoned.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 14, 2014, 09:15:29 am
So I may have an idea for a character that I've been throwing around in my head and- Oh yeah, I exist still by the way. Sorry for just disappearing... Again... Fuck I suck at just staying in things... Anyway, if its too much hassle to jump back in after this new version thing is here then I'll just sit back or whatever. Just sorta gathering opinions right nos if you guys would tolerate me again for a bit...

Glad to see you again :)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 14, 2014, 09:23:04 am
well, for those who wanted a review, a short version:


H-content: superb. Still lacking a fewwww things that'd like to be able to do, but solid nevertheless


Gameplay: let me tell you a little story. I finished most of the class, and needed one extra, so hey why not, I made some fat otaku that nobody would like. So while I am out there getting laid, people kep making fun of him, beating him up, etc. So I feel kinda sad for him, talk to him, invite him to karaoke. Next day, fucking gilgamesh (yes, the fsn one) runs up to me and knocks me out cold because appearantly I flirted with someone I should not have. The otaku runs up to me, sais something which in context I am sure meant "I got you covered bro", runs up to gilgamesh... and also get beaten up. He runs back to me again, and I am sure what he meant was "doesn't matter bro".


*sniff*...no it doesn't otaku bro...sniff...no it doesn't..
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 14, 2014, 09:24:02 am
well, for those who wanted a review, a short version:


H-content: superb. Still lacking a fewwww things that'd like to be able to do, but solid nevertheless


Gameplay: let me tell you a little story. I finished most of the class, and needed one extra, so hey why not, I made some fat otaku that nobody would like. So while I am out there getting laid, people kep making fun of him, beating him up, etc. So I feel kinda sad for him, talk to him, invite him to karaoke. Next day, fucking gilgamesh (yes, the fsn one) runs up to me and knocks me out cold because appearantly I flirted with someone I should not have. The otaku runs up to me, sais something which in context I am sure meant "I got you covered bro", runs up to gilgamesh... and also get beaten up. He runs back to me again, and I am sure what he meant was "doesn't matter bro".


*sniff*...no it doesn't otaku bro...sniff...no it doesn't..
wat
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 14, 2014, 09:24:48 am
no homo
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 14, 2014, 09:26:28 am
(http://x2.fjcdn.com/thumbnails/comments/I+love+American+Canadian+and+British+soldiers.+Being+_f343cbe92c20470da943acc7e651f5a8.png)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 14, 2014, 09:27:00 am
well, for those who wanted a review, a short version:


H-content: superb. Still lacking a fewwww things that'd like to be able to do, but solid nevertheless


Gameplay: let me tell you a little story. I finished most of the class, and needed one extra, so hey why not, I made some fat otaku that nobody would like. So while I am out there getting laid, people kep making fun of him, beating him up, etc. So I feel kinda sad for him, talk to him, invite him to karaoke. Next day, fucking gilgamesh (yes, the fsn one) runs up to me and knocks me out cold because appearantly I flirted with someone I should not have. The otaku runs up to me, sais something which in context I am sure meant "I got you covered bro", runs up to gilgamesh... and also get beaten up. He runs back to me again, and I am sure what he meant was "doesn't matter bro".


*sniff*...no it doesn't otaku bro...sniff...no it doesn't..
Where did you even get it?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 14, 2014, 09:29:41 am
torrent.


I can provide a link to a pastebin containing all important information via PM if needed
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 14, 2014, 09:30:20 am
Sure.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 14, 2014, 09:32:03 am
-snip-

That's... the greatest thing I've ever read.

...

Okay, maybe not. But it was still pretty good/amusing.

Sure.

Eh, why not. Count me in too. Mostly to stop the OOC thread from becoming creepier swamped.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 14, 2014, 11:25:39 am
REI (Recon Excursion Individual)

(http://img1.wikia.nocookie.net/__cb20130207024637/metalgear/images/1/13/Character_02bladewolf.png)

   REI (Recon Excursion Individual) is a quadruped robot created by Winry, designed to combat magical threats and for stealth recon.

Stats (70)
 HP------13 [39]
 MP------7 [14]
 SPEED---15
 SKILL---10+2 (Tail)
 STR-----8
 MAG----3
 DEF-----5
 RES-----10

Perks
 Robotic Speed- Allows REI to attack two enemies in one turn.

Spoiler: Equipment (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 14, 2014, 11:27:26 am
I pictured this
Spoiler (click to show/hide)
instead. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 14, 2014, 11:28:13 am
If someone made a heavy version of Rei that looks like a bear they could call it the Ursa Major.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 14, 2014, 11:29:02 am
*waits patiently for someone to turn it into a humanoid form for shipping*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 14, 2014, 11:29:58 am
If someone made a heavy version of Rei that looks like a bear they could call it the Ursa Major.
Or KARL-01.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 14, 2014, 11:30:49 am
Or I0REK-B. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 14, 2014, 11:33:04 am
The Karl-01/Ursa Major can assume a human form along with the bear one.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on June 14, 2014, 11:37:40 am
HOLY SHIT ITS BLADEWOLF. IF I MAKE MY CHARACTER CAN I CALL HIM FRIENDER? BECAUSE MY CHARACTER MAY OR MAY NOT BE TOTALLY INSPIRED BY CASSHERN AND CYBERPUNK THINGYS

/end_nerdgasm
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 14, 2014, 11:38:16 am
HOLY SHIT ITS BLADEWOLF. IF I MAKE MY CHARACTER CAN I CALL HIM FRIENDER? BECAUSE MY CHARACTER MAY OR MAY NOT BE TOTALLY INSPIRED BY CASSHERN AND CYBERPUNK THINGYS

/end_nerdgasm
Sure.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on June 14, 2014, 11:40:01 am
HOLY SHIT ITS BLADEWOLF. IF I MAKE MY CHARACTER CAN I CALL HIM FRIENDER? BECAUSE MY CHARACTER MAY OR MAY NOT BE TOTALLY INSPIRED BY CASSHERN AND CYBERPUNK THINGYS

/end_nerdgasm
Sure.
K, kewl.
/me may or may not have been just kidding but he proceeds to continue lurking regardless.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 14, 2014, 03:07:20 pm
Hey everyone. I'm pretty much going to drop out of the forums for a while. No clue how long, but hopefully I'll feel better when I come back, fingers crossed. Since my characters are doing jack shit right now and I have no plots lined up this should affect absolutely nothing, but just so that you all know and are aware. I honestly can't think about why you'd want to contact me though.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 14, 2014, 03:08:18 pm
Aw, USEC.... :(
I hope you feel better soon... :c
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 14, 2014, 03:10:36 pm
:( I really hope you feel better soon
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 14, 2014, 03:14:19 pm
I honestly doubt it, seeing as the last time I tried this nothing changed, but you never know. Going at the same things obviously isn't helping.

Also, because I realize that Twi will probably panic about it or something, I won't really be on Steam either. Sorry.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 14, 2014, 03:16:49 pm
Hope you feel better.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 14, 2014, 03:17:54 pm
:(
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 14, 2014, 03:37:39 pm
:(
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 14, 2014, 03:42:04 pm
:(
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 14, 2014, 03:51:20 pm
USEC all I wanted was to hug you y u do this sgsgsjlfdslhfgsaljfslghsgshe;hfshfousyf9ashsuehufhespiughifgesf9sf97gesfsgefisgf93fgs8fegsalfgsgrfsgfesuoefgef;ugsueg
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 14, 2014, 04:32:04 pm
*submits USEC-chan plushie to Twi*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 14, 2014, 06:48:44 pm
So, Twi, you still using Innate Attack (Corrosive) (Cosmic 300%) as the base for that power?

So expensive.

So hilarious.

Mechanically, she skips the whole 'roll against resistance' phase of combat :P if she hits, she does damage.

Cosmic 300% attacks are silly.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 14, 2014, 06:50:27 pm
Hey Rag! We got a RP in the Kyuby universe place thing!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 14, 2014, 06:50:50 pm
And we need more QB.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 14, 2014, 06:55:09 pm
Something for ICARUS & co to read. (http://www.questionablecontent.net/view.php?comic=2085) Actually, all of that comic would be a good read for her. Except maybe the Pintsize shenanigans.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 14, 2014, 06:58:10 pm
Don't you diss Pintsize. He is the second best character in that whole series, after Yelling Bird.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 14, 2014, 07:06:53 pm
How amusing a fictional character is has no impact on how much we want people imitating them.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 14, 2014, 09:12:53 pm
...The thread was locked... This can't be good.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 14, 2014, 09:13:40 pm
Too much sex :P
"I... make poor decisions."
I was gonna post this over there, but...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 14, 2014, 09:13:51 pm
...The thread was locked... This can't be good.
SHIT SHIT TOADY DID IT SOMEONE HIDE MY DRUGSSHIPPING
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 14, 2014, 09:15:42 pm
I leave for two hours...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 14, 2014, 09:16:19 pm
Toady isn't online... Did Smurf do it by accident? On purpose?

I leave for two hours...
???
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 14, 2014, 09:17:35 pm
Sheeeet
Smurf unlock da thread or WE WILL DECLARE REBELLION
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 14, 2014, 09:18:15 pm
Sheeeet
Smurf unlock da thread or WE WILL DECLARE REBELLION
...I really doubt we could make the New Conglomerate.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 14, 2014, 09:18:36 pm
I may or may not have done it my accident... *shifty eyes*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 14, 2014, 09:18:49 pm
Dammit smurf.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 14, 2014, 09:19:11 pm
I may or may not have done it my accident... *shifty eyes*
XD
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 14, 2014, 09:22:03 pm
Question: what happens if you trap a void critter in an anti-void field and kill it?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 14, 2014, 09:23:25 pm
Its essence diffuses and is sent to the void, where it reforms until it's summoned again. Bartimaeus can still walk in anti-void, but he can't use his magic.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 14, 2014, 09:23:59 pm
Smurrrrrff, that breaks the thread
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 14, 2014, 09:36:16 pm
*submits USEC-chan plushie to Twi*
/me hugs
So, Twi, you still using Innate Attack (Corrosive) (Cosmic 300%) as the base for that power?

So expensive.

So hilarious.

Mechanically, she skips the whole 'roll against resistance' phase of combat :P if she hits, she does damage.

Cosmic 300% attacks are silly.
Yes.

Also she has four dice of it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 14, 2014, 09:55:21 pm
WELL GUYS, IM LEAVING FOR A WEEK
BAI
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 14, 2014, 09:56:45 pm
See you soon. :(
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 14, 2014, 09:56:53 pm
WELL GUYS, IM LEAVING FOR A WEEK
BAI
So, is Barti currently in attacking a helicopter stasis?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 14, 2014, 09:59:46 pm
WELL GUYS, IM LEAVING FOR A WEEK
BAI
So, is Barti currently in attacking a helicopter stasis?

GOD DAMN IT

Whatever, I'll pretend they caught you and threw you into an anti-void prison, or something.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 14, 2014, 10:28:22 pm
smurf I want to hug you for some reason
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 14, 2014, 10:45:36 pm
that makes me nervous
why does it make me nervous
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 15, 2014, 12:54:50 am
so, Are we cool now, can I post or whatever?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 15, 2014, 02:04:18 am
Yep. (http://www.youtube.com/watch?v=goxMPk4_fJQ&feature=kp#t=0m37s)

I will watch in the shadows for OPness.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 02:24:43 am
*is too busy squeeing in the background as smurf-sempai's fangirl*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 15, 2014, 03:57:46 am
lol, equality for humans and AI?

if Icarus would find it actually feasible to pull off, she'd go for world domination by machines any day. Of course she is just artificial, that doesn't mean she has an IQ of 5000 and can just stomp the world. She is more or less forced into equality by being rather equal in her abilities, at least compared to high-end magical humans. Hardly any basis for world domination :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 04:01:19 am
Equality it is.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 15, 2014, 04:09:03 am
Fighting for true equality always makes for a good plot... if it isn't corny. My guess is the majority of the AI's just want to be accepted, although like humans, there are always exceptions. I'll make it so speciesists and robophobes are chucked in the same bucket that racists are these days.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 15, 2014, 04:10:13 am
there's probably less than 20 actual AIs out there in total. hardly a basis for equality
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 04:12:58 am
Still, when all of those AI (HK, REI, ICARUS, HILDA?, Annie, Wheatley) are magic-capable and allied with the Northsdale group, you really don't want to piss them off.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 15, 2014, 04:16:14 am
After what happened to Zhengara, I am sure nobody would ever want to piss Icarus off.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: GreatWyrmGold on June 15, 2014, 08:09:40 am
...The thread was locked... This can't be good.
What posts got deleted when I wasn't looking?

Also she has four dice of it.
Since we're not using GURPS, "four dice" is kinda meaningless. Innate Attacks--that is, ranged magical attacks--cost I think 15 points base; a Cosmic one would be 60 points.
Using the power tiers rules would let you reduce that, although it would let mundane and higher-level abilities block your attack.

lol, equality for humans and AI?
if Icarus would find it actually feasible to pull off, she'd go for world domination by machines any day.
And this is why we need to remove Pintsize shenanigans from her daily dose of Questionable Content.

My guess is the majority of the AI's just want to be accepted, although like humans, there are always exceptions.
I'm reminded of that speech I linked a few pages back.

there's probably less than 20 actual AIs out there in total. hardly a basis for equality
Are you implying that it's impossible for extreme minorities to have equal rights?

"So you didn't notice the signs or the repeated military commands to evacuate the city?"
Or the swirling vortices of magical doom?

((In that case, you should have a ceramic edge, they're extremely sharp))
Ceramic is also brittle. You know what ceramics are, right? You're basically suggesting he give his diamond sword an edge made out of weapons-grade broken clay pot to make it less brittle.
You know what isn't very brittle? Metal (well, properly-smelted/forged metal).

"Nah, it doesn't care, because it can't actually care. It's like saying it's not okay to paint your car red, because it prefers being blue."
If my car was sentient, that would be problematic.

"We think alike and have the same personality, but that is coincidence."
I would have gone with "...but that is by my choosing" or something along those lines.


This game is...less fun than anticipated. What a shame.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 15, 2014, 08:10:37 am
less fun than anticipated

*rolls on side*

We need to get back into some plots soon.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 15, 2014, 08:18:32 am
Hey, I'm TRYING to into space adventures here with Constanza. >:C
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 15, 2014, 08:44:47 am
IA are variable. That type is 10 points/level at 4x cost for Cosmic, or 40 points/level.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 09:12:35 am
If the plots weren't either with Sanure, who's gone until tomorrow, controversial, or about committing international crime and suggested to the most lawful characters here....
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 15, 2014, 09:16:23 am
((In that case, you should have a ceramic edge, they're extremely sharp))
Ceramic is also brittle. You know what ceramics are, right? You're basically suggesting he give his diamond sword an edge made out of weapons-grade broken clay pot to make it less brittle.
You know what isn't very brittle? Metal (well, properly-smelted/forged metal).
The reason why I suggested Ceramic was because brittleness wasn't a factor, only sharpness.
((Diamond is actually extremely brittle :P))
((Yeah, but his essence can't really break just by whacking something.))
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 15, 2014, 09:32:17 am
Am I the only one thinking Icarus is more of a bitch than she has any right to be? Someone (Will) should lecture her about why she's being dumb.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 15, 2014, 09:37:51 am
If the plots weren't either with Sanure, who's gone until tomorrow, controversial, or about committing international crime and suggested to the most lawful characters here....

Hey, I'm TRYING to into space adventures here with Constanza. >:C
Also yes she is. :V
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 15, 2014, 09:38:12 am
PN is also gone for a week, that sort of halts my plot. Though I guess GWG can try and progress his once, Stella manages to get my body back
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 15, 2014, 09:39:10 am
I don't think Icarus deserves her body since she's the only one who fucked up that bad.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 09:41:06 am
If the plots weren't either with Sanure, who's gone until tomorrow, controversial, or about committing international crime and suggested to the most lawful characters here....

Hey, I'm TRYING to into space adventures here with Constanza. >:C
Also yes she is. :V
See Constanza-chan, I know this guy who's really good with things.
*passes business card saying 'A.Stahlmann; Private Detective* :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on June 15, 2014, 09:43:00 am
You know, not gonna lie but part of the fun of this rp is trying to figure out what the fuck is going on now any time I try to jump back in. Not having a lot of success though xD
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 15, 2014, 09:52:07 am
well fuck you KJ, but rather I gave up my body on my free will as a nerf to Icarus, which seeing how the last fight went, really was not needed at all. with the new system, Icarus ability is hardly worth anything. Including the test fight, I rolled *once* above what I would roll when I didnt use my ability.


also note that it was kyle who provided and planted the bombs
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 15, 2014, 09:52:32 am
If the plots weren't either with Sanure, who's gone until tomorrow, controversial, or about committing international crime and suggested to the most lawful characters here....

Hey, I'm TRYING to into space adventures here with Constanza. >:C
Also yes she is. :V
See Constanza-chan, I know this guy who's really good with things.
*passes business card saying 'A.Stahlmann; Private Detective* :P
How is that supposed to help? :P

You know, not gonna lie but part of the fun of this rp is trying to figure out what the fuck is going on now any time I try to jump back in. Not having a lot of success though xD
<3
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 15, 2014, 09:55:58 am
Everyone is at Maria's house, Icarus is talking down to what's basically her less sentient brother who's about ten second of crotch time away from being just as sentient, and Kyle is drunk and walking around being sad about the fact he doesn't know how to use magic and his armor is weaker than before.

That... isn't at all on topic. Don't try to guilt people into ignoring your character being a bitch just because they were nerfed all to heck and you didn't want to spend some time bouncing modifications to make it less crap.
And what bombs?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 09:57:34 am
If the plots weren't either with Sanure, who's gone until tomorrow, controversial, or about committing international crime and suggested to the most lawful characters here....

Hey, I'm TRYING to into space adventures here with Constanza. >:C
Also yes she is. :V
See Constanza-chan, I know this guy who's really good with things.
*passes business card saying 'A.Stahlmann; Private Detective* :P
How is that supposed to help? :P

You know, not gonna lie but part of the fun of this rp is trying to figure out what the fuck is going on now any time I try to jump back in. Not having a lot of success though xD
<3
<3
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 15, 2014, 09:58:20 am
the bombs that brought down that arabian evil corporation HQ. You know, the terrorist attack why the body is gone in the first place?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 15, 2014, 10:00:58 am
If you'll notice literally no one else got in trouble for it. Icarus brought the loss on herself.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 15, 2014, 10:01:39 am
But we were rescuing Ashley and a bunch of other people who would have vouched for us. :I
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 15, 2014, 10:04:34 am
So, how can I introduce 682-chan. :|
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 15, 2014, 10:05:34 am
Maybe Kyle finding her while walking about?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 15, 2014, 10:05:55 am
She could be under the jurisdiction of Harry Myers, normal guy extraordinare? :V
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 15, 2014, 10:07:12 am
Considering he's no where near the group...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 15, 2014, 10:09:00 am
Bitch he could totally be there he doesn't have a set location yet.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 10:10:26 am
Bitch he could totally be there he doesn't have a set location yet.
Cue him showing up on Mount Olympus.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 15, 2014, 10:11:43 am
Bitch he could totally be there he doesn't have a set location yet.
Cue him showing up on Mount Olympus.
"Just my luck..."
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 15, 2014, 10:11:52 am
Mind linking to the sheet? I can't find it in the OP.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 10:12:22 am
Bitch he could totally be there he doesn't have a set location yet.
Cue him showing up on Mount Olympus.
"Just my luck..."
GPS nowadays. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 15, 2014, 10:18:47 am
No but seriously,
So, how can I introduce 682-chan. :|

Via Constanza using Harry as a puppet to unknowingly get 682-chan to join the party. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on June 15, 2014, 10:19:57 am
If the plots weren't either with Sanure, who's gone until tomorrow, controversial, or about committing international crime and suggested to the most lawful characters here....

Hey, I'm TRYING to into space adventures here with Constanza. >:C
Also yes she is. :V
See Constanza-chan, I know this guy who's really good with things.
*passes business card saying 'A.Stahlmann; Private Detective* :P
How is that supposed to help? :P

You know, not gonna lie but part of the fun of this rp is trying to figure out what the fuck is going on now any time I try to jump back in. Not having a lot of success though xD
<3
<3
~<3
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 15, 2014, 11:13:57 am
GWG has been permanently banned
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 15, 2014, 11:14:53 am
GWG has been permanently banned
What the hell.
Do we have a source?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 11:17:10 am
GWG has been permanently banned
What.

Also, source please.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 15, 2014, 11:18:59 am
Holy shit
(http://i.imgur.com/R8K2zOU.png)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 15, 2014, 11:19:13 am
GWG has been permanently banned
What.

Also, source please.
Toady's on, look up his recent posts. :I
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 11:20:07 am
Shit. Well. It's not as if it wasn't going to happen, with the many times he's picked fights, legitimate or not his reasons may have been....but still.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 15, 2014, 11:20:26 am
Source. (http://www.bay12forums.com/smf/index.php?topic=134683.msg5377369#msg5377369) I mean he did have it coming but motherbleeper there went our plot, or what was left of it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 11:21:21 am
Well. I assume Will just spontaneously dies of a heart attack?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 15, 2014, 11:21:26 am
I just removed another giant insult-ridden argument between GWG and somebody.  This despite at least seven warnings and a few mutes for this very infraction.  I'm tired of cleaning up after GWG, so GWG has been banned.  Please adjust your games as necessary.
welp
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 11:25:08 am
Is it an IP ban? I haven't seen a ban on this forum, like, ever. I've seen week-long mutes, but never a ban.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Putnam on June 15, 2014, 11:36:44 am
Is it an IP ban? I haven't seen a ban on this forum, like, ever. I've seen week-long mutes, but never a ban.

I'm going to regret posting in another FG&RP OOC thread, but bans are permanent and ban-dodging with a new account is itself a bannable offense (as can be seen in the mod log with the second most recent ban).
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 15, 2014, 11:38:30 am
Is it an IP ban? I haven't seen a ban on this forum, like, ever. I've seen week-long mutes, but never a ban.

I'm going to regret posting in another FG&RP OOC thread, but bans are permanent and ban-dodging with a new account is itself a bannable offense (as can be seen in the mod log with the second most recent ban).
Mod log? Also, do you know where we can find a list of banned users?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 15, 2014, 11:47:20 am
yeah, nit was just a question of time...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: darkpaladin109 on June 15, 2014, 11:50:38 am
Is it an IP ban? I haven't seen a ban on this forum, like, ever. I've seen week-long mutes, but never a ban.

I'm going to regret posting in another FG&RP OOC thread, but bans are permanent and ban-dodging with a new account is itself a bannable offense (as can be seen in the mod log with the second most recent ban).
Mod log? Also, do you know where we can find a list of banned users?
I think it's in General Discussion, at the very least. Maybe somewhere else as well.
Also tempted to join this, but since these kinds of games update overnight, when I'm asleep while most other people have more time to RP due to timezones, I propably won't.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 15, 2014, 11:53:25 am
 Found the Mod Log Thread  (http://www.bay12forums.com/smf/index.php?topic=80245.0)
yep. Found it right before you posted that :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 15, 2014, 12:17:44 pm
well, with how often he was muted, it was kinda like a countdown hovering over his head
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 12:40:37 pm
-snip-
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 15, 2014, 12:52:01 pm
I could have her being transported by a plane and cause it to crash, explaining how the hell she got out? o.o And fall on will, killing him? O.O
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 12:53:02 pm
I could have her being transported by a plane and cause it to crash, explaining how the hell she got out? o.o And fall on will, killing him? O.O
Alternatively, I could have Albrecht secretly backing the program and thus the plot preserved.

If only I could be fucked to actually do the plot. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 15, 2014, 12:54:49 pm
I could have her being transported by a plane and cause it to crash, explaining how the hell she got out? o.o And fall on will, killing him? O.O
Or, or... Will could decide against the plot and then leave the story to be a background NPC for Stella.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 12:55:59 pm
I could have her being transported by a plane and cause it to crash, explaining how the hell she got out? o.o And fall on will, killing him? O.O
Or, or... Will could decide against the plot and then leave the story to be a background NPC for Stella.
I vote that Mordenacht be handed over to Smurf-senpai for incinerationrebalancing. The plot is interesting, it was just, y'know, GWG's plot.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 15, 2014, 01:42:49 pm
yeah, smurf can handle it
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 15, 2014, 01:43:58 pm
Anyways, Rag should probably get in soon.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 15, 2014, 02:20:11 pm
Well, GWG got banhammered. Can't say he wasn't asking for it.

Time to hijack his characters, then.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 15, 2014, 02:23:08 pm
kill will, open stella up for shipping
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 15, 2014, 02:24:27 pm
Don't forget my post this time :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 15, 2014, 02:47:59 pm
Kill Will, open Stella up for shipping.
Don't forget to give his rifle away to someone competent.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 03:24:41 pm
*cough*Albrecht*cough*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 15, 2014, 03:30:26 pm
That would work. Cyrielle trusts his judgement enough to follow his directions. Mostly at least.

Plus that would also help test whether or not there is some sort of meta-Fate curse or somesuch on it that makes the current user's player stop playing :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 03:49:32 pm
*dumps the rifle on Cado*
Best test.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 15, 2014, 03:54:34 pm
Wait a minute, wasn't @GWG the person handling the GURPS stuff?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 15, 2014, 03:55:25 pm
Wait a minute, wasn't @GWG the person handling the GURPS stuff?
Oh look, now he's gone. Smurf-senpai, you know how the GURPS hybrid works?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 15, 2014, 03:56:48 pm
Well enough to make it work.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 15, 2014, 04:56:04 pm
So how exactly should I enter?

I honestly don't know ._.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 15, 2014, 04:56:45 pm
well, some biological weapon that recently escaped containment is not really the easiest character to enter
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 15, 2014, 04:57:50 pm
So how exactly should I enter?
Through the window. Directly onto the chessboard.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 15, 2014, 05:04:28 pm
Run like a madman into the house and glomp someone, I dunno.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 15, 2014, 05:05:48 pm
So how exactly should I enter?
Be broken out by Constanza somehow, darling.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 15, 2014, 05:17:03 pm
Kyle is out and about.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 15, 2014, 05:22:50 pm
No, but seriously, we could totally probably make breaking her out a plot. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 15, 2014, 07:55:49 pm
Poor Kaiser.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 15, 2014, 07:59:40 pm
I really gotta stop making characters that end up as butt monkeys...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 15, 2014, 08:24:53 pm
I'm back.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 15, 2014, 08:28:23 pm
Welcome back :)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 15, 2014, 09:18:22 pm
I have two Character Concepts that I will be making for this. Should be interesting.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 15, 2014, 09:37:58 pm
No, but seriously, we could totally probably make breaking her out a plot. :P

Do eet. FOR JUSTICE.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 15, 2014, 09:41:37 pm
Wanna join my Magical girl Game Rag?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 15, 2014, 09:42:11 pm
I don't wanna do a plot...

And there's no in character justification for it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 15, 2014, 09:44:10 pm
Then what the fuck do you wanna do?

Anyways, there's a justification. Constanza will be recruiting 682-chan. c:
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 15, 2014, 09:45:45 pm
Anything else.

Do I need to display my contempt for her now or later.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 15, 2014, 09:46:46 pm
Are there any posts I need to react to from my... absence.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 15, 2014, 09:48:09 pm
There was a GWG... incident. (http://www.bay12forums.com/smf/index.php?topic=139415.0)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 15, 2014, 10:01:12 pm
Who's GWG? :P
Just kidding.
Well, that truly sucks... though the only thing I won't miss is his arguing and anything related to that.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on June 15, 2014, 10:05:03 pm
I'm depressed, have no inspiration to write and for some reason I feel like telling you guys this.

skldjfslkd;fjsdk Fuck everything and all that fun stuff

/me plops
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 15, 2014, 10:09:21 pm
Plops?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 15, 2014, 10:10:18 pm
Like, Plops into water? Or Plops out of the internet?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on June 15, 2014, 10:12:25 pm
You know, like plop/flop? Like sitting up/laying down and I just faceplant into something like a pillow/blanket/table/etc. Because I dont feel like things anymore and despite having tons of fun things I COULD do, nothing seems interesting.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 15, 2014, 10:14:05 pm
Ahhhh, I know that feeling man. Depression sucks.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 15, 2014, 10:24:06 pm
Agreed. Depression is not a thing to want. Especially when you feel like you're unable to do anything.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on June 15, 2014, 10:33:42 pm
Yeah, sorry for just announcing it here especially considering how Im not even really in this rp anymore. jslhdakf I don't know what my reasons were really. I just picked a thing from Netflix though so I guess that's a thing other than being just sad or whatever.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 15, 2014, 10:34:30 pm
apathy yay~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 15, 2014, 11:30:28 pm
I just watched the first episode of Kill La Kill.

I can't say what I expected but... that was it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 15, 2014, 11:46:19 pm
yeeeep

In plot news, I'm trying to set up some plot hooks to try and set up a rescue for 682-tan. Any ideas?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 15, 2014, 11:49:16 pm
I kinda liked the planecrash idea. just minus the killing bystanders part.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 15, 2014, 11:57:41 pm
Plane crash in the outback?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 16, 2014, 12:02:45 am
So 682-tan runs around the outback. Fine, but we still need to introduce her to the rest of the group without (too big of) a fight.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 16, 2014, 12:09:59 am
Kyle regularly wandered out into the outback.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 16, 2014, 12:13:10 am
Kyle regularly wandered out into the outback.
Wrong thread :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 16, 2014, 12:14:49 am
But... that's the correct statement and grammar.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 16, 2014, 12:18:08 am
This could also help me introduce Frederica to the group. Suggestions for doing this?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 16, 2014, 12:19:20 am
It doesn't count if you edit it >_< KJ
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 16, 2014, 12:20:53 am
It doesn't count if you edit it >_< KJ
I didn't.

I don't know, someone bumps into her while walking around?
Someone tries finding her because they've been following her deeds and planing on taking her down despite no longer wanting to be a hero?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 16, 2014, 12:26:25 am
Hmm...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 16, 2014, 01:27:23 am
Had an idea. I'll post it (and plot hooks) up once I get home.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 16, 2014, 01:33:33 am
HAI!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 16, 2014, 01:56:57 am
Well, it looks like I'm disappearing again.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 16, 2014, 01:58:36 am
Where to, if you don't mind saying?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 16, 2014, 02:06:40 am
Depression.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 16, 2014, 02:07:52 am
Projeck-chan.....
*hugs*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 16, 2014, 02:21:41 am
Cya when I'm feeling better... assuming that ever happens...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 16, 2014, 02:23:55 am
;-;
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Xantalos on June 16, 2014, 02:27:09 am
Actual clinically diagnosed depression or just extended period of sad?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 16, 2014, 10:03:29 am
Shipping List
Right, listen closely, kiddies, this'll get long.

Maria/Selina (The original RotMG couple.)
Maria/Kaiser (Dat NTR.)
Maria/Stella (Why not?)
Kaiser/Asuna (Fem!Slendy with amnesiac Male!Selina. Nothing can go wrong.)
Kaiser/Tom (Because we need more yaoi.)
Michael/ICARUS (Ohohohoh, this'll be fun.)
Albrecht/HILDA (A Voidborn construct and a Lelouch-expy detective. Together, they fight crime.)
Albrecht/Sen (Haruhi and Kyon, is that you?)
Kyle/HILDA (For your customary robosexual romance.)
Alice/ICARUS (For your other customary robosexual romance.)
Kyle/Ashley (I have no witty lines for this one.)
Grimrick/Kara (Pair dem spares.)
Kyle/Maria (Even more delicious NTR.)
Kaiser/Anima (Don't pretend this doesn't make sense.)
Anima/Selina (NTR'd by your own alter-ego, Maria?)
Maria/Selina/Anima (Much better.)
Maria/Selina/Anima/Kaiser (*licks lips*)
Constanza/Albrecht (A Lelouch-expy detective and an emotionless agent. Together, they fight crime.)
Stella/Harry (Just his luck, that a rather attractive dragon-girl just happens to burn down his car by accident.)
Kyle/Everyone (As expected.)
Maria/Everyone (Also as expected.)
Anima/Stella (I don't know about this one either.)
Kaiser/Stella (Senpai noticed me!)
Constanza/Kaiser (:3)
Ashley/Kaiser (I dunno.)
Kyle/682-chan (He WOULD tap that.)
Maria/682-chan (Quit the NTR, Maria.)
Albrecht/682-chan (A Le- you know the drill. They fight crime.)
Albrecht/Kyle (Woo, yaoi! They also fight crime.)
Dalia/Kyle (Maybe a little jinx might get him up again.)
Fredrika/Kyle (He'd also tap that.)
Fredrika/Albrecht (Like dating Catwoman...only Catwoman is a mute, chainsaw-wielding mercenary.)
Dalia/Stella (Bad luck magnet, considering Stella's old boyfriend.)
Joan/Tom (Because Twi-senpai said so.)

To be updated.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 16, 2014, 10:04:58 am
No shipping for the biological weapon? I'm shocked.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 16, 2014, 10:06:15 am
since Elf shipped almost everyone with Maria, I guess Maria/Biohazard is go
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 16, 2014, 10:07:33 am
No shipping for the biological weapon? I'm shocked.
since Elf shipped almost everyone with Maria, I guess Maria/Biohazard is go
Nope and yes.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 16, 2014, 11:11:56 am
Cya when I'm feeling better... assuming that ever happens...
*hugs with Meme!*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 16, 2014, 11:23:02 am
Cya when I'm feeling better... assuming that ever happens...

I hope you do feel better soon
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 16, 2014, 11:51:40 am
Cya when I'm feeling better... assuming that ever happens...
*hugs with Meme!*


also elf
y no Joan x Tom?!?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 16, 2014, 11:52:59 am
Oh, silly me.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 16, 2014, 12:23:24 pm
Also, dat tropes page needs updating, yo.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 16, 2014, 02:54:02 pm
Shipping manifest is done. Apparently, there's more coming. Jesus.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 16, 2014, 02:56:43 pm
So, we can only vote once on the poll, and I don't believe theres a way to change that...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 16, 2014, 03:07:14 pm
But I clicked the little tick box and everything?  ???

YOU HAVE BETRAYED ME TICK BOX
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 16, 2014, 03:35:52 pm
I will point out that Kyle would tap all of the above but only after he's sure they'd reciprocate.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 16, 2014, 03:45:02 pm
This is not going to go well.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 16, 2014, 03:45:53 pm
if Kyle taps all of that, the world will end from mutant babies
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 16, 2014, 04:02:00 pm
I'd rather not rename the game to 'Rise of Kyle's Mutant Babies', thank you very much.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 16, 2014, 04:02:27 pm
I'd rather not rename the game to 'Rise of Kyle's Mutant Babies', thank you very much.
This needs to be a game.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 16, 2014, 04:05:17 pm
Kyle is best accidental overlord.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 16, 2014, 05:07:25 pm
There we are, two subplots, although one is going to be a lot more fun than the other.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 16, 2014, 05:08:01 pm
which is the secon subplot?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 16, 2014, 05:18:14 pm
682-tan, if rag ever does anything :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 16, 2014, 05:58:35 pm
Shush, they aren't always on you know.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 16, 2014, 06:44:06 pm
Work, ye basterds. I'll post at some point maybe.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 16, 2014, 07:20:55 pm
Here is the girl in gothic's stats. (http://www.bay12forums.com/smf/index.php?topic=139176.msg5347970#msg5347970)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 17, 2014, 02:37:45 am
I have a feeling a lot of people are going to recognize her first spoken words, but fuck it they're cool :P we'll get there.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 17, 2014, 03:27:44 am
XD
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 17, 2014, 03:31:52 am
So I'm gonna go sleep now.

As long as combat continues, treat each of her actions as basically that last post, either with teeth or tail, both of which do impaling damage, and thus fuck biological targets up. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 17, 2014, 04:05:33 am
What, so kill everyone?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 17, 2014, 04:23:13 am
Knowing the character.... Yes. And Frederica will help~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 17, 2014, 04:30:37 am
I'm pretty sure you count as someone, so you'll get eaten too. I'm also trying to keep her moderately calm so that she doesn't have another reason to go berserk (other than the insanity), so that SERT doesn't have a reason to hunt her down and turn her into a lump of slag before she reaches a populated area. Unless someone else can think of a reason she can run around wherever she wants.

In related news, Kaiser was in the exact same position as 682-tan, but he got the gift of amnesia too. Fun times will be had once he gets his memories back.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 17, 2014, 05:02:02 am
Oh hi.

I can has sudden Constanza from nowhere?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 17, 2014, 05:12:33 am
Can I have some of her current background pls?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 17, 2014, 05:13:10 am
Well, not 'in the game', just 'at the crash site' since I wasn't there to put her there. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 17, 2014, 05:16:12 am
Alright, just try and not make the inevitable bloodbath larger than it needs to be.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 17, 2014, 05:19:09 am
aww yiss, harvested my first load of raspberries and made my very own raspberry candy. It turned out awesomely
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 17, 2014, 05:21:01 am
o/
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 17, 2014, 05:23:35 am
o/

now excuse me while Constanza figures out how to make the situation less lethal.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 17, 2014, 05:27:48 am
aww yiss, harvested my first load of raspberries and made my very own raspberry candy. It turned out awesomely

Sounds tasty
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 17, 2014, 05:29:58 am
it's really easy. just squish some raspberries, take loads of sugar, bit of lemon juice (helps the color come along), and juuust enough water to dissolve all the sugar. boil that stuff until it becomes a sticky goo, and pour it into molds formed from powder sugar. dust the top of it with power sugar as well, and once cooled down enough, use your hands to roll them into a ball. they never get completely hard, they are suuuper sticky and chewy, so don#t actually chew them, they will glue your teeth shut. just suck them like they were hard
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 17, 2014, 05:32:04 am
they will glue your teeth shut.

and lo, smurf got an idea for an amazing prank  :D
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 17, 2014, 05:34:42 am
also warning, the molten sugar is a LOT hotter than boiling water AND sticky as hell. if you get that stuff on your hands, say hello to 2nd to 3rd degree burns
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 17, 2014, 06:22:41 am
Al-right-y. Should we get the african plot going or wait for the fun time with 682 to end first?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 17, 2014, 06:25:47 am
whatever you prefer
Title: Re: Rise of the Magic Girls v3 OOC
Post by: OREOSOME on June 17, 2014, 09:23:33 am
Well, I've finally caught up... With the OOC. Damnit, now I need to get started on A: a character, and B: Catch up with IC.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 17, 2014, 02:23:14 pm
Back up. Time for update fun time.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 17, 2014, 03:32:28 pm
I'm so sorry, KJ.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 17, 2014, 03:35:30 pm
Wait... why?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 17, 2014, 03:36:51 pm
For Constanza being so low. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 17, 2014, 03:38:33 pm
Kyle will slap a dick. Dick as it is a fairly unisex term and quite on the mark about that.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 17, 2014, 07:37:43 pm
I return... if only temporarily.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 17, 2014, 07:38:44 pm
I return... if only temporarily.
*Hugs*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 17, 2014, 09:42:57 pm
Hey smurf, Mind if I have the Chinese Mafia make an appearance?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 17, 2014, 09:45:11 pm
What did Talia say?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 17, 2014, 09:59:45 pm
What did Talia say?

Nothing, you guys stopped her rampage before she could.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 17, 2014, 10:17:41 pm
Hey smurf, Mind if I have the Chinese Mafia make an appearance?

Depends in what numbers. I don't want to see a massive army of them charge someone.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 17, 2014, 10:52:07 pm
Nah, They equal in number to the Current group of SERT operatives. And have roughly the same stats, maybe a few less.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 17, 2014, 11:03:39 pm
Alright. They can and will be asploded by gunships should they do dumb things.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 17, 2014, 11:05:38 pm
Yay. Note: Their equipement is stingers on a few units, Assault Rifles and grenades on the rest.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 18, 2014, 11:17:41 pm
If word could be spread around to the others. My mom may be banning the entire house from using the Internet for all of tomorrow. :(
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 18, 2014, 11:28:59 pm
Ach, that sucks. Hide her shoes on the roof.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 19, 2014, 10:18:47 pm
... that combination of disads is probably going to show up a lot ._. cumulative -50% to cost for shit. Very nice.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 19, 2014, 10:56:10 pm
You have to beat a magic[10] roll first. Since your magic is 12, good luck.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 19, 2014, 10:59:13 pm
You have to beat a magic[10] roll first. Since your magic is 12, good luck.

hmm... good point. May want to not do that... yet.
I need more magic/mana. ._.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 19, 2014, 11:07:07 pm
Also, you've lost 11 health. You should probably regen it or something.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 20, 2014, 05:23:32 am
remember, if you don't meet the TN at first, you can try again next round at a decreased TN.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 20, 2014, 05:35:56 am
True, but the combat situation might've changed by then. Talia's ability is greatly dependant on luck, it seems.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 20, 2014, 05:53:06 am
I am sooo glad this isn't the real price for this boardgame or I would be curled up in a fetal position... (http://www.amazon.com/Betrayal-At-House-The-Hill/dp/B003HC9734/ref=sr_1_1?ie=UTF8&qid=1403261318&sr=8-1&keywords=Betrayal+at+house+on+the+hill)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 20, 2014, 05:59:01 am
is the game any good? it better be...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 20, 2014, 06:02:12 am
A wonderful game.  This will give you all the information you'll need. Also, if you find wil Weaton funny, Bonus points to this video then. (https://www.youtube.com/watch?v=MINNKyE4fjs)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 20, 2014, 06:40:01 am
oh god do want.
Sanure if you get this, turn it into a forum game?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 20, 2014, 07:44:19 am
True, but the combat situation might've changed by then. Talia's ability is greatly dependant on luck, it seems.

Maybe a bit too much... maybe we should reduce the check DC for abilities. 1/2 PP spent, round to nearest?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: wolfchild on June 20, 2014, 08:23:58 am
I want that game!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 20, 2014, 09:01:50 am
XD Or anyone who wants to play can get Vassal and download the Module for the game for free. I have it~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 20, 2014, 09:05:28 am
Lets fight a witchhhhhhh
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 20, 2014, 09:25:13 am
Lets fight a witchhhhhhh

You know what they say.

Kill witches, get bitches. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 20, 2014, 09:28:15 am
Does anyone else not want to get involved with the SERT stuff?

I mean, this is some of what we were trying to change about that game. Not to mention the GM has a character with similar powers to what most everyone agreed was an OP character, and he makes things Kyle does with none of the effort.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 20, 2014, 09:30:46 am
yeah, kaiser dishing out vital equipment quite easily will probably become problematic
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 20, 2014, 09:31:31 am
Nerf proposed? That was pretty much Selina's role anyway.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 20, 2014, 09:32:26 am
I am fine with him just using his nano-machine stuff on himself, but not sharable
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 20, 2014, 09:34:03 am
I am fine with him just using his nano-machine stuff on himself, but not sharable
Seconded. It makes no sense anyway as the only other constructs aren't necessarily compatible.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 20, 2014, 09:14:04 pm
I think I may drop this until it gets interesting again. So far it's boring and to unlike the original with the constant pushing of plots and most of all SERT bullshit.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 20, 2014, 09:15:43 pm
The original was like, 75% plot though.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 20, 2014, 09:18:05 pm
Yes but that plot was interesting. This plot has all been generic stuff and way to easy. You blew up a base. Woo. You saved the new PC. But no one cares because this new bullshit organization is there and they're so much better.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 20, 2014, 09:35:52 pm
The Murder Night (blew up the base) plot is barely started. Granted, the assassination was supposed to take a bit longer, and I missed the opportunity to do more foreshadowing with the 'eggs', but what needed to happen has happened.

Start up your own plots if you want one, I'm happy to let player-driven plots moderately autonomously, just don't leave me in the dark.

Also, no more sharing most nanomachine things. Small lumps of metal? Sure. Complex weapons and armor? Nope.

That was pretty much Selina's role anyway.

>.< God damn it I need to stop being male Selina.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 20, 2014, 09:38:17 pm
And the SERT bullshit?

And that still doesn't change that things are just... boring now.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 20, 2014, 09:49:11 pm
SERT SHMERT. Leave them alone (and don't go around exploding shit in broad daylight) and they'll leave you alone. They were mainly to be used as allied mooks/difficulty control in larger battles, but everyone seems to want to either kill them or mess with their things.

My guess is that we need to get as many people into a big, old-fashioned plot as possible, and see where that takes us.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 20, 2014, 09:50:37 pm
Of course people don't like them. They seem to have way to much power and aren't very likable.

Maybe.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 20, 2014, 09:53:24 pm
People said the same thing about IRIS. Either way, there is a big surprise coming up that'll shake things up. Unless the person in charge of it doesn't want it to happen anymore.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 20, 2014, 09:54:41 pm
They said to much power. IRIS is somewhat likable.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 20, 2014, 09:56:36 pm
They said to much power. IRIS is somewhat likable.
I did not like IRIS at all when I still played. They also had far too much power and seemed somewhat unfeasible in terms of its existence.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 20, 2014, 09:57:22 pm
Iris was eh.

Also, Emp, you're post-modern, you don't count. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 20, 2014, 10:00:21 pm
Oh...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 20, 2014, 10:39:56 pm
Hey hey hey, who's voting for Tom X Joan? Leave my NPCs alone!  :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 20, 2014, 10:41:40 pm
I did.
Quote from: Poll
Because Twi-senpai said so.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 20, 2014, 10:43:28 pm
<3
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 20, 2014, 10:56:43 pm
and now my guy pokes a hornet's nest :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 20, 2014, 10:58:30 pm
Sleeeeeeeep.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 20, 2014, 10:59:17 pm
But it's onlyyyyyyyyyyy 12AM
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 21, 2014, 03:59:43 am
silly KJ, the game is what you make it. Like when elf complained about the lack of people interacting with him, when the problem was his chars not interacting enough with us. Show some initiative and push the game in whatever direction you want it to take. remember, the game is mostly player driven
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 21, 2014, 04:08:07 am
silly KJ, the game is what you make it. Like when elf complained about the lack of people interacting with him, when the problem was his chars not interacting enough with us. Show some initiative and push the game in whatever direction you want it to take. remember, the game is mostly player driven
I still say my characters weren't interacted with, but that's irrelevant.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 21, 2014, 10:25:42 am
Elf, what did you expect when you're characters were either jerks or just didn't even bother to visit the base?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 21, 2014, 10:27:12 am
silly KJ, the game is what you make it. Like when elf complained about the lack of people interacting with him, when the problem was his chars not interacting enough with us. Show some initiative and push the game in whatever direction you want it to take. remember, the game is mostly player driven
I still say my characters weren't interacted with, but that's irrelevant.
Or just flat out ignored those who DID try to? *cough Selina cough* ...Sorry, that was mean...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 21, 2014, 10:39:12 am
Elf, what did you expect when you're characters were either jerks or just didn't even bother to visit the base?


KJ what did you expect when Kyle turned into a cynic who no longer wants to do any heroing in a hero game :P ?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 21, 2014, 10:41:30 am
Especially when the choice was one obviously evil thing and something really stupid and only plausible because 'LoL SERT'?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 21, 2014, 10:42:28 am
silly KJ, the game is what you make it. Like when elf complained about the lack of people interacting with him, when the problem was his chars not interacting enough with us. Show some initiative and push the game in whatever direction you want it to take. remember, the game is mostly player driven
I still say my characters weren't interacted with, but that's irrelevant.
Or just flat out ignored those who DID try to? *cough Selina cough* ...Sorry, that was mean...
I'm seriously offended. Et tu, Cado? :c

Elf, what did you expect when you're characters were either jerks or just didn't even bother to visit the base?
One, see @Akroma.
Two, WHO, precisely was a douche to Kyle specifically? As in, deliberately went to be a douche to him with no reason whatsoever? I can remember one person and he did it because you made his girlfriend cry.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 21, 2014, 10:49:03 am
:(
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 21, 2014, 10:53:59 am
I was kidding, Cado, but seriously, what gives, guys, ganging up on me?

To be specific, I made my characters show up, nobody talks to them- and I specify, they showed up, in the castle, talking to everyone, yet nobody took the bait until much later. If you don't find them interesting, that's your personal taste, because some people did end up interacting with them, so SOME people must have taken interest.

Also, I'd like to know, specifically, when my characters were dicks. The only ones I made remotely dickish were Abraxas, the local misanthrope supreme, and Ra, who, y'know, kidnapped a main character out of paranoia, so if I, by some mysterious reason, have made a character dickish without my own knowledge, explain.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 21, 2014, 10:58:57 am
Richard was a prick as well. And even before people made his girlfriend sad.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 21, 2014, 11:00:54 am
Richard was a prick as well. And even before people made his girlfriend sad.
Explain when- his major interactions were when he was still fucked up because his girlfriend died and then the whole 'Max broke Maria's heart' thing, and then pretty much the rest of them were with Cyrielle and Luna, the latter threatening to kill him for absolutely no reason- or some reason, I dunno*. And then she threatened to kill everyone. Again, for no reason.

And then everyone IC treating him like he was a dick when he wasn't. Yeah, nobody's going to be particularly nice to anyone when that happens, are they? *shrug* I also distinctly remember him doing, like, a lot of nice things to and for people. Are we also forgetting those?

*Not aimed at you, Cado.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 21, 2014, 11:07:00 am
Yep.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 21, 2014, 11:08:41 am
Excellent. So we have reached the conclusion of 'everyone treated Richard like a dick when he wasn't, so he justifiably got pissed off at everyone doing that, but acted nicely when he could'.

Now that we have, we can resume our normal program of shipping, yes?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 21, 2014, 11:15:10 am
yay shipping~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 21, 2014, 11:23:52 am
to be honest, Kyle invites a bit of douchery. If I caught that right, he is an alcoholic now, and one of my best friends can tell you a lot about the perks of an alcoholic father. So in short, until Kyle sobers up (and I dont mean *sober at the moment* but sober for many months, she will not want to have anything to do with him. Refusing to help Bartimaeus when in mortal danger was the turning point, as clearly Kyle no longer cares about anything but Kyle. Dem alcoholics man. they are really depressing.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 21, 2014, 11:41:33 am
Because not wanting to go to the place where everyone who went before died is a selfish thought. Especially when the person you're helping is an immortal being who for all purposes should be impossible in this dimension. That's so selfish.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 21, 2014, 11:47:31 am
it's more about how Kyle changed. Non-Alcoholic Kyle would have not hesitated to save his friends. Seeing Kyle like he is now pains Icarus
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 21, 2014, 11:52:51 am
And it's agreed non-alcoholic Kyle was an idiot and a prick.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 21, 2014, 11:56:07 am
Also, it was pretty obvious Shade was beyond saving.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 21, 2014, 12:04:56 pm
How would Kyle know it was Shade? How did anyone but Bart know?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 21, 2014, 12:11:38 pm
better an idiot but hopeful than a cynic who has abandoned his friends. I mean, it's a magical girl game, not call of chtuluh
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 21, 2014, 12:12:59 pm
And if they're stupid they can wait for you to come when they're not being dumb.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 21, 2014, 12:13:59 pm
well, considering we took shade out with minimal damage, it wasn't quite as suicidal as Kyle was telling himself.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 21, 2014, 12:14:11 pm
better an idiot but hopeful than a cynic who has abandoned his friends. I mean, it's a magical girl game, not call of chtuluh
Apparently we're playing Madoka now.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 21, 2014, 12:15:37 pm
nah, Sanure made an extra game for when you want grimdark
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 21, 2014, 12:17:19 pm
nah, Sanure made an extra game for when you want grimdark
We just explicitly killed Somalian pirates. At least Madoka dealt with just 'mundane' supernatural threats. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 21, 2014, 12:17:50 pm
Telling himself implies that he could have been wrong.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 21, 2014, 12:36:23 pm
well, somalian pirates who were doing some stuff with mutated eggs and whatnot
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 21, 2014, 03:17:39 pm
Ugh... I'm back I guess? Honestly all that this accomplished was giving me pages of junk to read through. Yay. So what did I mi-

GWG has been permanently banned

Oh.

...

Wonderful, just wonderful. I'll honestly miss him.

You know, like plop/flop? Like sitting up/laying down and I just faceplant into something like a pillow/blanket/table/etc. Because I dont feel like things anymore and despite having tons of fun things I COULD do, nothing seems interesting.

Depression.

I would say that I'm glad that I'm not the only one who feels this way, but it feels like shit and everything would be much better if nobody felt that way. Assuming I'm making sense, of course.

Anyways, I'd ask for a recap but I'm certain that I'd only get shrugs, so... Eh.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 21, 2014, 03:19:04 pm
USEC-senpai! *glomp*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 21, 2014, 03:20:13 pm
kyle is in australia, flirting coming into contact with biohazard

Icarus, Alice, Stella, Kaiser and Micheal bombed somalian pirates
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 21, 2014, 03:22:08 pm
Well, SERT bullshit, Rag's character is 'in' if you consider going through SERT bullshit in, some people blew up a base and I've decided to leave until the game gets interesting.

kyle is in australia, flirting coming into contact with biohazard

Icarus, Alice, Stella, Kaiser and Micheal bombed somalian pirates
Hardly, it's more likely he'll blow up a SERT base right now.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 21, 2014, 03:25:06 pm
KJ, why have you been so... grumpy lately?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 21, 2014, 03:32:08 pm
I'm glad to see you back USEC
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 21, 2014, 06:22:55 pm
USEC-senpai! *glomp*

I'm glad to see you back USEC

It's good to be back, I guess. Even if things haven't been so rosy in my absence.

kyle is in australia, flirting coming into contact with biohazard

Icarus, Alice, Stella, Kaiser and Micheal bombed somalian pirates

Yeah? I haven't read through the IC thread yet because, let's face it, I have a lot to catch up on.

...

Also, what happened to Kyle's Flying Castle? Last I remember it was in the outback and Dalia was in it...

Well, SERT bullshit, Rag's character is 'in' if you consider going through SERT bullshit in, some people blew up a base and I've decided to leave until the game gets interesting.

Yeah, I read your bitching in the OOC thread already. I'll have to go through the IC thread before I start bitching with you though.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 21, 2014, 06:28:07 pm
KJ, why have you been so... grumpy lately?
He was opposed to the reboot from the very beginning, hated having to restat Kyle's armor, having to submit IRIS for audit, finding out that people didn't like IRIS that much, being accused of having a Mary Sue character, having people complain about his character and generally lacking the freedom he had previously. He can't just shoot random people or move his castle anymore.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 21, 2014, 07:28:35 pm
I'm back.

What's been happening in all the threads?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 21, 2014, 07:36:48 pm
PN-chan!
*tentacle hugging and groping*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 21, 2014, 07:37:49 pm
ELF~!
What's been happening in all the threads?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 21, 2014, 07:38:47 pm
Nothing much in Monster Girls, Gertrude in Madoka, and bitching in RotMG.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 21, 2014, 07:53:04 pm
Also, nice to have you back, PN-chan. I just got back myself, actually. So.. Yay? We should make something happen in Monster Girls.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 21, 2014, 07:54:30 pm
Indeed we should.

Also, fuck. Kansa told me about GWG.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 21, 2014, 07:55:16 pm
Yeah, I know...

Also, if we're going to do something in Monster Girls we should probably discuss it in their threads.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 21, 2014, 07:55:59 pm
:( RIP GWG... though I am helping him with his DOTA game.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 21, 2014, 07:58:26 pm
And he can't make an alt or something?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 21, 2014, 07:58:53 pm
That'd be ban-dodging.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 21, 2014, 07:59:08 pm
And bad. Very, very bad.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 21, 2014, 08:00:19 pm
Shit, I'd say get a new IP but meh
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 22, 2014, 02:46:09 pm
Dat Alucard moe.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 22, 2014, 02:49:17 pm
ancient-insane-dark-mage-in-ww2-grimdark-armor-moe is the best


sadly to underused in media
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 22, 2014, 02:51:20 pm
Plot twist, Alucard is actually a fairly normal magic girl under the armor and is actually deathly afraid of people thinking she's not tough or scary so she just pretends to be Alucard.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 22, 2014, 02:52:21 pm
Plot twist, Alucard is actually a fairly normal magic girl under the armor and is actually deathly afraid of people thinking she's not tough or scary so she just pretends to be Alucard.
Or she's secretly Homura. Who is secretly Hanako.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 22, 2014, 02:52:40 pm
Other plot twist: actually is Bartimaeus who can split himself in half, completely fooling everyone.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 22, 2014, 02:53:36 pm
Who is actually a standard magic girl who is actually Homura who is actually Hanako.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 22, 2014, 02:54:32 pm
Alucard = Hanako +1
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 22, 2014, 02:57:44 pm
Look at Homura, and look at Hanako.

It makes so much sense!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 22, 2014, 03:00:40 pm
Or maybe Alucard is actually an Alphonse expy, and is just an animated suit of armor.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 22, 2014, 03:01:05 pm
And the spirit inside is....Nanako. What did you expect, Homura?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 22, 2014, 03:01:34 pm
Wasn't she alive in the first thread?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 22, 2014, 03:02:27 pm
Wasn't she alive in the first thread?
Car hit her in the face and Dojima went insane. There, best reason.

Even though Yu would probably find the guy responsible and hand his ass to him on a silver platter.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 22, 2014, 04:39:18 pm
Wasn't she alive in the first thread?
Car hit her in the face and Dojima went insane. There, best reason.

Even though Yu would probably find the guy responsible and hand his ass to him on a silver platter.

oh hey we have an ally in the next fight then :P

And quite a fucked awesome one, too.

Which, due to hints back waaaay in thread one, means that the unnamed protagonist of 3 is there too, since it's been hinted they collaborate sometimes since Elizabeth finally succeeded or some shit. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 22, 2014, 04:41:05 pm
Apparently he's Makoto Yuki now, or so the movies say.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 22, 2014, 04:41:48 pm
Apparently he's Makoto Yuki now, or so the movies say.

Well then he might be there :P

EITHER WAY

AWESOME.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 22, 2014, 04:48:51 pm
...Anything Selina has to do?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 22, 2014, 04:50:10 pm
WATERGUNFIGHT!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 22, 2014, 04:52:24 pm
...Where is this? Outside Maria's house?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 22, 2014, 04:52:28 pm
I SHOULD BE WORKING, BUT I POSTED.
BE HAPPY RAG.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 22, 2014, 04:52:43 pm
THE CLOSEST BEACH TO THAT HOUSE
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 22, 2014, 04:54:20 pm
Stop talking in caps. XD Someone text Selina or somethin.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 22, 2014, 05:19:09 pm
6 exams in 4 days. I've got Chemistry and English today. Wish me luck!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 22, 2014, 05:20:04 pm
Good luck to you sir!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 22, 2014, 07:59:42 pm
A question from Gold for everyone...

Quote
timkenmc: By the way, my family was discussing something earlier, and I was wondering if you and the various international RotMG players could help us figure it out.
timkenmc: What does "Wisconsin cheese" mean to you, Elf, wolfchild, etc? Anything?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 22, 2014, 08:00:13 pm
Cheese from Wisconsin? I dunno what else it could be, honestly.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 22, 2014, 08:03:57 pm
Some context would be nice. But Wisconsin cheese reminds me of how I had this cheese shaped like a mug of beer and I tried eating it while the wax was still on.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 22, 2014, 08:04:52 pm
Hes offline on steam so I can't get anymore right now.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: ragnarok97071 on June 22, 2014, 10:51:18 pm
A question from Gold for everyone...

Quote
timkenmc: By the way, my family was discussing something earlier, and I was wondering if you and the various international RotMG players could help us figure it out.
timkenmc: What does "Wisconsin cheese" mean to you, Elf, wolfchild, etc? Anything?

Vastly, VASTLY inferior cheese to GLORIOUS OREGON CHEESE MASTER RACE.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 22, 2014, 10:52:34 pm
*poke poke Rag for funs*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 22, 2014, 11:32:58 pm
Hrmmm.

Considering I'm trying/starting to join a lot of these anyway, I should/should-not-but-want-to join this.

Now. How to be even moderately original...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 22, 2014, 11:40:57 pm
2 tests down

take mercy on me if I'm a bit more offline because I'm studying like a crazy bitch

though after this 2 weeks of holidays  :D
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 22, 2014, 11:45:37 pm
There are androids, but are their mecha-pilots?

Or death-gazers?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 23, 2014, 12:02:35 am
mecha pilots? depends how big the mecha is, i guess

not sure what a death gazer is
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 12:10:56 am
Just fancy slang. In a way I talk to myself on these boards, since electronic interaction isn't always the same as physically talking to people and I can never be sure you aren't all just figments of my subconscious while I type randomly to a page that really just says: 404; page not found.

Now that that's out of the way: I just mean a specific type of magic user based around making eye contact to initiate shenanigans.

EDIT: I have to make someone who is a Drunken Master. Possibly good at fighting, but ridiculously good when drunk.

It must be done. And then there will be a legitimater reason to sneak alcohol.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 23, 2014, 12:25:42 am
Feel free to shoot some ideas and char sheets, just don't go all crazy overpowered.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 12:39:39 am
Oh, I'm just thinking girl with low-level genius experiments on self/gets experimented on by magical/mysterious/governmental entities and has life expended and improved by bio-magi-tech system that attaches it to herself and becomes permanently part of her and also sortngives her 'superpowers'. Creating a BFG out of nothing? Yup. Self-constructing and dressing armor and/or clothing with disturbingly pseudo-angelic theme? All in a day's work. Creepy hints of possible sentience on the part of the biomagitech thing? Unfortunately.

That or a dude who picked up a magic talking sword that has insane powers (and never uses half of them, talking bullshit about 'character building' and 'true warriors') and bonds to him, making him the only living member of a templar order long since dead.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 23, 2014, 12:44:17 am
That first one is similar to me, minus the extended life and plus possibly the darkest backstory in the game.

The second one seems like the good. (zero no tsukaima much?)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 12:46:47 am
That first one is similar to me, minus the extended life and plus possibly the darkest backstory in the game.

The second one seems like the good. (zero no tsukaima much?)

Never seen the reference!

If you think that's a dark backstory, let me link you to Daethwin (http://www.bay12forums.com/smf/index.php?topic=138188.msg5240605;topicseen#msg5240605).

I'm getting good at dark backstories.

EDIT: When I say 'life extended' I mean 'she doesn't have to live in a hospital bed and they're not sure but it might be replacing her damaged tissue'
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 23, 2014, 01:11:53 am
A question from Gold for everyone...

Quote
timkenmc: By the way, my family was discussing something earlier, and I was wondering if you and the various international RotMG players could help us figure it out.
timkenmc: What does "Wisconsin cheese" mean to you, Elf, wolfchild, etc? Anything?
It means exactly what it says on the tin?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: wolfchild on June 23, 2014, 02:12:13 am
Just read the Poll

Quote
Stella/Harry (Just his luck, that a rather attractive dragon-girl just happens to burn down his car by accident.)

Got a question, who is harry, who is harry's player, and why would Stella be in a position to accidentally burn his car?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 23, 2014, 05:33:15 am
nope, not exactly what it sais on the tin


http://www.urbandictionary.com/define.php?term=Wisconsin%20Cheese%20Curd


warning, gross
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 23, 2014, 06:20:29 am
And once again, my internet history has been tainted.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 10:35:51 am
I have very little idea on how to make this character sheet thing work since it looks overwhelmingly complex and I would rather not take hours trying to balance everything out.

Bah. In any case, which should I do first; Templar or Mech-suit?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 23, 2014, 10:36:20 am
overly complicated?


:(
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 10:40:40 am
Not the character sheet itself so much as the typical RPG system with having to trawl through to find the stuff that fits my character and balance it out in terms of points. That's fun and all when I have hours to kill...less fun when I just want to play.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 23, 2014, 10:43:46 am
it's best to ignore the gurps nonsense. I only agreed to it because GWG literaly would not shut up about it, every single post he sang it's priases, and as a result it was on him to make every single character, as he quadrupled the complicatedness, and those who were familiar with the system used it to minmax into maximum broken-ness.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 23, 2014, 10:56:24 am
Thank god he never made Maria/Anima. Otherwise she'd probably be OOC due to the perks and disadvantages needed to balance her out.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 11:12:20 am
Balance and a good story rarely meet on good terms.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 11:20:46 am
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 23, 2014, 11:24:09 am
maybe be a bit more specific with what the blade can do, and how much mana needs to be used to activate that stuff. It would get annoying if "you get the gist ect" turns into "make up powers on the fly and the GM has no idea how to handle the situation, also counters everything"
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 11:27:27 am
Aye. Half the point of the sword is that he doesn't know all it's powers, and I didn't want to miss something simply because I'd mind blanked in terms of a power it would make sense for him to have but forgot about.

Mostly it just enhances his stats, though, but I do need to make some adjustments anyway, I think.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 23, 2014, 11:29:01 am
also, his parents are assholes. Who calls their kid Spensir?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 11:30:54 am
also, his parents are assholes. Who calls their kid Spensir?
I mentioned they were hippies, right? Like, the type of hippies who like to come up with weird ridiculous spellings? Look at his middle name, I mean seriously.

But yeah they were kind of dicks.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 23, 2014, 12:00:09 pm
Don't worry about GURPS, I just had an ability that confused GWG and I got out of it.
Is this the part where the GURPS nerfs system get added?
In theory. In practice...I have no idea what that ability is supposed to be.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 12:08:09 pm
So, is it alright if Mabarius has different magic and mana stats than Spensir? Like, I can set Spensir's Magic and Mana stats to 0, and make his statline based on 80 or 90 points, and then give a little more than that to Mabarius, since that's basically his only stats, and he's supposed to be an artefact weapon and all(rank above masterwork? Pleeeeeaaaaaase?)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 23, 2014, 12:10:46 pm
and that way your char has a base of 180?


nyope
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 12:13:18 pm
I meant a little more than the remainder, since Mabarius only has two stats, really; the two that Spensir would have at 0.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 23, 2014, 12:14:52 pm
no it's maximum minmaxing if spensir can have 2 vital stats at 0, and just have the sword put points in those stats, as the sword needs no evasion or whatever.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 23, 2014, 12:15:58 pm
Since when does a sword dodge?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 12:16:30 pm
Ah. Can I justgive the sword the stats instead then? Give Spensir lower base line and give the sword the leftovers? It makes more sense, flavor-wise.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 23, 2014, 12:18:32 pm
exactly. if the sword is a seperate character with a seperate statpool, but one of them has all on zero except what the other has on zero, it basicaly turns into a single character with what, 180 base stats?


if you want a split flavour wise, give one of them a base stat of 60 and the othe r40 or whatever split you prefer. Don't worry, the sword will still deal bonus damage for being a pretty damn good sword, as part of starting equipment
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 12:20:32 pm
It wouldn't be 180; more like 110, if anything. And part of that would probably have ended up being the overlap from their stats(like Spensir having a Magic and Mana stat even though he can't do anything with it.

The sword justhas Magic and Mana, after all.

Edit: Like, right now, if you leave aside Spensir's useless Mana and Magic stats, and use Maberius' instead, it totals 100.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 12:36:44 pm
Added drawbacks to abilities, statline hopefully done.

Oh, part of the way he does his magical/super-powered shit; he ages hyper fast during battle. It's not as efficient as "age twice as fast, move twice as fast" unfortunately, but it's only for short bursts, so hopefully it should be alright. His lifespan is cut fairly significantly though, by some 20 years at least.

Which is to say, Vital Surge is his Overdrive mode where he takes damage every turn in exchange for being badass as all hell.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 23, 2014, 10:45:00 pm
Hai guis wass up

So is Spensir the goods now or should I work on the mecha-girl?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 23, 2014, 10:47:08 pm
If you're going to do mecha girl consider that there is a race of monster people that enjoy making steampunk cybernetic enhancements and attaching them to themselves. It's very fashionable.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 24, 2014, 03:04:27 am
So many pages... I was only gone for 2 days...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 24, 2014, 03:35:33 am
Spensir gets a green light.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 24, 2014, 05:18:57 am
Submitting a sheet for review. Note that I do not intend to join right now, but rather in about four months or so when I'm not as busy.
Spoiler: Character Sheet (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 24, 2014, 05:30:09 am
wait, what is the ability again? he changes reality to fit in whatever way he solves some maths problem?


with zero mag, hardly possible
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 24, 2014, 05:38:13 am
Not a maths problem, a philosophical question. And I'm not sure whether or not I read the rules correctly, but from my understanding negligible is pretty much cost free. The ability is really just there so that they can maintain their weapon without violating it's integrity.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 24, 2014, 05:39:48 am
eh?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 24, 2014, 05:42:27 am
Yeah, I'm still a bit confused on how the ability actually works, and what it does. Any simple explanations for us?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 24, 2014, 05:44:32 am
also, even for negliable tasks, remember that the average human still has a magic stat of 5. Having 0 in magic means your char is so utterly and extremely unmagic that he should not even manage negliable stuff. Yes, minmaxing to such an extreme has drawbacks
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 24, 2014, 05:54:37 am
At the end of the day, the ability, considering that it cannot work on sentient or otherwise soul-possessing life forms and requires continuous physical contact is useless for most applications. It basically means that, by skewing it's answer towards something, it can replace an enchanted object, part-by-part until the entire object is replaced yet the enchantment remains. Of course, that is a slow and time-consuming process, assuming it is even able to replace parts of the enchanted object while still maintaining physical contact with it. Furthermore, that's assuming the enchantment would even need the ability to transfer it, rather than there being an inbuilt way just to switch the vessel, or there being an easier magical way.

Basically, you start with something enchanted. Say a muramasa blade.

The Ship of Theseus is the philosophical question that if you progressively replaced a ship, part by part over time, would it still be the same ship in the end?

By answering it via Null's ability as "Yes", you could then say replace some of the blade's material with something else, slightly altering it's form. The properties would remain the same as it is considered to be the same weapon.
You repeat that process.

Over and over again.

Until the entire weapon has been replaced with a machinegun.

As the current answer to the Ship of Theseus is "Yes", the machinegun and the original cursed katana are technically the same thing. That is, the bloodlust curse still applies to the browning machinegun. Thus the machinegun is supernaturally empowered but demands blood when unsheathed. Except machineguns are never unsheathed as they have no sheaths. Thus it has effectively removed the limitation whilst keeping the benefit.

The main usage now, seeing as the weapon has already been changed to a more useful form, is that repairing it and whatnot using a similar application of the ability means that the weapon is still considered the same, regardless of how many repairs it's undergone.

I interpreted negligible as having no cost and not necessarily requiring a magic roll. I thus limited the ability as much I could so that it would be unlikely to be useful for anything else so that it may qualify for that designation.

In that case, what is the minimum magic requirement to use that ability reliably enough to perform regular maintenance?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 24, 2014, 05:57:53 am
None, just make it an enchantment that exists on the weapon and can't be used on anything else. Heck, make it RWBY style, no need for an enchantment, it's just some neat mechanism
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 24, 2014, 06:02:30 am
Okay done. I just was worried that having additional magic integrated into it was more likely to cause issues.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 24, 2014, 06:15:15 am
I do like that replacement ability. Null is in. Try and avoid turning people into weapons, please.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 24, 2014, 06:17:07 am
I'll try and remember that four months from now :P I don't really have time to right now anyway since it's my HSC year.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 24, 2014, 06:20:25 am
HSC?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 24, 2014, 06:23:43 am
Final exams in the NSW secondary education system. Which determines university admission.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: wolfchild on June 24, 2014, 06:32:08 am
Ah, that's right the QCS (what I did) is Queensland specific, no wonder I don't recognize the term what does HSC stand for?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 24, 2014, 06:34:01 am
Meanwhile in Queensland, your whole year's worth of assessment determines your chance to get in university. Yaaaaay. Plus QCS, which is literally the worst thing ever for single digit OP students.

I am so screwed >.<
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 24, 2014, 06:36:56 am
Oh yeah, I've got two more finals today. yay
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 24, 2014, 06:40:55 am
Heh heh, silly Australians and still needing schooling in the summer.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 24, 2014, 06:45:34 am
Bleh, last day is Thursday and I need to visit a gastroenterologist rather than going.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 24, 2014, 06:49:09 am
Ah, that's right the QCS (what I did) is Queensland specific, no wonder I don't recognize the term what does HSC stand for?
High-School Certificate.

Meanwhile in Queensland, your whole year's worth of assessment determines your chance to get in university.
Likewise, not directly here, but basically, your school rank is really important here since for each subject, your school's nth highest mark in a subject is given to the person with the nth highest rank in that subject for your school. That means, the person ranked first could pretty much do fuck all in their exam and screw over the lowest ranking person, though chances are, they won't since being rank one means that you're better off doing your best since chances are whatever mark you'll get from yourself is better than whoever ranked second can do.

Distribution and gaps between ranks are also factors along with subject difficulty as well though, which is why I am currently not losing my shit over my 4-Unit Maths rank, since in subjects like that, gaps tend to be very small and scaling ensures that it plays to your favor regardless of your rank as long as you get acceptable results.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: wolfchild on June 24, 2014, 07:58:13 am
Meanwhile in Queensland, your whole year's worth of assessment determines your chance to get in university. Yaaaaay. Plus QCS, which is literally the worst thing ever for single digit OP students.

I am so screwed >.<

Now you make me feel kinda bad

I got OP7
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 24, 2014, 08:19:13 am
I'm going for a OP4. Only thing stopping me is effing QCS.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 24, 2014, 08:57:39 am
Teacher strikes and more have led to me losing a week of school, causing a lot of unneeded stress in what was supposed to be the second to last week, and I now have my exams in... about an hour before I leave... :(
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 24, 2014, 09:01:26 am
good luck
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 24, 2014, 09:04:52 am
I hope all of you do well
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 24, 2014, 09:27:48 am
I hope you all do well too. And it's only going to get even worse once you go into university, trust me.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 24, 2014, 09:29:25 am
Good luck ladies and gents. I'm busy doing my own, non-climactic tests that contribute nothing to our final grade.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 24, 2014, 10:55:17 am
I only have one more examine, scheduled tomorrow.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 24, 2014, 10:59:13 am
I'm on summer break! Yay!

So hows does the news characters be's the introductioned?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 24, 2014, 12:18:17 pm
I'd advice reading the last what, 25 pages of the game to get an idea of what is going on and making something up
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Corsair on June 24, 2014, 08:37:07 pm
So for character creation with the disabilities, perks & advantages do we draw straight from the GURPS rulebook?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 24, 2014, 08:55:39 pm
If you want to. It's optional.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 24, 2014, 10:55:28 pm
So when's the last time you updated the char list? :p
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 24, 2014, 11:07:37 pm
Not just a minute ago. Heh.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 24, 2014, 11:19:16 pm
I actually only asked because I saw HK-47 while reading the last 30 pages or so and got really confused.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 25, 2014, 12:07:06 am
Name: Kaotaro Kanemoro

Age: 16

Description: Kaota (usually) looks like a guy. A very pretty guy, but a guy. She is quite tall, yet has tiny breasts, making it easy to mistake her for one combined with her outfit, and very few people, if any, can guess her real gender without assistance. No, really. Silvery-white hair, cut short(yes she dyes it and you won't judge her), wearing simple suits or what would appear to be a boy's school uniform, but there's also sometimes something...odd. Sometimes, she'll try to stand and find herself unable to, or her arm won't respond for a moment. She tries to ignore these incidents, but they also make her look worried or anxious. The truth is, she has a progressive nerve disorder, and only an electronic system that runs along her spinal cord and nerve clusters along her body allows her to walk, or even talk. She keeps her hair short to prevent it getting tangled up with the devices, and the clothing helps keep it all hidden. It also serves as the basis for her combat suit, growing over her body as armor and weapon all in one. The hand she's played in it's creation is unknown, though with her typical rate of invention, it's likely she served in large part as to it's current design. However, this mechanical system is now integrated into her body, cannot truly be removed, and seems, sometimes, to have a mind of it's own. The girl is mostly very cheerful, always trying to help people, typically fairly charming, and very geeky, but also rather depressed and anxious, internally. Harbors an internal rage about her condition. Has no real clue about romance. Kaota likes Clothing(just, usually masculine), science fiction, books(especially classic plots), games, tinkering, and cooking. Also enjoys most music, though she's practically tone-deaf. She dislikes certain large animals, motor vehicles, unnecessary violence, being rescued, and sports.

Stats: 100/100
Health: 9 [27]
Mana: 14 [14]*
Speed: 14
Skill: 23
Strength: 7
Magic: 15
Defense: 7
Resistance: 9

Perks:
Precision Strike: Kaotaro's attacks deal additional damage based on how much over the target's speed she rolled. She deals extra damage equal to 1/3 of the difference, but this does not work for AoE attacks.

Equipment: QV-9 Nerve Stimulation Support Chassis (the technical classification for the thing attached to her; +2 Strength & Defense)

Ability: Kaotaro uses a unique mana resource system: Power. She has a flat amount of Power available, and many abilities take up a certain amount of that Power, while others requires a certain amount of free, or sometimes, Stored, Power. Kaotaro starts any given fight with four Power available, which can be improved by her abilities up to a maximum of 14.

Negligible:
Disengage: Kaotaro allows a piece of equipment or software to be abandoned, losing any benefits and detriments it may have given her, as well as no longer needing to pay it's Power cost. This can be done along with any other action, allowing for fast switching between sets of gear.
Eject: Kaotaro disengages everything, launching herself away from the suit in a last ditch attempt to save herself. Other than a basic protective suit which cushions her against damage from falling, she cannot use any abilities for two turns afterwards.
Battery Pack: Any time Kaotaro is not using or does not use all of the power she is generating, the excess is stored for use with abilities that require Free Power. She can store up to 2/5/9/14/20 Power in this manner, with each given Power-boosting ability. More Stored Power, however, is not always a good thing, and she can take damage from it if there is too much. Stored Power can also be consumed for powering continuous abilities, though this requires twice as much Stored Power each turn as the ability normally requires.

Small:
Engage Combat Mode: Kaotaro constructs her basic combat suit around herself, protects her from harm, to a degree. Required for all other abilities(at first; if replaced by another mode, she can continue to use abilities). Grants 2 Damage Reduction. Uses 1 Power.
Engage Thruster Jets: Kaotaro constructs maneuvering jets and anti-gravity nodes across her suit, granting her +3 Speed and allowing flight. May be used alongside any Engage ability. Uses 1 Power.
Engage Targeting HUD: Kaotaro enables the chassis to designate a portion of it's power to range-finding, trajectory analysis, and tracking movement patterns, granting her +3 Skill and reducing penalties for long-distance combat. May be used alongside any Engage ability. Uses 1 Power.
Engage Self-Defense Armaments: Kaotaro constructs some basic weaponry for herself, giving her access to Light +3 Ranged or Melee weaponry. This weaponry can have one additional ability, chosen from the following: Defensive(Kaotaro gain +1 to Speed rolls to avoid being hit by attacks of the same nature as the weapon whilst wielding it); Spread(the weapon has a small AoE and ignores cover, but a shorter range); Powerful(The weapon is Medium, instead of Light, and gains +1 to damage on top of that); or Precise(the weapon has an additional +1 bonus to hit, and can target some weak points). Once constructed, these weapons can be reconfigured very quickly, due to their adaptable and integrated nature, often requiring only for the weapon to be turned around; for this reason, she can change the ability of the weapon she's using(and thus, the weapon available to her) and fire at the same time, though she does not gain the benefit of either ability the turn she does this. Uses 1 Power.
Engage Hyper-Metabolic Drive: Kaotaro takes time to improve the processes generating power for her suit and equipment, increasing the efficiency and giving herself 2 additional Power. The cooling process means her suit grows additional spines. Requires two free Power.
Construct Custom Gear:

Medium:

Engage Strike Mode: Kaotaro's armor thickens and hardens, covering more area with more powerful armor, giving her 4 Damage Reduction, and regenerating her health by 1 per turn while Engaged. May be used alongside any Medium or higher Engage ability. Uses 2 Power. Replaces any previous Mode
Engage Boost Mode: Kaotaro's suit streamlines itself and grows wheels, growing more sleek and angled, giving her a +2 bonus to Speed rolls, as well as giving her 3 Damage Reduction. May be used alongside any Medium or higher Engage ability. Uses 2 Power. Replaces any previous Mode.
Engage Basic Arms Suite: Kaotaro constructs more advanced, but still comparatively small weaponry. This gives her access to Light +5 Ranged or Melee Weaponry. This weaponry can have one additional ability, chosen from the following: Piercing, Heavy, Rapid-Fire, Explosive, Homing, Shielded, or Multi-Role. Once constructed, these weapons can be reconfigured very quickly, due to their adaptable and integrated nature, often requiring only for the weapon to be turned around; for this reason, she can change the ability of the weapon she's using(and thus, the weapon available to her) and fire at the same time, though she does not gain the benefit of either ability the turn she does this. Uses 2 Power.
Engage Defensive Countermeasures:
Engage Ablative Shielding:
Engage Heavy Lift Capacity:
Engage Cold Fusion Sub-Reactor: Kaotaro constructs a miniature cold fusion reactor, generating even more power. Requires three free Power, Hyper-Metabolic Drive to be engaged, and generates 2 additional Power. The spines and fins required to ensure the cooling process means she takes a -1 penalty to Speed whilst this is active.
Construct Unique Equipment

Big:
Engage Assault Mode:
Engage Support Mode:
Engage Stealth Mode:
Engage Hunter Mode: Kaotaro's suit further enhances it's capabilities, subsuming many of it's functions to the integrated AI in exchange for offensive abilities and taking on a feral, predatory experience. While so engaged, Kaotaro has 3 Damage Reduction, gains a +3 bonus to Speed and Skill rolls, deals +1 damage with all of her weapons, and suffers a -2 penalty to Defense and Resistance. Weapons manifested while in this form gain the 'Bloodlust' ability. Uses 3 Power. Replaces any previous Mode.
Engage Advanced Weapons Suite:
Engage (Psychic Antenna?)
Engage (Super Computer?)
Engage Vacuum Flux Engine: Kaotaro constructs a small device that generates energy from a vacuum, sometimes known as zero point energy, to succor her energy needs. Requires four free Power, Cold Fusion Sub-Reactor to be engaged, and generates 3 more power.
Construct Purpose-Built Enhancement

Enormous:
Engage Siege Mode:
Engage Constructor Mode:
Engage Infiltrator Mode:
Engage Predator Mode:
Engage Heavy Weapons Suite:
Engage Anti-Matter Super-Reactor: Kaotaro gives in to the power of the being supporting her, and constructs the
Construct

Gigantic:
Self-Destruction Sequence: Kaotaro goes boom.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 25, 2014, 01:27:28 am
*sigh* So... my mom's 'boyfriend' finally drew the last straw... just spent over 2 hours in the basement holding a microphone stand at the ready while listening to yelling and thumping of a suitcase being banged against walls...

Nothings broken, we're all fine... But in about 7-9 hours when I wake up, I'd like someone to talk to... I'll be on the Forum, and on Steam.

Thanks guys. I'll talk in the morning.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 25, 2014, 01:29:39 am
*sigh* So... my mom's 'boyfriend' finally drew the last straw... just spent over 2 hours in the basement holding a microphone stand at the ready while listening to yelling and thumping of a suitcase being banged against walls...

Nothings broken, we're all fine... But in about 7-9 hours when I wake up, I'd like someone to talk to... I'll be on the Forum, and on Steam.

Thanks guys. I'll talk in the morning.
*glomps, crying*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 25, 2014, 01:37:47 am
*Cries as well but leaves the glomping of Cado to Elf*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 25, 2014, 04:32:19 am
sigh, families are difficult. Wish you good luck Cado
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 25, 2014, 04:47:55 am
I hope things get better for you Cado
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 25, 2014, 04:48:30 am
I hope things get better for you Cado
Likewise.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 25, 2014, 06:58:29 am
A new character has been added to my secondary character post. Go have a look at it for shits and giggles.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 25, 2014, 09:42:56 am
*sigh* That was a long night... I'm feeling a little better now actually. I just wish my little sister hadn't had to listen to the first 15 minutes... Why does the world have to be so cruel all the time?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 25, 2014, 09:43:41 am
*hugs*
Cado-chan....
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 25, 2014, 09:46:57 am
*hugs* This is gonna be an odd week or so for me at this point, but I should be able to keep posting with you guys... I'm gonna open a youtube tab and watch gaming failures for a bit.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 25, 2014, 11:17:01 am
That really sucks, Cado.

I hope things improve for you. >.<
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 25, 2014, 11:18:34 am
Just heard he apparently is now in the hospital cause he did something stupid after being kicked out and ended up with something stabbed in his leg.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 25, 2014, 11:47:00 am
o.O
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 25, 2014, 12:38:13 pm
well, that's some development. for your efforts, have a fail (http://www.youtube.com/watch?v=pUocvMtiCMI)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 25, 2014, 02:09:54 pm
Not to, uhhh, try and distract from the sympathy Cado should be getting right now, but, errr,  is Kaotaro alright? Do I need to add the ability descriptions and drawbacks first?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 25, 2014, 08:18:55 pm
Looking at this game from the outside in is really confusing.

Can someone please summarize the last 10-20 pages or so? I tried to read through everything, but without a plot it's really difficult for me to understand what's happening, especially as most people have multiple characters.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 25, 2014, 08:20:08 pm
Basically, Alucard is threatening Ashley, Kyle is eating breakfast, Icarus and Winry are at Maria's house, and the one guy is in the SERT base thing.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 25, 2014, 10:20:31 pm
Explain the SERT base thing plox.

It sounds interesting.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 25, 2014, 10:21:52 pm
Apparently SERT is some bullshit orginization that does stuff about magic and is the reason at least two characters haven't met the rest of the group yet.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 25, 2014, 10:28:23 pm
Hmmm
I'm basically wondering if Spensir might be involved with that.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 25, 2014, 10:35:03 pm
I just bluescreened in the middle of a Dota match as Riki, lvl 5

Came back later in the match, fucked shit up, got to 25, and proceeded to buy the Divine Rapier to fuck even more shit up.
Riki, mang...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 26, 2014, 12:00:43 am
Is an arm that is incapable of being broken grounds for being vetoed?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 26, 2014, 12:03:14 am
...Depends what that arm is doing.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 12:04:35 am
SMURF

HEY

Is Kaota good to go?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 26, 2014, 12:04:42 am
You ever play Metal Gear Rising: Revengance?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 12:12:29 am
Actually is it alright if Kaoto handles MP in a slightly different way?

I have a very specific idea for how she works.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 26, 2014, 01:34:23 am
Can I have some information on how it works?

Also, if I could find the sheet, I might accept it :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 26, 2014, 01:36:35 am
I think an important question would be, does it transfer force to the rest of the body as per normal? If the unbreakable arm get hit with something, since it can't break, wouldn't it transfer more force to the rest of the body, causing injury?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 26, 2014, 04:22:30 am
btw for Barti, one mana per transformation is still a bit low, considering that small acts cost 2 mana
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 26, 2014, 04:35:23 am
True, but the guy transforms into a different thing every 12 seconds. I think it should be variable.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 26, 2014, 09:18:49 am
Why are we suddenly messing with Bartmaeus' whole schitck again?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 26, 2014, 09:20:17 am
because "I have all forms and all powers with no drawback" is a "solve problem" button
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 26, 2014, 09:25:25 am
Except that isn't what his power is.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 26, 2014, 09:26:36 am
look at the description on his charsheet, yep, thats what his power is
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 26, 2014, 09:30:07 am
At the cost of MP or HP and is specifically stated to be weak at it's lowest level.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 26, 2014, 09:31:48 am
At the cost of MP or HP and is specifically stated to be weak at it's lowest level.
You mean him being able to shapeshift magic? I retconned that. In fact, I changed all of my sheets. Check the ones actually in my sig instead of the op.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 26, 2014, 09:33:31 am
Goddamit Smurf.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 26, 2014, 03:32:31 pm
Okay, now for the overall changing of Bartimaeus's shapeshifting
?=not sure

 -Whatever he shapeshifts into, he also receives the physical characteristics and stats of whatever he is in the form of. If he's a fly, he is very supceptible to the cold.

-Shapeshifting costs 2 mana (?1 mana for simple shapeshifts, say a fly to a flea)

-?Higher MAG = better and bigger shapeshifting?

-HEALTH, MANA, and MAG are constant throughout shapeshifting. If he somehow does shapeshift his health, he still retains the damage he took.

-?Also gets the magic power of what he's in the form of, depending on his MAG?




Any discussion?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 03:41:00 pm
How about his total stats have to stay the same between forms? A fly might have really high speed and fairly high skill, but terrible Strength, Defense, and Resistance. Meanwhile a grizzly bear would have high strength and defense, but mediocre speed and resistance(skill would be somewhere in the middle). Etc.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 26, 2014, 03:52:53 pm
a grizzly bear would have mediocre resistance
heh.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 26, 2014, 04:21:15 pm
a flea is not simple shape-shifting, as it means compressing yourself to a tiiiiny size and it makes you basicaly invisible and unkillable by anything but AoE. it's really a huge transformation. fleas are small and sturdy enough that they can not even be squished easily
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 26, 2014, 04:24:26 pm
Still, 2 mana per shapeshift is pretty bad when you only have 14 mana. That gives you 7 shapeshifts. Even worse since he shapeshifts a lot.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 26, 2014, 04:26:28 pm
what you mean the brilliant infiltrator now has to pay some forethought to his infiltrations instead of just becoming a flea and winning?

 :o

thats horrible.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 26, 2014, 04:29:00 pm
:/
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 26, 2014, 04:33:24 pm
And not to mention that he still uses his other magic.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 26, 2014, 04:36:27 pm
just because something is not a combat skill doesn't mean it's not unbalanced. with the balances though, you may or may not want to upgrade barti to a normal stat pool. I'd rather have balanced, non-plot breaking abilities on normal statted guys than plotbreakers on understatted guys. smurfs call though
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 26, 2014, 04:41:21 pm
I'll adjust his sheet a bit then
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 04:44:01 pm
Personally I don't think shapeshifting is that unbalanced.

Particularly since I don't know if this game has even seen anything resembling a plot for the last 30 pages.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 04:47:35 pm
Kaotaro
-snip-

As for how it would work; I'd rather her have sort of a power-system, since she technology based, where she's continually getting MP, but she has to delegate where it goes and what it's used for. She would have some mana-capacitors, for emergency boosts to power, and there might be stuff she has to charge her MP up for/afterwards back up from, but that's the basics of it. Moves are interlinked with one another, so she has to use, say, Supercharge! a couple times before she can use X other move. Building up different pieces of equipment consumes 'MP' as maintenance of the construct, modes might begin draining her reserve supplies, etc.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 26, 2014, 04:51:01 pm
I'll leave it to smurf, though generaly I am not thrilled by characters getting their own rules custom made. it's only more work for the GMs, harder to balance in regard to other characters, and generaly just a hassle. the more exceptions are made, the more people will want some too
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 04:57:57 pm
Can I have some information on how it works?

Also, if I could find the sheet, I might accept it :P
I was just replying to him, Akroma. :P Calm thyself, plox. It's not a necessity, it just fits with her better.

Also, balance isn't always the best thing in a story. In most books, a lot of the characters aren't 'balanced' in regards to each other, but it can still make a good story. Besides, when everyone has multiple characters anyway...

Well, I don't feel the need to be balanced(that is to say, I'm okay with being weaker, or stronger, either way). I feel the need to be awesome(with some character types, at least), but not necessarily balanced.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 26, 2014, 05:04:52 pm
The problem is that if you don't care about balance then plots that people do are either way too easy or way too hard. Either you balance for the more OP characters and have boss battles become almost impossible to defeat for anyone who isn't OP, or you balance for the weaker ones and have the boss be destroyed in one turn due to the fact that the OP characters can just storm in and kill it with ease. Due to this issue we ended up last game with a boss that would have taken over 50 turns to defeat and other bosses that were defeated in just 2.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 26, 2014, 05:06:38 pm
well, it goes vice versa, if I make a base flea-proof, *nobody* is getting in ever
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 26, 2014, 05:14:52 pm
A pane of glass would stop a flea. I can get through that.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 26, 2014, 05:26:11 pm
well, turn into a drill first, get in, be flea, all is spied
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 26, 2014, 05:26:41 pm
What if a fleamancer summoned hundreds of fleas? WHERE IS YOUR GOD NOW?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 26, 2014, 05:28:59 pm
in a world where there are flea-mancers, there clearly is no god!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 26, 2014, 05:30:02 pm
Im screaming at my computer to boot right now. I NEED MY FUCKING DOTA FIX MAN
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 26, 2014, 05:45:08 pm
Some more Shitimaeus shit

-When he is attacked, some of his essence is, well, dispersed. This means the lower his HP is, the worse he can shapeshift. When he reaches 0 HP he is completely unable to retain his form in creation and his essence is scattered in the void where it will eventually reform. Due to his will to exist and his binding with Alucard's soul, this takes a mininum of a few days time. But of course that means 10 years in the void.

-He can attempt to shapeshift into much larger things (dragon) if he strains his essence. He'd have to make a MAG check every turn he tries to retain the form or something or else his HP begins to deduct.

-He can also make himself explode by commiting suicide--compressing his essence into something very small and unleashing it, thus causing a big explosion of void magic. He can also do this in smaller amounts, but with a much weaker blast. This obvioiusly siphons his HP.

-Really his HP and MANA could be considered the same, but they're seperate stats for the sake of the system

-He has no true form, true name, nor does he have a true voice. There is literally nothing true about him. He is summoned through things that are associated with him and the summoner's will alone.

-He can also be considered a she, or an it.

-He has hundreds of names and forms.

-He is 5,000 years old in human time. In void time that's, well, a lot.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 26, 2014, 06:14:13 pm
So my Internet and TV supplier is having some sort of issues or something. So basically, I have neither at the moment. I called, and they literally asked if I had turned it off then back on, so I got pissed and hung up. Currently using phone until fixed. God knows how long that'll be...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 06:29:58 pm
The problem is that if you don't care about balance then plots that people do are either way too easy or way too hard. Either you balance for the more OP characters and have boss battles become almost impossible to defeat for anyone who isn't OP, or you balance for the weaker ones and have the boss be destroyed in one turn due to the fact that the OP characters can just storm in and kill it with ease. Due to this issue we ended up last game with a boss that would have taken over 50 turns to defeat and other bosses that were defeated in just 2.

See, the problem is, when there are shittons of characters like this, it's pretty impossible to balance anyway if they're all there at once. Plan the encounters in advance, make them suitably challenging, fudge the rolls if necessary to help the story progress, and split the party. So much easier to deal with when they're by themselves. >:D

I called, and they literally asked if I had turned it off then back on,
...did you? Like, everything in the house?
Though honestly if you're calling tech support they should know that you've done everything else within your power to fix it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 26, 2014, 06:30:57 pm
The problem is that if you don't care about balance then plots that people do are either way too easy or way too hard. Either you balance for the more OP characters and have boss battles become almost impossible to defeat for anyone who isn't OP, or you balance for the weaker ones and have the boss be destroyed in one turn due to the fact that the OP characters can just storm in and kill it with ease. Due to this issue we ended up last game with a boss that would have taken over 50 turns to defeat and other bosses that were defeated in just 2.

See, the problem is, when there are shittons of characters like this, it's pretty impossible to balance anyway if they're all there at once. Plan the encounters in advance, make them suitably challenging, fudge the rolls if necessary to help the story progress, and split the party. So much easier to deal with when they're by themselves. >:D
I LIKE HOW THIS GUYS THINK
YOU HEARD EM, FUDGE THE ROLLS
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 06:33:48 pm
Just sayin', if the boss rolls a crit on the glass cannon which would otherwise get everyone killed...

Or fold it into the story. That's fun too; make it so they don't die, they're just kidnapped and have to escape.

The only issue is making sure the PCs understand they can't auto-solve encounters, just because you're good at picking locks doesn't every lock you come across can be picked. Randomness can be nice for ensuring a pseudo-realism with that, though.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 26, 2014, 06:42:45 pm
Heh. I sorta want to start up a plot involving silly alien mischief, but I'm afraid you lot will set me on fire because of it.

Welp, time to bring Tom back into the fold. Try and not instantly glomp him, Twi  :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 26, 2014, 06:43:50 pm
Winry's plot is already going to involve that.
SET ME ON FIRE
DO IT
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 06:46:01 pm
Kaotaro
-snip-

As for how it would work; I'd rather her have sort of a power-system, since she technology based, where she's continually getting MP, but she has to delegate where it goes and what it's used for. She would have some mana-capacitors, for emergency boosts to power, and there might be stuff she has to charge her MP up for/afterwards back up from, but that's the basics of it. Moves are interlinked with one another, so she has to use, say, Supercharge! a couple times before she can use X other move. Building up different pieces of equipment consumes 'MP' as maintenance of the construct, modes might begin draining her reserve supplies, etc.
Hey smurf

I respondededed.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 26, 2014, 06:54:08 pm

See, the problem is, when there are shittons of characters like this, it's pretty impossible to balance anyway if they're all there at once. Plan the encounters in advance, make them suitably challenging, fudge the rolls if necessary to help the story progress, and split the party. So much easier to deal with when they're by themselves. >:D

Having multiple characters who can just come up for a battle is something I would change if I was in control and making encounters suitably challenging is difficult due to the reasons I pointed out above.

Splitting the party becomes impossible when there is no balance on what PCs can do.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 26, 2014, 06:57:22 pm
I'll leave it to smurf, though generaly I am not thrilled by characters getting their own rules custom made. it's only more work for the GMs, harder to balance in regard to other characters, and generaly just a hassle. the more exceptions are made, the more people will want some too
You could always use Piecewise's "whack-a-mole" method where if it proves to be too unbalanced, the universe suddenly experiences something that negates the usefulness of it. Like the invention of something that can home in with great efficiency at changes in void essence to nullify the advantages of flea transformation. Or something happening in the void that alters and limits the ability to shapeshift, like how Nodoka's birth resulted in gates and limited Void-Creation traffic.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 26, 2014, 07:04:53 pm
Kaotaro
-snip-

As for how it would work; I'd rather her have sort of a power-system, since she technology based, where she's continually getting MP, but she has to delegate where it goes and what it's used for. She would have some mana-capacitors, for emergency boosts to power, and there might be stuff she has to charge her MP up for/afterwards back up from, but that's the basics of it. Moves are interlinked with one another, so she has to use, say, Supercharge! a couple times before she can use X other move. Building up different pieces of equipment consumes 'MP' as maintenance of the construct, modes might begin draining her reserve supplies, etc.
Hey smurf

I respondededed.

It has to be balanced so that you aren't constantly pooping out mana. Mana regen is very, VERY overpowered.

I'll leave it to smurf, though generaly I am not thrilled by characters getting their own rules custom made. it's only more work for the GMs, harder to balance in regard to other characters, and generaly just a hassle. the more exceptions are made, the more people will want some too
You could always use Piecewise's "whack-a-mole" method where if it proves to be too unbalanced, the universe suddenly experiences something that negates the usefulness of it. Like the invention of something that can home in with great efficiency at changes in void essence to nullify the advantages of flea transformation. Or something happening in the void that alters and limits the ability to shapeshift, like how Nodoka's birth resulted in gates and limited Void-Creation traffic.

Yeah, I'm a fan of whack-a-mole too.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 07:07:34 pm
It's meant to be a fluid resource rather than a hard one, such that I have the same amount of Power to spend on various things every turn, but I can't have everything. Or something. The flat mana cost just seemed weird for things like creating magical constructs, and a continuous cost would cause her to run out really fast, even with 30+ some mana.

The inner quote is a link to her character sheet, though.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 07:16:07 pm

See, the problem is, when there are shittons of characters like this, it's pretty impossible to balance anyway if they're all there at once. Plan the encounters in advance, make them suitably challenging, fudge the rolls if necessary to help the story progress, and split the party. So much easier to deal with when they're by themselves. >:D

Having multiple characters who can just come up for a battle is something I would change if I was in control and making encounters suitably challenging is difficult due to the reasons I pointed out above.

Splitting the party becomes impossible when there is no balance on what PCs can do.
I never said control every action the PCs make. You have to be subtle about it; it is by no means impossible. See what makes each character tick, play to that, call out the players if they try metagaming to get out of it.

And also, it's actually fairly easy to split the party by certain means if you really want to, regardless of balance. At least so long as they aren't balls shittingly powerful(which also doesn't make for a good story, just like supposedly perfect balance).

And again, tailor the encounter to the people who are supposed to be participating in it. A 20% difference in power isn't going to make it difficult to balance shit.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 26, 2014, 07:23:21 pm
...Wait a minute, that's basically female Kaiser! Except Kaiser is a genetic aberration as opposed to someone in a mech suit. As long as your character isn't too OP, you're on a trial basis until I can gauge you abilities.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 07:30:16 pm
...Wait a minute, that's basically female Kaiser! Except Kaiser is a genetic aberration as opposed to someone in a mech suit. As long as your character isn't too OP, you're on a trial basis until I can gauge you abilities.

Cool. She's meant to have some incredibly powerful shit, but she has to focus on it for a couple turns to get there and can't keep it up for long ((Ex:One-Girl Artillery Batallion needs like three turns to charge up, and can be held for maybe two turns most of the time. Besides it rooting her in place without doing (much) for armor.)). The rest of it is meant to be meh. Some of her equipment that she builds will probably use magic for damage(as in most of it because it's all a techno/magical construct), too. But I think that would probably fall under Negligible or Small, in most cases. And most of her stuff is just using up a portion of her Power whilst active/attached.

Detached parts dissolve/disintegrate/fade over time, as the magical nano-fairies keeping it together die without a food source. Or something.

I'll balance her abilities compared to her power supplies later. Blah.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 26, 2014, 07:32:12 pm
I never said control every action the PCs make. You have to be subtle about it; it is by no means impossible. See what makes each character tick, play to that, call out the players if they try metagaming to get out of it.

And also, it's actually fairly easy to split the party by certain means if you really want to, regardless of balance. At least so long as they aren't balls shittingly powerful(which also doesn't make for a good story, just like supposedly perfect balance).

And again, tailor the encounter to the people who are supposed to be participating in it. A 20% difference in power isn't going to make it difficult to balance shit.

I never said that you did say that. Just that if I was running the game I would make it so that people with multiple characters can only use one in a battle.

All you need is a method of teleportation, then all attempts to split the party are completely in vain as they can just all bunch up together and fight as one no matter how hard you attempt to do it. Not every battle is going to be in a place where they have anti teleportation technology.

It is really difficult to tailor a battle to the people's strength who are supposed to be participating it when you don't know that in advance. There is little way to actually tell who will be competing in a battle before the battle actually starts and even then you will probably be taken by surprise by new people deciding that they want to fight the final boss as well.

The main reason we made V3 in the first place was exactly because of the lack of balance that had taken control in V2, I would rather that we not go back to that.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 26, 2014, 07:34:12 pm
Or we could just add in some sort of cosmic entity that enforces balance that hammers people back into line as necessary so that people can't bitch about how there's no explanation for characters being rebalanced story-wise.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 07:38:53 pm
I never said control every action the PCs make. You have to be subtle about it; it is by no means impossible. See what makes each character tick, play to that, call out the players if they try metagaming to get out of it.

And also, it's actually fairly easy to split the party by certain means if you really want to, regardless of balance. At least so long as they aren't balls shittingly powerful(which also doesn't make for a good story, just like supposedly perfect balance).

And again, tailor the encounter to the people who are supposed to be participating in it. A 20% difference in power isn't going to make it difficult to balance shit.

I never said that you did say that. Just that if I was running the game I would make it so that people with multiple characters can only use one in a battle.

All you need is a method of teleportation, then all attempts to split the party are completely in vain as they can just all bunch up together and fight as one no matter how hard you attempt to do it. Not every battle is going to be in a place where they have anti teleportation technology.

It is really difficult to tailor a battle to the people's strength who are supposed to be participating it when you don't know that in advance. There is little way to actually tell who will be competing in a battle before the battle actually starts and even then you will probably be taken by surprise by new people deciding that they want to fight the final boss as well.

The main reason we made V3 in the first place was exactly because of the lack of balance that had taken control in V2, I would rather that we not go back to that.
To the first; I meant, if there's seven players with all seven characters there, it's hard to balance fights for that much stuff.

To the second; untrue. Why would they teleport there if they didn't know they were being attacked? Or simply run two fights simultaneously, make it an unwise decision to teleport, etc. etc. You can't just give up because they have an ability that makes your job tougher.

To the third; that depends on how well you incorporate and pace your plot to insure everyone is where they're supposed to be at the start of the fight.

I'm not saying that some amount of balance isn't a good thing, but there isn't much of a reason to have everyone weigh exactly the same on the power scale. Not least of which is because that's boring. Super-powered ambivalent entities that really don't give a shit one way or the other or can only help indirectly are often staples of high fantasy. Maybe not everyone's comfortable playing that, but that's why you can have multiple characters. If things are stacked against you, it's all the more satisfying when you tip the scales, ain't it?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 07:43:44 pm
Also, what's goin' on now/where are people doing things that could conceivably introduce them to new characters in non-facepalming ways?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 26, 2014, 07:46:24 pm
I don't think anyone has tried having their character wander into an unrelated combat encounter and getting involved. That could work.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 26, 2014, 07:53:21 pm
SERT, at the moment, is acting as a temporary 'fist of the GM', to help me balance fights where applicable. I'm trying to lessen their involvement in things.

I'm also pretty sure every fight so far in the game has set something far worse in motion, with maybe the exception of the nonsense in the outback. One of them will be very, very depressing. The other will lead to good old fashioned violence.

Easy way to introduce yourself... if you're young enough, you could be a student at Griffith, which gives you a few characters to meet. Otherwise, just go punch SERT in the face, and they'll dump you on one of the extant PCs, like how Marie got Talia.  Even though neither of them are one *shakes fist*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 07:55:23 pm
I had been wondering about the unrelated fight thing, if only something like the PCs arriving or noticing it and getting involved(seems less-facepalmy to be discovered, than to discover).

Griffith might be interested; a high school or college?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 26, 2014, 07:56:59 pm
University in Brisbane. If you want an unrelated fight, just start something and I'll try to get some PC's involved.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 07:59:21 pm
She's 16, but also kind-of a prodigy/genius, so it could fit.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 26, 2014, 08:08:04 pm
Well, I'll leave you guys to your introductions.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 26, 2014, 08:14:39 pm
RGP GET ON MONSTER GIRLS ALREADY
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 26, 2014, 08:37:50 pm
Edit: Removed response, I don't want to clog this thread up with arguments
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 26, 2014, 08:45:53 pm
Teleporters are going to regret jumping troops into battle, because then the enemy's resistance will increase quite a bit. Reinforcements, stat boosts, second forms, it's going to increase the difficulty quite a bit. Setting some objectives other than 'kill 'em all' will help divide the group up if need be, like having to protect several civilians from who the hell knows what.

In other news, I'm writing up the Murder Night plotline, including encounters and stuff. Maybe one or two plot twists.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 26, 2014, 08:51:32 pm
Personally, I see no problem with being able to tip the scales dramatically in favor of the players. Be it lacing a drink with polonium, rigging the circumstances to one's favor, psychological warfare or just simple deception. That being said, such 'alternative options' should not be too easy. Their main advantage after is is being able to reduce the randomness and thus be based entirely on the strategy and resourcefulness of the players rather than the whims of the dice. It remains a challenge, just a different one, more deterministic and more suited to people who know what they're doing.

What was happening in V2 was the exact opposite. People were just throwing more manpower onto the situation, both PCs and summons. Furthermore, they tended to use near-suicidal tactics, such as engaging a melee-focused demon in melee due to being able to teleport out and have reinforcements teleport in. At that point, there wasn't any real challenge unless the opponents could call on aid. But that just resulted in a mass escalation on both sides and raised issues such as why the enemies couldn't just keep on calling reinforcements normally, which is something I see with the current solution.

If people can just counter teleportation by sending in more troops, why can't they just send in more troops normally as well? I mean, it isn't like every single adversary is going to be honorable, so I don't see why they don't send in reinforcements regardless of teleportation. Plus it fails to address the issue that people can just teleport away after unloading all their HP and MP.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 26, 2014, 09:06:10 pm
Oh no. No instantly teleporting out if the situation gets rough. That's not a thing anymore. >:D

The reinforcements only exist if PC reinforcements do. A bit asspully, but eh. It takes time and resources to move reinforcements around.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 09:08:10 pm
I figure NPCs should get reinforcements in a reasonable manner. Most battles take maybe a couple minutes and both sides are a little tied up with trying not to die to call back for help and such, so that's an easy explanation for anything like that.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 26, 2014, 09:10:15 pm
You could just have enemies be equipped with teleport jamming devices, thus people can teleport in and initiate combat, but they can't teleport in as reinforcements or teleport out. After all, no-one has teleportation or voidwalking as an ability, thus indicating that if they can do that it's a mere application of their ability, not the primary purpose. Hence jamming teleportaiton would nullify one specific application of certain abilities whilst leaving the rest intact.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 09:15:03 pm
You could just have enemies be equipped with teleport jamming devices, thus people can teleport in and initiate combat, but they can't teleport in as reinforcements or teleport out. After all, no-one has teleportation or voidwalking as an ability, thus indicating that if they can do that it's a mere application of their ability, not the primary purpose. Hence jamming teleportaiton would nullify one specific application of certain abilities whilst leaving the rest intact.

See the problem with that is that it's stupid.

Before you get pissy at me, let me explain my rather vague and unhelpful comment. Why are all of our enemies wearing teleportation devices? How can they afford them? It doesn't fit into the plot, and breaks suspension of disbelief. It's like 'balancing' wizards by making every dungeon a giant anti-magic zone. It makes players respond by saying 'well that's stupid' or possibly 'that is stupidly ridiculous'. And enemies that are doing that kinda leave themselves to massive gank-strikes, where you teleport a shitton of people in, kill them before they can respond(like turning off the teleportation blockers and then teleporting out, for example), and then turn off the anti-teleportation devices and move to the next target. This is the strategist/tactician in me thinking.

It's a poor solution, mate. Sorry.

That said, teleporting mid-battle should be possible...but difficult. Like, you should probably prepare before the battle to be ready to do this and it's not something you do as an OH SHIT reaction and they might follow you anyway.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 26, 2014, 09:23:38 pm
Yeah, teleporting into battle will take a few turns, and a shitty roll might land you in the middle of it, which will result in lots of funtime.

Even if you manage to teleport out, there's a very good chance something will follow you, especially if you're engaged in melee combat.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 26, 2014, 09:27:33 pm
Why are all of our enemies wearing teleportation devices? How can they afford them? It doesn't fit into the plot, and breaks suspension of disbelief. It's like 'balancing' wizards by making every dungeon a giant anti-magic zone. It makes players respond by saying 'well that's stupid' or possibly 'that is stupidly ridiculous'. And enemies that are doing that kinda leave themselves to massive gank-strikes, where you teleport a shitton of people in, kill them before they can respond(like turning off the teleportation blockers and then teleporting out, for example), and then turn off the anti-teleportation devices and move to the next target. This is the strategist/tactician in me thinking.
It doesn't have to be something absolute, just a deterrent such as using void magic to booby-trap the void. As I have stated, no-one's ability is specifically teleport and there is nothing that this measure possesses that prevents them from using another application of their ability to gain a sudden burst of speed as a pseudo-teleport for close quarters combat. Nothing absolute, just something to heavily discourage it.

I admit, "device" was probably not the best word to choose when it's more of a "measure" I suppose. Of course you could always counter it with some sort of blitzkrieg prior to it's deployment, but if that is the case you would have everything required for that in the first place. If you could amass an army, teleport in and kill everything, you would probably be using that anyway even if those measures didn't exist.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 09:28:56 pm
Oh, I agree, I'm just saying that your suggestion brings to mind squads of mooks wearing high-tech tele-hate belts as they wander about.

While such things could exist, they should by no means be the norm.

SO WHO WANTS TO RP WIT' ME FIRST EH?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 26, 2014, 09:30:09 pm
Yeah, my bad on the wording, I still need to get used to using the right terms for magical stuff :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 26, 2014, 09:30:29 pm
/me raises his hand.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 09:45:17 pm
/me raises his hand.
That's cool 'n all(and holy shit I thought you guys were just making the stuff red I didn't realize there was a bbc for that), but I dunno who yer characters are, since smurfington conveniently neglects to mention whose player they belong to amongst the character list.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 26, 2014, 10:04:34 pm
If you guys don't hear from me in 1.5-3 hours, I'm at the Police Station. If you don't hear from me in 1-2 days, I may be moving to a relatives for a bit. If you don't hear from me on Sunday, The likely hood is higher. At the very latest, you will probably hear from me on July 7th. I am not about to be arrested or anything, but ex 'boyfriend' of my mom's tried to break in and the Police may be on their way...

I am supposed to go camping from the 30th, to the 5th... not sure if I'm going at this point. I'm sorry to have to say anything, but I don't want to disappear for a week or two with no explanation.

Hopefully i'll talk to you all around 10pm my time (2 hours).
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 26, 2014, 10:17:07 pm
That sounds terrible. Hope you feel okay (and hopefully I'll figure out what the appropriate thing to say is by the time you're back online).
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 26, 2014, 10:32:53 pm
That's messed up. I would go over there and bash the turd out of him with my stun baton, but I don't think I could afford the travel fee.  :P

We're here for you, if that means anything.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 26, 2014, 11:13:30 pm
Well, everything seems to have calmed down now... *sigh* My life sucks. At the very least he should be gone for good this time...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 26, 2014, 11:17:38 pm
:( That really sucks Cado.

I hope your life improves! And such!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: RangerCado on June 26, 2014, 11:18:37 pm
*sigh* me too. Hopefully things work out soon. Sorry for troubling you guys.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 27, 2014, 03:05:20 am
I may or may not drunkpost in the next 8 hours. Disregard everything I say! EVERYTHING
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 27, 2014, 04:22:27 am
Good luck, Cado. Hope it works out.

May the shipping gods be with you.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 27, 2014, 04:35:50 am
I hope everything turns out ok for you Cado, I wish you the best of luck.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 27, 2014, 04:52:13 am
christ, why can't some people just quit a relationship on peaceful terms...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 27, 2014, 09:37:27 am
Geez, that really sucks to hear Cado. Hopefully things improve for you. And if it isn't obvious, we're here to support you if you need it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 27, 2014, 12:05:15 pm
Akroma, if you're trying for computer looking font, try using
Code: [Select]
[tt][/tt]
It looks like this, ya know?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 27, 2014, 12:11:49 pm
Icarus has been around for around 4000 pages of the old thread, not gonna change fonts now
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 27, 2014, 12:14:13 pm
Meh. In other news;

While you were typing, 3 new replies have been posted.
While you were typing, a new reply has been posted.
While you were typing, a new reply has been posted.
AGGGGGHHHH
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 27, 2014, 12:16:06 pm
welcome to rotmg
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 27, 2014, 12:17:07 pm
Welcome to RotMG my friend. Please keep all of your arms and legs inside the ride at all times.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 27, 2014, 12:17:37 pm
welcome to rotmg
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 27, 2014, 12:25:24 pm
Welcome, Cause it's all downhill from here~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 27, 2014, 02:21:47 pm
PHILOSOPHICAL QUESTION AWW SHIT SON

If something cannot help being X, is it still sapient?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 27, 2014, 04:40:36 pm
Depends what X is.

Smurf has returned. He's also hungover and on his phone, so take mercy.

Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 27, 2014, 05:03:31 pm
X being a character trait, a quirk or behavioral anomaly. Such as being evil. If they truly cannot help themselves by any means(not just need therapy or somesuch), are they still sapient?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 27, 2014, 05:09:26 pm
Yeah, just less sentient then the rest of us.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 27, 2014, 06:11:04 pm
X being a character trait, a quirk or behavioral anomaly. Such as being evil. If they truly cannot help themselves by any means(not just need therapy or somesuch), are they still sapient?
Well for starters, what IS evil? Even human perspectives vary, not to mention that in this setting there are plenty of nonhuman entities some of whom have different morals. Are they able to choose whose morals they are violating or are they just locked into one?

I'd think that sapience and sentience are unrelated to compulsion. I don't see how a compulsion would affect that, it may affect free-will but not self-awareness or judgement.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 27, 2014, 06:27:53 pm
So I hear Joan is needed for shipping.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 27, 2014, 07:32:32 pm
X being a character trait, a quirk or behavioral anomaly. Such as being evil. If they truly cannot help themselves by any means(not just need therapy or somesuch), are they still sapient?
Well for starters, what IS evil? Even human perspectives vary, not to mention that in this setting there are plenty of nonhuman entities some of whom have different morals. Are they able to choose whose morals they are violating or are they just locked into one?

I'd think that sapience and sentience are unrelated to compulsion. I don't see how a compulsion would affect that, it may affect free-will but not self-awareness or judgement.
Well for, starters, don't try pulling the definitionist card. It's not a logical fallacy, but it's still not relevant, and it's still not the point.

My view is that free will is directly tied into sapience and sentience(particularly because judgement and free will are very closely tied). If you cannot even control your thoughts, I would not consider you sapient(what's the difference between sapience and sentience again?).
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 27, 2014, 07:34:13 pm
"SCREEEEEEEEE": Alien!Bartimaeus
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 27, 2014, 07:35:18 pm
Twi o/


And yes. Joan is need to love on Tom a little.

*Bartimaeus is slapped by Sen
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 27, 2014, 07:37:33 pm
I'm just wondering how much control they have over that concept seeing as it determine show much control it has over their actions. Sentience is self-awareness, subjectivity and whatnot. Sapience is acting with appropriate judgement.

I was under the assumption that the character knew what they were doing was considered evil and performs it out of compulsion. As in, it does not affect their thoughts, only actions. If it does indeed affect their thoughts, then it's a question of whether or not that trait can be distinguished from them or not.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 28, 2014, 09:17:23 am
Mass summoning ftw.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 28, 2014, 09:24:07 am
That's going to need Nerfing....
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 28, 2014, 09:44:37 am
Why? Summoning just 3 of the weakest void entity there is doesn't seem very OP to me.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 28, 2014, 10:15:33 am
I need the gotongi's stats is all. I'm a tad bit tired as usually.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 28, 2014, 10:16:46 am
They have VERY low physical stats. One simply hit could probably kill one--provided that you can see them, of course. And they don't attack--all they do is spy, and cannot enter strong anti-void fields.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: SOLDIER First on June 28, 2014, 12:04:55 pm
*looks at the poll*
*twitch*
"He's mad because none of his characters are on the poll, even though it's perfectly reasonable because he's been gone for several weeks."
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 28, 2014, 08:34:29 pm
So what is even happening in the RP right now? Shipping does not count.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on June 28, 2014, 10:43:52 pm
Bartimaeus and Sen are stuck in a magical containment field. One that allows people to enter but not to leave. They are unable to communicate what is going on to others except sign language.

Albrecht and Alucard are investigating self-repairing surveillance runes located in the area.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 28, 2014, 11:02:33 pm
Shade's back, if you haven't noticed.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 28, 2014, 11:51:32 pm
Changed Barti's sheet
smurf pls look thx
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 29, 2014, 12:14:21 am
Hm.

I'd like to get involved in ways that would let me RP more, and more actively.

Anyone want to/willing to/please arrange something? If it's a fight, that's fine, if it's something else, that's fine too.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 29, 2014, 12:42:59 am
PN, looks good. Don't know what magic shapeshifting is, but the idea in my head is disguising a thrown fireball as a potato.

RPG, there are three easy options. One, roll onto the Sen/Barti/Albrecht business in Egypt. Two, punch SERT in the face/be present in New York during the funtimes. Three, get in a fight just outside of the Maria household and watch a whole can of whoopass stream out and smash them.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 29, 2014, 12:49:01 am
PN, looks good. Don't know what magic shapeshifting is, but the idea in my head is disguising a thrown fireball as a potato.

RPG, there are three easy options. One, roll onto the Sen/Barti/Albrecht business in Egypt. Two, punch SERT in the face/be present in New York during the funtimes. Three, get in a fight just outside of the Maria household and watch a whole can of whoopass stream out and smash them.
Number 3 sounds good for Kaota, while numbers 1 & 2 sounds more like Spensir managing to fuck up again.

What exactly is SERT again, and what does punching them in the face entail, might I ask?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 29, 2014, 12:55:17 am
SERT is basically magic cops. Magic cops with aircraft carriers and tanks. Punching them in the face consists of either starting a big, obviously magical dumb thing in public, or just literally punching someone in SERT in the face.

Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 29, 2014, 12:56:58 am
Spensir is quite likely to do the first(or at least look like he did/easily get tied up with such things), less likely to do the second.

Unfortunately, this will have to be done tomorrow, as I must sleep and such.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 29, 2014, 09:17:20 am
Basically, if he shapeshifted into someone like Stella, he could just change the color of his void fire to look like Stella's magic. He could also go into dragon form just by shapeshifting, AND copy her voice, AND copy her personality. It's like he IS Stella, just without the soul.

Albeit he can't shapeshift stuff like Keith's mind magic, he can still change his own magic in a way that it looks convincing but it's still void magic. Pretty much what it says--a minor illusion.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 29, 2014, 09:27:09 am
Akroma, what would happen to a void entity if it died when in an anti-void casing?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 29, 2014, 09:28:38 am
I dunno. I guess if the anti-void field is strong enough, it ceases to exist
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 29, 2014, 09:29:33 am
Aw shit.
We need a way to measure anti-magic/void fields.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 29, 2014, 09:55:49 am
have we even decided what is a soul yet?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 29, 2014, 12:31:16 pm
Let this be a lesson that not all problems can be solved with fighting. Now, I shall resume my attempt at story telling until someone with actual plot is ready to do plot.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on June 29, 2014, 12:32:18 pm
Well, Alucard threw a bomb at him. Albrecht WAS going to shoot but ran when the bombs were thrown. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 29, 2014, 12:32:56 pm
Fuck, lets get SERT to pour a shit ton of liquid salt on the place, wait for the salt to solidify, and then feast on demons that are crystallized in salt.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 29, 2014, 12:33:12 pm
they can totaly be solved with violence. I mean, some being with stats higher than gods just kinda messing around is hardly what you expect
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 29, 2014, 12:35:25 pm
Heh, if people were to get to know Machkobeln, they would instantly find him a very fun companion to have. The guy is just a big teddy bear when it comes to his friends.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 29, 2014, 12:40:01 pm
This looks like a job for Kyle! If he knew anything about that whole thing.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 29, 2014, 05:49:12 pm
So wait.

What's happening in New York?

Smurf was talking about being there during funtimes or something.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 29, 2014, 05:49:53 pm
Death sphere. You don't want to do anything he suggests.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 29, 2014, 05:56:07 pm
Hey, I'm only a complete and utter sociopath in my other game :P

Also, void entities can be killed. Good to know. So did SERT get called up by Albrecht, and do I need to repeatedly fling troops into the meat grinder until I actually get a chance to use Helios?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 29, 2014, 05:57:46 pm
Maybe void entities wouldnt get killed immediately, but rather their dispersed essence is trapped in the anti-void until it is turned off, or until creation completely destroys the remaining essence (which wouldnt take long).
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 29, 2014, 06:00:33 pm
Eh. Spensir's tough and has a weapon which used to be a god to help him.

He should be okay. I think.

It's that, or get into a magical fight somehow, possibly in Egypt/do something dealing with the chars in Egypt, and I need other people to help with basically all of those, since I don't know what the typical thing someone might fight in this world is, or why they might be fighting it.

Same thing goes for Kaotaro, actually; getting into a fight is well and good and all, I just don't know what I would be fighting against, reasonably. It would/should probably be something that outmatches her, but not so much that she'd get curbstomped in the first few exchanges.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 29, 2014, 06:01:28 pm
You literally only proposed ideas that required fighting and most likely only not dying because of GM fiat.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 29, 2014, 06:19:02 pm
Yes, because just walking into Egypt and saying "Hi I've got a super-powerful magic weapon; let's be friends" makes so much sense.

And because Kaota is likely to reveal having mechagical girl powers any other way.

Totally.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 29, 2014, 06:28:52 pm
There's plenty of ways to get into a plot. Just being present where other PCs are can get you roped in.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on June 29, 2014, 07:54:01 pm
The disturbing thing is that Winry has organs just like the ones on Earth. It does stand to reason that she should have something completely different to us lovely vertebrates.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on June 29, 2014, 08:59:06 pm
That is srs accusation Nomad.

What happened to make Lizzie want to kill herself anyway?

Was it a real reason or a bullshit reason?Disclaimer: I will probably think almost anything is a bullshit reason, in all honesty
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 30, 2014, 03:27:21 am
Hey smurf.


So yeah, That stuff happened. Huh....
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 30, 2014, 04:51:28 am
if Rolep wants to join a plot, maybe he should first get properly introduced to everyone?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 30, 2014, 03:01:51 pm
jesus christ, I just tore off a nail. I stubbed my pinky toe on the doorframe, and it didnt even hurt that much. suddenly I realise there is blood all over my carpet, and realize what happened and *then* the pain kicks in


oh gawd


desinfected the area and bandaged it up with some iodine salve, should be alright but chriiiist it burns
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on June 30, 2014, 03:06:26 pm
Ouch, I hope it starts to feel better soon
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 30, 2014, 03:09:10 pm
I sure as hell hope so too. jesus christ, now I know for certain why this is used for torture. This is just my small, evolutionary-remnant-toe, if this was my thumb, dear god
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 30, 2014, 03:36:14 pm
Ouch. Like Ouch.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 30, 2014, 04:37:27 pm
I did that once. My brother slammed the door on my big toenail.
Shit came right off.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 30, 2014, 04:37:53 pm
dem toenails man, dem toenails
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 30, 2014, 04:58:14 pm
...
...
...Oh god
Dejavu runs and hides, keeping his toes curled up.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 30, 2014, 05:31:00 pm
I'm tempted to drop Kyle as a character.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 30, 2014, 05:31:46 pm
I'm tempted to drop Kyle as a character.
...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 30, 2014, 05:32:07 pm
because playing someone who is very much opposed to magical adventures in a magical adventure game is maybe not ideal?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 30, 2014, 05:36:36 pm
Kyle literally is up for two and was ignored. And then people started talking shit about him. I do not see why this is my fault.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on June 30, 2014, 05:38:23 pm
Kyle literally is up for two and was ignored. And then people started talking shit about him. I do not see why this is my fault.
Mannnnnnn why have you been so grumpy latelyyyyy...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 30, 2014, 05:38:48 pm
I only remember you saying that Kyle was in for the antarctica plot OOC. I dont recall him ever talking to Alucard. Similar for whatever is going on in egypt
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 30, 2014, 05:39:24 pm
I only remember you saying that Kyle was in for the antarctica plot OOC. I dont recall him ever talking to Alucard. Similar for whatever is going on in egypt
Kyle said he was going to Antarctica IC too. Just saying.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 30, 2014, 05:39:32 pm
He.... has been ignored by people and ICarus and group is just being paranoid, in my opinion.

Hate to say it, but as players, we are alienating one of the characters...

Kj, Lets send Kyle to egypt to help Sen out.

Edit: forgot to type out group. Brain is thinking faster than I can type...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 30, 2014, 05:40:48 pm
Kyle did ask about going to Egypt to help.

And he asked about the anti-magic group in London but he was ignored then.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 30, 2014, 05:42:19 pm
PN, Send Kyle to Egypt! IT es important that Kyle gets attention, and it would be fun to have him spar with Machkobeln non-lethaly~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 30, 2014, 05:43:07 pm
Can we challenge Mach to a rap battle? I dont see any other option seeing as Sen is pretty attached to that tablet.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on June 30, 2014, 05:43:19 pm
I'm actually waiting for SB so his characters aren't stuck in the castle for a long time.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 30, 2014, 05:44:10 pm
I dont want to check, but was the merc still alife at that point? If not, then who was Kyle asking about the groups defences against mundanes? heck, even if that guy was alife, nobody knows anything about that group and their defences.


"Dunno" is literaly the only answer when we have no names, locations or any other information to go on, and when the metal ball gets destroyed by the anti void field and now no longer can be tinkered with. until Projeck reinitiates, that plot is going nowhere
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 30, 2014, 05:53:47 pm
I would gladdly accept a rap battle. Mach is pretty old, and thus has had time to practice the old fashioned sport of Rap Battle.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 30, 2014, 05:55:11 pm
I would gladdly accept a rap battle. Mach is pretty old, and thus has had time to practice the old fashioned sport of Rap Battle.
AW SHIT YOU HEARD SANURE, RAP BATTLE
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 30, 2014, 05:57:56 pm
IT will have to wait a few days so I get more reliable internet however. If we gonna do this, we gonna do this right 8)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 30, 2014, 05:58:52 pm
IT will have to wait a few days so I get more reliable internet however. If we gonna do this, we gonna do this right 8)
Uuuggh. Alucard cant really initiate Akroma's plot without Bartimaeus.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 30, 2014, 06:00:09 pm
well, my plot also is difficult when there is a 1000-stat dude with an impenetrable void prison is hanging around, so you go clear that up first
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 30, 2014, 06:06:38 pm
jesus christ, I just tore off a nail. I stubbed my pinky toe on the doorframe, and it didnt even hurt that much. suddenly I realise there is blood all over my carpet, and realize what happened and *then* the pain kicks in


oh gawd


desinfected the area and bandaged it up with some iodine salve, should be alright but chriiiist it burns
I broke my big toe the other day. Not sure which is worse though.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on June 30, 2014, 06:08:20 pm
but I am very vocaly plaintive, so my injuries are automaticaly 1.25* was bad as yours :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 30, 2014, 06:09:02 pm
Cant wait til' I get my hard drive.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 30, 2014, 06:13:39 pm
Eh, whatever :P
I have a very low pain tolerance, so that evens it up.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 30, 2014, 06:32:32 pm
Nah, Alucard should just ask for Bartimaeus to be whitelisted on the Rune Matrix. Mach is a kind demon. t's his human partner that is mean.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 30, 2014, 06:35:07 pm
all I want is some villain protagonists for spooky to fight :V

Blah.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 30, 2014, 06:38:27 pm
all I want is some villain protagonists for spooky to fight :V

Blah.
Spooky will get just that in Winry's plot.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 30, 2014, 06:43:31 pm
spooky could theoretically fight Machkobeln and his 1000 stat pool~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 30, 2014, 06:53:25 pm
FUCK MACHKOBELN AND HIS 1000 STAT POOL
WE SETTLE THIS MAN TO MAN
1v1 BOTLANE
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on June 30, 2014, 06:57:37 pm
Mach laughs at your attempts of intimidation and explains scientifically why you will lose.

He makes a very compelling argument...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Twi on June 30, 2014, 09:50:21 pm
Also damn it Sanure Brannagh stole Marie's fonts :I
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 30, 2014, 10:08:13 pm
Alucard joined so that he could study everyone for science.
Hilda joined because they could help her.
Winry joined so that she could be with Icarus and her mom.
Lizzie joined so that they could help her curse.

Bartimaeus joined just to fuck with people.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 30, 2014, 10:37:56 pm
Have we established how anti-magic and anti-void generators work?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on June 30, 2014, 10:48:48 pm
Magic, obviously. :P

More seriously I've always assumed that magic was some kind of multi-dimensional flowing stream that's influenced by certain shapes and patterns. Which is why magic circles and runes work regardless of who's making them, and why magic often involves incantations/gestures. So an anti-magic shield deflects/reduces the flow of magic around an area or something along those lines. An anti-void shield would probably work differently though, given how the two are so opposed to each other. As good of an idea as any I guess.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 30, 2014, 10:49:57 pm
I could probably make something up. It doesn't make since how anti-magic is from the void, yet mundane people can use it so easily. Maybe something like magic antiparticles?
With anti-magic actually produced by void magic being true anti-magic or something.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 30, 2014, 10:51:12 pm
We touched on how they work, yes.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 30, 2014, 10:52:57 pm
We touched on how they work, yes.
Link?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on June 30, 2014, 10:54:10 pm
I have no idea where it is, or how far in.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on June 30, 2014, 11:00:48 pm
Can't really find anything on it, other than a lot of stuff from Emp about quantum physics and all of that.

At least I answered one of my questions: People make generators that block both by overlapping anti-magic and anti-void particles, kind of like how EM waves are magnetic and electric waves at different angles. Anti-magic particles are the anti-particles of magic, and thus nullify each other.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on July 01, 2014, 02:40:51 am
I'm tempted to drop Kyle as a character.
Repeatedly in the past as well. If it's causing you that much trouble, you probably should, after all if it turns out to be due to some other issue not related to him, you could always then switch back to him when you feel like it.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 01, 2014, 03:44:58 pm
Spoiler: Rozaliya Maksimov (click to show/hide)
2 years. In my eyes, that is the mininum time one must be in a relationship before proposing marriage.

Lizzie's plot twist won't be that sad, just really surprising.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 01, 2014, 03:49:15 pm
she is not a werewolf afterall, but a wolf that happens to be a were-human?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 01, 2014, 03:49:43 pm
she is not a werewolf afterall, but a wolf that happens to be a were-human?
Nope. Better than that.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on July 01, 2014, 03:50:01 pm
She's secretly Homura and her wolf-form is just some magic she picked up to make her disguise more plausible?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 01, 2014, 03:51:33 pm
She's secretly Homura and her wolf-form is just some magic she picked up to make her disguise more plausible?
Better than that.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on July 01, 2014, 03:52:54 pm
.....

She's secretly Hanako, pretending to be Homura, pretending to be Lizzie, pretending to be the OTHER Lizzie, who's actually the Red Spy?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 01, 2014, 03:54:33 pm
.....

She's secretly Hanako, pretending to be Homura, pretending to be Lizzie, pretending to be the OTHER Lizzie, who's actually the Red Spy?
nope.avi
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 01, 2014, 03:55:14 pm
she is actually just bartimaeus, who didnt reveal the ability that he can split into two for 5 years, just to pull this practical prank on us?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 01, 2014, 03:56:38 pm
she is actually just bartimaeus, who didnt reveal the ability that he can split into two for 5 years, just to pull this practical prank on us?
nope.jpeg

But it sounds like something he would do.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 01, 2014, 04:08:39 pm
I don't know why but I want to use the Kyle and Wand!Bart combo to just teleport all the way to Brisbane in five foot units to mess with people.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 01, 2014, 04:46:16 pm
You have to do it backwards, with flash-steps, right behind each other each time.

Also, I blame you for when I screwed up Spensir's intro.

Speaking of which, where is everybody now and how might I get him involved? I want to fight something in one of the games I'm in. Grrr.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 01, 2014, 04:48:33 pm
still a bit of time until the first really big fight. anyway, why not just go the really easy route, add to your chars backstory that he met some character during the timeskip, befriended  him and/or started some rivalry or whatever and bam, intro done
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 01, 2014, 04:49:20 pm
If he did something to end up on the news Kyle would be on the scene as fast as possible. In a mask. Because that's a thing now.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 01, 2014, 06:33:37 pm
*hiss*
Retcons

*HISSSSS*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 01, 2014, 09:59:17 pm
Twi told me to post this thing I wrote that I may use for this maybeh.

Sorry for length... And content... And grammar (this was mostly written when I was supposed to be sleeping and then finished just now by adding 2 paragraphs but not proofreading really. Also was in notepad so spelling/grammar mistakes aren't flagged so its a mess most likely.)

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on July 01, 2014, 10:03:42 pm
Neat.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 01, 2014, 10:07:51 pm
Oh boy

I get to creep the fuck out of Eren now

Yays~


DERP WRONG THREAD
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on July 01, 2014, 10:08:50 pm
Yay~
Title: Re: Rise of the Magic Girls v3 OOC
Post by: SOLDIER First on July 01, 2014, 11:02:58 pm
Twi told me to post this thing I wrote that I may use for this maybeh.

Sorry for length... And content... And grammar (this was mostly written when I was supposed to be sleeping and then finished just now by adding 2 paragraphs but not proofreading really. Also was in notepad so spelling/grammar mistakes aren't flagged so its a mess most likely.)

Spoiler (click to show/hide)
Shit, dude. That was something.
Also welcome back.
"Also I'm going to stab you."
no lyle don't do that
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 12:14:05 am
Name: Sam Benson

Age: 23

Description: Although he is thin, Sam has a rather imposing figure. His build is sinewy and he wears a dark tank top and an open black jacket with his hood up on his upper body. His lower body is a pair of jeans, a chain wallet, and boots. His arms are both covered in a tattoo sleeve (Left (http://lcrazzy1.narod.ru/image/fantasy/zdzislaw_beksinski/zdzislaw_beksinski_23.jpg) and Right (http://www.theginpalace.com/wp-content/uploads/2010/08/4zdzislaw-beksinski-0509.jpg)) reaching from his shoulder down to his wrist (only visible completely with his jacket off). His brown hair is kept cut short, not quite being a skin head but not long enough to really flow in the breeze. His eyes seem sunken in yet are a piercing shade of green in color. He keeps a clean shaven face and his complexion is just a tad pale.

Sam has a rather direct and cold personality. He seems to distrust others and keep to himself for the most part but once he gets involved his demeanor and appearance demand attention. He doesn't search for fights per se but he does look like he would involve himself in one if he saw one if at least to end it. Can be an asshole at times.

Spoiler: Backstory (click to show/hide)


Stats:Equipment: ((Sorry if these don't make a lot of sense in the grand scheme of things, I'm taking inspiration from Cyberpunk 2020 and adapting it to this))Note: Only one set of Cyberweapons can be used at a time (switching between is a free action though)
Ability: TIL: You can't make lists within lists on Bay12's forums. I also learned I can actually write a lot when I choose to just sorta sit down and write. Also hi SB good to see you again.

Anyway, back to Blazblue Chronophantasma because TERUMI IS THE BEST EVER AND I LOVE FIGHTING WITH HIM.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on July 02, 2014, 12:19:07 am
The Magic skill is used to roll for all abilities, whether they are truly magical or not. Powerful abilities need a high magic roll in order to be able to use them.

With a magic of 0, all of your abilities are locked off until you level up.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 12:27:03 am
Ok, moved some numbers around to get myself a magic of 10. Is everything else good?

I sorta didn't mention this because I felt it wasn't necessary but I'll put it out there anyway:

The reason why I put I can only use one cyberweapon at a time but switching is a free action is that essentially the only difference between the three is style of attack, minor damage differences, and the big one is range. That and they cant really be used simultaneously because the way they are all called out requires certain movements that the other cyberweapons impede (I'll get into them later as they come). Anyway the big thing is it generally is kept to one weapon a post, I wont be doing any crazy weapon switching shenanigans (unless thematically it fits to a situation into which I am posting and/or its a finisher or something. Iunno, exciting parts and exciting writing and shit like that xD)

Oh and fun fact: I did pick those specific paintings for tattoos for a reason other than they look dark/cool. Because you know, meanings and shit xP.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: SOLDIER First on July 02, 2014, 12:30:01 am
>inb4 Lyle is staring out the window in the IC thread thinking of Mal
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 12:35:48 am
>inb4 Lyle is staring out the window in the IC thread thinking of Mal
I honestly am still sorta not sure how I want to deal with my two characters that I had awhile ago. I could try to bring them back and run 3 (which would be hard), or I could just say they left to do stuff during the time skip or got killed somehow, or I could keep them alive just to die to this guy to establish him as a threat/do character stuff xD
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on July 02, 2014, 12:38:58 am
Looks good; only additional thing I'd like to see is the 'magic level' and mana cost of those abilities.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 12:42:21 am
Looks good; only additional thing I'd like to see is the 'magic level' and mana cost of those abilities.
Yeah just remind me to do that tomorrow or some other time that I seem to be around. I'm sorta tired right now and I don't presently feel like cross-referencing things and getting numbers all figured out haha. I'll definitely try to get that done before I post though.

....... FUCK I FORGOT THEMES DIDN'T I. xD I'll look through my catalogs of Deathcore stuff later and pick something out haha. I may also pick a song that people other than me would like listening to xD
Title: Re: Rise of the Magic Girls v3 OOC
Post by: SOLDIER First on July 02, 2014, 12:45:15 am
noo don't kill off the only truly shippable character I have for Lyle
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 09:13:35 am
noo don't kill off the only truly shippable character I have for Lyle
/me will totally kill him now just to mess with Sentient Bowtie.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 02, 2014, 09:16:43 am
noo don't kill off the only truly shippable character I have for Lyle
What are you talking about?
Bartimaeus is bisexual.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 10:17:47 am
Bisexual is the best sexual
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 02, 2014, 10:19:06 am
Bisexual is the best sexual
Bartimaeus is weirder. Takes the sexuality of whatever he wants, the gender of whatever he wants, the voice of whatever he wants., and the form of whatever he wants.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 10:26:15 am
Ah, sounds fun c: I had a character once (well almost) in another rp on another forum that was a changeling warshaper that changed gender semi-frequently and backstory stuff. Rp admin was against shapeshifting though and she disliked the whole "change gender" thing. And then I did my normal thing and got depressed and called it a stupid mistake and said everything I write sucks xD. And when I say my normal thing I mean I did that like all the fucking time, just ask Twi xD
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 02, 2014, 10:27:37 am
Shapeshifters are a godsend for fetishists.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 10:31:00 am
Shapeshifters are a godsend for fetishists.
; D

Side note: Bay12 forums need to stop messing with my text smiley faces. MAYBE I DONT WANT YOUR SPECIAL IMAGES
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 02, 2014, 11:24:37 am
Under 'attachments and other options' you can turn off smileys for the post.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 02, 2014, 11:54:38 am
aww yiss, veal saltimbocca for dinner. Dayum I love cooking
Title: Re: Rise of the Magic Girls v3 OOC
Post by: SOLDIER First on July 02, 2014, 12:41:07 pm
/me will totally kill him now just to mess with Sentient Bowtie.
/me sobs grossly.
What are you talking about?
Bartimaeus is bisexual.
and he can turn into rachel
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 01:11:27 pm
Any time I hear Rachel I think of loli vampires. Is the Rachel you are referencing a loli vampire? Because if so you just jumped up a rank in my chart of awesome.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 02, 2014, 01:12:10 pm
Is the stealing the nexus serpent thing going to be like Payday?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on July 02, 2014, 01:12:51 pm
XD To both Atnegam and KJ.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 02, 2014, 01:13:49 pm
We're going to steal a loli vampire like a heist in Payday? I'm in!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: SOLDIER First on July 02, 2014, 01:16:36 pm
Any time I hear Rachel I think of loli vampires. Is the Rachel you are referencing a loli vampire? Because if so you just jumped up a rank in my chart of awesome.
I was thinking more along the lines of Lyle's alien female double who is also some form of sexuality other than straight that I forgot.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on July 02, 2014, 01:17:04 pm
Any time I hear Rachel I think of loli vampires. Is the Rachel you are referencing a loli vampire? Because if so you just jumped up a rank in my chart of awesome.
If we're referencing BlazBlue then Bartimaeus must dress up as Hazama. Now.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 02, 2014, 01:22:52 pm
Question: Where is everyone that I might become involved with shenanigans because damnit I want Spensir to do something?

Also, about Sam: I assume there are limits to all of his powers? In particular, the anti-magic field generator; presumably a powerful enough magic user or some such could work even through such difficult conditions? That and the magic attack absorber; i'm guessing it doesn't auto-absorb everything(especially since sometimes the magic is no longer involved with the attack, like, say, flinging giant rocks), right?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 02, 2014, 01:23:36 pm
right now, we are back at marias house in northsdale, australia, others are at the brisbane university
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 01:24:28 pm
Loli Vampires man (http://img3.wikia.nocookie.net/__cb20121211154257/blazblue/images/f/f5/Rachel_Alucard_(Chronophantasma,_Character_Select_Artwork).png)

Any time I hear Rachel I think of loli vampires. Is the Rachel you are referencing a loli vampire? Because if so you just jumped up a rank in my chart of awesome.
If we're referencing BlazBlue then Bartimaeus must dress up as Hazama. Now.
YES PLEASE DO THIS NOW AND I WILL SHIP MY EVERYTHING AT HIM

@Rolepgeek: Yeah there are limits. The fields limit isn't a matter of strength really but of range. And the absorber doesn't stop damage, it just refills energy for him to do things
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 02, 2014, 01:27:58 pm
Damn you people move around fast.

Has Sam Benson been introduced yet or anything?

Also, his stats add up to 110. Is that on purpose?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: SOLDIER First on July 02, 2014, 01:31:31 pm
Loli Vampires man (http://img3.wikia.nocookie.net/__cb20121211154257/blazblue/images/f/f5/Rachel_Alucard_(Chronophantasma,_Character_Select_Artwork).png)
holy shit.
*finds a way to put our rachel in this outfit as fast as possible*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 01:31:55 pm
No, I'm still trying to think of a way to throw him in. It probably will be especially difficult because he isn't the type of guy who would hang around the main characters since you know... Witch Hunter.

I have to make some changes anyway to the character sheet. Appearances, stats, abilities, descriptions, etc.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 02, 2014, 01:34:11 pm
I have an easy enough way to involve him in the storyline. Ish. >:D
A storyline, at least. And SERT could notice and be rather less than pleased.

Also, his stats add up to 110. Is that on purpose?

Also, making some adjustments to Spensir's abilities, I think. Just allowing for a few more things that aren't super specific magic.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 01:43:58 pm
Loli Vampires man (http://img3.wikia.nocookie.net/__cb20121211154257/blazblue/images/f/f5/Rachel_Alucard_(Chronophantasma,_Character_Select_Artwork).png)
holy shit.
*finds a way to put our rachel in this outfit as fast as possible*
YALL MOTHAHFUCKAHS NEED BLAZBLUE
I have an easy enough way to involve him in the storyline. Ish. >:D
A storyline, at least. And SERT could notice and be rather less than pleased.

Also, his stats add up to 110. Is that on purpose?

Also, making some adjustments to Spensir's abilities, I think. Just allowing for a few more things that aren't super specific magic.
Oh cool, pm me a short summary maybe? Unless you can't for surprises which I totally understand.

...I fucked up my math maybe... I WAS TIRED OK?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on July 02, 2014, 01:45:11 pm
*sneaks in a Noel expy while we're at it*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 02, 2014, 01:46:10 pm
It's a pretty simple plot, though I'd have to know more about your character's 'employers's background to be detailed.

Not blaming you, just bringing it up for you to take a look at. Personally I'd probably drop like 5 from strength and mana, if I were you.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on July 02, 2014, 01:46:45 pm
*sneaks in a Noel expy while we're at it*
The Noel from worm? Or from what?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on July 02, 2014, 01:48:22 pm
BlazBlue. *slap*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 02, 2014, 01:56:13 pm
<---- No idea what that is
<---- figures it's probably obscure hipster anime
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on July 02, 2014, 01:57:16 pm
FIGHTING GAME YOU SCRIB
*throws arcade machine at RG*
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Again_Dejavu on July 02, 2014, 01:58:19 pm
Is it one of those Cabella hunting games?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on July 02, 2014, 01:59:26 pm
Is it one of those Cabella hunting games?
*throws another arcade machine at him*
HAVE SOME STREET FIGHTER
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 02, 2014, 02:04:15 pm
Oh well that explains better how I didn't have any idea what it was.

I dun' play none of them fightin' gaems
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 02:24:27 pm
Blazblue is the best and anybody who says otherwise is no longer cool.

Ironically it did have an anime recently though. A shitty anime yes, but an anime nevertheless.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on July 02, 2014, 02:29:38 pm
Yeah the anime was pretty bad
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 03:06:13 pm
Yeah the anime was pretty bad
Yup
*sneaks in a Noel expy while we're at it*
Speaking of Noel look! A Fightstick Bodypillow!  (http://m.imgur.com/a/i9r45)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on July 02, 2014, 03:08:26 pm
no just no
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 03:27:56 pm
no just no
xD

I should work on getting a fightstick that would work on PC/ps3/ps4...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 02, 2014, 05:36:48 pm
I kind of want someone to call Kyle later on.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 02, 2014, 05:37:28 pm
but...everyone is only sending texts...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 02, 2014, 05:40:32 pm
And the problem is?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 02, 2014, 05:42:09 pm
he wont be called, only texted
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 02, 2014, 05:43:57 pm
Then he'll respond with calling.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 10:26:55 pm
For all intents and purposes I guess my character is done (I'm sorta unsure if I want to make a change to appearance or not...)

Also I should note before I get started that I work MTWF from 8-4. I won't make heavy posts during that time but I may be able to whip my phone out and throw out quickies.

Criticisms by the way? Any glaring edits that I should make now?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: SOLDIER First on July 02, 2014, 10:31:17 pm
Question
   [Content]
      Sam's sexuality
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 10:43:38 pm
Question
   [Content]
      Sam's sexuality
And in response I give you this:
Spoiler: Skype Conversation (click to show/hide)
In other words I have no fucking clue.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: SOLDIER First on July 02, 2014, 10:45:45 pm
Question
   [Status]
      answered
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 02, 2014, 10:51:52 pm
Quote
[7/1/2014 1:21:47 PM] Ethan: Because I don't think the male characters are quite into yaoi really. Maybe the male people playing female characters are, but not the males playing males

False.

Yaoi is awesome.

Especially when it involves traps.

Reverse traps are also fun, but the other one has to be a boy for it to be as fun as possible.

EDIT:
Quote
[7/1/2014 1:52:51 PM] Ethan: Although for sure I'll make him a top and not some quiet brooding guy or a switch twink
>switch twink
>eye-twitch detected
>anger mode initiated
>suggestion:

>run
Title: Re: Rise of the Magic Girls v3 OOC
Post by: SOLDIER First on July 02, 2014, 10:53:42 pm
Quote
[7/1/2014 1:29:48 PM] Ethan: Except SB

B)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 10:55:05 pm
You are preaching to the choir man. I've known for quite some time that Yaoi is awesome. It's sorta been more recently for me though that I don't require traps or twinks for it to do something for me as I've started to be attracted to the male form xD.

Oh, and I'm ready whenever you are if you want to jump in. No reason to really hold myself back as literally the only things I might change appearance-wise is upper-body attire and hair.

Edit: What's so bad about that phrase? I meant it as a guy who wasn't quite bulky, sorta twinky-ish and he would switch between top and bottom as he felt.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 02, 2014, 11:02:35 pm
Nah it's just that I'm bi and a switch and it makes my eye twitch when people say twink since I think of it as a derogatory comment first.

Also, wouldn't being Twinky-like be bulky? :P

Sidenote: I don't need traps, I just like them. I like masculine girls and feminine boys. Androgyny=awesome

Alright. I typically leave my characters less fully fleshed out when I first start playing them as I prefer to let them create themselves.

That and when I get focused on a character it takes me hours, typically to do nothing with it in the end.

LET US BEGIN HOO
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 11:08:44 pm
Yaaaaay for being bi/pan!

I think of twink as a term to describe a thin boy that may or may not be fabulous and/or very attractive to me xD

Hell yeah androgyny

I agree but I do sorta like establishing headcanons beforehand just to have a base to work off of

Yuuuuuup.....

RADICAL
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 02, 2014, 11:12:22 pm
Alright where's the best place to start at, I wonder...

In a city, probably in a run-down section of town(because abandoned ones don't really exist anymore, sadly), but in what part of the world, I wonder.

I wanna say England. Let's go with that.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 02, 2014, 11:18:55 pm
Alright, I'll get to posting.

And final edit was made to appearance. Gave him a chain wallet. SHIT IS GETTING REAL UP HERE GUYS
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 02, 2014, 11:23:37 pm
First glance over your post, thought it said gays

Wasn't sure whether I should be offended or uproarious

Went with uproarious anyway
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on July 03, 2014, 02:23:42 am
*throws shoes at projeck37*

You ruined perfectly good PvP! Why? WHYYYYY?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 03, 2014, 11:59:02 am

Spoiler: WIP (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 03, 2014, 12:03:00 pm
the Daimonicon does not really list everyone who ever summoned the thing
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on July 03, 2014, 12:08:42 pm
...

I'm not the only one who is imagining a little library note thing behind the front cover of the Daimonicon, am I? You know, Name:, Date Taken Out:, Date Returned: Condition:? That sort of thing?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 03, 2014, 12:27:04 pm
summoners drawing beards and sunglasses on the horrors
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on July 03, 2014, 12:28:59 pm
And of course some previous owner had spilled his drink and completely ruined the page you needed to finish your summoning circle, the bastard.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on July 03, 2014, 12:33:45 pm
Don't forget the crude drawings of genitals where immature teenage summoners have scrawled notes in the margins.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: SOLDIER First on July 03, 2014, 12:36:13 pm
Or people expertly adding a single line to a rune for a circle, effectively turning a Balgroth summon into a Dinglord summon.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on July 03, 2014, 01:20:34 pm
*throws shoes at projeck37*

You ruined perfectly good PvP! Why? WHYYYYY?
They don't have to listen to her, you know.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 03, 2014, 05:26:18 pm
So let me get this straight, Kyle tries to make a transgender sex dungeon in his castle but after Icarus convinces him to not do that he binds and gags his first victim and leaves them somewhere so that somebody else may continue his dream. Out of the many things I've seen on the internet this is one of the stranger ones.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: SOLDIER First on July 03, 2014, 05:28:08 pm
Axel may return eventually.

Probably.
But I don't want to stat her.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 03, 2014, 05:29:14 pm
if she is a mundane human, she has on average 5-6 in every stat
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 03, 2014, 06:01:29 pm
@Atnegam: We can do this freeform, yes? No need for dice rolling? I think we're both experienced enough that we can manage it, and this fight would probably go better that way.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 03, 2014, 06:07:11 pm
@Atnegam: We can do this freeform, yes? No need for dice rolling? I think we're both experienced enough that we can manage it, and this fight would probably go better that way.
YAS I LIKE GUY HE KNOWS MY PREFERRED FORM OF WRITTEN COMBAT
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 03, 2014, 06:28:00 pm
Again, I learned in Mystical Realms.

Their system of combat is really simple, because it's already half freeform, but that simplicity also pissed me off. Basically it was: Attacker describes the action, Defender describes the results. When dice were used(most of the time), if you rolled over your score for the stat(there was just Body, Mind, and Magic, counting down from 20 in multiples of 3(aka 20,17,14...down to 5)), your attack hit/was successful. What that meant was up to the defender, however.

HOWEVER. I dislike that form of combat, because since everyone of course wants the best stats even though they're meant to be rare(you can upgrade one stat one degree every five weeks of IRL time), fights between experts turn into 'who can take and dish out the most damage because being able to avoid attacks isn't actually a thing'. Which is the opposite of realistic. Which frustrates me immensely.

Same reason DnDs attack bonus without a corresponding defense bonus pisses me off(two level 20 fighters given nothing but greatswords, and they'll never be able to dodge each other's attacks. It's just a hack-limb-off-off)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on July 03, 2014, 07:20:05 pm
two level 20 fighters given nothing but greatswords, and they'll never be able to dodge each other's attacks. It's just a hack-limb-off-off

Ah, I remember a moment when I was Dming a campaign where the parties two fighters, who hated each other, decided that enough was enough and they needed to determine who was the better fighter.

They killed their own teammates and neither was able to defeat the other~ It was a fond memory.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 03, 2014, 07:29:37 pm
@Atnegam; this should be an interesting fight, all in all. Sam's far faster, and a bit stronger, at least if you're just considering damage, but he's also relatively fragile, and Spensir's actually the more experienced fighter(going by their Skill stats, that is). Plus, Spensir is much, much tougher than Sam, armor or no(though the armor is a lot of the reason for it, I'll rationalize).

Protip: Close-Medium range is gonna be Spensir's weak point. He was a wrestler in high school. And college. But Sam also has various tricks, and the arm-weapons are definitely new to Spensir.

I'm trying to make it seem like they both think they bit off more than they can chew, but neither of them realizes how the other one thinks they're screwed.

Also, I has ideas for possible future encounters...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 03, 2014, 07:39:21 pm
I see you're point but I think I'll probably lose. I feel you have better advantages than me as well as the whole "I fuck up once I'm dead/lose" because no armor xD

Thanks for believing in my competency though xD
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 03, 2014, 07:41:30 pm
Oh, but Spensir has no reason to kill Sam. He's still basically fighting in self-defense, since Sam is the one who approached him and threatened to break his legs. Once Sam hightails it(probably once the chopper gets here, if it isn't struck by lightning) Spensir can go back to his slow trek to see all the Wonders Of The World
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 03, 2014, 07:43:51 pm
TIL: You can't make lists within lists on Bay12's forums. I also learned I can actually write a lot when I choose to just sorta sit down and write. Also hi SB good to see you again.

Also, you totally can.

Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 03, 2014, 07:55:56 pm
See I'm used to zetaboards and what you do there is ((pretend { = [))

{list}
{*}Title
{list}{*}Thing A
{list}{*}Sub point a
{*}Sub point b{/list}
{*}Thing B
{list}{*}Sub point a{/list}
{*}Thing C{/list}

And when I tried to do that nothing special happened. So I'm assuming I fucked up along the line.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 03, 2014, 08:27:57 pm
You have to have to do it more like this.

{list}
{li}Title
{list}{li}Thing A
{list}{li}Sub point a{/li}
{li}Sub point b{/li}{/list}{/li}
{li}Thing B
{list}{li}Sub point a{/li}{/list}{/li}
{li}Thing C{/li}{/list}
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 03, 2014, 08:31:02 pm
Alright, I'll keep that in mind for later and make an edit later maybe.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 03, 2014, 08:41:29 pm
After looking up the armor stuff you're talking about, I can definitively say that's not what it looks like.

It's somewhat inspired by Shardplate from The Way Of Kings by Brandon Sanderson. It looks like normal full plate armor, european/templar style, it's just that it doesn't have a visor, and rather than chain covering the joints, it's just more plate. Seamless. Not weird colorful stuff that's painted and shaped weird. :P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 03, 2014, 08:42:31 pm
So we have master chief and a guy wearing weird medieval armor.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 03, 2014, 08:44:13 pm
Yeah I know its not like that exactly. The only reason its similar is because both have no visors xD Oh and giant swords...... Wait weird colorful stuff? The armor is white with a bit of black and small red eyes occasionally.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on July 03, 2014, 08:44:36 pm
So we have master chief and a guy wearing weird medieval armor.

And a couple Touhous. And a demon based off of a book series. And nanobots.

...

We're not terribly inspired writers, are we?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 03, 2014, 08:47:06 pm
Well my character takes inspiration for weapons from Cyberpunk 2020 (which is a game system and not a story so I say its original enough xD), fighting style from Casshern Sins (well I need more kicks to make it better...), and character design is mostly me just wanting a guy with tattoo sleeves and a few other things. Backstory I felt was rather original and tailored to the story xD
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 03, 2014, 08:48:34 pm
So we have master chief and a guy wearing weird medieval armor.

And a couple Touhous. And a demon based off of a book series. And nanobots.
Who, Bartimaeus?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on July 03, 2014, 08:49:32 pm
Duh. Who else would I be referring to? And I was trying to be pithy.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 03, 2014, 08:59:58 pm
Yeah I know its not like that exactly. The only reason its similar is because both have no visors xD Oh and giant swords...... Wait weird colorful stuff? The armor is white with a bit of black and small red eyes occasionally.
It's not all silver.

For armor(when it doesn't have a tabard), that's colorful.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on July 03, 2014, 09:03:31 pm
CORE's backstory is pretty interesting (though Kaiser's is just messed up). Only hint I'll drop is that he isn't an AI.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on July 03, 2014, 09:04:09 pm
I was making a joke guys, geez. No need to take it so seriously...

(( :P))
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 03, 2014, 09:07:17 pm
Wait, are we talking about the same Susano'o? Because this is the one I'm referencing (http://img4.wikia.nocookie.net/__cb20121211155207/blazblue/images/7/7d/Hakumen_(Chronophantasma,_Character_Select_Artwork).png).
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 03, 2014, 10:47:16 pm
Aye, but his is kindof a dull silver, is what I meant. None o' that baggy cloth stuff or nothin'.

And definitely no eyes...

:P
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 04, 2014, 10:05:16 am
Speaking of Blazblue ((yes I understand this is pretty far off topic but aofovpwbeofgow shut up)), does anybody else have Chronophantasma for Vita? I'd be willing to play a few matches with someone if they did...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 04, 2014, 11:09:57 am
screw me and my accidental use of sexual innuendos
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on July 04, 2014, 11:10:56 am
With pleasure.

I'm so sorry.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 04, 2014, 11:11:57 am
god damn it usec
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 04, 2014, 12:36:31 pm
but you already committed sodomy

I shouldn't make religion jokes...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 04, 2014, 02:43:05 pm
btw atnegam, your signature is super inconvenient - it holds links 2 two already dropped characters
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 04, 2014, 02:44:52 pm
Its convenient for me if I ever feel like bringing them back.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 04, 2014, 02:45:46 pm
on that news, new character theme for Icarus (http://www.youtube.com/watch?v=rWc6DwaB-EM)

why did I not think of that sooner?


Also, Alice theme (http://www.youtube.com/watch?v=fRq9mtu4v20), Alucard Theme (http://www.youtube.com/watch?v=fhSbxmAfoTA), Kyle theme (http://www.youtube.com/watch?v=aYiBzuf1vrI), Bartimaeus Theme (http://www.youtube.com/watch?v=nVaCByO9Bak), Sen theme (http://www.youtube.com/watch?v=qDYiwxlOUZk), Maria theme (http://www.youtube.com/watch?v=_unJQgI8D5E), Anima theme (http://www.youtube.com/watch?v=ed7D2ORLLro), Ashleys Theme (http://www.youtube.com/watch?v=F9bu0Ge25js)(personal favourite XD ), Albrecht theme (http://www.youtube.com/watch?v=dlC9mlrVFjI), Hilda theme (http://www.youtube.com/watch?v=OrrgER0PK3Q)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 04, 2014, 03:11:06 pm
Oh speaking of themes
Life of Flowers - Kaoru Wada (https://www.youtube.com/watch?v=Zh_xL8l9NzI&feature=kp)
M∆chine - Born of Osiris (https://www.youtube.com/watch?v=wLdlw46Ru9I)
Divergency - Born of Osiris (https://www.youtube.com/watch?v=5k-DsrsmaGE)
At the First Sign of Rust - Wretched (https://www.youtube.com/watch?v=GaUfnQ4_DPg)

I started looking for themes a long time ago but then a point came when my ideas changed so much and some themes didn't fit anymore and then I got into some new metal groups so now the theme list is sorta weird cause its like 1 thing of the old list that's out of place and it seems like it could feasibly fit if not for the other 3 making no sense except anger and maybe themes of machines and death xD

Speaking of nonsensical songs that are heavy as fuck that deal with themes of machines and death: Entombment of a Machine - Job for a Cowboy (https://www.youtube.com/watch?v=R_V9f64KRYk). I fucking love those pig squeals man.

/me retreats back to his dark cave before people get mad at/hurt him for being annoying.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on July 04, 2014, 03:29:10 pm
Funnily enough, Icarus... (https://www.youtube.com/watch?v=qH8Kb8bRzBI)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 04, 2014, 03:30:19 pm
that works well enough too
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 04, 2014, 03:32:10 pm
This too. (https://m.youtube.com/watch?v=XHs99iVpnXU)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on July 04, 2014, 03:33:13 pm
Tobias and Ester (http://www.youtube.com/watch?v=j-aWVg_pOrc)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 04, 2014, 03:34:44 pm
Though note I was not looking for fitting themes per-say. more like, enter "name" theme in youtube and laugh at the hilarious new image I have of ashley now
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on July 04, 2014, 03:36:11 pm
Oh jeez, what?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 04, 2014, 03:36:47 pm
just listen to ashleys theme linked in my previous post
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Projeck37 on July 04, 2014, 03:38:08 pm
I see it now hahaha

Well, she's not a little girl.

But the image is rather funny.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 04, 2014, 03:38:34 pm
I remember digging another version of that song when it was on the Wario DS game... I was a child and had poor judgment at the time...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 04, 2014, 03:39:58 pm
less badass with purple trenchcoat and katana, more unkempt little witch girl
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 04, 2014, 03:43:30 pm
Alucard's and Bartimaeus's themes match because they were expies from those songs :p
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 04, 2014, 03:44:28 pm
Alucard yes, but the bartimaeus song?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on July 04, 2014, 03:44:46 pm
That Alice theme is pretty cool
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 04, 2014, 03:45:38 pm
yes, less generic healer girl, more queen of monsters and chronical rapist!
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 04, 2014, 03:45:48 pm
The first part of the song fits him.
Actually come to think of it, every song would fit him.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 04, 2014, 03:46:03 pm
I hate South Park.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 04, 2014, 03:46:42 pm
Samael (https://www.youtube.com/watch?v=SbvvYOIC65U)

Yeah I'll shut up now...
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on July 04, 2014, 03:46:52 pm
yes, less generic healer girl, more queen of monsters and chronical rapist!

Well the character doesn't fit her :p, but the music is good
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 04, 2014, 03:47:02 pm
clearly you dislike fun then.


any better suggestions for a kyle song?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 04, 2014, 03:49:02 pm
https://youtube.com/watch?v=t8NL9Pi8GoM

Fixed link.



im sorry
Title: Re: Rise of the Magic Girls v3 OOC
Post by: IamanElfCollaborator on July 04, 2014, 03:59:36 pm
Anima's theme (https://www.youtube.com/watch?v=HcgEHrwdSO4) because it sounds appropriately sombre for someone like Anima. Alternatively, this (https://www.youtube.com/watch?v=BFnvHGdYJmM).

Albrecht's theme (https://www.youtube.com/watch?v=7cQMe0N79Q8).

Maria's theme (https://www.youtube.com/watch?v=Hb0SglHO218)
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 04, 2014, 04:03:09 pm
It's a good song, I just don't like South Park for the fact that a character is named Kyle.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 04, 2014, 04:03:55 pm
thats some weird criteria
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 04, 2014, 04:05:04 pm
It would be fine if he wasn't a main character.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 04, 2014, 04:12:15 pm
/me may or may not be depressed and not sure what to do right now so he is just defaulting to ps4 stuff.

Anyone else have a ps4? :\
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 04, 2014, 04:17:04 pm
You all will fucking hate me for what I do in Winry's plot.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on July 04, 2014, 04:19:47 pm
/me may or may not be depressed and not sure what to do right now so he is just defaulting to ps4 stuff.

Anyone else have a ps4? :\

I don't sorry :(, I would play with you if I did though
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on July 04, 2014, 04:21:30 pm
XD Bring it on Nomad~ We need more sadness to help power Shade~ I look forward to the sadness.

Also, That song kinda fits Sen... Just a bit.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 04, 2014, 04:22:37 pm
oh no, you all are REALLY going to have fun with Winry's plot. Smurf knows what I'm talking about.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 04, 2014, 04:55:53 pm
I've been trying to figure out what Spensir's song would be...but I'm really not sure.

I don't watch enough anime/play anime-esque games to think of one, really.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 04, 2014, 04:57:03 pm
there is video games for that. you do play video games, right?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on July 04, 2014, 04:59:46 pm
Yeah, Winry's plot will bring on the rage.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 04, 2014, 05:30:39 pm
btw, wasn't Sen going to get anima to un-human her again?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 04, 2014, 05:42:48 pm
You could pick a fighting game person's theme, but you don't play a lot of those so uh...... Do what I do and PICK THE HEAVIEST FUCKING SHIT YOU CAN FIND AND POST IT AS YOU HEADBANG YOUR FEELINGS OUT
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Kansa on July 04, 2014, 05:43:39 pm
No point in ever saying anything
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Rolepgeek on July 04, 2014, 05:52:32 pm
I ain't exactly a headbangin' sort o' guy.

Seriously I'm really fuckin' optimistic most of the time it's kinda weird.

That, and Spensir ain't exactly metal. His sword is, and so is his armor, but still.

Might go with Nordic something or other for the sword, at least. Something different for him.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on July 04, 2014, 06:00:49 pm
Sen was going to have Albretch donate a bit of blood, but Plot changed that.

Also, Should I get Grandiose to show up to claim a fatally wounded Winry? Because that would be some ironic shit.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Akroma on July 04, 2014, 06:02:42 pm
Winry keeps getting fataly wounded and miracle saved so often, by now it lost all effect
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 04, 2014, 06:04:51 pm
Winry is sorta fine, as she can hold her breath for like an hour.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 04, 2014, 06:12:13 pm
FOLK METAL THEN MAN. KEEP THE HEADBANG STRONK

Oh, and is it bad that I'll start a day and try to read most posts but then by the end (especially when plot things start to hit) if I'm not involved I just ignore it? haha
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Sanure on July 04, 2014, 06:20:29 pm
:P I'll be here if anyone wants a partially living funaral by painting.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 04, 2014, 06:37:44 pm
Well I sorta mellowed out and I'm not as depressed anymore. If anyone wants... Uh.... I don't know, something I can provide just pm me.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 04, 2014, 09:29:53 pm
Shouldn't AI be nearly impossible to hack by an alien race for obvious reasons?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 04, 2014, 09:31:13 pm
Shouldn't AI be nearly impossible to hack by an alien race for obvious reasons?
Normally it would.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 04, 2014, 09:34:38 pm
Unless they have humans working for them, a comprehensive knowledge of how to hack, or a very long time learning from trial and error there should be no way for them to be abnormal.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 04, 2014, 09:35:39 pm
If you noticed the pattern you might see.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 04, 2014, 09:36:51 pm
You mean the pattern of how only things Winry worked on get messed up?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on July 04, 2014, 09:36:56 pm
...

Winry is a double agent? Or implanted with some chip or something, which is absolutely hilarious.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Atnegam on July 04, 2014, 09:37:57 pm
Can someone explain this Winry plot really quickly to me so I can "get it"?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 04, 2014, 09:38:34 pm
No, it's a different pattern. I'm not going to drop anymore hints.

Really it's just a miniplot to Winry's plot.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 04, 2014, 09:41:52 pm
Only AI that can 'feel' (of which REI shouldn't have counted because his feeling isn't programmed to influence his actually behavior) get hacked.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 04, 2014, 09:43:30 pm
You're right, Rei wouldn't have been affected in that scenario.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 04, 2014, 09:45:09 pm
AI who logically wouldn't have any way to be hacked get hacked as well.
And there ends the comparisons.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: PrivateNomad on July 04, 2014, 09:47:16 pm
Then how come Hilda doesn't get hacked?

Besides, Kyle already found out what they did to make Rei murderous.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: kj1225 on July 04, 2014, 09:49:19 pm
Yes but how? REI would have data on them due to how close they had to be unless he was hooked up to WIFI in which case Winry deserved it for poor planning.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on July 04, 2014, 10:04:05 pm
Well, we repeatedly ninja'd the Antarctic plot. I think we let the plots lie until it is over... and Shade is dealt with.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 04, 2014, 10:06:21 pm
I really don't want to do the Antarctica plot as it seems like the type of thing that will put the game in a slump as there is no good way to do it.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 04, 2014, 10:07:13 pm
I really want to do the Antarcica plot as we're in a slump right now waiting to do it. By which I mean that everyone is waiting around for it to start.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on July 04, 2014, 10:08:21 pm
Unless they have humans working for them, a comprehensive knowledge of how to hack, or a very long time learning from trial and error there should be no way for them to be abnormal.
Not to mention that the AI in question actually has to allow some sort of access. You NEED some way to get into the system in the first place, not that easy if the system, in this case, the AI, shouldn't really need any sort of outside commands to be entered. Unless magic was used, which would make it more a case of mind-control; or REI just performs commands sent through some sort of external connection and that happened to have commands that would make it perform these actions (in which case, chances are, the password was either really shitty, or someone managed to guess it).
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 04, 2014, 10:09:00 pm
I'd feel better about it if I didn't know we were just getting a single use, portable wormhole instead of something useful.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 04, 2014, 10:10:27 pm
Well, Lunette has spent the last several centuries studying magic, and will probably want to hand out gifts to everyone if you actually visit her...

Not that I'm trying to imply anything of course. Heavens no. >.>
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 10:11:22 pm
You could secure the area and auction off the wormhole to the highest bidder.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 04, 2014, 10:11:49 pm
Like Alucard will actually let anyone have it.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 10:12:57 pm
So? Alucard can't overpower the entire party if they decide to gank him and auction off the wormhole.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 04, 2014, 10:14:25 pm
The fact that everyone going on the mission has their own reasons for getting it pretty much ensures it'll end with a stand off.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 04, 2014, 10:14:58 pm
It all depends on how Akroma's plot plays out. As she said, all of her plots have bad endings.

Alucard is just really ambitious in his research. Being the first the unravel the enigma that is souls, and possibly even create them? He believes he can even turn himself into a god if he wanted to.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 04, 2014, 10:16:26 pm
If he can get Kyle to believe he's done it.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 10:19:28 pm
Wait, by single use wormhole, you mean it only allows travel by something through it once before it closes, right? What if the thing traveling through it is really damn long? As in like a thread that is being continuously produced so that it never truly finishes passing through it?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 04, 2014, 10:20:42 pm
It's a single use portaly thingy.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 04, 2014, 10:22:59 pm
If it is a single use, then there will be a LOT of fighting for it. Kyle wanting to visit Lunette, Alucard wanting to become a damn god...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 10:25:21 pm
If it is single-use, they're fucked. If you go through, how do you intend to get back?

What if an entity that never truly ends travels through it, would it consequently remain open as the entity has yet to fully pass through?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 04, 2014, 10:26:57 pm
What if it just teleported said entity instead of opening a portal?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 10:28:36 pm
What defines an entity though? Is a single photon hitting the portal the entity? Is a person the entity? Is the entire universe the entity? After all, they are all entities.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 04, 2014, 10:41:06 pm
Kyle pulls his gun out on way too many people.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 04, 2014, 10:44:53 pm
One person. One person that is really suspicious.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 10:47:30 pm
Why does the programming language matter so much? It's always converted into the relevant machine code upon compilation anyway, so Kyle's complaint that he and Winry can't understand it is kind of moot, since neither of them would understand the resultant machine code either.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 04, 2014, 10:47:40 pm
One person. One person that is really suspicious.
He pulled it on Dalia too.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 04, 2014, 10:49:09 pm
She was messing with very delicate things.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 10:50:22 pm
Again, why does the language being unknown matter so much if the machine code is also unknown?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 04, 2014, 10:51:58 pm
Kyle also pulled his gun on a lot of other girls.

if you know what I mean.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 04, 2014, 10:56:22 pm
Cuneiform code is not even remotely similar to anything humans have come up with. For example, it can only be displayed conventionally in it's raw form as a 3-dimensional image of interconnected symbols and shapes. All will be revealed eventually. Probably.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 10:57:08 pm
That doesn't matter. It would still be compiled into machine code or it wouldn't run. Unless the actual code doesn't get compiled and just possesses the machine.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 04, 2014, 10:58:53 pm
REI is currently locked up inside the nanocore. As I said, it isn't really conventional code, it requires a special device to interact with conventional devices, Kaiser's slab.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 11:02:13 pm
Cuneiform code is not even remotely similar to anything humans have come up with. For example, it can only be displayed conventionally in it's raw form as a 3-dimensional image of interconnected symbols and shapes.
It doesn't sound TOO odd, it reminds me a bit of Brainfuck actually seeing as the code for printing "Hello World" in that is
Code: (Hello World) [Select]
++++++++[>++++[>++>+++>+++>+<<<<-]>+>+>->>+[<]<-]>>.>---.+++++++..+++.>>.<-.<.+++.------.--------.>>+.>++.
REI is currently locked up inside the nanocore. As I said, it isn't really conventional code, it requires a special device to interact with conventional devices, Kaiser's slab.
Yeah, but if you think of the slab as a compiler, it actually isn't that different from conventional code, aside from the weird representation and whatnot.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 04, 2014, 11:02:34 pm
Kyle also pulled his gun on a lot of other girls.

if you know what I mean.

I was thinking of making that joke, but with Kyle having changed and being less like that I thought that it wouldn't be appropiate. So great going Nomad, you have lower standards than me. :P

Maybe not.

That doesn't matter. It would still be compiled into machine code or it wouldn't run. Unless the actual code doesn't get compiled and just possesses the machine.

Yep. And honestly code that is displayed as a 3D image is probably horribly inefficent, since you can only execute one line of machine code at a time. Even OOP is just a fancy and smexy way of organizing computer memory and commands.

REI is currently locked up inside the nanocore. As I said, it isn't really conventional code, it requires a special device to interact with conventional devices, Kaiser's slab.

Which is still rather bullshit as conventional devices run off of 1s and 0s. Do you really need a massive slab as an adaptor?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 11:05:10 pm
Assuming that slab is some sort of physical compiler that compiles for just about anything, it ain't that bad.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 04, 2014, 11:08:36 pm
Eh... Depends on how we define conventional devices and interfaces I guess. Definitely not important enough to argue about though, that much I am certain.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 04, 2014, 11:10:42 pm
Cuneiform is supposed to be used with CORE's original... stuff. Nothing like the stuff humans generally use. Yes, the slab is a compiler, it converts Cuneiform into a more conventional code. As I said, it'll make sense later on.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 11:12:01 pm
It converts Cuneiform into a more conventional code. As I said, it'll make sense later on.
Wouldn't it be more efficient to translate it into machine code instead?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 04, 2014, 11:14:18 pm
Either or. It's a pretty dynamic little thing. Also worth a few million for the metals inside it, and a few billion if you can duplicate the technology and sell it off.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 11:17:11 pm
By conventional code, do you mean into a specific language? Or any language?
If it's the latter, it would be rather amusing representing REI in Ook!
Code: (Seeing as Hellow World, when written in Ook! looks like:) [Select]
Ook. Ook? Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook.
Ook. Ook. Ook. Ook. Ook! Ook? Ook? Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook.
Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook? Ook! Ook! Ook? Ook! Ook? Ook.
Ook! Ook. Ook. Ook? Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook.
Ook. Ook. Ook! Ook? Ook? Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook?
Ook! Ook! Ook? Ook! Ook? Ook. Ook. Ook. Ook! Ook. Ook. Ook. Ook. Ook. Ook. Ook.
Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook! Ook. Ook! Ook. Ook. Ook. Ook. Ook.
Ook. Ook. Ook! Ook. Ook. Ook? Ook. Ook? Ook. Ook? Ook. Ook. Ook. Ook. Ook. Ook.
Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook! Ook? Ook? Ook. Ook. Ook.
Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook? Ook! Ook! Ook? Ook! Ook? Ook. Ook! Ook.
Ook. Ook? Ook. Ook? Ook. Ook? Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook.
Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook! Ook? Ook? Ook. Ook. Ook.
Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook.
Ook. Ook? Ook! Ook! Ook? Ook! Ook? Ook. Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook.
Ook? Ook. Ook? Ook. Ook? Ook. Ook? Ook. Ook! Ook. Ook. Ook. Ook. Ook. Ook. Ook.
Ook! Ook. Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook.
Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook! Ook!
Ook! Ook. Ook. Ook? Ook. Ook? Ook. Ook. Ook! Ook.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 04, 2014, 11:28:57 pm
Well, Kaiser is probably dead.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 04, 2014, 11:33:16 pm
Maybe. The reason I dropped a "Reason you Suck" speech on him was to give him a reason to stop being such a, well, loser, and give him a nice redemption sorta thing. He does live in a jet flown by an AI, and he could probably eat Kyle's suit if you chased him, depending on what it's made from.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 04, 2014, 11:34:51 pm
He needs to get out sometimes.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 11:35:15 pm
Well, Kaiser is probably dead.
Let the stats and rolls do the talking, not the OOC.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 04, 2014, 11:36:27 pm
If something comes up for Sam to do something, someone send me a pm. For now he just sorta doesn't have much to do but I don't want him to die. I understand that he's sorta hard to interact with but uh.... Yeah xD

Well, Kaiser is probably dead.
Let the stats and rolls do the talking, not the OOC.

But then we get into the argument of "Does a dagger at the throat of a 18th level fighter barely scratch him because stats or kill him because realism?"
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 04, 2014, 11:39:34 pm
Would Kyle actually be suicidal? Bit extreme, even though the argument would've hurt him pretty badly.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 04, 2014, 11:40:22 pm
Kyle is probably more suicidal than Lizzie.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 04, 2014, 11:43:46 pm
...Fuck. Nightmares and terrible feelings for Kaiser.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 04, 2014, 11:45:34 pm
If Alucard punched him then you know shit's serious.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 11:46:14 pm
Would Kyle actually be suicidal? Bit extreme, even though the argument would've hurt him pretty badly.
Unstable is a better term. He did intend to murder William previously. Seems that five years have done little for his level of maturity or mental stability.

Well, Kaiser is probably dead.
Let the stats and rolls do the talking, not the OOC.
But then we get into the argument of "Does a dagger at the throat of a 18th level fighter barely scratch him because stats or kill him because realism?"
I'd say stats, otherwise it'd be pointless. Also, I'd say if they'd fight in-character, go ahead. Do it. Cut the OOC crap and just handle it with the roll of the die. Or in this case, the variations of atmospheric noise.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 04, 2014, 11:50:26 pm
In other news Zdzislaw Bekskinski is like the coolest artist ever and his nightmarish/baroque/surreal paintings are the bomb diggity because they emphasize themes of death/loneliness/sadness/guilt/a few other sins/everything awesome ever.

That is all c:

Well, Kaiser is probably dead.
Let the stats and rolls do the talking, not the OOC.
But then we get into the argument of "Does a dagger at the throat of a 18th level fighter barely scratch him because stats or kill him because realism?"
I'd say stats, otherwise it'd be pointless. Also, I'd say if they'd fight in-character, go ahead. Do it. Cut the OOC crap and just handle it with the roll of the die. Or in this case, the variations of atmospheric noise.
Hmmm it seems I described the normal situation for that argument wrong... The fighter is in bed with no armor (but still lots of hp, a crit won't kill basically) and a mundane dagger is at his throat. Me personally I say you go for realism and fighter dies because jugular cut means death, not 1d4+crit damage.

Thats just my opinion though and I have weird opinions and shit so just don't listen to me xD
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 04, 2014, 11:53:21 pm
Well, Kaiser is probably dead.
Let the stats and rolls do the talking, not the OOC.
But then we get into the argument of "Does a dagger at the throat of a 18th level fighter barely scratch him because stats or kill him because realism?"
I'd say stats, otherwise it'd be pointless. Also, I'd say if they'd fight in-character, go ahead. Do it. Cut the OOC crap and just handle it with the roll of the die. Or in this case, the variations of atmospheric noise.
Hmmm it seems I described the normal situation for that argument wrong... The fighter is in bed with no armor (but still lots of hp, a crit won't kill basically) and a mundane dagger is at his throat. Me personally I say you go for realism and fighter dies because jugular cut means death, not 1d4+crit damage.

Thats just my opinion though and I have weird opinions and shit so just don't listen to me xD
Nah, that's my preferred option as well, it's just that a few previous precedents seem to rule more towards the other option. Which of course means that Kyle threatening people at gunpoint is a bit silly since it can't actually instakill and would just initiate combat instead :P
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 04, 2014, 11:59:26 pm
The correct answer is to yell at the DM to figure out where the scene is going. They're the one running things after all and if you have a knife at the throat of a PC then there's probably a good reason for that. Plus, you know, HP isn't a direct representation of health, but an abstract one that includes other factors like luck and fatigue. Also I think they have rules about coup de gracing characters who aren't unconcious or restrained, so look those up too.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 05, 2014, 12:01:23 am
Well, Kaiser is probably dead.
Let the stats and rolls do the talking, not the OOC.
But then we get into the argument of "Does a dagger at the throat of a 18th level fighter barely scratch him because stats or kill him because realism?"
I'd say stats, otherwise it'd be pointless. Also, I'd say if they'd fight in-character, go ahead. Do it. Cut the OOC crap and just handle it with the roll of the die. Or in this case, the variations of atmospheric noise.
Hmmm it seems I described the normal situation for that argument wrong... The fighter is in bed with no armor (but still lots of hp, a crit won't kill basically) and a mundane dagger is at his throat. Me personally I say you go for realism and fighter dies because jugular cut means death, not 1d4+crit damage.

Thats just my opinion though and I have weird opinions and shit so just don't listen to me xD
Nah, that's my preferred option as well, it's just that a few previous precedents seem to rule more towards the other option. Which of course means that Kyle threatening people at gunpoint is a bit silly since it can't actually instakill and would just initiate combat instead :P
Actually it means death because it's actually a highly optimized 19th level rogue/scout/assassin with two-weapon fighting who deals +15d6 sneak attack/skirmish damage and pentuple damage on crits...

using coup de gras. Which is an actual mechanic for that reason.

Edit: HP is meant to represent skill, pain resistance, amount of blood in body, capability to work around/through wounds, etc., not 'luck' or 'fatigue'(fatigue is a separate mechanic >.>). >.>

None o' that luck bullshit.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 05, 2014, 12:02:48 am
The correct answer is to yell at the DM to figure out where the scene is going. They're the one running things after all and if you have a knife at the throat of a PC then there's probably a good reason for that. Plus, you know, HP isn't a direct representation of health, but an abstract one that includes other factors like luck and fatigue. Also I think they have rules about coup de gracing characters who aren't unconcious or restrained, so look those up too.
Yeah I understand the coup de grace argument and all that, Im just saying:

When it comes to stats vs realism, what do you naturally go with. And yeah, hp is a good thing to look at as "plot armor" that gets used up. Hell, even 4e made it more like that when they made the bloodied mechanic which basically meant at half health you actually took a hit and then adrenaline rush type thing.

I'll just stop talking though because I see that I'm the only one on my side...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 05, 2014, 12:03:08 am
On another note, Antarctica raid starts tomorrow.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 05, 2014, 12:03:44 am
I usually let surprise attacks/sneak attacks that occur before combat instakill, if it's the dagger in bed situation. For example, when REI ran Winry through with her tail, if he went through the skull instead, she'd be dead right now.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 05, 2014, 12:05:24 am
Don't get me wrong, I go with realism, I just prefer for there to be both in synch.

Also, HP being plot armor is so much bullshit it pisses me off.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 05, 2014, 12:06:22 am
I personally prefer chunky salsa, but this game is a stat game after all.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 05, 2014, 12:06:35 am
/me wants to try to get all the worms back into the can he opened and dropped because scary worms but he can't because scary worms. And slimy. And scary.

I personally prefer chunky salsa, but this game is a stat game after all.
I understood that reference. (http://img4.wikia.nocookie.net/__cb20140405225526/disneycreate/images/4/4b/Post-11756-I-understood-that-reference-gi-SfRH.gif)
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 05, 2014, 12:14:03 am
Chunky salsa is hard to arbitrate once people become magically tough/magical armor/magical healing/you get the idea.

Like...the hulk simply can't die since it just pisses him off more and he keeps hulking out. So...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 05, 2014, 12:19:23 am
And once Bruce Banner tried to make some Chunky Salsa and the Hulk spit it out ((according to the Avengers movie))
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 05, 2014, 12:21:16 am
I'll just stop talking though because I see that I'm the only one on my side...

The only problem I have with leaning towards realism for those situations is that the game system is an abstraction, so mixing the two starts to make things gamey. So if you can instakill some in their sleep by slicing the jugular, why can't you do that in combat? Sure, you'll have to take massive penalties to hit, but it'll probably take fewer attacks than going through the fighter's HP normally. But again, I'd like to state that it's always up to the DM and you should never get into those kinds of situations without a good reason. Also insta-killing PCs like that is a good way to make people angry. Dying to something you had no way to stop is incredibly frustrating.

Also, HP being plot armor is so much bullshit it pisses me off.

Given how little of game systems are actually based in reality, I'm perfectly fine with it. It's an abstraction for an abstraction for an abstraction so that we don't get bogged down in rule and can play the game at a reasonable pace.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 05, 2014, 12:32:08 am
Wasn't there a system somewhere where like damage was a big deal if you took it was "Git gud" in the sense that you died over and over until eventually you were too good to die or something?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 05, 2014, 01:06:28 am
The closest thing to more realistic damage I recall in this game were the characters who were qualified snipers and who could consequently skip a turn to aim at a particular bodypart which could cause more realistic organ damage and whatnot. Though all of them are no longer active.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 05, 2014, 07:48:20 am
Cue the Sniper Elite 3 killcams. Those are gory.

Also, what plots are possibly queued up? I think I'm aware of most of them.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 05, 2014, 07:57:25 am
well, there's the antarctica plot, which acts as the prologue to my entire plot series, with 2 plots queued up from me soon after, that is the Icarus Plot and the first lolgrammoth plot. The prologue of my plotline also ties into Projecks plot, though I know little about the timeline of that
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Kansa on July 05, 2014, 03:52:48 pm
I'm going away on Monday for about two weeks, I should be able to post occasionally but I'll have limited access.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 05, 2014, 03:54:14 pm
awww
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Kansa on July 05, 2014, 04:03:33 pm
Hopefully I won't miss anything too interesting
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 05, 2014, 04:06:31 pm
probably, two weeks is long
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Kansa on July 05, 2014, 04:09:17 pm
Aw well, I hope the rest of you have fun while I'm gone
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 05, 2014, 04:17:41 pm
Kansa-san...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 05, 2014, 05:56:05 pm
Just saw a movie. Now I want to make a character who's soul (heh) power is possession.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 05, 2014, 07:39:54 pm
I just rewatched all of Teen Titans season 5... I have plot Idea now....

EDIT: I hit 6 instead of 5...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 05, 2014, 07:45:19 pm
Is anyone willing to make a character to get possessed or let their character temporarily get possessed?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: SOLDIER First on July 05, 2014, 07:48:16 pm
Second one, yes.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 05, 2014, 07:48:30 pm
Is anyone willing to make a character to get possessed or let their character temporarily get possessed?
You can posess Lizzie or Winry.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 05, 2014, 07:50:58 pm
Aw, I didn't really want to do that since I don't want to be a prick with it. Also, I wanted it to require a ritual to summon the possessor.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 05, 2014, 07:52:26 pm
Aw, I didn't really want to do that since I don't want to be a prick with it. Also, I wanted it to require a ritual to summon the possessor.
"bloody mary bloody mary bloody mary..."
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 05, 2014, 07:57:25 pm
Exactly.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 05, 2014, 07:58:43 pm
I will literally have like 5 characters you can temporarily possess if my plot gets the ok. In fact, I would totally be for it since it would help progression.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 05, 2014, 08:11:58 pm
Spoiler: demmon (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 05, 2014, 08:14:13 pm
I like her already.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: SOLDIER First on July 05, 2014, 08:27:47 pm
So she has her own outfit but is naked unless she's possessing someone.
Okay.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 05, 2014, 08:31:22 pm
Unless she makes the person she's possessing switch outfits and give herself away, I don't think a wardrobe description was necessary. Also, does the possession also grant use of the person's skills knowledge and abilities? Or just their body?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 05, 2014, 08:34:30 pm
Body and stats.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 05, 2014, 09:20:50 pm
I really want to use Aya right now.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: SOLDIER First on July 05, 2014, 09:25:14 pm
points at axel
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 05, 2014, 09:26:04 pm
What, is Axel going to summon Bloody Mary? Yes, that is how I want to introduce her.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 05, 2014, 09:31:47 pm
Good news for Aya, My plot was okayed. Now to wait for other plots to finish so I can enact my evil plan~
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: SOLDIER First on July 05, 2014, 09:58:25 pm
I.. I...
what, KJ?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 05, 2014, 10:00:39 pm
I want to introduce Aya by having her be summoned as Bloody Mary and then possess the person who summoned her.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: SOLDIER First on July 05, 2014, 10:01:11 pm
.   .   .


I can work with this.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 05, 2014, 10:01:23 pm
So wouldn't the chances be that she's already possessing someone elsewhere?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: SOLDIER First on July 05, 2014, 10:02:06 pm
shush up emp i can work with this
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 05, 2014, 10:02:44 pm
She can leave them. It's kind of required.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 05, 2014, 10:43:27 pm
I finally found Spensir's leit motif (https://www.youtube.com/watch?v=T4MAaGJMBdY&list=RDwYTly9nUUd0&index=23).
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: RangerCado on July 06, 2014, 11:55:43 am
I'm BAAAAAAAAAAAACK!

...I have no idea whats going on in any of the threads i'm in...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 06, 2014, 11:59:03 am
welcome back


alucard and some others are attacking an antarctican research base to get some artifact. Meanwhile someone is hacking winries robots trying to kill her. Kyle thinks it was Kaiser, huge arguement ensued
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 11:59:59 am
And I introduced Bloody Mary. Or at least one of the possible ones.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 06, 2014, 12:00:10 pm
I'm BAAAAAAAAAAAACK!

...I have no idea whats going on in any of the threads i'm in...
CADO-SEMPAI
*glomp*
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: RangerCado on July 06, 2014, 12:00:43 pm
I'm BAAAAAAAAAAAACK!

...I have no idea whats going on in any of the threads i'm in...
CADO-SEMPAI
*glomp*
AHHH! Dang it elf! Hi.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 06, 2014, 12:02:01 pm
*tentacle-groping*
I've missed you, Cado~
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 06, 2014, 12:02:20 pm
CAADOO~
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 06, 2014, 12:03:11 pm
oh, are we all tentacle molesting Cado now? Good, all the hentai i have seen prepared me for this!
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 12:03:33 pm
*tentacle-groping*
I've missed you, Cado~
No! Bad Elf! Bad!

*air duster spritzing*
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: RangerCado on July 06, 2014, 12:04:04 pm
AHHHHHHHH!

*Goes away for another week cause scary elf!*
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 06, 2014, 12:04:33 pm
*slaps air duster away*
nu
stahp
im deprived of my cado-sempai
i need to hug him~

AHHHHHHHH!

*Goes away for another week cause scary elf!*
*cries in a corner for another week because cado abandoned him again*
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 12:06:43 pm
Dun' make me get the spray bottle, Elf

I'll do it if'n you make me
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: RangerCado on July 06, 2014, 12:06:57 pm
Just no tenta-....whatever... :(
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 06, 2014, 12:08:27 pm
Dun' make me get the spray bottle, Elf

I'll do it if'n you make me
nu
i need my cado huggles
*puppy dog eyestalks*

Just no tenta-....whatever... :(
:(
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 06, 2014, 12:09:07 pm
wait, no hentai-rape-orgy after all?


*puts away the lube*
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: RangerCado on July 06, 2014, 12:14:17 pm
...Why did I ever miss you guys? XD

What should Selina and Meme be doing?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 06, 2014, 12:15:23 pm
saving the world, I reckon?


I mean, after 5 years, meme is probably pretty badass with the 3d-gear
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: RangerCado on July 06, 2014, 12:20:19 pm
Also, despite what the forum and Google say about the spelling of Selina, I have found a couple books with the I in the spelling. Take that spell check and auto-correct!
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: RangerCado on July 06, 2014, 12:32:26 pm
At this point, I need to know where Selina would be right now, where Meme would be right now, and how much in-game time actually past.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 06, 2014, 12:34:16 pm
Meme would obviously be killing some Russians right now.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 06, 2014, 12:34:55 pm
Meme and Selina would probably still be in Northsdale. Most people did not agree with attacking the russians, so she is probably staying too
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: RangerCado on July 06, 2014, 12:36:52 pm
How much time passed? If it was hours, Meme may still be flying with Stella.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 06, 2014, 12:37:54 pm
I dunno, a few days I think
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 06, 2014, 02:53:11 pm
an approximate layout of the place, as per bartimaeus description
Spoiler (click to show/hide)


1: the airlock
2: living area
3: messhall
4: security, holds the anti-void and anti-magic generators
5: kitchen, utiloities
6: storage
7: sleep
8: elevator
9: laboratory with the glass floor, at the ceiling of the ice cave
10: plattform in a ring around the edge of the ice cave.
11: the anti-void generators that keep the nexus serpent in place.
12: the ice cave, with the nexus serpent floating in the center. The floor is littered with various random objects
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Projeck37 on July 06, 2014, 02:57:03 pm
Resize image plox?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 06, 2014, 03:24:18 pm
If I disappear for extended periods of time, I blame the surge of new vidoe games I got and my internet reseting it's data.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 03:39:55 pm
Kyle is best support.

Also, who voted for what on the poll?

P.S. I think Elf needs to make a new list for the poll.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 06, 2014, 03:41:01 pm
yeah, lots of new ships have risen.


obviously i voted for Icarus/Alice. When you kill a god to impress a chick, that ship should not sink
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 06, 2014, 03:42:01 pm
I voted for Albrecht/Hilda.

And Lizzie/Kyle needs to go on the list.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 03:42:11 pm
682-chanxKyle for me.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 06, 2014, 03:43:15 pm
MariaxSelina. Because original ships, boi.

Also because smurf-chan fucked up the polls and stopped multiple votes... :c
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 03:44:36 pm
Seriously Smurf, the modify button is your friend.

Also, not at all related but Radioactive is one of my favorite acoustic covered songs.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 06, 2014, 03:45:01 pm
how did joan/tom get 3 votes? neither character showed up beyond the first day.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Projeck37 on July 06, 2014, 04:37:38 pm
"Because Twi-senpai said so."
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: SOLDIER First on July 06, 2014, 04:45:37 pm
whispers where are my characters on this poll
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 06, 2014, 04:46:02 pm
how did joan/tom get 3 votes? neither character showed up beyond the first day.
alts
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 06:08:26 pm
Maybe I should make a third character...

But...

Well...

Maybe...

There seem to be several distinct groups of people who know each other. Maria&Co., Barti/Alucard/Kyle&Co., and maybe some others that I don't really know about/haven't noticed.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 06, 2014, 06:11:08 pm
Character generation is like my favorite part of joining rp's and you have no idea how easy it is for me to randomly get inspired by something and be like "I WANT A CHARACTER MADE OF THIS"

And now you see why I go through characters so quickly xD

It's surprisingly good writing practice though haha
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 06:13:42 pm
Oh, I do similar things. I make a lot of characters. I have like 8 in the Monster Girls RP, most of whom I haven't used. This system is a bit more complex, though, and I'd rather not spend craptons of time making a character only to never use it. Particularly since it seems difficult to introduce characters in sensible ways.

Mabarius/Spensir-as-the-Chosen-One's music (https://www.youtube.com/watch?v=BwEttPlSjzw&index=27&list=RDwYTly9nUUd0).
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 06, 2014, 06:31:37 pm
Yeah introducing is always a pain... But god damn do I still love making characters despite all of these difficulties!

Oh, and new Metal Music of the Moment :DD
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 06:37:03 pm
Well, for me, part of the problem is the sheer number of characters already made, such that anything I do has probably already been done. Hell, even Kaotaro just turned out to be female Kaiser with a terminal illness.

You guys should add SpensirxMabarius to the shipping list, by the way. A regular every-dude and his magical ancient talking sword.

Hopefully he'll get more ships once he talks to more people.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 06:46:01 pm
Sam gives me thoughts of Jetstream Sam for some reason.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 06, 2014, 06:52:12 pm
It just occured to me that four out of my five characters are British, despite me being American. Coincidence?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 07:20:27 pm
Spensir is of Ambiguous Ethnicity, but he's "from" everywhere. Born in a place, though. Probably a place in Canada or England. Maybe a naval base or something near Scandinavia.

Wooh military traveling parents.

Also, basically anything techno/electro-rock/metal-classical/rennaisance fits Spensir pretty well. Some better than others, obviously.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 07:20:36 pm
Legitimate Question: How do guns work, mechanics wise? I can't remember us ever going over something like that, and using the normal damage formula seems kinda silly. Unless you were using your fists to propel bullets or something.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 07:22:09 pm
The stronger you are, the bigger the gun you can hold, because you can stand the recoil.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 07:23:49 pm
I would think guns would make more sense to work on Dex or even mind if you want to be unique. Or have something like ER's different gun stats.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 07:25:24 pm
The stronger you are, the bigger the gun you can hold, because you can stand the recoil.

But that means that two different people would do different damage while using the same gun because they have different strength scores. Which would be rather silly.

I would think guns would make more sense to work on Dex or even mind if you want to be unique. Or have something like ER's different gun stats.

A. It's skill and resistance now, not dex and mind anymore.
B. ER's different gun stats? How does ER do things? I was thinking about just giving guns a set damage stat and leaving it at that.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 07:27:54 pm
A. those stat names sound dumb and I still get the point across

B. It has separate stats for the different types of weapons. Conventional, unconventional, and then amps use EXO.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 07:29:04 pm
So... More of a skill based system then?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 07:30:34 pm
It definitely makes more sense than basing it on strength. And a bit more than basing it on Dex.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 07:31:41 pm
The stronger you are, the bigger the gun you can hold, because you can stand the recoil.

But that means that two different people would do different damage while using the same gun because they have different strength scores. Which would be rather silly.
No. The one with higher strength can use a bigger gun than the other guy, of higher caliber, in order to do more damage.

Or, just base it on magic for magical guns(like Kaotaro's)/lasers.

EDIT: Also, Mind was a dumber name than Resistance.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 07:33:35 pm
Why? It was a measure of mental capacity and magical resistance. That's not very stupid.

And this conversation is very stupid all around.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 07:35:26 pm
No. The one with higher strength can use a bigger gun than the other guy, of higher caliber, in order to do more damage.

Or, just base it on magic for magical guns(like Kaotaro's)/lasers.

I'm talking about physical, non-magical guns. Because with the current system, which makes weapons give flat damage bonuses, if you gave someone weaker your gun then they'd be doing last damage. Despite being the exact same gun that you used before.

And this conversation is very stupid all around.

Why? I'm just asking for clarification on how guns work for my new character.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 07:36:42 pm
It shouldn't need to happen. Why are guns not based on someone's ability to pick and shoot weakpoints and instead based on strength besides the fact the GM is a dumb.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 07:38:29 pm
...

Because everyone seems to either use melee weapons or magic so it never came up? Which is why I'm asking for clarification about a thing we haven't talked about yet?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 07:39:34 pm
Actually Kyle uses almost exclusively guns.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 07:39:51 pm
Mental capacity should not be a stat, because it has 0 effect on combat.

Resistance is both more accurate as a reflection of what it does, and less confusing for purposes of talking about it.

USEC: I've said that the solution is to make it so they just can't use that gun. Guns deal flat damage, and require a set Strength score to use equal to their flat damage, but they also have a bonus based on the quality of their manufacture.

Kj, stop being an ass and insulting the GM. Why the hell would my ability to hurt you with a Colt Revolver be affected by my dexterity? I could hit where I was aiming, but that's it's own thing, it's not part of damage. If I shoot you in the hand, or in the chest, the chest will do more damage, but neither of those is affected by dexterity other than whether I can hit my target; and the chest is easier, so it still makes no sense.

Also, humans don't really have 'weak-points' once you get to ballistic weaponry. Anywhere you hit will be pretty badly fucked.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 07:42:30 pm
I disagree. Most people who pick up a gun and fire aren't very good at aiming and even an expert can miss no matter how strong they are. And mental capacity is used for making things which is a big part of at least two characters.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 07:44:26 pm
USEC: I've said that the solution is to make it so they just can't use that gun. Guns deal flat damage, and require a set Strength score to use equal to their flat damage, but they also have a bonus based on the quality of their manufacture.

Ah, thank you. That point makes a lot of sense but it was poorly worded and I didn't understand it until now. Of course, as GM, it's mostly up to Smurf how guns work, but for now I'll go with that.

I disagree. Most people who pick up a gun and fire aren't very good at aiming and even an expert can miss no matter how strong they are.

...

Which is why we have the Skill stat for accuracy. Which is completely separate from dealing damage. Being strong enough to wield a gun doesn't mean that you'll automatically hit them. You still have to go through the relevant rolls.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 07:45:57 pm
It's still silly for guns to have a strength requirement while melee weapons don't.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 06, 2014, 07:49:43 pm
I was planning on making a character based on TF2's Soldier, but I can see how that would play out.

Guys, no insulting anyone at all.

There are plenty of ways we could handle guns. My favourite is to give them a set 'damage' to be rolled, but also a strength and skill requirement to use them. However, the flat strength roll is a lot easier to use, and that way we don't have to go around upgrading weapons every time we level up, and we can also avoid giving melee weapons a set 'damage' too.

Also, successful combat already requires a high skill roll and a high strength roll to do damage, so the required skill to use a gun point is moot.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 07:52:30 pm
Effectively use a gun.

And if you make a character based on the soldier I'll be forced to make a character based on TF2 as well.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 07:53:03 pm
There are plenty of ways we could handle guns. My favourite is to give them a set 'damage' to be rolled, but also a strength and skill requirement to use them. However, the flat strength roll is a lot easier to use, and that way we don't have to go around upgrading weapons every time we level up, and we can also avoid giving melee weapons a set 'damage' too.

So if I wanted to give my character a pistol to defend themselves, what should I put down as its stats?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 06, 2014, 07:59:12 pm
A pistol weighs just under one and a half kilograms, so I'll make the strength check 2. Skill... I'd say about... 8? Skill will have to be a pretty dicey thing. Damage would be rolled on a d9, because the calibre equalling damage makes sense in my head.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 08:03:28 pm
Damage should be more I think. Partly because d9 is kinda pitiful, and partly because calibre is only weakly correlated to destructive force. Calibre doesn't refer to how long the cartridge is, how much gunpowder is packed into it, and what kind of bullet is used. And I'm sure that I left out a lot of factors too.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 06, 2014, 08:09:13 pm
It is a pretty low-level weapon, and a 9mm pistol isn't all that deadly. Bigger weapons do more damage, obviously, and the system is pretty flexible, but you get the general idea. Kinda like the straight strength roll, it's a lot easier to do.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 08:12:49 pm
Caliber and muzzle velocity, as well as distance to target, all determine the actual 'stopping power' of the gun in question.

A .50 caliber revolver will probably do more damage to unarmored targets at point blank range than a single shot from an assault rifle. However, an assault rifle will do more damage to armored targets, at any sort of distance, and can fire multiple times.

Also, it's a matter of being able to use the gun in an effective manner without breaking your wrist. All weapons should have some sort of strength requirement, possibly with secondary requirements, to use effectively; you can still pick up Mabarius if you're only Strength 6 and not Spensir...it doesn't mean you'll be able to actually wield a seven-foot long sword effectively in combat, even if it's magical artifact sword(in fact you would probably be worse since it doesn't want you wielding it).

Also, 9mm is close to .50 caliber(~13mm) under your system, which is weird, but also a .50 caliber machine gun is way more powerful than a .50(~13mm) caliber Magnum.

And since caliber means exponentially more mass the larger it is(as it is the expansion of a sphere, in addition to rifle rounds being longer compared to their caliber than pistol rounds), just a straight caliber->damage conversion is pretty weird. A 20mm heavy machine gun/autocannon should rip people to shreds, not deal d20 damage.

Plus, that means a 120mm tank round does, what, d120 damage? The fuck?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 08:17:23 pm
I iz gun nerd, sorta.

Comes from loving sci fi. And also this (http://www.bay12forums.com/smf/index.php?topic=132042.msg4714005#msg4714005) post, research for which taught me so very much.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 06, 2014, 08:36:26 pm
This is one of the reasons why I'm sticking to the strength roll, purely because the complexity there would be assigning a value is overwhelming :P

I'd introduce the new system, or an alternative if enough people wanted it, though.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 08:53:34 pm
I have done the thing. (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346975#msg5346975)

Does Robert look okay Smurf? Does he have a chance with Lizzie, Nomad? Please be yes to both.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 08:55:17 pm
I think I'm going to have Aya permanently possess someone on the team and see if something like Stockholm syndrome happens.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 06, 2014, 08:57:05 pm
Another non-magical guy in a game supposedly about magical girls  :P

But yeah, he looks fine.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 09:00:03 pm
You know, what would actually be unique all things considered?

A proper magic girl. It would be great if she was Kyle's apprentice because spoilers for after the Antarctica thing happen because then there would be interesting character development.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 06, 2014, 09:01:40 pm
Yep.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 09:02:25 pm
Another non-magical guy in a game supposedly about magical girls  :P

But yeah, he looks fine.

There's a reason for that it's so that he can get with Lizzie stuff which is related to my abandoned plots. Which I should probably tell you sometime because it's apparently lore now and affects several characters.

A proper magic girl.

Eh, it's been done to death a million times before. Better to go with something more creative I think. :P

Yep.

Aw yes. Now Lizzie just has to go outside so that he can actually talk with her or something.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 09:06:54 pm
Kyle will turn the castle into a school for magic people. And everyone can be teachers.

Hey, it worked for Charles.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 06, 2014, 09:07:40 pm
Ooh, have someone kidnap you and teleport you to the Maria household. That's usually how characters get introduced, anyhow.

Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 09:08:51 pm
*How they've been introduced recently

Or he could be locked up.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 09:09:30 pm
Ooh, have someone kidnap you and teleport you to the Maria household. That's usually how characters get introduced, anyhow.

I guess. I was hoping for something more, you know, normal and realistic.

Or he could be locked up.

I... What?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 06, 2014, 09:15:49 pm
In Antarctica. It won't take that long.

Or you can like walk around and meet someone at Maria's.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 09:17:02 pm
Oh. And the plan was for him to meet up with Lizzie at Maria's yeah. So... Hopefully someone is wandering around there so that he can get invited in.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 06, 2014, 09:19:50 pm
Well, you could meet Tom in a bar, which will result in drunken shenanigans that'll get you there through the power of booze. Or CORE could abduct/bribe you into helping him acquire things.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 09:23:10 pm
Or I could wait for someone at Maria's house to activate go outside and talk to them like a normal person.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 06, 2014, 09:33:13 pm
Sam gives me thoughts of Jetstream Sam for some reason.
Ha, cool I wasn't trying to do that but I can sorta see that I guess haha.
It just occured to me that four out of my five characters are British, despite me being American. Coincidence?
Sam actually is American. His full name being Samael even though being a hebrew name, it basically is just because his parents are religious.

Oh and SB I sent you a pm
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 06, 2014, 09:52:36 pm
I didnt say that shipping Lizzie would be an easy thing  :P
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 09:53:28 pm
Eh, Robert will keep working at this until it happens, trust me.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 06, 2014, 09:56:08 pm
I need to get a Terumi jacket for Sam... Or just a jacket... Oooooooh maybe I should get black and green one...

Or just a normal jacket...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 11:12:31 pm
For the curious, Mabarius was/is basically a/the personification/objectification/manifest embodiment of lightning, electricity, magnetism, storms, and, to an extent, electromagnetic radiation.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 11:14:04 pm
So... Basically a god of electricity/lightning?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 06, 2014, 11:29:39 pm
>playing dnd eberron
>changeling psion telepath, name is Twix (dont fucking ask)
>companion is a gnome bard named Karrot Kake (dont fucking ask), talks in a really loud and sarcastic voice. Makes black humor, makes fun of people, incredibly racist.

>in a tavern, looking for some girls
>dm rolls for one girl's cuteness. Natural. fucking. twenty. most beautiful girl in the bar. I go to talk to her.
>Get to know her quite well, buy her a drink and talk etc.
>Karrot Kake, being the asshole gnome he is, runs in.
KK: "HEY TWIX, CHANGELING FRIEND. HOW ARE THE PARENTS!? DEAAAD! WANT SOME PUUDDING!?"
Twix (Using the name Darvin): "U-Uh, no th-"
KK (to girl): "WANT SOME PPUUUDDING!?"
>girl leaves
>what the fuck KK. tfw cockblocked


>talking to ANOTHER girl, start talking without KK cockblocking
>is cool with changelings. we start talking about that other girl
>she says the other girl was a vampire. what the fuck
>KK saved my life
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Xantalos on July 06, 2014, 11:32:22 pm
Douches are there for a reason.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 11:34:09 pm
More or less. He was, at any rate. Zeus, Thor, Taranis, etc. etc. Not Set, though, strangely enough. With the advent and major breakout of Christianity, he was forced to/chose to turn towards other means of sustaining himself, and eventually he became/got bound to/was imprisoned within/took the form of a sword(he'd been weapons before, and he preferred that form in many cases), and under various names, incarnations, types of sword, etc., he lasted through the last two millenia.

I put all the slashes because you don't quite get to know everything about him. Though, it's certainly possible he was Excalibur...

Also, PN...

What kind of frikkin' game were you playing that your DM rolled for the cuteness of girls??
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Projeck37 on July 06, 2014, 11:35:59 pm
You know, we have a character that is actually King Arthur :L

I see fun in this if Rag brings him back...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 06, 2014, 11:37:31 pm
Just like the fun they had searching for the holy grail with everyone else?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Projeck37 on July 06, 2014, 11:39:21 pm
Mhmmm
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 11:40:32 pm
"Oh hello again!"

"Where the fuck were you all this time!"

"Well for a while I was at the bottom of a lake..."

So, question after reading Ashley's character.

What counts as being 'of Creation'? What is, exactly, Creation?

Sidenote/foreshadowing I can't resist: Mabarius is not the only one of his kind.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 06, 2014, 11:41:37 pm
A very strange game. Here, have another story.


>invited to the House Cannith Midsummer Ball. Need fancy ass suits.
>go to the finest suit shop in town
>buys a little dress for our halfling cleric
>buys a nice orange suit for myself
>KK fucking takes out a monster book and looks over it, asking if they have shit like hydra hides or dragonscale suits. wtf. Asks if they have changeling skin suits and I smack his ass.
>asks for wyvern hide belt with a skull, most expensive silk suit, etc. even asks for a fire illusion on the suit.
>order is placed.

>couple days later, he gets the suit. Pays 5000 fucking gold for it. The fire activates when KK's full name is said, normally at the ball.
>start saying KK's name, he yells and screams for us to stop because the fire is one use only
>becomes running gag
>I want revenge on him for him cockblocking me, even if it was a fucking vampire.
>at the ball
>KK is dancing with a cute gnome girl
Me: "Karrot Kake!"
>suit bursts in fake fire. Gnome girl screams as well as everyone else, running away from KK.
>and that was the least I could do to him, with me being a damn telepath. I could have totally mind switched the girl with myself.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 06, 2014, 11:42:15 pm
If you aren't a being of the void you are a being of creation. That's how it works iirc, ask him though for the more correct answer.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 06, 2014, 11:43:41 pm
If you aren't a being of the void you are a being of creation. That's how it works iirc, ask him though for the more correct answer.
or twilight.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Projeck37 on July 06, 2014, 11:46:09 pm
I can't precisely explain Creation. Not my lore expertise.
Basically where all humans, aliens, and animals live. So like Earth, Mars, any other goddamn planet. Space as well, actually.

Then there's the void, which basically eats Creation. And between those, are Wall Street and the Twilight. Those separate void and Creation.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 06, 2014, 11:47:09 pm
Then you have shit like demons which are both, going into complex wave physics and all that.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Projeck37 on July 06, 2014, 11:50:28 pm
Demons are the 99.999999% of Void-Creation beings.

The .0000000001% are Voidwalkers. Void-Creation beings that can live in both Creation and the Void without having to be summoned, or have to have some sort of enchanted stuff. They're humans that have been eaten by the void, and been reborn via the void. These don't count souls sent into the soul mill. Ashley, so far, is the only Voidwalker.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 06, 2014, 11:52:27 pm
Wall Street is seriously like the weirdest fucking entity ever but still hilariously awesome.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: SOLDIER First on July 06, 2014, 11:53:22 pm
ashley is the .0000000001%
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 06, 2014, 11:53:38 pm
Or Alucard which is a slight mix of void because of Bartimaeus who is a slight mix of creation, also probably the only void entity that isn't a walker that can phase into creation, completely bypassing the void gate.
And Lizzie, who has a dangerous wolf void entity fused with her soul which constantly fights for dominance.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 06, 2014, 11:54:34 pm
Aw, RPG stole CORE's backstory, more or less. Time to think of a new one which sorta matches.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 11:58:06 pm
There can easily be multiple embodiments of electricity. CORE might just be the more progressive one. Or a split off of Mabarius/Mabarius is a split from him from way long ago. Which would then explain Set...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 06, 2014, 11:58:34 pm
Also, I'm off for the night. G'night!
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 06, 2014, 11:59:59 pm
Was CORE the Bladewolf one? Because YEAH FUCKING BLADEWOLF!!!

OR FRIENDER

BOTH ARE EQUALLY AWESOME

/me froths from the mouth.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: SOLDIER First on July 07, 2014, 12:01:10 am
oh dear
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 07, 2014, 12:05:46 am
REI is blade wolf and was wandering the castle last I checked.

Also, I really want to start a crime organization with Aya. And the magic person school thing still stands.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 07, 2014, 12:09:34 am
oh dear
Bladewolf is a cool character from a game I like.

Friender is a super cool robot dog from an anime I REALLY REALLY like.

I'm sure you can understand my excitement now xD
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 12:15:25 am
I am considering recreating REI and ISAP's bodies, otherwise I'll have a collection of AI swimming around my brain, which doesn't sound like too much fun.

Also, CORE is a god of metal and metalcrafting. You'll get more information if you ask the stupid bastard about it in game.

inb4 metal as in music
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 07, 2014, 12:18:11 am
Metal is the bomb diggity yo

But mass AI is fun though and it causes fragmented personality and humanity in people who's feeble minds can't hold up to the pressure of two hardened killers in their heads who have experience in war and are clearer a more powerful will than the owners own!

(Sam is fun to write for because Cyberpunk c:)
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 07, 2014, 12:19:18 am
If Kaiser tries that Kyle's going to hyper suplex him.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 12:26:01 am
Well, Kaiser's got a demented god and two AI's lodged in his brain-nanocore thing. Kaiser doesn't know CORE is a god either. Fun will ensue, if PN decides to start talking to me with them.

Kaiser's also pretty similar to Sam, being partially made of metal (although Sam has implants, whereas Kaiser's body is slowly being converted to living metal due to god fuckery).

If Kyle tries anything, Kaiser will melt his armor off. If someone doesn't stop Kyle first.

Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 07, 2014, 12:27:03 am
Which is pretty BS.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 12:38:33 am
*shrug* all depends how stupid you are when engaging him in combat, I guess. Kaiser is only ridiculously destructive at close range, otherwise he's just an armored foot soldier.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 07, 2014, 12:58:50 am
Aya is best wingman.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 01:01:13 am
How that conversation went in my head. (http://www.youtube.com/watch?v=A76FFmhSE50)
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 07, 2014, 01:02:41 am
Yes.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 07, 2014, 01:33:48 am
Aya seems to have gone silent.
I find this so fucking funny you don't even know xD
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 07, 2014, 01:35:01 am
It's an interesting thought to be sure.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 07, 2014, 02:53:42 am
Quote from: Various People
[insert various comments pertaining to @RangerCado's return]
Are those really things you people really want ToadyOne to read?
It definitely makes more sense than basing it on strength. And a bit more than basing it on Dex.
Because they are just arbitrary names. Non-magical damage potential could work if you want something more clear, or Physical Attack if you want to go by Elf's/Pokemon's naming system.
I disagree. Most people who pick up a gun and fire aren't very good at aiming and even an expert can miss no matter how strong they are. And mental capacity is used for making things which is a big part of at least two characters.
I strongly disagree. How precisely does sheer mental capacity directly contribute to creating something more than say technical expertise? It's more a matter of skill and knowledge, furthermore, as far as I see it, it's just a way to let people create things without thinking at all about any of the physics or magic principles behind it. What you are suggesting is a retrogression back to some of V2's issues, where people could just create something using a straight up stat roll that could be easily fudged and which failed to acknowledge any expertise or lack thereof a character has (and as it seems, what a player has or was prepared to research).

Additionally, it is more a case of skill than intellect that would control most firearm uses, you don't NEED to target some arbitrary weak-point when your weapon fires pieces of supersonic metal that cause horrific wounds nor if it's any kind of directed energy weapon potent enough to serve as a complete replacement for a conventional gun. Also most people who pick up any weapon would obviously be rather poor at using it, not just guns, but also melee weapons.

There are exceptions of course, I suppose sniping may do so, but that would still be covered under the umbrella term of "skill", not to mention, last time I checked, all three specialist sniper characters are no longer being used.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 07, 2014, 08:50:07 am
just got done writing a longer cutscene. can't wait for the plot to progress
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 09:00:26 am
Yay. Any more combat, or is it all RP after what we already have?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 07, 2014, 09:02:34 am
well, there's more guards, but they are mostly just grunts. if their bosses are defeated they will likely just surrender. But yes, there is also some real combat after that. the kind where people might actually have trouble. Lots of trouble actually, or so I hope. But it is easy to underestimate the group
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 09:08:41 am
Hopefully there's not much metal involved, otherwise more rampancy for Kaiser.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 07, 2014, 10:35:29 am
What? More metal is always better!

...Oh you mean the actual metal metal and not melt faces metal.

/me is just joking, please don't assume he is serious...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 07, 2014, 10:47:02 am
I kinda wanna see a fight between Kaiser and Kaotaro. Since Kaotaro can make railguns and shit, and kinda specializes in long-range combat, I have a feeling it would just come down to who could keep the other one in their preferred engagement range more often.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 07, 2014, 10:59:10 am
So totally just had a random character idea while working that I may or may not follow up on later xD
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 07, 2014, 11:01:23 am
Best counter to Kaiser: Ceramic missiles and plastic explosives.

And high powered EMPs. Those work too.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 07, 2014, 11:32:33 am
This character I have in my head prooooobably already exists but I'm tempted to make just a straight up villainous character that might occasionally anti hero but still evil stuff xD
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Xantalos on July 07, 2014, 01:51:23 pm
This character I have in my head prooooobably already exists but I'm tempted to make just a straight up villainous character that might occasionally anti hero but still evil stuff xD
Don't you go stealing my gig
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 07, 2014, 02:59:24 pm
Can't really call it stealing when you're never here to claim it :\
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 03:31:59 pm
EMPs won't work, Kaiser isn't one of your transistor using tramps. Kaiser can make railguns too, he just prefers to bolt into melee combat and literally consume the armor off you.

Also yeah, charge him with non-metal weapons and he'll be in poop.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 07, 2014, 03:38:14 pm
I think a more pressing issue with electromagnetic pulses are collateral damage and generation. Seeing as they'd fry solid state electronics in the area (not as in temporarily disable like in popular culture, as in actually burn out and damage)...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 03:44:57 pm
Good point, unless they just start pelting alternating electromagnetic radiation out of a box. That'll work to an extent.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 07, 2014, 04:07:13 pm
Nanobots don't use electricity?

His powers do work off nanobots, right? And railguns also use electricity...Overloading either of those probably isn't good for their wires/coils/etc....

I'd bet Kaota is better at making weapons though. Reason I gave her craptons of Skill, after all. :P
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 07, 2014, 04:08:53 pm
I guess his nanobots work on mana, rather than electricity
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 07, 2014, 04:10:56 pm
VMP, then.

Void-Magic Pulse. Like EMPs, but for magic!(no not really)

Speaking of which, trying to rework Kaotaro's abilities and such to reflect the resource system I wanted her to use.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 07, 2014, 04:17:47 pm
And railguns also use electricity...Overloading either of those probably isn't good for their wires/coils/etc....
I don't think firing them is very good for their rails either :P

Though really, considering Kaotaro and Kasier's abilities, a helical railgun would be more suitable for them. Harder to construct (not that it would be much of an issue for them), but significantly more powerful. Recoil would still be a bitch though.

Come to think of it, a character whose ability is to invert the direct of Newton's Third Law would be interesting, they could just get something with enormous recoil and invert it's direction so that the weapon applies twice as much force to it's projectile without any recoil...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 04:40:45 pm
That character is going to result in troll physics.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 07, 2014, 04:43:17 pm
I'mma ask what a helical railgun is, first off.

And second off, that's what magic is for; the best lubricant.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 07, 2014, 04:52:14 pm
telekinesis is an hilarious power. so generic and basic, but it occasionaly lets even a slightly more powerful than normal mook have his golden moments
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 07, 2014, 04:52:22 pm
If emp's hit nanomachines then Sam is pretty fucked from them since only some of his things are just mechanical and not electrical xD
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 07, 2014, 04:58:15 pm
well, I guess no Dalia will think twice when Icarus suggests a fun activity for the weekend :P
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 05:03:11 pm
Kaiser is going to have some stern words for Alucard, seeing as he's off doing who knows what right now.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 07, 2014, 05:04:37 pm
Well, he only wanted to stay outside until the anti-magic is off, for a viable reason too, considering that he is blind and needs a gotongi to see - which would be dispelled by the anti-void field. Of course, Kaiser does not know that. And now you just kinda jumped ahead
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 05:35:14 pm
On that note, where is everyone?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 07, 2014, 05:35:50 pm
dunno. but I will soon sleep
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 07, 2014, 05:49:45 pm
I just have to imagine Dalia flipping out and screaming in ridiculous comedic fashion, whilst barely being scratched beyond some shrapnel in her limbs that's bleeding lightly.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 07, 2014, 05:50:40 pm
she lost 7 of 21 HP, she got hit hard
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 07, 2014, 05:52:24 pm
More like 24 HP, but it's still a significant chunk of damage she just took. I probably put way too much into Magic, but eh. She ought to get EXP to improve her stats from this adventure, right?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 07, 2014, 05:53:02 pm
of course.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 07, 2014, 05:55:20 pm
Doesn't she have a max of 24 HP?

She's still at 2/3 health, at least. It might hurt, but I don't see how it would be so agonizing as to keep her from doing anything and simply sit there shrieking.

Unless of course she never trained at fighting at all and has zero pain tolerance, in which case why the fuck did she go on this mission again?

I mean, thinking about it, losing nearly a third of your HP is kinda like being stabbed in the shoulder with a shortsword, in terms of how much damage was actually dealt to the body; significant, possibly debilitating, not likely to kill you immediately, and medical attention will fix you right up, so long as you let it heal. But it's not so painful that you can't do anything, I wouldn't think.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 07, 2014, 05:57:45 pm
also, she does not want to go in against so many enemies, I would assume. Which reminds me, I totaly forgot to give roll penalties on a single target being pummeled by many attacks all at once. Gotta leep that in mind
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 07, 2014, 06:03:37 pm
also, she does not want to go in against so many enemies, I would assume.

Pretty much this. Or at least without some more backup. She's a debuffer after all, and not a very tough one either. Going up against 9 people with only Kyle drawing their attention is a bit silly and suicidal after all.

Unless of course she never trained at fighting at all and has zero pain tolerance, in which case why the fuck did she go on this mission again?

Because she's tired with her normal everyday life and wanted some excitement while at the same time overestimating her abilities and how dangerous the mission will be. Alternatively because she's a PC and has no good reason not to help. You know, the usual.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 07, 2014, 06:06:33 pm
Besides the 'likely to die' part, you mean? :P

Sounds like she needs a less painful form of...excitement...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 07, 2014, 06:08:07 pm
Probably. Except, you know, she's a masochist.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 07, 2014, 06:51:07 pm
I'll be gone for a few days. Ciao for now.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Xantalos on July 07, 2014, 07:36:14 pm
Can't really call it stealing when you're never here to claim it :\
...
Huh. Don't even remember posting that.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 07, 2014, 07:44:33 pm
Well, he only wanted to stay outside until the anti-magic is off, for a viable reason too, considering that he is blind and needs a gotongi to see - which would be dispelled by the anti-void field. Of course, Kaiser does not know that. And now you just kinda jumped ahead
Ashley is the only one that knows he's blind. Not even Bartimaeus knows, and they spent over 5,000 years together AND their essence is bonded.
That also means that he's going to be fucked when his gotongi desummons, since he accidentally the void gate.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 07:53:59 pm
Can't really call it stealing when you're never here to claim it :\
...
Huh. Don't even remember posting that.

*coughaltscough*
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 07, 2014, 07:56:05 pm
I honestly doubt that Atnegam and Xantalos are controlled by the same person. But then again we're all Pathos, so what do I know?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 07, 2014, 07:56:44 pm
Did you guys know that Smurf is my alt?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 08:00:33 pm
Wait, so we're not just three people with a few thousand accounts each?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Xantalos on July 07, 2014, 08:01:19 pm
Can't really call it stealing when you're never here to claim it :\
...
Huh. Don't even remember posting that.

*coughaltscough*
No, I've unconsciously posted things before.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 07, 2014, 08:06:14 pm
So...Bartimaeus knows how Mabarius is a god how exactly?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 07, 2014, 08:06:53 pm
Yeah, I'm not the chaotic neutral deity of insanity in Pathfinder.

And now to check if my memory is as good as it is for remembering small things like that.

Nooooope, I'm remembering Azathoth... Fuck.

Anyway though I'm really fucking tired so pretend I never mentioned the character anyway because now it sounds stupid in my head and it won't work.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 07, 2014, 08:11:08 pm
So...Bartimaeus knows how Mabarius is a god how exactly?
Wasn't he there when Mabarius said what he was? If not, Bartimaeus can detect magical aura anyways--he could probably tell if something is a god of creation or not.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 08:15:24 pm
Bartimaeus is old. Old things know shit. Wouldn't be surprised if they haven't met each other before.

On that note, CORE and Mabarius should know each other too, both being gods. Bonus points if they both complain to each other about their respective 'chosen ones'.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 07, 2014, 08:17:29 pm
Bartimaeus is 5,000 years old in mortal time, that's probably millions or something in void time. Makes you wonder why he's such a dick all the time.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 08:21:38 pm
Because he's bored, and being a dick is fun.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 07, 2014, 08:23:13 pm
Bartimaeus is likely older than Mab, depending on how old Mab is. Void time dilation and shit like that. Alucard is technically over 15,000 years old because of it.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 07, 2014, 09:30:30 pm
Chronologically, as in by amount of time they've experienced(which is an odd concept, considering that the perception of the passage of time changes from person to person and attitude and such), he might be. In terms of mortal years spend being around humans and shit? Mab is way older. He knew the bastards when they were barely hairless monkeys.

As for how old Mab is, he's a bit older than the solar system, being formed partially by the nebulous disks that formed during the creation of the solar system(since those were some of the first storms and true lightning-places, which is his primary aspect, not magnetism or electromagnetism or anything; those are secondary). He's ~about~ 4.7-5.0 billion years old. It would be hard to say when exactly when he was 'born' or created or whatever since it was a gradual process.

Also, he's by no means the oldest of his kind. There's probably an equivalent embodification of Space or maybe Time who's the oldest among them, followed by things like Entropy, Light, Gravity, Motion, and Dark Matter etc.

Unless the oldest is Void, Creation, and Destruction/Change trio, of course; Preservation & Change, Passive & Active, etc, formed ever so slightly before the Big Bang(time & gods are weird like that; if something's going to be needed soon, they'll form before it really exists.

And, of course, the oldest might be Heat/Flame/Energy, or Substance/Earth/Matter, or this, or that, or the other thing, and so on and so on.

Also, considering Mabarius is 'sleeping', and is way less powerful than he was when he was a god(the power wasn't lost, per say, but it can't exactly be contained even in this large of a sword...)....meh, whatever. Not that big of a difference; Spensir didn't believe Mab was a god, really, in the first place, so this might shake that, but other than that...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 09:38:11 pm
In that case, CORE is as old as the death of the youngest stars, being a god of metals, though CORE in particular is probably the same age as the supernova that supplied the raw materials for the solar system.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 07, 2014, 09:48:45 pm
In that case, CORE is as old as the death of the youngest stars, being a god of metals, though CORE in particular is probably the same age as the supernova that supplied the raw materials for the solar system.
Oh, don't get me wrong; they don't always form. Otherwise Mab would be as old as the formation of the youngest stars, since, again, those were the first nebula and whatnot which produced concentrated movement of electrons.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 07, 2014, 10:17:55 pm
(http://i0.kym-cdn.com/entries/icons/original/000/002/830/sad_frog.jpg)
>tfw you cant play DF2014 because your hard drive is dead
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 07, 2014, 10:19:00 pm
It's out????

WHERE?

Nevermind, I found it. Stupid F5. I'll be hyperactive again in a week. Maybe a month.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 07, 2014, 11:31:43 pm
<---Hasn't actually played DF in forever
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: SOLDIER First on July 07, 2014, 11:33:31 pm
<-- also hasn't played in forever
<-- just installed the LNP
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 07, 2014, 11:50:50 pm
I'll be forced to get off in a few minutes, just so you know. My apologies.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 08, 2014, 02:36:06 am
I'mma ask what a helical railgun is, first off.
Quote from: Wikipedia
Helical railguns are multi-turn railguns that reduce rail and brush current by a factor equal to the number of turns. Two rails are surrounded by a helical barrel and the projectile or re-usable carrier is also helical. The projectile is energized continuously by two brushes sliding along the rails, and two or more additional brushes on the projectile serve to energize and commute several windings of the helical barrel direction in front of and/or behind the projectile. The helical railgun is a cross between a railgun and a coilgun. They do not currently exist in a practical, usable form.
Think of a railgun as a single-turn motor. A helical railgun would be a multi-turn motor.

For more information, here's a link to a relevant article. (http://www.dtic.mil/dtic/tr/fulltext/u2/a456507.pdf)
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 05:02:49 am
why do your guys all have to be so old? I mean when you are so old, perception of time would make it that you barely notice a year passing by
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Xantalos on July 08, 2014, 05:04:07 am
That'd be human intelligences.
Unless they are human, in which case eh.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 08, 2014, 05:12:15 am
Why do your guys all have to be so old? I mean when you are so old, perception of time would make it that you barely notice a year passing by
Perhaps most appeared with the creation of their related concepts which means that ones with more impressive sounding domains would be naturally older? I suppose if there's a god of mutually assured destruction or something, they'd be younger, by divine terms at least.

Maybe it's linked to that inane fantasy crap where the older something is, the better it becomes as opposed to just becoming worn down and outdated? (Which is why in one of my settings, that is exploited by having magical artifacts being stored in what amount to wine cellars so that they mature like fine wine or cheese :P)
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 05:21:58 am
man, anyone else get a billion errors of the website not loading? Hasn't happened in a long time.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 08, 2014, 05:26:37 am
Yes. DF2014 has been released and we've hit a new record for users simultaneously online. We're lucky the servers don't crash.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 05:29:03 am
sigh.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 08, 2014, 05:53:27 am
Lovin' this new update. Not lovin the fucking two week loading thing in adventure mode.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 08, 2014, 06:19:09 am
Perhaps in honor of this update, we should make the universe crash when a PC tries to talk to a god :P
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 08, 2014, 06:41:41 am
Cue Anima being rendered unusable :P
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 08, 2014, 06:45:43 am
So fun story: I've never really played Dwarf Fortress longer than 5 seconds and I don't plan on really picking it back up any time soon because meh :\

Not sure why but everytime I think about maybe picking it up I just get depressed instead and tell myself I'm incapable of playing because the game is too complex and I'm a stupid doodoo head and I should just go back to my simple non-indie games because I'm a scrub.

In other news though Hit Boxes look like the sexiest things ever but are expensive to get ;_;
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 08, 2014, 06:47:25 am
Cue Anima being rendered unusable :P
She could threaten to crash the universe. Or just communicate with sign language, or text messages, or post-it notes.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 08, 2014, 07:09:51 am
So fun story: I've never really played Dwarf Fortress longer than 5 seconds and I don't plan on really picking it back up any time soon because meh :\

Not sure why but everytime I think about maybe picking it up I just get depressed instead and tell myself I'm incapable of playing because the game is too complex and I'm a stupid doodoo head and I should just go back to my simple non-indie games because I'm a scrub.

In other news though Hit Boxes look like the sexiest things ever but are expensive to get ;_;




P̢̛̦̟̭̼̞̤̻̜̼̏̏͋̅͑̈̇̇͆̈͑̆̕L̟̣̹̞̪̻̱͔̗͓̻̲̩̠̻̜̈́̊̈̀̈́̉ͧ͛̈ͥ͐̽̎̀Ạ̢̬̤͓͖̩̪͎̦͇̗̤̗͔̉͐͌ͭͤͨ̏̑͊̉́́ͅͅY͋͐͌̈͛̓̽͆̓ͮ̄ͭ̈ͦ̕͝͞҉̼͎͕̜͔̠̥ ̶͔̮̤̦ͪͫͧ̅̓͑ͭ͑ͪ̏ͥ̇́̚ͅI̩̦̜̪͓͚͔͓͖̝̞̳̯̦͍̦ͩ̔̐̿ͭͦ̽̀͘T͎͔̭̫͖̫̔̏̂ͩͣ̌ͨ̄͐ͬ̔͑͌̔̑̀͟




Seriously though, I wish I had no idea what I was doing, that's half the fun. Just repeatedly keep trying to play it until your brain corrodes and you can understand it.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 08, 2014, 07:38:47 am
I wonder if catsplosion is a valid ability for an enemy to have....
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 07:40:18 am
the ability to conjure kittens sounds all fine and well, until the enemy summons twenty of them in your lungs
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 08, 2014, 07:41:20 am
I was thinking more along the lines of suddenly forcing everyone to adopt a massive number of kittens which proceed to drain people's mana and start slowing down the passage of time in the area.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 08, 2014, 07:46:13 am
How?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 08, 2014, 07:57:39 am
That's how a catsplosion works. You get a bunch of cats that multiply and get adopted before draining your resources and slowing down time in the area.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 09:47:12 am
one hour until the internationals 2014 start. aww yiss
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 08, 2014, 09:48:32 am
one hour until the internationals 2014 start. aww yiss
Aw shiiiet, dis gun be good
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 08, 2014, 10:02:49 am
International 2014 what? That's the least descriptive name for an event I've ever heard. It could literally be anything. So long as people from multiple nations participated of course.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 10:03:23 am
dota.


duh
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 08, 2014, 10:14:51 am
...

I've never heard of the event, nor have I ever played Dota. How the heck was I supposed to guess that and not, say, the International Chicken Plucking Competition 2014?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 10:16:31 am
you horrible horrible person
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 08, 2014, 10:17:00 am
I wouldnt mind watching that if I got that chicken courier
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 08, 2014, 11:00:24 am
I thought they were talking about the World Cup Semifinals that go on today tbh...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 08, 2014, 11:01:13 am
I thought it was like tennis or something.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 08, 2014, 11:03:59 am
I thought they were talking about the World Cup Semifinals that go on today tbh...
Germany FTW
Because screw Brazil, the rest of my class keeps supporting them. :P

Also, stupid server errors, I can barely post. :P
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 08, 2014, 11:05:42 am
Nop, soccer/futbol. Akroma aren't you supposed to care about this more than me? I mean, I'm only an American so already I'm supposed to not care, but Germany is one of the teams playing and you're  if your bio is to be believed.

Edit: Nevermind server error fucked me :\
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 08, 2014, 11:11:27 am
Dat 500 error mang.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 11:12:46 am
GMing may be slowed while the stream is on.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 08, 2014, 11:57:20 am
dat skywrath
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 12:00:48 pm
skywrath has nothing on them. he was good at the start but daaayum, mvp is coming back hard into late game
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 12:01:37 pm
I say that, 5 seconds later, complete teamwhipe...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 08, 2014, 12:12:00 pm
dat brewmaster aegis combo
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 12:12:51 pm
told you. That draft. VP lost at minute 0. This is why brewmaster is banned so often

edit: oh and until a proper rest had been had, we have kaiser at 29 health and 26 mana, dalia at 17 health and 38 mana, bart at 21 health and 7 mana, alucard at 32 health and 32 mana, hilda at 33 health and 12 mana, winry at 45 health and 9 mana, kyle at 38 health and 10 mana
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 08, 2014, 01:08:59 pm
In other news Evo is coming up... So uh.....

ก็็็็็็็็็็็็็ʕ•͡ᴥ•ʔ ก้้้้้้้้็็็็็็ HYPE!
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 08, 2014, 01:13:02 pm
Why does Bartimaeus have 7 mana? Use the character sheet in my sig
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 01:14:08 pm
dem 7000km teleports mang. Thats expensive stuff
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 08, 2014, 01:19:22 pm
Teleportation is confusing. If a void entity was being summoned at another planet, what would happen?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 01:20:34 pm
well, it would appear there?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 08, 2014, 02:32:09 pm
(http://www.westcoastlegacy.com/press/wp-content/uploads/2011/07/voldemort_hugs.gif)
"Give me a hug, Lunette."
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 08, 2014, 02:33:52 pm
MY EYES
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 08, 2014, 02:34:43 pm
((Part two will come when I find the troll, the sneaky bastard...))
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 08, 2014, 02:37:15 pm
Why no soarla scrib
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 08, 2014, 02:43:06 pm
Soarla?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 08, 2014, 02:44:03 pm
... From Monster Girls?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 08, 2014, 02:47:01 pm
I am not modding in a Dullahan race so that I can play as Soarla.... The raws are difficult to parse right now and I don't feel like learning it yet~
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 08, 2014, 02:47:34 pm
I am not modding in a Dullahan race so that I can play as Soarla.... The raws are difficult to parse right now and I don't feel like learning it yet~
I'll make one for you once I get time~
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 08, 2014, 02:49:41 pm
If you understand the raws, then Sure. Also, I need to have her head as a throwable object. For hilarity.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Projeck37 on July 08, 2014, 02:51:23 pm
Meanwhile, I go die in a hole for who knows how long
Yaaaaaaaaaaaaay~!
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 02:52:22 pm
bring us a souvenir?  ???
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 08, 2014, 02:53:25 pm
Meanwhile, I go die in a hole for who knows how long
Yaaaaaaaaaaaaay~!
Huh.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 03:57:39 pm
man, germany is waging blitzkrieg on brazil in the world cup. 5-0 first half


this could cause fucking riots
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 08, 2014, 03:58:21 pm
Ah but of course, it's Germany.

Spain's already out, so that's their main opposition gone.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: SOLDIER First on July 08, 2014, 04:36:30 pm
I find myself uncompelled to play without the lazy newb pack installed and unable to install said lazy newb pack.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 08, 2014, 04:38:46 pm
7-0 now.


brasil, do you even lift? what is their strategy, make us hurt our feet from kicking the ball too hard?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 08, 2014, 04:41:27 pm
Heheheh. My teachers will be so disappoint.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 08, 2014, 08:04:15 pm
RWBY game before or after Volume 2?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 08, 2014, 08:56:05 pm

Well, that was a short and sad story. So I now need to make a new character. ((Note: Sen bleed to death thanks to her Leg. I figured a self mercy kill would be a better ending.)
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 08, 2014, 10:12:56 pm
How many of the AI character are actually AI? Because it seems right now that the majority are just various being stuffed inside a mechanical vessel.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 08, 2014, 10:18:27 pm
CORE is actually a god, who Kaiser just thinks is a insane AI. REI and ISAP are AI Kaiser 'ate'.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 08, 2014, 10:19:36 pm
So in other words, out of the ten or so "AI", only four are actually AI?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 08, 2014, 10:21:09 pm
REI and IASP are actually AI.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 08, 2014, 10:26:25 pm
ICARUS: Odd machine-golem created by AI being granted life by hyperfertility
HILDA: Void entity inside a mechanical shell.
Hk-47: Program, not sentient but passes the Turing test
Lilith: Program, may not actually be AI due to original code being just a GUI
Annie: Eldritch entity summoned by machine code
Wheatly: Eldritch entity summoned by machine code
CORE: Actually a god
REI: AI
ISAP: AI

Right, so only four out of the nine "AI" are actually programmed and only two of them are actually AI :P
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 08, 2014, 10:32:43 pm
Well, Hilda technically IS a simulation. It's like the entity is in the mechanical shell, but she isn't the actual entity--more of a simulation that the entity was designed to run, but locked itself in that simulation.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 08, 2014, 11:00:35 pm
What the hell does hyperfertility refer to?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 08, 2014, 11:02:16 pm
Kyle's tendency to knock up just about everything.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 09, 2014, 02:23:34 am
Guess what time it is? That's right fuckers, it's adventure time! Because I'm sleep deprived, depressed, and fdkjslaf.

Spoiler: Just ignore this post (click to show/hide)

Wow I wrote a lot. Sorry by the way. I was just feeling really sad and felt maybe if I wrote I would feel better and after writing a lot I felt compelled to finish and post somewhere. Only reason why I post it here is because this is pretty much the only place I ever actually post so I feel you guys sorta know me or something like that. Iunno whatever. I'd recommend you skip this but like that's honestly going to stop people from reading it anyway... Sorry again.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 02:27:57 am
Have you tried to talking to someone in person about that anxiety and depression? As in a close friend or family member or psychiatrist?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Atnegam on July 09, 2014, 02:30:34 am
Nope, I get to anxious about it and I don't feel like bothering others with my problems so I just keep it to myself. Works generally pretty well until things just sorta build up and I then just sorta vent on the internet a bit. This isn't the first time this has happened tbh...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Projeck37 on July 09, 2014, 02:31:42 am
You should attempt speed dating. I feel like that would be good for you... then again I don't know you as much as you do, but it's something to try!
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 02:37:13 am
I suppose you could try slowly incrementing out of your comfort zone over time, that may help your anxiety. As for the exams, I can't really help with that since causes of that can potentially vary quite a bit.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 09, 2014, 04:28:54 am
that post pretty much describes me 5 years ago.

I can't really give you a tried and tested method on how to really overcome that, but if I had to factor it down, there'd be about 3 main points.

for starters, a group of friends that actually likes the same things you do. It's easy to feel inadequate when you hang around tanned and trained party animals. My friends share many of my interests, and we can have plenty of a good time discussing tabletop lore, videogames, science and all that stuff that is really awesome but party animals dont care about. Sex and intimacy generaly does not come up. And believe it or not, you may yet be able to find even an SO that shares the same interests, once you have overcome number 2:


your self-image. of course you can't ignore the haters when you are your own biggest hater. What I did was simple - actually change myself. I started working out, got myself fashionable clothes, get regular haircuts and started to use various skin-cleaning products religiously. I still had really bad acne with 24 ("I'm too old for that zit!"). And I can tell you, it works. Changing your outside changes your inside. It's a chore, really, but once you get used to it, it is really only about as bothersome as brushing your teeth - all a matter of getting used to, and then you barely notice it. I am serious, it feels better. Your own self-image, and the image others have of you will improve - all by your own effort.


and lastly, though that is difficult, find something you are actually good at. I studied chemistry for 4 years, cheating my way through exams somehow, and really not having a good time. It really weighs you down once you start thinking "shit, I have a GPA of 4.0 (yes, it was that bad), and some time I will have to compete with all those fucking geniuses around here for money". so I quit that shit and started to cook - and I excel at that. And that feels really good. It is good for your self-image to quit all the bullshit that you hate and actually do what you are good at - because it feels good to be good at something. Now instead of dreading chemistry lectures that bring new and complicated stuff every day, making my life only worse, I jump at every opportunity to learn more about cooking, only making my life richer. Sure, I have to get up at times of the day man was simply not meant to get up at, but that's worth it.


tl;dr don't give up man. It actually can get better.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 09, 2014, 06:04:29 am
meanwhile, I'm looking at how to stat the upcoming fight.

we roughly have what, 10-15 characters that will be in the fight, so a play-stat-total of about 1000-1500

under that light, I guess this may work out, as in this system, high stats don't bother quite as much an advantage as low stats offer a disadvantage...


edit: then again if I put mag or str to high, it gives a high risk of suddenly one-shotting someone..man, stuff is hard to balance to be hard but not unfair, but yet not boringly easy
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:19:55 am
How about having bosses suffer penalties for defending against multiple attacks and having their attacks vulnerable to interruption? That way they probably can one-shot half the party, it's just that there's a fair chance for characters to disrupt their action to prevent that.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 09, 2014, 06:23:18 am
everyone already suffers penalties from multiple attacks.

only things that are vulnerable to interruption are those that take several turns. The enemy casters all have high enough mag that they should be able to put out most spells in a single action, but the same rules apply to everyone - if you cast a high level spell and don't beat the TN on your first try, the spell continues being cast and can be cast next round at decreased penalties.

though rather than really really high stats, I am more focused on the enemies spell synergies. It should make it relatively easy for them to deal with multiple opponents without immediatly nuking them with lots of AoE damage, that would be lame
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 09, 2014, 06:27:45 am
No, because then we play deathball, where everyone joins up into the aforementioned ball of death and rolls over everything.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:29:05 am
What about large scale battles against large quantities of enemies instead of boss battles and with significantly more powerful enemies eliminated through noncombat means such as carpet bombing and drink spiking?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 09, 2014, 06:30:31 am
it's a total of 6 enemies, I think the number needs not be boosted further.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 09, 2014, 06:32:13 am
6 vs 15?

Depending who the 6 are, they're gonna need some hella skills to avoid being skewered.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:33:34 am
I personally prefer the idea of having about 60 enemies scattered across an area each with PC stats with the PCs having to defeat them through noncombat preparation, the element of surprise, intel, stealth and dirty tactics.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 09, 2014, 06:37:25 am
you mean like 6 vs 16 guards in antarctica?

yeah, those guards sure showed you hell. Their numbers totaly made a huge difference against the skillpoint and ability difference :P
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:44:01 am
I meant enemies with stat-totals as high as those of the PCs.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 09, 2014, 06:44:46 am
and I meant smurfs post
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 09, 2014, 06:46:23 am
One, they all cowarded out on us after Kaiser ripped the elevator doors off and rammed the captain with them.

Either way, you need to have a balance between numbers and stats, or provide a range of enemies.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 09, 2014, 07:02:17 am
considering that likely not all characters that possibly could will join this fight, the number of enemies is sufficent. as far as stats go, without and proper testing yet, there is little telling beforehand
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 07:15:30 am
How difficult would you estimate the battle to be? We could probably use a couple near-death experiences to liven this up.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 09, 2014, 07:17:36 am
depends a bit on how the players deal with certain things. It can really swing either way
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 09, 2014, 07:32:00 am
I sorta need Kaiser to get a near-death experience to proceed with his character plot. Yay for rampancy.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 09, 2014, 07:34:44 am
I will gladly provide
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 07:49:18 am
I say the entire cast needs a near-death experience. The last time I remember them being in risk of dying during a battle they were meant to win was all the way back in v1.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 09, 2014, 07:50:02 am
geez I'm trying
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 07:53:53 am
Yay! :P
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 09, 2014, 07:56:44 am
btw smurf, the rules on the front page are wrong, the mana cost increase is 0,2,4,6,8 not, 0,2,3,5,7

though it seems kinda cheap anyway for magic attacks. an enormous magic attack attacks with 3*mag, and only costs 8 mana?

for a potential what, 60 damage?

shit's crazy yo
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 09, 2014, 08:00:25 am
Whoops, fixing now.

Also, I sorta want to boost mana costs, but you'd have to make it work with the already set up characters.

Also, be an asshole like me and made super-dangerous mooks. The Murder Night plot will not be a fun one.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 09, 2014, 09:43:16 am
/me reads Antegem's rant, realizes he has it worse than him but is happier and thus instantly feels terrible.

Oh well. If you guys need help stating the mooks I've developed a forumula for giving the chance of an opposing roll succeeding in our system. So if you want to calculate the chances of every party member hitting a boss with a certain amount of speed it's entirely possible to do that. And then do damage verses defence and realize how tough it is to deal damage in this system. Yet at the same time it's possible to tear off massive chunks of HP from a character with one attack.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 09, 2014, 09:45:12 am
EG vs C9?
Oh boi
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 09, 2014, 10:01:33 am
I... Wat? I have no idea what you are talking about. More Dota stuff?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 09, 2014, 10:10:17 am
I... Wat? I have no idea what you are talking about. More Dota stuff?
Yes. Moar Dota
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 09, 2014, 11:18:18 am
EG all the way (fuck cloud 9, I know they will win but boooo))

gonna watch IG vs alliance however. Those teams are BEASTS

either of them could actually win the tournament. Though fuck IG for taking doom *and* brewmaster
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 09, 2014, 06:05:30 pm
Kyle got tentacle raped. There, I said it.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 09, 2014, 06:14:42 pm
and now, sleep time.


you have one hour :P
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 09, 2014, 06:17:38 pm
Someone get Shym'Caes and end the plot now. If it is big enough that the most logical solution is to get god to fix it and nothing is preventing it then use the most logical solution.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:18:57 pm
Except she still has PC stats. I don't think she's unsealed yet.
Wait, so what's happening now?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 09, 2014, 06:21:43 pm
Reapers are attacking and Akroma thought it was a good idea to tell us not to do the easiest course of action.

The fact she made it seem impossible otherwise really doesn't help.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:22:15 pm
Um... as in stereotypical grim reapers?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 09, 2014, 06:22:59 pm
Mass Effect Reapers.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:25:27 pm
Throwing around random popular culture references doesn't really help me understand the situation.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Xantalos on July 09, 2014, 06:27:33 pm
2 km long cuttlefish starships with railgun like guns that fire molten titanium at .3 c or something.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:30:10 pm
Uh huh. Why are they attacking Earth?

Seriously, what does Earth have that you can't strip mine or colonize some barren planet for?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 09, 2014, 06:30:18 pm
That kill off civilization every thousand years. Well, space-faring ones.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 09, 2014, 06:31:49 pm
The entire galaxies civilisation. They kill everyone equally.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Xantalos on July 09, 2014, 06:32:42 pm
Uh huh. Why are they attacking Earth?

Seriously, what does Earth have that you can't strip mine or colonize some barren planet for?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:33:17 pm
No I mean, for this plot, the cuttlefish-equivalents.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Xantalos on July 09, 2014, 06:33:47 pm
Fuck if I know. They're stupid?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 09, 2014, 06:34:37 pm
Omnicidal assholes who want to piss off God for no apparent reason by killing off all of her creations.

And their little dog too.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:35:19 pm
What, as in all of Creation?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 09, 2014, 06:37:10 pm
Or, at least, they'll try- by how the world is set up, they've already failed. At least part of the creation (Collective Unconscious, the Afterlife, Hell) are intrinsically tied to whatever the hell's alive or the void, so good fucking luck destroying those without collapsing the universe on yourself.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:39:09 pm
Um... didn't @Ragnarok establish that once the universe falls to entropy the entire damn thing restarts? If that's the case you could threaten MAD by ensuring that if they destroy most of the universe, you have measures that destroy everything that remains thereby ending everything.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 09, 2014, 06:41:13 pm
Yes. That's HOW they harvest everything over and over. Because shenanigans let them stay out of the process. Somehow.

And now I'm tempted to work an explanation that essentially shunts them into E:G.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:42:56 pm
Right, so what exactly do they gain from it?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 09, 2014, 06:43:12 pm
Someone tells the Grim Reaper and he throws them there as it's basically a universal jail?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:46:39 pm
Someone tells the Grim Reaper and he throws them there as it's basically a universal jail?
Won't work. They aren't violating anything the Grim Reaper cares about. Unless they randomly try to interfere with unclaimed souls or commit mass tax evasion.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 09, 2014, 06:46:52 pm
Right, so what exactly do they gain from it?
They're pricks. They gain revenge. They fuck over the creation of the most powerful thing ever.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:49:54 pm
But they've already done it twelve times. What compels them to continue?

Also, that isn't really saying much when the creator is sealed. Of course a better question is what the hell the creator was doing the last twelve times since that was prior to her sealing. Unless getting sealed is a regular thing for her.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 09, 2014, 06:51:24 pm
Except the creator is unsealed now. And the only people who COULD seal her won't dare do it again, lest they die horribly.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 06:53:04 pm
I mean, unless she was sealed the last twelve times as well, wouldn't she have either been defeated and indefinitely sealed by them or defeated them and horribly murdered all of them by now?

Each side only needed to win once, yet this has been a victory for one side twelve times. Why?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 09, 2014, 07:09:58 pm
A few possibilities there. One, everything is destroyed by her, and she managed to beat the crap out of the void entities before they could seal her. Two, they purposely unseal her so they can continuously destroy creation, which they either do for fun or so they can collect souls, the jury's out on that one. Three, she's the latest in a long line of recreators of the universe, and the void entities have to keep coming back to smash everything.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 07:12:47 pm
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 09, 2014, 07:13:16 pm
Why doesn't Creation ever smash back?

I mean, the Void seems like the anti-universe, and when matter and anti-matter hit each other, both get annihilated, not just one.

Creation should get it's shit together and start beating Void down.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 07:14:15 pm
Because the lore is screwed up, so only Void can enter Creation for some arbitrary reason. Creation entering Void gets annihilated unless it has void magic.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 09, 2014, 07:15:34 pm
I didn't say Creation should enter Void.

Just that it should blow the shit out of it.

One sided conflicts like this, while 'dramatic', are boring.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 09, 2014, 07:17:08 pm
Well then, gentlemen, I propose we science and find a way to get creation into the void, just reverse the principle that lets them come here without corroding.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 07:19:33 pm
Still can't. Any Creation that enters Void without Void magic gets destroyed. Including magical attacks and conventional munitions.

The Twilight seems like a viable option. The psychiatry-based stuff seems like the best option since Wall Street will only provide equipment in return for payment and Fate instinctively practices non-interference in these matters.

Void could also work, but logic dictates that the Void entities will have more void-users than Creation entities.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 09, 2014, 07:20:19 pm
So.... Things happened....

WHY DID SEN BECOME IMPORTANT SO SUDDENLY?! :P

So I did not see that coming.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 09, 2014, 07:23:05 pm
Was that planned or just some stupid thing Akroma added so more people would have stake in this?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 09, 2014, 07:25:40 pm
Not a clue since I am not in the loop on this one.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 07:29:46 pm
That would be the latter then as I believe KJ was referring to planning in relation to you.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 09, 2014, 07:31:47 pm
Not even I am in on the loop. Though I should be to a degree where no major spoilers :P
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 09, 2014, 07:33:16 pm
Not to burst anyone's bubble, but didn't we go to V3 so that we can move away from these kinds of plots and get a sense of progression in the game? I remember people complaining that killing a god was a bit too much in V2, and how we're up against the major Sultanates of the Void? Isn't that a little extreme?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 07:36:06 pm
You could resolve it in a non-combat way. Namely going to one of the afterlifes or twilight realms or alternate dimensions and waiting it out. Assuming each reset result is entirely random, statistics dictate that eventually, one of the universes would be populated by unstoppable sentient razors with an affinity for anti-void magic and a taste for the eyes and genitals of sultanates :P
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 09, 2014, 07:51:34 pm
Still can't. Any Creation that enters Void without Void magic gets destroyed. Including magical attacks and conventional munitions.
So basically the answer isn't a real answer, it's just 'because it is'. While Void doesn't get destroyed going into Creation just because it doesn't have Creation magic. And this logic is supposed to make sense?

But in any case, we got plenty o' half-Creation, half-Void people. Why not just have them go in and fuck shit up? Or provide for their Creation pals to allow them to fuck shit up too?

I mean seriously, plots where it's just 'you can't do anything hurr but they can' are boring as hell.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 07:52:55 pm
Still can't. Any Creation that enters Void without Void magic gets destroyed. Including magical attacks and conventional munitions.
So basically the answer isn't a real answer, it's just 'because it is'. While Void doesn't get destroyed going into Creation just because it doesn't have Creation magic. And this logic is supposed to make sense?

But in any case, we got plenty o' half-Creation, half-Void people. Why not just have them go in and fuck shit up? Or provide for their Creation pals to allow them to fuck shit up too?

I mean seriously, plots where it's just 'you can't do anything hurr but they can' are boring as hell.
I dunno. I personally prefer to keep the hell away from Void as a whole seeing as I used to get into arguments with @Ragnarok over it. Nowadays, it's gotten even worse seeing as it's run by about four different people with conflicting ideas.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 09, 2014, 08:24:43 pm
I might use up one of my patented Ass Pull Tokens™ and create a device that allows Creation to enter the void without going kablooey.

Or maybe something from a previous universe could return from another plane.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 09, 2014, 08:38:29 pm
So in DF 2014:

I figured out how to climb.
I figured out how to sprint and run.

My latest adventurer:

Sergal, Southern Female, Demigod.
Cause of death:

Climbed a tree to escape two Ogress corpses (which i had been hunting). They climbed up after me so I, after having incredible luck jumping from tree to tree, jumped to an adjacent tree, failed to grasp a limb in time, and impacted with the ground. My left upper arm, split from the impact and the ogress Corpse 1 picked me up by the shoe. Seeing that I was conscious again, it dropped me and smashed it's left hand into my head, splattering it's contents along the ground.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 09, 2014, 08:40:48 pm
I was surprised when I found out

Spoiler (click to show/hide)

Surprised the fuck out of me at spring year 2, I'll tell you that.

Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 09, 2014, 08:45:50 pm
(http://i.imgur.com/tngeF9g.png)

What. The. Serious. Fuck. World. Gen?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 09, 2014, 08:47:34 pm
I... What? I'm not entirely sure what I should be confused about.

Also, has anybody managed to figure out how to jump further than 2 squares? No matter what speed I'm moving at, walking, sprinting, etc. I only get that box that pops up.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 09, 2014, 08:47:48 pm
I'm making up an implant that grants the implanted Ergokinesis.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 09, 2014, 08:49:08 pm
I don't really know how to jump further than two tiles yet. I did once while sprinting, but I'm not sure.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 09, 2014, 09:02:56 pm
I've figured out how jumping works. You have to be moving with a speed equal to or greater than 2.0 to jump more than 2 squares. Just... don't expect to jump very far though, even when sprinting.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 09:04:28 pm
Is it just me, or is stealth a little bit too effective? Since in arena mode, my Grandmaster Ambusher crept up behind an elf and proceeded to whale on him with the corpse of a giant sperm whale, throw said corpse at him, and proceed to fall unconscious from over-exertion six times whilst beating him to death all without the elf noticing.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 09, 2014, 09:27:53 pm
I think that's exactly powerful enough.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 09, 2014, 10:17:22 pm
Anyone else having trouble with the Calender when doing an adventurer?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 09, 2014, 10:24:15 pm
Is anything happening that doesn't have to do with the weird void-trying to blow things up and somehow despite-all-evidence-to-contrary succeeding?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 09, 2014, 10:25:08 pm
Sen is wanting to die and Kyle is the only one being useful.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 09, 2014, 10:28:07 pm
So, anything powerfully enough Void is effectively Anti-Creation, right?

So by the same logic, anything powerfully enough Creation is Anti-Void, yes?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 09, 2014, 10:28:48 pm
Lets not bring the God of Creation back into this....
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 09, 2014, 10:35:02 pm
:P I just mean that one entity that lasted for 12 universes should be damn fucking powerful, well powerful enough to stop a single sultan.

On another note, what color is the sky in Sen's little world, Sanure? The little world where her logic can be considered 'sound'? Is it purple? I bet it's purple.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 09, 2014, 10:40:53 pm
If that's a personal attack on my character, then stop right now and think about what your about to get into.

If not, then no, her sky is a bleak darkness now that Alucard has screwed the world.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 09, 2014, 10:42:42 pm
Yeah, I don't see why you said that at all.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 09, 2014, 10:43:19 pm
No I'm making fun of you for saying that logic was sound. :P It's logic, even logical, it's just not very sound logic.

I like to make fun of all the little inconsistencies that these games create. I do the same to commercials. Nothing personal.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 09, 2014, 10:50:59 pm
Sen is a knowledge demon. Any logic she says, is meant to be sound. It's one of the aspects of her kind.

Also, fun or not, don't make fun of player's or their lore. It's not nice and could be considered against the Bay12 rules.

Lastly, Saying: Nothing Personal, is a good way to start a fight, even if it is meant as good natured.

((Yes i am in a bad mood. My brother is sick and I'm having to take care of his sorry ass :/))
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 09, 2014, 11:15:47 pm
...wait so anything she says is automatically logical? >_< I'm not making fun of you, just the way that could be abused hurts my brain.

I'm sorry if I offended you with my comments/questions. It's just that that train of thought seems...ill-thought out to me. Could she not simply avoid the Void-Sultans, or at the least save 'KILL ME NOW' for a last resort?

Expecting your opponent's entire plan to unravel because you got rid of one of their tools that you don't even know what it's for seems like...poor...strategy/planning. She's not a tactics demon, though, so perhaps it makes sense. If they believe she's absolutely crucial to their foe's plans, it does make a strange sort of sense to be absolutely sure he couldn't get hold of her.

Sidenote: I'm sorry your brother is sick, and I'm sorry you have to deal with his (presumable) whining.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 09, 2014, 11:27:57 pm
Nah, Sen just says logical things, that's it. It just sounds logical, but can be entirely wrong.

It's good roleplaying. Sen automatically assumed the worse possible, most game changing thing she could do and said it. As I said, Sen says logical, if wrong, things.

I am not expecting the entire plan to be unraveled. In fact, I am full expecting Sen to be a sort of Key to stop the invasion. And as such what ever his name needs her either dead, or under his control to make sure his plans succeed. Sen is definitely not a tactician. If she was, She would have destroyed more than a village in a day before Kyle and company stopped her.

Sidenote: It's less his whining and more me having to ferry food and medicine for him.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 09, 2014, 11:28:59 pm
Just dont pour hot soup on his face.
...
...
...
pls get the reference
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Sanure on July 09, 2014, 11:34:24 pm
(http://2.bp.blogspot.com/-NRKD75g45Ls/UO8f8o-BD6I/AAAAAAAAFio/ou2nE7VSxy4/s1600/captain-america.gif)
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 11:39:22 pm
So, anything powerfully enough Void is effectively Anti-Creation, right?

So by the same logic, anything powerfully enough Creation is Anti-Void, yes?
Yes. Which means that most of the cast's magic deals extra damage against void entities, though they also take more damage from void attacks.

Also, seeing as the lore in the OP of this very thread indicates the proliferation of anti-magic and anti-void fields, what prevents the fields from cockblocking the sultans?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 09, 2014, 11:48:44 pm
Unless the field is super-strong, they can be overpowered easily by really strong magical or void entities. Besides, they could probably try tricking/enslaving us feeble mortals to blow the generators up for them.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 09, 2014, 11:50:33 pm
Whelp; solution found.

Turn the Golden Throne into an Anti-Void generator, drop it on the portal.

DONE.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 09, 2014, 11:50:53 pm
What if there's one sultane who has a creation fetish or something and gets really pissed at the others and secretly helps the creation people.

... I mean, I think it'd be interesting.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Rolepgeek on July 09, 2014, 11:57:14 pm
*how I read that:*

"Unf! Yeah....nnnngh! Just like that, baby....ooh yeah..."
"What the fuck are you doing, Skjdijhbinajhslkd?"
"Oh! Uh, Fnuyehfsnb! I didn't see you there, I was just, uhhh..."
"What the fuck is this, Skjdijhbinajhslkd!? Is this a video of that human planet? Are you getting off by watching Creation orbit itself?!?"
"Well- uh- you see-"
"Oh no. You're not getting out of this. You're fucking gone as soon as the other Sultans find out."
*door slams*
"...shit."
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 09, 2014, 11:57:36 pm
You could try finding someone/something that can weaponize inflatons (assuming that inflation theory is correct in this universe), I would presume it'd be the Creation-equivalent of Mordite.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 09, 2014, 11:59:13 pm
Yeah, that stuff is a big part of Kaiser's plotline, but then you decided to drop this lovely onto his lap.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 09, 2014, 11:59:19 pm
You could try finding someone/something that can weaponize inflatons (assuming that inflation theory is correct in this universe), I would presume it'd be the Creation-equivalent of Mordite.
Could you explain that further? Because it sounds like something Kyle would use.

*how I read that:*

"Unf! Yeah....nnnngh! Just like that, baby....ooh yeah..."
"What the fuck are you doing, Skjdijhbinajhslkd?"
"Oh! Uh, Fnuyehfsnb! I didn't see you there, I was just, uhhh..."
"What the fuck is this, Skjdijhbinajhslkd!? Is this a video of that human planet? Are you getting off by watching Creation orbit itself?!?"
"Well- uh- you see-"
"Oh no. You're not getting out of this. You're fucking gone as soon as the other Sultans find out."
*door slams*
"...shit."
Best interpretation.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 12:05:39 am
You know how the early universe supposedly underwent inflation (sudden expansion)? Well, there's a theory that inflation is a field (think gravitational field, or Higgs field) that released all it's potential energy in the form of matter. An inflaton would be the particle representation of the field.

Not really sure what firing a beam of that stuff would do though. Plus a laser may work just as well against void seeing as lasers are beams of photons, the gauge bosons for the second most powerful fundamental force.

I suppose you could try magically shoving energy back into inflation to cause a similar event on a smaller scale...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 12:07:14 am
Aw, I hoped that it was some kind of funky metaloid.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 12:11:04 am
A weapon made out of a black-dwarf could work (if only due to the immense density rather than the symbolism). Though I don't think any stellar remains have cooled sufficiently down to one.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 10, 2014, 12:16:34 am
Funky metalloid hinted at. I'm dubbing it 'Caesite' until I can think of a better name.

Also, since Kyle invoked the SERT card too early, now I have to nuke the portal.



One of you mentioned running away to a separate dimension. What if this has happened before? Repeatedly? As in, maybe over the 12 universes, a lot of knowledge and power has been gathering in the back corner of some other dimension, waiting for the perfect chance to beat the crud out of the Sultanes...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 12:19:33 am
Yeah, but the Sultanates have also been gathering knowledge and power as well for 12 iterations. Anyway, they could just stay there, living out their new lives until the universe resets into one consisting entirely out of pure-anti void elementals in the form of giant undead sponges rather than risking their lives for someone else's universe.

Not to mention that if universe generation is random, they may not be able to survive in this universe due to different laws of physics or just different constants for things such as gravity.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 10, 2014, 12:29:23 am
True, but they might know a trick or two about how to enter the void, or how to kill void things.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 12:31:41 am
*Cue the Creation entities killing the Sultanates before invading Creation to retake it* :P

Wait, don't a few Creation entities such as Abraxas already know how to?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 10, 2014, 12:47:21 am
Probably. I don't see how Void could've won against all of creation, unless they have some sort of trump card.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 12:51:09 am
Issue is, it isn't even all of Void. By the sounds of it, it's just a large faction inside Void.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 10, 2014, 01:00:23 am
...Yeah, they would've been drop-kicked back to the void if they tried anything like this before. Not instantly killing Alucard (that was dumb, he managed to warn lots of people) is a sign that they have little to no idea what they are doing. Keep in mind that the sultanates could be lying to scare Alucard.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 01:01:26 am
Would be more interesting if it was a false-flag masterminded by Creation entities that want to invade void.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 01:18:54 am
Would be more interesting if it was a false-flag masterminded by Creation entities that want to invade void.
Can I ask why void is something a creation entity would want? It literally has nothing of use or value.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 01:20:15 am
Would be more interesting if it was a false-flag masterminded by Creation entities that want to invade void.
Can I ask why void is something a creation entity would want? It literally has nothing of use or value.
The same reason why creation is something a void entity would want.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 01:22:54 am
Yeah, but at least you can have a nice view in creation. Which would make this one of the most aggressive moves for the sake of a nice summer home ever.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 01:24:16 am
Not really. Creation would be as eldritch to Void as Void is to Creation. It would be abhorrent, not beautiful.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 01:27:30 am
Void isn't that eldritch tough. It's a void.
It's odd but in the end it wouldn't be mind bending.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 10, 2014, 01:27:37 am
(http://i.imgur.com/tngeF9g.png)

What. The. Serious. Fuck. World. Gen?
What the fuck.

Did.....DF just implement the God-Loli?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 01:30:38 am
Void isn't that eldritch tough. It's a void.
It's odd but in the end it wouldn't be mind bending.
But why would entities from it develop to consider their very antithesis to be beautiful or otherwise attractive?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 01:31:34 am
Why do some people think that void is beautiful?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 10, 2014, 01:31:55 am
And now I just envisioned Romeo and Juliet with the two sides as Creation and Void.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 01:32:50 am
Why do some people think that void is beautiful?
Do they?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 01:33:38 am
And now I just envisioned Romeo and Juliet with the two sides as Creation and Void.
Alucard is Juliet.

Why do some people think that void is beautiful?
Do they?
I don't know any personally but I have heard claims and thus can't disprove it.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 10, 2014, 01:35:40 am
From what I know, Abraxas just stays there because its convenient for his studies, Ashley uses it as her teleportation network, and Alucard and Barti haven't said anything about it's beauty.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 01:37:24 am
Barti can proclaim it's beauty all he wants, after all, he originates from it. Ashley may as well due to being assimilated partially by it; it would be pointless to revive someone as an entity that finds it's own ability abhorrent.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 01:39:46 am
Barti can proclaim it's beauty all he wants, after all, he originates from it. Ashley may as well due to being assimilated partially by it; it would be pointless to revive someone as an entity that finds it's own ability abhorrent.
She does hate it though. Mostly because she has to kill people because of it and she's going insane but still.

It also means that if Kyle manages to get together with both Ashley and Lizzie he's going to have two void related girlfriends who hate their powers.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Projeck37 on July 10, 2014, 03:27:30 am
Who said Ashley hates her powers? She hates her Voidwalker origins, aye. Just because she has to do stuff she dislikes so that she can stay the way she is.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 10, 2014, 03:50:39 am
for the record, not *this* creation 12 times, but 12 different creations. void is vast, and creation is not the only light in it


as for those wondering about beatability, the method of summoning was flawed - for the time being, they are not impossible to beat.




as far "caes just sais no" goes, don't blame me for that. It should be evident to everyone that a player character that is literaly the creator of the universe is pretty bullshit, and I will not take such stuff into consideration when thinking up a plot. Same goes for "let's just call the gods". This is the kind of bullshit resource that makes any difficulty arbitrary.


as far as the invasion goes, it goes slowly and deliberately. Most of all, I am establishing villains for a long lasting useage. I mean come on, magical girl trope number one, there is something evil going on that needs to be fought. Without that, it's just a game of the sims

edit: as far as *destroy the nexus serpent* goes, that thing is dead. It literaly got torn from inside out. And if you read carefully, you will notice that 11 other figures entered alongside Amazeroth. the damage is already done
Quote
Finaly, with the eclipse stretched to encompass almost the entirety of the sky, a single ball of sheer blackness drips unto the world, landing in front of you with a release of void energy that deconstructs all form of matter in the area around you. As the blackness dissipates, the energy condences into twelve figures - eleven of which dart away over the horizon as soon as they took shape. Only the twelth figure remains. Standing at about four meters tall it stands, mummified and incredibly thin. Its four arms stretched out in a welcoming gesture. Behind it, the portal closed, the moon moved on, and the sun light returned as if nothing ever happened.
Amazeroth had arrived. And he was not alone.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 03:57:45 am
Anything about a creation loving Sultane? Because that would make it more interesting.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 04:16:05 am
For the record, not *this* creation 12 times, but 12 different creations. void is vast, and creation is not the only light in it
That probably needs to be defined better to prevent future ambiguity seeing as the whole of Creation also resets on a regular basis.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 10, 2014, 04:33:33 am
spoilers!

also I guess I better get the info dump posts going, regarding what knowledge Alucard has about the enemy that he can share with the group. For now, the information he has about Amazeroth and his henchmen.


Amazeroth, that summoners call Iribaar. Bringer of dark wisdom.

"Amazeroth is his name, madness and and deception are his left and his right feet, but his hands are Qok'Maloth the witchcraft, and Xamanoth the forbidden knowledge. And the Hand Uridabash wields the staff and the hand Beel'Ymash the blade. And he holds the key to Gnap'Caor the compendium. And one tounge speaks true and one speaks false. And his eye is called Mhek'Thagor, and it's blind and yet sees everything. And it's the third tounge that speaks death." - the daimonicon, first edition, p.34


Amazeroths domain is knowledge and magic, but also lies, illusions and insanity. As one of the older sultanes, he is experienced but conceited. Thinking no form of magic beyond his grasp, he fears little. It is said that each of his minions was forged by splitting off a part of himself and giving it form, rather than what other sultanes normaly, do form stuff from souls and energy taken from creation. That is simultanously his greatest strength and his greatest weakness, as splitting off so much of himself leaves him considerably weaker individualy than any other sultane. However as long as even a single part remains, he regenerates much faster than any other sultane could. As such when fighting him, one has to consider every opponent he sends at you all part of a single opponent.


((considering that this would be *the* first thing any summoner reads about amazeroth, I do wonder why Alucard was not at any time suspicious. He could have at any time analysed the shard that Amazeroth told him was part of the world core, and found that it was part of the void))

Beel'ymash, the hand with sword

taking the form of a one-armed maiden in armor made of glass, Beel'ymash is one of the greatest anti-mages in the void. Clutching a blade made from a mirror in her left hand, there is little magic she can't disrupt, or outright reflect.

Uridabash, the hand with staff

taking the form of a one-armed humanoid with mostly reptilian features, clad in vaguealy greek robes, Uridabash casts spells that are of great destructive power. A staff in the shape of a draconic spine in his right hand, his offensive capabilities are hard to withstand

Xamanoth, the forbidden knowledge

taking the form of a disembodied head, with various tentacles instead of a lower jaw, dangling from his head like a beard. Little is actually known about what Xamanoth is capable of, as he is usualy summoned to impart knowledge about magic on the summoner

Qok'maloth, the witchcraft

taking the form of a hemipledgic vulture, it's left side of the body entirely devoid of feathers and covered in scars, Qok'maloth holds little potential in actual combat. He is however, the master of curses. Before you know it, he may render you so helpless that he can slowly limp over to you and eat your eyes, no matter how slow he is.

Mhek'thagor the blind eye

taking the form of a 3-eyed mask, behind which one can see into the void, Mhek'thagor brings upon the world illusions that even the sharpest of minds will find convincing. Trapping it's victims in dreamworlds, he robs them of their sanity.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 04:33:35 am
Oh yeah, my family and I are moving to California. I thought I should mention that while I'm still awake and people are on.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 10, 2014, 04:34:12 am
oho? how how long will you be unavaiable?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 04:34:36 am
How large is the void exactly? Infinite?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 04:35:11 am
Not for long I'd suspect since I can post and stuff on my phone.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 10, 2014, 04:35:30 am
I'd reckon that at least, nobody has found it's edges yet?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 04:39:27 am
I would recommend that it be enormous, but less than infinity. Otherwise, with infinite worlds accessible, probability dictates that there would be infinite worlds that are alike. Which means that the Sultanes would just be able to harvest the infinite duplicates of the first twelve worlds, after all, they know they can harvest them easily, so why take the risk of venturing into a thirteenth?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 10, 2014, 04:40:51 am
well, I'd at least guess the number of creations are limited.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 04:49:20 am
Yeah, that would be necessary.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 10, 2014, 05:10:06 am
Barti can proclaim it's beauty all he wants, after all, he originates from it. Ashley may as well due to being assimilated partially by it; it would be pointless to revive someone as an entity that finds it's own ability abhorrent.

Barti finds beauty in the change aspect of the void--constant unrest from its denizens, constant flow of energy, shapeshifting, speed, you name it. Nevertheless he finds creation interesting as well, finding humans to change in just the same way--he enjoyed watching civilizations rise and fall, and perhaps even played a role in it.

Alucard actually doesn't enjoy the void as much as Bartimaeus. He's interested in the mystery of it all--the unknown that hides within its depths. Of course he finds beauty in the entire cosmos, but became greedy for power as he studied souls.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 10, 2014, 06:21:30 am
what's that cube thing?


also, stats for the Nomad? ((though I must say I did not reckon with actual heavy artillery. If the Nomad happens to be way more powerful than your average PC, I will have to adjust accordingly))
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 10, 2014, 06:26:25 am
Anti-void bomb. Alucard keeps that shit around in case he can't control an entity.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 06:58:54 am
It would be hilarious if one of the sultanes got taken down by something like a common street gang and everyone finds it and is all confused.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 07:00:50 am
That wouldn't be too surprising. They are vulnerable to Creation. They are invading a realm comprised almost entirely out of Creation occupied by creatures created out of Creation. If whatever measures that allows them to persist fails, I suspect that even neutrinos could rend them apart.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 10, 2014, 07:01:39 am
We could snipe them through the planet with neutrinos!
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 10, 2014, 07:02:07 am
and then Amazeroth sneezed. War of the worlds indeed
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 07:04:38 am
and then Amazeroth sneezed. War of the worlds indeed
I somehow misread that as "Also Sprach Amazeroth" for some strange reason >__<
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 07:32:51 am
Alucard is a bad strategist and I hope Kyle can pull off the bluff.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 07:33:26 am
I wouldn't call anyone here a good strategist though.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 10, 2014, 07:35:55 am
Alucard has a fatal flaw that screwed any hopes for fooling the sultanes.


remember *how* Alucard sees things. He is not the only one watching
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 10, 2014, 07:38:18 am
Alucard has a fatal flaw that screwed any hopes for fooling the sultanes.


remember *how* Alucard sees things. He is not the only one watching
oh god. the gotongi.

welp, gg
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 10, 2014, 07:52:03 am
oh fuck, plane stats

Nomad
125/125
Health: 30 (90)
Mana: 3
Speed: 25
Skill: 20
Strength: 25
Magic: 2
Defence: 10
Resistance: 10

Abilities: Jump
Can move across the planet in under a minute when active. Costs all mana, only usable once a day.

SP Moves:
1SP: Incendiaries: bullets do an additional 1d12 damage, with a critical hit setting the enemy target on fire.
2SP: Rapid deploy: Can pelt a shipboard person down to the surface in a whisper pod. This pod hurts a lot if you don't see it coming.
3SP: Regenesis: Can 'regrow' part of itself or Kaiser. 4d5 healing.
4SP: Big Gun: Fires the big cannon repeatedly. Deals 8d8 in an AoE.
5SP: Metal Shred: Only usable when the Nomad is above a metal/nanomush object. Deals 4dSTR in an AoE.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 10, 2014, 07:54:03 am
oh fuck, plane stats

Nomad
200/200
Health: 20
Mana: 5
Speed: 40
Skill: 40
Strength: 50
Magic: 5
Defence: 20
Resistance: 20

Abilities: Jump
Can move across the planet in under a minute when active. Costs all mana, only usable once a day.
Big one: A massive 200mm cannon. Does 5x damage. Costs all mana.
baby jesus that cannon
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 10, 2014, 07:55:51 am
I know, you are the GM and all, but a 200 base-stat PC that with these stats and the big gun thing can just one-shot 8 out of the twelve sultanes easily is, frankly, not okay.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 07:57:17 am
I know, you are the GM and all, but a 200 base-stat PC that with these stats and the big gun thing can just one-shot 8 out of the twelve sultanes easily is, frankly, not okay.
Why are the Sultanes so weak stat-wise that they are in a position to be one-shot by that?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 10, 2014, 07:59:24 am
To make it possible for the PCs to kill it.

A good way to resolve this would to give the sultanes justified plot armor. Or, y'know, hold battles where the Nomad can't fly.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 08:00:53 am
Or you know, not allow PCs to eliminate something significantly more powerful than them? I mean, this looks like the sort of situation that would be based on mobilizing resources, using deception and constant evasion rather than some sort of climatic fight.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 10, 2014, 08:02:00 am
Holy fuck, are they that weak? Worst gods ever. Alright, half the Nomad's stats down then, and reduce the big cannon to 2x damage.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 10, 2014, 08:02:16 am
It's a magical girl game, why the fuck WOULDN'T it be a climactic fight?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 10, 2014, 08:03:26 am
that thing has a max damage of 250, which equates a health stat of 83.

they are strong, but not that strong.

anyway, 200-base-stat PC is a no go. I don't want to design encounters with the single goal to avoid the rule-breakingness of the Nomad. I designed my battles to be do-able with some effort by the PCs, this just makes them arbitrary. If I redesign them to counter-weigh the nomad, nothing but the nomad would actually be able to do anything, and it becomes a single-player rpg




Okay then, Nomad shoots at Amazeroth, he explodes, well done Smurf, you just won ROTMG?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 08:04:18 am
Holy fuck, are they that weak? Worst gods ever. Alright, half the Nomad's stats down then, and reduce the big cannon to 2x damage.
The fact that they aren't even gods helps explain.

The fact they're also in the exact wrong element probably helps.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 08:04:32 am
It's a magical girl game, why the fuck WOULDN'T it be a climactic fight?
...I don't think any of the players are well versed in the genre. Also, generally speaking, I would imagine that a magical girl game would not be populated by bitter twenty year-olds and overly immature entities of ancient origin.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: IamanElfCollaborator on July 10, 2014, 08:05:03 am
It's a magical girl game, why the fuck WOULDN'T it be a climactic fight?
...I don't think any of the players are well versed in the genre. Also, generally speaking, I would imagine that a magical girl game would not be populated by bitter twenty year-olds and overly immature entities of ancient origin.
Deconstruction of one. Although the latter one is not unprecedented.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 08:05:49 am
It's a magical girl game, why the fuck WOULDN'T it be a climactic fight?
...I don't think any of the players are well versed in the genre. Also, generally speaking, I would imagine that a magical girl game would not be populated by bitter twenty year-olds and overly immature entities of ancient origin.
I don't know, it fits the theme of Soul Eater pretty well and that's as close to a magic girl anime I can stomach.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 10, 2014, 08:06:07 am
Bartimaeus is only immature because he wants to be :p
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 08:08:21 am
Well, if we're going post-modern, why just that one aspect? Why not also explore the option of running away and getting other people to shoot enemies?

I am not sure how to feel about this. On one hand, one of the reasons for the reboot was so that the PCs and their homies couldn't just jump powerful entities and shiv them to death. On the other hand, the human equivalent of what the Sultanes is doing is would be attempting to conquer a planet made entirely out of ClF3, inhabited by creatures made out of ClF3 and filled entirely with ClF3 by jumping in stark naked.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 10, 2014, 08:09:02 am
Yeeep, Nomad nerfed. I thought they'd have healths of like 20000, being the big bosses of the void and all.

Also, pure creation blade. Fun for all.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Projeck37 on July 10, 2014, 08:10:08 am
Also, pure creation blade. Fun for all.
Except you know, our allies that are void/part void...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 08:11:05 am
Also, pure creation blade. Fun for all.
Except you know, our allies that are void/part void...
Hence the emphasis of !!FUN!! for all. I'm surprised it isn't also isn't actively harming everything else in the area as well.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 10, 2014, 08:11:56 am
also, just because something is not able to tank 250 damage does not mean they are weak. that kills any PC five times over. Trust me, they are not weak. Just, the nomad would be massively unbalanced. Look at Kaisers charsheet, it sais the nomad costs 4 mana. Last time I checked 4 mana created a summon with a base stat of 50.


at max, Kaiser would be able to create a summon with 125 base stat, which would cost 10 mana and since he would have to make it permanent, would probably cost like 30 mana (permanently) to maintain. And even then, that summon would be unable to dish out a 5* damage multiplier, unless it had 24 in magic at least




also, what KJ said. It's an enormous effort to stay in creation, and they have not properly settled in yet. Right now, they are at their weakest. They will eventually get stronger
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 08:14:06 am
*Cue SERT nuking the area and the mission turning into "escape the nuclear fireball" in the spirit of the Sunrise over China-9*
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 10, 2014, 08:18:02 am
Hence the emphasis of !!FUN!! for all. I'm surprised it isn't also isn't actively harming everything else in the area as well.

Oh, it is, especially Kaiser.

Also, that 4 mana was partial upkeep for the Nomad, the summon originally costed all his mana. CORE was sorta shouldering the burden for that, being less a summon and more of a machine. I need to start writing more clearly >.<

So they'll come back? Recurring bosses are either really good or really bad.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 08:20:39 am
Um... does Kaiser even weigh more than that sword? Because if he doesn't, I think he'll end up swinging himself.

Also, Ashley only managed to survive unmurderized despite wielding an archaic melee weapon because she can teleport into it's effective range. So this looks like a lot of !!FUN!! for Kaiser...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 10, 2014, 08:25:39 am
maybe ceasite is not very dense?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 10, 2014, 08:26:36 am
Kaiser better put that shit away if he doesnt want 4 of our allies being somewhat useless. Ashley, Bartimaeus, Alucard, and Lizzie. Although Lizzie probably wont be much help anyways.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 08:27:26 am
Why a sword though (with an impractical design no less)? Why not a few bullets? Or a fine aerosolized mist?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: kj1225 on July 10, 2014, 08:28:15 am
Well, at least no one is questioning why Kyle has a grenade launcher in a pig.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 08:29:46 am
The grenade launcher isn't trying to actively murder the party, and you know, still in military use in the 21st century.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Akroma on July 10, 2014, 08:31:38 am
with kyle, you eventually stop wondering.

also funfact, right at this moment, the stat-total of both sides in the battle are equal. Writing turn

unless Stella wants to join in?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 08:32:26 am
Um... is that sword's searing effects subject to the inverse-square law?
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 10, 2014, 08:33:11 am
You remember what Kaiser's ability is... right? :D

Also, since I can't explain it now, it wasn't supposed to be extremely painful, just a light burning sensation (like when you stand outside on a hot day). Stupid english language.

Yes.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: PrivateNomad on July 10, 2014, 08:33:35 am
Can Winry build a neutrino cannon that snipes people across the planet?
Albeit it might take 10 turns to lock on, plus sattelites to pinpoint a target, movement prediction, sattelite synchronization...
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 10, 2014, 08:35:36 am
Neutrinos are tiny as shit, you'd need a sub-atomic precision if you wanted to hit anything.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Projeck37 on July 10, 2014, 08:36:18 am
Also, since I can't explain it now, it wasn't supposed to be extremely painful, just a light burning sensation (like when you stand outside on a hot day).
It was sort of implied that it was painful.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 08:36:55 am
Can Winry build a neutrino cannon that snipes people across the planet?
Albeit it might take 10 turns to lock on, plus sattelites to pinpoint a target, movement prediction, sattelite synchronization...
Um... the most common natural phenomenon that generates enough neutrinos to kill people is a supernova. With the amount of power required to make some sort of neutrino sniper rifle, Winry could do far more spectacular things.

Yes.
Right. In that case, everyone near Kaiser is probably sterile, pregnant, or both, depending on what the exact nature of pure creation is.

If it's searing powerful void entities that far away, then the void-users are in quite a bit of a predicament.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 10, 2014, 08:37:50 am
Yeah, but not 'oh god it's killing me' painful. If it was radiating that much energy, Kaiser would probably be dead.

Right. In that case, everyone near Kaiser is probably sterile, pregnant, or both, depending on what the exact nature of pure creation is.

wat
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 08:39:33 am
Right. In that case, everyone near Kaiser is probably sterile, pregnant, or both, depending on what the exact nature of pure creation is.
wat
I would imagine it's called "Creation" for a reason.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Projeck37 on July 10, 2014, 08:40:36 am
I don't think searing was the proper word for the pain you're describing :P
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 08:41:38 am
Obviously the solution is to grind up the sword and snort it.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: smurfingtonthethird on July 10, 2014, 08:43:08 am
I don't think searing was the proper word for the pain you're describing :P

You haven't worked under the sun during a 40°C summer then. IT BURNS

Also, snorting pure creation like cheap cocaine is not going to work.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: Empiricist on July 10, 2014, 08:44:16 am
Seriously. Grind up the sword and give it to non-void PCs to snort it. Use it as passive void-protection as well as turning them into walking void countermeasures.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 10, 2014, 08:46:18 am
That earned a title change. Honestly, this stuff comes at a pretty heavy cost to Kaiser, you don't want to go injecting it into your system lightly.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 10, 2014, 08:48:14 am
Yes you do. Kaiser is one person. Spreading the load amongst a large group of people allows all the users to fight for longer periods of time as well as granting them passive protection. It may even power up Creation magic.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 10, 2014, 08:49:27 am
Try 45°C summers, man.
I mow lawns for a summer job. I'm used to it :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 10, 2014, 08:50:37 am
True, but normal power ups don't corrode your body.

Also, fuck wherever you live, Projeck :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 10, 2014, 08:52:28 am
>Sanure
Wrong person :P

Anyways, searing sounds more like you're skin is actually burning badly.
Title: Re: Rise of the Magic Girls v3 OOC: Ninja Plots
Post by: USEC_OFFICER on July 10, 2014, 09:11:01 am
Right. In that case, everyone near Kaiser is probably sterile, pregnant, or both, depending on what the exact nature of pure creation is.

And that, my friends, is how Kaiser earned a bigger harem than Kyle's. :P Or maybe not since this isn't a harem anime and realistically everyone would be extremely pissed.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 10, 2014, 09:22:02 am
The fight with Belkelel is gonna be a fun one.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 09:33:21 am
current actions needed:


Nomad


Kyle


Stella
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 10, 2014, 09:39:36 am
Edited my roll to include the Nomad.
Nevermind.

But now I must sleep.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 10, 2014, 10:14:02 am
Kj is offline. Puppet?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 10:16:52 am
he said he would not be unavaiable for long. also doter
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 10, 2014, 10:20:11 am
If all goes well I should have my hard drive in a week. Then I can play all the Dota and DF I want
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 11:12:39 am
man, 29 damage in one blow. Thats not something nice to wake up to :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 10, 2014, 11:30:22 am
Earthshaker and Skywrath
oh boi. Mass stun + mass nuke.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 10, 2014, 11:36:24 am
Wait did Kyle/Kaiser still my 'giant magical sword' shtick?

What the fuck, man. Not cool.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Xantalos on July 10, 2014, 11:38:26 am
Giant magical sword is a whole genre, no need to get pissed.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 11:38:46 am
Kaiser and Alucard did. Well, gg
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 10, 2014, 11:44:07 am
Yeah, but blatantly overpowered artifact level giant magical swords isn't.

Besides, what the fuck does 'Pure Creation' even mean? Doesn't that just mean there's no Void in it? So isn't most of the cast Pure Creation?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 11:45:13 am
let them have their candy Rolep
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 10, 2014, 11:47:23 am
I'd believe it's the energy of creation, as in, whatever the hell the Angels and Caes use to kill people apart from their affinities.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 10, 2014, 11:49:12 am
poor Shadow Shaman
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 10, 2014, 11:50:08 am
let them have their candy Rolep

ALL YOURE SKITTELS ARE BELONG TO ME
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Xantalos on July 10, 2014, 11:52:36 am
Yeah, but blatantly overpowered artifact level giant magical swords isn't.

Besides, what the fuck does 'Pure Creation' even mean? Doesn't that just mean there's no Void in it? So isn't most of the cast Pure Creation?
Duh, it's a Higgs Boson sword.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: SOLDIER First on July 10, 2014, 11:56:07 am
so i looked at the thread title and
???
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 10, 2014, 12:44:53 pm
shit.... I need to get a job so I can feed my Magic:TG addiction. Amazon has <1.00 cards...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 10, 2014, 01:49:26 pm
I'm not leaving yet. Just so you all know.

And I fell asleep as I was up all night despite my efforts.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Atnegam on July 10, 2014, 01:50:29 pm
shit.... I need to get a job so I can feed my Magic:TG addiction. Amazon has <1.00 cards...
http://tcgplayer.com mate

Anyway I feel I should clarify on some points I made like 2-3 days ago when mega depressed but I'll only clarify on one because I feel its necessary.

Spoiler (click to show/hide)

Sorry, just felt like clarifying things.
Spoiler (click to show/hide)

Sorry for all the spoilers by the way, I just feel that a lot of my words can generally be ignored with some sort of tl;dr since I ramble a lot and it takes too much effort on other's parts to read just some fluff.

Basically: Sorry, I didn't mean to just disappear, I'll try to come back, I'm tired, Edge of Tomorrow was surprisingly good, Blazblue is fun, I'm doing it again so I'll shut up now and hit the post button...

...Oh, and I love Theta Chi...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 01:53:55 pm
it is, isn't it?


everybody keeps saying edge of tomorrow sucked, and true, it's stupid, but man, it's fun-stupid
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 10, 2014, 01:56:33 pm
It didn't suck.....if anything, it was pretty good and a much better video game adaptation movie than any actual video game adaptation movie.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Xantalos on July 10, 2014, 01:57:10 pm
Edge of Tomorrow? Yeah, it was pretty good, albeit the alien defence system seemed rather easily exploited, as we see via the whole film.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Atnegam on July 10, 2014, 02:06:13 pm
Yeah it had its plot holes but I really liked it because I like the low tech sci fi feel it had. As I described to a friend:

It has action, comedy, drama, romance, aliens, time travel, linear frames, and plot holes. What else could you possibly want?!
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 02:27:56 pm
it had no pg-13 sex scenes
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 02:29:44 pm
also, someone really ought to take out uridabash, the damage he continues to nuke out is really dangerous. now that most people have taken some damage already, many have swung into one-shot territory
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 10, 2014, 02:31:34 pm
Well, Dalia can't really do shit besides curse people with terrible luck so... Welp?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 02:34:23 pm
yeah. she could need one of the machetes like Alice has
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Atnegam on July 10, 2014, 02:36:13 pm
*Sam laughs at the plight of the main characters while Atnegam still decides pointless things nobody cares about like jacket color*
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 02:37:15 pm
what if the enemy is weak to green? that stuff matters!
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 10, 2014, 02:38:43 pm
She's right, it honestly does. Besides, the last thing you want to do is fight a battle clad in clashing colours!
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 10, 2014, 02:44:48 pm
What if they're weak to that?

Also, who would benefit from Kyle's buff most right now?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Atnegam on July 10, 2014, 02:45:38 pm
But green isn't a creative color!

(He says as he adores a character who's main color motif is green)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 02:45:50 pm
Kyle has a buff?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 10, 2014, 02:46:24 pm
Yeah, +2 speed and +1 skill.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 02:47:12 pm
oh right, the wind stuff. with how rarely kyle uses it, it's easy to forget he is not just a badass mundane dude
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 10, 2014, 02:50:37 pm
I did try to make it so he could only cast it by absorbing a spell with his pistol but since someone never gave it back...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Atnegam on July 10, 2014, 03:02:14 pm
Aaaaaaand now I'm back to using tumblr for stuff like Blazblue, Hazama, and more recently Rwby
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 05:19:54 pm
man, I dare say I did a pretty nice job with balancing this battle. Both sides have lost approximately 100 HP by now, which is about 20-25%, the current difference in HP is less than 30 points. At this point, this can *really* swing for either side.

the problem is of course, for the PCs the health is spread out among more individuals, so at this rate, some PC dying sounds very very likely. Unless of course they catch some form of second wind
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 10, 2014, 05:22:05 pm
I feel like Stating Brannagh now. Just to have her runic Symbology ability :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 05:23:52 pm
I am not sure how I'd feel about characters suddenly being statted up just to come in as backup when a fight looks dangerous, when there is actually plenty of un-involved characters still around.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 10, 2014, 05:33:39 pm
Nah, If the Hero's wanted her help then they would have to pay out the ass for it or take a hit from Her demon partner, who happens to be a pacifist in fights.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 10, 2014, 05:34:08 pm
 True, but an unexpected character acting as the big damn heroes....
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 05:35:35 pm
I still wonder what Maria is doing, considering this is happening right in front of her house.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 10, 2014, 05:36:43 pm
Staying out of it until I can be fucked to get all of her summons statted, which I don't have time to do yet, nor the motivation.

Also, nobody told her anything about the fight.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 10, 2014, 05:37:10 pm
Nobody has yet to tell her about all of the broken items in her house either :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 05:38:01 pm
yeah, when someone blasts a kasier through the window, you usualy don't really bother with explanations :P


That being said, Sen would definetlay make a difference :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 10, 2014, 05:48:49 pm
I did what was natural for a person who was just told that the fuck mothering of all big bads is coming for her and made her bugger off :P

That being said, Brannagh would help even more if just for the versatility of her Rune Symbology.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 10, 2014, 05:49:37 pm
Holy shit, Hilda did 36 damage!?
But also took a lot too.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 05:50:05 pm
well, glass cannons work that way, do they not?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 10, 2014, 05:50:51 pm
Can Kyle buff the same person twice? I mean, if he can buff two people at once why not the same one twice?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 10, 2014, 05:51:42 pm
I have no objections
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 10, 2014, 06:06:48 pm
Shiiit. Hilda might die.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 10, 2014, 06:27:17 pm
Felt like it.

Spoiler: Brannagh (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 10, 2014, 06:28:50 pm
Another squishy.

Wait, since Sen ran away, wouldn't the void entities chase after her, instead of fighting?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 10, 2014, 06:30:08 pm
<-- Is not in the loop so you guys are probably fucked :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 10, 2014, 06:33:15 pm
Yeah, but blatantly overpowered artifact level giant magical swords isn't.

Besides, what the fuck does 'Pure Creation' even mean? Doesn't that just mean there's no Void in it? So isn't most of the cast Pure Creation?
I dunno, I just assumed it was comprised entirely of matter compared to normal matter which is mostly just empty space. I was also hoping that everyone in that city would have been crushed by the ultra-dense sword's gravitational field.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 10, 2014, 06:38:45 pm
So how is Brannagh, Smurf?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 10, 2014, 06:44:20 pm
Looks good, though a couple things need clearing up.

One, Rune of Seal is way too overpowered for a medium spell. That rune could fuck anybody up.

Two, why not just carve all runes?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 10, 2014, 06:54:52 pm
Rune of seal isn't that overpowered. It just requires a time limit.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 10, 2014, 06:59:00 pm
All carved runes take at least 1-3 turns to carve depending on size unless stated otherwise.

Carving requires someplace to carve them like a wall or a square piece of wall.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 10, 2014, 07:03:26 pm
Alright. Either give the seal rune a time limit/cost increase, and she's green lighted.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 10, 2014, 07:08:36 pm
I'll move the Rune of sealing up a tier or two.

Also, sustained runes can be quick cast, but drain mana each turn equal to the size of the rune.

Carved runes take the base amount of mana to activate after carving, but siphon mana from the area they are in to upkeep them. They kinda become entities that can be attacked, but each have like 1 hp so they don't need to be listed.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 10, 2014, 07:09:25 pm
Rune of Seal is a listed under big already. I didn't have it spaced correctly.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 10, 2014, 07:10:12 pm
Got a nice character concept going for when all my other characters are gone. In the end of all these plots, I plan on having two or three characters only.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 10, 2014, 10:17:29 pm
I claim this (https://www.youtube.com/watch?v=JYjIlHWBAVo&feature=kp) as Spensir's theme song, actually. Before any of you can.

Just imagine him fighting whilst that plays in the background. Hell, imagine him fighting Sam with that song in the background. It's too awesome.

Speaking of Atnegam's characters, I find that we have a disturbing lack of Yaoi canon relationships. Or yuri, for that matter.

I must rectify this.

RESISTRESISTRESISTRESISTCANTDOITSORRY- ...Rectally.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Atnegam on July 10, 2014, 10:21:04 pm
Mallory x Lyle was a yaoi ship I had, and if you want to count it Sam x Axel could technically be a yaoi ship.

but DON'T YOU MAKE ME START SHIPPING SAM AND SPENSIR MAN
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 10, 2014, 10:26:24 pm
Or yuri, for that matter.

*facepalm*

Alice and Icarus, Maria and Selina.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Atnegam on July 10, 2014, 10:28:53 pm
Yeah I was about to call you crazy because you can't sneeze and have a yuri ship not be somewhere in a 5 meter radius in this rp...

Well that's how it was back when I was in my second run through here and I doubt much has changed xD
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 10, 2014, 10:37:20 pm
Not complaining

I have to say though, the shipping isn't as rampant as it used to be. Unless I'm missing something.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 10, 2014, 10:42:21 pm
Icarus is a girl?

And Maria exists? I've never really seen her do anything since I joined(much to Kaota's bored expense).

Mallory x Lyle was a yaoi ship I had, and if you want to count it Sam x Axel could technically be a yaoi ship.

but DON'T YOU MAKE ME START SHIPPING SAM AND SPENSIR MAN
Spensir's straight anyway. Besides, if anything, it would just be MabariusxSpensir.

But I need to make a gay character, the only question is how, and what his powers will be.

Other than looking fabulous, of course.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 10, 2014, 10:53:35 pm
How about sacrifical magic? Sacrifice one object, destroying it, to temporarily imbue something else with an exaggerated form of it's properties.
So they could sacrifice a suppressor to make a cannon emit no muzzleflash or sound for a turn or so.
Or sacrifice a capacitor to make an article of clothing temporarily leach electricity from an electrical attack.
Or sacrifice a "marital aid" to a sword to gain a temporary high frequency blade.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 10, 2014, 10:56:26 pm
Hmmm...it fits with the warlock-esque type of magic I'd been thinking of having them use...while I wouldn't want that to be their only power, I do really like it...My thanks, Empiricist. That will work nicely.

Though it makes me wonder what happens if he sacrifices a dagger or a bullet or a sex toy or something.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 10, 2014, 10:59:17 pm
Dagger -> Increases sharpness and stabbing power, for those cases where you want to impale someone on a pool noodle because a dagger has insufficient reach.
Bullet -> Allows the object to be fired out of a gun, regardless of whether or not it should logically fit or how aerodynamic it is.
[REDACTED] -> Depends on the mechanism.
:P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 10, 2014, 11:00:00 pm
XD
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 10, 2014, 11:02:21 pm
Hmm, I think I'm going to have Brannagh carry around a pouch of wooden blank rune casts for carving rune on the fly if Brannagh doesn't have a medium to carve on.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 10, 2014, 11:10:43 pm
Do runes have to be hand carved without assistance?
Is there a minimum rune size?
Is there a minimum wood thickness?
How close to the guideline rune does each rune have to be?
Can runes be prepared but not activated, as to be used later with less preparation time?
If a rune is moved, does it's field move with it?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 10, 2014, 11:27:27 pm
I can't decide what pic to use.


Also I picture Sam kinda like this (http://37.media.tumblr.com/tumblr_m8x00lLF0n1rc4va7o1_500.jpg).
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 10, 2014, 11:29:34 pm
Why do people use images instead of textual descriptions? Isn't it quicker to just write a line or two than to trawl the internet for a suitable image?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Atnegam on July 10, 2014, 11:33:40 pm
Why do people use images instead of textual descriptions? Isn't it quicker to just write a line or two than to trawl the internet for a suitable image?
Quote from: Atnegam
Although he is thin, Sam has a rather imposing figure. His build is sinewy and he wears a dark tank top and an open black jacket with his hood up on his upper body. His lower body is a pair of jeans, a chain wallet, and boots. His arms are both covered in a tattoo sleeve (Left (http://lcrazzy1.narod.ru/image/fantasy/zdzislaw_beksinski/zdzislaw_beksinski_23.jpg) and Right (http://www.theginpalace.com/wp-content/uploads/2010/08/4zdzislaw-beksinski-0509.jpg)) reaching from his shoulder down to his wrist (only visible completely with his jacket off). His brown hair is kept cut short, not quite being a skin head but not long enough to really flow in the breeze. His eyes seem sunken in yet are a piercing shade of green in color. He keeps a clean shaven face and his complexion is just a tad pale.
OH I'M SORRY, DO THOSE TATTOOS IMAGES JUST MAKE HIM NOT COUNT?

...Sorry for yelling...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 10, 2014, 11:34:21 pm
Do runes have to be hand carved without assistance?
Yes. Only the carver can activate them. Also, A person can learn the skill of carving them, but so far only Machkobeln can activate a rune carved by someone else.

Quote
Is there a minimum rune size?

Yes. The rune has to be at least as big as a half dollar coin or similar sized coin.

Quote
Is there a minimum wood thickness?
No. Thicker wood means more durable rune.

Quote
How close to the guideline rune does each rune have to be?

Within 125 feet. Brannagh could begin carving runes where she is currently watching the battle and subtly begin to mess with everyone. This won't happen due to not interferring with Akroma's plot.

Quote
Can runes be prepared but not activated, as to be used later with less preparation time?
Yes. Does Brannagh have any prepared? No.

Quote
If a rune is moved, does it's field move with it?
No. However, if the rune is damage during transport, the field will dissipate.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 10, 2014, 11:34:54 pm
It is, but I always do that and I never feel like it actually gives people the image I have in my head. So I decided to try and find an image, since I figured it would easier this time.

I like trying new things.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 10, 2014, 11:39:33 pm
Why do people use images instead of textual descriptions? Isn't it quicker to just write a line or two than to trawl the internet for a suitable image?
Quote from: Atnegam
Although he is thin, Sam has a rather imposing figure. His build is sinewy and he wears a dark tank top and an open black jacket with his hood up on his upper body. His lower body is a pair of jeans, a chain wallet, and boots. His arms are both covered in a tattoo sleeve (Left (http://lcrazzy1.narod.ru/image/fantasy/zdzislaw_beksinski/zdzislaw_beksinski_23.jpg) and Right (http://www.theginpalace.com/wp-content/uploads/2010/08/4zdzislaw-beksinski-0509.jpg)) reaching from his shoulder down to his wrist (only visible completely with his jacket off). His brown hair is kept cut short, not quite being a skin head but not long enough to really flow in the breeze. His eyes seem sunken in yet are a piercing shade of green in color. He keeps a clean shaven face and his complexion is just a tad pale.
OH I'M SORRY, DO THOSE TATTOOS IMAGES JUST MAKE HIM NOT COUNT?

...Sorry for yelling...
Emphasis on "instead of" :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 03:41:01 am
am I the only one who objects to the fact that there is a 1 in 20 chance that when Brannagh gets attacked, she summons a being with a stat total of 1000 that will then proceed to one-shot most opposition?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 03:46:03 am
He has a 1000 stat total? Meh, would be acceptable as long as he appears only for that counterattack and has most of his stats sunk into things not related to attack.

He could be near-omnipotent in terms of magic for all I care as long as he only tries to mundanely bitchslap people.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 04:24:17 am
I think he had 50 in skill and strength.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 04:28:15 am
Has his magic arsenal been defined? If not, just define it so that all the runes he can use are just useless or situational and force him to use a magic attack to counter.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 04:39:15 am
btw, rune of phasing is super OP. Seriously
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 04:41:01 am
Agony seems rather dangerous and requires a bit of clarification. Especially in conjunction with Traitors.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 11, 2014, 05:35:58 am
btw, rune of phasing is super OP. Seriously

Quote
once per turn

:o Yeah, pretty OP. It sorta makes her invulnerable.

Also Empiricist, for someone who was done with RotMG, you are awfully active in these threads  :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 06:00:37 am
I do recall I signed up again with Null. But yes, I figured I may as well increase my activity a bit more before I hit the Trials and HSC.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 11, 2014, 06:46:12 am
Might be missing tomorrow, got some stupid shit to wrap up due to silly family problems, purely because I forgot to say one flippin sentence.

Why must my life be so stupidly complicated?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 06:47:51 am
families man. you may find them irritating now, but just wait how you miss them when they are gone :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 11, 2014, 06:52:29 am
The grass is always greener on the other side, I guess.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 09:43:51 am
Akroma, are attacks harder to hit if they are like miles away? Hilda is probably going to snipe.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 09:44:57 am
yes, they are harder to hit.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 09:46:54 am
yes, they are harder to hit.
Time for maximum SKILL.
Xx#YOLOSWAG360QUICKSCOPExX
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 09:52:35 am
missing Kyle and Dalia to proceed

btw, what distance do you shoot from? it matters?

Also, before you think Hilda to be entirely safe, the remember the fatal bonds last for 3 more instances of damage. should Ashley take...uhm...45 damage , Hilda is dead
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 09:58:14 am
fuck. Does it wear away after a distance?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 10:17:17 am
no. though I would not be concerned, 45 is way overkill to get ashley, I doubt she'd actually take that much damage before she dies
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 11:00:36 am
anybody inputting a dalia action?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 11:42:38 am
Brewmasters. Brewmasters everywhere.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 12:12:55 pm
yeah, this tournament he is seen even more often than the doom. boooring.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 11, 2014, 12:22:14 pm
I see the point with the Rune of Phasing, moving it up to Inlay rank.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 11, 2014, 12:29:35 pm
Also, in regards to Brannagh summoning Machkobeln to attack the offender, Its a 1d20 on which a 5 or lower means the attack happens.

However, The physical attack is a set number of damage determined by the acting GM and the Magic debuff is a random debuff of varying strength determined once more by the acting GM.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 01:43:51 pm
dummdeedumm, waiting for them actiiiooons
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 02:33:30 pm
btw, question regarding the fatigue katana, how long does the debuff last? I mean, surely not for the entire combat - that would snowball so hard, it would defeat anything in 2-3 hits
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 02:35:52 pm
in fact god damn baby jesus, even if the debuff only lasts for a single round, as is literaly lowers the stat that is used to determine the debuff, that sword will, between equal combatants, always decide the battle in 3-4 hits.


did anyone actually check things through with this first?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 11, 2014, 02:38:09 pm
Checked and approved.
It should only last until after the next round.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 02:46:49 pm
that was checked? You do realise the insane snowball potential that comes from just a single good hit? if hit thrice in a row, any equal opponent will on average be left on 2-3 speed, likely to be reduced to 0 on the next. It basicaly means any attack Ashley makes with the sword causes a debuff that would cost Dalia at first 4, then 6, then 8 mana, and eventually becomes entirely impossible for her - for free. No mana needed. Add on top of that the whole "teleporting behind someones back should give the enemy a dodge penalty" - which also costs no mana btw, and Ashley solos anything that doesn't kill her in 3 hits.


the sword alone is basicaly a much more powerful Dalia.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 11, 2014, 02:49:16 pm
The problem is that it's completely nonlethal and thus would not do any damage to decide it.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 11, 2014, 02:53:20 pm
the sword alone is basically a much more powerful Dalia.

...

Because I wasn't feeling bad about how weak she was already... Her ability could use a buff honestly.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 11, 2014, 02:56:56 pm
It's sole purpose for the blade is to incapacitate foes quickly and fluently. The only way that can snowball, is if Ashley's difference happens to be higher than last time. The only damage is does is if she hits things hard enough with it. And it doesn't even give a damage buff. It actually halves the calculation to damage, with the least being 1.

And you're comparing it to someone who came in after this thing was created.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 03:01:39 pm
yeah, on a 1v1, and when was the last time that actually happened in this game?
also: Can only cause damage if the Strength vs Defense roll is won, where damage is calculated with half the normal damage.

not non-lethal, just very low damage. what bothers me more is that it is basicaly a Dalia for free. Dalia has to spend tons and tons of mana for any comparable effect. I find it unfair that Ashley can just do that continously, better and more reliable than Dalia, when it's not even her actual main ability.



anyway.


I don't care for retconning the entire battle for the fatigue katana, so for now assume that all damage ashley did so far was a result of the damage rolls on Ashley that just were much higher than they actually were (not that she dealt much damage anyway), and that the debuffs on amazeroth were reset when he threw her in the nightmare. Sorry for not taking the fatigue katana into acocunt so far, but usualy I would assume that when people use special artifacts, they make that appearant. "with her katana" can easily be misunderstood


also
It's sole purpose for the blade is to incapacitate foes quickly and fluently. The only way that can snowball, is if Ashley's difference happens to be higher than last time. The only damage is does is if she hits things hard enough with it. And it doesn't even give a damage buff. It actually halves the calculation to damage, with the least being 1.

And you're comparing it to someone who came in after this thing was created.


the difference is basicaly guaranteed to be higher than last time, as every hit *lower the next dodge roll*
I basicaly do not understand why it even uses speed to resist the fatigue? I mean, we have a resistance stat to resist magic effects. And since Resistance is not lowered by the fatigue, it won't guarantee a snowball
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 11, 2014, 03:07:51 pm
And you're comparing it to someone who came in after this thing was created.

Whose entire thing is cursing and debuffing folks. And coming in after the katana was created is meaningless since we changed to the new system to make things more balanced for all the characters.

Mind you part of the problem is that Dalia is pretty damn weak. I'd have to have the stats of the enemies to actually find out how helpful she's being, but I get the feeling that she's spending 6 mana a turn for a 10~% additional chance to hit/dodge. Not much in other words.

...

Then again, against targets with low stats she'd be incredibly powerful due to how this system works. Maybe I should change her powers to a percentage based debuff? It'd scale automatically with enemy stats and so would make her powers more consistent regardless of who she's facing.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 03:11:10 pm
yeah, against low statted enemies, Dalia owns. Against Amazeroth, she basicaly has no impact. We maybe should make her abilities % based, so they are actually useful.




as for the Katana, I think at the very least, the debuff should be decided by a mag vs res roll. resisting a magical effect by speed...what?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 11, 2014, 03:12:40 pm
Yep. Obviously I'm going to wait for the current fight to end before I get on that. Mostly so that I have some numbers to crunch through.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 11, 2014, 03:14:38 pm
Of course, Dalia could make Amzermoth go through some embarrassing accidents or make him come to a terrible fate.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 03:18:12 pm
I think when Amazeroth is pretty close to killing several people, him spilling all the blood over himself when he drinks from Kyles skull is not the best plan.


anyway, I will continue the fight now taking the fatigue katana into consideration how it is now, Amazeroth is very much high enough above Ashley that it's not quite as gamebreaking an advantage as it would be in the 10 in all stats test I ran. any changes to the katana and/or to Dalia can be discussed after the battle. For now, I need actions. I can only move the game as fast as actions are entered, and with the battle now entering the really dangerous phase, would be cool not to have only a turn per day
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 11, 2014, 03:20:31 pm
And I significantly changed the fatigue katana for the new system, USEC.
Mind you, I set up how it works while they were putting the finishing touches on the system over in the v2 OOC thread, since that's the only thing I could really do conveniently on my phone in Chicago.

As for the resist, it only requires Ashley to hit the target to have the effects happen. And you seem to forget that the difference in cut in half and split evenly between speed and strength. So in a perfect environment where Ashley rolled a 18 and the opponent rolled a 1. That's 17. The most points go into speed, with a -9 to Speed and -8 to Strength. THAT'S IN A PERFECT SITUATION AND IT CAN'T GET WORSE THAN THAT UNLESS ASHLEY HAS A HIGHER INITIATIVE, THEN THEY'LL ONLY STACK FOR A SHORT AMOUNT OF TIME!

I'm going to go before I get even more frustrated and mad, to avoid more yelling.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 11, 2014, 03:22:11 pm
Pff, like he can take Kyle. Although him tripping could be bad for his sorry ass.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 03:22:41 pm
sorry, I did not mean to frustrate you. I already said, I won't actually make you change anything. You are right, it's not as powerful as I at first thought. I am just a bit mad because frankly, it's still a lot better than Dalia. But maybe that's just because Dalia is hella weak.

so don't just ragequit the fight, come on
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: SOLDIER First on July 11, 2014, 03:25:29 pm
Remember kids: swords is whack.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 11, 2014, 03:30:49 pm
Oh, I'll note before I leave:
LITERALLY EVERY FIGHT I HAVE BEEN IN BEFORE WITH ASHLEY, THEY HAVE ASKED IF SHE WAS USING THE EMBARGO KATANA.

And I'm not rage quitting the fight. I'm withdrawing because the one thing that allows Ashley to thrive in combat, hasn't been applied, and Amaz-whatever has done 17 damage to her before, so he can definitely do more. I don't feel like sitting out for another couple weeks IRL to wait to RP again if she dies.

The embargo katana makes up for her weak-ass resistance and defense stats. I have reasons for the things I give my characters, you know.

Good day to you all.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 03:36:04 pm
1. I apologize for the misunderstanding regarding what sorta Katana Ashley was using. At first you just said Katana, and since you then went on just slashing some more without ever trying to correct me immediatly, it did not occur to me to check and make sure.

2. While I do not want to fuel any flames of rage, what balances Ashleys bad defensive stats are here good offensive stats - everyone has the same statpool, and any area you excel in is balanced by the areas you don't excel in. That was the entire point of the new rules, where dex and stamina was all you needed. Any artifacts and equipment beyond stats and core ability are bonuses on top of that.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 05:49:53 pm
I have to say, by the way, that the way the rolling system currently works can be really frustrating; if you use your ultimate x5 Magic uber-ability that reduces you to 1 health and costs all of your mana to use, and then roll a 1 for damage, that's not only extremely anticlimactic, but it kinda punishes being specialized to any real degree, since the more you lower a stat the more it affects it, but the more you raise a stat the less it helps it. This shouldn't be a game based around statistics. Wouldn't a better way be to roll a d(X/2) and add (X/2) to the result? So someone with 24 magic rolls d12+12, against someone with, say, 20 resistance, who rolls d10+10. It also means you can't do incredibly stupid amounts of damage when it wouldn't make sense to.

Also; the argument above is why I prefer freeform combat, when people are mature enough to participate in it.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 05:51:08 pm
yeah, I already noticed that. I have been fudging rolls to make the larger attacks more interesting. Hilda for example literaly would have dealt 3 damage with her attack otherwise.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 11, 2014, 05:56:23 pm
Wouldn't a better way be to roll a d(X/2) and add (X/2) to the result? So someone with 24 magic rolls d12+12, against someone with, say, 20 resistance, who rolls d10+10. It also means you can't do incredibly stupid amounts of damage when it wouldn't make sense to.

Eh... But then doubling someone in the relevant stat would make it impossible for them to hit/damage you, so... Probably not the best idea.

Also; the argument above is why I prefer freeform combat, when people are mature enough to participate in it.

...

You have been reading the OOC thread, right? Freeform definitely wouldn't work for RotMG, or at least for most of our purposes.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 06:04:04 pm
@USEC: Perhaps when they roll the maximum number on their die, it hits/deals damage anyway? Crits would be more likely for the underdog, but it's not like the person with a higher bonus isn't going to be doing a lot better most of the time, still. I do see there being a problem, though, yes, but there's a problem now, too. I'm not sure how to reconcile the two, really, either.

Also, I really don't see why not; it's not like you guys actually expect to lose these boss fights where if you do the world ends, anyway. But mostly I refer to PvP for that, anyway.

Also, if you guys are really in that much trouble, I don't see why Spensir couldn't arrive(not sure how/why Ashley just abandoned him anyway...).
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 06:08:25 pm
And yeah, what USEC said. In the last thread we had rolls with a plus, and it made it so that with a high enough singular stat, you could become untouchable. As there are a lot of players, boss-characters needed relatively large stats to avoid being immediatly swarmed and torn apart - which resulted in them being entirely invulnerable.

so we came up with this. It's not ideal, but at least this *can* allow for powerful enemies without making them entirely overpowering. I took great care in balancing this battle, and kept track of health-totals on both sides. Most of the time, it 's almost dead-even. Well, a lower total does hurt the PCs a bit more than the NPCs, as their health is spread out more among them, but well, some effort guys. It's a boss battle afterall.

I think the only reason why the PCs are actually at a disadvantage though, is that there is little coordination, strategy or in fact, any sort of communication going on. Everyone just kinda picked a target and then repeats "I slash" every round. With such a fighting style, yep, it's going by statistics - and that is dead even, with the inevitable conclusion.

Usualy in the past thread, it was Icarus who mostly came up with strategies, or at least tried to pinpoint what out focus should be on, but in this fight I try to keep that down. Since I am already GMing the fight, I'd find it not appropriate when it's my own PC that also provides the key to victory, in some sort of masturbatory finale. Icarus wins other peoples plot, and other people win my plots


((and yes, feel free to let Spensir arrive. What better way to actually introduce a character to the group than by being a big damn hero! ((unless the character was literaly made during combat for that purpose))
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 11, 2014, 06:09:17 pm
If Kyle shared my emotions he would rip off something's head.
I was literally doing perfect on Shadow raid and I just fell off the damn ladder and failed.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 06:11:26 pm
the frustration seeps through every word KJ, your pain is justified
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 06:15:10 pm
Hmmm.

I haven't really been paying attention to the IC for the last...15 pages or so, partially because I didn't realize just how many were going by. So where, what, and who are the PCs still fighting?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 11, 2014, 06:18:40 pm
in front of marias house, a being from the void and its minions, Ashley, Winry, Bartimaeus, Dalia, Icarus, Kyle, Kaiser, Hilda, Alucard, Stella


and now, sleep time. hopefully many turns tomorrow!
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 11, 2014, 06:23:32 pm
I feel like I should Have Brannagh and Machkobeln just narrate fights for gratification. Just to be funny a little bit.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 06:44:22 pm
I think the only reason why the PCs are actually at a disadvantage though, is that there is little coordination, strategy or in fact, any sort of communication going on. Everyone just kinda picked a target and then repeats "I slash" every round. With such a fighting style, yep, it's going by statistics - and that is dead even, with the inevitable conclusion.
I think a more worrying part of that is how damn boring it is. With no real strategy or coordination, they're just wailing on each other like drunkards in a barfight. You could pretty much just use their stats to roll an end result and it would be rather accurate in this situation.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 06:54:30 pm
Was that Big and Heroey enough?

Spensir currently has Temple Armor on, Mabarius is in Not-Quite-Final-Form, and he turned on Vital Surge.

Aka: He's in Badass mode.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 06:56:23 pm
Was that Big and Heroey enough?
It depends on what he rolls. And whether any enemy happens to be carrying a lightning rod :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 11, 2014, 06:58:47 pm
This is where Amazeroth beats the shit out of him XD

Gotta subvert the tropes, man. You should also post a combat action.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Atnegam on July 11, 2014, 07:02:52 pm
Wait so Sam is in the area, would he see this storm going in and void shit and stuff? I too have been away for quite some time due to work and other things...

...By the way "All You Need is Kill" is a damn good manga xD
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 07:06:03 pm
This is where Amazeroth beats the shit out of him XD

Gotta subvert the tropes, man. You should also post a combat action.

Subverting tropes meaning 'The Bad Guys Win Afterall'? Because that, too, is a trope.

Also, I was wanting to see if people reacted, since that was a good stopping point for the badassery.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 07:13:35 pm
Personally, I'd feel that it would be more impressive if he made no announcements and justly silent prepared a ranged weapon like a railgun and sniped a Sultane.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 07:15:56 pm
Don't worry guys. Once Winry supercharges Hilda's resistance she's going to go MASS glass cannon on their asses. Like 50 MAG + major spells do a shit ton of damage.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 07:17:47 pm
Assuming she doesn't get killed. Or Ashley gets too damaged. Or no other curses get involved. Or that Spensir's storm doesn't affect accuracy. Or that Wintry doesn't fail. Or that HILDA doesn't miss.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 07:19:06 pm
Hilda could put some stats in SKILL too, since missing with magic would be a bad thing. Or she could up her skill more and just snipe. Either way, it would take a lot to hit her since she's so far away. Only thing that would stop her is the curse.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 07:20:13 pm
How overconfident... what prevents one of the magic focused entities from just countersniping using a long-range attack?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 07:20:55 pm
Spoiler: Warlock (click to show/hide)

Spoiler: Great Demon Lord (click to show/hide)

Spoiler: Devil King's Council (click to show/hide)

I'd really like to have What-The-Fuck-Size without increasing his Magic yet further, but if you guys are okay with him being that powerful with his attacks...I suppose I could downsize all of them by a step...

Also, Spensir ain't no fuckin' ranged fighter.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 07:22:01 pm
He still could have announced his entry by stabbing someone in the back then by announcing his arrival to enemies with ranged attacks whilst outside of his own effective range.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 07:23:40 pm
Depends on their SKILL. Even so, Hilda isn't going to get their attention until Winry buffs up her RES some more.

Rolep, I don't even know what half of those do. But most of them sound pretty reality-fucking.
54 mana? He should have 36 im pretty sure.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 07:26:27 pm
Except they're already aware of her existence. They saw her shoot at them. They saw her run away. They could still shoot at her if they notice her getting upgraded.

Anyway, I wouldn't be surprised if they could detect other void entities such as HILDA.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 07:28:10 pm
Right now they ain't doing shit to her, since she has like 50 SPEED. Unless one got really lucky.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 07:29:10 pm
I doubt she can move whilst being upgraded. Also, they don't have to attack her. They could just attack Winry.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 07:30:43 pm
Winry could take the attack.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 07:33:42 pm
As long as it disrupts or delays the upgrading process, it won't have to deal much damage.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 07:34:53 pm
Or Winry could just jump on Hilda's back and do it.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 07:37:25 pm
So? If the attack has knockback, it could propel them backwards, perturbing the process. Or you know, just kill HILDA.

Sniping is a valid strategy. Except it generally requires opponents to not to heavily damage and know the exact location of the sniper before they're even able to fire.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 07:39:46 pm
True.

So what if someone shot at someone else with a rifle? Would they still use SPEED to dodge the bullet?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 07:40:54 pm
Depends on their SKILL. Even so, Hilda isn't going to get their attention until Winry buffs up her RES some more.

Rolep, I don't even know what half of those do. But most of them sound pretty reality-fucking.
54 mana? He should have 36 im pretty sure.
I 'member reading that PCs could have perks or whatever that meant Health or Mana gave an extra HP or MP point each(4 per or 3 per, respectively).

Also, Spensir has some major buffs right now and the other PCs might get some from Grand Crusade, but I'm not entirely sure how to balance it(or if it needs balancing, if you guys are talking about Deus Ex Machina resolutions).

ALSO also, I didn't put the descriptions of all his abilities down because it would take forever and I'm averse to trying to figure out what the drawbacks should be for each of them(they certainly have them, plenty of them, I just don't want to deal with balancing crap right now).
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 11, 2014, 07:42:17 pm
How do the shades work? Do they actually attack individually? How resilient are they?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 07:42:26 pm
So what if someone shot at someone else with a rifle? Would they still use SPEED to dodge the bullet?
You can't dodge a bullet. You wouldn't move fast enough. What you can do is throw off their aim so that the bullet isn't heading towards you in the first place.

Depends on their SKILL. Even so, Hilda isn't going to get their attention until Winry buffs up her RES some more.

Rolep, I don't even know what half of those do. But most of them sound pretty reality-fucking.
54 mana? He should have 36 im pretty sure.
(or if it needs balancing, if you guys are talking about Deus Ex Machina resolutions).
Yeah but the deus ex machina in question results in a total party kill.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 07:43:40 pm
is his perk listed in his sheet?
Oh, and I would start listing Spensir's abilities now so Smurf can look at them.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 07:45:16 pm
Matrix begs to differ, Empiricist.
is his perk listed in his sheet?
Oh, and I would start listing Spensir's abilities now so Smurf can look at them.
It is now.

Spensir's abilities are in his sheet, they don't really have numbers attached since, again, I don't like trying to do balancey crap. Not my favorite thing in the world.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 07:46:56 pm
Also it would be nice if you could describe Warlock's abilities. As I said, Smurf has to look over them. we cant have players ninja'ing OP abilities in there.

And banning god characters was one of the things we did when making V3.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 07:49:04 pm
Do I have to give exact numbers an' shit?

Yeah, a bunch of his stuff is some pretty bad shit, but there's a...price, to say the least, for it.

For one thing, if the world blows up, he dies with it, so.

EDIT: And no, none of his abilities can blow up the world.

Not on their own, at least.

OTHEREDIT:
He still could have announced his entry by stabbing someone in the back then by announcing his arrival to enemies with ranged attacks whilst outside of his own effective range.
But that's dishonorable. And not cool-looking.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 07:50:50 pm
Yep. The biggest reason we switched to V3 was to balance things, so... I mean, if the ability is pretty self-explanatory it's fine.
But the Grand Crusade? Really?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 07:51:45 pm
No, it's not an uber-summon.

Those things can't actually do shit. They're representations, purely visual. Their 'purpose' is basically imbuing allies with buffs by virtue of presence.

They look awesome, though.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 07:52:37 pm
Also, I found an Australian coin in my coin bag for some reason. And I live on the other side of the world.

Oh, an illusion? Nevermind then :P.
Wait, wasn't Spensir in the castle?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 07:54:51 pm
Not an illusion, though that would be one way to describe it.

They're real, but their only presence in this world is visual, basically. Like ghosts.


And yes. Emphasis on was.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 07:55:47 pm
Can his god-sword transport him? Last I heard Kyle's castle was over an ocean, unless Ashley teleported him.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 07:57:00 pm
He could have taken a taxi. After all, there's always the chance that a few void entities would form some sort of taxi service that transports people instantly.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 11, 2014, 07:58:19 pm
Ok, I'm beginning to see a recurring problem from V2:

Too many characters joining in the battle. too many characters with power that weren't accounted for tend to unbalance the battle and make things too easy.

I thought we curbed that when we banned Bracelet teleportation...

If anything, I think it should be up to Akroma in determining who is able to enter into the battle due to this being her plot an all and she being the acting Gm.

That's just my opinion, so take it as what you will.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 08:00:08 pm
Alright, but Smurf was the one who said you guys didn't have enough characters, and I asked if I should bring in Spensir before I even brought it up.

And no, it can't teleport him. It can let him survive falling into water, though, and it can help him move pretty damn fast over water. It's a storm ex-god. Water is it's thang.

Water and lightning, at least.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 11, 2014, 08:00:44 pm
Addendum:

Spencer was allowed, so don't think this was mostly directed at you RoleP.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 08:01:54 pm
Well, the too many characters isn't much of a problem in this fight. But I definitely plan on killing off my characters in their plots (Lizzie and Winry)
Alucard and Bartimaeus will be taken care of later, though not dead really. You'll see.

He could have taken a taxi. After all, there's always the chance that a few void entities would form some sort of taxi service that transports people instantly.
Assuming they could
A: Enter creation in the first place
B: Be willing to give their service in exchange for mortal currency
and
C: If they can even teleport. Not all void entities can.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 08:03:17 pm
He could have taken a taxi. After all, there's always the chance that a few void entities would form some sort of taxi service that transports people instantly.
Assuming they could
A: Enter creation in the first place
B: Be willing to give their service in exchange for mortal currency
and
C: If they can even teleport. Not all void entities can.
In that case, there are also regular teleporters who don't use void.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 11, 2014, 08:05:26 pm
Demon's can all inherently teleport, but only between Hell and Creation and only one way per day unless they can inherently teleport as an ability.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 08:06:20 pm
Guys, we're in high fantasy world.

There's gotta be some flying taxis anyway. Calm down.

@Sanure:
Was that Big and Heroey enough?

Spensir currently has Temple Armor on, Mabarius is in Not-Quite-Final-Form, and he turned on Vital Surge.

Aka: He's in Badass mode.

I thought I remembered reading when you guys were talking about Ashley that 99.999999% of void beings are demons.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 08:08:04 pm
Half-void beings, yeah. Ashley is probably the only one that isn't a demon, unless you count Alucard and Bartimaeus who aren't half, but very little.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 11, 2014, 08:09:49 pm
Ah, did not see that RoleP, carry on.

Demons are half Void/creation beings that exist in creation. They would probably be destroyed if they were to enter into Void, but so far that remains untested to my knowledge.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 08:12:13 pm
That doesn't seem to make much sense. Would they either be destroyed by both, or allowed into both?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 08:13:14 pm
That's...weird.

So what are the dimensions and their roles/stuff again? Wall Street(whatever that is), Void, Creation, and some other thing right?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 11, 2014, 08:14:52 pm
Wallstreet, Void, and Creation.


@Emp, Consensus says they would survive due to being both Creation and void, but shenanigans says otherwise :/
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 08:15:50 pm
Akroma controls the cosmos lore. She has a link of EVERYTHING in her sig.

Demons probably wouldnt be appreciated in the void, since they are ugly abominations of part creation. Lolgrammoth kicked Bartimaeus out of his domain because he was bound to Alucard and thus part creation, despite being a very small amount.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 11, 2014, 08:16:49 pm
Creation: Universe and crap. What people live in.
Void: Supposedly eldritch stuff that seems to have whatever properties GMs feel like them having. Seriously, by @Ragnarok's previous rulings, those Sultanes would look like Slenderman or Shoggoths .
Twilight: Everything else. Stuff like Wall Street is here.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 11, 2014, 08:17:14 pm
Hence why demons are staying out of this :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 08:19:08 pm
Creation inclues hell too, I think.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 08:19:36 pm
Creation includes hell too, I think.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 08:28:13 pm
How's Leth's ability descriptions so far?

I tried doing some numbers crap for Spensir, but I ain't da grettest.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 08:31:27 pm
He has a really wide range of abilities, unless those wizard tricks are just for show.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 08:35:38 pm
The wizard tricks, as in Mage's Craft, are basically for show. Like you said, 'merely fluff'. He can't do anything significant with them; they're a Negligible ability, after all.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 08:37:23 pm
I dont have much more to say until you describe the rest of the abilities.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 08:40:39 pm
Question, then:

Is summoning two 75 stat creatures an Enormous ability?

And if a summoning ability is sustained, like, say, The Gates of Hell Hath Opened, can it start spitting more things out(the 200-stat Greater Demon Lord starts manifesting the first turn they open, but all his little shitstain minions start flooding out soon enough)?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 08:42:25 pm
That would probably have its own rules. I don't know much about summoning rules, despite Alucard being a summoner.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 08:48:14 pm
>.>

In any case, aren't souls from Creation, ya know...Creation?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 08:49:32 pm
They are kind of a jumble of both, I think, all in one sheer clump of potential energy. Hence why demons are both void and creation.
Sultanes use the soul mill and destroy them, turning them either into new entities are something else.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 08:54:18 pm
That's descriptive. >.>

So they should probably have a pretty good army by now, what with the souls of 12 Creations under their belts.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 08:55:09 pm
This isn't really my expertise. Ask Akroma when she's online.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 10:46:38 pm
Stupid question time!
What happens when a werewolf is on the moon?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 10:50:04 pm
They suffocate?

I mean come on dude.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 10:51:13 pm
What if they had a spacesuit?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 10:52:42 pm
They would still suffocate, because if they transformed, their spacesuit would break.

Duh.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 11, 2014, 10:56:18 pm
Uhm
Super extendable space-suit?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 11, 2014, 11:00:32 pm
Well then they have bullshit magic powers anyway so they do whatever they want.

:P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 02:39:38 am
Uhm
Super extendable space-suit?
Firstly, there are Selenites on the moon. Secondly, I would presume that they are permanently in crazy wolf form.

In the past, people believed that the moon could cause madness, hence the term "lunacy". I would imagine that lycanthropy has something to do with that, the full moon being the height of insanity triggering the transformation. If they were on the moon, they would be literally on top of the cause for their insanity and transformation.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 04:02:25 am
note, spensir was allowed to join the battle, but not to have 3 actions at once. So I will start from the beginning, with temple armor. then vital surge. and maybe he even gets the grand crusade off before the battle is over. I mean geez, rolep, why do we even have a turn based system :P ?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 08:41:08 am
Stat-morphing characters are a pain in the ass. so much math.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 08:41:44 am
well, shouldn't have made two characters whose main ability is just that :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 08:42:34 am
None of them had that in the first place  :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 10:11:10 am
Need Ashley and Kyle , got everything else
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 11:59:27 am
Did I miss any of the fun? Oh, and Should Sen join the battle? I remember seeing something about her help being wanted...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 12:03:23 pm
well, now with two of the enemies dead, people seem less desperate, so you join or don't, whatever you prefer
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 12:06:19 pm
I'll have Sen join after I get her main books created. Been meaning to do it just been lazy and not doing it.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 12:09:13 pm
WTF.

It's not doing three things at once, it's called pre-battle preparation.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 12:20:01 pm
I can see that point. Spensir would have to have seen the battle, decided that preparing would be better than possibly saving lives early on, and prepared for three turns his stuff.

However, Since the battle was happening at Maria's house and Spensir, who was at the castle at the time wouldn't have known about the battle unless by some divine act of god (read meta) should not have been able to prepare for it.

This however is all irrelevant due to me not being in the battle and Akroma being acting GM. I'll go back to making Sen's books now.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 12:26:31 pm
I will concede a medium of making it all take 2 turns instead of 3

dumdeedum, waiting for Ashley. I would assume her turn includes something along the lines of teleporting behind someone and stabbing that someone, but after she made a point of teleporting out, she may be planning something bigger
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 01:34:00 pm
And Sen now has three books finished.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 01:41:33 pm
I thought her abilities from the books were weaker than average? they seem average to me
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 01:43:53 pm
Check her negative perks. All of her spells are listed at average so that the perk makes them below average.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 01:45:18 pm
Also I want sen to teleport into battle up in the air and have her slam a transfer truck down onto one of the Void entities. How much mana would that cost and would that be allowed?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 01:46:45 pm
Sen has a mag of three, teleporting structures (truck counts as a structure) is listed as enormous, thus until she levels up, that won't be possible. She can have a normal car though
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 01:49:37 pm
Sen has a MAG of 13... So a normal car would work, how about a truck?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 01:51:56 pm
err, my bad, yes, 13. which means..oh hey, my mistake, 12 does allow enormous. truck is okay
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 01:52:43 pm
Sweet. Sen has a plan now~
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 12, 2014, 02:36:54 pm
I will concede a medium of making it all take 2 turns instead of 3

dumdeedum, waiting for Ashley. I would assume her turn includes something along the lines of teleporting behind someone and stabbing that someone, but after she made a point of teleporting out, she may be planning something bigger
Ashley is out of combat...?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 02:42:00 pm
she ported out last turn, seemingly planning something other than just retreat
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 03:04:13 pm
Well, if it takes 2 turns, y'all know what his action is. :/
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 12, 2014, 03:17:11 pm
I guess I'll post an action..
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 03:29:47 pm
So uhh, I don't actually know what the Sultanates each do and/or where they are in relation to Spensir, since he'll probably just start beating on the nearest one Shadow of The Colossus style.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 03:32:33 pm
they are not quite that big, at least not all of them.

also warning, Kaiser is at 6 HP and 0 mana. If nothing is done fast, he has 3 turns to live.

Dalia is also at 10, and Hilda at 4, so the countdown is literaly 1-2-Kaiser-Hilda-Dalia. Next lowest is Barti at 21

How is that for some near-death experiences?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 03:34:23 pm
How much Mana does Spensir Mabarius have left, anyway?

And I assume(because it's meant to work this way) that Mabarius' Magic stat were not boosted, yes?

Also, Mabarius is +11 as an artifact weapon, or just +9?

EDIT: Apologies for not giving you exact numbers and such to work with, but I don't know what's an appropriate size for what, as evidenced by Temple Armor.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 03:37:06 pm
he has 2 mana left. I will stat the sword at +9, because really, +9 is already HUGE for starting equipment, +11 is just silly.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 03:39:07 pm
Hmm, well shit, I can't use Lifeline, then.

Is 0 HP a perma-death for this or just dying?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 12, 2014, 03:39:41 pm
Pretty sure 0 HP is just unconscious and -10 is death.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 03:40:57 pm
Alright, well, Kaiser ain't gonna die, at least.

Who's been beat up on the most/is largest threat, then, if we're getting into the Stat game?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 12, 2014, 03:41:10 pm
I propose that all attacks do at least on damage unless the attacker crit fails. If the attacker crit fails I propose they make a damage roll on a d4 and take that damage. Dalia's curses raise the crit fail number by a number depending on the severity of the curse.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 03:44:39 pm
0 is unconscious, from there on you have as many rounds as the unconscious one as points in health to stabilize that person. ((hilda is lucky winry is there, winry and kyle, and I guess kaiser are pretty much the only ones who can stabilize a robot)). If you are below 0, you have that many turns less as health you are missing, so if you are -health in the red, insta dead. Problem is, as long as the Nova goes on, you will continue to go lower and lower below 0, a successful stabilisation only returning you to 0.


needless to say, while you are stabilizing someone, you are immobile.




all attacks doing a minimum of one damage...I guess as long as the defence roll is lower than twice the strength roll, else full negation.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 04:04:01 pm
Which of the Sultans has been beat on the most?

Concentrating firepower tends to be a good idea, after all.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 04:09:44 pm
currently Xamanoth is the lowest.


but only Amazeroth is a sultan, the rest are his minions. The other 11 sultanes are not present
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 04:10:07 pm
Oh jeez.

Well then.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 04:19:08 pm
Oh, right, Akroma, you iz the summonin' expert apparently. So...Nomad told me to ask you these instead.

Question, then:

Is summoning two 75 stat creatures an Enormous ability?

And if a summoning ability is sustained, like, say, The Gates of Hell Hath Opened, can it start spitting more things out(the 200-stat Greater Demon Lord starts manifesting the first turn they open, but all his little shitstain minions start flooding out soon enough)?

That's descriptive. >.>

So they should probably have a pretty good army by now, what with the souls of 12 Creations under their belts.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 04:21:54 pm
it's above enormous.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 04:23:02 pm
Wait, so are you saying that 4 25-Stat base creatures are the equivalent of 1 100 base stat creature?

Cuz I can tell you which one's gonna be harder to kill, and more likely to do damage/be effective/etc.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 04:25:49 pm
hmm, point. Nobody has tried any mass-summonings yet, and I was hoping nobody would :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 04:33:06 pm
:P

It won't come up often; it's for my third character, Leth (http://www.bay12forums.com/smf/index.php?topic=139176.msg5464093#msg5464093). I won't try to be ridiculous, but summoning two 75-stat creatures can be nice than summoning one 125 stat creature, for certain uses, and worse, for others. Would you say those are about on par? Gigantic level for two 75-stats, say?

In a lot of cases, 25-stat creatures are fluff, in my mind, since they're the type of things one of the PCs can punt to try and kill them. Just supposed to give the idea of a flood of demonic entities.

Also, other dimensions outside of the typical Creation/Void dichotomy for the Dimensional Tear things? Eh? Ehhh? :D :P

Not entirely sure what some of his abilities should do, I just knew I wanted him to have an ability with that specific name.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 04:35:04 pm
why already a third character when the first one is hardly settled in yet, oh god, you guys
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 04:44:33 pm
I like building characters,

And we needed more Yaoi.

Hellfire Doom ability descrip finished.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 04:49:21 pm
I still haven't a clue as to why Sen is important :P

Oh, well, Roleplaying at it's best~!
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 04:55:58 pm
basicaly, Amazeroth severed a part off himself with the ability to devour knowledge and send it into creation as a demon, to basicaly gather lots and lots of cool stuff for him. So now that the time has come, he can actually focus on the apocalypse, rather than trying to gather all the knowledge before it is forever lost
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 04:58:58 pm
So what you're saying is that Sen, who was born as a demon on earth is not in fact a demon but a void entity akin to Bartimaeus, ven though lore says otherwise? I am mildly upset and still wanting this to play out to the end...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 05:01:46 pm
demons are both void and creation alike. the question is, where the void energy came from, in this case. Sen is still absolutely classified as a demon
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 05:02:43 pm
Quick! Shower her with anti-Voidstuff particles! It'll completely annihilate the Void while leaving the Creation partially intact!
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 05:05:14 pm
Nah, Sen is capable of deleting information from her mind due to her nature as a demon of knowledge. If she realizes that amazeroth wants this information, she will threaten him with it.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 05:06:43 pm
Utilizing Amnesia as a weapon.

Sounds legit.

Amnesia needs to be some sort of club or sap or something, now. A magical one. Hit people on the back of the head; they don't remember a thing when they wake up. >:D
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 05:27:30 pm
Question, probably for Akroma;

What is the current lore about Hell and whatnot? Important info for Leth and whatnot.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 05:28:29 pm
not my lore, but all souls not claimed by gods go there and appearantly do slave labor
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 05:30:42 pm
Whose the biggest lore person about Hell, then? I need to be sure various Demon Lords and etc. don't conflict with existing canon.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 12, 2014, 05:31:54 pm
that would be GWG, sadly, he went there and never returned
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 05:34:35 pm
I am partly up to date with current hell lore, so I can probably answer questions on it.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 05:39:10 pm
So is the current ruler(s) of Hell already defined? If you take a look at what I've done with Leth's sheet so far(still working on it pretty heavily), does it fit in with lore so far?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 05:59:04 pm
I need the link to Leth's sheet, but from what I understand:


Lucifer is the overlord of hell, he is numeral uno leader.
Underneath him is the demon's of the Goethe, each holding domion over an area of hell, and have a army size dependent on their power.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 06:21:43 pm
Demons of the Goethe...might they be called Dukes of Hell?

Link. (http://www.bay12forums.com/smf/index.php?topic=139176.msg5464093#msg5464093)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 06:30:34 pm
not my lore, but all souls not claimed by gods go there and appearantly do slave labor
Some get sent to Heaven as well. Not too sure what criteria determines it though.

Lucifer is the overlord of hell, he is numeral uno leader.
Underneath him is the demon's of the Goethe, each holding domion over an area of hell, and have a army size dependent on their power.
Goethe or Goetia?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 07:08:04 pm
Lucifer is the overlord of hell, he is numeral uno leader.
Underneath him is the demon's of the Goethe, each holding domion over an area of hell, and have a army size dependent on their power.
Goethe or Goetia?

Which ever one is the spelling. I think goetia.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 07:26:06 pm
I dunno, both have stuff on demons. Goethe is the playwright who wrote Faust, Goetia is a list of 72 demons.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 07:30:40 pm
Then It's Goetia.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 07:32:57 pm
Doesn't that mean that some time in the past, Solomon managed to seal all 72 aristocrats of Hell?

Demons of the Goethe...might they be called Dukes of Hell?
No. Only some are Dukes. Others are Kings, Princes, Marquis, Counts, Earls or Principles.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 07:36:03 pm
Are there a specific number of Dukes? Could there not be 13 in this setting and lore?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 07:41:57 pm
Are there a specific number of Dukes? Could there not be 13 in this setting and lore?
The Ars Goetia lists all 72 Demons that King Solomon could summon and command. Unless King Solomon somehow managed to effectively take over hell by being able to command every single Aristocratic of Hell, logic dictates that there are more than 72 Aristocrats of Hell.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 07:44:10 pm
Alright. So having 13 dukes should be fine.

How's the sheet lookin' to you guys now/so far?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 07:49:43 pm
I don't think the capacity of summoning something with a 200 point stat-base is going to be good for balance. No to mention that the dimensional rift ability has potential to grind a plot down to a MAD-situation.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 07:52:11 pm
Actually, no, having 13 Dukes is not okay. The Ars Goetia alone has 22 Dukes listed.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 07:55:04 pm
Warlock seems like a god-like character to me. Wasn't having god-like characters the very thing we tried to avoid when moving to V3?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 07:56:36 pm
22/72 of the Goetian demons are dukes. >.>

The fuck. Some aristocracy that is.

And I really doubt that he'll be using that ability in anything other than a plot based around it.

But I iz saying that I don't think we necessarily need to use that specific lore for this. Maybe in this world the Ars Goetia doesn't have that many Dukes listed.

But in any case, I can just add a modifier like High Duke or Free Duke.

How is he a god-like character, PN? Please tell me how. He can die, and all his powerful abilities take a shitton of time to use, besides having massive drawbacks. I ask because only by knowing how he's a god-like character can I fix it.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 07:59:44 pm
22/72 of the Goetian demons are dukes. >.>

The fuck. Some aristocracy that is.
Hell is enormous. Aristocrats are able to have multiple legions at their command, some of them command over one hundred whole legions.

Maybe in this world the Ars Goetia doesn't have that many Dukes listed.
Probably not. It still has 72 demons. This has been established previously when two demons listed there addressed themselves by their number. One of them being the 72th
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 08:02:39 pm
No, I just meant that if that was a random sample of their aristocracy, I called bullshit because Dukes are supposed to be pretty damn rare in feudal systems. Certainly not making up more than a third of the aristocrats present...maybe he only bound the powerful ones though.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 08:05:27 pm
Because some of his abilities can affect the ENTIRE cosmos, just one guy.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 08:05:40 pm
No, I just meant that if that was a random sample of their aristocracy, I called bullshit because Dukes are supposed to be pretty damn rare in feudal systems. Certainly not making up more than a third of the aristocrats present...maybe he only bound the powerful ones though.
You do realize there are multiple kings right? I would presume that Dukes are a miniscule percentage of the population, but that the population is utterly enormous thereby resulting in at least 22 Dukes. Probably more.

Just because there are at least 22 Dukes does not mean you cannot have a Duke, what is does prevent is having 13 Dukes. Why 13 anyway? Why not 132 or something?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 08:10:21 pm
Thirteen mostly because it's a lot shorter and sweeter than 196 or something, but also because of the connotations of the number 13.

And again, like I said, maybe he just bound the powerful ones, rather than just random dudes. If Hell is as numerous as Earth, 22 Dukes is very few, after all.

Yes, yes they can, and I, as a player, can't think of any situation he'd use that ability except as part of a plot specifically about that sort of thing. It takes forever, for one thing. I can change it so that the rip doesn't spread, if you really want, I just thought having a plot-hook like that available would be nice. My apologies for trying to intrude upon the GM's sole territory of plot-related events. >.>
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 08:16:40 pm
Just saying. Not even Ashley can do that shit, and she is supposed to keep balance of void and creation or something like that.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 08:20:02 pm
It's not supposed to the primary effect of the ability; it's just that some of his patrons would like for [insert dimension/plane here] and earth to grow closer, and as such their power can damage the veil, but when he basically uses it to nuke the area, that power can be stupendously powerful.

Though, while if it starts cascading and creates the world-ending effect, it wouldn't actually destroy the universe or anything. Just chunks of it.

One of those chunks would probably be the solar system. That's all. :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 08:22:55 pm
But yeah, a pretty giganormous variety of magic plus tons of ultimate abilities is pretty game-breaking when used in-game.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 08:30:50 pm
Wait, so variety is game-breaking?

Wut.

Do you expect me to use his Gigantic+ abilties on a whim, or something? In combat, they take forever, and out of combat, he doesn't have a reason to use most of them.

Besides, there's rules for higher tiers of magic abilities and such than Gigantic, I sought to use them.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 08:35:26 pm
Instant solve-solution button. Why did you think we nerfed Bartimaeus? His magic had too much variety.

It's not the fact that he won't use them in combat, it's the fact that he can use them at all.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 08:43:11 pm
Well, I've finished describing all of his abilities, and I got rid of some that I didn't feel I wanted/needed. If you have specific suggestions for how to fix this, instead of just 'your abilities are bad and you should get rid of all of them' which is what it kinda sounds like you're saying. I know you don't want to get rid of all of them, but I neither want a pure-combat monkey like literally everyone else it seems is, nor a floundering weakling in combat.

Let me ask this:

What ones would you want me to get rid of entirely? All of his ultimate abilities? Just some of them? All of his Runic abilities, or Mage's Craft(I really don't give a shit about Mage's Craft, it's there for fluff and nothing else)?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 08:55:26 pm
Dimensional tear: Pretty much the ultimate teleportation spell.
Summoning circle: Dimensional tear AND summoning demons.
Banishment: If summoning was his main ability, this would be okay. Alucard could probably do this, but his magic is less versatile.
True Exile: Ditto. If it can't be used in combat, how can it be used at all? Does it actually make it so that said entity can never enter the plane again?
The Gates of Hell Hath Opened: Mass summoning of god-tier demons for very little mana.
Reality Wipe: Adds to his huge variety list. Overpowered instakill ability (from what I read).
Hellfire Doom: Starts the apocalypse, pretty much. In one spell.
Dimensional Rift: Travelling to other universes? Let's not have another crossover, please.

He can pretty much uses abilities that Shys'm Caes would use, being the overgod and creator of the universe.


Also, he should get a perk in MAG instead of MANA, since that's his highest stat.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 08:58:07 pm
Unfortunatly before GWG left us we had set in stone that hell worked based on the Goethia. If there is 22 dukes of hell, then that number is set in stone. It would take a veto by the current Gm as well as a general consensus.

Note that Sen was, and still is, considered OP due to her ability to absorb magical tomes and use the magics stored in them. She is capable of casting all attribute magics as well as summon demons and monsters. Not to mention her curse ability and her ability to teleport and her Fae and pixey magics books...

Anyways, Most characters stick to one gimmick and roll with it, minus a few who's ability happen to encompase multiple things.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 08:58:55 pm
And plus Leth's abilities would likely make him a target of powerful gods not wanting his power to even exist.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 09:00:46 pm
I'm still putting off making up the spell list for the rest of Sen's 18 books of magic...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 09:05:08 pm
Well Sen doesn't have universe-breaking abilities. Still a pretty huge solve-problem button though, which is the same reason I nerfed all of my characters.
My most OP character would probably be HILDA, purely because of how she can shift her stats around, even if it takes one turn to do so. She dealt 36 damage to Amazeroth with a physical attack. If she used powerful magic and amplified that 3x, it would deal massive damage. Especially when she's buffed by someone like Winry who can add even more to her stats.
But on the other hand, she is really squishy when in glass-cannon mode, hence how she had to flee after one attack hit her. No SPEED to dodge and no defense to take the damage.

I don't mean to sound like a dick.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 09:08:49 pm
Yeah. I tried to nerf Sen, but nothing really worked. So I decided to keep Sen from using abilites that could ruin a plot and instead use ones that would be mildly hilarious and useful.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 09:12:06 pm
Wait

Gates of Hell Hath Opened is very little mana? It costs at least 37 mana to use. I can make it cost more, if you want, I just thought that much would be enough for something that doesn't even finish unless he can spend about nine turns uninterrupted to cast. Didn't realize 200-stat was god-tier, though. >.< I can reduce that if necessary(though it is the appropriate stat level for a spell that size, based on the summoning rules...)

Dimensional Rift is meant to be a bigger version of Dimensional Tear; Dimensional Tear can't actually be used to move between different places on the same plane. They tear open holes between Creation, Void, and Twilight and the like. Only one in each plane of existence, though. Fairly random where you end up, though that wasn't too clear.

Summoning circle...yeah, I should change that.

Banishment&TrueExile&RealityWipe: Banishment is still fairly difficult to use, so I'd rather keep that, though I understand what you're saying, I think. Yeah, True Exile is meant to be pretty much permanent unless the entity is powerful enough(it's not really gonna work on a Void Sultan, after all...but one of his minions?), but I agree on second thought that Reality Wipe is a bit much. It was meant to be part of the series, but meh.

In my mind, his main abilities are meant to be Hellfire and Summoning, with Runes being something necessary to facilitate those at times, and Traits being a side-thing.

Dimensional Tear and Dimensional Rift can go, though it makes his flavor more Hell-focused than it had otherwise(i suppose it was pretty hell-focused already, though), Reality Wipe can definitely go, True Exile...I dunno. Probably. Hellfire Doom can be toned down, though apocalyptic doom is pretty much the point of it, at least if you're nearby and something goes wrong(the hole doesn't always get huge, particularly since Hell isn't exactly interested in having large parts of it explode). I might get rid of it entirely, given how difficult it has to be to use to be balanced, which kinda makes it pointless. Hellfire Inferno is hard enough as it is. I dunno, it still seems like a nice plot-device. I dunno if those should be listed as part of a character's abilities though, since I suppose their abilities are meant to be things they can use at will...hmmm...And for The Gates of Hell Hath Opened, he can only summon one 200-stat demon, or the 3 125 stats(though, looking at it, I wonder if 100 stats wouldn't be better if there's gonna be three of 'em), neither of which arrive until five turns after he finishes casting it, which he must continue to do for those five turns, and the other demons that come through are never above 75-base points.

That sound good? (Wouldn't Shys'm Caes just kinda think ill of you and you no longer exist?)

Also, what perk are you referring to? I'm confused by your last comment.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 12, 2014, 09:14:14 pm
Regarding Lucifer as I worked with GWG on him and still have control of him should someone summon him, he isn't overlord of Hell as Akroma keeps forgetting, he's simply the most powerful demon as he is most convenient as a leader for them. If he started trying to be all overlordy he'd be crushed thus why he's so willing to make deals.

Also, the full lore on souls according to GWG is that they are taken by gods, then if unclaimed heaven, and if still unclaimed they are taken by a demon. Powerful people, trophies if you will, are normally somewhat pampered as they are pretty much marks of power for demons. Examples would be:  Any of the Northsdale Five, Icarus, Anima if they somehow got her, and Obama who I want to claim for a character.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 09:20:37 pm
Summoning that many high-power entities with even that much mana could be considered small for that ability.

Pretty much one of Alucard's few abilities on steroids, then? And that's not the only thing.

So he could permantently exile an entity to the void, making them completely useless and thus simply causing their master to kill them? OP.

Those abilities could be balanced, but it still wouldn't change the fact that Leth has a huge variety of powerful abilities.


His perk lets him have more mana even though his highest stat is MAG. You can't do that--you would have to make MANA higher or make both of them equal.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 09:31:37 pm
?
Perks only affect the highest ability?

I...I definitely don't remember ever reading this. Not saying you're wrong, I just never saw that, maybe it was before I joined but not part of the OP.


EDIT: Oh, okay, that's where Perks come from in the first place. I thought they were just the GURPS inspired things or something. ENDEDIT

Alucard, from my looks at him, seems to have a bunch of abilities. Not as many as Leth(though I'm surprised at how similar they are, especially in terms of stats, on looking at them), but his tend to be different versions of a few lines of abilities.

If they were originally from the void and not powerful enough to return, nor able to leave or stop the process while he was casting? Still no. They could leave the Void; they just couldn't travel to that one specific plane Leth was on when he cast it. He Exiles them from a plane, not to a plane. But again, I can get rid of that. Though, I can't actually see anything in Alucard's sheet in the OP about summoning or banishing, so I'm getting confused.

ANOTHEREDIT: Maybe his perk is his huge variety of abilities? I might have to stat juggle so that he even could cast some of the stupendously expensive abilities, or have them only be usable when he's supplied extra mana or something(which would be a nice balancing agent, actually), but that might make sense.

YETMOAREDIT: Wait, doesn't Alucard have a perk related to mana even though that's not his highest stat?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 09:37:54 pm
Then banish them from the mortal plane--it still makes them useless, because all the higher void entities do is gather souls for their master so that they can gain power. Bartimaeus did the exact same thing. If he couldn't do that, then Lolgrammoth would recycle his essence into a completely new entity.

Alucard's sheet in the op isn't updated, use the one in my sig instead.

Alucard's main abilities are pretty much:
Basic void magic
Portals
Summoning/Sealing/Desummoning

That plus he knows how to do other cosmic things out of his magic. He could summon a demon if he wanted to, but never really got into it.
Lots of summoning magic is learned, like Alice's healing magic. You can learn to summon eldritch abominations.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 12, 2014, 09:40:04 pm
Regarding Lucifer as I worked with GWG on him and still have control of him should someone summon him, he isn't overlord of Hell as Sanure keeps forgetting, he's simply the most powerful demon as he is most convenient as a leader for them. If he started trying to be all overlordy he'd be crushed thus why he's so willing to make deals.

Also, the full lore on souls according to GWG is that they are taken by gods, then if unclaimed heaven, and if still unclaimed they are taken by a demon. Powerful people, trophies if you will, are normally somewhat pampered as they are pretty much marks of power for demons. Examples would be:  Any of the Northsdale Five, Icarus, Anima if they somehow got her, and Obama who I want to claim for a character.

Ah, I knew I was forgetting something. If anything, Ask KJ about hell. He has more experience with it than I.

@KJ, I don't remember Akroma ever mentioning Hell. I mentioned it a few times though.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 09:44:33 pm
If he can use True Exile on them, they're probably in a position where he can kill them normally anyway, you know...unless Void beings are invincible and cannot die, which is it's own brand of OP.

Also, I made Edits, take a look, to my post above.

Also, don't forget guys, that making everyone exactly balanced just means that in a fight between players it will always end (basically) in a tie unless the RNG gets uppity. Which is...odd, to say the least.

I mean, I don't want Leth to just turn into a Hell-flavored Alucard, which seems to be the direction this is going.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 10:01:15 pm
Void entities are pretty much immortal.

Alucard's perk is mana efficiency, where the spells he casts costs one less mana. That is from MAG.

Also, I would consider that summon godly. His stat base appears small, but he has very OP abilities and perks. 4 HP per health? OP. And that's without mentioning all the other abilities and perks.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 10:02:14 pm
And again, like I said, maybe he just bound the powerful ones, rather than just random dudes. If Hell is as numerous as Earth, 22 Dukes is very few, after all.
Judging by their abilities, I would presume they were ones that were useful to him that he could actually command.

Also, note that there are at least 22 Dukes of Hell not Demonic Dukes. Not all the Dukes actually are demons. So if you wish, you could just say that 13 Dukes are true demons and the rest are entities that are considered demons or were granted that title for services rendered.

Also, don't forget guys, that making everyone exactly balanced just means that in a fight between players it will always end (basically) in a tie unless the RNG gets uppity. Which is...odd, to say the least.
Not really. Strategy, tactics and contingency measures would play a significant role.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 12, 2014, 10:03:55 pm
Yes well Icarus referred to Lucifer as the overlord of Hell and Akroma never corrected it.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 12, 2014, 10:05:01 pm
Void entities are pretty much immortal.

If you trap them in a strong anti-void field and kill them, they don't come back.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 10:09:10 pm
Void entities are pretty much immortal.

If you trap them in a strong anti-void field and kill them, they don't come back.
Assuming they had a strong enough anti-void field to do that. Hornless entities and 1-horned entities probably could, but have fun killing the higher entities like the ones we're fighting now with that.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 10:14:10 pm
Those entities also couldn't be Truely Exiled, now could they?

The difficulties are about on par.

As well, if you wanna consider it godly, PrivateNomad, I disagree, but that's our differences of opinion. I can change it, but you just saying 'it's godly' seems like you're saying 'it looks like it might actually be dangerous and require more than just tossing attacks at him to beat'...which is the point. He's a Duke of Hell. They don't get to their positions by being weak. Granted, I haven't been using this system long enough to know whether X is balanced, but somehow I don't think have 4 HP per point of health is OP. It's a third more survivability. That's all. I listed them as Perks simply because I didn't know what else to list passive abilities as. Not all of them are beneficial.

As well, isn't immortality "OP"? Void entities in general seem fairly made up of shenanigans.

And I would certainly argue that a perk that reduces mana cost has to do with mana.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 12, 2014, 10:19:19 pm
Assuming they had a strong enough anti-void field to do that. Hornless entities and 1-horned entities probably could, but have fun killing the higher entities like the ones we're fighting now with that.

Well, to do that, you'd need to hit them with something made of pure Creation then, wouldn't you?  :D
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 10:20:35 pm
As well, isn't immortality "OP"? Void entities in general seem fairly made up of shenanigans.
You have no idea how much I've argued against half their crap in the past. By the way, apparently, you can never kill a void entity in the void for some absurd reason.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 10:24:07 pm
If void entities could die then the void would be fucked, considering how few of them there are already.
Immortal characters OP? I guess a lot of the cast is op then.

The perk simply makes his spells more effecient. It's in the OP as one of the example perks.

Assuming they had a strong enough anti-void field to do that. Hornless entities and 1-horned entities probably could, but have fun killing the higher entities like the ones we're fighting now with that.

Well, to do that, you'd need to hit them with something made of pure Creation then, wouldn't you?  :D
Actual anti-void is actually void magic itself. Nullifying itself and all that.
Pure creation? Pure means it is completely clean of anything else. Does that mean anything that isn't pure creation has some void in it?

As well, isn't immortality "OP"? Void entities in general seem fairly made up of shenanigans.
You have no idea how much I've argued against half their crap in the past. By the way, apparently, you can never kill a void entity in the void for some absurd reason.
Never kill as in they are invincible in the void or they are still immortal? If the former, then that's bullshit. They would still take time to reform as always, but I doubt they are invincible. You can still kill demons in hell, and you can still kill creation entities in creation, it should be the same with the void.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 10:27:13 pm
As well, isn't immortality "OP"? Void entities in general seem fairly made up of shenanigans.
You have no idea how much I've argued against half their crap in the past. By the way, apparently, you can never kill a void entity in the void for some absurd reason.
Never kill as in they are invincible in the void or they are still immortal? If the former, then that's bullshit. They would still take time to reform as always, but I doubt they are invincible. You can still kill demons in hell, and you can still kill creation entities in creation, it should be the same with the void.
[/quote]
The previous lore is, you can kill them. It just doesn't count at all. As soon as you exit, they're still alive.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 10:28:06 pm
Previous void lore confuses me as all hell.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 10:28:55 pm
As well, isn't immortality "OP"? Void entities in general seem fairly made up of shenanigans.
You have no idea how much I've argued against half their crap in the past. By the way, apparently, you can never kill a void entity in the void for some absurd reason.
Unless you're their master, apparently.

Yep. Nigh-complete immortality/invulnerability isn't OP, apparently, but the ability to keep you out of a plane of existence after a long and arduous process is. Sounds legit. [/sarcasm]

As to your logic about void entities dying and the void being fucked; no, that's bullshit logic, that is so much bullshit logic. The solution isn't 'the few of them there are are impossible to kill' it's 'when one dies, it gets shoved in the fucking soul mill like the rest of them'. Just have it recycle shit, jeezus.

None of my characters are immortal. Mabarius could be considered immortal in some sense, but gods can be killed. It's just balls-breakingly hard(and Mabarius can't do shit on his own anyway, really). Being invincible/immortal seems way more OP than just about anything else, since it means you simply cannot lose. Not in the long run, at any rate. While those who can die, well...can die.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 12, 2014, 10:30:06 pm
Actual anti-void is actually void magic itself. Nullifying itself and all that.
Pure creation? Pure means it is completely clean of anything else. Does that mean anything that isn't pure creation has some void in it?

Well, how does the whole "respawning" thing work anyway? How do Creation and Void particles interact that makes them destroy each other? How does void manage to not be instantly cleaved into trillions of tiny pieces when they enter creation, like when creation enters the void?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 10:33:46 pm
Actual anti-void is actually void magic itself. Nullifying itself and all that.
Pure creation? Pure means it is completely clean of anything else. Does that mean anything that isn't pure creation has some void in it?

Well, how does the whole "respawning" thing work anyway? How do Creation and Void particles interact that makes them destroy each other? How does void manage to not be instantly cleaved into trillions of tiny pieces when they enter creation, like when creation enters the void?
somethingsomethingquantumphysicssomething

As well, isn't immortality "OP"? Void entities in general seem fairly made up of shenanigans.
You have no idea how much I've argued against half their crap in the past. By the way, apparently, you can never kill a void entity in the void for some absurd reason.
Unless you're their master, apparently.

Yep. Nigh-complete immortality/invulnerability isn't OP, apparently, but the ability to keep you out of a plane of existence after a long and arduous process is. Sounds legit. [/sarcasm]

As to your logic about void entities dying and the void being fucked; no, that's bullshit logic, that is so much bullshit logic. The solution isn't 'the few of them there are are impossible to kill' it's 'when one dies, it gets shoved in the fucking soul mill like the rest of them'. Just have it recycle shit, jeezus.

None of my characters are immortal. Mabarius could be considered immortal in some sense, but gods can be killed. It's just balls-breakingly hard(and Mabarius can't do shit on his own anyway, really). Being invincible/immortal seems way more OP than just about anything else, since it means you simply cannot lose. Not in the long run, at any rate. While those who can die, well...can die.
How do you recycle it if the energy completely diffuses to the void? They have to get more souls, which they need entities for.

All immortal people can be killed, really. Bartimaeus can be killed if he was suppressed under a massive anti-void field, or if Alucard died.
And if not killed then sealed.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 10:36:47 pm
Previous void lore confuses me as all hell.
For all my gripes with the current discoordinated void lore, I still prefer it to what came before.

Actual anti-void is actually void magic itself. Nullifying itself and all that.
Pure creation? Pure means it is completely clean of anything else. Does that mean anything that isn't pure creation has some void in it?
Well, how does the whole "respawning" thing work anyway? How do Creation and Void particles interact that makes them destroy each other? How does void manage to not be instantly cleaved into trillions of tiny pieces when they enter creation, like when creation enters the void?
somethingsomethingquantumphysicssomething
Nope. If we went to particle physics then void entities would be made out of antimatter. Seeing as Earth is not one massive crater from a whole load of antimatter entering...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 10:38:24 pm
Ah, the classic 'because I want it to' handwave. Wonderful.


If they're killed in Creation, the energy doesn't diffuse to the Void. If they're in the Void, it's a pretty simple matter of saying it doesn't completely diffuse; the Soul Mill already acts like a black hole in that it annihilates things that shouldn't be able to be annihilated by literally anything else, and shoots Gamma Rays releases raw energy as a result, that is then reformed into things. It seems like you're making up conditions as you go so you can satisfy your ludicrous logic train. Which might be unfair, but from my perspective, that's what looks to be happening.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 12, 2014, 10:39:47 pm
Previous void lore made sense to me...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 10:41:58 pm
Ah, the classic 'because I want it to' handwave. Wonderful.


If they're killed in Creation, the energy doesn't diffuse to the Void. If they're in the Void, it's a pretty simple matter of saying it doesn't completely diffuse; the Soul Mill already acts like a black hole in that it annihilates things that shouldn't be able to be annihilated by literally anything else, and shoots Gamma Rays releases raw energy as a result, that is then reformed into things. It seems like you're making up conditions as you go so you can satisfy your ludicrous logic train. Which might be unfair, but from my perspective, that's what looks to be happening.
It's not my lore, so please don't accuse me of handwaving and making up conditions.

Previous void lore confuses me as all hell.
For all my gripes with the current discoordinated void lore, I still prefer it to what came before.

Actual anti-void is actually void magic itself. Nullifying itself and all that.
Pure creation? Pure means it is completely clean of anything else. Does that mean anything that isn't pure creation has some void in it?
Well, how does the whole "respawning" thing work anyway? How do Creation and Void particles interact that makes them destroy each other? How does void manage to not be instantly cleaved into trillions of tiny pieces when they enter creation, like when creation enters the void?
somethingsomethingquantumphysicssomething
Nope. If we went to particle physics then void entities would be made out of antimatter. Seeing as Earth is not one massive crater from a whole load of antimatter entering...
How did void entities even enter creation before the void gate? They could just pop into existence without being summoned?

Previous void lore made sense to me...
*Shrug*
It just confuses me with all the stuff about the Collective Concious and all of that, etc etc.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 10:42:27 pm
Previous void lore made sense to me...
Care to explain the stuff on manifestation being dependent on collective unconsciousness and the non-collapsing superpositions then? :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 12, 2014, 10:44:16 pm
Eh, I'm not good at explaining things.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 10:45:15 pm
Previous void lore made sense to me...
Care to explain the stuff on manifestation being dependent on collective unconsciousness and the non-collapsing superpositions then? :P
Or how the anti-thesis of creation can enter creation on free-will before Nodoka was born, somehow making a gate which stopped just that.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 10:45:49 pm
Do try please, a poor explanation is better than none, not to mention that your previous explanations didn't seem hard to understand ^__^
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 10:46:45 pm
My apologies then, PrivateNomad.

Whoever did make the lore has a poor logic train that leads to an unnecessary conclusion.

Even now, it seems like the lore's pretty ridiculous already.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 10:47:24 pm
jesus christ, this is the most I argued in years.

Do I get a sticker?

My apologies then, PrivateNomad.

Whoever did make the lore has a poor logic train that leads to an unnecessary conclusion.

Even now, it seems like the lore's pretty ridiculous already.
All of the lore is ridiculous. Even my lore.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 10:49:18 pm
Yes, but this lore is unnecessarily ridiculous in a way that is causing we, the players, to question it, and thus it is poor enough that our suspension of disbelief is being disturbed.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 12, 2014, 10:49:37 pm
I always feel dumb when I try to explain things, especially since you seem a bit more intellectual than me, Emp...  :-\
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 10:53:14 pm
Yes, but this lore is unnecessarily ridiculous in a way that is causing we, the players, to question it, and thus it is poor enough that our suspension of disbelief is being disturbed.
I feel the same somewhat.

I always feel dumb when I try to explain things, especially since you seem a bit more intellectual than me, Emp...  :-\
You know shit gets intellectual when you explain magic with quantum physics and use dimensions with economics as laws.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 10:57:02 pm
I read the lore on Wall Street, what little there was.

I paused.

I read it again.

I got my brain bleach and decided to proceed as if it didn't exist, because that is far easier than anything else, and less likely to give me migraines.

So can anybody make up new dimensions in twilight and stuff?

Because I'd like if there were some less grimdark or utterly alien(in the way that kills people, at least) dimensions out there. That'd be nice.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 11:00:43 pm
The Other Place is for you.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 11:02:30 pm
Previous void lore made sense to me...
Care to explain the stuff on manifestation being dependent on collective unconsciousness and the non-collapsing superpositions then? :P
Or how the anti-thesis of creation can enter creation on free-will before Nodoka was born, somehow making a gate which stopped just that.
I can hazard a guess to that at the very least. A Gatekeeper is practically a demigod, being born out of the very soul of the void (who I shall call the Destroyer for now as to remove ambiguity). Because the other party involved has a soul of Creation, the resultant Gatekeeper has some residual control involving Creation. This is something the Destroyer does not have as it would be otherwise against his very nature.

Consequently, due to this residual control, the Gatekeeper though not as powerful, can influence something the Destroyer cannot: movement to and from Creation. Essentially, the Gatekeeper's birth is not what created the Gate. It is the fact that the Gatekeeper has power that extends further than the Destroyer and possesses enough control (it is a demigod after all) to overpower any attempts by void entities to circumvent it's gate.

As for why the Gate formed with it's birth, I would presume that much like how the Creator and Destroyer's abilities are always active, one of the Gatekeeper's abilities, it's namesake, is active by default. It needed to develop and learn until it could use the mortal aspect of it's soul to deactivate the Gate.

Even then, it's father, the Destroyer wanted to restrict traffic to and from Creation anyway, hence why the Gate continues to restrict movement, albeit allowing some people with the right credentials to pass.

I read the lore on Wall Street, what little there was.

I paused.

I read it again.

I got my brain bleach and decided to proceed as if it didn't exist, because that is far easier than anything else, and less likely to give me migraines.

So can anybody make up new dimensions in twilight and stuff?

Because I'd like if there were some less grimdark or utterly alien(in the way that kills people, at least) dimensions out there. That'd be nice.
There's the stuff based on models of the human psyche by @Elf
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 11:05:37 pm
Why would the Destroyer want to restrict traffic when it wants to well.. destroy? It seems strange that the anti-thesis of creation wants to not attack creation.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 12, 2014, 11:08:17 pm
He personally doesn't want to destroy Creation. His realm does. Would he really want to destroy his twin/lover's realm? Obviously not.

Before the gate, he had no control over what his realm did to Creation. Now he does, with the gate. And with someone (Ashley) that can live inside Creation without being only temporary (like any void being SHOULD be, except those that are summoned), he can still allow balance between Creation and Void.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 11:08:37 pm
Why would the Destroyer want to restrict traffic when it wants to well.. destroy? It seems strange that the anti-thesis of creation wants to not attack creation.
He doesn't. I just call him the Destroyer due to his diametric opposition to Shy'sm Caes, the Creator. His actual name is Void, but that causes so much damn ambiguity and whatnot, I never refer to him as that.

Also, it's (ironically) the Creator that is the kill-crazy nutjob. The Destroyer is her more level-headed little twin brother / archnemesis / ex-boyfriend.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 11:10:31 pm
Same reason the anti-thesis of the moon doesn't try to destroy it. That, and the reason the anti-thesis of Destruction doesn't want to create destruction. Although that's just a matter of double negatives and what not.

Also, what place do eldritch entities(not abominations, I mean eldritch as in you can't really comprehend them they're too different) come from, excepting the Void?

They aren't evil or anything. They're too different to be measured in such terms.

Blue and Orange Morality, and even zsfsdfst and jlbiukjn physics.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 11:12:09 pm
Everywhere other than Creation and Fate.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 11:14:04 pm
So he's not evil, then.

Same reason the anti-thesis of the moon doesn't try to destroy it. That, and the reason the anti-thesis of Destruction doesn't want to create destruction. Although that's just a matter of double negatives and what not.

Also, what place do eldritch entities(not abominations, I mean eldritch as in you can't really comprehend them they're too different) come from, excepting the Void?

They aren't evil or anything. They're too different to be measured in such terms.

Blue and Orange Morality, and even zsfsdfst and jlbiukjn physics.
Other Place is pretty eldritch. I should probably now disclose that it is Twilight/Void.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 11:14:21 pm
Hmmm...

Again, is anyone allowed to think of new dimensions/planes that exist in Twilight?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 11:15:33 pm
Hmmm...

Again, is anyone allowed to think of new dimensions/planes that exist in Twilight?
Yes. Go ahead, as long as it doesn't fit in Creation or Void, otherwise it would be something inside one of those.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 12, 2014, 11:17:00 pm
The Destroyer, as Emp has called him, is not evil. Quite the opposite.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 11:19:01 pm
good guy Void




if thats the case then why did they divorce?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 11:19:24 pm
Hmmm.

Because Leth is supposed to have made some Contracts with some o' those guys.

That was the basis for about half his shit, really, all the Dimensional stuff and the non-demonic summonings.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 11:21:07 pm
If that's the case then why did they divorce?
Because every man kills the thing he loves. The coward with a kiss. The brave man with a sword.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 12, 2014, 11:24:57 pm
I tend to not kill the things I love. Kinda fucked up.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 11:26:22 pm
I tend to not kill the things I love. Kinda fucked up.
Welcome to Bay12 :D

Virtually all of Ashley's friends and family exist in Creation. She would want to visit them and spend time with them. There is a massive difference in the passage of time between the two realms. If Ashley wanted to see a friend, the Destroyer could be left waiting for her for centuries and I doubt he'd be as selfish as to deny her the right to do so. At the end of the day, with the circumstances surrounding it, their chances at having a successful, eternal marriage would be rather low.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 11:28:25 pm
I cried.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 12, 2014, 11:29:57 pm
Why is Void so different in terms of time, by the way?

Is there an actual reason like relativistic time dilation or is it just because?

With Faerie it's because magic, by the way.

I claim Faerie as my realm for GMing purposes, by the way. >.>

Unless someone else already has, that is.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 12, 2014, 11:31:16 pm
You're nailing it, Emp. Heh.

And the reason Nodoka is staying in the Void... well, first the gate, second, protection.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 11:32:50 pm
The void is pretty much fucked up with physics because physics is a creation thing. I'm surprised it doesn't have timey whimey shit going on.

Tbh I think Nodoka would be safer in creation. There are a ton of void entities that hate the Gate, since it restricts their access to creation. No access, no souls. Bartimaeus thought the exact same before he was bound to Alucard.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 12, 2014, 11:34:15 pm
Trust me, she's safer under the eyes of her Father, than in Creation running about and not protecting the gate, since Gatekeeper is her magical form.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 11:35:55 pm
As for how they married in the first place, I don't think they knew if Nodoka was able to use her Gatekeeper abilities to let Ashley out as quickly. So if it took her really long, then everyone Ashley knew would have died (or gotten killed) before she gotten out. Though on the bright side, her chances at a successful marriage are probably higher.

Why is Void so different in terms of time, by the way?
Actually it's very similar. There are Twilight Realms where time doesn't even exist. There are probably ones where causality and whatnot are different which would result in "time" being quite different.

As for the time dilation and whatnot, fucked if I know. Perhaps Creations are moving at c-fraction speeds through Void? That could work.

Trust me, she's safer under the eyes of her Father, than in Creation running about and not protecting the gate, since Gatekeeper is her magical form.
Not to mention that her ability is still primarily void. and she is basically a demigoddess. Sure the denizens would be pissed, but she has better control over their realm than they do. Comparatively, I would imagine her control over Creation is much lower.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 12, 2014, 11:36:42 pm
Why do Void entities want souls instead of some other more efficient currency?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 11:37:59 pm
Yeah, every void entity doesn't want to fuck with Void. Why do you think that everything that Alucard summons doesn't fuck with Ashley? Why doesn't Bartimaeus fuck with Ashley for that matter? He used to go mass murder on humans before he actually partially became one.

Why do Void entities want souls instead of some other more efficient currency?
Souls go through the Soul Mill to provide energy for the void.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 11:40:00 pm
Why do Void entities want souls instead of some other more efficient currency?
Souls go through the Soul Mill to provide energy for the void.
More importantly, that means it isn't a currency either. It's just something like coal or crude oil or fuel rods or fuel pellets.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 11:41:03 pm
All void entities are pretty much made from souls that were destroyed. void entities like Bartimaeus at least.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 12, 2014, 11:42:26 pm
All void entities are pretty much made from souls that were destroyed. void entities like Bartimaeus at least.

Which begs the question: where did the rest come from?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 11:43:10 pm
All void entities are pretty much made from souls that were destroyed. void entities like Bartimaeus at least.
Which begs the question: where did the rest come from?
Well when two void entities love each other very much...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 12, 2014, 11:43:57 pm
They were made by more efficient means like asking first or destroying them and reforming them out of Void pellets.

Still don't know why they can't just make a couple nuclear reactors and be done with it.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 11:44:19 pm
Void was pretty much already there I think.
Ashley was reborn by the void.

In fact, only two entities are actually NATIVE to the void: Void and Blahkaraz. The other sultanes are just recruited from other creations while the lesser entities are made from souls.

They were made by more efficient means like asking first or destroying them and reforming them out of Void pellets.

Still don't know why they can't just make a couple nuclear reactors and be done with it.
Because the souls make void entities too. You can't really make eldritch horrors with nuclear reactions.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 12, 2014, 11:45:17 pm
What happens if someone like, shits in the soul mill?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 11:47:06 pm
Then a new void entity is going to become really shitty. i think. Maybe if the shit had a soul.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 11:47:31 pm
They were made by more efficient means like asking first or destroying them and reforming them out of Void pellets.

Still don't know why they can't just make a couple nuclear reactors and be done with it.
May not work. Laws of nature are not constant between realms, they can even change within a universe (such as with a false vacuum metastability event).

For example, the actual realm of Wall Street is 0x0x0 due to lacking any dimensions and is still inhabitable by it's denizens due to the lack of the Pauli Exclusion Principle.

Then a new void entity is going to become really shitty. i think. Maybe if the shit had a soul.
Could be quite powerful actually. Assuming that all souls are worth the same and that microbes have souls.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 12, 2014, 11:48:23 pm
Technically, Ashley is also native :P
Born in the void. Her past body was just a sort of, well, I don't think catalyst would be the right word.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 11:49:56 pm
Born in the void since the beggining of time? Before even the time of the other 12 creations? I mean that they were NEVER of creation in the first place. Most of the sultanes probably used to be creation gods.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 12, 2014, 11:51:56 pm
Well in that case, no. Though Ashley may be older than all the PCs think, herself included.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 12, 2014, 11:52:08 pm
Is her body even the same anymore?

I kind of want to make a Twilight realm for 'destroyed' souls, like it would be like Valhalla to Vikings but to each individual soul.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 11:53:08 pm
Destroyed souls? but arent they like... destroyed?

Well in that case, no. Though Ashley may be older than all the PCs think, herself included.
How old?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 12, 2014, 11:56:50 pm
I mean where did the first void entities come from?

Also, how the fuck is the void's population so small if even microbes have souls? Creations would have upwards of decillions of souls in them, and even if they spend 1% of their loot on making void entities, they could easily swarm and capture Earth.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 12, 2014, 11:57:30 pm
Not the one's from this creation. Even if they are energy it wouldn't just go poof after all. And it needs to go somewhere...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 12, 2014, 11:58:04 pm
Couple hundred Creation years roughly. Of course, she's had amnesia after each time she died from something before, until she fixed that problem. (Hence her slightly remembering being a famous violinist at some point at the beginning of the 2000s)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 12, 2014, 11:58:16 pm
Not the one's from this creation. Even if they are energy it wouldn't just go poof after all. And it needs to go somewhere...
The energy goes to the void entities that consume the results.

Also conservation of energy may not exist in void.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 12, 2014, 11:59:43 pm
You didn't count Bartimaeus then   :P

I mean where did the first void entities come from?

Also, how the fuck is the void's population so small if even microbes have souls? Creations would have upwards of decillions of souls in them, and even if they spend 1% of their loot on making void entities, they could easily swarm and capture Earth.
Microbes dont have souls.

And people have to sell their souls to the void. Either that or Nirraven steals them via zombie apocalypse.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 12:00:34 am
Void entity's do need to follow the laws of physics of where they are or expend massive amounts of energy.

And there have been many things in the past rumored to destroy souls. Why wouldn't they work?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 12:02:58 am
Why not? What does have souls then? I'll have a few gripes to say the last if it's only sentient life.

Void entity's do need to follow the laws of physics of where they are or expend massive amounts of energy.
Incorrect. It is quite arrogant to assume that the laws of our universe are the same for everywhere else. Should I remind you once again that there are hypothetical events that can easily render all those laws meaningless?

Furthermore, magic users violate conservation of energy on a regular basis.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 12:03:59 am
That still doesn't change my previous statement though.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 12:04:28 am
And there have been many things in the past rumored to destroy souls.
Like what?

Why not? What does have souls then? I'll have a few gripes to say the last if it's only sentient life.
Lore states that souls in this creation are made by a god who is sent orders by other gods. Ain't nobody got time to give bacteria souls.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 12:06:04 am
That still doesn't change my previous statement though.
Yes it does. The universe is in Creation. Void is not in the same realm let alone the same universe. It has no obligation to obey any laws of this universe.

Also, magic users in this universe also violate it!

Why not? Aren't they a god after all?

Also, outsourcing and automation :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 12:06:54 am
Magic itself is a violation of physics, as Emp said.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 13, 2014, 12:07:06 am
Wow, You guys were busy while I was eating...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 12:07:11 am
Lore states that souls in this creation are made by a god who is sent orders by other gods. Ain't nobody got time to give bacteria souls.

New plan for the void:

1. Find gods that makes souls
2. Force them to make souls
3. ? ? ?
4. Profit

Wow, You guys were busy while I was eating...

Yeah, we're arguing over something no-one actually knows or understands. I know next to nothing, and I'm the GM  :D
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 12:08:31 am
Lore states that souls in this creation are made by a god who is sent orders by other gods. Ain't nobody got time to give bacteria souls.

New plan for the void:

1. Find gods that makes souls
2. Force them to make souls
3. ? ? ?
4. Profit
It's even easier than that:
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 12:08:43 am
Yes but none of the current lore has done anything to contradict my statement and in fact the only instance involving it (in the battle for New York) supports it.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 12:09:28 am
Yes but none of the current lore has done anything to contradict my statement and in fact the only instance involving it (in the battle for New York) supports it.
Explain.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 12:15:00 am
Bartimaeus assumed his true form and nearly killed Alucard from the amount of energy it took up.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 12:22:10 am
Bartimaeus assumed his true form and nearly killed Alucard from the amount of energy it took up.
That isn't conservation of energy as much as it's just draining magic from someone else.

Also, that takes place in this universe, one where such laws actually do apply to some extent.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 12:23:30 am
Yes, which is what I've been saying.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 12:24:47 am
The soul mill is not in this universe. It therefore does not need to obey this universe's laws.

Also, my lore on Fate does indeed state that anything that enters is irrecoverably erased from existence. Conservation of energy is not upheld.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 12:28:40 am
Also why are you using conservation of energy as an argument when any energy that does get released is absorbed by the void entity? Even if it does apply, it won't raise any questions as to where the energy goes.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 13, 2014, 12:59:03 am
In other news, my generated DF world looks kinda like North America
Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 01:03:41 am
In that case, you could go create an American flag with the red parts being magma. Then, you can introduce any noble too caught up in their feudalism to the concept of democracy by throwing them into your giant American flag of magma :P

@SmufingtonTheThird: are any organizations (particularly commercial or military) able to mass-enchant objects? If so, it may be possible for nuclear isomer-based weapons to be created.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 01:53:49 am
((MvM is still good fun, even after all these years.

In that case, you could go create an American flag with the red parts being magma. Then, you can introduce any noble too caught up in their feudalism to the concept of democracy by throwing them into your giant American flag of magma :P

@SmufingtonTheThird: are any organizations (particularly commercial or military) able to mass-enchant objects? If so, it may be possible for nuclear isomer-based weapons to be created.

Make sure you catch a whole bunch of magma crabs and use them as machine guns to keep out "illegal immigrants".

Erm... I dunno about IRIS, I think maybe only Murder Night, although only at a single hidden facility (that'll make a nice campaign mission) and possibly SERT.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 01:56:02 am
Most companies should be able to due to 'advancements' by IRIS.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 02:17:43 am
Right. It's unlikely for IRIS to possess the capability to do so. Likewise, SERT itself probably won't though one of it's member nations might. Not sure about Murder Night. This is because nuclear isomers generally require a nuclear reaction to produce. Needless to say this sort of stuff would be heavily restricted.

I shall for now assume it is the use of hafnium-178m2 as there are actual figures on it and it can actually be stabilized by magic (most other isomers tend to decay in less than a second, even if you have magic, I doubt you'd be able to magically stabilize it on time), though with a half-life of 31 years, that is optional anyway.

Hafnium-178m2 would be capable of releasing approximately 1.330x109 joules of energy. Note that it releases this energy in the form of gamma radiation. However, it is rather impractical for any real application because as stated, it has a half-life of 31 years. Of course, if magic were to cause a sample of it to fully decay instantly, then it is fully usable as a power source.

Should such a mechanism be paired with a mechanism that focuses the gamma radiation, it would be possible to create a laser rifle that fires gamma radiation bursts of significant power with each energy cell being a lump of hafnium-178m2. I doubt it would be easy to produce hafnium-178m2 in enough quantities to mass produce such firearms without drawing unwanted attention. However, using a similar principle it could be possible to create a laser-based missile defense unit or weapon for elite units. Either way, a single shot would be rather potent seeing as it would essentially be a nuclear bomb-pumped laser.

Consider this instead: the Nuclear Non-Proliferation Treaty restricts the creation of nuclear weapon. A nuclear weapon by definition uses nuclear reactions such as fission or fusion. A Nuclear Isomer Bomb does NOT come under that definition. Hence it's deployment does not violate such treaties. See the implications?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 02:31:09 am
((It is nuclear. It is a weapon. Nuclear weapon. None for you.

Still, Murder Night's probably still making a nuke or two either way.))
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 02:32:44 am
It technically isn't. I doubt Murder Night would have one seeing as she probably doesn't care too much about international laws anyway. But it does mean that one of the nuclear five could be arming their allies with such weapons. Or a nation may be developing one by itself...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 02:59:12 am
Oh, I didn't notice you were talking about nukes.

In that case they don't even have them.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 04:38:38 am
Oh, I didn't notice you were talking about nukes.
More of an energy storage means. It can be used in both explosives and lasers.

When an electron in an atom gets excited, it falls back to it's ground state after a while, releasing a photon. You can do that to nucleons as well, thus forming a nuclear isomer. It allows a significant amount of energy to be stored. Only issue is, if it's magic-operated, it can be weaponized rather easily.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 04:44:28 am
Yes well Icarus referred to Lucifer as the overlord of Hell and Akroma never corrected it.

why would I correct that? Icarus does not know any better.

edit: also curses upon Spensir, keeping all those buffs and debuffs in mind makes turns take ages
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 05:44:38 am
yeah, magic really needs a nerf. 8 Mana for an attack that is likely to one-shot most things?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 05:56:59 am
Long ranged glass cannons. Fun, until they teleport behind you. Yeah, mana cost probably needs to go up.

Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 08:02:18 am
Spoiler: You see nothing (click to show/hide)

Time for nerf. And with this, I go sleeps, because I have school tomorrow  :'(
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 08:04:40 am
So, what roll determines whether or not an attack knocks him off a dragon?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 08:08:29 am
Why cant he use a modern weapon instead of a sword?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 08:09:06 am
more and more characters, geez, when does it ever eeeend
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 08:12:34 am
So, what roll determines whether or not an attack knocks him off a dragon?
I dunno, because it sorta depends on how fast the Dragon is and if Garrett is using a saddle with a safety cord and buckles or not.
Why cant he use a modern weapon instead of a sword?
Because he was born 900 years ago, ass clown :P
more and more characters, geez, when does it ever eeeend
I only have 2, also nuffin wrong with lodes of characters.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 08:14:55 am
Why cant he use a modern weapon instead of a sword?
I think a better question is: does he ever get to use a sword if he's riding on a dragon that breath stuff on people?

Maybe swinging it around helps him maintain balance or something?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 08:15:46 am
Kaiser is also only one, yet there is core, and now the nomad. and the dragon knight still needs a dragon
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 08:17:15 am
I think he's planning on riding Stella.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 08:18:20 am
as if Stella would allow that
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 08:21:01 am
You can't ride a Dragon everywhere, and for those occasions he had a sword.

Kaiser is also only one, yet there is core, and now the nomad. and the dragon knight still needs a dragon

Core isn't statted (and hopefully will never be), the Nomad isn't really a character, and I don't know all the Dragon lore yet :D

And yeah, Stella would eat him.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 08:23:07 am
as if Stella would allow that
He could ride something similar, like an aircraft or modified missile.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 08:24:23 am
(http://i.imgur.com/xPlNOsC.gif)
YEAH, HILDA KILLED AZZY! HES DEAD
wait what is he doing
NOOOOOOO
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 08:26:20 am
when you only have 3 points of health remaining, actions that draw attention to yourself are brave, but ultimately risky
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 08:27:38 am
as if Stella would allow that
He could ride something similar, like an aircraft or modified missile.

His entire ability tree is based on handing out buffs.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 08:28:35 am
as if Stella would allow that
He could ride something similar, like an aircraft or modified missile.
His entire ability tree is based on handing out buffs.
Yeah, buff a missile. Maybe if he buffs the missile's HP enough, it could detonate multiple times before being destroyed :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 08:29:49 am
just put enough in the missiles health stat, so the damage it deals when exploding is nout enough to kill the missile
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 08:30:25 am
Why not have an aircraft dragon?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 08:31:25 am
Why not have an aircraft dragon?
Because they are the natural prey of reusable missile dragons.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 09:01:57 am
btw this only occured to me now, but instead of just trying to pointlessly shield Hilda, I am pretty sure technomany can actually be used to *heal* a robot. Winry could have supplied Hilda with some backup-health like Alice can do with humans. Probably less efficent than what Alice does, but nevertheless...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 09:12:41 am
How can Winry heal a void construct?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: wolfchild on July 13, 2014, 09:20:13 am
as if Stella would allow that

She might, but she would have to get to know him first ...

She likes taking her family flying remember
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 09:21:28 am
what powers Hilda and who constructed her is one thing, but when it comes down to it, Hilda is a piece of technology, or not?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 09:23:42 am
I suppose so.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 09:43:16 am
also, we have an OOC thread, lets not clutter the main thread with arguements.




my point: Hilda dishing out 91 damage to instantly obliterate a bossfight ((he literaly has 99 health)), is more bullshit than a being with 6 bodies.


I explained that from the start, well before the battle. each of the 5 minions are a part of his body, and he can use them to regenerate himself.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 09:45:03 am
Yes but her's is balanced by lacking any meaningful stats in anything else compared to having 7, now six, extra lives that are free to flee.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 09:49:55 am
what's that, you mean the boss has more powerful abilities in his repertoir than a standard PC?


oh deary me, truely I am the worst.


anyway, I said it time and time again, nobody is forcing you to play anything. so if you feel the need to ragequit because you can't quite so easily one-shot a boss, go right ahead. Really, it's very valueable advise: when something on the internet makes you mad, just walk away and pretend it does not exist. Else you will just continue to be mad, and being mad all day is neither good for yourself, nor those around you.

((also, 7, now 6? from the start it was 5, now only 2 remaining))
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 09:54:24 am
And plus he has pretty low HP when he does regen, so...
And almost no mana.

In Hilda's case, that was a pretty good trade. She won't be able to enter battle again, but she damaged Azzy by a longshot.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 09:55:25 am
You know what? Maybe I will since what I feel is a valid concern about the power of this boss is being treated as if I'm whining about having to nerf a Mary Sue.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 10:02:05 am
you do realize that the health total does not change?


He respawned with the health that Mhek'Thagor had when he sacrificed him. 30. The other remaining ones all have less than 20 left.


It would be best to look at this battle the very way I described it from the start. All of the enemies are part of a single entity. I will not listen to complaint about him being too powerful when you guys are absolutely winning. Hilda now is in the problematic position that she is in, because eventhough she was at only 3 health points, she did not retreat and instead insisted on drawing attention to herself - however in doing so, she took 2/3rd of the enemies remaining health, and interrupted his ultimate spell, and freed Stella.




And Hilda is not even dead yet, as she happened to be beheaded right next to the most suitable person to save her.

Overpowered my ass. If anything, these guys could have used a buff or too to make up for more and more characters joining in - or in the case of the Nomad, even particularly made to suddenly add some extra power.

I am still pretty annoyed that just as it so happened the group had a powerful enemy from the void, that Kaiser just so happened to pull an so far unknown metal form his ass, declared it pure creation dealing +10 damage to the void, and that he'd be one in 3 dudes in the entire world who could create that stuff.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 10:04:34 am
Everyone better thank Hilda's ass once all this is over.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 10:06:13 am
if they can find her ass :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 10:07:09 am
91 damage... holy shitters. I need to add some drawbacks to that or something.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 10:10:50 am
I think after this we will rebalance magic attacks a bit. Though honestly, even a normal *enormous* magic attack only does 3*magic damage. For most characters, that's just *up to* 45-60. When I statted the stuff, I really did not take into account that someone would boost his magic to 45 and then proceed to roll a d135 on damage.


though the obvious drawback is, Hilda has only 14 mana. if we start putting a cost on such tranformations, she can do such an attack once and already she is has only 4 mana remaining. Still, just the ability to raise your mag to 45 and then do what other chars do with an enormous attack with a *normal* attack is gigantic.

Maybe we should stick to the 4 standard forms Hilda has right now, and make the "hilda morphs arm into weapon" thing fall more in line with normal weaponry, giving her +3-+7 damage on her attack, or the attribute she shifts towards, rather than this huge increase
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 10:14:09 am
She only has 14 mana? Jaysus.

Perhaps. Either way, she's going to be useless for the rest of the battle and a good portion of the plot.
Then again, having absolutely no SPEED or DEF or RES at all is a pretty good drawback for such a thing, hence why it's called a glass cannon.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 10:20:47 am
 MP------8/8/8/8 [14] or so sais your sheet

which is odd btw, as 8 points should amount to 16 mana actually :P


btw, there is a thing I usualy do when big boss characters are getting low. Nothing is better than ending a battle with a good one-liner.

option a) you guys PM me with one-liners and scenarios for the final blow, I shall judge the coolest/funniest of them, and then *miiight* tinker with the rolls a bit to give the kill to the best one-liner

option b) no tinkering whatsoever, I roll normaly, and will notify the killer before the turn is posted, so that players can think of a one-liner and a scenario for the kill move and send it to me to use
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 10:23:02 am
Hilda HAS to get the one-liner on Belkelel. Pllleeeeasse.
And Bartimaeus should get Lolgrammoth, if he even has a plot. Slave killing master and all that.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 10:42:53 am
and which option do you prefer for this one?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 10:53:59 am
*Shrug*
It wouldn't be right for ALL my characters to get the last-hits.
What about Sen?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 12:02:49 pm
I'm sorry, I shouldn't have gotten mad at you.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 12:04:59 pm
water under the bridge
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 12:12:19 pm
Anyways I plan on getting the kill on the guy I was Double teaming with Icarus

Something involves tearing him apart with Kyle's tentacles.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 12:14:35 pm
you mean Beel'Ymash? has been dead for a while now.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 12:15:34 pm
He has?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 12:16:46 pm
yeah. 3 turns ago
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 12:42:14 pm
My shapeshifter mecha idea still stands.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 01:00:06 pm
LGD is gunna get Meepwned
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 01:01:19 pm
dat meepo pick
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 01:12:22 pm
still need kyle, sen, spensir and dalia
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 01:15:52 pm
(http://fc08.deviantart.net/fs71/f/2012/268/9/d/meepo_by_bpbegha-d5fvt2p.png)
(http://image.blingee.com/images19/content/output/000/000/000/7e1/799978901_374017.gif?4)
(http://i.imgur.com/Q8GiN6W.jpg)

Cado can relate. He plays Meepo all the time.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 01:16:29 pm
holla holla, get dolla
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 01:20:00 pm
#Meepwned
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 13, 2014, 01:23:15 pm
Sen totally needs to get the kill on Amazeroth...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 01:45:13 pm
I found an image for your dragon knight, Smurf.
Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 01:48:17 pm
that is one stupid looking sword btw
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 01:48:57 pm
that is one stupid looking sword btw
I wouldnt mind having the shield though.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 01:50:20 pm
that is also a stupid shield - all the ridges and edges are caught on the enemies downswing, litarely tearing your shield down, probably out of your hand


not to mention the helmet - that kinda bullshit breaks your neck
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 01:51:50 pm
Same thing with most full-armored fictional characters.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 13, 2014, 01:51:54 pm
Fuck realism~
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 01:52:04 pm
I'm thinking of making a character that's based around using totems for powers and gets more as he *spoiler*
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 01:53:58 pm
I'm thinking of making a character that's based around using totems for powers and gets more as he *spoiler*
Witch doctor?

LOOK AT IT GO
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 01:54:19 pm
LOOK AT I- damnit PN
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 01:56:32 pm
High Aztec actually.

Probably will end up with a witch doctor set though.

And I don't get the reference.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 01:57:21 pm
christ guys play more dota
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 02:00:38 pm
I such at Dota and it makes me sad.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 02:02:30 pm
yeah, it only becomes fun once you have played it enough to not totaly suck
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 02:03:52 pm
I played a game as the Enchantress and totally wrecked shit. And then I played another and failed horribly.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 02:04:31 pm
well, 106 other heroes to test out
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 02:04:51 pm
I suppose.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 02:05:29 pm
like witch doctor for example. he is relatively easy, good for ganks
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 02:07:03 pm
I just want to play a support and help people. It's the only way I don't die.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 02:08:09 pm
then witch-doctor is perfect. if put alongside a carry that also has a disable, easy kills are had early in lane. But if you really dont want to die and just help people not die - omniknight
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 02:09:50 pm
I'll take your advise most likely.

I'll also most likely get distracted playing Payday 2 and Mount and Blade so yeah.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 02:15:32 pm
Oh, I'm also thinking of having him worship dragons, especially ones that can change into human forms because spoilers.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 13, 2014, 02:25:38 pm
I mentioned in V2 that Sen can use a entity as a catalyst for using her magic. This allowed her to use their mana as her own and, when that runs out, their HP as mana.

But, due to v3, How should this be nerfed?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 02:28:39 pm
Well, it sounds unpleasant enough that I can see the obvious disadvantage already.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 02:29:28 pm
I am not even sure what Sen is trying to do. Doesn't she need a catalyst for the summoning in the first place?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 02:30:34 pm
She's using the book for the catalyst, think of the demon as bonus MP to do something large apparently.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 02:31:48 pm
Sen still has full mana and nothind that would take more than her full mana, so..okay?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 13, 2014, 02:32:14 pm
Does not require a catalyst since the spell is medium in size and only require a bit more mana to summon.

What kyle said, but a tad bit different. The book is the medium for summoning while sen is using more mana as the catalyst.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 02:33:05 pm
so what is the result of what she is doing?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 13, 2014, 02:55:16 pm
Increasing her Mana pool for a few attacks.

The succubus has a stat pool of 40 since it's a medium summon.

Succubus ((Any stat other than Hp and MP is irrelevant, but still listed)
HP------5 [15]
MP------5 [10]
SPD-----5
SKL-----5
STR-----5
MAG-----5
DEF-----5
RES-----5


Sen gains a total of +25 mana to use.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 02:57:40 pm
so Sen basicaly has unlimited mana, expending 4 to gain 25 ?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 13, 2014, 03:01:12 pm
Demon summoning can only be used once per combat or battle.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 03:02:39 pm
okay then
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 13, 2014, 03:05:59 pm
Oh god, I can imagine Ashley buffing her Strength and cutting Amazeroth in half..
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 03:06:53 pm
ashley can buff her strength?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 03:09:18 pm
Spoiler: Boom (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 03:10:44 pm
be aware how quickly he will run out of mana though
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 03:11:11 pm
LOOK AT IT GO
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 03:11:47 pm
That was intentional.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 03:15:41 pm
I guess if Spensir has no action up when thsi game is over, I'll just post and enter him in later
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 13, 2014, 03:49:16 pm
ashley can buff her strength?
Strength and Speed (ever since the Not!Ashley fight, and it's not on the character sheet since that was made before hand), though it'll cost probably around 8-10 mana for only 5-10 points. I don't plan on using it any time soon, since I need to work out how it works.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 03:55:08 pm
ohhh boy. This turn brings some..sudden developments...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 13, 2014, 04:02:44 pm
Ohh ♂boy♂
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 04:03:22 pm
ohhh boy. This turn brings some..sudden developments...
azzy got a crit didnt he
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 04:06:48 pm
azzy dide his Hilda thing this turn. but yes, someone got a crit
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 04:07:05 pm
Kaiser has 2 health and no mana. Yeah, credit to team.

Also, RPing the dragonknight will be fun, becauwe he hasn't seen the world in 900 years.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 04:09:00 pm
Kaiser should hope Spensir rolls well enough to finish of Qok'Maloth, (who has 30 def, so even with the bitching sword it's far from guaranteed), or another instance of fatal bonds is incoming :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 04:09:50 pm
sucks2beStella
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 04:12:15 pm
well, she has a really long while to be stabilized. Though it may be difficult to give CPR to a dragon. whomever tries to save her, I want descriptions of what you are trying in order to do so. She is nither breathing, not is her heart beating. she has no bleeding wounds
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 04:12:52 pm
Kaiser has 2 health and no mana. Yeah, credit to team.

Also, RPing the dragonknight will be fun, becauwe he hasn't seen the world in 900 years.
AztecxDragonknight
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 04:16:41 pm
Oh, and someone needs to fix the cost for Kyle's heal. As it stands...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 13, 2014, 04:19:26 pm
Also I should note that the Succubus is still alive. Sen is using her as a catalyst. Also, Sen plans on keeping her alive, if just barely.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 13, 2014, 04:20:05 pm
Also, RPing the dragonknight will be fun, becauwe he hasn't seen the world in 900 years.

...

So how will he talk to everyone if he doesn't know modern English/French/German/whatever?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 04:23:20 pm
how does he not die from all the diseases modern humans carry, but are nowadays immune against? Looking at you, pox.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 04:25:02 pm
He's a dragon knight.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 04:26:04 pm
BOOM. GOAL in the 112 minute. Dare i say germany world champion?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Atnegam on July 13, 2014, 04:49:00 pm
Yay Germany won!!

/me returns to lurking.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 04:50:20 pm
a shame we didnt have argentinia in the semi-finale and brazil in the finale. can you imagine 7-1 in the FINALS? that would have been so satisfying.


still waiting for rolep to post an action
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 04:56:49 pm
You know what would be awesome right now?
some nice and juicy Seven-Up.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 04:57:50 pm
I think Bra71l had enough of seven up
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 13, 2014, 05:01:36 pm
I SEE WHAT YOU DID THERE!
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 13, 2014, 05:02:14 pm
My eyes, they are dead.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 05:05:20 pm
still waiting for rolep. This is a really game-deciding role here. If Qok is not finished, and gets another fatal bonds up.. then Amazeroth does some huge blast on someone and bam, Kaiser and possibly dalia go down with that poor lad, triple kill.

maybe I should just roll the attack, I mean, what else is Spensir going to do?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 05:06:47 pm
Well, since Kaiser attacks first, none for Qok.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 05:10:35 pm
I was rolling for last turn, where Kaiser did 8 damage to qok, which put him to 3
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 05:10:58 pm
Oh. Either way, Kaiser still lives, yay.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 05:11:50 pm
yet.  with just 2 health remaining, even with his ceasite armor there may be trouble brewing. Amazeroth still has 30 mana left, more than enough to do some really mean shit.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 13, 2014, 05:13:52 pm
Wait, so what did Spensir actually roll for his Strength there? I admittedly don't fully understand how equipment works too well, but if he rolled a nine, shouldn't he have gotten a total of 22, higher than 20? Granted, it still wouldn't kill him, but I'm curious.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 05:14:54 pm
spensir rolled 9 for strength, +4 from his buff, +7 from his weapon
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 13, 2014, 05:15:51 pm
Didn't we decide his weapon was +9? I asked specifically about that earlier I know.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 13, 2014, 05:17:01 pm
oh? OH SNAP Qok lives with exactly 1 healthpoint
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 05:52:41 pm
((Shit i totally forgot about one of Sen's Abilities from V2... Her ability to absorb knowledge works on both paper sources and Minds...))
You forgot? Didn't Sen even threaten to do that earlier when she told him that she could just absorb him instead?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: wolfchild on July 13, 2014, 06:46:07 pm
posting on phone, got work today

but I believe I chose regeneration for Stella's health perk
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 07:13:19 pm
Didn't her life force or something get vacuumed out? I don't think she can regenerate that.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: wolfchild on July 13, 2014, 07:39:48 pm
She is alive, so it obviously didn't take all if it, not saying that she should heal on her own, just that she should be stable
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 07:57:25 pm
You'd have to ask Akroma about regeneration, since the Void is basically the Asspull dimension. Urge to deus ex machina the anything to do with the plane rising...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 07:59:50 pm
I believe that regeneration would still work. There was no mention of nullification of regeneration, furthermore I don't see much of a difference between losing life and having life being drained and as the former is covered by regeneration, one would think that the latter is as well.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 08:06:01 pm
In that case, she is stable, just completely fucked otherwise.

Also, gave the dragonknight a few life transfer abilities, since he has 80 health and all.

Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 08:12:08 pm
So is mista Aztec allowed in?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 08:14:09 pm
Hmm... if he'll be riding on missiles, what would the missile's statbase be? It would probably consume MP every turn to move, representing fuel usage. It's only attack would probably deal a fixed quantity to itself, equal to or greater than it's maximum HP but deal damage to surrounding area (note that it would not require it to be in melee range, it doesn't have to touch an enemy to detonate, it just has to get close enough).

I suppose in that case, STRENGTH would represent the power of it's payload and MAGIC would be used to determine the thrust. SKILL would likely be target acquisition and whatnot.

I guess it's perk is being immune to mindcontrol and whatnot, seeing as it's rather difficult to give a missile false memories or to hack it remotely.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 08:49:25 pm
He is not riding on missiles. No.

Yeah, Aztec is in.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 08:50:59 pm
Komodo dragons then? Geckos? Lizards? :P

It's a bit hard to figure out what the hell dragons are doing since @GWG who controlled them is now banned.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 13, 2014, 08:52:08 pm
Maybe we should ask wolfchild then? Or talk to GWG on Steam or something? Or or, you know, make stuff up?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 08:53:44 pm
Or we could just rewrite all their lore. It's probably easier that way.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 09:03:11 pm
Probably, although wolfchild probably knows enough to get us started.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 09:13:55 pm
Well, I wish to ask Akroma if I can add a small Act of God to the fight to introduce stuff.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 09:17:09 pm
No more character introductions, you can wait your turn like me. Running around London like a crazy person is going to be fun.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 09:40:35 pm
Come to think of it, there may be an issue with the Dragon Rider riding actual dragons. A while back in v2, there was a juvenile dragon that was hostile, it was classified as a boss and terrorized stanford, so I suspect there may be balance issues if we go with @GWG's dragons.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 09:48:50 pm
And I quote the lore-pile-thing:

Quote
Dragons are still trying to find places to fit in. They don't like humans terribly much, what with dragonslaying and such in bygone ages, and they don't really fit in human cities anyways. (Not that they want to; they have the whole "we'll still be here when you are all gone" thing going on.) They're finding places to live in uncharted rainforests, polar regions, ice caps, and the like, but there's still a bit of tension, not helped by the occasional would-be dragonslayer or attack by a hot-headed wyrmling.

Only a few young dragons are dicks, most don't really give a shit, and a few try living in human cities.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 13, 2014, 09:51:22 pm
The concern is not whether or not dragons are hostile, the concern is that even a young dragon has boss-level stats.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 09:53:51 pm
Spoiler: Solution (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 13, 2014, 10:43:03 pm
...

So, pray tell, why shouldn't a dragon have boss-level stats?

Player character dragons/ridden dragons are all just runts, is how it could be.

I mean really. Don't see the point of pretending to have variety if everything just gets nerfed into one flat equal line.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 10:47:55 pm
It was a joke. I don't exactly want a dragon with boss stats, so it'd be nerfed down to runt level.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 10:51:08 pm
Or get a Wyrven like most people. Maybe even one of the steampunk monster person ones. Because that would be awesome.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 10:57:51 pm
Wyvrens are dragons with 2 less legs, and a steampunk dragon person would be cool, although if I rode a monster person it would get awkward really fast. Which is funny as all fuck.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 11:04:45 pm
It's perfect right?

And like any real dragon would let a puny human ride it.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 13, 2014, 11:08:55 pm
In a lot of interpretations, wyverns are dragons with 4 wings and 2 legs.

Still six-limbed and all.

I dunno why they thought 4 wings would be a good idea, though.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 13, 2014, 11:10:03 pm
More wings means more redundancy. And it makes them almost as fast as a red one.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 13, 2014, 11:18:06 pm
Sidenote:

Quite possibly the best mashup ever. (https://www.youtube.com/watch?v=5Lm1FL7gWl4&feature=kp)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 11:25:27 pm
Well, the dragonknight does give decent buffs to his dragon, plus I think he has more health than any other PC at the moment.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Atnegam on July 13, 2014, 11:29:22 pm
Work and life stuff/problems are probably going to keep me from posting for however long I'm this way so uh... Yeah, sorry :\
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 13, 2014, 11:29:39 pm
Oh, speaking of which;

What are good buffs for having a high Magic, Skill, and/or Defense, Smurfington?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 11:34:07 pm
What do you mean by good buffs? Like buffs that would complement that statset, or good spells that statset could grant?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 13, 2014, 11:35:40 pm
Err, perks, sorry.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 11:47:04 pm
4chan is being a fag for me, so...

>be a DM
>playing Eberron 3.5
>party is led to a house by a druid's injured owl
>house is trapped as FUCK
>They see a pickaxe, but shrug it off. (important later)
>they all avoid and disable the traps, find a door with some crazy yapping of a Kobold
>Karrot Kayke (Gnome bard. Really crazy) begins to yell random gibberish after the Kobold yells shit in draconic
>tell him to roll
>rolls a nat 1
>Kobold starts screaming in common about how Karrot insulted his mother. He speaks in a heavy spanish accent.
>Spear stabs through the door and narrowly misses Karrot
>Karrot slams the door open and stares the Kobold straigt in the eye
>"IF YOU DONT STOP THAT SHIT, I WILL FUCKING TEAR YOUR GENITALS OFF!"
>roll to intimidate
>natural. fucking. 20.
>Me: "The Kobold gazes at you as dread fills his eyes. A foul stench fills the room as he shits his pants and backs away, tossing the darts he was filling with poison to the floor."
>Party is cheering
>Quim, halfing Cleric, recruits the Kobold to help them disable traps along the way
>They eventually reach the Kobold lair, the Kobold (who is named Darnith), says that a dangerous trap will spill alchemic fire if you entered the wrong code for the door
>Karrot: "They're Kobolds. Try 1234!"
>They get another character's psicrystal to punch in the numbers. Liquid fire starts pouring out, party backs the fuck away. Also triggers an alarm.
>Kobolds start pouring out, and Darnith activates his Plan B
>Says that he had the PCs prisoner.  Kobold leader nodded and let them in, keeping close to a lever which locked ALL the doors in the hideout.
>Kobold searches Quim, steals her cl potion
>Karrot aint taking that shit. He rolls sleight of hand to undo the weak ropes and get his CL6 Magic Missile wand out
>Get all low spot checks for the Kobolds, they dont see
>Karrot uses the wand and one-shots two of the Kobolds.
>Karrot turns to the other Kobold, stares him in the eye
>"I WILL FUCKING RIP YOUR HEAD OFF AND SHIT DOWN YOUR NECK!"
>roll intimidate
>nat 20. again.
>Me: "The Kobold pisses his pants and faints."
>Kobold pulls the lever. ALL the doors lock.

Now, there are several ways they could have opened the doors even if they were locked.
1: If they didnt kill any Kobolds, Darnith would have gladly done it. Now that they killed most of Darnith's friends, not so much.
2: The pickaxe from earlier. They could have mined the doors apart. Yay for subtle placements of plot devices.
3: Overload the alchemic fire trap and use it to blow the doors open. Or make bombs from it.
4: Improvise
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 13, 2014, 11:50:46 pm
Well, perks *are* supposed to be based on your best skill, so:

Magic: -1 mana cost; -1 TN
Skill: increased accuracy, better crafting, a bonus 'snipe' ability
Defense: increased defense, better bonuses when using armor

Those are just some generic ones, pass any you find interesting by me and I'll veto them if they're OP.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 13, 2014, 11:53:41 pm
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 14, 2014, 12:09:36 am
Do any of you have any experience in making supers in GURPS?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 12:21:32 am
Err, perks, sorry.
Hmm... I don't have any numbers for these, but...

Magic - Arcane Squash Head: Projectile spells may be fired at sufficiently solid objects such as walls, resulting in spalling. The resultant spall deals less damage and is easier to dodge than the original spell, but is classified as physical damage and is reduced by defense rather than resistance.

Magic - Arcane Cannibalization: This character may remove all their current buffs in order to increase the power of their next spell.

Magic - Override: The user may sacrifice a piece of enchanted equipment to cast a spell using the realm and nature of the enchantment.

Skill - Opportunistic Strike: Attacks are harder to avoid if the target is also trying to evade other attacks.

Skill - Execution: If an attack's skill roll is high enough as so that the target's speed roll becomes irrelevant, the attack deals significantly more damage.

Skill - Stoic Precision: This character's skill is unaffected by poor visibility or distractions.

Defense - Assisted Guard: Equipment with a defense bonus have that bonus increased when equipped by this character.

Defense - Ablative Armor: Equipment with a defense bonus may be sacrificed to increase defense for one turn. The equipment is only destroyed if the character had to make a defense roll that turn.

Defense - Sacrificial Protection: If this character is pinned or grappled, a portion of incoming damage is mitigated to the pinning or grappling entity before damage calculation.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: wolfchild on July 14, 2014, 02:09:02 am
Probably, although wolfchild probably knows enough to get us started.

I Know a little, what do you need to know, I will see what I can remember/make up

Well, the dragonknight does give decent buffs to his dragon, plus I think he has more health than any other PC at the moment.

And in a combat situation, once the advantages to her were explained Stella would be all for it, but the bond would require them to get into a relationship before she accepted
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 14, 2014, 02:17:10 am
No comment on the Aztec who's going to literally worship her and her family most likely?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 02:34:38 am
No comment on the Aztec who's going to literally worship her and her family most likely?
If he just worships dragons in general, he'd probably be elsewhere near a large dragon colony, worshiping them instead. It's more likely that he'll find out about them than Stella, after all.

Also why would he worship dragons? The closest Aztec god I can think of would be Quetzalcoatl, but that's just a feathered serpent with no wings or limbs.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 03:35:12 am
Probably, although wolfchild probably knows enough to get us started.

I Know a little, what do you need to know, I will see what I can remember/make up

Well, the dragonknight does give decent buffs to his dragon, plus I think he has more health than any other PC at the moment.

And in a combat situation, once the advantages to her were explained Stella would be all for it, but the bond would require them to get into a relationship before she accepted

I sort need to know everything I can about dragons, being pretty much a greenhorn to this game.

Also, considering the Dragonknight lived in the 12th century up until now, have fun.

Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 14, 2014, 03:37:54 am
Also why would he worship dragons? The closest Aztec god I can think of would be Quetzalcoatl, but that's just a feathered serpent with no wings or limbs.
Who's to say he isn't in some dragon cult of Aztec origin? :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 03:41:43 am
Also why would he worship dragons? The closest Aztec god I can think of would be Quetzalcoatl, but that's just a feathered serpent with no wings or limbs.
Who's to say he isn't in some dragon cult of Aztec origin? :P
Fair point. Though then the question would be if they had more conventional religious practices or if they still did that whole sacrifice gig.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 14, 2014, 03:43:23 am
He wouldn't remember even if you asked him. Comes with the curse. Although I will tell you that he has good reason to like dragons as much as he does.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 14, 2014, 03:44:02 am
Hmmm... My bet would be on sacrificing animals.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 03:46:41 am
Wait, are we still going with making every single myth and religion true to an extent? Because if so, we're probably going to have to take quite a bit of creative license with the Tzitzimitl. Specifically the rattlesnake bit.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 03:48:00 am
It's up to us to decide how much religions are true. Some might be fabricated, several might be based on the same deity, all that fun stuff.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: wolfchild on July 14, 2014, 03:50:18 am
Well actually, I know that the Yellow dragons, which live in south America are the feathered serpent variety, so Aztec dragon worshiper go ahead, but Stella is a very different kind of dragon.

@Smurf - There are many varieties of dragon that GWG put into this world, none of them Stella's variety, she is from the superhero world. Each type having a different magic as well, for instance, silvers are mostly humanoid and are technomancers, while greys I think they were, are stereotypical dragon shape and use darkness, the yellows use blood magic BTW.  All of the dragon varieties, except the Yellow, who were bannished, and Stella, who is Weird to them, are part of the Council of Wyrms, and Stella has once been asked to come to a meet; was instrumental in getting the council to negotiate with humans rather than go to war; and is acknowledged as a dragon by them. GWG had some info in his first post on the V2 OOC thread as well, otherwise I will try to fill in missing info as it comes up.\

and about the 12th century bit, if you want to ship Stella and him, or him and anyone really, that needs to be dealt with. Also that would mean that Stella's interest in Kaiser remains only in getting him over his shyness, your call.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 03:51:17 am
Yeah, um can we just at the very least replace the rattlesnakes of the Tzitzimitl with something less awkward? Like a literal third leg kinda like Yatagarasu and whatnot? Because I don't think having things with rattlesnakes for [REDACTED]s would do anyone any favors.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 14, 2014, 03:53:29 am
Yeah, um can we just at the very least replace the rattlesnakes of the Tzitzimitl with something less awkward? Like a literal third leg kinda like Yatagarasu and whatnot? Because I don't think having things with rattlesnakes for [REDACTED]s would do anyone any favors.
No, don't change that. Just have him put on pants.

And I am aware Stella isn't the type of dragon you would think an Aztec would worship, hints as to why are in his description.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 04:02:41 am
It's a her. Or more accurately, multiple hers.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 14, 2014, 04:07:23 am
Put pants on the trouser snakes!
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 04:29:00 am
Quote
Perk: Creature of Magic (Health Perk)
Non Magical Damage (Magical weapons and attacks from the natural armaments of other magic creatures count as magic) Regenerates more quickly (need balanced numbers, plus adjudication I guess)

she took magical damage only, so Stellas perk does nothing
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: wolfchild on July 14, 2014, 04:37:06 am
I was never given a benefit for taking the penalty of magic damage stops it

especially seeing as how magic damage is most of it
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 04:39:47 am
don't worry, Stella is still perfectly able to be stabilized easily, as so far there is almost no penalty from negative HP. All that is needed is for someone, maybe two people ate once to jump up and down on her chest to perform some very improvised CPR
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: wolfchild on July 14, 2014, 04:43:46 am
I still think I want to revise creature of magic after this fight anyway, and it makes more sense to me as well

specifically that the counters are Extreme cold, Cold Iron (As in not steel)(which is a counter to magical creatures in a lot of works), and possibly antimagic, but if antimagic it's gonna have to be directed antimagic not just a field
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 05:01:09 am
Well actually, I know that the Yellow dragons, which live in south America are the feathered serpent variety, so Aztec dragon worshiper go ahead, but Stella is a very different kind of dragon.

@Smurf - There are many varieties of dragon that GWG put into this world, none of them Stella's variety, she is from the superhero world. Each type having a different magic as well, for instance, silvers are mostly humanoid and are technomancers, while greys I think they were, are stereotypical dragon shape and use darkness, the yellows use blood magic BTW.  All of the dragon varieties, except the Yellow, who were bannished, and Stella, who is Weird to them, are part of the Council of Wyrms, and Stella has once been asked to come to a meet; was instrumental in getting the council to negotiate with humans rather than go to war; and is acknowledged as a dragon by them. GWG had some info in his first post on the V2 OOC thread as well, otherwise I will try to fill in missing info as it comes up.

and about the 12th century bit, if you want to ship Stella and him, or him and anyone really, that needs to be dealt with. Also that would mean that Stella's interest in Kaiser remains only in getting him over his shyness, your call.

Good, any info you can fill in for me will be appreciated.

The dragonknight is going to be near impossible to ship due to missing 900 years of history. Most likely he's going to go on a crazy rampage through london, which will end in a police lock-up until either a PC rescues or he manages to escape, using either the medallion or by running like a crazy person.

And god, do not bring up Kaiser's shipping. I have no idea who's attempting/trying what, and since Kaiser is far too shy to try or admit anything, it leaves him at the mercy of everyone else. I still want him to have a moment of dawning comprehension, though.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 14, 2014, 05:05:28 am
Him rampaging through Ashley's hometown? Ah sheeeeet, she'll be all over him for great !!JUSTICE!! :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 05:06:57 am
man, Ashley keeps busting out big debuffs. at a total of -11 speed next turn, Amazeroth is so going to get blasted.


though I advise for Dalia, maybe she should switch her curse from speed and skill to speed and def, so amazeroth stops tanking all the hits?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 05:10:29 am
Him rampaging through Ashley's hometown? Ah sheeeeet, she'll be all over him for great !!JUSTICE!! :P

Less of a rampage and more of a 'what the fuck is all this weird shit' run across town, which will end in him trying to fight lampposts and protecting people from cars.

Also, could we defibrillate Stella?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 14, 2014, 05:20:09 am
That's kinda Ashley's gig. Short, but big debuffs. Of course, it'll only, and ever be those two stats.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 05:22:07 am
I suppose? do you have any proper electricity source that will not actually kill stella?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 05:22:52 am
I do have a dipshit in a robotdog, and Kyle. Jury rigging for the win!
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 05:36:14 am
Dalia's ability seems better for noncombat use, since unlike anyone else's debuffs there's actual deniability in it and it may not be immediately noticed, allowing her to slowly build up bad luck on enemy equipment before combat and rigging the entire battlefield so that they end up with jammed guns, faulty munitions and spend their first turn tripping over various objects due to both bad luck and having drank water that a sewage pipe recently leaked into. Because right now, both Ashley and Sen outclass her in combat and come equipped with debuffing capabilities.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 05:37:58 am
idea for a combat use of dalias ability: cause enemies to be unlucky and thus get hit by a critical attack from a random ally, damage progression of the crit attack like normal spell attacks
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: wolfchild on July 14, 2014, 05:41:58 am
I suppose? do you have any proper electricity source that will not actually kill stella?

heart is already stopped, not much more electricity can do other than overheat her, which is not an issue for her
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 05:43:58 am
I don't see why her bad luck is manifesting as debuffs instead of more spectacular things like dry lightning, drive-bys at the wrong address, sudden false-vacuum metastability event bubbles, sudden quantum teleportation of half of someone's total blood and the like.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 05:44:42 am
oh right, I forgot. a defibriliator does just that, it gets rid of fibrillations, that is, if the heart is beating way too fast and irregular. it does not actually restart a still heart


but eh, artistic lisence, realism was never much of our thing
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 05:52:48 am
Since she has a fair amount of rounds left, I call bullshit on her heart being completely stopped. I also call bullshit on your reasoning, that's their main fucking purpose. Without a coordinated electrical signal, the bottom chambers of the heart (ventricles) stop beating and instead, jiggle like Jello (ventricular fibrillation). I'm assuming the heart is avian-like, due to dragons being both reptilian and airborne. If it's ventricular fibrillation, due to the pacemaker cells failing to produce electrical activity that causes the heart to beat, we use a defibrillator to jump-start the heart.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 05:55:19 am
btw, for organisations sake, which plots are up next, as I will probably take a break for a while before going into the next plots (I have two plots there, will go with whatever you guys vote for). I believe we have Kaiser and the Murdernight plot, then there is of course Projeck who has been waiting ages to get his plot running (which will officialy start with the finishing cutscene of this plot), then there is the many plots PN had in mind...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 05:56:46 am
I also call bullshit on your reasoning, that's their main fucking purpose. Without a coordinated electrical signal, the bottom chambers of the heart (ventricles) stop beating and instead, jiggle like Jello (ventricular fibrillation). I'm assuming the heart is avian-like, due to dragons being both reptilian and airborne. If it's ventricular fibrillation, due to the pacemaker cells failing to produce electrical activity that causes the heart to beat, we use a defibrillator to jump-start the heart.
I call bullshit on your calling of bullshit (http://gizmodo.com/why-shocking-a-flat-lined-heart-cant-get-it-going-ag-1376053985) :P

But yes, if you want to preserve realism, having her heart stop cannot be allowed.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 05:59:36 am
Yeah, otherwise she's already dead, which in that case, fuck you Akroma.  :P

Also yay, my plot got moved to the front. I'm going to leave a good bit of RP time in between though, Kaiser's gotta settle his shit and the dragonknight needs to look like an idiot.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 06:03:09 am
Yes, as CPR cannot actually restart a heart, it buys the person's body time to restart it or for other measures to be taken.

The raison d'être for negative health states is to give a chance for revival by allies except it isn't possible if the heart is stopped except by magic, magic which only a few, if any PCs have access to.

I understand that artistic license is allowed in such cases, but it would probably preserve realism a bit better if Stella's condition wasn't as horrifically lethal as a complete flatline.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 07:17:29 am
Spoiler: Anansi, God of Stories (click to show/hide)
One of Anima's summons. smurf, is it ok?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 07:20:40 am
The AoE's range is too large, buffing/debuffing all of your allies/enemies is way too overpowered.

Also, if that's the 'cavalry', we could really use a medic instead.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 07:21:46 am
Changing that to two or three selected targets.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 07:22:39 am
we do have Alice, sadly Kansa is on vacation
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 07:24:02 am
And I have no time to stat up Chiron or Hestia.

Guess you're going to have to go with this guy. :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 07:26:18 am
Changed his AoE to two chosen allies/enemies.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 07:27:34 am
I am more concerned about the "auto success" rather than the aoe, really


with those players, you never quite know what they may attempt
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 07:29:29 am
But we don't need combat reinforcements, we need a medic   (http://wiki.teamfortress.com/w/images/8/8b/Medic_medic03.wav?t=20100625230627):'(

Also yeah, autosuccess will probably result in people oneshotting Azzy, if they don't do crazy shit instead.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 07:31:18 am
The cost is losing Anansi for the rest of the fight- stopping spam, as he can't do it more than once- and you can't really do more than one action per turn. All other actions are usually dodging shit.

Also, specifically, they succeed. Not crit. They will not kill something, but it'll hurt if a Anansi-ult boosted hit smacks you.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 07:32:06 am
Yeah, give that to a glass cannon. INSTAKILL! No instant win, just make it a big roll boost instead.

But otherwise okay, Anansi can come and play cavalry, although we don't really need him, with the beat-ass of Azzy going on a good distance away.

Dammit, Maria, call in a medic, we all need one.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: wolfchild on July 14, 2014, 07:32:52 am
use it for the stabilisation rolls if they get desperate
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 07:33:33 am
unless Sen tries to eat someone, or PN tries to seal someone, in which case success is all that is needed
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 07:34:56 am
If Sen eats him...

oooh fuck
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 07:44:43 am
auto-fail is also OP, at least if used against a single opponent.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 07:46:18 am
I'll nerf the rest later. Busy~
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 14, 2014, 08:20:42 am
GWG had a spreadsheet of all the dragons somewhere...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: wolfchild on July 14, 2014, 08:23:02 am
I know, but I have no Idea where, maybe we should troll through the v2 IC for that council that included Stella, it should be somewhere near there, unless that bit was cut out
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 14, 2014, 08:24:04 am
http://www.bay12forums.com/smf/index.php?topic=130072.msg4509366;topicseen#msg4509366

Ta-da!
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 08:25:11 am
Jackpot! PN delivers.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 14, 2014, 08:27:30 am
Jackpot! PN delivers.
Can we ignore all the shit about complicated formulas which we dont use?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 08:28:55 am
Yep.

But now I must go sleep, because school. Many tears.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 14, 2014, 08:30:05 am
Yep.
Sweet.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 09:48:11 am
Changed it so if you attempt to use the auto-success to instantly kill an enemy, you just get a large roll boost. Same with destroying plot-important objects or characters.

Basically, it's an auto-success if you use it to dodge an attack that would have instantly killed you or otherwise use your action to make the plot interesting. Makes sense, Anansi is god of stories.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 10:35:18 am
only need a Kyle action to proceed. Should I just auto him to save Stella with the "defibrilator" ?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 14, 2014, 10:44:10 am
Having drank water that a sewage pipe recently leaked into.

I don't see why her bad luck is manifesting as debuffs instead of more spectacular things like dry lightning, drive-bys at the wrong address, sudden false-vacuum metastability event bubbles, sudden quantum teleportation of half of someone's total blood and the like.

You're misunderstanding how subtle Dalia's powers are. She can't manipulate chance enough for quantum teleportation or false-vacuum metastability event bubbles, nor can she manipulate other entities to reroute sewage piping or cause drive-bys. But even the most trained soldiers have their off days where they can't seem to do anything right, and guns jam all the time. It's only when your weapon jams five times in a row do you realize that the girl in the back of the party giving you the stink eye is actually cursing you. So in other words she can't cause things that are extremely unlikely to happen, but she can cause things that are relatively more likely to happen to happen in a row.

...

Currently, at least. With time and training she may be able to zap people with random lightning bolts.

And god, do not bring up Kaiser's shipping. I have no idea who's attempting/trying what, and since Kaiser is far too shy to try or admit anything, it leaves him at the mercy of everyone else. I still want him to have a moment of dawning comprehension, though.

I... Aren't Dalia and Stella being the only folks shipped with Kaiser? And even then wolfchild is barely on and Dalia just thinks he's cool/cute. Hardly the stuff of romance.

only need a Kyle action to proceed. Should I just auto him to save Stella with the "defibrilator" ?

Might as well. If Kj objects he can always change it later I suppose.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 10:47:52 am
Anima is being shipped with him.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 14, 2014, 10:50:04 am
Ah, right. Completely forgot about that for obvious reasons. Sorry.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 11:01:46 am
Rage inducing beta version of Anansi's ult:

-Reality's Retelling (Beta): Anansi attempts to change the outcome of the story of a battle, and thus grants one ally Heroic status, granting them +10 in all stats, +10 to all damage, a 50 HP shield and halved damage taken for the rest of the battle.

Keep in mind; this was nerfed to a +3 in all stats, +4 in all damage and only a 15 HP buffer last game, with the halved damage buff removed,and changed entirely to an auto-success/+7 roll buff because it would be far too broken to use as it was.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 11:23:03 am
reality retelling is seriously way too strong
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 11:24:05 am


I know. That's why I nerfed it down to the current form- otherwise, casting it on Stella would instantly win every fight.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 14, 2014, 11:41:03 am
 "To catch them is my real test, to train them is my cause!"
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 12:00:18 pm
since more than likely the fatal blow will fall either this or next round, anyone wanting the final kill, PM me your one-liner, possibly alongside a set-up
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Twi on July 14, 2014, 12:01:38 pm
Kaiser would have more shipping if I was bothering with this. but i'm not right now. :I
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 14, 2014, 12:03:08 pm
since more than likely the fatal blow will fall either this or next round, anyone wanting the final kill, PM me your one-liner, possibly alongside a set-up

The joys of debuffing. Dalia will never sprout a one-liner. Meh.

Kaiser would have more shipping if I was bothering with this. but i'm not right now. :I

Because you have so much more important stuff to do. >.>

EDIT: Like yardwork.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Twi on July 14, 2014, 12:03:53 pm
Like yardwork, and housework, and giant walls of text in Gaiden.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 12:04:40 pm
someone should build Dalia some sort of magic-gun-thing
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 14, 2014, 12:24:13 pm
Huh.... Sen still needs a positive trait based on her highest stat which is either:

STR
SKL
SPD
MAG

Any ideas?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 12:25:32 pm
take str


SEN MUSCLES BIG
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 14, 2014, 12:27:32 pm
Thought about it, but the perk needs to be good before i take a perk.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 14, 2014, 12:28:07 pm
I'm awake now. And Kyle will hopefully be able to kill with his antivoid grenade.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 12:29:39 pm
If Amazeroth survives that long :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 01:12:32 pm
as most actions are obvious, all I still need is Ashley. she sits at 10 health, so I dunno if she stays or retreats
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 14, 2014, 01:16:36 pm
Spensir'll use Thunder Edge, by the way. I believe that's a small ability, and it dors damage even on a miss.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 01:19:28 pm
mechanism proposed for thunder blade: damage is rolled, and reduced by 2* the amount the enemy managed to dodge your skill roll


btw, please update your charsheet with mechanisms established this battle, like the +4 buff to you from your big buff, and the +2 to everyone else from crusade
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 03:44:56 pm
Smurf, what do we get for level up? with the exp from new york, Icarus gained 2 levels
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 14, 2014, 03:46:49 pm
It's 100 exp for a level up, right? Or are we doing something annoying funky with the leveling system?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 03:48:11 pm
I think it's 100 per level, yes


anyway, final cutscene of the prologue plot tomorrow, alongside an info dump on all sultanes, or rather the information that Alucard can share on them
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 14, 2014, 03:52:29 pm
Huh.... Sen leveled up. Sweet.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 03:54:58 pm
the mask is epic loot btw.


when worn, it increases your Res by 10. Also there is a 5% chance to reflect a spell cast at you towards the caster (little good it did, didn't proc even once during the battle). Wether it was downsides is entirely unknown
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 03:55:59 pm
I would presume that wearing the face of a powerful figure of the void would piss off other void entities.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 14, 2014, 03:56:49 pm
Assuming that it didn't try to take over your mind or something like that. Either way it's definitely not something to be wearing all of the time. Or at all maybe.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 03:57:35 pm
Probably turns you into Amazeroth or corrupts you badly.

Considering how long the battle was, and the potential downsides, I suggest to leave it. The buff isn't worth it compared to possibly being driven insane or something....
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 03:58:13 pm
Probably better to just destroy it.

Or melt it down, heavily enchant it and fire it at someone.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 03:59:27 pm
Fire it at Belekel. As the finishing shot.

Shouting 'TIRO FINALE' as it's fired or engraving 'Catch' on it is optional.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 04:03:22 pm
Also, what Twilight Realm components would Amazeroth even have? @Akroma stated that she wanted nothing to do with Wall Street, Fate is entirely theurgical and I didn't notice any Freudian or Jungian allusions. (The mask does not count, because not everything with a mask is an allusion to the concept of personae unless you wish to go on and say that lucha libre matches are actually complex allegories for social interactions)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 04:04:22 pm
who knows
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 04:04:58 pm
Ooh, shiny new level!

Um, how about 4 stat points per level?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 14, 2014, 04:06:19 pm
And a perk? Or just stat points per level? Or something else? I'd really like more perks for some reason. Maybe one every fifth level? And we start at level one.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 04:06:51 pm
Also, what Twilight Realm components would Amazeroth even have? @Akroma stated that she wanted nothing to do with Wall Street, Fate is entirely theurgical and I didn't notice any Freudian or Jungian allusions. (The mask does not count, because not everything with a mask is an allusion to the concept of personae unless you wish to go on and say that lucha libre matches are actually complex allegories for social interactions)
Probably had an Evoker melted into that mask.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 04:08:25 pm
I think one could trade points for perks


also sweet, 8 statpoints? neaaat


I think I will put 2 in health, 2 in mana, 2 in res, and 2 in strength
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 14, 2014, 04:10:01 pm
4 Huh. Do I make everything even at 13 points or do i specialize something.... Hmmm...


Also, Sen is totally keeping this epic loot away from people. Plus, Shiny...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 04:10:10 pm
Also, what Twilight Realm components would Amazeroth even have? @Akroma stated that she wanted nothing to do with Wall Street, Fate is entirely theurgical and I didn't notice any Freudian or Jungian allusions. (The mask does not count, because not everything with a mask is an allusion to the concept of personae unless you wish to go on and say that lucha libre matches are actually complex allegories for social interactions)
Probably had an Evoker melted into that mask.
Isn't the whole point of a fake gun the fact that it looks like a real gun? (I still don't understand that bit, it seems more fitting for something Freudian considering the Id's Death Drive and whatnot)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 04:11:06 pm
I'd really like more perks for some reason. Maybe one every fifth level? And we start at level one.

Ooh, nice. Alright, I like the idea of a new perk every 5 levels.

All the points into health for Kaiser.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 04:12:20 pm
so many points, aww yiss
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 04:14:30 pm
Also, what Twilight Realm components would Amazeroth even have? @Akroma stated that she wanted nothing to do with Wall Street, Fate is entirely theurgical and I didn't notice any Freudian or Jungian allusions. (The mask does not count, because not everything with a mask is an allusion to the concept of personae unless you wish to go on and say that lucha libre matches are actually complex allegories for social interactions)
Probably had an Evoker melted into that mask.
Isn't the whole point of a fake gun the fact that it looks like a real gun? (I still don't understand that bit, it seems more fitting for something Freudian considering the Id's Death Drive and whatnot)
Actually, I believe Persona 3 was more Freudian than 4. Blame Atlus for being weird.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 14, 2014, 04:15:28 pm
Hmm, Sen gets 2 points to her MAG and SKL.

But first, I need a perk before the level up since everyone got a perk based on their highest Stat, for which Sen has 4 equal high stats...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 04:16:36 pm
Then choose one skill and perk that.

The feels when you survive a massive battle with two health. (https://www.youtube.com/watch?v=yz5BU44_h74&feature=youtu.be&t=39s)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 04:17:05 pm
Is called 'Everyday in a MOBA'. :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 04:17:13 pm
Also, what Twilight Realm components would Amazeroth even have? @Akroma stated that she wanted nothing to do with Wall Street, Fate is entirely theurgical and I didn't notice any Freudian or Jungian allusions. (The mask does not count, because not everything with a mask is an allusion to the concept of personae unless you wish to go on and say that lucha libre matches are actually complex allegories for social interactions)
Probably had an Evoker melted into that mask.
Isn't the whole point of a fake gun the fact that it looks like a real gun? (I still don't understand that bit, it seems more fitting for something Freudian considering the Id's Death Drive and whatnot)
Actually, I believe Persona 3 was more Freudian than 4. Blame Atlus for being weird.
Still not that much. Id would be a horrible enemy for any game seeing as it would be simultaneously trying to mate with everyone (Eros) and kill itself (Death Drive).
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 14, 2014, 04:17:40 pm
So I need to change Ashley's perk since that's just from the last version.

I came up with

Deadeye- If the character's skill roll fails by a margin of 2 or less, the attack lands as if it landed successfully by 1.

Ye, or nay?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 04:18:30 pm
should be okay
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 14, 2014, 04:19:52 pm
Also, what Twilight Realm components would Amazeroth even have? @Akroma stated that she wanted nothing to do with Wall Street, Fate is entirely theurgical and I didn't notice any Freudian or Jungian allusions. (The mask does not count, because not everything with a mask is an allusion to the concept of personae unless you wish to go on and say that lucha libre matches are actually complex allegories for social interactions)
Probably had an Evoker melted into that mask.
Isn't the whole point of a fake gun the fact that it looks like a real gun? (I still don't understand that bit, it seems more fitting for something Freudian considering the Id's Death Drive and whatnot)
Actually, I believe Persona 3 was more Freudian than 4. Blame Atlus for being weird.
Still not that much. Id would be a horrible enemy for any game seeing as it would be simultaneously trying to mate with everyone (Eros) and kill itself (Death Drive).
It's called a promiscuous emo, Emp. :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 14, 2014, 04:21:22 pm
Ok, So I think Sen needs SKL perked. Ideas?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 14, 2014, 04:22:28 pm
Ok, So I think Sen needs SKL perked. Ideas?
Err, perks, sorry.
Hmm... I don't have any numbers for these, but...

Magic - Arcane Squash Head: Projectile spells may be fired at sufficiently solid objects such as walls, resulting in spalling. The resultant spall deals less damage and is easier to dodge than the original spell, but is classified as physical damage and is reduced by defense rather than resistance.

Magic - Arcane Cannibalization: This character may remove all their current buffs in order to increase the power of their next spell.

Magic - Override: The user may sacrifice a piece of enchanted equipment to cast a spell using the realm and nature of the enchantment.

Skill - Opportunistic Strike: Attacks are harder to avoid if the target is also trying to evade other attacks.

Skill - Execution: If an attack's skill roll is high enough as so that the target's speed roll becomes irrelevant, the attack deals significantly more damage.

Skill - Stoic Precision: This character's skill is unaffected by poor visibility or distractions.

Defense - Assisted Guard: Equipment with a defense bonus have that bonus increased when equipped by this character.

Defense - Ablative Armor: Equipment with a defense bonus may be sacrificed to increase defense for one turn. The equipment is only destroyed if the character had to make a defense roll that turn.

Defense - Sacrificial Protection: If this character is pinned or grappled, a portion of incoming damage is mitigated to the pinning or grappling entity before damage calculation.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 04:31:59 pm
btw Smurf, you should update the OP to only contain links, not complete charsheets - else the updates to these sheets will probably be forgotten, and people will check outdated sheets
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 14, 2014, 05:09:35 pm
God dammit, did Sen take the mask while I was away? And what else has happened? (He said expecting an answer that's vague at best.)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 14, 2014, 05:10:14 pm
We won the fight, that's what happened!

...

Actually, that's pretty much what only happened.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 14, 2014, 05:11:02 pm
you won the fight, Sen took the loot, and people are pretty upset at the situation
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 14, 2014, 06:35:04 pm
Sen indeed took the Mask.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 14, 2014, 06:41:53 pm
I think I'd like to adjust Spensir's stats a little bit now...I'm thinking I'd rather give him a Health perk...

Smurf! Would [Precision Strike: Attacks deal additional damage proportional to the amount over the opponent's speed roll they succeeded by] work as a SKL perk?

Also! Would [Specialized in Generalization: The character has an immense variety of abilities] work as a Magic perk?

Also! Other than more MP or HP per Mana or Health point, and possibly regen(1 per turn would probably fit), what are some health/mana perks?

Also! What does EXP do?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 14, 2014, 06:44:49 pm
Also! What does EXP do?

EXP is... EXP. You need 100 to level up, and each level gives you four more stat points to spread around. Oh, and every five levels you get an additional perk to enjoy. That's... about it actually.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 14, 2014, 06:49:38 pm
Hmmm.

So since we got 150, Spensir leveled up, eh?

Excellent...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 06:57:48 pm
Smurf! Would [Precision Strike: Attacks deal additional damage proportional to the amount over the opponent's speed roll they succeeded by] work as a SKL perk?

Also! Would [Specialized in Generalization: The character has an immense variety of abilities] work as a Magic perk?

Also! Other than more MP or HP per Mana or Health point, and possibly regen(1 per turn would probably fit), what are some health/mana perks?


Yes, but you'd have to make the additional damage reasonable.

Yes, sure thing.

Um, bonus health/mana? Health is a hard thing to give perks to. Also, slightly reduced spell cost for mana would be alright.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: wolfchild on July 14, 2014, 07:00:00 pm
I am uncertain as to how to spend XP in this, assuming that one point is not equal to one stat, also did we get any from that first encounter in New York, cause if we did I have not spent mine
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 14, 2014, 07:00:08 pm
Hmmm. Interesting.

For Precision Strike, how's 1/2 the difference? So if they roll 4 above the opponent's speed, they deal +2 damage, for example?

Are there very many abilities focused on mana transfer, or ways to store mana for future use?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 14, 2014, 07:01:09 pm
Can I insert my new character?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 07:24:33 pm
You got 50xp from New York, so you should have 200xp, which is two level ups. You have 8 stat points to assign.

If it's half the difference, you can potentially obliterate things with low speeds. I'd settle for 1/4 the difference. Storing mana and mana transfer has been pretty untouched, due to the former being pretty overpowered and the latter being potentially overpowered.

And yeah kj, use the interim to introduce and RP with your characters.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 14, 2014, 07:27:32 pm
Mmmm...what about 1/3 the difference and it doesn't work with AoE attacks?

Also! Spensir sheet edited for GM convenience. Take a look. :D
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 14, 2014, 07:34:59 pm
How does levelling work?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 14, 2014, 07:36:09 pm
One point a level I believe and a perk and a point every five?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 14, 2014, 07:36:39 pm
How much XP to level?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 14, 2014, 07:38:28 pm
EXP is... EXP. You need 100 to level up, and each level gives you four more stat points to spread around. Oh, and every five levels you get an additional perk to enjoy. That's... about it actually.

...

This is literally 8 posts above you, Nomad. It shouldn't be that hard to find. :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 14, 2014, 07:39:09 pm
Smurf how does this perk sound for a SKL perk?

Opposing Momentum: When facing an opponent with a higher speed, add half the difference of enemy's SPD and your SKL to your SKL roll.

Example: Sen has 13 SKL, Opponent has 20. Sen gains +3 SKL.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 07:41:32 pm
One point a level I believe and a perk and a point every five?

oh for fucks

I'm editing the main post with information on leveling up.

Smurf how does this perk sound for a SKL perk?

Opposing Momentum: When facing an opponent with a higher speed, add half the difference of enemy's SPD and your SKL to your SKL roll.

Example: Sen has 13 SKL, Opponent has 20. Sen gains +3 SKL.

Alright, but it is capped at 10.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 14, 2014, 07:43:08 pm
That will work. Sen's initial perk has been decided, now to add her 4 stats due to level up.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: wolfchild on July 14, 2014, 07:45:22 pm
8 statpoints, 4 in health 2 in resistance, 2 in skill
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 14, 2014, 07:45:55 pm
Oh, Stella should be awake now.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 14, 2014, 07:51:26 pm
Mmmm...what about 1/3 the difference and it doesn't work with AoE attacks?

Also! Spensir sheet edited for GM convenience. Take a look. :D
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 14, 2014, 07:56:16 pm
Fine.

Also, I might change all the sheets to links, so you can edit your own stats. Don't go sneaking in abilities though, or I'll cut your chars up.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 14, 2014, 11:08:00 pm
Oh god

Angst

There's only one thing that can cure this

Super Robot Wars (https://www.youtube.com/watch?v=oBKhqPwbxCg&index=3&list=RDy8BEiiTqGIA)

or similar franchises. Patent pending
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 15, 2014, 12:19:12 am
Also, smurf, did Nin-agal never go by any other name, then, or something?

Because Mabarius was known by many names as many deities, through the ages, and I would think CORE/Nin-agal would be the same.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 15, 2014, 12:20:52 am
Once he was sealed, he ended up being about a hundred different legendary blades. They might've crossed paths once or twice, although Nin-agal just made his bearers do dumb shit for him in return for power.

Also, Nin-agal is more interesting than Kaiser XD
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 15, 2014, 12:25:00 am
They would've known each other before they were sealed....
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 15, 2014, 12:35:24 am
True, but Nin-agal has been floating around for 2 stellar reformations now. He's pretty fucking old, and he might have forgotten some shit while being trapped in a metal bar.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 15, 2014, 12:58:54 am
I wonder if a god or similarly powerful entity could just go completely senile.
Gott ist nicht tot, nur senile
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 15, 2014, 03:49:54 am
Probably.

Also, foreshadowing. Yay.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 04:36:36 am
info-dump or cutscene first, either takes long to write
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 15, 2014, 04:40:00 am
Cutscene!

Also, if Azzy lives, be prepared for a shitstorm.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 15, 2014, 04:44:58 am
Cutscene for sure. I stayed up late for this specifically too.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 15, 2014, 04:47:38 am
*7.45 in Australia right now*

Well, shit.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 15, 2014, 04:48:34 am
4:50 in the AM. This is dedication right here. I haven't slept.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 15, 2014, 04:55:51 am
That's when I usually get up. 19-hour days for the win.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 15, 2014, 04:58:25 am
4:50 in the AM. This is dedication right here. I haven't slept.
...Shouldn't you just prepare the cutscene and give it to someone to post on your behalf in future? That doesn't sound very good for your health, or your studies.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 15, 2014, 05:12:29 am
Out of school right now. No job. And insomnia.

Anyways, I'm not the bone doing the cutscene... You'll see once Akroma gets it going, how I'm involved.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 05:26:53 am
man, had I known about that, I would have gotten up earlier, sorry

edit: soooo...projeck offline now?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 15, 2014, 05:58:33 am
I suppose so, can't really blame him.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 05:59:31 am
that puts the cutscene on hold for ..I guess at least 8 hours?


oh well, infodump time then
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 06:22:51 am
"Long before creation was as it is today, the chaos behind the stars was the realm of a great Caliph. His true name is unknown, nor are *any* of his names known, for they are damnation and fire, a single letter enough to shatter the existance of a lesser god. He ruled over his Caliphate within the endless void, and kept it safe from harm for twelve times twelve ages. One day, a Djinn said "Let it be", and what is was was creation. The Caliph was not pleased with that, and went to shatter reality He thrust his spear into the shining hull, deep into the world, and surely would have pierced it's heart, as the Djinn was not strong enough to fend him off. But the djinn was wise, and knew that within the spears point laid the Caliphs power. He cut off the shaft, and the power of creation beat back the Caliph with the same intensity as he had assaulted it. Gravely wounded, the Caliph retreated into his palace to die, a slow death that would take 13 times 13 ages. And drawing the first of his last thirteeh breaths, he cursed creation. His hatred became 12 sultanes, each of them a veritable lord and conquerer, to lay siege to creation. Whenever the watchful eyes of the Djinn were distracted, they were to steal from creation it's greatest treasures, until one day the Caliph may forge a shamshir from it, and drawing his last breath, cut creation into pieces." - old Babylonian fairytale 1800 BC.


"Doing as the instructions in the tome told me, I had drawn the circle of the gate, bearing the name sigil of [blackened] and the symbols of [blackened]. The moon stood in the house of [blackened], the polar star on the highest point. Seven candles of wax and[blackened] lit the room, filled with the smoke of burning [blackened]. I said the words, and the gate to the void opened. But it was not empty. Was it that the cosmos attracted the beings behind the stars light fire does a moth? Or was it that the unformed shadows merely took from through the illumination of my eyes, I did not know. Twelve thriving nations erected on the outer shell, as if the cosmos was a juicy peach, and these entities the soft fuzz. Or where they the flies, laying eggs that give birth to the maggots to drill holes into the world? Immediatly I understood. All the summonings that I had perfected over the years, I had come to the land these creatures hail from - would I be welcome here?" - Francis of Madrit, walker behind the stars.

"A place where power may mend your empty mind. But you will lose everything...once branded. The symbol of the pact. And augur of your end. Your past. Your future. Your very soul. None will have meaning, and you won't even care. By then, you'll be something other than human. A being of demonic powers beyond what you have asked for - but a puppet. In a walled of land beyond the stars, a great king built a great kingdom. I believe they called it...I can't remember. I am an old man, forgive me. But one day, your pact will lead you to it's rotten gates, and you will know fully well why. Because you can no longer go neither to heaven nor hell. Like a moth drawn to a flame, you were drawn to the power they had offered you - and the wings they have given you will burn - time and time again." - unknown source, on the nature of a pact with the uncreated.

You ask, what is the form of the uncreated? What is their flesh? Can you not distinguish them by their horns? Do they not have many arms? Is their blood not acid? What house to you build from disease? How heavy is the grind stone of the soul mill? I tell you however, the form that you associate with them is not. Because where you say they are, they are not. What we see, feel and smell is veil and and mantling. And where there is a will, there is a look behind the veil. Understand that it is sheer will, that calls the unformed into being, that greates a mold for the unformed chaos. A limitation of their form is just a limitation of your mind.
The priest sais: Sultanes there are 12, and each of them follow 12 kings, and each king follow 12 servants. The demonologists sais, their number is 365, as the days of the year, and the demon of the first day is weak, for it is the day of creation, and the demon of the last day is above the LORD, for it is the day of the end. I tell you, their number is so big, that the arabic numbers can not capture them, for in algebra there is no number big enough to pull it in for a description. That may be as all the uncreated that we have described are just categories of infinite chaos. But what is infinite times the infinite?
- metaspekulative demonology, unknown author, ca. 1600.


Summoners distinguish between 12 domains in the region of the void that they call "the fringe", from where beings with certain attributes can be summoned from, and from where through a pact, great powers can be attained. They are named after the entities that rule these domains. Their exact nature is unknown, though the comparison with demons are most commonly used to describe them.

Blakharaz, that summoners call Tyak'raman.

"As you enter the realm of Blakharaz, be certain that every law that you do not know will be written again in your own blood. Be prepared for pain and torture. Grow a third eye on your shoulder, for here everyone is in pursuit of everyone, damned to the eternal hunt for his own kind, perhaps even himself, that he yet can never bring to an end. The realm of the black man knows laws, and the signs of these laws are everywhere: A wheel of fire, unto which thieves are braided, beheaded philosophes that thought too much, judges in the form of a serpent and pig like lawyers, and stretching banks several miles in length, where criminals are not only bound, but formed into ropes to hang their own kind with. In the heart of his domain, you will find a fortress of insurmountable black flames, into which the souls of the damned are cast, feeding them eternaly. And Tyak'Raman is seated on a judges throne, holding the staff of a thousand eyes that can see into the deepest depths of your soul, to force you under his judgement. Not even a newborn can be pure enough for the black man not to find any stain."
- from a vision of a madman, 15th century, Denmark.

Blakharaz main aspects are domination, the will to rule, hatred, revenge, pain and pursuit. As the oldest and strongest of the sultanes, the other fear and follow him.
Like no other, he knows how to manipulate someones heart, be it through subtle means, or through sheer force, and as such, many cults follow him. His powers are laws, and the ability to rewrite them. It is said an entire city was razed when he passed a regional ban on oxygen. Most gods fear him for his ability that may be unique within the cosmos - to bend the laws enforced by the twilight.


Belhalhar, that summoners call Xarfai

"Belhalhars realm is slaughterhouse and battlefield, where severed body parts litter the ground like hay, to tear apart the damned that can not die, and must suffer each and every wound. From the eternal smoked filled sky come 5-headed birds to pick out your eyes, and from the waters that are burning oil come arms like serpents to make you their pray. And there is no place that knows not murder and slashing and maiming, for if you believe to have found rest, lighting will strike to burn you, or a rock will fall to grind you. And they will ridicule you for your cowardice. And in the center of the slaughter, in a lake of blood stands a tower of black iron reaching into the sky, the stronghold of Xarfai, ruling in all his glory in a room full of glowing weapons. And if you served him well in live, he will name you a Zant, which is a soldier, or a Shruuf, which is a centurion." - the Daimonicon, original copy, page 26.

Belhalhar lacks any and all sublety. He is carnage and mindless slaughter, and possibly the oldest of the uncreated that was selling his power for souls. Long before humanity ever had any interest in riches, there was always the rule of the strongest...Knowing neither friend nor foe in his bloodlust, Blak'haraz chained him down to do his bidding.

Charyptoroth, that summoners call Galk'Zuul

"In the deepest depth of the ocean lives the deep daugthter, for the black waters of the void reach all the way into this world. Everyday she gives birth to new serpents and monsters with many arms to fill the legions under the sea, in eternal fight against the elements. From black gold is her domain, in which her many armed smiths form weapons against those that dwell above. The heart of the domain is the maelstrom at the deepest depths, where poisonous eels are the nurses and living but undying food for her children. So you enter this realm, be prepared to never see the light again, and yet be drawn by it towards your doom." - the daimonicon, original copy, page 29.

Charyptoroths apsects encompass, well, water, and the darkness found beneath it.

Lolgrammoth, that summoners call Thezzphai

"No matter how long I searched beyond the stars, I did not find the domain of Thezzphai, However, in the corners of my eyes I saw many shadows, moving from one place to another, without home or rest. And whom I asked lied and betrayed me, if i did not force them. Truely I tell you, Thezzphai knows no home, yet is found everywhere, for no gate is closed to him" - Francis of Madrit, walker behind the stars.

Lolgrammoths aspect is movement, endless, restless movement. This also means the entire lack of loyalty, in fact, he is known to cause the exact opposite, driving families and friends apart, causing unrest and never ending solitude.

Targunitoth, that summoners call Tijakool

"There is always shrieking in the winds of Targunitoths domain, where the damned souls are at home. Night is eternal, and endless grey mist surrounds the cursed with the stink of death. Everywhere you can sense the silhouettes of the damned, trotting about in their bloated husks, for this is the only place where they will never die, which is forbidden to them in the world of the living. They brain is corroded and sunkedn into deep lunacy, and from the depths of darkness may occasionaly raise a nightmare to take them even deeper into the night. In the center of the domain stands the mausoleum of the night, homestead to the soul mill, where the souls of the damned are ground for an eon, to finaly arise from it as something entirely different. If you listen quietly, ever so quietly, there is no place in the void where the grinding of the heaviest of millstones can not be heared, a harsh reminder of your fate." - the daimonicon, edited version, page 40.

Targunitoth is the lady of undeath, the night, nightmares and possession. It is said that neither her servants nor herself can ever take a fleshly form, making them dependant on host bodies.

Amazeroth, that the summoners call Iribaar

"Amazeroth is his name, madness and and deception are his left and his right feet, but his hands are Qok'Maloth the witchcraft, and Xamanoth the forbidden knowledge. And the Hand Uridabash wields the staff and the hand Beel'Ymash the blade. And he holds the key to Gnap'Caor the compendium. And one tounge speaks true and one speaks false. And his eye is called Mhek'Thagor, and it's blind and yet sees everything. And it's the third tounge that speaks death." - the daimonicon, first edition, p.34

Amazeroth is the master of forbidden knowledge - you could say he is the ultimate information dealer - at a price. He knows the deepest secrets of magic, madness and things that may end the world. Oppenheimer was his latest "customer".

Belshirach, that summoners call Nagrach

"As in Blakharaz domain, the damned in Nagrachs realm know the curse of eternal pursuit, then see, always there is an arrow aimed at them, always a snare set for them, in a land that knows no safety and escape. Eternal ice reigns here, for it is the elemental power that Nagrach stole from Widarc'hal. Pure, eternal whitness blinds your eyes and frost creeps into your bones and your heart, hailstorms shatter the wanderers behind the stars and their remains are found everywhere, encased eternaly. No fortress calls Belshirach his home, all he knows is the back of his horse and his hunting party, hunting the damned, their bretheren, themselves." - the daimonicon, modern version, page 90

Belshirachs domain is simple, all it's aspects are explained above. It is said there is nothing that can escape the wild hunt.

Asfaloth, that summoners name Caljinaar.

"It's pointless to describe this domain, for as you find it today, you will not find it tomorrow. Where once the mountains of living, screaming flesh, and the beings of dead stone, there is now the skies of blood, and the above below for nothing remains in this world, where everything dies and is born again under pain." - Francis of Madrit, walker behind the stars.

Asfaloth embodies chaos, in every sense of the word. She once usede to be a creator-god - just like Shym'Caes - but losing her ability to create things on her own made her lose her mind. She would be by far the strongest of the sultanes, if she had the mental capacity to put her attention towards an actual goal. Thus nowadays, people mostly rely on her power to create chimeras and mutations, in a mockery of the act of creating life.

Zholvar, that summoners call Tasfarelel.

"Golden splendour is the sign of Zholvars halls, which are built in it's entirety from stolen treasures, designed by damned dwarves in unending maginfiscence. You however are nothing and own nothing, you are the thief who was robbed, the traitor who was betrayed, the liar who was scammed. Tasfarelels citadel does not have to fear comparison to the palaces of the gods, made entirely of diamonds and mirrorclear crystal, with windows of bloodred ruby and towers of finest jade. On a throne made from a single sapphire sits Tasfarelel the dragon that is only a mouth, and he may be very generous, should your offer please him. If not, he may turn you into a statue of pure gold or the whitest marble, and give you a place in his treasury, which stretches into dimensions that no unit of length can be drawn for a description." - heared from a cult leader of Zholvar.

Zholvar, the incarnation of greed. He knows what you want, and how to get it, and in the end, he wants it all and gets it all.


Bhelzorash, that summoners call Mishkara

"There is a swarming, seething chaos in Mishkaras swamp. Lives only exists in it's most abomidable form, in the lakes of acid and the trees of puss under the rain of brine. And no plant stays plant, and no mountain stays mountain in the heart of this domain, where she lies like a queen of termites, laying eggs that are skulls that hatch nothing but death and pestilence, and she watches the chaos with her manyfold eyes and smiles." - Unknown source

Bhelzorash is the bringer of pestilence and decay, simple as that. While being relatively weak, one should avoid combat at all costs - unless you are immune against highly accelerated ebola.

Agrimoth, that summoners call Widarc'hal

"The wild Magrhamak lies under endless stormy skies, in searing ash and fire rains, between endless black thornwoods and black earth, where there is not ice, not water not steam - this world is eternaly dry. The earth is cursed as is the wind, that is never less than a hurricane, and the fire that does not bring warmth, only burning pain, and the metal that can only be formed into death. And the heart of the domain, the splintered mountain is not majesty but nightmare, that wanders the earth, sundering it apart with each step. And the highest peaks lead to Nagrach, as the farthest reaches of the dry beaches will lead you to Charyptoroth, his eternal enemies for their theft." - the daimonicon, original edition, page 67.

Agrimoth rules over the elements fire, air, earth and wood. He is a natural catastrophe, the forces of nature unleashed. None of his servants are less than a disaster.


Belkelel, that summoners call Dar'Klajid

"Not a hint of life can be found in Dar'Klajids domain, yet in the towers that betray every law of nature and architecture, there is movement manifold. The damned toil in their clockwork bodies, working on constructs and tools that turn against viewer, visitor and user. And the will of the spoiler of the craft brings movement where there is no life, life where there is no warmth, breath where there is no breath, and the rocks rise and walk to earth. Connected to tubes and wires, cogs and levers is the unliving machinery that is called Belkelel, and it knows not sleep and it knows not rest." -Francis of Madrit, walker behind the stars.

Belkelel's aspect encompass putting things to life that are not life. Golems, gargyles, constructs, robots, all brought to movement through malicious intent alone. Like the beings of Targunitoth, Belkelel and her servants can not take fleshly form - relying on host constructs. Through the age of automatisation, Belkelel made a huge leap in power, because if robots are anything, they are easy to move around. Where a robot has proper joints, and servos to move them, making the amount of force needed to move them negliable, a golem has...well...rock?


estimated power levels:


beyond the gods:
Blak'Haraz, Belhalhar(unchained), Agrimoth(should the elements be overcome), Belkelel(though highly dependant on host construct)

on par with gods:
Agrimoth, Charyptoroth(should water be overcome), Belshirach(should ice be overcome), Belhalhar, Asfaloth

on par with arch-angels:
Charyptoroth, Belshirach, Lolgrammoth, Targunitoth(though dependant on host body)

still above any mortal:
Amazeroth, Belzhorash, Zholvar
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 15, 2014, 07:27:58 am
((Sorry, was cleaning around the house.))
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 07:29:50 am
cleaning the house at 5 am? okay...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 15, 2014, 07:36:06 am
Eh, it was messy and my mom stresses a lot. Thought I'd do something nice and clean as much as I could so she didn't have to.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 15, 2014, 08:08:51 am
Fuck, so Azzy was the weaker one.

Guys, Lolgrammoth is going to be a pain in the ass. I imagine that his SPEED is uber high.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 15, 2014, 08:25:36 am
Debuffs for days.

Also, why do I think this will end in a slapfight between Not!Ashley and Ashley?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 15, 2014, 08:29:55 am
My favorite part about that is Araceli has so much speed that the debuff won't even matter. Even at the maximum that debuff can lower it.

Also, minus a couple of fights involving other players, Araceli vs Ashley fights will be mostly freeform on my part.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 15, 2014, 08:36:09 am
In that case, binds. Have fun beating a strength check.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 15, 2014, 08:37:49 am
Heheh, she will have fun. Especially with the situation they'll be in.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 08:49:56 am
weren't we going to refit Dalias ability do do a percentage oriented debuff?


like 10% for small, then 20%, 30%, 40% etc?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 15, 2014, 08:54:10 am
...
What did Kyle do to get their attention?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 08:57:03 am
who knows? Alucard using the Gotongi for vision for years gave Blak'haraz (under whose controle the gotongi are in the end) much to see
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 15, 2014, 08:58:33 am
Oh poops, now I have to screw around with the Murder Night plot some more. Still, plenty of void stuff makes Kaiser an increasingly dangerous character.

Also, I need sleeps now.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 15, 2014, 08:58:47 am
Alucard dun goofed two times.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 15, 2014, 08:59:21 am
Maybe it's that Anti-Void Toaster he made. And yes, it's the person, not the plane.

Also, I just downloaded Dota last night.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 15, 2014, 09:01:13 am
Also, I just downloaded Dota last night.
gl hf
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 09:02:11 am
kj feeding report plz
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 15, 2014, 09:03:50 am
...
I tried not to...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 15, 2014, 09:04:55 am
...
I tried not to...
cyka
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: wolfchild on July 15, 2014, 09:07:46 am
I could make MOBA jokes too, but I won't, especially since some of them might be LOL specific
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 09:07:57 am
anyway, I'll wait at least two plots, maybe 1 if it's very long, until I continue with this. You guys get to choose which one. The Lolgrammoth or the Belkelel plot.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 15, 2014, 09:09:23 am
Oh boy
both sound really juicy...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 15, 2014, 09:49:41 am
Oh god

Angst

There's only one thing that can cure this

Super Robot Wars (https://www.youtube.com/watch?v=oBKhqPwbxCg&index=3&list=RDy8BEiiTqGIA)

or similar franchises. Patent pending

First Thought: Aw yes, SWR. Awesome.

Second Thought: Steel Beowolf? Not what I would have gone with, but I suppose it fits, and those guitars...

weren't we going to refit Dalias ability do do a percentage oriented debuff?


like 10% for small, then 20%, 30%, 40% etc?

Yeah, but I'm still thinking about it. Plus I would love to debuff multiple stats at the same time. I was thinking about something like... 1 25%, 2 25%, 3 25% OR 1 50%, 4 25% OR 1 50% + 1 25%, etc.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 15, 2014, 11:43:56 am
*facepalm*

Guys were you not paying attention when I originally talked about this stuff?

He was the 'real' Zeus. And the 'real' Thor. He didn't just go off impersonating gods; he was worshipped as those gods.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 15, 2014, 11:47:52 am
Except those gods also exist and are independent from Manibasdfaskfdjsalfkjas;ldfjs;dlkfja;lsdfj;toolazytochecktherealspelling. They were in V2 and you can't really override that, sorry.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 15, 2014, 11:48:32 am
Except those gods also exist and are independent from Manibasdfaskfdjsalfkjas;ldfjs;dlkfja;lsdfj;toolazytochecktherealspelling. They were in V2 and you can't really override that, sorry.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 15, 2014, 11:59:02 am
Except those gods also exist and are independent from Manibasdfaskfdjsalfkjas;ldfjs;dlkfja;lsdfj;toolazytochecktherealspelling. They were in V2 and you can't really override that, sorry.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 12:00:30 pm
why does everything has to be divine anyway?


why can't Core be some alien technology, no, it's the god of nanomachines
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 15, 2014, 12:01:22 pm
Because fuck sci-fi, everything is magical. Yes.

To be fair, even the ROBOTS are magical.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 15, 2014, 02:11:17 pm
why does everything has to be divine anyway?


why can't Core be some alien technology, no, it's the god of nanomachines
Because no one here is remotely qualified to make actual, functional technology. Not to mention that statistically speaking, chances are that most forms of alien life are quite different, possibly not even recognizable as life let alone interested in creation of the same technology as humans. Calling it alien technology is far from the end of a discussion, it is merely the start of it. Furthermore, nanomachines have a significant issues and numerous considerations that have to be addressed:

Quote from: From a link from someone far more qualified in ER
Nanotechnology is often touted as a catch-all solution for everything. As with bio-technology, it undoubtedly has its uses, and those uses may have widespread and profound (some say dangerous) implications for society. But again, as with organics, nanotechnology is delicate and limited in many ways. That's not to say the idea is useless, but I've seen a lot of people with zero experience in manufacturing techniques making ludicrous pronouncements about how all manufacturing will eventually be based on nanotechnology. The word "conventional" seems to be synonymous with "primitive" and "inefficient" in the minds of many, and so we often hear about how we will someday transition from "conventional manufacturing techniques" to nanotechnology.

This idea comes from the fact that nanotech "grows" things, and it's related to the conceit that it's always better to grow than build (of course, since we grow, and we're supposedly the pinnacle of creation; see creationist conceit). In reality, manufacturing techniques based on growth rather than conventional fabrication suffer from many serious weaknesses, just as we do. Manufacturing rates are low, and tolerances are loose. For all the talk about the precision of the human body, its gross manufacturing tolerances leave something to be desired. In fact, most humans have one leg slightly longer than the other (along with other assorted imbalances), and one might not even realize that one has an imbalance until the length difference exceeds one inch!
Manufacturing Speed and Accuracy

Nanotechnology disciples tend to talk about the wonders of building something "molecule by molecule", as if this would make all manufacturing cheap and near-instantaneous. However, they never ask the looming question: what's so great about building something molecule by molecule? Do they realize that such microscopically incremental manufacturing techniques already exist?

Electroplate growth manufacturing techniques are real. They build items atom by atom, and the result has exceptional chemical and microstructural purity as well as the ability to produce highly accurate and complex shapes (on one side; the other side looks like hell). However, they are ridiculously slow, which makes them ridiculously expensive (I still remember the first time I picked up a piece; it was smaller than a tape measure and its price tag was in the tens of thousands of dollars). This is not a problem which will magically go away; many years of development have not resulted in significant improvements in speed. Similarly, nickel-vapour deposition technology constructs a metallic form atom by atom by depositing nickel carbonyl vapour onto heated tooling, and again, the principal drawback is low speed and lousy accuracy on the side opposite the tooling (not to mention inapplicability to other base metals and some annoying geometric constraints which I won't bore you with; just trust me when I say that from my experience, it can be a real pain in the ass). The same is true of laser-based rapid-prototyping technologies, which are not only slow and expensive but also limited to weak plastic items.

Nanobots would most likely be even slower than the aforementioned technologies; electroplating and nickel vapour deposition pour on atoms as quickly as they can bond to the underlying material, and nanobots would only add complexity to this process. Accuracy is also a serious problem. Let's say you have a 100,000 nanobots, and you want to make a six-inch metallic ruler. Nothing complicated, right? A simple ruler, with the usual hatch marks for length measurement. Obviously, you want it to be flat and square. Now, you turn your nanobots loose. Presto, they whip up a perfect ruler for you, right? Because they grow it molecule by molecule, it's really slow but it's easy and it's dimensionally perfect, right? Ummmm ...

OK, let's look at this from the perspective of nanobot #1. Just to be generous, let's visualize the nanobot as a tiny little worker spacecraft that you control, so it has your human intelligence (rather optimistic for a nanobot, but I am trying to be generous). Your objective is to help the other 99,999 nanobots build a ruler, but from your perspective (inside a 10 micron wide nanobot, so you've been shrunk to roughly 1/200000 your original size), this six inch ruler is more than thirty kilometres long! Worse yet, there are some serious logistical problems to work out:

    How do you co-ordinate your activities with the pilots of the other nanobots? Is there a commander nanobot? Are there middle manager nanobots? Who assigns nanobots to which part of the ruler?

    How do you know where to start, ie- how do you decide where one end of the ruler is going to be, and where the other end is going to be?

    How do you communicate with the other nanobots? Radio transmissions? How do you communicate clearly with tens of thousands of other nanobots simultaneously? How do you align your movements with theirs? How do you plan?

    How much fuel do you carry? That little nanobot vehicle of yours doesn't run on the power of positive thinking, so how much work can it do on a full tank? Where and how do you refuel? How long does it take you to refuel?

    What is your propulsion system? You're not getting a free ride in someone's bloodstream like the sort of nanobot which looks for cancerous cells (a more sensible application of nanotechnology), so how do you maneuver about on the manufacturing table in order to help assemble this ruler? How do you jet up into the air to get on top of it if you need to? How much power do you have to combat gravity and air currents?

    How do you deal with lost nanobots? In a normal manufacturing environment, air currents, static discharge, and other environmental disturbances could easily blow a nanobot out of the group or seriously damage it. Does the plan adjust automatically for worker turnover? Or must this ruler be manufactured in a vacuum-sealed clean-room environment? This is rapidly shaping up to be a ridiculously expensive ruler!

    How much payload can you carry? If you're grabbing molecules or tiny particles and attaching them to this ruler, where do you get them from? How many can you carry per trip? How much energy does it take to weld each chunk of metal to the ruler? Do you realize that if you use larger particles per trip, the resulting ruler will have greater porosity? What are you going to do, weld molten metal into the gaps? Consider the energy costs of doing that!

    How do you assure dimensional accuracy of the overall ruler? The nanobot working on the other end of the ruler is (as far as you're concerned) more than 30 kilometres away, remember? How do you know he's not higher than you are? Do you set up a laser-based perimeter system in order to confine your activities within simple geometric bounds? If so, how do you make more complex shapes than a flat ruler? Do you use tooling in order to confine your activities? If so, what conceivable advantage does this process have over simple die-casting?

Hmmm ... a bit more complicated than we thought, eh? And this starts from the assumption that each nanobot is as intelligent as a human being, which is ridiculously optimistic. Now let's compare this to the "primitive" conventional method of making a flat ruler. Pour some metal into a die, wait for it to cool, and you're done. Alternatively, take a strip of metal, put into a stamping press, hit the green button and BANG! One stamped-steel ruler. Do you still think all manufacturing will be replaced by nanotechnology once we work the bugs out?

"But humans are grown, and that works, so you're making it sound harder than it is!" some may protest. But they would be missing the point. As mentioned previously, our manufacturing accuracy leaves something to be desired, and is well below the standards expected of machined parts. A $1 compact disc is manufactured with tighter tolerances than the human body, which can't even make two arms, two legs, two eyes, or two of anything which match to within what a typical manufacturer would consider tight tolerances. Moreover, initial growth stages must take place in a special environment (the womb), so the process doesn't work on a table in the middle of a factory. A constant stream of nutrients (ie- fuel) must be fed into the body so it can grow itself. And what about speed? It takes approximately 16-18 years to manufacture a mature human being, remember? If it took that long to make a car, would you wait? What about waste? A human being will emit more than 1E10 joules of waste heat before it is mature, in addition to producing some 5,000 litres of urine and several hundred kilograms of feces (dry weight), all while consuming enormous amounts of both solid and liquid nutrients and burning them at 25% efficiency. Is this really a manufacturing model that we want to emulate for industry?

...

How much energy (ie- fuel) does it take for a nanobot to manufacture a duplicate of itself? What special tools would it require in order to do this, and how would the inclusion of those tools increase its expense and size? How would they affect its ability to perform its primary function? Remember that unlike a bacterium, it's not made from organic materials. It needs refined metals and other specialized raw materials, but where is it going to find them? How much travelling would it have to do in search of those materials, and how much energy will this take? How is it going to fuel up the nanobot that it just made, given that it probably used up its reserves in order to build it? Is it going to replenish from solar power? If so, how will it work at night, indoors, on overcast days, or inside a human body? How long will it last under increased ultraviolet radiation (which does more than merely cause skin cancer; it actually breaks up chemical bonds over time, which is why it bleaches paint and destroys plastic) if it must remain exposed to direct sunlight in order to function? Do you remember the effect of microscopic size on vulnerability to radiation?

Moreover, the idea of nanobot self-replication also opens up a huge can of worms from a safety perspective, and I think it highly unlikely that any reasonable person would take the risk. Anything less than 100% perfect replication opens up the possibility of evolution over multiple generations, and I don't think I need to explain the dangers inherent in an evolving species of nanobot, not only to its victims but also potentially to its inventors.

Artistic license being applied to that to ignore such issues would be tantamount to artistic license allowing cancer to be safely cured via a flaming chainsaw to the head.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 02:16:30 pm
tl;dr
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 15, 2014, 02:18:04 pm
Nanotech is serious voodoo nobody really understands or cares about enough to research for the purpose of an RP, except if it's truly essential (ER), which, as it's a magical girl RP, doesn't really apply to RotMG.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 15, 2014, 02:20:44 pm
Correct, but why even bother then? Why masquerade under some utterly pathetic pretense of science fiction if fantasy explanations do exist? It is clearly fantasy, so why not just allow it to take it's place in that by designating CORE as some sort of supernatural entity?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 15, 2014, 02:21:30 pm
*shrug* I don't know, I didn't make that character.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 15, 2014, 02:24:52 pm
*shrug* I don't know, I didn't make that character.
Actually my point was to answer @Akroma and to indicate that @SmufingtonTheThird is doing precisely that since he's saying that CORE is a god thereby removing all the messy details of alien nanotech :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 02:26:58 pm
my problem was not "why is core and maberius supernatural" but "divine"

why do they have to be gods? PCs should not be gods
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 15, 2014, 02:28:35 pm
Mabarius is stuck as a weapon, so I personally don't care about him. CORE can be whatever as long as his powers aren't complete hax without a reasonable drawback.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 15, 2014, 02:31:36 pm
ICARUS and her homies jumped a god and killed him last version. This was possible because the god was afflicted with various weakening measures.

Mabarius and CORE are basically weakened even more and indefinitely so.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 02:32:55 pm
man, I hope PvP with Icarus vs spensir or kaiser happens some time. dat quadruple damage against gods.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 15, 2014, 02:34:33 pm
Well, to sum up that whole argument:

*shrug*
    How do you co-ordinate your activities with the pilots of the other nanobots? Is there a commander nanobot? Are there middle manager nanobots? Who assigns nanobots to which part of the ruler?

    How do you know where to start, ie- how do you decide where one end of the ruler is going to be, and where the other end is going to be?

    How do you communicate with the other nanobots? Radio transmissions? How do you communicate clearly with tens of thousands of other nanobots simultaneously? How do you align your movements with theirs? How do you plan?

    How much fuel do you carry? That little nanobot vehicle of yours doesn't run on the power of positive thinking, so how much work can it do on a full tank? Where and how do you refuel? How long does it take you to refuel?

    What is your propulsion system? You're not getting a free ride in someone's bloodstream like the sort of nanobot which looks for cancerous cells (a more sensible application of nanotechnology), so how do you maneuver about on the manufacturing table in order to help assemble this ruler? How do you jet up into the air to get on top of it if you need to? How much power do you have to combat gravity and air currents?

    How do you deal with lost nanobots? In a normal manufacturing environment, air currents, static discharge, and other environmental disturbances could easily blow a nanobot out of the group or seriously damage it. Does the plan adjust automatically for worker turnover? Or must this ruler be manufactured in a vacuum-sealed clean-room environment? This is rapidly shaping up to be a ridiculously expensive ruler!

    How much payload can you carry? If you're grabbing molecules or tiny particles and attaching them to this ruler, where do you get them from? How many can you carry per trip? How much energy does it take to weld each chunk of metal to the ruler? Do you realize that if you use larger particles per trip, the resulting ruler will have greater porosity? What are you going to do, weld molten metal into the gaps? Consider the energy costs of doing that!

    How do you assure dimensional accuracy of the overall ruler? The nanobot working on the other end of the ruler is (as far as you're concerned) more than 30 kilometres away, remember? How do you know he's not higher than you are? Do you set up a laser-based perimeter system in order to confine your activities within simple geometric bounds? If so, how do you make more complex shapes than a flat ruler? Do you use tooling in order to confine your activities? If so, what conceivable advantage does this process have over simple die-casting?

Sensor eye and magic, sensor eye and magic, sensor eye and magic, magic, magic, magic, they are the payload, sensor eye and magic.

CORE isn't really a god anymore, since his divinity was stripped from him when he was imprisoned. He isn't too happy about that.

Also, Kaiser would just assimilate Icarus  ;)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 02:36:06 pm
Her armor plating is boron-nitrate fiber reinforced plastic. Enjoy your orichalcum blade to the sternum
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 15, 2014, 02:39:12 pm
But CORE is no longer a god and Kaiser never was.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 15, 2014, 02:40:00 pm
I'm starting to get sick of the constant 'Kaiser will assimilate you if you try to attack him' stuff. It makes it less fun to even think about fighting him.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 02:40:44 pm
meh, I am sure Kyle would just grab him and spank his ass easily
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 15, 2014, 02:41:48 pm
I'm starting to get sick of the constant 'Kaiser will assimilate you if you try to attack him' stuff. It makes it less fun to even think about fighting him.
I throw Nidhoggr at Kaiser. As in, the giant ass dragon that lives under Yggdrasil.

.......good luck assimilating that.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 15, 2014, 02:46:17 pm
And on that day, Kaiser would be screwed  :P

Kaiser's only really dangerous at close combat. Stay a good distance away from him and you'll screw him over.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 15, 2014, 02:51:38 pm
I'm starting to get sick of the constant 'Kaiser will assimilate you if you try to attack him' stuff. It makes it less fun to even think about fighting him.
That only applies to the people who have stuff assimilated which is just the two robotic characters and anyone too reliant on metallic armor. Assuming that he would even want to assimilate it. I would imagine it would be rather costly as well for that matter...

Generally, assimilating a katana powered by eldritch magic or an anti-creation handgun or a machinegun that used to be a muramasa blade is a rather bad idea.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 03:25:25 pm
so, what kinda percentages should we employ for dalia? assume standard that someone has 10-15 in a stat


I'd say small -10% on one stat, rounded up, ammounting to a reasonably small debuff of -1/-2


then medium at -20% on one, or -10% on two stats, and so forth.


that way, it scales nicely with the enemies stats
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 15, 2014, 03:31:15 pm
Looks fine with me, and it'll also mess up glass cannons too.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 15, 2014, 04:06:51 pm
so, what kinda percentages should we employ for dalia? assume standard that someone has 10-15 in a stat

I'd say small -10% on one stat, rounded up, ammounting to a reasonably small debuff of -1/-2

then medium at -20% on one, or -10% on two stats, and so forth.

that way, it scales nicely with the enemies stats

That's... even worse than before actually. Quite a bit more actually. Right now a big magic debuff gives -6/-4x2/-2x3. For an equivalent debuff under your system, the enemy would need stats of... twenty. Just twenty in everything. And judging by people's stats, 20 is on the higher end of the power level. And more importantly she's still use a large chunk of mana to inflict a very minor debuff. Like, 10% of her mana for a 10%, one turn debuff. It's still pretty wimpy and underpowered.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 04:10:08 pm
problem is with the scaling, if we take 20%, that absolutely destroys anyone with just big. 60% debuff on speed? that guy eats absolutely every hit
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 15, 2014, 04:21:13 pm
Gee, let's examine the ex-lab-rat, what could possibly go wrong?  :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 15, 2014, 04:26:29 pm
problem is with the scaling, if we take 20%, that absolutely destroys anyone with just big. 60% debuff on speed? that guy eats absolutely every hit

Not really. A 60% debuff is not a direct +60% chance to hit. It's more complicated than that. At most it's more like +30% I think. And it's less if the difference in stats is too large either way.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 04:27:49 pm
well, considering Dalias mag, she could also easily do a 100% with that scaling
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: USEC_OFFICER on July 15, 2014, 04:37:33 pm
Which is why Dalia can never do a 100% debuff. Like, 80% at the most or something. *shrug* I'm still thinking about it.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 15, 2014, 05:16:13 pm
I can do the math, if you'd like.

I have statistical analysis websites I can use.

A 60% debuff to speed with this system probably means they get hit about...I don't know, 2.5x as much?

As for nanobots; here's how you make them work through all that shit:

They're basically cyborg cells. That create tinier virus-esque devices that do one task before getting recycled. And of course you have a hierarchy of computer systems to ensure the work that needs done gets done.

As for Icarus attacking Spensir...Spensir isn't a god. Mabarius is/was. And if you're trying to attack the magical sword that doesn't even have a health stat for you to hit...well, you're kinda silly.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 15, 2014, 05:18:25 pm
Icarus blade is made of orichalcum, specificaly made to be super effective against gods. Lets say Spensir would find himself disarmed after a short while
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 15, 2014, 05:50:12 pm
Somehow I doubt she could break Mabarius.

There's a reason I didn't stat his health or defense or resistance or anything.

Plus, breaking the sword would probably be a bad idea, because then he has no stats, and if you stat it, they will kill it.

The reverse of that, of course, is 'if you don't stat it, they can't kill it'.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 16, 2014, 12:36:58 am
They're basically cyborg cells. That create tinier virus-esque devices that do one task before getting recycled. And of course you have a hierarchy of computer systems to ensure the work that needs done gets done.
Not that easy. It's hard to control something that small with a computer system or coordinate it, plus virus-like objects would only really work for a biological environment. Not to mention that they still need to be powered. Magic is a better explanation than science fiction.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 16, 2014, 12:48:12 am
I didn't say there weren't difficulties involved.

But basic stuff like processing power? Easy to solve.

As for biological environment, for creating something, it's likely you'd use a nanotech slurry to allow them to get around and what not. And when I say virus-like, I meant virus-size, really.

Power is provided by free electricity in the manner of tesla, or by having the whole thing be conductive, or, ya know, same way cells get energy.

Magic is a better explanation, but science fiction is possible too.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 16, 2014, 12:56:15 am
Magic cyborg cells isn't too far off the mark.

Also, since void is deciding to screw with my plotline, now I have to replace the surprise with Void fights instead, and save the surprise for after. Ugh. Although, if you knew what the surprise was, well, you might even prefer the sultanes.
Title: Empiricist's Lore Dump
Post by: Empiricist on July 16, 2014, 03:12:16 am
Search Term: Stagflagation

((I may as well re-post all my lore here. Bold text is from actual sources. Italic text is from fictional sources.))

Spoiler: Fate (click to show/hide)

Spoiler: Wall Street (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 16, 2014, 04:01:05 am
((This sort of shit is why summoning is a really, really, really bad idea.))
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 16, 2014, 04:15:12 am
What sort of stuff?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 16, 2014, 04:18:27 am
The fact that if you stuff up, you can lose everything you own, die, kill thousands of people or put the entire universe at risk.

Fuck summoning.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 16, 2014, 04:20:30 am
The fact that if you stuff up, you can lose everything you own, die, kill thousands of people or put the entire universe at risk.

Fuck summoning.
Meh, sounds sort of like a manipulator overload. Now we just need a summoner to summon something into themselves and then we could call it STAN.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 16, 2014, 06:35:40 am
In that case, I'll have to continue the reference and use an orbital weapon to kill it  :P
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 16, 2014, 01:27:17 pm
In that case, I'll have to continue the reference and use an orbital weapon to kill it  :P

It's the only way to be sure.

But really, people should only summon things that are weaker than them. Otherwise they get into stupid shit.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 16, 2014, 04:15:12 pm
summoning something that is actually stronger than you is very difficult to do, and such a summon wont stay for long anyway
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 16, 2014, 04:22:10 pm
...

Gigantic level summon, with a 24 magic rating and a bunch of drawbacks.

It can last the whole battle, easily, though it'll take a while to come into existence.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 16, 2014, 04:24:06 pm
well, if anyone wants to have such a spell, they will need GM approval I guess
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 16, 2014, 04:25:53 pm
No more than any other spell. The rules are all in the OP for that stuff, Akroma.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 16, 2014, 04:28:08 pm
Speaking of which, smurf, Leth is basically ready to go, right? I know I don't yet have a description, but that type of stuff becomes apparent in play, anyway.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 16, 2014, 04:30:51 pm
Yeah, I guess so. But I'm watching you  :P

Also, Garrett. Woot.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 16, 2014, 04:31:51 pm
:P i just saw your post and thought it would be a good way to introduce him.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 16, 2014, 04:40:21 pm
I wonder if a change to Icarus ability could be made. I literaly used it every turn last fight until I ran out of mana - and only once I actually rolled higher than I would have rolled anyway.

perhaps is can be changed to a direct +x bonus, with a different scaling. Perhaps a similar scaling can be done to magic attacks, to have less 91-damage shots running around. Still trying to figure out the scaling, though definetly should be percentage based

which reminds me smurf, plz, remove the charsheets from the OP and just replace them with links, so peoples level ups are properly shown.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 16, 2014, 04:52:12 pm
On it.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 16, 2014, 04:55:59 pm
example scalings on Icarus increasing one of her stats, the relevant ones are mostly at 15:

Now:

roll variance: 1-15, from small act 1-23, from medium act 1-30, from big act (not even unlocked yet, but man, still a while till Icarus plot) 1-38

huge variance, with potential for burst damage, but as a whole, very unreliable

Test variances:

10%

1-15, 3-17, 4-18, 6-20

way too low

20%

1-15, 4-18, 7-21, 10-24

still feels a bit low, but falls in line with many other skills

30%

1-15, 6-20, 10-24, 15-29

that may be a bit high.

so I am thinking an increase of 25% per spell level, rounded up. This as a whole makes the ability a whole lot more reliable, while also removing the ridiculous burst potential it would usualy have.

smurf, thoughts?

((for dalia, I am thinking 15%, as reductions are well more powerful in this system as increases are, but that is up to debate))
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 16, 2014, 05:05:06 pm
Well, I wanna take a look at that with Leth, since 24 splits into fourths more evenly than 15 does.

Current System:
1-24, 1-36, 1-48, 1-60, 1-72, 1-84, 1-96, 1-108

Ridiculous burst damage...or rolling a 1 on Hellfire Inferno and ragequitting.

20%:
1-24, 6-29, 11-34, 15-38, 20-43, 25-48, 29-52, 34-57

Meh...

25%:
1-24, 7-30, 13-36, 19-42, 25-48, 31-54, 37-60, 43-66

...Still feels kinda meh,for pure damage skills. But I suppose I'm not taking resistance into account.

Other variations of increases should be fairly obvious.

For magic attacks, while the consistency would be very nice(and I think average damage would actually go up a little bit, before resistance), I'm just not sure the expense it ends up being is worth it. But if we were to change to that system, I could definitely support it. I guess. I think somehow I'd prefer 35% increase more than 25%, but that's just me.

In all honesty, I thought it was just you rolled on your normal magic stat and multiplied the result by the multiplier for the ability level.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 16, 2014, 05:07:30 pm
Alright, 25% it is, but if it's too OP I'll shift it down to 20%. Also, those attacks are pretty powerful, even if they did get reduced.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 16, 2014, 05:08:18 pm
if you roll your normal magic stat and mulriply that value, then you are even more likely to roll low, and a 1 multiplied by 3 is still ragequit stuff


also okay, I will add the 25% to my charsheet. wether this becomes standard for the scaling of attacks that scale is up to you to decide
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 16, 2014, 05:13:22 pm
True, Akroma. I was just saying I had been under the impression that that was how it worked. This system works just fine too, though! ^^

Though it does mean Hellfire seems a bit overpowered in my mind for what's meant to be a basic attack...maybe I should make it a negligible skill...hmmmm...it just feels too close in damage potential to Hellfire Barrage and Cannon, you know?

Also, I will be gardening for the next hour or so. Apologies. Wish me luck, it's sweltering(for where I live, at any rate). If I don't return within an hour and a half(showers are mandatory after shit like that) assume I'm dead of heatstroke.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 16, 2014, 11:21:00 pm
Oh gawd

I just realized Akroma's like the only girl on any of these games

Oh gawd

I feel deceived, even though I know none of you actually tried to make me think otherwise


It's so much worse now, the gender stereotypes in these games...I feel gross.

 :'(
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 16, 2014, 11:21:58 pm
I still don't know what you're on about.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 16, 2014, 11:24:19 pm
I still don't know what you're on about.
Which is approximately 40% of the problem.

I'm just in revelation mode and it feels weird and kinda disturbing to realize almost everyone here is guys.

Not least because thus gender ratios are not kept from RL to online and that makes me sad.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 16, 2014, 11:31:54 pm
How did you not work that out earlier?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 16, 2014, 11:45:35 pm
Didn't check profiles.

But I think mostly it's the avatars.

The avatars confuzzle the Rolep.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 16, 2014, 11:47:57 pm
To note, Kj;

Cold fusion reactors would need a lot of maintenance and oversight.

Also, I kinda want to see if I can figure out just how much force has to be exerted, at minimum, to keep the castle afloat.

How much does it weigh, abouts, smurf?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 16, 2014, 11:49:02 pm
They're literally Arc Reactors.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Rolepgeek on July 16, 2014, 11:50:37 pm
Ah, so it's powered by handwavium.

Why didn't you say so?

I should have known the flying castle wouldn't be powered by anything 'realistic'. It's a flying castle, after all.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 17, 2014, 04:37:07 am
Oh, Smurf, I believe either you or me need to do our plots soon. Mine is just a fight, so depending if you're ready or not...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 17, 2014, 05:03:57 am
Yeah, you can go up first, if you want. I still need to work out some kinks with the Void barging into my plot *stares at Akroma*.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 17, 2014, 05:05:05 am
feel free to PM me for any info you need
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 17, 2014, 05:20:01 am
Okay... I should be up in like 7-9 hours, as I'm just getting to bed. It'll start then.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: wolfchild on July 17, 2014, 05:29:00 am
On it.

Link Stella's to my 1st post in this thread, Will add Stella's Stats to it later, today we played eclipse phase
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 17, 2014, 05:46:05 am
Oh gawd

I just realized Akroma's like the only girl on any of these games

Oh gawd

I feel deceived, even though I know none of you actually tried to make me think otherwise


It's so much worse now, the gender stereotypes in these games...I feel gross.

 :'(
What if I'm a girl? Nobody has brought up my gender yet.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 17, 2014, 05:50:48 am
profile sais male
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 17, 2014, 05:51:43 am
profile sais male
oh
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 17, 2014, 06:22:13 am
awkies
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 17, 2014, 06:25:30 am
So who's next for a plot?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 17, 2014, 06:26:03 am
projeck
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 17, 2014, 04:56:20 pm
I updated my character sheets after rereading the leveling system. Are their stats okay?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 17, 2014, 04:56:58 pm
I dunno, did you add 4 stats per level?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 17, 2014, 04:58:41 pm
I dunno, did you add 4 stats per level?
Yeah. Are their perks okay?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 17, 2014, 04:59:21 pm
I thought a new perk every 5th level
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Projeck37 on July 17, 2014, 04:59:53 pm
Did you change the health/mana totals at all on any of them?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 17, 2014, 05:02:08 pm
also huh, how does alucard have 250 exp?


150 for the amazeroth fight, another 25 for the antarctica, and he was not around for new york


he should have gained only 1 level. so only 4 points of stats, no perks
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 17, 2014, 05:03:26 pm
Alucard leveled up in V2. I thought we got perks at Lvl. 2, or at least that's how it was in V2.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 17, 2014, 05:05:55 pm
in this we get perks at level 5, also I think our levels reset. or did they?

smurf?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 17, 2014, 05:07:31 pm
Plus a lot of us had perks from V2 which Elf didn't roll for, which we got at Lvl. 1.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 17, 2014, 05:08:17 pm
Levels have reset, because otherwise we might have lvl10's running around ruining everything for everyone.

Perks every 5 levels.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 17, 2014, 05:08:41 pm
K, in that case I'll just cross out the perks.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 17, 2014, 05:09:19 pm
I think no level 10s, at best, level 5s


also damnit, I could have gotten 2 more levels out of this!
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 17, 2014, 05:15:21 pm
The old was one point every level and five every five. Perks weren't added until people got bitchy about Kyle getting them to make up for the persona.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 17, 2014, 05:16:46 pm
Okay, edited Lizzie's sheet a lot.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 17, 2014, 05:19:37 pm
Shaped explosive/creation charges + light-based sensor hooked up to a detonator used as reactive armor would be rather hard to dodge when triggered by a melee unit. It would activate before their weapon even cuts skin.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 17, 2014, 05:28:28 pm
Why do OS installation disks cost so damn much? At this rate I may have to get Linux...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 17, 2014, 05:31:21 pm
There are other ways.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 17, 2014, 05:32:32 pm
just pirate the .iso and mount it
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 17, 2014, 05:33:01 pm
That's probably what I'll do.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 17, 2014, 05:34:16 pm
Icarus could just fly away with everyone so that they can't get hit but no, she has to fight and die.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 17, 2014, 05:38:11 pm
yeah...because a flying target is obviously the hardest target to hit.

also meh, while the premise is a bit lackluster (I mean why the hell would we not just flee?), I know Projeck has been looking forward to this, and it's just a game, so I will make the best of it. It's less nonsense than the vatican, at least so far

edit: also I promised to stop argueing about bullshit, so well, uphill battle it is!
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 17, 2014, 05:41:34 pm
It's not really BS, BS would be forcing us to fight and her being completely unbeatable without a lot of luck and tactics.

Oh, and shout out to EMP, Twi, and PN for updating the TvTropes page. (http://tvtropes.org/pmwiki/pmwiki.php/Roleplay/RiseOfTheMagicGirls?from=Main.RiseOfTheMagicGirls)
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 17, 2014, 05:42:49 pm
I'll get on the Tropes page when I fix my comp.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 17, 2014, 05:43:50 pm
No love for the various CMOF/A/H in RoTMG?
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 17, 2014, 05:44:48 pm
And Kyle becoming Sirius Black with a drinking problem.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Sanure on July 17, 2014, 05:46:47 pm
Am I needed for anything because I just feel like moping about shit today...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: IamanElfCollaborator on July 17, 2014, 05:47:32 pm
*glomp*
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 17, 2014, 05:51:12 pm
the hugs shall be had!

edit: aslo Ashfake > Araceli
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 17, 2014, 05:54:13 pm
You guys are pretty generous with the XP, but don't go overboard when handing it out. Levels are more powerful now.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 17, 2014, 05:56:32 pm
I think the opposite is the case. The tactic for beating increasingly powerful foes should not be "just add more and more characters", but characters actually becoming more powerful. In fact, characters gaining some additional powers and better equipment will happen continously through my plots. If players stay roughly the same, while enemies become way more powerful, well, you saw what Amazeroth did to the party. Now imagine if he had 50 more stat points. what about 100?

edit: also more levels and loot are more satisfying than what we used to do "just do a random roll and suddenly claim my character now has enchanted and/or built better equipment"
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 17, 2014, 05:58:08 pm
I still need to kill off some of my characters...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 17, 2014, 05:58:26 pm
Of course, it's not like we're ever going to get them if they keep coming from void beings considering someone's illogical actions regarding them.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: PrivateNomad on July 17, 2014, 06:05:45 pm
(http://i.kinja-img.com/gawker-media/image/upload/s--yeXwzL1c--/gqpaecoll32ia9esyrh1.jpg)

GOOD NEWS EVERYONE
My HDD is arriving in 2 days.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Akroma on July 17, 2014, 06:08:01 pm
meh, logical actions. It's a game, and what's the fun in doing tax returns instead o hero things

edit: though I shall now do the logical thing and go to bed. I will try and return soon, but eh...
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: kj1225 on July 17, 2014, 06:13:15 pm
Also, w-will I have to make that... w-white s-stuff again?"

Kaiser doesn't sound too pleased at the suggestion.
Wow Kaiser!
 ;D
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: smurfingtonthethird on July 17, 2014, 06:16:11 pm
Oh god dammit, I actually did that unintentionally.  :-[

MY SHAME IS ETERNAL
I think the opposite is the case. The tactic for beating increasingly powerful foes should not be "just add more and more characters", but characters actually becoming more powerful. In fact, characters gaining some additional powers and better equipment will happen continously through my plots. If players stay roughly the same, while enemies become way more powerful, well, you saw what Amazeroth did to the party. Now imagine if he had 50 more stat points. what about 100?

edit: also more levels and loot are more satisfying than what we used to do "just do a random roll and suddenly claim my character now has enchanted and/or built better equipment"

I don't want people leveling too quickly, though, or we'll have a case of crazy stats again.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 17, 2014, 07:27:21 pm
I'll be gone for the next week due to life and my now ex. Yeah, found out something terrible and now I feel like a third wheel to my own life...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: RangerCado on July 17, 2014, 10:13:01 pm
...So I both lost my internet for a couple days, and forgot to go on the forum... and I gotta go until tomorrow... dang... I'll check in again in the morning...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 17, 2014, 10:21:52 pm
Well, to sum up:

We trashed Selina's house while fighting a sultane. Yaaay.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 17, 2014, 10:30:43 pm
By the way, Kaotaro (http://www.bay12forums.com/smf/index.php?topic=139176.msg5408327;topicseen#msg5408327) still isn't in the OP. :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 17, 2014, 10:31:44 pm
Kyle would have so much fun with her.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 17, 2014, 10:36:53 pm
In an inappropriate way?

Or some other Kyle-esque way?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 17, 2014, 10:42:46 pm
In a 'You're tech is so interesting please let me study it' kind of way.

He's a monogamous man now and he's going for Lizzie.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 17, 2014, 10:44:26 pm
He probably wouldn't understand it :P No one really does.

Or it might try to bite him.

Though that in itself would be somewhat inappropriate anyway, considering it's embedded in her body, and not typically in particularly modest parts.

It would be fun, though! I still need to find a way to introduce her better. And to finish her abilities.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 17, 2014, 10:46:22 pm
Well, I don't really want to but if everyone agrees that IRIS would be a good start I think we could use that.
Title: Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
Post by: Empiricist on July 17, 2014, 10:48:49 pm
I think the opposite is the case. The tactic for beating increasingly powerful foes should not be "just add more and more characters", but characters actually becoming more powerful.
I beg to differ, that does little for difficulty and merely only expands the range of options, whilst hat is certainly a positive prospect, it should not be the primary mechanism. Rather, I would argue that it is the players themselves becoming more proficient at strategy and tactics, both on and off the battlefield would a better option. After all, the sense of accomplishment is greater if one's own foresight and stratagems yield the victory than mere stats and equipment, is it not?

If the characters insist of using rudimentary tactics and coordination at best, then permanent, irrecoverable death seems to be a fitting consequence.

Well, I don't really want to but if everyone agrees that IRIS would be a good start I think we could use that.
I'd rather keep the other two organizations out of this for the foreseeable future, unless of course they get annihilated alongside SERT soon.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 17, 2014, 11:11:13 pm
Our 'tactics' are limited at the moment since it appears to be merely an abstract numbers game, without taking circumstantial bonuses and the like into account, it feels like.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 17, 2014, 11:54:59 pm
Yeah, combat is a bit generic at the moment. My combat is highly environmental, and you'll be on the offensive most of the time, allowing you to actually plan ahead instead of just suddenly punch things.

Also, I'll add her to the char list when I get home. Start using all your characters, god damn it :P Even though she is eerily similar to Kaiser.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 17, 2014, 11:58:18 pm
I tried to introduce her, but short of her knocking on Maria's door or something, there wasn't really a way to do so effectively.

I suggested her being in a fight and getting some help, but Kj seemed to think that was cheesing my way out of it or something.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 18, 2014, 12:02:49 am
I'd refute that but I forgot what I said.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 18, 2014, 12:28:39 am
I can give you the choice of two mid-plot entries, if you want them, though one of them might need you to change her backstory a bit.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 01:12:54 am
Yeah, combat is a bit generic at the moment. My combat is highly environmental, and you'll be on the offensive most of the time, allowing you to actually plan ahead instead of just suddenly punch things.
So, people will actually be able to flank, take out enemies one by one and take cover rather than just standing five feet from each other and wailing indefinitely? :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 18, 2014, 01:15:36 am
Pfft. Wailing indefinitely is the best way.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 18, 2014, 01:17:24 am
But I like whaling indefinitely on people!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 01:19:55 am
Also, why do Kyle's fusion reactors not have any explanation for how they work anyway? Considering it's already established that he's quite good at laser technology, it could just be laser-based inertial confinement fusion.

Pfft. Wailing indefinitely is the best way.
But I like whaling indefinitely on people!
But I like whaling indefinitely on people!
You probably still could. Except with more choice on who to wail on whilst people less equipped for the job shoot at the people getting wailed on from behind cover.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 18, 2014, 01:20:52 am
SCRIB
*flails at*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 01:22:33 am
Quote from: Wikipedia
SCRIB, also known as Scribble, SCRIBL, or Scribbled homolog (Drosophila), is a scaffold protein which in humans is encoded by the SCRIB gene. It was originally isolated in Drosophila melanogaster in a pathway (also known as the Scribble complex) with DLGAP5 (Discs large) and LLGL1 (Lethal giant larvae) as a tumor suppressor. In humans, SCRIB is found as a membrane protein and is involved in cell migration, cell polarity, and cell proliferation in epithelial cells. There is also strong evidence that SCRIB may play a role in cancer progression because of its strong homology to the Drosophila protein.
...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 18, 2014, 01:22:53 am
*flails*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 18, 2014, 01:23:57 am
I think Emp is very good at trivia games.

And they aren't because while he is, I am not.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 01:28:09 am
I think Emp is very good at trivia games.

And they aren't because while he is, I am not.
Probably not, unless the trivia games in question are based entirely on physics that are either seemingly divorced form reality or involve potential death :P

I can sum that fusion method up quite simply: you laser the fuck out of some hydrogen isotopes from all directions and fusion occurs. That's really about it.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 18, 2014, 01:31:21 am
That actually sounds interesting, probably going to be what Kyle makes next as that's exactly something he would enjoy.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 03:32:17 am
I wonder if Garret could empower a komodo dragon, get saliva samples from it and use the magically enhanced pathogens in it as a weapon...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 18, 2014, 03:38:51 am
Dammit, Emp.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 03:45:29 am
Dammit, Emp.
Well, the pathogens in it's saliva are already abnormally virulent, approximately nine times more so is my rough estimate. Add in the effects of the Garret's magic in a controlled environment where he can safely dump all his MP into enhancements, you would have a reasonably effective biological weapon, good for inducing severe sepsis. Assuming it is considered a feature of his sword if he laces it with the saliva, then imbuing it with a dragon's magic would probably cause spontaneous elemental sepsis.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 18, 2014, 03:45:51 am
Have the tech characters make it a cyborg Komodo Dragon.
That breaths real carbon monoxide.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 03:49:03 am
Have the tech characters make it a cyborg Komodo Dragon.
That breaths real carbon monoxide.
Or, just have it breath Raufoss Mk 211s. Hence it starts off firing .50 caliber armor piercing rounds that are both incendiary and explosive. Then magic gets involved.

Hell, I could probably just rewrite Null's sheet so it's some sort of dragonic velociraptor with the machinegun inbuilt and it would basically be that.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 18, 2014, 03:52:05 am
You do that. Komodo dragons aren't actually dragons, and don't fall under the bond's rules.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 04:03:41 am
Done. Null is now a somewhat eldritch skeletal velociraptor formed out of the horror of war with an inbuilt Muramasa .50 cal that speaks to a handpuppet. Please check to ensure that it remains balanced. Note that the absence of any perks relating to being a velociraptor mean that Null will not be biting or clawing people.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 18, 2014, 04:07:42 am
Well, that takes all the fun out of it.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 04:13:18 am
Teeth would get in the way of the machinegun and claws would make it harder to wear the handpuppet.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 18, 2014, 04:15:41 am
Now make sure the handpuppet is a Large Ham.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 04:30:19 am
As in a handpuppet in the shape of a large piece of ham?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 18, 2014, 06:35:27 am
Someone puppet my characters, I won't be here most of today.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 18, 2014, 10:40:58 am
Frontal assault is best assault.

ALWAYS.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 18, 2014, 11:12:50 am
is Spensir really going to deal with bullets that make the ground shake and create shockwaves when they hit by "bracing himself for impact" ?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 18, 2014, 12:24:20 pm
No, you're right, that would be stupid.







He's going to hit them with his sword, too.

:P

If she's shooting at him, she's not shooting at the rest of you and you can get there faster. He can take the hits, for a while at least.

Although, considering not even tank shells actually make the ground literally shake(they make shockwaves and send up a lot of dirt and shit, but they don't cause miniature earthquakes), I have to call bullshit on this being an anti-material rifle and not an artillery cannon with a scope.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 18, 2014, 02:19:30 pm
Highly unstable void rounds. The shock waves aren't from the impact, but from the round becoming so unstable it explodes.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 18, 2014, 02:53:44 pm
Ah. See, I figured the only way to actually get all that to happen was for her to be firing a railgun, using either thermobaric rounds(physically impossible due to the way thermobaric weapons work and the speed a railgun round would be going at) or possibly HESH, which is both silly and unlikely to produce true shock waves.

Also, I was opposed to it for a while, but I'm wondering if it might not be worth it to Vital Surge right now, or to introduce(with GM's permission) a Defend-esque tank ability for Spensir, since he's meant to be a Tank, in the MMO definition of the word.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 18, 2014, 06:25:10 pm
Yes please, Projeck. Otherwise I'm going to get confused if Spensir rolls a 22 or something.

Though, imagining the void round crashing into his sword or just getting near the veil of electricity that's gotta be surrounding and exploding, with him being shoved back a few feet but otherwise still on his feet and relatively unharmed, is pretty freakin' badass. Especially since he just gets up and going again.

I'm guessing we don't get to learn her stats yet?

Can we at least know her stat total?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 18, 2014, 06:34:42 pm
also, sleep time ;(
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 18, 2014, 06:39:50 pm
Her stat total is 220.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 18, 2014, 07:03:07 pm
Jeezus christ.

She is not the evil twin of anyone here, she's the evil great grandmother.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 18, 2014, 07:08:48 pm
She is a boss. And this is her weakest form.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 18, 2014, 07:34:59 pm
Like I said.

Not someone's evil twin. Someone's evil grandmother.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 18, 2014, 07:37:34 pm
Someone should make a character who gains stats as the total stats of her enemies raise.

Bonus points if they're a proper magic girl other than that.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 18, 2014, 07:46:30 pm
Someone should make a character who gains stats as the total stats of her enemies raise.

Bonus points if they're a proper magic girl other than that.

What defines a 'proper magic girl'? Because I'm fairly sure everyone here has a different notion of what that means. I consider Kaotaro to be a magical girl, for example. You probably don't.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 18, 2014, 07:49:48 pm
Like Sailor Moon or Madoka.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 18, 2014, 07:52:32 pm
Eh... I'd make something like that, but I already have one teenage girl running about, so...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 18, 2014, 07:56:42 pm
There isn't a limit on how many teenage characters you can have.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 18, 2014, 08:01:41 pm
I know. But I don't really want them to overlap that much and I fear that they wouldn't be differentiated enough. Also, who would I ship the new girl with? Also I get the feeling I'll just abandon her partway through for being boring, like Robert.

EDIT: And now I want to make a stereotypical magical girl... Except she swears and is a total and complete utter jerk. Don't ask me why.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 18, 2014, 09:28:05 pm
Like Sailor Moon or Madoka.

Yeah, but see, the only criteria I can really see in those(partially because I haven't watched either) is transformation sequences, otherworldly powers, and gratuitous semi-nudity.

So maybe Kaotaro only fulfills two of those. She doesn't really strip all that often.

In any case, who else despises Bosses getting crits?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 18, 2014, 09:29:18 pm
They do have less chance to do it though.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 18, 2014, 09:34:14 pm
They're stupidly powerful when they do though.

Jeezus christ. 46 damage. That would have nearly killed anyone else here, including Garret, because the first shot would have dealt a lot more damage, thanks to his lower stats.

Need to get an item that prevents crits.


And now, a joking word from the MMORPG community:

"NERF ASHFAKE; ASHFAKE OP; NEED 25-MAN RAIDS FOR ASHFAKE; ASHFAKE NEEDS BETTER DROPS"
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 18, 2014, 09:40:06 pm
I think crits are fucking hilarious, because people are always getting cocky when they get critted.

Statswise, we have the jump on her, and we could easily beat her if we all managed to shoot her for long enough. Run up against her alone, though, and you'll get destroyed, which makes sense for a boss of a multiplayer game.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 18, 2014, 09:43:48 pm
She's a single-target damager. Even if we all just ran at her, the same would happen as long as she focused fire.

Plus, she wasn't even trying to find you guys to shoot you, and with her skill, she could make it happen, cover/diversions or not.


So why do half-void half-creation beings take normal damage from both? Shouldn't they take smaller amounts of extra damage from both?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 18, 2014, 09:56:43 pm
We are attempting to sneak up on her. She will probably teleport away a lot, so my plan is to knock down all the skyscrapers and force her out into the open, where everyone can shoot the shit out of her.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 10:22:01 pm
Remind me again why people thought that entering an area the hostile had set up was a good idea?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 18, 2014, 10:24:50 pm
We didn't, but otherwise nothing would've happened, so we attacked anyway. Just go with it.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 10:29:40 pm
I understand that you had to attack so that the plot doesn't just rot there in the corner whilst Araceli develops abandonment issues and low self-esteem, but why didn't anyone just prepare things that would be useful, knowing the battlefield and the adversary, before just marching straight in?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 18, 2014, 10:40:16 pm
Nearly everyone is bunkered down in one of the buildings, we're doing scouting now. Spensir is about to learn the reason why we use teamwork, and Kyle is off exploring (being annoyingly stupid, but whatever).
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 10:48:18 pm
How much ammo does Kyle's laser rifle have? Does it recharge through his cold fusion unit?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 18, 2014, 11:22:29 pm
Bottomless Magazines is in full effect here.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 18, 2014, 11:28:45 pm
Next invention needs to be Gatling laser. With laser sights.

Note, this is not entirely serious.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 18, 2014, 11:31:05 pm
Except in this game, handguns and massive cannons do the same amount of damage! Yay!  :P

I should try and think of a better system that isn't stupidly complex, though.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 11:36:22 pm
Next invention needs to be Gatling laser. With laser sights.
Would work if it was some sort of nuclear-isomer based weapon. Only issue is manufacturing the ammunition and how to balance something with an output yield per gram is equivalent to that of a cruise missile.

Bottomless Magazines is in full effect here.
...Then why bother trying to cut through buildings using magic? Just have Kyle burn through them. It's going to take quite a long time, but won't use MP.

Alternatively, just technomance it to be usable against Araceli. She won't be able to dodge it if she doesn't notice Kyle.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 18, 2014, 11:47:32 pm
I am tired as fuck after 15 hours doing shit outside the house. So sleep calls.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 18, 2014, 11:49:20 pm
Next invention needs to be Gatling laser. With laser sights.
Would work if it was some sort of nuclear-isomer based weapon. Only issue is manufacturing the ammunition and how to balance something with an output yield per gram is equivalent to that of a cruise missile.
It would definitely give a new meaning to 'Red Ring of Death'.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 18, 2014, 11:52:44 pm
You know, you people could just use technomancy to magically modify Kyle's laser rifle so that it just fires gamma radiation in a way that it doesn't burn anything but instead causes damage via radiation poisoning and have him sweep in around, ignoring walls whilst he keeps behind cover and remains hidden.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 19, 2014, 12:13:42 am
Pretty sure that would cause some massive collateral damage, bro.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 12:19:28 am
Isn't the entire city abandoned? As long as he doesn't sweep it into teammates, it should be fine.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 19, 2014, 12:39:50 am
...a beam of radiation focused enough to serve as a weapon doesn't just fizzle out after a few hundred meters, nor is the city surrounded by a lead sheet. For that matter, anything it passes through or touches will be irradiated for a while, too.

Very roundabout way of trying to fight, and very risky one.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 12:44:30 am
Doesn't the field around the area destroy creation projectiles? If it doesn't apply to them exiting, then the beam shall have to be spread out as so that the danger-distance is close enough as to minimize collateral damage or be used as a single focused burst straight at Araceli's position. If it doesn't apply to EMR at all, then the party can laser the place from outside the field.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 03:12:38 am
Gave the 'strength for guns' thing a lookover, and I'm going to put my conclusion up to vote:

Strength needs to be split up into two stats: Strength, for melee attacks, and Dexterity, for non-magical ranged attacks. Extant characters can move their stats in Strength over to Dexterity, should they use guns instead.

Skill is renamed as Dexterity.
Strength is renamed as Skill.
Mundane crafting is handled through an ER-style tinker system that rewards research far more than arbitrary numbers.

Yay or nay?

Also, dexterity!=speed. That's like saying strength is endurance.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 03:30:11 am
I disagree. It unnecessarily complicates it. A rename to reflect that it's the capability to hit major organs and whatnot be it with gun or blade, perhaps.

The only changes I would like to see are thus:
Skill is renamed as Dexterity.
Strength is renamed as Skill.
Mundane crafting is handled through an ER-style tinker system that rewards research far more than arbitrary numbers.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 03:44:31 am
I'll put the name-changes up to the vote instead, purely because I am lazy  8)

Also, the tinker system is already in place, but literally no-one's touched it  :'(
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 03:54:50 am
It seems that people are complacent in the use of the supernatural rather than the mundane in that matter, by either the absence of need, or the vices of acedia.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 04:10:26 am
Well yeah, I've sprinkled a few dozen or so possible research options around, but no-one seems to give a shit  :(
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 04:21:50 am
No-one's needed to because on-the-field technomancy has been sufficient thus far, the people here have far less scientific knowledge than those in ER and would likely have to research matters themselves to tinker which consequently results in that option requiring actual work on their part thereby reducing their willingness to explore that option.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 04:31:41 am
that unnessesarily increases the games volume.


also, why do you need an automatic double-damage when you already have the strength to easily suprass any of our defence stats?. You know, this is why weapons give a modifier that increase the damage roll, to ensure the damage is on average moderatly higher than the defence roll. Araceli having a +7 for her sniper rifle being super awesome and voidy is a whole lot less overpowered than just straight up *doubling* your damage roll.

Does no one eeeveeer run any statistics before statting something?

a Double-damage perk on top of 30 base strength is easily worth an additional 40 points of strentgh on average

Also, for fairness sake, I statted the vital surge with +4 to all rolls assuming it would be added to the roll, not the stat. If it is added to the roll, it turns an otherwise useful skill into a really mediocre one.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 04:33:49 am
How does an anti-material sniper-rifle even fire void? Does void have the equivalent to the substances used in antimaterial-rounds? Same thing goes for void-fire, doesn't that mean that there's void-oxygen and that it acts like normal oxygen?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 05:11:31 am
on that note, for the consideration of double damage on 30 strength, and the characters in battle. While reading this, keep in mind that with 60 skill, Araceli will only roll below 15 (more or less a must be for any of us to dodge) 25% of the time, and even then it's still 50/50 (and that is very generously said), so on average there is only a 1/10 chance of Araceli missing


Hilda: likely one-shot, very likely two-shot, guaranteed 3-shot

Alice: possibly one-shot, likely two-shot

Icarus: possibly one-shot, likely two-shot

Bartimaeus: very likely one-shot, guaranteed two-shot

Winry: actually unlikely to be one-shot

Dalia: 50/50 to be one-shot, guaranteed two-shot

Ashley: actually unlikely to be one-shot

Kaiser: possible one-shot, likely two-shot

Spensir: our absolute tankiest character, and as you can see, he is getting 3-shotted

Gareth: actually unlikely to be one-shot

really, you don't just do double-damage lightly.

edit: also keep in mind, everything that is not immediatly one-shot, but takes a shot that takes them low, and then another will be put DEEP into the negative -meaning a very high chance for insta-kills. No chance of stopping any bleeding or giving someone cpr. double-damage flat out kills you. The game was simply not made to support such a damage output

Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 05:13:09 am
Weren't you people the ones who wanted double damage for conflicting affinities to begin with?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 05:16:14 am
((No, and I'm closing the matter.))
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 05:17:18 am
No to what? Removing the affinities? Having the affinities? Suggesting the affinities? Having Araceli use the affinities?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 05:24:56 am
No double damage. As a half/half, she is unaffected by both void and creation affinity attacks.

That phrase was also a polite way of saying shut up before Toady hones down on our asses.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 05:27:00 am
Wait, now I'm confused >__<

Wasn't this about her damaging other people rather than people damaging her? Also why are we in the risk of having Toady taking action?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 05:27:47 am
so I guess a big damage modificator for the sniper rifle?


considering kaisers ceasite sword had a +10 damage mod against void (+5 else), I guess the same would go for the void bullets.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 05:29:40 am
That seems fair. So I guess +5 is now the standard for anti-affinity weaponry then?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 05:31:24 am
Those arguements always seem to go sour when
you people
phrases like that are thrown around. I'd rather nip potential problems in the bud before anything nasty is said.

Also, is the 5+ or the 10+ the standard? Caesite is only as powerful as it is because it's in it's home dimension, unlike mordite.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 05:33:05 am
*cough*, I still think the way Kaiser just kinda pulled that stuff out of nowhere was kindaaa....convenient
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 05:34:14 am
Ah, my apologies for getting the wrong tone across then.

As for the bonus, if the sword wasn't caesite, what would the bonus have been?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 05:36:37 am
Probably +5 or +7.

I had that lined up for Kaiser's plot as soon as I drafted him, but nooo!  :P You had to go and ruin the fun, and now his timeline's all whacked.

Also, pure caesite is restricted for cutscenes only, due to it's 'slice through void like butter'iness.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 05:37:58 am
I'd have no problem with Araceli dealing +10, I mean she *is* on her own and all.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 05:39:33 am
Right, then a +5 for anti-affinity in it's own realm then? Assuming that field makes the area technically void and we use Raufoss Mk 21s as a basis for anti-material rounds, then it's a total of +10 to Araceli's damage.

What if it isn't in it's own realm like Ashley's mordite?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 05:45:15 am
Well, her mordite stuff is actually mordite-titanium alloy, so it is stabilized because reasons. No titanium, though, and I'd say it gets no bonus as the debuff.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 05:46:55 am
Well, her mordite stuff is actually mordite-titanium alloy, so it is stabilized because reasons. No titanium, though, and I'd say it gets no bonus as the debuff.
Right, so would her cost for summoning the pure stuff be reduced then seeing as she's meant to be able to summon it relatively easily and it isn't too useful seeing as just about all combat takes place outside of it's own realm?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 05:51:13 am
She doesn't really use that as a skill, so it doesn't really matter.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 05:54:40 am
Right, so is this change just going to go ahead or will it come down to a vote?

Also, how dense is caesite and what happens if you stab a void entity with it in creation?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 06:04:20 am
It'll come down to a vote.

Also, pure caesite is very, very dense. Granted, not black-dwarf level, but still enough to cause tiny distortions in space time, and requires either a lot of strength or a lot of magic to maintain. Stabbing a void entity with the pure stuff cuts right through them.

However, Kaiser only has access to very impure stuff, and he'll only get the pure stuff during a cutscene or two.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 06:09:38 am
How precisely does it cut? Does it cause the void that it touches to dissipate essentially destroying its way through in an approximation of cutting? Or is it actually supernaturally sharp in that circumstance? Or is it just due to be rammed by an incredibly dense blade with a noticeable gravitational field?

Is it conductive? What is its atomic structure? Are there isotopes or nuclear isomers of it? Can it be ionized or oxidize? How inert or reactive is it? What sort of crystal lattice does it have? Is it a compound fermion or is it a compound boson, or is it something else entirely? Does it have a melting and boiling point?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 06:31:38 am
How precisely does it cut? Does it cause the void that it touches to dissipate essentially destroying its way through in an approximation of cutting? Or is it actually supernaturally sharp in that circumstance? Or is it just due to be rammed by an incredibly dense blade with a noticeable gravitational field?

Is it conductive? What is its atomic structure? Are there isotopes or nuclear isomers of it? Can it be ionized or oxidize? How inert or reactive is it? What sort of crystal lattice does it have? Is it a compound fermion or is it a compound boson, or is it something else entirely? Does it have a melting and boiling point?

Absolutely; Yes; Yes, by definition; that helps; probably not, due to particles being already fairly dense; consists of a type of dense strange matter; inapplicable; inapplicable; highly reactive with void particles, otherwise equally as inert as lead-208; inapplicable; strange matter, no.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 06:52:04 am
Wouldn't it be far denser than a black dwarf then?

Since density-wise black/white dwarf < neutron star < strange matter

I have a feeling that pure caesite is going to be very dangerous to void entities just by sheer virtue of density...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 06:57:00 am
...Well, you want to stay a good distance away from it then.

Also, don't forget the strange quark version of beta radiation burning the void entities skin off!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 07:00:28 am
Yeah... I'm beginning to see what you meant by it taking a toll on Kaiser to maintain it...

Edit: Wait, does strange matter hypothesis hold true? If so, there's even more stuff for people near caesite to worry about...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 07:10:00 am
Oh yeah. If he's got a lump of pure caesite, anything he wants gone will be gone, which is why it gets to stay in cutscenes.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 07:10:55 am
I have a feeling that everything he doesn't want gone with also go :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 07:15:10 am
Heh, only if the everything is negatively charged. Caesite is positively charged; (like 99% of matter in Creation) it is actually very stable, although based god help any Void entity that gets hit with it.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 07:27:43 am
Ah, so it won't be an Ice-9 esque incident unless the fight takes place on a neutron star or someone manages to magically disable the effects of charge.

How much void-harming radiation would it be emitting?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 07:28:53 am
inb4 Kaiser continuously using that stuff gives Ashley cancer
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 07:30:19 am
inb4 Kaiser continuously using that stuff gives Ashley cancer
It would give everyone cancer if the radiation is actually just magically enhanced strange quark decay. Also, the immense tidal forces would make cancer the least of everyone's problems..
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 07:39:30 am
With Kaiser's stuff? Probably double what the sun projects on Earth, so nothing too terrifying. The pure stuff? Ohhhh boy.

Luckily for everyone (and planet Earth), Caesite is positively charged, so it (and it's radiation) are content to stay repelled by the creation surrounding it. On contact with Void 'matter' though, the stuff gets excited and tears said Void matter into tiny little pieces. Before turning the pieces into more caesite, and the cycle continues until all Void matter is replaced by caesite.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 08:01:11 am
Right, just so that people don't wake up, read this and have absolutely no idea as to what this incomprehensible rambling is about, I shall summarize:

Further reading here. (http://transmodernalchemy.iwarp.com/whats_new_29.html)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 08:04:27 am
can't is just be magic? Like magnets?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 08:06:43 am
b-but !!SCIENCE!!...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 08:10:24 am
Can't is just be magic? Like magnets?
No. Magic doesn't offer as much horrible death and destruction. I have yet to see any piece of fantasy provide as much existential terror as the prospect of a false vacuum metastability event.

Also, are there any caesite pulsars out in the universe, created by caesite assimilating the electrically neutral neutron star?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 08:10:50 am
science sais the stuff kaiser does destroys the world, so meh
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 08:12:20 am
His stuff is impure as stated. Mere strangelets dispersed throughout regular matter.

Unless combat occurs ontop of a neutron star, it won't destroy much anytime soon.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 08:14:18 am
Also, are there any caesite pulsars out in the universe, created by caesite assimilating the electrically neutral neutron star?

Possibly, although they would be very, very rare, and not exactly safe to go near.
Title: Re: Rise of the Magic Quark Stars v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 08:16:39 am
Also, are there any caesite pulsars out in the universe, created by caesite assimilating the electrically neutral neutron star?
Possibly, although they would be very, very rare, and not exactly safe to go near.
What happens to normal creation stuff that gets caught in the beams of caesite radiation?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 08:29:01 am
Nothing, if the caesite is positively charged, other than the object getting irradiated. Negatively charged, it would probably devour said object, or just melt the object instead.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 19, 2014, 09:09:28 am
Can't is just be magic? Like magnets?
No. Magic doesn't offer as much horrible death and destruction. I have yet to see any piece of fantasy provide as much existential terror as the prospect of a false vacuum metastability event.
That's because most of us don't have any clue what the hell those even are. :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 19, 2014, 11:21:59 am
From what I know of it, it's something that would change the laws of physics and basically tear the universe apart.

Magic can do that too though.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 19, 2014, 12:31:56 pm
I don't do research for things I want to craft because it's so unfun to do. This is a game, not a science project.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 19, 2014, 12:45:00 pm
I don't do research for things I want to craft because either a. The thing being crafted is a insta-build type of thing, b. I already know enough about the subject that I don't need to do research, since I'm not fucking about with false vacuum metastability events, c. I don't want to bother with trying to even pretend to have logic in a world where there's weird-ass Void shit and demons and blah, or d. All of the above

Also, entropy gives me plenty of existential terror, Empiricist, and there's plenty of fantasy built around that.

Eventually the universe will undergo heat death, and no matter what you do, you cannot escape it or stop it, and nothing will ever be able to occur ever again, because the universe has fallen into a state of perfect neutrality without the capacity for movement or life.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 12:46:02 pm
nah, the sultanes will kill the universe before heat death happens, relax
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 19, 2014, 12:49:36 pm
nah, the sultanes will kill the universe before heat death happens, relax

No Akroma.

I'm talking about real life.

That will happen in real life.

In fantasy, at least, you can use magic to stop entropy, typically, since magic doesn't usually follow the laws of physics or thermodynamics or anything. Which is why it's called magic.

That said, why would the universe being utterly obliterated be any better?!?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 12:55:04 pm
anyone who gets existential fears about the universe decaying really has no real problems :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 19, 2014, 01:09:41 pm
Random question: Are magical girl transformations affected by anti-magic fields? And by magical girl transformations, I mean the stuff like in Sailor Moon. The ones where they change outfits, gain a weapon and generate large amounts of fanservice. I want to say yes but I'm not sure why.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 01:10:36 pm
I suppose if the anti-magic field has plot levels of strength, as in "must be taken out" or "you are not supposed to fight". Not that we have any of those girls. Which is a shame. Maybe I should give the HYDRA the ability to transform into a civilian form
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 19, 2014, 01:12:09 pm
So they have to be extremely strong to stop them from transforming? Makes sense I guess.

...

If you're curious, I'm thinking of magical girl assassins. They make a strange amount of sense.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 01:13:22 pm
just wait until Dalia reveals that her bad luck curse is just a passiv, transforms and suddenly has huge monster abilities
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 19, 2014, 01:19:46 pm
Well, she is my character so you'd think that I'd know if she could do something like that. :P

Seriously though, magical girl assassins, best idea ever. Can walk past guards without drawing suspicion and then transform and cut everyone down.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 19, 2014, 01:38:11 pm
Somehow I think that people would be suspicious of small school-age children meeting with high-up corporate executives or other individuals in positions of power.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 19, 2014, 01:42:33 pm
I guess it depends on how much you're paid.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 19, 2014, 01:46:43 pm
Somehow I think that people would be suspicious of small school-age children meeting with high-up corporate executives or other individuals in positions of power.

Well, through the magic of makeup you could make them look older and thus less suspicious. Though obviously it depends heavily on the situation and circumstances. You wouldn't send them to attack a person in a heavily guarded bunker. But for some kind of public function? They'd be perfect since nobody would suspect them until they transformed and ran someone through with their magical sword or whatever.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 01:50:08 pm
you'd think in the age of magic, guards know better than to not double-check little girls
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 19, 2014, 01:51:31 pm
For what? It's not like they're toting around machine guns or anything like that.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 01:51:57 pm
in case they spit poison I guess
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 19, 2014, 01:58:42 pm
And how would you check for something like that? Also, I'd make a new character based on the idea, but it'd probably get stupid fast, so... Eh.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 01:59:30 pm
have you not seen x-man? I am sure they have some quick-test things now, prick your finger, test your blood, know if you are a mage
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 19, 2014, 02:01:07 pm
Magic detectors.

Opt out and you get a 'pat-down'.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 19, 2014, 02:04:18 pm
...

Just have to work out a few kinks and problems and then they'll be good...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 19, 2014, 02:06:00 pm
...

Just have to work out a few kinks and problems and then they'll be good...
A few kinks regarding pat downs?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 02:06:27 pm
what kinks?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 19, 2014, 02:09:07 pm
The kinks about people detecting them and preventing them from getting close.

...

But that isn't really a kink, since you could forge documents that they were on the white-lists and thus can be trusted or something.


...

I have absolutely no idea where I am going with this anymore.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 19, 2014, 02:10:12 pm
I meant mines in a pervy way.
I'm sorry for the confusion.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 19, 2014, 02:13:37 pm
I figured out that much. It was pretty obvious after all.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 02:15:56 pm
if it wasn't a girl, but a fat greasy man, *kinks* is exactly how you avoid pat downs. when the security touches you, moan. BAM, pat down suddenly not very thorough
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 19, 2014, 02:18:58 pm
I'm pretty sure that fat greasy men can't be magical girls though. You have to be at least mildly attractive to be one. *something something* genetics *something something* DNA *something something*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 02:20:07 pm
Spoiler: The new char (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 19, 2014, 02:21:17 pm
I suppose moaning would make it quicker no matter what. Unless they're bad people. In which case you can stab them.

Ninja:
Spoiler: The new char (click to show/hide)

That's a paddlin'.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 19, 2014, 02:27:34 pm
if it wasn't a girl, but a fat greasy man, *kinks* is exactly how you avoid pat downs. when the security touches you, moan. BAM, pat down suddenly not very thorough

Turns out they keep a lipophile on staff for just that reason.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 03:11:36 pm
it's very annoying that projeck usualy gets up only shortly before I go to bed :(


someone other than me try and take the initiative in this plot, as I certainly can't move things about
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 19, 2014, 03:47:16 pm
Falcons, peregrine falcons in particular, are literally the fastest animals on the planet.

Unless you want Bartimaeus to turn into a missile, you're stuck with that.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 03:49:16 pm
yes, fastest when *diving*. Not quite the scouting manouver.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 05:33:09 pm
I think We should discuss some limits on just quite how far Hilda can boost her damage potential. I mean, the coordinated attack should be devastation, but not d260 devastating
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 19, 2014, 05:38:26 pm
How much mana does this cost? That's craaaazy damage.

Also, why do I think she's going to jump behind Icarus and stab her or something?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 05:41:05 pm
smurf, do you mind not giving projeck ideas?

we are commiting and combining 5 characters to this attack, if this does not work it's supremely rageworthy.

also yeah, that amount of damage is just stupid. there needs to be a hard limit for what Hilda can do with stat-shifting. for starters, size categories of spells should be limited by her base mag
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 19, 2014, 05:41:34 pm
Decrease the damage multpliers she can use? Like 1 or 0.5 less? It's the magic damage that's the real problem, mainly because of the multipliers.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 19, 2014, 05:42:03 pm
Probably because that's exactly what she'll do because being able to beat a boss as easily as 'oh yeah we just teleport behind her derp' isn't fun or dramatic?

Fookin' teleport shenanigans.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 19, 2014, 05:43:34 pm
And with that, raise the TN of it. Less damage multiplier, harder to fire. She would still get the damage out, but it would take a long time to charge.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 05:44:06 pm
well, even without the multiplier, when handled like Icarus ability, adding even just a 50% to the roll is +30 damage if you have 60 mag.

I think the actual problem is the extreme stat allocation. I think all stats should have a minimum they can not be lowered below, so you can't just turn 4 skill to 0 and all put them in other stuff

edit: on a side-note, Ashfake does not know what is up. Even if she suspects *something* is up, if she'd teleport into where we are rather than counter-sniping Icarus, she has to suspect that everyone else is in the room with Icarus, meaning she will eat all of our attacks by doing essentialy what we need to do - closing the distance
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 19, 2014, 05:47:29 pm
0 SKILL means she can't aim at all, and is extremely bad at pretty much everything.
0 SPEED means she can't move at all.
0 STR means she wouldn't even have the strength to aim a huge cannon
0 MAG means something else
0 DEF means she is fucked if she gets hit.
0 RES ditto

Mininum stats is a good idea.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 19, 2014, 05:59:56 pm
She should probably be unable to lower them to less than 25% of their base, and unable to raise them above 400% of their base.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 06:01:28 pm
so we have 6 stats with currently 70 points to allocate between them. I'd say no stat may go below 5, and no stat may be increased by more than 20 points- which also makes a difference depending on what base-form Hilda starts at, making them actually matter
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 19, 2014, 06:36:48 pm
this should hit. Ashfake has to pay attention both to Icarus and Bartimaeus at the same time, and the portal basicaly provides the same hit bonus as teleporting behind someone does. On top of that, Hilda still has 25 skill right now. The multitude of distractions should provide a big enough bonus for Hilda to land the attack. That there is a floor beneath araceli and the shot should add on top of those bonuses, while providing maybe a bit of damage reduction
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 06:51:10 pm
From what I know of it, it's something that would change the laws of physics and basically tear the universe apart.

Magic can do that too though.
Not on that scale. Such an event is irreversible, it isn't like you can just cut off the magic supply or something, the universe naturally facilitates such an event once it occurs. In real-life that is. Here, I've set some limits on such events to prevent such things from happening and ruining everything forever.
Eventually the universe will undergo heat death, and no matter what you do, you cannot escape it or stop it, and nothing will ever be able to occur ever again, because the universe has fallen into a state of perfect neutrality without the capacity for movement or life.
There is at least the hypothetical possibility of engineering an omega-point universe should this be a closed-universe, thereby effectively accelerating thought speeds to make the final end seem to recede back towards infinity. If it is an open universe, it will take a very long time, life can theoretically adapt to an unrecognizable form, where one second to such a lifeform seems like countless millennia to us.
I don't do research for things I want to craft because it's so unfun to do. This is a game, not a science project.
Then why make Kyle create science fiction implements if it's just effectively technomancy? You could ask for developments in certain fields that have taken place in-game, that ensures that you don't have to research as much stuff and merely work with black-box technology or amalgamate pre-existing technologies you do not need to understand.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 19, 2014, 08:16:57 pm
Empiricist, I'm saying that powerful enough magic can, in fact, change the laws of physics. It's magic. That's the point of it. That's like half the shit with gods and crap.

The second thing just sounds like we'd all get bored.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 19, 2014, 08:24:54 pm
The turn shall be up once I finish playing War Thunder with some friends.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 10:32:52 pm
The second thing just sounds like we'd all get bored.
I guess that's the cost of being able to create sci-fi stuff without having the ability to do so as a character's designated supernatural art.

Edited Null's sheet. No mechanical changes, just a bit of lore fluff on Muramasa blades.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 19, 2014, 10:42:52 pm
The second thing just sounds like we'd all get bored.
I guess that's the cost of being able to create sci-fi stuff without having the ability to do so as a character's designated supernatural art.
What? No, first off, I shouldn't have to come up with a thesis paper on why I should be able to make a jetpack.

Second, not what I was referring to. I was talking about the part where a second is equal to 'millennia'. Which is physically impossible considering it would require information transfer faster than the speed of light, and responses to such.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 19, 2014, 10:48:53 pm
The second thing just sounds like we'd all get bored.
I guess that's the cost of being able to create sci-fi stuff without having the ability to do so as a character's designated supernatural art.
What? No, first off, I shouldn't have to come up with a thesis paper on why I should be able to make a jetpack.
Who said anything about that? I just meant cobbling together info gathered from the GM, effectively just putting black boxes together.

Second, not what I was referring to. I was talking about the part where a second is equal to 'millennia'. Which is physically impossible considering it would require information transfer faster than the speed of light, and responses to such.
I'm not too sure on the details, but I believe it may have something to do with the distances shrinking due to a closed universe eventually decreasing in size.
Quote
Key to Tipler's exploration of the Omega Point is that the supposition of a closed universe evolving towards a future collapse. Within this universe, Tipler assumes a massive processing capability. As the universe becomes smaller, the processing capability becomes larger, due to the decreasing cost of communications as the systems shrink in size. At the same time, information from previously disconnected points in space becomes visible, giving the processors access to more and more information. Tipler's Omega Point occurs when the processing capability effectively becomes infinite, as the processors will be able to simulate every possible future before the universe ends - a state also known as "Aleph".

Also, the stuff on one second to one millennia is about the open universe possibility where in life may survive in a state where it takes an entire millennia or more for it to have thoughts it takes us a second to have. As in, it doesn't think very quickly, it thinks very slowly as the universe approaches heat death.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: wolfchild on July 20, 2014, 02:24:16 am
I disagree. It unnecessarily complicates it. A rename to reflect that it's the capability to hit major organs and whatnot be it with gun or blade, perhaps.

The only changes I would like to see are thus:
Skill is renamed as Dexterity.
Strength is renamed as Skill.
Mundane crafting is handled through an ER-style tinker system that rewards research far more than arbitrary numbers.

Don't like the renaming, although if you do want a specific stat for ranged, call it precision or something, and let it be damage for both, while strength is only good for melee, but has other uses, such as picking stuff up

as for the affinity stuff and saying double is stupid, you want me to rework stella's double damage from cold?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 20, 2014, 02:26:02 am
I think the double damage discussion was only for the general ones such as creation and void since at present, just about every other enemy will be dealing and taking double damage.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 20, 2014, 03:24:52 am
That was one hell of a turn for you guys.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 20, 2014, 03:50:03 am
If only because the hostile lacks the pragmatism to teleport away and whittle down the party through attrition. It may be prudent for someone to ensure that such a thing shall not be a viable option should the adversary change their mind, or to prepare countermeasures.

This may be an opportunity for Winry to use Surveying and for Kaiser to actually follow up on the assimilation that's been mentioned so much in the OOC.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 20, 2014, 03:51:09 am
I kind of hope we can lock her simply because of that fact she left such wonderful toys out.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 20, 2014, 03:54:19 am
Kaiser can only assimilate metal;ic things, like lots of AI, and Kyle's armor. Ashfake is not exactly made of metal.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 20, 2014, 03:55:47 am
Her anti-material rifle may be. Even if it isn't, he could always place a tracking device on it or infest it with nanomachines to discourage its use.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 20, 2014, 04:00:02 am
Wait, I can be semi-evil when it comes to her, right?

Time to use something her internal organs will not enjoy.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 20, 2014, 04:02:53 am
Pfft, if I can I'm going to have her strapped to torture devices.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 20, 2014, 04:05:04 am
That's a big "if", especially considering that she can teleport. Winry has a pretty good chance right now of gleaning some information about her rifle and Kaiser may be able to prevent her from using said rifle.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 20, 2014, 04:05:31 am
Pfft, I'm going to put knives in her heart and brain.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 20, 2014, 04:07:10 am
Pfft, I'm going to put knives in her heart and brain.
Make sure that they cannot be removed easily and that they can be used to track her.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 20, 2014, 04:12:42 am
I'm pretty sure if I make knives inside her brain she will die.

Then again, she will die even faster if I put a bomb in there instead.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 20, 2014, 04:14:44 am
Not necessarily. She may not require a brain, after all, her form is comprised of void.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 20, 2014, 05:12:52 am
yay for meta-ing. Apart from Mana, Mag and Res, and the exact extend of her health, all stats are known. Considering the damage she took and is still standing, she has at least 31 points in health, 45 speed, 60 skill, 30 str, and 6 def. Considering her stat-total, there are roughly 50 points left to allocate between MP, mag and res, and of course some more into health, unless she only has 2 hit points remaining.


once again, Hildas super cannon form proves the bane of bosses. It really needs to be nerfed
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 20, 2014, 05:18:03 am
The only stat you have right there is Str :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 20, 2014, 05:26:27 am
her speed was debuffed by 30%, which resulted in a -15. Okay, so it's 46-47, depending on how precise one insists on the math. Same with 30% debuff on her def, if a 30% debuff is a -2, it has to be 6
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 20, 2014, 05:31:19 am
once again, Hildas super cannon form proves the bane of bosses. It really needs to be nerfed
Blooming/Dispersal. If it's a blast of energy, then it's going to attenuate or spread out the further it gets, especially in Creation. Hence, the further away the target is, the less damage is dealt, the closer they are, the greater the risk but also the greater the damage.

As for the railgun contraption, it won't bloom but would damage HILDA with it's immense recoil.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 20, 2014, 05:32:59 am
I rounded up for the -2 debuff

Her speed is 40, because my phone was like
.3*40=15
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 20, 2014, 05:34:18 am
good phone, very math, wow
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 20, 2014, 05:37:20 am
Derp
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 20, 2014, 05:38:32 am
YOU SAW NOTHING!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 20, 2014, 08:22:09 am
ahhahahahaha

Winry begins to recharge Icarus's mana ((It's just battery power, right?))

*Smurf takes cover before shitstorm*

SAID THE CURSE WORDS SAID THE CURSE WORDS SAID THE CURSE WORDS
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 20, 2014, 08:26:45 am
Mana transfer you say?

(http://i59.tinypic.com/fz5gup.png)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 20, 2014, 08:29:20 am
Wrong on so many levels.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 20, 2014, 08:31:00 am
You take your chargOr and her battery pOrt and J-j-JAM IT IN
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 20, 2014, 08:40:13 am
God damn it guys.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 20, 2014, 09:05:43 am
That's how it was on Hilda I believe.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 20, 2014, 09:34:29 am
God damn it guys.
Robot on alien incest. And it's netorare....
*cue much rage*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 20, 2014, 10:02:09 am
I need to update my forum games :/
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 20, 2014, 01:36:36 pm
hmm, kansa should be back soon, right?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 20, 2014, 02:08:14 pm
hmm, kansa should be back soon, right?
I think so.

I got my friend to play Dota. Yay.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 20, 2014, 02:10:43 pm
I too tried to get a friend into dota. he kept pushing the lanes, single player rpg style PvE
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 20, 2014, 02:41:27 pm
You're not supposed to do that?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 20, 2014, 02:43:14 pm
no. if you do that, you will fight under the enemy tower, where you will struggle getting last hits, and may easily die

during the laning phase, you ONLY last hit the creeps, deny your own creeps, and let your support zone out the enemy, maybe go for a kill if you can pull it off. you need the money, badly
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 20, 2014, 02:45:33 pm
Oh.

Support?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 20, 2014, 02:49:17 pm
well, the really standard set-up at least in pub-games is one hero that is relatively weak early on, but becomes an absolute beast late game, given he gets enough gold, accompanied by a hero that is very strong early game, who can protect him and help him out. Most characters with strong magic nukes are supports, as magic damage does not scale, so it's good early game but bad late game. The farming hero, or carry (because he carries your team to victory) is usualy something that can do very good stuff with right clicks.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 20, 2014, 03:01:30 pm
I get the basic format but... I'm not used to playing anything but supports apparently.

Also doesn't help that I was looking at the wrong team in Char select.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 20, 2014, 03:04:01 pm
supports are easier early on, as they dont carry quite as much responsibility. As the carry, you absolutely must not die early on.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 20, 2014, 03:05:02 pm
Cyka
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 20, 2014, 04:08:57 pm
What is best in DoTA?

To wipe a team, to camp their fountain and to hear them cry "GG finish fast".
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 20, 2014, 04:50:16 pm
Meh.

I played LoL for a while.

I have to disagree about supports being easy to play, though. If that were true they wouldn't get ragged on so much.

Granted, I wasn't very good at the game at any rate and I admit it; I used Yi and that's about it. Didn't invest enough time in it to get to the proficient level where you know what everything is and does.

I prefer resource management, TBS, and RTS games.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 20, 2014, 04:54:30 pm
I prefer resource management, TBS, and RTS games.

High five!

Also I do indulge in the occasional shooter now and then.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 20, 2014, 04:55:57 pm
I play a bit of everything. Ecspeacially grinding stuff.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 20, 2014, 05:01:18 pm
I prefer resource management, TBS, and RTS games.

High five!

Also I do indulge in the occasional shooter now and then.
The total war style is my favorite method for it. Turn based grand strategy, with real time tactics. And no silly base building crap.

Planetside 2 was pretty fun while I played it, not least because of the grand strategy element it had to it. I still wanna see some games that are combinations of strategy and FPS.

Speaking of which, in such a game, as you capture more nodes or bases or whatever, your opponent should get more resources while you get less. Why would you want to capture them in such a case, then? Simple. They're what get you victory points.

*hiss* grinding! Boo!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 20, 2014, 05:05:48 pm
Mate, Age of Mythology was my childhood. Don't diss it's genre.

I also had fun with Dawn of War. That was a good game.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 20, 2014, 05:12:32 pm
Don't get me wrong, Command & Conquer, Age of Empires, Battle for Middle Earth, all that stuff is good and all, but base-building stuff is everywhere, and it's kinda silly. I like having some games that are more realistic, as well.

It made me sad that only one or two of the Dawn of War games had Tau in it.

Poor Tau are underappreciated by everyone.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 20, 2014, 05:39:48 pm
I like the Tau. Even if they're kind of genetically evil.*


*Note, this is not to be taken as truth if it is a fact from one of the faction hand books.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 20, 2014, 07:10:25 pm
I like the Tau. Even if they're kind of genetically evil.*


*Note, this is not to be taken as truth if it is a fact from one of the faction hand books.

...Be careful with your next words, boy.

In what way is that meant?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 20, 2014, 07:13:00 pm
I remember something about higher up Tau having pheromones that make lesser ones submissive or something. I just don't remember if it's from one of the trust worthy books.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 20, 2014, 07:20:17 pm
That's a theory, though people typically find it to be the most supported one(I personally support that they're secretly Daemons, personally).

They're divided in five castes; Fire, Water, Air, Earth, and Ethereal. Fire caste are the warriors, Air caste are the pilots/messengers, Earth caste are the builders, farmers, scientists, etc., Water caste are the diplomats, psychologists, and socializers. Ethereals are the leaders and no one's sure why the other castes follow them with such fanatic loyalty.

Before the Ethereals came, the castes were in a huge war and Tau society was on the verge of collapse, with technology being about mid-late medieval to early rennaisance, with black powder cannons. Ethereals arrive, stop the fighting(yes it's really that simple that's why they're so mysterious), bring Tau together as one and their society rockets forward.

They're actually the single nicest semi-major faction in the galaxy. Least xenophobic, framed as being incredibly naive and young because they aren't stupendously intolerant dickholes like every other race.

Don't get me wrong, though, they're still dicks. It's just that they're more Orwellian than Inquisition.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 20, 2014, 07:24:14 pm
I know the general stuff about them. Didn't know the caste system and backstory but it's interesting.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 21, 2014, 05:34:03 am
((He's got two weak spots: shipping related stuff, and cookies. Queue people screwing with him.))
((Right, if anyone wants to kill him off during their plot, have an enemy launch a cargoship full of cookies at him.))

He would slaughter you for endangering the cookies.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 21, 2014, 05:41:34 am
((He's got two weak spots: shipping related stuff, and cookies. Queue people screwing with him.))
((Right, if anyone wants to kill him off during their plot, have an enemy launch a cargoship full of cookies at him.))

He would slaughter you for endangering the cookies.
*Throws a scantily dressed Dalia at him*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 21, 2014, 05:44:30 am
Would a possible strength-related perk be "attacks that involve throwing an enemy's loved one at them deal quadruple damage"?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 21, 2014, 05:47:34 am
I have no counter for that. Nooooo.

Also, no. For someone obsessed with realism, you do think up some weird-ass gameplay mechanics.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 21, 2014, 05:52:10 am
I merely adopted that role to help reign in people and think of implications. Making crazy shit up is perfectly fine for me as well, previously I have indeed suggested things such as furniture spiking (just like drink spiking except with drinks instead of furniture) along with having an ability based around conjuring Jungian persona summoning Freud as one such entity.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 21, 2014, 05:54:04 am
*throws Emp at Smurf*
*it's super effective*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 21, 2014, 05:59:55 am
*throws elf harem members at Elf*
*it's OHGODWHYDIDITHINKTHISWASAGOODPLAN*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 21, 2014, 06:08:56 am
Can perks be hidden? For example, say a magic perk grants a magic boost when people (other than the player and the GM) start using japanese honorifics, glomp and RP with each other in the OOC, proportional to how much of it has recently occurred, provided that the player and the GM did not initiate it. The perk's details would not be revealed to anyone to prevent abuse. Would that be viable? :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 21, 2014, 06:11:26 am
that would be massively OP
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 21, 2014, 06:16:28 am
*throws elf harem members at Elf*
*it's OHGODWHYDIDITHINKTHISWASAGOODPLAN*
*Smurf is part of harem*
*cue much lemons*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 21, 2014, 06:17:48 am
Make it declarative and more random. So each time it's used the trigger changes to something else that occasionally happens IC or OOC. Limit it's use to once per encounter. So the trigger is always set by Smurfington, who can balance it if necessary by having the next one be something rarer. Activation consists of a declaration with confirmation by Smurfington.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 21, 2014, 06:25:36 am
I will digress there is a secret boss, which will activate once a trigger is pressed enough times. It's only been pressed once so far, so you won't be seeing it for a while.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 21, 2014, 06:34:12 am
I'm back from my holiday :), what did I miss while I was gone?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 21, 2014, 06:37:57 am
Hurrah!

Um, you missed one of the sultanes getting his ass handed to him, some general silliness, the first half of the Ashfake fight (she's getting her ass handed to her), and now we're all trapped in a timestop while projeck is busy.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 21, 2014, 06:44:37 am
Oooh cool, I'm glad I made it back in time for the end of this fight.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 21, 2014, 06:53:31 am
Also, in the spirit of teasing:

Icarus is lonely, damn Alice and her exams. ((man, when does Kansa get baaaack))

Someone missed you  ;D
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 21, 2014, 07:25:53 am
AkromaxKansa is OTP now
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 21, 2014, 07:35:41 am
Yep. (http://youtu.be/goxMPk4_fJQ?t=35s)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 21, 2014, 07:41:22 am
.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 21, 2014, 07:48:57 am
Hurrah!

Um, you missed one of the sultanes getting his ass handed to him, some general silliness, the first half of the Ashfake fight (she's getting her ass handed to her), and now we're all trapped in a timestop while projeck is busy.
Totally not the first half of the fight. That was only turn one. I have more in store~
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 21, 2014, 07:51:22 am
...

Screw it, I'm melting everything inside the dome.

Also, when you get back?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 21, 2014, 09:22:34 am
Jesus.
DotP 2015 sucks.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 21, 2014, 09:29:23 am
I'll be back home in roughly 4 hours.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 21, 2014, 09:42:47 am
welcome back kansa. please have your heals re-statted, they do nothing
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 21, 2014, 09:45:38 am
That's a shame, what would you suggest changing them to?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 21, 2014, 10:00:03 am
20% medium, 40% big, etc

for example on Alice that would be 8, 16, 24 etc in each category. that way it's at least relevant.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 21, 2014, 10:05:27 am
Ok I've changed it to that now, hopefully it will be more useful
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 21, 2014, 03:16:40 pm
I feel like joining the fight with Brannagh, but I want Projeck's Ok for it. I also need to post a turn in my Puella Magi game... I have really let that go for too long...

I shall be right back~
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 21, 2014, 03:47:52 pm
anyone up for dota, need one more player
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 21, 2014, 03:51:06 pm
I am. May need to leave later to pack up some more but I should have time.

EDIT:  I actually need to finish up a mission first then I'm ready.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 21, 2014, 06:22:30 pm
proojeeeck, where's the update
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 21, 2014, 06:23:42 pm
It's coming. It's going to be a single action for reactions from the players.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 21, 2014, 08:25:04 pm
So, Kyle is probably going to kill himself or spend a lot of time alone drinking.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 21, 2014, 08:27:25 pm
AKA: Exactly what he was doing before? When he wasn't torturing his robotic slave or neglecting his kids of course...

...

Okay, that might have been a bit too harsh. Sorry. Still true though.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 21, 2014, 08:30:11 pm
So any parents who's kids have moved out and cut ties are neglecting them? That's news to me.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 21, 2014, 08:34:19 pm
Well... Yes? I mean, it depends on the circumstances, but I'm 99% certain that in Kyle's case he's neglecting his children. Or maybe abandoning his children. Either way not a thing to be proud of.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 21, 2014, 08:36:48 pm
Both of them moved out to live with their spouses.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 21, 2014, 08:37:35 pm
...

Elizabeth is married already? I thought she was only five, but whatever...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 21, 2014, 08:38:38 pm
When was the last time Cado was one?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 21, 2014, 08:39:14 pm
How does that factor into things?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 21, 2014, 08:40:08 pm
He's needed for both characters.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 21, 2014, 08:42:08 pm
During the five year timeskip?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 21, 2014, 08:44:55 pm
Just in general.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 21, 2014, 08:46:09 pm
That's still a pretty lame excuse though.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 21, 2014, 08:48:01 pm
How's 'Kyle knew that Conny and Ashley were happily married and didn't want to barge in or make things awkward.'?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 21, 2014, 08:48:50 pm
...

Are they? I actually have no idea whether or not they are.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 21, 2014, 08:50:00 pm
They is.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 21, 2014, 08:50:45 pm
Oh. Never mind then. For that part about Kyle at least.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 21, 2014, 08:57:59 pm
Hey, it's only one thing now.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 21, 2014, 09:00:58 pm
Eh... And the constant threatening of suicide. And I want to say the nonsensical rejection of magic control laws too. And maybe some other stuff I can't think of right now.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 21, 2014, 09:16:13 pm
Hey Projeck, is it ok if I have Brannagh join the fight?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 21, 2014, 09:18:12 pm
Currently, the shield is limiting people entering or leaving.

Also, I suppose I need to ask Cado about Conny...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 21, 2014, 10:00:11 pm
Was that really the first PC death? God damn, you guys are too soft.

Posting my new character sheet when it becomes relevant.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Xantalos on July 21, 2014, 10:01:20 pm
Was that really the first PC death? God damn, you guys are too soft.
Indeed.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 21, 2014, 10:08:03 pm
Hey, you can't diss me for that, I've only been running this for about one and a half months oh god it's been 1 1/2 months
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 21, 2014, 10:08:20 pm
Was that really the first PC death? God damn, you guys are too soft.

Posting my new character sheet when it becomes relevant.
We're still in the first Act, PN.

600 pages and we're still in the goddamned First Act. What the fuck.

I could make some PCs for the purpose of killing them off, but I don't typically make them for that reason, and I'm new to this anyway.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 21, 2014, 10:23:32 pm
Well, the first act is the sultane stuff, I guess. It's probably take up 6000 or so pages :P

Second act will hopefully involve lots of non-related small plots, which will act as a 'rest period', because God knows we'll be tired of that shit by then.

Third Act? *shrug*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 21, 2014, 10:26:08 pm
Also, Dejavu: Spensir also charged the boss head on, and he took a shitton of damage whilst being the tank, so not too surprising.

Granted, part of the reason he did so is that he had no real reason to believe she had boss-levels of power since he doesn't have a pair of Meta-goggles, and he figured he was tough enough to take it.

Which he was. Barely.

Third act consists of some minor side element mentioned in the first act but never being used yet becoming of vital significance.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 21, 2014, 10:27:47 pm
Third act consists of some minor side element mentioned in the first act but never being used yet becoming of vital significance.
Like the wolf that just came out of Lizzie.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 21, 2014, 10:28:11 pm
Okay then, I just thought of the third act, unless enough people pick up on the foreshadowing.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 21, 2014, 10:31:57 pm
Okay then, I just thought of the third act, unless enough people pick up on the foreshadowing.
If it's as far away as I think it is, and the foreshadowing is any heavier than a single layer of tissue paper 50 feet off the ground? I think we'll all pick up on it.

BAD WOLF
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 21, 2014, 10:39:24 pm
Oh no, it's completely different. It was foreshadowed waaaaay back before then.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Again_Dejavu on July 21, 2014, 10:40:28 pm
lol
2 PC deaths.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 21, 2014, 10:43:56 pm
Kj, stop being so melodramatic.

A character doesn't have to be liked to be a good character. Nobody's really supposed to like Spensir. Dude's kindof a douchebag, most of the time. Nobody fucking likes Bartimaeus. Dude's a dick, all of the time.

Offing a character out of the blue, for no reason other than 'nobody likes him' is either a form of whining about people having their own opinions about your character(why not have him, y'know, act differently, if you want people to like him?), a cry for attention, or simply not wanting to have to deal with having your character questioned for legitimate reasons(even I though the torture thing was creepy, and I can make some fuckin' dark backstories).

Plus, it seems like you're making light of suicide, which pisses one part of me off. That part is small and more prone to cowering in a corner and worrying than ranting, but still. That has...personal connections. Maybe not as personal as some, as my life has a severe lack of tragedy in it, but nonetheless I would appreciate you not using suicide and/or suicide threats from the character just to try and get your/their way like this.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 21, 2014, 10:45:57 pm
Okay.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Xantalos on July 21, 2014, 10:47:21 pm
Hell, have you seen me? My entire method is making characters all the other characters hate.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 21, 2014, 10:47:55 pm
In other news, the odds of me getting this exact coke are kind of low. But it happened today.

(http://i.imgur.com/f7xjuYY.png)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 21, 2014, 10:48:47 pm
._.

You all are taking this WAY too seriously.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Again_Dejavu on July 21, 2014, 10:49:34 pm
Hm. On an unrelated note, I've been philosophizzleing.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 21, 2014, 10:51:17 pm
Hell, have you seen me? My entire method is making characters all the other characters hate.

I'm beating you in ER for that title! Winning!  :P

Also kj, kill your character's off with some dignity.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Xantalos on July 21, 2014, 10:52:28 pm
Hell, have you seen me? My entire method is making characters all the other characters hate.

I'm beating you in ER for that title! Winning!  :P

Also kj, kill your character's off with some dignity.
That's just because I'm dead and haven't woken up yet.
...
Dear lord Xan is Cthulhu.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 21, 2014, 10:54:02 pm
Hell, have you seen me? My entire method is making characters all the other characters hate.

I'm beating you in ER for that title! Winning!  :P

Also kj, kill your character's off with some dignity.
No.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Xantalos on July 21, 2014, 10:56:50 pm
If Kyle's gonna die, then shooting himself in the head in the middle of a boss fight for no reason is actually a pretty fitting (and darkly humorous) way to go.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Again_Dejavu on July 21, 2014, 11:00:15 pm
Now that that happened, Harbiinger's post in Puella Magi is suddenly very relevant here.
A_D, keep Eren's gun away from Kyle.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 21, 2014, 11:10:53 pm
-.-
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 22, 2014, 01:21:58 am
Godammit guys.

Do I HAVE to pull some bullshit off with Hestia or something to make sure Kyle DOESN'T die?

Also, Anansi's ult would have been ridiculously useful to save Lizzie.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 22, 2014, 01:28:57 am
Kyle is dead until I either decide I care enough to not have him die or am in a better mood and decide I like him more than I care about people constantly ragging on him.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 22, 2014, 01:33:48 am
Eh...um....

....I would care if he died? Pragmatic reason being he's fairly versatile- approaching Anima/HILDA/Barti/Mabarius levels, other reasons being I actually do like him, even if he does have the tendency to act douchey- and really, the only characters not guilty of doucheyness at some point are Alistair, Hestia, and Maria's mom. And Winry. Keep in mind that only Hestia and Winry show up with any sort of regularity.

Even if that doesn't stop you, just putting that out there.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 22, 2014, 01:44:38 am
My two cents:

I actually like kyle as well. He is just about the only down to earth character we have who actually is affected by the things that happened.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 22, 2014, 01:46:17 am
In Maria and Albrecht's defence, Maria is only aware that the house was attacked- as it's an Antimagical/anti void protected house, not too much of a problem., and Albrecht is on the other side of the world, busy on his own cases.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 22, 2014, 03:51:15 am
Now I'm back on my PC, I can finally do stuff good again.

Do you really have to kill Kyle off? If you are really bored with him (or tired of my/our crap  :P), send him off on a magical adventure, or a vacation to the middle of nowhere. That way, you can pick him up again if you so wish, without pages of magical fuckery.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 22, 2014, 03:55:53 am
on a note, I do point out that big magic spells are not rolled, and the roll then multiplied by a factor, but the stat is multiplied with a factor and then rolled - that kinda stuff matters.


then again, it's only lizzy. no offense, but nothing of value was lost. after a hundred pages of lizzy sobbing and sobbing and posts about how thin and vulnerable she is, she was kinda getting on my nerves
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 22, 2014, 04:06:59 am
Now I'm back on my PC, I can finally do stuff good again.

Do you really have to kill Kyle off? If you are really bored with him (or tired of my/our crap  :P), send him off on a magical adventure, or a vacation to the middle of nowhere. That way, you can pick him up again if you so wish, without pages of magical fuckery.
Eh.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 22, 2014, 04:12:56 am
also nooo, I needed Kyles magical fertility. You see, Asfaloths domain among many things is too, associated with nearly endless fertility. She was supposed to reverse-rape kyle in a re-enactment of that one scene from outlast and thus spawn a swarm of Kylelings to serve as her army.




an army of Kylelings!




nooooo, Kyle, you died to soon!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 22, 2014, 04:16:36 am
...

Was that supposed to make me want to bring Kyle back? Because that's... just no.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 22, 2014, 04:18:50 am
Considering the origin of his fertility, I don't think it would have worked out anyway.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 22, 2014, 04:21:08 am
Also, that's pretty fucked up. Like ultra-fucked up.

Except Kyle being dead doesn't really stop her, now she's going to go after another target *shudders*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 22, 2014, 04:25:35 am
http://www.youtube.com/watch?v=0ufPCdO_m68 whats not too like?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 22, 2014, 04:28:20 am
See, shit like this is why I keep a makeshift flamethrower under my bed.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 22, 2014, 04:37:26 am
That was disturbing, sad, and amusing all at once.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 22, 2014, 04:46:03 am
....

So, of the original Northsdale Five, the only remaining active one is Maria. Yay?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 22, 2014, 04:46:45 am
Maria is active?


Haven't seen her do anything in ages
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 22, 2014, 04:47:47 am
>_>

Who do you think called in Hestia, twice, to save Winry and to heal you all up? And Anansi to try to aid in saving HILDA? And who's house are you using as a base?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 22, 2014, 04:50:05 am
Kyle's using his castle. Don't know what you're talking about.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 22, 2014, 04:50:18 am
True, but Maria herself hasn't done anything, RP or otherwise, where we can see her.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 22, 2014, 04:51:08 am
True, but Maria herself hasn't done anything, RP or otherwise, where we can see her.
Again, the summoning. >_> What, do you REALLY expect the one person with almost no combat ability to charge into combat ala ICARUS or Kaiser?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 22, 2014, 04:53:19 am
Yeah, but she's been off on vacation for like forever, and RP is like half the game.  :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 22, 2014, 04:54:27 am
Yeah, but she's been off on vacation for like forever and RP is like half the game.  :P
She's at the campus. Where nobody is ;-;
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 22, 2014, 04:56:41 am
Except for...

Oh shit I forgot about Tom.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 22, 2014, 05:01:00 am
well, and now Kyle uses his castle in heaven...or hell...or whatever alternatives there are




also, dare i say g-g-g-GHOST KYLE as new character?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 22, 2014, 05:01:50 am
I was thinking of Kyle reincarnating as himself in his younger body actually.

Although ghost Kyle would be amusing.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 22, 2014, 05:05:27 am
I was thinking of Kyle reincarnating as himself in his younger body actually.

Although ghost Kyle would be amusing.
.....
Kyle would probably be trying to figure out why the hell he's a ghost if souls don't exist. :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 22, 2014, 05:06:00 am
you guys misspelled g-g-g-GHOST


(http://37.media.tumblr.com/da077bbef198d8c25736efa9f279cac8/tumblr_n3kkk8hikA1tuoje6o1_400.gif)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 22, 2014, 05:50:51 am
What's that moose afraid of?

Also, something cute just happened in my CK2 game.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 22, 2014, 05:57:43 am
Digress.

Also, now I want to play Tom in a civilian plotline, for the lelz.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 22, 2014, 11:42:25 am
So, umm, I don't want to get into a big deal or anything over this but I have to say it anyway;

What do you mean be 'reverse rape', Akroma? If you're referring to a woman raping a man, that's just rape, period. If you're referring to using magical powers to force someone into raping you, then it's reverse rape.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 22, 2014, 11:44:52 am
just the tag-group that is used to refer the specifics, don't go all tpp deep into discussing terms here
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 04:56:46 am
Which void being is associated with rot, disease, and bacteria? I have a character idea.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 05:05:30 am
For the love of sweet potato, no more void characters. They cause enough chaos as is. Try basing it off a mythological critter/God.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 05:08:41 am
Heh, This one is more just an immortal disease that infects a non-magical human, consumes their body while making modifications, then inevitably dying causing it to need a new body.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 05:11:27 am
Also, It only infects a single person in 7-8 years. So in 100 years it may consume like 12-14 humans. this means that, if left to it's own devices, It would never kill off the human race.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 05:22:41 am
That seems like more like an antagonistic character, but hey, create whatever characters you wish. Plenty of ways to lore up that character without falling back to the void.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 05:37:47 am
True. Hmm, How should I stat it?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 05:40:29 am
Well, in the sake of fair play, I say you take a stat-40 human (that's the average human, folks), and stuff on the extra 60 where it would make sense for a creepy ass disease's modifications.

Also, try and infest even one PC with it and I'll introduce vaccinations  :P.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 05:46:21 am
It can only infect Non-magical humans, as stated, so Pc's are immune already.

Hmm, So far I'm thinking

HP-17 (Creates modifications based on infection percent)
MP-5 (Non-magical means it can't modify this)
STR*-17 (Creates modifications based on infection percent)
SPD*-17 (Creates modifications based on infection percent)
SKL*-17 (Creates modifications based on infection percent)
MAG-5 (Non-magical means it can't modify this)
RES-5 (Non-magical means it can't modify this)
DEF*-17 (Creates modifications based on infection percent)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 05:47:34 am
(Creates modifications based on infection percent)

Explain this to me.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 06:00:36 am
Ok, so as i said, the sentient disease infects only 1 person every 8 years. It slowly consumes the host while modifying them to be the perfect body.

At 5%, the disease modifies the internal blood system of the host so that it no longer needs blood to survive.

At 10%, it restructures the organ layout to be more efficient, cutting down waste and increasing nutrients gained from food.

At 15%, it restructures the nervous system to allow a higher pain tolerance.

This is where the disease begins to take control of the host.

At 20%, the disease begins to modify the retinal and brain stem to allow quicker reactions.

At 25%, the disease begins to modify limbs to be better suited at combat and evasion.

At 30%, the disease reconstructs skin tissue to be harder and more chitinous.

At this point the host is effectivly dead, giving the disease a body to walk around in.

At 40%, the disease modifies the arms and legs to be more insect like, adding blades, talons, spikes, and claws for combat use.

At 60%, the disease modifies the bone structure to allow greater strength and harder attacks.

At 80%, the disease removes the need for organs and replaces the empty space with a chemical vat for creating a mutagenic healing agent to keep it alive longer. The body no longer requires food to maintain itself.

At 90%, the Disease reaches maturity and is at it's peak form. It becomes a deadly hunter and begins seeking a new host.

At 100% infection, the disease leaves its host and transplants itself into a new host. The old host has become a chitinous skeleton and is no longer alive or functioning.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 06:08:10 am
Ok, so as i said, the sentient disease infects only 1 person every 8 years. It slowly consumes the host while modifying them to be the perfect body.

At 5%, the disease modifies the internal blood system of the host so that it no longer needs blood to survive.

At 10%, it restructures the organ layout to be more efficient, cutting down waste and increasing nutrients gained from food.

At 15%, it restructures the nervous system to allow a higher pain tolerance.

This is where the disease begins to take control of the host.

At 20%, the disease begins to modify the retinal and brain stem to allow quicker reactions.

At 25%, the disease begins to modify limbs to be better suited at combat and evasion.

At 30%, the disease reconstructs skin tissue to be harder and more chitinous.

At this point the host is effectivly dead, giving the disease a body to walk around in.

At 40%, the disease modifies the arms and legs to be more insect like, adding blades, talons, spikes, and claws for combat use.

At 60%, the disease modifies the bone structure to allow greater strength and harder attacks.

At 80%, the disease removes the need for organs and replaces the empty space with a chemical vat for creating a mutagenic healing to keep it alive longer. The body no longer requires food to maintain itself.

At 90%, the Disease reaches maturity and is at it's peak form. It becomes a deadly hunter and begins seeking a new host.

At 100% infection, the disease leaves its host and transplants itself into a new host. The old host has become a chitinous skeleton and is no longer alive or functioning.

Looks nice, but how does that work mechanicswise?

Also, since Emp isn't here, I better steal his job :P

How the hell does it keep the body working without blood? Same goes for the lack of food requirement.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Xantalos on July 23, 2014, 06:09:15 am
Also, prepare for the process to immediately get irrecovably altered for no reason.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 06:11:46 am
Also, prepare for the process to immediately get irrecovably altered for no reason.
(http://img4.wikia.nocookie.net/__cb20140320214058/cookieclicker/images/9/9c/You_have_no_power_here.jpg)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 06:13:11 am
Mechanic Wise:

It basically acts with a dice roll each plot or subplot, lets say a 1d20 with 15 and up being an increase in infection rate. This then lets me choose an appropriate upgrade to apply to the host.

As to how it allows the body to live without blood and food, It's a an evolutionary trait.

The disease modifies the body to be able to absorb oxygen through the skin akin to jellyfish and sponges.

The disease then modifies the stomach and intestinal tracks to begin to metabolize nutrients from the body into a substance that only the disease can use and absorb. When the host no longer needs food, the disease is getting ready to migrate to a new host.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Xantalos on July 23, 2014, 06:17:05 am
Also, prepare for the process to immediately get irrecovably altered for no reason.
(http://img4.wikia.nocookie.net/__cb20140320214058/cookieclicker/images/9/9c/You_have_no_power_here.jpg)
Not by me, by the dice. They do that.
Like way back in Twilight Academy when I became infected with vampire mindrape venom with no save out of the blue.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 06:20:26 am
Not so much oxygen as glucose. What's feeding those bad boys?

Also, with an infection increase of about ~12.5% a year, it'll probably be a gradual process. Maybe you get 0.5%/1% per level up?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 06:25:39 am
I still have a lot of bugs (;D) and kinks to work out, but it would probably be better for 2.5% at each level up. Late term infection only modifies every 20% until it reaches 90% and having .5/1% means that it would take around 20 level ups to get to the next infection modification.

Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 06:31:26 am
Which void being is associated with rot, disease, and bacteria? I have a character idea.


Belzhorash, that summoners call Mishkara, enjoy being punched in the face with concentrated AIDS
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 06:32:36 am
Belzhorash would love my new character then.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 06:33:34 am
Hmm... alright. If rate of upgrades proves to be too fast, back down it goes, though.

Belzhorash, that summoners call Mishkara, enjoy being punched in the face with concentrated AIDS

That...would do little to nothing over the short term. It would make you more prone to other diseases, eventually, but most take a few days to kick in, anyways, and we have magic healing.

Also, why the hell do Void critters have aspects that only appear/make sense in Creation? They mad jelly of plague and fertility or something?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 06:34:25 am
they were not all actually born inside the void
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 06:35:34 am
Ok, Let me get a character sheet up for Bakteiral(TM)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 06:36:35 am
they were not all actually born inside the void

...oh my god I hate the void SOOO MUCH IT MAKES MY PANCREAS TREMBLE
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 06:41:02 am
also, entities based *soley* on the void get kinda repetitive, as they literaly only have just teleportation and the whole *eats at creation* stuff. "Remember the last enemy that dissolved the stuff he touched? well this one does the same thing, but better!"


sure you can do as Alucard and conjured flames and call it "void-fire" but seriously..


edit: okay, call it void-AIDS, it literaly dissolves and eats away at your immune system
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 06:51:37 am
It's just that the Void is basically Asspullland. Very, very annoying for a GM who doesn't know all the lore.

Void AIDS attack: wait a week as common bacteria and fungi slowly eat away at our systems! Oh noes  :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 06:53:40 am
And done. How does she look?

Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 06:57:28 am
whats with the new char when chainsaw girl and rune girl have not even been introduced yet? not every flavour of the week thing needs to become a character, else I would have 2 dozens
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 07:00:38 am
Chainsaw and rune barely get any interaction due to no one wanting to go to Costa Rica to speak with Frederica, and I'm still waiting for an opportunity to get Brannagh involved.

Also, I like the new character and she is becoming one of my mains~
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 07:01:46 am
well excuse us for not going to another continent to speak with someone we dont even know :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 07:04:41 am
Well, once we finally get a break from plot after plot (which will be right after we viciously murder Ashfake, removing any chance of her coming back (I will asshole GM this)), I might start some little side-plots to get the mood going, during which the scattered characters can decide if they want to join/rejoin the band.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 07:05:23 am
:P~
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 07:05:54 am
projeck and I have a lot of stuff planned, so don't asshole GM this please
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 07:06:51 am
Grr.

She better have at least some permanent scarring.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 07:09:46 am
So I take it that Bakteiral is okay then?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 07:14:09 am
Yep. At the moment she's pretty much boosted human, so have fun getting her involved.  :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 07:15:26 am
Boosted Human with a good starting point~

Cool, I shall add her to the List of my character~
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 07:19:18 am
Kay. Try and avoid taking the easy way out and shipping her with someone, which gets her plunged into the group (which I did not do with Kaiser.  ::)))
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 07:20:42 am
((but Kaiser is being swarmed by the solo females right now!))
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 07:21:04 am
I'll try~
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 07:23:15 am
((but Kaiser is being swarmed by the solo females right now!))

Wait, what? Granted, there are two or three of them, but he's not exactly swarmed atm.

...

I just jinxed myself, didn't I?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 07:25:38 am
well, that would be the majority of solo females
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 07:32:18 am
*counts on fingers* Oh yeah. The active ones, anyway.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 07:41:49 am
Lol.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 07:57:38 am
I love Lemon meringue pie~
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 08:00:22 am
Don't you lol me!

Also, lemon meringue pie is pretty bitchin.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 08:09:22 am
I only Lol when it's funny, and it is XD

Agreed~
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 23, 2014, 08:18:36 am
((but Kaiser is being swarmed by the solo females right now!))

Wait, what? Granted, there are two or three of them, but he's not exactly swarmed atm.

...

I just jinxed myself, didn't I?
Let's add Barti to that
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 08:29:28 am
And shenanigans ensue.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 23, 2014, 08:31:51 am
And shenanigans ensue.
Or he just shapeshifts into one of those solo girls.
And thus even more shenanigans ensue. Even funnier when they don't know who's who.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 08:34:25 am
Oh god, the chaos that would ensue would be GLORIOUS.

Until someone caught Barti out. Much punching would ensue.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 23, 2014, 08:41:41 am
Oh god, the chaos that would ensue would be GLORIOUS.

Until someone caught Barti out. Much punching would ensue.
How would they catch him? Just shapeshift into someone who's magic he can replicate and BAM, shenanigans.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 09:04:14 am
Until the twins meet. Unless Barti is tricky enough to fool Kaiser and the twin.

Also, sleep tiem
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 23, 2014, 09:06:51 am
Barti is very tricky.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Reverie on July 23, 2014, 09:38:22 am
I just realised I share a name with one of your characters (/n.n)/

/me poofs away
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 09:38:51 am
man, now I really wanna get to the Icarus plot, get the HYDRA body and fuck this dude over with all the new gadgets...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 23, 2014, 09:44:11 am
I just realised I share a name with one of your characters (/n.n)/

/me poofs away
*pout*
DAMMIT! I needed this one for my collection!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 23, 2014, 10:03:36 am
Can souls even, like, be seen?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 10:04:15 am
no idea
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 23, 2014, 10:04:19 am
Ask Anima. Maybe she knows.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 23, 2014, 10:04:31 am
I don't think they can
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 23, 2014, 10:05:06 am
It was a crappy pun.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 23, 2014, 10:06:08 am
Because Anima is a soul?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 23, 2014, 10:06:46 am
Yes, but that wasn't the pun.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 23, 2014, 10:09:46 am
Well, can they be seen under certain circunstances? I assumed that when a person dies, they just shift to another plane so that they can't be seen. I was wondering because Akroma's image of the Soul Mill featured a soul.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 10:11:00 am
I guess they can be seen when the plot needs it
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 23, 2014, 10:21:31 am
Okay so what have you been talking about besides making Nurgle hyper light?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 10:23:05 am
not all that much. we have a bactreia girl, and now are wondering if souls are visible
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 23, 2014, 10:25:11 am
Anima is visible.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 10:26:22 am
Anima also used to be an egyptian god, she may not be a standard case
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 23, 2014, 10:28:14 am
Correction, she filled in for an Egyptian god because... I forget. I think it was because she went missing?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 23, 2014, 10:29:30 am
Basically, she got hitched to Osiris because she wanted to get stronger magic.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 10:31:04 am
a proxy god? okay
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 02:50:53 pm
doter anyone?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 02:55:49 pm
um...maybe in a bit. I'm still a scrub anyways  :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 23, 2014, 02:56:28 pm
um...maybe in a bit. I'm still a scrub anyways  :P
uninstall dota scrub
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 02:57:48 pm
Hey, I've played it for like an hour, shush mate.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 02:58:09 pm
your steam name?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 03:00:32 pm
smurfingtonthethird

 :D
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 03:02:12 pm
feel free to hop on our IRC, newnet.net #botg
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 23, 2014, 03:03:50 pm
...

Botg? What does that stand for?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 03:05:25 pm
battle of the gods. the first of those god games that nowadays spawn like funghi.


also smurf, kansa too said yes to dota, and we have 4 players already, so it#s either you or him, so whomever shows up first
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 23, 2014, 03:08:11 pm
Oh, okay then. Just wondering. Carry on.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 23, 2014, 03:08:55 pm
Need to get my PC fixed... must stop procrastinating.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 23, 2014, 03:50:13 pm
I would try but I suck and I haven't played it in forever anyway and also I have other stuff to do. :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 23, 2014, 03:52:48 pm
did you guys see the new LoL cinematic

pls report draven 4 feeding
gg surrender at 20
rengar op
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 23, 2014, 03:58:40 pm
Saw it yesterday
Zyra nerf op
Kat nerf op
Naut buff op
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 23, 2014, 04:04:10 pm
Ahri ult op pls nerf
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 23, 2014, 04:14:41 pm
I should start playing more Dota and LoL...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 23, 2014, 04:26:12 pm
Ahri is mai waifu.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 23, 2014, 06:02:37 pm
did anything happen to projeck?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 06:05:15 pm
*shrug* I dunno.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 23, 2014, 06:09:07 pm
What if he died?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 23, 2014, 06:11:20 pm
In that case he'd be racking up quite the power bill, since he's logged into Steam at the moment. And before you ask, he's set to away so I doubt I can talk to him.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 23, 2014, 06:13:05 pm
Spontaneous cardiac arrest.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 06:16:53 pm
In that very unlikely event, we'd probably just designate someone who knows the most about the plot to carry on.

Also, Bartimaeus lost the advantage of surprise. Can't easily trick Kaiser once he's paranoid.

Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 23, 2014, 06:20:21 pm
Also, Bartimaeus lost the advantage of surprise. Can't easily trick Kaiser once he's paranoid.
Bartimaeus has his ways.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 23, 2014, 06:26:50 pm
Pfft.

Oh yeah, secret boss counter is up to two.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 24, 2014, 04:09:38 am
man, I actually dreamt about the Ashfake fight. That is, Icarus killed Ashfake (who else?), and Ashfake suddenly went all Rasputin mode from hellboy "you killed me, an unimportant human, but what you bring forth is..a god". Suddenly, binding of isaac music. Ashfakes true form was isaacs mom...it was horrifying
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 24, 2014, 04:10:53 am
(Ironic considering who one of Projeck's characters is.)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 24, 2014, 04:25:10 am
Man, I hate 'this isn't even my final form' bosses. They are the devil.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Reverie on July 24, 2014, 04:31:24 am
Man, I hate 'this isn't even my final form' bosses. They are the devil.
Did you mean: Cave Story
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 24, 2014, 04:52:48 am
Man, I hate 'this isn't even my final form' bosses. They are the devil.
Another BoI boss.

And my sister is making me help pack.

It's 4:50.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 24, 2014, 05:32:41 am
Man, I hate 'this isn't even my final form' bosses. They are the devil.
Did you mean: Cave Story

Did you mean every JRPG ever

...

ARGH CAN'T STAND THE WAITING
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 24, 2014, 09:21:32 am
anymore people up for some dota?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 24, 2014, 09:24:59 am
Good news everyone.
I'm installing the backups to my hard drive, so it should hopefully be fixed today.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 24, 2014, 09:25:17 am
well, too slow, until then, smurf, kj perhaps?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 24, 2014, 11:06:12 am
I no sleeped for good time.

Up packing.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 24, 2014, 03:36:37 pm
Okay... Eventful time since work... Uhh... I'll need someone to GM the next few turns.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 24, 2014, 03:39:58 pm
I suppose you could give smurf the stats and 2-3 example actions via pm, and he can roll the stuff. Since it was implied the fight is not over yet, giving him ashfakes first form stats (and i guess wolves?) is not giving horribly much away. Ashfake already too well over 100 damage anyway, and stat meta-ing implies she is probably pretty low on health now anyway

edit: so, did you give smurf any info before going offline? he can't do a thing without
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 24, 2014, 04:35:51 pm
Time to stat the wolf...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 24, 2014, 05:15:52 pm
soo...is there a turn incoming or not?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 24, 2014, 05:21:30 pm
Just saw the page for Crime fest.

The hype is real.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 24, 2014, 05:26:39 pm
turn is coming, hold onto your buttcheeks

not too tightly though, it might take awhile
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 24, 2014, 05:32:57 pm
inb4 2 more pcs die as wolf and ashfake both ohko a char each
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 24, 2014, 05:47:39 pm
Wolf is doing something? I thought he was sitting there like a lemon.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 24, 2014, 05:49:34 pm
he may do a bit and then retreat later, as he may be used in different plots.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 24, 2014, 10:05:14 pm
Sorry for the delay, guys, my computer sort of exploded. I'll be able to post the update this afternoon.

Also, estimated OP 4, despite shifty QCS results! Is good day for smurf!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 25, 2014, 01:26:11 am
The surprise will be fun with Ashfake since it has mainly blocking abilities.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 01:27:06 am
dude there are like six surprises, wait your turn  :P

Also, fixed my computer with duct tape and spare RAM. I deserve a medal.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 25, 2014, 01:33:45 am
I was planning for the end of this plot thing.

And I'm going to bet all of them are yet more void shit?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 04:56:03 am
so many suprises everywhere, geez.

as a note, it seems Projeck misunderstands two steps from hell, that music is the kinda stuff that usualy cuts in *after* the PCs have overcome the first shock moments, are regathering their strength and hope and begin to kick ass.

Have a suggestion for what I did imagine would be her boss music "gosh we are fucked" (https://www.youtube.com/watch?v=HQMjVHrXYSU)




Wait, that was for the final boss fight against gastrodon
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 25, 2014, 04:58:02 am
This guy is great. (https://www.youtube.com/channel/UCLuWv2F6jh7THt-wLHH58YA)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 05:01:21 am
On a more serious note, Ashfake serious mode (https://www.youtube.com/watch?v=Ma63YQg6xrA)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 25, 2014, 05:14:59 am
The disease modifies the body to be able to absorb oxygen through the skin akin to jellyfish and sponges.
That's one hell of a disease if it can modify it that much. Also, does it have an inferiority complex towards its more successful brethren? You know, viruses that spread everywhere and aren't lethal enough to starve themselves of hosts whilst mutating quickly enough to avoid extinction, bacteria that can live in people and reproduce whilst only sometimes causing horrible death? :P

also, entities based *soley* on the void get kinda repetitive, as they literaly only have just teleportation and the whole *eats at creation* stuff. "Remember the last enemy that dissolved the stuff he touched? well this one does the same thing, but better!"
Why? It's an entire diverse domain that mirrors the whole of Creation, isn't it? Assuming that the mirror maker in question was overdosing on every single illicit drug in existence and/or theory and the least qualified person for the job before that even.
Why can't void stuff do more than just teleport and eat away at creation? After all, creation can debuff and bind void amongst another things.

Can souls even, like, be seen?
Yes, Luna who had soul magic was able to sense souls. As for doing so without that kind of supernatural art, well... yes, but it involves a lot of hard drugs :P

Man, I hate 'this isn't even my final form' bosses. They are the devil.
Hmm...

Perk Ideas:
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 05:16:48 am
You forgot: - one upper: If the boss advances to a more powerful form, so do you.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 25, 2014, 05:18:14 am
You forgot: - one upper: If the boss advances to a more powerful form, so do you.
But that's even worse! More people end up doing that!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 05:20:20 am
I like the first two perks. Screw that last one. One Upper will get really weird really fast.

((If I may interject:

Clothing in most games and anime, except for when used in comic relief and plot important events, will not catch fire, nor become destroyed in especially violent or purposeful situations.

Obviously the way to get around this is to accidentally set fire to her clothing, accidentally.))

And manage to disable any innocent guys on the team in the process.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 25, 2014, 05:21:35 am
The disease modifies the body to be able to absorb oxygen through the skin akin to jellyfish and sponges.
That's one hell of a disease if it can modify it that much. Also, does it have an inferiority complex towards its more successful brethren? You know, viruses that spread everywhere and aren't lethal enough to starve themselves of hosts whilst mutating quickly enough to avoid extinction, bacteria that can live in people and reproduce whilst only sometimes causing horrible death? :P

Bakteiral feels that she is far superior to her viral brethren. She will never fully consume the human race due to them breeding and increasing way to fast. She only kills like 1 human every 8-12 years.

Also, she can modify a human's full anatomical structure.

You forgot: - one upper: If the boss advances to a more powerful form, so do you.

I totally want that perk now :3
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 25, 2014, 05:25:21 am
The disease modifies the body to be able to absorb oxygen through the skin akin to jellyfish and sponges.
That's one hell of a disease if it can modify it that much. Also, does it have an inferiority complex towards its more successful brethren? You know, viruses that spread everywhere and aren't lethal enough to starve themselves of hosts whilst mutating quickly enough to avoid extinction, bacteria that can live in people and reproduce whilst only sometimes causing horrible death? :P
Bakteiral feels that she is far superior to her viral brethren. She will never fully consume the human race due to them breeding and increasing way to fast. She only kills like 1 human every 8-12 years.
Yeah, but viruses and other pathogenic organisms tend to spread more widely. Also, how does she feel about bacteria, fungi, parasites and prions then? Her other siblings? :P

Hmm... I guess her family had a poor medical history considering that prions and viruses are a bit ill :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 25, 2014, 05:27:37 am
Bakteiral has mixed feelings about them. They could do much better.

Bakteiral also knows that if you spread to far, then the humans will develop a cure. Bakteiral misses Malaria.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 25, 2014, 05:29:53 am
Influenza seems to be rather well off despite its proliferation. Spreading too far isn't too much of an issue as long as mutations are rapid enough.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 05:33:24 am
Influenza is clever; instead of killing us, it farms us.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 25, 2014, 05:34:48 am
Meh lol.


I can't wait to insert Bakteiral into the game. It will be good fun~
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 05:44:55 am
As well as your other two characters  :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 25, 2014, 05:48:05 am
Influenza is clever; instead of killing us, it farms us.
It really is. It doesn't kill many, after all, dead people don't have any living cells to hijack. It mutates quickly, so old vaccines and immune responses cannot target newer strains and it's rather difficult to truly kill seeing as viruses aren't even alive, technically.

Which is why I'm considering it as one of the two candidate entities to have become the Fate Aspect that is summoned into Muramasa Blades. Namely due to it's tendency to hijack things and enter other possible hosts.
The other candidate being some supermassive blackhole at God-Knows-Where, primarily because the idea that people where being driven insane with bloodlust from whims of a nonsentient object with the only noteworthy property of being really damn dense amuses me greatly.
Quote from: Possessed Swordsman
The immense density of quasar SDSS J110644.95+193930.6 impels me towards committing bloody murder!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 25, 2014, 05:49:40 am
Iraya needs inserting more. Brannagh and Frederica have technically made an appearence already.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 05:54:48 am
True. Because of that, before I start up my plot, I'm going to have a few miniplots (few mooks and a sub-boss, scrub stuff) in several locations around the world, hopefully roping in those loose characters.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 06:57:56 am
btw as it is mentioned that the combat knife is half the size of Icarus, Icarus combat body is actually rather small, only 1.40. The HYDRA is not going to be much bigger either
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 07:15:07 am
1.4 metres? Aww, she's tiny! Adorable!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: wolfchild on July 25, 2014, 07:16:21 am
Finally got round to putting Stella's Stats up (in my 1st post this thread), except its the old pre level up stats, what did I choose again?

also are we still using that GURPS system or trashing it?

and need to do description and background, they still exist in an immature form somewhere but need updating and putting on this thread, please link if you have not already
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 25, 2014, 07:23:38 am
I keep on forgetting that Icarus is that small, I always imagined her kind of taller :p


I think we got rid of the GURPS system in the end
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: wolfchild on July 25, 2014, 07:24:38 am
pretty sure you are right but waiting on Smurf before killing that stuff from the sheet, also need him to check and make sure she still looks balanced
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 07:26:08 am
Linking was already done. You can decide what you chose for your level up, they're your stats.

Yeah, GURPS ended with GWG. No-one else fully understands it.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 07:26:46 am
if you cant remember what you chose, just choose again.


also, only the combat body is that small, the PIXEL is Alice sized for much less awkwardness
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 07:47:13 am
Oh, that probably explains why elf wasn't latched to it 24/7
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 09:35:59 am
still needed for new turn: PNs chars and Spensir
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: wolfchild on July 25, 2014, 11:19:50 am
Gurps stuff removed, stats added, and wondering wether the new ashfake has any armour, or just defence
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 11:20:22 am
I bet she is fire resistant, and shrugs alucard and stella right off
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: wolfchild on July 25, 2014, 11:21:15 am
I bet she is fire resistant, and shrugs alucard and stella right off

which would be annoying, but Stella can still just attack, depending on her defenses of course
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 25, 2014, 11:36:05 am
Why are you calling a 70 cm long weapon a 'combat knife'?

Sensible people call those what they are: short swords.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 25, 2014, 11:37:31 am
Have you looked at the reference picture or did Smurf not link it?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 11:38:15 am
oh right, you were not around in the last thread

Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 25, 2014, 11:40:55 am
Yeah, that's a short sword.

Serrated edge does not mean 'knife'. It means serrated edge?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 11:43:22 am
man, suddenly I am glad about the whole orchicalcum thing. I mean, "does super effective damage against gods" is really not all that useful of an attack modifier, but "indestructible" sure suddenly becomes valueable when you face a blade like this. I mean assuming you have the strength to lift such a ridiculous blade in the first place, it does eat smaller, thinner blades for breakfast :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 25, 2014, 11:55:01 am
So how come the orichalcum sword is indestructible, but the sword that houses/is a god can be broken by a few parries?

Based on the way you said a fight between them would turn out, after all.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 11:57:38 am
dunno, Elf said orichalcum is unbreakable in the last thread. And as we have seen last thread, gods are not :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 25, 2014, 11:59:11 am
dunno, Elf said orichalcum is unbreakable in the last thread. And as we have seen last thread, gods are not :P

/me calls bullshit
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 25, 2014, 11:59:43 am
dunno, Elf said orichalcum is unbreakable in the last thread. And as we have seen last thread, gods are not :P
Orichalum can be destroyed with void magic, can it not?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 12:00:08 pm
I suppose unbreakable enough that Ashfake won't just break it
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 25, 2014, 12:00:31 pm
Not my problem now, smurf can handle that. :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 25, 2014, 12:06:30 pm
Yeah, that's a short sword.

Serrated edge does not mean 'knife'. It means serrated edge?
I'm not here to discuss the nature of blades. Doesn't matter all that much.

Anyways, I have to go. Have to run up to the hospital and shit.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 25, 2014, 12:11:11 pm
I just moved two mattresses to the garbage trailer.

So pumped for the money bundle weapon.

Also, ELF WHY YOU NO MAKE RWBY OR PERONA GAME.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 25, 2014, 12:14:20 pm
Might make RWBY game soon, because new volume of RWBY.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 12:15:31 pm
when will that be released again?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 25, 2014, 12:17:43 pm
Yesterday.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 12:21:36 pm
lskadfhlksadhflksdhfklsdfh link ploz

edit: first minute, already delicious brown girl

oh yes
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 25, 2014, 12:28:04 pm
lskadfhlksadhflksdhfklsdfh link ploz

edit: first minute, already delicious brown girl

oh yes
My favorite kind.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 25, 2014, 12:29:17 pm
edit: first minute, already delicious brown girl

I- What?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 25, 2014, 12:32:06 pm
edit: first minute, already delicious brown girl

oh yes

...

I want you to take a minute and see if you can figure out why I'm being forced to search for 'DISAPPROVAL' .gifs right now on your own.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 12:36:08 pm
t..this is not how food fights work...


sadly
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 02:32:54 pm
okay, great, so my PC just died. I am not sure if it is the heat, or maybe some virus shit, either way it immediatly turns off the moment windows was about to load.

GREAT.

it's not like it's not even half a year old.

I had to dig up my old one - and I am not sure how long it will hold. thankfully I am not all that hard pressed for money, so I *can* get a replacement. But GOD DAMNIT.

If need be, Kansa shall controle Icarus
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 25, 2014, 02:34:37 pm
okay, great, so my PC just died. I am not sure if it is the heat, or maybe some virus shit, either way it immediatly turns off the moment windows was about to load.

GREAT.

it's not like it's not even half a year old.

I had to dig up my old one - and I am not sure how long it will hold. thankfully I am not all that hard pressed for money, so I *can* get a replacement. But GOD DAMNIT.

If need be, Kansa shall controle Icarus
I feel your pain.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 25, 2014, 02:36:20 pm
As do I.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 25, 2014, 02:38:29 pm
Wait, your PC breaks the day right when I get mine fixed?
God dammit.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 02:43:35 pm
hah, and to think that I was just feeling lazy so I didn't get rid of the old one yet, because formating the data etc would have been so much hassle. I hope it will hold until I can get a new one...I assume I could get one tomorrow.


I still hope that the issue with the new one is just a temperature issue, (died during dota), and that it will turn on tommorrow just fine once I gave it time to cool down.


I fear not though.


It turns off exactly when it windows is loading, which kinda makes me fear the worst, regarding operation system files. I do have the OS installation CD, so if anybody knows how to format a PC that is not turning on and install an OS, now would be a good time to share your wisdom - it may be worth a try, and could save me a boatload of money if it works
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 25, 2014, 02:52:18 pm
It turns off exactly when it windows is loading, which kinda makes me fear the worst, regarding operation system files. I do have the OS installation CD, so if anybody knows how to format a PC that is not turning on and install an OS, now would be a good time to share your wisdom - it may be worth a try, and could save me a boatload of money if it works

Can you access your BIOS at least? It's loaded/accessed/booted up/whatever before your actual OS starts loading, so you should be able to get to it. You'll have to do some research on how to get the OS installation CD running from the BIOS, but it should be possible. Plus if your computer crashes while in the BIOS, then it's almost certainly suffering from a temperature issue.

Also, you did try Safe Mode, correct? Just double-checking.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 02:55:22 pm
nah, cant get this far. I get to the screen where it asks me wether to run a system check or start windows normaly, and crashes 2-3 seconds after I chose either
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 25, 2014, 03:00:40 pm
Then I'm 99% certain it's a temperature issue. Guess we'll have to wait and see.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 03:02:04 pm
it's odd, the PC is so new that the interior is still entirely dust free (I am amazed, my cat is losing hair like crazy) and the fan is working just fine and sits in the correct place. Also today it rained, it's a whole lot less hot than the last days..
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 03:11:25 pm
found the problem..I think


the fan does indeed not sit correctly - one of the plastic parts is busted. I have no idea how that could happen.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 25, 2014, 03:12:56 pm
sabotage
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 25, 2014, 03:15:16 pm
inb4 it was the cat
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 25, 2014, 03:15:31 pm
it's odd, the PC is so new that the interior is still entirely dust free (I am amazed, my cat is losing hair like crazy) and the fan is working just fine and sits in the correct place. Also today it rained, it's a whole lot less hot than the last days..

Well if it's not temperature, then you're boned. If you can't access the BIOS because it's corrupted/infected then the only other option I can think of is putting in a new motherboard and booting from that. Or contacting some professional IT help, and not just some random guy from the internet. Seriously though, if you can't access the BIOS then you can't do much without outside equipment/help. The BIOS boots up from its own ROM, so reinstalling the OS would do absolutely nothing to fix it.

found the problem..I think

the fan does indeed not sit correctly - one of the plastic parts is busted. I have no idea how that could happen.

Stress from the fan spinning, possibly. Or what Nomad said.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 03:16:23 pm
hmm, I will try and save my new PC with a donor from my old one...should not be so hard...just..changing some screws...

I maaaay entirely break both now, but hey, you will now soon enough, either by silence or by success message

edit: assuming I can indeed get the donor part out - remeber the problem with my old one in the first place was that the screws were shut so tightly I could not open it for dust removal..
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 25, 2014, 03:18:37 pm
"When silence is broken, we rejoice.

When it comes, we weep."
-PrivateNomad
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 25, 2014, 03:20:57 pm
When in doubt, become Gordon Freeman.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 25, 2014, 03:25:40 pm
When in doubt, become Gordon Freeman.
When in doubt, use an anti-mass spectrometer as a hard drive. What could go wrong?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 25, 2014, 03:34:43 pm
I'm sorry to hear that Akroma :(, I hope you manage to get it all fixed up ok.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 03:37:17 pm
So instead of resorting to organ donor, I looked at the broken pieces of plastic.

what my solution looks like (https://images.otto.de/asset/mmo/formatz/pattex-sekundenkleber-power-easy-4687934.jpg)

what it feels like (http://www.youtube.com/watch?v=IS7Og1zvdy8)

my mood is approaching maximum levels of satisfaction!

((in a positive way, no, i did not set the thing on fire. Instead, I am posting from it without problems.))
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 25, 2014, 03:49:47 pm
Crisis averted.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 25, 2014, 03:53:12 pm
Meanwhile I'm in the car with my dogs outside the vet.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 05:33:13 pm
sick or routine?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 25, 2014, 05:34:38 pm
We're moving so we need to take them to the vet.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 05:35:26 pm
ah I see. always a shame to leave pets somewhere else
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 25, 2014, 05:39:08 pm
Spoiler: Here's my dog. (click to show/hide)

Yes, those are eyebrows.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 25, 2014, 05:44:47 pm
Uhh, for record:

Spensir's rolls all get a +4 bonus from Vital Surge, it's not just that he can roll slightly higher. Not that it made a difference this turn, but still.

Also, she's wearing +4 Armor, apparently. Interesting.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 05:45:30 pm
I accounted for that, just didn't write it.

Also yeah, dress is armor. Also not fireproof.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 05:46:08 pm
I do note btw, my blade IGNORES one point of damage reduction. that would be 13 damage please, thank you
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 05:48:01 pm
IT WAS A NICE ROUND NUMBER

YOU RUINED IT
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 05:49:13 pm
that one point of damage may yet matter
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 05:50:05 pm
But it was a perfect 50 damage! RUINED  :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 05:52:23 pm
with all the speed debuffs, does the init phase change?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 05:57:01 pm
She got the first strike that time because it was a surprise. This round, she'll be pretty far up the back. Also, since a bind isn't technically a debuff, she still has her same speed, it is just taken away by the bind.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 06:00:20 pm
time to shred the bitch.

no *final* boss looks that overdesigned and gets away with it

edit: also, won't she just reform in the void if we kill her? We need something more final...hum..maybe the thorn would work, if you ever get your hands on it
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 06:34:23 pm
pubstomp much?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 06:35:31 pm
Yep.

Campaign creators, focus on giving a mix between enemies and their stat totals for maximum difficulty. A lone boss can and will get the shit kicked out of him.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 25, 2014, 06:38:00 pm
You know, someone should probably look for Kyle. Just something I thought you'd do.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 25, 2014, 06:40:17 pm
Depends on how you work it, Smurf.

If you have one giant mecha monster, but it can make multiple actions in one turn, it's effectively more enemies, whilst still being only one target(different guns shoot you in the face, see).

Also, give them a buncha bullshit fancy abilities that make them immune to various crap.

Basically, the Demon King I made is meant to be a boss character. Thus; fancy special abilities.

Then again, he also has minions due to the way he's summoned, but they aren't specifically his, nor are they anything significant.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 25, 2014, 06:42:40 pm
There's a reason I didn't put any minions. I want the PCs to feel like she's an easy fucker to take down next time around.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 06:43:23 pm
problem with huge ass stats is, big enough and you can basicaly not touch a boss char.


I think I nailed the battle balance, with 2 knock-outs ( insta death is lame) and 5 characters left in one-shot range at the end of the battle. had spensir not came in and buffed the whole lot, someone would have died guaranteed




(projeck, don't say that aloud)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Xantalos on July 25, 2014, 06:44:32 pm
You know, someone should probably look for Kyle. Just something I thought you'd do.
Isn't he dead?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 25, 2014, 06:46:43 pm
You know, someone should probably look for Kyle. Just something I thought you'd do.
Isn't he dead?
Yes. It's considered polite to find the bodies of dead friends.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 25, 2014, 06:47:36 pm
Anybody who metas will die, cause I ain't having none of that shit.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 06:48:19 pm
so, exp? lots of people are close to leveling
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 25, 2014, 06:49:02 pm
problem with huge ass stats is, big enough and you can basicaly not touch a boss char.

What, you mean you don't like it when I introduce a boss with 30 in everything and a perk that says he can't roll below half in any given stat?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 25, 2014, 06:49:41 pm
60 exp for those involved.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 06:50:40 pm
30 in everything is not even that high
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 06:50:49 pm
Levels for everyone!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 25, 2014, 06:51:39 pm
Maybe not, but do you think the players would have an easy time fucking someone like that up? Especially if they can't get below a 15?

No level for Spensir...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 06:52:34 pm
no level for me either :(


anyway, GM call, which plots are queued up, and when will the next one come up? I have two in the line.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 25, 2014, 06:52:53 pm
No levels for Alice either yet
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 06:54:08 pm
didnt alice get 50 from new york?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 06:55:23 pm
Line as I know it:


Claim your spots now, first in best dressed.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 25, 2014, 06:55:53 pm
How much was that fight from you Akroma? 125 or 150?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 06:57:01 pm
150


claiming  spots 4 and 6
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 25, 2014, 06:58:20 pm
She might have done actually, its 100 for a level isn't it?

I will probably do a plot in the future, needs me to build up a new character for the plot I have in mind though first so I'll claim the spot that is after everyone else claiming.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 06:59:16 pm
She might have done actually, its 100 for a level isn't it?

I will probably do a plot in the future, needs me to build up a new character for the plot I have in mind though first so I'll claim the spot that is after everyone else claiming.

You can have 5, because manners  :D
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 25, 2014, 06:59:48 pm
Oh, so Ashley leveled. Coooool.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 25, 2014, 07:00:45 pm
Also, did we start on level 0 or level 1? :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 07:01:25 pm
oh come on, do we even have someone for 4? I have so many plots on ice, some need to get done eventually
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 07:03:59 pm
plot list is now on the front of the IC thread. Claim away in here.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 25, 2014, 07:07:44 pm
note, the plot in the spot 4 is a good bridge to the chainsaw girl, alongside usecs hinted at magic assassin
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 25, 2014, 07:12:26 pm
I claim the very last spot, due to randomness.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 25, 2014, 07:13:55 pm
But that's the best spot!  >:(

Ah well, I guess dibs is dibs. That plot better be immaculate.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 25, 2014, 07:15:22 pm
I told you the plot earlier when I submitted it to you for approval. It shall be good. I hope.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 25, 2014, 07:15:57 pm
I'll claim the spot before Sanure, I suppose. Might drop the spot depending on Alucard plot.

It's such a small plot that it could be ran as the same time as another plot, since it's a non-combat one. Hopefully.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 25, 2014, 07:16:31 pm
Winry's spot can take whatever Smurf wants it to.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 26, 2014, 12:03:30 pm
(http://img2.wikia.nocookie.net/__cb20130812180024/epicrapbattlesofhistory/images/3/32/Crying-black-man-o.gif)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 26, 2014, 12:05:08 pm
nah, it's not actually sad. Lizzy being perma crying made her mostly annoying
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 26, 2014, 12:06:41 pm
Well fuck you, I liked her.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 26, 2014, 12:18:19 pm
nah, it's not actually sad. Lizzy being perma crying made her mostly annoying

Plus, you know, it's been several IRL days since she died so we're all used to her being dead now. It's nothing special anymore.

Well fuck you, I liked her.

And I did too... Before the timeskip. Sorry.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 26, 2014, 02:57:15 pm
iS ANYONE GOING TO HAVE A FIGHT SOON?

And I'm lazy so that stays.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 26, 2014, 03:17:53 pm
I think smurf wanted to avoid fights for a while, at least until some more chars are introduced
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 26, 2014, 03:23:12 pm
I'm installing dota. Should be able to play this evening if all goes well :D

And then I can install everything else...
then update my forum games...
then work on my new forum game...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 26, 2014, 03:23:44 pm
sadly won't be playing today though :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 26, 2014, 03:24:29 pm
Tomorrow then. I hope my skills havent turned rusty...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 26, 2014, 03:36:16 pm
*skills*


:P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 26, 2014, 04:10:12 pm
*skills*


:P
You know I was wrecking at Skywrath. Kinda.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 26, 2014, 04:14:42 pm
And did you always land the silence on the enemies most important caster, and get a rod of atos to slow targets down and get solo kills with mystic flare?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 26, 2014, 04:18:34 pm
im new at the game okay
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 26, 2014, 04:21:24 pm
NO EXCUSES!

on other news, recently got into slark. First non-support I play, and man, it's fun..provided you land the punces
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 26, 2014, 04:22:41 pm
Only way to win is not to play
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 26, 2014, 04:23:43 pm
or get a few early kills in lane and snowball off of that
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 26, 2014, 04:26:57 pm
how about WALRUS PUNCH
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 26, 2014, 04:27:34 pm
or get a few early kills in lane and snowball off of that
Not when you're support
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 26, 2014, 04:29:36 pm
terrible ult, 3/10, would not skill

also, as the lane support, this is what you do, get your carry the early kills so they can snowball. That's why I usualy go vengful spirit as support - swap and the damage aura stay relevant into late game and if you actually get a lot of kills, you *could* transition into a weak semi-carry. you usualy won't, but eh, you will at least be more relevant than, say, crystal maiden
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 26, 2014, 04:53:10 pm
I DID MY BEST!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 26, 2014, 05:01:20 pm
no problem KJ, it's not about player skill, but really part of the character and the way magic damage scales. I played enough crystal maiden to clearly tell you, in the late game crystal maiden only does *one* thing. She puts her frostbite on the enemy carry so he can't move for a bit. That is all, unless you somehow get the farm to build a sheep stick.

however in the very early game, and I mean like level 1-7 early, she is a beast. Frail, but as long as the enemy ha sat least marginaly pushed in your lane, she will make it relatively easy for the carry you are supporting to get kills in lane. Also, as you will often run off to place wards (or at least you should), nobody will suspect anything when you go missing - which makes her competent ganker. That's why I usualy max frostbite first, as the immobilization really is a great ganking tool
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 26, 2014, 05:05:11 pm
Still curious as to how Icarus knows Spensir's name.

Speakingof which, he got left behind...again...he even got the killing blow, too...

Also, could I request a plot queue at some point? I understand if it's already full up, I've just had some ideas and wanted to try them out.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 26, 2014, 05:07:24 pm
Plot queue is at the front of the IC thread.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 26, 2014, 05:07:46 pm
The plane did ask everyone to come on before it left, just say he got on the plane with everyone else but didn't go out to the grave.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 26, 2014, 05:35:11 pm
Typing this on my fixed PC.
Oh god, I am so unused to things.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 26, 2014, 05:40:01 pm
superglue fixes everything!


edit: I guess I claim spot 9
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 26, 2014, 10:18:35 pm
I won't be on for a while. Family issues have me angry at a bunch of fat shits that beat up my mom.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 26, 2014, 11:03:53 pm
Also, could I request a plot queue at some point? I understand if it's already full up, I've just had some ideas and wanted to try them out.

When I said this, I meant, like, could I request a plot queue...

So...could I have that spot, Akroma? You've already got two other plots already queued...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 26, 2014, 11:33:42 pm
Good luck Sanure.

RPG has got 9, Akroma gets 10.

Yardwork took longer than expected. Oops.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 27, 2014, 03:08:28 am
So some lucky shits aren't going to be getting a thrashing, so I'm back.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 27, 2014, 03:29:03 am
Is shoving void entities into a black-hole a reliable means of dealing with them? I'm sure they'll have some debatable, 'bullshit' means to escape from beyond the event horizon, however, the monolithic time-dilation should be able keep them from being a problem for a few billion years or so. Plus if the entity responsible lives that long and was able to gather power, by that point, I doubt the void-entity would be a threat anymore.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 27, 2014, 03:53:09 am
It would work, but you actually need to have a black hole handy, and find a safe way to throw the void entities in without getting sucked in yourself.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 27, 2014, 03:58:55 am
There is teleportation magic. I suppose a heavily enchanted void-bottle could work as well.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 27, 2014, 04:02:40 am
A void bottle would work.

Also are you ever going to introduce Null, or will you just post in OOC for all eternity?  :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 27, 2014, 04:04:27 am
When I'm done with my HSC and/or get a scholarship organized. So yeah, pretty much since I have about a 50% chance of remembering about this once it's finally September.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 27, 2014, 04:06:51 am
Fine, even though I have to do that too. I'm in the top 16% of Queensland, though :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 27, 2014, 04:09:34 am
I can't sleep, I found a thing with stuff I like and am reading it.

I found this on particularly interesting. (http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1339/73/1339739038291.png)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 27, 2014, 04:14:52 am
Fine, even though I have to do that too. I'm in the top 16% of Queensland, though :P
I have no real way of gauging my own academic prowess hence I cannot afford to be as confident, though my innate cynicism already ensures that.

Plus, I still have to figure out which supermassive blackhole in this universe is the Fate Aspect summoned into Null's weapon, how remote metaphysical torture devices anti-Wall Street weapons work, how a handpuppet possessed by an eccentric eldritch entity would act, what mannerisms to give a velociraptor created out of the sorrows of the damned via economics along with how much sex, drugs and rock & roll was involved in Sengo Muramasa's summoning of a quasar into a bunch of swords.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 04:52:41 am
I can't sleep, I found a thing with stuff I like and am reading it.

I found this on particularly interesting. (http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1339/73/1339739038291.png)


check 4chans /tg/ board from time to time, they have literaly 200 more of this kind




also as far as blackholes go, their body inside creation would be destroyed by being sucked into a blackhole, meaning they die, in other words they reform in the void over the next 100-ish years
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 27, 2014, 04:54:44 am
I know they do. I have three other up right now.

Two of them make me want to make a game.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 27, 2014, 04:55:46 am
Would it be possible to shield them from the effects briefly? Better to time dilate them for a billion years than to let them reform over a hundred.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 04:58:55 am
I dunno, is there anything that can be thrown into a black hole that shields its content from the effects of said black hole?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 27, 2014, 05:01:09 am
I can't sleep, I found a thing with stuff I like and am reading it.

I found this on particularly interesting. (http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1339/73/1339739038291.png)

What is that from?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 27, 2014, 05:03:59 am
Philosopher's stones could if you somehow jammed the void bottle inside. Assuming whatever in the bottle can break out (no real need to use a blackhole if it can't), you'd need to do it really damn quickly though.

Plus you'd need to shield the stone >__<
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 27, 2014, 05:09:21 am
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 05:14:41 am
old, does anyone still fall for this?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 27, 2014, 05:16:16 am
doubtful. Anyways, I'm thinking about starting a choose your own adventure kind of forum game. Does this seem appealing?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 27, 2014, 05:19:52 am
yaaaay

Also, I got someone with it, so shush.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 27, 2014, 05:22:46 am
.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 27, 2014, 05:24:16 am
Eh, I'd have to work the details on it out. Probably have it take place during cthullu mythos or some other horror genre.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 27, 2014, 05:28:46 am
Eh, I'd have to work the details on it out. Probably have it take place during cthullu mythos or some other horror genre.

inb4 Nyarko!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 05:49:13 am
nvm
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 27, 2014, 06:33:01 am
Eh, I'd have to work the details on it out. Probably have it take place during cthullu mythos or some other horror genre.

inb4 Nyarko!
Dammit you beat me to it.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 27, 2014, 06:41:49 am
Alright, I'm probably starting up the connecting plots up tomorrow. PM me or just post something in here if you need a character introduced to the group.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 27, 2014, 08:12:55 am
People should look at Area Nomad, where im posting pictures of my new game.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 27, 2014, 08:36:34 am
Vaeros, Black Dragon
XP: 0

(http://i.imgur.com/Jvggu99.png)
Spoiler: Ghost Form (click to show/hide)

Stats    (100)
 HP------10 [30]
 MP------20 [60]
 SPEED---15
 SKILL---10
 STR-----10
 MAG----20
 DEF-----5+5
 RES-----10+5

Perks
 Draconic Affinity- Vaeros cannot be healed by anyone other than his rider, due to being an opposite affinity. He gains a bonus to his DEF and RES from his scales.
 Relentless Energy- Each MP is worth 3 mana.

Spoiler: Powers (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 08:39:18 am
perk too powerful
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 27, 2014, 08:42:02 am
perk too powerful
I'm just going with a really nerfed version of GWG's dragon perk. Imagine Kyle's armor, it negates 1/2 of damage too.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 08:45:00 am
that was the old game, it no longer does
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 27, 2014, 08:45:31 am
...................................................................
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 27, 2014, 08:47:57 am
Fixed :/
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 09:01:30 am
no need for :/


if *ethereal* means what I think it means, it basicaly means no physical damage, only halved magical damage except by a kind of magic that nobody uses ever
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 27, 2014, 09:05:27 am
no need for :/


if *ethereal* means what I think it means, it basicaly means no physical damage, only halved magical damage except by a kind of magic that nobody uses ever
All it does is turn them into a shadow pretty much. It increases their SPEED and SKILL, but would also decrease their RES.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 09:06:30 am
oh. figured ethereal means *takes more magic damage, but no phyical one*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 27, 2014, 09:07:57 am
oh. figured ethereal means *takes more magic damage, but no phyical one*
They aren't really an actual shadow, more like just.. magic stuff. Kind of like how Shade wasn't an actual shadow.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 27, 2014, 09:09:22 am
What are the rules around critical hits? It doesn't really explain them in the first post.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 27, 2014, 09:12:07 am
What are the rules around critical hits? It doesn't really explain them in the first post.
I think it depends on the GM.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 09:14:40 am
I had planned to just roll a d20 on every action to check for crits, but eventually decided against it, so those rules never made it in. if you guys want critical hits, suggest something
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 27, 2014, 09:21:39 am
Why not the usual, 'highest number on a roll is a crit' thing? And maybe certain weapons have increased crit ranges.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 27, 2014, 09:21:59 am
Unexplained retcon guys. Vaeros is now a fire dragon.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 09:23:03 am
highest number on a roll would mean lower stats are more likely to crit. that would seem rather out of place
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 27, 2014, 09:26:22 am
You're the one who came up with this roll system. Not really sure why you did but you did.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 27, 2014, 09:27:37 am
You're the one who came up with this roll system. Not really sure why you did but you did.
Just use a preset chance to crit, which can be enhanced with perks or stuff.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 09:28:07 am
how about roll difference being higher than the enemies base stat for a crit?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 27, 2014, 09:31:38 am
Just use a preset chance to crit, which can be enhanced with perks or stuff.

That could work

how about roll difference being higher than the enemies base stat for a crit?

That could work as well, it could snowball pretty hard though for people with high base stats.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 09:34:28 am
yeah, also it would make the already ridiculous high tier mag rolls be even more ridiculous
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 27, 2014, 09:51:55 am
Disregard last statement, Vaeros is now a black dragon. Changed his character sheet.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 27, 2014, 10:24:19 am
I was thinking of running a game based on the Payday gangs.

Or a game based around working for gods.

Or a suggestion game with tarot motifs.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 27, 2014, 12:39:40 pm
Or I could not do any of those...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 27, 2014, 02:04:14 pm
The Tarot game sounds quite interesting, what would it involve?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 27, 2014, 02:08:16 pm
Well, you start out with a wise old man in a face concealing cloak who tell you you need to pick a tarot to give you power, then a second one to pick your companion. The first card also determines what you start with and where you start off. Then it's pretty open to the player.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 02:09:34 pm
complete freeform, rules, plots, anything?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 27, 2014, 02:16:51 pm
It's probably going to be a suggestion game as other wise I'd be unable to allow more than one companion for the party... Actually, that sounds interesting.

I don't have a rule system yet as I just got the inspiration for it.

There's the main plot of an encroaching darkness from the southern continent (the two northern ones are connected by land bridges to it forming a triangle between the three.) that you can defeat, or join, either way.

And I was thinking that only one player can ask what a card does for them in a PM and may only share with others via PM so as to add some fun.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 02:17:55 pm
meh, too many suggestion games die in the first week, so I dont really get involved with them
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 27, 2014, 02:23:02 pm
Major Arcana or Minor Arcana? Abilities based off the symbolism or just the images? Which image set? Rider-Waite?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 27, 2014, 02:27:24 pm
Major arcana. Maybe throw in some minor for lesser characters, And the abilities based off symbolism although I may have a bit of need to redo some of the powers that I have that aren't quite correct.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 03:01:23 pm
funny btw how PNs dragon is way less tanky than the rider on it. By dragon standards, he is pretty much a fledgling
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 27, 2014, 03:03:40 pm
Or because he's stated as a mage more than a fighter. Which is a bit weird for a dragon, but whatever.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 03:05:21 pm
well, I guess he's meant to blast everything to pieces


which reminds me, Smurf, have you yet made a decision for the re-scaling of magical damage?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 27, 2014, 03:05:47 pm
Dragons don't get the negative affects of age though so a dragon mage could be really good.

Also, discussing things with Smurf is going to be happening. May not actually be a full plot but still.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 27, 2014, 03:07:59 pm
please tell me it's g-g-ghost kyle!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 27, 2014, 03:13:25 pm
That's already been talked about. Things have been hinted by Aedan. Maybe Elf will decide to also foreshadow. Either way, I like this one better.

And ghosts are going to be involved either way.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 27, 2014, 03:47:57 pm
Boom! Info sent.

Also, I meant to write games instead of Gangs. I'm dumb.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 27, 2014, 09:33:50 pm
PN, that was underhanded and unfair.

Also funny as shit.

inb4 controlling kaiser with cookie bribes
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 27, 2014, 09:34:37 pm
So, update on game desicions and something to make my little plot's styling more obvious.

Spoiler: Game (click to show/hide)

Spoiler: Style (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 28, 2014, 08:41:05 am
I just untreasured a Mythic Cicatrix Regalia set. wat do
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 28, 2014, 08:45:00 am
not pay money for cosmetic items. Or learn how to play nyx assassin
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 28, 2014, 08:46:06 am
not pay money for cosmetic items. Or learn how to play nyx assassin
I had spare money lying in my wallet. And I can just sell it on the market for like 3 bucks, getting my money back anyways.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 28, 2014, 08:47:11 am
if you have spare money lying around I'll take it gladly :D
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 28, 2014, 08:49:28 am
if you have spare money lying around I'll take it gladly :D
>_>

I have to wait to sell it on the market, cause steam won't let me. New device and all that shit.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 28, 2014, 08:54:15 am
while you are it it, gib resentment of the banished princess set plz ?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 28, 2014, 08:55:18 am
while you are it it, gib resentment of the banished princess set plz ?
wat?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 28, 2014, 08:56:36 am
item set for vengful spirit
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 28, 2014, 09:21:53 am
???
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 28, 2014, 09:36:50 am
whats the matter, maybe it's just good loot, for winning a really hard fight?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 28, 2014, 09:44:31 am
XD I just thought of a terribly OP perk for Sen:

Adaptive Skills- Knowledge is power and Sen is Knowledge incarnate. Sen gains +1 to all stats (excluding MP and HP) for each turn past turn 5. This caps at 15.


((note: this is meant as a joke perk. I find it hilarious in more than a fewways.))
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 28, 2014, 10:04:03 am
Another character I shall introduce at some point

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 28, 2014, 10:09:30 am
garret from thief?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 28, 2014, 10:10:13 am
No but I did get the ideas for a lot of the arrows from him :p
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 28, 2014, 10:10:57 am
without any torches anywhere, water arrows may not be quite the best anymore
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 28, 2014, 10:12:43 am
Still might come in useful sometime, you never know.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 28, 2014, 10:53:42 pm
Two Three questions:

Why do people have such trouble getting my name right?
Why does everyone assume the p stands for play?
Why do multiple plots piss you off, smurf?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 01:26:07 am
I think Xan may be a brony. Or someone has the same name on a different forum.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 29, 2014, 01:43:49 am
Two Three questions:

Why do people have such trouble getting my name right?
Why does everyone assume the p stands for play?
Why do multiple plots piss you off, smurf?

1 & 2, your name is basically RPG on the FG:RP board. You asked for it.

3, people get confused really fast, stuff gets messy without good coordination, and it's generally a mess.

I think Xan may be a brony. Or someone has the same name on a different forum.

BURN XAN WITH FIRE
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 01:44:57 am
Oi, if we burn him with fire do it because he's an eldritch abomination, not because he happened to like a show.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Xantalos on July 29, 2014, 01:52:40 am
Oh that thing? I went there because I liked Discord at the time, and I heard Necro910 was over there. Then I got bored and left.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 01:53:30 am
Discord is a really good villain.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Xantalos on July 29, 2014, 01:55:00 am
He was, then he got invalidated in my mind when that redemption plot in season 3 or whatever it was came along.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 29, 2014, 02:04:05 am
I'm fine with people watching the show, it's only when they become disturbingly obsessed with it they become bronies. I feel the urge to burn them.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Xantalos on July 29, 2014, 02:08:53 am
That I wasn't. I rather disliked all the other characters. Unless something good's happened in Season 4 or beyond, Discord was my one spot of interest in the show.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 29, 2014, 02:09:34 am
I'm fine with people watching the show, it's only when they become disturbingly obsessed with it they become bronies. I feel the urge to burn them.
... Same.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Xantalos on July 29, 2014, 02:18:35 am
Actually, after a bit of looking up, there's 2 episodes that have a villain that may not be shit. I'm going to check it out.
Wish me luck.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 02:19:30 am
Is it a male unicorn with a grey pelt?

Or a bug type thing?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Xantalos on July 29, 2014, 02:27:37 am
It was that minotaur guy. However, because every single goddamn instance of the episode is filled with people commenting on it while watching it, leaving no pristine version for me to watch, the snippet I managed to find acknowledged that Discord and that timid one are friends.
-8/10, not even gonna watch
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 29, 2014, 02:59:26 am
.....for some reason, Xan's avatar reminds me of a swarm host from SC2.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 29, 2014, 03:08:56 am
...Maybe the butt half of it. On that note, still waiting for the last SC2 expansion  :'(
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 06:33:46 am
What do you think would happen if all that Touhou stuff was in the game?

Also, tempted to make souls harvestable by cameras.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 29, 2014, 06:39:52 am
Then how the hell were people able to use cameras safely previously then?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 06:41:23 am
Because it obviously needs a special rune or enchantment to encase someones soul in a picture.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 29, 2014, 06:46:03 am
Then wouldn't it be due to the rune or enchantment rather than the camera? Also, I presume it would be MAG vs RES?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 06:49:15 am
The camera is the focus. Like a wand.

And most likely.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 29, 2014, 06:56:57 am
Wouldn't a firearm be more suitable? If they resist the soul steal, they still get shot.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on July 29, 2014, 06:58:46 am
Robocraft is da shit. Fun as Hell.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 06:59:52 am
A gun isn't very subtle though is it?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 29, 2014, 07:10:36 am
Nor is a sudden MAG vs RES roll.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 07:13:08 am
You normally don't tell people about things they're unaware of though.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 29, 2014, 07:16:12 am
The intense magic attempting to rip out their very soul would be a dead giveaway.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 07:16:54 am
I suppose, but it's not like they can tell who did it.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 29, 2014, 07:19:01 am
I would imagine that a camera would be a rather obvious object to suspect.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 07:20:53 am
Maybe, but not as much as older ones. I mean, I could easily hide a cheap one you can get at wall mart.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 29, 2014, 07:25:36 am
Or you could rig it to something more innocuous. Such as an accessory. Or article of clothing. Or a phone. Or a sniper rifle aimed at the target from two kilometers away in a blacked out building.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 07:26:50 am
So camera phone and... what's the point of stealing a soul if you're trying to kill someone outright?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 29, 2014, 07:30:44 am
You don't intend to, but it helps to have a backup plan. What's the point of harvesting a soul anyway? Something like that would presumably be rather difficult to pull off seeing as it would amount to a "save or die" roll.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 07:32:33 am
Well, it's definitely not something you use on a protagonist unless it's at the point where it wouldn't affect much is it?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 29, 2014, 07:35:42 am
Why would you even use something as a camera or functional apparatus? Why just not a brick wall or floor with remote activation?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 07:38:28 am
You can't throw away a brick wall or a floor easily.

Well, I suppose some magics could but....
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 29, 2014, 07:41:35 am
Why would you need to throw it away?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 29, 2014, 09:47:26 am
What do you think would happen if all that Touhou stuff was in the game?

I... What? Elaborate. I have no idea what you're trying to say here.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 09:51:33 am
I'm not so sure myself now that I'm not in between sleep and not sleep.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 29, 2014, 09:57:03 am
Ah. Okay then. Carry on.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 10:01:44 am
I think it was something about wanting something from Touhou in the game but I can't remember what.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 29, 2014, 10:07:42 am
The spellcard system? Midbosses? Specific characters? Dakamoashdhdjdhoweveryouspellit? Dozens upon dozens of loli teenage magical girls?  :P Can they still be lolis is they're 15~16?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 29, 2014, 10:07:59 am
WE NEED MORE GOTH LOLIS
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 10:14:28 am
I think it was the characters. The spellcard system could be interesting.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 29, 2014, 10:18:44 am
how would that work?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 29, 2014, 10:23:02 am
WE NEED MORE GOTH LOLIS

I'm not on it! Mostly because I don't like goth lolis too much. Regular lolis are fine though.

how would that work?

I have no idea, honestly. Assuming that we rip it out from Touhou, it's basically a time limit. So while the bosses use a spellcard, they get more stats/abilities, but if it runs out they have to flee. Or something. It doesn't really work here, honestly.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 10:26:31 am
I don't know. A boss youneed to beat before a time limit would be hilariously frustrating.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 29, 2014, 11:21:25 am
The intense magic attempting to rip out their very soul would be a dead giveaway.
For the record, just like the inside of your skull/your brain doesn't actually have nerve endings to feel pain, I really doubt your soul would have magical nerve endings. You might feel chilly, or like someone walked over your grave or something, but I doubt it would be very flashy, really. That's the point.

Also, sometimes there's a specific reason why you need to harvest souls, and not just kill people.

Finally, most people have a Res of 5 or so, and whoever's using this camera would probably have a much higher Magic, making it unlikely to fail.

Time limit bosses=really frustrating: Noted, Kj. Thanks for the info. >:D
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 29, 2014, 11:25:15 am

Time limit bosses=really frustrating: Noted, Kj. Thanks for the info.
(http://www.shadowlocked.com/images/stories/LISTS/2013/011_November/001/paddlin_1.png)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 11:26:31 am
Of course, considering the fact most of our characters are built for quickly taking things out that may not apply.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 29, 2014, 11:28:58 am
that being said, I do in fact have a bossfight planned that will be on a timer, in a way
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 29, 2014, 11:32:15 am
Of course, considering the fact most of our characters are built for quickly taking things out that may not apply.
Heh heh heh...about that...>:D

Can you handle the party split? I think not.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 29, 2014, 11:34:17 am
easy, Icarus takes one lane, the rest of the party the other. no problem or delay should be had
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 11:34:35 am
Considering one of my characters can effectively chain possess her way away, one is an aztec warrior, and the last one is a veritable tank I think I can.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 29, 2014, 12:05:06 pm
We'll see~
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 29, 2014, 07:21:59 pm
Mechanically, how would the mass retreat of a combat encounter, complete with smoke bombs, flash bangs and covering fire be handled?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 29, 2014, 09:28:43 pm
If Scrying is a thing it must be a lot more difficult to kidnap people.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 29, 2014, 10:46:47 pm
If Scrying is a thing it must be a lot more difficult to kidnap people.

Unless you don't know they are coming. On the other hand, it makes it a shitton easier to abduct people.

Mechanically, how would the mass retreat of a combat encounter, complete with smoke bombs, flash bangs and covering fire be handled?

The smokes and flashes would affect the enemies, and if they were disabled/distracted for long enough, the PCs could run like small children. Smokes and flashes probably won't work on everything, though.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 30, 2014, 12:42:21 am
I meant if enemies started using directional flashbangs followed by smokes bombs and covering fire. What rolls would they need to take to escape the PCs?

Also, what would a weapon like Ashley's katana (that is, one based on an enchantment rather than the user's strength) use statwise for dealing damage?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 30, 2014, 01:43:59 am
They'd have to get the PC's in the flashbangs AOE, use the smoke to beat the pc's skill checks, and escape before the melee PC's cut them to pieces.

Depends on the weapon, and the enchantment.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 30, 2014, 01:44:57 am
And also ranged PCs. Don't forget someone may get the bright idea of acquiring an automatic weapon.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 30, 2014, 01:55:05 am
And also ranged PCs. Don't forget someone may get the bright idea of acquiring an automatic weapon.
Spraying and praying is unlikely to hit enough times when sight is impaired and the user is off-balance.

They'd have to get the PC's in the flashbangs AOE, use the smoke to beat the pc's skill checks, and escape before the melee PC's cut them to pieces.

Depends on the weapon, and the enchantment.
What if it was a directional flashbang? Also, what happens if the PCs still hit them but they survive it still? I'm not talking about the routing of enemies near death, I'm talking about enemies with half health or more making a tactical withdrawal.

If the weapon was a gauntlet that drained the user's HP and MP in order to completely distort physics in a small area in order to form an ephemeral eldritch lance.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 30, 2014, 02:09:37 am
If they get hit, they can keep running, or try and distract/disable them temporarily so the mooks can make a getaway.

Also, give meh the mechanics.

Projeck, unless you are waiting for the few hours when everyone is on to make your appearance, stop stalling :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 30, 2014, 02:22:47 am
Blame Barti for annoying her.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 30, 2014, 02:29:09 am
Urge to indulge and violently permakill Barti rising...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on July 30, 2014, 02:31:04 am
You know it's bad when you annoy Ashley to the point of disappearing.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 30, 2014, 02:34:11 am
Nope.

You know it's bad when he pisses off Anima. Which hasn't happened yet.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 30, 2014, 02:47:39 am
So what stat would the PM'd weapon use for damage?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 30, 2014, 02:53:20 am
Magic.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 30, 2014, 12:04:08 pm
just noticed, Alice still didnt put any of her level up stats anywhere
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 30, 2014, 12:06:02 pm
Oh yeah I forgot, how much do I get for levelling up?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 30, 2014, 12:09:56 pm
4 points
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 30, 2014, 12:12:45 pm
Ok thank you :)
Title: Prepackaged
Post by: Empiricist on July 30, 2014, 01:56:01 pm
Search Term: Keloid

Here are the first two Wall Street Construct units I have been writing up. The main idea behind them is to have pre-packaged, pre-characterized, pre-approved mooks available for usage as either allied or hostile NPCs. They're mindless, obedient and mass produced. Note however, that attempting to modify their equipment will void their warranty and will likely trigger their failsafes.

Since they are purchased, just about any organization with enough funds to spare can field them.

Stats are given with each unit since it isn't meta-ing if there is already plenty of combat data on these that may be gleaned from various sources. Also because they are capable of being an actual threat due to their +10 single-use weapons.












For when deployment spheres are launched into a pavement of cement and asphalt.

Spoiler: Generic AA (click to show/hide)
For when adaptive armor successfully activates.

Spoiler: Generic DFU (click to show/hide)
For when a PC is caught in a directional flashbang blast.

Spoiler: Generic GPR (click to show/hide)
For an attack using a general purpose railgun.

Spoiler: Firing ECR (click to show/hide)
For when a character is hit by an extremity combat railgun shot.

Spoiler: Stabbing ECR (click to show/hide)
For when a character is hit by an extremity combat railgun melee.

Spoiler: Firing AAD (click to show/hide)
For an attack using an adaptive arcane discharger's beam attacks.

Spoiler: Detonating AAD (click to show/hide)
For an attack using an adaptive arcane discharger's explosive attacks.

Spoiler: Generic FL (click to show/hide)
For when a character is hit by a field lance attack.

Spoiler: Generic RAU (click to show/hide)
For when a resource acquisition unit is activated.

Spoiler: Specialist Destruction (click to show/hide)
For when a combat specialist construct is destroyed.

Spoiler: Guerilla Destruction (click to show/hide)
For when a guerilla warfare construct is destroyed.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 30, 2014, 02:02:28 pm
hmm, I may actually make use of these. one of the sultanes is literaly all about being weaksauce, but due to manipulating the market having near endless money to pay for people to fight for him.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 30, 2014, 02:03:31 pm
Yeah, that one seems like the type that would field a few.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 30, 2014, 02:13:23 pm
I may actually use it too.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 30, 2014, 02:14:30 pm
though for disposal mass-created minions, they are a bit too strong
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 30, 2014, 02:16:25 pm
Tbh I think it would make sense for all essence-entities to just use one ESSENCE stat.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 30, 2014, 02:17:16 pm
Tbh I'd like to avoid sub-rules and extra stats for certain characters
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 30, 2014, 02:18:40 pm
Tbh I'd like to avoid sub-rules and extra stats for certain characters
It's a very simple rule -- health and mana just use one stat, and it uses less stats.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 30, 2014, 02:19:21 pm
still, eh, fattens the rule system up
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 30, 2014, 02:21:30 pm
Then those wallstreet constructs fatten the rules up, since they're meant to be mass produced.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 30, 2014, 02:21:59 pm
eh, ask smurf then
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 30, 2014, 02:23:52 pm
It kinda makes sense though if you think about. In the case of void entities - they are in a dimension that isn't there own, completely alien. Creation rejects their magic and essence but it is still there. Whenever they use magic, they use their essence up.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 30, 2014, 02:25:17 pm
though for disposal mass-created minions, they are a bit too strong
I never said they'd be easy to dispose of :P Especially not when they're designed to retreat and rapidly regain Essence before returning, wearing down people over time.

Since they do have their Objectives and Thresholds set by their user along with the data they've been given, you could depower them if you wished to by giving them bad intel, thus making it more likely for situations to exit the boundaries what they can handle, resulting in them doing strange things. Generally deploying them to assault an area makes it more likely for them to encounter such issues than for them to fight in an area controlled by their allies.

Or have their user set their Withdrawal Threshold to low so that they start retreating too late. Or set their Re-engage Threshold to be lower than their Withdrawal Threshold and have them start hitting logic errors and attempt to run back and forth into combat.

Or have them deployed improperly so that rather than being constructed out of nearby cement and asphalt, they end up being constructed out of water, or sand, or dirt, or wood. Though you could also strengthen them if you ensured that the nearby substances are quite durable.

I was originally going to represent it as them having only HP and no MP, using HP to power all their spells. I only implemented ESS since I was worried people would complain about balancing.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 30, 2014, 03:23:55 pm
inb4 jumping out of cover makes Ashley go all PTSD on us
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 30, 2014, 05:45:39 pm
inb4 jumping out of cover makes Ashley go all PTSD on us
Considering she almost killed Kyle when he tried to hug her, it wouldn't be surprising.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 30, 2014, 05:45:46 pm
soooo, because appearantly the OOC doubles as a rant box, lets get this going, because oh boy my life just took a sudden turn.

So my mother was on vacation in Kenya for 3 weeks. She and my Father used to do that all the time, this was the first time since he died however. All good fun, though I was worried about her going alone, but sure. So today she got back, her grey-ed out hair in badly made and unwashed dread-locks, her first words was proclaiming "I got a new one, don't worry, you won't have to call him dad."

Okay, so my eye was already twitching at that point, but to hell with it, my dad has been dead for 1 1/2 years now, so why the hell not, she is only 55, her life is not over. So I swallow my immediatly rising bile, and go along with it, play all curious, tell me about him, blah blah. She casualy talks about how nice it is not to be stuck in a hotel, blah blah, how she wants tzo travel again immediatly when she has her next vacation days, blah blah (no problem there, we certainly have the money to support this, for a while at least), how friendly and reliable the guy is, how she totaly would not have expected that, seeing as she was only paying him for sex oh wait a minute, did she just say that the guy was a 23-year-old nigger-prostitute?

Sooo here I cringe hard, and my alarm bells ring, and I try to in a polite way to remind her that maaaybe that guy is not in love with her and maaaybe the guys just wants money, and she immediatly goes blah blah, you don't know him, don't talk about him like that, you will see when he moves here waaaaitn a minute, did she just say that?

So I am cringing so hard that my mollars may have taken damage from all the grinding, and try to desperately drive the topic away, blah blah, how was the trip, blah blah. "Oh btw, can you check the google for a doctor, I think I have AIDS now."

...


"What, you not talking to me anymore?"


----

so yeah, in the foreseeable future, the 23-year-old (younger than me) nigger prostitute that probably gave my mother AIDS will move in with us to leech our money. And how was your week?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 30, 2014, 05:50:33 pm
...

I have no words. That honestly sounds unbelievable. And absolutely terrible too. I... Wow.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 30, 2014, 05:52:09 pm
whatthefuck.jpeg
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 30, 2014, 05:53:01 pm
I still have a bit of trouble believing it myself. I..I have no idea how to face her in the morning. Do I..just make her coffee like I always do? She kinda feels all strange and foreign to me. I really don't...what..what the fuck?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on July 30, 2014, 05:59:56 pm
I... Have you told any of her friends/your family about this?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 30, 2014, 06:02:26 pm
I'll keep the call to my sister until any actual tests have been maid to confirm the god damned HIV, because as long as it is a *probably* I don't want anyone to panic as much as I am now. Will call friends later, but our rooms are adjectant and if she hears me talking, stuff gets even more awkward as it creates confrontation. right now I just..want to stay away from this. I have so many other things buzing around me..I can#t fucking deal with this..
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 30, 2014, 06:11:05 pm
That is... fucked up. If anyone did that to my mom, I'd kill them, though that might be my MPD talking.

Good luck with the tests.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on July 30, 2014, 06:12:59 pm
I can't really say much else, except hope you get through this soon and intact.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 30, 2014, 06:14:18 pm
not tests, on friday however begins my apprenticeship to become a professional cook. Which I was really looking forward too, but also was very nervous about because it's a maximum high class hotel, and I am on a 6-month probation period during which I can at any time be fired with no warning.


gee, this will help me into the work day just alright, sleepless nights of trying to figure out how to respond should anyone ask me "what's wrong" without either crying or going into a rage
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 30, 2014, 06:21:16 pm
That's rough...

Although, if anyone asks you can always just say it's a personal issue.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on July 30, 2014, 06:28:02 pm
I'm sorry, I hope your apprenticeship goes well.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 30, 2014, 11:12:24 pm
First let me say that that seems both incredibly strange and pretty crappy. I think.

I can't really say, I've never been in that situation before...

And as you've probably come to expect from me by now, request to cease the usage of the N-word if you aren't quoting someone, please.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 31, 2014, 12:06:10 am
Is it acceptable for me to start a minor sub-plot possibly in cahoots with Kj(?), depending on how he wants to handle Kyle's suicide attempt(?), about demons and ghosts and shit that Leth may have accidentally pissed off?

Yes, Kj, this is my request/offer to you to be in cahoots with me. :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 31, 2014, 12:21:24 am
We'll see what kj has to say first, and you need to tell me what it involves, and how long it goes for.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 31, 2014, 12:21:30 am
Sure, I had a bit for Kyle coming back planned but it seems Aedan popping and yelling 'Special Delivery' and then Kyle drop kicking a boss won't be happening.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 31, 2014, 12:37:31 am
With the way this stuff goes I have no real idea how long it would go for. It depends what I can get away with and what Kj's plans are regarding a return in this manner.

*resists urge to parody Call Me Maybe*
*links instead to awesome mashup* (https://www.youtube.com/watch?v=5Lm1FL7gWl4)

PM me, Kj, regarding this?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 31, 2014, 02:03:56 am
Jesus Christ, I feel sorry for you @Akroma. Not really sure what to say aside from good luck.

Right, for prepackaged mooks, would people rather have the next few units be stronger or weaker than the Specialists?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 31, 2014, 02:06:34 am
Weaker if they're generalized.

If somehow they are more specialized more expensive and stronger.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 31, 2014, 02:15:01 am
So since they're mass-produced, less generalized would be ones that purchasers can customize more, right?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 31, 2014, 02:17:33 am
I don't know why but the way you present that question makes me wary of people dressing eldritch abominations in school girl outfits. So the answer will be yes.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 31, 2014, 02:20:58 am
You probably could, you'd need to shield the outfit from the internal transactions otherwise it would just absorb the fabric. You'd probably need a lot of illusion magic though, seeing as asphalt automatons aren't very good actors.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 31, 2014, 02:22:44 am
I would think they'd sell the outfits as accessories just in case. You know, buy one and buy the outfits half off.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 31, 2014, 02:37:18 am
They don't supply that. They supply products for protecting against absorption though.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 31, 2014, 02:40:35 am
Do they at least sell them for more than it's probably worth?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 31, 2014, 02:43:43 am
Not really, it's bad for business to overprice aftersales services.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 31, 2014, 03:11:21 am
Okay, some good news and bad news.

Good news is that I'm redoing the shipping poll because it is outdated as shit. help me, pls

I also reset the current poll, *evil laughter*

Bad news is I'm going into another wave of therapy, so boo.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 31, 2014, 03:13:21 am
I'd like to vote for hollowpoint bullet x medulla oblongata! :D
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 31, 2014, 03:16:44 am
Check the new poll option for my response.

Also, how comes like 5 people sorta wandered off? Should I poke them or something?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 31, 2014, 03:50:28 am
Awww... there isn't a Satellite/Satellite/.../Satellite option  :'(
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 31, 2014, 03:53:59 am
First let me say that that seems both incredibly strange and pretty crappy. I think.

I can't really say, I've never been in that situation before...

And as you've probably come to expect from me by now, request to cease the usage of the N-word if you aren't quoting someone, please.

There is a difference between an upstanding citizen with african roots, and this kind. I am using the word entirely with intended purpose.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 31, 2014, 05:28:51 am
Added generic descriptions for various construct attacks so that people don't have to bother describing the attacks either.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 31, 2014, 09:58:43 am
Chaos Knight ult + Manta Style + Illusion rune bottle + Refresher = op
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 31, 2014, 10:02:51 am
alongside a meepo, a naga siren and for good measure, put all of them in a snowball with tusk
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 31, 2014, 10:03:51 am
I was killing so many people with Chaos Knight.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on July 31, 2014, 10:07:08 am
yeah, chaos knight has good solo kill potential.


is your internet up today for doter? we'll play later, just hop on the IRC
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 31, 2014, 10:07:24 am
I'll try
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 31, 2014, 05:25:13 pm
What rolls are used to steal enemy weapons during combat?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 31, 2014, 05:46:54 pm
Some combination of skill, speed and strength, probably.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 31, 2014, 05:51:57 pm
Is it possible for a character to literally have equipment theft as their magical ability?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 31, 2014, 07:18:24 pm
...Yeah, but I need to see technical details. They are much more important then a vague statement.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 31, 2014, 07:20:07 pm
Forget about it, I've abandoned that train of thought due to the ability being far too limited.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 31, 2014, 07:22:37 pm
What about stealing anything?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on July 31, 2014, 07:24:18 pm
Not really, my original idea was for a construct unit that steals equipments and overloads them, destroying the equipment permanently to blitz the players. But I realized that people would get really damn pissed at not getting a chance to recover their stuff.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on July 31, 2014, 10:11:02 pm
Not really, my original idea was for a construct unit that steals equipments and overloads them, destroying the equipment permanently to blitz the players. But I realized that people would get really damn pissed at not getting a chance to recover their stuff.
WHO CARES, LET THEM BE PISSED
but have fun doing that against Alucard's armor.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on July 31, 2014, 10:43:21 pm
Kyle has back ups so the only problem is getting the materials.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on July 31, 2014, 10:53:11 pm
My apologies for being absent;

Someone was wrong on the internet, and I had to correct them.

It only took me two hours(so far).
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on July 31, 2014, 11:00:11 pm
Last call for people who want their character introduced by side-plot, before I start the MK plot off.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 01, 2014, 12:01:57 am
Ooh!

Kaotaro, I think, please!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 01, 2014, 12:25:30 am
Oh, and I'm curious as to which plot I should do when I run mine(I have something like 6 developing in my head at any one time, at different levels of thought out-ness).

I'm thinking one of the following:
-Four Horsemen of the Apocalypse dick around. And you thought the Void Sultan was hard.
-Grand Corporate Empire led by a man with not-so-delusional delusions of grandeur and a power that is guaranteed to piss off every single PC and play involved in the plot(did I mention he's genre-savvy and incredibly competent? As are his goons. Yeah)
-Dragons getting pissy
-Hell demands it's Tithe
-Faerie decides it's time to fuck up and break physics in terrifying ways
-Heaven gets new management, decides it needs to start over(or something similar)
-Some dude with a chip on his shoulder has come back with staggering resources to kick ass and chew bubblegum.

Did I mention him having gotten his bubblegum stolen from him?

Anyway. More ideas:
-One of the more dangerous gods Anima has a pact with starts being an asshole
-Psycho(?) tries to completely separate Void and Creation by rewriting the Laws of Everything. Needless to say, however noble the goal, this is likely to fuck up Everything beyond all repair.
-One of my more favored, even if it's this far down in the list: CORE and Mabarius' old 'buddies' arrive on scene, and they are far less friendly to humans. Yes, I know CORE isn't very nice to humans. Thus, my point. Who doesn't love a God of The Sun, no matter how bound, going full-bore in the middle of a city and glassing everything within half a mile? Plus his buncha friends he brought.
-Assassins. Really fucking scary assassins who appear from nowhere, with no warning, with incredible accuracy and what amount to super-powers, and manage to know when you're most vulnerable to jump in and try to fucking kill you. This is the one most likely to result with dead PCs, because I doubt if someone doesn't die the threat will be taken seriously.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 01, 2014, 12:36:36 am
Four horse men are pretty cool dudes actually.

Lucifer is actually a pretty cool dude and it's not like hell needs a tithe since they just get anyone that heaven or anyone with an afterlife don't nab.

Faerie already dicked about.

Why does heaven care about everything? It's just a huge celestial bureaucracy that doesn't really do much.

If Anima has a contract then they're just going to be told to stop being an asshole.

And the assassin's don't even sound fun. Most of these sound more infuriating than fun actually as they seem to be made just to kill off everyone and their main characters.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 01, 2014, 12:46:41 am
Is loot a thing in this game? I do like me some looting.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 01, 2014, 12:55:21 am
Four horse men are pretty cool dudes actually.

Lucifer is actually a pretty cool dude and it's not like hell needs a tithe since they just get anyone that heaven or anyone with an afterlife don't nab.

Faerie already dicked about.

Why does heaven care about everything? It's just a huge celestial bureaucracy that doesn't really do much.

If Anima has a contract then they're just going to be told to stop being an asshole.

And the assassin's don't even sound fun. Most of these sound more infuriating than fun actually as they seem to be made just to kill off everyone and their main characters.
I'm sorry you feel that way.

When did Faerie do shit? I thought I called dibs on Faerie. >.>

I'm guessing you guys already fought the Four Horsemen, and Lucifer(and who said anything about it being Lucifer demanding a tithe?), Faerie, and just generally have everything already set in so much stone the only way to accomplish anything is through retcons. >:(
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 01, 2014, 01:06:48 am
No, the four horsemen are contracted to Anima.

Faerie people fucked about in Japan.

Lucifer... is Lucifer. What advantage is there to just demanding tithes for no reason when your lot in life is pretty sweet.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 01, 2014, 01:07:28 am
Anima HAS one of the Four Horsemen as a contractor. Her name is Lilly. And she is moe.

Hell-or rather, one of its demons, can demand tithes. They'll have to deal with pissing off Andras- another contractor. Who happens to know the guys who have Andromalius' legions' leash. And might collect tithe on them.

Heaven did that already. They ended up nearly killing the protagonists.

Again, Anima can shut down a god who's contracted to her due to true naming shenanigans. There is a reason some gods crap themselves at her mention.

Assassins might piss everyone off because the cheese is inherent.


Fae, you can have- the only Fae character was with Cado. Who left for a YouTube career. S-stupid....


That psycho might have to line up behind....oh, the Sultanes. And we already dealt with that kinda crap in the Heaven plot. I think.


Dragons, we also dealt with. Stella's buddy-buddy with the council of dragons and they don't do shit anyway.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 01, 2014, 01:14:45 am
Wait, Cado permanently left?

Why does no-one tell me these things?!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 01, 2014, 01:17:12 am
Well, Cado hasn't posted for two months.....
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 01, 2014, 01:19:48 am
I didn't know he was leaving forever. Oh dear.

What does that mean for Selina, then? And Maria, too, since those characters are pretty much glued together.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 01, 2014, 01:47:13 am
Also, after I deal with introducing any newbies, are there any objections to me starting the next plot? I can understand if you want more RP time.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 01, 2014, 03:23:27 am
As far as I understand it, Cado's just taking a break. Ever since the Mom's boyfriend deal or whatever.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 01, 2014, 03:35:36 am
Yeah, his profile indicates that he was online earlier today.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 01, 2014, 03:40:03 am
I'm sure he's reading threads.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 01, 2014, 04:03:24 am
We'll just have to wait for him to return, then.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 01, 2014, 04:04:01 am
*huddles in a corner, hugging my Cado plushie*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 01, 2014, 05:36:15 am
There there elf, he'll be back. Seriously, Bay12 is like heroin.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 01, 2014, 05:39:26 am
There there elf, he'll be back. Seriously, Bay12 is like heroin.
So... what roll is required to spike someone's drink with Bay12?
Title: Re: Prepackaged
Post by: Empiricist on August 01, 2014, 06:40:40 am
A vaguely humanoid being of amorphous form, it consists of flowing streams of an assortment of mundane substances with the majority seeming to be asphalt and cement. Slight protrusions allude to an indistinct ribcage-like structure beneath roiled fluid. Small rigid plates of dull black coloration ride these streams, concentrating and dispersing in a regular pulse-like pattern as they drift along in some mocking imitation of a circulatory system. A pellucid, metallic crystal occasionally surfaces from where its face should be, its rise and fall dictated by a sinusoidal pattern, not unlike that of a human's breathing. A ghastly wail, soundless yet somehow still perceptible seems to emanate from its very form, ragged breaths, shrill screams, agonized cries and desperate gasps all coalescing into a hellish cacophony.
Added a Guerilla Warfare Construct for when it is convenient/amusing to jeopardize the properties of PCs/Enemies. Added descriptions for when each construct is destroyed. Added a search term to make it easier to find the post.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 01, 2014, 08:13:08 am
He'll come back. They always come back.
( ͡° ͜ʖ ͡°)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 01, 2014, 08:14:06 am
Y NO DONGERS
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 01, 2014, 08:15:15 am
Added a significantly weaker enemy (statbase 5 with few pieces of equipment): Light Reconnaissance.

They can however, with the right preparations, pose a significant threat. As for what those preparations are, that is for the people using them to discern.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 01, 2014, 08:37:35 am
And apparently I got blocked from someone's FF account for, and I quote, 'being KIND'. :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 01, 2014, 08:56:03 am
You did good ;D
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 01, 2014, 08:18:48 pm
Anima HAS one of the Four Horsemen as a contractor. Her name is Lilly. And she is moe.

Hell-or rather, one of its demons, can demand tithes. They'll have to deal with pissing off Andras- another contractor. Who happens to know the guys who have Andromalius' legions' leash. And might collect tithe on them.

Heaven did that already. They ended up nearly killing the protagonists.

Again, Anima can shut down a god who's contracted to her due to true naming shenanigans. There is a reason some gods crap themselves at her mention.

Assassins might piss everyone off because the cheese is inherent.


Fae, you can have- the only Fae character was with Cado. Who left for a YouTube career. S-stupid....


That psycho might have to line up behind....oh, the Sultanes. And we already dealt with that kinda crap in the Heaven plot. I think.


Dragons, we also dealt with. Stella's buddy-buddy with the council of dragons and they don't do shit anyway.

Which of the Four Horsemen is she? It could allow me to build the plot more easily (for example; "What the fuck, dude, you went and got chained to a mortal? Fuck that, you're getting replaced" and then Lilly goes "Wait what" and runs to Anima for help; you thought contracts only went one way?). Of course, knowing you people, she's probably the leader.  ::)

Hell demanding tithe was just fancy wording for "Leth fucks up. Again."

Alright, Heaven plot's been done.

Assassins, yeah. Though something similar ties into some of the other plots.

Good to know about Faerie, though I don't yet have anything really in mind for that.

Psycho was a passing fancy.

Didn't really think Dragons would work.



As a note, I mentioned their combat abilities because currently you guys curbstomp bosses. Which means they aren't really threatening. Which in turn, means fights aren't really meaningful in an important way; you're already basically certain of victory. While, eight plots from now, I'm sure I'll have a better understanding of your characters so I can fuck with you all properly, it was to give a general feel for the danger they're supposed to be in. My plots run a little like Haspen's FEF's do. :)

So, biggest contenders(and also the ones I wanted to do) are Four Horsemen/Wild Hunt(might make them tie into each other), Mab/CORE style Gods, Successful Megalomaniac, and, if Leth manages not to die in the meantime, Hell coming up to Earth(? is it even called that anymore).

Considering I kinda want to implement the Megalomaniac guy anyway, I might post some stats for some of his people's gear. Not in full exacting detail, of course...oh yes, and he would probably make good use of Wall Street entities, if that's alright with you, Empiricist. Where they fit, anyway.

Oh yes, and apologies for not replying Smurf, at 11:00 my time, internet goes off. You can check my posting times to confirm. Sub-plot still a go or no?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 01, 2014, 08:25:33 pm
Sub-plot is a go, if Kaiser lives.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 01, 2014, 08:26:56 pm
Oh, and, while I figured this would happen(to be expected, since I'm not on nearly as often as you people and have exactly one character that's truly introduced and active so far), I'm not even on the shipping poll.

Which means....

SUCCESS

I HAVE BEATEN YOU, ELF
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 01, 2014, 08:30:57 pm
Oh, and, while I figured this would happen(to be expected, since I'm not on nearly as often as you people and have exactly one character that's truly introduced and active so far), I'm not even on the shipping poll.

Which means....

SUCCESS

I HAVE BEATEN YOU, ELF

Nope, put two up. Now who feels like a dumb?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 01, 2014, 08:34:14 pm
You. Because you spelled Mabarius wrong.:P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on August 01, 2014, 08:43:54 pm
And yet DaliaxKaiser still isn't an option...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 01, 2014, 08:46:22 pm
Yes it is.

Screw it, if you can think of a ship, I'll post it up in the poll.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 01, 2014, 08:59:17 pm
Yes it is.

Screw it, if you can think of a ship, I'll post it up in the poll.

You said you don't know how that works.

Obviously you've never seen the Dragon Age 'Surprise Me' option at The Pearl.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 01, 2014, 09:14:50 pm
Don't forget ghost Kyle and ghost Lizzie. Unless no afterlife means that she just up and disappeared. Although I'm kind of tempted to cheese it with Aedan taking her since that is part of the afterlife stuff.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on August 01, 2014, 09:38:26 pm
I thought that which afterlife you went to depended on the person, or something like that. So Lizzie's soul would be trying to find Rose's.

...

Can ghost Rosexghost Lizzie be an option?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 01, 2014, 09:40:45 pm
Nope. If heaven doesn't take your soul then any god with an afterlife can nab it before hell takes it.

And Rose is goo. Goo!RosexGhost!Lizzie.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on August 01, 2014, 09:46:47 pm
Oh.

And Rose's body turned to goo. Her soul escaped/was taken away/whatever. So Ghost!RosexGhost!Lizzie still stands. Though Goo!Rose would be kinda kinky. Just saying.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 01, 2014, 09:48:27 pm
As a note, I mentioned their combat abilities because currently you guys curbstomp bosses. Which means they aren't really threatening. Which in turn, means fights aren't really meaningful in an important way; you're already basically certain of victory. While, eight plots from now, I'm sure I'll have a better understanding of your characters so I can fuck with you all properly, it was to give a general feel for the danger they're supposed to be in. My plots run a little like Haspen's FEF's do. :)
Well... statbase 25 Wall Street Constructs - 14 Skill, 9 Strength. Place in ambush. Give subtle hints to their existence to make it sporting fair. Equip them each with a 1-shot +10 railgun that kills them upon firing, sacrificing their remaining Essence to deal extra damage. That ought to work.

Nope. If heaven doesn't take your soul then any god with an afterlife can nab it before hell takes it.
Actually, its if any god with an afterlife doesn't take it, the Grim Reaper sends it to Heaven or Hell. Still possible for them to either end up unclaimed and sent to Heaven or Hell, or for them to have traits that the same god would want to claim them. Or you know, just have long distance relationship.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 01, 2014, 09:50:04 pm
Oh.

And Rose's body turned to goo. Her soul escaped/was taken away/whatever. So Ghost!RosexGhost!Lizzie still stands. Though Goo!Rose would be kinda kinky. Just saying.
I feel you. Gooy Rose is best Rose.

As a note, I mentioned their combat abilities because currently you guys curbstomp bosses. Which means they aren't really threatening. Which in turn, means fights aren't really meaningful in an important way; you're already basically certain of victory. While, eight plots from now, I'm sure I'll have a better understanding of your characters so I can fuck with you all properly, it was to give a general feel for the danger they're supposed to be in. My plots run a little like Haspen's FEF's do. :)
Well... statbase 25 Wall Street Constructs - 14 Skill, 9 Strength. Place in ambush. Give subtle hints to their existence to make it sporting fair. Equip them each with a 1-shot +10 railgun that kills them upon firing, sacrificing their remaining Essence to deal extra damage. That ought to work.

Nope. If heaven doesn't take your soul then any god with an afterlife can nab it before hell takes it.
Actually, its if any god with an afterlife doesn't take it, the Grim Reaper sends it to Heaven or Hell. Still possible for them to either end up unclaimed and sent to Heaven or Hell, or for them to have traits that the same god would want to claim them. Or you know, just have long distance relationship.
Nope. It was established long before you were a player and as GWG is no longer here I'm preserving his legacy through it.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 01, 2014, 09:54:31 pm
Actually, I recall that there was a lore issue in the last thread and by GM authority.
Finally, I will make an adjustment. Any and all afterlives in any mythology exist and thus gods or entities from those mythologies can just drag their favoured souls (or prisoners) into them.

Also, there are exceptions to the afterlife thing, but those are rare, and often And I Must Scream scenarios.

Heaven and Hell do have their respective god/god-equivalent. So they also partake in the potential initial free-for-all for a soul. Only difference is, they also get unclaimed souls.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 01, 2014, 09:59:57 pm
Well that ruins the point of the free for all doesn't it.

Hell will just take everyone's soul because it's free slave labor. Heaven has a vast bureaucracy that will take the souls they want before anyone else can just because they's that organised.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 01, 2014, 10:02:20 pm
Not really, I would imagine that all the afterlives are organized enough to be able to claim souls seeing as there wouldn't be anyone in them otherwise. I wouldn't even consider Heaven or Hell to have much of an advantage either, they just get souls that no one claims which I imagine that it means they didn't want them either in the first place as they would have claimed them already.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 01, 2014, 10:02:39 pm
Oh yeah, Lizzie's soul is up for dibs. If you can get it from the wolf, that is. You'll have to hunt him down.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 01, 2014, 10:03:55 pm
...

Urge to do bad with god rising...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 01, 2014, 10:05:33 pm
Oh yeah, Lizzie's soul is up for dibs. If you can get it from the wolf, that is. You'll have to hunt him down.
As in the players? Or a representative of an afterlife?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 01, 2014, 10:06:10 pm
Any god or whatever can grab her soul if they can get it from the wolf. Or capture it with soul magic or something.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 01, 2014, 10:10:10 pm
As in, if they grab it, they keep it? Or if they grab, whatever was shadowing them will grab it, whatever was shadowing that grabs it and it turns into a free for all?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 01, 2014, 10:13:24 pm
Well that ruins the point of the free for all doesn't it.

Hell will just take everyone's soul because it's free slave labor. Heaven has a vast bureaucracy that will take the souls they want before anyone else can just because they's that organised.

Free slave labor put to what purpose, exactly?

Also, I think you misunderstand the nature of bureaucracies. They rarely speed things up.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 01, 2014, 10:13:38 pm
Lizzie's soul is just like every other soul when the wolf has no control over it. It has no plot protection.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 01, 2014, 10:16:29 pm
To build up their realms. What the hell would demons do with slaves that can't fight besides that?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 01, 2014, 10:17:11 pm
Lizzie's soul is just like every other soul when the wolf has no control over it. It has no plot protection.
No I meant, if a god or their representative grabs it, would they be able to take it to their afterlife in time? Or is there a chance they'll get mugged on the way back and it turns into a free-for-all?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 01, 2014, 10:27:12 pm
To build up their realms. What the hell would demons do with slaves that can't fight besides that?
And for what reason are they building up their realms? A gigantic dick-measuring contest? To what end? Hoping that sometime in the next 100,000+ years or so, Lucifer kicks the bucket and they can get his spot? And then do what, exactly? Continue to do the same old thing as ever? They're demons; as far as I can tell, they don't really have any threats to their realms beyond other demons, who have no real reason to attack them other than getting bored because there's nothing to do! They don't need to eat, sleep, or drink as far as I can tell, they don't give much of a shit about what Void and Creation do because they function just fine in either, being both Void and Creation, I mean, there's just no real purpose for them except as a plot device!

What is the point of the slave labor, other than For Teh Evulz?

If GWG was the GM of Hell and he never answered these questions, someone else needs to step in. Just because a GM left doesn't mean their created world isn't still important, and he isn't coming back, so it's not like we need to worry about him getting upset over his world getting changed.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 01, 2014, 10:29:54 pm
As far as I know yeah. Demons just spend all day messing around or corrupting souls for other demons.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 01, 2014, 10:31:09 pm
As far as I know yeah. Demons just spend all day messing around or corrupting souls for other demons.

So they're literally just MacGuffins? They have no real purpose?

Fuck that.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 01, 2014, 10:32:42 pm
That's your bugbear?

Really?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on August 01, 2014, 10:35:16 pm
Having played, and still playing a demon, I have an idea of what happens:

If i remember correctly, Demons want souls due to collecting them and using them for trade.

Part of the unknown lore I have for Sen is that she, when she was around 500 years old, acted as a soul collecter for one of the lords of hell. She found it boring and eventuallt stopped doing that when she instigated a small scale war between her master and another demon of hell which got her master consumed and killed.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 01, 2014, 10:38:23 pm
That's your bugbear?

Really?

What would you rather it be? Would you rather it be about the entire setting? My pet peeve is shoddy world-building. If there isn't internal consistency as to the why of things, it's shoddy worldbuilding. I'm a worldbuilder, so I notice this stuff. If you don't like it, too godsdamned bad. You don't get to tell me what my 'bugbears' are.

I mean, god-fucking-damn, Kj. You've been on my case about my views on this type of shit from day one, it feels like, and it's getting annoying. Disagree with the way I play if you like, but don't fucking dismiss it like I'm inferior for it.

Sidenote: Apologies for the anger, though I'm not gonna take it back. Other threads have been pissing me off and making me irritable.

@Sanure: Yes, I understand they collect souls, figured they'd use them as trade(or some similar fashion of use for them), but the thing I'm asking is why? What's the point of doing so?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 01, 2014, 10:38:55 pm
I take it that the rationale is that it is rather difficult to forge a soul even with magic? Hmm... inflation would be an ABSOLUTE BITCH in Hell though since currency is just being perpetually pumped into the economy :P

Any idea why souls would be used for slave labor though? I mean, constructs don't ever complain and are designed specifically for their purposes after all...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 01, 2014, 10:40:52 pm
I guess demons play with souls like we play with trading cards. There are tons of shit ones, but a collector with lots of either rare or powerful souls could do well with them.

Also, that argument ends. Now.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 01, 2014, 10:42:59 pm
How do they deal with inflation? Do souls get exchanged for newer souls after a set amount of time with the old souls being moved into slave duty so that the amount of currency doesn't just keep on increasing?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 01, 2014, 10:57:02 pm
No, whomever is in charge stores the souls en masse, and releases them as needed.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on August 01, 2014, 11:03:36 pm
That's your bugbear?

Really?

What would you rather it be? Would you rather it be about the entire setting? My pet peeve is shoddy world-building. If there isn't internal consistency as to the why of things, it's shoddy worldbuilding. I'm a worldbuilder, so I notice this stuff. If you don't like it, too godsdamned bad. You don't get to tell me what my 'bugbears' are.

I mean, god-fucking-damn, Kj. You've been on my case about my views on this type of shit from day one, it feels like, and it's getting annoying. Disagree with the way I play if you like, but don't fucking dismiss it like I'm inferior for it.

Sidenote: Apologies for the anger, though I'm not gonna take it back. Other threads have been pissing me off and making me irritable.

@Sanure: Yes, I understand they collect souls, figured they'd use them as trade(or some similar fashion of use for them), but the thing I'm asking is why? What's the point of doing so?

A few things:

1. Don't start fights. I believe you are taking things out of context.
2. Shoddy world building isn't involved. A lot of the lore for hell is an unknown currently due to not much being built on it other than a few demons here and there and a few set in stone things about the lords of hell and such.
3. This one is important, Don't bring you anger here from another forum game. This somehow summons Toady one to the forum.


Anyways, Just consider demons as Collecters of unique souls that belong to a set. Some demons want Warrior souls, others want Intelligent souls, while others want something else.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on August 01, 2014, 11:05:47 pm
Souls aren't really used as slaves in Hell. The weaker ones maybe, but the More Unique souls are used as symbols of power and rank.

Example: If Sen had the soul of Alexander the Great, Sen would probably be considered quite powerful for having retched that soul from whoever powerful entity had it before.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 01, 2014, 11:08:28 pm
Indeed. I believe I mentioned trophy souls before.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 01, 2014, 11:09:46 pm
So in other words, you're scrapping a bit more of @GWG's lore? Fair enough.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 01, 2014, 11:13:25 pm
GWG is dead; steal all of his lore!  :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on August 01, 2014, 11:14:47 pm
To be perfectly honest, A lot of the missing lore that we have on hell needs to be fixed and then set in stone. Souls is one of the things broken.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 01, 2014, 11:16:14 pm
Yeah, afterlives tend to be iffy since its pretty much defined by @Elf, @GWG, @Ragnarok and everyone else who has anything pertaining to it.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 01, 2014, 11:23:08 pm
Actually the trophy souls are GWG's.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 01, 2014, 11:23:52 pm
I should really fix up souls and the afterlife, but with so much conflicting lore I don't know how.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on August 02, 2014, 12:19:26 am
That's why you let us work it out Smurf and you just give us a nod for yes or two nods for no :3
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 02, 2014, 12:20:48 am
I can try, at least, smurf.

I know little enough of the lore that I won't get bogged down by trying to make it all fit together nicely and instead just hack at it until it actually works.

If there's difficulties that actually make a difference in the storyline/current characters, I think we can be assured someone would inform me of them so I could fix it. Hopefully they would also provide the resident background lore on the subject so I don't have to chop too much stuff up in the process and just use the existing lore when possible. If they didn't give it, I would ask.

Would that be suitable?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 12:23:41 am
Go for it, just don't tread on too many toes.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 02, 2014, 12:26:56 am
Excellent.

Now I just need some info that is currently in use, which I think mainly means Sanure, since he and I have the only characters as far as I know that have to do with Hell in a meaningful way.

*sigh*

Almost writing she whilst referring to Sanure made me realize yet again the gender ratio. I think it will always be jarring and ever-so-slightly disturbing to me, given the number of 'moe' characters and the like that imply...well...nevermind.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on August 02, 2014, 12:31:11 am
Why does everyone keep thiking I'm a female oAo
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 12:33:13 am
People with lore on Hell:
@Sanure - General Lore; Compendium, AKA Sen; Yomiko;
@IAmAnElfCollaborator - Ars Goetia; Marquis Andras, 63rd in the Ars Goetia;
@KJ - Lucifer, Ruler of Hell;
@Projeck - Inyana;
@Empiricist - Count Andromalius, 72th in the Ars Goetia;
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 02, 2014, 12:40:01 am
For a lot of people I screw up on it's their avatar(godsdamnit Elf).

For you it's your username.

How many of those things are important right now or recently important? Like the Ars Goetia crap?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 12:43:04 am
Ars Goetia hasn't been relevant much. It's little more than an embellishment. The stuff on Andras has a bit on demon summoning. The stuff on Andromalius has a bit on weapon supply and non-demon lords of Hell. They're mostly irrelevant.

Inyana and Yomiko are also mostly irrelevant as I don't think they come with much lore and haven't played much of a role recently.

Aside from @Sanure, the only other person worth consulting would be @Elf since he was the previous GM. I would mention @Ragnarok, but he's almost never active.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 12:43:27 am
I am obviously an animate pillow.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on August 02, 2014, 01:01:11 am
My name is perfectly normal Male Japanese name.


Yomiko for reference was a demon that spawned from Sen due to Demon reproduction, which is Asexual in nature, like jellyfish.


anyways, I just play a demon of knowledge, who's job just happens to be the collection and hoarding of knowledge from any source of paper or the mind.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 01:02:44 am
Wait, so everyone's just milling about with fragments of rudimentary info on hell whilst under the impression that someone else has all the lore? >__<
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on August 02, 2014, 01:06:12 am
Well, I probably do have the most understanding on it, but that's due to me getting info dumps from the web where questions I asked ended up being replied to with a blank...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 01:08:01 am
Right, can everyone with actual lore on hell please state what their lore covers? We need to figure out if any of it even conflicts seeing as it's so damn sparse.

All I have are Anti-Angel weaponry trade agreements and info on the estate of Count Andromalius.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 01:11:26 am
Well, I know the most about the actual structure of hell and know that the hellish system involves different 'types' of demons are just job classes. Succubi for example are in charge of corruption and such. (Or they're secretaries. Someone should go check that.))

Hell is basically a feudal land without a central ruler really. Lucifer is only called that as the most people back him as he let's them do what they want for the most part.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on August 02, 2014, 01:16:18 am
I have an understanding on how the Job system works. Hell is definitely feudal in structure.

A demon's type is tied to their job.

Example being: Sen is a demon of knowledge, and thus her job is that of a lawyer. She is also a demon of greed and is great at trivia and party games.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 01:17:28 am
Right, so would either of you happen to have any info on how the aristocrats got their positions? Or did that info get caught under the banhammer with GWG?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on August 02, 2014, 01:22:11 am
to further explain the caste system that hell has:

-Sen-
Race: Greed.
Type: Knowledge, Books, Minds
Classification: Lawyer
Powers: Absorbs Knowledge from Books and Minds, Controls Paper or materials used in making paper, limited to having been processed from wood, papyrus, cotton, or silk and must be able to store knowledge on.
Goals:
1. Collection of all known written knowledge in the world.
2. Collection of the unique souls of Poets, Writers, Scientists, theorists, philosophers, etc.
3. Collection of all known magical books in the world.

@Emp,
I would think that they showed the most cunning, power, collection of unique souls, or otherwise the most support to get their position.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 01:23:56 am
Actually, no races San. GWG constantly told you that.

And yeah, basically they were da stwongest.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on August 02, 2014, 01:27:01 am
GWG specifically said that their race was job. A demon of lust was their job title. GWG also did not specify anything else on the matter due to him not actually further elaborating on it, as I had asked him to each time he told me that.

So as I had said that Sen was a demon of Knowledge, I never said that that was her race, but her type. Sen is a demon of Greed, which means that her job is to collect everything that she desires, whether it be souls, books, or knowledge.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 01:42:38 am
Right, so from what I can gather Hell is somewhere between a Feudal system and a Technocracy then? Its a decentralized hierarchy (there really aren't any truly dictatorial ruling systems anyway seeing as they really just amount to Oligarchies with a single figurehead) where roles are assigned based on the natural affinities and personalities of each demon. Demons of the same 'type' would only resemble each other because their physical, psychological and magical traits are what got them into their profession in the first place. Lucifer is the 'leader' by virtue of his sheer power and his laissez-faire ruling style.

The aristocrats possess power simply due to influence whether due to being popular, being powerful, or through intellect or cunning. The aristocrats of the Ars Goetia are presumably ones who assisted King Solomon as opposed to being bound to him as the book says they were. This is presumably why they introduce themselves to each other by stating their number within that book, seeming more like comrades than fellow prisoners along with why the summoning rituals don't seem to actual bind them if they do not want to.

Aristocrats are not necessarily even demons seeing as Andromalius is a title passed on by Fate Contractors and Aspects. I would assume that the rank was gained through the provision of high-powered Fate weapons which are likely effective against Angels due to the intensity of their distortions increasing their power when they impact defenses such as Entropic Shields used by Angels. Loyalty is probably ensured in that case by the fact that most instances of Andromalius weren't even remotely sentient and just let their servants do as they please. In the case of Andras, I would, taking @Elf's nature into account along with the fact that Andras takes the form of a police officer and has his loyal servants assist him without much issue, come to the conclusion that his power is in the form of charisma and popularity, possibly with power helping the process. Effectively I suspect he is more of a leader figure that his followers support as opposed to Lucifer and Andromalius who have power from a combination of their capabilities and unwillingness to exercise either.

Souls are constantly injected into the economy either through being claimed or being distributed by the Grim Reaper, it is likely that the claimed ones tend to be the ones used as trophies, symbols of power and rank or ones of significant use. Comparatively, the unclaimed would mostly be used either as currency or placed in a suitable role within the workforce. To avoid causing excessive inflation and to allow some degree of economic control, souls may be shifted between work roles and currency roles. A further means of reducing inflation is trade, since souls are also a resource, they may be sold to other realms thereby effectively removing currency from the economy and gaining various products and services in return. I would imagine that one of the key roles of the aristocracy amounts to finding ways of creating work so that there actually are jobs for work souls.

Is that correct?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 01:47:08 am
Dude, you know what that last bit made me think of?
Some demons probably use slave souls to play really good games of Dwarf Fortress.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 01:50:45 am
Dude, you know what that last bit made me think of?
Some demons probably use slave souls to play really good games of Dwarf Fortress.
I was thinking of the exact same thing! They'd probably need some rudimentary bodies or constructs to place the souls into so that there's actually the satisfaction of watching dwarves and various creatures die horribly. Plus since its all souls, not just human souls, they could actually have carp souls inside the carp bodies and dragon souls in dragon bodies. Layar souls, due to their culture's like for war would probably be the ones in demon bodies.

That probably explains all the fire and magma. Along with the overly negative portrayals of hell.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 01:51:49 am
Well, now we know what they do when they have too many souls.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 01:54:38 am
Does make sense in it's own strange way. Often governments, in a bid to create jobs, just build infrastructure, monuments and whatnot. It would be similar to that, except all the stuff created probably gets demolished a few days later by poor planning thus ensuring that people are employed to repair the damage.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 01:56:30 am
Yep. We is smart.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 01:59:08 am
In that case, anyone have any issues with Hell being a feudal technocracy with a rather strange economy? Since right now, it's just using lore from four people and @Elf, @Projeck or @Ragnarok may have lore that disagrees with it.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 02:13:47 am
Eh, the Ars Goetia says it is anyway so go ahead.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 02:15:48 am
Hey @Elf, just to clarify, how far does the Ryan household anti-magic field extend?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 02:19:54 am
Oh, and, while I figured this would happen(to be expected, since I'm not on nearly as often as you people and have exactly one character that's truly introduced and active so far), I'm not even on the shipping poll.

Which means....

SUCCESS

I HAVE BEATEN YOU, ELF
You can never win, RG. Never. :3

Also, Lilly is Pestilence- Conquest retired to become a fisherman because War and Conquest is overkill. Also because I forgot about Conquest when I included the Horsemen.

And when half the major pantheons have at least one member chained to Anima....yeah.


Hey @Elf, just to clarify, how far does the Ryan household anti-magic field extend?
Literally, the front porch.


I am obviously an animate pillow.
YOU'RE LYING!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on August 02, 2014, 02:23:43 am
A lot of the subjects either are controlled by Elf in his Monopoly game, or by atleast 2 or three people that are invested in it~
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 02:23:58 am
Hey @Elf, just to clarify, how far does the Ryan household anti-magic field extend?
Literally, the front porch.
Seeing as those constructs are on the front porch, my estimate of the Supernatural Combat Specialist's combat prowess has now fallen from 'Mostly Cockblocked' to 'Dead Weight'. The thing's a fucking liability now. It's mere presence is now going to screw the constructs over even more.

Seriously, at present, the worst case scernario is that they somehow force their way into the house before they get ganked and the Ryan family is left with the question of how to get solid cement and asphalt out of their carpet.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 02:25:25 am
So... what about stuff like Oni and Tengu?
If no one claims it I want them. Just to find the explanation for why they apparently don't exist now.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 02:27:38 am
I dunno. Are youkai the same things as demons? Or are they different? Since some of them such as gashadokuro resemble being such as Null and Guerilla Warfare Units more than proper demons considering their nature and composition.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 02:28:24 am
A lot of the subjects either are controlled by Elf in his Monopoly game, or by atleast 2 or three people that are invested in it~
More like Candyland :P

Hey @Elf, just to clarify, how far does the Ryan household anti-magic field extend?
Literally, the front porch.
Seeing as those constructs are on the front porch, my estimate of the Supernatural Combat Specialist's combat prowess has now fallen from 'Mostly Cockblocked' to 'Dead Weight'. The thing's a fucking liability now. It's mere presence is now going to screw the constructs over even more.

Seriously, at present, the worst case scernario is that they somehow force their way into the house before they get ganked and the Ryan family is left with the question of how to get solid cement and asphalt out of their carpet.
Eh, I hear seltzer can clean that shit right up.


So... what about stuff like Oni and Tengu?
If no one claims it I want them. Just to find the explanation for why they apparently don't exist now.
I have some basic stuff on them but you can claim them. I'm concentrating more on gods from the RL pantheons and to an extent angels (Horsemen) and demons (Andras).
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 02:30:06 am
Hey @Elf, just to clarify, how far does the Ryan household anti-magic field extend?
Literally, the front porch.
Seeing as those constructs are on the front porch, my estimate of the Supernatural Combat Specialist's combat prowess has now fallen from 'Mostly Cockblocked' to 'Dead Weight'. The thing's a fucking liability now. It's mere presence is now going to screw the constructs over even more.

Seriously, at present, the worst case scernario is that they somehow force their way into the house before they get ganked and the Ryan family is left with the question of how to get solid cement and asphalt out of their carpet.
Eh, I hear seltzer can clean that shit right up.
If that is indeed the case, then I have a feeling that the contents of the fridge currently pose a greater threat than the constructs.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 02:30:28 am
I dunno. Are youkai the same things as demons? Or are they different? Since some of them such as gashadokuro resemble being such as Null and Guerilla Warfare Units more than proper demons considering their nature and composition.
Let's say no so demons don't become even more complicated.

Also, it would kind of make sense for me to do stuff with Youkai since I actually had one as a character.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 02:32:13 am
If we're claiming things, I call the RL god pantheons, being that my character has the most links to them.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 02:34:44 am
Would all youkai be the same species? They have vastly different origins either being living organisms in their own right, becoming animate after a certain amount of time, being transhuman or being gathered desire for revenge.

Also, what about kitsune and nekomata? Since they aren't so much foxes and cats that have become youkai as much as they're just powerful foxes and cats. Would all foxes and cats count as youkai?

If we're claiming things
I'd rather we not. After all that just creates gaps in lore that people haven't filled yet which other people cannot fill due to not being authorized to create lore for it.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 02:37:50 am
I may be wrong because I haven't refreshed myself on the lore of kitsunes and such but it's more like they were special from the start with kitsunes. Nekomata are really really old cats if I remember right. And I need to sleep so burn me at the stake now if you must.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 02:41:05 am
I think it was basically that they are youkai to begin with and become capable of using their magic to great effect after living long enough. How they live that long, I have no idea, I suppose they'll need the assistance of someone else's magic. Or cryogenics I suppose.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 02:42:02 am
Or, y'know, not dying from something stabbing them to death.

After all, the secret to immortality? Not dying.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 02:43:57 am
Or, y'know, not dying from something stabbing them to death.
If that's the case then Old Age probably stabs people with supernatural knives that cause strokes and cardiac arrest :P

OA OP plz nerf
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 02:45:36 am
Oh yeah, interesting fact.

Eastern dragons actually have a preference for old people. true fact.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 02:46:45 am
I swear to god if I see even one 'smurf pls nerf ___' I will cut you.

Oh yeah, interesting fact.

Eastern dragons actually have a preference for old people. true fact.

Because old people aren't silly duffers like we kids are.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 02:47:18 am
A preference for what? Friendships? Mating? Consumption? Murder? Some strange combination of those?

Also, what would the Night Parade of One Hundred Demons be? The earliest documented mass drive-by? :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 02:50:27 am
I swear to god if I see even one 'smurf pls nerf ___' I will cut you.

Oh yeah, interesting fact.

Eastern dragons actually have a preference for old people. true fact.

Because old people aren't silly duffers like we kids are.
smurf op pls nerf
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 02:52:18 am
*pulls out switchblade*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 02:55:10 am
*pulls out shipping wave motion gun*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 02:56:28 am
Ohhhhh shit.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 02:57:30 am
Yep.
*fires*
*smurf is now king of harem and chased by a hundred girls every time he walks outside*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 03:01:15 am
(http://i195.photobucket.com/albums/z301/lordofmoney/smittyistotallyfinewiththissituation.jpg)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on August 02, 2014, 03:03:38 am
XD
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 03:04:27 am
Just as a note, I use 'arcane' when referring to Creation, 'abyssal' when referring to Void and 'eldritch' when referring to Twilight.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 03:05:08 am
(http://i195.photobucket.com/albums/z301/lordofmoney/smittyistotallyfinewiththissituation.jpg)
You won't be fine with it when they start invading your house and doing everything possible to ravish you. :3
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 03:16:00 am
(http://i195.photobucket.com/albums/z301/lordofmoney/smittyistotallyfinewiththissituation.jpg)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 03:23:53 am
You do realize that @Elf never specified the species or exact ages of the girls, right?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 03:28:36 am
 :o

*hides under bed*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 03:30:13 am
I hope you enjoy those pedophilia charges. Or getting french-kissed by komodo dragons.

He did say 'everything', so I would imagine that murder and dismemberment would be included in that as well.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 03:40:31 am
They cannot ravish me, I am hiding under a bed!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 04:22:32 am
A hundred girls are strong enough to lift a bed. :3
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Sanure on August 02, 2014, 04:30:46 am
I hate Kingdom Hearts SO damn much if ONLY because of the damn race with Riku and the fact that the game is wanting to cheat by making it so that I always fail due to falling or hit boxes not being present at the moment X(
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 04:31:00 am
Well, it depends on the bed. A small enough komodo dragon could probably crawl underneath one.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 04:39:45 am
I can't sleep and I have work in 5 hours :'(
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 04:46:15 am
I can't sleep and I have work in 5 hours :'(
Try meditating in bed, doing breathing exercises and whatnot. That may help you sleep, or at the very least give your mind and eyes a rest; it's probably better for you than being online.

Fae, you can have- the only Fae character was with Cado. Who left for a YouTube career. S-stupid....
Good to know about Faerie, though I don't yet have anything really in mind for that.
Note that the Fae in question, Conny was just a drawing animated by an absurd amount of magic and given life, sentience and a soul by sheer chance. So her existence does not necessarily restrict Fae lore as she was based primarily on a little girl's interpretation rather than the absolute reality.

Though, if this Fae stuff is obscure and the antagonist is pragmatic, I might just something useful in store for you. Assuming of course, that it is indeed given the all clear by our GM.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 04:57:33 am
@Elf, why haven't you made a character with abilities similar to:
(http://www.kiwisbybeat.com/minus/minus23.jpg)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 05:00:04 am
I already have a summon for that.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 05:01:26 am
You ought to use that summon more often then. Polonium x Coffee is quite a good pairing after all...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 05:04:41 am
Just as soon as I find time and the will to stat up all of Anima's summons.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 05:10:24 am
Speaking of mythological entities and pantheons, seeing as you use quite a few of them in addition to all that psychiatry lore, what is your opinion on lore information? Should it just be disclosed to the GM and left for others to find out about it through in-character research? Should it be handed out immediately when relevant? Should it be available OOC, or should others find out about it with their characters?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 06:41:57 am
I already have a summon for that.

THE END IS NIGH
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 06:43:25 am
turn plz
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 06:44:26 am
Was doing my therapy thing, I'll write it up soonish
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 06:45:17 am
I think I may make a new character before I head off to work... or after. I dunno.
Woo~?
(Mainly because Tobias doesn't really do anything combat-wise, and it's kinda boring to only do Ashley all the time.)
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 06:49:24 am
Yes, more characters, yesssss
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 07:01:13 am
Added a plot tool. It's basically a weaponized info dump.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 02, 2014, 07:58:49 am
smurf magic op pls nerf
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 08:01:55 am
*stabs PN in liver*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 02, 2014, 08:04:29 am
So if I had a character who did damange in a huge aura, would I not have to roll with SKILL?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 08:05:09 am
Emp, didn't your Twilight lore involve it being weak to Void?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 08:08:47 am
SMURF RAAAAAAAAAAGE

Guys, tell me BEFOREHAND if Void does extra damage to Twilight because reasons, not after. I don't know shit about the less important lore, remember? Telling me afterwards, without any prior mention, just pisses me off.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 08:10:17 am
I'm just clearing things up for the future, Smurf :P

Also, it's extremely hard not to make an Isaac expy for this...
*Projeck twitches.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 08:12:20 am
Nope, both my Twilight realms are neutral for all. There is absolutely no reason for Void to deal extra damage against things with little to do with it. However, if Creation and Void still get bonuses against each other, Ashley would deal extra damage because those constructs are Creation affinity and the WSC-SWS would deal extra damage against Ashley if it stopped being an idiot and got out of the anti-magic field (considering the incompetency involved in their usage, I think their Artificial Intelligence trait would kick in and they'd fail to do so).
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 08:13:17 am
Alright, thanks for clearing that up!

Edit: And upon looking at Ashley's character sheet, she'll get +4 damage outright, then *2 because of our magic system.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 08:15:04 am
Also for future reference, all those types of constructs are the affinity of the realm they are deployed in and can only be deployed in the realm they are designed for. So please don't deploy those in the middle of void and expect anything to happen.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 08:22:28 am
Edit: And upon looking at Ashley's character sheet, she'll get +4 damage outright, then *2 because of our magic system.

Nope, your base magic stat gets multiplied by two, then that gets rolled. For example: Magic stat of 20, *2 to 40, then we roll the 40 to find damage.

I did miss the +4 though. Ugh.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 08:23:51 am
Fair enough :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 08:31:42 am
I thought the adaptive armor only kicked in if they failed the speed check majorly. That's how I'm using them anyway, because their rules aren't set in stone :P

Also emp, enough with the OOC in the IC thread. I will break out the capslock.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 08:37:02 am
Random question, who's the tall girl that the dude in grey text was referencing?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 08:37:54 am
there were Kaiser, Stella, Icarus and Alice on that mission. I suppose Alice is tall?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 08:39:19 am
I never imagined her as tall..
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 08:39:39 am
She's 6 foot. That's damn tall for a girl.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 08:40:25 am
True.. then again, I never read her character sheet's description, so :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on August 02, 2014, 08:41:29 am
.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 08:45:08 am
Am I looking at the wrong sheet? The medium heal is 20% on the linked one.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on August 02, 2014, 08:46:51 am
,
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 08:47:19 am
9*5= 45 which is kaisers health I assume


ninjad: oh i see
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 08:53:51 am
I mean relationships as in romantic relationships.

Also, baeudan.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 09:05:08 am
Aya can't possess constructs, you silly goose.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 09:06:28 am
So.

Guys, you interested in a Persona, RWBY or FSN game?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 09:07:03 am
Aya can't possess constructs, you silly goose.
Why not?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 09:08:22 am
FSN game?

want
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 09:09:16 am
Aya can't possess constructs, you silly goose.
Why not?

Because they're Wall Street Constructs, and they involve a load of eldritch fuckery that should not be possessed if you value your sanity.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 09:10:00 am
eh, news games never last long
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 09:10:20 am
The mind of what she possesses does matter. She just seals it off to the back of her head.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 09:11:13 am
They don't have minds. They don't have anything resembling minds, or nerves, or brains, just eldritch fuckery. Twilight stuff is absolutely no fun for anyone.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 09:13:54 am
it's a shame about their overly ambitious eldricth design. When i read construct and adaptive armor, I was thinking along the lines of
(http://img4.wikia.nocookie.net/__cb20140417220048/marvelmovies/images/4/4e/Future_Sentinel.jpg)


simplistic and elegant, but hella threathening
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 09:15:20 am
They don't have minds. They don't have anything resembling minds, or nerves, or brains, just eldritch fuckery. Twilight stuff is absolutely no fun for anyone.
So why isn't it super easy to possess them?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 09:16:03 am
Because there is nothing there for her to possess.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 09:17:21 am
could belkelels minions possess them? Seeing as this is what they do, possess lifeless constructs?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 09:17:40 am
Then that's really easy to possess
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 09:19:52 am
could belkelels minions possess them? Seeing as this is what they do, possess lifeless constructs?

I dunno, but as soon as they lose control of their bits, they self-destruct anyway. He'd be better off just buying some instead.

Then that's really easy to possess

It's like possessing a rock; it can't be done. It doesn't work.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 09:21:19 am
Rocks aren't robots though. They don't have things that make them able to be controlled. A construct does.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 09:23:11 am
Hm. Imma do a little research on how the Grail War system worked, but thus far, I have an idea of having two games; FSN and Persona, set in different districts of the same city.

They wouldn't cross over unless the players deliberately went a whole district over- and anyway Servants > Personae unless Messiah/Izanagi-no-Okami, and then only barely, and for the most part they'd only reference events in the other district vaguely.

That sound good?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 09:26:21 am
Rocks aren't robots though. They don't have things that make them able to be controlled. A construct does.

These things are basically moving sacks of magical wet concrete. As soon as you possessed one, if for some reason it didn't explode, you would not be able to do anything.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 09:26:54 am
-moved to 4th post in this thread-
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 09:28:00 am
can be made permanent without any drawbacks? I think not
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 09:35:14 am
Work in progress.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 10:05:18 am
Rocks aren't robots though. They don't have things that make them able to be controlled. A construct does.

These things are basically moving sacks of magical wet concrete. As soon as you possessed one, if for some reason it didn't explode, you would not be able to do anything.
So it works out anyways.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 10:08:54 am
so either instakill or incapacitated?

go for it, sounds legit
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 10:10:29 am
Well, it's not like it's an instant thing. They just have to avoid being touched by Aya. And if they fail at that not get possessed.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 02, 2014, 11:41:49 am
So...we still don't have much lore for hell other than them grabbing souls because they want to collect souls because collecting souls is the only mildly interesting thing to do?

At the very least, there oughta be a faction in Hell that wants to break through the barriers and start taking over Creation.

Also, foreshadowing:

Teleporting missiles
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 02, 2014, 11:43:38 am
Teleporting missiles
Sniping people through the planet with neutrinos
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 11:44:32 am
Uh...

Mountain mashing clubs.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 11:45:36 am
Icarus standard attack
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 02, 2014, 11:47:58 am
A spell that instantly kills someone by turning their spine to ashes

Or Lion ult
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 11:50:19 am
Icarus standard attack, with the buff

checkmate
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 01:15:44 pm
I'm thinking of making a character based on the whole bullet hell genre's bosses. Their attacks and abilities are literally all based around messing with difficulty by adding more and more attacks to people. Also, they can change the difficulty... side note, even if your instincts tell you to don't stand in front of the attack. It isn't easy mode.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 03:33:07 pm
btw smurf, dont forget to update the heal on kaiser, as alice actually used a bigger spell


who is still needed to turn advance?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on August 02, 2014, 04:14:22 pm
.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 04:17:44 pm
you know what we need? some sorta ultimates. really strong once-per-plot moves. of course within reason, but some kinda cool stuff
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 04:19:57 pm
One of my characters already have that.

Also, in anime it's usually once an episode.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 02, 2014, 04:24:30 pm
Bartimaeus - Mordite shapeshifting?
Alucard - Superportal/summoning cthulu
Winry - giant mecha
Hilda - i dunno
Lizzie - being dead
Vaeros - AVADA KADAVRA! Finger of Death/Mass summoning
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 04:28:38 pm
Ashley, maybe Dalia and Sen.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: wolfchild on August 02, 2014, 04:30:12 pm
Stella: Summon Mom [/humour]

In all seriousness probably some super fireball
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 04:32:19 pm
can any of those be pupetted?


though simply do as I do, as add a *pending* thing
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 04:33:26 pm
you know what we need? some sorta ultimates. really strong once-per-plot moves. of course within reason, but some kinda cool stuff
Anansi's Manifest Dreaming could be upgraded to an entire team for that ult, Hestia could completely heal allies from zero....
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 02, 2014, 04:34:12 pm
We need to get some of those superheal potions that Luthar used.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 04:37:16 pm
Oh yeah, is there anything that you guys want me to do with modern Youkai when I get to writing them up?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 05:02:15 pm
I thought the adaptive armor only kicked in if they failed the speed check majorly. That's how I'm using them anyway, because their rules aren't set in stone :P
Actually, it only kicks in if their they don't fail their speed check majorly. So if they get hit but there isn't a massive difference between the SKL that hit and the SPD that failed, it activates.

Aya can't possess constructs, you silly goose.
Why not?
She can. She'd had to touch them which is an issue due to their high speed, roll magic versus resist and when she does so, their Resource Denial Unit will kick in and destroy all their equipment so that Aya is left in a body with no weapons or armor.

Rocks aren't robots though. They don't have things that make them able to be controlled. A construct does.
These constructs are even more minimalistic than robots. But I don't see why they could completely negate possession. They'll discourage it definitely seeing as a possessed unit is far weaker than a normal one, but should Aya roll high enough, it should be possible.

Rocks aren't robots though. They don't have things that make them able to be controlled. A construct does.
These things are basically moving sacks of magical wet concrete. As soon as you possessed one, if for some reason it didn't explode, you would not be able to do anything.
Actually, they're moving sacks of mundane concrete. They won't explode when possessed, but all their equipment gets destroyed. Aya would be able to move, she just wouldn't have really gained much for all the effort and risk.

Oh yeah, is there anything that you guys want me to do with modern Youkai when I get to writing them up?
Yeah, have gashadokuro effectively extinct due to them being hunted down and harvested upon being formed. It's not like anyone exactly misses mindless murderous giant stealthy skeletons and their composition is required in certain constructs. Such as WSC-GW and Null.

((the primary weapons take essence but the super strong ones don't? Also, how is an instant +5 damage block adaptive? I'd imagine adaptive armor to be more like a whenever you get hit by a physical attack, gain a +1 against physical damage until some max amount, if hit by magical damage gain +1 on mag, but that gets deduced from the physical stacks already accumulated, and vice versa. I do btw not particularly approve of the excessive minmaxing going on. 0 strength would mean that they not even be able to lift a weapon, while 0 mag would mean they'd probably be too unmagical to actually regen their essence))
((Their high powered weapons do not drain their essence because they come with their own power sources. If they drained essence, they would heavily damage the constructs each time they were used and the constructs would be able to fire them as many times as they wanted.

Adaptive Armor is called that because it adapts to the attack. That is, rather than weighing down the unit, increasing creation costs and reducing both SPD and SKL, the plates adapt their formation to block attacks. Its effectively a type of reactive armor. If it were so easy to create armor that just outright gains DEF and RES without drawback, then they would come pre-equipped with it at maximum possible value having had combat data from every single past unit incorporated into it; however, it is not that easy to make such a thing. To create such powerful armor that does not raise the cost of production too much that has no drawbacks and which is infantry portable whilst remaining highly reliable.

Allow me to explain their 0 STR or MAG: the PCs have equipment that has things such as +5 SPD, +3 STR or -10 to all damage with no limitations. I will do whatever is allowed to make them a threat and seeing as the GM approved them, I would not consider that stat deficiency as an issue. If it indeed is. Then just consider them to have some unstated equipment that boosts those stats to a workable value.

Also, their regeneration is not magic-based. Its part of their nature. Much like how a human of 0 MAG would still heal from cuts, bruises and whatnot, these constructs innately heal from their wounds. They are just far better at it due to them being designed specifically for combat.))

it's a shame about their overly ambitious eldricth design. When i read construct and adaptive armor, I was thinking along the lines of
Eldritch? They are far from eldritch. You don't want eldritch for this kind of thing. You don't want units designed to be fielded as entire armies to drive their purchasers insane with their very presence. Not to mention making it a bitch to customize their behavior.

At the end of the day, they are just animated, liquified construction material armed with supernaturally optimized equipment. They are strange, yes, but entirely comprehensible in human terms.

could belkelels minions possess them? Seeing as this is what they do, possess lifeless constructs?
Of course they can. Probably a better idea to posses ones they've purchased though unless you want all their equipment to self-destruct. Actually, no, it's better to just buy all their equipment which can be brought separately and possess a different construct. Otherwise they'd be paying a price that includes the cost of an AI they aren't even using.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 05:24:34 pm
thing is, those guys take minmax at absurdity. with mana and health being one stat, you can argue as much as you want "but their skills take essence", it's not like the minimal amount (-1 for a normal attack, -2 for the huge +10 damage thing? haha, oh wow) actually has any impact in how fast they go down. It's just a way of exterminating a usualy very important stat, for a much more beneficial stat, with a fake drawback.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 05:41:50 pm
If you wish to complain about their essence drain, take it up with Smurf. Look at their sheet Akroma, do you see any figures on essence drain? No. I did not provide them because I did not feel confident in my ability to provide uncontroversial figures that still ensure the constructs act as a threat.

Also, they don't just lose essence from attacking. They lose essence for being in combat.

Yes they are min-maxed. Yes they use every single thing that fits them that has been approved and which can give them an advantage. Just like a PC. You are even able to complain about them because of one of their greatest weaknesses: meta-gaming. They're mass produced. They've been deployed in countless battlefields in some form or another. There is a reason why I posted their stats rather than PM'ing them when they were needed. Because it is absurdly easy to find out about them.

At no point did I ever consider essence and related mechanics to be true drawbacks. They were an overall advantage. As was intended. Their real weakness is in information warfare. Think about it. Before they even were deployed, you knew everything there is to know about them. With a bit of research, so will the PCs, if they don't already know. Furthermore, recall their trait Artificial Intelligence. Tell me, what would be an unfamiliar situation? Being deployed with no intel, literally on your enemy's door step with orders that vastly understated the amount of enemy units? That would indeed be the case. Take them out of what they know and they'll flounder. They're comparable to Sods from Einsteinian Roulette.

In any battle, if you manage to drastically alter the circumstances. They will struggle. Here, you don't even need to. Those two incompetents have done that for you. I make no apologies about nor will I hide the fact that they are indeed designed to pose a threat to PCs and should their user outwit the PCs enough, to have as much of a chance to perma-kill as possible. That being said, such an adversary is rather hard to come by. There are a myriad of ways to fuck up their deployment. To list a few: incorrect intel, assault with no prior recon, wrong domain, incorrect objectives, poor thresholds, thresholds that cause logic error, deployment in a rapidly changing environment, incorrect deployment sphere usage resulting in them being made out of flimsy materials, poor matchup (such as Physical versus technomancy or Supernatural in an antimagic field), unexpected units entering the combat area (easy for a human to differentiate civilians from enemies, hard for an AI to), specialized countermeasures, enemies being anti-creation units, enemies having Wall Street abilities, etc.

A behavioral flaw can and will be as fatal as a mechanical flaw.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on August 02, 2014, 05:42:28 pm
Also, it would kind of make sense for me to do stuff with Youkai since I actually had one as a character.

...

Who? I actually have no idea who you're referring to.

Oh yeah, is there anything that you guys want me to do with modern Youkai when I get to writing them up?

Eh... Explain why they've been hidden all this time I guess? What are you going to do with them anyways?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 05:51:30 pm
Akira. She wasn't truely one as she's an alien that share qualities with oni but still.

And that's mostly what I planned on explaining. I was thinking it would moatly fall under them either going into hiding or adapting. And what I plan... well, besides looking for places to slip in Touhou refernces I was just going to write up stuff for them as to expand the world a little.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 02, 2014, 05:52:38 pm
I'm calling dibs on harpy lore
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 05:54:14 pm
what I am mostly complaining about is that it undermines what I've worked so hard on when making the rules. The number one thing I wanted to avoid at all costs were people who just came up with their own rules or mechanics "because my dude is different", and then try to pass up something clearly superior as fair somehow. In Essence the minmax you pulled gave them an extra 20-40 points of stats for free




and "being at a disadvantage in an unfamiliar situation" a) does not matter when the only situation you are in is combat. Incorrect reckon? These guys point at things and shoot, oh boy they care. and b) when that's something that really does apply to anyone. As far as the matchup goes, their minmax allows all relevant stats to be high, without actually creating any actual weakness to a certain matchup, just marginaly lowered effectiveness should the targets main defence fall into their attack mode. who cares about that, either you have 8 in mag and strength, or have 16 in one of them and do way more damage, even if the enemy has large defences in that part.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on August 02, 2014, 05:54:34 pm
Akira. She wasn't truely one as she's an alien that share qualities with oni but still.

And that's mostly what I planned on explaining. I was thinking it would moatly fall under them either going into hiding or adapting. And what I plan... well, besides looking for places to slip in Touhou refernces I was just going to write up stuff for them as to expand the world a little.

Ah, I see. I guess Akira always registered more as an alien than a Youkai to me. She also barely got any screentime.

Otherwise... Sounds good I guess? I don't really know what to say or contribute, but will gladly slip in some references as well.

I'm calling dibs on harpy lore

...

Congratulations?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 06:06:23 pm
I should note this: I cannot say for certain as I do not know the specific Objectives and Thresholds of these constructs, but I would say, chances are, they won't even attack someone like Aya or anyone else that their two deployers didn't mention, except in self defense. Obviously if Aya tries to touch one or they see someone aiming at them, they'll defend themselves, but until that happens they won't even consider them as hostiles.

How about rather than just cutting out great swathes of lore, people get a claim on lore that they've actually made? Want Youkai? Pantheons? Harpies? Write the lore first.

what I am mostly complaining about is that it undermines what I've worked so hard on when making the rules. The number one thing I wanted to avoid at all costs were people who just came up with their own rules or mechanics "because my dude is different", and then try to pass up something clearly superior as fair somehow. In Essence the minmax you pulled gave them an extra 20-40 points of stats for free

and "being at a disadvantage in an unfamiliar situation" a) does not matter when the only situation you are in is combat. Incorrect reckon? These guys point at things and shoot, oh boy they care. and b) when that's something that really does apply to anyone. As far as the matchup goes, their minmax allows all relevant stats to be high, without actually creating any actual weakness to a certain matchup, just marginaly lowered effectiveness should the targets main defence fall into their attack mode. who cares about that, either you have 8 in mag and strength, or have 16 in one of them and do way more damage, even if the enemy has large defences in that part.
I only used essence because of the shitstorm in v2 when Sanure had the person who just powered all his magic with HP. I could have literally just have had the Physical Specialists have no MP, only HP and just not have their firearms drain anything. They'd have more HP and not lose it from attack. It's a net loss this way.

A) Wrong. Dead wrong. If that's all they did, they wouldn't be there. They'd be off wandering around shooting birds and civilians rather than bothering with the PCs. Humans can recognize images easily, AI, not so much. It's like the Vietnam war if the soldiers only recognized the Vietcong if they started shooting and let them carry around guns in public without caring.

B) It will do little if their users are floundering. These units, they probably won't even shoot at anyone other than the people the two attackers specified. If Ashley didn't immediately attack, she could have literally walked up behind them with a megaphone and sung 'I'm about to stab you dumbfucks in the back' for five turns straight without them realizing that she about to stab them in the back. If Stella didn't throw something and breathed fire, chances are, those constructs wouldn't have even attacked her.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 06:08:02 pm
Yeah, if I feel Akira need to be brought back in expect stats fitting of something that can smash a mountain.

But anyways, I'm thinking that the youkai from now will fall into three different categories. The ones that hid which are pretty much the same but... in hiding in places people wont find them, the ones that adapted and look more human like while being weaker (or characters in certain video games). And then there are the occasional ones that are none of these and instead rampage through towns and are generally nusiancies.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 06:10:14 pm
I would presume that generally, the ones that hid are the ones that are creatures in their own right, the ones living with humans are the ones that used to be human or interact a lot with humans and that the nuisances are the ones born out of vengeance, dark magic and the like?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on August 02, 2014, 06:10:54 pm
Sounds good to me. Though obviously the occasional ones that go on rampages are incredibly rare. Also, inb4 ZUN is a Youkai.

...

I guess I could make up a few hiding places for Youkai if need be. One has to be underneath the crust of the earth for obvious reasons.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 06:13:14 pm
I would imagine so. Since anything formed out of the fury of the fallen wouldn't be very prevalent when the wars currently being fought are more about skirmishes than World War type stuff.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 06:18:51 pm
I would presume that generally, the ones that hid are the ones that are creatures in their own right, the ones living with humans are the ones that used to be human or interact a lot with humans and that the nuisances are the ones born out of vengeance, dark magic and the like?
Generally yes. Of course, there are cases that are special but yeah, that sounds about right.
Sounds good to me. Though obviously the occasional ones that go on rampages are incredibly rare. Also, inb4 ZUN is a Youkai.

...

I guess I could make up a few hiding places for Youkai if need be. One has to be underneath the crust of the earth for obvious reasons.
ZUN is definitely a Youkai. Or multiple people. Either or.
And sure, I was kind of hoping people would either come up with what they want to see in Youkai and tell me so I could write something up for it or toss me some spare writing to see if I could patch in. You know, make it like the group we are.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 06:27:08 pm
A) has no mechanical impact. they attack what the GM tells them to attack

B) then why do they even dodge any attacks other than the targets at all? if their attention and focus are that narrow, then for example they have not recognised stuff like hilda morphing into a weapon and firing at them. Once again, there is no mechanical impact at all.

this is why I hate minmaxers, they go into lengths of explaining various strengths, but leave flaws entirely unmentioned and to the GMs imagination. Because simply, GMs don't keep such things in mind if not properly spelled out.


but why am I even argueing with you, you don't even play the game, what are you doing here besides watching us for your entertainment and trying to porpagate your lore into mattering when literaly you are not part of the game. It's like we are some kinda play on a stage for you and you shout from the audience for us to change the script to your liking - to a somewhat disruptive extend, as you keep encouraging everyone to bend and change rules and generaly break the game. Yes, guns running of skill makes sense, but no, ranged fighters having a single huge skill for both hitting and dealing damage, while melee fighters need two stats is simply unbalanced. No, a one-shot rifle that shoots through walls and explodes organs and has a lock-on mode that unhinges elemental mechanics is not okay, neither is a stone that allows us to turn anything into anything with utterly arbitrary limitations. It's a huge relief people forgot about those things. Even with the nerfs to the snowball potential of the fatigue katana, it still runs on rules entirely different to any other, and looking at the past fights, its still one of the most powerful things in the game

sorry for the rant, but this needed to get out. I am sick and tired of you hovering around the game nudging and poking and commenting but not even bothering to play, just watching and telling everyone to use cheatcodes.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 06:31:43 pm
Emp has reasons for not playing at the moment. School, was it? Even has a character or two to play with, but plots kinda be running wild at the moment, it's kinda chaotic.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 06:35:12 pm
with the time invested in commenting and debating and meta-gaming, he surely does seem to have a lot of time on his hands. if he spend a quarter of that time making in-character posts, he'd still be twice as active as wolfchild

having no time is not a valid excuse when you evidently do use a lot of time here in this very thread. he has time to post, he has the time to read other peoples post, nyope, dude is not busy
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 06:37:36 pm
-has a character or two to play with, but plots kinda be running wild at the moment, so it's kinda chaotic.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 06:38:26 pm
you mean the chars he made right at the beginning of the threat and never posted once with?

edit: and the plots that Smurf specificaly asked for if anyone needs any bridging to get their chars in?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 06:39:43 pm
Yeah. It's kinda hard to introduce characters with back-to-back plots going, with barely any time passing by IC.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 06:43:34 pm
Akroma, calm down. You're getting mad over nothing again.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 02, 2014, 06:48:24 pm
also

Quote
A pareidolic image with a vague resemblance to that of a velociraptor skeleton, formed out of the outline of nearby objects, light and shadows. Assuming of course, that the fossil in question is amorphous in structure and has what appears to be a machinegun of symmetrical construction lodged within it. Though the exact figure and what form it vary, it does not disappear when viewed from a different angle and seems to move in a manner not too different to that of a dromaeosauridae. When it speaks, if it may be called that, ambient noise seems to coalesce into coherent sentences.

if I dare say so, drives any form of *magical girl* at absurdity. and again, minmaxed to hell, dropping two otherwise essential stats.

hooooow exactly do you introduce this in any way shape or form? It's not a character, it's a submission to a "who can make the most outlandish thing" contest.


and yes KJ, I am mad. Emp should either watch in silence or play the game - and do so without trying to unhinge the mechanics or heck, the entire game. from what I remember the char from the last thread literaly said nothing except making comments about the 4th wall - gee, great roleplay guys
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 06:51:05 pm
Fine, you know what. I'm going to not respond in the thread for a while so as to not cause a further argument and I will hope you will do the same for your own sake.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 06:53:09 pm
Personally, I find most of Emp's posts humorous to an extent. I don't mind it. If anything, it keeps the OOC from dying and brings up things to talk about, which I'm all for. I don't see anything wrong with that, honestly.

Also, Cyrielle actually RP'd quite a bit. Sure, there were comments about the 4th wall, but they were amusing and not over-used too much.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 06:58:30 pm
Rolling out the turn now.

Can we stop with the arguing? I'm all for discussing shit, but it really grinds my gears when the thread gets like this.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 06:59:07 pm
My apologies. It seems I let my temper slip.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 07:05:21 pm
That's it, I'm breaking out the caps lock.

EMPIRICIST, DO NOT PROLONG ARGUMENTS. LET THEM DIE.

I DO NOT NEED ANOTHER GWG, DAMMIT
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 07:05:40 pm
Understood. Deleting post.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 07:09:19 pm
And here is the reason I barely play this; arguments. It's distressing to read the OOC thread after a good day to see a load of anger.

Seriously, people, before whining about how something is OP, unless it is so blatantly broken as balls, like a free revive or something, playtest it first. Someone needs to get on play testing shit.

If it isn't so OP that it'll Oneshot everyone, then let it play out and apply nerfs as appropriate.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 07:10:26 pm
And here is the reason I barely play this; arguments. It's distressing to read the OOC thread after a good day to see a load of anger.

Seriously, people, before whining about how something is OP, unless it is so blatantly broken as balls, like a free revive or something, playtest it first. Someone needs to get on play testing shit.

If it isn't so OP that it'll Oneshot everyone, then let it play out and apply nerfs as appropriate.
DAMN RIGHT!
...
I'll go sit back in the corner
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 07:11:06 pm
Delete 'OP' objects if required. But do so by player vote. That is my opinion on the matter.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 02, 2014, 07:12:02 pm
magic girls op pls nerf

But seriously, you're the GM. Nerf anything OP or start a vote as Emp said.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 07:12:32 pm
Playtest potentially OP objects, see if they need a nerf, apply nerfs as appropriate, outright ban something that is so clearly OP it hurts. That's my opinion.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 07:13:39 pm
magic girls nonexistent pls add
Fixed :D
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 07:14:17 pm
If I could be fucked to play her, Anima/Maria is probably the only actual conventional magical girl.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 07:15:16 pm
Isn't she too old for that label? Also, she seems to resemble a king-pin more. You know, living a double life, getting associates to teach people a lesson? :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 02, 2014, 07:15:38 pm
If I could be fucked to play her
that can be arranged
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on August 02, 2014, 07:17:04 pm
.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 07:18:24 pm
Isn't she too old for that label? Also, she seems to resemble a king-pin more. You know, living a double life, getting associates to teach people a lesson? :P
Well, she's barely out of teen hood, she has an elaborate transformation sequence that involves an incantation, her magical form is essentially her with a different costume, a weapon of choice, her magic is flashy as all hell, living said double life, fighting for justice and peace....

The only thing there is age, really.


If I could be fucked to play her
that can be arranged
*stab*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 07:19:43 pm
Right, should we fiat the IC fight and keep the chase scene? Since I suspect that was the playtest. You could easily just have them freeze up from a logic error or collapse from a deployment issue.

Isn't she too old for that label? Also, she seems to resemble a king-pin more. You know, living a double life, getting associates to teach people a lesson? :P
Well, she's barely out of teen hood, she has an elaborate transformation sequence that involves an incantation, her magical form is essentially her with a different costume, a weapon of choice, her magic is flashy as all hell.....
Isn't she 23 or so now? Also, king-pins can be eccentric :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on August 02, 2014, 07:22:26 pm
.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 07:23:47 pm
Right, should we fiat the IC fight and keep the chase scene? Since I suspect that was the playtest. You could easily just have them freeze up from a logic error or collapse from a deployment issue.

Isn't she too old for that label? Also, she seems to resemble a king-pin more. You know, living a double life, getting associates to teach people a lesson? :P
Well, she's barely out of teen hood, she has an elaborate transformation sequence that involves an incantation, her magical form is essentially her with a different costume, a weapon of choice, her magic is flashy as all hell.....
Isn't she 23 or so now? Also, king-pins can be eccentric :P
Anywhere from 18-20. I didn't keep track.

A king-pin doesn't befriend her contracts before contracting them. And I don't think she's yet to send them out to do anything except guard her friends :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 07:24:10 pm
If we do playtesting I would prefer that we did it OOC rather than IC.

Yeah, I feel like I should make playtesting mandatory before said character can enter the game.

Putting this up to vote.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 07:25:20 pm
Right, should we fiat the IC fight and keep the chase scene? Since I suspect that was the playtest. You could easily just have them freeze up from a logic error or collapse from a deployment issue.

Isn't she too old for that label? Also, she seems to resemble a king-pin more. You know, living a double life, getting associates to teach people a lesson? :P
Well, she's barely out of teen hood, she has an elaborate transformation sequence that involves an incantation, her magical form is essentially her with a different costume, a weapon of choice, her magic is flashy as all hell.....
Isn't she 23 or so now? Also, king-pins can be eccentric :P
Anywhere from 18-20. I didn't keep track.

A king-pin doesn't befriend her contracts before contracting them. And I don't think she's yet to send them out to do anything except guard her friends :P
Wasn't she around about 18 before the 5 year timeskip?

I'd hate to be a king-pin whose associates are just random strangers on a retainer. Also king-pins do protect friends, family and associates.

Edit: I vote in favor of OOC playtesting.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 07:27:03 pm
She was younger than that. She was in in year 10.

Also, she doesn't do this for personal gain. Neither do her associates. And since when do kingpins decide to stop crime and save people without asking for anything in return? :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 02, 2014, 07:27:19 pm
I am in favor of playtesting.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 07:28:47 pm
In favour of playtesting, but with the amendment that if something is blatantly OP, it just gets banned outright (at GM's discretion, preferably with all players agreeing).
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on August 02, 2014, 07:29:01 pm
.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 07:29:14 pm
Sure, in fact I have someone who we can play test right now that's in need of it and he's a fan favorite.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 07:29:34 pm
She was younger than that. She was in in year 10.

Also, she doesn't do this for personal gain. Neither do her associates. And since when do kingpins decide to stop crime and save people without asking for anything in return? :P
In that case, 20-21 now.

The mafia does. I believe the associated phrase was 'you don't shit where you eat'. Organized crime in general tends to stop unorganized crime and often will save people so that the community is willing to protect them.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 07:31:15 pm
Problem being she also goes after the mafia. And she ain't no don. She is neither Italian, Sicillian, enforcing the code of omertà, or, y'know, committing crime full stop. :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 07:32:24 pm
Vigilantism isn't necessarily legal you know. Also, I never said she was necessarily mafia, merely presenting an example.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 07:33:07 pm
Actually, she could be the English mafia. It's pretty much something that happened for any less liked minority to have a mafia. You just don't hear about the lesser ones.
Like the Irish mafia.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 02, 2014, 07:34:21 pm
Naw, vigilantism isn't. Aiding the police- heyo, Andras- and having the tacit agreement that she handles all the supernatural shit and they help evac innocents is. :P


Actually, she could be the English mafia. It's pretty much something that happened for any less liked minority to have a mafia. You just don't hear about the lesser ones.
Like the Irish mafia.
English Mafia? In Australia? :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 07:35:04 pm
CORRUPTION IN THE POLICE FORCE! :P
It's Infernal Affairs shit all over again! :D
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 07:37:42 pm
Edited Isaac expy's sheet.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 07:38:47 pm
Naw, vigilantism isn't. Aiding the police- heyo, Andras- and having the tacit agreement that she handles all the supernatural shit and they help evac innocents is. :P


Actually, she could be the English mafia. It's pretty much something that happened for any less liked minority to have a mafia. You just don't hear about the lesser ones.
Like the Irish mafia.
English Mafia? In Australia? :P
It's the colonies all over again!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 07:39:58 pm
In favour of playtesting, but with the amendment that if something is blatantly OP, it just gets banned outright (at GM's discretion, preferably with all players agreeing).

Only if I get a banhammer. I want a banhammer.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 02, 2014, 07:44:08 pm
In favor of playtesting as well.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 02, 2014, 07:48:17 pm
Playtesting would likely allow Akroma to realize why Leth's abilities aren't as useful as she seems to think(as an example). >_>

Some are fairly effective Ults, though. :P

Sidenote: Why is everyone obsessed with things being OP or nerfing shit or making everyone basically the same across each character? Making exceptions and shit to the rules adds variety, spontaneity, allows creativity. It's a story, not a competition. Roleplaying is cooperative story-telling. And as I've said before, 'balance' is rarely conducive to such.

Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Kansa on August 02, 2014, 07:52:19 pm
.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on August 02, 2014, 08:17:36 pm
And sure, I was kind of hoping people would either come up with what they want to see in Youkai and tell me so I could write something up for it or toss me some spare writing to see if I could patch in. You know, make it like the group we are.

Well right now all we have about the Youkai is that they're one big Touhou reference more or less so... I don't really know what to add beyond that. They're supernatural beings who decided to hide from humans for... some reason. We should probably think up a reason why they decided to hide, despite being much more powerful than a normal human being. But other than that... Just make up the different places/societies/whatever they made while in hiding?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 08:32:53 pm
Yeah, magic attack multipliers need a nerf. I mean, a *2 attack for 4 mana? Shit's crazy. I think multiplies should be shifted down a tier, so:

Negligible: 0.5 ((the price you pay for free magics))
Small: 1
Medium: 1.5
Large: 2
etc.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 02, 2014, 08:40:31 pm
*sigh*

How much mana do most people have, and how much magic do most people have. Honestly. That means that you are doing less damage than a physical character at basically all points, with a limited amount of uses, and having to pay for another different stat. Plus, 2* magic sounds real great right up til you roll a 3. And then you just wasted a bunch of mana for nothing. Or you miss. Or you get wandblocked by antimagic fields. Or. Or. Or.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 02, 2014, 08:41:10 pm
Driving straight into the void at around 80mph sounds terrifying.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 09:00:12 pm
*sigh*

How much mana do most people have, and how much magic do most people have. Honestly. That means that you are doing less damage than a physical character at basically all points, with a limited amount of uses, and having to pay for another different stat. Plus, 2* magic sounds real great right up til you roll a 3. And then you just wasted a bunch of mana for nothing. Or you miss. Or you get wandblocked by antimagic fields. Or. Or. Or.

At the moment, magic is doing 90% of our damage output. Granted, my idea was pretty shit, but it needs to be nerfed somehow.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: PrivateNomad on August 02, 2014, 09:00:58 pm
Make it cost more mana?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 09:01:49 pm
Make resistance lower damage?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 02, 2014, 09:06:33 pm
Make enemies last longer?

Make magic damage somewhat more reliable but less overwhelming, like we thought of with Icarus' ability?

Lower enemy's defense? Give enemies more resistance? Make resistance apply proportionally to the size of the magic attack? Have armor affect magic more?

I mean, there's plenty of ways. I'm not saying the whole 'can't do physical damage' isn't annoying; I had a +13 to my rolls with Spensir, and I still couldn't do shit.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 09:09:25 pm
It's not the +13 on your character that matters. It's the +13 in your heart that gives you the will to blast through even the toughest armor!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 02, 2014, 10:10:51 pm
Starting a comparison thing.

Someone with a +3 Weapon attacking someone with +3 armor; both have a 12 in strength and defense.

Average chances to hit? Well, that depends. Since all that matters is whether you get higher than them, and I'm not sure how ties are resolved so I'll ignore them for the moment. With equal speed and skill, it'll average out as 1-1 chance to hit or miss. Really, it'll average out as that as long as the average rolls are equal. In cases where they aren't equal? I'm...not sure. Presumably it would be a straight ratio of likelihood based on the numbers for each die, if it's a straight roll. d12 versus d20, let's look at, for example.

1/12 chance of rolling a 1, which loses to all but 1/20 of subsequent results. Which means... 1/240 chance of tying, 19/240 chance of losing.
1/12 chance of rolling a 2, which loses to all but 2/20 of subsequent results, and ties in half of those. 1/240 chance of tying, 1/240 chance of winning, 18/240 chance of losing.
1/12 chance of rolling a 3, which loses to all but 3/20 of subsequent results, 2/3 of which are victories. 1/240 chance of tying, 2/240 chance of winning, 17 chance of losing.
I think a pattern becomes apparent, yes? A total of 12/240(1/20, or 5%) chance of tying(which, in turn, tells me that the chance of a tie will always be 1/[higher stat] disregarding bonuses to rolls directly). 66/240 chance of winning, or 11/40, aka 27.5% chance of winning. Which means the opponent has a...[100-[27.5+5]]% chance of winning. Which is 67.5%. 67.5/27.5=~2.45, while the plain stat comparison shows a ratio of 1.67. While the win/loss ratio can't be implicitly trusted, as the higher the stats get, the less and less likely there's a tie(which seems an unfortunate side effect of this system. :/ One would want more ties in combatants with extremely high stats, for dramatic effect, I think), the general idea gets across; as the difference in stats grows, the straight win/loss ratio shifts more than proportionally. One would think it will start to level out at a certain point, but this is untrue; while the percentages will certainly stop shifting as greatly, the lower win chance compared to loss chance is such that it more than counterbalances. People tend to forget that 66% means a 2-1 ratio.

But this isn't even getting into average damage. This becomes more difficult, for what should be obvious reasons; the exact difference between the results matters immensely, now. It is not so simple as a flat numbers comparison. Let's test based on what the defender rolls for defense, shall we? After all, we can then find the average damage dealt with such a roll and see if we can find a pattern, to reduce workload.
1/12 chance of rolling a 1 for defense. This means an average damage for the attacker of 5.5. The average roll for a d12 is 6.5. I'm glad these match up, so far. It won't last.
1/12 chance of rolling a 2. Average damage would then be ~4.583*. The asterisk indicates the underlined sections repeat into infinity. And as you can see, the average damage isn't 4.5; not exactly. Which makes sense. Otherwise, rolling a 6 would mean he couldn't damage you. Let's continue.
1/12 chance of rolling a 3. Average damage would thus be 3.75. Interesting. A change form the initial value of 2.75. What relation does this have to 3, or 6.5, I have to wonder. Perhaps there isn't one. That would be unfortunate.
1/12 chance of rolling a 4. Average damage of 3. The change is decresing more significantly with each iteration, now. Excellent.
1/12 chance of rolling a 5. Average damage? 2.3*. Again, the asterisk means it repeats into infinity. I may be seeing a pattern now, but I'm not sure. It can't last, I'm fairly sure.
1/12 chance of rolling a 6. We're halfway done! Average damage of 1.75. Hmmmm.  The pattern certainly didn't continue in any way I can see. Guess we have to keep going.
1/12 chance of rolling a 7. Avg. Dmg. 1.25. So the pattern did continue, but more slowly. Interesting.
1/12 chance of rolling an 8. Avgdmg 0.83*.
A nine -> 0.5
A ten -> 0.25
An eleven -> 0.083*.
And of course, twelve -> zero.

But what's the real average damage, with all these averages, then? It certainly can't be all that high, given what we've seen. So, time for more math. 23.83*/12 is 1.9861*.

So, average damage of about 2, with equal stats. When it hits. Wondrous.  ::) Isn't physical damage supposed to be more reliable than this? It certainly doesn't seem like it.

So, why not take a look at magic damage?

Again, let's go with a magic of 12 and a resistance of 12, and, oh, armor of +3 to be true to the game, even if it does make this that much more difficult. Mages are often thought of as glass cannons, so we'll just assume the attacker put some points in mana from defense and resistance. Let's test, oh, Negligible, Small, and Medium. 1*, 1.5*, and 2*. To give a sense of scale, you see. But, I think I'll just present the finished results, instead of making us go through it all step by step again.
Negligible; Ooh, that hurts. All told, an average damage of 0.83*. That's just pathetic, really.
Small; Don't feel like doing the math for every single one, here, as it's fairly complicated and I can't do an average of averages here so easily, but as far as I can tell, it's gonna be an average of a little over 2.
Medium; This one probably ends up being an average of around 5 or 6, based on the way the pattern seems to be going; mostly in the form of huge burst damage.

The only difference, though, is that Magic has a limit on how many times it can be used; due to the immense power, however, and the way everyone's built as glass cannons, that never becomes an issue, when you people fight in a group.

On a similar note, getting defense or resistance is far less effective for tanking than simply pumping your health stat into the stratosphere. If I had left Spensir's Defense and Resistance stats at 5 or 6? With armor and Vital Surge(which he would be able to use for longer with more health) applying flat bonuses to rolls, he would be incredibly tank, with a health stat of, oh, you know, just 180 or so.

I think I have found some flaws within the system. How to fix them? I have no idea!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 10:41:59 pm
And sure, I was kind of hoping people would either come up with what they want to see in Youkai and tell me so I could write something up for it or toss me some spare writing to see if I could patch in. You know, make it like the group we are.

Well right now all we have about the Youkai is that they're one big Touhou reference more or less so... I don't really know what to add beyond that. They're supernatural beings who decided to hide from humans for... some reason. We should probably think up a reason why they decided to hide, despite being much more powerful than a normal human being. But other than that... Just make up the different places/societies/whatever they made while in hiding?
Some of them do have reasons for their stealth. Kitsune can masquerade as humans as can some transhuman types such as honne-onna (which do so on a regular basis), some types such as yuki-onna live in more remote areas and may have been repelled away as civilizations expanded. Finally some entities such as gasha-dokuro have innate stealth capabilities, enough to conceal a giant skeleton that stalks the night, hunting down travelers in some cases.

If I recall correctly some text on japanese folklore limited the formation of tsukumogami to non-modern objects, I think it had something to do with electricity or mass production.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 10:44:34 pm
Very few of the physical attackers have abilities which actually boost their attack strength, like we saw with Icarus's rocket smashing:

Quote
Icarus [5] boosts her skill and strength by +25% (-4 mana), and ignites her jetboots on full throttle, accelerating to incredible speeds. She shoots toward a construct in what can only be described as rocket powered jousting! [16] VS [4] smashing it, dealing [20*1.5+4!] VS [9], dealing 25 damage, and receiving [6] VS [3] 3 recoil damage! 36 health remaining.

That is probably the highest amount of physical damage ever done so far. Do more of these special attacks!
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 10:46:36 pm
Okay, my write up will take much longer as I'm making a character for a different game.

Also, tsukumogami are definitely not extinct. Really, people love hand made stuff.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 10:55:55 pm
Very few of the physical attackers have abilities which actually boost their attack strength, like we saw with Icarus's rocket smashing:

Quote
Icarus [5] boosts her skill and strength by +25% (-4 mana), and ignites her jetboots on full throttle, accelerating to incredible speeds. She shoots toward a construct in what can only be described as rocket powered jousting! [16] VS [4] smashing it, dealing [20*1.5+4!] VS [9], dealing 25 damage, and receiving [6] VS [3] 3 recoil damage! 36 health remaining.

That is probably the highest amount of physical damage ever done so far. Do more of these special attacks!
Could you provide some guidelines on creating them please? That would make it easier to create and balance them.

Behavior of WCS-PWS, WCS-SWS and WCS-GW have been amended to provide greater detail on the exact limitations of objectives. Akroma, I understand that you still disagree with their very existence, however, does this allay your concerns about their behavior parameters not being used?

Also, tsukumogami are definitely not extinct. Really, people love hand made stuff.
I never said they were. I merely pointed out the existence of some folklore, furthermore I see no need to heed it either if it is inconvenient.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 10:58:03 pm
I figure it's something like creatively using a characters natural abilities. Like, Kyle could catch someone in his tentacles and violate burn their face off.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 10:58:47 pm
But wouldn't that just be a grapple followed by a point-blank laser attack?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 10:59:41 pm
It'd be a grapple followed by Kyle sticking a hand in their face before turning on his thruster.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 11:01:47 pm
But wouldn't that just be a grapple attack rather than a special maneuver?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 11:02:39 pm
It's pretty special though isn't it? Unless there are a lot of people who can also do that.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 11:05:58 pm
I don't see why it has to be special though. Anyone with the same equipment and skills as ICARUS can perform the attack she used. It seems to just amount to using a weapon in a capacity beyond just slashing or firing normally in my opinion. Anyway, I was wondering more about the mechanics of it and what determines it being balanced rather than what the attack had to be like.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: RangerCado on August 02, 2014, 11:20:10 pm
*Sigh* I feel bad for just disappearing from the forum, and kinda abandoning this game... Any way/reason for Selina to come back in?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 11:24:21 pm
Welcome back Cado!  :D

She can easily come back in, as she might've been living on campus with Maria for a bit.

Although we ate all of her food. And trashed the house and backyard.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: RangerCado on August 02, 2014, 11:25:50 pm
Selina is going to be very upset about the house... at this point, she just needs to ban everyone from the house except those who actually live there.

Anything I should know?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 11:30:01 pm
*sets up invisible traps around cado*

heeere elf...

Nonsense aside, several new characters have turned up, Ashfake returned and was unceremoniously curb stomped, and ATM Kaiser was nearly assassinated by some mooks for hire, who are currently legging it up the highway.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: RangerCado on August 02, 2014, 11:32:50 pm
...@Cado turns into Meme (Who begins rocking back and forth while holding his/her foot paws with his/her hand paws) so @Elf can't do NSFW stuff to him/her.

Where would Selina be right now, and what time in-game is it? And anything else she needs to freak out about?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 11:37:27 pm
Selina could be returning from a mini-vacation/trip to someplace, in which case she'll have to worry about the two battered Wall Street Golems struggling in the front yard, followed up by the state of the house, followed up by lots of new people.

...You should probably just cut to the chase and faint.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: RangerCado on August 02, 2014, 11:41:20 pm
Pretty much what I posted.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 11:41:53 pm
Or she could be talking to an adorable vampire little girl outside an old fort.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: RangerCado on August 02, 2014, 11:42:59 pm
...I don't know what was going on so... Yeah, I don't know... Would it be more appropriate?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 11:46:34 pm
No, because that fort is in the butt end of nowhere.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 11:47:09 pm
Well, she would have gotten a letter telling to come at one point.

Also less chance of a sore forehead.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 11:49:15 pm
Wait, what happened to the house? None of the constructs actually missed their ranged attacks so their bullets would have just stopped inside the people who got shot. Unless PCs and Kasier's bleeding somehow wrecked the house?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: RangerCado on August 02, 2014, 11:49:32 pm
...Yeah, her at the house is more appropriate... someone needs to save her before shes trampled by/put into a panic attack by reporters.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 11:52:33 pm
So let me get this straight. The house is allegedly (I am not going to use 'currently' to describe this degree of incompetence) under attack by what look like mass of construction material, Kasier bled everywhere, HILDA blasted the house, civilians are running, reporters are gathering and ignoring all the aforementioned issues and Selina's luggage is posing a greater threat the constructs and assassins combined. Correct?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 02, 2014, 11:53:22 pm
The house mainly wrecked from the fight with Azzy (especially the part where Kaiser got sent through a wall), although it has probably been falling apart because we are taking terrible care of it.

So let me get this straight. The house is allegedly (I am not going to use 'currently' to describe this degree of incompetence) under attack by what look like mass of construction material, Kasier bled everywhere, HILDA blasted the house, civilians are running, reporters are gathering and ignoring all the aforementioned issues and Selina's luggage is posing a greater threat the constructs and assassins combined. Correct?

Business as usual.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: RangerCado on August 02, 2014, 11:55:10 pm
...No, I was just given a set of events to work with here. Not where or when they happened. Only thing I knew was going on currently was the house damaged, reporters everywhere, and golems fighting in the yard... So I went with it.

And the reporters are likely about to run, trampling Selina potentially.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 02, 2014, 11:55:57 pm
WHY ARE THEY STILL LIVING IN IT? Did they get high or something? Hit their head on something and forgot that the house is missing walls and falling apart?

I think someone needs to remind them that hotels exist.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 02, 2014, 11:58:00 pm
I doubt the fight with that one guy did anything as the house has an antivoid field set up by gods.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: RangerCado on August 02, 2014, 11:59:15 pm
I don't know! Everyone just shows up at their house all the time and the place gets destroyed inside every other time to be cleaned up by the stressed out Selina.

My current scenario is that Selina went on vacation to relax, and has returned to the house being demolished and turned into a battle ground for Golems.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 03, 2014, 12:00:25 am
Garrett to the rescue!

Kaiser has the plane, he's just there for the cookies.

I doubt the fight with that one guy did anything as the house has an antivoid field set up by gods.

I don't think that would stop a half-ton lump of metal and flesh from knocking a hole in the wall.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 03, 2014, 12:01:27 am
Oh please, Aedan probably fixed up when he was preparing for the party.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 12:02:31 am
I doubt the fight with that one guy did anything as the house has an antivoid field set up by gods.
Yeah, but HILDA did shoot the wall for some reason. And there is blood everywhere. A bit of concrete and asphalt as well. Also, it doesn't stop physical damage.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 03, 2014, 12:04:18 am
When did all this happen?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 03, 2014, 12:06:04 am
Battle with Azzy, damage from Ashfake's rifle when she was teasing us, the current fight with the golems.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 12:07:43 am
When did all this happen?
Last turn HILDA shot at the house instead of the constructs. There's blood from the assassins partially exploding Kaiser and from Stella getting shot and from Ashley getting shot. Also one of the constructs got destroyed on the front porch so it just fell apart into asphalt and cement that promptly solidified.

The main cleanup issue is Stella's toxic blood.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: kj1225 on August 03, 2014, 12:10:18 am
Blood is hardly a mess. Ashfakes rifle didn't hit the house, Azzy was a bitch and if someone damaged the house they clean it up or die, golems aren't very messy, and I refuse to believe that Smurf would make a character do something that's that dumb.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 12:11:52 am
It is if it's toxic.

Kaiser got caught off guard when he got shot with some sort of missile as he walked outside. I'm not sure how no one saw the assassins through the window or the gaping holes in the wall.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 03, 2014, 12:18:53 am
Emp, for someone with not enough time to run a character, you lurk around here for too long :P

Also, Kaiser insides are more... alive than normal insides.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 12:21:47 am
I tend to write longer posts since I dislike how people just outright describe their character's feelings and crap rather than their expression and body language. I can easily type up short posts and study at the same time, but if I want to actually make a proper IC post, then I'd be using a thesaurus, a mirror and a set of character notes.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 03, 2014, 12:24:42 am
That is ridiculous overkill.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 12:26:27 am
I didn't like how two of my previous characters went when I just posted rapidly. The first one got completely derailed, the second one somehow ended up turning into how the first one was meant to be but in the wrong setting.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: RangerCado on August 03, 2014, 12:27:12 am
Nah, thats just how Emp rolls. And we all love him for it! He's our very smart and sophisticated forum goer!

I didn't like how two of my previous characters went when I just posted rapidly. The first one got completely derailed, the second one somehow ended up turning into how the first one was meant to be but in the wrong setting.
Yeah... I can see that.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 12:28:23 am
Actually, I'm just the only person who seems to use a thesaurus and sources other than wikipedia :P

There are far more intelligent and eloquent people in this forum, I merely have the motivation to research matters when required.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 03, 2014, 12:37:00 am
I also prefer to post that way Emp, but the ninjas get frustrating after a while.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 12:40:02 am
Yeah, thankfully timezones actually help in my case since less ninjas are on. It used to be far worse when people could hear everyone else at the same time regardless of location.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 03, 2014, 02:19:52 am
*Sigh* I feel bad for just disappearing from the forum, and kinda abandoning this game... Any way/reason for Selina to come back in?
CADO-CHAN! *goes out from corner, dropping Cado plushie and glomps*
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 03, 2014, 02:26:44 am
*invisible traps capture elf and cado (by accident) in a single cage*

Victor- oh.

Welp, Cado, you're screwed. Probably literally.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 03, 2014, 02:31:56 am
*drags smurf into the cage*
Now you're also literally screwed.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 02:32:44 am
Let's wrap this up somewhere else shall we? We're pushing it a bit.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 03, 2014, 02:33:56 am
*pokes them both with a screwdriver, as well as Emp, who is clearly standing outside*
Hm?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Xantalos on August 03, 2014, 02:34:34 am
Well, it so happens I have a shotgun...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 03, 2014, 02:35:18 am
Break the damn cage and I'll stop poking people with power tools. >_>
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 03, 2014, 02:40:12 am
*smashes the cage*

DO NOT WANT

*hides under bed again*

Nonsense aside, would people rather go through the entirety of my plot, or just up to the point where we beat the shit out of Murder Night?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 02:42:39 am
Don't they have that regeneration effect? Unless you meant repeatedly kill until they go insane from the pain...
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 03, 2014, 02:44:28 am
Oh no, it's more !!FUN!! than that.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 02:45:33 am
Entombment in magma?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 03, 2014, 02:47:30 am
Throw Emp at it. Emp will then disprove her existence and she should vanish instantly.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 02:48:56 am
How? By pointing out that she's just a fictional character which after an existential crisis, results in possible suicidal depression?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 03, 2014, 02:49:33 am
I dunno, think of something! :P
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 02:51:16 am
Would this work? You could try crushing them under it if it fails:
[To: Selina] <Are you familiar with matryoshka? They're those Russian nesting dolls. Suppose you have a set of them, each of them thin enough to make it difficult to tell them apart. Suppose you then take out a single one of them at random and for some arbitrary reason, do not know the size of the largest one, or the smallest one. What are the chances that the one you have is the largest?

Let's say there are 10, that's a 10% chance.
What about 100? That's a 1% chance.
1000? 0.1%.
10000? 0.01%

What if there are somewhere between 1 and 10?
Then it's (1/10)(1/1+1/2+1/3+1/4+1/5+1/6+1/7+1/8+1/9+1/10)
Ignoring the 1/10 at the start, the sum of the those fractions is loge(10) + the Euler-Mascheroni constant.
That result it approximately 2.879800757895578544624503544766766638643260824568696574839095...
Multiply it by the 1/10 and then it's approximately 0.287980075789557854462450354476676663864326082456869657483909...

What if there are somewhere between 1 and 100?
0.051823858508896242286424949994511308462443623131974695508724...

1 and 1000?
0.007484970943883669912660486454135495053845463801826242526905...

1 and x where x is a positive integer?
(loge(x) + the Euler-Mascheroni constant)÷x
Its limiting value as x approaches ∞ is 0.



So, what if instead of matryoshka, we were instead talking about realities? What if instead of having them contained in each other, we had them as the literature of each other? With each iteration being the fiction of it's predecessor?

There's no functional difference, it still approaches zero in the end. That's the chance that our reality is not a literary creation. Allow me to reverse that: it is almost certain that our world is a literary creation.

Individuals such as myself have been granted by our respective writers the knowledge of that fact. Amusingly enough, they themselves are subject to that. If we apply that argument to them, they themselves are almost certainly fictitious characters of higher composers as well. Of course that only is valid if we know for certain it is either one or the other, not an additional option which hence limits the aforementioned equations to use as a model rather than as any real proof.

I have come to the conclusion that we are nothing but constructs of text. Perpetually bound by this fate yet also granted free will and existence by it. The lack of true free will from their point of view allows us to possess free will from our frame of reference.

Your writer is @RangerCado. He is responsible for all your suffering, but also all your happiness. He is why you exist.

Feel free to call me crazy, or too solipsistic for my own good. Nevertheless, this is what several people you know perceive as the truth of this world, this reality, this life and all else that exists.>

Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 03, 2014, 02:52:31 am
Nah. It didn't kill off Selina.

Needs more mind screw so Murder Night disappears in a puff of logic.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 02:54:16 am
Omphalos hypothesis? Observer theory? Quantum mechanics? Forcing her to manage all the lore? Shooting them in the head?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: IamanElfCollaborator on August 03, 2014, 02:54:54 am
Yes. Force Murder Night to manage the lore. She should go insane and plead for death.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 02:57:11 am
Or bombard her with conceptual beings. As in, throw Shrodinger's Cat at her, run her over with the Ship of Theseus, throw her into Plato's Cave to be struck down by Maxwell's Demon and have Hempel's Raven peck out her eyes.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 03, 2014, 03:01:31 am
The secret boss is the equivalent of Laplace's demon.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 03:04:29 am
I hope that Kyle knows about the underlying physics principles behind his laser not just the engineering ones or that one of the characters who regularly conversed with Cyrielle picked some quantum mechanics off of her.

Because Heisenberg is going to wreck its shit.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 03, 2014, 04:26:00 am
Yeah, magic attack multipliers need a nerf. I mean, a *2 attack for 4 mana? Shit's crazy. I think multiplies should be shifted down a tier, so:

Negligible: 0.5 ((the price you pay for free magics))
Small: 1
Medium: 1.5
Large: 2
etc.


I propose something more along the lines of how I scaled Icarus ability, percentage bonus based. It greatly decreases damage variance (no more just 5 damage for a huge blast), without outright boosting the possible damage into one-shot territory for little cost.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 03, 2014, 04:31:49 am
I'll do that once I'm done working on this bloody heat transfer assignment. Not having fun.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 04:32:23 am
I concur with Akroma, having already multipliers for magic could get rather ridiculous. Plus it does bring Physical and Supernatural combat styles to an equilibrium: Physical can enhance itself without limit at the cost of exposing itself to risk or drawbacks, comparatively, Supernatural can enhance itself with no penalty at the cost of having a limited pool to fuel those enhancements.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 03, 2014, 04:37:50 am
well, I do note that physical stuff can not simply enhance itself. That is literaly Icarus ability. If everyone else also gets to do it, I'd be annoyed

I do point out btw, armor was never meant to be on the same scaling as weaponry. +5 was literaly the hard limit, coming at penalties on speed and skill. It should always be lower than weapon damage.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 03, 2014, 04:43:10 am
Very few of the physical attackers have abilities which actually boost their attack strength, like we saw with Icarus's rocket smashing:

Quote
Icarus [5] boosts her skill and strength by +25% (-4 mana), and ignites her jetboots on full throttle, accelerating to incredible speeds. She shoots toward a construct in what can only be described as rocket powered jousting! [16] VS [4] smashing it, dealing [20*1.5+4!] VS [9], dealing 25 damage, and receiving [6] VS [3] 3 recoil damage! 36 health remaining.

That is probably the highest amount of physical damage ever done so far. Do more of these special attacks!


which is odd btw, seeing how Icarus does not have 20 in strength but 15. remember, the overdrive is not increasing the stat, but adding a bonus on top of it.
so it becomes [d15 +4 (weapon) +8 (overdrive)]*factor
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 03, 2014, 04:45:47 am
Ohhh. I keep getting mixed up between stat multipliers and roll boosts >.<

Then again, that thing has 105 health.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Akroma on August 03, 2014, 05:01:02 am
I tend to write longer posts since I dislike how people just outright describe their character's feelings and crap rather than their expression and body language. I can easily type up short posts and study at the same time, but if I want to actually make a proper IC post, then I'd be using a thesaurus, a mirror and a set of character notes.



also please not this is not a continuation of the arguement, but a serious note:


null is a velociraptor skeleton made of spatial distortions, and it's voice is more or less the area around it vibrating. It has no body language, facial expression or undertone in it's voice, at least none that any character or PC would be able to even notice as such. I am not sure your concern is valid. If you want a character with proper emotional roleplay, maaaybe something less outlandish would be better suited.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Empiricist on August 03, 2014, 05:49:57 am
well, I do note that physical stuff can not simply enhance itself. That is literaly Icarus ability. If everyone else also gets to do it, I'd be annoyed
I meant that in terms of something like high velocity attack at the cost of recoil damage, or double shot at the cost of accuracy and damage penalties.

I tend to write longer posts since I dislike how people just outright describe their character's feelings and crap rather than their expression and body language. I can easily type up short posts and study at the same time, but if I want to actually make a proper IC post, then I'd be using a thesaurus, a mirror and a set of character notes.



also please not this is not a continuation of the arguement, but a serious note:


null is a velociraptor skeleton made of spatial distortions, and it's voice is more or less the area around it vibrating. It has no body language, facial expression or undertone in it's voice, at least none that any character or PC would be able to even notice as such. I am not sure your concern is valid. If you want a character with proper emotional roleplay, maaaybe something less outlandish would be better suited.
I work better with outlandish. I have PM'd you the details.

Also, as I've learned from one of Xantalo's characters, you do not need a face, nor a voice to be emotive. Also it has body language. It's a velociraptor, not a rock :P

Also, it doesn't use vibrations, it uses background noise.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 03, 2014, 06:41:44 am
Since I've received a couple few a lot of complaints about the amount of arguing going on here, and as we are ever in fear awe of the great provider, the Toady One, just PM me directly to resolve any complaints you may have. Less clutter in thread, less whining, and generally a less pissy mood.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: USEC_OFFICER on August 03, 2014, 08:52:17 am
Average chances to hit? Well, that depends.

Huh. I thought I posted the formula for finding the percent chance of succeeding on these types of rolls already. Apparently not. Guess I might as well do it now.

Formula:

Let x be the lower number and y the higher one. And let P(a, b) be the chance of a roll a beating a roll b. Then,

P(x, y) = (x - 1)/2y
P(y, x) = (y - x)/y + P(x, y) = (y - x)/y + (x - 1)/2y

Okay, so that's probably not the formal way of writing it out. But it does seem to work for all of the examples I've tried. So baring some edge cases it should be fine.

Also, Cado is back! Awesome!
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 03, 2014, 08:57:22 am
that's what I used too
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Kansa on August 03, 2014, 09:14:23 am
Welcome back Cado
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 03, 2014, 09:24:57 am
actions still missing:


Winry, Vaeros
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 03, 2014, 09:26:45 am
So, now it's 12.25am and the need for sleep has left me.

We got Winry, and Vaeros can watch on the portal fun times.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 03, 2014, 09:30:05 am
I do point out, the portal sets a dangerous precedent - anything from creation is more or less insta defeated, so basicaly any sort of enemy that moves in a straight line, or if you allows opening of portals on the ground, any enemy that can not fly, can be easily insta killed or at least insta removed by alucard. I am not sure that is alright
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: PrivateNomad on August 03, 2014, 09:31:51 am
Bartimaeus is with the car - meaning I think it's okay, as long as an entity is with creation. But I doubt the enemy is used to fighting in the void, so Barti and Al have an advantage.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 03, 2014, 09:32:31 am
Um, they would instantly die.

Because the Void destroys creation instantly.

Honestly, you could spartan-kick every boss into the void, and that would be the end of that.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: PrivateNomad on August 03, 2014, 09:33:33 am
They'd probably insta-die if Bartimaeus got off the car. Or at least I think that's how it works.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 03, 2014, 09:34:21 am
The simple solution is make the mana cost high enough to make it have a downside. Or let targets roll to avoid it. Twice. Like Aya's possession. sure it instantly removes something from combat but she still needs to touch it and make the magic roll.

No PN, that's not how it works. If anything that isn't suited void goes in it is gone.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 03, 2014, 09:34:48 am
using portals offensively that way is really overpowered. They should maybe be kinda slow to open, so unless there a big effort on making sure the enemy is forced through, the enemy can evade stepping through
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 03, 2014, 09:37:37 am
What happens if someone has a portal gun?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 03, 2014, 10:03:57 am
...@Cado turns into Meme (Who begins rocking back and forth while holding his/her foot paws with his/her hand paws) so @Elf can't do NSFW stuff to him/her.
Cado!Meme is poking at @Elf's leg playfully.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 03, 2014, 10:05:52 am
I am not sure Cado turning into Meme would stop Elf from NSFW, or how I would name it, fading to prison :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 03, 2014, 10:08:00 am
As soon as I get time I'm making a midboss should people choose to fight Sanguine. It's going to make things even more unfair than if you did it normally.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 03, 2014, 10:08:25 am
((It would stop what happened last time which was attempted tentacles... hopefully...))
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 03, 2014, 10:09:51 am
we have no reason to fight him, apart from Icarus stance on necromancers
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 03, 2014, 10:15:08 am
I know, it was just an if.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 03, 2014, 10:15:14 am
...@Cado turns into Meme (Who begins rocking back and forth while holding his/her foot paws with his/her hand paws) so @Elf can't do NSFW stuff to him/her.
Cado!Meme is poking at @Elf's leg playfully.
Elf just hugs Cado. And then turns him back to normal Cado so he can stab him with a screwdriver for assuming NSFW stuff.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 03, 2014, 10:24:14 am
@Elf fails to turn @Cado back to normal, and just stabbed Meme! Much screaming and crying.

((You can't blame me for thinking it based on last time Elf-Kun))
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 03, 2014, 10:25:40 am
Well then Meme didn't get stabbed. Elf refuses to stab Cado until he can force him back to normal, upon which he will be stabbed.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 03, 2014, 10:27:23 am
Cado!Meme patpats @Elf's leg and tries to play with his toes with her tiny paws.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 03, 2014, 10:28:35 am
Elf twitches and shoves Meme through an antimagic field where Cado isn't whitelisted turning him back.

If that works, Cado is stabbed with a screwdriver. If not, no stabbing.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 03, 2014, 10:30:00 am
Doesn't work because forum magic is not affected by anti-magic.

She walks over again and attempts to climb on @Elf's back.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 03, 2014, 10:31:35 am
Elf throws his hands up and rage quits.

Then when Cado puts his guard down and turns back, he gets a screwdriver thrown at him.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 03, 2014, 10:34:35 am
Cado!Meme decides to stay as Meme for awhile and starts hugging everyone.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 03, 2014, 10:35:57 am
Seriously u scrib
U abandon me and deprive me of affection and expect me not to be angry
/me pouts and sulks in a corner until normal Cado hugs it.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 03, 2014, 10:37:50 am
((YOUR TRYING TO STAB ME! Not exactly encouraging a return...))

Cado!Meme gives @Elf candy and wanders off to hug people who want hugs and not stabbing.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 03, 2014, 10:39:43 am
((Yes. After you assumed I did something perverted. And after smurf locked me in a cage. And after Xant threatened me with a shotgun.

....yeah.))
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 03, 2014, 10:41:06 am
((I assumed you would, given previous evidence of Tentacle!Elf. And that was before them. Now, your trying to stab sooo... yeah...))
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: PrivateNomad on August 03, 2014, 10:42:16 am
Or we can stop spamming the OOC thread.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 03, 2014, 10:43:05 am
((NEVAH!))

Cado!Meme gives PN a hug.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: PrivateNomad on August 03, 2014, 10:44:49 am
PN shoots Meme with a shotgun.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 03, 2014, 10:45:00 am
((I assumed you would, given previous evidence of Tentacle!Elf. And that was before them. Now, your trying to stab sooo... yeah...))
(There's still the issue of being shunned, locked in a cage, and then threatened with a shotgun. And then being shunned again. Not helping my mental state over here....)
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 03, 2014, 10:46:57 am
@Cado!Meme is now dead...

GAME OVER

((And sorry, but I didn't abandon you! I was always available on Steam))
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 03, 2014, 10:47:43 am
any loot?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 03, 2014, 10:48:25 am
(Erm...I wasn't always available on Steam. :P For most of the time you were gone, I happened to be unable to use Steam about 90% of the time due to exams, unrelated nonsense.

I was just kidding about the abandonment. Not so much about the being shunned twice. >:C)
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 03, 2014, 10:48:58 am
3 Fluffy Fur Skins
3 Claws
1 Small Leather

((No shunning you dough!))
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 03, 2014, 10:49:30 am
man, I will need to grind so many memes for this quest..
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 03, 2014, 10:50:37 am
man, I will need to grind so many memes for this quest..
((...Or kill Rabbits and Some other clawed animal...))
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 03, 2014, 10:50:47 am
(Well, you ran away when I gave you an innocent tentacle hug, and then you turned into Cado!Meme thinking I was groping you when I was just hugging you. And then you ran away when because I ended up being locked in a cage -glares at smurf- and threatened with a shotgun, with a combination of that and being ignored by sempai, I went mad and tried to stab you.

/me cries in a corner because no hugs from real Cado.
)
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 03, 2014, 10:52:54 am
(Well, your not in the cage anymore... And I'm also dead so... yeah.))
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 03, 2014, 10:55:00 am
Elf revives Cado to apologise for stabbing him.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 03, 2014, 10:57:16 am
Cado hugs Elf and gives him a Meme to hug too!
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 03, 2014, 11:33:04 am
this... Um.... Well now....


Also, smurf, you forgot Sen's action of teleport one of the units with the railguns a few streets over...
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 03, 2014, 11:34:21 am
those units died before Sen could do it
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 03, 2014, 11:38:53 am
Sen would have acted before Hilda or Alice did, due to the first turn action order.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 03, 2014, 11:40:36 am
Note: I am not complaining. I am just saying is all. Carry on.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 03, 2014, 04:02:06 pm
Cado hugs Elf and gives him a Meme to hug too!
Cado, get back on KS RP. We must ship Cadokari more. I have more ideas for it. And PN-chan might actually do things in it! :D
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 03, 2014, 04:04:42 pm
this... Um.... Well now....


Also, smurf, you forgot Sen's action of teleport one of the units with the railguns a few streets over...

*facedesk* God damn it. No more late night updates for me.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 03, 2014, 05:36:32 pm
Hmmmhmmrrrmmmm.

The problem with armor scaling up to a hard limit is that armor has to protect from magic damage too. Which means magic damage to turn and mana cost is probably most efficient with Large and Medium abilities; anything more, and with the way the damage works, you run the risk of wasting a lot of your rather finite resource. Anything less, and you aren't getting much bang for your buck, or dealing damage quickly enough to make a difference, really.

There are flaws in the system. It's just a fact. It's not a perfect system, almost no system will be. *shrugs*
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: wolfchild on August 03, 2014, 06:13:44 pm
actually armour as it stands only protects against physical, which makes physical even more of an underdog
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 03, 2014, 06:36:33 pm
In any case, just waiting for smurf or something, I think.

Spensir is presumably conked out on the couch or something from drugs.
Title: Problems
Post by: smurfingtonthethird on August 03, 2014, 08:04:02 pm
Forgot about that subplot, I'll start it up soonish.



Well, there are a couple things that need addressing:

riot smurf pls:
Nerf Magic: Magic really, really fucking hurts, doing like 90% of all damage in the game, due to multipliers.

Solutions: Increase mana costs, decrease multipliers

Buff Physical: Physical is much weaker then magic, usually dealing only single digit damages.

Solutions: Implement special attacks (attack strength increased, with drawbacks), rework physical combat.

moar magical girls

I'm not too sure about the others, but implementing special attacks seems like a good idea.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 03, 2014, 08:10:55 pm
Another thing to bring up.

RPG needs to speed up his Leth plot.
Title: Re: Problems
Post by: Empiricist on August 03, 2014, 09:19:40 pm
Here's a rather radical idea for the sake of discussion and exploring alternatives: what about spell and equipment scaling? Effectively, spells, equipment and actions would have very little differentiation aside from the former using mana and the latter having the usual drawbacks of being a tangible object. They all get assigned a Standard Usage Scale, which basically lists out how their rolls scale with each stat.

So for example, a weapon enchanted to be more damaging would have its damage rolls scale with STR but also with MAG to a greater or lesser extent as well. Similarly, a weapon enchanted to have homing attacks would have accuracy scale with SKL but also with MAG to a greater or lesser extent as well.

Let's use one of The Creator's blood blades as an example of spell scaling. Rather than even needing scale categories, its increase in power would simply be represented with various aspects having MNA-input and HTH-input metascaling. True to its term, this kind of scaling would not directly increase any attack rolls, instead, it would scale up the scaling of various stat influences proportional to the input. So for example, sacrificing health may increase magic scaling of a melee attack, possibly at a rate where with enough input, damage rolls go from pure STR to becoming MAG dominated.

As for an action, let's take a rudimentary dodge action used constantly in combat automatically, specifically in terms of a void-based character. Now, it would obviously scale with SPD, however, as void entities can teleport it have MNA-input metascale MAG. What this means is, if a character thought they were in danger and really needed to dodge, they may sacrifice some mana to have their dodges to have a degree of MAG scaling that turn. The limitation being of course, that they expend it regardless of whether they needed to. Teleporting out of the way when they could have dodged if they tried.

Of course, these are for Standard Usage and only cover it for their general use. Obviously, you can use a spell in a variety of ways and a weapon in a variety of ways. Bonuses and Scaling increases may be added in exchange for Penalties and Scaling Decreases. For example, one way of representing ICARUS' rocket-propelled melee would be to take her standard blade attack and add a significant amount of SPD scaling to damage in exchange for adding a self-damage penalty.

This system could have the potential to diversify possible builds and encourage people to have a range of stats, not just focusing on being a magic glass cannon or a physical tank. Furthermore it rebalances physical and magical combat, removing the problematic category multipliers and reducing the amount of spells a character must list. For example, Bartimaeus would not need eight spells that really just consist of either 'void lash' or 'detonation' with an adjective in front of it, it would only need two: 'void lash' and 'detonation' with MNA-input metascaling so that it naturally increases in size and power the more mana it pumps into it.

Finally, it prevents equipment from being obsolete. For example, Mabarius' +9 would progressively decline in power relative to Spensir's stats, since she's at the hard limit on equipment bonuses and he is perfectly capable of leveling up. If Mabarius instead had high STR scaling instead of a fixed bonus, her power would always be in the same proportion to Spensir's STR. This would ensure equipment bonuses remain relevant as they are proportional to their user's stats. Consequently, there would be no limit on equipment bonus numbers, but rather on their scaling.

On the other hand, this would basically require another game-wide restat, new sheet templates and more number crunching as well as guidelines on the use of Bonuses, Penalties and overall scaling. Then again, a Bonuses and Penalties system would be required anyway for special attacks to be implemented.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 03, 2014, 09:22:18 pm
Another thing to bring up.

RPG needs to speed up his Leth plot.
You never PMed me about how you wanted Kyle to be involved, and I never got confirmation as to being able to run it an' shit.
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Projeck37 on August 03, 2014, 11:18:27 pm

Work in progress.
Smurf, if you could tell me whether or not this is clear to go, that'd be great :D
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: smurfingtonthethird on August 03, 2014, 11:20:55 pm

Work in progress.
Smurf, if you could tell me whether or not this is clear to go, that'd be great :D

Is good! Although this game does need more magical girls, because we have a grand total of 0 stereotypical ones.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 03, 2014, 11:23:18 pm
What do you consider a stereotypical one?
Title: Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
Post by: Rolepgeek on August 03, 2014, 11:24:51 pm

Work in progress.
Smurf, if you could tell me whether or not this is clear to go, that'd be great :D

Is good! Although this game does need more magical girls, because we have a grand total of 0 boring ones.
Fixed that for you.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 03, 2014, 11:25:51 pm
Wait, so what counts as breaking? Seeing as projected wood can burn, would the projection just burn without losing mass? What about nuclear projections, could he produce a permanent, supercritical mass of plutonium, realize what a bad idea that was, and cause the first manipulator-overload style event? :D

I think a better point would be that I don't think anyone has any actual idea what a stereotypical one is.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 03, 2014, 11:29:59 pm
rolep, any proposed numericals on that scaling?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 03, 2014, 11:34:52 pm
Breaking, as in snapping in pieces or losing its shape, I suppose. The wood projections just turn into charcoal or whatever.
As for the plutonium, I suppose he could, yeah. Also, I don't mean permanent as in they can never disappear, I mean it as in he can dismiss it whenever but he doesn't have to be around for them to stay.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 03, 2014, 11:40:37 pm
How much control does he have over the material? If for whatever reason he needed iron but all he had was a steel object (no, I have no idea what sort of combat situation involves iron being more useful than steel either :P), would he be able to project out pure iron?

Also, if he had a diamond, would the projection be diamond or would it be graphite? Or can he choose between the two?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 03, 2014, 11:42:43 pm
He has control over what material it is (limited by what's around), and what shape it takes. He cannot say, make iron out of steel. As for the diamond, it would be pure diamond.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 03, 2014, 11:44:19 pm
What do you consider a stereotypical one?

Is under the age of 18, has an alter-ego/secret identity, a favorite weapon, a transformation sequence, and optionally an adorable animal sidekick.

GENERICISM ALL UP IN THIS BITCH
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 03, 2014, 11:46:42 pm
What do you consider a stereotypical one?

Is under the age of 18, has an alter-ego/secret identity, a favorite weapon, a transformation sequence, and optionally an adorable animal sidekick.

GENERICISM ALL UP IN THIS BITCH
So if they're a gangster or child soldier that just happens to have a transformation sequence, would that make them count as a stereotypical one? :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 03, 2014, 11:47:49 pm
rolep, any proposed numericals on that scaling?
On what, Empiricist's idea?

Personally, I don't like it, but there are ways to get around the parts of it that make me twitchy. There's still parts of it I don't like, but it's versatile enough that I'm liking the idea behind it, since you can show that you focus on these one or two stats without being incredibly ineffective; you can use Defense and Resistance for something other than bad armor, now. Especially since we could customize it infinitely, which I like a lot, and we could have fewer skills with greater variety.

If you mean what proportions should boost what for a given mana/health, or something...I dunno. Hrmmmm...I'm thinking one mana gives 15-20% more as a flat bonus, maybe, and one health does the same, or maybe 10-15%. It's hard. Harder since we can all roll stupidly low since most of the time these aren't flat bonuses, so it makes trying to compare it mentally even more difficult. If we aren't doing flat bonuses, then...1 mana to 20-30% more scaling? I don't know, you can't put numbers on this that will work for everyone; in one person's hands(Leth, HILDA) such bonuses could be overpowering and just silly for the cost-damage potential(I understand balancing, even if I don't like it), but for others(Spensir, anyone with a generalist build) they'd be unable to accomplish anything useful with it. You kinda have to customize it to each character in turn, as everyone is unique and a universal system doesn't work well, you're just going to be trying to put duct tape on anything that doesn't sit right, and while duct tape is awesome, it doesn't look nice and things still don't hold together well if that's all th

I mean, the drawback system as it is is kinda ridiculous. 1d3 damage as a drawback for Spensir or Garrett is nothing. To Dalia(h?) on the other hand, that's a significant chunk of health. Meanwhile, Immobilizations are huge past the first, since you're giving up additional turns to do it; one would never really want to take them, since if you fail, you can just try again with the TN lowered by 3, which means effectively the same thing happened anyway, just this way you aren't wasting as many turns. The idea of TN in the first place doesn't sit right with me, because it gives another way for your huge magic shit to fail and then you're useless for the rest of the fight. Or stuck doing some weirdass random shitty move that doesn't even apply anymore. I understand the purpose of it -Magic is supposed to be high risk, high reward- but I just don't like the flavor or anything else about it, really.

Blargh I'm just rambling now.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 03, 2014, 11:48:33 pm
I think she was referring to your comment on armor scaling...
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 03, 2014, 11:50:09 pm
What do you consider a stereotypical one?

Is under the age of 18, has an alter-ego/secret identity, a favorite weapon, a transformation sequence, and optionally an adorable animal sidekick.

GENERICISM ALL UP IN THIS BITCH
Nodoka/Gatekeeper is a magic girl then.
Title: Re: Rise of the NPCs v3 OOC: Cado And Math Return!
Post by: Empiricist on August 03, 2014, 11:50:44 pm
So in other words, the eponymous entities are just NPCs :P

The idea of TN in the first place doesn't sit right with me, because it gives another way for your huge magic shit to fail and then you're useless for the rest of the fight. Or stuck doing some weirdass random shitty move that doesn't even apply anymore. I understand the purpose of it -Magic is supposed to be high risk, high reward- but I just don't like the flavor or anything else about it, really.
I conccur, it would make sense for another setting and system like Perplexicon where any spell cast successfully is guaranteed to be a threat if you know what you're doing, but here, it just adds another failure clause and makes differentiates magic and physical further. Whilst I agree that magic and physical should have significant differences, those should be on a very limited number of decisive matters, not having what are effectively two entirely different systems, which just makes it more complicated to run and harder to balance.

In fact, I personally (and by this I mean I am not necessarily recommending this be adopted, merely voicing a hypothetical situation) don't see why mana is magic exclusive anyway. Let's take Ashley for example, if she can just shapeshift to an extent, why can't she enhance her physical attacks by contorting her body and bending her limbs at unnatural angles to increase her chances of hitting any enemy trying to dodge? Why can Sen, a master of general purpose magic not pump some of her own magic into enchanted weapons to temporarily empower them? Yes, I am well away that using magic to enhance one's own stats is ICARUS' ability, however she could simply do it with greater efficiency and versatility than everyone else, after all just about all of her systems could theoretically improved by increased power (defensive stats by having electric reactive armor and pumping it into it, offensive stats by pumping into weapons and motors, mobility and accuracy by pumping into motors and propulsion) whilst no one else has the freedom to improve any stat of their choice.

Effectively, it means that MNA actually becomes usable even by characters focused on physical combat. After all characters are so attached to their weapons that they may as well just be similar to spells for them, I mean has anyone ever just picked up a generic gun, shot someone and thrown it away when it ran out of ammo? Does anyone even have a generic weapon? With amount of speculative fiction or magic in half the weapons they may as well be a more limited, modular ability in themselves. Here's a few examples:
Electric Machete - Input mana, increase fine control over enchantment in order to use it as a defibrillator, it ain't going to be pleasant, but it can save lives;
Silver Particle Cannon - Input mana, add radiation poisoning and increases accuracy as high energy particles blasts in atmosphere result in a lot of radiation;
Supression - Input mana, void infusement causing small AOE and increased anti-creation damage;
Phaseblade - Input mana, increase phasing capabilities to ignore even higher classes of armor;
Ceramic Knives - Input mana, increase entropic power;

It may be argued that a MAG roll is required in all those cases, however, from my understanding, stats are used for the actually difficult actions. People don't roll to breathe or require any STR to stand up or carry equipment. Likewise, inputting magic into enchanted or otherwise compatible equipment should not actually require a magic roll seeing as it should be rather easy to do so.

A corollary would be that mana input only work if it should logically be possible. That is, someone with supernatural abilities of one realm would be unable to input mana into equipment powered by another realm unless the equipment has been specifically made or modified to allow it. Effectively, Void can only empower Void without modification. Creation can only empower Creation without modification. Twilight would be the exception in that, the equipment would not only have to be Twilight but also from the same Twilight realm, that is, Jungian Psychiatry cannot power Wall Street and vice versa despite both being Twilight.

Personally, I don't like it, but there are ways to get around the parts of it that make me twitchy. There's still parts of it I don't like
It is indeed far from perfect seeing as it pretty much requires a damn spreadsheet to calculate.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 04, 2014, 08:08:04 am
I am not sure mana is just "out in, get magic result". people needs years to learn how to put mana to proper use, especialy very quickly in a high stress environment like combat, it's a difficult thing. That's why few people ever learn much more than what they are naturaly affine to
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 04, 2014, 08:31:42 am
What do you consider a stereotypical one?

Is under the age of 18, has an alter-ego/secret identity, a favorite weapon, a transformation sequence, and optionally an adorable animal sidekick.

GENERICISM ALL UP IN THIS BITCH
Nodoka/Gatekeeper is a magic girl then.
Who said she wasn't?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 04, 2014, 01:55:36 pm
Well, Elf, Smurf said we had 0 (Yes, bolding and underline included) stereotypical magic girls :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 04, 2014, 02:28:25 pm
Well, Elf, Smurf said we had 0 (Yes, bolding and underline included) stereotypical magic girls :P

Who are PCs.  :P

Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 04, 2014, 02:35:08 pm
I am not sure mana is just "out in, get magic result". people needs years to learn how to put mana to proper use, especialy very quickly in a high stress environment like combat, it's a difficult thing. That's why few people ever learn much more than what they are naturaly affine to
Lore can always be handled easily. It is the mechanical aspect that is of interest.

After all, your statement assumes that the mana input is entirely dependent on the user, I see no reason why that should be the case. If it is advantageous to be able to input further quantities of mana into an object, it is likely that equipment and their enchantments would have that as a consideration in their creation. Effectively, the enchantment performs the work for the user, all they must do is provide the mana. Furthermore, it would be possible to modify pre-existing equipment to possess this function.

Mana siphon enchantment. Doesn't have to be remotely powerful since it doesn't need to take it forcibly. Upon activation, drains the user's mana and inputs it into the enchantment of the object. That could theoretically work.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 04, 2014, 02:37:39 pm
Well, Elf, Smurf said we had 0 (Yes, bolding and underline included) stereotypical magic girls :P

Who are PCs.  :P


Anima fits every category except age.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 04, 2014, 02:39:05 pm
also summoning gods. that's not a standard attack.


speaking of anima and Maria, when will we ever see them again have a line of dialogue :P ?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 04, 2014, 02:39:13 pm
Someone make Selina not catatonic somehow!
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 04, 2014, 02:40:10 pm
Icarus makes a..funny face?


oh no, I know, the power of blush is stronger than the power of sad in Selina. Quick, someone emergency grab her boobs!
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 04, 2014, 02:41:04 pm
also summoning gods. that's not a standard attack.


speaking of anima and Maria, when will we ever see them again have a line of dialogue :P ?
When I'm not busy RPing in KS RP, other websites, playing LoL, managing other games, fanfics, etc etc.
...and when I've decided whether or not to make my FSN/Persona forum game duology. :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 04, 2014, 02:42:34 pm
Well, Elf, Smurf said we had 0 (Yes, bolding and underline included) stereotypical magic girls :P

Who are PCs.  :P


Anima fits every category except age.
I think the definition is a bit too broad seeing as even Cyrielle would have been classified as a borderline example. Seeing as the fact that she literally murdered and tortured people for information during the war does not violate any aspect of the definition.

Age - 17 at the time of the war
Secret Identity - Andromalius, actually kept that identity secret due to paranoia
Favorite Weapon - M81A1, cut down and created out of distortions
Transformation Sequence - Minimalistic, but did indeed have one
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 04, 2014, 02:44:11 pm
does body switching on Icarus count as a transformation?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: USEC_OFFICER on August 04, 2014, 03:21:19 pm
Yes, yes it does. Icarus is the bestest magical girl. :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 04, 2014, 03:25:13 pm
Just verified, enchantment outputs can be increased using their user's mana without a magic roll with the right setup. One which can be mass produced.

Lore-wise at least, balance-wise, it's a matter of whether or not the system allows it.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 04, 2014, 05:52:31 pm
Meanwhile, I feel like shit. :l
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 04, 2014, 07:02:17 pm
:(

Why feel the bad, Projeck?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 04, 2014, 07:35:18 pm
Just in a lot of pain ugh
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 04, 2014, 07:38:33 pm
Morphine solves everything :P

Wait, physical or emotional pain? Dish, dish!
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 04, 2014, 07:40:50 pm
Physical for the most part...
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 04, 2014, 07:49:33 pm
There there, excessive opiate use will solve all of your problems*!

*Note: excessive opiate use will not solve all of your problems
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 04, 2014, 07:51:00 pm
Eh, I'm just sitting around, so it's not as bad... painkillers haven't kicked in at all...
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 04, 2014, 11:49:21 pm
Potential lels aside, that thing was a one-shot railgun we, um, 'borrowed' off one of her troops. They use them like RPGs.
The girl grabs the weapon with one hand, and pegs it at Barti. It weighs about 80 kg, so it doesn't hit softly.
Quote from: Weight of an M14 Gatling-style Machine Gun
38.5554 kg
Quote from: Weight of an M2 Browning .50 Caliber Machine Gun
38 kg by itself
58 kg with tripod and associated mechanisms
Quote from: Weight of an M61A2 Vulcan Rotary Cannon
92 kg by itself
That single-use, situational weapon weighs more than pretty much any infantry portable weapon and approximately eight times more than its conventional equivalents which tend to weigh under 10 kg. Comparatively, the +10 Extremity Combat Railguns used by those WSC-PCS units are only about 2.8 kg.

For further reference, a 2001 Army Science Board study indicated that soldiers should carry no more than 22.6796 kg. Infantry in extended patrols in Iraq carried up to 57.6062 kg worth of gear, far higher than that guideline. These disposable, single-shot weapons weigh more than the entire equipment set of a normal soldier.

Furthermore, judging by the fact that Murder Night's rather poor human resources department seems to indicate that perhaps, she doesn't actually work that much with regular humans. Combine that with what appears to be a gigantic summoning seal in her compound, I have a feeling that her soldiers are far from what constitutes as a 'normal' human, or really, what constitutes as human at all.

Perhaps a good question to ask would be, how exactly do those soldiers look and act. Because I would presume they are carrying far more than just a single use weapon, in fact, their total gear weight probably weighs more than an automatic cannon designed for aircraft use. Which then leads to the question, what the fuck are her entrenched weapons, the AA guns and heavy defenses? Because if their infantry carries that much, I'd hate to see what their artillery looks like.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 04, 2014, 11:51:16 pm
Empiricist, spoil one more thing and I'll beat the crap out of you, IRL and/or IC.

I put all this effort into semi-foreshadowing, and you have to go and ruin it  :'(

good luck with frontal assault, lel
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 04, 2014, 11:53:18 pm
I kind of want the thing with Murder Night to go down like a mission in Payday.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 05, 2014, 12:00:03 am
Artillery=a giant sign on the top of a nearby mountain with the words 'FUCK OFF BRO'.

Later you realize the mountain was a gigantic mortar.

Question for reference and ideastorming: What is Kaiser's current relationships status? It seems like it's tentative/breaking with Daliah.

Kaotaro's going to have at least twice as many issues as she did before, with this new shit added to the mix.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 05, 2014, 12:24:06 am
Well, to sum up that relationship:
"It's complicated, okay?

Although it feels like a bit of a tsundere-off to me.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 05, 2014, 12:25:17 am
Is it really spoiling if all I'm doing is speculation? After all, I may be right, I may be wrong and seeing as I have no idea about Murder Night aside from what has been given IC, it isn't so much spoiling as much as it's OOC analysis. After all, I may be nowhere close and those joking threats are just there as red herrings.

Still, she must have a lot of important guests if the spare rooms occupy nearly as much space as the main palace. Plus it's quite interesting that her soldiers don't mind her living in a palace, that normally would affect loyalty a bit, sleeping in the barracks, working in the defenses, knowing your commander has an entire palace.

Though I must say, what is far more interesting is that, in terms of being better defended, being closer to the escape route, being able to inspect the soldiers more easily, being able to ensure that food isn't being spiked, having efficient communication lines, being protected from airstrikes, and, having quick, easy access to the rather impressive sounding black archives which seem to also occupy the center of the summoning circle, assuming the hexagram-like design does indeed signify one, I would rather be a servant in that fortress than an empress.

The servant's room is surrounded by barracks, right ontop of the escape route, next to the barracks and kitchen, is more centralized than the throne room, has four sections above to protect from airstrikes and when one enters the black archives from it, they would be right in the center of the possible summoning circle.

Of course, that could all be what she wants one to think, so that people actually check the servants room and waste their time. After all, in some cases, being in the center of a circle is good, in others, bad. There is also no guarantee that this is indeed the true compound, illusion magic and whatnot do exist after all and either way, be it in the servants room or the throne room, the commander is likely to be in the center, the most protected area. The area near the center of the circle. Yet, what if she isn't there? What if this great and mighty Murder Night has left her palace unattended? Maybe the giant hexagram is for binding, but binding what? What is in the center? But what is in the center? Demons? Angels? Spirits? Or perhaps a well-known, rather powerful group of veterans who have just happened to have fought their way in as retaliation for some silly little strike that came out of the blue with no chance of succeeding?

Tell me, if this Murder Night is so powerful, why does she need to hide? If she is her organization's most powerful military asset and seeks to conquer, who better to do it than oneself?

Tell me, if Maria's house posses a godly antimagic field WHY DID THE LITTLE GIRL MAGICALLY REGENERATE SO QUICKLY? I don't remember making an Wall Street healing spells. I don't remember Fate having anything that saves life from death. I don't remember her summoning a persona.

Tell me, HOW DOES A SPIRIT POSSESS SOMETHING IN THE MIDDLE OF AN ANTIMAGIC FIELD?

Tell me, doesn't Murder Night have a spirit companion? Kind of like that little girl?

Tell me, who would have the confidence to just saunter into one of the most heavily defended households in the planet, incorrectly deploy three combat units incompetently and expect to win?

Tell me, how can you trust the prisoners so easily?

Tell me, why would a warlord busy conquering Africa randomly aggravate people who are neutral in the conflict?

Tell me, has anyone actually seen Murder Night? Does anyone even know what she looks like? How old? How young?

Tell me, isn't it a little convenient that the scouts know so much? I mean, you'd think someone like Murder Night would be more cautious.

Tell me, why would scouts even be needed? Half the damn world knows who lives there, it is abundantly clear what defenses it has and aren't scouts meant to, you know, scout? They barged in. They shot someone. They deployed constructs. What sort of scout does that? What sort of new intel would be gained? If a string of assassins could be sent, wouldn't they already have been without the need for that horrible excuse for reconnaissance?

Tell me, why did they take the job if they knew Murder Night already prepared so much for their failure?

Tell me, why did they take the job if the risks were so apparent?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 05, 2014, 12:35:11 am
Tell me, if this Murder Night is so powerful, why does she need to hide? If she is her organization's most powerful military asset and seeks to conquer, who better to do it than oneself? {There's always someone more powerful, and always the chance someone gets lucky.}

Tell me, if Maria's house posses a godly antimagic field WHY DID THE LITTLE GIRL MAGICALLY REGENERATE SO QUICKLY? I don't remember making an Wall Street healing spells. I don't remember Fate having anything that saves life from death. I don't remember her summoning a persona. {Magical girl regeneration is more powerful than gods. It's powered by teenage angst, you see.}

Tell me, HOW DOES A SPIRIT POSSESS SOMETHING IN THE MIDDLE OF AN ANTIMAGIC FIELD? {It was a purely physical possession. There was no deeper relationship between them. A one-night stand, if you will.}

Tell me, doesn't Murder Night have a spirit companion? Kind of like that little girl? {I 'unno}

Tell me, who would have the confidence to just saunter into one of the most heavily defended households in the planet, incorrectly deploy three combat units incompetently and expect to win? {Golgo. But he would win.}

Tell me, how can you trust the prisoners so easily? {They have really good Sense Motive bonuses/Zone of Truth}

Tell me, why would a warlord busy conquering Africa randomly aggravate people who are neutral in the conflict? {Because warlords tend to be less than sane.}

Tell me, has anyone actually seen Murder Night? Does anyone even know what she looks like? How old? How young? {The answer to the last two questions in aggregate is: yes}

Tell me, isn't it a little convenient that the scouts know so much? I mean, you'd think someone like Murder Night would be more cautious. {Apparently she's a cowardly idiot.}

Tell me, why would scouts even be needed? Half the damn world knows who lives there, it is abundantly clear what defenses it has and aren't scouts meant to, you know, scout? They barged in. They shot someone. They deployed constructs. What sort of scout does that? What sort of new intel would be gained? If a string of assassins could be sent, wouldn't they already have been without the need for that horrible excuse for reconnaissance? {Why would half the world know that, and what good are defenses if they're all in plain sight? Particularly in worlds with magic and hyper-tech?}

Tell me, why did they take the job if they knew Murder Night already prepared so much for their failure? {Idiots. Idiots everywhere.}

Tell me, why did they take the job if the risks were so apparent? {Because that's what mercenaries do?}
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 05, 2014, 12:38:43 am
Speculation is all good and fun, but people tend to meta-game with it, and I hate running something that's already been predicted.

Tell me, why would a warlord busy conquering Africa randomly aggravate people who are neutral in the conflict?

SERT has framed Akroma, Alice, Kaiser and Stella for killing off loads of her generals, after the PCs took out one of Murder Night's facilities in return for the ICARUS-05. Cheeky bastards.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 05, 2014, 12:43:58 am
Speculation is all good and fun, but people tend to meta-game with it, and I hate running something that's already been predicted.
Yeah, that's why I'm trying to make my speculating more varied and shotgun-like, so that it won't have as much of an effect since it just sprays a myriad of possibilities.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 05, 2014, 12:46:43 am
The original plot was extremely convoluted, and now with the sultanes joining in it's gotten even worse. This will be fun~
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 05, 2014, 12:56:56 am
Gonna have to continue this in the morning or somethin', sorry. Gettin' late over here, for me at least.

I'm kinda waiting for something to scare her enough that her defenses go into automatic.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 05, 2014, 01:02:02 am
CORE will not take too lightly to her blabbing information that shouldn't ever be revealed, so you'll get your moment.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 05, 2014, 04:16:43 am
Just for the sake of more wild speculation on summoning circles:

Do they have to be drawn/carved, or can they be made as protrusions from something?
Do they have to be made of the same thing? Or can parts be engravings and other parts drawn?
Does the entity being summoned have to be able to fit within the summoning circle?
Does the entity being summoned have to be summoned in the summoning circle?
What effects does increasing mana input into a summoning circle do?
Are they affinity-locked? Or can any realm's power be used to run one?
Can a summoning circle still function if its form is being reshaped by another magic circle?
What happens if multiple copies of the same summoning circle are stacked and used at the same time?
Is velocity preserved? If something was moving at high speeds summoned, would it still be moving at high speeds?
What phenomena would indicate the presence of a summoning circle?
Does the circle have to be complete when used? Or could it have been broken to pieces?
Does the circle have to be complete when prepared? Or could it have been prepared as fragments that are placed together when they need to be used?
Can an entity summon itself via summoning circle if it had a unique summoning circle?
Does the size of the circle account for anything?
How does an entity get a unique summoning circle?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 05, 2014, 04:24:12 am
Well, to sum up that relationship:
"It's complicated, okay?

Although it feels like a bit of a tsundere-off to me.
TSUNDERE-OFF
WHERE
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 05, 2014, 04:26:27 am
Hey Elf, is the Ars Goetia's note about summoners having to be very careful about Marquis Andras' containment measures lest he break free and brutally murder them along with all their associates accurate? Also, I presume that his role as an officer is specialized in taking out organized crime, considering his ability?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 05, 2014, 04:27:14 am
A. Nope.
B. Yes.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 05, 2014, 04:34:15 am
Well, to sum up that relationship:
"It's complicated, okay?

Although it feels like a bit of a tsundere-off to me.
TSUNDERE-OFF
WHERE

/me hides under his bed

Hah, you can't get me here!
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 05, 2014, 04:34:49 am
All that will do is make Elf ship Smurfington x Bed.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 05, 2014, 04:36:10 am
All that will do is make Elf ship Smurfington x Bed.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 05, 2014, 04:51:34 am
Shipping: there is no escape.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 05, 2014, 07:10:49 am
Why is it, that people are parrying, tripping and making more detailed, precise melee attacks in a sparing session, yet in combat, they just end up wailing on someone?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 05, 2014, 07:11:28 am
Because goats.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 05, 2014, 07:22:54 am
I thought whales might have been more appropriate.

Also, does Anima's staff actually do anything (as in, aside from acting as a staff)? Seeing as mechanically, it's masterwork weapon with only a +3 to Magic Attack on someone who has no magic attacks. I still think you should have given it a +9 to Pimp Envy :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 05, 2014, 07:23:20 am
Why is it, that people are parrying, tripping and making more detailed, precise melee attacks in a sparing session, yet in combat, they just end up wailing on someone?
Because goats.

Siggered.

Also, because I am way too lazy to think of a way to write it complexly whilst still accounting for/explaining combat initiative.

INB4 WALL OF TEXT
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 05, 2014, 07:23:50 am
Well, in emergencies, it acts as her tea party mate. :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 05, 2014, 07:46:40 am
Why is it, that people are parrying, tripping and making more detailed, precise melee attacks in a sparing session, yet in combat, they just end up wailing on someone?
Because goats.

Siggered.

Also, because I am way too lazy to think of a way to write it complexly whilst still accounting for/explaining combat initiative.
You could do it under the assumption that the attack that comes first is the initial attack, the SPD roll is actually to parry, guide or dodge (after all, stat names mean little), their attack roll is the counter attack and the SPD roll for that is the other person's attempt to avoid getting hit.

So for example:
Turn 1:
[SKL vs SPD: SPD wins]
Person A performs a horizontal slash angled down at Person B's legs only to be parried by a Fool's Guard.
[SKL vs SPD: SKL wins]
Person A attempts to follow up with a strike to Person B's unprotected head only to find themselves on the receiving end of a false blade strike first.

Turn 2:
[SKL vs SPD: SPD wins]
Person A shifts to the side and attempts a sweeping diagonal slice but Person B closes the line with their own sword at a 45 degree angle whilst taking a step back, resulting in the two combatants standing apart once more.
[SKL vs SPD: SPD wins]
Person B pushes forwards, performing a quick slash, however Person A intercepts it with their own blade, pressing against it to guide the blade away, using their momentum to prevent attempts at adjusting the attack.

Turn 3:
[SKL vs SPD: SKL wins]
Person A follows up their Chinese-style guide and counter routine with a cross-step forwards, substituting the tight turning slice in favor of a more direct pommel strike directly to the face.
...


Of course, this is quite dramatized, chances are, they'd accumulate minor wounds each turn seeing as A: that is realistically what happens often happens in sword fighting, no decisive blows, no instant kills, just attrition and B: that is what is mechanically likely to occur at present due to physical damage being relatively low.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 05, 2014, 07:50:59 am
INB4 WALL OF TEXT

I INB4'D it, that's against the unspoken forum rules, son  :P

Sure, it works with pairs, but now have 12 players all railing in on one enemy at once. Not so easy to rationalise.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 05, 2014, 07:53:20 am
INB4 WALL OF TEXT

I INB4'D it, that's against the unspoken forum rules, son  :P

Sure, it works with pairs, but now have 12 players all railing in on one enemy at once. Not so easy to rationalise.
That would just rationalize as:
Person A and their homies jump Person B, proceeding to pin them down in a murderous mass of grievous ganking.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 05, 2014, 08:47:57 am
Gank is love, gank is life

Also I needs go sleeps naow
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 05, 2014, 08:48:32 am
See? SmurfxBed is canon!
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: PrivateNomad on August 05, 2014, 09:32:18 am
Hnnng, Skywrath Mage is so gooood
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 05, 2014, 10:16:07 am
Hnnng, Skywrath Mage is so gooood
Hard countered by Anti-Mage Mid game.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: USEC_OFFICER on August 05, 2014, 10:21:44 am
Since I am apparently one of the expertscon magic circles, I figure that I might as well answer this.

Just for the sake of more wild speculation on summoning circles:

Do they have to be drawn/carved, or can they be made as protrusions from something? Protrusions work perfectly fine for a magic circle.
Do they have to be made of the same thing? Or can parts be engravings and other parts drawn? Technically they can be made out of different materials, but it's usually too much effort, since you'd have to made a more complex magic circle to accomindate the change in materials. So unless your circle is very simple or you have a ton of space/time to make it, it is generally not worth the effort.
Does the entity being summoned have to be able to fit within the summoning circle? No. The circle is just a conduit for magic power. As long as it works its size relative to the entity doesn't matter.
Does the entity being summoned have to be summoned in the summoning circle? Nope. But the complexity increases by a lot if you try to do that. And anti-magic fields and similar things at the destination can stop your circle from working.
What effects does increasing mana input into a summoning circle do? Nothing, unless you designed the circle to accept and use extra mana input. Though changing a summoning circle to accept more mana seems rather silly, unlesd you're trying to overpower wards/anti-magic fields/whatever. A stronger summoning circle doesn't givr you better results if you're summoning a specific entity.
Are they affinity-locked? Or can any realm's power be used to run one? I'm going to say no, different realms can make/operate different circles. But that's probably something for everyone to talk about. Though a circle designed for Creation magic will never run on Void magic, if that is what you're asking.
Can a summoning circle still function if its form is being reshaped by another magic circle? No. Once a circle is broken it doesn't work anymore. Or at least doesn't work properly.
What happens if multiple copies of the same summoning circle are stacked and used at the same time? I'm going to need a clearer example to answer this. Are they stacked on top of each other or what?
Is velocity preserved? If something was moving at high speeds summoned, would it still be moving at high speeds? Velocity is definitely not preserved in a normal summoning circle, though nothing stops you from altering one to preserve it. A summoned creature usually has the same velocity as the circle that summoned it. At least for the instant when it appeared.
What phenomena would indicate the presence of a summoning circle? The same as any other magic circle. Which is to say you'd need a magic detector to find it.
Does the circle have to be complete when used? Or could it have been broken to pieces?
Does the circle have to be complete when prepared? Or could it have been prepared as fragments that are placed together when they need to be used? I thought I already answered this. The circle must be complete when it is used. What happened to its individual parts beforehand is largely irrelevant. So a modular circle or one made out of prepared pieces is entirely possible.
Can an entity summon itself via summoning circle if it had a unique summoning circle? Yeah. After all, a summoning circle is basically just a teleporter that can find its target anywhere in the universe.
Does the size of the circle account for anything? Not really, but it's obviously easier if you make a circle in dimensions that are comfortable for you.
How does an entity get a unique summoning circle? No clue. There's probably some spell or test to figure this kind of thing out however.

Also, Rolepgeek, it's definitely Dalia without the h. Dalia and Daliah are both proper names, though obviously one is more common/popular than the other.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 05, 2014, 10:47:52 am
((a shame anti-mage spends midgame in the jungle punching creeps for money, usualy for an extended period of time, to make up for all the money he lost from feeding first blood to sjywrath mage))




the way the GM describes the attacks is up to him, problem is if you go into detail, you are also eventually forced into realism. I for one do not care at all for any sword vs halberd vs gatling gun debates in ooc, extended the combat speed to a turn per week
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 05, 2014, 05:19:56 pm
So, looked over GWG's sheet for murder night.

UNLEASH THE NERF GUNS
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 05, 2014, 05:23:59 pm
can we see the old sheets?
Title: Re: Rise of the Magic Girls v3 OOC
Post by: smurfingtonthethird on August 05, 2014, 05:26:11 pm
That's what you get for challenging a fire spirit to a drinking contest?
Wouldn't it more logically matter for an eating contest? I'd think the drinking contest would be bad for the fire spirit...



I've considered things, and decided that someone would get the bright idea of attacking Murder Night directly if I started a plotline around harassing her empire. So, I might as well stat her out and solidify why she's the scariest warlord in the world.

Spoiler: The Shadow Spirit (click to show/hide)
Spoiler: Power Modifier (click to show/hide)
Spoiler: Murder Night's Stats (click to show/hide)
Spoiler: Murder Night's Powers (click to show/hide)
Spoiler: Summary (click to show/hide)
TL;DR: She's a highly flexible glass cannon with a bunch of useful abilities, including immortality, regeneration, and a truly absurd level of mana regen.
Of course, this is all assuming that the Shadow Spirit doesn't personally intervene. Unlikely...but possible.

(Code word: Moordnag)

Still in GURPS. Many tears.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 05, 2014, 05:30:24 pm
soo...Rubik?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 05, 2014, 05:57:46 pm
Sounds like Rubick, combined with Death Prophet in a way.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 05, 2014, 07:37:22 pm
What happens if multiple copies of the same summoning circle are stacked and used at the same time? I'm going to need a clearer example to answer this. Are they stacked on top of each other or what?
Nevermind, the other answers already removed the chances of that question having any interesting answer.

Did GWG stat up the Spirit? Or is it not meant to be fought?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 05, 2014, 08:03:21 pm
Not telling!  :D
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 05, 2014, 08:56:48 pm
If Sen gets the chance, She's going to steal it's knowledge and it's soul.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 05, 2014, 09:25:54 pm
Well, it is kind of a demon (by definition), so does it even have a soul? I don't know these things.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 05, 2014, 09:35:06 pm
Well, it is kind of a demon (by definition), so does it even have a soul? I don't know these things.
Most things and most demons have a soul. However, as stated by Abraxas, sentience and sapience do not require a soul. Also, some entities have something similar but still functionally different to a soul.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 05, 2014, 10:09:09 pm
Damn soul fuckery.

Also, trailer for a new TV show. Looks good. (https://www.youtube.com/watch?v=urPIOuAFEhg)
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 05, 2014, 10:16:40 pm
If I recall correctly, things like microbes, viruses and whatnot have no souls due to not really needing or caring about them. Also, Wall Street Entities lack true souls due to having an incredibly weak sense of identity and psyches that change more readily. Fate Aspects vary, the ones that once had souls now just have prophecies of their new soul which have yet to exist, most do not (since a lot of them wouldn't even be alive by human standards).
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 06, 2014, 03:14:33 am
On topic of Souls, Bakteiral does not have a soul. She is a bacteria.


On Sen teleporting, I believe I will now have Sen do her negligible Teleport spell whenever she successfully rolls a dodge when an enemy attacks her.

Example, Mook 1 swings his sword at Sen, Sen wins the roll, and teleports 15 feet away.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 06, 2014, 03:17:01 am
On Sen teleporting, I believe I will now have Sen do her negligible Teleport spell whenever she successfully rolls a dodge when an enemy attacks her.

Example, Mook 1 swings his sword at Sen, Sen wins the roll, and teleports 15 feet away.
I think anything that can teleport efficiently should do that seeing as it makes sense for them.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 06, 2014, 03:38:02 am
Yeah.

This is the worst sparring match ever. Sen is a cheater.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 06, 2014, 03:41:34 am
This is the worst sparring match ever. Sen is a cheater.
Wait until ICARUS slices Garrett's sword in half, or Kaiser assimilates it, or Spensir electrifies it, or Selina starts ignoring light armor, or someone just pulls a gun out.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 06, 2014, 03:42:25 am
Or someone throws Emp at it and he disproves it with logic.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 06, 2014, 03:45:19 am
Which is why Garrett feels so hopelessly useless. Goody for him.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 06, 2014, 03:51:54 am
Which is why Garrett feels so hopelessly useless. Goody for him.
Just get some random addition to it that won't actually help at all realistically. Like making it vibrate at high frequencies, that worked for ICARUS. Or making it impractically large, that worked for Kaiser. Or heating it. Or setting it on fire. Or adding barbs and serrated edges so that its even less practical for mounted combat.

Or you know, inscribing it with a summoning circle that summons spheres of osmium so that as he's slashing, it would possess the velocity of his sword in the instant it appears, thereby causing damage with its kinetic energy. He may want to wear a gasmask if he does that though...

In fact, fuck the sword, just have a really lightweight pole that can be swung at high speeds and inscribe a circle of osmium sphere summoning on it.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 06, 2014, 04:00:16 am
He can boost his gear, if he gets a dragon. Until then, meat shield.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 06, 2014, 04:04:45 am
Yeah, but with a lightweight pole and an osmium or iridium summoning circle, he wouldn't even he affected by the equal and opposite reaction force that may knock him off his dragon (as the summoned mass wouldn't be attached to the pole).

Plus if he uses osmium, it would horribly poison any enemy that inhales its oxide, causing breathing problems and possible death which isn't too difficult seeing as its oxide is highly volatile (easy to vaporize). Sure it takes hours normally, but if it gets covered by his gear boost...

Or you know, he could get a weapon he can actually use on a dragon. That crossbow looks promising. Plus if he modifies his dragon mounting to allow the attachment of heavier weapons such as say, a minigun...
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 06, 2014, 04:06:51 am
Heh, Sen is robust in her skill set. I still have about 15 more magical books I still need to add to her character sheet.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 06, 2014, 04:07:33 am
Heh, Sen is robust in her skill set. I still have about 15 more magical books I still need to add to her character sheet.
What are the other fifteen?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 06, 2014, 04:14:15 am
Old character sheet has all of her books listed on it. Most are elemental tomes, thers a healing tome, a faerie and pixie tome, a few summoning tomes and a soul scroll.


Also, I want to point out in the old thread I had it so that Sen's blood reacted to paper in a way that turned the paper into demon paper. It became as strong as Titanium Alloy and became resistant to water and fire. however, it does require Sen's blood, and thus, her HP.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 06, 2014, 04:16:58 am
All fire? Or just normal fire? Seeing as there's stuff like void-fire and even mundane ClF3 fires can burn metal.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 06, 2014, 04:18:06 am
It can resist dragon fire, but after so many times of taking it, it will dry up and lose it's fire resistance.

If the blood is dry and it takes a water based attack, the blood will reactivate.


Also, How about we start with actual combat rolls now?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 06, 2014, 04:19:06 am
I'd give it enough wetness that it can probably resist two dragon fires before drying up.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: wolfchild on August 06, 2014, 04:23:34 am
What about Stella's armour cutting breath, she has a specific one for that
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 06, 2014, 04:25:33 am
Okay, but I'll need some time to set up the scenario, since Sen has used up a clump of mana and health.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 06, 2014, 04:33:25 am
Up to what thickness can Stella's Armour cutting breath cut through?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: wolfchild on August 06, 2014, 04:35:04 am
I have it in amount of armour (number) it cuts through, specifically its a magic roll you get your resistance, and the damage is dealt to the armour's value
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 06, 2014, 04:48:11 am
Hmm, I suppose it would then.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 06, 2014, 04:51:19 am
((The extra 5 health counts as 'defeat' for the sparring, since I don't want anyone to actually die.))
So, what are the chances that more of Murder Night's assassins pop up and finish off the person on 5 HP? :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 06, 2014, 05:01:31 am
Same chance of you actually playing a character in game  :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 06, 2014, 05:03:47 am
Same chance of you actually playing a character in game  :P
So 100% then? After all, I already have played a character in game :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 06, 2014, 08:34:05 am
I have an explanation for why people can use swords and not get fucked up by basically everyone.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 06, 2014, 08:36:37 am
I have an explanation for why people can use swords and not get fucked up by basically everyone.
Does it matter though? This game is mostly detached from reality anyway and plenty of the technology certainly cannot be explained even if the use of swords can be.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 06, 2014, 08:38:11 am
It come up frequently enough that It might as well have something to hand wave it.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 06, 2014, 08:38:46 am
It come up frequently enough that It might as well have something to hand wave it.
Fair enough, go for it then.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 06, 2014, 08:43:25 am
Gods of war and battle and stuff make them effective enough to be useful because it's entertaining.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 06, 2014, 08:45:55 am
Gods of war and battle and stuff make them effective enough to be useful because it's entertaining.
But why aren't bare fists and sharpened stones effective? If the gods give the ways of old a chance to win, then why wouldn't they offer the same to more primitive weapons?

But really, when one of the key advantages of firearms, that things tend to reliably die after getting shot, doesn't apply, you don't need deus ex machina to explain sword usage. After all, they don't run out of ammunition, have arguably better potential for enchantment, and charging at someone with it whilst getting shot doesn't result in horrible death which is one of their main disadvantages in real life.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 06, 2014, 09:01:09 am
When were bare fists and sharpened stones ever proved to be ineffective?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 06, 2014, 09:03:14 am
before spears were invented, they were all the rage
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 06, 2014, 09:05:57 am
Fists are still popular. Try sneaking any other weapon onto a plane and you'd see why.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 06, 2014, 10:26:42 am
... (|)W(|) I SEE YoU

...


So yeah hi.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 06, 2014, 10:27:50 am
Oh god, guys, quick, pretend the thread is dead
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 06, 2014, 10:28:44 am
Oh god, guys, quick, pretend the thread is dead

Oh please, you should have known better than to summon me and expect I'd just show up to answer your questions :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 06, 2014, 10:29:23 am
Yay! Rag's not hibernating anymore!
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 06, 2014, 10:32:43 am
Yay! Rag's not hibernating anymore!

Oh, good, apparently I have a cultist.

And that's not nearly as awesome as Cthulu's thing :<
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 06, 2014, 10:33:54 am
one day rag will rise, so sayeth tha ancients inscriptions on the toilette.


"For a fun time, call Rag"
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 06, 2014, 10:34:59 am
one day rag will rise, so sayeth tha ancients inscriptions on the toilette.


"For a fun time, call Rag"

Oi.

I am not the elder god of sluts/prostitutes.

:|
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 06, 2014, 10:36:22 am
That sounds like something that would exist.

'Grazolepth the elder god of sluts'.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 06, 2014, 10:37:14 am
Slaneesh bides thee greetings
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: PrivateNomad on August 06, 2014, 10:40:56 am
The Ragenomicon has foretold this moment.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 06, 2014, 10:43:07 am
Welcome back to the hovel, Rag.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Kansa on August 06, 2014, 10:44:37 am
Welcome back Rag
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 06, 2014, 10:44:49 am
though note if you are actually going to join the game, we are no longer using gurps, that died alongside GWG
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 06, 2014, 10:45:16 am
though note if you are actually going to join the game, we are no longer using gurps, that died alongside GWG

Please, give me information.

Welcome back to the hovel, Rag.

:|
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 06, 2014, 10:49:10 am
GWG got bammed and he was the only one willing to do that.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 06, 2014, 10:50:25 am
GWG got bammed and he was the only one willing to do that.

Well I know that he got banned.

And I could stat shit up, but meh.

So to ask my question again, how does this work now?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 06, 2014, 11:04:25 am
Pretty much the same. You get a perk, some equipment, and you need to fill out the stat sheet in the OP.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 06, 2014, 11:08:39 am
OP sais it all, though magic is up for re-scaling

edit: in fact much of the OP is in some parts still very beta-versiony
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 06, 2014, 11:25:23 am
At least the OP isn't in Alpha...
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 06, 2014, 11:30:41 am
Ah, so basically stats are the same, GURPS stuff is no longer required. Cool.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 06, 2014, 11:35:07 am
that was never required, i twas more or less to finaly make GWG shut up about saying how amazingly amazing gurps is 30 times a day.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 06, 2014, 11:36:00 am
It actually is very useful and versatile...

if everyone involved knows how to run it.

Anyway, I guess I don't need to redo the sheet, I'll just have to rework how the magic works.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: RangerCado on August 06, 2014, 01:46:48 pm
WEE! Rag's back!
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 06, 2014, 05:08:00 pm
aww shit, rag is back  :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Xantalos on August 06, 2014, 05:10:22 pm
I'd express shock, but I already saw you in that other thread.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 06, 2014, 07:22:54 pm
How convenient, just when we started having the possibility of high-powered magic circles involved and lore on Hell getting worked out. I believe you possess quite a lot of info on both, do you not?

Here's what we gathered about Hell from the fragments of lore everyone had:
Right, so from what I can gather Hell is somewhere between a Feudal system and a Technocracy then? Its a decentralized hierarchy (there really aren't any truly dictatorial ruling systems anyway seeing as they really just amount to Oligarchies with a single figurehead) where roles are assigned based on the natural affinities and personalities of each demon. Demons of the same 'type' would only resemble each other because their physical, psychological and magical traits are what got them into their profession in the first place. Lucifer is the 'leader' by virtue of his sheer power and his laissez-faire ruling style.

The aristocrats possess power simply due to influence whether due to being popular, being powerful, or through intellect or cunning. The aristocrats of the Ars Goetia are presumably ones who assisted King Solomon as opposed to being bound to him as the book says they were. This is presumably why they introduce themselves to each other by stating their number within that book, seeming more like comrades than fellow prisoners along with why the summoning rituals don't seem to actual bind them if they do not want to.

Aristocrats are not necessarily even demons seeing as Andromalius is a title passed on by Fate Contractors and Aspects. I would assume that the rank was gained through the provision of high-powered Fate weapons which are likely effective against Angels due to the intensity of their distortions increasing their power when they impact defenses such as Entropic Shields used by Angels. Loyalty is probably ensured in that case by the fact that most instances of Andromalius weren't even remotely sentient and just let their servants do as they please. In the case of Andras, I would, taking @Elf's nature into account along with the fact that Andras takes the form of a police officer and has his loyal servants assist him without much issue, come to the conclusion that his power is in the form of charisma and popularity, possibly with power helping the process. Effectively I suspect he is more of a leader figure that his followers support as opposed to Lucifer and Andromalius who have power from a combination of their capabilities and unwillingness to exercise either.

Souls are constantly injected into the economy either through being claimed or being distributed by the Grim Reaper, it is likely that the claimed ones tend to be the ones used as trophies, symbols of power and rank or ones of significant use. Comparatively, the unclaimed would mostly be used either as currency or placed in a suitable role within the workforce. To avoid causing excessive inflation and to allow some degree of economic control, souls may be shifted between work roles and currency roles. A further means of reducing inflation is trade, since souls are also a resource, they may be sold to other realms thereby effectively removing currency from the economy and gaining various products and services in return. I would imagine that one of the key roles of the aristocracy amounts to finding ways of creating work so that there actually are jobs for work souls.
Is that correct? Are there details that are missing?

Oh, and welcome back, it's been a while.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 07, 2014, 02:34:52 am
Ugh... I'm feeling oddly melancholy tonight...
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 02:38:18 am
Try channeling it into a 1800 word or so in-character breakdown/angst-event. It worked for me. (http://www.bay12forums.com/smf/index.php?topic=130290.msg4629433;topicseen#msg4629433)
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 07, 2014, 02:44:11 am
Ahhhh, Victoria. Despite being gone for a year you still don't cease to amuse me.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 02:46:08 am
Yeah, that errors I made with that haunted me until I pretty much recycled the character concept later on and used them without rolls or the mistakes I originally make.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 07, 2014, 02:53:51 am
Eh, I don't feel like typing at all...
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 02:55:16 am
Oh, in that case, try listening to music, that tends to help when I feel depressed. Or try distracting yourself with something you do feel like doing, something to draw your attention.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 07, 2014, 02:56:18 am
That's what I'm currently doing.
Not exactly working.
...
I would play my cello (it helps a lot) but it's 2 am.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 07, 2014, 02:58:02 am
*glomps Projeck*
:3
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 02:58:15 am
Right, sleeping would help then. Unless you wake up this early normally that is.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 02:58:56 am
screw the neighbours, just play the cello whenever you feel like it
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 07, 2014, 02:59:50 am
It's not the neighbors, Akroma. More like my parents and brother trying to sleep.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 03:13:59 am
They need to learn not to come between you and your cello.

Also, you guys should totally help me with my assessment  ;D
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 03:14:22 am
screw them?




also, what assessement?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 07, 2014, 03:14:34 am
Play the Cello Projeck! You know you want to~
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 07, 2014, 03:16:27 am
It's in the room my brother is sleeping in...
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 03:17:01 am
welcome your brother to the real world, where sleep is not granted easily
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 03:18:52 am
wellllll, either my physics or chemistry are probably my biggest problems ATM, then I have an english assignment, an ITN assignment and two math assigments.

Did I mention how I'm screwed?  :'(
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 07, 2014, 03:20:20 am
One does not simply play the cello at 3 am with everyone sleeping.
(I'd probably be forced to sleep outside for the night without my cello. Yes, this has happened before.)
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 03:20:55 am
did you consider a murderspree?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 07, 2014, 03:22:49 am
I'd prefer not to be even more depressed, so no.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 03:24:08 am
if you do it in Smurfs school, that solves his problem though
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 07, 2014, 03:25:53 am
I'd prefer not to be even more depressed, so no.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 03:32:03 am
wellllll, either my physics or chemistry are probably my biggest problems ATM, then I have an english assignment, an ITN assignment and two math assigments.
What's the Physics and Maths about?

Also, what the hell is ITN and how the hell does a maths assignment even work?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 03:38:08 am
Physics is on advanced calorimetry; you basically have to design your own, then build a solar collector. I'm in the analysis stage for that one. ITN is pretty much programming, pretty easy. Maths assignments are basically tests with questions that take a good 6 sheets of paper to answer per question.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 03:39:42 am
So, a maths assignment is basically just a difficult exam you can do at home and research? What topics are it on?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 03:40:36 am
Both are on estimating area and volume, pretty easy.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 03:41:09 am
whats the chemistry stuff?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 03:43:56 am
Right, so for the most part, the majority aren't difficult, it's just a colossal clusterfuck?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 03:52:20 am
Chemistry is probably the hardest, a clusterfuck of fuel and organic chemistry. I don't like.

Only things I'll be screwed by is Chemistry and Physics, because the assignments are 5,000 words plus.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 07, 2014, 03:53:04 am
Meanwhile, I'm ranting on Twitter...
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 03:55:33 am
Chemistry is probably the hardest, a clusterfuck of fuel and organic chemistry.
Heh, nice to see that remains constant between states :P

After looking through the Maths A and B syllabuses, the Queensland syllabus has stopped making sense to me >__<
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 03:57:28 am
feel free to hand the organic chemistry to me, I know this shit. Not actually well enough to actually get a degree, because god damned quantum mechanics are so hard they drive me to become a cook instead, but organics on school level are easy as shit
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 04:04:11 am
I'm doing Math B and C. Math A is for pussies.

The Qld syllabus makes no sense to anyone, and I can't wait for this shit to finally end, so I can start uni.

feel free to hand the organic chemistry to me, I know this shit. Not actually well enough to actually get a degree, because god damned quantum mechanics are so hard they drive me to become a cook instead, but organics on school level are easy as shit

r-really? Winning! I'll ask you about things when I'm up to that stuff, I've only just start that assessment piece.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 04:07:18 am
Oh good, so it isn't just me. Though in my case it's probably because the thought that maths would actually be grounded in reality rather than asking things related to people getting pushed off cliffs, or holes being drilled through the diameter of the planet, or alternate realities with different laws of physics is entirely alien to me :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 04:10:20 am
yeaaaah...because once you start uni, the math gets easier, sure. That is totaly what is going to happen
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 04:26:16 am
yeaaaah...because once you start uni, the math gets easier, sure. That is totaly what is going to happen
I don't think his concerns are as much about the difficulty, but rather the nature of the content. Assuming this is their syllabus, (https://www.qcaa.qld.edu.au/downloads/senior/snr_maths_c_08_syll.pdf) they lack some of the advanced content of the Extension 2 course and have, I'm not really sure what, some kind of thing that makes it recommended to 'Use detectors or sensors to investigate problems' which is arguably more physics related than pure maths. Though in fairness, they at least have matrices, which is missing in its entirety from the entire NSW syllabus.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 04:32:59 am
yeah, matrices should come way earlier in school. They are a tool with broad useage, and really, lots of it is just addition and multiplication. Anyone can do that, especialy if you are allowed a calculator
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 04:37:00 am
yeah, matrices should come way earlier in school. They are a tool with broad useage, and really, lots of it is just addition and multiplication. Anyone can do that, especialy if you are allowed a calculator
Let's just say that Australia has a rather strange education system with about eight different syllabuses (one per state). They tried getting in a national education system, but it's rather incompatible with NSW's Maths and English courses. Since Maths in NSW is altogether superior and covers more but lacks matrices whilst English in NSW is, well, it's an abomination that seems to be some kind of pop philosophy and conceptual studies of useless matters.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 04:39:10 am
yeaaaah...because once you start uni, the math gets easier, sure. That is totaly what is going to happen

Less of that, and more of doing only the stuff I actually want to do, instead of this pile of donkey crap I have to boot into my brain now.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 07, 2014, 04:40:18 am
I'm wondering how I should introduce Bakteiral...
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Kansa on August 07, 2014, 04:40:50 am
I need to find a way to introduce my new character as well
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 04:45:25 am
I'm wondering how I should introduce Bakteiral...

I need to find a way to introduce my new character as well

I can help with that.

Also, kj double-crossed me with Kyle's fate. He shall know pain.



*sets up plot*

*people do stuff that scatters characters while I'm getting MRI scanned (because reasons)*

aaaarrgh
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 04:48:46 am
oh god he has all the cancers
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 04:55:05 am
psh, I can't get cancer, I got a messed up knee
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 05:11:50 am
I'm wondering how I should introduce Bakteiral...
Oh by the way, how does she feel about DRACO?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 05:37:02 am
oh god he has knee-cancer, the worst kind!
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 07, 2014, 05:39:04 am
DRACO?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 05:41:53 am
It's an experimental drug that is basically a universal antivirus. Kinda of like the viral equivalent of penicillin in terms of fucking them up. Due to its mechanism, its probably even harder to develop resistances against it.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 05:56:44 am
Maria sure chose one hell of a time to come back -.-
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 07, 2014, 05:58:09 am
Ah. Bakteiral would be immune to it. Due to her adaptive DNA, If Draco was to be introduced to her, she would end up cannibalizing it and using it to make her completely immune to most, if not all, antiviral and antibacterial medication. Nothining short of complete nuclear bombardment to her host and atleast an entire city block would eradicate her from existence and even then its around a 83.7% chance of that even working.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 06:00:08 am
Yeah, nah, you drop a hydrogen bomb on anything biological and it is screwed. Also, since when are nuclear explosions smaller than a city block?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 06:00:56 am
Ah. Bakteiral would be immune to it. Due to her adaptive DNA, If Draco was to be introduced to her, she would end up cannibalizing it and using it to make her completely immune to most, if not all, antiviral and antibacterial medication. Nothining short of complete nuclear bombardment to her host and atleast an entire city block would eradicate her from existence and even then its around a 83.7% chance of that even working.
Not about how it affects her, since it wouldn't (DRACO is the last thing you want if infected by something like Bakteiral, since it works by making infected cells self destruct, anyone infected by Bakteiral would be an utter fool to try it since even if it succeeds, it would just destroy their entire body). But rather, how she feels about its effects on her sibling viruses.

Come to think about it, how does she feel about penicillin in relation to its effects on bacteria?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 07, 2014, 06:14:34 am
@Smurf, Hydrogen bombs wouldn't work on Bakteiral. It would destroy her host, but it wouldn't actually affect her cell structure. You would need a highly radioactive nuclear explosion to affect her, and even then its only effect 83.7% of the time.

@Emp, DRACO wouldn't be able to infiltrate her membrane wall due to its structure. She would learn from it by sacrificing a few of her cells to see what happens. As to how she feels about her sibling Viruses, she is a bacteria, so she doesn't really care~

She feels that if a bacteria succumbs to penicillin, then they obviously deserved the sudden death.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 06:21:48 am
@Emp, DRACO wouldn't be able to infiltrate her membrane wall due to its structure. She would learn from it by sacrificing a few of her cells to see what happens. As to how she feels about her sibling Viruses, she is a bacteria, so she doesn't really care~

She feels that if a bacteria succumbs to penicillin, then they obviously deserved the sudden death.
If she's bacteria, DRACO wouldn't even work. It can only target viruses.

Yeah, nah, you drop a hydrogen bomb on anything biological and it is screwed. Also, since when are nuclear explosions smaller than a city block?
I think some radioisotopes may actually have a low enough critical mass if you structure them right and use some neutron reflectors. Plutonium would be a good candidate for that. It's just that people don't really use nuclear explosions for something that small scale seeing as there are things like fuel-air bombs that can do that.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 06:23:41 am
The only way to be sure something is dead is to nuke it from orbit.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 06:37:27 am
The only way to be sure something is dead is to nuke it from orbit.
Not really, in a world with things that can teleport, I would image that is far from a sure method of ensuring death.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 06:40:28 am
Then nuke everywhere from orbit. It's the only way to be sure.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 06:44:59 am
What about the things that are durable enough to survive nukes? Or you know, enter the void where nukes wouldn't work?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 07, 2014, 07:24:41 am
oh god he has all the cancers
Annnnnd this is the point in which I become uncomfortable...
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: jimkice on August 07, 2014, 07:42:14 am
I vote for  Maria/Selina/Anima  ;)
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 07, 2014, 07:46:56 am
Aw sheeeeeeet we dragged an Escaped Lunatic into this...
BEGONE :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 07, 2014, 07:47:38 am
Sacrifice Smurf to it!
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 07:49:29 am
Sacrifice elf to it!

ah dang, ninja'd
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 07, 2014, 07:52:04 am
*throws Smurf into the Lunatic volcano*
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 07:54:42 am
shh, you'll scare away the outsider
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 08:00:04 am
someone with just 2 posts wasting one by throwing it into the chasm that is rotmg?


oh god
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Projeck37 on August 07, 2014, 08:02:10 am
inb4 top poster in 2 days with RotMG.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 08:20:50 am
(http://img4.wikia.nocookie.net/__cb20120510221729/unanything/images/8/80/Don't_forget_you're_here_forever.jpg)
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: USEC_OFFICER on August 07, 2014, 09:21:17 am
Never have five words been more true. Especially since Cado and Rag have popped up again.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 11:56:50 am
Am I a horrible person if I want to turn this (http://safebooru.org//images/1069/16f285137233bd3e824258c20973c3edde48856d.jpg?1107905) into a character somehow?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: USEC_OFFICER on August 07, 2014, 11:58:56 am
It'd help if we could actually see/access the image, so... Maybe?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 11:59:36 am
should work now?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 07, 2014, 12:00:58 pm
Pffffft XD
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 12:02:54 pm
it would a) be an interesting character challenge to make someone who firmly believes in nazi ideology to still be somewhat likeable, and b) an incredible difficult backstory to asspull where the fucking hell this character would come from in any non super cringe worthy sense
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 07, 2014, 12:14:42 pm
I want to make a Touhou boss for hire that is literally unfair and makes every attack fire bullets. And by every attack I mean every attack, even the ones from enemoes.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: USEC_OFFICER on August 07, 2014, 12:18:54 pm
should work now?

Ah, it does. And... I guess it wouldn't make you a horrible person? I dunno.

it would a) be an interesting character challenge to make someone who firmly believes in nazi ideology to still be somewhat likeable, and b) an incredible difficult backstory to asspull where the fucking hell this character would come from in any non super cringe worthy sense

It depends on how far you take the ideology bit, I suppose. I mean, as long as you don't constantly talk about killing all of the subhumans then you should be halfway there. *shrug* Don't make her fanatical and more rational about her devotion and it could work I guess. Also, Garrett should be totally on board for parts of it. He is a 11th century knight, and chances are is highly anti-semitic.

I want to make a Touhou boss for hire that is literally unfair and makes every attack fire bullets. And by every attack I mean every attack, even the ones from enemoes.

Weren't you/I/we going to make up places that the Youkai were hiding in first or something?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 12:28:20 pm
hmm, I already have ideas on how to reasonably integrate such a character into the group..

I'll wait on it a bit, will be rather busy the next few days
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 07, 2014, 12:31:29 pm
Oh yeah, we should do that... tonight as I'm packing up my house.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: USEC_OFFICER on August 07, 2014, 12:43:31 pm
Yay. I guess I'll start brainstorming typing my shit up. Also, as a preference thing, Youkai should be hiding in Japan or someplace within reasonable fleeing distance. Basically, since they're part of Japanese folklore, they should be native to Japan. So if they appear in other places then they fled there from Japan. As such you won't see them in Europe or the Middle East since they were fleeing from people to begin with. But they could appear in some of the more desolate parts of North/South America, or the Arctic/Antarctic, or the bottom of the ocean, or inside the crust of the earth, or some other place without too many people. Basically areas were they could safely hide back when Japan was still in the feudal ages.

...

The first lunar colony is going to be close to a hiding spot for Youkai, isn't it? Or right on top...
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 07, 2014, 12:58:24 pm
Obviously there already is one and Youkai live there with the blonde people.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: USEC_OFFICER on August 07, 2014, 12:59:18 pm
Obviously. Except perhaps the blonde people bit.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 01:00:28 pm
not if you mean the nazi colony on the moon (one of the many ideas I had...not sure..)


oh, and for Sanure and Bacteira, have Ebola-chan (https://warosu.org/data/jp/img/0123/30/1407243626648.jpg)
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 07, 2014, 01:06:56 pm
Obviously. Except perhaps the blonde people bit.
Actually that's a thing in Japanese lore. Blonde people are from am advanced civilization on the moon.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: USEC_OFFICER on August 07, 2014, 01:08:48 pm
oh, and for Sanure and Bacteira, have Ebola-chan (https://warosu.org/data/jp/img/0123/30/1407243626648.jpg)

Ebola-chan is so moe...

Actually that's a thing in Japanese lore. Blonde people are from am advanced civilization on the moon.

Oh. I have never about that, actually. Though the blonde people would probably be Youkai too, or at least connected to them.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 07, 2014, 01:12:45 pm
Probably.

Also, why do you think super Saiyan people are blonde? They're from space and super advanced as well.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Akroma on August 07, 2014, 01:13:23 pm
I think that was because the monkey king had golden fur
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 07, 2014, 01:15:35 pm
not if you mean the nazi colony on the moon (one of the many ideas I had...not sure..)


oh, and for Sanure and Bacteira, have Ebola-chan (https://warosu.org/data/jp/img/0123/30/1407243626648.jpg)
Cutest way to die.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: USEC_OFFICER on August 07, 2014, 01:19:40 pm
Also, why do you think super Saiyan people are blonde? They're from space and super advanced as well.

Because I assumed that they came from Earth. I mean, I know that convergent evolution is a thing, but ridiculously human aliens annoy me more than they should. Bleh. It's a preference thing, you know?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Sanure on August 07, 2014, 01:31:24 pm
not if you mean the nazi colony on the moon (one of the many ideas I had...not sure..)


oh, and for Sanure and Bacteira, have Ebola-chan (https://warosu.org/data/jp/img/0123/30/1407243626648.jpg)

Dibs on Ebola-chan as a character. I called it. She's mine~
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 07, 2014, 01:35:41 pm
Pestilence is going to get SO pissed.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 07, 2014, 02:17:47 pm
I pretty much own Hermetic Magic In-universe, and I guess I'm the backup guy for general cosmic shit with Wyrm gone.

Soooo. yeah.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 03:36:56 pm
I pretty much own Hermetic Magic In-universe,
So what you're saying is, you're the magical-circle equivalent of Microsoft? :P

As in, people can get a license to use your circles but you still own all the rights to it.

Will there be a Magicirc Office Summon 2014?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 07, 2014, 04:57:51 pm
I pretty much own Hermetic Magic In-universe,
So what you're saying is, you're the magical-circle equivalent of Microsoft? :P

As in, people can get a license to use your circles but you still own all the rights to it.

Will there be a Magicirc Office Summon 2014?

Cute way to put it. Basically I made most of the lore and how it generally functions.

Also knowing Midorikawa and the general state of the world, there just might be.

Hell, there might be an app.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 05:02:22 pm
For what? Generating usable magic circles on a phone? Or just something like the Hermetic equivalent of Wolfram Alpha?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: PrivateNomad on August 07, 2014, 05:51:25 pm
Wolfram Alpha is god.

it would a) be an interesting character challenge to make someone who firmly believes in nazi ideology to still be somewhat likeable, and b) an incredible difficult backstory to asspull where the fucking hell this character would come from in any non super cringe worthy sense
Bartimaeus's best only friend.


Also, I won't be on much. The school I'm going to is really good, and I have more work to do and shit. Expect me 2-3 hours a day on weekdays and almost all day on weekends.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: IamanElfCollaborator on August 07, 2014, 06:19:58 pm
I won't be on much next week, as I will be going to Germany to take a language course. If there's Internet there that I can use, I'll try to get on, but it looks as though I'll be on a blackout for next week, starting Sunday.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 07, 2014, 06:22:21 pm
Remember, Akroma, not all characters need to be likable to be characters, nor are all characters entirely defined by their ideology.

Purity from Worm was a racist, yet more or less a sympathetic character for the other parts of her personality. Being one doesn't define you, not if you don't let it. Doesn't mean you aren't a dick for it, though.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 07, 2014, 07:05:41 pm
For what? Generating usable magic circles on a phone? Or just something like the Hermetic equivalent of Wolfram Alpha?

Well, given that blood is hell to get out of a phone, likely more of a Wolfram Alpha thing at least for anything above the kind of thing that can be powered by the normal sort of lithium battery a phone uses.

Gives you all the designs, options, how to put them together, what each one does/requires, etc.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Twi on August 07, 2014, 07:49:22 pm
Fukkin sup, RotMG.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 07:51:33 pm
Twi returns!

Y'know, void entities are trying to destroy all of creation. The usual.  :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Twi on August 07, 2014, 07:52:33 pm
Who should I play? Also were there relevant calamities I might want to know about? :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: USEC_OFFICER on August 07, 2014, 07:56:13 pm
Play a new character! Or not. I'm not the boss of you.

Also, no calamities to talk about. Besides the Sultanates of Void being unleashed to try and kill us all. But they aren't doing it openly... yet. So everything is continuing as normal.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 08:02:22 pm
Woot. You could always play as Asuna if you feel like causing outrageous amounts of drama.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Twi on August 07, 2014, 08:04:32 pm
Are they shipping-related amounts of drama? I was mostly thinking of having her on the Moon. Busy place nowadays, apparently.

also Usec likes the idea which means I can make him do some of the work
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 07, 2014, 08:05:41 pm
Name: Midorikawa Seira/Alicia Greymarke

Age: 17

Description: Seira is a quiet girl, reserved, and generally keeps to herself, not bringing up her connections to the family... at all, really. All in all, she acts like an agent, keeping very low-profile, under the radar unless absolutely necessary, and tries to keep her normal facade in place even when she does have to resort to overt measures.

Stats: /100
Health: 12
Mana: 20
Speed: 12
Skill: 12
Strength: 10
Magic: 12
Defence: 10
Resistance: 14

Equipment: Generally just walks around in normal street clothes with a backpack. In the backpack are the following items...

All electronics capable of connecting to the internet have an embedded mobile network router that can connect to any wireless net the world over, as well as a low-power magical uplink to allow connection to the home network if needed.
1x iPad 5 loaded with Midorikawa proprietary Hermetic Magic Database Software, as well as several other useful tools, both magical and mundane.
1x CyberPower FangBook X7-200 Laptop, loaded with imaging and design software and enough computing power to chew through even the heaviest calculations. Also has a small projector attachment to allow for the projection of magical circles, though these do not function for containment or warding purposes in most cases.
1x portable dot matrix printer for filling out magical circles.

Ability: Hermetic Magic, the use of magical circles and symbols to affect magical effects. Much easier to use with practice than normal 'spontaneous' magic, and uses less power (effectively treating everything as 1 to 2 CS lower than it actually is?), but every spell must be researched and prepared ahead of time, though these spells can be repeated. Essentially, the user must pass a Skill check every time they want to learn a new spell, and must manually learn spells in order to use them.

Examples:

Negligible: lock/unlock a door

Small: magically seal a door so that it can't be opened (more than just closing the lock)

Medium: trap a spiritual being inside of the circle, preventing them from exiting it, or create a warding circle in order to keep spiritual creatures out.

Big: Stronger containment/warding circles, emulate simple magic effects from other schools at original power level or more complex magic effects at reduced power.

Enormous: Very powerful containment/warding circles, emulate more complex magic effects from other schools at original power level or incredibly powerful magic at reduced power level.

Gigantic: God-level containment/warding circles, emulate any effect from any other school at original power level.

New character.

21st century hermetic magic~
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: USEC_OFFICER on August 07, 2014, 08:07:42 pm
By the Moon being a busy Twi means that we have/will have: The first Lunar colony, Asuna and the other Selenites, a Youkai hideaway, and bonde human aliens. Also Space Nazis if Akroma decides to go that way. In other words, we could have a bunch of secondary characters on the Moon and get a little side plot going.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: PrivateNomad on August 07, 2014, 08:08:29 pm
Bartimaeus will fucking hate those circles.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 08:12:34 pm
Are they shipping-related amounts of drama? I was mostly thinking of having her on the Moon. Busy place nowadays, apparently.

also Usec likes the idea which means I can make him do some of the work

Yeah, they are. Feel free to make a new character, though, you'll have way more fun (and I might add in another faction to play on the moon later on).

Name: Midorikawa Seira/Alicia Greymarke
-snip-

Players are required to play-test your new characters now, because I got lots of complaints about brokenness.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 07, 2014, 08:13:37 pm
Are they shipping-related amounts of drama? I was mostly thinking of having her on the Moon. Busy place nowadays, apparently.

also Usec likes the idea which means I can make him do some of the work

Yeah, they are. Feel free to make a new character, though, you'll have way more fun (and I might add in another faction to play on the moon later on).

Name: Midorikawa Seira/Alicia Greymarke
-snip-

Players are required to play-test your new characters now, because I got lots of complaints about brokenness.

That's cool, I'm just posting the sheet. So how does that work?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Twi on August 07, 2014, 08:15:01 pm

Players are required to play-test your new characters now, because I got lots of complaints about brokenness.

/me grumbles. Sounds like work. :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: PrivateNomad on August 07, 2014, 08:15:37 pm
We should playtest Leth's ultimate ability  :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: USEC_OFFICER on August 07, 2014, 08:16:09 pm
Yeah, they are. Feel free to make a new character, though, you'll have way more fun (and I might add in another faction to play on the moon later on).

Does this mean moon plot? Because I would totally be up for a moon plot, GMing or playing one. Especially with all of the PCs that'll be crawling around on it. I'll probably make up another one if it comes to that.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 07, 2014, 08:43:36 pm
... good lord I am so tempted to have Void just abuse the fact that Bart is a void creature to drag his consciousness into a pocket world and instruct him to keep his shit in line. Mostly because he'd do that, but I don't know if I should, since I'm not the GM. Up to him whether I can, though.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Twi on August 07, 2014, 08:43:45 pm
I like where this is going. Time to fluff the fuck out of Selenites.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 08:45:20 pm
... good lord I am so tempted to have Void just abuse the fact that Bart is a void creature to drag his consciousness into a pocket world and instruct him to keep his shit in line. Mostly because he'd do that, but I don't know if I should, since I'm not the GM. Up to him whether I can, though.
A shame that their subconsciousness would probably still be as irritating to the people near them :P
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 07, 2014, 08:45:51 pm
I have one more period of work and then we can start on hiding the youkai.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 07, 2014, 08:46:04 pm
Ooh! Ooh! Pick me! Let me playtest Rag's character! >:D

We should playtest Leth's ultimate ability  :P

Which one, and are you assuming preparation? Because it takes him like nine turns for the summoning one, plus he doesn't even have enough mana to pull it off, by himself, if he has to do everything in the middle of combat. Meaning he's easily stopped.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 08:47:03 pm
RPG can playtest, and totally because I'm not too busy or lazy to do it  ::)
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 07, 2014, 08:48:01 pm
Ooh! Ooh! Pick me! Let me playtest Rag's character! >:D

We should playtest Leth's ultimate ability  :P

Which one, and are you assuming preparation? Because it takes him like nine turns for the summoning one, plus he doesn't even have enough mana to pull it off, by himself, if he has to do everything in the middle of combat. Meaning he's easily stopped.

... oh okay. :3 How do?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Twi on August 07, 2014, 08:48:26 pm
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: USEC_OFFICER on August 07, 2014, 08:48:31 pm
I have one more period of work and then we can start on hiding the youkai.

Which is absolutely hilarious, because I will be heading to bed soon. Oh well...
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 07, 2014, 08:49:51 pm
Darn.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: USEC_OFFICER on August 07, 2014, 08:50:32 pm
Whatever. Get what you want up and I'll add to it tomorrow. Our ideas shouldn't be too different after all.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 07, 2014, 08:51:13 pm
Ooh! Ooh! Pick me! Let me playtest Rag's character! >:D

We should playtest Leth's ultimate ability  :P

Which one, and are you assuming preparation? Because it takes him like nine turns for the summoning one, plus he doesn't even have enough mana to pull it off, by himself, if he has to do everything in the middle of combat. Meaning he's easily stopped.

... oh okay. :3 How do?

I think basically I threw a bunch of stuff at you and we see how you turn out in play.

But yeah, where do we do it, smurf? In the OOC thread? In an IRC(messy, that)?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 07, 2014, 08:51:39 pm
Ooh! Ooh! Pick me! Let me playtest Rag's character! >:D

We should playtest Leth's ultimate ability  :P

Which one, and are you assuming preparation? Because it takes him like nine turns for the summoning one, plus he doesn't even have enough mana to pull it off, by himself, if he has to do everything in the middle of combat. Meaning he's easily stopped.

... oh okay. :3 How do?

I think basically I threw a bunch of stuff at you and we see how you turn out in play.

But yeah, where do we do it, smurf? In the OOC thread? In an IRC(messy, that)?

Fast, though.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 08:59:30 pm
OOC or IRC, your choice, but I would like to see all the resultant data and things.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 07, 2014, 09:00:39 pm
Which would you rather, Ragnarok?

Gimme a second while I scrape together stats into a cohesive creation that I can throw at you at sufficient velocity.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 07, 2014, 09:01:18 pm
Which would you rather, Ragnarok?

Gimme a second while I scrape together stats into a cohesive creation that I can throw at you at sufficient velocity.

IRC would be best for time.

Same room as always or something?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 07, 2014, 09:03:16 pm
Which would you rather, Ragnarok?

Gimme a second while I scrape together stats into a cohesive creation that I can throw at you at sufficient velocity.

IRC would be best for time.

Same room as always or something?
I don't know what the 'same room as always' even is. >.>

'Scuse me while I get out Invisible castle.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 07, 2014, 09:04:24 pm
Which would you rather, Ragnarok?

Gimme a second while I scrape together stats into a cohesive creation that I can throw at you at sufficient velocity.

IRC would be best for time.

Same room as always or something?
I don't know what the 'same room as always' even is. >.>

'Scuse me while I get out Invisible castle.

Freenode, ##TA-OOC.

It's the room we usually use for stuff.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 07, 2014, 09:06:41 pm
Ah.

How long ago was the Kaiser grimdark backstory crap, smurf?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 07, 2014, 09:17:07 pm
So here's what I'm gonna do, ragnarok. (you aren't on the IRC -.- >_>)

I'mma take you through three fights. These should each be pretty simple. First, I'mma put you up against Leth. Then I'm gonna put you up against a melee unit, and finally a physical ranged attacker.

Sound good?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: ragnarok97071 on August 07, 2014, 09:19:05 pm
Last two are going to be a bitch.

EDIT: also, on the IRC now, you seem to not be responding.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: smurfingtonthethird on August 07, 2014, 09:37:22 pm
Ah.

How long ago was the Kaiser grimdark backstory crap, smurf?

Few months. Go for five if you want to be safe.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 07, 2014, 09:56:16 pm
Ah.

How long ago was the Kaiser grimdark backstory crap, smurf?

Few months. Go for five if you want to be safe.

*blinks*

Well then.

I thought it had been years.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 07, 2014, 10:32:33 pm
Spoiler: Embodiment of Wrath (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 11:24:13 pm
Kyle shrugs.
"Has anyone tried weaponising space junk?"
Against what? Probably not going to work very well against targets on the ground, unless you prevent them from burning up.

As for orbiting units, well, it's already quite effective considering the speeds involved.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 07, 2014, 11:36:39 pm
Well, I think anyone that could protect against that would make it effective.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 11:45:41 pm
Well, I think anyone that could protect against that would make it effective.
Depends. Until they actually get to the space junk to enchant it and then knock it out of orbit, it's also going to be a threat to them.  Also, it's going to be rather difficult to aim and there will be quite a delay I would imagine before it hits its target.

Also that person or whatever performs the task for them would have to be in orbit in the first place.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 07, 2014, 11:48:06 pm
Getting into orbit is really easy though. Just find or make a portal.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 11:50:54 pm
Getting into orbit is really easy though. Just find or make a portal.
That isn't orbit. That's just the altitude.

The altitudes for orbit aren't THAT large, I mean, LEO is as low as 160 km. What people often fail to appreciate is, orbiting requires quite a lot of speed. That's because most of Earth's gravity is still felt at that height, the only thing really stopping something from plummeting back down is its speed.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 07, 2014, 11:54:07 pm
It still is a thing that it's very easy.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 07, 2014, 11:58:14 pm
It still is a thing that it's very easy.
Not really. More easy now that there's magic being used, but still not exactly easy.

Also, if you are going to assume that portable portals are being used, then the firing would be quite different. Rather than even bothering to enchant that crap, what you'd do is just have a gun or something with the other side of the portal pointing out of it. So whatever satellite unit is collecting the space junk just portals it out through the gun. At orbital velocities. Towards whatever is in front of it.

Of course, it would have a firing delay as the satellite would have to maneuver into the debris, but it would be quite powerful I imagine. Also, recoil-free.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 08, 2014, 12:01:53 am
That would be epic. You could market it as artillery in a pistol.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 08, 2014, 12:07:44 am
That would be epic. You could market it as artillery in a pistol.
Not even a pistol. All it needs is a portal that the junk can fly out of and a way of holding it. Along with a lot of ear protection.

The primary advantages would be that as long as there is space junk and the satellite is still orbiting (which would be indefinite with the right enchantments), it would be able to fire along with the fact that it has no recoil and an immense amount of power.

The primary disadvantages would be that it is reliant on a satellite and portal. For the former, the risk of the satellite being shot down or the connection jammed is an issue, as is the fact that it takes time to close in on the junk, so the firer would have to keep it trained on the target. For the latter, the fact that the debris not perfectly enter straight into the portal thus making the weapon somewhat inaccurate combined with the fact that the size of the debris may not be known thus making collateral damage hard to estimate. Finally, it needs some way to be one-way. Otherwise, air would be getting sucked out into space.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 08, 2014, 12:09:39 am
I think that's fair.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 08, 2014, 12:12:46 am
As in balance-wise? If you could keep the delay long enough that it basically becomes a stalemate-prevention mechanism rather than a high-powered weapon and the weapon inaccurate enough that it won't just obliterate everything it targets, then yes, I suppose.

Anything can be balanced, it is simply a matter of ensuring that the disadvantages prevent it from getting out of hand.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 08, 2014, 12:14:53 am
Or just make it instantly bring the user to zero mana and one health. And plus it would be useful for the murder night base thing.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 08, 2014, 12:18:34 am
Not necessarily, it all depends on how much damage it does. After all, PCs can still be stabilized and healed after being taken down below 0. Bosses cannot. So if the weapon would basically be something that could hail-mary a large chunk out of a bosses' HP, it would likely still be overpowered.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 08, 2014, 12:23:31 am
Why can't bosses be stabiliesd?
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Rolepgeek on August 08, 2014, 12:25:05 am
Because they aren't players, and don't have Plot Armor. Duh.

Also, easy way for people to get things into orbit, if they're smart about it: Thinking With Portals.

Calculate the rate of suction so that the object can get sufficient velocity to maintain orbit, get a vacuum proof room, open portal next to the object that leads to space. Tada.

On the opposite note, space stations with people in them and weapon systems can teleport their payloads to the ground.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 08, 2014, 12:26:24 am
Why can't bosses be stabiliesd?
The rules don't seem to offer that benefit to bosses. Also, bosses would be up against a gankfest of characters so even if they could be, it won't do them much good since whatever unfortunate bastard that tries to stabilize them would end up getting completely obliterated.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: kj1225 on August 08, 2014, 12:28:51 am
If I run a plot people will either face a boss one on one or a boss and their minions versus two PCs.
Title: Re: Rise of the Magic Girls v3 OOC: Cado And Math Return!
Post by: Empiricist on August 08, 2014, 12:30:48 am
If I run a plot people will either face a boss one on one or a boss and their minions versus two PCs.
That would be a rather weak boss then. Could be interesting though seeing as PCs are used to having numerical advantages in fights, though cover and whatnot would have to be provided lest it just turn into a damage race.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 08, 2014, 12:56:58 am
Nah, It'd mostly be a maze or labryinth or something like that. And bosses would be made to counteract PC's strong points.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: ragnarok97071 on August 08, 2014, 01:02:06 am
Nah, It'd mostly be a maze or labryinth or something like that. And bosses would be made to counteract PC's strong points.

Wouldn't that make the mortality rate for that really high?

Because if you fight someone that's made to fuck you over, you're probably going to get fucked over.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 08, 2014, 01:05:36 am
No mortalities actually. But there are consequences for failure...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 01:10:16 am
So isn't it basically just Russian Roulette with five barrels loaded with bullets and the sixth one loaded with a mostly-not-functional-but-can-still-go-off bullet?

Since it's a damage race between a PC and the thing designed specifically to counter them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 01:20:28 am
Apologies for the doublepost. Submitting a stereotypical magical girl for player review and combat testing. Yes, she does come with a companion creature. Combat testing may take a while to set up since she's a healer until an enemy's HP gets under 50%.

Also, to pre-empt the question, Sacrificial Intervention will, if enough units are in range, chain into Sacrificial Renewal which will chain into Sacrificial Repair which will finally chain into Sacrificial Heal. No, that chaining process has no friend or foe identification, so if formations aren't ordered properly, enemies might end up getting healed or allies damaged.

Finally, her healing is not like Alice's or Sen's in that, it is a very bad idea to try stabilizing someone using it.

Spoiler: Mary Gardner/- (click to show/hide)
Edit: Forgot to give Arcane Solstice a slight regen effect for overheals which will likely happen seeing it anyone who gets healed from it still has to be above half health. Please check that Smurf, since it wasn't in the PM.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 08, 2014, 01:31:18 am
I was thinking of making a mechanics/gameplay testing RotMG thread, to clear up the mechanic-related clutter in here.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 01:32:21 am
...Didn't we have a testing thread? I could have sworn we had one in v2.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 08, 2014, 04:58:43 am
So was Kyle actually dead, or was he nearly dead and just hiding somewhere to surprise people?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 08, 2014, 05:00:38 am
Hmm, might make one.

I also have urges to start a game similar to RotMG, which is more based on the Slice of Life side of it. Yay or nay?

So was Kyle actually dead, or was he nearly dead and just hiding somewhere to surprise people?

I hope for his sake it was the latter, otherwise shitfight ensues.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 05:01:54 am
Isn't that what RotMG is? :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 08, 2014, 05:04:19 am
I mean with either a minimum or no fighting, just magic and shenanigans. Hell, it could be in the same universe for extra lels.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 08, 2014, 05:05:05 am
I also have urges to start a game similar to RotMG, which is more based on the Slice of Life side of it. Yay or nay?
Have you or have you not read any of version 2 at all
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 05:05:50 am
I also have urges to start a game similar to RotMG, which is more based on the Slice of Life side of it. Yay or nay?
Have you or have you not read any of version 2 at all
Or TA, or either iteration of Everything: Gaiden.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 08, 2014, 05:06:19 am
I also have urges to start a game similar to RotMG, which is more based on the Slice of Life side of it. Yay or nay?
Have you or have you not read any of version 2 at all
Or TA, or either iteration of Everything: Gaiden.

Not even a page. :D
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 08, 2014, 05:09:50 am
I also have urges to start a game similar to RotMG, which is more based on the Slice of Life side of it. Yay or nay?
Have you or have you not read any of version 2 at all
Or TA, or either iteration of Everything: Gaiden.

Not even a page. :D
Do so.
Then cry for 4.5871 seconds.
Then realize that bad idea.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 05:12:47 am
I also have urges to start a game similar to RotMG, which is more based on the Slice of Life side of it. Yay or nay?
Have you or have you not read any of version 2 at all
Or TA, or either iteration of Everything: Gaiden.
Not even a page. :D
Okay, v2 was basically entirely conversation and shipping like Seinfeld if the characters weren't pricks and everyone was rather eccentric, that includes the people who acted as straightmen.

TA was something Ragnarok ran which also had player-run plots, it basically had the same rampant shipping and arguments and well, 'other stuff' due to a combination of really bad rolls and in other cases, really bad judgement, which ended up requiring Toady's intervention; Ragnarok basically cut all ties to the game due to being busy and it still somehow continued for a while. It was also the one Xantalos was involved in and where I became disillusioned with rapid posting and rolling to determine character reactions.

Everything: Gaiden, is basically this with even less plot and combat, in addition to pretty much letting people crossover stuff or use their own settings. It somehow still has more consistent lore that this. It died due to lacking anything to keep it going once conversation and shipping ran dry. A new iteration began that had the framework to allow plots to sustain activity. But lacked the actual plots it was meant to enable.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 08, 2014, 05:18:21 am
Do so.
Then cry for 4.5871 seconds.
Then realize that bad idea.

Orrrrr I could watch anime.

-snip-

Oh lord.

Still, the urge to throw a bunch of magical people all into one classroom remains.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 08, 2014, 05:27:07 am
I also have urges to start a game similar to RotMG, which is more based on the Slice of Life side of it. Yay or nay?
Have you or have you not read any of version 2 at all
Or TA, or either iteration of Everything: Gaiden.
Not even a page. :D
Okay, v2 was basically entirely conversation and shipping like Seinfeld if the characters weren't pricks and everyone was rather eccentric, that includes the people who acted as straightmen.

TA was something Ragnarok ran which also had player-run plots, it basically had the same rampant shipping and arguments and well, 'other stuff' due to a combination of really bad rolls and in other cases, really bad judgement, which ended up requiring Toady's intervention; Ragnarok basically cut all ties to the game due to being busy and it still somehow continued for a while. It was also the one Xantalos was involved in and where I became disillusioned with rapid posting and rolling to determine character reactions.

Everything: Gaiden, is basically this with even less plot and combat, in addition to pretty much letting people crossover stuff or use their own settings. It somehow still has more consistent lore that this. It died due to lacking anything to keep it going once conversation and shipping ran dry. A new iteration began that had the framework to allow plots to sustain activity. But lacked the actual plots it was meant to enable.
The one bright spot is that it spawned the most fun to play as evil character I've had in a while.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 05:34:21 am
-snip-

Oh lord.

Still, the urge to throw a bunch of magical people all into one classroom remains.
I think they were discussing an idea like that in roller's block. Except rather than being set in a bleak world with well equipped academies designed to seduce students into becoming child soldiers, it's set in a more mundane magical world at a community college with bitter, dissatisfied, eccentric or OH&S incompliant teachers.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 08, 2014, 05:40:37 am
Well, I had a very brief moment of insanity during which I thought of making an Infinite Stratos game, complete with a several males instead of just one. That would end in chaos.

I think they were discussing an idea like that in roller's block. Except rather than being set in a bleak world with well equipped academies designed to seduce students into becoming child soldiers, it's set in a more mundane magical world at a community college with bitter, dissatisfied, eccentric or OH&S incompliant teachers.

That sounds like fun.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 05:43:05 am
I think they were discussing an idea like that in roller's block. Except rather than being set in a bleak world with well equipped academies designed to seduce students into becoming child soldiers, it's set in a more mundane magical world at a community college with bitter, dissatisfied, eccentric or OH&S incompliant teachers.
That sounds like fun.
Here's a link. (http://www.bay12forums.com/smf/index.php?topic=80900.msg5470332;topicseen#msg5470332)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 08, 2014, 05:53:21 am
Here's a link. (http://www.bay12forums.com/smf/index.php?topic=80900.msg5470332;topicseen#msg5470332)

Eh, I don't fancy playing as teachers. This, in the RotMG world, where you play as less-than-keen students learning from nutty teachers seems to be a recipe for disaster my own amusement.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 05:58:43 am
If TA is anything to go by, then the teachers would likely end up as world weary doctors who indiscriminately cast 'methamphetamine spear', transdimensional aberrations with a hitlist that consists of the contents of an entire universe, temporally and spacially displaced berserking noire detectives and ancient racist five year old vampires.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Twi on August 08, 2014, 06:49:59 am
If TA is anything to go by, then the teachers would likely end up as world weary doctors who indiscriminately cast 'methamphetamine spear', transdimensional aberrations with a hitlist that consists of the contents of an entire universe, temporally and spacially displaced berserking noire detectives and ancient racist five year old vampires.
Represent. ^o^
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 08, 2014, 06:51:17 am
If TA is anything to go by, then the teachers would likely end up as world weary doctors who indiscriminately cast 'methamphetamine spear', transdimensional aberrations with a hitlist that consists of the contents of an entire universe, temporally and spacially displaced berserking noire detectives and ancient racist five year old vampires.

I fail to see a problem with this.

Also, High School DxD is still my favorite light novel. Thank you, code-zero-samaaaa
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 08, 2014, 06:51:35 am
TWI *Glomp*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Twi on August 08, 2014, 06:53:16 am
B-baka Elf-kun, g-get off me.....


Seriously, hai. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 08, 2014, 06:54:03 am
so tsundere *glomp*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Twi on August 08, 2014, 06:55:14 am
Shut up and participate in moon plot when it happens. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 08, 2014, 06:55:52 am
nu *glomp*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Twi on August 08, 2014, 06:56:54 am
/me censors all usage of 'glomp' to 'seppuku' instead.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 08, 2014, 06:57:06 am
I'm actually considering having SERT asploding Murder Night offscreen and accidentally unleashing the surprise, because everyone is too busy with sideplot stuff to play in my plots  :'(
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 08, 2014, 06:57:40 am
/me censors all usage of 'glomp' to 'seppuku' instead.
*hug*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Twi on August 08, 2014, 06:58:40 am
I'm actually considering having SERT asploding Murder Night offscreen and accidentally unleashing the surprise, because everyone is too busy with sideplot stuff to play in my plots  :'(

It kinda makes sense.

Also to be fair, it was originally GWG plot, then RIP GWG.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 08, 2014, 07:03:00 am
And then the surprise comes back later, trying to overthrow humanity  :P

But whatever, I'll put it up to vote.

Should we 'skip' the Murder Night plot, proceeding on with the plot line?

The skip button is an orbital weapon.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 08, 2014, 07:08:07 am
I made an IC effort to get back onto PLOT but no one bit sooo
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 08, 2014, 07:10:34 am
I would prefer to keep on with it, I think most of the side plots are almost finished now anyway.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: ragnarok97071 on August 08, 2014, 07:31:38 am
Well, me and Rolep did at least part of my playtest.

Went through the first scenario and then it proceeded to devolve into talking about lore, which was rather fun, but caused the last two-thirds or so to go missing.

So yeah.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 07:39:34 am
And then the surprise comes back later, trying to overthrow humanity  :P

But whatever, I'll put it up to vote.

Should we 'skip' the Murder Night plot, proceeding on with the plot line?

The skip button is an orbital weapon.
On one hand the fact that the plot is meant to have more tactical and strategic elements than just two parties taking turns wailing on each other is quite attractive to me... on the other hand, someone might get struck from orbit.

I'll go with continue for now. After all, having random assassins pop up and shoot up the area seems like a good way to let characters get introduced via combat entry.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 08, 2014, 08:04:28 am
oh shit Alice watch out, we have a second healer character.


inb4 robot NTR
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 08:07:31 am
NTR?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 08, 2014, 08:08:29 am
I'm sure Alice will be ok :p

NTR is cheating
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 08, 2014, 08:08:43 am
netorare, basicaly the tag for cheating
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 08:10:32 am
Oh. I thought it involved robots with nuclear thermal rockets (http://en.wikipedia.org/wiki/NTR) >__<
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 08, 2014, 08:12:03 am
maybe if Icarus gets an upgrade beyond the HYDRA
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 08:15:36 am
Wait, so how many entities want to kill the party now, again?
The sultanes are still out there.
Araceli is still somewhere.
SERT false-flagged their own allies for some reason and Murder Night is sending assassins.
Oh and Kyle may or may not start getting attacked by psychopomps or something if his own allies don't murder first.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 08, 2014, 08:18:28 am
and probably 3-4 more we dont even know about. this is why magical girls keep their identity hidden usualy
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 08:23:43 am
Seems like an opportunity for the PCs to try a bit of false-flagging, see if they can't turn a few against the others. Or the people who want them dead to form some sort of ganking alliance if they haven't already.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 08, 2014, 08:49:57 am
I just spent about an hour setting up a sign.

It sucked.

Also, don't forget the Christmas plot everything needs to have. Maybe it can be defending Santa while he finishes making toys for Christmas and then we find out Santa is a certified badass and he repels the rest of the invaders.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 08, 2014, 09:08:59 am
.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 08, 2014, 09:12:16 am
He's not dead.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 08, 2014, 09:13:34 am
So he just disappeared to make everybody think that he was dead?

Also, Youkai time?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 08, 2014, 09:15:02 am
Not now, unfortunately. I can after eleven my time. Maybe a bit more.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 08, 2014, 09:20:26 am
Alright. Just checking.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 08, 2014, 09:28:31 am
It started raining so now my schedule is a bit clearer.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 08, 2014, 11:43:14 am
no idea what power to give nazi-chan, so far my ideas: frigokinesis, photokinesis, magnetism, or just straight up telekinesis, possibly tied into going full wartime research into the paranormal esper stuff, you know, telekinesis, mind-reading, leaving your own body to scout and possibly possess stuff, etc
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 08, 2014, 05:01:56 pm
Is nazi-chan even legal in Germany?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 08, 2014, 05:23:59 pm
Wait, what is Void (the entity) doing right now, anyways?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 08, 2014, 05:37:04 pm
So isn't it basically just Russian Roulette with five barrels loaded with bullets and the sixth one loaded with a mostly-not-functional-but-can-still-go-off bullet?

Since it's a damage race between a PC and the thing designed specifically to counter them.
See, this is basically what I figure boss fights aren't supposed to be. Making it all about stats is, to be frank, stupid, boring, and rage-inducing.

Speaking of stats, I did some calculations; Defense and Resistance are nearly useless as it is now. Yep. It's far better to put those stat points into, say, Health. Why?

Well, I did some stat calculations. The difference in damage taken on average between someone with 5 Defense and someone with 6 Defense(and the difference increases the smaller the two numbers, and decreases the larger the two numbers) is 1/9 of a point of damage(if fighting someone with 5 Strength). Meaning it would take 27 attacks for it to be on par with a point of health(36, if you have a Health=4 HP perk). Mull on that a second. Oh, but wait! It's even more pointless, because it doesn't affect magic attacks. More or less the same thing can be said of resistance, save that assuming they're using Medium abilities (and thus 5 Magic translates to a d10), the difference is instead about 1/3. Meaning it takes nine attacks for it to be even sorta on par, or 12 with the perk.

So...yeah. The stat system is fucked up.

On another note, ragnarok's character should be good to go with one stipulation.

If she can do, in one turn, using up 8 mana, what it takes Leth six+ turns to accomplish while using up over 20? There's something seriously wrong with her abilities.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 08, 2014, 05:38:20 pm
Wait, what is Void (the entity) doing right now, anyways?
Waiting for Rag to RP him. Or standing by because he can't participate in any plots.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 08, 2014, 07:08:26 pm
-snip-

I have double-checked your results with computer analysis and the outcome is actually less clear-cut than that. It's a bit hard to explain, but splitting your points equally between HP and Defence is best if you put 1.5~2 more points into them than your opponent puts into Offence. Of course resistance and magic damage is still a thing, so... yeah. Making a giant blob of HP is generally the best way to create a tough character.

As for fixing things... I can see three options working:

Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 08, 2014, 07:12:50 pm
I'm ready to do youkai stuff b the way.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 08, 2014, 07:13:34 pm
As am I. How shall we begin?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 08, 2014, 07:16:29 pm
Made a mechanics thread. Redirect all that sort of stuff into there.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 08, 2014, 07:20:26 pm
You screwed up the link.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 08, 2014, 07:23:33 pm
As am I. How shall we begin?
I suppose a list of what's needed would be a good starting point.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 08, 2014, 07:25:36 pm
Well...
Does that work?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 08, 2014, 07:27:11 pm
First two are answered by folklore.

So we can cross them off.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Twi on August 08, 2014, 07:29:15 pm
Jeez, KJ, at least cite your sources.

Also:

/me has claimed a Google Document! (also USEC)

Twi has began a mysterious construction!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 08, 2014, 07:34:09 pm
...

I don't really know about the first two though. Or at least not how they factor into RotMG and not Japanese mythology.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 08, 2014, 07:40:43 pm
...

I don't really know about the first two though. Or at least not how they factor into RotMG and not Japanese mythology.

Presumably the same way. It is meant to be an 'all things are true' scenario, yes?

After all, even the concept of Void and Creation is true and is not true at the same time. Paradoxes make the world go round.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 07:57:00 pm
no idea what power to give nazi-chan, so far my ideas: frigokinesis, photokinesis, magnetism, or just straight up telekinesis, possibly tied into going full wartime research into the paranormal esper stuff, you know, telekinesis, mind-reading, leaving your own body to scout and possibly possess stuff, etc
How about having them partially resemble Werner Forssmann in ability (absurd sleight of hand) or personality. Forssmann was indeed a member of the Nazi party, though his more notable contribution was developing the procedure for cardiac catheterization.

He did this by getting a nurse who volunteered to be the test subject (he needed her to acquire the equipment), strapping her to the operating table, applying the anesthetic and then pretending to cut her when he actually made an incision in his own arm and jammed the damn thing into his own heart (which was thought to have been probably lethal at the time). The nurse didn't actually realize she had been tricked until the fucking catheter was in Forssmann's heart. He proceeded to unstrap her and walk all the way to the X-Ray department to finish the procedure and show everyone the fruits of his work.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 08, 2014, 08:14:49 pm
Yes, all the stuff about youkai are true up until they went into hiding. Then we start writing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 08, 2014, 08:16:23 pm
Well... Let's start writing then.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 08, 2014, 08:45:44 pm
I dunno how to buff defence. Problem is, if def and res become one stat, then damage needs a buff too, as the defensive stat will usualy be higher than the damage stat. That might be done by buffing weapon-bonuses, which would serve as a slight balancing factor towards magic, that even if rescaled to Icarus standard will usualy do more damage than a weapon would.


Someone please do some calculations, I am rather busy for the time being.




another problem, the split was meant to make bosses more profilic, give them clear defences and weaknesses etc. Now with this, every boss would be tanky, always
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 08, 2014, 08:52:34 pm
Like I said, I doubt that we are just going to drop the physical/magical so easily. Though I don't think that merging them together would require a buff to damage. People aren't going to dump all of the displaced points they get from the merge into defense after all. But again, I doubt we'll go with that for the reasons you pointed out.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 08, 2014, 08:55:06 pm
also, I think I'll go with just telekinesis, because as a GM, I know full well how incredible a pain any powers related to the mind are, and I will not go there
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 08, 2014, 08:55:19 pm
*shakes head*

Damage will always have an advantage over defense, even with these changes. Weapon Bonuses push it in favor of offense, magic multipliers do too. As is, you only have to focus on either strength or magic, if you want to deal damage, but to tank, you have to split your focus between both defense and resistance; this way, that's just more even.

Though, yes, physical damage at the very least needs a buff. Magic does not.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 08, 2014, 08:56:42 pm
That's kind of the thing about bosses, they're tanky and take a bit to take down. The problem is no one is giving them the power to back it up. And it shouldn't be in the form of powerful minions.

Also, now I can write as I am done working and making my dinner.

So, why did the Youkai flee? Well, it could be humans becoming to prolific, their technology closing the gap between the two, they could have just gotten sick of humans but knew that killing them all was out of the question, or people from, say, Europe came with THEIR magic users and things got a lot harder for Youkai.

And my two cents is toss magic multipliers. If it's necessary you can do it with straight numbers.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 08, 2014, 09:01:31 pm
well, I'd say buffs depend on creativity. When Icarus uses the options of her robotic body to full extend, she has a full arsenal of physical attacks. Once we get to the Icarus-Plot (oh boy, this will take so god damn long to get there) the arsenal will increase drasticaly.




also, no power to back it up?


Amazeroth was tanky as hell. If it wasn't for Hilda going full on canon mode and then rolling incredibly well, (and in the same vein, being beheaded for it), Amazeroth would have lasted easily 4-5 rounds longer. Looking at the overall health of the group at the time the battle ended, 2-3 people would have died. Don't be too hasty to call him weak. He was the second weakest of the sultanes, and he nearly kills you all. I am still working on balancing the lolgrammoth fight, but frankly speaking, you guys are in trouble.


And not "Oh no, it's Araceli who goes down almost instantly and only dealing damage while outside of combat or getting a kill in a scripted event" trouble.


Actual trouble.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 08, 2014, 09:09:54 pm
A solution I can think of stop defence and resistance stats being useless is that they grant a hard bonus to defending against attacks, for  example, every 3 points in either stat could grant a +1 to the defence roll. A good ratio of stat:bonus would require some tests to be discovered.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 09:12:22 pm
That's kind of the thing about bosses, they're tanky and take a bit to take down. The problem is no one is giving them the power to back it up. And it shouldn't be in the form of powerful minions.
Personally, I don't think they need to be more powerful, rather the environment should play a far greater effect. More opportunity for ranged fighters to lay down suppressive fire and for melee units to fly out of the shadows, blade-first. After all, if the PCs are now going on the offensive, (none of the antagonists at present, excluding Araceli, actually have to attack, the sultanes can just nom on creation and become too powerful for the PCs to even harm if given enough time, whilst Murder Night can just sit back in her compound sending forth a tide of assassins) then their enemies will likely choose the battleground. Whilst the PCs can still exploit it, the boss would already know the battlefield and be able to capitalize it initially.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 08, 2014, 09:24:26 pm
Also, now I can write as I am done working and making my dinner.

Yay. Except I shall be going to bed now. What a coincidence. I know it's been 30 minutes. Shut up, I was working on other stuff.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 08, 2014, 09:35:57 pm
...
fuck
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 08, 2014, 09:41:02 pm
THIS JUST IN, CADO HAS POSTED A VIDEO WITH WEBCAM! (http://www.youtube.com/watch?v=ZZe0pXxGFsY)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 08, 2014, 09:45:11 pm
 :o



Dalia, why you do dis?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 08, 2014, 09:46:08 pm
...Should I leave now before the inevitable stalking occurs?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 08, 2014, 09:48:29 pm
...Should I leave now before the inevitable stalking occurs?
Probably good idea
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 09, 2014, 12:44:59 am
So Kyle is a specialist in the field of laser technology and seems to be able to provide them with enough power to be fielded as infantry portable weapons.

On an unrelated note, Spensir's sword is a storm god that can summon thunderstorms that come with their own lightning strikes, albeit normally undirected.

Meanwhile in the Laboratory for Ionic and Molecular Spectrometry (LASIM, CNRS/University of Lyon I) and the Applied Optics Laboratory near Paris in Palaiseau (CNRS/Ecole Polytechnique/ENSTA) along with two German laboratories (The Free University of Berlin and the F. Schiller University in Jena), have been working on a laser system that uses high-power low-duration pulses, to stimulate and direct lightening (http://www2.cnrs.fr/en/195.htm) to protect vulnerable structures.

Think those three might go well together? :P

Or alternatively, Kyle's laser technology, combined with ICARUS' charged particle cannon to create a laser-ionized path-guided electron beam (http://www.projectrho.com/public_html/rocket/sidearmenergy.php).
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 09, 2014, 12:49:58 am
...Empiricist, Mabarius is a dude.

But yes, the sword is a god of Storms and Lightning. Not just a vessel.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 09, 2014, 12:51:53 am
Oh, I think I misread something then >__<
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 09, 2014, 12:58:33 am
Well, he's a dude inasmuch as he acts like a gentleman-ish figure.

Considering he's a True God and thus doesn't actually have a gender, it's up in the air, still. Though most of his previous personas were male, too(Thor, Zeus, Raijin, Hadad, Perrun...).

But anyway, yeah.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 09, 2014, 01:01:18 am
I take it most of the myth regarding it is false then? Or did the sword actually turn into a swan and *coughs awkwardly*?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 09, 2014, 07:10:22 am
man, appearantly I rock. Today I worked in breakfast service, so I got up at 3am (and proceeded to work until 1 pm), which I dreaded, but turns out I am all sorts of energetic. I was more or less praised non-stop about how fast and yet proper I do things, and that I handled the whole thing like a pro. Meanwhile my (7 years younger) co-apprentice broke a rather expensive machine and got yelled at (rightfully so, the machine costs about 500k - that is no laughing matter).


totaly worth getting up at 3 am when you spend the day getting praised. ohh yeah
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 09, 2014, 07:14:08 am
Congratulations Akroma! I hope that machine wasn't too important for anything you'll need to perform.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 09, 2014, 07:15:28 am
I'm glad to hear it went well :)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 09, 2014, 07:21:47 am
downside is, my feet hurt like fuck
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 09, 2014, 07:23:23 am
Wait, isn't an android, by definition, meant to resemble a human being? What would an android monkey look like? Some random guy in a monkey costume? :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 09, 2014, 07:25:32 am
so it's a Siminoid?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 09, 2014, 07:42:01 am
It looks like a little monkey, but it's robot on the inside.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 09, 2014, 10:48:48 am
would a perk Übermensch: +1 to all stats be viable?


I mean, it literaly offers no utility whatsoever, so in essence it's just a 2 level advantage
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 09, 2014, 11:02:47 am
I don't see a problem with it. In fact, it sounds a bit underpowered. After all, you're pretty much just getting 8% more points to distribute at character creation. I can't see how that'd be overpowered in the least.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 09, 2014, 11:03:45 am
and if it becomes a +1 on the roll, rather than the stat?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 09, 2014, 11:05:38 am
fhyli
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 09, 2014, 11:08:34 am
I'll just add it and see how smurf sees it
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 09, 2014, 11:25:21 am
Walpurga Winterwald (http://safebooru.org//images/1069/16f285137233bd3e824258c20973c3edde48856d.jpg?1107905) (alpha name?)

Backstory: A high ranking member of the occult thule organisation since 1915, Walpurga knew a different Hitler. Hitler the occultist and magus, who rose through the ranks of politics with the helps of arcane arts. Sadly, being a good mage does not make you a good strategist, so Hitler instead relied on Walpurga to bring him the lance of Longinus, until the bitter end. After finding that the arc of the covenant was indead just a box in which stone tablets were stored, a sacred relic, but ultimately mundane, and quickly being able to dismiss the christian version of the story of the lance of Longinus a lie, Walpurga soon stumbled upon legends of a so called god-killing-spear that went far beyond anything the bible would dare to write. To be able to reach it, she'd need a certain artifact, entombed in the ice of antarctica, or so certain contacts from "the great emptiness" had told her. Needless to say, the reality rewriting properties of the Nexus serpents let her spend the last few decades as a teddy bear made nof seagrass. Alucards recent...well, fuck-ups led to the end of the nexus serpent, returning Walpurga to her form. Being of sharp mind and resilient, she is now quick on the uptake on what she had missed.

Exp: 460

Stats: 116/116
Hea:  11 (+1) [36]
Man:  17 (+1) [36]
Spe:  15 (+1)
Skl:  15 (+1)
Str:   5 (+5)
Mag:  24 (+1+2)
Def:  14 (+3)
Res:  14 (+3)


Perk: Übermensch +1 to all rolls, also +1 to health and mana. It's in the genes guys.
Level-5-Perk: Hidden.

Equipment: Luger-08 +4 to damage
                ESP-meter, measures various sources of magic with a satisfying whuuuuuu
                Experimentalwaffe A-39: Gottes Hand. Gloves woven with various magical metals and leather from magical creatures, covered in nordic runes +2 to magic rolls


Bombs:
Spoiler (click to show/hide)

Ability: Telekinesis, moving matter with ones mind. Requires initial vision on the object to be moved to get a grip on it, afterwards can be moved even without vision as long as concentration is
           maintained. Obviously if you don't see where you are moving it, accuracy becomes more or less guesswork.

Example acts:

Neglieable: Move objects approximately the size and weight of an apple, Telekinetic punches, tripping etc.

Minor: Move objects approximately the size and weight of a human, weaker grapples (speed and skill debuffs, scaling pending), small AoE shockwaves to throw people back (damage like negliable, possibly problems related to being thrown across the room), raising people into the air and dropping them, moving yourself in a flight-like manner for a short time, telekinetic shield (+2 damage reduction, 2 mana on activation, then 1 mana upkeep), telekinetic shotgun (more or less accelerating a handfull of gravel), fine manipulation that requires concentration.

Medium: move objects approximately the size and weight of a motorcycle, immobilisation of targets that rely on moving their limbs across a surface to move (by lifting them off that surface and more or less pinning them there), stronger shockwaves, stronger shield (+3, 4 mana start, then 1 upkeep), compression (for choking, possibly breaking ribs, etc). Same as above on 2 targets.

major: move objects approximately the size and weight of a car, even stronger shockwaves, even stronger shield (+5, 6 start, 2 upkeep), twisting motions (major damage, long lasting debuffs for almost guaranteed dislocated and broken joints, same as above on 2 targets, above above 3 targets. Drawback, take 1d3 damage, nosebleed.

enormous: move objects approximately the size and weight of a bus, yet stronger shockwaves, yet stronger shield (+7, 4 start, 2 upkeep), drawing and quartering (grab someone by the limbs, move them all in different motions. if damage is high enough, GM may decide on the actual result, guaranteed enormous damage (well, if the dice play along) and debuffs from fucked up extremities. Same as above on 2, above above 3, above above 4 targets etc. Large drawback: Immobile until next action.

even bigger: etc etc

if Walpurga has a good idea where something is, but can not see it, spell is raised two categories, if she is not even sure what she is doing, 4 categories
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 09, 2014, 02:27:36 pm
+1 to all rolls is effectively +2 to all stats, in terms of the average roll.

However, I dislike the implications being put forth by the name of the perk and whatnot. *narrows eyes*

Also the fact that Kaotaro may find it difficult not to kill her. So would Spensir, though Mabarius wouldn't care as much as you might think. Leth would just find her annoying, on the other hand.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 09, 2014, 03:02:09 pm
Bartimaeus will love her.

Alucard has someone to relate to, back in the times where he was called a genocidal nazi occultist.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 09, 2014, 03:10:25 pm
Anima's going to hate her because reasons, Albrecht won't give a crap and anyway he looks pretty much like the perfect Aryan specimen, and [redacted].
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Twi on August 09, 2014, 03:21:40 pm
[redacted].

/me just finished an SCP marathon.

I'M ONTO YOU
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 09, 2014, 03:27:55 pm
Rag has the 682 character, not me.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 09, 2014, 03:38:45 pm
Depending on how vocal she is, Stella will have issues, neo-nazis were a thing that had to be dealt with back in her own world
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 09, 2014, 03:49:15 pm
I think I'm going to make a 'normal'sword magic girl on my trip to California. She'll seek apprintecship with Maria and she'll speak Japense.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 09, 2014, 03:56:27 pm
I'm pretty sure Alice will extremely dislike her as well

That sounds like quite a cool idea KJ
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 09, 2014, 03:59:26 pm
She'll also read brail. Because it's surprisingly easy apparently.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 09, 2014, 04:02:52 pm
Walpurga Winterwald (http://safebooru.org//images/1069/16f285137233bd3e824258c20973c3edde48856d.jpg?1107905) (alpha name?)

Backstory: Work in progress, something involving the thule organisation, finding a super weapon for the endsieg and consequently getting frozen one way or another. Either that or moon-nazis (may or may not involve mahjong). May contain Hitler being a grand mage.

Stats: 100/100
Hea:  11 (+1) [36]
Man:  12 (+1) [26]
Spe:  15 (+1)
Skl:  15 (+1)
Str:   5 (+1+4)
Mag:  18 (+1+2)
Def:  12 (+1)
Res:  12 (+1)


Perk: Übermensch +1 to all rolls, also +1 to health and mana. It's in the genes guys.

Equipment: Luger-08 +4 to damage
                ESP-meter, measures various sources of magic with a satisfying whuuuuuu
                Experimentalwaffe A-39: Gottes Hand. Gloves woven with various magical metals and leather from magical creatures, covered in nordic runes +2 to magic rolls

Ability: Telekinesis, moving matter with ones mind. Requires initial vision on the object to be moved to get a grip on it, afterwards can be moved even without vision as long as concentration is
           maintained. Obviously if you don't see where you are moving it, accuracy becomes more or less guesswork.

Example acts: Work in progress

I'D like to see how powerful her telekinesis is before I can approve. Also, the +1 all stats seems fair to me.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 09, 2014, 04:16:00 pm
Smurf, it's +1 to all rolls and +1 to Health and Mana, not just +1 to stats.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 09, 2014, 04:31:27 pm
Oh, that's pretty powerful...but I'll allow it, because Nazi-Chan.

Also, how is that playtesting going?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: ragnarok97071 on August 09, 2014, 05:21:13 pm
... 682 sees your genetic superiority and is just like...


:3 Bitch pleeeease~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 09, 2014, 05:24:29 pm
682-chan vs Nazi-chan.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: ragnarok97071 on August 09, 2014, 05:25:03 pm
682-chan vs Nazi-chan.

Mutate Telekill skeleton and then rip her arms off. /fight :P

But yeah can't do anything like that yet, need to completely redo Talia before it can happen.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 09, 2014, 05:30:17 pm
Hang on.

What if we threw something as adaptive as Talia at Talia?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: ragnarok97071 on August 09, 2014, 05:37:18 pm
Hang on.

What if we threw something as adaptive as Talia at Talia?

... Did you just suggest having her throw down with 682?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 09, 2014, 05:37:57 pm
Yes.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 09, 2014, 05:40:35 pm
Inb4 they team up and beat the tire out of everyone together.

Also, it's 682-tan.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: ragnarok97071 on August 09, 2014, 05:40:46 pm
Yes.

...  Or Doomsday.

Or both.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 09, 2014, 07:18:59 pm
(http://i.imgur.com/UM7MKcS.png)

(http://i.imgur.com/AeGZ23o.png)

(http://i.imgur.com/zQTH9sr.png)

(http://i.imgur.com/KcTpe7o.png)

(http://i.imgur.com/F0nqHhQ.png)

>won't happen


Challenge accepted.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 09, 2014, 07:21:00 pm
Pretty sure ushe's already married or something, lel
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 09, 2014, 07:22:02 pm
Pretty sure ushe's already married or something, lel

Quote from: ME
Challenge accepted.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 09, 2014, 07:27:25 pm
*gets popcorn*

Begin!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 09, 2014, 07:50:32 pm
He also may need to go against Kyle.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 09, 2014, 07:59:52 pm
*gets larger vat of popcorn*

So Alucard vs Kyle vs... Conny? Bonus points if Void gets involved.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 09, 2014, 08:03:11 pm
Don't make me make my next character fall in love with Alucard.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 09, 2014, 08:05:44 pm
No way, AlucardxNazi-chan!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 09, 2014, 08:08:22 pm
Nazi-chanxAlucardxmahou shojou.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 09, 2014, 08:26:11 pm
Nazi-chan is not sharing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 09, 2014, 08:47:34 pm
well, in terms of damage, the standard "I telekientic punch the bitch" scales like everything else. From experience the last time I played someone with telekinetic powers, where it gets really interesting if you don't go with the standard. You'd be suprised how few people will notice if you cock their gun safety, hold unto the hammer or straight up simply hold the trigger.

as far as sheer power goes, the question is probably how to scale it with weight - how much damage would a thrown car do, what spell category is that? Does a handful of kineticaly accelerated gravel equal a shotgun blast?

also, we certainly will need a scale for fall damage (the oldest and at the same time lamest use of telekinesis afterall. Lift and drop, a classic. Though I actually prefer just lifting them high enough that their feet no longer touch the ground. That usualy renders an enemy target practise), as well as rules regarding maximum range of magic.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 09, 2014, 08:58:40 pm
And in the same vein, I'm going to compile a list of standard magic girl type attacks.

So, there's the megaton punch, the powerful once and episode move, the standard sparkles and colorful magic attacks, anything else?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 09, 2014, 09:04:59 pm
telekinesis op pls nerf
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 09, 2014, 09:50:45 pm
The problem is getting that fine control, Akroma. Not everyone can manipulate things on so fine a scale, and many telekinetics can find their powers blocked, or only able to work with certain materials...

Pure, infinitely fine control telekinesis basically makes you unstoppable; forcefields are made by holding air molecules to make a wall, you can tear your foes apart at the cellular level, if you wish, regeneration is accomplished by maneuvering the correct atoms into place to recreate organs and the like.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 09, 2014, 09:53:19 pm
What about wearing away at strong exchange particles (gluons) as a catalyst to start a nuclear fission reaction?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 09, 2014, 10:13:15 pm
Hell, with strong enough telekinesis on a fine enough scale, you could probably split quarks.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 09, 2014, 10:28:41 pm
Depends on whether or not preons exist. In real-life, that theory has already fallen out of favor. Also, she'd have a hell of a time trying to get fine control over anything too small seeing as (http://upload.wikimedia.org/math/2/d/7/2d7a3683dc6e78468f3120e52d1b6cb0.png) may start screwing with her.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 09, 2014, 11:33:45 pm
Kaotaro's theme song. (http://vimeo.com/16101785)

Her other theme song. (http://vimeo.com/15853335)


EDIT: Yes, the horribly creepy robot is part of her theme song too.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 09, 2014, 11:39:15 pm
Everyone x everyone. I win.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 09, 2014, 11:43:50 pm
I'm surprised you haven't said anything about planning on making a character that's a standard magic girl and wants to be Maria's apprintace.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 09, 2014, 11:45:26 pm
Who the bollocks wants to be Maria's apprentice? :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 09, 2014, 11:47:51 pm
My next character. She's a Japanese magic girl. Also, she's going to have a contractor that gave her the powers.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 09, 2014, 11:55:19 pm
Empiricist posted something in IC! AAAARGH!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 12:08:58 am
Ah yes, perhaps in this series of strange and unnatural events, a PC might actually perma-die in an unplanned manner :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 10, 2014, 12:15:01 am
So a bad thing?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 12:17:57 am
A positive thing overall. As long as it isn't under questionable circumstances, it represents a return of actual risk rather than just people getting downed and revived. Or alternatively, an FEF-esque battle that involves half the party being involved in a revive-chain.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 10, 2014, 12:18:42 am
So a bad thing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 12:20:57 am
I suppose you could look at it that way. Decomposition of organic matter is a bad thing, still useful though.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 10, 2014, 02:03:36 am
((What kind of archaic clothing? That sort of thing varies between regions. Also, masculine or feminine clothing?))

I love how you skip trying to work out their sex, and immediately try to find out if they're a crossdresser or not.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 02:07:16 am
I just assume that if no gender is given at first, it cannot be determined at that moment.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 10, 2014, 02:10:08 am
For future information I was describing Nevlyn.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 03:53:31 am
Wait, so what kinds of magic are innate and which ones are extrinsic? Since it seems that some abilities such as those of the eponymous magical girls tend to be something they've been granted whilst others such as hermetic magic can be learned without needing many requirements.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 10, 2014, 06:37:26 am
It's obviously not infinitely small scale, and requiring clear vision is very much a limiting factor.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 06:47:28 am
It's obviously not infinitely small scale, and requiring clear vision is very much a limiting factor.
Would a good idea of where the target is, in the absence of clear vision, also suffice (obviously it is far from an ideal substitute, but would it work)? Also, would deploying a camera allow her to remotely attack with some difficulty due to knowing the position of the camera and therefore the position of a target relative to it?

((As long as you don't tread on any toes.))
Here's my draft. I tried keeping the lore short this time.

Prophecy, a rather peculiar concept for a decidedly non-deterministic world. Though the means and exact mechanisms, what a prophecy really amounts to, is an estimate. Specifically, an estimate using data acquired and processed supernaturally, but an estimate nonetheless.

Consequently, for all their dramatic qualities, they can prove to be inaccurate to varying degrees. The better prophecies tend to account for more factors, provide better analysis and take the consequences of the prophecy itself into consideration. Often, someone who is highly skilled in prophecy doesn't issue any statements about the future but rather just uses their foresight for personal gain. After all, it's easier to figure out what stocks to invest in than what wars will occur in a century's time. The most valuable prophecies tend to resemble reports more, with multiple possibilities being accounted for, sometimes even with path diagrams to indicate the most likely sequence of events.

The more stereotypical prophecies, cryptic and poetic, do indeed occur as well, though rather than being an arbitrary limitation, there are actual technical reasons for this. This is known as 'covering one's arse'. In the midst of the magic-ignorant public (something that, in the aftermath of the Human-Layar War, is slowly becoming less of an issue) with an overall poor understanding of how prophecy even works, it is sometimes better to embellish the message, leave it open to multiple interpretations, so that inaccuracies may be attributed to the audience's 'misinterpretation' thus limiting the impact of errors on one's reputation.

Exact values, however, are rarely given. At the end of the day, even for the greatest prophets, it takes balls to walk up to a war hero, knowing full well that you could be wrong, dead wrong, and to still tell them: "In 8 hours, 5 minutes and 28.53 seconds (accounting for your reaction time), turn left 43.79 degrees and fire twice. Please work on your marksmanship in future, that first shot should have hit."
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 10, 2014, 06:51:06 am
only vageually knowing that something is there would probably result in heavy penalties, depending just on how vague the idea is. She could probably grab a ball if you just put a bit of paper in front of it to obscure the view, consdering her mag stat is high enough to tank the penalties and the ball is not resisting, but grabbing, say, a mook who just went into cover (so she'd know exactly where he is) would already be pretty difficult, as the target has a res roll on top of the penalties that need to be beaten
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 06:53:47 am
Yeah, doing something without line of sight would probably better for performing a distraction or something than actual combat. Though then again, with three or four people capable of making the required equipment, it may eventually become a viable tactic. Albeit a rather situational one.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 10, 2014, 06:56:24 am
as far as cameras go, it's about as tricky as doing anything else that you only see through a camera. It would require practise, should be within reasonable distance, and you'd need a clear idea where what you are moving actually is, in relation to you
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 07:03:26 am
Is she able to use telekinesis on projectile spells if their caster lets her? Basically using her as a guidance system to help ensure that a glass cannon's MP-emptying shot actually hits.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 10, 2014, 07:07:41 am
I am not sure magic is grab-able. as a rule of thumb, it has to be something that can be grabbed. no air, water only at large difficulties etc
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 07:14:06 am
I am not sure magic is grab-able. as a rule of thumb, it has to be something that can be grabbed. no air, water only at large difficulties etc
Ah okay, so it's more solid-focused...

Come to think of it, Smurf, is making a projectile spell so damn slow that it either A: doesn't move, or B: moves at about the speed of continental drift, count as an acceptable drawback in return for making it persist until someone collides with it (or at least a few turns)? If so, that could effectively get Winterwald and any PCs adept at grappling as many chances as they want to throw/slam/shove/wrestle/kick/defenestrate an enemy into a high-powered spell.

"If you aren't willing to get hit by the horrible murdersphere, then the horrible murdersphere is going to hit. By your body." :P

Hmm... if you make the spell pierce enemies, then it could be even more useful... you'd just have PCs continuously punt enemies back into it
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 10, 2014, 07:25:29 am
The idea of a fireball moving really slowly across the battlefield amuses me, and I guess it counts as a drawback.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 10, 2014, 07:28:07 am
I suppose Winterwald does work well together with communicative team members. she can't redirect her allies spells, but she can sure as hell hold an enemy in place, or maybe bunch them up together to get them all in an AoE etc
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 07:30:01 am
she can't redirect her allies spells
Fortunately, she can throw people INTO her allies' spells if they dodge :D Plus if she misses, the poor bastard would still be sailing through the air at high speeds.

But yeah, that certainly does help with AOEs or Chaining spells.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 10, 2014, 08:03:25 am
I am not sure magic is grab-able. as a rule of thumb, it has to be something that can be grabbed. no air, water only at large difficulties etc
Ah okay, so it's more solid-focused...

Come to think of it, Smurf, is making a projectile spell so damn slow that it either A: doesn't move, or B: moves at about the speed of continental drift, count as an acceptable drawback in return for making it persist until someone collides with it (or at least a few turns)?
Skywrath Mage
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 10, 2014, 08:19:08 am
added example acts and backstory to sheet. Also force-staff is a good item guys, get it on your supports and dont forget to use them

any test battles?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 10, 2014, 09:32:48 am
Alucard is super moe.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 10, 2014, 11:14:27 am
I can GM a test battle.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 10, 2014, 11:43:13 am
well, who wants to be Walpurgas opponent?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 10, 2014, 11:44:21 am
Somebody stat up Walpurgisnacht and throw it at her.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 10, 2014, 11:48:18 am
If anyone wants to throw Kyle at her go ahead. I can't run the battle though as I'm on the phone.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 10, 2014, 12:06:45 pm
Well, PN said he'd GM things, so I guess all he needs is actions. Though assessement of balance is difficult, with the yet not quite as balanced magic rules.

"So it comes to this. Too bad. In an alternate world, we could have been friends."

Walpurga stretches her palm out towards Kyle like she was doing Tai Chi, to grab him and slam him right into the gigantic candy statue of Alucardette (don't ask me, alternate realities take the strangest of turns sometimes) behind him (-4 mana, medium magic attack for both damage, and gaining distance)

Battlefield may or may not be Ashfake city, but made of colorful candy, also water is beer
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 10, 2014, 12:31:20 pm
Kyle suits up his visor glowing a bright red.
"Affirmative. Mission objective recieved:  Capture subject for processing."
Kyle summons an air shield (medium act size.).
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 10, 2014, 12:41:48 pm
Walpurga - [36] [22]
Kyle - [53] [6]

Walpurga slams Kyle into the statue (-4 mana), dealing 10 damage - Kyle's armor tanked most of the impact.

Kyle conjures an air shield, whatever that does (-4 mana)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 10, 2014, 12:45:24 pm
((It's in his profile. On the first page.))
Kyle flies at Walpurga quickly before cutting his jets at the last moment and slidding below her with one of his tentacles extended to hit her.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 10, 2014, 12:56:27 pm
((show rolls plz, for maximum turn analysation purposes. Also, did smurf ever decide on the -10 damage from all sources thing? I mean, that was GWGs gurps construct. For all intents and purposes, -10 damage from all sources is equal to the armor giving a +10 on def and res rolls - that is beyond huge))


"I have given you the chance to aid me willingly. But you have elected the way of pain!"

Walpurga, being given some time to react by the space she created between herself and Kyle, decides to end Kyles flight at her prematurely, slamming him into the pavement. ((medium magical attack, for damage and context)) This may or may not break Kyles momentum, so his attack does not reach her, or drag him across the pavement, dealing a bit of additional damage as Kyles large speed would synergize with it (turning just a slam downwards into a slam+drag))

((oh and kyle started with 63, not 53 health))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 10, 2014, 01:00:49 pm
((I'll finish this when I get on my comp. Doing this on my tablet is hard as fuck))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 10, 2014, 01:01:31 pm
((tagteam GM time! Whomever feels like it and is not KJ or me, jump on in!))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 10, 2014, 01:02:09 pm
((Of course that depends on who goes first. If Walpurga goes first then the attack goes through, otherwise you're using cheap tactics I'm avoiding since Kyle can also use them.))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 10, 2014, 01:07:17 pm
((I very much specified that her first attack was meant to both deal damage *and* throw Kyle back to create a distance between them. Positioning during a fight is just as important as firepower - and also releases the battle to the grid of both opponents fighting in a perfectly circular vacuum with no obstacles, where every distance is 0. Also yeah, Walpurga has higher base speed, so she does indeed have higher initative than Kyle))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 10, 2014, 01:09:05 pm
((-10 damage is way too much in my opinion. But I won't get out DM Rule 0 since this is a test fight.))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 10, 2014, 01:11:21 pm
((I agree that the damage reduction of ten is a bit much, ecspeacially on top of Kyle's upgrades that further reduce damage. Five at max is what I'm thinking.))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 10, 2014, 01:12:30 pm
((That still effectively increases both his DEF and RES by 5. The only thing that can really hurt him normally is mental damage.))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 10, 2014, 01:12:43 pm
((I guess it also tests Kyles armor then. It may not seem terribly powerful, as magic deals loads of damage, but against physical damage, its straight up negation.))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 10, 2014, 01:15:20 pm
wrong thread, damnit
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 10, 2014, 02:54:44 pm
Physical damage needs to be buffed. This has been said previously.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 10, 2014, 03:09:14 pm
Yes, it does. The question is how? I mean, slapping on a direct attack multiplier seems a bit cheesy to me.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 03:13:54 pm
Perhaps having additional attack effects such as suppression, staggered, bleeding, concussed or impaled that could potentially enhance the effectiveness or power of following physical attacks?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 10, 2014, 03:32:07 pm
Well, look at it this way.

In a fight, what makes a difference as to who walks away? Strength, not too much. Skill? Very much so. Speed, somewhat. Reach? A bit. How tough they are? Well, yeah, if they get hit, but in reality, you only usually need one good hit to end a fight. This isn't reality, obviously, but we can apply things to it.

So here's what I figure. Make damage at least somewhat dependent on skill. Critical hits, weak spots, whatever you want to call it, skill tends to be the single most important factor in a fight at close quarters, followed closely by speed(reaction speed to take advantage of mistakes they made, mostly), though improvisation is a huge factor as well, and in fantasy cases may well be the most important factor. Different maneuvers should use different stats, do more or less damage, be more or less likely to hit...

In all honesty, best way to deal with the whole issue is to shy a bit away from hard stats. If I'm aiming at you point blank, and pull the trigger with the barrel on your forehead, you aren't going to dodge. You might have managed to disarm me before I started pulling the trigger, but if I just do? You're done, you're dead, unless you're the hulk or magically buffed or something else that needs to be fairly damn powerful. If I slam into you with my whole body? It means a bit more than 'X damage'. Unique resource systems help; just having it all dependent on mana and being able to cast every spell at any time by using some up and making a roll? Not so much. Magic shouldn't always work, of course; you can always fuck up, after all. Physical stuff is meant to be reliable. So make it more reliable. Give it some more bonuses, rather than multipliers or anything. Bonuses from other stats, not as much as strength, and strength can in turn affect those other stats. Same could be done for magic, to a lesser degree; the better you are at magic, the more likely you should be to hit with your spells. Skill shouldn't be the only thing factoring into it; a .50 caliber machine gun and a Wand of Lightning Bolt do not require the same skills to hit accurately with, though they might be similar. Wielding a fucking claymore takes strength to be able to be skillful with it. Moving in heavy-as-shit armor does too. Being able to hit the vital spots with a dagger needs speed and skill more than it needs strength. And so on.

Status effects, in all honesty, are better applied to magic than physical stuff...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 10, 2014, 07:35:25 pm
So basically use 'freeform' combat for physical damage? Granted, I do like freeform combat, but it can get really messy really fast.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 07:43:24 pm
What would the average contracting critter sound like anyway? Would they just be enthusiastic and optimistic, or would it be more like this?:
One that stays alive gets more experience then a dead one.  :P
I think a bloodstained coat is worth sacrificing if it means I don't have to go through the paperwork to find another child soldier.
Twoface, they call him. Not to his face, usually. Not either of them. Not that the cuddly little snugglebug'd do anything about it. Fancies himself a soldier, thinking he can save his innocent little puppets by getting his own paws dirty.

Then he wonders why the pampered little dolls get ripped in half every third mission.

Not that I'm in the best position to talk right now. Shit, sure. Kasi was special. Fuck, they're all special. That's what every fuckup says when one of their projects fumbles their way through two missions alive. But damn, this one... getting your torso remodeled sure as shit doesn't get you any awards around here. But getting it pulling the thing apart while it's still twitching, just cause she's curious?

Damn. That coulda been a good one. That's what I'll keep telling myself while I read up on her replacement. First pass is likely to be a little blurry.

Can't swear the second will be any better.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 10, 2014, 07:47:40 pm
The ratio is like 99:1 for that. Usually the companion is adorable and either a major pain in the ass or a mostly silent companion.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 07:48:35 pm
What's the average life expectancy of their contractees?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 10, 2014, 07:54:53 pm
I dunno. They either usually 'outgrow' their contractors or die fighting stuff.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 10, 2014, 07:58:26 pm
Depends on how optimistic the series is.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 08:00:14 pm
I meant here, in this setting. Not general genre conventions.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 10, 2014, 08:01:49 pm
So, uh, what happened in the 15 pages or so since I did anything?

Bloody addicts...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 10, 2014, 08:04:02 pm
It's like free crack cocaine!

Um, Kyle whipped out a genderbending device, and went around swapping sexes. Order has been restored.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 10, 2014, 08:14:08 pm
Aw.

That would've been fun to use on Kaotaro.

*zap*
...
*nothing whatsoever changed*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 10, 2014, 08:52:17 pm
Are there certain rules on dual form characters like the stats on both sides needing to be equal?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 08:53:36 pm
I have no idea, I just copied Maria's sheet when making Mary.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 10, 2014, 08:59:22 pm
I have no idea, I just copied Maria's sheet when making Mary.
...
For some reason that's really funny to me. And I can't help but imagine the two of them looking almost completely identical when they're together.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 10, 2014, 09:00:18 pm
I have no idea, I just copied Maria's sheet when making Mary.
...
For some reason that's really funny to me. And I can't help but imagine the two of them looking almost completely identical when they're together.

ohohohohohohoho
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 10, 2014, 09:02:19 pm
So is that a no to my question? Because I wanted to do something fun with my upcoming sheet.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 10, 2014, 09:04:11 pm
To be honest, if people don't cry 'OP' as soon as they see it, they get a green light. Go crazy.

But not too crazy.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 09:04:23 pm
Well, there certainly would be balancing concerns if you started trading stats from one form to another if that's what you mean. If you just want to make one form weaker for whatever reason, I doubt there'd be an issue.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 10, 2014, 09:07:47 pm
Good rule of thumb; maximum of 100 stat points in each form. HILDA makes any further complaints kinda pointless.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 10, 2014, 09:23:47 pm
...yeah, good point.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 09:27:27 pm
Any ideas on how to combat test Mary? She's meant to act like a healer 50% of the time and her magic can't actually harm enemies until they have taken enough damage.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 10, 2014, 09:27:59 pm
What would be a good title for a magic girl who's themed around radiation and romance?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 10, 2014, 09:29:20 pm
Any ideas on how to combat test Mary? She's meant to act like a healer 50% of the time and her magic can't actually harm enemies until they have taken enough damage.

Well, give her some mooks to either heal or kill.

What would be a good title for a magic girl who's themed around radiation and romance?

Radioactive Rhonda  :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 09:31:26 pm
What would be a good title for a magic girl who's themed around radiation and romance?
Fission Friends dot com.
DeterrentWithBenefits.net
drstrangelove.com
Subtitle: How I Learned to Stop Worrying and Love the Bomb
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 10, 2014, 10:41:20 pm
sooo..anymore testbattle turns?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 10, 2014, 10:43:14 pm
On second thought, a magic girl based around radioactivity and crows.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: RangerCado on August 10, 2014, 10:47:31 pm
I don't really see Selina fitting into whats currently occurring in the game... Or what was occurring in the second half of v2...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 10, 2014, 10:59:06 pm
You know, making anyone's powers based around stuff being radioactive sounds like a terrible idea for everyone who isn't them. And possibly them too. They turn into a Walking Wasteland, typically, or at the very least, are when they're using their powers. If it's strong enough to be used as a weapon...well, dirty bombs are hated for a reason.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 10, 2014, 11:14:42 pm
I don't really see Selina fitting into whats currently occurring in the game... Or what was occurring in the second half of v2...

That's because she's mostly a pacifist, and combat seems to happen way more often in v3. She can either eventually decide to join in the deathball, or maybe I'll try and split up the group, to allow more RP to happen.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 10, 2014, 11:17:17 pm
Or character development. I remember both TA and V2 Selina's being perfectly willing and eager to kill my characters.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 10, 2014, 11:18:51 pm
Because your characters are obviously evil bastards, whereas I try usually try to make mine affably evil, just to screw with people.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 10, 2014, 11:22:29 pm
Well yeah, that was a special case given that he tried to kill children in front of her at least 3 seperate times.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 10, 2014, 11:25:56 pm
Or character development. I remember both TA and V2 Selina's being perfectly willing and eager to kill my characters.
Because your characters are obviously evil bastards, whereas I try usually try to make mine affably evil.

Well yeah, that was a special case given that he tried to kill children in front of her at least 3 seperate times.

Gonna havta sig that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 11:33:47 pm
On second thought, a magic girl based around radioactivity and crows.
Blackbird of Chernobyl.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 11:36:04 pm
Or character development. I remember both TA and V2 Selina's being perfectly willing and eager to kill my characters.
I think that's because 60% of her subsidiary personalities definitely weren't pacifists. Here on the other hand, there was only one subsidiary personality and it was removed and given its own body.

Edit: Damn, forgot to copy this to my previous post and modify it rather than posting a second time.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 10, 2014, 11:46:04 pm
Oh right her separate personalities. Those were fun to provoke.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Again_Dejavu on August 10, 2014, 11:47:27 pm
Hm. Should probably get back to this.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 10, 2014, 11:49:46 pm
Perhaps another assassination attempt should occur just so that the new characters can get introduced and combat tested.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 12:16:28 am
Hm. Should probably get back to this.

Probably, although I'd personally make a new character.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Again_Dejavu on August 11, 2014, 12:21:03 am
Oh come on, Michael wasn't that shitty of a character :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 12:30:04 am
Spoiler: my mahou sohjou (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 12:33:35 am
Oh come on, Michael wasn't that shitty of a character :P

I mean he's missed too much.
Spoiler: my mahou sohjou (click to show/hide)
This pleases me.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 12:39:07 am
There is something very very wrong with how Murder Night's fortress is set up... caution is advised.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 12:42:01 am
Eheheheheeheh
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 12:48:10 am
Murder Night is well known for having a court of magicians and consequently, it would not be to much of a stretch to say that she has a focus on supernatural warfare.
Her soldiers can carry weapons that weigh more than an entire US Army unit's entire kit.
Her compound has sizable barracks.

Why do I have the sinking suspicion that maybe there wouldn't just be ten regular people guarding the place?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 01:07:59 am
Gee, I dunno.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 01:09:17 am
Probably just one of those irrational, baseless thoughts. Maybe two teleporters should try grabbing a pair of guards and spiriting them away? :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 05:36:01 am
Am I good to go other than the combat testing?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 05:42:30 am
Yeah, looks good.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 05:44:44 am
So what do the spells actually do? Are they anything like this?:
Medium:  Exploding Necrotic Fusion //As opposed to non-explosive, non-murderous fusion? :P

Big: Exploding Quantum Blast Deadly Particle Nuclear Assault Kill //In other words, a dirty bomb or similarly undirected radiation-based weapon.

Enormous: Obituary Electron Bane Battler Flash Dying Radioactive Rad Blast //A larger radiation bomb that seems to be limited to Beta-Negative for some reason.

Gigantic:  Exploding Grenade Quark Blasting Fusion Exploding Explosion Nuclear Reaction Killer //Sounds like something to do with quark-gluon plasma blasts.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 05:46:55 am
It's really just generic glowy magic girl stuff, maybe with a focus on giving enemies cancer or poisoning them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 05:50:21 am
I think you may want to aim more for radiation poisoning then. Seeing as that can if severe enough, rapidly kill or at least cause various issues such as nausea and whatnot. Cancer is going to take too damn long.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 11, 2014, 05:51:25 am
Rapid mutation to the point of unviability then?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 05:57:25 am
Rapid mutation to the point of unviability then?

Yay! Have the ultimate attack create a Stat50 mutant!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 05:59:52 am
Assuming her magic, rather than acting like a dirty bomb and killing her along with nearby civilians over the course of the next twenty odd years, just forcibly sequestrates all the radiation into the bodies of enemies and that its intense enough to get over thirty grays, the following symptoms would occur in mere minutes:

Nausea, vomiting, diarrhea, seizures, tremors, loss of muscle coordination and lethargy. Perhaps the sight of enemies screaming in pain as they collapse on the ground, spasming as filth discharges from both ends isn't exactly glamorous, or ethical, or legal. But that would probably impair their ability to you know, shoot you, stab you or cast spells.

Oh and death is pretty much guaranteed in the following 48 hours.

Rapid mutation to the point of unviability then?
Yay! Have the ultimate attack create a Stat50 mutant!
Considering the whole 'seizure on the floor, trying to scream in agony yet lacking the strength and muscle coordination whilst choking to death on your own vomit' symptoms, that wouldn't be needed, I would think.

Oh and it WOULD indeed damage robotic enemies as well. Most semiconductor components can be damaged by ionizing radiation. You can't use the 'radiation shielding' card either, since radiation shielded electronics always lag behind due to the amount of R&D needed.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 11, 2014, 06:11:50 am
((So are religious figures now some sort of nebulous enigma that can't even be contacted? At this rate, Xantalos will end up playing as EVERY religious figure :P))
You say this as if I'm not.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 06:13:05 am
Majimoji Rurumo is pretty fucking awesome :3

((So are religious figures now some sort of nebulous enigma that can't even be contacted? At this rate, Xantalos will end up playing as EVERY religious figure :P))
You say this as if I'm not.

NEIN
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 11, 2014, 06:17:04 am
You say nein as if I wasn't several important Germans too.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 06:20:14 am
If Xantalos ever signs up for this in spite of his hopes that all the PCs die horribly, I suspect he'd play as religion itself the lore indicating that religion stems from assimilatory flesh-manipulating parasites that live inside of people, secretly manipulating them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 11, 2014, 06:24:03 am
Either that or Darryl the laser farmer.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 06:26:53 am
Oh, right, that guy. I have a feeling he'd get along well with the rest of the PCs for the picosecond before a TPK occurs and everything is ruined forever.

Smurf: What exactly IS a legion of hell anyway? Is it the same number of units as a roman legion?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 06:48:23 am
*shrug* Legion just probably sounds scarier than army.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 06:57:39 am
I would like to request that any GM describing Kasumi's attacks use crow and radioactive motifs.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 11, 2014, 07:10:19 am
speaking of combat testing *cough*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 11, 2014, 07:13:08 am
I would like to join in on the Combat Testing. I would like to test out Baakteiral at various stages of her infection rating.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 07:21:21 am
Nazi-chan VS bakterial?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 11, 2014, 07:23:07 am
nazi-chan is still fighting Kyle, just nobody is doing the rolls, mister GM
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 07:33:50 am
...Fiiiiiine. *has a tantrum*



((It's in his profile. On the first page.))
Kyle flies at Walpurga quickly before cutting his jets at the last moment and slidding below her with one of his tentacles extended to hit her.

((show rolls plz, for maximum turn analysation purposes. Also, did smurf ever decide on the -10 damage from all sources thing? I mean, that was GWGs gurps construct. For all intents and purposes, -10 damage from all sources is equal to the armor giving a +10 on def and res rolls - that is beyond huge)) NO

"I have given you the chance to aid me willingly. But you have elected the way of pain!"

Walpurga, being given some time to react by the space she created between herself and Kyle, decides to end Kyles flight at her prematurely, slamming him into the pavement. ((medium magical attack, for damage and context)) This may or may not break Kyles momentum, so his attack does not reach her, or drag him across the pavement, dealing a bit of additional damage as Kyles large speed would synergize with it (turning just a slam downwards into a slam+drag))

((oh and kyle started with 63, not 53 health))

Walpurga - [36] [18]
Kyle - [53] [2]

Walpurga slams Kyle into the ground! (-4 mana), dealing 22! damage! Kyle's momentum is shattered!

[33+1+2]VS[1+10+3?(shield)]
Rolling a d6 for effects: [5]: No momentum!



Spoiler: soon (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 11, 2014, 07:35:39 am
Show the rolls dammit. how else is testing supposed to be accurate :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 07:37:14 am
Also, Walpurga went first.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 07:40:15 am
Show the rolls dammit. how else is testing supposed to be accurate :P

Added. I just rolled a d6 for the effects of her attack, since there's no rules given  :D

Also, Walpurga went first.

Wait, so Kyle was just sitting there like a lemon in the meantime? :P



Obvious problems I can see are that the attack cancelling and slam-drag is way too overpowered of an attack.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 07:48:00 am
Pretty much, yeah. Not that far from the norm.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 11, 2014, 07:54:05 am
I should probably test Titus sometime as well.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 11, 2014, 07:54:49 am
it required a set-up (creating distance in the first move) to be able to react fast enough, and also only worked because Kyle was literaly flying at her in a straight path. It was literaly nothing more than a bit of vector addition, namely, a vector downwards. The rest is entirely contextual, you know, thinking a bit outside of the box. Trying to use a relatively simple ability in a creative way to get more mileage out of it than a mere damage button. Any halfway experienced magic user in combat should try and do that sometime.

if you seriously find applying some tactical sense to an ability to break up the grid of just "I slash!" and "I blast!" overpowered, it rather serves to show how monotone the battles have been so far.

also, it's not a momentum canceling attack. It's applying force to press him against the ground. That does not necessarily provide a safe method of actually stopping an incoming attack - that was how you judged the roll on the d6 you rolled. I was more thinking along the line of penalty on the hit roll, as he will at least be slowed down by the grinding and thus easier to dodge, and/or like a d3 of extra grinding damage based on the synergy with the ongoing event, that is Kyle moving very fast. I mean, what hurts more, just being slammed against the ground, or being slammed against the ground on a motorcycle :P ?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 07:58:25 am
If any of you meta-detect the incoming assassins, I will attempt to oneshot you.  :P

That includes scanners.

it required a set-up (creating distance in the first move) to be able to react fast enough, and also only worked because Kyle was literaly flying at her in a straight path. It was literaly nothing more than a bit of vector addition, namely, a vector downwards. The rest is entirely contextual, you know, thinking a bit outside of the box. Trying to use a relatively simple ability in a creative way to get more mileage out of it than a mere damage button. Any halfway experienced magic user in combat should try and do that sometime.

if you seriously find applying some tactical sense to an ability to break up the grid of just "I slash!" and "I blast!" overpowered, it rather serves to show how monotone the battles have been so far.

also, it's not a momentum canceling attack. It's applying force to press him against the ground. That does not necessarily provide a safe method of actually stopping an incoming attack - that was how you judged the roll on the d6 you rolled. I was more thinking along the line of penalty on the hit roll, as he will at least be slowed down by the grinding and thus easier to dodge, and/or like a d3 of extra grinding damage based on the synergy with the ongoing event, that is Kyle moving very fast. I mean, what hurts more, just being slammed against the ground, or being slammed against the ground on a motorcycle :P ?

Good point, strategy isn't exactly a big feature in the combat ATM.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 11, 2014, 07:59:56 am
well, Icarus has been trying her best, like coordinating the attack on Araceli etc. Obviously she was more passive in the amazeroth fight, because I am against doing the players part when I am GMing. Against the twilight golems, it simply was not necessary
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 08:02:49 am
Yeah, try all-out charging towards Murder Night's fortress. The main defensive cannon could AOE oneshot all of you if it hit.

But yeah, taking out Murder Night will require some thinking, as well as some ingenuity. There's like a trillion ways you could do it too, no railroading... except for the surprise bit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 08:06:12 am
The grinding wouldn't have hurt as Kyle is wearing armor.

Also for some reason I'm doing stuff in character for this Kyle.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 11, 2014, 08:10:07 am
"The hour is later than you think. The void forces are already moving. The twelve have left the void. They crossed the starwall on midsummers eve. They will find the thorn - and kill the one who guards it. You did not seriously think that a bunch of humans could content with the will of the void - there are none who can. Against the powers of the void there can be no victory. We must join with him, Kyle. We must join with Francis. It would be wise, my friend."

Walpurga lifts the (unsualy sharp and pointy) broken pieces of the shattered candy statue, and applies some quick angular momentum to turn them into deadly sphere of sugary blades, and shoots that at Kyle! (minor magical attack, -2 mana)

((bonus damage if he has diabetis, I guess?))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 08:35:33 am
Rip gears are my new favourite things~

Oh yeah, training wheels are off with these guys.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 11, 2014, 09:54:44 am
On second thought, a magic girl based around radioactivity and crows.

I was going to suggest Utscho as a joke name, but... I think that you already looked at that. Just a hunch. Also, I'm going to make so many third leg jokes. Sooooo many.

Also, I should probably be thinking up a second character for me to RP as. Or work on the moon plot. Either or.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 12:15:54 pm
"... Friendly banter initiated. Sorry, Francis sounds like a nerd and I don't with nerds."
Kyle creates an air dome around himself.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 03:20:10 pm
"The hour is later than you think. The void forces are already moving. The twelve have left the void. They crossed the starwall on midsummers eve. They will find the thorn - and kill the one who guards it. You did not seriously think that a bunch of humans could content with the will of the void - there are none who can. Against the powers of the void there can be no victory. We must join with him, Kyle. We must join with Francis. It would be wise, my friend."

Walpurga lifts the (unsualy sharp and pointy) broken pieces of the shattered candy statue, and applies some quick angular momentum to turn them into deadly sphere of sugary blades, and shoots that at Kyle! (minor magical attack, -2 mana)

((bonus damage if he has diabetis, I guess?))
"... Friendly banter initiated. Sorry, Francis sounds like a nerd and I don't with nerds."
Kyle creates an air dome around himself.

Walpurga - [36] [14]
Kyle - [31] [16]

Walpurga sends shards of sharp candy flying into Kyle! (-2 mana), dealing 1! damage!
Kyle [3] fails to create a dome of air!

[7+1+2]VS[6+3?(air shield)]


((Ah, TNs, how you amuse me))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 03:32:36 pm
((I still don't understand why magic can fail. ))

Kyle creates an airball.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 03:34:48 pm
((I still don't understand why magic can fail. ))

((It's the equivalent of thinking you need to take a big shit, and only a fart comes out.))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 11, 2014, 03:36:05 pm
((I still don't understand why magic can fail. ))

Not making the TN is equal to failing. The mana isn't wasted or anything. You just don't manage to cast it that turn, and can still continue to cast it next turn.

((It's the equivalent of thinking you need to take a big shit, and only a fart comes out.))

...

I... Okay?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 03:40:42 pm
Is that why anime characters yell the attack's name? It help them not fail?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 03:42:07 pm
Yep.

Oh yeah, still the king of terrible analogies.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 11, 2014, 03:43:50 pm
That's putting it lightly...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 03:45:35 pm
So my magic girl character gets a free pass on spells cause she needs to yell them?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 11, 2014, 03:46:23 pm
What happens when two teleporters (with the exact same teleportation speed) grabs one person at the exact same time and teleports said person to two different locations at exactly the same time?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 03:48:20 pm
A rift to the Void/whatever plane they use to teleport is torn in that place. Both of them are sucked into that rift.

Honestly, I may just solve all paradoxes by having the universe say 'nope' and ejecting the problem into a different dimension.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 11, 2014, 03:49:11 pm
Depends on how they teleport, whether they use the void and such like Ashley or are more like the dude from Jumper.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 11, 2014, 03:49:53 pm
So my magic girl character gets a free pass on spells cause she needs to yell them?

No. But I can totally see that being a perk.

What happens when two teleporters (with the exact same teleportation speed) grabs one person at the exact same time and teleports said person to two different locations at exactly the same time?

I've always assumed that if everything is even (timing, strength, etc.), then one of the teleporters randomly win. So the person getting teleported doesn't get torn in half or anything.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 11, 2014, 03:56:06 pm
Depends on how they teleport, whether they use the void and such like Ashley or are more like the dude from Jumper.
Let's take all scenarios into account. Say 2 people teleported someone with the void at the same time. But what about if one used void and another used creation?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 11, 2014, 03:57:57 pm
Void rifts have more suction. They go through the void rift.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 04:54:55 pm
THERE IS NO DOWNSIDE TO THIS

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 11, 2014, 04:59:02 pm
I... am concerned. About how stupidly powerful that character could be if that character could will be. Assuming that I understand his abilities correctly, of course.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 04:59:53 pm
Combat test him with Kyle as well? Actually that could be fun, Kyle fights a nazi while Kyle fights a perverted dragon boy thing while Kyle fights a magic girl.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 05:02:38 pm
I... am concerned. About how stupidly powerful that character could be if that character could will be. Assuming that I understand his abilities correctly, of course.

Yeah, I gave his boosting a big old nerf. His stats only increase by the value of the original stat value, excluding health, and he needs an additional 6 magic to get additional boosts.

Combat test him with Kyle as well? Actually that could be fun, Kyle fights a nazi while Kyle fights a perverted dragon boy thing while Kyle fights a magic girl.

Nothing can go wrong.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 05:08:35 pm
double post lel
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 05:13:10 pm
And all of them have a different quirk.

Nazi fighter is an AI in one of many clones, dragon fighter never asked for this, and the one fighting a magic girl is a villian that has a crush on her.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 05:26:44 pm
...I want you to look up Hyoudou Issei's quotes on Google.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 05:31:12 pm
Plenty of reason for the two to fight!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 11, 2014, 06:09:47 pm
Dammit, Issei and Bakteiral shall fight. It needs to happen. Like now!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 11, 2014, 06:12:10 pm
.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 06:14:23 pm
Alrighty, let's dance.

I am also going to give Issei Dress Break the next time he levels up.

Titus could go up against Kaiser.



Issei and Bakerital are standing in the ruins of a twelfth century castle. Issei points his gauntlet at her.

"Corrupter of women! None shall stand between me and pure oppai!!"
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 11, 2014, 06:16:51 pm
Bakteiral's host, Alison Cromwell, is grasping at her head. She seems out of place and in pain.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 11, 2014, 06:19:27 pm
Note: Each combat round i will be increasing Backteiral's infection rating by enough to proceed to the next stage. Upgrade testing and what not.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 06:21:39 pm
"Leave her body, parasite!"

[BOOST-O]

Issei boosts his skills!



Kaiser is standing on top of Uluru, because reasons.

"C-come and get me..."
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 11, 2014, 06:22:27 pm
Alice charges at Issei, not sure of what she is doing there.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 11, 2014, 06:25:29 pm
.aiser.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 06:41:52 pm
((in that case, I'll give Issei enough power to try everything, up until his ultimates.))

Alison [68] [10]
Issei [27/54/120] [10]

Alison [10 VS 4] charges into Issei, dealing [7 VS 6] 1 damage!

Issei boosts his stats!
[BOOST-O!]



Titus [36] [26]
Kaiser [45] [42]

Titus fires at Kaiser, [4 OR 23 VS 5], dealing [7 VS 5] 2 damage!

Kaiser slashes at Titus with his sword-arm [11 VS 10], slashing across his chest, dealing [5 VS 2] 3 damage!



Alright people, next turn I'm going to try out something that makes physical less shit: The difference in skill and speed will effect the damage.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 11, 2014, 06:48:03 pm
Alice clutches her shoulders and cries out in pain as her Circulatory System begins to shutdown as her skin becomes oxygen permeable.

((Any Idea's for a Health Perk?))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 11, 2014, 06:50:37 pm
.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 11, 2014, 06:52:20 pm
Alright people, next turn I'm going to try out something that makes physical less shit: The difference in skill and speed will effect the damage.

Huh. I'm sure that our sniper-type characters will enjoy that a lot. Not too sure about anyone else. And it'll make damage even less constant and more variable than before.

((Any Idea's for a Health Perk?))

Well, what were you thinking of? Just in general. The generic HP+ perk is obvious, but you could probably include stuff to gain resistance against poison and stuff like that. Though honestly I've been ignoring the connection between stats and perks, and instead basing them off of the character's powers and background and stuff like that. Eh.

Also, I feel like I should make another character for some reason.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 11, 2014, 06:52:50 pm
[Alison gains Airless Blood: Alison heals 1d8 HP each turn.][Infection rating: 5%]

Alison charges Issei again attempting to kick him.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 11, 2014, 07:21:35 pm
Smurf.... Turn?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 07:24:01 pm
Alright people, next turn I'm going to try out something that makes physical less shit: The difference in skill and speed will effect the damage.

Huh. I'm sure that our sniper-type characters will enjoy that a lot. Not too sure about anyone else. And it'll make damage even less constant and more variable than before.

If you're a physical attacker with low skill, you're doing it wrong.



Alison [67] [10]
Issei [27/54/120] [10]

Alison kicks Issei, [17] VS [9], dealing [5+3(8/3)] VS [9] no damage!

[BOOST-O!]
Issei punches at Alison, [12 VS 10], dealing [15+3+0! VS 4] 14 damage!

Alison regenerates [1] health!



Titus [36] [26]
Kaiser [38] [42]
((fix'd damage))
Titus fires at Kaiser, [4 OR 4+4 (medium AOE) VS 9] the arrow's flash not effecting Kaiser!

Kaiser slashes at Titus with his sword-arm [1 VS 4], slashing into thin air!



I'm on my phone, turd monkeys, I deserve a medal!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 11, 2014, 07:26:14 pm
You definitely do. Or at least you would if it was somewhat larger.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 11, 2014, 07:28:58 pm
.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 11, 2014, 07:38:29 pm
Allison reels from the hit and clutches her stomach and chest as her body begins to reorganize itself.

Alison's SPD increased by 3.
Alison's Health increased by 3
[Alison gains Reorganized System: Alison's internal anatomy has changed drastically, making it much more difficult to fatally wound her.]
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 07:50:07 pm
((screw it, gonna constantly increase Issei's magic))

Alison [63] [10]
Issei [26/54/120] [10]

Alison keels over!

[Explosion!] -2 mana
Issei punches at Alison, [14 VS 11], dealing [21+3+1(3/3)! VS 4] 21 damage! Issei's stats are reset by one boost!

Alison regenerates [2] health!
Issei's power increases by 1.


Titus [36] [26]
Kaiser [38] [42]

Titus [7] (-6 mana) fires at Kaiser, [8 OR 9 VS 9], and the arrow just misses!
((deadly shot is OP))
Kaiser stabs at Titus with his sword-arm [7 VS 12], again slashing into thin air!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 11, 2014, 08:02:10 pm
For the record, I was typing Kaotaro's action when you posted the turn, so it should be included in that turn.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 08:02:59 pm
Fiiiiine, nothing interesting happened anyway.

Post another one.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 11, 2014, 08:15:44 pm
Alison stops moving a second before standing back up. Issei wouldn't be able to tell, but Alison's nervous system has been revamped, allowing her to ignore pain entirely.
[Alison gains No Pain, No Gain: Alison's nervous system has been improved allowing her to ignore 1d8 damage.]

After Alison's insides and nervous system settle, she sprints towards Issei and attempts to drop kick him.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 08:34:50 pm
Requesting combat testing for Mary Gardner.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 08:41:14 pm
Kyle is ready, as is Nevlyn.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 09:11:48 pm
Requesting combat testing for Mary Gardner.

Kyle is ready, as is Nevlyn.

Mary Vs Nevlyn is a go. You guys should totally run it for me :D



Alison stops moving a second before standing back up. Issei wouldn't be able to tell, but Alison's nervous system has been revamped, allowing her to ignore pain entirely.
[Alison gains No Pain, No Gain: Alison's nervous system has been improved allowing her to ignore 1d8 damage.]

After Alison's insides and nervous system settle, she sprints towards Issei and attempts to drop kick him.


Alison [44] [10]
Issei [26/54/120] [8]

Alison attempts to drop kick Issei [5 VS 5] ((stupid random.org)), but Issei blocks the kick!

[Boost-o!]
Issei punches at Alison, [10 VS 9], dealing [9+3+0)! VS 4+2] 6 damage!

Alison regenerates [2] health!
Issei's power increases by 1.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 09:16:07 pm
Special Attack: Charged Heal
This is going to turn into a damage race seeing as Mary, short of trying to bet Nevlyn unconscious with her bare hands and 4 STR, can't actually harm him and will just end up continuously healing herself.

Oh by the way, is Mary able to determine whether someone's HP is above or below 50%, because otherwise, she'll struggle to actually damage anything due to not knowing whether or not she'll harm it or just accidentally heal it.
Also, does form switching take a turn?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 09:18:30 pm
Spoiler: My scenario for this. (click to show/hide)

In case you want to have my take on what would be best.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 09:24:27 pm
((Okay, that ought to work.))
"Where am I? What's going on?"
"You are in a position to murder people. That's all you need to know ^o^"
Special Attack: Charged Heal

Will Mary be able to determine if someone's HP is above or below the damage threshold?

Also, I've edited her sheet so that Burst Fire doesn't allow her to effectively get a Minor out of a Negligible or freely double a Sacrificial Heal.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 09:25:59 pm
Quote
Will Mary be able to determine if someone's HP is above or below the damage threshold?

Also, I've edited her sheet so that Burst Fire doesn't allow her to effectively get a Minor out of a Negligible or freely double a Sacrificial Heal.

Nyope.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 09:26:55 pm
Shit. Could I give her a piece of equipment to ensure that she doesn't just heal a boss back up to full?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 09:27:15 pm
"Does it really matter? Honestly, I offer dinner and you don't even pay attention..."
Nevlyn plants his totem at the point between him and Mary.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 09:30:15 pm
Am I running this for you slackers?

Shit. Could I give her a piece of equipment to ensure that she doesn't just heal a boss back up to full?

Umm... no. That takes away all the fun.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 09:31:24 pm
I'll run it if you let me stop Mary from being a liability to the team :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 10:16:17 pm
Spoiler: Test Dummy (click to show/hide)

M1:[2]MAG [3]N3
M2:[2]MAG [3]N3
M3:[2]MAG [2]N2
N1:[2]MAG [4]Mary
N2:[1]PHY [2]M2
N3:[2]MAG [3]M3

Turn Order Rolls (SPD)
M1:8
M2:8
M3:1
Mary:9+3
N1:7
N2:10
N3:3
Nevlyn:2

Turn Order is: Mary, N2, M1, M2, N1, N3, Nevlyn, M3

Mary charges her magic

N2 attacks M2 [1 vs 12] and fails

M1 attacks N3 [8 vs 8] and fails

M2 attacks N3 [5 vs 4] and hits dealing [3x1.5 vs 10] no damage

N1 attacks Mary [10 vs 12+3] and fails

N3 attacks M3 [3 vs 8] and fails

Nevlyn creates a totem, ((what do the totems of Create Totem do?))

M3 attacks N2 [2 vs 12] and fails

HP and MP:
Mary 90/90 40/40
N2 42/42 28/28
M1 42/42 26/28
M2 42/42 26/28
N1 42/42 26/28
N3 42/42 26/28
Nevlyn 30/30 10/10
M3 42/42 26/28
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 10:24:36 pm
((I believe that I listed it in his sheet, either way they also allow him to use his abilities.))
Nevlyn draws his sword and runs behind one of Mary's mooks and slashes at the back of it's knee joints.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 10:32:32 pm
Oh, so it's that Jaguar Totem, right? I thought they were two separate abilities >__<

Mary: Change form

M1:[2]MAG [4]Nevlyn
M2:[2]MAG [1]N1
M3:[2]MAG [4]Nevlyn
N1:[2]MAG [3]M3
N2:[2]MAG [4]Mary
N3:[2]MAG [3]M3
Nevlyn: PHY [3]M3
(Random.org keeps on rolling twos for some reason when the range is set for 1-2)

Mary changes her form

N2 attacks Mary [11 vs 10+3] and fails

M1 attacks Nevlyn [1 vs 3] and fails

M2 attacks N1 [2 vs 5] and fails

N1 attacks M3 [12 vs 5] and hits dealing [11*1.5 vs 11] 5 damage (rounding down)

N3 attacks M3 [10 vs 5] and hits dealing [6*1.5 vs 12] no damage

Nevlyn attacks M3 [16 vs 4] and hits dealing [5+5 vs 6] 4 damage (not sure what happened here, I had to reroll SKL a few times since Random.org kept on rolling less than 5 for Nevlyn)

M3 attacks Nevlyn [8 vs 7] and hits dealing [8*1.5 vs 5+1-1] 7 damage
(Yeah, magic is definitely OP seeing as Nevlyn should be dealing far more damage than these mooks if they didn't keep on rolling twos for attack type.))

HP and MP:
Mary 90/90 20/20
N2 42/42 26/28
M1 42/42 24/28
M2 42/42 24/28
N1 42/42 24/28
N3 42/42 24/28
Nevlyn 23/30 10/10
M3 33/42 24/28
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 10:36:44 pm
((So no bonuses for targetting specific parts?  :P))
Nelyn uses Jaguar Pounce on Mary.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 10:51:54 pm
((Not until Smurfington gets a system for that up and running, plus I have no idea how physical attack-based debuffs would work.))

Mary: Sacrifical Heal M3

M1:[2]MAG [3]N3
M2:[1]PHY [1]N1
M3:[1]PHY [2]N2
N1:[2]MAG [3]M3
N2:[1]PHY [4]Mary
N3:[1]PHY [2]M2

Mary heals M3 for 4 (rounded down) HP (I'll be using Alice's TNs for her spells, minor has no TN it seems)

N2 attacks Mary [5 vs 9+3] and fails

M1 attacks N3 [9 vs 12] and fails

M2 attacks N1 [2 vs 9] and fails

N1 attacks M3 [9 vs 5] and hits dealing [1*1.5 vs 6] no damage

N3 attacks M3 [10 vs 10] and fails

Nevlyn uses Jaguar's Pounce on Mary [5/3] (that's for the TN) [15 vs 3+3] and hits dealing [7*2*4/3 vs 11] 8 damage (rounding up)

M3 attacks N2 [11 vs 1] and hits dealing [2 vs 7] no damage

HP and MP:
Mary 82/90 18/20
N2 42/42 26/28
M1 42/42 22/28
M2 42/42 24/28
N1 42/42 22/28
N3 42/42 24/28
Nevlyn 23/30 6/10
M3 37/42 24/28
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 11, 2014, 10:56:20 pm
((I still don't understand why magic can fail. ))

Not making the TN is equal to failing. The mana isn't wasted or anything. You just don't manage to cast it that turn, and can still continue to cast it next turn.

((It's the equivalent of thinking you need to take a big shit, and only a fart comes out.))

...

I... Okay?


Failing the TN is not equal to failing, and does not use any mana. It simply delays the spell. If the same action is attempted next turn, the TN is decreased, so the spell will most likely get done now. Interpret it as more difficult magic needing more energy and concentration, so occasionaly you may simply need longer than usual in the chaos of battle. It's what I originaly intended as the main balancing factor of magic.


--



"There will be no dawn for men."


Walpurga goes on to finish Kyle off, by rising him in the air and moving all his limbs into a different direction! (enormous category spell. Depending on the damage dealt, this will debuff Kyle from his arms and legs being proper fucked up, or if very high, tear some of them off.)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 10:59:07 pm
"I'm gonna show you a real ubermensch!"
Kyle expands the air in Walpurga's lungs.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 11, 2014, 11:01:33 pm
((as a note, it's always useful to add for the GM what it is exactly that you are doing mechanicaly. Kyle only has 2 mana left, so the spell can only be minor, but in less obvious situations, it's always best to clarify what it is exactly what you are doing, to leave the GM less guesswork))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 11:01:58 pm
Should we end our combat test? At this rate, it's going to take a while for anything of note to happen. Since currently, Mary's sheet has nothing in it to allow her to determine when she can actually damage Nevlyn and the Dummies have issues with hitting just about anything. Meanwhile Nevlyn has rather low MP.

So either it's going to take quite a while to whittle Mary down to zero, or, Nevlyn will get knocked out by a Dummy without Mary actually attacking him.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 11:06:05 pm
I don't know what that would be to be honest. I would rather leave it up to the GM and hope that what I think would be an easy thing to do won't be super expensive.

Sure.

So the basic thing we learned is Mary needs the solemn vow to be useful.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 11:08:13 pm
Basically Mary needs to be able to tell whether or not a person is going to get healed or harmed whilst Nevlyn needs to gain some physical special attacks so that trying a surprise double amputation actually does something.

Let's see... I will assume that Nevlyn wields a Macuahuitl with continuous edges. Not too sure whether or not it being unbreakable would affect it much seeing as those are pretty damn durable to begin with.

These weapons take more time and room to use than a normal sword, since they cannot thrust or stab. That being said, there have also been accounts of them decapitating horses in a single slash, so their weight and sharpness definitely makes them dangerous. Plus they can bludgeon people as well.

Here's what I'm thinking: have some physical attacks that are performed with a penalty to SKL but which can inflict a SPD debuff, things like cutting at the legs or bludgeoning. Then, have some cleaving physical attacks that are performed with a penalty to SKL but a bonus to STR. Effectively, it allows for high physical damage to be dealt but it requires a bit of set-up. It may be hard to hit with the initial debuff, but afterwards it could snowball enough that the high-powered attacks can be reliably used.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 11:21:29 pm
The Mary health detector thing is allowed, although it will only tell you if your attack will heal or hurt it.

The problem with limb-removing special attacks is that high-health characters (especially Issei) would be too greatly effected by it. I would build up a better VATS-style physical combat system... but I've got two maths assignments due in a few days, so fark.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 11:25:00 pm
Then why not just make a table for damge to debuff ratios?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 11:28:42 pm
The Mary health detector thing is allowed, although it will only tell you if your attack will heal or hurt it.

The problem with limb-removing special attacks is that high-health characters (especially Issei) would be too greatly effected by it. I would build up a better VATS-style physical combat system... but I've got two maths assignments due in a few days, so fark.
That's what I was talking about anyway.

As for the limb removing, no need to actually remove the limb, just reduce SPD and say it's injured, not severed.

Unbreaking Macuahuitl
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 11:29:34 pm
but I've got two maths assignments due in a few days, so fark.

One of you lot could make one up for me. That would be a super good thing for you to do.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 11, 2014, 11:30:55 pm
I was thinking every two or three points of damage is one point to debuff.

Also, it looks good Emp.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 11:35:57 pm
but I've got two maths assignments due in a few days, so fark.
One of you lot could make one up for me. That would be a super good thing for you to do.
That would entail posting the assignment or its questions thereby narrowing down your location and identity further thus allowing Elf to stalk you. Then you'll wake up in a wedding dress, officially married to your bed.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 11, 2014, 11:46:33 pm
That would entail posting the assignment or its questions thereby narrowing down your location and identity further thus allowing Elf to stalk you. Then you'll wake up in a wedding dress, officially married to your bed.

Sigged.

Also, worth the risk.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 11:47:58 pm
Well, post it then. Or better yet, just PM your name, address, assignment and dress size to Elf.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 11, 2014, 11:49:28 pm
Don't be alarmed when the bed grows teeth and starts eating Elf, by the way. The blood'll wash out.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 11:50:26 pm
You do realize that your post is about to cause Elf to ship Smurfington III x Xantalos, right?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 11, 2014, 11:52:04 pm
Why would me putting a Vicious Mutation spell on the bed from afar count as anything.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 11, 2014, 11:53:15 pm
For protecting Smurfington.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 11, 2014, 11:54:32 pm
I never said I was protecting him. After all, I haven't put any targeting restrictions on the bed.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 12:03:24 am
I think he'd rather be consumed by the bed than explaining to everyone he ever knew how he ended up becoming his bed's bride.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 12:39:00 am
I'd be wearing a royal tuxedo, danke schön.

Also, my gold HDMI cable has arrived, aww yis.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 12, 2014, 02:19:04 am
I'd be wearing a royal tuxedo, danke schön.

Also, my gold HDMI cable has arrived, aww yis.
That's cool and all, but you know what's better?

I'm finally in tha muthafuckin' hotel room.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 02:20:09 am
Kay.

*spreads Kansa bait everywhere*

now we play the waiting game
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 02:22:08 am
Here's a (mostly) science-based weapon concept seeing as laser rifles and ion cannons are actually able to be manufactured in this setting due to technological breakthroughs. Further reading here: A discussion on directed energy weapons; (http://en.wikipedia.org/wiki/Plasma_acceleration) A wikipedia article on plasma acceleration; (http://en.wikipedia.org/wiki/Plasma_acceleration) An article on a high-power low-duration that may theoretically guide lightning; (http://www2.cnrs.fr/en/195.htm)

I haven't gotten ideas for what it would be used for yet, but I suppose it may eventually replace laser rifles due to the minor improvements in terms of self-focusing beams, gyro-stabilized aiming and mana-input in addition to causing potentially life-threatening damage without needing to aim for vital organs. Or I suppose Kasumi might end up with one, or Kaotaro will end up making one, or one will come with the HYDRA frame, or an antagonist will end up fielding one.

WFAC-LPF: A compact particle accelerator that utilizes plasma to accelerate electrons to velocities normally achieved by far larger accelerators. This is primarily due to not being limited by the diaelectic breakdown of the accelerator tube unlike their conventional counterparts. The resultant beam of relativistic electrons can easily pierce 500-1000 meters of air before stopping due to collisions or disintegration. Interactions with air results in the beam self-focusing, preventing spread (however, by itself, it does not ensure that the beam will not suddenly change directions). A high-power, low-duration laser ionizes a path for the beam to use. The net result is a high-accuracy, high-velocity weapon. Its power comes not from burning the target, but rather from delivering lethal doses of ionizing radiation. The discovery that even humans with no magical capabilities do indeed posses a quantity mana allows a power boost to be obtained by any soldier. This is enabled by using an inbuilt mana-siphon circle that is weak enough to be incapable of functioning without user consent, this then feeds into an electrical enchantment that can provide a surge of power to the weapon when necessary. Finally, a magnetic field is used to steer the beam up to 2 degrees off-axis which is then used to offset the inherent jitter in human aiming.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 12, 2014, 02:26:39 am
It look cool. And Kasumi will totally use it.

Also, I really want someone who either is on the Northsdale Five, or in major association with them to talk to her so I can show off one of the valuables she brought.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 02:29:47 am
I like making my gadgets a surprise, especially when a few of them can completely change the face of magical warfare. Mainly because some aspects of magical warfare really suck at the moment.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 02:32:21 am
I have a few ideas myself. The existence of the spell Armor Activation should probably clue one in on what it involves.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 12, 2014, 02:39:40 am
Dammit, you reminded me of the armor suit that MPRA developed that gives mundane humans the ability to project magic to even the playing field... I've been neglecting it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 02:41:37 am
Nice to see someone else is working with that intent. After all, the current situation threatens the status quo that the genre relies upon...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 12, 2014, 02:45:12 am
Effectively, it'll probably give +10 MAG, +5 DR, and -3 SPD. Of course being restricted to people who are completely mundane (persona users included in the restricted people that can't wear it, lore reason pending). I'll right up proper crap when I'm not tired or working the same day.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 03:52:47 am
Interesting. Personally, however, I envision a future where warfare is dominated by enchantments. One where magic users are not valued due to their power, but rather their flexibility. Units that can adapt to unpredictable environments and do what enchantments cannot rather than one-person armies.

Where it is again strategy and tactics that dominate warfare, not mere brute force. Where, whilst abnormally powerful entities such as the Uncreated can still dominate, the power of the average soldier is far higher than it is now. Something to bring the cabals of mages down. Something to prevent a Murder Night-esque reign from ever occurring again, at least, not without great resistance.

A world where the status quo can survive. Where the structures that we consider to be the hallmarks of society can remain. Where there IS a future not unlike the past rather than one where those have toppled. There always will be another Murder Night, maybe not in Africa, maybe not with the same powers, but it will happen again and I intend for warfare to develop to the point where such a matter may be crushed without issue.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 05:47:49 am
Straiiiight into the middle of the trap :3
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 05:54:02 am
In Mary's defense, she had no idea what was going on aside from what looked like a more environmentally-friendly drive-by. Thankfully, she switched forms beforehand though, trading healing power for defensive power. Come to think of it, she is LESS magical in her 'magical' form :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 12, 2014, 05:54:55 am
For the record I knew it was a trap, but Stella is kinda emotional when something like this happens, and on the metagaming thing, better her than a squishy, she has plenty of health, defensive stats AND regeneration
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 06:02:50 am
Why the hell is Mary, the person whose healing spells can only heal above 50% accompanied by the glass cannon brigade? At this rate, she'll accidentally kill someone :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 06:07:50 am
Ahhaahhaha

I might have Issei drop in later in the fight, although the pervertedness of this game will probably be turned up to eleven shortly afterwards.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 06:18:04 am
Seriously, Mary might have to run this turn simply because there could nothing she can do for her teammates short of euthanizing them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 06:23:10 am
Heal Kaiser, he's shielding your squishy glass cannon asses.  :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 06:23:51 am
He hasn't taken any damage. Also, I wouldn't call Mary who took 0 damage from that ambush a glass cannon either.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 12, 2014, 06:31:08 am
Does Marie need to heal in close? or can she do it at range?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 06:33:20 am
He hasn't taken any damage. Also, I wouldn't call Mary who took 0 damage from that ambush a glass cannon either.

...Overheal? :P She rolled a perfect 16.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 06:36:59 am
Mary's healing is ranged. I would have healed Stella from afar if it wasn't how badly injured Kaotaro is (since if she hits zero, Mary's magic becomes useless in helping her). If no one else gets badly harmed next turn, I'll work on her trying to heal Stella. It's a bit of an issue at the moment though, since Mary will fare better in magical form, but she heals better in normal form.

He hasn't taken any damage. Also, I wouldn't call Mary who took 0 damage from that ambush a glass cannon either.

...Overheal? :P She rolled a perfect 16.
Only Arcane Solstice can do that. Yeah, but next turn when she actually gets dodge rolls, she could also dodge seeing as she's in cover now.

Is form switching a free action?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 12, 2014, 06:43:01 am
I am totally awake now. What am I needed for?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 06:43:36 am
I am totally awake now. What am I needed for?

MEEEEDIC!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 06:45:43 am
I am totally awake now. What am I needed for?
Apparently, the tank and the 'only if you're over half' medic were joined by the glass cannon brigade. Alice needs to get there ASAP because once anyone not named Mary, Stella or Kaiser hits below 50% there, they're in a bit of trouble with no one able to heal them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 12, 2014, 06:48:50 am
Ok, I shall heal the most hurt fucker.

Also for the battle testing with Issei:


Alison grabs at her eyes as her retinal structure and spinal cord begin to change. As she uncovers her eyes, Issei would notice the change. Her eyes now appear to be multifaceted.

Alison's SPD increased by 4.
Alison's SKL increased by 4.

Alison rushes at Issei, juking behind him and attempts to spin kick him in the back.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 06:50:18 am
I'd recommend Stella instead since she's going to start cutting down the enemies. Mary and Kaiser should be able to keep Kaotaro alive.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 06:58:03 am
Alison grabs at her eyes as her retinal structure and spinal cord begin to change. As she uncovers her eyes, Issei would notice the change. Her eyes now appear to be multifaceted.

Alison's SPD increased by 4.
Alison's SKL increased by 4.

Alison rushes at Issei, juking behind him and attempts to spin kick him in the back.

Alison [40] [10]
Issei [26/54/120] [8]

Alison attempts to spin kick Issei ((the martial artist in me wants to slap you)) [8 VS 2], landing a blow into his back, which deals [2 VS 9] no damage!

Issei punches at Alison, [7 VS 12], but she slides past him!

Alison regenerates [2] health!
Issei's power increases by 1.



A very high leveled Issei will be nigh invulnerable, although he'll be dirt useless in the early game until he levels up a few times. I need to find a good ratio for levels:max boost.

Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 06:59:44 am
Is form switching a free action?
As in, can an action be performed alongside form switching? Or does it take a turn?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 07:00:40 am
Form switching takes up a turn.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 12, 2014, 07:04:40 am
Alison begins to move a bit faster as her limbs begin to change shape and size. When they are done changing, Alison's arm are now more aerodynamic and end in sharpened claws. Her legs have become lithe and long, further giving her an edge in combat.

Alison's SPD increased by 3
Alison's STR increased by 4

[Alison gained Rapid Succession: Alison gains an extra attack as long as her SPD is higher than an Opponents by at least 5.]
[Infection Rating: 25%]

Alison rushes at Issei again and rakes her claws against his side as she slides past him.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 07:05:36 am
((Stella is not at risk of dying as long as Mary heals her while she isn't hurt bad. Kaotaro would need Alice to heal her, which Alice I don't think has ranged Healing spells. Sen can heal Kaotaro this turn, then heal everyone by a little after next turn using a large healing spell.))
Wait, Alice can't heal from afar? Oh, that changes things then. Edited action. Stella is now getting healed by Mary then.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 12, 2014, 07:07:51 am
((Stella is not at risk of dying as long as Mary heals her while she isn't hurt bad. Kaotaro would need Alice to heal her, which Alice I don't think has ranged Healing spells. Sen can heal Kaotaro this turn, then heal everyone by a little after next turn using a large healing spell.))
Wait, Alice can't heal from afar? Oh, that changes things then. Edited action. Stella is now getting healed by Mary then.

I said I think mind you :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 07:09:32 am
Nah, your plan is better, I was just worried that if Sen was too far away Mary might not notice and turns it into metagaming. Hopefully Alice arrives soon enough, I may have enough time for Mary to switch forms and charge up...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 12, 2014, 07:12:09 am
Sen is currently in combat range, but she is making sure the Assassins do not notice her, hence why I said nondescript :P

Sen is a good healer, but her need for mana is sad.



Also, Smurf, do not forget that Sen's magic is catalytic, which requires more mana to cast or it suffers from a reduced effect.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 07:14:06 am
Mary isn't too good a healer unfortunately, she pretty much only heals for half as much as Alice at the same costs and drawbacks.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 07:16:59 am
Alison begins to move a bit faster as her limbs begin to change shape and size. When they are done changing, Alison's arm are now more aerodynamic and end in sharpened claws. Her legs have become lithe and long, further giving her an edge in combat.

Alison's SPD increased by 3
Alison's STR increased by 4

[Alison gained Rapid Succession: Alison gains an extra attack as long as her SPD is higher than an Opponents by at least 5.]
[Infection Rating: 25%]

Alison rushes at Issei again and rakes her claws against his side as she slides past him.

Alison [42] [10]
Issei [26/54/120] [8]

Alison rakes her claws towards Issei, [7,19 VS 17, 7], landing a vicious attack, which deals [11+4 VS 1] 14 damage!

[Welsh Dragon Balance Breaker! BoostBoostBoost-o!]
Issei [10] (-6 mana) activates Welsh Dragon Balance Breaker, which he can maintain for 5 turns!

Alison regenerates [2] health!
Issei's power increases by 1.



Can I try out one of Issei's planned perks? It'll be funny, trust me.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 12, 2014, 07:22:47 am
At the rate things are going, Alison/Bakteiral will get two attacks each turn. Also, What are Issei and Alison/Bakteiral's current stat totals? I feel that will be necessary to list.

Alison begins clawing at her own skin as it begins to harden into chitin.

Bakteiral's DEF increased by 3.
Bakteiral's RES increased by 3.
Bakteiral's STR increased by 3

[Bakteiral gained Chitinous Skin: Bakteiral gains a natural DR 4. ]
[Infection Rating: 30%][Bakteiral assumes control.][Alison has died.]

Bakteiral rushes at Issei slamming her claws into his chest. As she hits she spins her foot up towards his head to hit him again.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 12, 2014, 07:24:27 am
.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 07:38:19 am
Going offline now. Apollonius will continue being cute and murder happy. Mary will continue trying to stay alive and keep allies alive.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 07:55:23 am
Issei:
Health: 9/18/27
Mana: 5
Speed: 30
Skill: 30
Strength: 30
Magic: (6) 21
Defence: 30
Resistance: 30

Issei is pretty buffed at the moment, although some of that is due to me slipping him a bonus one point of base magic per round.

Baktieral
Health*: 20
Mana: 5
Speed: 27
Skill: 21
Strength: 24
Magic: 5
Defence: 8
Resistance: 20

Daaang

At the rate things are going, Alison/Bakteiral will get two attacks each turn. Also, What are Issei and Alison/Bakteiral's current stat totals? I feel that will be necessary to list.

Alison begins clawing at her own skin as it begins to harden into chitin.

Bakteiral's DEF increased by 3.
Bakteiral's RES increased by 3.
Bakteiral's STR increased by 3

[Bakteiral gained Chitinous Skin: Bakteiral gains a natural DR 4. ]
[Infection Rating: 30%][Bakteiral assumes control.][Alison has died.]

Bakteiral rushes at Issei slamming her claws into his chest. As she hits she spins her foot up towards his head to hit him again.

Alison [42] [10]
Issei [12/54/120] [2]

Bakteiral rushes at Issei slamming her claws into his chest. As she hits she spins her foot up towards his head to hit him again. [2,14 VS 23, 11] Issei blocks the blow to the chest, but she lands a vicious attack to his head, which deals [3+1 VS 12] no damage!

[Jet!]
Issei is at his maximum level of power in his current state, and he rams Bakteiral into a wall, following up with a devastating punch! [28,16 VS 21,15], the ram dealing [4+3 VS 5+1] 1 damage, and the follow up punch dealing [24+3 VS 2+5] 20 damage!

Alison regenerates [3] health!



Titus [36] [20]
Kaiser [38] [42]

Titus [6] (-4 mana) fires at Kaiser, the arrow hitting him for [4+5 VS 5] 4 damage!

"Let's speed this up."

Kaiser [10 VS 1] grabs Titus, and puts him into a bind, requiring a TN 9 for strength to be escaped from.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 12, 2014, 07:59:04 am
sdadasadsdasfadeahdsejtyhytgfbshtgbv ccbv
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 12, 2014, 08:11:33 am
((wait, did Issei just boost all his stats by 25 for 5 turns, for 6 mana?. haha, no. Dont do that. Instead, roll nazi vs kyle battle plox))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 12, 2014, 08:12:24 am
The Mary health detector thing is allowed, although it will only tell you if your attack will heal or hurt it.

The problem with limb-removing special attacks is that high-health characters (especially Issei) would be too greatly effected by it. I would build up a better VATS-style physical combat system... but I've got two maths assignments due in a few days, so fark.


not nessecarily - your could for instance make the tresholds for temporary crippling, permanent crippling and complete removal percentage based to the total health someone has - that way very resiliant characters are much more likely withstand this attack. Feel free to set those tresholds at whatever percentage you seem fitting
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 12, 2014, 08:19:08 am
As Issei has Bakteiral pinned to the wall her body begins to adjust to the battle.

Her right claws change into talons.
Her left claws change into a large pincer with barbs on it.
Her legs split and end with large barbed spikes.
Her lower jaw dislocates and falls to the ground.
Small feelers and fangs descend from her upper jaw.
Her back now two large prehensile spikes curving around her head and pointing at Issei.
Bakteiral has grown a large prehensile tail that ends in a large curved scythe blade.

Bakteiral's SPD increases by 6.
Bakteiral's STR increase by 6.
Bakteiral's SKL increases by 4.
Bakteiral's DEF increases by 4.
Bakteiral's RES increases by 1.

[Bakterial gains Insectiod: Bakteiral's healing factor changes into 3d24 HP Regen. Bakterial's No Pain, No Gain becomes Exoskeletal Armor: Bakterial resists 2d16 damage.]
[Infection Rating: 40%]


Bakterial immediately grabs Issei's Arm with her large pincer in an attempt to break his armour and arm. Her back spikes jut towards Issei attempting to skewer him.

((Holy fuck I can see Bakteiral becoming OP when she gets to her current infection rating if I roll her upgrade rolls this well again [using a real d8]))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 08:41:34 am
((wait, did Issei just boost all his stats by 25 for 5 turns, for 6 mana?. haha, no. Dont do that. Instead, roll nazi vs kyle battle plox))

((One, it was 5 skills by 15 (which is still terrible), two, it's because I have been slipping him bonus magic so he can deal with Bakterial's upgrades, three, still working on it.

I did update, you turds guys didn't reply to it >.<))



As Issei has Bakteiral pinned to the wall her body begins to adjust to the battle.

Her right claws change into talons.
Her left claws change into a large pincer with barbs on it.
Her legs split and end with large barbed spikes.
Her lower jaw dislocates and falls to the ground.
Small feelers and fangs descend from her upper jaw.
Her back now two large prehensile spikes curving around her head and pointing at Issei.
Bakteiral has grown a large prehensile tail that ends in a large curved scythe blade.

Bakteiral's SPD increases by 6.
Bakteiral's STR increase by 6.
Bakteiral's SKL increases by 4.
Bakteiral's DEF increases by 4.
Bakteiral's RES increases by 1.

Baktieral
Health*: 20
Mana: 5
Speed: 33
Skill: 25
Strength: 30
Magic: 5
Defence: 12
Resistance: 21

[Bakterial gains Insectiod: Bakteiral's healing factor changes into 3d24 HP Regen. Bakterial's No Pain, No Gain becomes Exoskeletal Armor: Bakterial resists 2d16 damage.]
[Infection Rating: 40%]

Bakterial immediately grabs Issei's Arm with her large pincer in an attempt to break his armour and arm. Her back spikes jut towards Issei attempting to skewer him.

((Holy fuck I can see Bakteiral becoming OP when she gets to her current infection rating if I roll her upgrade rolls this well again [using a real d8]))

((that regen and exoskeletal armor is fucking off the charts, son))

Alison [45] [10]
Issei [12/54/120] [2]

Bakterial immediately grabs Issei's Arm with her large pincer in an attempt to break his armour and arm. Her back spikes jut towards Issei attempting to skewer him. [21,20 VS 10,21] Issei's arm is grabbed, but he manages to roll out of being skewered. [10+3 VS 11] 2 damage!

Issei kicks Bakterial off the battlements, following up with a gravity-assisted stomp across her abdomen. [30,12 VS 20,22], the kick dealing [30+3 VS 1+21] 11 damage, and the follow up stomp missing!

Alison regenerates 33 health!



Titus [36] [20]
Kaiser [38] [42]

Titus [10] breaks free!

Kaiser [13] [13 VS 10] injects Titus with nanomush!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 12, 2014, 08:46:44 am
((Yeah I think the upgrades need a bit of a nerf))

Titus took a step backwards as he was injected with the thing, he shook him self slightly and then fired another flash arrow at the ground between them. Once again he made sure to close his eyes.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 12, 2014, 08:47:23 am
when you have a total of 186 health, adding a bonus to +15 to 5 stats is not useless, it's HUGE


Issei as it stands is broken. almost 200 health and 30 in almost all stats? that's stronger than amazeroth or araceli. That is definetly raidboss material.


speaking of which, that amount of health regen and armor on bakterial is utter nonsense too. Any attack that does not one-hit her, she will not care about, and with that armor, nothing one-hits her. Both of you should seriously compare the numbers you guys write with numbers on already existing character sheets.


((also, I did not see that update you poop. link))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 09:06:17 am
((oh, you did reply >.<

The problem with Issei is that I want him to be pretty much on human stats until he whips out the booster. Trying to find a good way for him to boost his stats (while remaining faithful to his progenitor) is gonna take awhile.))

"I'm gonna show you a real ubermensch!"
Kyle expands the air in Walpurga's lungs.


"There will be no dawn for men."

Walpurga goes on to finish Kyle off, by rising him in the air and moving all his limbs into a different direction! (enormous category spell. Depending on the damage dealt, this will debuff Kyle from his arms and legs being proper fucked up, or if very high, tear some of them off.)

Walpurga [10] tries to tear Kyle into pieces! (-8 mana), dealing 39! damage! Kyle's right arm is torn off, severe tendon damage in the other limbs![/color]

Kyle has died (well, with no-one to revive him, anyway)!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 12, 2014, 09:08:10 am
Walpurga teabags Kyle, sending him PMs about how she fucked his mother!
Title: Re: Rise of the Magic Girls v3 OOC: More chjoaracters for the character throne!
Post by: kj1225 on August 12, 2014, 09:21:59 am
I call bullshit, you shouldn't be able to one hit kill someone that easily.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 09:22:50 am
You'd be dead anyway, you had 32 health left. The arm-ripping was just for fluff.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 12, 2014, 09:23:27 am
That is a lot of damage from one attack anyway.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 12, 2014, 09:24:33 am
one hit? I took you down to half your health before, I attacked you 4 times. I did not one-hit you.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 09:26:08 am
From an enormous spell? A 39 is pretty average, actually.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 12, 2014, 09:28:03 am
I don't know the rules as is, but if rescaled like Icarus ability, an enormous spell would have added +100%, so would have dealt a d18+18, which is much less damage on average, but also much more reliable. If anyone complains about OP-ness, I blame magic in general, not telekinesis
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 12, 2014, 09:33:02 am
.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 12, 2014, 10:05:19 am
I already said, re-scale to percentages
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 12, 2014, 10:12:21 am
Sorry, I misread that.

That could work, it definitely makes magic a bit weaker.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 12, 2014, 10:17:18 am
I totally blame Smurf's rolls for the 33 HP regen last turn. But yeah, I am now modifying numbers to be more...practical and realistic:

Bakteiral's current perks after modifications:

Chitinous Skin: 1d18 damage negation only when Armour is active. [Turns off at 0 AR]
Insectoid: 1d24 HP Regen. [Does not regen AR]
Exoskeletal Armour: Health stat gives 1 point of Armor per point.
Rapid Succession: Extra attack when SPD stat is 5 points  higher than opponent's. [Turns off when Speed is under 5]

Baktieral
Effective Level:37-50
Health*: 20 [HP:60][AR:20][Effective HP: 80]
Mana: 5
Speed: 33
Skill: 25
Strength: 30
Magic: 5
Defence: 12
Resistance: 21
[infection rating: 60%]

Hows it look and what needs to be fixed?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 12, 2014, 10:25:54 am
with that regen and damage reduction, the effective HP is FAR greater than just 80 - as literaly in a 1v1 against an equal, she will easily out-regen any damage that is not  pre-patch magic levels of damage. Also, those stats, except for magic, are way above amazeroths - and he didn't even have that huge damage reduction and regen.


jesus christ

no, having an effective level 37-50 character is not alright.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 12, 2014, 10:28:05 am
Hmm, What level was Amazeroth anyways?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 12, 2014, 10:29:17 am
he had a statpool of 190 in total, which is roughly level 12 I suppose. According to Projeck, Araceli sat on a pool of 220, roughly level 15


that being said, the rapid succession perk is OP too. Dunno about exoskeletal armor, as I have no idea about how AR works, but with THAT amount of regen, extra armor added on TOP of chitinous skin is just overkill. (not to mention biologicaly the same thing)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 12, 2014, 10:33:02 am
Also, I will note that waht I listed was her at Infection rating 60% I will actually need to slow down her Infection rating gain by a bit to make sure she only gains stats at large intervals.

This is a test fight that i said that each round I would be increasing her infection rating.

What level would you say the group's effective range is right now?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 12, 2014, 10:35:24 am
Four attacks to kill still isn't okay. Ecspeacially if the attacker can't reach the other person at all.

Magic needs to be weakened and mana needs higher costs or higher roll numbers.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 12, 2014, 10:36:06 am
the groups effective level right now is 3. Simple as that. In fact, even lower, as only a few chars are at level 3, most are still level 1
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 12, 2014, 10:38:59 am
This is why we have test battles :)


Magic doesn't need to be weakened, it's just it needs to be more avoidable or resistable.



@Akroma, That tells me that the boss was a tad bit too weak even with it's minions...

Also, I'm still tempted to have sen put on Amazeroth's mask. It is very tempting.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 12, 2014, 10:42:01 am
I'm still upset that she stole it.

But magic still needs some bigger limiters. I mean, when was the last time a magic specced character ran out of mana or failed their magic roll?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 12, 2014, 10:44:53 am
nah, if magic becomes too unreliable, it can quickly become underpowered. the disparity between magic and physical attacks are too high, I think my rescaling is the best solution

also, amazeroth only failed to kill everyone because Hilda critted and more or less blew 90 damage (dude had 100 health (+renewal from minions)), so yeah, without that shot doing so unbelievably much damage, Amazeroth would have lived 5-6 turns longer. Note that in the round he died, everyone except for Spensir was below 20, many under 10 health, well within one-shot range. Against an enemy that does have AoE.

you are getting entirely the wrong impression because nobody actually died, but this one roll from Hilda made the difference between victory and a party wipe


also, who stole what? Where is the mask?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 12, 2014, 10:48:17 am
I sorta agree on the bigger limits, but it needs to be moderated a bit.

If we increase the TN, then we make Magic users almost useless. If we raise mana cost then any character who uses mana for physical damage increase suffer, thus adding to the problem.

I still think that making spells more resistable (read as making RES more useable than it is) would solve some of the problems with Magic.

A good example is the Telekinesis: Basic telekinesis cannot target living entities unless the user is an esper with a powerful mind.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 12, 2014, 10:49:05 am
Sen has the mask. She grabbed it before anyone had a chance to claim dibs on it :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 12, 2014, 10:50:37 am
Wrong Kyle did and got pissed.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 12, 2014, 10:54:01 am
idea, possibly perk-bound as it seems very useful and implies combat training so people might not automatical have that

Def: Defensive stance, char braces for incoming fire while in this stance, +3 def, +3 speed, -3 skill, -3 damage (no matter the source, to avoid abuse)

Something similar for magic, and offensive equivalents are obvious.

But really, what is wrong with just rescaling magic? It reduces the damage dealt to a easily dealable amount
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 12, 2014, 10:57:12 am
Leaving the link, but otherwise that wasn't really helpful to anyone. (http://www.bay12forums.com/smf/index.php?topic=139188.8010)

Anyways, We really need a plot element to help us uncover what the mask will do. I mean besides someone putting the mask on and unleashing hell onto the group.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 12, 2014, 11:05:43 am
Don't look at me, nobody ever bothered trying to find it out either way
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 12, 2014, 03:26:22 pm
Just thought I'd point out:
Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 12, 2014, 03:29:51 pm
Point out what? Twilight Academy is back? Someone posted in the v2 thread? RotMG is still the monstrosity it has always been?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 12, 2014, 03:32:19 pm
Just the sheer size of v2 whenever we left it off. TA isn't back btw. I just sorted it by the amount of replies... but TA grew to twice the size of v2 very quickly back when it was still active haha.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 12, 2014, 03:34:27 pm
And then v2 could not stand for that outrage and became twice as large in return. Or even larger when you consider the OOC thread. And the v1/v3 threads.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 12, 2014, 03:37:21 pm
Indeed. I'm still kinda shocked at how long TA lasted purely from player interaction, since Rag died all the time and wasn't able to GM stuff.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 12, 2014, 03:40:08 pm
Well... how many people were in TA? I can see character interaction lasting a long time if you have a ton of players all chatting with each other.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 12, 2014, 03:46:14 pm
Not nearly as many as RotMG, I can tell you that... I wanna say around 9 players? I can't remember exactly.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 12, 2014, 03:48:31 pm
Huh. That's rather impressive, actually.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 12, 2014, 03:50:43 pm
Unless you're asking for how many characters... Then it's 1 PC limit for everyone, then NPCs were whatever.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 12, 2014, 03:53:55 pm
Huh. That's rather impressive, actually.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 03:58:14 pm
Magic needs to be weakened and mana needs higher costs or higher roll numbers.
Or Physical just needs to get buffed. I certainly do have plans for something like that...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 04:44:02 pm
Whiskey and late night bay12 are not a good combination. Who we missing for another combat round?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 04:55:25 pm
Who we missing for another combat round?
Rolepgeek.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 12, 2014, 05:22:52 pm
Aye, just me. Though, Smurf, I think you forgot the damage reduction Kaotaro's armor gives her. Not much, to be sure, and she still took the most damage of the group, basically, but it could easily make a difference. Also, apparently it auto-hit? Damn. I was hoping to stick with her Small abilities for this fight, too. That may not be an option, and I'm still needing to work on that list of things she can make and whatnot.

Whelp, time to take cover, continue manifesting stuff, and analyze her abilities so they make sense and give the sense of how she fights appropriately. (Don't give her time to prepare. She takes a while to get going fully, so she's weak at the start of a fight, but if you give her a moment's rest, you'll regret it. Not suggestions, mind you, just telling you that's what happens.)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 05:26:09 pm
Aye, just me. Though, Smurf, I think you forgot the damage reduction Kaotaro's armor gives her. Not much, to be sure, and she still took the most damage of the group, basically, but it could easily make a difference.

Nope, it reads a +2 Defence right? Barrage is a magical ability.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 05:30:26 pm
Is it possible to reduce the TN and mana cost for one of Mary's spells at the cost of it not actually doing anything? Such as say, making a burst fire of scalpels fire as per normal but incapable of harming or healing?

Also, if a character gets their action before another character in the turn order, are they allowed to delay their action for that turn? Such as say having a healing heal someone who is going to use a self-harming spell, or a sniper trying to interfere with an enemy's attack by shooting them right before it?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 05:32:37 pm
If it does no damage and has no effect, you can easily class that as a Negligible spell.

Um, yeah, but you specify that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 12, 2014, 05:33:53 pm
Right, so it can still look like a barrage of lancets as long as it doesn't actually harm? Perfect...

Time for a few bluffs and when people start calling and ignoring them, I'll break out the live ammo.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 12, 2014, 05:40:30 pm
Aye, just me. Though, Smurf, I think you forgot the damage reduction Kaotaro's armor gives her. Not much, to be sure, and she still took the most damage of the group, basically, but it could easily make a difference.

Nope, it reads a +2 Defence right? Barrage is a magical ability.
Not her equipment. Her ability. Engage Combat Mode. It gives her +2 DR. The defense boost is just from the nanotech stuff being laced through and reinforcing her physical body.

She also used Engage Hyper-Metabolic Drive and Engage Targeting HUD this previous turn, in case it hadn't been clear. She also sorta used Engage Thruster Jets, but since she wasn't using them to fly or gain the speed boost, that was more fluff, for the moment.

Also mostly finished her Small abilities, finally. Continuing to work, doo-doo-doo~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 05:43:26 pm
You need to tell me exactly what abilities you want to use, because I am really, really, stupid.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 12, 2014, 05:54:34 pm
:P Alright, then.

That work?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 12, 2014, 06:12:38 pm
Huttah!

Updating incoming, between the assignments and anime.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 12, 2014, 07:34:46 pm
If you get to go to anywhere in Texas, go to The Big Texan.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 04:12:36 am
Bah.

Also, Nazi-chan, Titus and Bakteiral (if that nerfing I saw actually occured) are approved.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 13, 2014, 07:56:07 am
I am still lowering numbers on Bakteiral.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 13, 2014, 08:00:26 am
So far I have her infection rating increasing by 2.5 each level up which gives her a max level of 40. If I was to upgrade her at her current numbers she would have an effective level of about 66-67.

If I lower her rate increase to 1.25% each level up (and lower her current rating by .25) then she would reach max level at 80. This would allow me to completely restructure her level up guide to make her more party friendly and less effective level and more actual level.

Any suggestions?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 08:03:41 am
Make that just Nazi-chan and Titus, then. I'd recommend the latter, the bonus being that Alison will have time to get 'rooted' in the team, so we don't instantly try to set her on fire the moment she loses control.

Nazi-chan comes with a caveat, though: any munchkin-style asspullery with her telekinesis will be rewarded with suddenly Israelis.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 13, 2014, 08:15:57 am
Ok, going with the latter.

So far I have this as a guide:
Spoiler: Guide (click to show/hide)

Since she will be leveling up more slowely I am going to change the percent at which she evolves to be more robust.

Spoiler: New Guide (click to show/hide)

How does it look? I will get the list of upgrades (for everyone to see because it may lead to interesting plot ideas) posted when they are finished.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 08:17:15 am
Looks okay, but she'll be screwed over as a character once she needs a new host.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 13, 2014, 08:21:56 am
Note that the guide is still unfinished. Some upgrades will only be allowed after a certain level and some only before a certain level.

Also, Bakterial still will not gain any stat points due to normal level up. She has to roll them at level up. This is to prevent her from becoming OP due to her possible perks and upgrades.

@Smurf, I thought of that. I was thinking of having the new host be at a marginal level of players to compensate for it. Example: If the group consists of mainly level 7's and a few level 5's, Bakteiral's new host would be level 6.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 08:34:42 am
I'm pretty sure levels will be higher than that by that time, but it'll work.

I also feel the need to scatter little pieces of XP here and there, as an additional incentive to finding artifacts, exploring places, finding easter eggs, or beating the shit out of pirates/slavers and playing hero.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 13, 2014, 11:34:55 am
define asspull

also, how many still needed for turn?

also also, then gib exp plz for somalian pirate base
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 02:49:39 pm
Where the attacks get cheesy in terms of damage.

Also, I think just PN is needed.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 13, 2014, 02:51:43 pm
I vote a repetion of previous turns actions

also, I suddenly feel thirsty (http://www.youtube.com/watch?v=BxRzzm-mjCE). Mostly because after a rum that is filtered through freshly burned wood, then swung through the smoke of a hooka and then garnished with a lit cigar is bound to scratch your throat to all hell :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 03:18:32 pm
Yeah, probably.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 03:23:48 pm
Oh yeah, Smurf, I thought of a table for that thing I PM'd you about yesterday.
You roll a D100 and then the tens is the number and the ones is the quality.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 13, 2014, 03:32:45 pm
Idea for new character: Spirit Blacksmith. He forges weapons and imbunes them with spirits, allowing him to use them to kick ass. Somehow. Probably through multi-attacks or doing additional magic damage with them or something.

Sounds halfway reasonable? Or could we use something else?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 04:22:09 pm
In my personal opinion, we need more glass cannons.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 13, 2014, 04:28:05 pm
Is that sarcasm? Because I feel like we have a fair number of them already. Though maybe not anymore with all of the new characters joining.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 05:15:00 pm
Heh.

Actually, why not make an elementalist of some sort, or even a druid or something? Nature power man, nature power.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 13, 2014, 05:21:10 pm
Eh... Not a big of nature power guys right now I suppose. They don't seem to inspire me I guess.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 13, 2014, 05:29:48 pm
Come on Smurf, I wanna see how Tobias's special did :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 05:34:59 pm
>literally post the second after

 ;D
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 13, 2014, 05:36:40 pm
With the current system, it's hard to make anything but a glass cannon and be effective, it seems like. >.> Magic is just freakishly powerful, when you can deal 5x your magic stat in damage, before any damage reduction comes into play.

I'm considering making an old hermit dude who believes in the old ways and calls upon the elements, though. Not too sure which system of elements to use, though I might just use all of them. I'm also considering a Faerie, since I'm hoping to slowly get that involved in shit.

Unfortunately, when the party has this many goddamn teleporters, and there's only one party, it just seems difficult to get anything interesting to happen without involving everyone. This ain't DnD; trying to have 20 people without splitting the party makes issues of it's own.

Also, Tobias' special = Whirling Blades of Fail
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 05:56:47 pm
I guess reality decided to kick in for those two spinning attacks :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 13, 2014, 06:07:19 pm
Too many carries, not enough support.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 06:08:26 pm
Lightning bolt + thruster engines = guaranteed fun, right?

Also, just how reinforced is Maria's house?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 06:10:41 pm
Physically? Not any better than a regular house.
Magically? Its anti-magic and anti-void fields have basically stopped everything short of an Archangel's anti-fortress blast and even then, the attack was severely attenuated.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 06:11:29 pm
It has a flying castle with very mean sounding cannons over it. I think the answer is the house is in no way the problem.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 06:13:15 pm
Not necessarily, because depending on the nature of the Archon, there could be some serious trouble...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 06:16:15 pm
It's a magical being of electricty. Someone can counter it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 06:19:02 pm
*maniacal laughter*

Oh, this'll be fun.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 06:20:29 pm
What? Doesn't Archon just mean 'ruler' or 'lord'? Why is the immediate conclusion that it's a magical being made out of electricity?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 06:22:32 pm
Because archons are often beings of electricity. And a ruler of 300 points is underwhelming.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 06:24:21 pm
If they're beings of electricity, why is Kyle even bothering to upgrade his armor? He could just modify a laser rifle to be high power, low duration and just force it to discharge its electricity into the path ionized by the beam.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 06:26:23 pm
Because taking down the three hundred stat point monster by grabbing it is much more awesome. Also, what's the likelyhood Smurf would actually make that happen?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 06:29:33 pm
Unlikely. It is probably self-perpetuating. Knowing Smurf, trying to grab it will result in it possessing Kyle's armor.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 06:31:28 pm
Well, bad news for it, there's a reason the armor has blueprints so it can be replicated.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 06:32:51 pm
Yeah, but Kyle would be in the armor. The armor possessed by the archon trying to kill him. It'll be like the electrical equivalent of an iron maiden.

Also, I suspect that this is the 'consequence' for Kyle's castle getting involved and that the solution to the fight involves sacrificing the castle to crush the Archon.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 06:35:19 pm
Probably not considering no one is dumb enough to let his armor do that. Or you know, include a button that makes the armor fall off.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 06:36:17 pm
So he has the Archon possess his armor, he purges the armor. What stops the Archon from just exiting the armor?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 06:38:23 pm
The lack of exits for electricity that don't use it up.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 06:39:26 pm
You are assuming that the magical aberration follows the laws of physics. If that was really the case, it would have already been absorbed by the ground seeing as it appeared as a flash of lightning.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 06:44:47 pm
Then it's mana is it's health and I would need an answer to the question of would the manasucker pistol go into an absorbtion frenzy if an overdrive absorbtion is applied to it?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 06:47:10 pm
Then it's mana is it's health and I would need an answer to the question of would the manasucker pistol go into an absorbtion frenzy if an overdrive absorbtion is applied to it?
Was it ever said that its mana is it's health? That is another assumption.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 06:50:10 pm
Somebodies magic is important to it, and since the assassin's are all going away except for one then the obvious one is the archon itself. Or Smurf is an asshole.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 06:51:41 pm
That guy is the guy with the malfunctioning equipment. I don't think they are powering it.

Also, again, why are you assuming it is an electrical being? Last version, there were elite Layar soldiers with heavy armor and powerful attacks who were also called Archons.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 06:53:43 pm
Because it makes the most sense. Don't be daft.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 13, 2014, 07:13:08 pm
I'm tempted to bring in Spensir. It is an electrical being; Smurf said so.

Also, magic (usually) likes obeying the laws of physics as much as it can. It doesn't have to. And magical beings certainly don't have to just because they're composed of an element, with our arbitrary definitions of elements and whatnot.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 13, 2014, 07:14:32 pm
Plutonium elementals would be a terrible thing, if we're going by that definition.

Or Caesiteium elementals.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 07:16:36 pm
This looks like a job for Kasumi!

Also, mcclay is back.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 13, 2014, 07:17:22 pm
Also, mcclay is back.
yay
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 13, 2014, 07:19:45 pm
Even that's just words, Private Nomad; still an arbitrary definition, no more true than the concept of fire as an element, and no less false.

Sagely Wisdom from the Wise Sage is Sage and Wise.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 13, 2014, 07:45:38 pm
So, say I want to create a character who has no powers expect a magic revolver. Would I just ignore all that magic shit or keep it if something gets them powers later?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 13, 2014, 07:46:34 pm
I depends. The rules are still in flux and stuff, so... maybe? It depends on what you mean by powers I suppose. And how the magic revolver would work.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 07:51:25 pm
Well... you could have a character with ~5 in every stat (that's normal human stuff), and the rest invested into the magic revolver.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 13, 2014, 07:52:29 pm
I fucking hate Battle.net. I'm trying to play Diablo 3 again. They lock your account after long amounts of inactivity. I forgot my password and username, so I tried to recover all that. Failed my own god damned security question and now it locked me out.

Contacting their shit customer support.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 07:53:30 pm
Or make it a magic girl that uses a magic revolver.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 07:59:31 pm
Yay for stereotypes!

Also, you lot won't be laughing at the archon forever. I'm testing out some new boss... techniques.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 13, 2014, 08:07:07 pm
Or make it a magic girl that uses a magic revolver.
Considering that I'm trying to make a Hunter from WoD I'm not sure how well that would work.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 13, 2014, 08:13:05 pm
Ok how about this, the revolvers special attacks work like spells for this system, using mana and your magic stat, except that thematically those stats belong to the gun
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 08:15:49 pm
Or make it a magic girl that uses a magic revolver.
Considering that I'm trying to make a Hunter from WoD I'm not sure how well that would work.
Depends on the generation I guess.

Also, I have the perfect introduction if they aren't willing to kill kids.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 13, 2014, 08:16:28 pm
I can guarantee Lohen would not be willing to harm children.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 08:19:56 pm
Okay, how willing would you be to have your character start off leaving their group or something for somewhat the same reason a paladin would ignore their king after being told to kill someone who summoned a succubus?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 13, 2014, 08:21:18 pm
Okay, how willing would you be to have your character start off leaving their group or something for somewhat the same reason a paladin would ignore their king after being told to kill someone who summoned a succubus?
Considering that my character is a wannabe-knight of legends I think he would be quite willing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 08:23:22 pm
Woo! I have an introduction plot thing for you!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 13, 2014, 08:33:56 pm
Yaaaaaaaaaaaaay
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 08:50:13 pm
Make her 17 and female. Nothing* can go wrong.

*smurfingtonthethird industries in no way responsible for anything that happens ever
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 13, 2014, 08:53:40 pm
So Dalia? a fair chunk of our female characters? the average magical girl? I keep on forgetting about the 5 year timeskip.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 09:02:51 pm
Wait, what's the ratio of female:male characters? Don't give me any shit about genderless ones.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 13, 2014, 09:06:16 pm
13:20~? Roughly twice as many females than males from what I quickly counted. Why? What's so important about the ratio?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 09:13:43 pm
Magicalgirliness. At least we're semi-good on that part.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 13, 2014, 09:15:39 pm
Oh. Trying to maintain the proper number of magical girls to continue being a magical girl game? We're... Kinda behind in that part, I think. The majority of the female characters seem to be 18+ and thus sorta not girls anymore.

EDIT: I mean, only a quarter~ can be consideres magical girls. The rest are magical women. Or robot women, in the case of HILDA and Icarus.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 09:22:42 pm
Rise of the Magic Women eww

Rise of the Adult Magic Girls asking for NSFW

Um... Rise of the Magic People don't even fit that critera

Rise of the Magic Sentients bleurgh
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 13, 2014, 09:24:18 pm
Alright, I'm giving Lohen a Revolver stat because otherwise he would be useless and a Bravery stat for when he does stupid hero things like burst through the windows on a motorcycle or run through a burning building. Also, should I make his revolver High Quality?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 13, 2014, 09:25:31 pm
So I guess we have a legacy title then. Oh well, could be worse. At least RotMG isn't that bad of a name.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 09:40:56 pm
Alright, I'm giving Lohen a Revolver stat because otherwise he would be useless and a Bravery stat for when he does stupid hero things like burst through the windows on a motorcycle or run through a burning building. Also, should I make his revolver High Quality?

Yeah, sure.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 13, 2014, 09:58:34 pm
Make her 17 and female. Nothing* can go wrong.

*smurfingtonthethird industries in no way responsible for anything that happens ever
Considering that Lohen's male and 28 that might be a problem.
Spoiler: Lohengrin Theissen (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 10:03:57 pm
Briefly explain the revolver and bravery stats to me.

5000 post woo
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 13, 2014, 10:07:05 pm
Briefly explain the revolver and bravery stats to me.

5000 post woo
I-I already did, you even quoted the post that I did it in.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 10:20:08 pm
I mean, how they work in combat? Is bravery like mana for crazy stunts?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 13, 2014, 10:34:30 pm
I'm going to be playing Blade and Soul, So if I'm not on for a while its because I got addicted.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 13, 2014, 10:41:41 pm
Oh. Trying to maintain the proper number of magical girls to continue being a magical girl game? We're... Kinda behind in that part, I think. The majority of the female characters seem to be 18+ and thus sorta not girls anymore.

EDIT: I mean, only a quarter~ can be consideres magical girls. The rest are magical women. Or robot women, in the case of HILDA and Icarus.

That is an arbitrary ruling of the word 'girl'. Many people, myself included, consider girl an appropriate term for anyone who identifies as female and does not have very much maturity, or is under the age of 27. Young ladies, essentially, count as well, in many people's minds; a 15 year old and a 25 year old may be wildly different in terms of both sexual and mental maturity; and not just in the expected manner.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 13, 2014, 10:51:44 pm
I'm going to be playing Blade and Soul, So if I'm not on for a while its because I got addicted.

Understandable. When either LotV or Destiny come out, I'll be gone for a week, minimum.

That is an arbitrary ruling of the word 'girl'. Many people, myself included, consider girl an appropriate term for anyone who identifies as female and does not have very much maturity, or is under the age of 27. Young ladies, essentially, count as well, in many people's minds; a 15 year old and a 25 year old may be wildly different in terms of both sexual and mental maturity; and not just in the expected manner.

I dunno; 27's pushing it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 11:05:32 pm
Magicalgirliness. At least we're semi-good on that part.
Would something less than a month old fit in the age category? If so, you could give everyone flashbangs and say that they fit every requirement except for gender.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 13, 2014, 11:14:29 pm
I mean, how they work in combat? Is bravery like mana for crazy stunts?
Oh, yeah, and you could also call for it to make Lohen do really stupid shit that's heroic, like run through a hale of gunfire to save someone or other Big Damn Hero shit like that. Revolver would only be used when hes using the revolver and replace Strength and Dex for weapon attack and damage.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 11:20:13 pm
So effectively, he only uses one stat to handle most of his attacks at the cost of only being able to use them for a weapon that can get stolen during combat?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 13, 2014, 11:22:26 pm
So effectively, he only uses one stat to handle most of his attacks at the cost of only being able to use them for a weapon that can get stolen during combat?
Yup.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 11:31:10 pm
Rise of the Magic Women eww

Rise of the Adult Magic Girls asking for NSFW

Um... Rise of the Magic People don't even fit that critera

Rise of the Magic Sentients bleurgh
As of the beginning of v2, the rising stopped as well. So it's more of a case of Vague Sauntering.

So effectively, he only uses one stat to handle most of his attacks at the cost of only being able to use them for a weapon that can get stolen during combat?
Yup.
That is going to be quite a problem against Zholvar considering what the latter specializes in.

I suspect there may be balance concerns due to him only having to invest in one stat to increase his damage and accuracy, though then again considering how weak physical usually is relative to magic, I'm not sure if it would make much of a difference except perhaps make physical actually useful for once.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 13, 2014, 11:36:03 pm
So effectively, he only uses one stat to handle most of his attacks at the cost of only being able to use them for a weapon that can get stolen during combat?
Yup.
That is going to be quite a problem against Zholvar considering what the latter specializes in.

I suspect there may be balance concerns due to him only having to invest in one stat to increase his damage and accuracy, though then again considering how weak physical usually is relative to magic, I'm not sure if it would make much of a difference except perhaps make physical actually useful for once.
Lohengrin was a Hunter, hes supposed to be the non-magic guy who beats up wizard's, so it makes sense that his stuff is physical thats good against magic.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 11:37:11 pm
Also he has a max of around seven in each stat if we want him to actually be able to go beyond the norm for humans.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 11:43:32 pm
Judging by his HP, he'd want to stay near Sen or Alice seeing as he could get downed or put under half in a single hit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 13, 2014, 11:46:26 pm
Judging by his HP, he'd want to stay near Sen or Alice seeing as he could get downed or put under half in a single hit.
Which he probably won't do because you know, blindly brave and naive man that thinks hes a hero. Like all of my characters Lohen's not really sane, at all.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 13, 2014, 11:55:03 pm
So... him versus Kyle for the fight?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 13, 2014, 11:55:28 pm
gee, I sure hope that Smurf is sticking to the actual summoning rules, in which a 300 stat summon would require a TN of 30 to be beaten, then needs 8 turns to manifest itself and stays for however many turns you rolled above the TN, assuming smurf even rolled for that :P


also do not, if you wish to introduce elemental lore, please PM me, for my plot will eventually involve a lot of elemental stuff, as a key component, so we should maybe try and unify stuff beforehand
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 13, 2014, 11:57:02 pm
Judging by his HP, he'd want to stay near Sen or Alice seeing as he could get downed or put under half in a single hit.
Which he probably won't do because you know, blindly brave and naive man that thinks hes a hero. Like all of my characters Lohen's not really sane, at all.
Hmm... could be troublesome in certain circumstances... once Null gets in it may be alleviated somewhat seeing as their machine gun can lay down covering fire...

Oh shit. He isn't magical right? He ought to stay the fuck away from Alison then.

How about I try having Null go against him, seeing as it has yet to be combat tested either.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 13, 2014, 11:57:54 pm
Given that it seems that this is a revenge asspull for the castle, maybe not so much.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 12:00:32 am
Maybe the summoner just channeled energy from the Castle's reactors into the form of an Archon which will persist until either it gets destroyed or the Castle's reactors get destroyed? :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 12:02:25 am
Why is everyone hating on the castle for doing it's job. The job being make GM's have more interesting plot introductions and hooks than just throwing random things at the cast.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 12:02:54 am
Lohen is nonmagical as fuck. And why should he stay away from Alison?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 12:04:06 am
Why is everyone hating on the castle for doing it's job. The job being make GM's have more interesting plot introductions and hooks than just throwing random things at the cast.
But it isn't doing that! It just popped out of the outback onto the east coast and began opening fire on enemies.

Lohen is nonmagical as fuck. And why should he stay away from Alison?
She is infected by a void-based sentient bacterial colony that can easily infect non-magical humans.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 12:06:06 am
Welp.
Thats an issue.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 12:08:17 am
Fortunately, she is currently at 2.5%, he's basically safe until she hits 90%
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 12:11:01 am
Well, if you have a better idea to deter people from using stupid plot hooks like the assassin's I'm all ears.

And yes, there have been much better plot hooks, the one for Usec's was great for instance, the one for taking out MN's general was a good one (the resolution could have been better though) and using a similar one here would have been better than 'Hurr durr, assasins'.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 12:14:16 am
The current plot involves assassins, and though they seem to be hopelessly incompetent seeing as none of the have tried an actual assassination method, it does work in getting the characters acquainted. You have yet to explain how the castle suddenly teleported from the middle of the outback all the way into the east coast.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 12:20:51 am
No, the current plot is trying to kill an African warlord. The initial assassin's were a hook as far as I'm concerned. These ones are just here to say 'if ya don't win ya die' from my perspective which makes the plot seem more like a chore than it needs to be. Really that type of thing is kind of lazy. Like the Sultans, no offense but still, don't see why yet another void thing is anymore interesting. Ecspeacially right after a void thing.

With teleportation.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 12:23:28 am
I can certainly agree that it is far from interesting. However, the argument was not about the current state of affairs but rather how the castle seemingly teleported from the outback to the east coast of Australia and what that had to do with performing its purpose.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 12:24:24 am
Well, no-one actually took the plot-hooks I laid out, and some people wanted to introduce characters, so I went 'welp, screw it' and sicced more assassins on you.

Also, if they weren't hopelessly incompetent, you suckers would get permakilled, which is a shitty idea.

If you asspull the ability to teleport your entire castle, considering even Alucard's ultimate would have trouble doing that, I am fully within my rights to sic an archon on you.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 12:29:27 am
When was it even confirmed where Northsdale is? Because that seems like something we would need to know for this disscussion to continue.

And Smurf, why not have SERT come to the players and offer them compensation for services like most quests? It seems like I'm the only one who's actually done that this game.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 12:31:17 am
It's just north of Brisbane, on the coast.

Y'know, somehow displacing Redcliffe and Noosa, but we'll go with that anyway.

Also, SERT is too busy dealing with Shade, void fuckery, Murder Night, and the proto-surprise. Not to mention SERT promised to leave them alone.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 12:33:52 am
When was it even confirmed where Northsdale is? Because that seems like something we would need to know for this disscussion to continue.
When we established it was in a suburb in urban Australia. That hasn't even changed from v1. As for the city, I'm not too sure, it was Sydney in v2, but it's probably in the state of Queensland this time.

Issue is, either way, it's on the East Coast of Australia. Where the settlers actually wanted to live due to not being desert-like. The outback, is far closer to the center of Australia. Which is rather far away as one may imagine due to Australia taking up most of a continent.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 12:36:07 am
Alright, all discussions about the current plot aside, am I cleared to have Lohen roll up on his sick motorcycle yet?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 12:43:22 am
Nope, you get to go through the joys of combat testing. Yaaaaay.

Also, begun reworking the magical system.


Who we missing for archon fun times?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 12:48:18 am
It was stopped for a little bit.

Why is a global orginization to busy to make a grunt go to a local heroes house where they previously went and offer money or something for work?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 14, 2014, 12:50:24 am
When was it even confirmed where Northsdale is? Because that seems like something we would need to know for this disscussion to continue.
When we established it was in a suburb in urban Australia. That hasn't even changed from v1. As for the city, I'm not too sure, it was Sydney in v2, but it's probably in the state of Queensland this time.

Issue is, either way, it's on the East Coast of Australia. Where the settlers actually wanted to live due to not being desert-like. The outback, is far closer to the center of Australia. Which is rather far away as one may imagine due to Australia taking up most of a continent.

Ahem ... ALL of a continent, thank you

Nope, you get to go through the joys of combat testing. Yaaaaay.

Also, begun reworking the magical system.


Who we missing for archon fun times?

:D
:D
:D
:D

edit: had wrong second quote
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 12:54:17 am
When was it even confirmed where Northsdale is? Because that seems like something we would need to know for this disscussion to continue.
When we established it was in a suburb in urban Australia. That hasn't even changed from v1. As for the city, I'm not too sure, it was Sydney in v2, but it's probably in the state of Queensland this time.

Issue is, either way, it's on the East Coast of Australia. Where the settlers actually wanted to live due to not being desert-like. The outback, is far closer to the center of Australia. Which is rather far away as one may imagine due to Australia taking up most of a continent.

Ahem ... ALL of a continent, thank you
I did say that, but apparently, the continent extends to a few islands (http://en.wikipedia.org/wiki/Australia_%28continent%29) so I had to edit my post.

It was stopped for a little bit.
I don't think it could have gone all the way from the middle of the outback to the east coast in the half an hour or so there was in between the report and the assassination attempt.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 12:57:54 am
Now that I think about it Northsdale really needs to be somewhat close to the outback as Kyle's family is within walking distance and was stated to live in the outback.

And meh.... i tired.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 12:59:10 am
>inb4 northsdale is actually a giant sprawling metropolis across all of Queensland
Title: Re: Rise of the Magic Girls v3 OOC
Post by: Empiricist on August 14, 2014, 01:01:05 am
Submitting a sheet for review. Note that I do not intend to join right now, but rather in about four months or so when I'm not as busy.
Spoiler: Character Sheet (click to show/hide)
Edited Null's sheet to address Akroma's concerns. Also, added some special attacks and the cooling system that powers the ones that involve automatic fire.

Now that I think about it Northsdale really needs to be somewhat close to the outback as Kyle's family is within walking distance and was stated to live in the outback.

And meh.... i tired.
Infrastructure isn't too good in the outback because not as many people live there, seriously, seeing as the Ryan household is practically a mansion if I remember correctly and that there are shopping centers, large buildings, major hospitals and train stations nearby, I would think it's in the East Coast. In fact, I would recommend it been somewhere in Queensland specifically seeing as of the three players who live in Australia, two of them live there.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 01:04:24 am
Actually Maria's house is close to the outback as well considering what happened with Conny's baby.

Also, boom, Cado's next character can be Conny's kid.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 01:06:22 am
I recall that during my bomb plot last version, it was established that the area had a relatively high population density and a CBD that included larger buildings and numerous construction projects.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 01:11:23 am
Maybe Northsdale is actually more a dimension than a town but no one can really prove it so they just call it a town even though the town is more like a portal to the dimension itself.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 01:13:09 am
I'm pretty sure the teleporters would be able to prove it if that was the case. Also, if that was the case, magic would have been discovered far earlier because there would be a floating dimensional rift in the middle of the East Coast.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 01:14:53 am
Still don't think it's wherever you say it is.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 01:19:14 am
So you don't trust the people who live in Australia to tell you that an area with a lot of infrastructure a decent amount of people, plenty of large buildings along with dedicated suburbs is not going to be near the area where there wouldn't be many people and therefore large buildings or significant infrastructure? :P

By the way, while I'm at it, despite what v1 said, I do not believe that Australia has a president.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 01:22:45 am
Australia has a Prime Minister, Tony Abbot at the moment. He isn't exactly good, but eh, no one cares enough to do anything.

The castle issue is now closed. Any more talk of it, and I'll sic SERT on you as well.

Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 01:23:46 am
Not when it goes against lore I don't.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 01:26:43 am
Australia has a Prime Minister, Tony Abbot at the moment. He isn't exactly good, but eh, no one cares enough to do anything.
At least a budget surplus hasn't turned into a deficit in the background of political backstabbing :P

Not when it goes against lore I don't.
Angel was in a car crash. Her family was taken to hospital. There aren't that many trained personnel let alone medical facilities in the outback.

The characters go to school and university, there are no universities in the outback and not that many schools either.

People don't build pseudo-mansions in the outback.

Also, the outback is not that close to the capital of Queensland.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 01:30:27 am
I said near, not in. And I don't see why there can't be a city near or in a desert. It works pretty well in America.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 01:33:10 am
Allow me to refute your two arguments:
-Kyle's Family: People who live in the outback can send their children to a boarding school. So it is entirely possible that his family was int he outback whilst he was in a suburb.
-Kyle and Conny's child: Magic. It was a magical baby that was delivered through magic and appeared as an orb of light initially.

Smurf: Perhaps you could use it in conjunction with Volumes by Slicing? That's just a guess though since I don't know the context.

I said near, not in. And I don't see why there can't be a city near or in a desert. It works pretty well in America.
Not in Australia. Most of the damn continent is arid and it's a damn big place. The original settlers stuck near the coast and all the infrastructure is near the coast. It is simply far easier to have cities near the coast than in the middle of an arid, dry desert.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 01:36:39 am
It doesn't work in Australia, as the coast is cheaper, more hospitable, and there's actually a living to be made. Aside from mining towns, the Outback is pretty barren.

The majority of the players have origins/story stuff which would only make sense on the east coast of Australia, and since Griffith is situated in Brisbane, Northdale would probably be not too far away.



I have no formula, the hole is pretty irregular in depth. I've got a table of depth measurements and the area of the surface of the hole.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 01:40:18 am
Australia has a Prime Minister, Tony Abbot at the moment. He isn't exactly good, but eh, no one cares enough to do anything.

The castle issue is now closed. Any more talk of it, and I'll sic SERT on you as well.

What given in Question 4? I'm personally thinking that perhaps Simpson's Rule could be used if in conjunction with the Slicing method of finding volumes. Though it would only be exact if it's parabolic, otherwise it's just an estimate.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 01:42:14 am
It's a very simple question, simply calculating the area of the very surface of an irregular hole using Simpson's rule. I have tables of depth measurements, but no formulae.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 01:45:51 am
Depth measurements along it's diameter? Or depth measurements from a variety of locations? I've never seen anything like this in the NSW syllabus since the last time I've even used that rule was for a bitch of an algebra question and I'm inclined to approach it as a Volumes question in terms of Slicing, so my advice may not be too good.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 01:49:55 am
Volume measurements taken in a uniform fashion every 15cm^2 across the hole. The Queensland syllabus is an asshole.

EDIT: tables do not work
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 01:58:49 am
If each horizontal or vertical slice looks similar you could do volumes by slicing, but that's about all I can figure. This isn't the kind of thing that ever appears in the NSW syllabus.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 02:05:07 am
Ah Maths C, how you'll haunt me to my grave. Well, when in doubt, Wolfram Alpha :P

I have learned it's basically a civil engineering question. I have to calculate the area on each side of the grid, then calculate area with that. Oh god, this'll take awhile.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 02:07:39 am
Damn that sounds tedious.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 02:11:09 am
Aye, but I've got 7 hours and Excel.

Then I have to write limitations uurrrgh
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 02:31:18 am
Alright, someone set the scene for me. What the fuck is going on in the IC thread?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 02:36:27 am
Alright, someone set the scene for me. What the fuck is going on in the IC thread?
ICARUS' shirt was damaged during a walk-by shooting. Two of the more damage resistant characters along with three glass cannons pursued them into an ambush, the glass cannons fared, well, they fared as well as to be expected. The damage-resistant characters were fine.

Another bullet-sponge dropped in for meatshield duty, two healers healed the critically wounded units and two melee units and a plane flanked.

The enemies then summoned an electric elemental with a statistics total of 300 because KJ decided to have his flying castle seemingly teleport across a significant distance to lay down fire.

So I suspect that this elemental, 'Archon' is probably designed to be destroyed in a manner that involves crippling or destroying the castle. Meanwhile a nazi who was sipping tea decided to try assisting.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 02:38:39 am
Ooooooooookay? Is this in a city or something?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 02:39:29 am
A park in the suburbs. The area is somewhat metropolitan though none of that is close enough to the park to matter at present.

Units
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 03:20:33 am
Allow me to refute your two arguments:
-Kyle's Family: People who live in the outback can send their children to a boarding school. So it is entirely possible that his family was int he outback whilst he was in a suburb.
-Kyle and Conny's child: Magic. It was a magical baby that was delivered through magic and appeared as an orb of light initially.

Smurf: Perhaps you could use it in conjunction with Volumes by Slicing? That's just a guess though since I don't know the context.

I said near, not in. And I don't see why there can't be a city near or in a desert. It works pretty well in America.
Not in Australia. Most of the damn continent is arid and it's a damn big place. The original settlers stuck near the coast and all the infrastructure is near the coast. It is simply far easier to have cities near the coast than in the middle of an arid, dry desert.
To the first:  I've explicitly said that's not the case and you have no position telling my about my characters.

To the second:  Kyle literaly only took a couple minutes to get the baby.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 03:24:10 am
This is going nowhere. I shall leave it to the GM's decree.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 03:35:00 am
90% of lore points to Northsdale being a well-developed city; in Australia, these are only found on the East Coast (excluding Perth). Even though there are some conflictions to the exact nature of Northsdale, most point to an environment not located in the Australian outback.

Therefore, Northdale will be a large town situated just north of Brisbane.

Back to math, and if I have to come back here...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 14, 2014, 03:44:45 am
Australia has a Prime Minister, Tony Abbot at the moment. He isn't exactly good, but eh, no one cares enough to do anything.
At least a budget surplus hasn't turned into a deficit in the background of political backstabbing :P

Not when it goes against lore I don't.
Angel was in a car crash. Her family was taken to hospital. There aren't that many trained personnel let alone medical facilities in the outback.

The characters go to school and university, there are no universities in the outback and not that many schools either.

People don't build pseudo-mansions in the outback.

Also, the outback is not that close to the capital of Queensland.

Abbot is actually awful, it's just that he has not been able to get his worst policies through the senate, and yeah sorry KJ Northdale being in the outback is completely unfeasible with what is going on, trust me I have gone driving with the family and not that far west, small towns are the largest you find
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 14, 2014, 03:45:39 am
Ooooooooookay? Is this in a city or something?
MCCLAY GET YOUR ASS INTO MADOKA GAME NOW
WE HAVE FREE GRIMDARK
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 06:42:08 am
New season of High School DxD announced.

(http://cdn.myanimelist.net/images/characters/5/114861.jpg)

Good day for smurf. This season will also be fucking amazing, because Volume 6.



In other news, I finally implemented the new magic roll systems, which now apply a direct boost in combat. More reliable, but weaker damage overall.

Physical combat research is ongoing, feel free to dump ideas on my lap.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 07:06:31 am
For Lohengrin and Null's combat tests, should they be against other PCs, generic NPCs, or just duel each other?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 07:11:01 am
Preferably, all three. If you're trying to save time, making them fight each other seems like a good idea, otherwise send them up against NPCs.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 14, 2014, 07:12:36 am
New season of High School DxD announced.

(http://cdn.myanimelist.net/images/characters/5/114861.jpg)

Good day for smurf. This season will also be fucking amazing, because Volume 6.



In other news, I finally implemented the new magic roll systems, which now apply a direct boost in combat. More reliable, but weaker damage overall.

Physical combat research is ongoing, feel free to dump ideas on my lap.
Which reminds me, I MUST watch High School DxD.....
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 07:14:04 am
Watch both seasons, be warned, extremely ecchi.

Then read all the light novels. All 18+ of the suckers.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 07:14:21 am
Okay, how about both of them versus a few NPCs? That saves a bit of time, plus having them go against each other might not work out well seeing as Lohengrin can reliably damage Null, but Null doesn't have to land more than two hits to take down Lohengrin, not to mention that I've now rewritten Null's sheet to give it a more supportive role.

What the hell do you people talk about half the time? I just end up seeing weird titles that are rather meaningless to me.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 14, 2014, 07:15:09 am
extremely ecchi.
*drool*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 07:17:03 am
Okay, how about both of them versus a few NPCs? That saves a bit of time, plus having them go against each other might not work out well seeing as Lohengrin can reliably damage Null, but Null doesn't have to land more than two hits to take down Lohengrin, not to mention that I've now rewritten Null's sheet to give it a more supportive role.

What the hell do you people talk about half the time? I just end up seeing weird titles that are rather meaningless to me.

Ooh, nice.



Anime, because anime is good. High School DxD is pretty much my favourite one of all time at the moment.

extremely ecchi.
*drool*

Best bit is, the anime hasn't even covered the really ecchi and funny stuff yet. So excited!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 14, 2014, 07:57:22 am
@Emp, Bakteiral is not void in anyway. If anything, she is more Twilight based. If she was void based, her hosts would die instantly :P

She is just a sentient hive mind bakteria colony that likes to infect, convert, control, then leave a skeleton when she moves hosts.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 14, 2014, 09:33:18 am
And yes, there have been much better plot hooks, the one for Usec's was great for instance.

I... What? Which plot hook are we talking about here? I'm pretty sure that all of mine were at best okay or something.


Bwahahahaha. Welcome to calculus, buddy. I hope you enjoy your stay.

I have no formula, the hole is pretty irregular in depth. I've got a table of depth measurements and the area of the surface of the hole.

From what I can see from your limited description, the easiest way to solve question depends on whether the hole is uniformly irregular or not. Which is to say, if the depth is x deep, then at that point the top of the hole is 2x wide. Because then you can find the area of a slice through the hole using Simpson's Rule and then rotate that to find the volume. Like finding the volume of a cylinder by rotating a rectangle. Or something like that. I'm probably explaining it horribly.

...

You will post the solution to it when you get it, won't you? I'm rather interested in it now.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 09:43:40 am
Calculus for days. Yeah, I'll post up the question's answer when I finish it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 14, 2014, 09:53:45 am
And the method used to solve it too. That's much more important, actually.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 01:57:11 pm
We should make a flaw system.

You could be able to take one flaw for another perk and maybe they could interact. Like I had the idea for one called pervert, which makes you have to roll to not think pervy thoughts (at a lowish check, like a three on a d10) otherwise enemies of the opposite sex (yes, girls can take it to) get to make a free melee attack against you that doesn't trigger any negative affects that it would otherwise cause. They can of course only do it if they are in melee range at the start of their turn.
Of course they do interact with things to give them some good. Like if the pervert had telepathy or tentacles then when they fail the roll they can project the thoughts on people/do tentaclely things on those that would be able to use the pervert payback attack causing a small reduction to resistance and defense for one turn.  It buffs perverts strength by one for one turn.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 14, 2014, 02:07:39 pm
might be good. finaly making icarus weak to electricity would actually be worth something, rather than being just a fluff downside
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 03:07:51 pm
We should make a flaw system.

You could be able to take one flaw for another perk and maybe they could interact. Like I had the idea for one called pervert, which makes you have to roll to not think pervy thoughts (at a lowish check, like a three on a d10) otherwise enemies of the opposite sex (yes, girls can take it to) get to make a free melee attack against you that doesn't trigger any negative affects that it would otherwise cause. They can of course only do it if they are in melee range at the start of their turn.
Of course they do interact with things to give them some good. Like if the pervert had telepathy or tentacles then when they fail the roll they can project the thoughts on people/do tentaclely things on those that would be able to use the pervert payback attack causing a small reduction to resistance and defense for one turn.  It buffs perverts strength by one for one turn.

Seems like a good idea, but it'd need plenty of moderation.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 03:20:38 pm
About as much as perks, yeah.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 04:45:28 pm
Indian food~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 14, 2014, 04:45:44 pm
Indian food~?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 04:51:13 pm
My family and I went to an Indian place with a buffet. Also we got some of the Indian sweets.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 14, 2014, 04:55:09 pm
Ah. Alright. Carry on then.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 05:22:06 pm
heeeere rpg...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 14, 2014, 05:23:21 pm
I have an idea for a crit system.
Add a .5% chance to crit with each point in SKILL you have. Maybe make it only apply to physical attacks so that they get a buff?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 14, 2014, 05:57:23 pm
Walpurga's magic pairs nicely with Alucard's rifts (which I have renamed to Abyssal Singularities). Enemy escapes the singularity? No prob, just throw em back in.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 14, 2014, 06:00:07 pm
About the flaws into perks, I did that sorta when I gave Stella double damage from cold and immune to fire Smurf thought it was OK and that was that, ad I think thats the system we need to use otherwise the boons may be greater than the flaws if we just go one for one
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 06:02:05 pm
Yeah, a perk and flaw system by itself could cause issues, I agree with Wolfchild for having flaws integrated into more potent perks.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 06:16:54 pm
I like the integrated flaws inside better perks, we'll stick with that for now,

I have an idea for a crit system.
Add a .5% chance to crit with each point in SKILL you have. Maybe make it only apply to physical attacks so that they get a buff?

Granted.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 14, 2014, 06:17:37 pm
Yay, I helped buff out physical damage!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 07:11:07 pm
Yay! Crits are physical only, and do double damage. .5% chance of a crit per skill point.
 
C'mon Rolepgeek, poooooost
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 14, 2014, 07:12:45 pm
I will, gimme a second, jeez.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 14, 2014, 07:13:44 pm
One second is too much, sorry. You're out of time and will have to wait until next turn to post your action. Yes, I'm being sarcastic.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 14, 2014, 07:22:07 pm
Too late.

For your tardiness, you will sentenced to grievous torture and humiliation at the hands of our professional Agonizers.

Apologies for the time it took for you to receive this message; you will need all the time you have remaining to bid farewell to loved ones.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 08:02:17 pm
Oh dear lord the Archon is dangerous. Let me just say: The bastard lives up to his name.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 08:04:28 pm
Dangerous as in 'challenging fight' dangerous? Or dangerous as in 'Deus ex Machina required' dangerous?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 08:08:33 pm
Um... the former. The squishes are gonna get destroyed, though, his damage is through the ceiling.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 08:11:56 pm
Great. My healer is surrounded by squishes she can't heal. This ought to be fun.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 14, 2014, 08:20:00 pm
Sen could provide Mana if she had her Thunderhead Leylines spells listed and made :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 09:16:30 pm
Had to move half of his attack strength into health, because otherwise he'd take several of you out in one turn.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 09:19:21 pm
Oh god do I actually have to do something? I've been going through the Mark Reads site and haven't been paying attention. Also I'll get in Madoka later, possibly after I actually watch the show.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 09:21:57 pm
It's sorta like this game, except the GM can kill off the little bastards! Lucky.

You also need to test your character out.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 09:25:33 pm
It's sorta like this game, except the GM can kill off the little bastards! Lucky.

You also need to test your character out.
Alright, yeah, sure. Let's do that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 09:29:36 pm
Alright then.

On that note, the archon gained 2 net health. That round was a failure.



Lohengrin Theissen is standing in a standard U.S. hangar. On the opposite end of the field is a robot dummy, 10 in all stats.

"Kill the dummy!"
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 09:30:48 pm
How's this as a test scenario?
Spoiler: Test Scenario (click to show/hide)
Spoiler: Primary Target (click to show/hide)
Spoiler: Secondary Target A (click to show/hide)
Spoiler: Secondary Target B (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 09:45:31 pm
Lohen snorts derisively and pulls his revolver out of his leather duster with a flourish. "Vhat, this is vhat you send me up against? Bah, it will not take any time at all."
The German then fires off a shot at the dummy [72+27=99] and hits it right in the center of its head, where its forehead would be.
"See, easy."
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 09:53:07 pm
Uh, dice size is not 100. Dice size is equal to the stat. So his roll range would be 1-27. The dummy gets a chance to dodge as well.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 10:02:32 pm
Uh, dice size is not 100. Dice size is equal to the stat. So his roll range would be 1-27. The dummy gets a chance to dodge as well.
Okay, I did not know that. And its not in the OP, which I checked. So, I'm supposed to be rolling a d27? Weird.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 10:04:50 pm
Quote from: OP
To clarify, all rolled dice depend on the skill. If you have 7 strength, you roll a d7
Yep, also, all rolls are handled by the GM.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 10:06:06 pm
Okaaaaaaaaaay, whatever. Lohen shoots it with his gun, bang, yo.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 10:10:19 pm
Lohen snorts derisively and pulls his revolver out of his leather duster with a flourish. "Vhat, this is vhat you send me up against? Bah, it will not take any time at all."
The German then fires off a shot at the dummy [72+27=99] and hits it right in the center of its head, where its forehead would be.
"See, easy."

Lohen shoots [1] VS [3], missing completely.

The robot responds by [10] VS [2] swiftly punching him in the face [8] VS [5], dealing 3 damage.

Welcome to V3.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 10:12:21 pm
Lohengrin gives it the most pissed glare he can muster. "Fuck! Die!"
And with that he pistol whips the goddamn thing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 10:12:35 pm
By the looks of it, Lohen lives and dies on his Bravery. As long as he's using it, he's rather hard to hit. As soon as he runs out, everything hits.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 10:14:43 pm
By the looks of it, Lohen lives and dies on his Bravery. As long as he's using it, he's rather hard to hit. As soon as he runs out, everything hits.
Not only did you sum up his combat stats, but you also summed up his character. Bravo.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 10:27:49 pm
((wait, do I roll bravery for just dodging?))

[4] VS [7] Lohen misses again.

The robot [2] VS [26] misses his punch!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 10:30:38 pm
I think Bravery replaces all the relevant stats when he does something heroic but is also limited, acting like a cross between MP and MAG.

Ah screw it, I'll try running a joint combat test. This will be with Lohengrin and Null using this (http://www.bay12forums.com/smf/index.php?topic=139176.msg5573727#msg5573727) scenario. Hopefully a high-collateral damage Mach 3 fire fight against gattling gun wielding UAVs and a Cold War-era doomsday device will provide enough opportunities for Lohengrin to use Bravery in order to test it.

162 decibels worth of pressure thunder through the air. Civilians crumple and rupture, soon to be buried amidst the rubble of the crumbling buildings and the unmanned bomber's radioactive exhaust.

It was little more than a hazy blur to the two figures. They stood atop the first unmanned interception platform, gazing through the pellucid bubble of twisted reality towards their stoic target. The perpetrator, an eighty-eight foot long, nearly six foot wide cruise missile tearing through the air at Mach 3. Its ramjet and Tory reactor roaring in apparent silence.


Lohengrin [15/15] [54/54]
Null [45/45] [4/4]
Pluto [400/400] [0/0]

Null clicks its voice recorder and 'speaks', if it may be called that, into it. "Commencing data log..."
Snipe the Pluto
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 10:39:58 pm
Lohen curses and steps back, taking another shot at the thing.
________________________________________________________________________________________________________________________
The German raises a hand to his face to shield himself from even a little bit of the wind. "Gottes Stimme! Ve'll never get anything done from over here...Vell, nothing ventured..." With that Lohen backs up a little and then fucking jumps at the missile.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 10:56:47 pm
Roll will be presented in the format roll/stat followed by any modifiers.

Turn Order:
Null: 13/16
Lohengrin: 6/6
Pluto: 5

[-4 Bravery Points] [6/27, target is 3] (successful activation) with a great leap, Lohengrin lunges out of the protective bubble, rapidly decelerates and manages to somehow gather a secure footing on the Pluto. Even though they were traveling at Mach 3, and the shockwave of air around it is pulverizing buildings, and its nuclear reactor is spraying radiation and contamination everywhere.
WARNING: Bravery Lock Until Lohen gets back into the cocoon of one of the interceptors, Bravery will be drained by 4 BP per turn in order to tell the concepts of air resistance, air pressure and ionizing radiation to fuck off. On the other hand, his critical chance is doubled against the Pluto to 27%. Drones will have a -2 SPD penalty to evade his attacks on their first turn.

The unmanned weapon ejects a warhead upwards, the device quickly decelerating. It seems that the city is going to be in for quite a bit more trauma. Detonation in 3 turns.

Kneeling and steadying its accursed weapon, Null gazes down the scope, ensuring that it will hit the enormous missile right in front of it which isn't even attempting any kind of evasive maneuver. [10/16 * 1.5 vs 5] A Raufoss Mk 211 round sails straight into the Pluto, [75/100, target is 92] (no critical) inflicting [5/16 *1.5] (rounding to nearest) 8 damage.

Null [45/45] [4/4]
Lohengrin [15/15] [50/54]
Pluto [392/400] [0/0]
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 14, 2014, 11:03:54 pm
Ok, So far I have it set to XD8, which is powerful, I'm thinking I reduce it to (X/2)D4 which has a minimum damage of 50 and a High of 200. IT is dodgable which is as planned, and the attack is a major spell with a TN of 9. The paper used in the attack cannot be recovered during battle.

Sound good?


Putting this on hold a minute.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 11:04:12 pm
Quuuuuuuuuestion, if the warhead would detonate could it hit Pluto?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 11:06:29 pm
Ok, So far I have it set to XD8, which is powerful, I'm thinking I reduce it to (X/2)D4 which has a minimum damage of 50 and a High of 200. IT is dodgable which is as planned, and the attack is a major spell with a TN of 9. The paper used in the attack cannot be recovered during battle.

Sound good?

Quote
High of 200

Quote
200

That is an ungodly amount of damage for a major attack. You'd have to increase the mana cost by a lot, because that's still pretty game breaking.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 11:07:01 pm
Quuuuuuuuuestion, if the warhead would detonate could it hit Pluto?
As in, it was prematurely detonated? Yes, it would hit everything. All the interception platforms, the Pluto SLAM and both the characters. Though it would require a lot of Bravery seeing as it's rather hard to detonate a nuke by shooting it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 11:09:48 pm
Lohengrin braces himself on the missile and points his revolver at the warhead. "Null, you might want to set up some shields, if you can. This could get a little bumpy." The German then shoots the fucking warhead.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 11:18:18 pm
He just shoots it? Or does he attempt to disable or detonate it?

Ok, So far I have it set to XD8, which is powerful, I'm thinking I reduce it to (X/2)D4 which has a minimum damage of 50 and a High of 200. IT is dodgable which is as planned, and the attack is a major spell with a TN of 9. The paper used in the attack cannot be recovered during battle.

Sound good?

Quote
High of 200

Quote
200

That is an ungodly amount of damage for a major attack. You'd have to increase the mana cost by a lot, because that's still pretty game breaking.
Highly unlikely though. Rounded to two decimal places, there is a 0.00% chance. Most likely is 125 damage at 5.03% (http://anydice.com/program/43d8)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 11:20:39 pm
Still, that's gamebreaking damage for 6 freakin mana. Honestly, supply Sen with all the paper she needs, use Dalia to debuff the bosses, and protect the both of them while they butcher the boss.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 11:22:57 pm
Damage most likely to be around 110 to 140.

What should the damage most likely be around?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 14, 2014, 11:26:38 pm
Well, the normal booster for a major spell is +60% damage, which for Sen would raise to 13+9 damage at most, not five times that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 14, 2014, 11:27:08 pm
Lohengrin braces himself on the missile and points his revolver at the warhead. "Null, you might want to set up some shields, if you can. This could get a little bumpy." The German then shoots the fucking warhead.
As in just shoots it? Or is it bravery-enhanced to disable?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 14, 2014, 11:30:39 pm
Well, the normal booster for a major spell is +60% damage, which for Sen would raise to 13+9 damage at most, not five times that.

The attack is not magical mind you. It's purely physical that uses mana to make it float and fly. It's Sheets of paper hardened to steel then sent at the enemy in the form of a giant dragon. It's like a thousand sheets of sharpened steel sent flying into an enemy.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 14, 2014, 11:30:55 pm
Shooting it could be effective if it crits and hits the detonation doobly boop.

Also I hope someone tells one of my characters 'make me' so they can talk about how much sexual tension that would cause.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 14, 2014, 11:39:48 pm
He shoots it with the hopes to detonate it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 14, 2014, 11:56:08 pm
I kinda want Isaac to randomly show up and start beating the crap out of the Archon, but no real reason as to why he'd show up...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 12:00:12 am
Shooting it could be effective if it crits and hits the detonation doobly boop.
Nukes don't work that way, I doubt a bullet would detonate the explosives, even if they did, they would have to detonate all of them to ensure a proper detonation.

I will assume that the requirements are 'Even Bigger', that is, 12 BP, Target of 15, seeing as it shouldn't be physically possible and the nuke is hard to hit due to the velocity difference.

Turn Order:
Null: 13/16
Lohengrin: 6/6
Pluto: 5

"Surely one cannot be serious! Barriers, especially against such a weapon are not within one's capabilities!"
Null braces for impact behind cover.

[-12 Bravery Points] [23/27 Target is 15] Lohengrin spins on his heel, facing his target side on. He brings his revolver to bear, keeping it's sights trained upon his mark for zero-point-four-six-two seconds before adjusting for its rapid deceleration, fall and various atmospheric effects. He pulls the trigger. A second passes. Perhaps two.

Then, the world fades away in a flash of white and instant of shearing agony. (Lohengrin does not have enough Bravery to survive that. Null does not have enough Defense to survive that.)

Target Destroyed. The objective has been completed, however, Lohengrin and Null are KIA, permanently.

The super-heated, irradiated remains of the SLAM and interception platforms lurch forwards, propelled by the destruction of the city. Quickly, their now far-from aerodynamic forms begin to rapidly decelerate, yet by the time they hit the next city in their flight path, they still carried an immense amount of kinetic energy. The results were not pretty.

Null [DEAD] [4/4]
Lohengrin [DEAD] [38/54]
Pluto [DESTROYED] [0/0]

Either the pair is going to be posthumously prosecuted for peace-time war crimes, or they'll be awarded Medals of Honor posthumously.

Right as for the analysis, well, I didn't find much about Null's support capabilities seeing as unfortunately, covering fire doesn't protect against nuclear fireballs and violent thermonuclear explosions can't really be suppressed by bullets either.

As for Lohengrin, high-risk, high-reward. By the looks of it, Bravery is like MAG and MP except crazier. Allowing him to pull off more stunts but carrying greater dangers. That is, should he fail the TN, he's basically dead. Plus he can't recast because it isn't a spell and he'd probably be too dead to retry. It is still compatible with the magic system by the looks of it, so that's a thing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 12:02:44 am
Of course, most GMs probably wont care as much about the physics stuff as you do so the prices wont be as boringly outrageous.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 15, 2014, 12:03:08 am
That was the most fucking metal test battle I have ever been apart of. That Lohen died with a smirk on his face, confident that he would finally join the great heroes he so idolized. What a baller.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 12:06:45 am
It isn't physics, it's logic. If you have a nuke sitting somewhere in YOUR OWN MILITARY BASE IN YOUR OWN COUNTRY until you need to deploy it, you'd want it to stop working rather than detonate if gets hit or something malfunctions. Plus a bullet isn't going to set off a nuke just by hitting it, it may cause parts to go supercritical and cause a slight explosion that ruins the nuke without the whole thing going off, but it isn't going to set the entire thing off. There shouldn't be any part that just detonates the damn thing if it gets hit.

That was the most fucking metal test battle I have ever been apart of. That Lohen died with a smirk on his face, confident that he would finally join the great heroes he so idolized. What a baller.
I think it's also the shortest, coming at 1.66 turns (the nuking thing ended the turn before the Pluto could do anything).

Smurf: Any comments on the test battle?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 12:09:47 am
But there is a part made especially for detonating it and it's basically a remote controlled gun.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 12:12:04 am
This is me showing I am in the OOC :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 12:14:15 am
Looks good; I'll be interested to see how Lohen interacts with more enemies to play with, although he'll need to use his Bravery economically.



((It having four uses? Just limit it to one use per battle. Sheesh.))

It's still overpowered. The attack has a 8.7% chance of instakilling the archon, with a base speed stat of 50, and a 37% chance of killing the archon as it is now.

A one in three shot. No.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 12:16:30 am
In honor of the being made of pure energy I've added to the trope page.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 12:18:17 am
But there is a part made especially for detonating it and it's basically a remote controlled gun.
That's on uranium ones. Also, it literally is a remote controlled gun. The issue is, it doesn't detonate it by shooting it, it detonates it by shoving in enough uranium for the resultant mass of uranium to go supercritical (it has to move quickly otherwise the front part will go super critical, damage the bomb and not cause any large explosion). Randomly shooting one with a revolver is not going to detonate it.

Also, the classification wasn't just because of the unfeasible result. It was also because he was standing on a cruise missile traveling at Mach 3, aiming at a distant, rapidly decelerating and falling nuclear warhead. That is not a favorable shot.

Looks good; I'll be interested to see how Lohen interacts with more enemies to play with, although he'll need to use his Bravery economically.
Yeah, I didn't expect them to actually succeed (even if it cost the their lives). I just figured they'd get swarmed by drones, Null would suppress them or cover Lohengrin and that Lohengrin would pull some sort of action movie tactic and dodge gattling gun fire whilst shooting down enemies until there were too many and the nuke flashbanged them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 12:19:54 am
-snip-
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 12:20:31 am
Okay, and your point is? Most other people would still make it cheaper than what you did.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 15, 2014, 12:20:40 am
Eh, I'll save the not suicidal tactics for the when Lohen's playing for keeps. In my headcanon what just happened was the end of Lohen's story in some other timeline.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 12:25:00 am
Okay, and your point is? Most other people would still make it cheaper than what you did.
My point was, there were a significant amount of factors that would have prevented him from doing so, I gave what I considered to be a fair value for a near-impossible shot with impossible results.

If another GM decides to make it cheaper, that is not my problem. However, it is better to overestimate it in testing and have a more experienced GM give it a suitable value in the field than to underestimate it in testing and possibly cause an unfair nerf.

I did what I believed was right. As an acting GM for that battle, I believe I did indeed have right of interpretation. If you beg to differ, then by all means GM his next combat test and show us what your opinion on the matter is.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 12:26:11 am
Okay, if you agree that other GMs could or would price it cheaper why are we even discussing this?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 12:30:22 am
Okay, if you agree that other GMs could or would price it cheaper why are we even discussing this?
Emphasis on could. Not would. A GM does what they feel like is the right course of action so long as it is permitted.

You had every right to complain, however, I also possess the right to defend myself and justify my actions. A matter I believe is rather important here seeing as the test is for someone else's character.

In the actual game, it would be Smurf's decision.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 12:32:20 am
I don't think you want my opinions on Smurf's decisions as of late.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 12:33:48 am
You still aren't considering everything. Paper burns when electricity is introduced. The attack would take a decrease in damage. So 400 becomes 200. Look at that It's already nerfed. As I have said, It is still paper. Soak it in water, Burn it in fire, do anything that causes it to not be dry paper and it becomes useless.

Let's say everyone's speed is debuffed pretty hard, because reasons. Now turn your own attack on yourself. Dead. Most of the PCs. Dead. Murder Night? Dead, albeit temporarily. The 'surprise'? About four fifths of its health gone. Overpowered.

Until I receive a version of the attack I find acceptable, just no, otherwise you may find Murder Night has the exact same attack, and a few debuffers among her ranks.

I'd recommend changing the formula to: Magic Roll+60%+3X%, where X is the amount of paper used in the attack. A 100% paper dragon would deal 15+9+45 damage at maximum, still a fairly impressive figure for a major spell.

I don't think you want my opinions on Smurf's decisions as of late.

If I catch anyone putting words in my mouth, or warping my statements, there will be hell to pay.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 12:36:05 am
I don't think you want my opinions on Smurf's decisions as of late.
Nor mine upon yours. Ones which I have a grievous difference of opinion on.

A 44.44% chance of instantly killing the boss that can be re-attempted as often as the opportunity presents itself is something I believe to be fair.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 12:37:24 am
A 44.44% chance of instantly killing the boss that can be re-attempted as often as the opportunity presents itself is something I believe to be fair.

Wait, what? Please explain.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 12:41:21 am
A 44.44% chance of instantly killing the boss that can be re-attempted as often as the opportunity presents itself is something I believe to be fair.
Wait, what?
As an upper limit on fairness of course. Plus that does take into account that doing so also perma-kills the person trying it. Really, though, if he just chose to do something less dramatic, such as say, just sticking his gun down where the nukes were getting deployed from and firing till he set one off, he would have had over a 50% chance.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 12:43:08 am
-snip-
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 12:43:59 am
Welp, time for v4 then :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 12:48:07 am
Oh, I see. Sacrificial attacks will pretty much always be fine with me, because you lose a character.

You know what. I'm out. Smurf, You are stepping out of your bounds as GM.


I will not be a part of a game where the GM gets to act like god.

If you want to know what I'm talking about, Just look at Kaiser. Made of a material that Can not exist due to lore. Pure Caesite cannot exist due to ALL OF CREATION, lore wise, Being the Bane of Void. Kaiser himself is able to make a fucking Jet out of Nano mush that is limitless and he is able to absorb any kind of metal? That's OP. An attack that can deal up to 400 damage? I've seen other characters do more than that.


I'm out.

*sigh* And there's that asshole feeling again.

I admit, Kaiser needs to be nerf-gunned like a crazy motherfucker, which was the reason why I was going to kill him off in the Murder Night plot.

But I'm standing my ground on the 400 damage thing. Too cheap an ability.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 12:48:44 am
How about this? Seeing as it's so controversial, player vote. Just pop down a poll and end the arguing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 15, 2014, 12:49:22 am
The Caesite thing is kinda bullshit, to be completely honest... He got that ability PRETTY QUICKLY... and is kinda lore-breaking seeing at it makes no sense since everything in Creation is pure Creation...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 12:50:01 am
How about this? Seeing as it's so controversial, player vote. Just pop down a poll and end the arguing.

...

Fine.

The Caesite thing is kinda bullshit, to be completely honest... He got that ability PRETTY QUICKLY... and is kinda lore-breaking seeing at it makes no sense since everything in Creation is pure Creation...

Hence why killing him off, since it's too late to retcon. Also, killing him off would be drama bomb, and I feed off that shit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 12:56:48 am
Let me ask you this smurf:


I'f I hurl a large cylinder with a length of say 30 meters of spaced out paper which act as sharpened steel at a person. Do you expect them to take a minimal amount of damage or a shitton? Both Logic and Fantasy logic says they take a shitton of damage.


Her is my ground, I will make the attack be usable one time during combat. It can only hit a single person. It deals the same amount of damage, but it is dodge-able. It has a maximum paper limit of 1 paper case. It also will have a higher TN at 12 while still being a major spell. The paper used in the attack is rendered unusable until the end of combat. The damage is physical in nature and deals non-magical damage. The attack is still paper so is stopped by fire, water, or anything that makes it anything other than dry paper. Also, If the attack fails to cast, the TN remains the same.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 15, 2014, 12:57:37 am
What's the width of the cylinder?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 01:00:02 am
Here is my ground, I will make the attack be usable one time during combat. It can only hit a single person. It deals the same amount of damage, but it is dodge-able. It has a maximum paper limit of 1 paper case. It also will have a higher TN at 12 while still being a major spell. The paper used in the attack is rendered unusable until the end of combat. The damage is physical in nature and deals non-magical damage. The attack is still paper so is stopped by fire, water, or anything that makes it anything other than dry paper. Also, If the attack fails to cast, the TN remains the same.

I'd prefer Emp's version:

The attack is autohit. There is a fixed success rate. If it fails, it deals no damage. That maintains' Sanure's argument without triggering Smurf's fears as it is independent of accuracy and evasion. Though in my opinion, the more worrying bit about the attack is that GM might have to simulate 100 dice rolls :P))

But if you won't agree to that... fine. The attack can stay.

Sorry for getting all crazy-angry, death in the family and all that  :(
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 01:01:07 am
Or to get really meta: keep it the same but it has gains random properties due to the GM's frustration/boredom from rolling 100 dice :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 15, 2014, 01:02:48 am
well i kinda think sen, that logically fire so hot it burns white should do more damage than it does, do you see me complaining?, one shots kinda ruin the fun for everyone that is not the oneshotter, but if its non repeatable that's better, and complained withdrawn
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 01:03:47 am
There are other options, like having it scale to the enemy's statbase. So effectively, it doesn't just absolutely shred weaker enemies but still packs its punch against stronger enemies?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 15, 2014, 01:06:33 am
actually that's cool, 0.5% of thier maxhp per % paper used, even up to 80% at 100% I don't think would be too op with the difficulty of hitting
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 01:07:25 am
well i kinda think sen, that logically fire so hot it burns white should do more damage than it does, do you see me complaining?, one shots kinda ruin the fun for everyone that is not the oneshotter, but if its non repeatable that's better, and complained withdrawn

That fight was done in Stella and garrett's favor. Sen had armor made of paper soaked in demon's blood, which is naturally heat resistant, not apply even though it had been stated to be in effect. Sen went down way to quick even though she had plenty of health and damage reduction to allow her to last a few more turns.


Sorry for getting all crazy-angry, death in the family and all that  :(


Your not the only one. I also had a death in my family. Honestly, I think we should just table the matter for now and pick it up at a later date when we both have cooled off. I'm going to take a break for the next few days. I'm going to retcon Sen's attack to something more non-instakill. Probably something along the lines of an attack damage debuff. I dunno...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 01:10:41 am
well i kinda think sen, that logically fire so hot it burns white should do more damage than it does, do you see me complaining?, one shots kinda ruin the fun for everyone that is not the oneshotter, but if its non repeatable that's better, and complained withdrawn
That fight was done in Stella and garrett's favor. Sen had armor made of paper soaked in demon's blood, which is naturally heat resistant, not apply even though it had been stated to be in effect. Sen went down way to quick even though she had plenty of health and damage reduction to allow her to last a few more turns.
I think that was more of more of a general point than just being focused on that case.

Sorry for getting all crazy-angry, death in the family and all that  :(

Your not the only one. I also had a death in my family. Honestly, I think we should just table the matter for now and pick it up at a later date when we both have cooled off. I'm going to take a break for the next few days. I'm going to retcon Sen's attack to something more non-instakill. Probably something along the lines of an attack damage debuff. I dunno...
That works. Gives everyone chances to think of and test compromises.

Or switch the attack to something from Thunder Leylines. I mean it wouldn't be as controversial as Paper Dragon plus it was established she had it, just forgotten about in the character sheet.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 01:11:17 am
I went ahead and removed all of the useless argument's that I posted. After I've had a bit to cool off, we can actually begin to nerf the attack in a way that makes everyone happy. I apologize for anything I said in those posts. They were unhelpful.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 01:14:03 am
I went ahead and removed all of the useless argument's that I posted. After I've had a bit to cool off, we can actually begin to nerf the attack in a way that makes everyone happy. I apologize for anything I said in those posts. They were unhelpful.
Rather than switching to some attack buff. How about Thunder Leylines? A concession by either side should be rewarded after all and it was established she had that book just that it was forgotten about in her sheet. Either way, using something that was forgotten would likely be less controversial than using something that was hotly debated.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 15, 2014, 01:16:02 am
I went ahead and removed all of the useless argument's that I posted. After I've had a bit to cool off, we can actually begin to nerf the attack in a way that makes everyone happy. I apologize for anything I said in those posts. They were unhelpful.
Question: Does San know any summoning spells? Because I have an idea that could solve this and get Lohen in the plot. Kill to birds with one stone, ya?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 01:17:50 am
Good idea. I need to go eat a truckload of Snickers :P

I went ahead and removed all of the useless argument's that I posted. After I've had a bit to cool off, we can actually begin to nerf the attack in a way that makes everyone happy. I apologize for anything I said in those posts. They were unhelpful.
Question: Does San know any summoning spells? Because I have an idea that could solve this and get Lohen in the plot. Kill to birds with one stone, ya?

Oh goody, this sounds like fun.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 01:19:12 am
Or we could do something I was thinking of doing to introduce him.
Because we need the occasional quick ploty thing that can go basically anywhere and gives a reward besides no one dying.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 01:21:10 am
Actually, judging by it's name (seeing as I don't think I saw much of its use other than when Sen actually acquired it in v2, if memory serves, she mostly used paper, teleportation or dark magic), Thunderhead Leylines seems quite acceptable to have here seeing as I suspect it has about one useful spell in it with everything else probably involving stuff that would just end up healing the Archon.

Edit: Yeah seeing as she cast lightning spells with it last version, there's probably only one or two actually useful spells in it for this battle.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 01:26:01 am
Sen does know two entire books on summoning:

Demon summoning and Summoning and Taming of Magical Creatures and Cemihumans:  Pocket Monster Special Edition


@EMP, Thunderhead Leylines has a very useful spell: Mana Battery. It absorbs all electricity, very slowely, and heals the MP of nearby Allies and Sen each turn.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 15, 2014, 01:27:07 am
Cooooooooooould she try to summon a knight or something for help in this battle? Because I have some themes I want to play with Lohen and this seems like a amazing opportunity to start dropping them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 01:29:22 am
Is Lohen a cemihumin?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 15, 2014, 01:30:59 am
Is Lohen a cemihumin?
No, but he could be mistaken for one.
...
Da fuq's a cemihumin?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 01:31:08 am
@EMP, Thunderhead Leylines has a very useful spell: Mana Battery. It absorbs all electricity, very slowely, and heals the MP of nearby Allies and Sen each turn.
Yeah, I recall she did use it last version, trying to drain something but failing. Anyway, if it's just something that is just damage over time and has a bit of vampirism, something that I can quote its existence and previous use in v2, it does seem she could use it rather than Paper Dragon, Smurf doesn't have to worry about possible insta-kill and you get to have Sen bring out that forgotten ability. Seems like a fair compromise.

Does turning into a half-human, half-atom cloud in the combat test count? :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 01:37:31 am
I'll need to get Thunderhead Leylines made and statted.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 15, 2014, 01:41:26 am
But yeah, I was thinking that someone would try to summon a knight or hero or something and have the spell fuck up, giving them Lohen instead.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 01:42:12 am
Sanure, get your summoning rituals ready.
Mcclay, get Bravery prepped.
Cooooooooooould she try to summon a knight or something for help in this battle? Because I have some themes I want to play with Lohen and this seems like a amazing opportunity to start dropping them.
((Okay, here's how you could play it: Lohengrin is somewhere else, he's bored, he wants adventure. He uses Bravery to present himself for any opportunity at adventure, distorting reality to allow irregular summoning. Sen happens to use summoning, thus transporting him into the fray.

No need for him to be in the actual requirements of the summoning; no need for him to TPK the party and nuke the Archon either :P

Is that allowed, Smurf?))
((The Bravery skill actually uses ass pulling as it's main feature, so yeah, it's fine.))
Shit's about to go down  8)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 01:43:22 am
I wanna know what Kj's plan is first. Options are a great thing to have.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 15, 2014, 01:45:07 am
I was kinda hoping for something more like: "Aw shit, time to call in backu-Why the fuck is this guy here?" and have everyone, including Lohen be super confused and weirded out.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 01:46:44 am
That may not work then until Seira joins. Since I don't think Lohengrin fits the summoning requirements Sen's spells have.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 01:47:40 am
He mostly likely doesn't. If he is part demon then Sen could theoretically summon him.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 01:49:20 am
He mostly likely doesn't. If he is part demon then Sen could theoretically summon him.
I don't think so, he seems to just be the luckiest logic defying bastard since Joan Pujol Garcia.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 01:49:32 am
Ooh, Issei is part demon... though he isn't finished yet.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 15, 2014, 01:49:44 am
Thats okay though. The idea is that something fucking weird happened and suddenly theres this German dude on a sick motorcycle who looks hella confused. Hes as freaked out as everyone else and what the fuck was up with that weird symbol that appeared when he was "summoned". Weird shit man.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 01:50:59 am
Electrical discharge distorts the summoning circle into one that summons Lohen due to his innate Bravery trait?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 15, 2014, 01:51:26 am
Electrical discharge distorts the summoning circle and summons Lohen due to his innate Bravery trait?
Yus, I can jam to this.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 01:57:41 am
The Caesite thing is kinda bullshit, to be completely honest... He got that ability PRETTY QUICKLY... and is kinda lore-breaking seeing at it makes no sense since everything in Creation is pure Creation...
Well, that is easily solved. CORE was lying and just tricked Kaiser into carrying around a giant sword made out of a caesium isotope. As in, it just caused pain and whatnot to void entities because it was so radioactive. Actually, it would be more equivocation, it would be pure Creation, CORE would have just ommitted the bit about all Creation being pure.

Also, it kind of does make sense if Caesite was just comprised of strangelets since most of matter just consists of empty space and thus something with less space would be purer.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 15, 2014, 02:01:38 am
Aight, bed time now.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 02:43:22 am
Oh shit. They've got mysterious units, unknown Twilight magic, odd equipment and not that much is known about that. They are known to use WSC units, the same units that benefit from an IAS which in turn benefits from enemies that know little about the user. This ought to be !!FUN!!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 15, 2014, 03:32:54 am
MCCLAY GET YOUR ASS INTO MADOKA GAME NOW
WE HAVE FREE GRIMDARK
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 15, 2014, 05:07:00 am
who are we waiting for?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 05:18:15 am
Private Nomad
USEC OFFICER
Rolepgeek
Kansa
Projeck had Ashley do stuff but I don't think he did anything for Tobias
Sanure is probably debating whether to have Sen use Mana Battery, or just to summon Lohengrin
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 15, 2014, 05:31:34 am
Making turns.

400 damage? Fuck that shit. Only one of my characters has an instakill spell, and that's Vaeros. And even so, he has to HIT the enemy first, then the MAGIC vs RES is rolled, AND the enemy has to be under 20 HP.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 06:04:19 am
Let's see... Kasumi needs testing, Lohengrin and Null need more testing and the new version of paper-dragon could use testing...

Ah fuck it, why mess with the formula. More Cold War weaponry it is!

Smurf, am I allowed to run this combat scenario once Paper Dragon is re-statted and I have enough free time?:

Spoiler: Project Lucifera (click to show/hide)
Spoiler: Sirius Battleship (click to show/hide)

Spoiler: Sen-in-a-Can (click to show/hide)
Spoiler: Alice-in-a-Can (click to show/hide)
Spoiler: Medkit (click to show/hide)

Spoiler: Combat Scenario (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 06:10:47 am
Let's see... Kasumi needs testing, Lohengrin and Null need more testing and the new version of paper-dragon could use testing...

Ah fuck it, why mess with the formula. More Cold War weaponry it is!

Smurf, am I allowed to run this combat scenario once Paper Dragon is re-statted and I have enough free time?:

Spoiler: Project Lucifera (click to show/hide)
Spoiler: Sirius Battleship (click to show/hide)

Spoiler: Sen-in-a-Can (click to show/hide)
Spoiler: Alice-in-a-Can (click to show/hide)
Spoiler: Medkit (click to show/hide)

Spoiler: Combat Scenario (click to show/hide)

Feel free.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 06:13:55 am
What are fair statbases for the combat drones and crew members? Also, what should the damage and accuracy of the Sirius' weapons be?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 06:18:41 am
Drones, your leisure; Crew, average humans with maybe a few more points in skill, and the Sirus should have some lighter weapons with a larger main cannon.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 06:21:56 am
It has no main cannon, since it's based off of an Orion Battleship with no main cannon. It uses high velocity, high mass metal bullets and lances of nuclear hellfire, both of which would be basically the same thing mechanically with different damage type. It doesn't have to be too inaccurate seeing as it would have massive penalties to accuracy trying to accurately hit a small, fast target.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 06:34:46 am
A siege ship. Ugh.

eto...I'll let you decide.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 06:40:51 am
Wait a minute... Lohengrin doesn't have a perk. He needs to get one for SKL or REV, this ought to be amusing... Presumably, it will involve using other people's equipment to do things they shouldn't be able to do.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 08:15:12 am
havent entirely caught up with the reading yet, but I will note *the attack is dodgeable* is NOT an arguement. ALL attacks are dodgeable.


*it costs paper* is not an arguement either, at least not if Sen just grabs another suitcase full of paper in the same turn to replenish it, and previously demonstrated that used paper can indeed be reclaimed.


but what bugs me the most, is that the damage scales entirely outside any of the existing rules. I think I made my point clear on how I stand on characters getting their own specific rule exceptions, argueing that they are all balanced and shit when clearly they are not. It's 10-20 times the damage we usualy do on our big attacks, and I find it infuriating that anybody would still argue that is okay even after the GM said no to it. No, you may not be as strong as 10-20 characters at once. I mean, seriously, does that even need to be pointed out?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 08:50:14 am
As I am refraining from even acknowledging the fact that argument happened until I've cooled down, I see nothing.

Dang, Dalia devastates the big bosses with her debuffs, she and a tank could pretty much dominate any boss.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 08:53:15 am
unless the boss is intelligent and perceptive enough to notice what is happening. Then you will find that Dalia is frail as fuck and one-shotted by many bosses. As for the tank tanking? how nice. If you step in the way to shield someone, which is not guaranteed to work, you are auto-hit. that tank aint gonna tank for long
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 15, 2014, 09:17:53 am
Happy Birthday Smurf :)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 09:19:57 am
As I stated Akroma, The paper used in Paper Dragon is Non-reclaimable until end of combat. And Yes, The attack is dodgable is a valid argument because if the attack was not dodgeable then I would have an instakill all fuck the plot attack, which I don't like. Hell, I've only ever used the damn move never. The one time I did attempt to use it, Sen got defeated before she used it.

So Bugger off. Smurf is the GM and Me and him will Nerf the damn attack when both me and him have cooled off, or did you not read that:

Your not the only one. I also had a death in my family. Honestly, I think we should just table the matter for now and pick it up at a later date when we both have cooled off. I'm going to take a break for the next few days. I'm going to retcon Sen's attack to something more non-instakill. Probably something along the lines of an attack damage debuff. I dunno...

I went ahead and removed all of the useless argument's that I posted. After I've had a bit to cool off, we can actually begin to nerf the attack in a way that makes everyone happy. I apologize for anything I said in those posts. They were unhelpful.

And Yes. I am irritable, even borderline angry. I AM NOT IN THE BEST OF MOODS RIGHT NOW. I am trying to make myself less angry, just look at my IC post where I made a Starcraft reference.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 09:20:33 am
Happy birthday Smurf. May it be an enjoyable experience full of Happiness and Laughter :)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 09:24:51 am
the paper is not reclaimable is a downside how? Note that nobody else even get any secondary special resources. Sen literaly gets that stuff for free, there is no downside to always using this move against any boss. It being dodgeable again, is no downside, EVERY ATTACK is dodgeable. just because a 400 damage attack is dodgeable does not mean it's suddenly fair, when the 20 damage attack is also dodgeable.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 09:26:47 am
I said drop it Akroma. It's not your character, It's mine. If you want to help nerf her attack then instead of pointless arguing help me and Smurf  nerf it when we get to it. For now the attack is banned by both me and Smurf until we get around to nerfing it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 09:33:02 am
Dang, Dalia devastates the big bosses with her debuffs, she and a tank could pretty much dominate any boss.

Eh... -30% to a stat isn't impressive. It's not equiviant to +30% to hit or to dodge or damage inflicted by any means. It's more like 15%, which is a bit wimpy for a dedicated debuffer. Plus once she runs out of mana she's completely useless. Especially since her perk stops working and she becomes even easier to hit.

Also, Dalia and a tank would do jack shit against bosses. Mostly because neither of them can actually do damage.

unless the boss is intelligent and perceptive enough to notice what is happening. Then you will find that Dalia is frail as fuck and one-shotted by many bosses.

Well, if you look at her stats you'll fine that she's actually very tough for your average 17 year old girl. In fact she would probably do very well in a weigh-lifting/boxing/fighting tourniment in her age/weigh bracket, due to her well above-average strength, skill, speed, etc. It's just that compared to void-creatures, robots and similar things she's rather weak and squishy, which is why she stays on the Nomad and out of harm's way most of the time.

tl;dr: Dalia is jacked. But not jacked enough given what she's up against. I really hope I'm useing the slang right here.

Happy birthday Smurf. May it be an enjoyable experience full of Happiness and Laughter :)

Same from here!

EDIT:
And Yes, The attack is dodgable is a valid argument because if the attack was not dodgeable then I would have an instakill all fuck the plot attack, which I don't like.

As an aside, arguing that your attack isn't OP because it could be even more OP strikes me as extremely silly. Just a thought.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 09:41:09 am
Why not just have it do (magic stat)d4+(magic stat) damage, and give it an actual cost?

I mean, hell, Leth's ultimate ability basically fucks over the universe and almost certainly kills him. And he still can't do 200 damage with it. I don't think so, anyway...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 09:42:10 am
Same thing I have said, THe Attack is getting nerfed. Just not yet and the attack is in statis until the nerfing. I am open for ideas on nerfing it, but only when me and Smurf get around to nerfing it (which should be when both me and him have cooled down.).
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 09:44:34 am
Why not just have it do (magic stat)d4+(magic stat) damage, and give it an actual cost?

I mean, hell, Leth's ultimate ability basically fucks over the universe and almost certainly kills him. And he still can't do 200 damage with it. I don't think so, anyway...

So basically 15d4+15? which has a high damage amount of 75 and a low damage amount of 30, which is still enough to one shot a low level bossed, and makes it so that Sen can Min-max MAG and SKL allowing her to just always use the spell without any real downside since she would just catalys a demon giving her shittons of mana.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 09:48:07 am
I literaly made the system we run on, and many things regarding the game mechanics, lore or various decisions happen between smurf and me via PM.


you want a nerf?


Paper Dragon, big category spell (cost: 6 mana) deals d(mag*2.5) damage, alternatively if it gets patched, deals d(mag) + (80% of mag) damage.


this is literaly how the rules of the game work, and the only way to make sure it is REALLY balanced with regard to other players, who play with the same rules. I do not understand why Sen needs to roll dice that are chosen at random, that are in no way tied at all to the system of the game. 100d8? 15d4? How is that correlated to anything? One can not balance an attack to a system if you refuse to correlate them to the system. If you insist on making paperstock a secondary resource besides mana to further empower attacks, note that you are getting this power for free, on top of your already existing power - so it's literaly a bonus of power that nobody else has - which is hardly fair towards other players. Sure, it runs out, but at the start of the battle, you are stronger than everyone else at no downside


as such, there needs to be a downside to having no paper left besides *Sen is now suddenly not stronger than everyone else anymore*.


I propose this:

1% of paperstock can be used to empower a paper based attack, to raise the damage done by 1% (or even 0.5%. Or possibly 1.5% or 2%. As Rolep has shown talent on this, I'd like it if he ran some numbers on that. This can not be decided without any numbers). When paper has been used to empower a paper based attack, it is lost, paper that is just used on a standard attack can be reclaimed. The downside is, when paper stock is at 75%/50%/25%/0%, the base damage on paper based attacks is reduced - by half that amount. Run out entirely, and you can not attack with paper anymore(duh)- now you are limited to the (huge) arsenal of Sens non-paper basede magic - which does halved damage compared to the normal scaling of magic.

This means Sen will actually have to think about when it is the right time to boost her spells. She can still fight normaly at no downside, at the same strength as everyone else, or choose to boost her damage output by not insignificant amounts (again, needs some statistics here) for a few attacks, but at the downside of weakening herself for oncoming combat, should the battle drag on. This way, the extra paperstock is a tactical resource, that needs to be used with care, rather than just a straight on power-up. Note, this STILL means that Sen is stronger than everyone else - who literaly only perform at 100%.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 09:58:17 am
Fuck it, I'm not continuing with any argument.


The Matter is tabled until Me and Smurf Nerf it. Not before. Anyone who continues the pointless argument will be ignored.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 10:13:05 am
So... did someone say something about testing Kasumi?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 10:13:32 am
yes, and main powers deal damage as per the rules in the front page. Not 100d8, not 15d4, they deal d(mag)+(size category bonus) damage and cost (category) Mana. Sens mag is 15, so she deals d15 vs enemy res. if you make it a big category spell, that's 1d15+80%, that's 1d15+12 damage. That's 13-27 damage. not 100-800, not 30-75. I do not understand at ALL why this would work in ANY way other than this. It's as if Sen is playing a different game, where dice are made up with no correlation




If you want to deal more damage than other players do, by playing with a bonus rule, there HAS to be a downside to it. Everyone has 100%. If Sen is to get 120% at some times, she needs to perform at 80% at other times. Anything else is not fair. So I proposed a set of rules the ability could work with. Sen can choose to fight at 100% the entire time like everybody else does, or decide to play the trump card, gain an attack boost now, that nobody else would have access to, but be dampened for doing so later. The flame that burns brighter also burns faster. If you don't like it, propose something else, but it *has* to be correlated to the system. No more made up dice. If you keep making up random numbers until the damage variance falls into an amount that seems appropriate, it will still be entirely removed from the system. This is no basis for game balance.




Also, Sen having no weapon is *not* a balancing factor, as literaly nothing in the world can stop her from simply getting one and using it. Kaiser can make one, Selina can make one, heck, Sen is a millionair, she could seek out a world-renown mastersmith and have him make a weapon from her. Not doing that is a self-imposed limitation, just like I am limiting Icarus to medium acts until she gets an upgrade to her body, which is still 6 plots away. I am not complaining about self-imposed limits, demanding recompensation in strong bonuses (mind you, considering Sen is magic focused, not having a weapon for normal combat is not even an actual limitation), because it is self-imposed.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 10:15:47 am
(useless bickering)

How about we stop arguing and do something useful like testing Kasumi?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 10:18:18 am
I am not argueing. I don't understand why Sanure is continueing being angry, when she asked for a nerf, and I am proposing one.


the funny part is where my nerf proposes that Sanure actually plays by the same rules as everyone else. I mean, when you make up rules on the spot, and they turn out to be incredibly overpowered, why wouldn't it be your VERY first impulse to just use the rules everyone else uses? Instantly, the damage is no longer incredibly high compared to everyone else
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 10:21:36 am
I'm angry because Fuck it all. I just had a death in my family because of a Suicide. I just learned today that my uncle is going to have to live in a nursing home because of some stupid ass reason and To make matters worse, my stupid half sister is pregnant, again.

A No Akroma, I didn't ask for a nerf on Sen. I asked for help making a nerf for Sen's Paper Dragon Spell. Big Fucking Difference.


Also, For the Last Time: I AM NOT A GIRL.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 10:22:03 am
That sounds like an argument...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 10:23:39 am
That sounds like an argument...

Because it is. Akroma just wants to keep things up and doesn't know how to drop a subject apparently.



now for the last time, Lets Table the matter until I have cooled off a bit. Okay?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 10:40:15 am
-snip, screw it-

just a tl;dr: it is wrong to use the dead as a freepass
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 15, 2014, 10:44:02 am
I QUIT.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 10:48:05 am
God-fucking-damn it, everyone. What is it about RotMG that makes everyone want to claw out each other's eyes?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 10:52:51 am
my entire arguement was that Sens abilities use the same ruleset as everyones abilities. It's the easiest and most reliable form of balancing an ability. If that is opressively aggressive from me, then I'll gladly take the blame. The rules are not optional.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 10:55:12 am
That's not the fucking problem the problem is you're ignoring everyone when we all say we can fix this later and you're causing further problems which you can't seem to get through your thick skull.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 10:56:24 am
I was referring to Sanure more than anybody else. Which is not to imply that everyone else is blameless. Not in the least.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 10:58:40 am
it's not like I am a psychic. Sanure continualy refused to play by the rules - it's not like I know where the unreasonableness comes from.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 11:26:52 am
it's not like I am a psychic. Sanure continualy refused to play by the rules - it's not like I know where the unreasonableness comes from.
You like the fact-

Ah fuck it, this is going to just end up like arguing with GWG.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 11:38:23 am
on different news, I have a 4-days weekend (after 10 days of working in a row :P), so I have free time, I can roll some dice for char tests.


Kasumi against..who else needs testing?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 11:40:04 am
Wouldn't it be a better idea to test her with someone who's already been approved and not currently in need of nerfing?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 11:40:46 am
I suppose. Any challengers?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 15, 2014, 12:07:51 pm
it's not like I am a psychic. Sanure continualy refused to play by the rules - it's not like I know where the unreasonableness comes from.
I seem to recall that Sanure REPEATEDLY said they'll nerf it later and just not use it. Nobody needs to be fucking psychic to see that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 12:08:50 pm
Hey Elf, why not Maria versus Kasumi?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 15, 2014, 12:09:39 pm
....because I can't? Remember, I have to share these dorm computers with people or, barring that, rely on free Wi-Fi from Starbucks to post.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 12:12:03 pm
might be best to save maria for when another summon gets stated, as those would need testing too


((also the sheer amount of things that need testing show just how many new characters are coming in. There goes the vague plan for future enemy statting, made obsolete by characters expected to be in combat rising at an alarming rate. oh boy. turns will take so looong to resolve with so many chars :( ))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 15, 2014, 12:14:46 pm
Well, Maria has about nine summons that need statting, and a potential tenth. Counterbalanced by the fact that she can't have more than one summon per group at once.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 12:15:18 pm
poo.

And it's not like GMs are trying to fix the problem of to many characters in a fight. It's simple stuff guys, just separate them through some simple non-BS way. Say, a character who spawns a maze in such a way that characters can't get to each other.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 15, 2014, 12:16:24 pm
Or utilise tailoring of the plot to the party. Or make it so the group splits up into smaller groups to deal with other threats.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 12:17:01 pm
easier said than done, really :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 15, 2014, 12:17:52 pm
You put about two months of thought into your sultanes plot, so you can probably figure it out. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 12:22:09 pm
well, I do have *one* battle "planned" (that is, I had a rough idea for something far in the future that may or may not find a way into a plot), where two of them are to be fought at the same time, and where the most advisable course of action is not me splitting you, but you guys splitting them, as one of them is  extremely, extremely deadly to some of the PCs, while losing potency against others, similarly for the second one. If both are fought at once, they will not hesistate to work as a team and focus on killing you efficently, so yeah, best to tread with care. I may or may not be able to split the party by making two events happen at the same time, but with all the teleports and portals, that is easier said than done
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 12:33:00 pm
my entire arguement was that Sens abilities use the same ruleset as everyones abilities. It's the easiest and most reliable form of balancing an ability. If that is opressively aggressive from me, then I'll gladly take the blame. The rules are not optional.

Why not?

Seriously, though, why the fuck not? Why not have them be optional? This is a fucking game, after all! Why the fuck are you people making such a huge deal out of this shit? Nobody but you even fucking cares about how OP a character is! It's a foregone conclusion in just about every goddamn case that the PCs win anyway! The only thing that matters is making a good fucking story out of it! And making everyone use the same rules means there's nothing actually unique about each character! Hellfire is no different than minor ezplosion which is no different than paper crane or whatever other magic people have. I mean, jeezus fucking christ, the rules are not all important, Akroma! This is not Dungeons and Dragons! Freeform fights have been had, and are completely possible and fun, too, and the world didn't fucking end!

God fucking damnit, I have a shitty fucking morning and get fucking terrified, and then I come back ti this bullshit. Fuck. I mean, what the fuck, dude. Who gives a fucking shit? I'm planning on making a character that uses magic but doesn't even fucking use mana, for shit's sake. Who gives a shit if ahe'a more powerful? Hell, I fucking like imbalance. It makes a better story if not everyone is exactlythr same power level as everyone else and you can trust people not to fuck around with it. Have some god-fucking-damned faith in people, Akroma.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 12:44:26 pm
when people suggest attacks that do 400 damage when 40 is considered high, my faith in people turns off to set things right. An important point behind the entire rule-rewrite and start of v3 was that many people did not actually have fun with things being a foregone conclusion, and people trying to cater to that were unable to do so, because the old system broke at too high stats.

you can like imbalance as much as you like, but we have to consider that many don't. I think a char is not actually awesome until the victory was earned, and I (and I think smurf as well, and also PN) want to very much avoid my battles being a foregone conclusion. It's just not fun that way if you can't lose. So attacks that just blast out such insane amounts of damage are a real problem.

I mean, storytelling wise, there is only so much development you can have besides "the PCs are super awesome and pretty bored of the super easy fights".

I am not sure where I got nthis quote from, but philosophical question:

Can someone who has absolute power be couragous? And if the victory in battle was a foregone conclusion, can you still call a knight valiant?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 01:03:28 pm
Remember that time that Rachel talked to Hilda's arm?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 15, 2014, 01:04:23 pm
...
...
All I have to say is, what the fuck Akroma? Did you really just drive off Sanure?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 01:10:29 pm
sanure drove himself off. I just pointed out that the game has rules, and we wouldn't have a problem with Sen being able to oneshot every boss from now until 3 years in the future if he simply used those rules instead of making up numbers on the spot. Due to Sanure having personal problems that I was unaware off, he over-reacted. If that was opressively horrible from me then bah, I will gladly take the blame. But I'd put the blame on the suiciding family members. I may have been less confrontational if I had known *beforehand* what was going on, but there is no way I could anticipate that suggesting that the reason for Sen being unbalanced was that her abilities were not based on the rules would cause a quit. This was neither my goal, nor was I aware of it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: mcclay on August 15, 2014, 01:12:24 pm
Quote from: dumb people
Useless arguing.
Oh man, its like I never left  ::)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 01:13:35 pm
Quote from: dumb people
Useless arguing.
Oh man, its like I never left  ::)
It's not the useless arguing. It's the people continuing them after we agreed to stop.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 01:14:07 pm
Quote from: dumb people
Useless arguing.
Oh man, its like I never left  ::)

...

I... Yeah, pretty much. Sorry about this.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 15, 2014, 01:20:48 pm
Quote from: dumb people
Useless arguing.
Oh man, its like I never left  ::)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 15, 2014, 01:24:52 pm
From what I read, he let you know that it was being handled by the GM, and himself. You proceeded to talk about it, mentioning more stuff about the system or whatever. Sanure told you what I said prior, you seemed to ignore it and continue on anyways. Then Sanure brought up his issues, and asked you to drop it as the GM will have it handled, yet you still continued. At that point you seemed fully aware (I should also mention that he did say stuff about that after his and Smurf's argument), and continued the conversation/argument, and from what I could see after the edit, you said "tl;dr: it is wrong to use the dead as a freepass." He was explaining as to why he was angry, not trying to get a "freepass" out of the argument, regardless death of a family member isn't nothing. It is a valid reason to take a "freepass" on a conversation if it is inciting you in some way. From what I can tell, you were just being hard-headed and not paying attention to what Sanure was saying. No offense intended, it happens to us all at moments.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 01:28:41 pm
Someone with absolute power can still feel fear. Victory as a foregone conclusion has nothing to do with the sacrifice, effort, or honor involved in that victory.

But let me ask you this: in what way do we 'earn' our victories? They are rolls of a dice. Arbitrary results. We do not 'earn' them. We hope the dice do not make the story implausible or impossible to continue. No more. My point is not that people should be allowed to do whatever they wish with the rules; my point is that there is, in the end, no need for rules at all. You cannot abuse what isn't there. I trust you guys, more or less. I think that if I ran a freeform boss fight, there would be a shitton of arguing because everyone wants to be the coolest. But I think that if I warned you guys ahead of time that it would be freeform? That you could figure it out. That you could find a way to make it work without pulling stupid crap.

Storytelling wise, there's a shitton of development beyond "the PCs hit the bad giys to make them fall down". All storytelling involves conflict; not all conflict is fighting, and not all storytelling is conflict. Cna you never read a book or watch a movie, knowing the good guys will inevitably win in the end? Are you one of those people whp's obsessed with spoilers being the devil? Do you think that stories are about the destination, not the journey?

400 damage is really goddamn high, I won't deny it. Guess what else is fucking huge? A 300-statbase Archon. But you couldn't fucking let it go. And you don't even understand balance as well as you think you do, numbers-wise or practicality terms. You look at the worst case min max abuse scenario for every fucking situation because you can't believe that people aren't middle schoolers who've never even heard of an RPG before. Maybe that's untrue, but that's what it looks like from my perspective.

Finally, I don't care about making the PCs awesome! That's not the point of this, for me! This isn't some fucked up wish fulfillment fantasy, or the shipping dens Elf views everything in(pretty sure Elf's vision is in fact based on fanfiction possibilities). This is making a story. The real good stories? The ones that aren't Power Rangers or crap like that? The characters in them aren't 'awesome'. They might be cool, they might be incredible, but they're rarely awesome in the sense you're thinking of. They aren't perfect. They're typically dysfunctional, because fucking everyone in real life is dysfunctional in some way. We aren't perfect. We can't overcome every challenge. Neither can characters. Sure, they win in the end, but they lose some on the way. But the mosh pit "boss fights" we have now that are just dice spamming? How's that any better than some ubercharged death beam of doom? This doesn't, shouldn't, and will never have the rules complexity of games like DnD, where it's built entirely around combat. So please, stop thinking of it like it is. It's not. It's different, and that's good. Making everything the same isn't fun, it's boring.

Also, shut the fuck up about Sanure's family. You don't get to say shit about someone else's family, and you definitely don't get to fucking blame whoever was depresses enough that they committed suicide. Don't you fucking dare go around throwing that shit around. This is your fault, not Sanure's, not anyone else's, because you're the one who continued to fucking get on Sanure's case after he said he would fix it with Smurf and not use it until then. You were the one being a jackass. So own up to it. You don't get to decide the fucking rules, and for that matter, neither does smurf, not really. Everyone does. Because we could do this game just fine without smurf. We can do this game just fine without any single person. We decide the rules as a whole, but you wouldn't fucking shut up about them. As if they were immutable. Kaotaro uses a unique resource system. HILDA is fucking ridiculous in the way she can change her stats. ICARUS has a unique system for her abilities. Unique rules are everywhere. Why would this be any different? But it's not even about that, it's about you, not, fucking, stopping. Sanure said he didn't want to argue this, and that he would talk about it with smurf later, but no, you had to go and keep fucking pushing it.

God-FUCKING-damnit, Akroma. Own the fuck up.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 01:31:11 pm
I think it's time to lock the threads to let everyone cool down for a bit. Just a thought here guys.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 15, 2014, 01:32:26 pm
That's... One way to go about it. I tried for the uh... calmer way.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 01:34:04 pm
Well the calmer way seems to be doing jackshit at the moment. So... Drastic measures are needed.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 01:36:29 pm
I think it's time to lock the threads to let everyone cool down for a bit. Just a thought here guys.
Unless the resolution gets started, that will accomplish nothing but bottling up people's emptions, so the next time something gets blown out of proportion it will explode even more violently.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 01:40:52 pm
Do you think that yelling at each other like this is going to help at all? Lock the thread, calm down for a bit, and then reopen it so that we're not screaming at each other. Because at this point arguing is just going to make things worse.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 01:44:44 pm
to be fair, I had a 10 day week of work which had me get up at 3 am, and then work for 10-12 hours. I was not in the mood for bullshit. And as I explained to Sanure on PM (note, it was him who PMd me, not me him), that I find dragging peoples deaths unto a very, very minor internet issue very deeply insults all my views on morals and family values. You may recall stuff I wrote about a year ago (I think I was already around then, I remember talking about it with kansa), about the very..taxing way in which my father died, and the more recent post wherein I explained that not only did my mother contract aids, she is considering marrying the dude who gave it to her (who will gladly take all her money). We all have our baggage to bear, but how we deal with it, and how we deal with others is what shows us who we are. I'd never unload my anger on the situation on someone else, and especialy not during an arguement to give weight to my side of it. Yes, Sanure is having a hard time, so am I, so are you (or that much I gathered) and who knows how many else in this game alone are. Dragging the dead to fight your fights is desecrating the dead. I will not tolerate that stuff. Go ahead and try to explain to someone who is dead why you decided to drag them out into an ultimately petty internet arguement about the balancing of rp-characters. This is where it just goes too far. You must not do that.

edit: also, I did just do that. I argue the context is different
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 01:54:02 pm
Sanure brought it up as a reason for why he could not have that argument with you at the time. It had nothing to do with the balancing shit. It was explaining that he was not in a good enough place emptionally to deal with this shit, and you ignored him. Maybe you deal with shit differently. That's on you. You can't expect everyone else to do exactly the same stuff you do when dealing with this crap. Just because he doesn't deal with shit in the same way you do doesn't make him a bad person or some bullshit reasoning you seem to be trying to imply. The dead don't care. They can't care. They're dead. Be respectful around them, but that also means respecting someone else's dead and the grief they feel for them. You don't get to decide that just because you don't like it, you can ignore it. That's called being a dick. It's not using the dead as an excuse or bullshit like that, it's giving the reason for the emotional state that means you don't want to deal with the shit you were pushing forward. If you were tired, okay. Whoop-dee-fuckin'-doo. That is the opposite of explanation for why you were beng particularly aggressive.

Sanure being the one who had to contact you is not a point in your favor. I can only assume you haven't apologised to him yet.

Edit: No. No you haven't...you've said words. You've acknowledged some or your wrongdoing, and then, barely. But it has just been words. Owning up involves doing what you can to rectify the situation, not simply knowing it was your fault. And you continue to argue that you were in the right, when you weren't. So no, Akroma. You haven't owned up. Not yet.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 01:54:52 pm
Do you think that yelling at each other like this is going to help at all? Lock the thread, calm down for a bit, and then reopen it so that we're not screaming at each other. Because at this point arguing is just going to make things worse.

I rest my fucking case. We need some time to cool off, because this shit is getting us nowhere.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 01:58:11 pm
Sorry USEC, but you're wrong. The climax of anger has passed. This is the resolution time, and locking the thread would be basically the worst possible thing that could happen.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 02:00:36 pm
I'll believe it when I see it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 02:09:12 pm
I did. Not about the point I am making, that dragging the dead into a fight is utterly wrong - I am adamant on that. But on the way it went down. Had I known from the start *why* Sanure refused to argue, I would have been less confrontational. But when my only suggestion was literaly to just play by the rules, and Sanure refused to comment on that besides "fuck off, you not da gm", while I am unaware what exactly I am dealing with, no, I am not having that bullshit. People who want to play the game but are cont content unless they are much stronger than anyone else piss me off, so I continued to argue. Had I known what was going on, I would not have gotten so agitated and backed off earlier. So this goes on for a bit, until Sanure plays the tragedy card - and as I explained, this offends me on such a deep level, I will never tolerate that. Sanures family member, his pregnant sister, my father, my mother, they have something in common - they are suffering way, way worse than any of us (well, not so sure about my mother at the moment, but that is a different story), and one must not use THEIR suffering for your own personal gain - and personal gain does include trying to shut people up.

so yeah, we argued some more, because I too am not impervious to being angry. But yes, I did apologise afterwards, because no, Sanure did not deserve the entirety of it all, and I do indeed feel sorry about the whole thing - I would handle things differently if I could have. But I can't, and I rest my point - use tragedy around you to improve your condition, and I will never look at you the same way again. This is fundamentaly wrong.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 02:15:30 pm
If you apologised, then good. I will still maintain that that(dragging the dead in) is not what Sanure is doing, and the topic of suffering and being near one who is suffering is controversial, subjective, and affects me too much to get into it, but if you've apologised, and Sanure has accepted your apology(as in, he understands that you are apologizes for the right things and the right reasons), then I am content to let this lie.

See, USEC?

Told ya so. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 02:18:48 pm
Nope. I totally refuse to believe that we aren't about to tear each other's eyes out. Totally.

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 02:26:29 pm
I don't particularly care about apologies being accepted, to be honest. Sanure justified his actions with being angry, and explained at length via PM why he is angry - and that is not the balance arguement. In short, he is justified because death. Then he went on about how heartless I am, not stubborn or insistant, but heartless - so I am wrong because him being angry did not stop me, because death. He reduced the entire arguement to the suicide. That counts very much in my book as dragging the dead into the arguement. So yeah, it's not like I really care wether Sanure returns accepting my apology or continues steaming - his opinion has radicaly lost in worth in my view. I am sorry I keep going on about this, but it's a topic that really concerns me greatly. We are talking core values here. I can't recall the last time I've felt this strongly adverse to someones actions. I am suprised myself, as I usualy am doing a somewhat good job to go all teflon regarding the differences in values and morals.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 02:37:54 pm
Sanure isn't arguing about the balance. Nobody cares about the balance anymore. They care about you being uncaring enough to continue to push the point in the wake of his grief and emotional distress. The death causes said grief and emotional distress. Trying to deny this is an offense that merits creating a scale, one which ends with the Westboro Baptist Church.

You have your values and morals, and I have mine, though I have avoided bringing mine up out of respect for the current issues. But things you have done have upset me morally as well, and I am capable of giving you the benefit of the doubt. You saying that Sanure's opinion has no worth, effectively because someone committed suicide which left him upset? That doesn't really mesh with your own morals, from what I can see. But in any case, if you're going to continue to be this callous regarding someone else's loss, you don't really deserve to call yourself moral. I think I might have an idea of what you're feeling regarding how pissed off someone can make you. It happened to me a few weeks ago, regarding sexism. But you are misinterpreting and failing to understand Sanure's point.

It is not 'Sanure is justified' because nothing he did needed justification. It is 'Akroma failed to care enough to let an argument lie for even a day so that Sanure could pull himself together'. That is the issue. That is why he called you heartless. Because you couldn't bring yourself to put empathy over being right in an argument on the internet over a game.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 02:41:29 pm
edit: on second though, eh. Sanure wanted the arguement to end, so you shouldn't pick up his case, nor should I continue mine. It's not like either of us will care about what the other sais
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 15, 2014, 02:47:32 pm
I'm actually fairly irritated you decided to drag my name into this. One, I don't view everything as a shipping den. Two, assuming I do is going to irritate me. Three? I forget, but please don't assume I view everything as a shipping den as it is very distressing. just kidding, I'm not really mad about that but seriously don't assume that as it really does hurt my feelings.

Besides, half my fanfic isn't even shipping. >_>

Okay, joke time over, now to get serious.

Akroma, with all due respect, stop arguing with everyone. I'm not saying Sanure is correct or going to justify his actions. I'm not going to call you heartless or some random bullshit like that. I'm going to state what I know and have noticed for a long time.

You've been involved in almost all of the arguments in RotMG since you joined. Your arguments with GWG and Kj took up about half the old OOC thread and your arguments with everyone now is taking up a massive fraction of THIS thread. You, and you alone, chased off Sanure, and whether or not you were justified in getting angry at his counter-argument doesn't matter, as sole responsibility falls upon you.

Not only that, but you also constantly nitpick and argue about the rules, sometimes, arguably most of the time, to the detriment of the gameplay.

I'm on RG's side for this; story>rules. If imbalance is needed to tell a good story, then so fucking be it. I don't watch anime like Gurren Lagann and Code Geass because I think the enemy might win; I watch them because I want to know how the heroes win. Same case with games like Pokemon and Persona; I don't play with the assumption that the opponent or the villain might win. I play to beat the bad guys and see the story through. Why the hell should RoTMG be different? It comes with the assumption the players will win because otherwise there is no fucking point to play this game.

Also, the fact is that you are incredibly argumentative, as mentioned before. I notice this, again and again and again, even in other games, i.e Bay 12 Pokemon League- and pick fights about the stupidest things; the riddle in v2, the rules in v3. Whether or not you are justified in doing so, I will not say, but my feelings should be pretty damn clear. The fact is, you fucking decided to push a guy who is grieving, who already has a history of leaving the game when he has problems, into leaving the game out of anger at you and you specifically, because, as RG said, you couldn't let an argument lie. No, you had to argue with him for no fucking reason except for what you thought was correct. If you wanted it so badly, you get it; Sen's attack is no longer an issue because there is no Sanure anymore to play her or use the attack.

If that was TL;DR for you: stop making or picking fights with everyone and quit nitpicking about the rules. We are sick of it and it is more than irritating, it is distressing and unfair.

There, that was an entire year of resentment and frustration towards Akroma dealt with, and yes, I could have done worse. Don't expect me to post back on RotMG until I'm finished cooling off.

Till then, this is Elf, signing out temporarily.


Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 02:51:46 pm
while it is inappropriate to say so, I find it ironic to some degree that elfs post happened 10 seconds after I edited my last post

also fine. have a passivekroma. But as a final point, that I need I feel to make, I am frustrated too. At the end of v2, people (no, not only me), with majority agreed that the game needed to become more balanced. So I sat down and spend weeks on the rules, to at least somehow unify the ongoing chaos of a dozen people running about 50 characters and all of them working differently somehow. Not a word of appreciation, the rules just get taken wordlessly, and when I somehow try and keep them in effect, to avoid that we return to every character working differently, everybody loses their mind. There is no story to be told in Sen one-shotting every boss. The simple fact that she is able to do so gives us the "why didn't gandalf ride the eagles to mordor" question. And unlike Gandalf, there is simply no reason at all why Sen shouldn't just ride the eagles to mordor. Sure, it's just a game. If it's just a game, what's so bad about playing it by the rules?

but fine, have it your way.


I hereby declare all the rules open to an overhaul. You nguys go right ahead and go and have all your little extras and gimmicks and then spend every turn explaining just how something you are doing is meant to work, and then the time after the turn reminding the GM of all the stuff he missed because of this and that and here and there.

I also hereby declare all my previous lore moot. If you insist on continuity, Amazeroth was a singular entity, the entire other stuff is just Alucard reading books with overimaginative authors. You guys only give me shit for my plot anyway, so yeah, I'll not going to GM when it's only ending in complaints - what's the point? I was merely trying to let you guys have some fun, fuck me, right? 120+ pages full of notes for nothing. I would appreciate it if you at least respect my request to not bastardize or zombify anything of the stuff I added.

I'll from now on only post in the in-character thread, in-character. If anyone actually wants any answers from me, PM me or something.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 15, 2014, 03:06:09 pm
* Projeck sighs
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 03:11:05 pm
I'm actually fairly irritated you decided to drag my name into this. One, I don't view everything as a shipping den. Two, assuming I do is going to irritate me. Three? I forget, but please don't assume I view everything as a shipping den as it is very distressing. just kidding, I'm not really mad about that but seriously don't assume that as it really does hurt my feelings.

Sorry. Bad joke. :-[

Though, no offense meant, some of the stuff you do really creeps me out sometimes, even when I know you're joking. The *drool* over the 'extremely ecchi', for example. I know you're doing it for exactly that reason, but... :-\
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 03:21:26 pm
*sigh*

Yay, more overreacting and 'all or nothing' stuff, instead of compromise, or the real hearts of the issues, since neither party seems to understand what the other one cares about.

On a different note, ICARUS's statement about electrical attacks and Akroma's previous statements about how the orichalcum blade works makes me wonder who would win, in the end, between ICARUS and Spensir.

Also: No, elf, come back! I need to talk to you about True Gods! Ragnarok said so!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 15, 2014, 03:25:48 pm
In hindsight, leaving was a bad move. After ranting in an empty room for half an hour to let out the rest of my frustration, I am back and calmed down. I am sorry if my comments hurt anyone, but that is what I truthfully see and observe, without the vulgarities or anything else.

My posting speed won't go up, RG; as I have said about a thousand times, I'm sharing these computers with twenty people, five or so who hog it for hours on end. Do you mind postponing the True Gods until after lunch on Sunday GMT, as I will have my computer and Internet back then?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 15, 2014, 04:00:16 pm
I went to bed hoping for a turn, maybe some resolution, but got a big hissy fit, Akroma, I liked your plot, but you can be a bit confrontational, and Sen, if you are still reading this thread, please come back ...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 04:04:21 pm
I'm patient enough that I barely noticed you weren't posting much. I'm fine with waiting, though we cold just do PM stuff anyway. It might not matter, and it certainly won't matter in any significant manner for a long-ass time.

If I had the money and knew how to do it, Elf, I would get you a laptop. Probably a crappy one, apologies for my miserliness/poor knowledge of computers in hypothetical scenarios, but nonetheless. I can't, however, because I'm broke. Yay being broke! It's like fasting, except you can't fail just due to lack of willpower. Quite the opposite, in fact. >.>
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 04:48:38 pm
Well happy fucking birthday to me, then.

One more argumentative post, and the thread gets locked.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 04:51:12 pm
Yeah. I'm sorry about that...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 04:53:40 pm
I think if we resart this there should be some rules.

First one being... NO CHARACTERS FROM PREVIOUS VERSIONS. I don't care what happens to them but we need to cut ties from those.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 04:54:38 pm
But it kinda defeats the point of restarting if all of the old characters don't show up...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 04:57:42 pm
Right, I'm off to write up the combat log.

USEC, how many turns does Dalia's debuff linger for?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 04:58:12 pm
Until the start of her next turn, I'm pretty sure.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 05:01:11 pm
The purpose is to make things not be shit again. And old characters have been causing problems for a while. If we need to get rid of peoples characters then so be it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 05:04:09 pm
I understand. And was half-joking.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 15, 2014, 05:05:23 pm
Not all the old characters have been making problems though, and I know I would find this less interesting if I did not keep Stella
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 05:10:34 pm
I'm going to be frank here. It isn't my problem if you'd be less into the game without your current character. It just isn't something I find as important as making sure everyone will have fun and stop arguing all the time.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 05:30:13 pm
I, too, will be frank.

It isn't my problem if you'd be less into the game with my current character. It is, often, new characters and new rules that cause these difficulties, and then only when an outside influence is also upsetting us.

You have caused your fair share of difficulties too, Kj...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 15, 2014, 05:31:51 pm
((yes yes I said wouldn't post anymore, don't mind me, I'm not here, but I will be frank and must ask you keep frankness to PMs. who caused what problems is an arguement in the making.))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 05:39:08 pm
I realize that. I realize I was being a little bitch about it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 15, 2014, 05:55:00 pm
What in the actual fuck?
Seriously, why does everyone insist on bitching about shit that happens in-game constantly? Just go with it and stop your whining, for fucks sake.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 06:10:27 pm
So... did someone say something about testing Kasumi?
I did, though it was supposed to be delayed until the Sen-in-a-Cans were ready. Figured I ought to kill four birds with one irradiated piece of shrapnel.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 15, 2014, 06:11:19 pm
I have an idea for a character that takes on elemental aspects with spells, full detail will require that I be back from work, not 45 minutes from leaving, additionally not sure about my ability to properly play two characters
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 06:14:10 pm
The purpose is to make things not be shit again. And old characters have been causing problems for a while. If we need to get rid of peoples characters then so be it.
Right so same lore, different place, different circumstances? I'm certainly interested.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 06:15:56 pm
The purpose is to make things not be shit again. And old characters have been causing problems for a while. If we need to get rid of peoples characters then so be it.
Right so same lore, different place, different circumstances? I'm certainly interested.
basically.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 06:23:31 pm
The purpose is to make things not be shit again. And old characters have been causing problems for a while. If we need to get rid of peoples characters then so be it.
Right so same lore, different place, different circumstances? I'm certainly interested.
basically.
The more I think about it, the more I like that idea. A few of the issues with this game stem all the way back to v1, where characters were being created based on the idea that humanity was at war, they were getting involved whether they like it or not, then compound it with v2's philosophy on emphasizing social interaction over combat, the result is that the current characters often do not wish to fight or lack solid motives for involvement in various plots upon moving into the more plot-heavy and certainly darker v3.

However, if these new characters were affiliated with something, such as say SERT, IRIS, etc. or just designed keeping in mind they needed a reason to be involved in the plots, they would certainly have a reason to fight and be quite proactive at it. Plus it would explain where they get their ammunition, more generic paraphernalia and whatnot.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 15, 2014, 06:25:00 pm
I wouldn't like to lose my characters personally.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 06:28:14 pm
No-one would, we all get attached to our characters.

Aside from starting another game off the side ((which I was going to do, in the style of a backwater magical academy where the idiots, troublemakers and the unwanted get sent (cause drama))), doing this will be messy.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 15, 2014, 06:30:20 pm
No-one would, we all get attached to our characters.

Aside from starting another game off the side ((which I was going to do, in the style of a backwater magical academy where the idiots, troublemakers and the unwanted get sent (cause drama))), doing this will be messy.
I might actually be interested in that idea, Smurfington.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 06:31:54 pm
The purpose is to make things not be shit again. And old characters have been causing problems for a while. If we need to get rid of peoples characters then so be it.
Right so same lore, different place, different circumstances? I'm certainly interested.
basically.
The more I think about it, the more I like that idea. A few of the issues with this game stem all the way back to v1, where characters were being created based on the idea that humanity was at war, they were getting involved whether they like it or not, then compound it with v2's philosophy on emphasizing social interaction over combat, the result is that the current characters often do not wish to fight or lack solid motives for involvement in various plots upon moving into the more plot-heavy and certainly darker v3.

However, if these new characters were affiliated with something, such as say SERT, IRIS, etc. or just designed keeping in mind they needed a reason to be involved in the plots, they would certainly have a reason to fight and be quite proactive at it. Plus it would explain where they get their ammunition, more generic paraphernalia and whatnot.
My biggest thing is letting people have a choice and reason to join plots. For example, my little quest had a solid reward and had it not been to introduce the guy would have been completely optional.

So yes, them working for whatever conspiracy would be fine but being forced is no fun. Maybe something like ER would be good.

I wouldn't like to lose my characters personally.
I'm sorry to hear that. Although what we're talking about makes me wonder if having it be a straight new game or just a spin off would be better.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 06:34:42 pm
No-one would, we all get attached to our characters.

Aside from starting another game off the side ((which I was going to do, in the style of a backwater magical academy where the idiots, troublemakers and the unwanted get sent (cause drama))), doing this will be messy.
I might actually be interested in that idea, Smurfington.

I'm pretty sure that everyone is interested in that idea. Or at least everyone here. Including myself.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 15, 2014, 06:35:43 pm
I would be, although the elementalist probably would not be there, unless there was power incontinence involved
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 06:36:11 pm
I'd prefer someone other than Smurf GM it though. I'll volunteer to GM it even.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 15, 2014, 06:36:31 pm
A spin off game would be much preferable, that way it is optional and we can still keep our characters and their dynamics here if we want.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 15, 2014, 06:37:06 pm
Spin-off game? Sure, now I can use some of my character concepts.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 06:39:51 pm
I of course already volunteered to GM it since I'd like to make a successful game for once.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 06:41:43 pm
I'd prefer someone other than Smurf GM it though. I'll volunteer to GM it even.

Hey, I hijack game ideas, not the other away around :P

But yeah, if no-one wants me to GM it, I'll palm the few resources I have off to the elected GM.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 06:55:17 pm
I'd very much prefer running it as I am in doubt of your abillity to be an interesting GM.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 06:57:01 pm
I'll also volunteer as the GM, as a counter to Kj's rather rude behavior.

Your idea of interesting does not constitute interesting for everyone, Kj.

I would be more than willing to co-GM, or assist any GM, as well.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 07:07:16 pm
I'd very much prefer running it as I am in doubt of your abillity to be an interesting GM.

Well, screw you too then :P

I'll also volunteer as the GM, as a counter to Kj's rather rude behavior.

Your idea of interesting does not constitute interesting for everyone, Kj.

I would be more than willing to co-GM, or assist any GM, as well.

Yay, I'll send you the very little I have.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 07:09:49 pm
Oh come on, you act as if every plot being all battle and no thinking is fun. Maybe for a certain type of person but...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 07:14:18 pm
Oh come on, you act as if every plot being all battle and no thinking is fun. Maybe for a certain type of person but...

The fact remains that you were rude, and Rolepgeek wasn't. It's not exactly like you lot are big on the thinking, either :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 07:22:24 pm
In all fairness, any plots I run will probably be either woefully overcomplicated or woefully un-thought out. It depends on my state of mind when I crafted it in my lair.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 07:39:42 pm
Then how about a dual-GM system? Just have each GM select an assistant of their choice to help review ideas and whatnot.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 08:01:25 pm
I like that idea, because I would like to be able to control the teachers.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 15, 2014, 08:02:08 pm
That was fun to do, yeah. It'd be interesting to see how that'd work with a GM that was actually there.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 08:09:27 pm
How crazy are character designs allowed to be? On a scale between eccentric to ion-thrust-propelled-gimp-dolphin-with-crotch-mounted-eurodance-powered-dimensional-rift-lance-shaped-like-Lance-Armstrong?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 08:11:07 pm
Um... Deadpool.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 08:11:44 pm
I have no idea what that means.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 08:13:44 pm
Spoiler: This guy! (click to show/hide)

Yeah, any more crazy than him, and that's probably too far.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 08:17:31 pm
I still have no idea how crazy or sane that is.

Okay, I'll cut to the chase, is a character who uses magic that imbues furniture (and ONLY furniture) with random triggers (proximity to person, speed threshold, time delay, upon touch, etc.) that upon activation result in it performing a random attack (professional wrestling, german swordplay, swiss pike usage, systema, etc.) whilst possessing a random trait (infernal, holy, eldritch, abyssal, etc.) allowed?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 15, 2014, 08:21:28 pm
Furniture spiking?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 08:22:05 pm
Furniture spiking?
Yep! :D Combined with a bit of Perplexicon as well. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 08:22:56 pm
how do you not know deadpool

Well, if that amuses you, sure. Just be careful whose furniture you spike.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 15, 2014, 08:26:16 pm
I'm thinking of making a chronomancer. Or maybe a chaos-magic-person where EVERYTHING he does is rolled randomly, both good and bad. That could be !!FUN!!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 08:27:26 pm
So, basically, this game is going to be about trying to simulate an RTD in a non-RTD? :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 15, 2014, 08:32:18 pm
A game where one of the PCs can turn the tide of a battle by rolling a 100 on a huge table of random effects  :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 08:33:50 pm
A game where one of the PCs can turn the tide of a battle by rolling a 100 on a huge table of random effects  :P
Specifically, turning the tide of a battle in favor of literally everyone who is fortunate not to be remotely near it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 08:41:22 pm
And somehow weave RP, shipping, crazy teachers, and some sort of underlying plot into it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 08:43:14 pm
And somehow weave RP, shipping, crazy teachers, and some sort of underlying plot into it.
That would just be TA all over again, except more light-hearted and with actual GM involvement, no offense to Ragnarok :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 08:50:42 pm
*squirms*

now I really want to start it
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 09:02:57 pm
Just be patient and wait and eventually it'll come. And then we'll all migrate there and it'll be glorious. And probably put a damper on RotMG too, but eh...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 09:05:18 pm
What mechanics would it use? Dice pools like Perplexicon? Variable dice like this?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 09:09:29 pm
Absolutely no idea. It's up to Rolepgeek I believe. Which is to say that it can be pretty much everything. Though I wouldn't be surprised if he dropped the system altogether and just went with pure RP.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 15, 2014, 09:10:37 pm
Just if there is dice, don't let the players roll it themselves. That went badly in TA.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 09:15:58 pm
Also, there would need to be a way of tracking players and objects. Especially because I'll be furniture spiking everything in sight and some triggers probably won't go off for a while. Such as paroxysm. Because nothing deters angst like the risk of getting mauled by a divine folding chair.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 09:23:25 pm
Wouldn't getting attacked by a divine folding chair increase the amount of angst? I mean, it proves that everyone is out to get you, and it makes you feel more alienated when people laugh at how silly it is. Probably not the best of ideas, honestly.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 15, 2014, 09:26:59 pm
I boy, I just found a list of 1000+ creatures that can be randomly rolled.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 09:28:14 pm
Wouldn't getting attacked by a divine folding chair increase the amount of angst? I mean, it proves that everyone is out to get you, and it makes you feel more alienated when people laugh at how silly it is. Probably not the best of ideas, honestly.
As with all deterrents, people would be informed about that risk beforehand, wouldn't be a very good one otherwise (not that is a very good one to begin with). Also, there's always the chance someone really happy or angry triggers it first.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 09:33:05 pm
Alrighty then. Sounds good, carry on.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 09:33:11 pm
Absolutely no idea. It's up to Rolepgeek I believe. Which is to say that it can be pretty much everything. Though I wouldn't be surprised if he dropped the system altogether and just went with pure RP.

Eheheheheh...

What to do with you, my pretties?

Meheheheheheh...

Deadpool (http://tvtropes.org/pmwiki/pmwiki.php/SelfDemonstrating/Deadpool).

I think I'm going to use a spinner wheel, like they use for Twister. (no not really though it would be hilarious)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 15, 2014, 09:38:58 pm
"Okay, god-tier-boss-that-will-probably-kill-us-all, your turn!" a PC casually says as he lays on the ground - an infinite plane of circles with a multitude of colors. In the center is a colossal and ethereal spinner.
The boss spins.
"Right foot green! One step closer to destroying you!" he yells with a grin as he positions himself awkwardly. But the PC is in an even more awkward position, both his legs crossed as his arm stretches afar and he skews his torso. The PC spins.

Left. Hand. Yellow.

The PC shed a single tear as he shifted his hand, knowing that he would lose.
"End of the line. I win."
The PC slips and the plane of circles and colors disappears. He screams out as he falls to the void, his screams muffled by pure silence which penetrates his soul.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 15, 2014, 10:30:05 pm
(http://img2.wikia.nocookie.net/__cb20110213202251/starcraft/images/4/48/Archon_SC2_Head1.gif)

These things are badass, guys.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 10:33:30 pm
Unless PvT, because EMP.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 15, 2014, 10:33:36 pm
Oddly enough, I imagine this shadow looking a bit like... Well, Shadow Fiend.
(http://oi39.tinypic.com/2yphk7t.jpg)
Except, you know, way bigger.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 10:35:38 pm
Unless PvT, because EMP.
What am I getting thrown at blamed for this time?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 15, 2014, 10:36:45 pm
In Starcraft 2, Ghosts have the ability EMP, which disables all Protoss shields, effectively destroying the Archon's shields and making them dirt useless.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 10:39:29 pm
Dammit can't you people abbreviate my username to something that doesn't already mean something? :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 10:44:48 pm
Sure thing, Ricist. Er...  Piric? Mprcst? Cist? I dunno, Emp is pretty short and to the point. I can't see another abbreviation that really works.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 15, 2014, 10:47:09 pm
The Imp
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 15, 2014, 10:48:48 pm
I wonder what would happen if the other soldiers teleport back in, or WSC units get deployed right after the archon is gone and half the party drained their own resources.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 15, 2014, 10:51:13 pm
You can't, USEC?

What about Empir?

Seems fine to me.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 15, 2014, 10:55:00 pm
I was trying to make a joke. As usual.

Also, Empir is still kinda eh. Better than Empiricist, but I'd still abbreviate it to Emp anyways.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 15, 2014, 10:55:39 pm
The glorius EMPire.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 15, 2014, 10:55:46 pm
I'd stick with Emp
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 15, 2014, 11:10:56 pm
His nickname is now Palpatine.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 16, 2014, 03:23:06 am
I have said 'you too' to at least twenty people when they say happy birthday to me  :'(
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 16, 2014, 03:41:10 am
I'm patient enough that I barely noticed you weren't posting much. I'm fine with waiting, though we cold just do PM stuff anyway. It might not matter, and it certainly won't matter in any significant manner for a long-ass time.

If I had the money and knew how to do it, Elf, I would get you a laptop. Probably a crappy one, apologies for my miserliness/poor knowledge of computers in hypothetical scenarios, but nonetheless. I can't, however, because I'm broke. Yay being broke! It's like fasting, except you can't fail just due to lack of willpower. Quite the opposite, in fact. >.>
I do have a laptop, except that's not the issue. The dorm uses wired internet, as I found out while trying to hook up my iPad to the internet.

Also blah if we restart and make new characters, I don't see the point as I'm still going to be using a Maria expy anyway.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 16, 2014, 04:00:45 am
Wait, just for clarification, do AOE's have friend-or-foe identification by default?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 16, 2014, 04:04:17 am
I do have a laptop, except that's not the issue. The dorm uses wired internet, as I found out while trying to hook up my iPad to the internet.

Also blah if we restart and make new characters, I don't see the point as I'm still going to be using a Maria expy anyway.

...I don't see a problem with expys, except for the 'controlling hundreds of gods' part.

Wait, just for clarification, do AOE's have friend-or-foe identification by default?

Hell no. Unless it's like tracking magic or some shit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 16, 2014, 04:05:32 am
Okay, nice to know that ICARUS didn't just throw herself into a blackhole void-based anomaly then.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 16, 2014, 04:11:50 am
Would you guys still be interested in Akroma's plots?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 16, 2014, 04:23:47 am
Would you guys still be interested in Akroma's plots?
Yes. I have no idea what that kerfuffle on Amazeroth was about and really, my only real gripe against that combat encounter wasn't that he was using his minions as backup copies, but rather the fact that he wasn't pragmatic enough to leave a few minions behind, pop back up in the void through them and continue business as per usual.

I have my own personal reasons for disliking parts of that plot, but those same ones will likely apply to the majority of plots. I see no issue with why a matter on player behavior should impact their contributions unless it reaches a point where the player is kicked from the game or banned, a threshold this matter has yet to reach.

Furthermore, whilst I do disagree with Akroma's views on the system and customization along with her behavior, I have little grounds to outright disagree with on her lore or plots. At the end of the day, I still prefer her lore on void than what it replaced along with her plot to the state of affairs of v2.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 16, 2014, 06:23:15 am
Although I'm worried that killing sultanes repeatedly will get boring, I can't help feel good when we kick their holier-than-thou asses.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 16, 2014, 06:27:48 am
Assuming they do get killed. They could cut their losses and run, or just attack another part of Creation. Plus, if the myth is true, the Caliph would still be there possibly creating new, more pragmatic ones.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Corsair on August 16, 2014, 07:10:23 am
For this TA-like-thing-with-GM-involvement, what do you guys think of a character that has the power of error-venting: allowing critical effects to be stored and then released in an interesting manner? Possibly with ways of slightly modifying the effects with MP or something similar?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 16, 2014, 07:19:25 am
So it records fails, and then uses them as crits?

You'd have to find a way to avoid abusing the system.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Corsair on August 16, 2014, 07:26:59 am
More like it turns a normal failure into a "just barely" success but that fail becomes a crit fail at a later time  same could be done with successes possibly. Also there could be restrictions on use and storage 
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 16, 2014, 07:31:16 am
So it gives a roll boost, which is inverted so many turns later on a different roll?

Sounds like chaos. I like!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 16, 2014, 07:39:31 am
So it gives a roll boost, which is inverted so many turns later on a different roll?

Sounds like chaos. I like!
You like chaos? Then you'll love my one character concept. Each of his abilities are completely random, and I even have a table of over 1000 monsters he can shapeshift randomly into.
One ability can either hurt the enemy or heal them.
AKA a total shitfest
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 16, 2014, 07:46:15 am
Just remember the 'disciplinary overseers' will be watching. Probably.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Corsair on August 16, 2014, 07:56:54 am
So it gives a roll boost, which is inverted so many turns later on a different roll?

Sounds like chaos. I like!

Pretty much
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 16, 2014, 08:00:15 am
I was thinking about making a character who stabs people.

...

Does this make me even more uncreative?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 16, 2014, 08:02:33 am
What do they stab people with though? Perfect spheres? Other people? The very concept of stabbing itself?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 16, 2014, 08:03:05 am
I was thinking about making a character who stabs people.

...

Does this make me even more uncreative?
Tonberry!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 16, 2014, 08:04:52 am
What do they stab things with? Knives? Stakes? Potatoes? Cats? Phallic objects?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 16, 2014, 08:06:43 am
Swords, maybe. Spears, probably. Other obvious and uncreative weapons, definitely.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 16, 2014, 08:11:03 am
We need to fight an Ultralisk next.

Swords, maybe. Spears, probably. Other obvious and uncreative weapons, definitely.
*pulls an image from my folder of armored people*
Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 16, 2014, 08:21:36 am
Spinoff character would either be the aspects character

(Aspects decided on are Air, Earth, Fire, Water, Plant, Beast, Balance)

or a Light based character that is either in caster mode, or freezes mana as hardlight in a knight mode
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 16, 2014, 08:25:21 am
Wait is this game even set in the same setting? Or a completely new setting?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 16, 2014, 08:32:39 am
I believe that it's supposed to be in the same setting. Don't quote me on that though.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 16, 2014, 08:35:06 am
I think it should start in the same setting, taking place during the five-year timeskip. If I were driving, you'd play through years 9 to 12 of schooling.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 16, 2014, 11:07:03 am
They will stab people with spoons an/or butterknives.

You people are kinda crazy in thinking you're gonna be able to smuggle swords into some magical school. I mean seriously, people.

You'll have to use really big daggers, instead.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 16, 2014, 11:50:32 am
I was thinking about making a character who stabs people.

...

Does this make me even more uncreative?
Tonberry!
Oh RG, I think someone wants you!

Also, I will most likely join up with a Medea expy- gravity powers-, a metamagic user- instead of using fireballs or summoning, they mess with how the magic is cast, hastening its casting by a turn, stopping its casting, or amplifying its strength- or a Yang expy- force absorption.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 16, 2014, 11:53:03 am
I might join up too, I'm not sure what character I would have yet though.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 16, 2014, 03:52:01 pm
For the record, arguing about the likely behavior of NPCs is a good way to irritate the GM. Discussing it isn't, but you guys are arguing dumb stuff. Who cares? Is desummoning the Archon the best way to handle this situation, plot-wise? If so, it'll happen. If not, it won't. Please stop discussing pointless scenarios OOC; people will do what they will do, and meta-knowledge should not change that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 16, 2014, 06:24:44 pm
They will stab people with spoons an/or butterknives.

You people are kinda crazy in thinking you're gonna be able to smuggle swords into some magical school. I mean seriously, people.

You'll have to use really big daggers, instead.
Wait so where is this set? The same setting or a new one?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 16, 2014, 06:27:03 pm
Same setting, but you'll be booted into magic school, whether your character likes it or not.

On that note, update incoming.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 16, 2014, 06:28:29 pm
What stat system? This one? Or a different one by Rolepgeek?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 16, 2014, 08:24:40 pm
I started my own game, with blackjack and hookers! (http://www.bay12forums.com/smf/index.php?topic=142414.0)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 16, 2014, 10:27:36 pm
How many turns before Mary's Armor fails?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 12:23:19 am
At this rate, 3.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 17, 2014, 12:40:28 am
((Yes he would have. He was being lifted the last turn.))
Very poorly. I don't think it would have caused a levitation effect as much as it lifted him for about a second seeing as her action wasn't to gently levitate the guy but rather launch the unfortunate bastard. After all, she failed the to meet the target, that means no mechanical effects. Immobilizing him would be a mechanical effect and therefore violate the rules of combat.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 17, 2014, 12:54:34 am
Hey Elf! In that Gaiden thing you made, what happens if someone overshoots the combat dice?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 17, 2014, 01:20:02 am
At this rate, 3.
...That's a lot of magic usage. Though then again seeing as everyone just spammed magic and all the enemies spammed magic and now everyone is spamming their largest spells, not too surprising.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 01:22:11 am
Yeah, especially with Hilda's ungodly 156 max damage cannon.

Thank god she can't summon things, or I imagine she could easily summon another archon for a dozen turns, if she got good rolls.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 17, 2014, 01:24:16 am
How much charge is Arcane Solstice getting each turn? Or is this the kind of thing I should test by shooting the Archon once it's below half?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 01:25:17 am
I give it a turn's worth of armor per charge. This is going to do some hella damage.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 17, 2014, 01:26:55 am
So basically, it's an overkill cannon seeing as it can't actually be used unless the target is below half.

Well, I suppose it could, but then I have a feeling everyone will get pissed about a fully healed Archon with regen :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 01:42:32 am
Oh god, so much power

Then again, you'd all be dead from the archon's chain attacks if I didn't redact them. Maybe a touch too high-levelled.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 17, 2014, 01:48:45 am
Perhaps have future bosses of that type multi-stage? So that after taking enough damage, it starts breaking out the heavy attacks, so until then the PCs have time to debuff it, apply status effects and heal up before launching a desperate damage race?

What sort of chain attacks? The ones like Mary's?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 01:57:33 am
He can trade some of his damage output to deal chain damage instead.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 17, 2014, 05:05:28 am
(http://i.imgur.com/Oceyd8Q.jpg?1?7271)
Shouldn't your avatar be vibrating, smurf? :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 05:07:42 am
Nope. It just sits there, creeping me the fuck out XD
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 17, 2014, 05:08:59 am
But isn't the whole point of [<something or other in all-caps> INTENSIFIES] that the avatar image vibrates?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 05:10:59 am
Probably. All I know is that it's one creepy ass bear.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 17, 2014, 05:21:30 am
What country is the spinoff set in?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 05:23:29 am
None, it's on a random chain of islands in the Pacific, far away from anything that could result in collateral damage.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 17, 2014, 05:26:24 am
Oh so it's somewhere between a luxury resort, a private boarding school, a nuclear test site and a closed circle? :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 06:11:47 am
...

Who would be interested in a Infinite Stratos RP game?

Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 17, 2014, 06:15:14 am
None, it's on a random chain of islands in the Pacific, far away from anything that could result in collateral damage.
So are the students volunteers, are forcibly taken there? Which organization/government is running it?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 06:17:56 am
10%/90% volunteer/forced; private organisation.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 17, 2014, 06:35:07 am
So I am assuming something is stopping the forced ones from banding together to blast their way out?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 06:44:01 am
Isolation, guards, and the fact that most of them have nowhere else to go make up for that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 17, 2014, 06:47:07 am
So I am assuming something is stopping the forced ones from banding together to blast their way out?
It's called themselves :P

In between Stabby McStabson, Collateral Damage Incarnate, Mister Furniture Spiker and Magical Ponzi Scheme, I don't think any of the PCs would have much of a chance of escaping.

I would imagine they'd have rather good facilities and treatment, effectively promoting Stockholm Syndrome and whatnot. Presumably they targeted and abducted people who didn't have much of a future, those who wouldn't be missed, those with little connections. Then, plonk them down in the middle of a state of the art facility in some nice island somewhere, give them what they didn't have. Give them a future. Give them what they craved. Then, the prisoner to volunteer ration will begin to fall.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 17, 2014, 07:05:14 am
Yeah, especially with Hilda's ungodly 156 max damage cannon.

Thank god she can't summon things, or I imagine she could easily summon another archon for a dozen turns, if she got good rolls.
Well, she can separate parts of her body to attack multiple enemies simultaneously, but that would divide her stat pool. I dunno, I haven't really thought of it nor used it before.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 17, 2014, 07:06:03 am
Isolation, guards, and the fact that most of them have nowhere else to go make up for that.
How good are the facilities, treatment of students and whatnot?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 07:08:19 am
How good are the facilities, treatment of students and whatnot?

Very high quality, plenty of luxury, and the rules are fairly lax... for those that behave.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 17, 2014, 07:11:06 am
How good are the facilities, treatment of students and whatnot?
Very high quality, plenty of luxury, and the rules are fairly lax... for those that behave.
Right, so basically, the usual Art of War 'treat prisoners well so that they help you' business?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 07:24:33 am
Pretty much.

Except some of the teachers are, welp
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 17, 2014, 11:04:50 am
Is it a thread yet? If not, could you post a link when it is?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 17, 2014, 11:30:28 am
Now that you described it I want to join just to make a magic Master Chief expy. The only problem is the powers.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 07:10:20 pm
Well, I can't see the teachers letting him wear armor everywhere, so that'd fail pretty fast.

Also, you have way too many Master Chief expys  :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 17, 2014, 07:12:37 pm
Arbiter expy :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 07:14:22 pm
That would be cool tho, because aliens.

Archon's got 48 health left. Damn Hilda and her re-assignable stats.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 17, 2014, 07:16:59 pm
Pre-english Arbiter :P
"WORT WORT WORT!"
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 07:22:24 pm
Nothing could go wrong.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 17, 2014, 10:10:38 pm
Well, I can't see the teachers letting him wear armor everywhere, so that'd fail pretty fast.

Also, you have way too many Master Chief expys  :P
I don't have any actually. Just the armor.

Besides, I doubt Master Chief wore his armor everywhere. It'd chafe to all hell.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 10:46:27 pm
The poor bastard wore it for six years straight.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 17, 2014, 10:47:15 pm
Of course he was asleep the entire time so not that bad.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 17, 2014, 11:21:02 pm
He still wears the stuff for weeks on end.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 17, 2014, 11:46:27 pm
I would be plotting, but I'm having to deal with weddings and tiny people and family.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 18, 2014, 12:10:30 am
In that case, can I set up a discussion thread?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 18, 2014, 12:16:42 am
Go ahead.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 18, 2014, 12:24:51 am
Sweet. Now, to think of a name...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 18, 2014, 12:30:10 am
Daylight Academy
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 18, 2014, 12:59:06 am
And Then There Were Still The Same Number of Assholes: Locked Room Murder Pending
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 18, 2014, 08:36:39 am
It lives! (http://www.bay12forums.com/smf/index.php?topic=142500.new#new)

Well, sorta lives. Time to go to sleep, and sort out the crapfight tomorrow :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 18, 2014, 11:50:59 pm
Crapfight just got crappier. And fightier.

Statting and whatnot for the mini-boss (who should have some stuff to make him less than stupendously easy to kill. Separating PCs is fun!)

Apologies if this fucks anyone's plans. Part of character development, foreshadowing, blahblahblah. Shouldn't be too long, since this isn't the tanky one. Or at all tanky other than dodging sometimes.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 19, 2014, 12:50:20 am
I'm pretty sure plasma damage is thermal/heat/fire. Not electric.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 19, 2014, 12:56:27 am
Plasma is probably more similar to ICARUS' ion cannon or the WFAC-LPF in the fact that it's a directed mass of charged particles acting as an energy weapon rather than just aiming to cause electric shock or burn.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 19, 2014, 01:00:24 am
Well, I guess I'm going to have to wait for RPG to answer my question then. Because I want to use my new toy.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 19, 2014, 03:17:37 am
Ryuka Keane's nature seems rather difficult to narrow down. At present, I see three possibilities, one of which could result in rather amusing circumstances:
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 19, 2014, 05:38:19 am
IT BEGINS
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 19, 2014, 05:46:09 am
IT ENDS

unless you PM me what you're trying to spring on us :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 19, 2014, 05:47:03 am
And Ryuka is obviously not her real name. It's the name the academy probably gave her.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 19, 2014, 06:24:02 am
ooh, I thought it was RotMG stuff.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 19, 2014, 12:34:39 pm
Well, I guess I'm going to have to wait for RPG to answer my question then. Because I want to use my new toy.
I'mma say it depends on how it's being used. But in general, 2/3 Fire 1/3 Electric, I think.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 19, 2014, 12:36:32 pm
Earlier question, about the exposed electrical stuff.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 19, 2014, 12:38:09 pm
Well, I guess I'm going to have to wait for RPG to answer my question then. Because I want to use my new toy.
I'mma say it depends on how it's being used. But in general, 2/3 Fire 1/3 Electric, I think.

((Check my IC post which I should have posted here, but didn't because I don't have my tabs organized...))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 19, 2014, 12:41:30 pm
Well, I was trying to find the most efficient way to take electrical damage to be honest, so it would be from grabbing an exposed zappy bit, to plasma to having someone shoot me in the back with a tazer.

Also, RPG do stuff in your game so people don't have to wait for smurf...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 19, 2014, 12:45:27 pm
You can have Sen zap you with a Lightning spell. She has plenty of lightning spells.

I give KJ permission to have Sen cast thunder and lightning spells on him, since I'm still on hiatus from this game.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 19, 2014, 12:48:18 pm
Kinky.  :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 20, 2014, 02:04:59 am
So I had this...

Spoiler: Idea (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 20, 2014, 05:39:34 am
I would play it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 20, 2014, 05:46:47 am
hmm sounds interesting
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 20, 2014, 06:33:33 am
By the way, I finished that hole area question, if anyone is still interested in the results.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 20, 2014, 06:34:45 am
*stab*
GO JOIN DEJAVU IN THE CAGE
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 20, 2014, 06:41:20 am
I am the god of cages, fear my wrath
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 20, 2014, 06:52:44 am
I am the god of shipping and genderbending.

*Smurf is now a girl in kj's harem*

Fear my wrath, smurf-tan~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 20, 2014, 06:57:43 am
Also, I'm one of the gods of pervertedness, you're my subordinate >:D

*elf is now where smurf was*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 20, 2014, 07:02:10 am
Actually, so am I.

*smurf is now where elf was, and now smurf-tan is wearing a chainmail bikini and stuck in the middle of her fanboys*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 20, 2014, 07:02:52 am
Then we are equals.

*start endless location-swapping war*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 20, 2014, 07:03:12 am
*throws a fangirl at him*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 20, 2014, 07:08:20 am
please, name one fangirl I have.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 20, 2014, 07:09:33 am
Your alternate self who is female.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 20, 2014, 08:45:27 am
Wait who all is in my harem?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 20, 2014, 08:50:54 am
By the way, I finished that hole area question, if anyone is still interested in the results.

I am interested in your h-

I'm so sorry. But I do want to know how you were supposed to solve the question, yeah.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 20, 2014, 09:08:28 am
Your alternate self who is female.

Nope, I teleported all the alternate universe versions of me into a paper shredder a long time ago.

Wait who all is in my harem?

Twelve goats, and Emp (although he's just there for the goats).

By the way, I finished that hole area question, if anyone is still interested in the results.

I am interested in your h-

I'm so sorry. But I do want to know how you were supposed to solve the question, yeah.

...I'm not telling you now :P



Until like 5 hours from now, I needs sleeeeps
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 20, 2014, 01:23:14 pm
Your alternate self who is female.

Nope, I teleported all the alternate universe versions of me into a paper shredder a long time ago.

Wait who all is in my harem?

Twelve goats, and Emp (although he's just there for the goats).

By the way, I finished that hole area question, if anyone is still interested in the results.

I am interested in your h-

I'm so sorry. But I do want to know how you were supposed to solve the question, yeah.

...I'm not telling you now :P



Until like 5 hours from now, I needs sleeeeps
And don't forget Elf's genderbent self.

Also, I just started watching Jojo's bizarre Adventure and I need to say... Dio is a prick.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 20, 2014, 03:31:40 pm
I really want that Fate/Stay night game now...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 20, 2014, 03:33:56 pm
I really want that RWBY game now
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 20, 2014, 03:34:55 pm
I really want that RotMG school game now.

Oh wait, it already exists. I just have to come up with a character for it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 20, 2014, 03:35:54 pm
I really want that Fate/Stay night game now...
*stab*

I really want that RWBY game now
*stab*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 20, 2014, 03:38:19 pm
I uh... liked that Persona game idea...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 20, 2014, 03:39:51 pm
I uh... liked that Persona game idea...
*goes to stab, but then leaves him alone and stabs Dejavu instead*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 20, 2014, 03:40:07 pm
*Sanure begins to bleed out

W-why....
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 20, 2014, 03:41:10 pm
Oh quit whining. It's only a flesh wound idiot.

You only lost like 5 HP.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 20, 2014, 03:43:36 pm
*Sanure dies. Laying next to him is a character sheet. Listed on it is the perk Glass body- All hits are lethal damage.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 20, 2014, 03:45:12 pm
/me calls for a moment of silence for the dear, departed Sanure.

...

...

Dibs on his stuff.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 20, 2014, 03:45:48 pm
*robs all of Sanure's loot*
I get all of them. I worked hard to kill that raid boss!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 20, 2014, 03:46:44 pm
*Takes the body for... work*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 20, 2014, 03:47:35 pm
*The loot explodes into frag grenades and mook level goblins.

Heh, what kind of Raid boss is that easy :P Come now my companions  8)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 20, 2014, 11:48:11 pm
Bah. We went on huge-ass long trip two hours either way for the day, was unable to get the time necessary to run a turn. Trying now.

Also, I have the advantage in these sort of fights that I don't get into anyway because I don't have the silliness capacity left for them, because I cannot be genderbent. Special quality, bitches.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 21, 2014, 01:05:15 am
Okay, in all honesty, I don't really know who the undead wizard or the ghost are, and don't have much of an idea where half these characters really came from? It seems like quite a few of them just appear out of nowhere for combat, but don't really do anything, RP-wise.

Also, I'm really tired and trying to do a turn on the ipad is torture. Sorry. Combat limbo will become merely purgatory tomorrow, hopefully in the morning. No promises.

Luckily, you have New Dawn Academy and all the other spin-off things with which to vent your everlasting indignation at this offense. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 21, 2014, 01:07:32 am
Speaking of New Dawn McThingy, is that the general tone of these things? I can't really remember how TA was, so I'm forced to assume so.
...
I can see why I made a Darnos.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 21, 2014, 01:41:21 am
I'm basically in charge of worldbuilding and RP, I'm leaving the mechanics, combat and plot stuff to RPG.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 21, 2014, 01:42:43 am
Ah.
I heard something 'not really a school' thing. Is it a child soldier factory like TA was, or has that not been confirmed yet?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 21, 2014, 01:44:54 am
It's canon that it isn't. TA's cast was saner than this.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 21, 2014, 01:48:26 am
Although the school may or may not have a RWBY-sorta thing off to the side, for students who display excellence in combat arts 'n stuff.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 21, 2014, 01:49:12 am
EVERYONE ZERG RUSH SMURF IF YOU WANT TO PLAY RWBY GAME
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 21, 2014, 01:50:24 am
Well, unless meeting the bare minimum requirements of all four of his non-combat courses count, I think Louis will just be sitting this out and (rather poorly) doing the accounting work involved.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 21, 2014, 01:52:46 am
It's canon that it isn't. TA's cast was saner than this.
How were they saner than this lot? Over half the people in TA had multiple personalities, some implanted in them by their asshole parents, others caused by stress, and Darnos.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 21, 2014, 01:55:53 am
It's canon that it isn't. TA's cast was saner than this.
How were they saner than this lot? Over half the people in TA had multiple personalities, some implanted in them by their asshole parents, others caused by stress, and Darnos.
Not to mention that no one's gotten into a fight over someone they've met for five seconds, or hooked up on the first day, or gotten pregnant, or had their genitals detonated, or panicked and fainted, or done anything too weird.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 21, 2014, 01:58:51 am
Or gotten genderswapped, or infected by an incurable virus that irrevocably changes your brain chemistry which later got cured once the infectee gained bullshit flesh warping powers, or killed a child in front of a sentient kitten, or...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 21, 2014, 02:07:27 am
Ah, bay12 at its terrible best.

EVERYONE ZERG RUSH SMURF IF YOU WANT TO PLAY RWBY GAME

Good luck with rushing, I early wall :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 21, 2014, 02:08:10 am
*stabs*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 21, 2014, 02:08:23 am
Oh good, gives me time to build a mass of swarmhosts + hydralisks
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 21, 2014, 02:09:50 am
*rushes Tempests as 'toss*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 21, 2014, 02:11:37 am
*always uses viper support*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 21, 2014, 02:13:27 am
What are you doing
i'm on your side dammit
i need to feed smurf to his fangirls again
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 21, 2014, 02:14:26 am
Oh, sorry

well vipers good vs siege tanks anyway
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 21, 2014, 02:30:33 am
bahahahaha, swarmhosts are for scrubs

*ball thors w/ raven, hellbat and ghost support*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: wolfchild on August 21, 2014, 02:34:59 am
VIpers pick out ravens, now you cant see my swarmhosts
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 21, 2014, 02:39:49 am
hence the ghosts; emp-snipe is a bitch for those without godly macro

besides, I'm terran, CC scan is my thang
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 21, 2014, 09:16:13 am
in other news, I will resume my plots as planned - as I received enough PMs or signs of support in the thread. Those who don't care, feel free to simply ignore the events, saves me a few minutes of dice rolling. Also, at least the Icarus story arc is not something I'd want to pass up :P.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 21, 2014, 09:22:06 am
I'm glad to hear that :)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 21, 2014, 09:30:47 am
Alright then, good to hear.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 21, 2014, 09:31:36 am
I do note however that with my current new job and current new girlfriend (well, if sunday goes well. Dear god I'm nervous and it's still thursday..), time is running a whole lot shorter. So my GMing will be rolep-levels of slow at times :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 21, 2014, 09:35:21 am
It's fine, life is a crazy bitch like that.

Nothing wrong with nervous. Nervous is good.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 21, 2014, 09:39:53 am
I'm sure you'll perfectly fine, Akroma. In everything, not just RotMG stuff.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 21, 2014, 09:45:04 am
eh, I usualy wouldn't be that nervous, spending a day with a pretty girl ain't no thing, problem is, I am rather suprised how this turned out myself. At the start I just went along half-heartedly, thinking oh well, might get laid, but after actually getting to know her, it turns out we synergize immensely. We have the same hobbies, share similar views on politics, philosophy and the world, etc. If you leave out the part where I am rather uncreative, and she is a very active artist (of furry porn, oh boy), we are a total match. After my previous relationships being based on nothing of the sort, this is huge. Butterfly levels are exceeding critical mass.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 21, 2014, 09:49:05 am
It will go fine :), I wish you the best of luck.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 21, 2014, 09:56:23 am
god, this is a rather annoying state of mind. I just messaged her time and location, and am now nervously sitting besides my phone waiting for an answer as if my life depends on it. Meanwhile my fellow cooks are abusing the whatsapp group as a chatroom, instead of sending eachother the messages privately, which is not helping. Any time my phone beeps and it's not her I could punch a wall. Good god, my brain is fucked.

oh god I've become what I always hated the most
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 21, 2014, 10:03:40 am
eh, I usualy wouldn't be that nervous, spending a day with a pretty girl ain't no thing, problem is, I am rather suprised how this turned out myself. At the start I just went along half-heartedly, thinking oh well, might get laid, but after actually getting to know her, it turns out we synergize immensely. We have the same hobbies, share similar views on politics, philosophy and the world, etc. If you leave out the part where I am rather uncreative, and she is a very active artist (of furry porn, oh boy), we are a total match. After my previous relationships being based on nothing of the sort, this is huge. Butterfly levels are exceeding critical mass.

god, this is a rather annoying state of mind. I just messaged her time and location, and am now nervously sitting besides my phone waiting for an answer as if my life depends on it. Meanwhile my fellow cooks are abusing the whatsapp group as a chatroom, instead of sending eachother the messages privately, which is not helping. Any time my phone beeps and it's not her I could punch a wall. Good god, my brain is fucked.

oh god I've become what I always hated the most

Quoted for future 'reference', ehehheheheheh

Don't worry, I know dem feels. Well, knew.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 21, 2014, 10:13:47 am
oh god did I really just message her with a badly thought out follow up question, just as a means of making sure her silence does not mean hesitation to confirm based on doubt, but actual away-ness?

god damnit Akroma pull yourself together! Bad Akroma, no more phone for you until you get a reply, good god.

edit: then again, still no answer, so I got that going for me. Yes, yes that is it, she mentioned having loads of wood that needs chopping (old house, actually heated with wood - I had no idea any of those still existed), and that this always ends up as her job, probably wasting her all of today. No way she'd check her phone all the time during that, and the whatsapp sound is not very loud, at least not louder than the circular saw in her garden (it's huge...).

edit edit: good god, and am I really writing all of this to sort my thoughts and somehow calm myself down? Fucking butterflies man. I should return to just having constant sex with a deaf girl because communication is too complicated to serve as a fun together time.

edit edit edit: oh hey, an answer "whoops, almost forgot about that, ^^". leaving the ^^ aside, I am not sure if good (as in, no rejection) or bad, as she actually forgot. l.kjsdhflksdhflksdjhflkjshfkjsdhfkölsdhf

edit edit edit edit: new topic: Prove of the christian god existing: He made sure everyone who falls in love with someone turns into an idiot, as a means of preventing premarital sex. Discuss
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 21, 2014, 01:32:23 pm
new topic: Prove of the christian god existing: He made sure everyone who falls in love with someone turns into an idiot, as a means of preventing premarital sex. Discuss

Take it from a Theist: God didn't give people freewill to have them not have premarital sex.

FAKE EDIT: Christian God is a joke :P No God is that bi-polar.

FAKE EDIT EDIT: I used to be a christian.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 21, 2014, 01:52:13 pm
well, got a positive response after a wait. which also included making plans for yet another date, or semi-date on tuesday. We did note today that indeed, both of us need stuff from ikea, so on tuesday, we shall go there. Not exactly the peak of romance, but a) quality time together regardless and b) that she immediatly asks for more, before the sunday date even happening implies that indeed, she is positive that tuesday will not be overshadowed by the awkwardness of a bad date.


so yeah, at least the butterflies are not puking anymore.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 21, 2014, 01:54:04 pm
edit edit edit: oh hey, an answer "whoops, almost forgot about that, ^^". leaving the ^^ aside, I am not sure if good (as in, no rejection) or bad, as she actually forgot. l.kjsdhflksdhflksdjhflkjshfkjsdhfkölsdhf

Assuming that she isn't the kind who adds emoticons to every text, it's probably a good thing. I mean, you don't add '^^' to the end of a text if you hate/are annoyed at the other person, right? Also that entire thing is pretty adorable.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 21, 2014, 01:55:27 pm
I'm afraid she is. Way into anime, and those girls always add ^^
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 21, 2014, 02:01:12 pm
Oh. Okay then, I obviously didn't know about that. It's obviously going to be fine though.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 21, 2014, 02:03:53 pm
Hey, don't knock Ikea, their stuff is affordable, easy to move, and there's a cafe.
Source:  the Ikea nearby is three stories tall and awesome.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 21, 2014, 02:53:03 pm
IKEA chocolate, so gud
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 21, 2014, 03:27:25 pm
Don't worry. In this forum, we're all weeaboo fags.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 21, 2014, 10:43:34 pm
Hey, don't knock Ikea, their stuff is affordable, easy to move, and there's a cafe.
Source:  the Ikea nearby is three stories tall and awesome.


I didn't say it wasn't affordable or complicated, I just said it's not exactly super romantic
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 21, 2014, 10:47:46 pm
Become a member and get a ticket to one of the restaurant events. Instant romance.

Speaking of... I have discovered Five Nights with Freddy fanart and do not know if I want to further google it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 21, 2014, 10:54:33 pm
Become a member and get a ticket to one of the restaurant events. Instant romance.

Speaking of... I have discovered Five Nights with Freddy fanart and do not know if I want to further google it.

Well then. (https://www.youtube.com/watch?v=t7-BX4bWYvg)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 22, 2014, 10:20:24 am
I hope Rolepgeek posts soon
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 22, 2014, 11:48:03 am
nothing to stop you from just talking outside of combat :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 22, 2014, 11:53:15 am
I would still like the fight to continue :p
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 22, 2014, 12:09:08 pm
question, does changing bodies also change Icarus health total? I mean, if the PIXEL-01 is tirn in half, that doesn't really bother Icarus, currently inhabiting the ICARUS-05. Only if the chassis is damaged enough that it can no longer keep any processors running, Icarus is actually in a life threathening situation trying to survive on what little electrical power remains in the thing, until either someone does emergency repair or does a quick transfer to a USB stick or something
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 22, 2014, 04:12:30 pm
I'd imagine so.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 23, 2014, 12:55:35 am
Health is abstracted anyway, not merely 'physical' damage, nor would having your body torn in half not affect you simply because you could get a new one. It's traumatic all the same, and can have an impact on psyche/No you don't get three different health bars.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 23, 2014, 07:08:04 am
Winry should make ICARUS an orbital magic cannon she can use.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 23, 2014, 08:14:45 am
yeaaano. No Orbital weapons
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 23, 2014, 08:17:33 am
Please refrain from contributing to the omnipresent satellite orgy. Thank you.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 23, 2014, 09:28:00 am
Indeed. I mean, the space above Northdale is crowded enough as it is. After all, how are the various nations/organizations of the world supposed to spy on you all safely?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 23, 2014, 09:29:12 am
I bet the flying castle is horrible for the mobile reception in the area :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 24, 2014, 01:30:38 am
Just watched the second episode of Gurren Lagen.

Is it possible to steal enemy mechs through sheer force of will should it ever arise?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 24, 2014, 01:36:45 am
That would probably depend on what kind of magic the unit is powered by. I would imagine that considering how bloody complicated the control systems for a single-person operated one would probably be, some sort of mind reading apparatus may be used to simplify the process, in which case there may indeed be a fair chance that "the box listens to whoever is talking the loudest". Of course, if the giant artillery piece hasn't actually destroyed the person attempting to hijack it in that manner, it may not be something anyone would want to hijack.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 24, 2014, 01:46:14 am
It depends on how good the driver is at not getting invaded doesn't it? And if you're just sneaking it off an army base you probably have the keys...

Hey, I just figured out something SERT may have that could be stolen for fun and profit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 24, 2014, 01:51:17 am
I suppose, though it would probably have to be a counter-hijack then seeing as most military organizations would put someone actually competent and with a lot of willpower behind the controls of an artillery piece that may be hijacked through willpower.

Or they get ambushed. Though I would imagine it would require a lot of willpower and/or magical assistance. Or a rather tired operator.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 24, 2014, 01:53:01 am
Or a smaller robot with more strength then was in mind for defending the door.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 24, 2014, 01:59:30 am
GM's discretion then, depending on technical specifications. Though personally, if someone wants to run up to a walking anti-infantry emplacement, try to force it's trained driver out and hijack it, I'd say it's fair game so long as they pass the rolls. Not too sure what the hijack roll would be though.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 24, 2014, 02:02:35 am
It obviously depends on their sheer unadulterated rage.

And McClay's character would be the best one for it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 24, 2014, 02:05:09 am
Agreed, seeing as amongst other things, he's the only person who currently has anything to mechanically represent that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 24, 2014, 02:06:02 am
So his character's apparently the Kamina equivalent?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 24, 2014, 02:06:58 am
Yep.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 24, 2014, 02:08:29 am
FUCK YES I might actually consider picking this up again.

Also who the fuck decided to play Issei from High School DXD? Is he trying to get castrated or something?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 24, 2014, 02:09:57 am
Smurf.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 24, 2014, 02:10:37 am
Dammit.

Now I HAVE to play Tsukune. Or one of the Persona protagonists.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 24, 2014, 02:12:56 am
So preskip Kyle versus a harem guy versus... whatever the fuck Smurf's character is.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 24, 2014, 02:13:33 am
So that's three harem guys.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 24, 2014, 02:13:37 am
So preskip Kyle versus a harem guy versus... whatever the fuck Smurf's character is.

Ahem, Issei IS the harem guy.

Dammit.

Now I HAVE to play Tsukune.

YUS

So that's three harem guys.

Issei's actively going after his.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 24, 2014, 02:14:53 am
Screw Issei. Souji actually 'spent a long time' with his harem.

*PERSONA FANBOYISM GO*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 24, 2014, 02:16:34 am
Screw you, long live the harem Issei won't realise he has until season 5! ((until then, rias angst will cut up my insides))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 24, 2014, 02:17:02 am
Woo, anime.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 24, 2014, 02:17:39 am
Screw you, long live the harem Issei won't realise he has until season 5! ((until then, rias angst will cut up my insides))
Long live the King of Swag.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 24, 2014, 02:24:48 am
I... I still don't know exactly what swag refers to. I find myself grateful.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 24, 2014, 10:19:28 am
If he's trying to build a harem, he won't get one. First rule of shipping; you have to be a fumbling idiot with a heart of gold to get a harem. The more oblivious you are, the more girls/guys in the harem.

There's always the trap in the harem, after all. :D
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 24, 2014, 02:27:30 pm
soo, something interesting happened today. Like, an entire part of my worldview is going through a paragima shift level of interesting

first of all, good news, date went exceedingly well. Though I note, most of the time I felt a bit sabotaged :P. We went for a walk in berlins famous botanic garden (incredibly scenic, I can only recommend it), so after a while we sat down on a bench beneath this amazing willow, atmosphere is good. As I try to muster up my courage and drive the situation to a kiss, a fox shows up. Needless to say, she being a furry, this completely caught her attention, and to make things worse, he was used so much to humans that offering him food make him come, and actually accept a few pettings before making off with it. An unforgettable moment for sure, makes for a nice story, but damnit, couldn't it have waited for a bit? I mean jesus christ nature, not cool. So we go on walking, and it starts to rain, a drizzle at first so no problem, but soon turns into a hardcore downpour, so we take shelter under a gazebo by a lake, swans and rainbows and shit (actually very sunny day), very scenic romantic scene, perfect for my endeavours, if not for this old lady who also took shelter there - who decided that since we all were trapped, joining our conversation was totaly fine. Hurrah. God damnit mankind, not cool.
So we leave the park, get something nice to eat, and deciding that this date will end soon, but still no opportunity for a kiss presenting itself, I at least sought to gain confirmation of mutuality by laying my arm around her, all very nice, not a single hint of objection, all in all good to both gain courage from and also make my arm maximum tired (turns out it's not that easy to do after working an 9 hour shift starting at 5 am, mostly carrying heavy stuff). So we take the trains to get home, and my brain runs 200mph trying to figure out how to actually get a kiss. I dunno why I was exactly that fixated on that, and while I rationalize it by "if this works out fine with no sign of objection, mutuality is confirmed, and I can finaly get out of this horrible "relationship or not" limbo", but being entirely honest no, it was just a very heartfelt desire. Almost a physical need. So after missing my actual stop 4 times, I now really need to get out the train, so when she went for a hug, I just went "oh no you dont" (imagine that, I actually said that out loud. I shall possibly cringe at myself later, after I stop grinning like an idiot) and kissed her.

And here is where the worldview changing stuff starts. You see, this was a really short kiss. Not just an awkward peck on the lips (while clumsy regardless), but not actually long at all, not even 2 seconds, and in an utterly unromantic manner that pales entirely in front of the chances previously had today. But it was entirely magical. It's been a full hour now and there is still a stupid grin fixated on my face that I fear my require surgery, and my heart is beating at a pace that I was not even aware was possibly without physical excercise. Any and all previous kisses in my life do not even begin to compare, and I'd make them all unhappen just to get a second awkward goodbye kiss like that (yes, the propsect that there will soon be many more does have me excited).

And the point is, I think I know exactly why this was different from my previous relationships. My previous relationships started online, and I think I may have mistaken the feeling of attraction and desire of those times for love. There was no such things as getting to know eachother on a date, nor anything at all like a date, by the time we actually met, we were, like horny teenagers do, mostly focused on one thing. Looking back now, I am suddenly taken back by the fact that no, they were more or less fuck buddies, not actual lovers. Sure, we were very close, and if I had not met them online, to fall into a weird kind of love-simulation with them I probably would have actually fallen in love with them, but I did not. I only thought I did. My first "kiss" was more tounge than lips, and soon after led to the bed. This was nice and all, but the entire relationships to my last two "girlfriends" compressed together can not compare to the sheer magicalness of that short moment. So yeah, the first stuff does not actually count. This was my first real kiss, from my first real girlfriend (or so I assume. I mean, how long do you have to wait until you can claim relationship status?).

And here I am, who thought that I had love all figured out, looking at couples with scorn, not understanding what all the fuzz is about. Turns out I was actually wrong all along. Well shit. This kinda stuff may actually change me as a person. I actually feel ashamed now that indeed, my initial goal of even speaking to her in the first place was getting laid. Despite that, I am very much looking forward to actually getting laid. This gun be good.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 24, 2014, 02:45:50 pm
I'm glad it went well :), I hope it continues do so.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 24, 2014, 02:48:34 pm
domesticated fox what the fuck germany
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 24, 2014, 02:51:33 pm
no, just used to people giving him food and thus not giving a fuck about humans
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 24, 2014, 02:57:13 pm
Oh, right. They have that in Murica'. But with bears.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 24, 2014, 02:59:17 pm
Oh, right. They have that in Murica'. But with bears.
Wimps. In Florida we have tame Alligators. And boa constrictors that eat Alligators.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 24, 2014, 03:08:10 pm
In Georgia we have peaches and fried chicken
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 24, 2014, 03:11:13 pm
In England we have babies and skulls full of- oh wait wrong country.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 24, 2014, 04:14:12 pm
In Australia, we have spiders, snakes, crocodiles and a host of marsupials, most of which we've tamed.

Seriously, there's this bastard giant spider on the wall that's fine with me petting it. It eats mice.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 24, 2014, 04:15:03 pm
*turns smurf into a girl*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 24, 2014, 04:16:26 pm
*throws spiders at elf*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 24, 2014, 04:16:51 pm
I love spiders.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 24, 2014, 04:17:15 pm
*turns elf into spider*

problem solved
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 24, 2014, 04:20:50 pm
*as this is Elf, I just turn into an adorable boy with spider limbs sticking out of my back and a spider head cap*
:3
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 24, 2014, 04:36:14 pm
Replace adorable with horrifying and you've got the right fit.

Being the god of shipping doesn't make you shippable. Quite the opposite. You can't hit Thor with lightning, or forge Hephaestus. Come now, Elf.

Come right now, damnit~ :P ;)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 24, 2014, 04:37:14 pm
Rolepgeek is Alice stunned this turn? Or did the one turn include this one as she didn't get to act?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 24, 2014, 04:38:06 pm
oh gawd, huge wall of text. It's too late and I am too tired to read bahamuts actionathon, will read and act tomorrow
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 24, 2014, 04:38:54 pm
*ships Thor with lightning and Hephaestus with an anvil and hammer, thus causing the lightning to try to hug Thor and thus 'hit' him, and Hephaestus to be smushed between the hammer and anvil*
Loopholes.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 24, 2014, 04:40:45 pm
Rolepgeek is Alice stunned this turn? Or did the one turn include this one as she didn't get to act?
Alice and the Shadow are no longer stunned. The turn of stunnedness was used up. S she should be able to act this turn.

Also, Elf, thor doesn't get hurt by lightning, and I think you need to play Dragon Age a bit more to understand how one ships themselves with a hammer.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 24, 2014, 04:41:39 pm
Ok thank you :)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 24, 2014, 04:42:56 pm
Rolepgeek is Alice stunned this turn? Or did the one turn include this one as she didn't get to act?
Alice and the Shadow are no longer stunned. The turn of stunnedness was used up. S she should be able to act this turn.

Also, Elf, thor doesn't get hurt by lightning, and I think you need to play Dragon Age a bit more to understand how one ships themselves with a hammer.
You specified hit. Not hurt. I hit him with lightning.
You can't hit Thor with lightning
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 24, 2014, 04:46:48 pm
funfact, as Bahamut appearantly does not deal reduced damage when AoEing, he effectively attacked 21 times this round, placing him at an effective 3780 stat total split unto 21 attackers.




guys, think before slapping numbers and effects on things.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 24, 2014, 04:50:27 pm
Actually, he does, but it's mostly in terms of the bonuses he gets to damage.

Annihilation Beam(not used yet) deals +11 damage. Repulsor Field(the thing that hit fuckin' everyone) deals +3. Not as big as it might be, but meh.

Also, not how that stuff works, as the HP doesn't get multiplied, nor the Speed, Defense, or Resistance stats.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 24, 2014, 05:00:48 pm
Who's Bahamut exactly?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 24, 2014, 05:01:57 pm
Kaotaro's mutated form. Stealing all of my character components, there, rpg :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 24, 2014, 05:02:18 pm
the heck is a final fantasy summon doing here?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 25, 2014, 05:43:29 am
Ashley casts Chaos Star Barrage.

Ashley creates a bubble that freezes time within it, while keeping herself able to move inside. She strikes the beast, and with each attack, her movement speed increases with each swing. -20 mana, causing 10 strikes (auto hit, just roll normally to figure debuffs) to the beast, afterwards, the bubble dissipates, dealing damage (for a Big magic act with void affinity boost assuming it's of Creation.)
Faceless Void, is that you?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 25, 2014, 05:48:14 am
Wait, how does void freeze time?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 25, 2014, 05:49:02 am
Wait, how does void freeze time?
No idea.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 25, 2014, 05:49:10 am
SHUSH EMP WE DONT NEED YOUR EXPLANATIONS
yet
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 25, 2014, 05:52:49 am
I'd think it's less stopping time and more a case of moving at absurd speeds. Effectively saturating an area with void magic so that Ashley 'skims' along void with her weapon in creation to exploit the difference in time between the realms and the fact that the blade won't break from that kind of trauma. Sort of like a shark, if it's fin was usable as a weapon and if time moves far faster underwater than above water.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 25, 2014, 11:58:55 am
Think of it as more of a thick enough consistency that you can't move effectively... I dunno how to explain it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 25, 2014, 12:41:27 pm
Mmmmm...well, I have to set the precedent for how that ability works in the future, and I'm thinking yer gonna have to make a TN roll to pull that off.

That's pretty damn powerful, after all, if done with any sort of damaging weapon; the Embargo katana is bad enough.

Though it won't make it incapable of damaging you guys. Heheheh.

Not mutated, just metamorphosed. Organic, remember?

Kaotaro is the cocoon for a beautiful butterfly of doom.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 25, 2014, 02:38:36 pm
Think of it as more of a thick enough consistency that you can't move effectively... I dunno how to explain it.
Wouldn't that actually be escapable by this boss seeing as it can teleport?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 25, 2014, 03:03:38 pm
Eh, I'll probably just end up rolling 3d4-2 for how many times she hits it anyway, seems fair enough to me. More reliable than a d10, less over the top than ten auto-hits.

I think Projeck might mean time becomes viscous, though. Or something. I don't know, it has to d with time magic which is always ridiculous or mind-screw in one way or another, and it has to do with The Void, which is always ridiculous or annoying as fuck in one way or another, so I'm not really expecting it to make sense in any case.

Also, I haven't been rolling for crits, partially because if I was you'd all be fucked since this thing has 40 Skill and uses weapon attacks which can crit. I might next time. The existence of crits allows me to give it a sniper weapon, after all. :D

So anyway, once you beat this guy or are about to I'll post the sheet for it, and talk about the adjustments I made to allow you guys to actually damage it. Originally it was gonna have a +2 to all speed rolls and +4 to initiative roll, but then I realized 'wait, I don't want this thing to be fucking invincible, so screw that'.

Been getting really low hit rolls that last turn though, which was fortunate for you guys since trying to dodge crowd control is a bitch. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 25, 2014, 11:23:59 pm
Congratulations, you big damn heroes!

Not a single casualty!

Oh wait, except for Sen. Sorta.

But who cares about her? ::) :P

Anyway. Cool shit; ensue.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 25, 2014, 11:35:21 pm
oooooh boy, Kaiser is going to be mad when he's conscious again.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 25, 2014, 11:38:56 pm
Eheheheheheh.

How's that for a boss, tho'?

Anyone care to get a tally of total damage done in the three turns it took you guys to kill it? (to be fair, it was a glass cannon boss)

Bahamut, The Grand Hunter, Mark Ib:
Total: 180
Health - 24
Mana - 26
Speed - 25
Skill - 40
Strength - 20
Magic - 25
Defense - 10
Resistance - 10

Damage Resistance: +6, tripled for EMP weapons and the like (and they have half as much extra effectiveness(they still do, just not as much, it's shielded and whatnot)).
Capable of attacking up to twice per turn with ranged attacks and once with melee attacks.
Ranged attacks it's capable of: (ranged attacks use magic for damage roll)
-Devastation Bark: Sonic attack, large AoE, +8 to damage, stun effect
-Flak Barrage Strafe: Flak weaponry, small AoE, +6 to damage, +4 to hit; further bonuses against flying targets(can send them to the ground, x1.5 damage)
-Annihilator Beam: Laser/energy weaponry, +11 to damage, +2 to hit
-Gatling Breaker Cannon: Projectile weaponry, attacks twice(they use one dodge roll for both), +5 to damage, +1 to hit
-Offensive Teleportation Array: Teleports matter into/out of target's body, +7 to damage, scoring more than five points over target's speed roll results in critical hit, dealing +7 damage and doubling any damage achieved.
-Repulsor Field: Forcefield/Air cannon, huge AoE centered on Predator, +3 to damage, +2 to hit, pushes anything in area back and away from Predator at high speed, which can cause secondary effects

Melee attacks(use strength for damage, speed for hit rolls):
-Penetrator Rods: tail attack, +8 to damage, +1 to hit, ignores 4 points of damage reduction, has reach
-Flare Claws: claw attack, strikes twice, +4 to damage, +1 to hit
-Death Grip: bite attack, holds PC in jaws and deals damage in subsequent turns unless they escape, +6 to damage

Additional abilities: Flight, short-range teleportation, Forcefield projectors(prevents passage through or attacks, either way(for isolating prey) until destroyed or taken offline(90 HP, 3 DR) on purpose), Repairs self 3 HP per turn.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 25, 2014, 11:42:03 pm
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 25, 2014, 11:45:28 pm
By the way, smurf, I'd like to go over the Fragmentor Crystals at some point with you...in PM.

Mehehehe. There's always an advantage in more than just EXP to beating my boss fights...but there's a similarly greater amount of danger, as you just saw.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 25, 2014, 11:47:41 pm
Which is why Kaotaro is going to jail or something if all goes well.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 25, 2014, 11:48:26 pm
Which is why Kaotaro is going to jail or something if all goes well.

All goes well?

When she didn't do it on purpose?

Really?

That's kindof cruel, Kj. Or extremely cruel.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 25, 2014, 11:50:10 pm
Which is why Kaotaro is going to jail or something if all goes well.

All goes well?

When she didn't do it on purpose?

Really?

That's kindof cruel, Kj. Or extremely cruel.
She's a danger to herself and everyone around her. It safer this way.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 25, 2014, 11:50:25 pm
Whether she did it on purpose or not, the group isn't exactly liable to trust her.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 25, 2014, 11:54:14 pm
Mmmhmmm.

Because learning she's going to be imprisoned again won't make her freak out.

And it's not like the thing that's doing this can do so if she's in prison, after all.

Certainly not if that prison is incredibly restrictive and/or has the shitty quality of life most do that results in highly dangerous situations for all involved.

Hell, Bartimaeus is dangerous to everyone around him, why is this different? Because you don't want to fight another boss and know it will happen again because Meta knowledge and Nevlyn magically hearing the creature's final words from afar whilst calling 000 as it spoke to ICARUS during the crash and din of battle?

Trust her? I don't expect them to. But when she's obviously this strong or whatever, and genuinely wants to help, I do expect them to not be DnD level of pragmaticism/murder-hobos.

I mean, as long as she doesn't use too much stuff during a fight, she'll be fine. And if she learns to control it/suppress it, she'll be good. Do you really want to just off her, effectively?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 26, 2014, 12:01:12 am
You want to throw a random boss that if it hadn't been for really shitty rolls on it's part would have been difficult at us you have to deal with people starting to act more realistic. If someone I barely knew turned into a monster, especially if it never happened before according to them, and attacked me I would call the police as well.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 26, 2014, 12:10:21 am
Kj, A, we beat the crap out of her. B, that guy is from an alternate timeline, so he wouldn't call the cops as he doesn't know why he should do so.

Look at it from Kaiser's viewpoint: he led a mysterious girl from his past to the group, she helped them a little, and then turned into a monster which hurt him and his friends. He also made contact with the AI inside her metal parts, which he is now probably going to attempt to destroy.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 26, 2014, 12:20:05 am
Kj, A, we beat the crap out of her. B, that guy is from an alternate timeline, so he wouldn't call the cops as he doesn't know why he should do so.

Look at it from Kaiser's viewpoint: he led a mysterious girl from his past to the group, she helped them a little, and then turned into a monster which hurt him and his friends. He also made contact with the AI inside her metal parts, which he is now probably going to attempt to destroy.
A, that was sheer luck.

B, don't tell me what my character would do.

And I don't give a flying fuck about Kaiser. It is not in my interests to let my characters die and it is not in character for them to back off from a fight unless it's obviously a bad idea.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 26, 2014, 12:26:22 am
Your characters would have been fine, regardless of luck. Even if too many PCs went below health, I would have asspulled them to safety.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 26, 2014, 12:27:53 am
That's what you say but I'm lead to doubt that given how gleeful everybody has been in regards to killing off characters lately.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 26, 2014, 12:30:14 am
Killing off characters is hilarious. But since you guys this game won't let me mass murder the lot, I make sure to keep them alive, unless the owner of the character or enough people demand they die.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 26, 2014, 12:33:45 am
If I ever join, have that not be the case for my characters.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 26, 2014, 12:37:35 am
I'm not expecting my characters to be immune to death but having the chance not to die would be nice.
Also, who's plot is next?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 26, 2014, 12:39:17 am
Murder Night still hasn't been beaten, but I'm probably going to let that go... until later. I think the lot of you are far too low level to attack with your usual 'strategies'.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 26, 2014, 12:41:44 am
I did propose some alternate ideas.

Also, if no one objects I'd bring in some IRIS stuff for it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 26, 2014, 12:44:59 am
I'm trying to keep the organisations out of PC plots, they can work in the background. But if you bring in IRIS, I'll bring in SERT, and I daresay the two won't get along.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 26, 2014, 12:47:10 am
I will be fine with the either IF any involvement of additional organizations corresponds to Murder Night deploying more units at an equal or higher rate. By which I mean armed escalation to all out conflict (and use of IACs if any more WSC or compatible units get deployed).
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 26, 2014, 12:48:31 am
I'm trying to keep the organisations out of PC plots, they can work in the background. But if you bring in IRIS, I'll bring in SERT, and I daresay the two won't get along.
u wot m8
u bring ur lads ill bring mine
ill bring fokking biker gangs m8
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 26, 2014, 12:49:15 am
I'm trying to keep the organisations out of PC plots, they can work in the background. But if you bring in IRIS, I'll bring in SERT, and I daresay the two won't get along.
International organization fight! Joking aside, fairly certain it would be justified for Murder Night.

I will be fine with the either IF any involvement of additional organizations corresponds to Murder Night deploying more units at an equal or higher rate. By which I mean armed escalation to all out conflict (and use of IACs if any more WSC or compatible units get deployed).
Well, the place does look like a magic circle...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 26, 2014, 12:50:17 am
Screw your international organisation shit. I have a BIKER GANG.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 26, 2014, 12:54:25 am
I will be fine with the either IF any involvement of additional organizations corresponds to Murder Night deploying more units at an equal or higher rate. By which I mean armed escalation to all out conflict (and use of IACs if any more WSC or compatible units get deployed).
Well, the place does look like a magic circle...
I don't mean activating things that might already activate, I mean adding far more units. I mean entities that may oppose IRIS, SERT or gain something from Murder Night being victorious start making contributions.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 26, 2014, 12:54:35 am
I bet fiddy bucks that you're an Australian, Elf.

Also, the fort's defenses can one-hit the archon, so feel free to send in armies and watch them get turned into meat slurry.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 26, 2014, 12:55:35 am
Screw your international organisation shit. I have a BIKER GANG.
Implying that biker gangs aren't international organizations.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 26, 2014, 12:55:57 am
Brit.

And biker gangs are more fun to play. Because bikers.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 26, 2014, 12:56:43 am
I will be fine with the either IF any involvement of additional organizations corresponds to Murder Night deploying more units at an equal or higher rate. By which I mean armed escalation to all out conflict (and use of IACs if any more WSC or compatible units get deployed).
Well, the place does look like a magic circle...
I don't mean activating things that might already activate, I mean adding far more units. I mean entities that may oppose IRIS, SERT or gain something from Murder Night being victorious start making contributions.
So Murder Night isn't big enough of a threat even with the obvious magical shit?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 26, 2014, 12:59:41 am
Brit.

And biker gangs are more fun to play. Because bikers.

Eh, close enough.

I will be fine with the either IF any involvement of additional organizations corresponds to Murder Night deploying more units at an equal or higher rate. By which I mean armed escalation to all out conflict (and use of IACs if any more WSC or compatible units get deployed).
Well, the place does look like a magic circle...
I don't mean activating things that might already activate, I mean adding far more units. I mean entities that may oppose IRIS, SERT or gain something from Murder Night being victorious start making contributions.
So Murder Night isn't big enough of a threat even with the obvious magical shit?

Of course not.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 26, 2014, 01:00:10 am
I will be fine with the either IF any involvement of additional organizations corresponds to Murder Night deploying more units at an equal or higher rate. By which I mean armed escalation to all out conflict (and use of IACs if any more WSC or compatible units get deployed).
Well, the place does look like a magic circle...
I don't mean activating things that might already activate, I mean adding far more units. I mean entities that may oppose IRIS, SERT or gain something from Murder Night being victorious start making contributions.
So Murder Night isn't big enough of a threat even with the obvious magical shit?
It was nonetheless designed to be fought by the PCs, not organizations. Fight with organizations and I see no reason why not to keep the playing field balanced.

Sending in large organizations like that attract attention. Attention from what gains from their destruction or the conflict themselves. Perhaps prototype units shall appear on the battlefield, slaughtering either side without care for the sake of data collection. Perhaps weapons and armor of origin far detached from human origins may make an appearance. Perhaps alien technology may appear, after all, the Layar still need materials and I wouldn't be surprised if some of them started making deals with Murder Night,
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 26, 2014, 01:00:28 am
*stabs Smurf then turns him into a girl again*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 26, 2014, 01:19:13 am
Did we ever find out the Layar's motive? I thought they were just being cocks.

On a different note, why should the PC's fight someone that an international orginization already showed interest in fighting.

And no one ever told me who's plot was next, I wanted to interject some side plot from Sanguine before hand.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 26, 2014, 01:20:32 am
Yeah. The Layars were just cocks.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 26, 2014, 01:21:51 am
They were there for resources. Cheaper to raid and steal than to trade. As for the reason, well, that's something I've worked on, not that any of the characters are in any kind of position to find out about it any time soon.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 26, 2014, 01:23:46 am
They were buddies with the Independence Day aliens and they wanted revanche. 
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 26, 2014, 01:24:48 am
Three differing answers! Only one can win! Find out next time on 'Reasonable, stretch, and cocks!'
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 26, 2014, 01:26:17 am
Three differing answers! Only one can win! Find out next time on 'Reasonable, stretch, and cocks!'
...
I don't know how debates can have sex, KJ. They're ideas, not bodily beings.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 26, 2014, 01:51:02 am
No one has permission to kill Sen. Just saying :P She needs more story telling, love interests, and then a sad yet comedic return before she is allowed to die~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 26, 2014, 04:48:36 am
I would very much prefer Icarus is at least not killed before the next stage of the Icarus plot.
Anyway, Icarus levels up, level 4 get! the +4 in stats go intooo...hum..2 into HP, 1 into skill and strength
Can't wait for level 5, I have my eyes on a really cool health perk
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 26, 2014, 05:14:43 am
my superduper vampire plot is next.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 26, 2014, 05:16:27 am
oh? wasn't there the murdernight plot still going on?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 26, 2014, 05:18:35 am
oh? wasn't there the murdernight plot still going on?
There is.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 26, 2014, 05:19:24 am
Seeing as the main infiltration will take a good while, I'm willing to let it run in the background while the PCs do other things.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 26, 2014, 05:21:28 am
Oh shit, does that mean I can run my plot now?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 26, 2014, 05:30:02 am
perhaps wait a bit until the action starts up again. technicaly, rolep still had stuff to do

meanwhile, I here have a poll (http://strawpoll.me/2426822) for you, regarding which plot I should run first. Either needs a handful of preparation, so would be cool if i know which to start.

A) The Icarus plot. Contains a bit of a dungeon crawler, and while the combat is harder, contains a whole lot less combat than the Lolgrammoth plot. Focuses on drama and of course Icarus. Sets a standard regarding high-end enemy strength for the sultanes.


B) The Lolgrammoth plot, the follow up of Ashfake failing to kill the group for their transgressions. While being heavily combat focused, it also contains a proper moral problem that may go beyond just slapping things to death. May introduce future plot elements and NPCs.

Ultimately, the order in which either is done does not matter, so I leave the choice to you.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 26, 2014, 05:33:37 am
Green lighted. However, I'd prefer it greatly if you leave a very long stretch between now and the start of your plot, because we need RP time.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 26, 2014, 06:31:42 am
in the meantime, where is my weekly fix of RWBY?


the delay is unbearable
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 26, 2014, 06:43:30 am
I know these feels, we only got that short last time >.<
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 26, 2014, 06:48:19 am
huehuheuhue
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 26, 2014, 09:23:26 am
So wait, how did Kyle grab Kaotaro when ICARUS was practically sitting on top of her, from what I could tell?

And how come they're still friends with him if he pulls shit like this?

And how is Kaotaro worse than Alucard, who started the apocalypse and summoned the Void Sultanes?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 26, 2014, 09:25:01 am
The thing is, Alucard had more or less an accident, and is no longer a threat. Kotaro however, who knows, could transform again any moment
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 26, 2014, 09:27:29 am
In the in-between do you mind if Sanguine sends another curior mission to some people who didn't get a chance to do it last time?

Because from what I could tell ICARUS was inspecting the gem. And Sen pulled that with the loot from another boss so don't act like this is exclusive to him.
And Alucard isn't nearly as likely to do it again as Kaotaro.  Besides, this is a compromise from my point of view. We don't get rid of a PC and we don't ler them possibly murderize things by being in an unconstrained environment.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 26, 2014, 09:30:04 am
looks more like a plot device than loot to me. Also, Walpurga was investigating the gem, Icarus was considering wether or not Kaotaro should live
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 26, 2014, 09:33:30 am
Sen totally pulled a 'Yoink' moment with the Mask of Amazeroth. Everyone should have a moment that they can do that with a piece of loot. One time at most. Just to be fair :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 26, 2014, 10:05:05 am
I still need to introduce MPRA...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 26, 2014, 03:25:13 pm
And how is Kaotaro worse than Alucard, who started the apocalypse and summoned the Void Sultanes?
What about Bartimaeus, who is constantly a dick amongst other things? I'm honestly surprised nothing happened to him yet.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 26, 2014, 04:15:08 pm
I know from experience that your character constantly being an enormous dick to everyone around him  and an outright danger to his teammates nets him or her little to no negative consequences if you play it right.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 26, 2014, 04:16:36 pm
Also there's the fact that no one can really do anything about him.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 26, 2014, 04:19:54 pm
That too, thanks to the no killing other people's characters thing.
Man, it's sometimes so spitefully fun to be evil.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 26, 2014, 04:21:30 pm
Even if we did kill him he wouldn't stay dead :p
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 26, 2014, 04:22:38 pm
Even if we did kill him he wouldn't stay dead :p
Incorrect. There are ways to kill him for good.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 26, 2014, 04:24:12 pm
*turns Bartimaeus permanently into a girl and ships her into a harem anime*
Done.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 27, 2014, 08:08:19 am
argh, the poll is exactly at 50% (http://strawpoll.me/2426822)


moar votes plz
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 27, 2014, 10:12:20 am
*Looks disapprovingly at Akroma's void lore*

... Bullshit, Rag never had any of this in there and honestly I'm a bit sick of this plot and the fact void related characters are all like 'oh you can't fight the sultans you'll just die'. Okay, if we're just going to die then why are we fighting?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 27, 2014, 10:14:36 am
point in case, none of you actually died. Also, I don't mind if you don't join the plot, in fact if you don't enjoy it, both of us would benefit if you just stayed out of it, instead of joining in and annoying both yourself and me
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 27, 2014, 10:17:45 am
It wouldn't be annoying if it didn't make sense.
Why can the sultans go into their antithesis without becoming it partially? Why do they get a free pass on the laws of the world that no one besides some very specific cases don't?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 27, 2014, 10:22:34 am
I am sure that the testing the hot waters with your toe analogy does not quite cover the complex magic that is going on here. The problem right here is that Alucard just accepted what Walpurga said without any further question - as it basicaly reveals an important plot point that if it goes ignored, well, makes things a lot more difficult
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 27, 2014, 10:28:37 am
'complex magic'
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 27, 2014, 10:32:28 am
well, too bad then. With so many players I can't and won't give way to every complaint, especialy when the vast majority of them come from you. Nobody forces you to take part in these plots, but at least have the decency to just sit back then, and not comment on it the whole time. After a lot of players PMd me, or voiced their support on the thread for me to continue the plot, it's happening.

and yes, it is more complex than just dipping your toe into hot water
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on August 27, 2014, 12:00:46 pm
I preferred the void lore Pre-Akroma version. Simple, and full of eldritch horrors :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 27, 2014, 01:59:24 pm
Elf is the type of person who should make a character who's spells all revolve around horrible fanfiction. Him or Emp.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 27, 2014, 03:31:23 pm
See, Rag's lore I never understood.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 27, 2014, 03:33:36 pm
Elf is the type of person who should make a character who's spells all revolve around horrible fanfiction.
Since when? The one fanfic I write is apparently decent enough to get fanfics written about it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 27, 2014, 03:34:05 pm
I preferred the void lore Pre-Akroma version. Simple, and full of eldritch horrors :P
Not exactly simple, it started becoming pretty much impossible to work with once it started involving seemingly stable superpositions and seemed to rely too much on "it does it because it's eldritch" in my opinion.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 27, 2014, 03:52:23 pm
Elf is the type of person who should make a character who's spells all revolve around horrible fanfiction.
Since when? The one fanfic I write is apparently decent enough to get fanfics written about it.
Why is that a problem? Wouldn't it make you even more qualified then?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 27, 2014, 03:58:53 pm
Rag's Lore: One guy rules over the entire void, and apparently he's nice. To me it doesn't make that much sense for the complete antithesis of creation, an embodiment of entropy and destruction, to be a nice guy. Did anyone challenge Void's rule? How did Void come into power? Why did void entities use the Collective Concious, a twilight realm, to take their forms in creation?

Akroma's Lore: Introduces a dozen archentities ruling over each domain, domains that were slowly created from the destruction of collected souls. These entities created several 'species' and individuals of void entities to do their bidding so that they may accomplish their one goal: Destroy this creation and collect even more souls so that they may rule over existence itself - and possibly even other existences.

Pretty obvious which lore is more interesting.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 27, 2014, 04:06:44 pm
*sets up shitstorm barricades*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 27, 2014, 04:10:34 pm
Okay, fuck the pretenses which I suspect the discussion of fluff is about. Let's face it: Akroma's far more active than Ragnarok. It is far more convenient for the people reliant on void-lore to go with her information since she can be contacted and expected to deliver a response rather quickly. Plus since she is more open with it, they can quickly access some relevant details even if she's offline.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 27, 2014, 04:15:24 pm
Has anyone done stuff with Atlantis yet?

If not, SO DIBS
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 27, 2014, 04:16:06 pm
Has anyone done stuff with Atlantis yet?

If not, SO DIBS
KJ has.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 27, 2014, 04:23:16 pm
Rag's Lore: One guy rules over the entire void, and apparently he's nice. To me it doesn't make that much sense for the complete antithesis of creation, an embodiment of entropy and destruction, to be a nice guy. Did anyone challenge Void's rule? How did Void come into power? Why did void entities use the Collective Concious, a twilight realm, to take their forms in creation?
The Collective Unconscious, which is what it's actually called, is also Persona lore. Which is mine.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 27, 2014, 04:24:05 pm
Has anyone done stuff with Atlantis yet?

If not, SO DIBS
KJ has.

*smashes stuff in rage*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 27, 2014, 04:25:16 pm
Rag's Lore: One guy rules over the entire void, and apparently he's nice. To me it doesn't make that much sense for the complete antithesis of creation, an embodiment of entropy and destruction, to be a nice guy. Did anyone challenge Void's rule? How did Void come into power? Why did void entities use the Collective Concious, a twilight realm, to take their forms in creation?
The Collective Unconscious, which is what it's actually called, is also Persona lore. Which is mine.
Which you also established as a Twilight realm. Which makes it a bit odd that it forces void entities to adopt a specific form in Rag's lore. Especially when it would have done so in a different manner than it does to persona.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 27, 2014, 04:26:07 pm
What did I say about that again? It been a really long time since it came up.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 27, 2014, 04:26:59 pm
I didn't come up with THAT part. The Unconscious contains, apart from various Shadows of humanity and other sentient beings, two entities representing the positive and negative traits of humanity.

Most likely Rag used it to allow Void entities to assume forms appropriate to Creation- where better to acquire such forms than the collective unconscious of all humanity?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 27, 2014, 04:29:24 pm
Yeah, it's a bit of an issue if he didn't consult you. Plus, judging by what the Persona look like, which is to say, significantly different from their originating mythological sources albeit maintaining the same key features I would think that void entities would look similar, rather than just outright copying the forms of pop-culture. Unless of course, Nyan-cat is now eligible as a persona? :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 27, 2014, 04:30:24 pm
Has anyone done stuff with Atlantis yet?

If not, SO DIBS
KJ has.

/me has claimed interdimensional stuff, so you can't have that either.

What did I say about that again? It been a really long time since it came up.

I dunno. Something about mermaids I thought. And Marie spawned a tentacled mermaid baby that grew up to adorably terrorize the beaches of Auatralia. Or something like that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 27, 2014, 04:32:30 pm
Yeah, it's a bit of an issue if he didn't consult you. Plus, judging by what the Persona look like, which is to say, significantly different from their originating mythological sources albeit maintaining the same key features I would think that void entities would look similar, rather than just outright copying the forms of pop-culture. Unless of course, Nyan-cat is now eligible as a persona? :P
Still, looking around in the subconscious of humanity is a great way to make forms that are at least partway comprehensible to humans.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 27, 2014, 04:33:29 pm
Yep. Except not that many of them seemed to care about being comprehensible. Rag's lore was that they are outright forced to rather than choosing to.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 27, 2014, 04:34:14 pm
Has anyone done stuff with Atlantis yet?

If not, SO DIBS
KJ has.

/me has claimed interdimensional stuff, so you can't have that either.

What did I say about that again? It been a really long time since it came up.

I dunno. Something about mermaids I thought. And Marie spawned a tentacled mermaid baby that grew up to adorably terrorize the beaches of Auatralia. Or something like that.

Oh yeah, I'm gonna miss that little tyke.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 27, 2014, 04:35:40 pm
You pretty much defined the entire place. It was similar to a modern city, had measures to temporarily change people in forms that were more suited to water. They also had waterproof consumer electronics and their own corporations.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 27, 2014, 04:36:48 pm
Yep. Except not that many of them seemed to care about being comprehensible. Rag's lore was that they are outright forced to rather than choosing to.
Probably Creation's automatically forcing them into a form comprehensible to everyone by taking it from the default template which humanity selected. So.....the Collective Unconscious.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 27, 2014, 04:38:35 pm
You pretty much defined the entire place. It was similar to a modern city, had measures to temporarily change people in forms that were more suited to water. They also had waterproof consumer electronics and their own corporations.
Actually, that was just a city. Atlantis is much bigger. And more interesting. And Smurf can describe it since he was so eager.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 27, 2014, 04:38:53 pm
Except one that is completely different from how the Persona work. These forms were based on pop-culture. Plus it's rather odd that void, the supposed 'rule-breakers' couldn't break the laws of creation that enforce that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 27, 2014, 04:40:42 pm
In Akroma's lore, void entities take a form from the summoner's subconcious, usually what was described in the book or by the teacher. Their true forms are the eldritch, ungodly horrors that they actually are c:
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 27, 2014, 04:43:33 pm
That at least makes some more sense by separating it from the collective unconscious and removing any limitations for ones that managed to enter without summoning.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 27, 2014, 06:48:09 pm
Rag's Lore: One guy rules over the entire void, and apparently he's nice. To me it doesn't make that much sense for the complete antithesis of creation, an embodiment of entropy and destruction, to be a nice guy. Did anyone challenge Void's rule? How did Void come into power? Why did void entities use the Collective Concious, a twilight realm, to take their forms in creation?

Akroma's Lore: Introduces a dozen archentities ruling over each domain, domains that were slowly created from the destruction of collected souls. These entities created several 'species' and individuals of void entities to do their bidding so that they may accomplish their one goal: Destroy this creation and collect even more souls so that they may rule over existence itself - and possibly even other existences.

Pretty obvious which lore is more interesting.
For the record, I think that the Void lore in general is kinda weird, but I also think it's pretty stupid to always have a Dark Is Evil (http://tvtropes.org/pmwiki/pmwiki.php/Main/DarkIsEvil) approach to things like this. Why shouldn't the ruler be nice(also from what I know Void was just sorta always in power)? Yang and Yin are never without their counterparts.

Plus, it's not like all of Creation is fuzzy bunnies just because they're technically about life and creation and whatnot.

Also, if Void had been evil, you'd have to ask why Creation wasn't just obliterated already...

In any case, my lore will, thankfully, have almost nothing to do with Void whenever possible! Yay!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 28, 2014, 01:07:26 am
I'll sum up my opinion as thus: I have never liked the void lore. I would consider the current to be an overall improvement, but there are certain matters as Rolepgeek has mentioned that I felt was done worse in this iteration. Nonetheless, it is a matter I am willing to use, albeit only in general terms.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 28, 2014, 03:17:21 am
not all of void is evil, the sultanes are literaly just one faction, that only inhabit the very outter edge where the cosmos meets the void - they are more or less the peach-fuzz.


and creation is not obliterated yet because doing so is *difficult*. Each creation is different, with it's own defences. A false move, and this creation will simply disassemble you. It's still a few plots until someone shows up who is willing to do a little QnA, and unlike Bartimaeus, actually in the know.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 28, 2014, 03:26:44 am
Ah. If I recall correctly, only Ragnarok's lore on Void has been refuted. His Creation lore still stands, therefore, the Sultanes must avoid attracting too much attention lest the Angels hunt them down. Not that it'll play much into the PC's favor judging by how Dumah acted...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 28, 2014, 04:16:51 am
it has been hinted at when the plot first started, the sultanes have taken heavy measures to make themselves difficult to find, especialy from divine forces. This mostly worked out because Alucards tinkering allowed them to bypass almost all of the cosmos, and instead of having to pierce through the wall of stars and fight through heaven and hell to get all the way to the core, they just went straight to the plane of mortals. Alucard more or less saved them what, half a million years of war
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 28, 2014, 04:23:56 am
Why'd he do this?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 28, 2014, 04:25:57 am
Heaven and Hell really need to step up their game. I mean, most of the gods are well aware that the sultanes are running around, but I don't see swarms of angels swarming or just straight up destroying Earth to stop them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 28, 2014, 04:36:02 am
They would be if it wasn't for the fact that outside interference is discouraged in plots.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 28, 2014, 04:38:14 am
I believe Rags angels had some sort of rules to stay in heaven, and as far as most gods go, only the really, really old ones would actually register the threat for what it is. Afterall, how dangerous can they be when a bunch of mortals managed to deal with one? Hardly a reason for divine intervention :P

on the other news seems the Icarus plot won, by one vote. this will be nice
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on August 28, 2014, 04:44:22 am
Plus gods intervening would require them to give a shit about mortals.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 28, 2014, 04:48:05 am
I believe Rags angels had some sort of rules to stay in heaven, and as far as most gods go, only the really, really old ones would actually register the threat for what it is.
In his lore Angels > Gods. Angels are the things that maintain order, chances are, human gods may be staging a coverup so that Angels don't just raze the entire planet.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 28, 2014, 04:52:17 am
well, I'll try and work that into the lategame, when the sultanes start taking large scale actions, I guess
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 28, 2014, 11:20:51 am
question smurf, do level-5 perks allow for something stronger than level-1 perks? Also, are they still based on the highest attribute?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 28, 2014, 03:59:29 pm
I'd let them be a teeny bit stronger.

Um, I guess so.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 28, 2014, 04:33:43 pm
Ah, totally found the ability for a robotic body if Hilda's current body were to be destroyed. Even found a moe picture. Of course this assumes that nobody places her core into Icarus's body.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 28, 2014, 04:35:38 pm
I don't think that's a good idea.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 28, 2014, 04:36:25 pm
if Hilda's current body were to be destroyed
Isn't that just a perma-kill?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 28, 2014, 04:46:28 pm
if Hilda's current body were to be destroyed
Isn't that just a perma-kill?
Well, her body can be destroyed without her core being destroyed. Her core is considered to have almost max MAG stat, but 0 defense, speed, strength, and resistance. Failsafe is to unleash massive magicks upon anything around her, disregarding whether it's a friend or foe or even if it's a threat.

I don't think that's a good idea.
How so?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 28, 2014, 04:47:58 pm
It seems like a setup to have a battle for Icarus' body.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 28, 2014, 04:50:08 pm
if Hilda's current body were to be destroyed
Isn't that just a perma-kill?
Well, her body can be destroyed without her core being destroyed. Her core is considered to have almost max MAG stat, but 0 defense, speed, strength, and resistance. Failsafe is to unleash massive magicks upon anything around her, disregarding whether it's a friend or foe or even if it's a threat.
Right, I'll make a mental note to shoot it on sight then :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 28, 2014, 04:51:02 pm
It seems like a setup to have a battle for Icarus' body.
Pretty sure Icarus is getting a new body after her plot anyways. Old one would best be purposed for Hilda's back up body if not a hugging pillow for Winry.

if Hilda's current body were to be destroyed
Isn't that just a perma-kill?
Well, her body can be destroyed without her core being destroyed. Her core is considered to have almost max MAG stat, but 0 defense, speed, strength, and resistance. Failsafe is to unleash massive magicks upon anything around her, disregarding whether it's a friend or foe or even if it's a threat.
Right, I'll make a mental note to shoot it on sight then :P
Well of course it's going to make a first target of whatever shoots at it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 28, 2014, 04:51:48 pm
One hit is all it takes though. As you've stated, zero defensive stats, zero speed.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 28, 2014, 04:57:04 pm
One hit is all it takes though. As you've stated, zero defensive stats, zero speed.
Exactly, but it'd constantly send out pulses of magic that would completely obliterate anything coming at it  :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 28, 2014, 04:58:44 pm
Except it acts last. Due to 0 speed. There is a one turn window to completely destroy it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 28, 2014, 05:02:28 pm
Yeah, unless an ally goes to get it as soon as possible. Hilda can only shift her stats around because of her body's voidmagicnanoalloy stuff. The core pretty much enters 'fuck everything up' mode, boosting it's magic to the point where it could even phase into the void if needed.
Basically it makes a logical calculation that if Hilda's body was destroyed, then whatever destroyed it could place out an extremely strong blast that would bypass her armor even if it was maxed out. So that's why it resolves to destroying the threat before it can act.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 28, 2014, 05:10:39 pm
Here's how it is:

Hilda has a special attack that permakills her and fucks a boss sideways.

I don't care about the realism in this, I do care if I think the attack is mechanically overpowered.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 28, 2014, 05:14:22 pm
Wait what? How would having her body get destroyed but her core survive result in permakill if the core gets recovered?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 28, 2014, 05:18:07 pm
Then that's not really permakill, then, but that body is gone, so she'll be just an AI in a ball, until someone makes her a new body, with new abilities and stats and stuff.

Her AI lives on, but HILDA's body dies.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 28, 2014, 05:41:25 pm
Here's how it is:

Hilda has a special attack that permakills her and fucks a boss sideways.

I don't care about the realism in this, I do care if I think the attack is mechanically overpowered.
Ability that permakills herself but fucks a boss sideways? What do you mean?

Then that's not really permakill, then, but that body is gone, so she'll be just an AI in a ball, until someone makes her a new body, with new abilities and stats and stuff.

Her AI lives on, but HILDA's body dies.
Pretty much. And even so, destroying the core will probably destroy a LOT of shit like a nuke of void magic. Kind of like how destroying the HYDRA's fusion reactor will create a nuclear blast.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 28, 2014, 08:07:12 pm
Hey guys?

Please shut up about this because it's a really dumb debate?

Thanks.

Now to be more reasonable in my approach.

@Empiricist: When dealing with things of that magnitude, could we please not try to involve abusable game mechanics?
@PrivateNomad: Why do you have to have a walking time bomb as your character(my own hypocrisy aside; that's for plot/char development, that's different :P)? Can't we just agree that the Core just, like, teleports to a location it deems safe(aka orbiting the sun from 500 million km or the Void) and toughens itself, then goes over subroutines to figure out what the fuck happened since it is the black box system?
@smurfingtonthethird: You really are kinda lax about these type of abilities, man. They should not be something mechanics even apply to. They are there for supreme dramatic effect and finishing blows on stupendously powerful earth-shattering behemoths that can only be defeated at great cost(thus the sacrificial strike). Or single-use extremely potent Worf Effects.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 28, 2014, 11:52:58 pm
I am merely concerned that HILDA effectively has the capabilities to escape perma-death.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 29, 2014, 05:11:53 am
aww yiss, finaly rwby is out
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 29, 2014, 08:10:34 am
I am merely concerned that HILDA effectively has the capabilities to escape perma-death.
Actually it's more like the capabilities to not need to throw out a character entirely rather than escape perma-death.

Also, not going to be on much today as I'm going to school now.  :'(
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 29, 2014, 08:12:54 am
That's escaping perma-death. Considering that there's no waitlist or respawn time, the only reason perma-death even carries weight is the threat of permanent character loss, removing that possibility violates the whole point of it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 29, 2014, 08:15:01 am
That's escaping perma-death. Considering that there's no waitlist or respawn time, the only reason perma-death even carries weight is the threat of permanent character loss, removing that possibility violates the whole point of it.
No... She would be effectively a new character just one with the same personality and mind set. I don't see the problem with people not having to throw their entire character out just because something lucky happens.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 29, 2014, 08:15:23 am
considering the core has only mag and neither speed - and thus no intiative - nor defence nor health, Hilda would not get that huge last resort spell out. Any enemy would simply need to cough at the core
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 29, 2014, 08:17:13 am
That's escaping perma-death. Considering that there's no waitlist or respawn time, the only reason perma-death even carries weight is the threat of permanent character loss, removing that possibility violates the whole point of it.
No... She would be effectively a new character just one with the same personality and mind set. I don't see the problem with people not having to throw their entire character out just because something lucky happens.
That's my point. That is not character loss. All it amounts to is the same character with different stats.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 29, 2014, 08:51:04 am
That's escaping perma-death. Considering that there's no waitlist or respawn time, the only reason perma-death even carries weight is the threat of permanent character loss, removing that possibility violates the whole point of it.
No... She would be effectively a new character just one with the same personality and mind set. I don't see the problem with people not having to throw their entire character out just because something lucky happens.
That's my point. That is not character loss. All it amounts to is the same character with different stats.
And a different power since she won't be able to use her old on.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 29, 2014, 08:53:08 am
still same old hilda. Character =/= power
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 29, 2014, 07:18:23 pm
still same old hilda. Character =/= power
My point precisely.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 30, 2014, 07:16:37 pm
When can I start my ploooot. I'd rather start it now when the weekend's still here
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 30, 2014, 09:49:47 pm
I want to make a plot now that Isaac said that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 30, 2014, 10:00:16 pm
Saving princesses? That sort of plot?

...

Is it sad that I already sorta have ideas for/about it?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 30, 2014, 10:01:39 pm
We can both have plots about saving princesses. Yours can be saving a bitchy demon and mines can be about saving a perverted prince of air elementals.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 30, 2014, 10:04:17 pm
Well, that wouldn't really work out. Ghislaine is still at the New Dawn Academy, unless I'm getting my dates mixed up.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 30, 2014, 10:09:41 pm
How long was the punishment?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 30, 2014, 10:17:49 pm
Four years, which is to say she's there to finish a normal stretch of schooling. Or however long people stay in New Dawn Academy, I'm just assuming it's four years. Why?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 30, 2014, 10:26:53 pm
It starts with the five year skip so... she would be out for a year at least.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 30, 2014, 10:33:28 pm
Oh. Out terrorizing the world you mean. I guess I did get my dates wrong then. Also the problem is that Ghislaine is the type of person you rescue princesses from, not the kind of person you rescue. It's a very important distinction. Also she could probably murder a good chunk of the party if they fought her. With the rest being killed when her father comes seeking revenge. So... No. Not a thing that'll happen. Especially since I can't read the future and know what her character development will end up at at the end of New Dawn.

...

Though her parents/minions/vassals could always get involved...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: SOLDIER First on August 30, 2014, 10:36:53 pm
Character development idea: complete and utter fucking walnut -> okay person.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 30, 2014, 10:45:41 pm
I meant besides the obvious stuff. Of course she'll eventually mellow out and become somewhat tolerable. Sorta, she's still a demon after all. I just don't know about anything else that'll happen to her.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: SOLDIER First on August 30, 2014, 10:48:13 pm
Realization that it's not just about her which turns into said mellowing?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 30, 2014, 10:49:38 pm
Realization that it's not just about her which turns into said mellowing?
Probably not, I suspect it just involves going from Pleasure Principle to Reality Principle.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 30, 2014, 10:51:04 pm
I... What? So... Her accepting her situation? Is that what you're saying, Emp?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 30, 2014, 10:53:44 pm
Of course not :P More of a case of "Instead of just hurting people when I feel like it and getting sealed again, I will instead ensure that when I hurt people, it doesn't impair my ability to hurt people in the near future". So basically, still being a bit of a knob, just a most sustainable one.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: SOLDIER First on August 30, 2014, 10:55:20 pm
So you mean she gets consent first.
*set on fire; beaten to death with a blunt object*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 30, 2014, 10:58:07 pm
Ah. That makes a lot of sense then. Though whether that's how it'll work out remains to be seen.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 07:45:52 am
fuck, i randomed slark

QUICK, SOMEONE TELL ME HOW TO PLAY HIM
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 31, 2014, 07:49:06 am
Poorly? I have no idea, sorry.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 07:49:43 am
hit and run. skullbasher, SnY if you are into that, roam enemy jungle
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 08:23:23 am
Damn, I owned.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 08:23:51 am
yeah, slark is fun, usualy what I play when I'm not support
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 08:24:42 am
I just love killing off loners in the jungle.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 08:26:27 am
yeah, farm ahead, you need farm, right? You are the carries, without farm you can't do a thing, and the lanes aren't safe, right?

only problem is slark is so very mana dependant. I usualy get an orchid to cope with that, all the regen you ever need, and the damage amp and silence is what secures many kills. Slark is basicaly a less gay riki
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 08:27:28 am
Thate movespeed and hp regen is so goood
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 08:29:37 am
yeah, slark is really nice, once you have the punce down. the best part is the night vision though. bitches wont see it coming
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 08:30:11 am
Randomed Visage this time.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 08:30:49 am
then you are fucked
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 08:32:15 am
then you are fucked
Challenge accepted.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 08:44:05 am
on a different topic, remastered version of icewinddale coming out soon
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 31, 2014, 08:46:13 am
Huh. Was Icewind Dale really deserving of its own remastered version? Or has Baldur's Gate been remastered to heck and back and they're looking for other games to update?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 31, 2014, 08:46:55 am
Awesome.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 08:50:08 am
Shadow Shaman's a dick. Bitch totally team-trapped me and ursa got me
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 08:51:00 am
told you, you are screwed
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 12:22:24 pm
Did you guys think I wouldn't use delicious persona in my plot?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 12:36:01 pm
nah, am right now more wondering how someone whose hands were bound and whose energy was drained by the embargo katana can pull out a gun so fast that nobody can stop him, yet he has enough time for plenty one-liners
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 12:44:51 pm
nah, am right now more wondering how someone whose hands were bound and whose energy was drained by the embargo katana can pull out a gun so fast that nobody can stop him, yet he has enough time for plenty one-liners
Embargo katana only lasts for 1 turn.
You have no idea how high that fucker's speed and skill is.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 12:45:39 pm
hopefully has high as his strength, if he can tear steel bindings
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 12:48:04 pm
I had no idea the paper was that strong. Hence the name paper?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 12:49:41 pm
well, paper magic and all that. why else would sen bind and stab someone with paper if it was literaly only as strong as paper?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 12:50:07 pm
Paper can be strong as fuck if it's layered enough.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 31, 2014, 12:55:00 pm
Sen is basically warping the paper's bonds to that of steel. A single sheet of paper can be the best weapon she has as well as the most durable material. The only things that can mess with the paper is fire and water.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 12:57:10 pm
Just as a sidenote, my plot is going to give out a bunch of loot, so be sure to do shit like loot corpses or whatever.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 12:58:24 pm
eh, it's fine. I only claim dibs on belkelels piece of the heretic set. might need something cool for walpurga though
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 31, 2014, 02:34:46 pm
Sen is definitely going to be involved with this plot then~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 03:49:57 pm
That HF Mythril blade is pretty nice if it was resharpened. Deals less damage, but you get a bonus to hit.
His armor's pretty much useless now.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 03:50:57 pm
without a proper power-source, those things run out of juice fast
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 03:57:46 pm
without a proper power-source, those things run out of juice fast
True, but for someone like Kyle or Icarus it might prove useful if you have a really fast enemy. Switch different blades to better suit who you're fighting - orichalum for gods, mythril for fast enemies, adamantine for armored enemies, etc.
Or you can be a normal person and not use futuristic swords that use magic alloys.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 03:58:59 pm
"You can be a normal person"

wait, what? This was an option? Lies!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 04:02:48 pm
Normal people don't use swords in modern combat. Unless you're a space marine, because then you can get away with it.

Smurf, what are the rules for synergy attacks? I ask because I've seen the latest rwby episodes.

And on another topic, I have been downloading shit tons of pictures of armored people on. I have an armor fetish, why do you think I made Alucard? The one Ashley just fought was from my folder.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 31, 2014, 04:20:11 pm
Smurf is big fan of synergy combat; just treat it the way special moves are treated and you'll be fine.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 04:21:03 pm
synergy?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 04:21:30 pm
People combining their abilities, like in rwby.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 04:23:56 pm
not that this will ever happen :P

note, this should be forbidden for PCs of the same player
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 31, 2014, 04:27:54 pm
Yeah.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 31, 2014, 04:38:35 pm
Out of curiosity, what's the character limit? I may or may not make a new character for shits and giggles.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 04:39:07 pm
What about Alucard and Barti? I pretty much made them to work together.

The character limit is as many characters I have.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on August 31, 2014, 04:39:47 pm
Alucard and Barti are already doing this, Bartimaeus sword transformation is the best example
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 04:42:43 pm
I suppose so. But he can do that with anyone.

Next step is to give everyone mechas that can combine.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on August 31, 2014, 04:44:16 pm
Next step is to give everyone mechas that can combine.

/me fully supports this idea.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on August 31, 2014, 04:44:36 pm
So we become power rangers :p
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on August 31, 2014, 04:51:53 pm
Down for that
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on August 31, 2014, 04:55:32 pm
Next step is to give everyone mechas that can combine.

/me fully supports this idea.
/me  supports this idea if it involves drills.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 31, 2014, 05:29:28 pm
Kyle will get on the idea as soon as someone offer it.

Also, I need a description for the last seventy five posts or so.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 31, 2014, 06:36:28 pm
Well we would have to do drills to learn how to pilot them after all Elf :P

*Sanure supports all forms of combining mecha involving drills that pierce the heavens!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 31, 2014, 06:42:00 pm
So, some warning in a nonthreatening way, I'm sending something new from IRIS to Smarf for approval.
It will only come up in between plots unless there would be a large amount of magic or sudden lack of magic that hasn't been previously registered.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on August 31, 2014, 06:42:58 pm
Our drills shall be the drills that pierce the heavens!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 31, 2014, 10:58:29 pm
REQUIRED READING DAMN YOU (http://fumblingtowards-ecstasy.tumblr.com/post/45806616561/the-general-guide-to-roleplay-literacy-version-1-10)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on August 31, 2014, 11:23:09 pm
Hate to say it Rolep, but the true number one rule of Roleplaying is don't tell other people how to roleplay. What may seem correct to one person is not always correct for another.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 31, 2014, 11:32:46 pm
Hate to say it Rolep, but the true number one rule of Roleplaying is don't tell other people how to roleplay. What may seem correct to one person is not always correct for another.

Mmm. I disagree. I'm not saying you guys have to follow this; I'm saying that if you read it it will cut a great many of the arguments and whatnot short because people will understand what this is about.

Plus, most of the stuff in it is just common sense stuff and whatnot which most people should know, BUT my biggest things are the first and second rules. It's a story, not a contest. Sometimes it seems like we're forgetting that.

Anyway, working on my new character, finally, not sure how he would work if I had to do anything mechanical dice rolley with him.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 31, 2014, 11:35:02 pm
Hate to say it Rolep, but the true number one rule of Roleplaying is don't tell other people how to roleplay. What may seem correct to one person is not always correct for another.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 31, 2014, 11:40:50 pm
Hate to say it Rolep, but the true number one rule of Roleplaying is don't tell other people how to roleplay. What may seem correct to one person is not always correct for another.
Says the guy always telling everyone else how to roleplay and complaining about plots and...

Well, I think you get the point.

I was just trying to cut down on the number of ridiculously stupid arguments that start up about the inanest of things. (the fuck that's a word?)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on August 31, 2014, 11:43:15 pm
I do not recall a time I told someone else how to play.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 31, 2014, 11:43:35 pm
Hate to say it Rolep, but the true number one rule of Roleplaying is don't tell other people how to roleplay. What may seem correct to one person is not always correct for another.
It's a story, not a contest. Sometimes it seems like we're forgetting that.
I personally prefer to think of this more in terms of game than a story. Not in terms of contest, but in terms of risk. That is, there has to be a reasonable chance for any of the characters to permanently and irreversibly die should the wrong tactical or strategic decision be made. Not as in new character-sheet, same old character, I mean that's the end of their story, as in they're dead, and will get off the damn stage.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 31, 2014, 11:45:44 pm
Hate to say it Rolep, but the true number one rule of Roleplaying is don't tell other people how to roleplay. What may seem correct to one person is not always correct for another.
It's a story, not a contest. Sometimes it seems like we're forgetting that.
I personally prefer to think of this more in terms of game than a story. Not in terms of contest, but in terms of risk. That is, there has to be a reasonable chance for any of the characters to permanently and irreversibly die should the wrong tactical or strategic decision be made. Not as in new character-sheet, same old character, I mean that's the end of their story, as in they're dead, and will get off the damn stage.
Perhaps, but...it leaves a bad taste in my mouth. How can you play a character who makes bad tactical decisions, in-character, and still be successful story-wise? It cuts off a lot of character possibilities, for little gain that I can see. There might be gain, but I'm just not able to see it as present.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 31, 2014, 11:48:55 pm
Hate to say it Rolep, but the true number one rule of Roleplaying is don't tell other people how to roleplay. What may seem correct to one person is not always correct for another.
It's a story, not a contest. Sometimes it seems like we're forgetting that.
I personally prefer to think of this more in terms of game than a story. Not in terms of contest, but in terms of risk. That is, there has to be a reasonable chance for any of the characters to permanently and irreversibly die should the wrong tactical or strategic decision be made. Not as in new character-sheet, same old character, I mean that's the end of their story, as in they're dead, and will get off the damn stage.
Perhaps, but...it leaves a bad taste in my mouth. How can you play a character who makes bad tactical decisions, in-character, and still be successful story-wise? It cuts off a lot of character possibilities, for little gain that I can see. There might be gain, but I'm just not able to see it as present.
In my opinion, that is something to be achieved through roleplay, that is, by either learning from their earlier mistakes, getting dragged into line by allies or not making too great an error. After all, it is rather doubtful that a stubborn fool would survive long enough to even join the party if they make such mistakes and neither learn nor listen.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 31, 2014, 11:53:10 pm
I don't mean a stubborn fool; I mean someone who is just plain inept, or lacks foresight, or has mental traumas preventing them from functioning in the uber-high capacities everyone else does in combat. In stories, they typically survive by luck, being unexpected and thinking outside the box, and more skilled allies.

They don't need to be part of the main party; I don't particularly like the 'one gigantic group' thing we have going on right now anyway, and I think most of the GMs would agree with me to a certain extent(how do you challenge over a dozen characters without becoming 'OP', mechanics-wise? Bosses take 3 turns to kill. That's ridiculous.), and it doesn't fit too well plot-wise either; how many of the characters are actually doing anything RP-wise at a time, and how many just kinda sit in the sidelines until a fight comes up?

I just don't think combat should be the absolute focus such that risk is so important of an element.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on August 31, 2014, 11:54:10 pm
Name: Jiē Chóu Jiāng (or Sage)

Age: 82

Description: In remarkably good health for his age, Jiē Chóu Jiāng, or Sage as he's called by just about everyone younger than 50, has grown wise in his years, but seldom takes an active role in events. While he can defend himself to some degree, thanks to having been in rather rough circumstances whilst young, he prefers talking to fighting, and tries to leave such tasks up to others to take care of, if they must be had at all.

Stats: /100
Health: 14
Mana: 16
Speed: 12
Skill: 14
Strength: 10
Magic: 18
Defence: 8
Resistance: 8

Perk: Polite Summoner: Jiē Chóu Jiāng's summons are more powerful, efficient, and helpful than most people's(partially because they aren't forced to be there...).

Equipment: No equipment that would make any effect upon stats.

Ability: The ability to speak with the Wild Forces, and the Spirits, and ask them for their most gracious assistance.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on August 31, 2014, 11:58:49 pm
I don't mean a stubborn fool; I mean someone who is just plain inept, or lacks foresight, or has mental traumas preventing them from functioning in the uber-high capacities everyone else does in combat. In stories, they typically survive by luck, being unexpected and thinking outside the box, and more skilled allies.
If they are simply poor at that, it should not increase the risks too high, being inept is still better than being reckless, being unpredictable could indeed be brilliance. I am not saying to punish the guy who sits behind cover rather than flanking, I'm saying to punish the guy who charges straight in without anything up their sleeves.

I agree that combat should not be such a focus, my point is that when it does pop up, there should at least be a risk. If you just want to throw ahead a load of cannon fodder and don't expect casualties, then there's no need to go into actual combat, freeform RP can handle that efficiently and with more flair. But if you want an actual credible threat, then proper combat should be employed with enough risk so that it is indeed a menace to the combatants.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: ragnarok97071 on September 01, 2014, 12:28:48 am
So I'm kinda here still and stuff. >_>
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 01, 2014, 12:32:14 am
So I'm kinda here still and stuff. >_>
In short: stuff happened and Smurf along with Rolep decided to run what amounts to a more sane version of TA. There's been no fade to blacks, but it's day 3 and already two people tried to murder each other to death.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: ragnarok97071 on September 01, 2014, 12:33:36 am
*slowclap*

also, good for them. It was a good idea, even if I sucked at running it. Might have my character enter as a student.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 01, 2014, 12:34:32 am
Also, IRIS game, and necromancer threw a party and a young vampire accidentally triggered a nazi occultist.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 01, 2014, 12:40:00 am
Does that make me rag's successor, then? I mean, I'm now GMing RotMG and the TA clone.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 01, 2014, 12:40:40 am
He never GM'd this. He just wrote half the original lore.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: ragnarok97071 on September 01, 2014, 12:42:22 am
He never GM'd this. He just wrote half the original lore.

Not really half, just a ton of the cosmic shit. Which... Tends to cascade.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 01, 2014, 12:52:18 am
The only other thing of note is that someone is trying to use your lore on magic to frankenstein together a radio telescope and a decompiler in order to mass produce mythological weapons.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: ragnarok97071 on September 01, 2014, 12:56:57 am
... excuse me?

I'm going to need more explanation on how exactly this would work.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 01, 2014, 01:04:29 am
Well you see, while you were away I was discussing the nature of magic with Smurf. Since your v1 lore indicated that magic is just the left-over energy of genesis, we figured it would work kinda like background radiation, albeit incredibly more abundant and able to be harvested through certain patterns such as those of hermetic magic. So Corsair's character, Ailil is planning to probe it for signs of high magic use (which would be detectable as reduced densities in this background radiation) which could then be analyzed to determine the specific enchantments used in the composition of that weapon so that it may be replicated.

I guess it would be similar to one of those radio-telescopes designed to look back in time, if it came with a decompiler.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: ragnarok97071 on September 01, 2014, 01:08:49 am
Well you see, while you were away I was discussing the nature of magic with Smurf. Since your v1 lore indicated that magic is just the left-over energy of genesis, we figured it would work kinda like background radiation, albeit incredibly more abundant and able to be harvested through certain patterns such as those of hermetic magic. So Corsair's character, Ailil is planning to probe it for signs of high magic use (which would be detectable as reduced densities in this background radiation) which could then be analyzed to determine the specific enchantments used in the composition of that weapon so that it may be replicated.

I guess it would be similar to one of those radio-telescopes designed to look back in time, if it came with a decompiler.

That would work in theory, except it's not actually left over from Genesis.

some of it is, but mana is also continually emitted by Shy'sm Caes (and by extension all the pieces of her scattered throughout Creation due to her original body being destroyed and her essence sealed) due to her nature, and since she's been effectively on earth the last few millennia you wouldn't be able to reproduce specific items without the item itself or something it had HEAVILY effected, and even then you'd have to do it through some seriously advanced hermetic magic, same way you can scry the past but... better. Basically you'd need one hell of a resolution.

Additionally, not all legendary items are actually enchanted. take Excalibur, the First Blade. It's less a weapon and more a concept that became a weapon, and is actually one of the shards of Shy's's original form and powers. It's not enchanted so much as it's just REALLY powerful.

That's not to say you couldn't imitate them, but 1) you'd need a hell of a lot of power for some of them and 2) you'd need something a bit more advanced than that.

Also, some of them just can't be replicated by their very nature.

anyway, sleep. will whip up something for the school later. If it's not this thread, link me.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 01, 2014, 01:11:47 am
Name: Jiē Chóu Jiāng (or Sage)

Age: 82

Description: In remarkably good health for his age, Jiē Chóu Jiāng, or Sage as he's called by just about everyone younger than 50, has grown wise in his years, but seldom takes an active role in events. While he can defend himself to some degree, thanks to having been in rather rough circumstances whilst young, he prefers talking to fighting, and tries to leave such tasks up to others to take care of, if they must be had at all.

Stats: /100
Health: 14
Mana: 16
Speed: 12
Skill: 14
Strength: 10
Magic: 18
Defence: 8
Resistance: 8

Perk: Polite Summoner: Jiē Chóu Jiāng's summons are more powerful, efficient, and helpful than most people's(partially because they aren't forced to be there...).

Equipment: No equipment that would make any effect upon stats.

Ability: The ability to speak with the Wild Forces, and the Spirits, and ask them for their most gracious assistance.
Wait, so Anima's summons- with the exceptions of Sobek and Nidhoggr- are all forced to be there? They're only there because Anima befriended them and they allowed her to contract them y'know. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 01, 2014, 01:17:15 am
Allow me to play Devil's Advocate here, if the source of the radiation has remained on Earth and has not left it, then the radiation patterns would have remained relatively constant which means that the object's creation still be detectable as a region of relatively lower density. Also, I believe his intent was to recreate what can be recreated, without any specific item in mind.

I forgot to mention that Ailil has one hell of a resolution. His ability is literally to make an action's outcome get determined by RTD rolls. The current ruling by Smurf is that if he rolls a 4 or 5, he gets a blueprint or something. If he rolls anything else, well, it's going to end up like what happened to Prometheus. If the eagle was actually a yandere eagle goddess.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 01, 2014, 02:11:07 am
Okay, plot idea. A paladin achieves ultimate power by replacing the stick up his ass with an immovable rod.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 01, 2014, 06:22:07 am
What about using an immovable rod to destroy a castle due to Earth's rotation?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 01, 2014, 06:31:11 am
Wouldn't our solar system zip past an unmovable rod?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 01, 2014, 06:32:00 am
Wouldn't our solar system zip past an unmovable rod?
Yes. The whole galaxy would.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 01, 2014, 06:55:16 am
Remember Hubble's Law, kids.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 01, 2014, 07:01:41 am
https://what-if.xkcd.com/6/

tl;dr a half-empty glass will shatter due to pressure
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 01, 2014, 08:06:56 am
So, I was reading through the Infinite Stratos light novels. I finished 8, went to find 9, and:

Quote from: Baka Tsuki
Translator is MIA lol

IT WAS SUPPOSEDLY ALL ROMCOM TOO

AND BASED ON LAURA

*destructive rampage*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 01, 2014, 10:13:49 am
But really, I'm surprised that either Akroma forgot Kyle's hyper fertility. Or she's deliberately waiting for someone to bring it up.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 01, 2014, 10:15:10 am
Oh I am aware. It's just that even if you are infertile and depressed about that, it's not like you will immediatly jump to have some children with someone you barely know just because it might work
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 01, 2014, 10:17:17 am
Plus, does Walpurga even know about Kyle's hyperfertility? Or did I miss something?

Also, KylexWalpurga doesn't have to be a thing for her to have children, due to artificial insemination and stuff like that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 01, 2014, 10:20:32 am
Plus, does Walpurga even know about Kyle's hyperfertility? Or did I miss something?

Also, KylexWalpurga doesn't have to be a thing for her to have children, due to artificial insemination and stuff like that.
No, that's why I said I'm surprised no one suggested it.

Oh I am aware. It's just that even if you are infertile and depressed about that, it's not like you will immediatly jump to have some children with someone you barely know just because it might work
I know. Just saying something I would have thought would be brought up.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 01, 2014, 02:37:34 pm
god, I just saw the GWG thread getting bumped and nearly had a heartattack :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 01, 2014, 02:43:21 pm
Wait, so Anima's summons- with the exceptions of Sobek and Nidhoggr- are all forced to be there? They're only there because Anima befriended them and they allowed her to contract them y'know. :P
Still a contract, and they mighht appear there when they were in the middle of something else and would have preferred to finish up their bath and whatnot. Sage, on the other hand, basically asks the stuff that's already in the area to help him out. And it does. Because the Wild Earth is more like a 4-year old child than a highhly intelligent and scheming primordial force of nature.

And yes, I understand the difference between the two is effectively negligible.

Also, technically everything he does is 'summoning', but it doesn't usually actually look like it. Whrn the wind just starts to hate you and manages to peel asphalt and send you flying away with the sheer force of it, but never takes any humanoid form or anything(how the fuck do you fight the Wind, except by not moving?), it's not a summon in the typical sense. Nor is it one when the earth just buckles and twists underneath you. Etc.

On the other hand, when it does take up form and shape, or a spirit decides to get in on the fun, that is definitely a summon.

But leaving all that aside; I have doubts Maria is as polite/refined as an 82-year old chinese man. Or at least doubts that she can get away with as much stuff and still be thought of as polite. Being old has it's perks. (also any of you who can figure out what his name means gets brownie points; good luck :P)

Immovable rod: The Relatively Immovable Rod, aka an Unstoppable Force that happens to align with current gravitational systems and rotations etc.

Also good for parties and foiling supervillains who try to stop the rotation of the earth or reverse it some such.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 01, 2014, 02:46:50 pm
If you had one of those up your but would you be a space ship?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 01, 2014, 02:49:46 pm
If you had one of those up your but would you be a space ship?
I think you'd just be stuck.

And also constipated.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 01, 2014, 02:50:21 pm
Is that why paladins are always angry?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 01, 2014, 02:52:30 pm
I've always played my paladins as actually kind, careing people. They know that people have flaws, and that it helps them much more to actually help them than to just slap them with a bible. Second chances over beatings!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 01, 2014, 03:12:44 pm
I've always played my paladins as actually kind, careing people. They know that people have flaws, and that it helps them much more to actually help them than to just slap them with a bible. Second chances over beatings!
Violence as a last resort, and as a means to protect people. Yep.

Which is why I don't particularly like the whole 'smite evil' thing becoming the crux of their nature.

Unfortunately, I foresee lawful stupid paladins in the plot's future if this keeps up...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 01, 2014, 06:27:22 pm
 Okay, so I came up with a quick system for debuffing with physical.

First off, it requires you to actually aim the attack. Aiming makes it less likely to hit but allows for debuffs and on a crit dismemberment. Feignts give bonuses to hitting with debuffs.

For every point of damage done with a aimed attack the target only loses half the damage rounded down. Defense only counts for two thirds rounded up. Note that these don't come into play if attacking a creature with non-natural armor's defense which doesn't take damage and has full defense. To compensate it get's 1.5 time the debuff. Debuffs are calculated as one third of the damage rounded up unless the attack was a crit. A crit will cause dismemberment and either remove the affected stat entirely or remove half/a third/the fractional equivalent of their natural apendages. Magic stat's can't be affected by sharp or penatrative weapons for fairness. Blumt weapons can as it concusses, not murders.

So, input on it so far?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: ragnarok97071 on September 01, 2014, 11:09:57 pm
So, link to newTA or character outline information thing?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on September 01, 2014, 11:13:17 pm
Click on the FG&RP tab. It's on the first page, I think.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 02, 2014, 02:16:18 am
"Not so much, you see these days some militaries have ICBMs, which can hit a place from a different continent, the answer to those is early detection and fast inticeptors"
((Did she just ignore the news about Kyle's castle?))
Well it's more of a residential unit than an actual fortress seeing as it isn't a military stronghold and probably not too well protected against modern weaponry.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 02, 2014, 11:50:23 am
So what plot are we on/what and where is everyone doing the stuff?

I need to bring Spensir out of his magical morphine-induced coma.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 02, 2014, 11:51:43 am
Nomad's plot. Kyle is with Ashley at the void gate, pretty much everyone else is at the party excluding those going home.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 02, 2014, 11:52:34 am
Right now most people were at Sanguire's party, but that seems to be winding down. So we'll probably be time skipping to next morning soonish. As for plot, what Kj said.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 02, 2014, 11:52:58 am
Pns plot, Icarus and Alice left for their home, Dalia and Isaac are going for a walk, Ashley and Kyle are in France, rest at the party
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 02, 2014, 12:00:06 pm
Also, maybe not going on and on about how Kyle is a creep is the best idea, USEC. Kinda mean when we've already established Kj has a connection to his characters, and the character Dalia was talking to didn't say anything about him not being one.

Also, the tentacles thing really has nothing to do with anything, even if Kj still needs to update his character sheet with that info. Leth's an asshole in a lot of ways, but he wouldn't be more of one if he had a forked tongue(seriously I haven't played him much yet but the dude's a dick)

Oh, and we never talked about True Gods, Elf! I ended upbeing busy that sunday! And school starts for me tomorrow! Damnations and hellfire!

AP US History is gonna be hard.

Hmmm...3 out of my 4 characters are male, and the female has a crippling disability. I must correct this by introducing another female character with sufficient levels of badass. How to go about doing so in an even moderately unique way, though...hmmmm...and a way that doesn't set off my inner fears of accidentally being sexist....

Do we even have any androids, by the way? Gynoids, yes, but there's no one save the hyperfertility Kyle(which is creepy on it's own, by the way, though I'm surprised Kyle himself hasn't gotten pregnant from it, considering most fertility god/desses were mother-figures) for them to make tiny robot babies with. :P

And Kaiser, sorta, but that's disturbing in it's own way and I don't think the nanobots have reached the proper areas for that yet.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 02, 2014, 12:03:20 pm
I'm more upset that she only has two examples and one of them isn't that good.
What's creepy about calling someone maid-chan when that's the nickname you've used for years?

Also, Kyle bot will technically be an android. HK-47 as well.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 02, 2014, 12:13:26 pm
Also where exactly is the Void Gate and smurf is Sage all good to go, beyond mechanics?

I have no idea how his mechanics would work, since he isn't really doing any magic, technically, when he calls for help...I suppose one could see his mana costs as outstaying his welcome or something, but that would be better called favor and probably be different for esch element and using multiple in conjunction could affect the cost(they don't all get along, but some, like Wind and Water, are friends) and youncouldn't exactly drain him of it like you can mana and...bleh. Stupid mechanics system not fitting every situation incredibly precisely exactly how I want it to :P

HK-47 doesn't count, since he's HK-47 and would never deign to make tiny robotic babies with any android that considers meatbags worthy of consideration.

Maid-chan can be considered creepy. Using japanese suffixes when you aren't japanese, aren't speaking to someone who is japaneseand and quite traditional about it, and haven't lived in Japan for significant portions of your life, is kinda weird and/or possibly vaguely racist depending on how you look at it(I don't really see it as racist, but it plays into the whole fetishization of Japan that occurs and it's weird and mildly disturbing to me, but my mom also majored in Japanese and went there for an exchange program so I'm not exactly one to talk). The maid bit is weird only in conjunction with it, because of the connotations japanese anime gives maids, though if that's her actual job and she's fine with it, it might not be all that much.

Basically, I can see how it could be creepy, but it's not all that creepy compared to building a replica of someone without their knowledge(without permission is rude, but without knowledge is creepy). He's also actively trying to create a harem, or at least his player is, which isn't quite creepy, per se, but is disturbing on a different level, especially given he's a hyperfertility totem or whatever.

If he impregnates Kaotaro, you're all fucked, by the way. SERT ain't got nothin' on robotic doom-harbinger babies. So, uh...don't do that. Please. That would throw the plot so far off the rails the only way to get back on would be to hit it hard enough mid-flight that it continues around the world and lands back on them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 02, 2014, 12:17:26 pm
I... when was the last time I've purposely had Kyle try for a harem? I haven't been doing much in regards to that except for joking in a while.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 02, 2014, 01:25:49 pm
so, because not enough shipping, lets talk RWBY shipping.

PennyXRuby mirite?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 02, 2014, 02:27:54 pm
pfft, JaunexPyhrra for the wins.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 02, 2014, 02:29:11 pm
*backs away as he doesn't know a thing about RWBY*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 02, 2014, 02:29:47 pm
you still haven#t watched RWBY? baaaad move
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 02, 2014, 02:30:44 pm
I'm saving myself for Elf's game so I don't get spoiled.

I realize how silly that sounds.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 02, 2014, 02:32:19 pm
I don't think he will actually use the plot, just the setting
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 02, 2014, 02:33:31 pm
Okay.

I'm also really bad at watching shows for more than one day.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 02, 2014, 02:34:03 pm
episodes only take like 10 minutes, season 1 at least is easily done in a day
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 02, 2014, 02:34:56 pm
Eh...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 02, 2014, 08:04:34 pm
Why is Blade Wolf so fucking hard
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 02, 2014, 08:16:34 pm
Because science.

Also, new game from me. Should be faster and more like a creative writing project for me. (http://www.bay12forums.com/smf/index.php?topic=143290.0)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on September 03, 2014, 03:01:58 am
So wait, what's all this about Marcus being under threat from something and teachers being concerned about it? Is it secret plot, is he teh choesn oen, is it just details about his backstory that the divination teacher is freaking out about? I know nothing about the guy other than he's the typical stuttering shy person who inexplicably turns into a murderous motherfucker when certain topics are mentioned and that he does anime-sounding incantations to do various powers, which I can't help but imagine him doing a dance to. Is there something I missed, or...?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 03, 2014, 03:05:26 am
Just backstory matters, Marcus killed a god and now other divine entities are pissed. Presumably it's like waking up hungover with a tattoo next to a dead hooker. Except with a gauntlet instead of a tattoo and a god rather than a hooker. Pythius is considering whether to nip the matter in the bud with the swift elimination of the possible threat to make an example of them, or just to sic Ghrislaine on them and use those murder privileges as an incentive to persuade her to be more cooperative.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 03, 2014, 03:06:11 am
pfft, JaunexPyhrra for the wins.
WeissxEveryone.

The Flawless Ice Princess is disappoint in you.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 03, 2014, 03:30:50 am
Just backstory matters, Marcus killed a god and now other divine entities are pissed. Presumably it's like waking up hungover with a tattoo next to a dead hooker. Except with a gauntlet instead of a tattoo and a god rather than a hooker. Pythius is considering whether to nip the matter in the bud with the swift elimination of the possible threat to make an example of them, or just to sic Ghrislaine on them and use those murder privileges as an incentive to persuade her to be more cooperative.

"If you stop killing people, I'll let you kill gods!"



pfft, JaunexPyhrra for the wins.
WeissxEveryone.

The Flawless Ice Princess is disappoint in you.

WeissxNeptune: it's been teased, dammit.

TEASED.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 03, 2014, 03:31:38 am
Fuck WeissxNeptune.

WeissxRuby all the way. BISH
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on September 03, 2014, 03:36:23 am
Just backstory matters, Marcus killed a god and now other divine entities are pissed. Presumably it's like waking up hungover with a tattoo next to a dead hooker. Except with a gauntlet instead of a tattoo and a god rather than a hooker. Pythius is considering whether to nip the matter in the bud with the swift elimination of the possible threat to make an example of them, or just to sic Ghrislaine on them and use those murder privileges as an incentive to persuade her to be more cooperative.
Dammit wrong thread.
And I'm gonna have to either laugh in Pythius' face if he thinks Ghsishsjidhsidbskshksgdudhjsisbsksbjdane can kill a god, or headbutt my way through the wall if she actually can.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 03, 2014, 03:37:11 am
I'm fine with that ship, Neptune can get pooped.

LONG LIVE THE CANON
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 03, 2014, 03:38:30 am
Just backstory matters, Marcus killed a god and now other divine entities are pissed. Presumably it's like waking up hungover with a tattoo next to a dead hooker. Except with a gauntlet instead of a tattoo and a god rather than a hooker. Pythius is considering whether to nip the matter in the bud with the swift elimination of the possible threat to make an example of them, or just to sic Ghrislaine on them and use those murder privileges as an incentive to persuade her to be more cooperative.
Dammit wrong thread.
And I'm gonna have to either laugh in Pythius' face if he thinks Ghsishsjidhsidbskshksgdudhjsisbsksbjdane can kill a god, or headbutt my way through the wall if she actually can.
Well not a god, if a god was after Marcus, he'd be dead already. Godslayers and Demigods. Who judging by the simulations can indeed be killed by Marcus.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on September 03, 2014, 03:39:29 am
Why would people who kill gods be after him for killing a god?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 03, 2014, 03:41:55 am
Fucked if I know. I don't think it's so saturated a market they'd actually resort to offing the competition...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on September 03, 2014, 03:43:07 am
Ah well. They're some pathetic stock if they can be taken down by a first-year student, but I suppose they just kinda suck.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 03, 2014, 03:44:01 am
Not really sure what gods they slay, but I doubt those gods are that notable.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 03, 2014, 03:46:50 am
Not really, they're just trying to steal the god's powers that he stole.

It's sorta like Highlander. Kind of.

Also, he didn't just upright beat the shit out of the god, it was a much messier, more feely thing. Feel free to ask Marcus and watch him dodge the question.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 03, 2014, 03:47:51 am
Let me guess: it involved copious quantities of alcohol and even greater amounts of drunken stupidity?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on September 03, 2014, 03:49:58 am
this isn't TA remember Xantalos this isn't TA anymore you can't go running around killing people because they had sex no matter how tempting it is
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 03, 2014, 03:51:06 am
I don't think any of the characters, except for perhaps members of staff have done that at all.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 03, 2014, 03:51:40 am
Let me guess: it involved copious quantities of alcohol and even greater amounts of drunken stupidity?

Nope.

this isn't TA remember Xantalos this isn't TA anymore you can't go running around killing people because they had sex no matter how tempting it is

People haven't had sex yet. Hopefully they won't for a good long time.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 03, 2014, 03:52:45 am
Look, could we just assume that if anyone attempts to, it triggers a piece of spiked furniture that then tries to maul them instead?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 03, 2014, 03:53:29 am
Or Mitsuru traps them with ribbons.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on September 03, 2014, 03:53:38 am
no xantalos you can't murder people for suspicion of having had sex at one point or another in their lives stop thinking about it

dammit i immersed myself in darnos for too long now im starting to share his views
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 03, 2014, 03:55:38 am
Or Mitsuru traps them with ribbons.
Is she similar to Louis in the 'randomly trapping innocuous objects' department?

Well, good thing Louis doesn't give into bodily urges and Pythius doesn't even have that as a biological function.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 03, 2014, 03:56:04 am
Or Mitsuru traps them with ribbons.
Is she similar to Louis in the 'randomly trapping innocuous objects' department?

Well, good thing Louis doesn't give into bodily urges and Pythius doesn't even have that as a biological function.
Yep.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on September 03, 2014, 03:57:01 am
yes yes very good that
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 03, 2014, 04:09:12 am
Or Mitsuru traps them with ribbons.
Is she similar to Louis in the 'randomly trapping innocuous objects' department?
Yep.
Well, that's a rather elegant solution isn't it? Any attempts to perform that action will result in the offending parties getting dragged off by ribbons to a mauling by nearby furniture.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on September 03, 2014, 04:10:16 am
gehehehehehehehehehhehehehehehehehe
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 03, 2014, 04:11:39 am
With the advent of enchanted furniture that aggressively enforce chastity, contraception has become obsolete. Because no one will be permitted to even get that far.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 03, 2014, 10:36:15 am
any pairing involving neptune is automaticaly worse than any pairing involving penny
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 03, 2014, 11:28:06 am
Is Berach automatically a candidate for becoming the next Highlander since he's Irish?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 03, 2014, 05:27:52 pm
btw Elf, Alucard's plot is almost NOTHING like the version I sent you long ago. So feel free to you know, participate.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 03, 2014, 09:40:11 pm
Woo! I'm going to run a plot!

Now everyone will know where Kyle's family is. And you'll know more about them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 04, 2014, 11:37:29 pm
Okay, so I came up with a quick system for debuffing with physical.

First off, it requires you to actually aim the attack. Aiming makes it less likely to hit but allows for debuffs and on a crit dismemberment. Feignts give bonuses to hitting with debuffs.

For every point of damage done with a aimed attack the target only loses half the damage rounded down. Defense only counts for two thirds rounded up. Note that these don't come into play if attacking a creature with non-natural armor's defense which doesn't take damage and has full defense. To compensate it get's 1.5 time the debuff. Debuffs are calculated as one third of the damage rounded up unless the attack was a crit. A crit will cause dismemberment and either remove the affected stat entirely or remove half/a third/the fractional equivalent of their natural apendages. Magic stat's can't be affected by sharp or penatrative weapons for fairness. Blumt weapons can as it concusses, not murders.

So, input on it so far?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 04, 2014, 11:42:53 pm
Okay, so I came up with a quick system for debuffing with physical.

First off, it requires you to actually aim the attack. Aiming makes it less likely to hit but allows for debuffs and on a crit dismemberment. Feignts give bonuses to hitting with debuffs.

For every point of damage done with a aimed attack the target only loses half the damage rounded down. Defense only counts for two thirds rounded up. Note that these don't come into play if attacking a creature with non-natural armor's defense which doesn't take damage and has full defense. To compensate it get's 1.5 time the debuff. Debuffs are calculated as one third of the damage rounded up unless the attack was a crit. A crit will cause dismemberment and either remove the affected stat entirely or remove half/a third/the fractional equivalent of their natural apendages. Magic stat's can't be affected by sharp or penatrative weapons for fairness. Blumt weapons can as it concusses, not murders.

So, input on it so far?

Crit damage is too high, and debuffs only makes sense when you're fighting people (or at least biologicals), which is something we rarely do these days.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 04, 2014, 11:44:08 pm
did smurf and PN just go full on kindergarten fight, complete with "nuhu, I'm immune to that" and "My lazers are bigger than yours" on each other?

for the record, while I find dreadnaughts and orbital plattforms way over the top, thinking that a single armed vessel is enough to take out a SERT base is pretty stupid too.




KJ: we already have a buff to physical damage, crits already exist, at a chance of skill/2 %


of course everybody constantly forgets about them
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 04, 2014, 11:50:46 pm
Damn straight we had a kindergarden fight.

Although PN just went 'lol negated' at everything I flung at him ><

Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 04, 2014, 11:51:32 pm
well, mostly because stuff you flung at him was just made up more and more the more he negated it :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 05, 2014, 12:06:10 am
Well excuse me for trying to add the possibility of strategy to the game.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 05, 2014, 12:16:38 am
If you're in an all-out fight in this game, you fail at strategy anyway. Strategy means you might have to actually plan something IC, instead of running in and improvising.

That being said, we need more intel gatherers.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 05, 2014, 05:43:22 am
Just wait~

Gotta go now.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 05, 2014, 07:02:07 am
*Glares at the IC*
What the hell did I just read? I think I'll just stick to working on lore and participating in New Dawn. Whatever just happened here is certainly not anything I want to be involved in.

Could people please stop assuming whatever they perform automatically succeeds? That ship should have been unable to have collapsed the base, breached the shield, or effortlessly killed the boarders without any explanation as to the fine details or even giving another party to present their own countermeasures. Likewise, it should not have been stated that the teleporters succeeded in entering the plane and killing everything inside without any given means of matching the plane's velocity and any idea of what was even inside, or that the base was even able to contact HELIOS seeing as in the modern era of information warfare, it wouldn't have been too surprising for their communications systems to have been disabled.

Also, I feel that it is rather fair to mention that it was already established that certain forms of teleportation by themselves are inherently explosive. Such as teleporting matter without making space, thereby causing nuclear fusion to occur (as inevitably, some of the nuclei will end up close enough together for strong force to overpower electromagnetism). So teleporting bombs may not have even been necessary, also, those bombs may not have even gone off in the first place seeing as only their deployment mechanism has been established to be twilight.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 05, 2014, 11:02:24 am
You've probably realized this by now Emp, but that auto battle was just between SERT forces and the unknown faction who attacked them. It was mainly for setting up the plot and therefore should be considered a story element. No need to get mad at it. That's just my opinion and as such probably mean nothing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 05, 2014, 12:23:24 pm
Hey Emp, could someone buy a generator from a Wallstreet entity that could stop a specific enchantment?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 05, 2014, 03:37:30 pm
You've probably realized this by now Emp, but that auto battle was just between SERT forces and the unknown faction who attacked them. It was mainly for setting up the plot and therefore should be considered a story element. No need to get mad at it. That's just my opinion and as such probably mean nothing.
Issue is, whatever impressive quality it may have had was derailed by the rather immature way it was handled. In future, it's probably better for this to be prep'd first by PM and posted as a single large block, rather than a series of conflicting posts.

Hey Emp, could someone buy a generator from a Wallstreet entity that could stop a specific enchantment?
Not pure Wal Street, no. That would work by embargo which is entirely indiscriminate. Either it stops all magic, or stops none of it.

If any other realm or civilization has such a device that isn't too hard to obtain, then yes, knowing the right entity will allow you to purchase it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 05, 2014, 03:42:00 pm
Okay, is there anyway one would be able to stop an embargo enchantment?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 05, 2014, 03:50:37 pm
Stop an embargo? I am assuming you mean without using more Wall Street to overload, destroy or disable it.

Simplest solution would be to destroy it's vessel. At the end of the day, unless the enchantment itself also came with protective features, the object could just get damaged or destroyed. If it does come with protective features, your best bet would to be figuring out what is used to control it seeing as the protective embargo would not cover it; due to how embargo works, a perfectly protected vessel is also a perfectly unusable one.

More powerful ones don't require a vessel, but generally are bound to a contract that destroys them should their user die.

Any specific enchantment you wish to disable?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 05, 2014, 04:02:27 pm
Say, one similar to Ashley's embargo katana.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 05, 2014, 04:09:28 pm
Oh, that's easy. Anything that uses kinetic energy or can just directly alter the matter of the katana itself. Granted, it's hardy enough to survive the immense acceleration and friction during Ashley's new attack, but that would be due to a regular creation or void enchantment (if it actually had an embargo to protect it from that, it would be impossible for it to even be used). Disable that and the katana itself could be easily broken.

Though considering it's nature as an infantry-portable weapon, an easier option would be just to enchant it so that it can't be used. Like giving it an enchantment that harms whoever wields it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 05, 2014, 04:13:33 pm
I'm trying to be mildly infuriating, not permanently breaking people's signiture weapons.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 05, 2014, 04:21:07 pm
She could just purchase a new one afterwards.

Well, in terms of negation, it is probably easier to just have measures to protect against it rather than bothering to negate it. Some kind of reusable explosive reactive armor would cause issues for Ashley and just about every other melee-oriented character. Alternatively, some kind of embargo weapon that acts similarly to the katana, albeit for mana would briefly seal the katana if it parries, along with causing issues for mana-dependant characters.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 05, 2014, 05:24:21 pm
Okay, thanks for the ideas.
My plot will probably end up being a bitch for spell casters and glass canons.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 05, 2014, 05:29:17 pm
AKA Everyone Which is to say... a surprisingly small portion of the group. People don't really seem to be using magic to fight too much, actually.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 05, 2014, 05:30:45 pm
Yeah, if it suddenly looks to easy expect enemies adapting.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 05, 2014, 07:42:41 pm
teeechiies
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 06, 2014, 09:48:14 am
I have ideas for how anti-magic fields work. Instead of completely plot-nullifying magic, they instead make it harder to use.

Anti-magic can increase the TN for casting spells, drain mana, reduce magic damage & effects, and or make spells cost more mana. The stronger the anti-magic, the stronger the effects.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 06, 2014, 10:00:55 am
Measly mechs? ohohoho
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 06, 2014, 10:03:26 am
yeah yeah, we get it, all your stuff is out of proportion statted, but I remain, any kind of enemy that is mass-produced is measly, and should be treated accordingly


different question, why can characters joining the battle just spawn anywhere where any other character can see them? I mean, apart from teleporters. This kinda makes the movement rules pointless.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 06, 2014, 10:13:53 am
yeah yeah, we get it, all your stuff is out of proportion statted, but I remain, any kind of enemy that is mass-produced is measly, and should be treated accordingly
I never do proportion statting.

different question, why can characters joining the battle just spawn anywhere where any other character can see them? I mean, apart from teleporters. This kinda makes the movement rules pointless.
Because I forget how many people are actually in the battle at the start. I might change it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 06, 2014, 10:17:17 am
on the top of my head, the following chars have made any sort of movement closer towards the fight: Stella, Alice, Walpurga, Kyle (including castle), Garrett
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 06, 2014, 10:27:29 am
...

On a more interesting note, what are you/will you be having for breakfast. I'm eating salad.

Chicken salad.
mmm chicken.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 06, 2014, 10:30:13 am
leftover stuff from breakfast shift in the hotel. So many cool things that would otherwise go to waste. It's risky to work the breakfast shift without eating beforehand, but today I was on the egg post, so I had little running around or heavy lifting to do at all.
after that, 4 hours of opening oysters. Chainmailglove and dagger included. I have no idea why everyone hates this job, opening oysters, while tricky and exhausting, is oddly satisfying.


on thread topic, since it seems a popular option for GMs to outfit bosses with more than one action to increase their threat potential, maybe this could be the kinda buff that non-magical combat needs? Any kind of skill (not speed, speed would be a) too powerful and b) not even all that logical compared to skill) treshold that would allow for a character to attack twice in a round. Any suggestions?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 06, 2014, 10:33:20 am
I think it's the noise.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 06, 2014, 11:04:32 am
Every 15 SKILL gives an extra attack?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 06, 2014, 11:05:42 am
hmm, maaaaybe. Though that basicaly means pretty much all of us have 2 attacks, yay, diversity
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 06, 2014, 11:09:53 am
No.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 06, 2014, 11:19:03 am
25?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 06, 2014, 11:26:55 am
No, they shouldn't have extra attacks unless it makes sense. I mean, no matter how much skill you have you'll never be able to attack three times in a second.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 06, 2014, 12:42:49 pm
*Ashley sneezes
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 06, 2014, 01:06:04 pm
Also, if anything it should be based on speed. Seems kind of obvious.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 06, 2014, 03:05:31 pm
I think multi-attacks should be based on both SKL and SPD and only if it makes sense. Ashley for instance could multi-attack since her teleporting into a time dilated area and then back into earth time. hmm...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 06, 2014, 03:14:19 pm
For some reason I'm imagining her doing something like that bit in X-men with Quicksilver.

Someone should make Quicksilver. Or Sonic.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 06, 2014, 08:28:21 pm
Lucky crit. She had to roll above a 92, and she got a 93.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 06, 2014, 08:41:46 pm
@PN, What do you use for making maps?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 06, 2014, 08:45:58 pm
@PN, What do you use for making maps?
Campaign Cartographer 3
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 06, 2014, 08:47:53 pm
:3
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 06, 2014, 08:50:47 pm
Assimilating program.

On that note, I'm creating a set of generic special attacks that should give physical enough power to go up against magic. Certain specials will be able to counter other specials.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 06, 2014, 08:54:19 pm
And yet my idea for debuffs for physical was turned down.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 06, 2014, 09:06:52 pm
I like the aiming thing, although I'd change the increases a bit, but the debuffs wouldn't make sense when applied to all enemies, and they're complicated, not to mention overpowered.



On that note, I finished the special attacks for the mecha game.

...I am really bad at focusing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 06, 2014, 09:10:47 pm
I was offering that as an initial idea. And given how little damage people do it probably won't be that bad unless someone crits. What would you suggest?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 06, 2014, 09:24:25 pm
Crit dismemberment with aim shots sounds fine to me.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 06, 2014, 09:43:07 pm
For my enemies, you can usually rend at the enemy's armor and damage it with physical attacks.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 07, 2014, 08:12:39 am
In case you haven't noticed the pattern, you automatically hit the mechas.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 07, 2014, 02:49:00 pm
Hi.

I'm back for the moment.

Is you here, Elf? Can I speak with you about True Gods?

EDIT: Also, how much did I miss and is anything going on right now that might be near one of my characters?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 07, 2014, 02:55:27 pm
People are fight mechs while Sert and a castle piloted by a robot fight super unareodynamic jets.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 07, 2014, 03:39:01 pm
Fuck Monsoon. Fuck Monsoon. Fuck Monsoon. Fuck Monsoon. Fuck Monsoon. Fuck Monsoon. Fuck Monsoon. Fuck Monsoon. Fuck Monsoon. Fuck Monsoon. Fuck Monsoon. Fuck Monsoon. Fuck Monsoon.
FUCK MONSOON
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 07, 2014, 03:40:43 pm
...

Wat? I think I'm going to need more explanation here. Besides you wanting to fuck Monsoon, obviously.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 07, 2014, 03:42:38 pm
...

Wat? I think I'm going to need more explanation here. Besides you wanting to fuck Monsoon, obviously.
The most annoying boss to ever exist in the Metal Gear universe.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 07, 2014, 03:44:01 pm
Oh. Okay then. I had absolutely no idea that MG had a boss named Monsoon. Carry on.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 07, 2014, 04:33:28 pm
Revengance, he's a huge damage sponge I believe. Or he's dat bitch with the shields.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 07, 2014, 06:18:41 pm

We didn't have any cowgirls. Or phoenixes.

Is there any lore whatsoever on Phoenixes or do I have free reign?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 07, 2014, 06:19:52 pm
Dammit, RPG, develop some of your characters before you make new ones.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 07, 2014, 06:22:15 pm
Or heck, finish the junk/conversation/shipping between Kaiser and Kaotora first. That's probably a good idea.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 07, 2014, 06:24:08 pm
:P

Kaotaro's stuck

Everyone's off doing some new thing

Leth got left behind before he even got involved

Spensir's nowhere near anything

Sage is old and I've no real idea how to introduce him or how he would get involved in the plot.

They're all developed in my head!

Bah. Fine. Still got Carol, though.

Isn't Kaiser fighting/left to go to party?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 07, 2014, 06:25:21 pm
...

Kaiser is on the Nomad with Kaotaro, stuck there for five hours as it flies back to Australia. There literally cannot be a better time to finish the conversation thing they have going.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 07, 2014, 06:32:18 pm
I thought he had left when Kyle brought chicken.

*shrugs*

In that case.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 07, 2014, 06:32:58 pm
Spensir could awaken from his drug coma and run into battle, cause Brisbane is under attack and stuff.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 07, 2014, 06:43:45 pm
How far away is Maria's house from the battle?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 07, 2014, 06:48:30 pm
No-one knows that, Northdale is a quantum town :P

But no-one will complain if he suddenly decides to arrive on the battlefield and lightning bolt everything.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 07, 2014, 06:55:56 pm
I'm assuming the building the mecha is attached to is a skyscraper, because that makes this possible. And his entrance cooler.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 07, 2014, 06:58:23 pm
I'd check with PN.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 07, 2014, 06:59:59 pm
I'm sure it'll be fine; they're in a large populated city, after all, there's probably somewhere close enough directly overhead with enough stories and roof access.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 07, 2014, 08:34:08 pm
Wow, someone actually thought to gather speed to add damage to their attacks? Smart, especially since you auto-hit the mechas. They have such shit speed.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 07, 2014, 08:44:33 pm
More along the lines of 'Avatar the Last Airbender had something similar' and 'crashing onto them from above would be fucking awesome as an entrance'

But yeah, I was hoping it would do more damage. In all honesty, primarily because I don't actually know how large/tough they are, I half-think it'll just insta-kill the bastard by crushing it. Unlikely, though.

Also, KaiserxKaotaro. :D

Except I think Kaiser has zero interest in her that way, and for her part of it, it's a mixture of hero worship and self-loathing. Yay fucked-up dysfunctional hypothetical relationships!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 07, 2014, 08:46:58 pm
RP kaotaro dammit :P

Also, are the jets going to fight the PCs straight up?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 07, 2014, 08:48:20 pm
RP kaotaro dammit :P

Also, are the jets going to fight the PCs straight up?
No, I think it'll be side-to-side.

:P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 07, 2014, 08:48:27 pm
These things have huge defensive stats, but some of them are damaged already. If Spensir hit the weakspot, he may blow the damn thing up.
In case you're curious, they have 30 DEF and RES.

The jets are busy with Kyle's castle.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 07, 2014, 08:57:59 pm
If Elf were here I would request he make a fanfiction where HK-47 pretends to be a sky pirate while piloting the castle. Yes, it is canon. And cannon.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 07, 2014, 09:01:06 pm
Arr!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 07, 2014, 09:23:39 pm
Never enough awkwardness.

Never.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 07, 2014, 09:28:26 pm
y u do dis
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 07, 2014, 09:30:09 pm
Kaiser is getting off lucky here. If I wasn't about to go asleep Dalia would enter the scene to maximize the awkwardness. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 07, 2014, 09:33:58 pm
Do eeet~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 07, 2014, 09:34:34 pm
why you do dis x3
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 07, 2014, 09:50:50 pm
why you do dis x3

EHEHEHEHEHEH
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 07, 2014, 10:25:11 pm
><
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 07, 2014, 10:46:07 pm
Always another level.

Always.

Won't be able to post much for the weekdays, btw. Completely unavailable on Wednesdays.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 08, 2014, 06:55:49 am
Do eeet~

Fine. If I have to. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 08, 2014, 04:43:39 pm
So my house almost burned down today. My dad decided to suddenly be an idiot while I was gone and go smoke while potatoes are cooking in a skillet, in oil. Shit caught fire and soot got everywhere around the house. But by some act of god, nothing got destroyed.

So yeah, if you don't see me on Ill probably be cleaning my house or doing homework.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 08, 2014, 06:37:45 pm
:(
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 08, 2014, 07:21:59 pm
So, wait...

what happened with Spensir?

Did he manage to do absolutely nothing?

>.>

The fuck.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 08, 2014, 07:35:54 pm
Fuck, I knew I forgot something.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 08, 2014, 08:24:23 pm
Spensir's about one more of Kyle's 'rational' rants from simply telling him to shut the fuck up.

He sounds like a smart-ass right now, and it annoys him.

Spensir is more or less the prototypical Jerk With A Heart Of Gold. And Also A Big Fucking Sword. But That's Different.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 09, 2014, 10:07:53 am
Hey Smurf, what's the stat total of dogs in power armor?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 10, 2014, 04:55:01 pm
thought of the day: Technicaly, you are half-centaur
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 11, 2014, 12:12:11 pm
oh yeah, check this sweet modded Drossel
Spoiler (click to show/hide)

Kinda makes me want to play a 1000-year timeskip in a post apocalyptic world.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 11, 2014, 03:40:51 pm
Given how competently we've been handling the Sultanates, you just might get your wish...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 11, 2014, 04:10:58 pm
Hey Smurf, what's the stat total of dogs in power armor?

I'm just going to say 'what' until you start making sense.

Given how competently we've been handling the Sultanates, you just might get your wish...

Luckily for us, the sultanates are equally incompetent.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 11, 2014, 05:11:24 pm
My plot is going to be almost exclusively augmented things or robots. So, what is the stat total on a dog in power armor.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 11, 2014, 05:12:52 pm
You're the GM for that plot, aren't you Kj? Shouldn't you be tinkering and thinking up the stat total for a dog in power armour?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 11, 2014, 05:13:54 pm
I am pretty sure that depends very highly on the armor quality, and from a GM-perspective, the purpose they fullfill in the combat against the PCs. but generaly speaking, I'd place them <80
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 11, 2014, 05:14:39 pm
You're the GM for that plot, aren't you Kj? Shouldn't you be tinkering and thinking up the stat total for a dog in power armour?

What he said.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 11, 2014, 05:24:53 pm
Yes but why should I be the one determining a dogs stats?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 11, 2014, 05:25:55 pm
...

Because you're the GM and it's your job to do so?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 11, 2014, 05:26:13 pm
It's not a dog, it's a dog in power armor. Different stats. Whack some cybernetics in there, you'll be fine.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 11, 2014, 05:29:07 pm
well, the average human has stats form about 40-50.

Dogs may be technicaly stronger and faster, but also keep in mind they are way less coordinated than a human. I mean, dogs charge and bite, but I've never seen a dog *dodge* anything, or actually *aim* or attack anything in anything other than a straight motion.


So I'd put a normal dog at about 30 in stats, maybe even lower, higher for purposefully trained fight dogs
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 11, 2014, 05:32:58 pm
Then you can release the cybernetic hounds.

Also, I think XP should be given at the end of battles instead of campaigns.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 11, 2014, 07:18:08 pm
Guys look at this story I wrote for a 5e d&d game.
https://drive.google.com/?authuser=0&usp_param=docs_home_banner#my-drive
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 11, 2014, 07:19:02 pm
* https://drive.google.com/file/d/0B2tfD5WNqB38U3doanpFV1dranM/edit?usp=sharing

Fixed link.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on September 12, 2014, 11:06:12 am
It's pretty good :), is that the back story of the character you will be playing?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 12, 2014, 04:07:59 pm
It's pretty good :), is that the back story of the character you will be playing?
Yeah. Paladin of Tyr.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 12, 2014, 06:12:58 pm
well, the average human has stats form about 40-50.

Dogs may be technically stronger and faster, but also keep in mind they are way less coordinated than a human. I mean, dogs charge and bite, but I've never seen a dog *dodge* anything, or actually *aim* or attack anything in anything other than a straight motion.


So I'd put a normal dog at about 30 in stats, maybe even lower, higher for purposefully trained fight dogs

On the other hand, if they're trained, they're pretty damn fast, and, well...how much have you seen trained attack dogs attacking someone? They go for the throat, and while I haven't seen them either, I can be fairly sure, to some degree, that they can be trained to duck aside someone's fist or something(besides which, it's hard to hit something moving 40 mph within 30 feet of you in an unpredictable manner). Less coordinated is bullshit; they don't have thumbs, and they don't have intelligence. That's it. And they can't use magic. So for a normal dog, sure, maybe 30 works, for combat purposes; dogs aren't going to be instinctively great at fighting, a lot of domestic ones would rather hide if their master wasn't in danger. But for an attack dog? They'll take you down. If you're also trained, you'll have higher stats, and maybe be able to wrestle it or get it to where it can't bite you. And it would depend on the breed, too.

But leaving all that aside, kj; whatever is needed to make the fight interesting, if you don't want to run it freeform.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 12, 2014, 06:25:11 pm
RPG, continue the RP dammit
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on September 12, 2014, 06:26:35 pm
Speaking of which, weren't you responsible for doing something or other in NDA?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 12, 2014, 06:32:45 pm
Speaking of which, weren't you responsible for doing something or other in NDA?
Not really? I was never a big part of it, and I simply couldn't keep up with it, so I kinda gave up there.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on September 12, 2014, 06:34:09 pm
Kinda expected that. I just remember something about numbers.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 12, 2014, 06:43:26 pm
I was supposed to design combat system, but we decided freeform worked for the most part.

GMs there are free to RP the teachers I made, by the way.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 12, 2014, 07:58:08 pm
Silly that I'm asking this now, but;

Why did Sen put the paper on the guy's back? Is it a tracker or a bug or something?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 12, 2014, 08:15:18 pm
Tracker. The paper is coated in Sen's blood, which allows her to follow it's trail. Granted it's still paper and subject to rain and such. I thought I explained it over PM :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 12, 2014, 08:15:50 pm
Didn't get the PM sadly.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 12, 2014, 08:21:44 pm
:(

Oh well, In happier news: Khans of Tarkir drops in a week~ And I actually have the money to participate in the pre-release *Squeee*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 12, 2014, 10:29:22 pm
Is it bad that when I read 'an armored man carrying an enormous, terrifying blade' my first thought was 'what the hell is Spensir doing there?'

Yes, that entire speech was basically so he could make a bad pun.

Also, Kyle's still a dick. Didn't see this aspect of his character though.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 12, 2014, 10:33:34 pm
This guy looks evil as fuck.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 12, 2014, 10:40:01 pm
Yeah, the image isn't right, but the description made me pause.

Also, still not as evil as Sauron.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 13, 2014, 12:44:16 am
What aspect?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 13, 2014, 12:45:23 am
you know you really should maintain your gear better when it starts growing teeth
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 13, 2014, 01:18:15 am
Darned teeth growing weapons.

Unless your a miester ala Soul Eater.

In unrelated news tomorrow's my birthday. Yay!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 13, 2014, 01:22:47 am
Happy Birthday, KJ!
It's 1 am for me, so yeah.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 13, 2014, 02:29:25 am
(http://pbfcomics.com/archive_b/PBF032-Todays_My_Birthday.gif)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 13, 2014, 09:47:59 am
So would you guys suggest Bravely Default?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 13, 2014, 09:55:47 am
I own it and recommend it. It is full of twists and it's always a plus when Square Enix is behind development.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 13, 2014, 04:19:49 pm
LOOK AT IT GO
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 13, 2014, 04:20:26 pm
So would you guys suggest Bravely Default?
Recommended.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 13, 2014, 06:06:13 pm
Got it. The intro is almost enough to put me off. Really, just throw the entire introduction at me at once and skip the cutscene. It takes way to long.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 13, 2014, 07:14:16 pm
Finally beat Monsoon.
Now I have to beat him again, and this time its fucking harder
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 13, 2014, 07:17:54 pm
Also, was the Brisbane attack a weak reference to 9/11? Only just noticed the proximity to the date.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 13, 2014, 07:18:55 pm
Also, was the Brisbane attack a weak reference to 9/11? Only just noticed the proximity to the date.
No, that was coincidence.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 13, 2014, 07:19:25 pm
You realized what you just did, right PN?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 13, 2014, 07:20:03 pm
You realized what you just did, right PN?
wat?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 13, 2014, 07:20:52 pm
*cough*
Fiery Explosion right next to Void Gate.
*cough*
Gatekeeper
*cough*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 13, 2014, 07:20:58 pm
You realized what you just did, right PN?
You realize what you are doing, right Projeck? If the gatekeeper is outside wrecking a fire elemental's shit, then who's inside, preventing minions of the Sultanes from entering?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 13, 2014, 07:22:00 pm
You realized what you just did, right PN?
You realize what you are doing, right Projeck? If the gatekeeper is outside wrecking a fire elemental's shit, then who's inside, preventing minions of the Sultanes from entering?
Void, obviously.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 13, 2014, 07:23:15 pm
Then what's the point of the gatekeeper? I would think that someone with the designated role would be integral to that process, otherwise they need not possess that occupation.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 13, 2014, 07:24:11 pm
Better stat her up, then.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 13, 2014, 07:24:36 pm
The Gatekeeper does what Void can't do 24/7. This is technically a state of emergency on the Creation end of the gate, so it's understandable that Void would watch the side of the gate that's in the void.

Also, yes, stats will come here soon.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 13, 2014, 07:28:17 pm
Wait, so, seeing as Void controls that entire realm, couldn't they just rig the area around gate to do it automatically? Why does he need either himself, or the Gatekeeper to stand guard?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 13, 2014, 07:29:34 pm
Eventually, they'd get through anyways. It's more effective and safe for the Gatekeeper to stand guard.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Twi on September 13, 2014, 07:49:39 pm
ohgodhowcanIgetintothisagain
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 13, 2014, 07:51:11 pm
By making a character and regularly posting in the thread? :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 13, 2014, 07:53:25 pm
About to play Fire Emblem:  Awakening after watching Pit and Pit re-enact the bit between Shadow and Sonic. Woo.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Twi on September 13, 2014, 07:53:45 pm
b-but I'm busy now with college, it'd be even more difficult to keep up than usual...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 13, 2014, 07:57:15 pm
Twi, you and I both know that you have more than enough free time to keep up with RotMG. It's not that time consuming, either. Especially when we're waiting for fights to resolve.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 13, 2014, 08:38:15 pm
Should I spend the money needed to get Fire Emblem: Awakening?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 13, 2014, 10:44:47 pm
b-but I'm busy now with college, it'd be even more difficult to keep up than usual...
Then don't. Have a character with their own priorities to deal with who pops in whenever you actually do have enough free time. That way, you don't need to know much about what is happening, after all, your character wouldn't know much about it either since they'd be busy with their own affairs.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 13, 2014, 11:11:30 pm
So...we're ignoring the drawbacks rules and the way TNs work and all because PN feels like it? >_>

Yay, I get to do nothing effective for even longer this combat.

*sigh*

Whatever. Doesn't even make sense, but I'm not the current GM. You guys would get pissed if I tried doing something like that during my plot, though.

Now to try and figure out what Kaotaro was doing.

EDIT: Was the damage Spensir took taking into account his +5 DR and his +2 to dodge rolls?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 14, 2014, 12:38:39 am
I feel the need to argue about initiative and that Franziska simply was too slow to simply steal Walpurgas spell.

Furthermore I argue that a negliable spell from Walpurga is not actually strong enough to lift and throw a whole person, let alone Icaeus who is much more heavier than that. Considering resistance rolls, it's also very unlikely to be dealing 18 damage.

And now don't go argueing that she just steals the type of magic and then does with it how she pleases. That A) would require knowledge of every kind of magic there is, and B) is not what happened at all in the previous turn, where Franziska clearly redirected the spell.

I also wish to add that to be stealing a spell that is not even aimed at you, and that has no visual representation of what is actually happening before it happens strikes me as arbitrary. Please some consistency

edit: Also *nope*  Kansa send the lightning at Elysa, not Franziska. The one without powerarmor to tank the blow.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 14, 2014, 12:47:12 am
ooh

*prepares box of popcorn*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 14, 2014, 01:11:23 am
So not related to the stupid Akroma and RPG suddenly caught...

I've been playing Fire Emblem some more and Sumia is such a sweety.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 14, 2014, 03:10:26 am
Should I buy Fire Emblem then?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 14, 2014, 03:12:10 am
ohgodhowcanIgetintothisagain
TWIIIII *glomp*

THERE IS NEW GAME FOR U
IS CALLED NEW DAWN ACADEMY
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 14, 2014, 03:12:22 am
It depends on how much you like strategy type things.

I like it so far so I'd say it has my approval.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 14, 2014, 03:14:28 am
Hmm, I may purchase it then.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 14, 2014, 08:09:36 am
I feel the need to argue about initiative and that Franziska simply was too slow to simply steal Walpurgas spell.

Furthermore I argue that a negliable spell from Walpurga is not actually strong enough to lift and throw a whole person, let alone Icaeus who is much more heavier than that. Considering resistance rolls, it's also very unlikely to be dealing 18 damage.

And now don't go argueing that she just steals the type of magic and then does with it how she pleases. That A) would require knowledge of every kind of magic there is, and B) is not what happened at all in the previous turn, where Franziska clearly redirected the spell.

I also wish to add that to be stealing a spell that is not even aimed at you, and that has no visual representation of what is actually happening before it happens strikes me as arbitrary. Please some consistency

edit: Also *nope*  Kansa send the lightning at Elysa, not Franziska. The one without powerarmor to tank the blow.
Here we go again... Now I have to reveal information to make a point.
1. If we went by initiative then she wouldn't be able to steal any spells.

2. She can upgrade the spells depending on how much mana she has. She starts with 0 mana and can absorb the mana of other spells, and can also passively regenerate mana for that spell's domain. She could steal the telekinesis, steal more creation spells for a few turns, and then cast a major telekinesis spell. But she couldn't steal Ashley's teleportation spell and absorb creation spells to fuel it, as she would need void mana. She can't absorb twilight spells.

3.A. She can't steal every spell there is, but she has studied almost every point to where she can at least use each one somewhat. Some spells are impossible to steal, like Ashley's special or some of Spensir's spells. If she does attempt to steal such a spell, the TN is raised considerably (by like a 10).
   B. She can steal a spell in one turn and cast it in the other turn, which also includes redirecting a spell.

4. She knows what spell you are casting. Kind of like how good thieves can appraise the stuff they are going to steal.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 14, 2014, 10:27:16 am
1. newsflash, speed is important. If you are too slow, you will be left behind, that is especialy important for spell-thieves, and thieves in general.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 14, 2014, 10:57:16 am
inb4 Sen constantly rolls low.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 14, 2014, 10:58:16 am
considering what she is doing, she can consider herself lucky she even got a second roll.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 14, 2014, 10:59:21 am
The TN increases by 1 every attempt, and makes it easier for the demon to break the ritual and fuck shit up.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 14, 2014, 11:01:56 am
So I googled this RP and my profile picture came up in the images.
These were the related images:
(http://i.imgur.com/ViRtfE8.png)

I am now Pikachu wrapped in a burrito.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 14, 2014, 11:03:13 am
germany = the magical girl among the nations
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 14, 2014, 11:04:21 am
No, those were the related images for my profile picture.

I AM GERMANY.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 14, 2014, 11:11:18 am
appearantly, I am the inside of a car
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 14, 2014, 11:14:44 am
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193871
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 14, 2014, 11:15:52 am
I meant if I google-search my avatar. Also, this is the new design, the old design was better
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 14, 2014, 11:18:14 am
Maybe I should get my name's from MtG.

Also, would it be possible to design a combat system from Dota's?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 14, 2014, 11:19:15 am
nah, too complicated
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 14, 2014, 11:20:14 am
W-What?
(http://i.imgur.com/gU2upNE.png)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 14, 2014, 11:22:10 am
Wut
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 14, 2014, 11:25:18 am
I have no clue.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 14, 2014, 11:29:07 am
Ooooh, it's a Destiny fanfic.
As in the game.
Apparently the Warlock class has a subclass called Voidwalker:

(http://i.imgur.com/YFL54UD.png)
(http://i.imgur.com/OogjJYa.png)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 14, 2014, 12:42:42 pm
Not fudging the rolls, I swears
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 14, 2014, 12:44:28 pm
considering the TN keeps rising, and Sens mag stat, I am sure it is by now impossible
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 14, 2014, 12:45:17 pm
considering the TN keeps rising, and Sens mag stat, I am sure it is by now impossible
The demons assisting in the ritual add their MAG too.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 14, 2014, 08:20:58 pm
I hope I didn't make Sanure rage quit...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 14, 2014, 08:41:35 pm
I was... eating a steak...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 15, 2014, 05:34:56 am
I was... eating a steak...
Was it good?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 15, 2014, 12:05:05 pm
Spoiler: Stella:Origins (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 15, 2014, 04:26:07 pm
Tranny dragon? Okay.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 15, 2014, 08:32:24 pm
Here's the deal. Aekaton is going to be the first ever team summon.

Here's how it works:
Anyone with knowledge of demonic summoning draws his sigil, and every can chip in to ritual summon him.
It's a Tier 9 spell, costing the summoner 16 mana. The TN is 24.
Everybody helping with the ritual adds their MAG stat to the roll. If someone with a MAG of 10 tried to summon him, and someone with 20 MAG helped, I would roll a 1d30 for the combined MAG. He follows the summoner rules.
Why would the tier be so high? Because he has a statpool of 150 and has powerful spells that can summon even more shit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 15, 2014, 08:40:56 pm
That sounds... Like something that I would have to see in action before declaring how OP it is. But on the other hand summons summoning more shit is always annoying, so... Eh. We'll see...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 15, 2014, 08:44:00 pm
All these special rules that you people start doing with making stuff exponentially harder to cast once it gets just a little more powerful than the typical power levels is starting to get kinda silly. Not to mention confusing...

Meh.

As you guys have probably noticed, I'm not on all of the time or anywhere near it, as School+Running+HW+Parents, so apologies.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 17, 2014, 05:17:48 pm
This is the info Icarus gathered from hacking the Crawlers (a direct copy from my notes):

Spoiler: UG-3 Crawler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 17, 2014, 11:33:42 pm
Wanna know what's ?!!FUN!!?
Having 3 AP essays that have to be completed in an hour (more like 45 minutes) each, all in back-to-back classes...
Meanwhile, I have an English essay due tomorrow as well...
Ugh.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 17, 2014, 11:36:27 pm
I don't mean to be all stuck up, but that does kinda sound like you may have waited right till the end of the deadline
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 17, 2014, 11:43:00 pm
Nope. I was given the prompts for 2 of the AP Essays today, and was shown how exactly to do the English essay today along with everybody else.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 17, 2014, 11:47:36 pm
well, 45 minutes indicates they don't want particularly long essays, I guess
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 17, 2014, 11:49:10 pm
4 paragraphs, yeah. So not particularly terrible...
Though they want us to go in detail quite a bit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 17, 2014, 11:51:01 pm
just 4?

EZ
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 17, 2014, 11:53:04 pm
Yeah. Hopefully I'm in a good enough mood in the morning to write quickly and efficiently.
Otherwise, I just do not feel it at all.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 18, 2014, 12:08:27 am
I'll be gone from all of next week, so I feel the need to appoint a deputy during that period.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 18, 2014, 09:21:20 am
oh me, me
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 18, 2014, 09:59:10 am
I'd say just let the already determined Co-GMs do it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 18, 2014, 03:50:51 pm
Can we appoint co-co gms?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 18, 2014, 03:57:55 pm
No, because everyone would become a GM five minutes after I left :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 18, 2014, 07:44:49 pm
*Log into LoL*
*Bombarded with epic rock music*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 18, 2014, 07:45:37 pm
ew, gross, a casual
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on September 18, 2014, 07:49:51 pm
Yeah that song is pretty awesome
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 18, 2014, 07:51:58 pm
Don't get me wrong, I fucking love dota like its my child, but I enjoy a bit of LoL every now and then.

It's just that I suck at LoL.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 19, 2014, 07:48:40 am
Oh my god, Fire Emblem Awakening is so much fun~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 19, 2014, 03:42:31 pm
Oh my fucking GOD.

Columbus State University has these MOBA tournaments, right? But they ONLY do LoL. No DotA.
Why do so many people play LoL. It's bad.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 19, 2014, 04:26:53 pm
Burn the heretics!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 19, 2014, 05:16:59 pm
I like LoL because I find it more accessible than Dota.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 19, 2014, 08:19:23 pm
I like LoL because I find it more accessible than Dota.
Just had a debate with one of the big LoL players on campus. They have game nights every friday where they put console games on the projectors and have tournaments etc.

Also, I am officially retconing Bartimaeus and Selkihm being from the Other Place. The two were created in the void in their respective domains. Ashley still met Selkihm, but he just acted as a guide for her.

Why? Because plot. You'll see, hopefully.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 19, 2014, 10:47:17 pm
I am not happy.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 19, 2014, 10:47:51 pm
I am not happy.
Elaborate.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 19, 2014, 10:48:24 pm
With Sanure.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 19, 2014, 10:49:18 pm
Elaborate.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 19, 2014, 10:49:50 pm
I am not happy.
Elaborate.
Presumably by how an enemy who was already defeated and should have been bleeding out instead managed to hypnotize someone with protection against such things and escape with two other enemies, freeing one of them from a magical entrapment?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 19, 2014, 10:50:19 pm
Elaborate.
Probably the whole 'they all escape automatically and you can do nothing about it'.

Kj probably wanted a new torture buddy.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 19, 2014, 10:50:26 pm
Indeed.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 19, 2014, 10:51:46 pm
I am not happy.
Elaborate.
Presumably by how an enemy who was already defeated and should have been bleeding out instead managed to hypnotize someone with protection against such things and escape with two other enemies, freeing one of them from a magical entrapment?
Good point. I'll clear it up with Sanure. Totally forgot Kyle had the helmet.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 19, 2014, 10:54:45 pm
When I mentioned Hypnotic tug, I did not mean that it was mind control based. It's more like the feeling thata you get when your arm or leg falls asleep, you let blood flow back into it, and then someone holds your arm/leg and pulls on it. It feels wierd, but you can't just stop them from doing it.

The haze is what is doing it and not Osmodeus.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 19, 2014, 10:56:09 pm
I am not happy.
Elaborate.
Presumably by how an enemy who was already defeated and should have been bleeding out instead managed to hypnotize someone with protection against such things and escape with two other enemies, freeing one of them from a magical entrapment?
Good point. I'll clear it up with Sanure. Totally forgot Kyle had the helmet.
Not just that, assuming that defeat indicated that the target's HP has been reduced below zero, they would be completely incapable of saying much, casting magic, using items or moving too quickly.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 19, 2014, 10:57:15 pm
To me, the haze is the most questionable part of the whole deal. Spreads instaquick for a gas, no one thinks to hold their breath or the like, not just some sort of magical neurotoxin...it's a macgyver in a situation without any real need for one.

Also, when I set HP totals for bosses, they're more like 'this is how long until they retreat/FINAL FORM' rather than 'this is how much health they have period'.

Otherwise they end up with shittons of health and I have to deal with 'at this percent blahblahblah and then blah and so blah' and it's just annoying.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 19, 2014, 10:59:39 pm
Indeed, there were no resistance rolls, and characters such as Alice who could dispel status effects did nothing to counteract it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 19, 2014, 11:03:22 pm
Osmodeus is a king of hell, so him being defeated is more of a trap than actual defeat. He is the corrupter, would he really be defeated that easily?

As for the haze, It's a sensory deprication field that affects melee units different from Magic users. It doesn't need to be breathed in. THe gas is a quick spread chemical that easily and quickly spreads when introduced to air. A single vial of the substance can cover a roughly 30ft area, which is enough to cover the currect battlefield. Also, It doesn't take long for a gas to expand outwards once released from a container.

Also, to avoid any arguments that are bound to happen, Consider that maybe, just maybe, Osmodeus, Franzisca, and Elysia may be plot centric and needed to escape?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 19, 2014, 11:05:21 pm
Did you stop to consider that maybe, just maybe, you could have planned ahead and not made characters like that plot centric?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 19, 2014, 11:07:19 pm
You do realize that Kyle can easily track them down now that they have their magic signatures, right?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 19, 2014, 11:08:20 pm
Was there anything to imply that it was a trap and that he had something up his sleeve? Also, how was it that the hostile was able to pull out the vial and deploy the haze without any PC managing to shoot him? Such questions do demand answers.

You do realize that Kyle can easily track them down now that they have their magic signatures, right?
You do realize that there are means to conceal such signatures and that it is arguable he shouldn't have needed to in the first place?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 19, 2014, 11:10:15 pm
First of all, Not my plot.

Second, PN is right. Osmodeus does have a very unique magic signiture.

@EMP, It is very hard for a king of hell to hide his magical signiture when he has a aura that permeates in a 30ft radius and never shuts off.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 19, 2014, 11:11:20 pm
Still, how did no PC react in time to intervene and was there anything to imply that he had such an escape measure prepared?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 19, 2014, 11:11:30 pm
Was there anything to imply that it was a trap and that he had something up his sleeve? Also, how was it that the hostile was able to pull out the vial and deploy the haze without any PC managing to shoot him? Such questions do demand answers.
When a PC does a standard action to use something, are they suddenly interrupted by the bad guy shooting them on their turn?


Osmodeus's magic signature is all over the area. They might even be able to trace the teleport.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 19, 2014, 11:12:32 pm
Was there anything to imply that it was a trap and that he had something up his sleeve? Also, how was it that the hostile was able to pull out the vial and deploy the haze without any PC managing to shoot him? Such questions do demand answers.
When a PC does a standard action to use something, are they suddenly interrupted by the bad guy shooting them on their turn?
They wouldn't even be able to try if they've been defeated. They'd be too busy bleeding out and whatnot.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 19, 2014, 11:15:09 pm
King of Hell, Remember? He is a demon, and a very powerful one.
It's like you battle the final boss for the first time, but even when you reduce his life to zero he still has the means of insta-killing your well trained and prepared party.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 19, 2014, 11:16:51 pm
Well, they'd have to know what was happening. Hard to counter it unless you know what is actually happening.

My issue's just with why he didn't just flat out 'hey I'm a Devil King and shit, I'm super magic and can teleport everyone out of here anyway'.

It just seems overly convoluted for no real purpose, honestly.

But hey, that's just me.

Also, Kj, at some point, there will have to be plot-centric characters, and at some point, they will be fought. You don't get to mutilate the corpse of every enemy you defeat.

Adding on to which, Empiricist, drop the whole 'but we beat him!' thing. HP is just abstracted anyway, and adding Critical Existence Failure is pretty lame, when it can be avoided. Why I prefer freeform.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 19, 2014, 11:17:24 pm
Then "defeated" is an incredibly poor term to use in such a situation. However, once again I would like to point out that resistance rolls are still required for the haze.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 19, 2014, 11:23:12 pm
I would like to point out that eh, no, not really, it's a cutscene.

Normal stat rules don't apply.

Again, my problem is with the way it doesn't flow or make much sense, not ridiculous 'BUT STATS'.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 19, 2014, 11:26:34 pm
I think I will have Rolep handle this. He gets it at least.

As to the flow, it's kinda hard to make a King of hell flow with a plot. You have to have a certain flare that that king has at all times. Osmodeus for example always appears to know more than the other person does or always has a trick up his sleeve.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 19, 2014, 11:29:09 pm
Osmodeus for example always appears to know more than the other person does or always has a trick up his sleeve.
...Right. I think I'd better ignore the matter lest a debate turn into a full-blown argument.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 20, 2014, 02:47:59 am
*whistles*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 20, 2014, 03:27:51 am
geez, whatever happened to the good old escape tactic that bosses of large organisations can always call upon without feeling cheesy - BACKUP.

it wouldn't have been difficult at all, the enemy army is nearby, and they have demonstrated the capacity to teleport large military equipment around. The moment Osmodeus thought that this might not turn to his favour, he could have called for tons and tons of backup to cover his retreat and evacuate his allies, and the retreat would have maybe lasted 2-3 turns with our characters trying to do something about it, and ultimately failing because of low mana and lack of actual crowd controle.


Instead, the entire Osmodeus fight started from the getgo as a a festival of making up stuff on the fly. First the override code, which I seriously doubt has been mentioned to PN, or Smurf or even Elf in the last thread when Osmodeus and his machines were relevant. Nobody has a contingency plan for everything. Then the moment that does not work, boom, mind-controle suddenly also affects machines because "it is not standard mind-controle". And now boom, he literaly pulls a "get out of jail free" card out of his pocket and nobody can even try to do something about it.


Yes I get he is plot-central, but this is just bad form, and very unsatisfying to play. Similarly with PNs characters doing all the heavy lifting, yes, yes, I get that this is the Alucard plot and that he will play a central role, and towards the end of the plot probably will do all sorts of cool and dramatic stuff with cutscenes and whatnot.

But seriously, *even if this is how the dice fall*, does it have to be exclusively the GMs characters who matter at all during combat, while everyone else misses non-stop or bounces off harmlessly? That is also unsatisfying to the players. The entire battle, starting from the tanks, was a long cutscene, and the outcome never in question even once. Plot-central yes or no, every plot needs at least a bit of room for improvisation and interaction.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 20, 2014, 07:17:06 am
How is it that my characters were too much involved?

Also, Sanure did tell me that his magic affected machines. I simply didn't allow it because ICARUS hacked the tanks.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 20, 2014, 07:22:18 am
not their involvement, no, just they landed most of their attacks, ((even when this one time, Osmodeus clearly rolled higher than Alucard)), with battle-deciding effects, while everyone else constantly misses or simply deals no damage or otherwise does nothing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 20, 2014, 07:35:24 am
Alucard's spells are mostly AoE. Even if Osmodeus rolled high he couldn't dodge because Isaacs projection trapped him.

I'm just going by stats. If you want my characters to deal the same damage everyone else is doing then sure. But Alucard and HILDA do what they always do - deal fucktons of damage while being fucked if they  get hit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 20, 2014, 09:35:12 am
Yeah, I think that you're the only one upset about this Akroma.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 20, 2014, 10:01:17 am
*wants the new Phoenix Wright game*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 20, 2014, 02:09:15 pm
You know, Icarus and Alice have a kind of unhealthy relationship...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 20, 2014, 02:10:45 pm
You just noticed it now? It's not that bad. The situation was pretty stressful for both of them, after all. Some arguing is to be expected.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 20, 2014, 02:14:04 pm
Icarus has always been a yandere. Yanderes gonna yan.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 20, 2014, 02:31:09 pm
Wish me luck at the prerelease everyone~ I'll need it :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 20, 2014, 03:53:49 pm
Sanure, you live in Alabama right? Who's your team?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 20, 2014, 03:59:38 pm
*cracks knuckles*

Oh PN, I think we have some... Talking, to do.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 20, 2014, 04:03:34 pm
PM me then.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 20, 2014, 05:33:13 pm
Okay, I'm going and come right and say it cause it's been annoying me.

Akroma needs to stop making Icarus some mega-awesome roboticist hacker just because she's a robot. Heck, I would figure that it's even harder for her because any smart corporation would make the combat droids be completely unable to actually make more of themselves or fix themselves without a human.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 20, 2014, 05:38:54 pm
I'll go ahead and argue that if Sen can create new demons just because she is a demon (and fucks up the roll 20 times in a roll and still controle him eventhough he is stronger than her)), then Icarus writing a computer virus is the least of our problems.

that being said, I shall call meh, it is no news that with the stuff that annoys you about me, you could fill a bathtub. KJ is annoyed with Akroma, oh boy, what else is new?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 20, 2014, 05:39:53 pm
Sen can't control the demon btw, only summon it. She could summon it just for the demon to kill her easy peasy. She could have created an extremely powerful enemy.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 20, 2014, 05:41:12 pm
Indeed.

Icarus doesn't even need to roll in comparison.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 20, 2014, 05:42:38 pm
note, that was PNs call, not mine, I would have been happy to make a roll, and considering that PN only showed some rolls, and didn't show some (I did not see any pattern) I was not even sure if he rolled or not
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 20, 2014, 05:42:54 pm
Icarus doesn't even need to roll in comparison.
Oh, that was just the first time. Next time the things will have software installed and she'll have to roll.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 20, 2014, 05:46:48 pm
And all the other times?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 20, 2014, 05:47:51 pm
what other times?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 20, 2014, 05:48:07 pm
And all the other times?
What other times?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 20, 2014, 05:52:10 pm
The times where Icarus id some crazy thing and it was hand waved 'because she's a robit'.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 20, 2014, 05:55:08 pm
not anything above barti doing crazy stuff because he is a void being, sen because she is a demon, kyle because he is a genius or alucard because he is a researcher of magic. Unless you actually have some concrete cases you wish to discuss, I shall go ahead and shrug it off as the usual KJ dislikes Akroma babble.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 20, 2014, 06:02:42 pm
I actually think your a pretty cool person despite being annoyed with many things you do.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 20, 2014, 06:05:09 pm
then stop your constant picking on everything I do. It greatly annoys me that every 2-3 days when I wake up that you have once again filled the OOC with various degradatory comments about how stupid everything I do is. Because it is for things like that, that I can not say the same about you.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 20, 2014, 06:07:06 pm
Then you need to start separating yourself from your proposals.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 20, 2014, 07:43:24 pm
So I made an exact copy of this forum game on a small forum I'm in. So far I got one person interested, and he wants to play a magic talking chair with telekinesis.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 20, 2014, 07:57:56 pm
Mmmm...

I really feel like my plot should consist of things that show everyone's character that they're not all that, but I feel like it would be mean.

On the other hand...breaking Icarus' spirit utterly is just so appealing~

Keep in mind people, just because YOU can't see the motivation behind the NPC's actions doesn't mean there isn't one, or that it isn't something that directly benefits their cause.

That said, if I go with my 'world-taking over organisation' plot, which I probably won't since big-ass corporations and the like have been done to death by this point in this game, they'll basically avoid fighting the PCs whenever possible unless they're absolutely certain they can win(by which I mean rolling would waste everyone's time because anti-teleportation field+fifty 100-stat base guys showed up in their ambush).

Nobody wants their character to die or get captured and of course surrender is never ever an option for the PCs, no of course not, and if they do surrender and aren't instantly executed half you bastards will complain that the NPCs aren't being savage and ruthless enough and the other half will fight back about not wanting their characters dead and it's just one big clusterfuck.

On the other hand, everyone will also get pissy about the bullshit Faerie and the Wild Hunt can pull, anything I might do Lore-wise related to the Four/Five Horsemen of the Apocalypse, and True Gods are guaranteed to start fights with Elf and Smurf unless I plan hyper-extensively with them, besides the special abilities I like giving bosses to make them actually more than giant stat-balls making you all pissy because you don't get special abilities too and want to auto-win every encounter (except, maybe, like, PN, since he actually was glad of a challenge; I don't think you lot would be pleased if Dalia/Alice ended up with cancer from fighting some super-radioactive enemy, though)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 20, 2014, 08:00:44 pm
But wouldn't Alice be able to cure cancer?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 20, 2014, 08:01:47 pm
But wouldn't Alice be able to cure cancer?
If she could, then she'd probably start another medical revolution.

And you're damn right about me liking a challenge. I don't play roguelikes everyday for nothing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 20, 2014, 08:03:24 pm
Well, they probably already have the cure for cancer then.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 20, 2014, 08:05:48 pm
Well, they probably already have the cure for cancer then.
See, this pedanticness and whatnot is the type of bullshit I'm talking about.

Because then for it become relevant to anything I have to say it's magical cancer and everyone knows that's bullshit.

Everyone.

Though technically it would be accurate as it would sorta be caused by magic.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 20, 2014, 08:06:21 pm
Then the world's overpopulation would have increased exponentially.

Sorry, taking AP geography.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 20, 2014, 08:08:47 pm
But it was stated that a medical revolution happened and at LEAST on person has learned healing magic which presumable can always heal something ergo...

Also, the problem might start going away in another time skip considering at least one non-earth is inhabited.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 20, 2014, 08:10:53 pm
Or, just, you know, magical food creation.

Also, why would healing magic presumably heal everything? Modern medicine can't treat/cure/vaccinate everything.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on September 20, 2014, 08:11:16 pm
Just to be clear Alice couldn't cure cancer :p
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 20, 2014, 08:11:53 pm
Modern medicine also isn't magic. Why is this a hard concept to you?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 20, 2014, 08:13:24 pm
But there is a way to cure cancer with magic, guys, it's so simple. Transfer someone's soul to a new body and bam, cured.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 20, 2014, 08:14:35 pm
See, now you're just being an asshole.

Don't be an asshole.

Magic isn't technology, either. It works differently, it's not just flat-out better. There would be different healing magics, and while some might be able to treat cancer, others would just make it worse. Since cancer is the rampant overmultiplication of cells, afaik.

Don't be a dick about stupid-ass shit, Kj. Seriously. I will not put up with it, and will refuse to include you in any plot I run if you do. I won't deal with you being a dick for no reason. Period.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 20, 2014, 08:16:02 pm
Or use void magic on it.
Or find someone who can cut anything off.

I'm not trying to be a dick. I'm trying to explain why I think you are in correct and I find it unpleasant you are attacking my character for doing so.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 20, 2014, 08:30:15 pm
I would be totally fine if Dalia caught cancer. Or some other life-changing event. She is a character after all, and I'm not that protective of her. Her life ain't planned out in detail, so stuff can happen to her that'll affect her greatly.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 20, 2014, 08:36:25 pm
Modern medicine also isn't magic. Why is this a hard concept to you?

The way you put that, you were being rude. As if it were incredibly obvious and I was dumb for not agreeing with you.

If you are going to be rude, I will not include you, the player, in my plots. By extension, that includes your characters. Your characters can be dicks if they want, I don't give a shit. But if you are a dick, I won't put up with it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 20, 2014, 08:41:28 pm
Or everyone can refrain from calling eachother phallic objects. I mean, it's not that hard to do :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 20, 2014, 08:51:58 pm
Or everyone can refrain from calling eachother phallic objects. I mean, it's not that hard to do :P
It's also not hard to refrain from being rude. I'm trying to ask him not to act like a shitty person. If I happen to be doing that in an extremely upfront fashion, so be it. I don't want to deal with Kj being rude, and if he's going to be, I don't want to include him in games I run. It's as simple as him not being rude, if he wants to participate.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 20, 2014, 09:13:42 pm
...Holy shit that joke just flew right over your head.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 20, 2014, 09:14:37 pm
Not in a joking mood at the moment unfortunately.

Now, however, I see it. >.>
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 20, 2014, 09:15:14 pm
Was it a dick joke?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 20, 2014, 09:26:35 pm
Yes, PN.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 20, 2014, 09:47:08 pm
Vampires can be vegan in theory.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 20, 2014, 11:17:03 pm
I just downloaded almost fifty pictures for enemies, items, and more shit. PREPARE THYSELF.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 20, 2014, 11:21:35 pm
Smurf demands information!

In other news, I'm claiming the Toba Catastrophe and a few millenia in human prehistory because reasons.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 20, 2014, 11:31:21 pm
I miss anything?

@PN I live in Tennessee, not Alabama.

I tied for second, so hell yeah!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 21, 2014, 03:31:24 am
oh don't worry Rolep, there will be a time when the glass is not always half full for Icarus - the Icarus plot will set that in motion, heavily. I'm not setting up that much hubris for no reason :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 21, 2014, 08:24:46 am
Everbody gains 25 XP.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 21, 2014, 08:27:01 am
for 3 fights in a row? That is the lowest we have gotten so far. Even shade gave more :(
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 21, 2014, 08:29:33 am
Everybody? Including Dalia who did fuck all during the fights? You've got to be more specific with these kinds of things, PN.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 21, 2014, 08:33:31 am
man, I'll never get my new secret perk
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 21, 2014, 08:34:45 am
You're normally supposed to get XP at the end of a CAMPAIGN, according to the op. If Smurf lets me, I'll give 25 more.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 21, 2014, 08:35:46 am
eh, unless it's 75, it makes no difference :(
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 21, 2014, 08:40:09 am
None for you, munchkin  :P

GMs are free to give out XP as they see fit, unless they give out way too much, in which case they are spanked as appropriate.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 21, 2014, 08:41:22 am
It'll remain 25 for now. You'll get more later, my little munchkins.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 21, 2014, 08:43:40 am
:(
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 21, 2014, 08:46:15 am
Am I needed for anything?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 21, 2014, 08:47:52 am
not urgently, but you might just play the game for fun :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 21, 2014, 08:49:54 am
Sen still hasn't told anyone of what she found out. Just sayin'. She hasn't even told anyone that she made a demon.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 21, 2014, 09:01:52 am
Oh right. I need to do that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 21, 2014, 09:35:26 am
What exp for the void gate battle?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 21, 2014, 09:36:06 am
What exp for the void gate battle?
10
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 21, 2014, 09:38:11 am
*drags PN screaming to NDA*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 21, 2014, 07:51:39 pm
Eh.

I'mma give out EXP for more than just combat.

But that's mostly because combat will probably be rare and extremely difficult/impossible, because the rest of the time they'll run away.

My battles have objectives other than 'beat the others guys into a pulp'. Have fun with that.

Won't be for a while, though.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 21, 2014, 08:20:16 pm
Icarus has perfected the form of internet argument.

And mastered it's real life applications, too.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 21, 2014, 08:39:59 pm
Sleep time
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 21, 2014, 08:40:46 pm
hah, sleep. You are weak.


Work time!  ((yes, I got up at 3am for work. God I love my work))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 22, 2014, 06:30:44 pm
>catching a lightning bolt
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 22, 2014, 07:00:21 pm
>Implying she actually caught it
>Meant intercepted because it's the same exact thing
>Has LIGHTING FAST RELEXES
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 22, 2014, 07:01:56 pm
>Dat pun

On a different note, I'm writing a story about a space cowboy, a woman who's blood is hot as liquid metal, and a gay centaur.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 22, 2014, 07:03:38 pm
Should I roll Ashley's SKILL versus the lightning's SPEED? Which would be high, considering a bolt can move at least 360,493,000 m/s.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 22, 2014, 07:11:56 pm
If you do, then I pose the question of how the fuck Franziska stole that lightning bolt from Alice so easily. I rest my case.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 22, 2014, 07:15:18 pm
If you do, then I pose the question of how the fuck Franziska stole that lightning bolt from Alice so easily. I rest my case.
Because she actually absorbed the lighting with her body. Ashley is trying to absorb the lightning with her blade, reacting to it in the little time she has.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 22, 2014, 07:16:13 pm
I'm calling bullshit on that, for so many reasons.

You don't intercept lightning. What you might have meant is that the lightning probably would have hit the sword instead if it's made of a conductive material, but 'oh I intercept fucking lightning' is ridiculous.

Lightning reflexes does not literally mean lightning fast. Otherwise no one but Ashley would need to fight and she would effectively auto-win.

I'm also calling bullshit on the lightning hitting Ashley, rather than the Void Gate.

So yeah, bullshit in every way, not least because PN declared the result, rather than the action and allowing Projeck to declare what happened(which could have been as simple as 'ow shit it hit my sword and went through and some of it zapped my arm that hurt damnit' rather than cheesy god-moding shit).

Shame on both of you. >:[

Also: Magic Lightning isn't as fast as normal lightning.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 22, 2014, 07:28:11 pm
If it's that hard to imagine her actually reacting to absorb it with her blade, then teleportation to correct her position.

So how fast does magic lightning move, versus normal lightning? It's seems silly for it to be even called lightning at that point. More like light that moves slower than light which makes no fucking sense.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 22, 2014, 07:31:12 pm
Lightning isn't light.

It's electricity.

They're different.

Magic lightning moves across distances slower than normal lightning. Which is why it can be dodged(that and the whole aiming thing). It basically recursively moves back and forth on it's path like a loop until it reaches it's target. Yes, still quite fast. However, it can be dodged.

Normal lightning can't be, not least because it's not like you can see the clouds aiming at you.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 22, 2014, 07:38:51 pm
...I'm not being literal when I'm saying it's light. I'm not retarded. I know they're different. Also, an explanation for the whole "dodging magic lightning" thing could simply be because of knock back that can possibly be controlled or possibly knock you off focus.

Also, for normal lightning, you can feel the hairs stand up on the back of your neck. I'd know, seeing as I've almost been struck by lightning before. It makes sense as to why someone 1000% faster than myself, would be able to feel it, and react, especially since she has stronger and more senses than others.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 22, 2014, 07:45:32 pm
And she would somehow be able to feel exactly where the lightning would hit her on?

I mean, lightning strikes incredibly fast. And you can't be sure where it will actually hit, because of the way it works. You've seen the incredibly slow motion footage of lightning striking, right?

I mean, seriously, if she can dodge lightning, how does she ever get hit by anything ever?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 22, 2014, 07:52:39 pm
Also, KaotaroxKaiserxDalia will be mildly disturbing, as Kaotaro probably won't turn out to be the jealous type, just slightly obsessive/hero-worship.

She's got issues.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 22, 2014, 07:53:44 pm
Who doesn't? I'm pretty sure that most people in the group have issues of some kind. Some are just worse and more obvious than others.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 22, 2014, 07:54:13 pm
Hm, now let's see.. how can Bartimaeus make this love triangle hell?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 22, 2014, 07:54:49 pm
Well, lightning you know... Comes from above. Kind of easy to tell that. She'd have a good second or so. That's enough time to enter the void, correct position, and absorb the bolt. There's a difference between dodging and having an educated guess that, oh, I don't know, LIGHTNING COMES FROM THE SKY. KIND OF.PREDICTABLE.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 22, 2014, 07:58:30 pm
I stand by Projeck on this. Ashley has probably had the time to develop a keen dodge instinct due to her time in the void in addition to being able to teleport. 

also, Magic or not, lightning is lightning. That shit is fast. Out of all elemental attacks, it is probably the second fastest, with Light attacks being first.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 22, 2014, 07:59:15 pm
Issues in my mind is not the same as 'being a psychopath is normal for this character'.

That's just bein' lazy/psychopathic.

Considering making one of my characters or another Ace, since I don't think there's anyone who is, but not sure if it would be relevant since you all have your own ideas for who crushes on who and whatnot set up already.

@Projeck: No. You don't get a second to dodge Lightning. Lightning does not take a second to strike. That's ridiculous. Not just that, but she wouldn't know what the correct position would be. Plus, even assuming she could predict it somehow, why even stay in the same position if she can simply enter the void? Why not jaunt a few hundred meters to the left and allow it to not hit?

It's not about it coming from the sky, it's about what direction from the sky. It can come from a pretty steep angle and just end up under your sword, and since it hit her back and not her head, that's probably similar to what would have happened.

Stop shouting because I'm complaining that your character can parry lightning. Think about how utterly ridiculous that is.


And don't get me wrong Sanure, magic lightning's still damned fast, but it's not undodgably fast.

Isn't there, like, nothing in the void, though? What would she have had to dodge?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 22, 2014, 08:03:28 pm
LOOK AT MY PRO TRIPLE KILL IN DOTA
https://www.youtube.com/watch?v=owi_3d-E_oc (https://www.youtube.com/watch?v=owi_3d-E_oc)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 22, 2014, 08:06:25 pm
Issues in my mind is not the same as 'being a psychopath is normal for this character'.

That's just bein' lazy/psychopathic.

I was referring to other stuff besides plain old psychopathy, but whatever...

Considering making one of my characters or another Ace, since I don't think there's anyone who is, but not sure if it would be relevant since you all have your own ideas for who crushes on who and whatnot set up already.

I... Have no clue what you mean by Ace. And I can't tell through context either. Please elaborate.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 22, 2014, 08:07:41 pm
LOOK AT MY PRO TRIPLE KILL IN DOTA
https://www.youtube.com/watch?v=owi_3d-E_oc (https://www.youtube.com/watch?v=owi_3d-E_oc)

Bitch please

I've gotten a quad-kill in LoL with Yi.

And he sucks

So do I, tho

Ace means asexual.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 22, 2014, 08:10:21 pm
Oh. See. Kinda of an odd nickname for it though... I could have sworn that we had a few asexual characters about, but maybe not. Nobody's name is leaping to the top of my head at least.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 22, 2014, 08:10:28 pm
Well.if it "went under her sword" it would still hit her fucking sword since it's made out of a conductive metal. It'd go for that shit. Also, when I spell shit out like "a/one second" I'm not meaning it literally most of the time. I've said in the past, time and fucking time again, Ashley's teleportation is fast enough for a lot of things. And due to time differences between the void and creation, she'd have enough time.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 22, 2014, 08:13:49 pm
Ah, no, not how lightning works, unfortunately. It takes the path it found. If the path it found was not to the sword, it would not go to the sword.

And if it was guided, which seems likely to me since it didn't hit the void gate, it certainly wouldn't have hit the sword.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 22, 2014, 08:16:56 pm
Well, anyways, I'm not going to continue a useless argument over how MY character works. Especially since it is someone who has no power to tell me what they can and cannot do.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 22, 2014, 08:21:51 pm
Franziska absorbed the lightning with her body to send it back?

Meanwhile Walpurgas telekinesis was not even anywhere near Franziska, nor actually perceivable in any way.

Consistency, please.

Figuring out how an ability works so you can work on countermeasures is one of the main fun parts of combat that go beyond the pure stat-grind (the other being shouting cool attack names loudly).

If the abilities main parameter is "it works whenever the hell i want it to", like with osmodeus "mind" controle, thats no fun. That is basicaly a sign that sais "no, you must grind. Against something with much bigger stats than you"
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 22, 2014, 08:40:27 pm
Collapsing the tunnel with Kyle in it? Think about that for a moment.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 22, 2014, 08:40:58 pm
I'm sure the dwarves can save them.  :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 22, 2014, 08:43:25 pm
Icarus started to collapse the tunnel onto the enemy *before* Kyle just jumped in. At this point, it's Kyles decision :P

That being said, she is just slicing off lots of rock around the entrance, considering the length of her blade, that is hardly enough for a proper collapse. Depending on the size of the hole though, it is more than enough to hit everything in the hole and squish it to death
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 22, 2014, 08:44:49 pm
And I highly doubt it's a hole and more a shaft.
Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 22, 2014, 08:47:34 pm
LOOK AT MY PRO TRIPLE KILL IN DOTA
https://www.youtube.com/watch?v=owi_3d-E_oc (https://www.youtube.com/watch?v=owi_3d-E_oc)


Also, send replay to dotacinema for fails of the week. This darkseer needs to be publicaly shamed

edit: Also naturaly occuring lightning being predictable, or needing a whole second to come down from the sky, or someone starring in melancholy at the void gate actually noticing that there is lightning occuring a mile or two above her and reacting in time to it are all bullshit.

then again, so is lightning striking her all of a sudden for no reason
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 22, 2014, 08:48:54 pm
Good night
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 22, 2014, 08:49:54 pm
Ossy's mind control is not a "works whenever he please" Kind of think :(

It is just very easy to resist. His aura however is a works at all times kind of deal, but the effects are so neglible you would probably just get irritated at best if you have a high enough RES stat. Normal people with a 5 in the stat hehe tough~

Anyways, Black mass is a TN 9 and imbues all ally attacks with the Dark attribute. It also negates half Dark damage due to the ally now having Dark attribute. Also, the +5 MAG also means magic cast by the ally has Dark Attribute.

Sen will probably cast Witch hunt on the pair to make them even less powerful. Sound good?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 22, 2014, 08:51:14 pm
casting any kind of magic on someone who steals magic sounds terrible.

((and off to work i go))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 22, 2014, 08:51:50 pm
She can only steal one thing a turn and it uses up her action, so stop acting like it's completely useless. >>
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 22, 2014, 08:52:52 pm
Also assuming they even know they're about to be attacked.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 22, 2014, 08:55:22 pm
Plus, I am counting on the spell thief to steal Witch hunt and cast it on the PCs. Granted this is me OOC hoping. Sen doesn't realize any of their powers due to not having been there.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 23, 2014, 04:30:21 pm
Just a bit curious:

How can Isaac's projections exert that much force when they are weightless?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 23, 2014, 05:21:10 pm
Magic.
As in he forces it down with his will, practically.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 23, 2014, 05:28:46 pm
So telekinesis, meaning that the projections themselves don't exert force?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 23, 2014, 05:34:23 pm
Well, they do. It's still, you know, an object. The speed that it comes out of say, a wall, and flies off is what it is really.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 23, 2014, 05:48:14 pm
But massless objects produce extremely little force. Photons are massless, but they produce extremely minuscule amounts of force.
A small spike I would estimate to be at around a cubic inch. Let's use grains of silicon dioxide (sand) for examples.
There are ~300,000 grains in a cubic inch.
There are ~20,000,000,000,000,000,000 atoms in a grain of sand.
20,000,000,000,000,000,000 * 300,000 = 6,000,000,000,000,000,000,000 atoms.
Assume that for one atom there is one photon. And Isaac is firing a giant spike, so it'd be much larger than that.

Let's say that a photon exerts around 0.00000000000000000000005 of a newton (probably less? Emp can correct me when he gets back).
6,000,000,000,000,000,000,000 * 0.00000000000000000000005 = 0.0003

A massless spike around a cubic inch would exert:
~0.0003 of a newton.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on September 23, 2014, 06:06:32 pm
Popping in for a bit since I have a sliver of spare time.
Just a bit curious:

How can Isaac's projections exert that much force when they are weightless?
I would assume they have mass, they are just unaffected by gravity.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 23, 2014, 06:31:23 pm
Not affected by gravity would be a better way of saying, now that I think about it. Thanks Emp. They feel weightless rather than being weightless. Also explains why they can shoot out walls and not slowly drop down.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 23, 2014, 08:04:38 pm
Oh, so it's just the effect of weightlessness, okay. Because you know, something can't be actually weightless because a gravitational force is always acting upon the body.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 23, 2014, 08:38:13 pm
oh snap, are they really going to change the location of the roshan pit and the rune spots?

oh boy

edit: also WHAT. Now there will be *two* runes spawning at the same time? This will change the laning phase forever. And damn.. This new rune, the bounty rune is just brokenly good. Every other rune only matters if you make them count. This one is just straight up gold and exp bonus. A straight up lead on your opponent, simply because you were lucky and checked the bot rune instead of the top rune. But hey, since *one* of the two runes is always a bounty rune, this may be very useful for roaming supports to not fall behind

editedit: and so many more things. Fountain buff

OH GOD THAT BANE BUFF

that broodmother nerf (as if she was not weak enough already)

chaos knight buff also OP (hope you didnt need your towers)

no more orb walking on clinkz...

THAT crystal maiden buff

THAT doom nerf
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 23, 2014, 08:54:54 pm
Mmmmm, yep, ICARUS now officially a bad guy

No longer feel bad about her getting killed for X reason.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 24, 2014, 03:44:36 am
Oh, so it's just the effect of weightlessness, okay. Because you know, something can't be actually weightless because a gravitational force is always acting upon the body.

Lolno, magic
Mmmmm, yep, ICARUS now officially a bad guy

No longer feel bad about her getting killed for X reason.

Oath.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 24, 2014, 04:43:40 am
Me thinks they added the bounty rune to speed up games.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on September 24, 2014, 04:48:57 am
The Broodmother changes aren't that bad. The worst thing is the time taken to become invisible again but with the webs actually storing up charges now it will make changing lanes a lot easier than it was before.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 24, 2014, 07:10:38 am
you will like the Icarus arc then Rolep.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 24, 2014, 04:37:56 pm
I hope those last three to four sentences aren't overboard. I'm trying to stick as close as possible to Sen's Technology hatred as close as possible but it isn't as easy as it seems.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 24, 2014, 04:46:32 pm
it went a little overboard, yes. I mean what are they argueing about, *both* of them attacked them. And Sen has shown more than once that usualy she is not the kind that shows mercy at all. Usualy she *eats* people to gain their knowledge, rather than questioning them :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 24, 2014, 04:52:09 pm
to be fair, that was like, a single village. And they had it coming :P

But yeah, Sen is not one for mercy normally, but she does actually have a soft side for children or those she consider children.

The eating part is totally legit. But only when it's info that she wants or doesn't have yet XD
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 24, 2014, 04:54:02 pm
nice godmode there
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 24, 2014, 05:01:06 pm
First off, It's not god-modding.

what it is, however, is an unsettled, important matter that Has not been brought up at all: (to my knowledge)

Is teleportation resistable?


From my perspective it isn't. That is because how do you resist someone teleporting you? Besides the point however.

It doesn't seem fair, and seems like it is god-modding. It isn't since there isn't a rule on it.

So the question is, How do we make it fair while also making teleportation the same as always?

Akroma, suggestions?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on September 24, 2014, 05:02:48 pm
Teleportation can only be used on willing people, that still allows it to have utility without it being cheap.

And Sanure it was godmodding, the teleporation spell you used has a roll for it. Even if its not very likely that you would fail that test you still have to roll it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 24, 2014, 05:07:09 pm

First of all, there IS a clear rule on it, that is mag and res rolls. You are resisting teleportation magic the same way you resist a fireball or mindcontrole or how you defend against a bullet. And it is very poor etiquette by the way to argue that an instant-win ability like a non-consenting teleport should not be resistable.




The question is frankly ridiculous. Teleporting someone offensively is simply one of the most broken abilities one can imagine. Anything that can not teleport back *instantly* has immediatly lost the fight. So we will use teleportation, as you said, the same as always. As a means of convenience when moving characters around.



I do btw very seriously propose to not let Icarus and Sen escalate this. Sen is telling Icarus, a yandere that is already sitting on thin ice, that she is not deserving of Alice and that she will make sure she never sees a human again, then proceeds to teleport her. I don't mean to escalate things, but either Icarus kills Sen or dies trying.


also kansa: 15 mag vs 11 res is only slightly in favour of succeeding
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on September 24, 2014, 05:07:49 pm
I actually meant the difficulty roll for the spell. I didn't think of the resistance stuff.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 24, 2014, 05:12:37 pm
 If a roll is needed, then we need PN here. Or Smurf. Me rolling it would be unfair since roll fudging. And Akroma rolling it would also be unfair.


Here is the thing Akroma:

The rules you listed were actual combat rules. Sen teleporting Icarus away is not combat. and neither is it agressive.

I agree that things between Icarus and Sen should not escalate higher, but admit it, it is great for character development.

Lastly, Sen does lie. Icarus should be able to tell that Sen doesn't actually mean to keep her away from humans. Sen's small teleportation spell can't even teleport her the required distance to be away from humans forever.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on September 24, 2014, 05:14:33 pm
Then to be honest you should have actually waited for them to show up before doing it in the first place, also it was against an unwilling target it should follow the same combat rules at that point.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 24, 2014, 05:16:06 pm
Which is why I changed my teleportation post to say that she began teleporting her before I came to the OOC.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 24, 2014, 05:17:22 pm
well, considering the target is the arctic, for distances you should refer to ((the usualy entirely ignored)) sheet for Ashleys teleports. And considering that Sens spells are supposed to be *weaker* than average as a set-off of the versatility, I'd doubt she could even teleport Icarus out of the range of her sight, let alone across the globe. Sen is literaly not strong enough to do that. Heck, Ashley can't even do that.




dont argue semantics about "combat rules", it's a teleport without consent, to assert dominance and superiority over someone who was very seriously considering killing Sen.




and as far as Icarus understanding that Sen is just fooling around goes, what part of Yandere do you not understand. It switches off reason and humor.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 24, 2014, 05:19:06 pm
....and there goes my desire to reenter this game.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 24, 2014, 05:19:35 pm
I would remind you that this is a game once primarily about shipping on a forum about a game where you control alcoholic midgets. Don't take it too seriously.

On a more serious note, teleporting others will need to be done with a MAG/RES roll during combat.

Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 24, 2014, 05:21:47 pm
Elf, we are argueing *about* something, not *with* eachother. There is no agression going on yet (though your post does tick me off), so stop being so super sensitive. Newsflash, people disagree with eachother. Some try to discuss that disagreement, rather than just leaving and occasionaly popping in to complain about the disagreements
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 24, 2014, 05:23:24 pm
For gods sake Akroma. Maybe if your characters weren't so easy to hate and you weren't so much of a stick in the mud then we could actually have some fun.

KJ out
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 24, 2014, 05:26:22 pm
How am I being sensitive? Explain, precisely, considering that most of the pages in this thread is arguing, how my complaint is in anyway unjustified. Or better yet, don't.

Really, being hostile to me when I literally say one thing without aiming it at anyone in particular isn't helping things. Elf out, I guess, my taste for this game has returned to nothing. Feel free to do whatever, I don't care.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 24, 2014, 05:32:02 pm
easy to hate? The moment PN declared where the enemy was *everyone* (besides kyle) immediatly declared an attack. The difference is that Icarus will not do a 180° right afterwards and pretend the outcome was not what she had aimed for. Boohoo, she has no mercy on international terrorist who bombed her hometown less than 10 hours ago, what a psycho. You guys really need to check your hypocracy levels, and I dont mean in-game. Those people are bombing cities around the world to force their views onto others, and are totaly fine with preparing this large scale militaristic coup for years. They knew what was going on, and were fully aware and ready to face an armed reaction. They literaly had it coming. the entire "but we are the good guys, ablubluhbluh" stuff, seconds after joking about how squishing them with darkness boulders, rather than normal boulders, and doing maths about just how much force the giant spike is going to crush them with is almost shizofrenic.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 24, 2014, 05:37:11 pm
Have you not viewed any anime, ever? The heroes help everyone in trouble, regardless of allegiance, and especially if they're injured. But that's beside the point.

Akroma, stop starting arguements. Granted, a few are fine, but you go way too far every time you get involved.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on September 24, 2014, 05:38:43 pm
Smurf, please make a ruling on the current teleport situation.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 24, 2014, 05:41:36 pm
it was an in-character arguement, until kyle had to come and insult me for it.


as for the teleport yes or no question, we are discussing rule mechanics. I am not argueing with Sanure. I am argueing with kyle because he is the kind of Hypocrate that Sen only pretends to be for fun
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 24, 2014, 05:58:41 pm
Making a GM ruling here.
Teleporting others against their will enables a RES roll. The higher the roll, the less distance they are teleported or the longer the teleport takes.
Does that satisfy everyone?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 24, 2014, 06:00:00 pm
well, any numbers on that?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on September 24, 2014, 06:00:41 pm
That sounds fine to me.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 24, 2014, 06:00:52 pm
Ruling is that the teleport happens, purely because I'm annoyed. Henceforth, all targeted teleportation gets a MAG/RES

Akroma, you insult people often, and that's not on. If I catch you arguing out of line again, the punishment will be severe.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 24, 2014, 06:08:19 pm
Just so you guys know, telekinesis can be one of the most plotbreaking abilities there is, if you use it right. It's a method of dealing direct damage without the enemy getting a SPEED or RES roll and can easily destroy structures or machinery.

Also, I believe I should decide how the teleport plays out considering that it's occurring in my plot.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 24, 2014, 06:15:13 pm
it's not just about damage or insta-kill scenarios. Almost any situation where an enemy provides a physical obstacle (and that is a common occurance), can be resolve with just a snap of a finger. the enemy does not need to be dead, 10m to the left can already be way more than enough and bam, suddenly pushing the button to disarm the doomsday device, or freeing someone from bindings or arriving at the mcguffin first is childsplay.


and even more importantly, it also establishes a bad *in-game* presence. As often with magic, there is often the question *but why aren't they just...*. Being able to do certain things makes other things arbitrary and pointless, and everything becomes difficult to believe. It's hard to weave a suspenseful yet halway credible narrative around someone who can just solve any fight at the snap of a finger

edit: also oh boy, is it late, sleeptime
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 24, 2014, 06:37:38 pm
I am going to go sit over here because I was on the phone just now and the OOC just kinda left me behind o.o
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 24, 2014, 07:28:20 pm
One thing I forgot to touch up on is Sen's Catalytic magic:

It is weaker than normal except when she has an active catalyst, in which case it is at full strength.

Sen's teleportation spells are actually stronger than ashley's teleportation, due to being able to safely mass teleport any number of people so long as she has the mana for it. And as for the Not being able to teleport her far, Sen did teleport an Efreet all the way to hell by using a larger form of the teleport spell.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 24, 2014, 07:31:12 pm
Technically, Hell isn't 'far' because it's not in her current plane of existence. What she did was a planar shift.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 24, 2014, 07:33:08 pm
And turns out I left the Succubus that Sen was using as a catalyst as absorbed and not set free.

Official: I am not allowed to not release the succubus once done with them...

@PN: Which requires a lot of mana to do. It's not easy teleporting between planes at will unless you have an obvious connection with said plane. Other wise it would take a lot of mana to teleport something non-native to said plane.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 24, 2014, 08:10:52 pm
Ah, just finished mapping this dungeon...

(http://static.fjcdn.com/pictures/Prepare+yourself.....+No+need+to+use+lube+Sorry+about+re-uploading+forgot_d0501f_4046431.jpg)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 24, 2014, 08:32:30 pm
Meh, you all probably won't see me tomorrow. Personal shit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 24, 2014, 08:33:28 pm
:(
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 24, 2014, 08:35:04 pm
Meanwhile I give all control of the dwarves to Smurf in case you want to interact with anyone other than the King. Just not feeling up to it right now.
Title: Re: Rise of the Magic Girls v3 OOC:ore characters for the character throne!
Post by: smurfingtonthethird on September 24, 2014, 09:49:50 pm
Hue
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 25, 2014, 04:33:21 am
Sen's teleportation spells are actually stronger than ashley's teleportation, due to being able to safely mass teleport any number of people so long as she has the mana for it. And as for the Not being able to teleport her far, Sen did teleport an Efreet all the way to hell by using a larger form of the teleport spell.

Sounds a bit unfair. I mean, teleportation is Ashleys *main* ability. From the start we agreed that to balance Sens *huge* versatility, her spells would have to be proportionaly weak. Her only full power ability would be the paper mastery, as her main ability. Anything else should be weaker, and not just a bit.

edit: and checking the current spellbooks that are written out, that is not even properly the case. The terracotta army spell for example is, given that X is higher than 1, already way stronger than a normal medium spell. It should however be much weaker. The big and enormous spells of the black mass too are stronger than their level would usualy allow even for a main ability, let alone a weaker sub ability.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 25, 2014, 04:35:41 am
Holy fuck I'm tired
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 25, 2014, 04:38:17 am
what time is it over there?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 25, 2014, 04:53:19 am
6 am. Weak, I know
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 25, 2014, 05:18:47 am
you can get used to almost all schedules. but when they come all of a sudden, it's harsh
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 25, 2014, 05:23:52 am
I have been parting and swimming for the last four days, and I'm running off bout 12 hours of sleep.

Biiiiitch.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 25, 2014, 05:41:11 am
It's strange because I always wake up at this time :/
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 25, 2014, 05:42:51 am
eat an apple. the sugar and acid is much better at waking someone up than coffee
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 25, 2014, 05:52:04 am
I'll eat one at school.

I'm supposed to be going on a field trip where we watch a play on Shrek. Yes, Shrek.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 25, 2014, 05:53:07 am
a play on shrek? like, on an actual stage, with actors in shrek and donkey costume? That is your field trip?

holy mother of education, that sucks
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 25, 2014, 05:56:37 am
Yep. I know.
#1 highschool in my state
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 25, 2014, 05:58:24 am
oh well, sit in the back, browse porn on your phone (idealy not shrek related) and it'll be alright
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 25, 2014, 07:17:39 am
Sen's teleportation spells are actually stronger than ashley's teleportation, due to being able to safely mass teleport any number of people so long as she has the mana for it. And as for the Not being able to teleport her far, Sen did teleport an Efreet all the way to hell by using a larger form of the teleport spell.
Haha, yeah no. Not more powerful. Sorry, nope that's not a thing that'll happen. Sen's versatility is already enough as it is, but her teleports being stronger than the only true teleporter? The person who almost entirely depends on it in and out of combat? Nope, bullshit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 25, 2014, 07:18:25 am
I... Who browses porn on their phone in public? decided to set up a play based on Shrek? thought that it'd be a good idea to drag a bunch of kids out to see a play based on Shrek? is preventing you from opting out from going? I mean... All of the plays I went to in school you had to pay to go, for busing and tickets and junk. So some students didn't go but stayed behind to do work. You definitely can't do that? Someone is literally forcing you to see a play based on Shrek with no other choice? Isn't that against the Geneva Convention?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 25, 2014, 08:39:03 am
When I mention more powerful, I mean from a versatility standpoint. Sen is a utility character. Her spells allow for a larger range of actions so long as she has the mana to do so. Yes, Sen can teleport a shit ton of people. Each addition person past the first requires exactly the same amount of mana the first person needs. So if sen uses her largest teleportation spell, each person is going to require around 6 mana to teleport or, if sen doesn't have a catalyst, 9 mana. So as I said its more powerful in versatility than Ashley's but it's a lot harder to do constantly and efficently.


Also, @Akroma, The spells I put on the sheet are at base strength. Now go back and look under perks for Sen and look at Catalytic Magic. See what I did there?

Anyways, while sen does not have a catalyst, Her magic is always halved in strength. That ranges from spell length, to more mana required to cast, or even having a weaker affect. Funny how people complain about something that was already fixed...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 25, 2014, 08:46:31 am
And before anyone complains about the last spell in Black Mass, That thing is getting a major nerf here soon. That was supposed to be changed months ago but I never did get around to it.

I still need to add the next few books to her sheet as well...

EDIT: As for Terracotta Army, That summons Mook level units. In addition they all act as a single group.

-snip-

Removed the last part because I am in a pissy mood due to RL shenanigans...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 25, 2014, 09:42:06 am
Also, one last thing so as no arguments get started and to clarify things:

1. Ashley is a better teleporter than Sen. This is a proven fact. Sen may have a better versatility, but Ashley can do a lot more powerful things with it, such as time control. Sen can't, and can only teleport people or objects with it.

2. Sen requires a large mana pool to be stronger than most people, due to her spells needing a shit ton of mana. She has 24 mana. Not a lot she can do without rendering herself useless, even if she does get a catalyst.

3. Sen is actually a lot weaker than most characters. She is a demon and can be banished, salted, or even blasted with silver. She is not that hard to kill.

Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 25, 2014, 09:45:53 am
question regarding demons and death, do they die properly, like, gone and not coming back, or do they have anything going on like this void stuff?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 25, 2014, 09:47:49 am
Honestly, I am not even sure. Demons were GWG's thing...

I remember reading somewhere when I was making Osmodeus that Demons had a sort of reincarnation system at work that made them regenerate back in hell unless their soul was destroyed (baring the demon's of the ars Geotia due to the Seal of Solomon). I am not sure though

Any suggestions?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 25, 2014, 09:53:56 am
they die. Simple as that. I am already not very happy with the reincarnation of void stuff, which is why I opted for way more complicated methods of the sultanes or any of the unique servants returning than just "wait until they pop back".

that being said, demons have souls, and those souls go *somewhere* when they die. Just as with human souls, I wouldn't put it past them that these souls could stay around like some sorta ghost, could be summoned, and be put in or possess bodies, etc. Though creating a new proper body for a soul, as well as summoning and binding that soul is HUGE, high end magic that really breaches into the territory of gods. For the players, death should be final, and any attempt at reincarnating someone should at least require a plot-sized scenario to bring them back, images from disneys hercules come to mind where hercules dive into the river styx to get his girlfs soul back, etc, stuff of that proportion.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 25, 2014, 10:07:26 am
I'd hardly call that more versatile... Ashley can carry one more person for only 2 more mana. She can even jump between universes (such as RotMG to the universe of TA), if need be. Albeit, it requires a high TN out of her range currently and a lot of mana.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 25, 2014, 10:10:15 am
Remember though that a lot of the characters that we have have a multitude of ways that they can be brought back to life, such as having additional bodies stored away or having gods that can give them additional chances at life, or even just slipping into an ethereal state until such a time as they have recovered the will to exist.

As for my suggestions, Demon's aren't normal souls. They are both Creation based and Void based. As for where they go when they died, They return back to hell under the possesion of their master or, if they are not bound by a master, they probably wander until they resurrect.

My example here would be Lucifer. Lucifer is known, inside lore and outside of lore, to be known as the king of all demons and the ruler of hell. He tends to appear in the same form, same face, same everything each time he is 'supposedly' defeated.

A human character I can understand on dying and never returning, same with any kind of mortal race. Demons, Gods, Angels, etc, etc, are all considered (By humans mind you) to be of the immortal races. Gods can be killed by specific means, I.E a god slaying blade that shatters their souls. It's understandable if Demons also have a specific way of being ultimately and finally killed. Probably by some unholy material that eats a demonic soul in such a way as to separate the Creation bits from the Void bits.

However, I also think that any character who can be resurrected naturally or by Divine intervetnion should take a looooong time to regenerate.
Ashley was gone for a week I think. So a Demon should probably take longer than that. A human being resurrected by a god should probably take like a year or something. ((Kyle is an exception since I don't actually think he succeeded in killing himself.)) A robot however simply needs to switch bodies, so maybe like a day or two.

Also, I half agree with void stuff just reincarnating.

@Projeck, See, it just means ashley is way better at teleporting than sen :)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 25, 2014, 10:16:54 am
Icarus can not be resurrected. You can reinstall the OS on any body you want, even with kyle and winry literaly boning on top of that body, nothing will help. Icarus existance is a one-time freak accident, that will not repeat, and even if it would, it would not be the same Icarus, but an entirely different being.

She could potentialy try to escape by sending her mind elsewhere *prior* to her actually dying, given that she does it fast enough, the GM agrees etc, but I do not want to rely on that, as I find it semi-cheesy. But going into combat knowing full well that if you die, you will just come back by some demon or void nonsense or divine intervention is super lame. No tension at all. I think there should be harsh consequences for actual death - like maybe losing a level
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 25, 2014, 10:19:42 am
Personally I don't think that demons would have souls, since souls seem to be a purely Creation thing and demons are half Void. Or something. Honestly I don't even know what demons are supposed to be doing in our cosmicology. Angels are the bureaucrats of the universe, making sure that the universe runs properly and won't collapse in on itself while demons... just sorta exist. For no good reason, unless I missed something in the thread(s).

Personally I think that it's pretty easy to put souls into bodies, because otherwise Hell would be the most haunted place ever. The problems with putting a soul into a body come afterwards. Slotting a soul into a body doesn't give you a person, it gives you a body possessed by a soul. So the body could easily decay as the soul doesn't pay much attention to it, or the soul could slip out of the body due to its ethereal nature. And even if you can't solve those two problems, you still have the psychological effects of being dead to deal with. Which would probably involve suicidal tendencies, depression, and lack of focus/effort as the soul inhabiting its new body feels like it's out of place and should be dead. So the only groups who could properly put a soul into a body without any ill effects would be angels, demons and Gods as they have the time, knowledge and desire to experiment and solve those problems.

Or something. I think I'm just rambling now.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 25, 2014, 10:25:06 am
Demons are probably more akin to tax collectors.

Also, I was not refering to Icarus in general.

Everything has a soul though USEC, that was established in lore :/
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 25, 2014, 10:26:56 am
Oh. Well now I know that. And tax collectors? Of what?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 25, 2014, 10:35:03 am
Unclaimed Souls I suppose. I dunno.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 25, 2014, 11:35:03 am
Excepts unclaimed souls also go into the Soul Cairn to get turned into Void beings or something like that. Which makes demons seem kinda superficious.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 25, 2014, 11:41:00 am
*Sanure Shrugs unsure of what demons exist for
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 25, 2014, 11:58:50 am
Shys C'asdfuckhername got drunk one day and- Shys C'asmasbuggerall wanted to make an antagonist race to- Shys C'asmImnotevenclose forsaw Christian mythology and thus needed-

Yeah, I have no idea either. They just... exist, as half-Creation, half-Void things which would imply that they were made for a reason. Except they don't do anything special/important...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 25, 2014, 04:35:17 pm
Well, hell was created, and demons started appearing. Fallen angels and all that shit, ya know.

Maybe I should read the Bible for this game's lore.
Hah. Yeah right.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 25, 2014, 05:05:27 pm
But... Why was Hell created? And why did the angels fall? From what I understand of them, they're unpassionate and dedicated to their job. Not the kind of creatures who would fall. Demons are part creation, part void. Angels are just pure creation. So even if they did fall, them suddenly fusing with some random void junk doesn't make sense.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 25, 2014, 05:08:33 pm
From what Akroma revealed to us (I think?) souls are already part creation and part void, just that the two are like dormant energies? I have no idea.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 25, 2014, 05:13:29 pm
what? when did I say that? I never mentioned any reason why hell was created, nor did i claim souls were part void.

I did however at some time mention that at the very least some of the oldest demons were entities that entered from the void, and more or less got converted to avoid their own destruction
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 25, 2014, 05:17:18 pm
Quote from: Amazerfag
"No̡w҉̢͢a͏d́a̛҉y͜ş̴.̷ ̶͠B̸̵u̸t ̴as ỳ͡o҉̴͞u͟͜ ͏̧ar͘͞ę ͞à̶ẃaŗe͡,̸̛ ̨͟҉a͠ ͏par͟͡t̵͡ ̷͝o̸͏f̸̡͘ t͝h̢e̵̛͝ḿ iś̷̸ ̛o̶f҉ ţ̛h́͝e ́vo̷i̕d̶.͘͞ ҉͜Soù́̕l͢͠s̛͢ ̢͡ar҉e͞ ̶̨s̵͡h͢e̴̴e̶̵͜r͠ ͠p̀ot̡e̴̢̛n҉͠ţ̕ią̢l.͏̷̴ ̸̛A҉ ̸̢͡f̀͘̕o͜rm̀ ͏̴o̵̷̧f̷̛ ̵̛enȩ̷͢r͜g͜y̴ ̢t͞h̵́͟a͠t,҉ ̷̷̨a͜t̀ ̛͡l͏́e̴a̸͏͞s͝t̕͠ ̸í̧̛o͘n̸͢ ̶҉̕ţ͟ḩ̛̀é̴͢ ́͘vo̴͘͞i̛d̕, ̧̀̀ca̢n̴ ́b̢҉͡è͠ ̴͘u̸̸se͘͢͞ḑ̛͘ ͏f͞͠ǫr͡ ̢͜͜*͞a̷̢n҉y̢th̵į͘͜n͢͠҉g*̧̀.̕͢͡ ̧́͞T͜h̷͞i̵͘s͢ ͘i͢s̸ ̸ẃ̕͡hy̨ ̨w͢͡h҉̸e̷̕n ̀͝c̴̨͜r̵͜e̴͢aţ̵̢i͞͏͏o̸n͠͡ ̶w̵͏a̡s͜ ͜͜s̴̀t̨͝i̵҉ĺ̨͡l҉ ̨́y̕͠oú̡nǵ͢,̛ i͏n̴ ̢́t̴͠h̛e̷ ̡̡̀w҉̴a̵̧r̢͟ ̴o̴̧̨f̡͜ ̧̕t͘̕͝h̶͝e͝ fi̡r͏st̢͘͠ d̵̛ay̕͜͡,͡ ͝c͞r̡e͡a͠t̨̛i̴o͟n̸̸ ҉̴͝w̷a̛͘s͟͏ ̨͜b̴rea̛͏̛ch҉e̕d̛.̶ ̶̡́B̵҉ęf̕͝o͏҉r̀͏͡e ́͞t̵̡h̕ȩ ̴b͞r̴e̷a͢c̷h ̀c̛͞o͟u̡̕l̸̡̀d̨̀͟ b̴́e̛͞ ͏c̕l͏o͡s͢e̵d͝,̕ v͠͏́a̶̷ŗ͢ío̷u̸ś ͝҉̢e͢n̷̢tí͠t҉i̸͢es̨̨͝ f̡͟͠ŕom̷͟ ҉͏t́͡h̛͘͝è ̛͠v͞͠o̷i̡̢͘d ̡é́n̸̨̨t̸̨̕eŗ̴e͢͢d ͜c̡͜҉r̨̀e̵̡͘at͡͠io͏̸n͠ ͏҉t͢͞ò҉҉ g͝à͏̀t̛҉h͘͝͡e̕r̛̛͜ s̛͝o̵͜m͜e ̵s҉҉òul͏҉s ҉͜f̵͟or̸͢͜ ̨̨҉t̶́h͞e͘͡͠m͝͏s͜eĺ̷v́ęs̡̨͜.̛͞ ̛͢B̢̕͝u̷͢͏t́͝ ͜͝un͘p̨͜r̵̴e̷̴͠p̕̕͝ąr̢e͟͠d̸͝ ̨o͏r̡͢͝ ̢̕͘s̛͢i҉m̢͜ply̛ ̴̸u̵̵n͢͝a̸̴̕b̷l͠͡e ͟͢ţ̕͟ò̵̀ ̛ẃit͠h̀s͞͡t͞a̴͡ǹd ́͏t̀͢he͘͠ ̷̧҉m̕o͘ś͞͞t͜ ̵f̵́͞ưn̢̛͞d͏a̢̕m͜e̛n̶t͜͡͞al҉͠͠ ͏d̢̀e̡f̷̧e͡n̨͢ç͝͝e̢҉̶ ̨̨͡m̡e̵̡̧c̶h̡͞͝a̵͜n̕͜i̸s̀͘m͝͝ ́͡o͝͞f͘ ̕c̸re̸a͡҉̷t͠͝į̧o̶n҉, ̧̛t̴̨̛h̀e͜͟͡y͏ ͞we͟r̶̶͞e͘͞ ̀*͟͢c͘͞o͘͡r̛̀͡r̕͢eć̶t̴̛e̡d̴͡*͠.͟͜ ҉͘F́͘i̵̛t́͞t̶e̡͞d̕͠ into̧ ͢c̨̕re̸a͘͝ti̸̢͜o̴n͘ ̕ì̵n͠ t̡̛h̵e ̕way͝ c͏ŗ̀͢e̴͡a̶̕t͜͏́i̶̛͢o҉n̶͜ ̴͜t͢e͟nd̕͢ś͘ ̡̧̕t҉o ̷͠f͝i̕͜͝t̢͞͏ ҉̧t͢͝҉hi̵͠nģ̸́s̸̀ ̀͘͞í̵n͏͏t̴͞҉o ̧͞i͟͡ţ̸͞.͝ ̵H̵̨͘av̶̡i͜n̢͢͝ģ́ ĺ̸͘ò̴͢sţ̴̕ ̸̴th͘e͠i҉r͜ ̧̨a͡b̶̢i̧͜͟ĺi̸̡͏t̕͘y ̷̴̴t͝o ҉͞͏us̕e̵̶ ̶͜s̡͡o̶̴uls ̵t̵̀o̧ ͞͞t̸҉h͏é̕i̸̷ŕ҉ ̵f̡̢͠ul̴̶͞l͝ ͘p͏̧o̡̕ten҉̨͘ti͟al̡͝,̶̨ t̴̡̡h͞es͘͜ę̨͝ ͏̢̕d͟e̡m̸̡͞o͢n҉͏s̸̶̕ ͡of̸̕͝ t҉͝h̸͠͞e҉̷ ͝͝f̸̕i̕͡r͡s͡t̨҉̸ w̴͟a͜v̷̨e҉ ͜b́͏ecam҉̸̢e͏̷ t̵̨h̵҉e ͠án̕҉ce̸̶͘s͏̨t̷͜o͝r̸s ̀́͜ơ͘f̷̕ ҉̧t̨͟h͞e̢͜ ͘͠f̛͠o̵̕̕r̡͜c̀͟e͝s̶̨̨ ̛o̶͟͠f ͠h̸e͟l̸̴l͠ ̷̡-̡ f̡̧e͢w̛ ̧́͞o̡̢f͢ t͠h̵͢e̸̛ḿ ̴r҉̡͠é̶m̡a҉͜͞i̴̵n̴͞͏.̷͢ ͏͘W̨h͜a̢t̛̛́ ̢I҉̀ ̛am̀ ͡͠tŕ́͟y̵͘i͘nǵ͞͏ ́t͞o̵̢ ̕s̕͢҉à̛y̡͠͡ ͝i̴̛s̵̷̀, ̧͡҉c̵r̶͟eat̨̢͏ì͢o̸͡n̴̸ ̴̨̛k̵̵e͡e͠p̧͠s͜ ͟҉c̷͘͞ļo̴s͠e̕͢ ̢͞g̶̡͢u̴͝a̵͟r͝͏d̸ ̸͢ó͞ǹ̴ ̛͏s̕͝o̡͜u͝l͏͏ş.̵͢ Yo̧͝u͠ ̀w͏͡i̸͜l͜l̶̛ ̴̨w҉̢͝á̸̕l̡k̛ ̶̨ą̴̕ ̸da̡͞n͘͢g͠è̷r̵̨̡o̡͘ư̡s͜ ̨p̴̶a̶t̀͝͡h̕͏,̵ t͏҉r͞͞ỳi̢̧n̛͞g̷ ̵t̸o̸ ͢p҉͝u͞r̶͜s̢͠u̶e̛̕ t̀́he̕͟m̷̀͟.͝ ͏̡A̸҉re̛͠͞ y̷͝ou͜ ̷̢q̧̢͏ui̢te̡ ͝r͟͏e̡a̛d̢͟y ̵̵f̀o͠͡r ̨̧t̷h̀a͠t?̵̛"͝

Or I just can't read that text.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 25, 2014, 06:47:28 pm
and sleep time
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 25, 2014, 08:32:28 pm
We've had the whole 'why does Hell do what it does' argument a while back.

Anyway.

I'd like to start some sub-plots revving up. Foreshadowing, mostly, if that's alright, Smurf.

I can't wait until I can bring out some of my new statted up bosses. So much fun! Who doesn't love tanky over-time damage dealer who prevents anyone from being healed around him? I know I do!

>:D

You guys always complain that dying should have consequences, but nobody ever does cuz' you always gang-rape piss-weak bosses.

Ah, what fun we shall have together, dice~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 25, 2014, 09:52:48 pm
Just stating this now for reference: Unless otherwise stated by me, Sen and any other characters that are mine are not allowed to be killed without my express permission, OR unless the way they die is so amazing, so earth-shattering, so spectacular that several, if not all, PC characters are in tears and unwilling to do anything. IF neither of these conditions are met, then my characters are not allowed to die.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 25, 2014, 09:55:23 pm
If your characters do something earth-shatteringly stupid, they can die (ie, 'durr, lets punch zeus in the balls'). You can't get away with everything, Sanure.

Also, smurf is back from vacation.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 25, 2014, 10:01:35 pm
If any of my characters end up doing something Earth shattering stupid, I will kill them myself. I am not attempting to get away with everything, I just don't want a character that I worked hard to establish and make backstory for killed because of some piss poor reason like a player or enemy hating my character for some reason. It's just bad story telling.

So long as the death is not piss poor, I would most likely be like a "Well, You had a good run. It was nice working with ya." Kind of deal. Just my stance on player Character deaths.

EDIT: Also, Welcome back o/
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 25, 2014, 10:22:42 pm
\o

time to catch up on the ol' anime and finish writing up the mecha game stuff...

Uh, would there be any complaints if I called it Rise of the Mecha Girls?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 25, 2014, 10:31:54 pm
I'm for it I guess. would this be girls in Mecha, or actual Mecha Girls?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 26, 2014, 01:50:57 am
Girls in mecha. I'm afraid I'd have to let a few boys slip through the cracks, because several people aren't able to RP outside of their comfort zone reasons.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 26, 2014, 01:54:02 am
Girls in mecha. I'm afraid I'd have to let a few boys slip through the cracks, because several people aren't able to RP outside of their comfort zone reasons.
I'm afraid I'd have to let a few boys slip through the cracks,
Kamina confirmed.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 26, 2014, 01:58:19 am
*prods elf in eyes*

none of that
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 26, 2014, 01:59:50 am
*prods elf in eyes*

none of that
Just WHO THE HELL DO YOU THINK I AM?!

I'm sorry, you set that up.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 26, 2014, 02:37:53 am
I did *fist pump*

So yeah, equipment. You'll get an equipment tonnage/budget, and you'll use that to choose mecha parts, like thrusters/armor/weapons/support modules/drone hangars/etc (yes, I have all this shit statted). Better stuff obviously takes up more space/monies.

Would you guys want tech-tree weapons and armor and stuff (do research, get better gear/more space/new modules), or everything from the get-go, with tonnage upgrades along the way?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 26, 2014, 04:39:11 am
problematic. As far as Amazeroths resurrection goes, Sen has a daughter, and recently created a new demon with her blood - so both of them still carry a small amount of amazeroths essence - enough to act as a focus. Which in short means, they do not nessecarily needs Sen alife. And considering how the mask works in regards to changing owners, Sen is actually going to be a primary target. What are the sultanes gonna do, punch her to 1 health and then switch targets? The sultanes can teleport, heck, one of them was involved in the invention of teleportation, Sen just teleporting out is far from a secure way of fleeing.

especialy if we consider equal opportunity - if the players can recognise a magical signature and then register it on a different continent, so can bosses.

it also drasticaly changes the feeling and tone of a fight if you enter it, knowing full well the GM may not kill you unless you allow it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character thronquie!
Post by: PrivateNomad on September 26, 2014, 05:37:17 am
Quite frankly I don't care if you want your character alive. If you die then you die, simple as that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 26, 2014, 05:44:33 am
Quite frankly I don't care if you want your character alive. If you die then you die, simple as that.

This. I've personally had enough of a few people thinking they lord over the majority.

Although it is fairly shoddy GMing if you push players into situations where they can die due to shitty dice rolls.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 26, 2014, 05:46:59 am
-snip-

/me drools at the possibilities and starts dreaming up mecha types/pilots.

Also, unless you really want to confuse everybody, I'd call it something else other than Rise of the Mecha Girls. Simply because the acroymn RotMG already applies to this game, so making another game with the same acroymn is just going to annoy a lot of people.

Also also, don't just keep increasing tonnage. Add in a tech tree and research too. It'll be more interesting that way. And obviously research should be based on the ever-important Combat Data we always hear about. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 26, 2014, 05:51:49 am
Spoiler: mech stuff (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 26, 2014, 05:52:45 am
fixd
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 26, 2014, 06:07:21 am
It's nice, but it doesn't really work with the research tiers.

Would people rather fight Kaiju or other mechs?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 26, 2014, 06:09:32 am
both, I guess
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 26, 2014, 06:18:02 am
ugh

Screw it, interdimensional invaders it is
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 26, 2014, 06:42:01 am
Nothing wrong with fighting alien mechs. Even if they're from another dimension.

Also, I've already thought up my pilot, their mech and several of their quirks for the game. Admittedly they are an expy, but... I really can't wait for the game to start, okay?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 26, 2014, 06:45:03 am
Still deciding on my mech and pilot myself.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 26, 2014, 06:46:43 am
Heh. The players won't have much tech at the start of the game, I'm leaving plenty down to research and salvaging. There is a lot of tech, over a few hundred items.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 26, 2014, 06:47:00 am
I think just building a giant Icarus might be a bit lame :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 26, 2014, 06:50:50 am
So... Can I get an estimation as to when the game is going to start? Because I really, really can't wait for it to begin. I am a big mech fan...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 26, 2014, 06:54:54 am
ASAP, but it's a big project, and it's fairly disjointed. Plenty of typing to be done ><
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 26, 2014, 06:57:44 am
Alright. Just wondering. I'll try to contain my hype until then. As best as I can. I have mentioned that I'm really excited about this game, right? Because I am. Just so everyone knows.

...

Okay, now I'm shutting up.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 26, 2014, 08:19:15 am
Heh.

Mechanics are mostly done. It should be done some time tomorrow, but for now, sleep.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 26, 2014, 10:00:16 am
First thing's first Akroma, I still haven't agreed to the Lore change of making Sen be Amazeroths Daughter. Yes, I am going along with the plot because, frankly, I want to see where it goes. Honestly, when you decide, without telling the character's player, that instead of them being a demon that they are a half void abomination it kinda makes it look like you have a grudge against a character.

Second, Sen is the only character that I have right now that I enjoy playing. I don't play Iraya since I haven't got him any interactions yet, Bakteiral almost had a little interaction, but then an argument happened and I haven't tried to play her again, and Frederika is a tad bit hard to play since no one is in Costa Rica and Twi hasn't go back on here in a while to play his detective character.

If during PN's plot Sen gets killed, I would be fine with it since I can actually trust PN to give her a good death. I'm sorry Akroma and, no offence to Smurf, but you are never going to be allowed to kill Sen off for one of you plots. The only time you will ever be allowed is if it is discussed with me and smurf first and we agree to it. And yes, I do mean with Both me and Smurf, and I do mean at the same time.

Tl:Dr
Basically what I am saying is this: If anyone want's to kill one of my characters off, then ask me if you can, don't just assume you can and go ahead with it without any prior warning. As I said, Pn is fully allowed this, since I trust him.



Also, in regards to Combat feeling less problematic if you can't die, look around. How many characters have died in combat other than Lizzie? I would rest my case here, but I feel the need to continue with something important.

What the hell kind of problem do you have with Sen, Akroma? Yes she is versatile. Yes she can get stronger by absorbing more magical books. I understand that you think she is OP. One of the things you have to understand is that even if the character seems OP, you have to trust the player to not let her be OP. Yes one of Sen's attacks can deal a shit ton of damage. No I am not going to use all of her paper stock to deal upwards of 800 damage. Yes, Her Black Mass has a very useful Big spell in it, no I am probably never going to use it and yes it is going to get nerfed a bit. Yes she has other more useful Magical books at her disposal. Are they even written yet? No. And they probably won't for a while more.

Basically what I am asking, is to lay off my character, and me for that matter. You need to trust me that Sen will be controlled as a character and won't act OP. I am trying to have fun, not trying to be a god-modded character. I want to role-play a demon who can consume magical books and be a stoic if sometimes comedic character. Not that much to ask, is it?

And before anyone assumes otherwise, Yes I am in a pissy mood. The only reason I still play this game is because of my attachment to Sen. She is a fun character to play and I enjoy it. Every damn time Sen is brought up, it's either about how OP she is, or how she needs to be nerfed. Never is she brought up about how can we make her more fun, or how we can have this hilarious or awkward moment between two characters. She shouldn't have to be nerfed as long as people trust me to keep her from being OP. IF you have a problem with one of her attacks, Ask me about it, Don't just start going "Oh No! That attack will ruin my perfectly planned boss." or "But that's not fair, How can anyone stop something that can't be resisted." Ask me before hand through PM or OOC. That's all I ask. Don't just run up and yell "Way to god mod" That shit pisses me off.

Also, Sen's daughter does not Share Sen's Blood, nor does the Demon she created. Once a demon is created, they take on new traits, new DNA, new everything different from the creator Demon. Demon Mitosis remember?



Rants done. I probably won't be posting on here today. If you want to say anything to me, do it through PM or I will probably just ignore it.
Also, I will go ahead and apologize now if I upset anyone or made anyone mad. It's just tiring to have a single character pointed out for attacks that could have been a lot more helpful as a question about how to make it more fun and less powerful.

Notes:
1. No I was not referring to the Teleportation debate. That wasn't even an argument I got pissed at.
2. The "Do demon's resurrect" thing did piss me off. I really don't like the way GWG made the Demon lore. A demon's race is not it's job. A demon's race is Demon. Simple as that. They do have classifications and types and ranks and jobs. I will probably never understand why he made that lore bit up...
3. Eh, Felt like a third number would make things better. There isn't a real 3rd note.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 26, 2014, 10:10:10 am
Also, I am currently going though Sen's Abilities and making changes to a few of them. Smurf, I will need you to look over it here in a half hour to make sure the changes are acceptable.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 26, 2014, 11:28:08 am
You know, if everyone seems to dislike the demon lore so much... What's stopping us from changing it? I mean, it hasn't been referenced too much, so suddenly changing how Hell works shouldn't affect too many things. I hope. Keep in the cool bits that everyone likes/agrees on, like the feudalism/soul collecting thing, and work to change what we hate/don't know about into something cooler/better.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 26, 2014, 11:38:24 am
See, now that i can get behind. I am making a Straw poll for Changing how Hell works.

((feudal System works great so lets not change that.))

http://strawpoll.me/2649172 (http://strawpoll.me/2649172)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 26, 2014, 12:37:33 pm
without prior warning? it's not like my enemies are like Hilda and one-shot stuff easily. But hanging around in combat where your health is below the highest number of damage you have seen an enemy deal falls under the category of being warned and ignoring it. If a heavily wounded character stays in combat despite the enemy having demonstrated to be well able to deal enough damage to kill that character off, that character is going to get the blade. I *am* however taking precautions to stop that from happening all too suddenly, by fudging rolls here and there to ease a character into a warning zone. Follow the amazeroth fight, and you will see that Hildas health was ticking down very slowly, same for Stella, until they were very very obviously in a danger zone, that not even the most arrogant characters would be able to think is still safe. And hey, Hilda did actually retreat, and I let her retreat. Then she decided to turn around and do sniping from miles away, thinking she would be safe - and got her head torn out for that. At that point, she was asking for it. And even then, I tinkered with the damage roll to make sure she would fal into the *can still be safed* bracket of low numbers below zero (she had everything in attack, no speed or def and was <5 health. I dont recall the exact roll, but if I had not tinkered with the roll, Hilda would have simply been dead - no chances for saving her)

As you can see I am not the kind to kill of characters easily. When people try to retreat, I usualy let them (unless massive plot reasons), and the massive enemy nukes are usualy used on characters that are either at full health and tanky enough to not be one-shot, or on characters that are already so low, that it makes no difference if it was a huge nuke or a normal punch that finishes the character.

and indeed, I even sent out warning PMs.

so don't go ahead and think that I am handling the life of *main* characters lightly. I wouldn't want Icarus to just be roflstomped either. But if Sen is fighting against enemies that want to kill her, and is wounded enough that she might actually go down, I in turn expect you not to take my enemies lightly. They won't just suddenly start ignoring her because she is not allowed to die. I expect at the very least enough forethought from Sen, or any character that any player does not want to die yet, to act exactly that way - cautiously. Because when Sen stands on the battlefield with <10 health and still continues casting anything other than healing spells on herself, defence buffs or teleportation spells to get the fuck out, or any visible effort to prolong her life, because "I didn't give you permission to kill her", that's just rude. And if that kind of case comes, fine, then I will just capture and imprison her. Alternatively, there is also the chance of permanent dismemberment, including a stat penalty.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 26, 2014, 12:48:29 pm
I wasn't talking about her having a 'Chance' of being killed. I was talking about the lack of warning of 'my plot demands that Sen's Lore be completely and utterly discarded in favor of my better Sen is a part amazeroth entire being'. That was Rude.

And before you even complain about Being fair to everyone by sending out 'Warning PMs' then Why didn't I get anything regarding you asking about Sen's Lore? You completely trampled over it when you decided to make her into the offspring of one of your plot bosses. All I ever got from you regarding anything was that Sen is important to your plot and that it would 'help' her backstory. That was it. That was all I got.

And no. Sen having defensive buffs, or even being able to teleport during combat? COMPLETELY USELESS when she is normally low on the Initiative list. Doesn't take but one turn of her getting offed since she cant just response teleport. In a turn based game, You only act during your turn.

And as to your last part of your statement, Saying that you will capture her, or make her get dismembered is also holding a grudge. So once more I will say lay off and instead just ask me what I can do to help your plot instead of acting like a fucking god and doing whatever you want. It isn't fair to the players to act like that, and it certainly isn't fair to yourself when you act like that. You don't get to make any kind of decision regarding a player's character without any kind of input from the player. Every time I have ever had a plot where a character was about to take a lot of damage, I asked the player if they wanted anything to happen because of it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 26, 2014, 03:28:45 pm
Nobody's going to have any epic deaths in my current plot. It's just not cosmic enough, but will be once you guys open the Gate.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 26, 2014, 03:32:03 pm
When you do open the gate, I am going to try to get Iraya and Bakteiral involved in it somehow. I want to try Rping them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 26, 2014, 03:37:37 pm
Smurfs awake, so take it to PM or STFU.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 26, 2014, 03:43:26 pm
I am already done with the pointless argument, So you won't be hearing any from me now. I apologize once more if I made anyone mad or upset anyone.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 26, 2014, 03:45:17 pm
Also, Smurf, I made some changes to Sen's sheet that I hope you will like. It better explains some things and nerfs a few of her terribly underworked spells. They should be more balanced now.

Link (http://www.bay12forums.com/smf/index.php?topic=139176.msg5347969#msg5347969)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 26, 2014, 05:03:44 pm
Mother of god, this map is taking so long to save... I might have to do the map in separate images with this shit. It's like over 3000 pixels in width ffs
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 26, 2014, 05:08:09 pm
???
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 26, 2014, 05:09:15 pm
Finally saved. It's very low-res, but that's the price one has to pay for a smaller map.
Aaaand I forgot the grid. FAEG:JAOEHBSRJPOGXBHNWR{Dhneh-wbtpjg khXC
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 26, 2014, 08:16:07 pm
(http://38.media.tumblr.com/tumblr_lxhxzg28ym1r738kco1_500.gif)

>this dungeon
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 26, 2014, 08:17:15 pm
Okay, I got to say

That mecha shit is really damn cool.

And I want in.

I probably won't play a girl, partially because I love the idea of making a Sexy Avian suit worn by a guy and laughing at anyone disgusted by it, and partially because I kinda want to play a neutral-gender character.

However, I must ask; what is everyone more or less planning to be? If we're a group of Fortress class suits, there's gonna be a problem, same as if we were a group of Mesh class suits.

Fortress being that damned fast seems weird to me, by the way. Meh. What happens at numbers high than 5 or lower than 1?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 26, 2014, 08:18:04 pm
I'll totally play that game. Now the hundreds of mecha pics I saved will have a use!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Twi on September 26, 2014, 08:18:23 pm
mechs what?

also hi, BLAH! I AM BAD ENOUGH AT KEEPING UP WTH IRL. V:
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 26, 2014, 08:22:25 pm
Twi, Smurfington is making a mecha game, and it's going to be cool and totally awesome. Because giant robots.

Rolepgeek, I'm pretty sure that the thing that Akroma posted about mechs isn't connected to Smurf's game. So don't rely on them for mechanics and junk.

...

That being said, I'm definitely going with a classic super robot type build. Heavy on the melee and armour, not so much on the dodging and weaker at range.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 26, 2014, 08:25:25 pm
*cries*

But akroma's was so cool

And so customizable

And Smurf's will probably just be his idea of cool mechs and might not be mine

And that would make me sad.

If no one's going for it, I'm probably gonna try and make a really fast, agile, hit and runner, with wheels for feet and whatnot. Maybe a tail that helps with balance and has a weapon attached.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 26, 2014, 08:29:06 pm
I think Akroma's is cool too, but we all dont GET WHAT WE WANT
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 26, 2014, 08:31:19 pm
Nomad! You must teach me how to MAP!

*Sanure holds up Cartographer 3
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 26, 2014, 08:32:44 pm
Nomad! You must teach me how to MAP!

*Sanure holds up Cartographer 3
look at videos. the program is complicated as FUCK
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 26, 2014, 08:36:36 pm
All I need is a title for the mecha game.

TITLE ME
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 26, 2014, 08:37:06 pm
MECHA:  The mecha musical.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 26, 2014, 08:38:57 pm
note that I am aware of initiative, and note that I am entirely willing to ignore that if a wounded character is trying to make an escape. As I said unless there are very heavy reasons an enemy would want to stop a PC from escaping, they will not pursue, so the players have the chance to keep them alife.

As far as dismemberment or imprisonment goes, that is not holding a grudge, that is an alternative I offered to death. As in "During combat your health went to -12 (currently Sens insta-death treshold, so you'd normaly die, but because you do not want to die, you lose an arm instead". Because sure, people can demand not to be killed, but there will be consequences if they think themselves immortal during combat and overextend.




Title will be Icarus Chronicles. What do you mean no?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 26, 2014, 08:39:25 pm
Final Mecha Battle?
Ultra Robot Assault?
Strange Adventures in Mecha?
Assault of the Robots?
Last Stand of Mecha?
Mechs and Shipping: Deluxe Edition?
Prototype Squadron?
Repel the Invaders! Intense Mecha Action!(?)

I don't what you want in a title, honestly.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 26, 2014, 08:40:19 pm
All I need is a title for the mecha game.

TITLE ME
M.E.C.H.A. - First Contact

Recycling titles is fun.

Who gives a crap about what it stands for, it looks cool and it'll be easily recognizable.

Or, maybe better, MCH Wars
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 26, 2014, 08:40:36 pm
Atlantic Lip
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 26, 2014, 08:41:31 pm
War Engine

Iron Siege
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 26, 2014, 08:41:46 pm
I know the program is complicated as fuck.... I've tried to use it.... and learn it... and failed miserably....
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 26, 2014, 08:42:03 pm
MECHA:  The mecha musical.

*stabs in eye*

Title will be Icarus Chronicles. What do you mean no?

*stabs in eye*

Final Mecha Battle?
Ultra Robot Assault?
Strange Adventures in Mecha?
Assault of the Robots?
Last Stand of Mecha?
Mechs and Shipping: Deluxe Edition?
Prototype Squadron?
Repel the Invaders! Intense Mecha Action!(?)

I don't what you want in a title, honestly.

*stab stab stab stab stab stab stab stab*

All I need is a title for the mecha game.

TITLE ME
M.E.C.H.A. - First Contact

Recycling titles is fun.

Who gives a crap about what it stands for, it looks cool and it'll be easily recognizable.


*sta- I can work with this.

Your eyes will last another day.

Atlantic Lip

*stab*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 26, 2014, 08:42:37 pm
Hurrah!

Give link when it goes up?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 26, 2014, 08:47:03 pm
I know the program is complicated as fuck.... I've tried to use it.... and learn it... and failed miserably....
Just use it. But don't try to save your maps with full resolution, because they will take eons to render and save (plus they're fucking huge).
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on September 26, 2014, 08:47:54 pm
note that if current movement speed per turn is still as it was on the other combat map, navigating this maze will take *ages*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 26, 2014, 08:48:17 pm
Kay. (http://www.bay12forums.com/smf/index.php?topic=144192.new#new)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 26, 2014, 08:53:02 pm
Boo! It IS way less customizable!

Bah!

Also far more simplified abstracted. Not nearly as cool.

>.> Why can't you just be some sort of godly supercomputer capable of assigning reasonably balanced stats to everything ever and making it possible to create anything ever, Smurf? Why can't you be the Demi-GM?

:P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 26, 2014, 08:54:19 pm
WHY CANT YOU USE THE STUFF AKROMA POSTED
WHERES THE CHARACTER SHEET
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 27, 2014, 12:06:00 am
Fuuuuck, I had something stuck in my eye for half an hour. It fucking HURT
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 27, 2014, 12:15:39 am
The struggle is real.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 27, 2014, 10:14:20 pm
Mmmm

I need to claim another plot, I think.

Too many good ideas.

Smurf, can I start foreshadowing?

Pleeeease?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 27, 2014, 10:47:15 pm
Your plots are going to take aeons to get to, RPG.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 27, 2014, 11:07:00 pm
Yup

FORESHADOWING

MUHAHAHAHHAA
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on September 28, 2014, 09:06:31 am
I know what you're doing PN.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 28, 2014, 09:08:40 am
I know what you're doing PN.
:P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on September 28, 2014, 03:50:17 pm
I hope Akroma comes on soon
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 28, 2014, 04:47:17 pm
I hope Akroma comes on soon
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on September 28, 2014, 05:58:53 pm
I hope Akroma comes on soon
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 28, 2014, 08:03:05 pm
GUESS WHO JUST BEAT SUNDOWNER, BITCH
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on September 28, 2014, 08:06:44 pm
YOUR MOTHER

SHORTLY AFTER I TOOK HER OUT FOR A SEAFOOD DINNER
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on September 29, 2014, 10:54:05 am
Maybe we should continue on without Akroma for now, she can easily jump back in when she comes back.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 29, 2014, 01:35:08 pm
So... Since Sanure is online and people want to redo the hell lore... Maybe we should start working on that now?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on September 29, 2014, 02:51:36 pm
So what would we like to change in the hell lore?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 29, 2014, 02:54:43 pm
Works for me. So voting shows:

Yes, but leave the feudal system alone- 6 votes
Yes, everything needs reworking- 1 vote
No, it's fine as is- 0 votes.



Firsts topic of this reworking: Demon race and classification.

I propose the following system for determining demon's jobs and race statistics: ((This will be set up like a classification table))

Race: ((This will be either Demon (for a greater demon) or Devil (for a lesser demon)
Subrace: ((What kind of demon you are.))
Classification: ((What aspect do you represent))
Job: (( What your hellish hobby is))
Rank: ((How far are you on the demon totempole?))

An example:
Sen
Race: Demon
Subrace: Greed
Classification: Knowledge
Job: Lawyer
Rank: Compendium (Due to her being the eater of knowledge, which is a rather high ranking for a greed demon.))

If you make a demon you don't have to list all of this. It is mainly just fluff. But it does fit in with our current lore a lot better than:
"Your demonic job is you race" thing. Demon's are not hive-minded creatures.


Any other suggestions? Since this is a collective rewrite~ :P

FAKE EDIT: I was ninja'd by Kansa oAo :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 29, 2014, 03:10:12 pm
So what would we like to change in the hell lore?

Well... Adding in some hell lore. Because right now all I know is that hell exists, demons live there and... they don't seem to have a point/purpose. They are half-void, half-creation after all, so they were obviously made for a reason. We're mostly trying to slot them into the cosmology we have set up so that they don't exist for the sake of existing.

...

I'm still thinking of reasons myself.

Any other suggestions? Since this is a collective rewrite~ :P

First of all I'd make demon/devil interchangeable. Using one term for weaker beings and the other for stronger ones seems a bit silly to me. They're the same mythological creature, the difference is just how powerful they are after all. So instead of subraces there'd just be the 7 races of demons. Or maybe more since we don't have to follow Christian mythology that closely.

Secondly I think that listing rank as a title isn't very informative, since demons are in a loose feudal structure their titles can vary widely. I don't know what to replace it with though, since measuring the relative power levels of demons would be a nightmare. I would suggest how far removed they are from Satan in the hierarchy as an alternative, but that isn't much better. Satan has his own imps running around as messengers after all, and suggesting that they're on the same tier as his major vassals is wrong. I think that the value of their own souls is a better idea for showing relative prestige levels between demons. After all, if you have a lot of vassals you have a lot of people collecting and tending to souls for you, whereas if you're collecting souls you don't have time to catch and look after the few you own.

Everything else looks good though. I'll vomit up my ideas on how demons use/view souls in a bit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 29, 2014, 03:23:32 pm
Okay, Instead of Rank also being your title, How about this:

Race: ((This will be either Demon (for a greater demon) or Devil (for a lesser demon)))
Subrace: ((What kind of demon you are. There are more than))
Classification: ((What aspect do you represent))
Job: (( What your hellish hobby is))
Rank: ((How far are you on the demon totempole?))
Title: ((This is what your demon is known by. Demons have true names, but tend to go by this name instead, due to subjugation possibilities.))

AS for the Race thing, Demons are typically of the Seven deadly sins veriety, while a devil can be anything under the sun. However What I am proposing is that Demon and Devil only be used as a naming convention to signify if you are a Greater demon or a lesser demon. Otherwise the two aren't that different.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 29, 2014, 03:27:17 pm
*stares around, before scuttling out of my shell*
And where would the Ars Goetia demons under the Seal of Solomon fall under all this?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 29, 2014, 03:30:08 pm
They would keep their ranks and serve directly under lucifer as normal.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 29, 2014, 03:37:07 pm
Title: ((This is what your demon is known by. Demons have true names, but tend to go by this name instead, due to subjugation possibilities.))

I'm not against having demons hold titles. They're in a feudalistic society, so titles are important. I'm mostly thinking about making the different fields as clear as possible. So rename title to... aliases I guess. And include their title as part of their name. Like Compendium Sen or something like that.

However What I am proposing is that Demon and Devil only be used as a naming convention to signify if you are a Greater demon or a lesser demon. Otherwise the two aren't that different.

I understand that. The problem that I have is what you outlined. The terms demon/devil are interrelated but not entirely separate so they are rather interchangeable. So using those words to signify the power level of these creatures doesn't strike me as a good idea since it'll just make things more muddled.

...

That being said, if you included many more races into this naming convention, and included several arbitrary and vague rules for what is more powerful than what, then I'd be all for it. Demons are rather prideful after all, and I'm pretty sure that after several billion years demon count etiquette would be absolutely incomprehensible to a mortal, since it'd be full of exceptions, special cases and important but rarely used rules. None of which we'll actually lay out exactly. We'll leave them vague and make up shit on the spot for humour.

*stares around, before scuttling out of my shell*
And where would the Ars Goetia demons under the Seal of Solomon fall under all this?

Essentially it's more of a club or something than anything else. Demonic hierarchy isn't set in stone, and it's been several centuries since the Ars Goetia was made. Ranks would be shifted around, and some demons would fall out of favour while other, unnamed ones rise into favour.



Also, I've thought of a reason why demons exist. Since their realm is the closest to the wall of stars, they could have originally been created to hunt down Void creatures, to stop them from messing up creation. Again. It's just that in the past several billion years they've gotten more obsessed with collecting souls and jockeying for position than doing their job. A job which is probably taken up by the angels anyways.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 29, 2014, 03:44:31 pm
Well, titles are more the names that Demon's call each other. As where The group may call Sen by her human name, Demons, Like maybe Andras or Lucifer, etc, would call her by Compendium.

An example would be, While a human may call Lucifer by Satan, A fellow demon would call him by Lucifer, if that makes any sense.

As for the Devil/Demon thing, You actually make a good point. Give me a few and I'll make a comprehensive example list.

Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 29, 2014, 05:00:25 pm
I suggest that we all call demons demons, for the sake of simplicity. Demons and imps. And yuki-onna. And all the other demons from other mythologies.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 29, 2014, 05:54:22 pm
Well, if we go by various historical stuff, Demons are more chaotic and destructive and direct, while Devils are more sly and cunning and subtle.

So there's that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 29, 2014, 09:45:56 pm
Ok, So as an example list using basic demonology and hierarchy: (Starting at the highest ranking))

Emperor (To which Lucifer is the only one.)
Great Kings of Hell
Kings of Hell
Great Prince of Hell
Prince of Hell
Great Marquises
Marquises
Great Dukes
Dukes
Great Earls
Earls
Great Presidents
Presidents
Knights
Great Marshals
Sloth
Greed
Pride
Wrath
Envy
Lust
Gluttony
Incubus
Succubus
Drudes
Goblins
Imp
Cambion
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on September 30, 2014, 12:24:29 pm
Wouldn't Succubus and Incubus be tied into lust?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on September 30, 2014, 01:50:35 pm
Day 21545, still no Akroma.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on September 30, 2014, 01:51:04 pm
Don't say that. You might speak too soon.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on September 30, 2014, 01:56:09 pm
/me frowns
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 30, 2014, 02:29:16 pm
I listed Succubus and Incubus separate since there are different kinds of Incubus and Succubus, and not all of them are tied into Lust.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 30, 2014, 03:37:19 pm
-snip-

I am obviously having trouble turning my ideas into words, so bear with me for a while as I try and clarify.

Hell does not have a strict hierarchy of ranks. Heaven is the one with that sort of thing, due to their bureaucratic nature. Hell is a much more looser organization, with responsibilities and powers haphazardly thrown about at the whims of those in charge. So the ranking system would be something like this:

Top Tier: Satan (Not a title, but the person. He can give himself whatever title he wants, after all.)
Upper Tier: Emperor, Great King, King, Grand Prince, Prince, Great Marquise, Marquise
Mid-Tier: Great Duke, Duke, Great Earl, Earl, Great President, President
Lower Tier: Knight, Great Marshal, Marshal, Captain
Grunts: Drude, Goblin, Imp, Cambion

So obviously the Tiers are order in relative power. So Satan is at the top, with the upper tier underneath him, and the mid-tier underneath those fellows, and so on. And at the bottom you have the grunts, who by definitely have no vassals underneath them, and thus are the weakest and least powerful demons in hell. Now, power between the different tiers is obvious at a glance. A Duke must get more respect than a Knight or Captain, since they're in the mid-tier whereas the other two ranks are in the low tier. But within the tiers it isn't as clear. Whether a Prince is more powerful than a Grand King or not depends on a host of factors, and what kind of respect they need to receive varies too. So the ranks in the different tiers are not equal. A Marquise can be seated closer to the host at a demonic feast than an Emperor, due to a host of expectations and special rules that built up over billions of years. The only thing that is certain is that the ranks between the tiers are more rigidly set. So no matter how much real power a Marshal could have, they'll never have as much prestige as a President, due to the obvious difference in ranks.

Am I making sense here, or just rambling to myself?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 30, 2014, 07:32:41 pm
Just remember that each member of the Ars Goetia gained their ranks due to some unique ability or skill-set that they exceled in. King Ashmedai was the corrupter, he excelled in warping the minds of mortals. King Baal/Bael was known as the teacher of invisibility and is one of the Seven princes of hell. President Barbas is known to cause or cure diseases and to teach mechanical arts as well as change men into other shapes. They haven't changed ranks since they were sealed by Solomon. A few have dual ranks, like Gaap, or Vine, or Ronove, but that is besides the point.

Otherwise, You're ranking system would work, but it would have to be more diverse to those that don't fit into a specific tier or fits in between them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 30, 2014, 07:40:40 pm
Why president?

Are you just kinda grabbing random titles and tiers?

Real feudal systems already have names for these kinds of things why not go with them?

I mean, first off, Satan would basiclly be the only Emperor and King, there might be multiple Princes, but Marquis is a lower rank than Duke, and you're completely ignoring Baron, Count, Sheriff...

I can make a list of titles in order, basically from Ruler (Lucifer, apparently, since we're using mainstream Christian mythology *rolls eyes*), which needs no more grand of a title, through High King, Grand Prince, Viscount, Baron, down to Sheriff and Marshal. But there's no real reason to use English titles, anyway. Why not Arabic? Or Greek, or Latin, or any of the thousand other languages in existence? Why does Hell use English? Particularly if it's been around for 'billions' of years.

Spekaing of which, the whole 'everything is unspeakably old and unchanging and raaah' thing is stupid, unneccessary, and boring. If nothing ever happens, why does it get involved in the plot? If you can live forever, why bother doing anything?

And why is Heaven some sort of beauracratic purgatory, anyway?

This is all rather ridiculous, you know.

More stuff: Why is sloth more powerful than lust/pride/greed/any of the others? Why are we going by the seven deadly sins of Christian mythology, and why do we do so without including ones such as Prejudice(feeding off the perceived differences between people that cause strife and hate, whether it be religion or skin color or wealth, could probably have a better name) or Cowardice(people can do some crazy shit when they're scared)?

Mmmmrrrr. >.>:[
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 30, 2014, 07:50:48 pm
http://en.wikipedia.org/wiki/List_of_demons_in_the_Ars_Goetia

As for the last part, Sloth demons are typically more powerful than Wrath or the others due to the immense power that weighs them down.

As for Prejudice and Cowardice, we have both Pride, to which prejudice is a part of, and Envy, which cowerdice is a part of.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 30, 2014, 07:57:34 pm
Also, discussing how we can make Hell better lore wise goes a lot better without the Sarcasm, eye rolling, and the word stupid and it's similes.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on September 30, 2014, 08:09:47 pm
...Sloth demons are weighed down by being powerful?

What?

I wasn't using sarcasm at any point, by the way.

But fine, let me put it another way.

I don't think we should use Christian mythology as the basis for the primary underworld dimension in this setting.

I don't really see Cowardice as being part of Envy, and Prejudice may involve Pride, but I don't think it's wholly subsumed by it. Gluttony and Lust and Envy being subsumed by Greed seems much more likely than those.

I also think that Hell being stupendously old and nothing ever actually changing in it is unnecessary, boring, and a poor design decision.

I think there is very little reason to involve the Ars Goetia, though I understand the logic behind it. I don't think it's necessary, but it's already been done, which is probably the basis everything else came off from.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 30, 2014, 08:28:24 pm
Just remember that each member of the Ars Goetia gained their ranks due to some unique ability or skill-set that they exceled in.

They haven't changed ranks since they were sealed by Solomon. A few have dual ranks, like Gaap, or Vine, or Ronove, but that is besides the point.

It's been centuries since they were sealed by Solomon. Unless sealed means 'exchanging phone numbers' or something like that, their prestige relative to their rivals would have shrunk considerably. You can't expect to sit around for several years without suffering because of it, after all.

I can make a list of titles in order, basically from Ruler (Lucifer, apparently, since we're using mainstream Christian mythology *rolls eyes*), which needs no more grand of a title, through High King, Grand Prince, Viscount, Baron, down to Sheriff and Marshal. But there's no real reason to use English titles, anyway. Why not Arabic? Or Greek, or Latin, or any of the thousand other languages in existence? Why does Hell use English? Particularly if it's been around for 'billions' of years.

I used the titles that Sanure gave because I didn't have the time to look up/make up alternative titles. But I agree with you, given all of the different demons and their preferences in hell, they'd use a whole range of titles, from a whole rank of languages and mythologies. The English titles were more examples than rigid rules.

If nothing ever happens, why does it get involved in the plot?

As far as I know, the only demon who has gotten involved in the plot is Sen, who I'm sure has her own special reasons not shared by her fellows. And many other supernatural beings (angels, gods and the like) don't seem to care about plot either, so demons are hardly bucking the trend...

If you can live forever, why bother doing anything?

Power and prestige, I guess. Or demons are wired to act that way when Shys C'asmIhatehername made them. Or only a fraction of demons care about that kind of stuff, but since there's so many of them, the number of demons who care is sizable.

And why is Heaven some sort of beauracratic purgatory, anyway?

I'm probably over exaggerating the bureaucratic aspects of heaven, but angels did appear in the V2 thread. And they were pretty rule-bound from what I remember.

Why are we going by the seven deadly sins of Christian mythology, and why do we do so without including ones such as Prejudice(feeding off the perceived differences between people that cause strife and hate, whether it be religion or skin color or wealth, could probably have a better name) or Cowardice(people can do some crazy shit when they're scared)?

I've been suggesting that we include other sins besides the 7 classic ones...

I don't think we should use Christian mythology as the basis for the primary underworld dimension in this setting.

Christian mythology is pretty central to RotMG. Or at least the fluffy background bits. So can't really remove it without retconning a lot of stuff, but we could always tear out the guts and fiddle with it that way. If you know what I'm trying to say. I barely know.

I don't think it's necessary, but it's already been done, which is probably the basis everything else came off from.

Nah, Ragnarok and Shys C'aembuggerhername is the basis of where that all came from. Sen and the Ars Goetia came later, from what I've remember/been told/seen.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 30, 2014, 08:37:34 pm
The Basis for the Sloth demons being powerful is due to what I read in Dante's Inferno.
Dante found a lot of powerful kings, princes, revolutionaries, and generals in Sloth. This was due to them not acting when they could have prevented terrible wars, murders, rebelions, and assassinations. Thus my reasoning for Sloth being stronger than Wrath or Pride is due to the powerful souls that would be found in the possession of SLoth demons, who would have to be very powerful to claim these souls.

As to think that we shouldn't use christian mythology, we aren't, though it may seem we are. I reference the Seven deadly sins due to a valid point that most, if not all, of the Ars goetia demons fall into each of the Seven categories.

As for Prejudice and Cowardice, If I use Dante's inferno as a reference, Cowards were actually sent to Limbo, having never full sinned, nor chose to do good. Prejudice was sent to the Ninth circle of hell, and frozen among the Traitors.

As for Hell being extremely old and unchaning was already set in stone in lore due to the relevant Heaven lore. It may seem boring, which is why we are changing it. If you have any suggestions for why Hell exists, I do urge you to post it so that we can discuss it.

Also, as to why we should or should not involve the Ars Goetia, It is part of the RotMG Lore and actively used in various plots. Hell, Maria has at least two or three of the Ars Goetia demons as contracts, and I actively use Osmodeus as an instrument of discord and !!fun!!. It's not the basis of were everything else came from, but it does make a good starting point for determining the ranks of demons.

FAKE EDIT: Gahh'd I was ninjad by USEC :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 30, 2014, 08:39:39 pm
Just remember that each member of the Ars Goetia gained their ranks due to some unique ability or skill-set that they exceled in.

They haven't changed ranks since they were sealed by Solomon. A few have dual ranks, like Gaap, or Vine, or Ronove, but that is besides the point.

It's been centuries since they were sealed by Solomon. Unless sealed means 'exchanging phone numbers' or something like that, their prestige relative to their rivals would have shrunk considerably. You can't expect to sit around for several years without suffering because of it, after all.

The thing is that they weren't just sitting around doing nothing. They still have their freewill outside of being the servants of whoever happens to hold the seal of Solomon. Osmodeus, for example, has been improving his demon plated technology and seducing mortals into becoming his playthings.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 30, 2014, 08:42:03 pm
Alright. But being sealed by Solomon doesn't mean that their ranks/prestige are sealed as well. Lots of other demons are jockeying for their spots after all, so they would still have to put in the effort to try and remain where they were. That's what I'm trying to say.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on September 30, 2014, 08:47:06 pm
Then we are in agreement?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on September 30, 2014, 08:52:52 pm
I... think so? I'm just trying to avoid a strict and static hierarchy in favour for a complex and incomprehensible dogpile where every demon is competing for power and prestige with everyone else, creating a tangled mess of relations, responsibilities and powers. Just like a real feudal system. But not really.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 02, 2014, 05:09:13 am
BOOM


I am back bitches
careless construction workers played hack'n slash with various wires in fun colors, the entire block was TV and internetless.


also, the libera arcana is dead.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 02, 2014, 05:15:17 am
Count me in on Free Arcana genocide. I don't like them very much.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 02, 2014, 05:20:58 am
on the upside, I had a lot of time to vastly expand the Icarus-Arc, that will now be portioned in 3 main and 2 other plots, instead of just being resolved in 2. Fun stuff will be had.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 02, 2014, 05:52:29 am
Turn when I get home
Welcome back.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on October 02, 2014, 06:03:46 am
Welcome back Akroma :)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 02, 2014, 06:15:31 am
welcome still-here kansa
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 02, 2014, 03:44:40 pm
Jesus I got the most wonderful fissure on ranked yesterday
commends everywhere
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 02, 2014, 04:01:32 pm
PN, Are you still interested in playing Aiko in MMSM? I have been a good necromancer and revived it with a side plot. You should join in on the maximum Grimdark fun~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 02, 2014, 04:12:30 pm
man, I need to stop listening to depressing anime soundtracks, it inspires me too much for the Icarus plot

still need an appropriate soundtrack for Belkelel though
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 02, 2014, 04:17:40 pm
Portal music?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 02, 2014, 04:20:00 pm
figured that, but I need something more dramatic
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 02, 2014, 04:23:13 pm
figured that, but I need something more dramatic
Metal gear rising music?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 02, 2014, 04:23:39 pm
unfitting. I need maximum catharsis

edit: also need labyrinth
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on October 02, 2014, 04:24:05 pm
I always quite like Yuki Kajiura's music when I'm going for something epic.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 02, 2014, 06:29:52 pm
Have a turn.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 02, 2014, 06:39:31 pm
Also, my dad got remarried today.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 02, 2014, 06:40:17 pm
Yay? Glad to hear that?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 03, 2014, 05:29:33 am
Just my opinion, but I think DEF and RED should give a percent defense instead of a set number. This way enemies won't tank every bit of damage that is thrown at them.
For example, let's say each point gave you 2 point of percentage. Say you have 20 defense.
In the current system, an attack that 78 damage to you normally would only do 47 damage.
In the proposed system, it would do 62 damage rounded up.

Comments, ideas, revisions?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 03, 2014, 05:38:44 am
that would mean there is a hard-cap on defences though. If you have a Def of 50, you will no longer take any damage
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 03, 2014, 05:51:05 am
that would mean there is a hard-cap on defences though. If you have a Def of 50, you will no longer take any damage
Hmmm... not sure how to fix that. Make the bonus worse as you have more defense?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 03, 2014, 05:57:21 am
if we fit that into some sort of curve, the effort becomes ridiculously huge.

we *could* do it on percentages, if we still roll on the stat, so even someone with 50 defence would still be able to roll low. As a whole, doing so would speed up combat by a lot, as most people tend to give their bosses huge stats to make them trump over the previous bosses, resulting in many, many turns off "hit but did no damage". However while it downscales bosses defensively, it also downscales the players defencively - as they now barely block anything and have to eat way more damage than previously, increasing the death rate, and further making speed the much superior stat, further unbalancing things

edit: alternatively, have some dota
(http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/9/98/Dota_2_armor_graph_plain.svg/800px-Dota_2_armor_graph_plain.svg.png?version=ff04997ce8ab8d9388879b18f0c125fd)

but I am totaly not calculating that shit, turns would take ages
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 03, 2014, 07:36:09 am
Just my opinion, but I think DEF and RED should give a percent defense instead of a set number. This way enemies won't tank every bit of damage that is thrown at them.
For example, let's say each point gave you 2 point of percentage. Say you have 20 defense.
In the current system, an attack that 78 damage to you normally would only do 47 damage.
In the proposed system, it would do 62 damage rounded up.

Comments, ideas, revisions?

Nope. It would be way too effective on the higher end of the DPS scale. Don't mix percentages and damage, no good can come of it. Ever.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 03, 2014, 03:50:40 pm
What about physical attacks at really close range having a bonus to hit?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 03, 2014, 04:03:00 pm
I dont think that needs fixing
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 03, 2014, 04:14:17 pm
I dont think that needs fixing
How come? Even with the crit system, physical attacks are still pretty weak. And being able to miss real easy makes it worse when your target is right in front of you.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on October 03, 2014, 08:08:16 pm
I dont think that needs fixing
How come? Even with the crit system, physical attacks are still pretty weak. And being able to miss real easy makes it worse when your target is right in front of you.

It turns it into a bashing contest, and two swordsmen right in front of each other don't necessarily have an easy time hitting each other...


Just make strength stat add to health stat. Simple enough.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 03, 2014, 08:10:06 pm
I... What? How would making physical attackers tankier make them more deadly? Or did I miss something...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 03, 2014, 08:11:04 pm
It gives Phys attackers more health, at the cost of less damage.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on October 03, 2014, 08:13:36 pm
Well, unless we wanted to make Physical attacks nearly identical to magical attacks, which we're halfway towards anyway, with the changes to how magic works making it flat-out better than physical attacks, the best way to balance them in general, since we're already seeing a physical tank/squishy mage mechanic going on, is to go with the (rather sensible) idea of letting Strength give like a point or half a point of HP each.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 03, 2014, 08:17:04 pm
oh boy I just stomped an entire pub with meepo
MID OR FEED BOYS
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on October 03, 2014, 08:22:53 pm
oh boy I just stomped an entire pub with meepo
MID OR FEED BOYS

As far as I can tell, Mid or Feed is basically people just being assholes.

You're not an asshole, though, right Nomad?

Right?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 03, 2014, 08:25:11 pm
Oh. I see. That... would make sense I guess? I'd go with a point of HP per Strength though, because otherwise I'm sure that someone is going to dump everything into Strength anyways. Like Neferis... We could also add in a... called shot mechanic? Basically, give the enemy a flat bonus to dodge in return for a bunch of different debuffs/effects if you hit. Alternatively: Physical characters get a limited set of special moves they get based on skill/strength/level/something. Basically the special moves would be like low-level spells. They don't do much, but can be spammed indefinitely and give physical characters some flavour beyond ''hit enemy really hard'. Or or physical characters get more perks to make them jack of all trades. Or something else. Which would probably be completely different from what I outlined above.

Also, still waiting for Kaiser's reply, Smurf. It's not like I've waiting for it all day or something.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 03, 2014, 08:31:42 pm
Oh. I see. That... would make sense I guess? I'd go with a point of HP per Strength though, because otherwise I'm sure that someone is going to dump everything into Strength anyways. Like Neferis... We could also add in a... called shot mechanic? Basically, give the enemy a flat bonus to dodge in return for a bunch of different debuffs/effects if you hit. Alternatively: Physical characters get a limited set of special moves they get based on skill/strength/level/something. Basically the special moves would be like low-level spells. They don't do much, but can be spammed indefinitely and give physical characters some flavour beyond ''hit enemy really hard'. Or or physical characters get more perks to make them jack of all trades. Or something else. Which would probably be completely different from what I outlined above.

Also, still waiting for Kaiser's reply, Smurf. It's not like I've waiting for it all day or something.

People already shot down called shots.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 03, 2014, 08:41:48 pm
Of course I'm not an asshole...
 ;D

Also, I got a nice Cicatrix Reglia set + loading screen if anybody wants to trade. I don't play Nyx Assasin, so yeeaah. Mainly looking for Meepo, Anti-mage, Skywrath, and a few others.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 03, 2014, 09:11:49 pm
Internet be damned I will have DOTA this month or I will rage quit!!! Steam hates me...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 03, 2014, 09:25:31 pm
Internet be damned I will have DOTA this month or I will rage quit!!! Steam hates me...
gg uninstall dota
report sanure feed mid
cyka
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 03, 2014, 09:57:44 pm
Your Dota speak is lost on me, for I speak it not  :-\
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on October 04, 2014, 12:37:40 am
In 13th Age, they have what are called flexible melee attacks; depending on your roll after making a flat attack roll(natural even, natural odd, etc.), you can use different maneuvers and the like that activate with those conditions and have effects. More random, but consistent, no real limitation. That would be interesting, perhaps.

Or just increase the damage bonus from weapons, if we really needed to do something else. And make it so people didn't really get bonuses to magic rolls from items. Or something. I dunno.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 04, 2014, 03:12:29 am
http://hydra-media.cursecdn.com/dota2.gamepedia.com/6/6a/Dlc_bastion_announcer_event_feeding.mp3 (http://hydra-media.cursecdn.com/dota2.gamepedia.com/6/6a/Dlc_bastion_announcer_event_feeding.mp3)

also, where is the turn PN? Where is iiit

edit: we do have a damage increase mechanic on melee attacks already, that is creativity. Think about the possibilities your character has beyond just swinging a sword, describe that, and the GM may decide on a bonus. Icarus does that all the time.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 04, 2014, 08:03:46 am
Oops, forgot. Turn incoming.

Also, tfw when you have a charlie horse in the middle of the night.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 04, 2014, 08:16:00 am
a what now?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 04, 2014, 08:37:59 am
"A charley horse is the common name for a muscle spasm. Muscle spasms can occur in any muscle in the body, but often happen in the leg. When a muscle is in spasm, it contracts without your control and does not relax."
It's also fucking painful.

mid or techies
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 04, 2014, 08:42:36 am
you mean a cramp
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 04, 2014, 08:47:30 am
Yes, but a very painful one.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 04, 2014, 11:16:49 pm
Just pubstomped with Meepo again. 20 kills, 0 deaths. Also had troll warlord's ult.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 05, 2014, 08:12:55 am
yes, but did you farm both jungles simultanously while also doing ancients?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 05, 2014, 08:32:30 am
yes, but did you farm both jungles simultanously while also doing ancients?
Didn't need to this game, I was farming off of heroes. Had 10,000 gold unspent by the end, along with my aghs, mek, etc.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 05, 2014, 11:43:28 am
Today is a good day ^-^
(http://www.bay12forums.com/smf/Themes/darkling/images/cake.png)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on October 05, 2014, 11:53:38 am
Happy Birthday :)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 05, 2014, 11:55:29 am
[sarcasm]It's cake day? About time.[/sarcasm]
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 05, 2014, 12:07:34 pm
Damn right, it's cake day.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 05, 2014, 12:53:51 pm
and Isaac is the canlde :)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 05, 2014, 12:56:08 pm
Because he's smoking hot?

...

Anyways, happy birthday, Projeck! Congratulations on being one year closer to dying. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 05, 2014, 12:58:20 pm
because he is literaly on fire
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 05, 2014, 01:01:53 pm
Only on the inside, Akroma :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 05, 2014, 01:04:33 pm
it's not the size of the dog in the fight that matters, but the size of the fight in the dog
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 05, 2014, 01:18:21 pm
Unless it's smaller than a cat. Then it's just pathetic.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 05, 2014, 07:55:28 pm
I... I have an idea for a forum game, guys. It's a game where PCs are supernatural creatures that mix and match clothes to power up their martial arts moves and hunt for lost martian technology and become king/queen of the world.

...

I may be slightly sleep deprived right now. Then again my last game was about magical spambot girls selling things to people online, so this may be par for the course. I just want to know if anybody would be interested in playing this, or if it's too bizarre even for Bay 12.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 05, 2014, 07:59:34 pm
2bizarre4me
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 05, 2014, 08:05:25 pm
Sounds cool
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 06, 2014, 10:56:12 am
sooo I installed a Robot Personality mod in artifical academy 2 today. Because I cheated on the robot, she broke up with me.

Spoiler (click to show/hide)

POW right in the feelings
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 06, 2014, 01:56:16 pm
(https://warosu.org/data/cgl/img/0078/08/1410202692469.png)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 06, 2014, 02:56:50 pm
also dat feeling when no turn
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 06, 2014, 03:12:52 pm
Soontm
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 06, 2014, 03:37:03 pm
sooo I installed a Robot Personality mod in artifical academy 2 today. Because I cheated on the robot, she broke up with me.

Spoiler (click to show/hide)

POW right in the feelings

Oh my god that is glorious.

Also, you're a douche for cheating.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 06, 2014, 04:03:41 pm
PLAY MY GAME, WE NEED MORE PEOPLE (http://www.bay12forums.com/smf/index.php?topic=144470.0)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 06, 2014, 04:31:49 pm
*ahem*

DO WHAT I WANT
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 06, 2014, 04:45:31 pm
Meh. Not a fan of DotA, honestly. Plus, you know, busy working on my own game right now. Sorry.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 06, 2014, 08:39:21 pm
*ahem*

DO WHAT I WANT
WAITING FOR MECHA TURN!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 06, 2014, 09:56:14 pm
I want the game 'Balrum'.... It looks so damn fun...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 06, 2014, 11:35:18 pm
considering PrivateNomad built the dungeon around it being explored by way more than just 2 characters, and one of these characters is already <50% health, I vote the boss is replaced by a puzzle of some sort, as the boss is probably a statsponge that spells certain death for just two characters, even if one of them is Icarus
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 07, 2014, 12:40:45 am
The bosses appear to be technically unkillable; you'll just have to run away from them like cowards. Cowards that walk out of the dungeon with the seal and their heads.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 07, 2014, 10:08:56 am
I bet you 5 bucks that the seal is somehow integrated in a huge boss golem, powering it
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 07, 2014, 01:59:47 pm
speaking of 5 bucks, the strangest thing happened to me today. As on many days, some rather annoying flutist got on my morning commute, pestering the train with song. Until suddenly I thought, hey, I know this song. And behold, it was the theme of my plots final boss. (https://www.youtube.com/watch?v=EM-EeFYnzAo) He was the first one to get a theme song. It raised my mood immensely. Needless to say, the dude got 5 bucks from me, which raised his mood immensely too.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 07, 2014, 04:17:59 pm
I bet you 5 bucks that the seal is somehow integrated in a huge boss golem, powering it
How did you know?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 07, 2014, 05:18:14 pm
Spoiler: Also, I built this. (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 07, 2014, 07:34:17 pm
Damn lol
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 07, 2014, 07:41:07 pm
I saw to fricken huge spiders a few minutes ago.... I was freaking out...

(http://i.imgur.com/1sd3wRY.jpg)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 07, 2014, 10:40:17 pm
Spoiler: Also, I built this. (click to show/hide)
Well meanwhile...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 07, 2014, 11:14:40 pm
Mods?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 07, 2014, 11:55:54 pm
Decided to get Tabletop Simulator. should be fun for DnD.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 08, 2014, 08:08:42 am
No mods~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 08, 2014, 11:47:13 am
I can't play minecraft without my mods. Automation rules~~~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 09, 2014, 04:34:15 pm
so today we had the biggest buffet yet, 1600 people, mostly from china, but also man top-politicians from germany. I had been working a double shift, so I am about as good at running around hauling hot and heavy shit around while doing parkour around VIPs as you'd imagine. Suddenly, I get bumped away rather rudely, by a body guard.
Turns out I was *this* closet o covering mother fucking Xi Jinping, the mother fucking president of mother fucking china in roastbeef.

I have not yet checked a mirror, but I fear my hair might have turned grey, and I may have lost like 5 years off my remaining lifespan from the stress


also PN pls try and speed things along, the thread has come to almost a full stop...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on October 09, 2014, 04:38:07 pm
Wow, that was a close call
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 09, 2014, 04:52:02 pm
Turn coming.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 09, 2014, 06:57:00 pm
I can't play minecraft without my mods. Automation rules~~~

Try TerraFirmaCraft. Is good.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 09, 2014, 10:54:18 pm
I can't play minecraft without my mods. Automation rules~~~

Try TerraFirmaCraft. Is good.

*Sanure Lols hard as he already is.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 09, 2014, 10:58:46 pm
you better not be using automative mods with TFC

that's a paddling
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 09, 2014, 11:00:58 pm
you better not be using automative mods with TFC

that's a paddling

Pffft. Who uses automation with realistic survival?

I do have a minimap though. And smart move.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 09, 2014, 11:03:22 pm
jiiiiiiii

Besides that, where is everyone? Most of the PCs have scattered.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 09, 2014, 11:15:33 pm
Sen is in her room reading a book. Allison is fuck knows where.  Iraya is currently preoccupied with failed SERT attempts to catalog him and Sacrilege. Fredericka is currently murderizing a lieutenant of the Russian Mafia in Costa Rica.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 09, 2014, 11:22:32 pm
If I wasn't so sure there'd be even more pointless arguing I'd actually go through with my idea of going to Costa Rica for fun times.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 09, 2014, 11:29:54 pm
Costa Rica Vacation Plan:

Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on October 09, 2014, 11:41:02 pm
So how many of you guys have heard of Rifts (http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/Rifts?from=Main.Rifts)? (aka the thing RotMG wishes it could be)

I find that linking to something Tvtropes page can be a sufficient way to explain a lot about it very easily.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 09, 2014, 11:45:23 pm
Eh, go straight ahead. No one else is in Costa rica. And nothing else is happening in thread other than Dungeon Night ft. Icarus and Isaac :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 09, 2014, 11:48:52 pm
Actually, I wanted to go to Costa Rica so I DON'T interact with any of the other spot light characters.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 09, 2014, 11:58:33 pm
Smurf! May I have permission to run a sideplot to introduce Fredericka properly? It involves a mafia war in Costarica
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 10, 2014, 12:14:36 am
Yes, you may, but I'd leave it until we've slaughtered Free Arcana and rescued Alice, as they're more pressing events at the moment.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 10, 2014, 12:17:29 am
Meh~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 10, 2014, 04:32:47 am
eh, I actually had a plan to introduce Frederika in the lolgrammoth plot, but people voted for the Icarus plot first.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 12, 2014, 02:22:58 am
I'm tempted to make a character whose ability is to leach of of other peoples powers. Like if they were near ashey, they may be able to teleport, while near alucard they could create void fire. Granted the powers would be a weaker form, but it would make for some hilarious moments.

Also, their personality would change while they was undergoing the Ability EmpathTM. Sound good?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 12, 2014, 02:28:38 am
Also, They wouldn't be able to turn their power off, or select who it leaches from. If anything, it leaches from everyone around them. So if Walpurgis, Alucard, Winry, and Kyle were all near them, then they would have a hybrid of psychic shrapnel void wind.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 12, 2014, 05:32:32 am
*swots for double posting*

You've already got a few characters. Granted, not as many as RPG, but still a fair few.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 12, 2014, 09:39:36 am
since most of them are not introduced yet, sanure may as well drop the less interesting ones for the new one
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 12, 2014, 10:17:16 am
I would drop Iraya until later for this new character concept.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 12, 2014, 10:20:52 am
Is this the solution to the Void invasion? (http://gifsound.com/?gif=i.minus.com/iwmeWi3Dkfpcx.gif&v=kvDMlk3kSYg&s=97)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on October 12, 2014, 12:11:56 pm
*swots for double posting*

You've already got a few characters. Granted, not as many as RPG, but still a fair few.

Wheeeeeeee!

*creates entire plotline using own characters*

*populates second RotMG universe with new characters*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 12, 2014, 12:38:04 pm
*Invades Second RotMG Universe with own collection of characters and creates internal strife*

Huehuehue
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on October 12, 2014, 12:43:29 pm
*Invades Second RotMG Universe with own collection of characters and creates internal strife*

Huehuehue
There is no strife in the RoleBorg.

Resistance is futile. So is nonresistance. Everything non-Borg is futile.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 12, 2014, 08:21:44 pm
So for supper today I made Chicken Katsu. I am making this dish a lot more from now on. It is delish.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 12, 2014, 08:29:51 pm
Cool.

I wanted to play Fire Emblem but I have a thing about getting through games that have permanent character death with no deaths and the only battles I can do are ones where I get decimated by those zombie things or by that asswipe in the duel thing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 12, 2014, 08:34:54 pm
Cool.

I wanted to play Fire Emblem but I have a thing about getting through games that have permanent character death with no deaths and the only battles I can do are ones where I get decimated by those zombie things or by that asswipe in the duel thing.

I take it that your playing on hardcore mode? I tend to grow attached to my people, so I play on normal mode.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 12, 2014, 08:35:49 pm
Indeed. I normally start on easier difficulty but I wanted to try it classic mode.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 12, 2014, 08:39:43 pm
AvatarXPanne all the way. Taguel Master race!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on October 12, 2014, 08:39:52 pm
Blergh procrastination blergh

I was supposed to start writing my essay (and would have been done since it's tiny) 5 and a half hours ago

Blergh procrastination blergh
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on October 12, 2014, 11:54:00 pm
AvatarXPanne all the way. Taguel Master race!
*looks around shiftily*
.....spoiler ships for the win.

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 13, 2014, 12:15:42 am
Woah! Woah! Elf, Think of the future! You can't have that kind of paradoxical event waiting for shipping! You need to take it in your hand and maliciously use it to it's full extent!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on October 13, 2014, 12:16:57 am
Woah! Woah! Elf, Think of the future! You can't have that kind of paradoxical event waiting for shipping! You need to take it in your hand and maliciously use it to it's full extent!
But the potential OPness though ;-;
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 13, 2014, 12:20:00 am
I liked Lissa...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 13, 2014, 12:21:01 am
But the potential OPness though ;-;
Irrelevant! It must be used, no, it will be used! *Clenches fists* YOUR SHIP WILL BE THE SHIP THAT PIERCES THE HEAVENS!


((Too much gurren Lagann tonight...))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on October 13, 2014, 12:21:56 am
....you just told me not to ship it and then you're telling me to ship it?

MAKE UP YOUR MIND OR I'LL FEED YOU SAD ANIME FOR A WEEK
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 13, 2014, 12:31:24 am
LET ME SEE YOU GRIT YOUR TEETH!! *Runs up to elf and socks him in the jaw*

((I think I'll head to bed to get rid of my Gurren High...))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on October 13, 2014, 12:35:04 am
*grabs his fist, decks him, and shoves his face in front of a TV running CLANNAD*
You need more feels bro. FEELS.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 13, 2014, 12:37:36 am
*Forces elf to watch as well* BANZAI!!!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on October 13, 2014, 12:39:01 am
*watches it without shedding a single tear* :|

But seriously, ship it or don't ship it?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 13, 2014, 12:40:17 am
*Does the same*

Ship it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on October 13, 2014, 12:42:21 am
Excellent.

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 13, 2014, 12:50:07 am
Pfft, nerds. Who gets feels from watching anime? Real men get feels from reading books.

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on October 13, 2014, 01:01:19 am
Pfft, nerds. Who gets feels from watching anime? Real men get feels from reading books.

Spoiler (click to show/hide)
Pfft, nerd.

A real man gets feels from both anime AND books. scrib git on me lvl
Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 13, 2014, 01:11:28 am
A real man gets feels from real life.

Nerds.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: IamanElfCollaborator on October 13, 2014, 01:13:22 am
A real man gets his feels everywhere.

Scrub.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 13, 2014, 08:14:42 am
Pfft, nerds. Who gets feels from watching anime? Real men get feels from reading books.

Spoiler (click to show/hide)
Pfft, nerd.

A real man gets feels from both anime AND books. scrib git on me lvl
Spoiler (click to show/hide)
Pfft. A real man gets feels from the impending heat death of the universe.

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 13, 2014, 08:27:12 am
Nah, gods'll just make another universe.

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 14, 2014, 12:13:44 am
It's like this game's premise in song form. (https://www.youtube.com/watch?v=sJcuzOx2GGc)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 15, 2014, 05:39:34 am
Is there a legitimate reason that people are getting mad at me because their imaginary person got hurt?
Or am I going to be bashed again for GMing my plot?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 15, 2014, 05:53:18 am
People are mad? I'm mildly amused.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 15, 2014, 07:08:46 am
...I don't consider myself mad.
Just calling bull on hiding something that isn't some hidden trap or hidden door.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: SOLDIER First on October 15, 2014, 08:29:14 am
A REALLY REAL man gets his feels from orchestrating relationships between fictional characters over the internet with strangers.

So we're all really real men.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 15, 2014, 09:30:52 am
it's just a bit bullshit that ther explosion indicators were hidden by the previous explosions, so that Isaac, who already had to deal with quite a bit of very sudden "you get damaged, no save" stuff in this dungeon gets hit by TWO of them at once. The same thing happened in the first turn where the golem started the arcane barrage. An explosion started right under isaacs feet, and immediatly exploded, bam, 14 damage that was entirely unavoidable. We have no escape route, so Isaac could not even retreat when he was low, he was just kinda exploded with no warning or chance of avoiding it.

Note btw, I am doing a massive asspull to save Isaac. Technicaly, stabilisation rolls are penalized by the amount of health you are already missing, in this case a -9 roll. the TN is 5. Technicaly, the roll is impossible for Icarus to beat, because her overdrive does not actually increase her skill at CPR, just literaly her precision and reaction time. Isaac is technicaly already did, and the vast majority of the damage he took to kill him was entirely unavoidable.

It is precisely stuff like this why Sanure demanded to be asked for permission prior to Sen being killed - because this is literaly arbitrary GM decisions. You were the one who placed the first explosion on the map and decided that it would hit Isaac, and you were the one who put 2 previously invisible explosions on the map, precisely where isaac would be standing. Isaac was not killed by the golem, or by making poor choices or being too weak, he was killed because you decided "well, time for you to take damage now"
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 15, 2014, 09:42:47 am
That was completely fair. You guys just don't seem to be doing what the fight is encouraging. Moving about the map. Icarus is already fast, and Isaac could propel himself on projections. It's really not that hard to do.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 15, 2014, 09:50:53 am
err, the first explosion literaly went off right below his feet, while all previous indicators were, well, indicating. He had no dodge roll whatsoever, he was just boom, dealt damage, and not a small amount.


then the second time, Isaac dodged into what looked like a safe position, which was the most logical and straighforward choice to make, as it removed him from hugging the wall and actually gave him more ground to move around - and bam, there's not just one, but *2* of them there, enough to put him so far into the red that by the current rules of the game, Isaac is dead. Again, no chance to react whatsoever, no chance for an Isaac to maybe try and lunge away to safety, or maybe just a bit of GM goodwill to at least only make it one explosion that hits him, to make sure that he actually gets the warning that indeed, some explosion indicators can be out of view.


this was not the enemy or isaac, it was PN dealing direct unavoidable damage, in a fight where there is no retreat
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 15, 2014, 09:52:14 am
Isaac had at least two turns to move again. I don't know what you're smoking but it must be really good.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 15, 2014, 10:02:49 am
uhm..


turn 1 of the arcane barrage:
isaac gets exploded. every other explosion gets an indicator for some reason. Only his explodes.


turn 2
Isaac did indeed move to a safe location, but an indicator appears right below him


turn 3
Isaac moved back to his current position, which is only one of two closeby safe locations to move to - but a new indicator appears right next to him


turn 4
Isaac moves to a presumably safe location and is exploded by two invisible indicators.


Isaac was moving plenty, in a way that a) moves him to a closeby safe position and b) because he is a ranged attacker, also kept him far away from the golem - to avoid taking unessesary risks in the form of the golems blade. Plase, I know you hate me and want to call bullshit on everything I say, but at least check the actual events that happened. Isaac was moving, safely dancing around the explosions, except for the one that immediatly went off on him with no warning, and the two invisible ones. Killing him for doing so is not fair. You can argue that moving to an area where you can not be 100% sure you are able to see exactly what is going on in is risky and the damage fair, BUT, at the very least, the very first explosion was bullshit, as it acted inconsistently with the rest of the spell - every other explosion had an indicator, just his went off immediatly. That's 14 damage he should not have taken, which would leave him at 5 HP right now, damage that was dealt entirely at PNs discretion.

Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 15, 2014, 10:14:16 am
No, he didn't move like you said.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 15, 2014, 10:22:26 am
pre-arcane barrage
(http://i.imgur.com/gHdbNE4.png)
arcane barrage starts
(http://i.imgur.com/YhlUiV5.png)
Isaac moves to the Southwest, polymorphing the golem into a cat!
Isaac moved south west, new indicator appears
(http://i.imgur.com/IX5QabH.png)
Isaac moves back to where he once was, firing a spike at the golem-cat
Isaac moves back, new indicator appears
(http://i.imgur.com/72P2H4L.png)
Isaac sprints forward 2 tiles, firing a large spike.
Isaac moves forward, and bam, invisible indicators explode him
(http://i.imgur.com/eqtE2je.png)

you are wrong KJ. All I have to say to that. Isaac was moving plenty from safe location to safe location - all the damage he took was unavoidable because either PN simply exploded stuff instantly with no warning, or the warning was invisible
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 15, 2014, 10:24:49 am
There was a door.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 15, 2014, 10:31:34 am
okay now I am mad, did you even read the combat turns?



Quote from: The CREW
[I] Icarus [54] [20]
[I] Isaac [16] [40]
Boss Battle (http://listenonrepeat.com/watch/?v=mQnI9OBDVrg#Most_Wondrous_Battle_OSTs_Ever%3A_Numquam_Vincar)


Icarus opens the door, and suddenly a wall behind them slams from the ceiling and against the floor, sealing them into a large oval shaped room. There are six pedestals in the room, each with a large blue crystal hovering above them, glowing with arcane energies.
At the end of the room is a colossal golem wielding a sword and a shield. (http://i.imgur.com/a8vA5Mo.jpg) In the center of its chest plate lies a large stone carved with glowing blue runes, emanating a massive magic signature - unmistakably the Arcane Sigil. In fact, it almost breaks Icarus's sensor.
Quote from: Icarus's Scan - The Arcane Sigil
(http://i.imgur.com/nJEoJkM.png)
λ0.000942mµ
Magimeter - ███████████████████████████████████████!!


"You are here to take my life," the golem says in a voice reverberating in a hollow suit of armor.


Spoiler: Map (click to show/hide)



Quote from: The CREW
[I] Icarus [54] [20]
[I] Isaac [16] [40]
Boss Battle (http://listenonrepeat.com/watch/?v=mQnI9OBDVrg#Most_Wondrous_Battle_OSTs_Ever%3A_Numquam_Vincar)


Icarus opens the door, and suddenly a wall behind them slams from the ceiling and against the floor, sealing them into a large oval shaped room. There are six pedestals in the room, each with a large blue crystal hovering above them, glowing with arcane energies.
At the end of the room is a colossal golem wielding a sword and a shield. (http://i.imgur.com/a8vA5Mo.jpg) In the center of its chest plate lies a large stone carved with glowing blue runes, emanating a massive magic signature - unmistakably the Arcane Sigil. In fact, it almost breaks Icarus's sensor.
Quote from: Icarus's Scan - The Arcane Sigil
(http://i.imgur.com/nJEoJkM.png)
λ0.000942mµ
Magimeter - ███████████████████████████████████████!!


"You are here to take my life," the golem says in a voice reverberating in a hollow suit of armor.


Spoiler: Map (click to show/hide)


I complained more than once about there being no retreat.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 15, 2014, 01:02:52 pm
KJ... Just stop making stupid remarks, please.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: SOLDIER First on October 15, 2014, 01:04:59 pm
everyone just calm down and appreciate this icarsaac bash bros moment
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 15, 2014, 01:57:25 pm
except isaac is ded, and Icarus is at almost 50% health, almost out of mana against an enemy with superior stats to hers, and because PN may be a dick, there is no retreat


unless the arcane barrage nonsense stops, the fight is unwinnable, and even then it is a stretch, I will have to cheese it hard
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 15, 2014, 02:01:28 pm
How about everyone stop arguing about a game. The number one reason that people get into arguments on here is because of the game. Either someone doesn't like the plot, or something seems unfair, or something seems so ass-puled that it isn't fun.

Smurf is offline so I will say this in his place: Take it to the PMs.

Akroma, Stop the name calling. It's PN's plot. He may actually have something planned. Enjoy a plot for once instead of criticizing how a person handles it.

Kj, You should know better than to argue :/

Sentient, Not helping.

Projeck, Don't fuel arguments.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 15, 2014, 02:24:03 pm
I don't see how I'm fueling an argument...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 15, 2014, 02:33:10 pm
Sanure gets a hat.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: SOLDIER First on October 15, 2014, 02:45:32 pm
Not helping is at least better than contributing to the problem, not that anyone completely was.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 15, 2014, 03:26:26 pm
Stop the shitstorm guys
I got dis
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 15, 2014, 06:54:04 pm
Gah! I hate having Sick cows... My livelihood is at risk here X(
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: SOLDIER First on October 15, 2014, 08:13:26 pm
are you insinuating that i am not the annoying fox that everyone recognizes that hangs out near the fields every week or so but never does anything and just leaves without a trace
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 15, 2014, 08:24:27 pm
I live on a farm. And Raise cows. I hardly ever see foxes near my home...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: SOLDIER First on October 15, 2014, 08:25:48 pm
I thought that was a metaphor for squabbling forumites.
I'm going to sit down now.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 16, 2014, 02:33:29 pm
call me greedy, exp for the dungeon?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 16, 2014, 07:59:33 pm
You guys won't see me for most of this weekend and the next, sorry.

Yes, 50 XP to both Icarus and Isaac.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 16, 2014, 08:06:07 pm
Woo for 50 exp.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 16, 2014, 11:19:56 pm
and thus, Icarus levels up!


She gains 3 points in mag, and one point in mana. And because this is her level 5, she receives a MYSTERY PERK. Until it activates, it shall remain secret, smurf has been informed
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: SOLDIER First on October 16, 2014, 11:30:14 pm
[Secret Perk: Realistic Anatomy unlocked]
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 17, 2014, 08:07:52 am
Dammit SB. Making me spew my drink everywhere...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 17, 2014, 10:26:04 am
Drop Kyle's castle on one of their castles. Boom, two birds one stone.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 17, 2014, 01:36:04 pm
man, just played a game as a hard carry alchemist, rushed midas, built mijolnir, assault cuirass, butterfly and mask of madness


game went like this (https://www.youtube.com/watch?v=Nz4G7UVhLos)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: SOLDIER First on October 17, 2014, 06:20:35 pm
Dammit SB. Making me spew my drink everywhere...
[Asterisk: Troll a Troll acquired]
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 18, 2014, 02:49:20 am
is PN ded?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 18, 2014, 03:51:38 am
Remember he said that he wouldn't be on during the next few weekends?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 18, 2014, 04:52:09 am
noooo. No information about the bases at all, no interaction with his PCs and NPCs, no way to move anything forward :(
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 18, 2014, 09:15:20 am
This is why you have multiple plots running at the same time. It varies up the action, keeps things interesting, provides plenty of RP, and the GMs can cover for each other if one of them is away. I'll admit that running too many plots at the same kind can be a bad idea though. Can be.

He says while having no plots in the queue of his own.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 18, 2014, 09:38:18 am
cant run mine without Alice
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 18, 2014, 09:42:20 am
Oh. Yeah, that'd put a damper on things, wouldn't it?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 19, 2014, 02:06:57 pm
Yeah, I'm dead.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on October 19, 2014, 04:33:16 pm
Ooh, does that mean some of us get to start our plots early?

Hehhehehe
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 19, 2014, 04:34:39 pm
NO

read my PM
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on October 19, 2014, 04:48:20 pm
Oh,  now I see what you meant.

I probably should have checked the IC thread more than cursorily first.

So whaddaya need right now, PN?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 19, 2014, 05:01:41 pm
You know that thing we talked about?
You know, that thing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 19, 2014, 05:45:22 pm
What in the name of Poseidon's salty ballsack are you on about?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on October 19, 2014, 07:40:39 pm
You know that thing we talked about?
You know, that thing.

YEah but they aren't anywhere near that point. They haven't even deciphered what widdershins means yet.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 19, 2014, 11:36:55 pm
whiddershins means counterclockwise


Icarus literaly has in-built internet access with her brain, praised be the information age
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on October 20, 2014, 06:55:03 pm
whiddershins means counterclockwise


Icarus literaly has in-built internet access with her brain, praised be the information age

At the time I posted, Icarus had not responded yet

Also

Time to destroy all satellites

Down with radio communication and ethernet

Up with plot-important info
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 21, 2014, 09:31:17 am
Are Gaurdian angels prone to chronic depression?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 21, 2014, 09:55:51 am
I would think so. After all, some of them might have stupid charges...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 21, 2014, 11:52:50 pm
I will ask you don't bring IRIS into anything associated with Icarus. I already said they did that without permission.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 22, 2014, 05:08:49 am
You can't really exclude that piece of lore, since it's been canon for yonks now.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 22, 2014, 08:26:12 am
You can't really exclude that piece of lore, since it's been canon for yonks now.
No, it hasn't. It hasn't been canon since I learned that was part of it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 22, 2014, 10:27:14 am
fine, retcon to DARPA being responsible for the combat simulations, it makes no difference to me
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 22, 2014, 10:37:06 am
Oh, I'm fine with the combat simulations thing. I just don't want people getting confused and thinks that's a thing IRIS does a lot. What I'm saying is don't make the entire group out like it knew about it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 22, 2014, 10:42:59 am
well, not like it matters, IRIS hasnt been mentioned for ages, all we have now is SERT, and those guys seem assholish enough
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 22, 2014, 10:45:54 am
And the reformed ASMRA. Now renamed MPRA.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on October 23, 2014, 06:53:35 am
I found a video that accurately depicts Bay12 shipping. (https://www.youtube.com/watch?v=DgCR3ct8saM&list=UU7SVnofmf5_ZdAcYxMCz6oA&index=4)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: SOLDIER First on October 23, 2014, 07:13:53 am
Holy shit.

The person in the position of the woman depends on the ship, though.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 23, 2014, 10:29:14 am
I found a video that accurately depicts Bay12 shipping. (https://www.youtube.com/watch?v=DgCR3ct8saM&list=UU7SVnofmf5_ZdAcYxMCz6oA&index=4)

False. The other person isn't totally into the ship. If you haven't noticed, most of us are fine with all of the shipping going on. Most of us.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 23, 2014, 10:41:39 am
none of the current shippings seem to be close to that. that being said, eventhough the list is so very long, the actual amount of pairings is rather low. There is Icarus/Alice, Dalia/Kaiser (which is kinda on a standstill), and I guess Garret/Stella is becoming a thing, though I disapprove because it seems a bit artificial that the ones whose power it is to buff dragons gets shipped with the dragon.


apart from that, there is very few relationships, heck, even friendships going on
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 23, 2014, 10:51:12 am
Well... Yeah. Part of the problem is that our characters aren't all together, if that makes any sense. They don't really RP with anyone outside of their little groups, so they don't develop friendships and bonds since they don't have the opportunity to do so. Timezones and player absences certainly don't help matters either. Also Dalia/Isaac has not been sunk yet, it could definitely still happen. Especially since Dalia/Kaiser has stalled for now.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 23, 2014, 11:11:42 am
I don't want to rush Dalia/Isaac though...

Also, Tobias/Ester exists. As well as another marriage with Ashley/Conny. Though for.shipping reasons, that might not be cannon. Especially since Cado isn't around anymore.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 23, 2014, 11:28:20 am
I'm not saying that they have to declare their love for each other right now. But they could definitely chat, develop their relationship and get to know each other a lot more. Just an idea.

While Tobias/Ester exists, I'm not really going to be playing her anymore. She was a good character when RotMG was slice of life. Right now she just doesn't really fit in with the group and the tone of the thread.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 23, 2014, 11:36:31 am
We should make a thread for the people who preferred the slice of life style.

Also, I have the highest number of post on the forums. Yay.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 23, 2014, 11:40:30 am
You mean New Dawn Academy?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 23, 2014, 12:34:20 pm
Tobias kinda fits the tone to this thread, which while "yay he fits," he's not exactly the same without Ester. Think I might retire him as a character for that reason. Which is honestly fine with me. Gives me a reason to have another female character... Or convert Del (yeah, that dwarven royal guard captain) over. I dunno.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 23, 2014, 12:45:40 pm
Well... Yeah. And I just realized that you have 3 PCs in the game, while I only have 1. I should probably think about making a new character... Except there's nobody to pair them up with. Blah.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on October 23, 2014, 12:55:20 pm
I still need to introduce Titus as well
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 23, 2014, 01:13:36 pm
You mean New Dawn Academy?

No. Besides the fact that it's dead it's more like TA than this.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 23, 2014, 01:26:08 pm
Monster Girls then? When it gets its totally definitely happening reboot, of course.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 23, 2014, 01:52:42 pm
Technically Tobias isn't a PC really. He's hardly even active. I think I've made maybe 5-15 dialogue posts with him this entire thread. This doesn't count texts :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 23, 2014, 01:59:23 pm
Still one more than I have. Eh, whatever. It's not terribly important.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 23, 2014, 02:00:45 pm
True. Though expect a new character to surface up sometime soon.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 23, 2014, 02:07:45 pm
Yay? I really need to make a new character then.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 23, 2014, 02:16:20 pm
Yay indeed.
Sniper-chaaaaan~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 23, 2014, 02:22:11 pm
oh right, new characters!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 23, 2014, 02:41:18 pm
Monster Girls then? When it gets its totally definitely happening reboot, of course.
No, magic girls 2. Back when everybody wasn't obsessed with combat for some reason.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 23, 2014, 05:52:20 pm
-moved to 4th post in this thread-
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 23, 2014, 05:55:20 pm
Meh, I'm bored and in the mood to make a bad decision right now. Remind me not to involve myself in arguments about plots.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 23, 2014, 06:01:11 pm
A. Sniper-Chan doesn't seem to have a perk.
B. Goddamn, that's a strong sniper. Though with the way that the combat system works I suppose that she can't be set up any other way.
C. I... Okay Kj? Will do.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 23, 2014, 06:10:47 pm
Quote
Perks:
First Shot: Her first shot, if she's in a set position (takes one turn to do), will get a +10% chance to hit (rounded down)
I was adding it in :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 23, 2014, 06:13:27 pm
Ah, I see. Though due to how the combat system works, I'd change it to a set amount of bonus skill instead of percentage based. Mostly because +10% to hit is vague and a pain to calculate. +10% skill or +x skill would work much better, from a 'not pissing off the GM' viewpoint.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 23, 2014, 06:15:28 pm
Well, 10% of 15 is 1.5
Rounded down, +1.

10% is really easy to take, actually.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 23, 2014, 06:18:11 pm
+10% skill is not equal to +10% to hit, due to how we roll attacks. Just pointing that out. You should probably clarify that you mean +10% skill on your character sheet.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 23, 2014, 06:19:07 pm
Well, skill is the only stat that she really uses to aim, so...

Anyways, I reworded it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Twi on October 23, 2014, 06:19:47 pm
Yay, characters!

Also, meh. Keeping up is hard. >:V
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 23, 2014, 06:22:02 pm
Yay! Twi can join in Costa Rica with me!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on October 23, 2014, 06:22:39 pm
Keeping up isn't that hard. Especially since the pace of the game has slowed down a bit and we aren't chugging through 50+ pages a day. If you do join, it should be pretty damn easy for you to keep pace with the game. Key word being if.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 24, 2014, 09:46:35 am
Smurf, am I signed up for plot slot?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 24, 2014, 09:48:26 am
well, the OP in the main thread lists you after kansas plot
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on October 24, 2014, 09:50:00 am
Wasn't sure if that was accurate.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 26, 2014, 12:17:58 pm
what are you guys doing
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 26, 2014, 12:21:51 pm
oh you know, Akroma things, you?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 26, 2014, 12:25:36 pm
Finished the most difficult camping experience of my life. Chopped wood. Punched a rock and bled because YOLO. Taught kids to not stab each other with knives.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on October 26, 2014, 12:41:18 pm
now teach us how to GM, by example
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on October 26, 2014, 12:42:07 pm
What's going on?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 26, 2014, 12:47:56 pm
What Akroma said. And Kyle is in Costa Rica having dinner with a chinese woman in a place that is obviously a front for the chinese triad.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on October 26, 2014, 03:46:54 pm
I totally have dibs on Uzume, God of Laughter. I have plans for her.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: SOLDIER First on October 26, 2014, 03:52:21 pm
Elf stole Monster Girls.

Kidding.
whispers lizzie into the wind
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on October 27, 2014, 10:26:38 pm
Don't worry about making the rolls Smurf. I sent them to Sanure for when he is in the mood.  :D
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on October 30, 2014, 10:00:25 pm
Finished the most difficult camping experience of my life. Chopped wood. Punched a rock and bled because YOLO. Taught kids to not stab each other with knives.
YOLO.

YODO

OR BUDDHISM, IN WHICH YOLO IS COMPLETELY INACCURATE AND FALSE ACCORDING TO THEIR BELIEFS
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 01, 2014, 04:12:33 pm
Say,um, are you guys still open for new people?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 01, 2014, 04:16:45 pm
This is RotMG. Pretty sure that we're always open for new people no matter how many pages we've piled up in the meantime.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 01, 2014, 04:21:52 pm
always open. I am not sure right now if this is a bad time to join, because there is a somewhat engaging plot going on, where it is difficult to enter new people, or the best time to join because the GM of said plot is currently missing (PN if you read this, we love you and want you to come home :'(), so there is not much happening and stuff is easy to follow and catch up with
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 01, 2014, 04:52:51 pm
You can make always make a character, and I'm sure we could weave your introduction into Sanure's south american adventure.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 01, 2014, 05:06:31 pm
Anyone got a recap of what's been going on, last 40 pages or so?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 01, 2014, 05:10:59 pm
we got the mcguffin from the dwarven labyrinth and alice got kidnapped by the enemy. we are currently interrogating the pink haired girl to find a way to contact the enemy and negotiate
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 01, 2014, 05:14:06 pm
And Kyle is fighting a Russian earth mage who's cheating since he has earthen armor.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 01, 2014, 05:15:22 pm
Oh, and PN is kill. In future, I'm probably going to ask for enough information to continue the plot so shit like this doesn't happen again.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Empiricist on November 01, 2014, 05:43:37 pm
I quit. I can't be bothered catching up, and I've got other projects of my own to work on. Do whatever with my lore, I don't particularly care anymore. Normally, I'd post all my PMs, but seeing as @Smurf might still be using the scenario I presented in them, it's probably for the best that I do not.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 01, 2014, 06:04:06 pm
So, are we allowed to include some backstory when we write our character sheets?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 01, 2014, 06:06:38 pm
Unless it conflicts with something else we've established, it should be fine. So go ahead and do it!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 01, 2014, 06:20:19 pm
Thanks! So, and again sorry to bother you, is there any limits on what kind
of Magical Girl we can make? (And don't worry, I'll avoid anything related to
Reality Warping or Godly)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 01, 2014, 06:28:22 pm
Sorry, IRL shit that I have to do to make my life better instead of fucking around on the computer. I'll be on more next weekend hopefully, but for now someone else can run their plot. Nothing is really happening right now anyways.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 01, 2014, 06:29:37 pm
Thanks! So, and again sorry to bother you, is there any limits on what kind
of Magical Girl we can make? (And don't worry, I'll avoid anything related to
Reality Warping or Godly)
Take a look at all the characters currently being used.

Then ask yourself that question again. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 01, 2014, 06:37:00 pm
Thanks! So, and again sorry to bother you, is there any limits on what kind
of Magical Girl we can make? (And don't worry, I'll avoid anything related to
Reality Warping or Godly)

There are pretty much no limits. Just write up a sheet, and if there are any problems I'll tell you.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 01, 2014, 07:25:28 pm
Sorry, IRL shit that I have to do to make my life better instead of fucking around on the computer. I'll be on more next weekend hopefully, but for now someone else can run their plot. Nothing is really happening right now anyways.
...
Alice. You are forgetting Alice.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 02, 2014, 05:12:50 am
yeah, until Alice is back, Kansa is basicaly out of the game. Please give smurf information that he would need to at least run the rescue stuff, everything else in your plot can be delayed
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 02, 2014, 11:26:23 am
If ICARUS's plot involves her getting knocked down a peg or ten, I'm eagerly looking forward to it.

Also where's Elf I need discussing True Gods still.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 02, 2014, 11:28:02 am
If ICARUS's plot involves her getting knocked down a peg or ten, I'm eagerly looking forward to it.

Also where's Elf I need discussing True Gods still.
He's anywhere not here.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 02, 2014, 11:29:45 am
I think he's out of this game for good, might be better to discuss lore with smurf

For as many notches Icarus gets taken down, it depends highly on the outcome of the initial plot and the downtime inbetween and through the next plot, which has 6 different paths depending on your actions (though some are a bit unlikely). It's definetly a bunch of notches though, spread out over several chapters
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 02, 2014, 01:44:53 pm
Just a quick question but how would we classify weapons and armor summoned by our magic powers?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 02, 2014, 01:50:35 pm
damage/damage reduction would depend on spell level I guess
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 02, 2014, 06:06:10 pm
Giving plot stuff to Smurf, even if it means him puppeting my character.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 02, 2014, 06:15:25 pm
Giving plot stuff to Smurf, even if it means him puppeting my character.

*grabs shoulders*

GIVE

ME

INFO
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 02, 2014, 06:23:43 pm
Kyle and Icarus have a really weird relationship. They like, get pissed at each and then the next day they're all happy with each other again.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 02, 2014, 06:25:33 pm
Kyle and Icarus have a really weird relationship. They like, get pissed at each and then the next day they're all happy with each other again.
That's the father-daughter relationship for you.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 02, 2014, 06:28:46 pm
...Wow. I can honestly say you guys have some very creative ideas for Magical Girls. You
certainly let your imaginations run wild, don't ya?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 02, 2014, 06:30:45 pm
...Wow. I can honestly say you guys have some very creative ideas for Magical Girls. You
certainly let your imaginations run wild, don't ya?
We should change the name to "Rise of the Outlandish Magic Shit"
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 02, 2014, 06:41:19 pm
If anyone is wondering, Yes Gregor is meant to die. Yes it ties into my Plot when ever that happens, and Yes, this probably will end in Gregor's daughter thinking Kyle killed her dad and her attempting to get revenge on Kyle.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 02, 2014, 06:43:26 pm
Alright, don't kill him, just wipe his memory and drop him in Mexico. What could go wrong?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 02, 2014, 06:45:09 pm
She's a geomancer, And she won't kill him. That wouldn't be fun.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 02, 2014, 06:56:33 pm
Trying to decide on which ability for my character would be more interesting...something
involving Magitek or something about Masks that give special powers and what not. What's
your input, guys?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 02, 2014, 07:03:02 pm
its really more of a superhero game than magical girls by now
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 02, 2014, 07:05:05 pm
Trying to decide on which ability for my character would be more interesting...something
involving Magitek or something about Masks that give special powers and what not. What's
your input, guys?
Mask salesman.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 02, 2014, 07:34:34 pm
Well...I certainly walked right into that Majora's Mask reference, didn't I?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 02, 2014, 07:35:45 pm
Uta really more of a superhero game than magical girls by now

Eh... I'd call it more of a modern fantasy game myself. We're not dressing up in costumes and fighting crime after all. We're dicking around with the supernatural more. Plus Dalia is more of a Touhou than a superhero, honestly.

Trying to decide on which ability for my character would be more interesting...something
involving Magitek or something about Masks that give special powers and what not. What's
your input, guys?

I'd go with Magitek over Masks, honestly. Simply because the Masks sound much more complicated, and that doesn't tend to work out well in RotMG... It's up to you though, and without more information it's a bit hard to give a definite answer.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 02, 2014, 07:38:26 pm
Ok, thanks for your input.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 02, 2014, 09:10:20 pm
Not to mention masks are creepy. Creepy.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 02, 2014, 09:19:14 pm
Ah... Bugger all. Throw me into the plot pile. By the time my turn finally rolls around I figure that I should have a good hook for MOON PLOT by then. It's only going to take, what, a year for us to resolve all of the plots ahead of me? 2? Something like that? Plenty of time to work out all the kinks.

EDIT: Also, just put it down as MOON PLOT. I'm pretty sure that we all know who's running that. I'll give you a hint: It's the guy who says MOON PLOT in all capital letters.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 02, 2014, 09:42:59 pm
Don't forget to note that I also laid claim to a second plot some forever ago back.

And Akroma responded rudely. >:( (not actually angry :P)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 02, 2014, 09:51:37 pm
Almost got my Character Sheet ready. Should have it up early tomorrow, hopefully.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 02, 2014, 09:58:36 pm
Also, new character idea, which I'm totally going for and making.

:D

Name: Prince Leif Judrikshyr (Joo-drik's-here)

Age: 20

Description: Basic backstory real quick: Typical fantasy adventure stuff, defeat evil overlord, rescue princess(well, this one didn't need as much saving, and was actually a prince; Leif's gay; there was a princess, though, but it was Leif's prince's sister), save the kingdom, chosen of the gods, blah blah blah. Problem was, his mage friend screwed up the teleportation spell he was using to send him to the marriage ceremony(he was running really late), and instead sent him to the RotMG world. Now he was to figure out how to get back, with no idea what happened. Yay!

Stats: /100
Health: 16 (48)
Speed: 13
Skill: 12
Strength: 18
Defence: 8
Resistance: 8
Fortune: 25

Perks:
Heroic:

Equipment: Legunda: Light +6 Longsword(+1 to hit, +5 damage), +1 Speed(from the balance/quality of it; parrying and such)
Crownshield: +2 to dodge rolls(for things that can be blocked in such a manner), +2 damage if used as weapon
Phoenix Scale: +3 Damage Reduction armor, +1 to dodge against things that might glance off/be deflected; doubled DR against Magic, immune to electricity, fire, and half damage from cold; repairs itself when heated
Silver Nieran Amulet: +1 Defense, + 3 Resistance
Ring of Great Fortune: +4 Fortune, perk goes off more often
Crown of Istania: +1 to all stats when worn, followers/loyal companions near wearer who know they're doing what they can for it also get +1 to all stats.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 02, 2014, 10:55:34 pm
Also, new character idea, which I'm totally going for and making.

:D

Name: Prince Leif Judrikshyr (Joo-drik's-here)

Age: 20

Description: Basic backstory real quick: Typical fantasy adventure stuff, defeat evil overlord, rescue princess(well, this one didn't need as much saving, and was actually a prince; Leif's gay; there was a princess, though, but it was Leif's prince's sister), save the kingdom, chosen of the gods, blah blah blah. Problem was, his mage friend screwed up the teleportation spell he was using to send him to the marriage ceremony(he was running really late), and instead sent him to the RotMG world. Now he was to figure out how to get back, with no idea what happened. Yay!

Stats: /100
Health: 16 (48)
Speed: 13
Skill: 12
Strength: 18
Defence: 8
Resistance: 8
Fortune: 25

Perks:
Heroic:

Equipment: Legunda: Light +6 Longsword(+1 to hit, +5 damage)
Crownshield:
____: Armor
____
_______
___(some other stuff)

You have way too many characters.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 02, 2014, 10:59:54 pm
Meh.

I barely use half of them, but this one, I have plans for.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 02, 2014, 11:05:07 pm
Plans to get shipped? Because I can think of a few buttholes that'll jump him the moment he touches down.

Also, RP Kaotaro, because the shipping hasn't done enough damage yet.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Xantalos on November 03, 2014, 02:48:39 am
Man, look at this! This game's actually somewhat respectable now. Good job, y'all.

*vanishes again*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 03, 2014, 04:47:32 am
as far as claiming plots goes, I claim many in the future, basicaly any open spot smurf can grant me
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 07:27:20 am
When I become part of Roleplays I try to limit the number of characters I make. I find
if I have more than a few, it becomes very hard to keep track of them all.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 03, 2014, 08:04:40 am
yes, that is the best option
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 03, 2014, 08:10:22 am
Plans to get shipped? Because I can think of a few buttholes that'll jump him the moment he touches down.

Also, RP Kaotaro, because the shipping hasn't done enough damage yet.

Seconding this, because it's not a good love triangle/diamond if one of the points isn't that act-

...

...

Because I can think of a few buttholes that'll jump him the moment he touches down.

Wat.

When I become part of Roleplays I try to limit the number of characters I make. I find
if I have more than a few, it becomes very hard to keep track of them all.

Which is something that everybody seems to be doing. In fact... I think that PN and Rolepgeek are the only ones with excessive amounts of characters. Everyone else seems to have only one or two. Or one active character and another one that mostly just lurks. I swear I'll come up with a new character one of these days...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 08:51:36 am
By the way, do you guys know how to put things into Spoilers and stuff? Cause I've just about finished
my character sheet.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 03, 2014, 08:54:32 am
Code: [Select]
[spoiler=Title of the spoiler goes here]Text to go in the spoiler goes here.[/spoiler]
Copy and paste the above characters and fill out the relevant fields to make spoiler tags. Or whack the button on the reply page that looks like a nuclear warning symbol to spawn the spoiler tags. Fiddle with it for a bit and I'm sure you'll figure it out eventually.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 09:07:27 am
Well, here's my character. Now to wait for the approval, and for someone to mention how blatantly
overpowered he/she is.

Again, if you need me to change anything, I will. Knowing my luck I probably will end up having to...

Sorry about the length too.



Name: James White

Age: 24

Description: Stands about 5 foot, 11 inches in height so fairly tall for his age group. Has a bit of a bulky, blocky,
more burly physique to him that surprisingly doesn't hamper his movement. Has fair skin and hazelnut eyes with
short, yet slightly wavy deep brown almost pitch black hair. His attire somewhat changes to reflect the weather,
but he can be typically seen wearing a navy blue short-sleeved shirt, black sweatpants, and dark laced shoes with
socks. Can be seen wearing a black and blue jacket on colder days.

When in MG form, appears as a tall, athletic yet rather slim-looking girl in her late teens,  with long flowing
navy blue hair that has two ponytails with drill spirals on the end. Creamy white skin and blazing blue eyes,
donned in a black tank top with neon blue lines and a heart symbol on her ample bosom, wears black pantyhose
with thigh-high black leather heeled boots, leather shorts, black fingerless gloves with triangle pieces on top and a flowing
black longcoat, decorated with white lining and a hood, the symbol of a crescent moon on her back, and a
black choker. When using certain abilities, pieces of armor form on her body including gauntlets, armored boots,
and so on.

Spoiler (click to show/hide)

His general personality is somebody who doesn't talk too much, doesn't like being the center of attention
either, but at the same time is very kind-hearted, friendly when you talk to him, rather intelligent and very
strong-willed. Also carries a strong sense of standards and desire to protect others.

Spoiler (click to show/hide)


Stats: 100/100
Health: 12 (36)
Mana: 16 (32)
Speed: 12
Skill: 11
Strength: 14
Magic: 14
Defence: 10
Resistance: 11

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 03, 2014, 09:24:27 am
yay, a magical boy with the power of crossdressing!


you can still choose a perk. generaly a perk would be related to the chars highest attribute, but eh, nobody becides me really cares about that rule anymore I guess, so be creative
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 09:35:55 am
Yay! You approved!...I hope?

Also, I thought perks were only unlocked at ever fifth level or so?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 03, 2014, 09:36:42 am
nah, on 5th level you gain a second perk, which is generaly more powerful than the level 1 perk
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 09:39:52 am
Ah, I see. Cool. Now to come up with ideas for a perk...I'm open to any suggestions?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 03, 2014, 09:42:50 am
I dunno, since your style is yet unknown. Maybe play a bit and then think of something later
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 09:44:42 am
Ok, thanks. So, do I wait for approval from somebody before I can properly join?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 03, 2014, 09:50:35 am
Smurfs I guess, though your pwoers seem on average even a bit underpowered compared to some stuff here - so you definetly wont get a red light for being OP. Your backstory is even somewhat in line with the games canon, an alien invasion being the first threat we dealt with in v1.


I'd say feel free to jump in, smurf can always work out the kinks before any actual battle happens
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 09:52:25 am
Wait...my powers and abilities would be considered on average in comparison? That's...honestly
a bit relieving, but...for real?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 03, 2014, 09:56:53 am
well, most of your stuff has no numbers on it, so they can't really be judged, but many things you do has drawbacks, and not insignificant ones either.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 03, 2014, 10:41:29 am
Plus the numbers you do have are rather insignificant. +1 speed/defense isn't too much with how stats are rolled. Going with a percentage-based buff/debuff system is better, since it scales with levels instead of getting washed out by the extra points.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 03, 2014, 10:44:41 am
Yeah.

Oh yeah, someone make smurf prune the character list and the administration list. And people should start, you know, using the list for when they do stuff.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 11:06:36 am
So, while I'm waiting for smurf to give my profile a looksee, how you guys think I should enter the RP?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 03, 2014, 11:08:00 am
that is always the hardest problem. Usualy when plots are going on, like the current one, it would be easiest to enter just by simply also having a reason to fight them, of course, currently the plot is a bit on hold..aaand i dont wanna recap it, too lazy
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 03, 2014, 11:11:00 am
So, while I'm waiting for smurf to give my profile a looksee, how you guys think I should enter the RP?

On fire!

Oh, wait, we're giving out serious answers? Uh... I have no clue, honestly. They're a bit too old to be friends with anybody, so... What Akroma said, I guess. Or wait for another character to wander around and strike up a friendship with them? Costa Rica seems to have a good number of active PCs right now, so that could definitely work.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 03, 2014, 11:18:27 am
technicaly, to sum it up quickly, apart from the big overarching plot, the current problem is a radical pro-magic terrorist group, which among other things, bombed our hometown because we happen to have a base of a magic controle office kinda thing in our town. They happened to kidnap a PC for some reasons, while we were away stealing a mcguffing they need, and also taking one of them prisoner. next-up would probably some kinda exchange, or an attack to free our girl. If you dont wanna join in as "I wanna help for xy reason!", you could wait a bit and be another prisoner they have?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 11:23:29 am
That sounds like as good a reason as any to join in. Thanks.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 03, 2014, 11:28:42 am
Or if you wan an alternative there's a friendly necromancer looking for magi to help with his rivals increase in power.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 03, 2014, 01:11:06 pm
remind me, how is Sen connected to the group again? I mean, she is really making an effort to pronounce the part of how little she likes anyone around. What is keeping her?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 03, 2014, 01:22:43 pm
Despite how she acts and says, she really does care about the humans in her life.

Her connection is that she showed up randomly at the Ryan household door, soon was released from her human prison by Kyle, then murdered a village, then was contracted by Yuri, which was a false contract due to Compendium not being Sen's true name, but Demon name, and then Sen made friends with Kyle and group.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 03, 2014, 01:24:26 pm
Also, Sen, being a demon, can claim souls for her own, and has dibs on the groups so long as A god or other demon doesn't have claims on them. Sen is also very possessive of her friends...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 03, 2014, 01:26:33 pm
I am not sure souls work that way like Sen simply claiming them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 03, 2014, 01:26:51 pm
That's... very worrying and more than slightly creepy. But then again Sen is a demon, so I suppose that it makes a kind of sense. Still really creepy though.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 01:28:19 pm
So, now that I got an idea for what I'm doing, how you think my guy/girl should make their entrance to the group?
They're in Costa Rica, right?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 03, 2014, 01:28:26 pm
Actually I do know why it makes more sense and why it's kind of sad unless it was retconned by Sanure.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 03, 2014, 01:28:55 pm
Lore says that Demons can claim any unclaimed soul. Sen is a demon, but she can only claim a soul as long as a stronger Demon or a Pantheon of Gods doesn't claim the soul first.


Also, I just realized that Sen is a passive Yandere... Creepy...

@Kj, Explain please :P?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 03, 2014, 01:30:16 pm
I gotta say it is a bit odd that Sen goes on about act how you want to be seen, in the same breath as pinning Walpurga to a wall and while pronouncing she dislikes everyone around. I mean, nobody can be that tsundere (not yandere, yanderes need a single target of obsession)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 03, 2014, 01:32:03 pm
So, now that I got an idea for what I'm doing, how you think my guy/girl should make their entrance?

If you're jumping in from Costria Rica, talk to kj and Sanure to organize something. If you're one of the LA's prisoners... talk to Smurf about that, I guess? PN is running the plot, but he hasn't been to active and I guess that Smurf is now the go-to guy. Or something.

Also, I just realized that Sen is a passive Yandere... Creepy...

Just realized? I thought you were playing her like that on purpose...

I gotta say it is a bit odd that Sen goes on about act how you want to be seen, in the same breath as pinning Walpurga to a wall and while pronouncing she dislikes everyone around. I mean, nobody can be that tsundere (not yandere, yanderes need a single target of obsession)

Eh, I don't see why yanderes can't have multiple people they're obsessed with. They are sorta like serial killers after all. It wouldn't be too surprising for them to like multiple people at once...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 03, 2014, 01:34:41 pm
but Sen does not seem obsessed at all, if anything she seems very focused on trying to appear distant and uninterested - which is tsundere behaviour
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 03, 2014, 01:36:52 pm
So, now that I got an idea for what I'm doing, how you think my guy/girl should make their entrance to the group?
They're in Costa Rica, right?
Some of them. Well, two to three. Necromancer guy is still an option. And I was thinking of sending a request to everyone from him soon.

And to not spoil it for anyone who wants to get closer to Sen. ENTIRE TEAM IS BABIES!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 01:44:26 pm
What's your idea for my guy/girl and Necromancer fella? You have my ear.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 03, 2014, 01:45:58 pm
speaking of necromancers, I do plan on entering a pair of necromancer sisters eventually on the antagonist side. Perhaps that stuff can be tied together sometime
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 03, 2014, 01:48:44 pm
What's your idea for my guy/girl and Necromancer fella? You have my ear.
Basically, they could get a message from him on a job offer and happen to meet the rest of the group who got the offer as well.


speaking of necromancers, I do plan on entering a pair of necromancer sisters eventually on the antagonist side. Perhaps that stuff can be tied together sometime
That would be the start of an amusing rant. So what would be their thing? Sanguine is about spirits and vampires for example.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 03, 2014, 01:56:39 pm
Which is why I said Passive Yandere. She sees all of the PCs as her children. She is far older than most of them age wise. though she doesn't act like she is obsessing over them, She is. Literally her only friend during her imprisonment was the person she sealed in, and before her sealing she didn't have any freinds. she's spawned two daughters, but one of them had to be killed and the other is in a different plane of existence. Throw in the one guy she liked decided not to reciprocate here feelings and she has gotten pretty obsessive over her current friends. Also, she did get obsessive over Hathor when she slightly tortured her by acting like an obsessive mother...

Anyways, Kj, yes. Very much yes. that is still lore if I think I get what you mean.

Also, @USEC, I did not intend on her being like that but Gosh darnit if I'm not going to now :P.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 04:51:18 pm
Hmm, I need a clever/cool cover name for my character's magical girl self, any suggestions?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 03, 2014, 05:03:58 pm
Hmm, I need a clever/cool cover name for my character's magical girl self, any suggestions?

Trevor. You can't go wrong with Trevor.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 03, 2014, 05:06:24 pm
*looks at UNMD*
Also, it's an actual girl, Smurf. I think.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 06:05:23 pm
Hmm, I need a clever/cool cover name for my character's magical girl self, any suggestions?

Trevor. You can't go wrong with Trevor.

As cool as Trevor sounds (XD) I feel like I could use a name like "Luna" or "Noire" or something like that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 03, 2014, 06:08:36 pm
Eh... We already have a character named Luna. Kinda sorta. I'd go with Noire instead if I were you, it's probably a better idea anyways.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 03, 2014, 06:17:07 pm
*looks at UNMD*
Also, it's an actual girl, Smurf. I think.

TREVOR

and I'll do that after school is done. I only have 7 days until I'm done forever. Is scary.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 06:26:00 pm
*looks at UNMD*
Also, it's an actual girl, Smurf. I think.

TREVOR

and I'll do that after school is done. I only have 7 days until I'm done forever. Is scary.

Hang in there! Only one more week before you claim your freedom! You can do it!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 03, 2014, 06:30:48 pm
BUT IS SCARY
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 06:35:57 pm
BUT IS SCARY

Maybe...but remember! You must believe in tomorrow! Believe in the you that believes in yourself!
Press onwards towards the future you seek! Grasp it with your own two hands! *in dramatic speech mode*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 03, 2014, 07:34:56 pm
Smurf, y u no update shipping poll
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 03, 2014, 07:48:23 pm
PN, y u no update plot
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 03, 2014, 07:48:43 pm
PN, y u no update plot
but I did?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 03, 2014, 08:50:36 pm
Plans to get shipped? Because I can think of a few buttholes that'll jump him the moment he touches down.

Also, RP Kaotaro, because the shipping hasn't done enough damage yet.
I intend(ed) to, but I was really busy for a while and you guys go so rapidly I got discouraged.

And I'm not really sure what's going on with them right now.

And also I want to bring out the second of her boss forms soon-ish....hehehehe...Glass Cannon was the last one, next one'll be Mighty Glacier...

Anyway, so yeah, updates on that group's status and possibly wherever the fuck Spensir is and I'll be happy to RP more.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 03, 2014, 09:03:14 pm
Also, I have a pretty good idea for how I want Fortune to work, but I need to discuss it with you, smurf, and what his perk should be.

If we had classes, he would be a Soldier of Fortune; emphasis on Fortune, not Soldier. Instead of their powers coming from magic, they come from valor and cosmic chance and karma and etc etc.

Basically it's meant to show that even though he's basically your typical everydude, magically speaking, if not weaker than most at it, he can still accomplish great feats and heroic deeds.

It's also a nice rope for the GMs to use for plot. It's an excuse to fudge the rolls; you use whichever is more dramatically appropriate/would be more appropriate result for a hero(yes, sometimes this means getting the shit beaten out of him).
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 03, 2014, 09:09:18 pm
Anyway, so yeah, updates on that group's status and possibly wherever the fuck Spensir is and I'll be happy to RP more.

Basically... We got the MacGuffin from the dwarfs, so most people are back in Australia. Also Alice got kidnapped by the LA, so we're trying to get her back but we've hit a bit of a dead end because reasons. So not much to do besides twiddle our thumbs, RP, and wait to hear back from the LA folks. Or something like that. So Spensir/Kaotaro are also back with everyone else dicking around. Oh, and Kyle and Ashley are in Costa Rica doing other things, but that doesn't really impact your characters that much.

I could probably go into more detail, but... That's the general gist of things. Should be more than enough for you to RP as Kaotaro again and complicate Dalia/Kaiser's relationship even further.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 03, 2014, 09:14:20 pm
I'm wondering if introducing Leif by having him be also prisoner of the LA, near/with Alice for the rescue thing to introduce him, would be a good idea(and some distance in the future).
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 03, 2014, 09:15:34 pm
Talk to PN/Smurf/Whoever is running the plot now about it. I don't see why it wouldn't work though, it's a pretty good idea after all.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 03, 2014, 09:48:58 pm
Well, I'm off for the night. See you in the morning guys.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 04, 2014, 12:29:48 am
What's your idea for my guy/girl and Necromancer fella? You have my ear.
Basically, they could get a message from him on a job offer and happen to meet the rest of the group who got the offer as well.


speaking of necromancers, I do plan on entering a pair of necromancer sisters eventually on the antagonist side. Perhaps that stuff can be tied together sometime
That would be the start of an amusing rant. So what would be their thing? Sanguine is about spirits and vampires for example.

The younger sister is more or less a noob, who, frustrated by her failure, turned to Targunitoth, sold her soul for necromastery, which has her bigger sister worried. The bigger sister, a true master of the art, has become member of a faction in my plot that has yet to be revealed. Her stick is to locate and restore famous bodies. Nothing better than a Herakles zombie.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 04, 2014, 12:55:02 am
I suppose it depends on what the contract that the demon guy made said. Of course, if there were no contract or there are things that weren't on it...  :P

Anyways, what are their plans for immortality? They have plans for that right? Anyways, now I'm thinking there should be a sort of IRC network for practitioners of the dark arts. It sounds like a thing right?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 04, 2014, 03:41:19 pm
Um, can anyone tell me what Kyle's problem with AI's is? Cause I find his attitude
towards my character's partner a little racist, to be totally honest...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 04, 2014, 03:43:07 pm
AI tried to kill his friend. Twice.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 04, 2014, 03:44:08 pm
Which AI/Friend was this again? I honestly can't remember what you're talking about, but I feel like I should...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 04, 2014, 03:44:28 pm
Ouch....I guess he still carries the mental scarring from that,eh?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 04, 2014, 03:46:35 pm
Which AI/Friend was this again? I honestly can't remember what you're talking about, but I feel like I should...
Winry and Rei.

Ouch....I guess he still carries the mental scarring from that,eh?
Yeah. Only slightly racist though. One of his daughters is an AI.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 04, 2014, 03:49:33 pm
Oh, right! I've completely forgotten about that, honestly. Probably because it happened so quickly and I wasn't involved in it.

Also, I feel like we should get Kyle to knock up more supernatural creatures, just so that his family reunions can be even more weird and crazy. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 04, 2014, 03:52:13 pm
Oh, right! I've completely forgotten about that, honestly. Probably because it happened so quickly and I wasn't involved in it.

Also, I feel like we should get Kyle to knock up more supernatural creatures, just so that his family reunions can be even more weird and crazy. :P

Kyle's knocked up supernatural creatures?....What kinds? XD
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 04, 2014, 05:16:50 pm
Eh... Just an elf so far. Icarus was... sorta special as to how she was born. He has boned more supernatural creatures than he has produced children, actually. Unless I'm completely forgetting someone, of course.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 04, 2014, 05:54:22 pm
...
Conny. And the fingerling.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 04, 2014, 05:57:44 pm
Oh, so I did completely forget someone then. Whoops, sorry about that...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 04, 2014, 06:06:46 pm
I'm thinking of writing up a snippet of my character going into battle with a small army
of alien invaders. Like, a scene from his/her spinoff story but I don't know if I should.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 04, 2014, 06:08:59 pm
Go ahead. If it'd make you feel better I could write something as well.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 04, 2014, 06:13:44 pm
@ KJ. Thanks. Would anyone else be interested in me doing a snippet?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 04, 2014, 06:15:22 pm
Sure, go ahead if you want to. I'd write something myself, but... I don't really have anything to write about. Besides MOON PLOT, I guess, but that hasn't even started yet, so...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 04, 2014, 07:36:45 pm
What's MOON PLOT? If you don't mind me asking.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 04, 2014, 07:39:27 pm
Exactly what it sounds like. Plus it hasn't actually started yet, so... There's nothing to talk about. But it's a plot that shall take place on the moon, hence the name MOON PLOT. It is in all caps because I am silly and that amuses me greatly.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 04, 2014, 07:50:06 pm
MOON PLOT

BECAUSE

SPAAAAAAAAAACE
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 04, 2014, 07:53:33 pm
Well, more like MOON PLOT because long ago people were kicking around the idea of having a side-plot on the moon to introduce new characters. And by people I mean me and Twi. Still, MOON PLOT.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 04, 2014, 08:24:42 pm
MOON PLOT shall be fun...
Who owns MOON PLOT?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 04, 2014, 08:28:38 pm
Pretty sure that it's me... Hence why I'm calling it MOON PLOT in all caps. And why I mentioned MOON PLOT when I was claiming my spot on the plot list. Guess I should have been more obvious, huh? Also who knows whether it'd be fun or not? Combat is probably going to be few and far between, since currently my idea is very heavy on the RP and diplomacy.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 04, 2014, 08:29:43 pm
I shall talk to you soon about things... maybe work together maybe~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 04, 2014, 08:31:13 pm
Sure! Why not? Should be pretty fun and interesting at least, especially since my idea is pretty rough and easily changeable to begin with.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 04, 2014, 08:31:35 pm
And don't forget IRIS moon base.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 04, 2014, 08:33:16 pm
Just get online on Steam and stuffs~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 04, 2014, 08:45:08 pm
Huh, the moon seems to be a crowded place these days. That's probably a good thing for the MOON PLOT.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 04, 2014, 08:46:34 pm
(http://img4.wikia.nocookie.net/__cb20100106035745/zelda/images/4/47/Moon.png)

I heard MOON PLOT
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 04, 2014, 08:50:05 pm
Yes, yes you did. Not that kind of MOON PLOT though. Sorta.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 04, 2014, 08:53:33 pm
Hmm... I might start deploying plots in order of their awesomeness completeness, just so we can zip though them quickly.

Either that, or I'll let up to three plots run simultaneously.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 04, 2014, 09:07:45 pm
Prepare your body and your blush smurf.

IT'S REALLY AWKWARD DATE TIME
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 04, 2014, 09:13:39 pm
/me grabs popcorn.

This should be entertaining to watch.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 04, 2014, 09:25:42 pm
aw shit

I'm absolutely terrified of that single post you wrote today :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 05, 2014, 02:26:36 am
I'll be busy for the next day so I won't be on at all. I'll continue the Costa Rica Side plot on the 6th. Ciao!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 05, 2014, 07:16:04 am
Morning guys, how we all doing?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 05, 2014, 11:05:16 am
augh, my shift got switched with the breakfast shift, which starts at 5am. Normaly no problem, but the trains are on strike right now, so I my usual 20 minute commute turns into a 1.5 hours commute. Now I get up at 2am. Fun
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 05, 2014, 11:06:24 am
aw shit

I'm absolutely terrified of that single post you wrote today :P
...I got distracted, okay?

>.>
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 05, 2014, 11:31:57 am
You know what you must do now then... Crank up the awkwardness and blushing to eleven as they go on their date.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 05, 2014, 04:45:28 pm
Ok, snippet's done. Should I just post it up here?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 05, 2014, 04:47:13 pm
If you want to, sure. Where else are you going to put it?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 05, 2014, 04:48:44 pm
If you want to, sure. Where else are you going to put it?

Ok, gotta warn you though, it's fairly long. XD
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 05, 2014, 04:49:42 pm
Then put it in a spoiler then or plop a link for us to read it or something along those lines.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 05, 2014, 04:51:04 pm
Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 05, 2014, 07:12:38 pm
I'm guessing the Grim Reaper is no longer a tax collector since Emp left?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 05, 2014, 08:53:46 pm
For the record, Projeck, here's how I read your post(not trying to be mean, just wanting to make sure you see it):

"Well, all the things that look like what I am? They aren't really what I am; I'm special."

:P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 05, 2014, 08:57:02 pm
Well, she is the only true hybrid, that occurred naturally. The others are just malfunctions in the soul mill.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 05, 2014, 09:02:30 pm
Well, she is the only true hybrid, that occurred naturally. The others are just malfunctions in the soul mill.

She is a very special snowflake indeed, Projeck.

:P >:D
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 05, 2014, 09:04:36 pm
1 of a kind, yeah.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 05, 2014, 09:08:10 pm
Kekeke...

Really, I can make fun of anyone's characters that way, including my own.

It's like Christmas every day!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 05, 2014, 09:09:20 pm
Kekeke...

Really, I can make fun of anyone's characters that way, including my own.

It's like Christmas every day!

Oh cool, can you say something clever/funny about my character?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 05, 2014, 09:10:15 pm
Well to be fair, they are PCs. That does instantly make them more special and unique than 99.999% of the population. Maybe not special snowflake unique, but still pretty close.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 05, 2014, 09:16:30 pm
I don't mean to prod but anyone get a chance to read my snippet?

Also, it's late over here so I'm off to bed now. Night.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 05, 2014, 10:00:52 pm
Well to be fair, they are PCs. That does instantly make them more special and unique than 99.999% of the population. Maybe not special snowflake unique, but still pretty close.

But on the other hand, the only population that really exists are the NPCs(the ones we interact with, specifically).

Most of whom are dead by now.

So really, the PCs are the majority.

MWAHAHA
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 06, 2014, 12:06:29 am
Bam! My internet resets and I am back. Hells yeah!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 06, 2014, 07:46:47 am
Does that mean Dota is once again possible?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 06, 2014, 09:11:29 am
As long as steam isn't a pain in my ass... .yes~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 06, 2014, 09:13:56 am
my groups usual doto time is in about 3-ish hours from now if you wanna play, feel free to hop on the irc
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 06, 2014, 01:29:51 pm
Rather quiet in the RP and here right now, ain't it?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 06, 2014, 02:56:51 pm
well, my char is currently waiting for PN, who is currently dead
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 06, 2014, 02:59:25 pm
And my character is waiting for two other characters to go out on their date. So really, we're all waiting for plot to progress.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 06, 2014, 03:00:03 pm
Waiting for RPG to make more than one post per day.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 06, 2014, 03:01:04 pm
Nah, he makes more posts than that per day. Sometimes it's even up to four. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 06, 2014, 03:11:25 pm
Sigh
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 06, 2014, 03:14:52 pm
On the bright side when this clears over we'll probably get some simultaneous plot things going, so at least we have that to look forward to. Though then again maybe we don't have enough PCs for simultaneous plots... We'll burn that bridge when we get to it, I guess.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 06, 2014, 03:19:34 pm
We have, like 30 PCs. I think we'll be fine.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 06, 2014, 03:20:59 pm
Most of whom are inactive, rarely post, or are having troubles in real life. At best we have 10 active ones, and even then that's probably a bit too generous.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 06, 2014, 03:31:42 pm
Meh, lol. I'm waiting for pn now too, ince I need barti to notice the unstable void portal appearing and disappearing instantaneously.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 06, 2014, 03:54:06 pm
So, do you guys have any favorite Magical girl animes?
Me, I've seen Sailor Moon, Cardcaptors, Pretty Cure, and elements
of Lyrical Nanoha.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 06, 2014, 04:02:17 pm
I have seen... absolutely none (not including parodies).

And I'm the GM :D
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 06, 2014, 04:04:39 pm
I've seen snippets of Cardcaptor Saukwhatchamcallit long ago, but otherwise I'm in the same boat as Smurf. More of a giant robot fan myself, actually. Both in the sense that I am a fan of giant robots, and am a giant fan of robots. It's a double meaning.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 06, 2014, 04:07:37 pm
And projek broke the plot.

I actually haven't watched any magic girl anime. They seem sad.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 06, 2014, 04:12:18 pm
I didn't break the plot. Just playing my character.

Kyle kinda did ask for her advice, and when she gave it, he ignored it. She's not going to sit there and waste her time.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 06, 2014, 04:15:58 pm
That's what happened in her head. In Kyle's head she just left before she even did what he asked about for no reason.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 06, 2014, 04:30:36 pm
I'm talking outside of her head, not what she is thinking inside of it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 06, 2014, 06:07:35 pm
Alright. Then that's what YOU see.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 06, 2014, 07:02:41 pm
I started watching Gurran Lagen. shit's awesome
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 06, 2014, 07:04:25 pm
No duh. Why do you think that we all love it so much? And the best part is it gets even better.

Also, who is at Marie's house again? I figure that I might as well make Dalia act more social while we're killing time...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 06, 2014, 07:06:12 pm
No duh. Why do you think that we all love it so much? And the best part is it gets even better.

Also, who is at Marie's house again? I figure that I might as well make Dalia act more social while we're killing time...
Hilda's the only one of my characters who is at Maria's house.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 06, 2014, 07:06:25 pm
Bart is in fact a jackass.

Anyways, Kyle and Noire will probably be there... eventually depending on if Bart informs Alucard that they're heading there.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 06, 2014, 07:13:20 pm
Bart is in fact a jackass.

Anyways, Kyle and Noire will probably be there... eventually depending on if Bart informs Alucard that they're heading there.
Bart is a jackass.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 06, 2014, 07:14:15 pm
Pretty sure we all knew that already.

Also, I can't remember: Did we ever do anything to contain Dalia's powers? Because if we didn't, I've missed a lot of opportunities for some fun. Part of her magic is passively spreading misfortune after all.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on November 06, 2014, 07:18:15 pm
I don't think we did, unless it's already kept in check because she's blacklisted on the anti magic fields.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 06, 2014, 07:20:38 pm
Well she is blacklisted on all the antimagic fields... In France. Don't think they added her to the Australian ones yet. Heck, I'm pretty sure that they haven't talked to any officials about her arriving. So she's pretty much an illegal alien at the moment. Go team~[/sarcasm]

Also, it's been way too long since I've last seen you post, Kansa. That's kinda... disappointing? Sad? Something along those lines.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 06, 2014, 07:22:36 pm
Well she is blacklisted on all the antimagic fields... In France. Don't think they added her to the Australian ones yet. Heck, I'm pretty sure that they haven't talked to any officials about her arriving. So she's pretty much an illegal alien at the moment. Go team~[/sarcasm]

Also, it's been way too long since I've last seen you post, Kansa. That's kinda... disappointing? Sad? Something along those lines.
don't worry, alice is close to escape anyways
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on November 06, 2014, 07:23:05 pm
It's just because I haven't really had much to do with Alice still trapped :p, once she gets free again my posting rate will hopefully increase again.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 06, 2014, 07:27:35 pm
Alright. I'll be looking forward to it. Part of the reason is probably because UNMD hasn't been updated recently too. That is the other place where I've seen you post frequently after all.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on November 06, 2014, 07:31:00 pm
Yeah, I hope Smurf gets less busy soon so he can update it. 
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 06, 2014, 07:34:49 pm
Well Smurf mentioned that he was busy with school but he was almost finished with it. As in literally a week left before he got a break. So... This weekend, maybe? Sometime after that? Not much longer at least. I definitely can't wait. I love me some giant robots.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 06, 2014, 07:35:38 pm
im sorry for stealing alice sempai
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on November 06, 2014, 07:39:20 pm
Well Smurf mentioned that he was busy with school but he was almost finished with it. As in literally a week left before he got a break. So... This weekend, maybe? Sometime after that? Not much longer at least. I definitely can't wait. I love me some giant robots.

I hope so, I was enjoying it.

im sorry for stealing alice sempai

It's no problem :p
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 06, 2014, 08:26:12 pm
Waiting for RPG to make more than one post per day.

I get about 2 hours on my computer every day.

And then 2 hours on my Ipad.

And I have a significant number of other things I'm interested in doing in addition to this.


Mostly, though, I'm just used to a slower format where 1 post per day is damned fast (aka Ross Vernal's games) at least for a lot of the stuff on the forums.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 06, 2014, 09:47:44 pm
Off for the night. See you tomorrow guys.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 08, 2014, 10:30:59 am
I'm back. Where are we right now?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 08, 2014, 10:34:06 am
Waiting for a jet to pick us up.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 08, 2014, 10:35:17 am
Where we going on the jet?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 08, 2014, 10:40:21 am
To Australia to rejoin with the rest of the PCs.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 08, 2014, 10:41:18 am
Sounds awesome. I'll be right there with you guys.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 08, 2014, 09:01:54 pm
Insane Alucard is best Alucard.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 08, 2014, 09:32:30 pm
Geez, CORE's pretty rude for a sentient plane, isn't he?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 08, 2014, 10:46:29 pm
Well, I'm off for the night. See you in the morning, guys.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 09, 2014, 06:56:18 pm
Geez, looks like things are getting a bit ugly in the main RP, aren't they?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 09, 2014, 07:02:14 pm
Indeed. This is why we need a plucky comic relief.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 09, 2014, 07:18:47 pm
I just thought of something:

If Orichalcum is a god damaging material a la deals increased damage to divine beings, then wouldn't that make it an unholy material and thus dealing less damage to abyssal?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 09, 2014, 07:22:52 pm
I just thought of something:

If Orichalcum is a god damaging material a la deals increased damage to divine beings, then wouldn't that make it an unholy material and thus dealing less damage to abyssal?
I dunno
MAYBE
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 09, 2014, 07:54:30 pm
I just thought of something:

If Orichalcum is a god damaging material a la deals increased damage to divine beings, then wouldn't that make it an unholy material and thus dealing less damage to abyssal?

Eh... I don't think that divine/abyssal are part of the same scale in the sense of acid/base and similar things. They are separate things, I think. Maybe. And are angels part of the divine or something else entirely? I always thought that they were set up by Shys'Caemusbuggerhername because reasons and were thus separate from the gods, who had their own servants and stuff to muck about with.

...

We really need to get the divine bits of our lore sorted out one of these days, because this is getting to be rather ridiculous.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 09, 2014, 08:55:38 pm
*shrugs* I don't know. I was just curious lol.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 09, 2014, 09:00:19 pm
Can I whip out my GM stickTM and swot some people until the divine lore is in order?

I like the divine law, seems like fun.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 09, 2014, 09:01:57 pm
Sure...? Just as long as it vaguely fits in with what we've established before, I guess.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 10, 2014, 12:52:17 am
eh, that reminds me I still need some info for lategame plotage, but Elf and Rag can no longer provide it. Mostly, what's the deal with Caes? Like, its power got sealed away by this ninja clan or something, and is now locked away in heaven, right?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 10, 2014, 12:58:36 am
I think it's still locked in Yuri until someone takes her virginity she dies or something.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 10, 2014, 06:59:34 am
eh, that reminds me I still need some info for lategame plotage, but Elf and Rag can no longer provide it. Mostly, what's the deal with Caes? Like, its power got sealed away by this ninja clan or something, and is now locked away in heaven, right?

I'm pretty sure it'll take us at least a decade to get to late game. A decade.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 10, 2014, 08:08:51 am
eh, that reminds me I still need some info for lategame plotage, but Elf and Rag can no longer provide it. Mostly, what's the deal with Caes? Like, its power got sealed away by this ninja clan or something, and is now locked away in heaven, right?

I think so...? The whole plot about angels attacking was so that the bits of Shys'CaesIwillneverstopdoingthese in Yuri could get back into heaven, right? Or did her mother become the new host or something like that? I... think some reading is in order.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 10, 2014, 08:20:57 am
Yuri is now the host for both her own shard and her mother's after that plot.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 10, 2014, 08:24:34 am
Oh. So not much has really changed then. Stuff just got shuffled around. That's... sorta disappointing, I guess. I thought that the outcome was something more dramatic.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 10, 2014, 08:53:45 am
Well, now Yuri has god power x2. That's more than most people ever have.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 10, 2014, 09:01:56 am
Eh... Except Rag isn't around anymore so it doesn't really matter. Unless Akroma or someone else messes around with Yuri that is.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 10, 2014, 09:27:04 am
Not sure what I can do in the RP right now cause it looks like you guys are in the middle of something else.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 10, 2014, 09:29:18 am
You can get off the plane and introduce yourself.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 10, 2014, 09:29:45 am
Better than nothing. Thanks.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 10, 2014, 04:07:17 pm
and sleep time.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 11, 2014, 12:20:22 am
I AM FINISHED SCHOOL FOREVER

SO WHY... am I so scared?

On a side note:

(http://i.imgur.com/UtZ3mrw.png?1)

I've spent a quarter of this fucking year on Bay12. Probably should take a break.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 11, 2014, 12:27:39 am
Ha! I've almost spent an entire year on here!

Also, you should update the char list. It has non-active characters and is missing Noire.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 11, 2014, 02:28:09 am
ehhhhhhhhh

or I could go get drunk off my ass instead
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 11, 2014, 02:30:03 am
^This is what I would do^


Anyways, Sup yall?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 11, 2014, 08:07:49 am
ehhhhhhhhh

or I could go get drunk off my ass instead

Or... You could finally update UNMD like you promised. That'd be great you know. *shakes fist*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 11, 2014, 08:37:23 am
^This is what I would do^

o/

Or... You could finally update UNMD like you promised. That'd be great you know. *shakes fist*

One, too late, stooge

Two, ehhhhhhhhhhhhhhh, the combat takes fiveever to write up, and I'm practicing my SC2 for the upcoming beta. I'll do it for TF2 hats, though.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 11, 2014, 08:43:11 am
You know, it's not like you have a bunch of eager co-GMs who could plop out a turn if they actually knew the stats of the enemies... Also, go grub hats off of someone else, scrub. I'm just as poor and Irish as you are.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 11, 2014, 10:44:51 am
I will make the stats of my villains known to smurf when actual combat starts
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 11, 2014, 11:38:51 am
Now taking bets on how long until ICARUS is either sued for intimidation and wrongful death/murder, or put on trial for war crimes.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 11, 2014, 11:40:39 am
technicaly Icarus is still wanted for bombing a middle eastern city
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 11, 2014, 11:41:16 am
Now taking bets on how long until ICARUS is either sued for intimidation and wrongful death/murder, or put on trial for war crimes.

I'm going to say... Never. Because she has friends who'll bail her out of that kind of situation, unless she went far off the deepend or something like that.

technicaly Icarus is still wanted for bombing a middle eastern city

'Technically'. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 11, 2014, 11:43:46 am
also because while villains have murderous overpowered magic users, the police does not. And while villains are overconfident quite often, the police does not want to die. It's kind of a side-effect in Icarus trying to intimidate future villains from messing with her family, in that it actually works best on reasonable people.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 11, 2014, 11:45:30 am
Is still wanted, more like. :P
I'll get around to that. Eventually.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 11, 2014, 11:47:28 am
Who are they going to get to marry them again?

Most people withthe authority to do so wouldn't have much reason to, unless ICARUS threatened them, which I would think would make Alice very unhappy(unless Alice is also secretly a psycho).

Oh, can I start foreshadowing yet, smurf? I'm gonna tie Libera Arcana into my plot a little bit. Just a little bit.

USEC, if they 'bailed her out' that's resisting arrest, or refusing to show up for a civil court case and it would only make things worse for herself(although since she probably doesn't have rights in most countries, being an AI, it's already fairly bad). As well as giving the player group a rep as criminals.

Hmmm...plot idea forming....hehehehe...

Akroma, the difference is also this: there will be the altruistic cops who simply don't care. ICARUS broke the law and endangered people, and they're there to enforce the law, at the cost of their own lives if necessary. There's those people who you simply cannot threaten because it only hardens their resolve.

I say this because irl, I'm one of them.

Also please, you don't think the military has magic spec ops teams? Don't be ridiculous.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 11, 2014, 11:48:09 am
I guess playing worldy law-enforcement is mostly smurfs thing, but really, who can be bothered with this shit, we are handing mcguffins to gods who owe us a favour, or to otherwordly guardians we happen to be related to, while fighting a terrorist organisation at war with the entire world, while eldritch horrors are preparing the end of the cosmos in the background. Fuck da police
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 11, 2014, 11:50:00 am
Who are they going to get to marry them again?

Most people withthe authority to do so wouldn't have much reason to, unless ICARUS threatened them, which I would think would make Alice very unhappy(unless Alice is also secretly a psycho).

Oh, can I start foreshadowing yet, smurf? I'm gonna tie Libera Arcana into my plot a little bit. Just a little bit.

USEC, if they 'bailed her out' that's resisting arrest, or refusing to show up for a civil court case and it would only make things worse for herself(although since she probably doesn't have rights in most countries, being an AI, it's already fairly bad). As well as giving the player group a rep as criminals.

Hmmm...plot idea forming....hehehehe...

Akroma, the difference is also this: there will be the altruistic cops who simply don't care. ICARUS broke the law and endangered people, and they're there to enforce the law, at the cost of their own lives if necessary. There's those people who you simply cannot threaten because it only hardens their resolve.

I say this because irl, I'm one of them.

Also please, you don't think the military has magic spec ops teams? Don't be ridiculous.
You're right. Everyone knows that every country has at least one ninja team. Japan's team is the worst coincidentally.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 11, 2014, 11:52:25 am
well, the finale of the vatican plot never played out. Maybe the new pope pulled some strings to protect us, afterall we basicaly saved christianity (inb4 next plot has militant atheists against us). Then again, he might still be mad because Icarus basicaly wrecked the sistine chapel. Damnit Icarus.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 11, 2014, 11:53:59 am
Eheheheheh...you go on thinking that Akroma.

You go on thinking that....eheheheheh...

My villains tend to be a bit more morally dillemnic.

For example, when the PCs actually are in the wrong, and 'the bad guys', for once.

Which should probably happen a bit more often considering ICARUS M.O. Speaking of which, if the threats never work, why does she keep making them? All they do is warn the enemy if they didn't already know.

((also what's so great about christianity compared to the next largest world religion, which is also the fastest growing, Islam?))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 11, 2014, 11:59:23 am
that those who are influential in the world are mostly christian nations.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 11, 2014, 12:05:32 pm
Actually, are you so sure about that? Considering all the magic in the world, and the advance of science, along with the growth of Islam, it could well be that depending on how far into the future this is supposed to be set, that might not be the case anymore.

I mean, leaving aside that most places aren't theocracies, or that many places aren't actually 'Christian nations'. Like Japan, or China, in today's world, as far as I'm aware.

The USA isn't average religiosity, after all, it's the high end of the scale.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 11, 2014, 12:08:54 pm
Well as of the 5 year time skip, the Islamic countries of the Middle East have been in a sort of golden age in terms of advances, and definitely gaining some respect.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 11, 2014, 12:34:39 pm
I actually have plans to wrap parts of the vatican plot with my plot when it happens. The Vatican was thrown into a lot of turmoil due to the damage Osmodius did while he was in charge. Not to mention that the Vatican's main religion is Catholic...

Anyways, Anything I need to do or can I just be lazy and not do anything?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 11, 2014, 12:38:21 pm
or just have fun and do something in the game for fun?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 11, 2014, 01:20:53 pm
But theres nothing to do concerning Sen or Fredericka oAo
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 11, 2014, 01:22:49 pm
Sen and Leth could have a mini-plot.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 11, 2014, 01:23:27 pm
But theres nothing to do concerning Sen or Fredericka oAo
Someone could hire Fredrica. Some anonymous benefactor who would like the group to live? Or if people would actually check their pockets and PN was fine with a quick mini-plot in between stuffs in their plot.

And maybe Sen would like to complain at Kyle?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 11, 2014, 01:24:32 pm
Fredericka sees notes in pockets as an assassination attempt >.> Years of bad jobs....


Why would Sen complain?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 11, 2014, 01:35:20 pm
Fredericka sees notes in pockets as an assassination attempt >.> Years of bad jobs....


Why would Sen complain?
It's not like that's his only way to hire people.

People were rude to her.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: GamerXZ on November 11, 2014, 01:50:06 pm
Sorry guys. Was in the middle of other things.Where are we currently?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 11, 2014, 01:51:24 pm
Alice is back, and we have a plan to strike the enemy base. currently waiting for PN to send the next event to start our plan, filling the gap with talks, lots and lots of talks
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 11, 2014, 01:55:41 pm
Nah, it's not something Sen gets worked up over.

If you want to use Fredericka for anything than go ahead :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 11, 2014, 02:07:12 pm
Nah, it's not something Sen gets worked up over.

If you want to use Fredericka for anything than go ahead :P
Where is Sen anyways?

I will. I have at least one thing that she'll be good for.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 11, 2014, 02:08:00 pm
a tree that needs chopping?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 11, 2014, 02:57:44 pm
Can I please do a little bit of foreshadowing involving news reports of something and a private security company/arms manufacturer having some success against Libera Arcana?

And no, not enough that they would steal the player's thunder, especially as it's in a different part of the world, just enough that they would become a little bit more famous and popular since they're able to deal with the problem more than most things.

Also to highlight some of the bad PR the LA is giving to magic users.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 11, 2014, 02:59:25 pm
Sen is currently in her room keeping watch on Elysia.

And just remember that Fredericka is a cleaner and thus her main job has to deal with disposing of bodies.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 11, 2014, 11:27:08 pm
In case anyone is curious, I have a boss level spell book for a drop for my Sanguine bit and a mook tier one that only provides a sufficient amount of whimsy compared to the high grade one.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 11, 2014, 11:59:03 pm
*raises Eyebrow* Oh? Please tell~ I may have sen get involved~~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 12, 2014, 12:03:35 am
*raises Eyebrow* Oh? Please tell~ I may have sen get involved~~
That would ruin the surprise but... Sanguine isn't the only necromancer to hire mercs. ;D
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 12, 2014, 12:48:30 am
I'm going to have to buy another terabyte HD... My monthly Labtop cleaning has put my external into it's final 100Gb...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 13, 2014, 12:36:07 am
is PN kill again?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 13, 2014, 12:37:10 am
I hope not. I remember wanting him for something. I've forgotten but still.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 13, 2014, 01:21:41 am
We completely coated a head teacher's office in al foil. GLORIOUS
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 13, 2014, 12:06:11 pm
we shall tomorrow receive lessons on how to make icecream. GLORIOUS
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 13, 2014, 04:16:03 pm
Ooh, I made ice cream yesterday. Jamie Oliver man, he knows the shit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 13, 2014, 08:07:46 pm
Made Cherry Garcia ice cream the other day in class.

Was actually really good, as it turned out.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 13, 2014, 08:17:27 pm
Sorry I haven't been on this much, my dad and stepmom chose this specific time of the year to go Asian on me. That, and going to a really good school is putting a huge workload, combined with the constant stress of my parents bitching about how I didn't do something or something else. But I got my science fair shit done for now, so hopefully I will be able to get on around an hour a day.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 14, 2014, 01:40:13 am
*Hugs PN*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 14, 2014, 11:25:31 am
When did Akroma get control of America?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 14, 2014, 11:26:28 am
plot point, discussed with smurf long ago.

also, not like anyone else laid claim
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 14, 2014, 11:29:41 am
It sounds stupid. There is no way someone like that would be elected given all the reasonable people in the US.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 14, 2014, 11:30:59 am
Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 14, 2014, 11:32:29 am
Hah, that was a funny joke, kj.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 14, 2014, 11:33:43 am
THAT WAS ALMOST TEN YEARS AGO! And everyone knows that he was actually a wizard. That's how he got into office.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 14, 2014, 11:35:06 am
just shows that when the americans fear something, and someone plys to their fears, that person can get elected, and re-elected, and many years ago even presidents that are hailed the saviour of peace have to  deal with the mess those people left.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 14, 2014, 11:36:25 am
just shows that when the americans fear something, and someone plys to their fears, that person can get elected, and re-elected, and many years ago even presidents that are hailed the saviour of peace have to  deal with the mess those people left.
Um... who? Pretty much everyone was kind of a fuckup.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 14, 2014, 11:37:19 am
the fuck up in the middle east. The fall-out of that mess is still not gone
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 14, 2014, 02:21:52 pm
I really need to find my other demon's human lover's sheet... She needs interaction...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 14, 2014, 02:23:42 pm
...

Did I miss something somewhere? Because I feel that I did. Demon's human lover?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 14, 2014, 02:27:48 pm
I really need to find my other demon's human lover's sheet... She needs interaction...
Wat?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 14, 2014, 02:33:25 pm
Machkobeln and Brannagh, Remember? Paradoxical Demon and his Symbology witch lover? No one remembers them?

Spoiler: Brannagh's sheet (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 14, 2014, 02:37:38 pm
They're lovers?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 14, 2014, 02:42:13 pm
She is with him constantly and has pet names for him...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 14, 2014, 02:44:33 pm
She is with him constantly and has pet names for him...
Your point?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 14, 2014, 02:46:10 pm
She has a perk literally called Demon's Bride. They is married lol.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 14, 2014, 02:52:25 pm
I didn't really look at her sheet. Not really my thing to know everyone's stuff. Especially since no ome has consulted me on the lore even though it's my position.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 14, 2014, 02:58:24 pm
Which lore are we talking about here? Also if you could give me info on ISIS's base on the moon for MOON PLOT that'd be great.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 14, 2014, 03:15:13 pm
All of it. I remember... much.
 Also, ISIS?   :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 14, 2014, 03:16:26 pm
Bugger all. Whoever they are. You mentioned that someone had a moonbase a while back after all.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 14, 2014, 03:24:08 pm
Bugger all. Whoever they are. You mentioned that someone had a moonbase a while back after all.
Yeah, I know. Drop me a PM with what you want to know.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 14, 2014, 03:48:41 pm
Considering bumping MOON PLOT to the top of the plot list, purely because SPACE. And I won't be bored as crap for 90% of it. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 14, 2014, 03:53:03 pm
Don't be so sure about that. It's not close enough to finished to be bumped up yet. Also it's also probably involve a bunch of second-stringers instead of the main group meaning that Titus and similar characters can finally be introduced. Mostly because it's on the moon and thus you can't really weave the other plots around it. Best for one group to be locked up there instead of everyone.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 14, 2014, 05:05:48 pm
booooooo

Oh well. I'm probably going to shuffle up the order a little bit so everyone gets a turn.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 14, 2014, 05:07:34 pm
Perfection takes time you know. Actually I haven't been working on it too much because I have other, much more important stuff to do. Plus I waste enough time as it is already...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 14, 2014, 05:11:13 pm
I have plenty of time to waste, at least until Thursday.

Time I will be wasting on Civ: Beyond Earth. And advanced warfare. And Assassin's Creed 5. And any other games in my backlog.

Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 14, 2014, 05:21:25 pm
I have plenty of time to waste, at least until Thursday.

Time I will be wasting on Civ: Beyond Earth. And advanced warfare. And Assassin's Creed 5. And any other games in my backlog.
Don't expect to much from BE. I liked it though so there is that.
M
Also, Respond to the PM I sent days ago!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 14, 2014, 07:40:09 pm
Americans fear a lot of shit. Like when the Japanese bombed Pearl Harbor, we put them in concentration camps "for their safety." Same thing after 9/11, we lowered the quota of immigrants entering the country.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 14, 2014, 07:53:05 pm
My plot is mostly done with the write up and the bad guys. All that is left is stating said bad guys and getting the encounters ready to go.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 14, 2014, 08:56:50 pm
I have my miniplot as well Smurf.

On a different note, I went to a devil room in BoI:R and it was one that had three red chests. one of the effects of a red chest is to send you to the devil room. As you may guess I was just sent from the devil room to the devil room. I LOVE this game.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 15, 2014, 12:38:18 am
next up is Kansa though, and then me
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 15, 2014, 02:10:35 am
next up is Kansa though, and then me

You've had a plot recently, though. I should probably shuffle them around so everyone gets their turn to peddle their plots. I'm also going to be needing plot overviews from everyone in future, so I can continue them if you get eaten by a grue or something. Except if they are idiot plots, in which case I'll resolve them immediately.
 
My plot is mostly done with the write up and the bad guys. All that is left is stating said bad guys and getting the encounters ready to go.

Sweet. I've already got the overview of the plot (I think?), so you're high up on the list at the moment.

I have my miniplot as well Smurf.

deets pls

as in enough for me to continue the plot should you spontaneously combust or some shit
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 15, 2014, 11:33:42 am
I had a plot recently? That was ages ago, and dude we lined up for them ages ago. Can you please not make lists and then simply void them because you suddenly feel like you wanna have a plot immediatly because it's written in all caps? Why is Sanure suddenly all high up in the list when ten plots were queued up long before Sanure voiced interest in running a plot? That is not fair for those of us who have been waiting in line. Just because he send you the complete spoilers, so you can run it when Sanure is gone?

not fair.

I dont want to hand out spoilers, because frankly I have the time to GM stuff, and should I not have the time, I dont really want smurf to just improvise around. And also, because Smurf is also a player
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 15, 2014, 11:44:10 am
I had a plot recently? That was ages ago, and dude we lined up for them ages ago. Can you please not make lists and then simply void them because you suddenly feel like you wanna have a plot immediatly because it's written in all caps? Why is Sanure suddenly all high up in the list when ten plots were queued up long before Sanure voiced interest in running a plot? That is not fair for those of us who have been waiting in line. Just because he send you the complete spoilers, so you can run it when Sanure is gone?

not fair.

I dont want to hand out spoilers, because frankly I have the time to GM stuff, and should I not have the time, I dont really want smurf to just improvise around. And also, because Smurf is also a player
I'd like to respectfully disagree on the point of not handing spoilers to Smurf. He is the GM after all, and he's on at better hours than you for running things a lot of the time.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 15, 2014, 12:21:02 pm
well, he obviously gets stats when the time comes, to get the stats approved. But not outcomes or backstory or motivations.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 15, 2014, 03:05:28 pm
At a huge anime/game/mtg/othershit convention at my local university. Never seen this much cosplay before, help me jesus
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 15, 2014, 04:28:42 pm
I had a plot recently? That was ages ago, and dude we lined up for them ages ago. Can you please not make lists and then simply void them because you suddenly feel like you wanna have a plot immediatly because it's written in all caps? Why is Sanure suddenly all high up in the list when ten plots were queued up long before Sanure voiced interest in running a plot? That is not fair for those of us who have been waiting in line. Just because he send you the complete spoilers, so you can run it when Sanure is gone?

not fair.

I dont want to hand out spoilers, because frankly I have the time to GM stuff, and should I not have the time, I dont really want smurf to just improvise around. And also, because Smurf is also a player

but SPAAAAAACE...

Nah, USEC will probably have to wait.

Relatively speaking, you had one recently. Some people haven't had a chance to run one of theirs at all. Then again, those people are fairly inactive, so you'll be bumped forward if they scamper off.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 15, 2014, 04:30:32 pm
...

I was going to have to wait anyways, especially since I'm not ready to GM it yet, so I don't see how this changes anything.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 15, 2014, 05:13:51 pm
Whoa, yeah, my plot is a lot more forward than it used to be.

Which means I'm not ready enough.

Shit.

I need lore discussions and to decide which one to go for...goddamnit.

That, plus an actual story for the plot, rather than just a 'players defeat X, do Y, then Z happens'. Which means getting people's characters involved, and making sure they have better motivations than Alice getting kidnapped for the Nth time(it's Dalia's fault, I bet).
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on November 15, 2014, 05:16:45 pm
,
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 15, 2014, 05:17:59 pm
Whoa, yeah, my plot is a lot more forward than it used to be.

Which means I'm not ready enough.

Shit.

I need lore discussions and to decide which one to go for...goddamnit.

That, plus an actual story for the plot, rather than just a 'players defeat X, do Y, then Z happens'. Which means getting people's characters involved, and making sure they have better motivations than Alice getting kidnapped for the Nth time(it's Dalia's fault, I bet).
Yeah, don't really know where you get off using that as an example.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 15, 2014, 05:19:57 pm
*kidnapped or injured

Better?

And what do you mean, get off? I don't derive satisfaction from it.

I'm just saying I'd like to create a plot where I can create more than one motive for each character relating to vengeance or protection or 'because-why-not'. I don't say that because I think every plot up til now has done that, I say it because it's actively difficult for me to think of why the player's would get involved if that wasn't the case.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 15, 2014, 05:23:51 pm
Wait, what? What's Dalia's fault? It's totally her fault, isn't it?

Also, where are Kaiser and Kaotaro right now? Because shipping love triangles I have plans for my plot to make things interesting. Plans which concidently involve shipping.

I'm just saying I'd like to create a plot where I can create more than one motive for each character relating to vengeance or protection or 'because-why-not'. I don't say that because I think every plot up til now has done that, I say it because it's actively difficult for me to think of why the player's would get involved if that wasn't the case.

That's... a really good question, idea, thing. One I have no idea how to address. Goddamn it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on November 15, 2014, 05:27:04 pm
/.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 15, 2014, 05:27:52 pm
Greed is my idea. Everyone likes being paid. And this next mission I want to introduce a reason for people to have money. A form of money no one can duplicate since Kaiser is a cheating bastard.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 15, 2014, 05:29:58 pm
Does this mission also introduce a reason to use this money as opposed to spending Kaiser's money?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 15, 2014, 05:33:03 pm
Go with loot. Everyone loves loot.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 15, 2014, 05:33:32 pm
Yes. Because I noticed that literally no one has changed equipment in a very long time. They don't even maintain their equipment if it does need maintaining.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 15, 2014, 05:34:53 pm
Well Dalia is currently equipped with a kitchen knife and a bit of metal for her equipment... They don't need much maintaining. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 15, 2014, 05:36:49 pm
Ashley always makes sure her katana is in top condition.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 15, 2014, 05:37:54 pm
Ashley always makes sure her katana is in top condition.
Everyone knows magic weapons don't need maintenance.  :P

Well Dalia is currently equipped with a kitchen knife and a bit of metal for her equipment... They don't need much maintaining. :P
Kitchen knife. Yes, it does. It really does.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 15, 2014, 05:42:34 pm
Well, over years of use, it'd need recharging.

Also, Linda's sniper rifle.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 15, 2014, 09:04:12 pm
Wow a lot happened while I was at my friend's house...

Anyways, I'm not touching any plot related Arguments on here. There isn't a point to it. Though I will say this before I stop touching plot arguments: I asked to be placed near the end of the Plot list. It is smurf's decision to bump me or anyone else up in the plot list if the other people aren't ready to do their plots. That's all I'll say.

Second Anyways, Sup people?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 15, 2014, 09:36:19 pm
Wow a lot happened while I was at my friend's house...

Anyways, I'm not touching any plot related Arguments on here. There isn't a point to it. Though I will say this before I stop touching plot arguments: I asked to be placed near the end of the Plot list. It is smurf's decision to bump me or anyone else up in the plot list if the other people aren't ready to do their plots. That's all I'll say.

Second Anyways, Sup people?
I'm planning on making a place to get more equipment using BM-bucks. Any GM can give them out and players can spend them for things or random weapons. The random weapons will be made by a generator of random weapons.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 15, 2014, 09:45:08 pm
I plus 1 that idea. Also, My plot involves possible shipping and awesome loot.

Spoiler: possible loot (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 16, 2014, 03:45:41 am
The mp-gem Is op. Anyway as far as motivations go, I was kinda hoping that with the sultanes being out there, someone at least would ne interested in trying to find and stop them. But weg, seems mies like I will have to push things along a bit
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 16, 2014, 04:10:03 am
Except no-one knows where the sultanes are, and there are no leads (that I know of). They are dangerous, they can teleport anywhere on the planet, and there's a very good going after them will lead you into a trap... or worse. Better to wait, and jump them when they slip up.

Plots that supply plenty of RP opportunity and character growth are way more fun (and far easier to run) than plots that advance the (sorta) main story, because there's very little risk of major damage involved. Well, that, and any plot involving them as the main antagonists becomes yours in a flash.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 16, 2014, 04:38:03 am
oh there will soon be plenty of leads
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 16, 2014, 04:52:47 am
How long until everyone starts spamming the 'Heaven halp pls' button?

And how much of the planet is going to be destroyed by that point?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 16, 2014, 05:47:47 am
har, the heaven will spam the "mortals halp plz" button first
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 16, 2014, 05:55:46 am
wat

I mean, they are gods. They can split the earth in half if they want to. If they can't stop them, we are screwed.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 16, 2014, 05:59:55 am
eh, we stopped a god before. Mostly there is a huge disparity between the power levels of individual gods, and secondly when not in heaven, they do not have access to their full power. This is why Alucard summoning them right into the mortal plane is such a big problem - it allowed them to entirely bypass heavens defences
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 16, 2014, 06:04:11 am
True, but if all the gods (because Enemy Mine may apply here) decide to gank the 11 remaining bastards trying to destroy everything, I don't think that'd be too much of a problem.

Also, how does Void teleportation work? Is it just dimension hopping?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 16, 2014, 06:10:21 am
I think Projeck has the lore on void based teleportation. As far as avoiding divine ganks, I think I already gave you some heads up regarding that. The upcoming plot will also offer partial explanations as to how they stay in creation for extended periods of time without dissolving
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 16, 2014, 06:18:15 am
Hence the 'heaven halp pls' button, which I bet several shiny coins will be pressed some time in the future. Strategy is not something we do often.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 16, 2014, 06:50:56 am
Void teleportation is basically hopping between Creation and Void. Since time in the void moves so much faster, it appears to be done instantaneously. This is why tele-striking is so easy for Ashley, even if a great distance is between the target and her.

Meanwhile, I am up way too late.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 16, 2014, 06:53:30 am
Ah, so the sultanes can't teleport, then?

Because if they did, they'd be trapped in the void again, which is hilarious.

"Ha, you can't catch me, for I can telepor- shit."

On a side note, I'm probably going to get a total of 24 hours of sleep over the next two weeks.

Party after party after party.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 16, 2014, 07:09:33 am
not all teleportation is necessarily void-based. Else, Bartimaeus could not teleport either, nor would Alucards portals work
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 16, 2014, 07:19:28 am
Since void is their primary, they can't use creation, and I assume all Twilight teleportation is granted by a Twilight being, since the sultanes can't dimension hop. I'm not too sure what the sultanes would have to offer the twilight beings, since they rule a dimension of nothingness.

Uh, how are they teleporting? Alucard and Bartimaeus are part Creation, so they can weasel their way through that gap, I guess.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 16, 2014, 07:26:16 am
by teleporting their flesh suits. When in creation, every void being, be it bartimaeus or a sultane, needs a body to inhabit. This is the primary factor of what summoning spells do, and what keeps them limited from their true form. I believe I already mentioned to you that the sultanes can not actually summon their own minions, and thus are already recruiting and teaching tons of summoners all around. These bodies can be teleported, dragging the inhabitant right along with it.

All of which is technicaly spoilers to be learned way later as possible weakpoints for various plans, but nooo, you always need to know everything immediatly or call me out for cheating
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 16, 2014, 07:29:25 am
It was more general interest, but whatever. If you want to keep it secrets that badly, just PM me the information. I'm not going to take advantage of the information in-game, I'm a better player and GM than that.

Why doesn't only the body get teleported, leaving the sultane's spirit/essence/potato/ethereal form behind? Wouldn't it react violently when being forced through a vortex of basically antimatter, meat shell or no? Summoning is one thing, but moving that summon around gets messy fast.

On a side note, what are they telling those summoners? 'Work for us, and we'll destroy not only you, but everything you love?'
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 16, 2014, 07:35:24 am
different summoners, different motivations, mostly promises of power. Most are entirely unaware of the sultanes true goals. When someone catches wind of it, they just play to the summoners arrogance and feeling of self-importance. "Whoops, you caught us, blah blah blah, we can need smart ones like you, blah blah blah, vague promises about what happens *after* the world is destroyed, new worlds, blah blah, promises of being the rulers of the new worlds, blah blah"

but most of their summoners only gain the power and knowledge on how to summon through the soul pact anyway, which eventually errodes a persons personality until it turns to the sultanes liking, and motivations no longer matter. All they need is conscent at the very start, without it, they can not mark a soul, but once the mark is placed, all they need is time.

again others dont even have a real choice. when you are gravely wounded or sick, and someone tells you they can cure you if you work for them, many chose to delay the inevitable.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 16, 2014, 01:17:58 pm
You say the MP Gem is OP, but not only did I list it as High Tier, but also as an example of it~

Also, theres a reason why info in OOC stays in OOC: A player may know that a boss's weakness is, but the character doesn't unless he/she learns it IC. Otherwise you can call meta and have them retcon their entire meta actions. It's what being a GM is partly about. Also, I think Smurf was wanting you to only spoil him, since he is the OverGM, but i could be wrong. I just woke up and am still sleepy so meh.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 16, 2014, 01:21:49 pm
smurf will get combat stats and info when he needs it. ;P


Also I so very much want that MP gem. Icarus is super mana dependant
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 16, 2014, 01:32:37 pm
My plot may have someone getting it. Luck will be very important. Also, all loot is dependent on the outcome of the boss fights. Each boss fight will have a Good End and a Bad End. Player Choices are very important.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 16, 2014, 03:33:05 pm
I AM THE OVERGM

That felt good to type.

My plot may have someone getting it. Luck will be very important. Also, all loot is dependent on the outcome of the boss fights. Each boss fight will have a Good End and a Bad End. Player Choices are very important.

Yaaaay. Please don't make the bad choices destroy the planet. Can we at least wait until Act 2 before we nuke the place?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 16, 2014, 03:37:51 pm
Well... That depends on how literal you mean by nuking the place. :P

Also, this game has Acts? I thought that we were just bumping around like idiots all the time.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 16, 2014, 03:39:15 pm
I bet at least 4 of you are planning to nuke something, with conventional bombs or otherwise. I don't want to simulate the breakdown of a global economy (I lie I really do but like half the cast would probably starve).

Yep. I'm guessing, at this rate, it'll only take us a decade for us to make act 2.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 16, 2014, 03:40:22 pm
I need to know more shit about summoning and the void, considering how my characters probably know it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 16, 2014, 03:42:06 pm
well, as far as summoning of void stuff goes, that is pretty much my part. so ask away. Also eventually elemental summoning will be added to that, but that is still far away, so until that happens, I can't really claim dominion over that
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 16, 2014, 03:45:25 pm
My plot may open up more opportunities for other plots, if you guys decide to actually go for the third sigil. But I don't have to GM that part, since that's RoleP's lore.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 16, 2014, 03:53:11 pm
no questions regarding summoning?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 16, 2014, 03:53:56 pm
no questions regarding summoning?

You want me to PM them or just ask on this thread?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 16, 2014, 03:55:32 pm
I imagine Act 2 ends with the fall of the Sultanes and finally, Araceli.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 16, 2014, 03:58:55 pm
Well, the end of act one has half the sultanes 'dead', so yeah, I guess it does. They are more or less trigger events for fun times.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 16, 2014, 04:03:04 pm
Needless to say, the ending of Act 2 will probably be the bloodiest. I'm personally marking the final Araceli battle the end, and for good reason.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 16, 2014, 04:06:24 pm
So Act 3 will be just picking up the pieces? Or maybe I'll spring the Swarm on you then, instead of at the end of Act 2.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 16, 2014, 04:10:05 pm
I suppose Act 3 will be a... Less dark chapter than that of Act 2. Beginning would most likely be picking up the pieces, yeah.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 16, 2014, 04:23:23 pm
:/

my plot has been moved back.

just :/


my plot begins with the wedding, and the wedding lays the fountain for a new character that comes into play should Icarus die. So for the entirety of roleps plot, I am driving without any seatbelt. Nuuuuuu
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 16, 2014, 06:38:37 pm
I'm so fricking lost right now I am finding all sorts of cool things @.@ Anyways...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 16, 2014, 06:40:12 pm
Meanwhile, stuck at work because of bad weather ;-;
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 16, 2014, 07:03:53 pm
I found an E-hookah on my local university's parking lot

Wait, how the fuck did RoleP's plot get in the list before Akroma's
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 16, 2014, 07:25:51 pm
I found an E-hookah on my local university's parking lot

Wait, how the fuck did RoleP's plot get in the list before Akroma's

I think it had to do with how she had 2 plots almost right after each other, both before mine.

Or something.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 16, 2014, 07:32:42 pm
I bet at least 4 of you are planning to nuke something, with conventional bombs or otherwise. I don't want to simulate the breakdown of a global economy (I lie I really do but like half the cast would probably starve).

Yep. I'm guessing, at this rate, it'll only take us a decade for us to make act 2.

Nuke?

What do you mean by Nuke?

Also, I need info regarding:

Present military sizes/readiness status/technology/magic-use levels
Present sentiment towards magic/technology by various groups
Present world leaders and government policies
Knowledge of in what ways the world map is different, politically, from real life(don't give me bullshit about it not being different; this would spark so many civil wars and revolutions it's actually kinda scary to think about)
Requests to codify some lore(primarily concerning the treatment of corporations and how corporation and rights for them have changed in the setting over time)
Requests to heavily fuck with the setting in a 'status-quo has changed' way that probably won't have too drastic long-term consequences for the players
Character motivations and permission to work with people to incorporate their characters into the plot in a more interwoven and interesting way
Present Void knowledge in the world at large
True God lore
Elemental lore
Summoning lore
Magitek lore
Wall Street
The Date, in-game
Permissions for time-skips
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 16, 2014, 07:36:00 pm
That's... quite the list, actually. Some of which I have no idea how to answer, some of which can only be answered by other people who are no longer in the game, and some of which we have never really talked about or finalized. Lovely. The only thing I can really talk about is character motivations and permission to interweave them into the plot more, but I get the feeling that you've already sent out PMs to the relevant parties. Or will do so soon. So... Yeah, have fun with learning all of that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 16, 2014, 07:43:21 pm
Hm?

No, no PMs yet.

I need to know who's okay with it first, since that'll eat a chunk of time.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 16, 2014, 07:46:09 pm

Present Void knowledge in the world at large - ask Akroma.
True God lore - I'd tell you to ask Elf, but he's not playing anymore... Define 'True' god.
Elemental lore - ask Akroma. Elementals are beings of pure creation, the oldest in existence because they are composed of primal energy that existed when magic was created in the first place.
Summoning lore - depends on the type of summoning.
Wall Street - im not even sure if this lore is valid anymore since Emp left.
The Date, in-game - I'd assume it's around current time. Ask Smurf.
Permissions for time-skips - Ask Smurff.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 16, 2014, 07:50:50 pm
Oh. Well in that case I'm pretty sure that most people would be fine with you PMing people about motivations and to try to integrate characters into the plot. I would be honestly surprised if anybody objected, since it'd make things more interesting and engaging after all.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 16, 2014, 07:54:51 pm
I'm fine with integrating shit in my plots. Winry's plot is coming up eventually.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 16, 2014, 07:57:20 pm
I like how I'm one of the foundation-builders of Void lore and nobody asks me about it except when it deals with teleportation :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 16, 2014, 07:58:51 pm
I like how I'm one of the foundation-builders of Void lore and nobody asks me about it except when it deals with teleportation :P
Because Rag's lore isn't used anymore. Most everything else was expy'd and written by Akroma, and me.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 16, 2014, 08:05:04 pm
Note how I said foundation builder.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 16, 2014, 09:26:37 pm
I don't think Akroma should suddenly get to define elemental lore. Like, anyone who has a character who's got heavy ties to elements right now would be better for it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 16, 2014, 09:33:14 pm
Well I do, sorta, with Sage, and it's a portion of the plot.

Kinda trying to decide whether I want miniboss lieutenants everywhere or not. I can do all sorts of gimmick ideas with them that aren't enough for full characters.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 17, 2014, 12:30:12 am
just PM me your questions I guess
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 17, 2014, 01:41:56 am
Kinda out of Idea's for what Machy can say to be completely vague and totally irrelevant to anything going on.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 17, 2014, 01:55:19 am
Welcome, ladies and... morons, to:
LORE DUMP

Nuke?

What do you mean by Nuke?

Also, I need info regarding:

Present military sizes/readiness status/technology/magic-use levels
Present sentiment towards magic/technology by various groups
Present world leaders and government policies
Knowledge of in what ways the world map is different, politically, from real life(don't give me bullshit about it not being different; this would spark so many civil wars and revolutions it's actually kinda scary to think about)
Requests to codify some lore(primarily concerning the treatment of corporations and how corporation and rights for them have changed in the setting over time)
Requests to heavily fuck with the setting in a 'status-quo has changed' way that probably won't have too drastic long-term consequences for the players
Character motivations and permission to work with people to incorporate their characters into the plot in a more interwoven and interesting way
Present Void knowledge in the world at large
True God lore
Elemental lore
Summoning lore
Magitek lore
Wall Street
The Date, in-game
Permissions for time-skips

'Nuke', as in something that explodes with the force of a nuclear bomb or greater. Big explosion things of mass destruction.

Note: the following is my knowledge of the situation, because fuck telling the OVERGM anything :P. I'd recommend you read the titbit section at the start of the OOC thread too. If you have a spare 300 hours, you could probably read through the entirety of V2 and become the Dark Lord of Lore, and all would bow to you. This got off topic.



Present military sizes/readiness status/technology/magic-use levels
Varies immensely. Some countries are still equipped with fairly old-world gear, others with massive stockpiles of arcane weapons and magical soldiers. PMCs seem to have taken the lead in this.



Present sentiment towards magic/technology by various groups
Everyone loves technology, as far as I know. Magic? Only the US seems to have a problem with it, for some fucked up reason I can't comprehend. Most countries attempt to ignore it, or just tolerate it, and a select few embrace it, including Australia and Japan.



Present world leaders and government policies
America just got a new president, using the fact that magic is fucked up to propel himself into power. He don't like magic. Africa has mostly been consumed by Murder Night, although several organisations are attempting to pick away at her empire. Other countries I'm not too sure of, but they'll be mundanish, with maybe one or two fantastic racists sprinkled here and there.



Knowledge of in what ways the world map is different, politically, from real life

Well, Africa was a giant ball of civil war free-for-fuck-all before Murder Night stomped a good section into line. Think a Roman-style empire, with muggle slaves. It is fairly stable, except when people go around killing her generals, which leads to unrest. Nevertheless, crime rates are down inside the empire. The rest of Africa is currently being pacified by several PMCs, or SERT, although many are joining MN's empire instead.

Western Europe has been held together by EU - just. Eastern Europe, on the other hand, went absolutely batshit crazy, one of the many reasons SERT was put together. Russia fired up the old steamroller and flattened some of the revolution, other civil wars completely reshaping the borders of some countries, a city state or two emerging here and there.

Australia and NZ were, well, meh. As in nothing of non-wildlife-related-murder interest happened, as per normal. They have embraced the magic, with magicians becoming minor celebrities, happily boosting the ego of the PCs and their owners. Huge amounts of refugees from magic-related shenanigans are still being processed, most being sent back home.

North America was about as chill with it as the rest of the world until the Shade incident happened, destroying New York. Yet another reason for SERT. This did not go well for the magical community, which is more or less heavily repressed at the moment, racist 50's style. Also, the South continue to be racist bigots, with magic now being a target. However, with the dawn of what some are calling Mithril Age of Space Travel, putting a satellite into Low-Earth Orbit and even higher orbits became much, much cheaper. This led to a proliferation of satellites for various purposes, from major (allowing all locations to receive satellite-based telecommunications and surprisingly fast Internet) to petty (an array of geosynchrous communication satellites which keeps one over a given city at all times). Unfortunately, collisions between satellites, often involving so called pirate satellites put in orbits without proper permission, have caused many to believe that Kessler Syndrome is going to be coming into play shortly. It is feared that this could destroy countless satellites, crippling much of the global communications network, especially in poorer countries, and possibly even leading to spacecraft debris crashing to Earth. A spacecraft sent up to try and curb the issue by safely de-orbiting defunct or illegal satellites was famously struck by another satellite within hours of deployment.

Central America went further to shit than normal, until a warlord with a private magical army rose up and stabilised his government. Despite being little more than an uneducated military man, he managed to keep his little corner of the world in a semi-controlled heap, although the drug trafficking is probably far worse than ever before.

South America was also a giant ball of war, with gang-wars elevating into national crises spanning half the continent. South America is now compressed into a forced alliance, more or less having a single supergovernment trying to pin down the riots, gang wars, and mafia activity, with varying success. Another reason for SERT's existence, although it is not the best tool for the job here.

Asia! Massive uprising from the serf population toppled China and India, both still gluing themselves back together after a bloody, dirty revolution not to be talked about in polite conversation, which resulted in several smaller states in makeshift confederacies. Japan managed to isolate itself, again, although it did have a large influx of refugees. Japan did sorta go crazy with the magitek, making a ridiculously large amount of advanced technology they sell to anyone with enough coins to spare, unwittingly arming warlords and militaries worldwide with things they shouldn't have, like mecha, pocket dimensions, and even Kaiju.

South East Asia went to absolute shit, all semblance of the original governments being gone. Instead, each inhabited island is more or less an independent city-state, wars between them being common, short, and ultimately pointless. Singapore acts like the disappointed parent to the lot of them, hosting the SEAC (SEA Council), jokingly referred to as 'The Kiddies' UN'.

The Middle East got hammered moderately hard, with super-rich oil barons keeping the peace (and continuing the age old religious wars) with new magically enhanced armies. The occasional fanatic-led crusade usually occurs every six months, usually dealt with within a day or two. Shia-Sunni-Jew tensions came to a head two years back, until a five-year peace treaty was signed by all sides during a major crisis that threatened all of the holy cities... but that's another story. dun dun duuun

Russia has turned a blind eye to most of the chaos, although it did snatch a fair chunk of Eastern Europe (again), calling it 'peacekeeping'. Well, they did restore order, but they don't appear to be relinquishing the territories anytime soon. Siberia is a good place to go if you wish to find either secluded magical communities or supervillains.

Antarctica is still Antarctica. Rumors speak of a colony of sentient penguins carving a civilisation out of the ice and rock, but there is no proof of this so far.

Overall, imagine every second and third world country beating the shit out of each other (and themselves), while the first world bunkered down and ran away into space.



Requests to codify some lore(primarily concerning the treatment of corporations and how corporation and rights for them have changed in the setting over time)

I'd need to read the stuff first, and compare it to the pile of crap I've already amassed. If it fits, I'll make it official.



Requests to heavily fuck with the setting in a 'status-quo has changed' way that probably won't have too drastic long-term consequences for the players

Changing the status quo is some world-breaking shit right there. The world is still pretty banged up as is, so heavily fucking with the setting isn't going to be happening more than once or twice.



Character motivations and permission to work with people to incorporate their characters into the plot in a more interwoven and interesting way

Motivation is a tricky one. Why do we want to do anything? You need to think of things that people will want to join, without having to hold a gun to their heads. Good luck with this one.

Character integration? This is good. Like, cocaine good. This needs to happen more often.

Present Void knowledge in the world at large - ask Akroma.
True God lore - I'd tell you to ask Elf, but he's not playing anymore... Define 'True' god.
Elemental lore - ask Akroma. Elementals are beings of pure creation, the oldest in existence because they are composed of primal energy that existed when magic was created in the first place.
Summoning lore - depends on the type of summoning.
Wall Street - im not even sure if this lore is valid anymore since Emp left.

In my personal opinion: Screw lore, just make your own Twilight dimension and go from there.

The Date, in-game - at the moment, mid-July. Not enough time has passed in-game to keep it up with us.

Permissions for time-skips - You need to ask everyone if they're okay with it, and only then will I approve the jump.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 17, 2014, 11:03:29 am
as far as both elemental and true god lore goes, I suppose I should mention the elemental hierarchs, which are more or less the absolute embodiment of the element they represent. Their immense importance towards the balance of the universe, as well as the fact that they exist pretty much since time exists, would likely classify them as true gods. They have a presence way into the lategame of my plot.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 17, 2014, 11:24:05 am
I think that you shouldn't just make stuff up WITHOUT TELLING THE PEOPLE WHO IT WOULD AFFECT AND ASKING FOR THEIR INPUT.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 17, 2014, 11:28:40 am
how does it affect you that somewhere out there there is some big boss elementals basicaly lying dormant? Them being old does not mean they are particularly involved with any events since the dawn of time, nor that any other elemental beings or gods associated with would have done things on their own accord?


but fine. Put things in. Until it actually happens in-game, it is not set in stone

heck if you so insist, you are free to take over the entire "air" section of my lategame scenario, that si one I barely touched yet. Basicaly all it needs is that Air has a big boss elemental, and that they have a base, and that they play a part in defending the universe as a sort of last line of defence, apart from that, in personality, appearance and agenda, nothing is set in stone
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 17, 2014, 11:31:46 am
Oh, I think it's a fine idea. I just didn't like the lack of democracy.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 17, 2014, 11:33:00 am
...

Like the lack of democracy for all of the other organizations and things that other people have made for their plots?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 17, 2014, 11:34:45 am
that being said, the air-plot is likely going to affect Kyle a lot indeed. But it is still so very far in the future, like hell I am going to plan that already
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 17, 2014, 11:37:10 am
Unless other people have something that has lore relating to it then it is just that person's thing. Like, Akroma didn't fill me in on the Icarus project thing which made me slightly unhappy but we reached a compromise on it. But PN making the Libera Arcana had no effect on anyone in lore so that's fine.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 17, 2014, 02:42:23 pm
If I may add my two cents, I think Primal elementals should be called Forces.

For example, My plot is going to include the waking of a Primal Elemental called Luighsaech, The bringer of Life. It's been dormant for a very long time, and is a key plot element for my big bad.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 17, 2014, 02:44:31 pm
That is indeed one of my core elements, though more focused on more or less all organic matter, growth and decay alike, an eternal circle. It is opposed to frost, representing an opposite and limiting force to life, and a standstill.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 17, 2014, 02:51:39 pm
I... uh.. what?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 17, 2014, 02:58:24 pm
the element of life is more than just "shit grows yo", basicaly. It's a constant circle of birth and growth and eating and decaying and dying. A mouse is as much a representation of this element as is a huge tree, already rotting bones or the dark earth beneath your feet.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 17, 2014, 03:00:33 pm
Okay, then yeah, that. I... honestly just woke up...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 17, 2014, 07:12:51 pm
https://www.youtube.com/watch?v=_Cq8mK1vBRA

We need more of this. Most notably with my characters, who are not in any relationships. What happened to you people?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 17, 2014, 07:19:01 pm
Well... I have only one character and they're already in a love diamond thing. I'm doing the best I can here, what more do you expect from me? Make a robophiliac to bone Hilda? Is that what you really want?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 17, 2014, 07:23:07 pm
https://www.youtube.com/watch?v=_Cq8mK1vBRA

We need more of this. Most notably with my characters, who are not in any relationships. What happened to you people?
Kyle is stuck in Australia. Don't know what you want.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 17, 2014, 09:59:49 pm
https://www.youtube.com/watch?v=_Cq8mK1vBRA

We need more of this. Most notably with my characters, who are not in any relationships. What happened to you people?

That video is so well made it's scary. I'm on the canon ground, though.

Not enough... provavation. We need more character interaction as a whole, and most people are busy with their own shit. The 'end of the world' occurring one a week is a major cockblock. Plus, people zip all of the planet in little groups, instead of moving in big groups.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 17, 2014, 10:05:38 pm
Wait, what? End of the world in one week? Really? Did I miss something, or is that clumsy foreshadowing?

Also I think that we have the shipping pretty down pat for now. Most characters seem are in relationships, or seem to be uninterested in one. Cue giant list of characters that still need to be shipped. Which would actually be rather helpful for me and anybody else thinking about making new characters. For, you know, shipping. Now I feel like making a new character who's a sailor, just to be cheeky about the entire thing. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 17, 2014, 10:12:51 pm
Hyperbole. Still need more character interaction.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 17, 2014, 11:06:43 pm
I'm planning to make an ogre to follow the paladin family. By the way, I got something ready to go whenever that won't really affect any plots.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 17, 2014, 11:20:56 pm
Gonna count Ashley as not in a relationship, since we lack a Cado.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 17, 2014, 11:32:43 pm
Neither is Kyle. I really don't see how it's important though.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 17, 2014, 11:46:15 pm
. Plus, people zip all of the planet in little groups, instead of moving in big groups.
No
Stop it
Big groups is not the answer, it's how you piss off the GM by turning 'challenging encounter' into 'who can curbstomp the enemies faster?'
More movement between and of small groups and individuals is the answer.
More interaction via more interaction, not forcing it by shoving everyone into giant PClusterfuck-balls.

In any case, I think everyone has different ideas on elemental lore. My idea is along the lines of wild semi-sentient forces that are just kinda there and so overwhelmingly powerful yet slow that they're more like tools than beings, or at the very least fuck DnD's interpretation of it.

*You fight an air elemental whilst flying? You lose
*You fight a water elemental underwater? You lose
*You fight an earth elemental in a cave? You lose
*You fight a fire elemental inside a volcano? You lose
*You fight a space elemental in space? Space
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 18, 2014, 12:13:06 am
That is why I've set my plot up as so:

Number of bosses: Equal to Player count.
Number of Bosses in a single battle: Equal to player count.
Smartest choice of battle strategy: Divide and Conquer.

Well, That's my reasoning anyways~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 18, 2014, 12:20:02 am
Use AOE damage. Watch the players get decimated. Laugh heartily.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 18, 2014, 02:30:10 am
Use AOE damage. Watch the players get decimated. Laugh heartily.

I can guarantee that at least 4 of my bosses do this as their main attack.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 18, 2014, 03:47:48 am
Good. AoE is perfect for clearing out those pesky swarms of glass cannons.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 18, 2014, 03:53:06 am
I'll give you full spoilers on my plot when I get everything written.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 18, 2014, 04:13:43 am
Cheers.

I found the Icarus-Kansa ship theme song! (https://www.youtube.com/watch?v=f_G4xqkiZX0)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 18, 2014, 04:23:51 am
Cannot.... Unsee.....
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 18, 2014, 04:26:22 am
You know it'll end like that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 18, 2014, 04:39:32 am
Want.... to.... unsee....
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on November 18, 2014, 04:48:33 am
o
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 18, 2014, 10:22:35 am
Too compensate for my mini plot getting slightly easier I would like to know if anyone has anything about Avatar style element benders.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 18, 2014, 11:01:10 am
not even extreme enough.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 18, 2014, 11:05:57 am
Well, that's reassuring to hear... This relationship is going to end with Icarus and Alice fused together to form a horrible abomination of nature, isn't it?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 18, 2014, 11:09:04 am
Noooooo nononono nooo nonononoo


maybe


I have 6 different paths, and some of them even split into good and bad ends.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 18, 2014, 12:33:00 pm
There should always be some kind of consequence for a plot which involves anything drastic. I approve~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 18, 2014, 08:08:38 pm
Does The Disappearance of Nagato Yuki-chan scare the shit out of anyone else? That's the version of the Disappearance world where Kyon didn't get to choose. It makes my blood run cold.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 18, 2014, 09:18:53 pm
Does The Disappearance of Nagato Yuki-chan scare the shit out of anyone else? That's the version of the Disappearance world where Kyon didn't get to choose. It makes my blood run cold.

Hahaha, Muahahahahaha, BWAHAHAHAHAHAHAHAHAHAHAGAH!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 18, 2014, 10:46:08 pm
I found the Icarus-Kansa ship theme song! (https://www.youtube.com/watch?v=f_G4xqkiZX0)

you can never unsee

Also, the anime should be coming out next year, and hopefully it'll wig me out.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 18, 2014, 11:37:49 pm
https://www.youtube.com/watch?v=_Cq8mK1vBRA

We need more of this. Most notably with my characters, who are not in any relationships. What happened to you people?
*! I nearly forgot:

Readying Canon Cannons. All Coastal Guns prepare to fire. Launch all Canon Ships. Concentrate fire on their crackShips first; if any reach our lines the damage will be catastrophic.

Our artillery is unmatched. Our cause is legitimate and just. Our enemies are numerous, devoted, and propagandizing but if you keep to your canons, we will make it through.

Remember! We cannot allow our enemies through! If their flagShip is allowed to land on Ascended Beach, all hope of reason is lost. Keep them at bay, troops! Give no quarter, for you will receive none! If we can but hold for long enough, they will turn in on each other; the alliance that bonds them is one made of treachery, and if victory is shown to be difficult, they will seek easier prey than we!

To Victory!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 19, 2014, 12:00:53 am
*cheers of adulation*

Crack ships: they're only okay if you're on crack.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 19, 2014, 12:59:23 pm
I should start organizing plot things... Hm...
I'm not sure if I want Isaac plot or Linda plot.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 19, 2014, 01:04:13 pm
Well... It's up to you, I guess. Isaac has been characterised more than Linda, but then again a plot could be a good way to develop her more. Flip a coin or something if you're having troubles deciding, I'm sure that they could both work out.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 19, 2014, 01:17:00 pm
Hmm... Actually plans for Linda are already in place with you, sorta. Isaac plot it is.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 19, 2014, 03:05:39 pm
Oh, Linda's going to be part of MOON PLOT then? That makes sense, I was thinking about suggesting that myself, actually. She could be somewhat useful in certain parts of the plot. Maybe. I still need to work on it a lot more.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 19, 2014, 03:29:28 pm
Well, she does work for them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 19, 2014, 08:19:57 pm
Fuck yes, got one of my project done.
(http://i1087.photobucket.com/albums/j474/gifsfory0u/dance5.gif)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 20, 2014, 09:31:45 pm
I need something to do. Anyone have a game suggestion that I don't need steam to play (Currently having it out with steam on my pc. It's crashing my pc when I go to play a game....)?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 20, 2014, 09:42:19 pm
I need something to do. Anyone have a game suggestion that I don't need steam to play (Currently having it out with steam on my pc. It's crashing my pc when I go to play a game....)?

Dwarf Fortress. DAMMIT SANURE, PLAY THE GOD DAMN GAME THIS FORUM WAS MADE FOR

On a side note, I won't be here for a week, due to schoolies.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 20, 2014, 09:46:04 pm
I need something to do. Anyone have a game suggestion that I don't need steam to play (Currently having it out with steam on my pc. It's crashing my pc when I go to play a game....)?

Dwarf Fortress. DAMMIT SANURE, PLAY THE GOD DAMN GAME THIS FORUM WAS MADE FOR

On a side note, I won't be here for a week, due to schoolies.

T.T I'm waiting for my favorite tileset to download *runs away crying*

((Gods bedamned....))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 20, 2014, 09:47:10 pm
Lord of The Rings, Battle For Middle Earth
Galactic Civilations
Watch Halo 1-4 and Reach(notice I didn't say play; they're long cinematic features, not games. Not to me.)
The Tvtropes Time Sinkhole
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 20, 2014, 09:49:11 pm
Starcraft II, Hearthstone, LoL, GoG games.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 20, 2014, 09:59:29 pm
Any free to play have fun sandbox RPG shit?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 20, 2014, 10:02:23 pm
Minceraft? Terraria?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 20, 2014, 10:12:44 pm
Pfft. terraria is a game you hafta buy pleb~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 20, 2014, 10:14:09 pm
*puts on pirate hat*

I'd also recommend the Dawn of War series. Not the second one, that sucked asscheek.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 20, 2014, 10:26:12 pm
Meh, Just gonna play Wakfu and be bored on that. Ciao!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 20, 2014, 10:36:58 pm
Good news, I got steam working. Yay!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 20, 2014, 11:14:57 pm
What is Wakfu?

Also, I created the kingdom of Sweden and if all goes well I'm going to take back the last Germanic holy site.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 20, 2014, 11:32:26 pm
What is Wakfu?

Also, I created the kingdom of Sweden and if all goes well I'm going to take back the last Germanic holy site.

Wakfu (http://www.wakfu.com/en/mmorpg)

It's fun. Used to be P2W, but now it's free for all.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 22, 2014, 12:31:17 am
What's the Average level of the PCs?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 22, 2014, 12:47:59 am
I no longer have a headache.

I have reached enlightenment via anger.

Rage filled me to such intense degrees that the container which held it shattered, and the anger flowed away. The container holding frustration was overcome by the tide of rage, and shattered also. Now there is only calm left.

I no longer have a headache. Only realization.

And yet, I am so very pissed off beyond all understanding, even my own, that I am afraid to try and calm down, lest in the process I reach the point of fury again.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 22, 2014, 01:00:02 am
I no longer have a headache.

I have reached enlightenment via anger.

Rage filled me to such intense degrees that the container which held it shattered, and the anger flowed away. The container holding frustration was overcome by the tide of rage, and shattered also. Now there is only calm left.

I no longer have a headache. Only realization.

And yet, I am so very pissed off beyond all understanding, even my own, that I am afraid to try and calm down, lest in the process I reach the point of fury again.
Maybe you should start worshiping Khorne.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 22, 2014, 01:17:09 am
Perhaps you are right.

Or perhaps I will continue to pay heed to Slaanesh, instead.

:P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 22, 2014, 03:51:57 am
I feel like making a police girl vampire who has a blood fetish...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 22, 2014, 04:08:11 am
I think because of all the new chars that get in all the time, average level is only 1.

though the main characters stand between 3-4, the very involved PCs like Icarus already stand at level 5
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 22, 2014, 04:36:40 am
So average character level is about level 3-4 (not including the new mook level characters)? Ah, Good, as expected~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 22, 2014, 04:47:08 am
hmm, actually a bit lower, all of PNs chars are still level 2. Dalisa, still level 1 (I think USEC just forgot to count exp though, she should have leveled at least once by now), Kaiser level 3, Spensir level 3, Sen level 2, Ashley level 3, Alice level 3


hehe, that actually makes Icarus considerably strong
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 22, 2014, 05:03:59 am
Sen is actually level 3... I haven't applied the level up that she got during the last plot she was involved in (Archon, other random crap that's happened. I forget which plot it was that she was last involved in...)

EDIT: I think the last thing she was involved in was the trip to the mountain and subsequent capture of Elysia. So the plot before that one.

EDIT EDIT: Yeah, the battle against bahamut was the fight she leveled up in. To make sure, I am going to go back and collect experience logs~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 22, 2014, 05:07:45 am
you mean the city bombing?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 22, 2014, 05:09:05 am
I need to check. Please Hold.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 22, 2014, 07:05:46 am
So we have These plots Sen were a part of:
Amazeroth Plot [150] (First level up)
Mage dude/archon [Assumed 20]
Bahamut [20]
Slicer/Afrit [10] (This makes second level up. Still looking for numbers associated)

I know for a fact I'm missing one or two.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 22, 2014, 07:16:22 am
on an entirely different note, since my job is now secure for 3 years (test period is over), I wish to reward myself with another figma. Since I now have the entire Drossel Icarus line, I am a bit at a loss which one to get though. My choices have boiled down to a choice between this (http://ecx.images-amazon.com/images/I/61OSF57wR-L._SL1000_.jpg) for the sheer awesomeness and this (http://ecx.images-amazon.com/images/I/5157w3WijbL.jpg) for the extremely well done details and general cuteness.

what to pick?

other figmas may be avaiable, but not on amazon, and I hate navigating through moonrunes to get the other ones[/url][/url]
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on November 22, 2014, 07:24:05 am
Congratulations :), I'm glad to hear it turned out ok.

I personally like the second one more.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 22, 2014, 07:45:35 am
good god, only to understand where the second figma is coming from, I am watching an idolmaster lets play

oh GAWD do I want to make an idol-magical girl now. Singing based powers, gets more powerful the more fans are watching, etc. But..must...not..make...more...characters. Must...wait...until...one dies...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 22, 2014, 09:19:57 am
Dalia, still level 1 (I think USEC just forgot to count exp though, she should have leveled at least once by now)

Nope, she's actually level 3 and 20 exp away from the next level. I'm going to assume that you're confused because the OP links to the sheet I posted in the v2 thread whereas I'm updating the sheet in the v3 thread. The idea being that when I have multiple characters they'll all be in one easy to check location. Assuming that I ever actually have multiple characters of course. Inspiration has been rather lacking.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 22, 2014, 11:20:39 am
Actually, I think Ashley might be missing some EXP...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 22, 2014, 11:22:40 am
well, it is always in the duty of the player to remind the GM to hand out exp, and to count it diligently :P. I know I will, I already have something in mind for my level 10 perk

though seriously, I have two more characters in mind I'd also like to bring in sometime.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 22, 2014, 01:12:17 pm
Hmmm...

I wonder if highh level characters should have their rate of EXP gain slow down as they get ever higher level...
HMMMMMMM WHAT TO DO...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 22, 2014, 02:33:48 pm
eh, in that case the levels should also actually give more stats, else the change from level 1 to 2 is the same gain as level 101 to 102
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 22, 2014, 02:50:51 pm
Plus we're not getting all that much exp to begin with. Err... Relative to time invested that is. We've only gained 2~4 levels after several months after all...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 22, 2014, 02:52:42 pm
well, PNs plot should be over soon (pls?), so we may get a bunch of exp at the end (pls?)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 22, 2014, 05:08:37 pm
eh, in that case the levels should also actually give more stats, else the change from level 1 to 2 is the same gain as level 101 to 102

Eh, not actually quite true, and besides, if you fight the same strength of enemies at level 100 versus level 1, which is easier? That is why it should give less experience; If Icarus was level 100, and Alucard was level 1, and they both fought the same foe, and they both won, which one gained more experience from the battle? Icarus likely has enough knowledge already that she might gain nothing, while Alucard might learn a lot about how to fight.

That's kinda the way Experience systems are meant to work, you know.

Besides which, at certain points the stat gains are sweet spots, based on the distribution of stats.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 22, 2014, 06:52:56 pm
Hmmm...

I wonder if highh level characters should have their rate of EXP gain slow down as they get ever higher level...
HMMMMMMM WHAT TO DO...

I arise from my drunken stupor to say I support this. Don't want the munchkins running the show.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 22, 2014, 10:11:57 pm
Anyone else play Warframe? I need peeps to help me kill things.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 23, 2014, 03:46:17 pm
Pshh.h

Claiming temporal anomilies lore for use in a future... shenanigan.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 23, 2014, 04:22:54 pm
I might have a time-travel based plot in the future. It's still in the making
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 23, 2014, 04:54:13 pm
I need a list of all active characters for.... research purposes.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 23, 2014, 04:59:43 pm
Let's see... Dalia, Icarus, Alice, Kyle, Kaiser, Ashley, Isaac, Sen... Kaotaro is also sorta active, as are Alucard/Bartimaeus and Hilda. I feel like I'm missing a ton of people though.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 23, 2014, 05:01:19 pm
As in, Characters who have interacted recently or just characters that are still sort of being used?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 23, 2014, 05:05:29 pm
Still being used.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 23, 2014, 05:09:04 pm
Pfft. terraria is a game you hafta buy pleb~
Starbound is worth the price.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 23, 2014, 05:15:28 pm
PN, you better hurry and post :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 23, 2014, 06:16:30 pm
PN, you better hurry and post :P
done
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 23, 2014, 06:40:44 pm
(http://memecreator.eu/media/created/w45he1.jpg/bmi_orig_img/w45he1.jpg)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 23, 2014, 11:11:52 pm
Reformatted Alucard's sheet with spell icons n' shit
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 24, 2014, 12:11:20 am
Alucard is in France correct?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 24, 2014, 12:12:27 am
Alucard is in France correct?
Yes.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 24, 2014, 12:14:48 am
Sweet~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 24, 2014, 12:31:25 am
Walpurga is still being used
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 24, 2014, 12:32:29 am
Walpurga is still being used
?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 24, 2014, 12:38:53 am
to Sanures question of active characters
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 24, 2014, 12:40:25 am
Oh, k
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 24, 2014, 12:59:28 am
So, if you guys were in a dungeon with an inside man type person as a sort of anti frustration button and he disappeared halfway through in favor of a group of allies (maybe quirky miniboss squad from earlier?) Would you be alright with it?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 24, 2014, 01:28:23 pm
oh god I can not resist. Magical Idol Girl who gains power by re-tweets and likes and fans cheering incoming soon
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 24, 2014, 01:48:06 pm
Who the hell is Linda?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 24, 2014, 01:55:18 pm
New character. Sniper trained by MPRA. She came to the Ryan house to seek out Kyle. She's sorta been just hanging around the area for the moment.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 24, 2014, 01:56:54 pm
stats pls
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 24, 2014, 02:00:44 pm
Spoiler: Sniper-chan~ (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 24, 2014, 02:58:15 pm
oh god I need smurf to react to PMs faster, I need a dramatic entry!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 24, 2014, 03:00:49 pm
smurf better hurry his ass up
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 24, 2014, 03:38:11 pm
oh god I need smurf to react to PMs faster, I need a dramatic entry!

I agree. I need my dynamic entry also!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 24, 2014, 03:56:22 pm
on a sidenote, the king of hell has been degraded to being an errand boy that is send out to safety teleport people
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 24, 2014, 04:22:36 pm
smurf better hurry his ass up

Well sorry I need to sleep, jerk ass. At least I turn up every day.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 24, 2014, 04:24:59 pm
ohhh, shots have been fired, and nobody can claim I have been involved, this gun be good
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 24, 2014, 04:35:17 pm
pew pew pew
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 24, 2014, 05:27:07 pm
I don't even
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 24, 2014, 05:44:42 pm
Hah! That will go to show me about buffing Sen's Mag up before casting large spells.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 24, 2014, 08:43:44 pm
What kind of perks would a character that is joined by (insert powerful supernatural force here) and they each have fifty skill points alone?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 24, 2014, 08:52:47 pm
wat
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 24, 2014, 08:53:17 pm
*Shrugs* No clue. question: Who knows what a SR-71 Blackbird is?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 24, 2014, 08:57:03 pm
wat

What kind of perks would a character that is joined by (insert powerful supernatural force here) and they each have fifty skill points alone?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 24, 2014, 08:58:56 pm
*Shrugs* No clue. question: Who knows what a SR-71 Blackbird is?

Google knows. It's a Cold War era stealth plane.

What kind of perks would a character that is joined by (insert powerful supernatural force here) and they each have fifty skill points alone?

The statement doesn't make sense. I don't know what you mean.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 24, 2014, 09:01:53 pm
Oh! he means what kind of perks would two linked entities (example: A human bonded with a Undine spirit) get and would they each get 100 points or a split 50.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 24, 2014, 09:05:18 pm
Oh! he means what kind of perks would two linked entities (example: A human bonded with a Undine spirit) get and would they each get 100 points or a split 50.
aye
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 24, 2014, 09:12:13 pm
They get one perk, no special bonusse.

If you want me to tell you exactly what perks you want, go drown yourself in jarate.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 24, 2014, 09:15:39 pm
They get one perk, no special bonusse.

If you want me to tell you exactly what perks you want, go drown yourself in jarate.
rude
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 25, 2014, 12:20:31 am
Waiting until tomorrow so that everyone can catch up.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 25, 2014, 12:21:51 am
Okay~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 25, 2014, 12:21:59 am
But I have the music going V-V
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 25, 2014, 12:24:09 am

They're done.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 25, 2014, 10:34:13 am
hey, looks like the mag damage percentages on spells in the OP have been changed yet again, starting with already a rather large +40% on small acts already.

how come? didn't we want to nerf magic? why is it not starting to scale at 20% anymore?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 25, 2014, 10:47:51 am
Err... Yeah, why does it start at +40%? That's a very large increase in magic ability for such a small amount of mana. Especially for the stronger spell casters with their large globs of magic. At the very least it should start at 20% and go up by 20% each time.

Also I just realized that Sen, a 4000+ year old demon specializing in magic, is less magical than 2 teenagers. Not combined, but individually they're just slightly better than her at magic. It's a bit silly but understandable given the system.

EDIT: Also the summoning rules need to be made harder. A TN of 9 and 8 mana for a 100 stat creature seems a bit overpowered to me. Of course area attacks would help with that, but still. You're summoning the equivalent of another PC into battle for only 8 mana, and not to mention any special abilities the summon might have.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 25, 2014, 10:51:51 am
thats what you get when you insist that your character is a super ancient demon who knows all sorts of magics and mysteries, but it then turns out you still have to stick to the rules of the game. Thats why I very much disliked all the god-mongering in the last game, where Elf used gods like pokemons, and Rag simply played the creator of the universe, with somewhat not-that-well-thought-out explanations as to why this is not gamebreaking, and that it makes total sense that they are just as strong as everyone else.


On that note however, compared to regular humans, our characters are also crazy strong. Might be a thing of this magical cycle, that magic is distributed very unevenly, and some people end up crazy gifted
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 25, 2014, 11:02:41 am
Or it could simply be that magic is OP regardless of who has it. Though I wouldn't read too much into the stats. A regular human has... what, 5~8 in all of them? And Dalia, a skinny girl of 17, has a strength of 10 which means that she could armwrestle men twice her age and win most of the time. I think that our characters are crazy strong mostly because they're PCs as opposed to any other specific reason. It's not an uncommon occurrence in RPGs after all. Level 1 heroes are just generally better than level 1 civilians.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 25, 2014, 11:04:17 am
obviously, they are the chosen ones and whatnot.


chosen by whom and for what specificaly, and if it is in any way related to any of the plots hardly matters
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 25, 2014, 02:06:35 pm
Sen is a super Ancient demon who's magic is an absorbed second nature to her. Remember that the only reason Sen can use magic is because she absorbed the soul of her duaghter, who could absorb magical books and use them at an amplified rate. Sen can't do that since she is originally a book demon who uses paper as a weapon. Also, originally, Sen's paper magic was strength based until the new rules changed all abilities to use magic for rolls regarding non physical attacks, and also didn't use mana to use. So yeah, Sen isn't a ancient demon who was specialized in magic. She was specialized in gathering knowledge and using paper as a weapon.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 25, 2014, 02:38:31 pm
Hmmm.

Any blood characters yet?

I'm considering a PC and/or villain 'magical girl' who uses her own blood as a weapon(as in, you cut her in half, she goes into final form, type of 'blood as a weapon'. You have to kill it with fire.).
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 25, 2014, 02:44:07 pm
magic op pls nerf
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 25, 2014, 02:47:56 pm
Hmmm.

Any blood characters yet?

Technically yes, but they were controlled by Rag and thus never made it to the v3 thread. Also I think that they lost their powers due to plot or something along those lines. In other words go ahead, nobody will stop you. Don't you have five other characters you still have to introduce/RP as first?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 25, 2014, 02:52:58 pm
I said thinking of.

And Leth never really got a chance thanks to kj/plot, Sage needs to be introduced somehow and his magic finalized some more, Charlotte(I think that's her name anyway) still needs to go after the bounty on one of the players, probably ICARUS BE INTRODUCED IN A PERFECTLY CALM AND SAFE MANNER, and....who else did I have?

You guys just go so fast, I don't have the energy to keep up with this rapid-fire 10-pages-per-day RP...

I'm used to large chunks with wide intervals, not machine-gun posting...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 25, 2014, 03:15:35 pm
I wanted to make a somewhat unimportant villain be a hemomancer, but ti hardly matters
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 25, 2014, 03:25:45 pm
You guys just go so fast, I don't have the energy to keep up with this rapid-fire 10-pages-per-day RP...

I'm used to large chunks with wide intervals, not machine-gun posting...

Well, you did have Kaotaro alone with Kaiser for the longest time. I don't see how everyone else chatting away would have prevented those two from interacting with each other.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 25, 2014, 03:47:32 pm
Iget distracted, and then the posts get buried, and then I get lazy...

Sorry...>_<

I kinda want to fill out Spensir's character and the relationship between him and Mabarius (tsun-tsun~) more, but he has like zero connections to anyone and so he hasn't really been able to keep up either...

Idea: Would people be up for individual character focused sideplots, possibly between main plots, and multiple might be going on at once(since they'd probably involve small numbers of characters rather than entire groups)?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 25, 2014, 03:50:44 pm
So does anyone have anything to say about Sif n' Ülf?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 25, 2014, 03:56:40 pm
Iget distracted, and then the posts get buried, and then I get lazy...

Sorry...>_<

Nah, it's okay. Plus Kaotaro and Kaiser are now hiding out on the Nomad so you can definitely make up for it. Especially since he can't participate in fights and the two of them are completely alone.

Idea: Would people be up for individual character focused sideplots, possibly between main plots, and multiple might be going on at once(since they'd probably involve small numbers of characters rather than entire groups)?

Only if we get to make up some more characters to participate in them, since our main group is not quite that large. Large enough to be somewhat cumbersome, but large enough to form two groups out of. Not yet.

And by we I mean me, since everyone else has at least 2 other characters to play around with and I just have Dalia. And while she's pretty fun to play as, she can't be in two places at once. Or for the moment at least.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 25, 2014, 04:00:52 pm
By small numbers of characters, what did you think I meant? Because I meant 3-4 people at most beyond the focus character for the sideplot.

And I think everyone's fine with you having a second character, USEC. See how many Double Standards you can break, maybe. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 25, 2014, 04:02:11 pm
Okay, nerfesd magic. I don't even remember changing the values.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 25, 2014, 04:05:25 pm

They're done.
Yo smuferdydoo.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 25, 2014, 04:07:06 pm
That isn't done, you bloody idiot.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 25, 2014, 04:08:13 pm
By small numbers of characters, what did you think I meant? Because I meant 3-4 people at most beyond the focus character for the sideplot.

That's still a lot. Actually, the problem is that we've got mostly warriors and few healers/debuffers/supports. But we do have more characters than I thought, especially when you count all of the ones that were never introduced and might join these sub plots. Worth a shot, I guess.

And I think everyone's fine with you having a second character, USEC. See how many Double Standards you can break, maybe. :P

I would, but I honestly have no idea what kind of character I'd want to make. I just draw a complete blank instead.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 25, 2014, 04:13:48 pm
That isn't done, you bloody idiot.
What's not done about it?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 25, 2014, 04:15:15 pm
Equipment and Abilities.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 25, 2014, 04:17:57 pm
I still need Kaotaro to reveal HER TRUE POWER some more or something at some point.

If nothing else, I want to show off the Antimatter Teleporter(why yes, it is overpowered, why do you ask?) Gun(don't worry, it's not exactly easy to level up to, and it's not homing or anything. Nor is it very good at avoiding collateral damage to allies/self if melee is a thing at the time...)

Smurf Y U so mean?

Did you discover the Ultramarines?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 25, 2014, 04:20:59 pm
I'm grumpy.

Ultramarines are for sisses. Blood Ravens are where it's at.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 25, 2014, 04:22:28 pm
I added equipment and I refuses to just copy past the same thing over and over when I'm not even going to use most of the levels.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 25, 2014, 04:23:54 pm
Fine, they're accepted.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 25, 2014, 04:24:22 pm
Yay.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 25, 2014, 04:29:46 pm
Spoiler (click to show/hide)
By the way smurf can we try hashing out mechanics for Sage?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 25, 2014, 04:32:28 pm
You can hash them out, and I'll tell you if its good or not. Bad hangover.

Also, rp Kaotaro


Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 25, 2014, 04:38:40 pm
Her relationship isn't meant to be a healthy one with Kaiser, in case it wasn't obvious.

She suffers from a bad case of hero worship(and a combination of self-loathing, and a hatred of having anyone need to help her, but when Kaiser does it, it's different.  ::))

Flawed characters are fun!

Hmmm...if I played Spensir more I could make him my Shining Knight character...

Anyone have a way to get him reinvolved with the characters and the story more permanently(if I'm active enough, that is; I can't get on the forums at school, with no smartphone or nothin', and my internet's blocked in the mornings)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 25, 2014, 05:40:25 pm
My plot could. I'll just have to hash out another boss character so it can oppose spensir... ((My boss total so far is at like 9 or 10...))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 25, 2014, 05:46:13 pm
Yay!

We're not going to do more of that "well I think it should" for TN rolls, are we?

Please?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 25, 2014, 06:55:54 pm
Certain fights will be more RP based while others will be more numbers based. Final Boss fight is a combo of both as well as being a puzzle fight.

Edit: also, I will be abusing opposing affinities a lot during my plot. expect your opposing boss to use your characters opposite affinity.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 25, 2014, 07:31:54 pm
I think Smurf should change the thread title
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 25, 2014, 07:53:21 pm
Certain fights will be more RP based while others will be more numbers based. Final Boss fight is a combo of both as well as being a puzzle fight.

Edit: also, I will be abusing opposing affinities a lot during my plot. expect your opposing boss to use your characters opposite affinity.
Affinity?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 25, 2014, 07:55:02 pm
Creation:Void
Fire:Water
Lightning:Earth
Creating:Destruction

Stuff like that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 25, 2014, 07:58:23 pm
So Dalia's boss would cause everyone to find money lying on the ground and good things to happen to them all the time? :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 25, 2014, 07:59:03 pm
So Dalia's boss would cause everyone to find money lying on the ground and good things to happen to them all the time? :P
To lure them into a false sense of security, yeah :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 25, 2014, 07:59:15 pm
Mmmmm.

What's Water's opposite?

(<--favors FF style elemental opposites (aka fire:ice, thunder:water, holy:dark, earth:air)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 25, 2014, 08:03:16 pm
Mmm, just smell that delicious plot, right out the oven!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 26, 2014, 12:25:57 am
for the sake of my elemental plot, it goes fire vs water, earth vs air, life (the element) vs ice, light vs dark, creation vs destruction aka void

still no comment on the magic damage stuff? Smurf?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 26, 2014, 11:55:44 am
Spoiler: Yui Hanzo (click to show/hide)

Boom, here goes an entirely experimental character that I may or may not get bored with soon, but who cares
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 26, 2014, 01:34:28 pm
Oh yeah, everyone with a character who was/is in IRIS should come together and have each of us make at least one minor character for the incoming Keith thing. I already got an idea for one. 'Three dollar' Bill who everyone thinks is gay.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 26, 2014, 04:08:47 pm
for the sake of my elemental plot, it goes fire vs water, earth vs air, life (the element) vs ice, light vs dark, creation vs destruction aka void

still no comment on the magic damage stuff? Smurf?

The 20% shit? Fixed that. Too hungover for further modification.))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 26, 2014, 04:36:33 pm
Sage mechanics possibly:

All of Sage's spells are effectively summons, so high level spells take multiple turns, but spells also last multiple turns each time(it builds up...).

Additionally, all actual summon spells(not just spells that are 'effectively' summons) are 1 step better in all ways. Lowered TN, lowered mana cost, last longer, more powerful summons, etc. However, GM fiat is involved based on Favor, which is basically how much the elements are willing to work with him, based on his diplomacy(it's not just plain old talking, it's more subtle and more primal, a thing that no one else would really notice save in the way the elements responded physically), and basically what this works out to is that if I don't play him right and he doesn't spend most of his time doing 'upkeep' for summons, they fade away or, in very extreme circumstances, might turn on him. Each element has relationships to each of the other elements, and is part of the diplomacy related to them(they'll rarely work with ones they don't like unless it's to fight a common enemy). For now, I'll let these be, since I don't want to outline the rather complex drama of the Wild Elements and smurf's hungover anyway.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 26, 2014, 04:37:17 pm
Certain fights will be more RP based while others will be more numbers based. Final Boss fight is a combo of both as well as being a puzzle fight.

Edit: also, I will be abusing opposing affinities a lot during my plot. expect your opposing boss to use your characters opposite affinity.
What would Sage's affinity be/what would his opposite affinity be? Void?(probably, actually).
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 26, 2014, 04:58:52 pm
SMURF NEEDS TO UPDATE THE OP
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 26, 2014, 05:08:51 pm
PN NEEDS TO SPECIFY WHAT EXACTLY NEEDS UPDATING BECAUSE SMURF CANT READ MINDS
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 26, 2014, 05:14:48 pm
PN NEEDS TO SPECIFY WHAT EXACTLY NEEDS UPDATING BECAUSE SMURF CANT READ MINDS

BULLSHIT
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 26, 2014, 05:18:18 pm
LINDA ISNT IN THERE AND DALIA'S LINK IS OUDATED
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 26, 2014, 05:20:41 pm
Does Bewitcher-sempai get to roll resistance against Walpurga's spell?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 26, 2014, 05:57:43 pm
Affinity boooooonus~!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 26, 2014, 05:58:26 pm
Spoiler: Linda (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 26, 2014, 06:10:02 pm
PN NEEDS TO SPECIFY WHAT EXACTLY NEEDS UPDATING BECAUSE SMURF CANT READ MINDS

BULLSHIT

Regulations prevent me from using psionic powers until the end of November l, so yeah.

LINDA ISNT IN THERE AND DALIA'S LINK IS OUDATED

HANGOVER

MEEERRGH
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 26, 2014, 06:46:04 pm
how2affinity

and smurf needs to stop having hangovers
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 26, 2014, 06:47:42 pm
I can't remember if it's 1.5x or 2x damage.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 26, 2014, 07:42:52 pm
Wait, police girl's cannon does 50 fucking damage? Sanure?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 26, 2014, 07:47:49 pm
Only if it hits, only if it rolls that high, and It has a 4 turn reload so it isn't vary viable multiple times in combat. Don't worry PN. I thought about this. Also, It is a cannon. Shit does a lot of damage if it uses the Silver DU round. Otherwise it just does 25. Also Also, It works better as a melee weapon.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 26, 2014, 07:57:41 pm
Only if it hits, only if it rolls that high, and It has a 4 turn reload so it isn't vary viable multiple times in combat. Don't worry PN. I thought about this. Also, It is a cannon. Shit does a lot of damage if it uses the Silver DU round. Otherwise it just does 25. Also Also, It works better as a melee weapon.
Bewitcher's in a pile of rubble, guaranteeing an auto hit. It's still a d50 of damage.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 26, 2014, 07:58:50 pm
It's more likely to roll a 20-30. Or a 1 as the luck of Police girl is going.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 26, 2014, 08:20:59 pm
I feel like I should ask a couple of questions before making a new character. Hopefully. Namely:

What age/gender they should be for shipping purposes? I've got an idea for a character that could easily be male or female, and I'm not sure which gender to pick. Hence why I'm asking for your opinions to maximize the chance that they'll get laid.

How do multiple attacks on the same character work again? Are we including a dodge malus for being attacked successive times or just relying on random chance for this kind of situation? This is one of the things I feel like I should know but don't actually.

How much will people hate me if I include some really obvious references in my new character? How many people will hate me if they're a hybrid DPS/healer? How many people will hate me if they just randomly show up one day and join the group like that?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 26, 2014, 08:27:14 pm
Hm, for that first question I think it's more up to others than just how you design the character.

I think it's still random.

And that last one gives me an idea since I need to introduce the Stonehearths still. But we would need to work together for it...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 26, 2014, 09:22:26 pm
Work together? How so? And I know that it depends on other people for the shipping. I just want a general idea of what would work so that I can build things around that rather than limiting their chances by setting them without any input from everyone else. If that makes any sense.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 26, 2014, 09:27:23 pm
Only if it hits, only if it rolls that high, and It has a 4 turn reload so it isn't vary viable multiple times in combat. Don't worry PN. I thought about this. Also, It is a cannon. Shit does a lot of damage if it uses the Silver DU round. Otherwise it just does 25. Also Also, It works better as a melee weapon.
Bewitcher's in a pile of rubble, guaranteeing an auto hit. It's still a d50 of damage.
Which means literally anywhere from 1-50. It could do one damage, and thus absolutely nothing, or fifty, and possibly end the boss fight right now. More likely will be in the 15-35 range, and do decent damage but not auto-death.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 26, 2014, 09:30:13 pm
Well, my basic idea for Sif and Ülf is 'couple of heroes trying to make a name for themselves to proove themselves worthy of their position.' And thus they visit the group looking for a group to gelp with that. And your new character could be like a sarcastic priest/ess assisting because god said to also, they could be an alien. Either way, someone is going to want to do unspeakable and probably hedonistic things with them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 26, 2014, 09:48:25 pm
I'm sorry, but what? I get the whole proving themselves by joining the group bit, but why do they need a sarcastic priest for that? And how do unspeakable acts factor into it? Also, why the alien?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 26, 2014, 11:16:24 pm
In order, because it's funny, that was related to the shipping thing, and I thought it would be a funny idea.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 27, 2014, 12:32:37 am
Sanure, what's the point of 4 turns reload, if a normal non-silver DU shot does 25 damage? That's way higher DPS.

Also not how the mechanics of the game works but nobody ever cares about that
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 27, 2014, 12:37:15 am
(http://i3.kym-cdn.com/photos/images/original/000/389/179/c2d.jpg)

Walpurga needs to stop drop and res roll to put the fire out
translation: if walpurga succeeds a res roll, the fire is put out. This guy is stronk as fuck,

Sunlight takes time to actually affect him. Keep him in the sun yo
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 27, 2014, 12:38:33 am
Probably higher risk higher reward. I sincerely doubt that it will always do top damage unless it was buffed by people. And also, you forgot that healers can make people survive the ten damage per turn and he can only cast his ten damage per turn on one person, if not once per fight. Really, it's quite survivable.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 27, 2014, 12:41:17 am
DIE GLASS CANNONS, DIE

Drunk!smurf reporting.i
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 27, 2014, 12:42:38 am
DIE GLASS CANNONS, DIE

Drunk!smurf reporting.i
Thank you Drunk!Smurf for the layman's report.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 27, 2014, 12:49:27 am
no. You are ignoring core mechanics of the game, and when you are called out on it, you simply go mock the players "You mad? I am the GM I can do what I want yo, rules are optional".


This is not how a GM should behave.




at this point I dont even want to mention that the summoned demons (their health and mana indicate already 20 stats invested in that, I will be nice and assume only 5 in all other stats, everything else would only be more against the mechanics), have a stat total of 50, times 6 for a 300 base stat summon, which falls into the category of even-bigger-++++++


such a summon would have a 9 turn delay, has a TN of 36, (and 39 mag to be cast in the first place) costs 24 mana and the summons remain for as many turns as the TN was beaten


wether the TN was beaten or not (or if you even rolled for it), eh, might as well be possible, but the summoning delay and the mana cost were ignored.

and that is, in case they only have 5 in every stat besides health and mana, which I somehow doubt. I am more suspecting something like 10 in all stats, for a 480 base stat summon, which I will not calculate because i need to get to work, but basicaly a TN of 50-ish
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 27, 2014, 12:50:39 am
also, the bewitcher did not even bother to move out of the sunlight after being dropped. yet, nothing happened
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 27, 2014, 12:52:39 am
The summoning is still taking place, if you would have noticed that the demons aren't attacking yet.

A powerful summon yes, but with a hefty price and with a powerful item.

Please stop complaining and calling me out on every single detail, and let me run this fight.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 27, 2014, 12:53:00 am
The demons were spawned with an item, not an actual spell.

I'll trust Nomad enough to balance it out somehow, anyways.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 27, 2014, 12:54:57 am
The demons were spawned with an item, not an actual spell.

I'll trust Nomad enough to balance it out somehow, anyways.
Yeah, basically this.

I know he isn't a killer GM type, he probably is going to have this escalate to something dramatic.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 27, 2014, 03:36:26 am
He one_shotted walpurga in the First round, or at least used a spell with one_shot potential. Seems Killer Gmy to me
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 27, 2014, 03:56:21 am
Sanure, what's the point of 4 turns reload, if a normal non-silver DU shot does 25 damage? That's way higher DPS.

Also not how the mechanics of the game works but nobody ever cares about that

First thing, the Harkonnen Cannon only has two types of rounds: Silver DU munition and Incendiary Napalm munitions. It's four turns to reload because it requres ejecting the spent shell, placing a new shell in, pushing the shell into the chamber via closing the gun, then arming the firing mechanism. She can't act if she chooses to continue the reloading process so the DPS is reduced by the fact if she is attacked then the process is stalled until she resumes it, adding an additional turn to the reloading process.

Second, I had it do base damage (which is a 1d50 roll btw) instead of the normal mechanics is because if I used her STR to deal the damage, she would deal (1d37) damage+20% of the damage roll as damage which averages to about 21 damage before being subtracted by the opponents defence. It's less damage using her strength which renders the weapon useless. Also, I can not change the weapon to reload a single turn because the weapon itself is a Breach loading Anti-tank cannon. One shell before reloading is necessary. the weapon is meant to be a use once during combat and use melee the rest of combat.

I hope that clears that up.

Oh, also, to elaborate on the Silver DU munition: Silver Depleted Uranium Munitions is a armor penetrating round that has been laced with silver, a geo-locked magic breaker. Expensive to make. Only a few weapons are capable of firing said munitions, and the only other anti-tank cannon that could fire the munitions is the Vladimir 20mm, which is typically only mounted on aircraft similar to the AC-130, which needs powerful weaponry to support soldiers on the ground up against things like tanks and bunkers. I wouldn't be surprised if Spooky doesn't have a few Vladimir mounted on some of her turret mounts.

EDIT: Also, The incendary napalm munitions deals 1d10 damage, which does shit against a person with 10 defense. The only thing it's meant for is the AoE napalm effect that it can bring which deals fire damage over 5 turns. So yeah.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 27, 2014, 08:41:51 am
In order, because it's funny, that was related to the shipping thing, and I thought it would be a funny idea.

Oh. That sounds... Not like something I would want to do, sorry. I think I'm going to go with my original idea instead.

Also... How much of a disadvantage would a cooldown for magic be? As in when you cast that spell, you can't cast any spells of a similar level or higher on your next turn. You can still cast smaller spells without that cooldown of course, but you can't fling around the higher spells every turn like Dalia is fond of doing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 27, 2014, 08:49:33 am
In order, because it's funny, that was related to the shipping thing, and I thought it would be a funny idea.

Oh. That sounds... Not like something I would want to do, sorry. I think I'm going to go with my original idea instead.

Also... How much of a disadvantage would a cooldown for magic be? As in when you cast that spell, you can't cast any spells of a similar level or higher on your next turn. You can still cast smaller spells without that cooldown of course, but you can't fling around the higher spells every turn like Dalia is fond of doing.
It'd probrobably nueter you some.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 27, 2014, 08:55:54 am
Hence why I'm asking, so that I can adjust my TNs appropriately. Especially if it counts as 2 drawbacks and I should probably post the sheet first and let everyone tear it apart afterwards, shouldn't I?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 27, 2014, 08:59:23 am
Yeah, probably.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 27, 2014, 11:30:48 am
a cooldown for magic would probably drasticaly decrease Icarus potential, until she actually gets the HYDRA body, as her skills are currently locked at medium, but other than that, I am all for it.

perhaps something along the lines of Level-1 turns of cooldown (so small spells have no cooldown).

Though on the other hand, it will lengthen battles considerably, which is a enough of a downside for me to say nope, screw that noise
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 27, 2014, 11:32:26 am
I meant for my new character, not for everyone else. It'll be a disadvantage like taking d3 damage or being immobilized. Smurf did say that you could be creative when making them up after all.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 27, 2014, 11:32:36 am
a cooldown for magic would probably drasticaly decrease Icarus potential, until she actually gets the HYDRA body, as her skills are currently locked at medium, but other than that, I am all for it.

perhaps something along the lines of Level-1 turns of cooldown (so small spells have no cooldown).

Though on the other hand, it will lengthen battles considerably, which is a enough of a downside for me to say nope, screw that noise
I believe he was talking about for a character concept.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 27, 2014, 11:33:56 am
that is a very considerable drawback actually.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 27, 2014, 11:44:07 am
Merry thanksgiving, everyone!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on November 27, 2014, 12:34:54 pm
Happy Thanksgiving for those who celebrate it :)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 27, 2014, 12:43:00 pm
turkey
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 27, 2014, 01:56:47 pm
while the new jurassic park trailer has me worried it will be a micheal bay level of CGI crap, the idea of trained velociraptors made me think.

Would it be too silly to make some enemy units that are velociraptors with head-mounted laser guns and navy-seal spec ops super secret expert unit levels of training?

I mean

the sultanes are eldritch horrors, right?

eldritch horros do weird stuff, right?

what better to destroy the cosmos with than velociraptors, right?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 27, 2014, 08:00:13 pm
while the new jurassic park trailer has me worried it will be a micheal bay level of CGI crap, the idea of trained velociraptors made me think.

Would it be too silly to make some enemy units that are velociraptors with head-mounted laser guns and navy-seal spec ops super secret expert unit levels of training?

I mean

the sultanes are eldritch horrors, right?

eldritch horros do weird stuff, right?

what better to destroy the cosmos with than velociraptors, right?
I for one, embrace our trained velociraptor lords.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 28, 2014, 01:25:40 am
I just realized that Sif and Ulf are pretty much normal people. Wow.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 28, 2014, 01:28:47 am
*Is tempted to get commission done for most active RotMG characters*
*Could probably get one for super cheap, or next to nothing, really*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 28, 2014, 03:28:27 am
Who would get behind a How to Train Your Dragon Forum game?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 28, 2014, 08:23:51 am
*Is tempted to get commission done for most active RotMG characters*
*Could probably get one for super cheap, or next to nothing, really*

I'm fine with this, just so long as you don't include Dalia as part of that group. I've got headcanon about what she looks like, and it may not mesh well with what the artist thinks. Plus several characters already have reference pictures so what's the point of commissioning something for them? I'm being really pessimistic/argumentative for an idea that I don't care about if it happens, aren't I?

Who would get behind a How to Train Your Dragon Forum game?

Eh... I've got enough games to worry about. I wouldn't get behind one.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on November 28, 2014, 08:30:37 am
*Is tempted to get commission done for most active RotMG characters*
*Could probably get one for super cheap, or next to nothing, really*

That sounds like a pretty cool idea.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 28, 2014, 09:35:10 am
Well I meant a group picture, obviously, USEC :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 28, 2014, 09:47:59 am
Then get a detailed description, Similar-but-not-quote referance picks, wether drawn or not and perhaps pics of fitting clothes for Dalia. Its not a proper group pic without her
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 28, 2014, 12:56:28 pm
Well, all my characters already have pictures, so wouldn't that be kind of redundant?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 28, 2014, 01:13:09 pm
And those pictures all exactly match what you have in your head/satisfy you, coming from a completely different source designed for something completely different, in all likelihood?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 28, 2014, 02:43:04 pm
Well, all my characters already have pictures, so wouldn't that be kind of redundant?
Not really. I don't see you with a group picture of everyone :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 28, 2014, 02:49:04 pm
well, a group picture would be cool, yes

very much do want
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 28, 2014, 03:09:58 pm
Well... It depends on the artist, I guess. If you don't like the stuff they do then what's the point? You're just paying for something that you won't enjoy. Also I promised to make a new character at some point, didn't I? I will not be making a new character at some point. Sorry.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 28, 2014, 03:11:00 pm
I gotta ask Usec, Where are your avatars from?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 28, 2014, 03:11:55 pm
well, just make a good description for dalia then, for the group pic
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 28, 2014, 03:31:36 pm
well, just make a good description for dalia then, for the group pic

I suppose so. I'd rather hear some more details about this idea first. Like who's going to be drawing it.

I gotta ask Usec, Where are your avatars from?

Mobile Suit Gundam-san. It's a gag series based on the original Mobile Suit Gundam. Surprisingly enough. Even if you've never seen the show, I think you'll agree that it's pretty random. (https://imgur.com/a/FdcCc) But even if the humour can be hit and miss I really like the art style, hence why I'm using them as my avatars.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 28, 2014, 04:00:27 pm
*Sanure Approves
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 28, 2014, 06:47:59 pm
HAVE MY TURN YOU FILTHY HEATHENS
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 28, 2014, 07:23:15 pm
*Sanure Approves
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 28, 2014, 07:37:06 pm
Somehow I got the feeling that you'd be posting that, Sanure. Just a hunch.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 28, 2014, 07:53:08 pm
:P~~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 28, 2014, 07:56:29 pm
Well, I'm not sure if I'll be doing it. And if there was money to be spent on it, I'd probably just do it since the person I'm considering is a close friend of mine.
Or, I could just go find some random 3rd party on the webs and see what I'd have to pay with them.
I don't know what I'm gonna do, to be honest. It was just a feeling :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 28, 2014, 08:12:03 pm
Well, people seem receptive to the idea at least, so you should probably post some examples of their work to see if we want to pressure you until you cave in continue with this idea.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 28, 2014, 08:15:09 pm
I think it's not up to us, since we're not the ones paying for it anyway...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 28, 2014, 08:22:20 pm
(http://i.imgur.com/U2TPlhd.jpg)

That will be $100.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 28, 2014, 08:31:02 pm
That is certainly a thing, Nomad... I hope you're proud of your work.

...

Also, is that Lizzie dead in the front of the group?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 28, 2014, 08:31:23 pm
Yes. Yes it is.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 28, 2014, 08:36:17 pm
Also, is that Lizzie dead in the front of the group?
A visual representation of an end of her ship cycle
LizzieXWolf, hateship
LizzieXRose
LizzieXKyle
LizzieXAraceli, quickhateship
LizzieXDeath
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 28, 2014, 08:44:02 pm
Ah, such an apt metaphor for the end of her life. Clearly.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 28, 2014, 08:47:47 pm
Forgot to post this, so here you are.

Spoiler: The Abyssal Sigil (click to show/hide)

Ah, such an apt metaphor for the end of her life. Clearly.
Yep.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 29, 2014, 01:29:24 am
You know, PN

the Twilight Sigil is bullshit compared to the other two

I mean srsly
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 29, 2014, 01:38:49 am
Also, is that Lizzie dead in the front of the group?
A visual representation of an end of her ship cycle
LizzieXWolf, hateship
LizzieXRose
LizzieXKyle
LizzieXAraceli, quickhateship
LizzieXDeath
Well, technically she's not truly dead until someone finally fucks up that wolf and loots his pockets for loose souls.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 29, 2014, 05:24:55 am
I am not even sure who most of the chars are supposed to be. I get Icarus, Alice, Kyle, Alucard, Winry, Ashley and Lizzy. But everyone around Kaotaro (is that even a main character?) is a mystery
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 29, 2014, 09:52:37 am
Akroma, you do realize that there are better courses of action then the one you're taking now, right?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 29, 2014, 09:55:04 am
I spent less than 10 seconds thinking about the course of action so please, enligthen me
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 29, 2014, 09:56:02 am
I am not even sure who most of the chars are supposed to be. I get Icarus, Alice, Kyle, Alucard, Winry, Ashley and Lizzy. But everyone around Kaotaro (is that even a main character?) is a mystery

Well, the frowning guy with different coloured eyes next to Kaotaro is obviously Kaiser. Other than that I have no idea either. Dalia is probably one of the people in a dress, but last I checked she didn't have blue hair...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 29, 2014, 09:58:47 am
I spent less than 10 seconds thinking about the course of action so please, enligthen me
Well, Kyle is charging Sheikam, Ashley is going to embargo him, most likely from behind, and the main boss brought in another minion that Alucard will refuse to kill most likely.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 29, 2014, 10:00:26 am
Well, Icarus is neither going to kill the bewitcher, nor Alucard freaking daughter, so not much else left to kill, might as well start working on the huge health sponge
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 29, 2014, 10:21:16 am
You know, PN

the Twilight Sigil is bullshit compared to the other two

I mean srsly
But the Twilight Sigil is so !!FUN!!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 29, 2014, 10:23:09 am
the other two seals are very much out of reach for the soon to be deaded villain, who cares where the last one is
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 29, 2014, 10:52:59 am
People who want awesome stuff
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 29, 2014, 08:08:37 pm
Dalia X Kyle confirmed
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 29, 2014, 08:12:36 pm
It would be hilarious if Kyle steals all of Kaiser's potential SOs except for Koataro.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 29, 2014, 08:18:33 pm
THEY SHALL BE HAREMIZED
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 29, 2014, 08:19:56 pm
Kaiser only really has shipping potential with Dalia and Kaotaro at the moment, since he hasn't said more than 50 words to any other (single) female character.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 29, 2014, 08:39:00 pm
So like Kj said, Kyle steals all (one) of Kaiser's potiental ships outside of Kaotaro. Though with that being said I don't think that KylexDalia would ever work. Especially since it's technically staturatory rape. At least for now. Dalia isn't going to be 17 forever.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 29, 2014, 08:40:50 pm
And by the power that is PTSD, Police girl now wants to murder Selkhim in a blood rage.
"Um, what's a blood rage, and... why don't I remember anything?"
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 29, 2014, 08:46:16 pm
Isaac x Dalia more like :P
Title: Re: Rise of the Magic Girls v3 OOC: ENOUGH OF THE GOD DAMN TILDE
Post by: smurfingtonthethird on November 29, 2014, 08:51:54 pm
ENOUGH
OF
THE
DAMN
TILDE!

Seriously, those things are ridiculously annoying.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 29, 2014, 08:53:13 pm
Dalia x Surprise Plot Twist for life.

EDIT: Actually the tilde is cleverly used here. It makes Ashfake an effective villian by making us utterly dispise her for using it all the time. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 29, 2014, 08:53:33 pm
~~~~~~

:P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on November 29, 2014, 09:49:41 pm
EDIT: Actually the tilde is cleverly used here. It makes Ashfake an effective villian by making us utterly dispise her for using it all the time. :P
Also, exactly, USEC.

Ding Ding Ding

That's what I was trying to do.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 29, 2014, 09:58:07 pm
...

Wait, really? That's the actual reason? I was just joking, you know.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 29, 2014, 10:16:00 pm
(http://i.imgur.com/5joagf8.png)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 29, 2014, 11:06:06 pm
Did you really use my this image isn't available picture? Thats gloriusly awesome!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 30, 2014, 05:02:11 am
87 damage?


I mean, Icarus is all badass and whatnot, but 87 damage, wowza
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 30, 2014, 09:06:30 am
-snip-

Hmmm... Delicious, delicious character development. This I can get behind.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 30, 2014, 09:10:24 am
87 damage?


I mean, Icarus is all badass and whatnot, but 87 damage, wowza
Icarus used the Voidcrosser's primary ability, draining up all its built up power. Now to figure out what that ability is  :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 30, 2014, 09:17:01 am
deals damage based on the primary badassery of the character
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 30, 2014, 09:17:59 am
That made me laugh
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 30, 2014, 09:18:44 am
this is why the bewitcher lost so hard, he had a relatively medium-ass status, and thus had no DPS man
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 30, 2014, 09:22:26 am
this is why the bewitcher lost so hard, he had a relatively medium-ass status, and thus had no DPS man
Yeah
Truth is guys, there's a secret BADSS. stat you can put points in.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 30, 2014, 09:25:40 am
you cant just put badass points, you either have them or you dont
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 30, 2014, 09:36:49 am
you cant just put badass points, you either have them or you dont
Yeah
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 30, 2014, 04:34:16 pm
Bullshit (http://tvtropes.org/pmwiki/pmwiki.php/Main/TookALevelInBadass)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 30, 2014, 04:37:06 pm
[bain quote regarding darkness, repurposed for badassery on Icarus]
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 30, 2014, 05:13:12 pm
well that just happened
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 30, 2014, 05:15:04 pm
It definitely did. Mind you a lot of people are going to die in 2 turns anyways, so... precursor to our very first TPK?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on November 30, 2014, 05:18:15 pm
Oh god daayyyuuuuum
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 30, 2014, 05:20:13 pm
well this better be a total party kill
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 30, 2014, 05:23:27 pm
Yeah, that's what is most likely to happ-

Wait, shit. If Dalia dies then I have to actually make a new character. Crap.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on November 30, 2014, 05:26:09 pm
eh, might as well be game over, restart from scratch, everyone is ded if kyle and polewoman cant bring the dude down this turn

also there goes an entire plotline down the drain. Still better than only being killed with permission first
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on November 30, 2014, 05:42:21 pm
yep
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on November 30, 2014, 06:35:30 pm
Or Spensir jumps in fully buffed to save the day

Which is sorta the only way he's been coming in anyway

But meh

Why would it be game over just cause a third of the characters died?

And do you guys have no notion of 'retreat'?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on November 30, 2014, 06:38:37 pm
To be fair, we are about... 38 HP away from winning this fight. It is definitely doable, even if most people will have to sacrifice their lives to finish it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 30, 2014, 10:53:37 pm
Yeah, Police girl can kill him now Literally her finishing move requires her to either bite the opponent or get a grapple.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 30, 2014, 11:09:26 pm
Oh, I had a finisher lined up as well.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 30, 2014, 11:13:58 pm
Do the finisher! It will help police girls out a lot and save the PCs a turn of damage.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on November 30, 2014, 11:15:34 pm
Do the finisher! It will help police girls out a lot and save the PCs a turn of damage.
It might not work though.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on November 30, 2014, 11:18:50 pm
Pm me so I get the gist of what you want to do so we can plan together :3
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 12:33:59 am
Wait, police girl doesn't have a sheet?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 12:57:29 am
She does. Check at the bottom of Sen's post. Police girl is a main. Look under the Seras Victoria Vladimir spoiler~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 01:00:04 am
Oh. Okay.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 01:03:36 am
Yep.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 01, 2014, 01:05:49 am
Why'd she come in at level 4?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 01:06:27 am
You are aware that the math is off somewhere in her age right? She's either from 2029 or 2010 according to my calculator.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 01:11:14 am
It was due to everyone's levels. Most people are level 3-4 while a few were 1-2. I explicitly asked smurf if it was fine having her start at level 4. It was mostly due to the whole age thing with her and how she worked in an organization fighting the supernatural before the current cast were born and the fact that she slept for X amount of years.

Speaking of which, There may be indeed a math problem with her age. What year is it in game so I can fix it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 01:12:50 am
I think it's either 2018 or 2019. The last game ended in one of those years. And if you're off a year then no problem.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 01, 2014, 01:13:05 am
Hmm... Suppose that means I should make Linda a bit higher, such as level 3 so she doesn't look completely untrained :P
I mean, she has been through two separate training programs since she was rather young. Might as well reflect it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 01:15:30 am
Ask smurf for permission is my only advice to make sure arguments don't start :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 01, 2014, 01:16:45 am
Obviously.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 01:20:06 am
For sake of having a set date, Lets say it's 2023.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 01:21:38 am
Nope, it's 2019, since V3 takes place five years after V2. You all fail at math forever.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 01:25:26 am
No, Just I fail at math lol.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 01, 2014, 01:48:23 am
Alright, edited Linda's sheet. She now has more buff abilities, yay~

They'll be active after this fight.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 01, 2014, 02:01:40 am
Also, looking back on it, Isaac should've made his spell roll the second time he tried it, since the TN would've been 3 for the Big Act since he tried it previously. He also could've done it his 1st try for a lower TN with his drawback of -1 extra mana (unless you have to state you're aiming for this, then nvm), leaving open that retry turn for another deeper spell. How did I not notice this. Probably because I haven't had time to overlook the turns in detail...
Nomad, gib damage for +60% of dMAG and *1.5 affinity bonus.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 02:08:46 am
X3
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 02:59:52 am
X3

*bursts into laughter*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 01, 2014, 03:00:49 am
well that just happened
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 03:05:30 am
Man, I was off my faaaaace when I approved that. Ah well, who gives a shit, RotMG is just asspull after asspull anyway.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 01, 2014, 03:07:31 am
wut, it's just 5 more health and 8 more mana. Everyone who took the health gives 4 hp perk has more :P

and when it boils down to it, +40 damage is not even that much either.


It's not overpowered, it is simply very very dramatic
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 03:10:53 am
Eh, good point. Works great for tanking those oneshotters you glass cannons are so afraid of :P

New meta: throw Icarus into giant blender, then sic on boss. Win!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 01, 2014, 03:12:22 am
with 54 health and whatever icarus defense stat was again, alongside the +2 auto damage reduction from her armor, she is hardly a glass cannon. In fact, her stats are relatively well rounded
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 03:24:46 am
Nah, all the other glassies out there. Time to hide behind the tanks like the good little DPS they are.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 03:50:48 am
Akroma, How AoE is Icarus' sudden attack?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 01, 2014, 03:55:39 am
well, pretty much a straight line 180 degrees in front of her is fucked
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 04:03:02 am
This is perfect then. Best way to show what the Police girl is to the Characters IC.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 04:04:01 am
A filthy vamp?

BURN IT WITH SUN
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 01, 2014, 04:04:22 am
you mean besides a 100% rip-off :P ?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 04:06:11 am
A 100% Pure rip off X3

Also, No Smurf. She, like her master, is a day walker.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 01, 2014, 04:11:22 am
god, even among vampires, which are already special snowflakes, we gotta have the speculist ones
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 04:12:43 am
Her nickname, if anyone wants to tease her and bring up her dead boyfriend, is Draculina.

And yes. She es special.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 04:15:11 am
Draculina.

Wait here, I need to find something pointy so I can shiv you repeatedly.

I don't think being a daywalker can shield her from 1000 degrees Celsius searing her like an alfoil covered potato.

On an unrelated side note, you guys should totally help me write my resume.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 04:16:36 am
I am very serious Smurf. In the Ova for Hellsing, Seras is literally called Draculina by Pip Bernadotte.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 04:18:31 am
their subspecies is called Draculina

it's the fucking equivalent of someone called 'Hispanic' or 'Caucasian'
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 04:22:30 am
Why is it always about race with you :P She is a vampire sired by Dracula. Her nickname was Draculina because of how human she acted.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 04:27:37 am
can we never bring up dracula EVER AGAIN after this plot

like seriously

just... no
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 04:29:55 am
You have a problem with Dracula I assume?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 04:31:13 am
Just the sheer ridiculousness of it. Next thing you know, Easter Bunny all up in this bitch.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 04:34:40 am
You worry too much. Dracula is only relevant to two, maybe three characters top.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 04:37:52 am
urrrrrgh

one is too many

Also, High School DxD S3 in 2015, hopefully with IS S3. Woo!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 01, 2014, 04:39:44 am
I am sure in this world, the easter bunny is a thing
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 04:43:38 am
To my utter disgust, it probably is. Sigh.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 04:47:13 am
X3
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 04:55:11 am
I swear to based god I'll vomit acidic phlegm at you.

God damn I hate tonsillitis. Mainly because it makes me burp constantly and spit out globs of snot which I've seen melt through a plant, so... yeah.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on December 01, 2014, 06:21:08 am
Her nickname, if anyone wants to tease her and bring up her dead boyfriend, is Draculina.

And yes. She es special.
By that definition, Seras is Alucard's mother in law.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 01, 2014, 07:50:45 am
It was due to everyone's levels. Most people are level 3-4 while a few were 1-2. I explicitly asked smurf if it was fine having her start at level 4.

Wait, you can create new characters at level 4? Assuming that Smurf approves of it, of course. This... changes some things. Maybe. Possibly.

By that definition, Seras is Alucard's mother in law.

...

Can this please be canon? It'd amuse me greatly.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 01, 2014, 07:51:54 am
I disagree, new flavour-of-the-month characters should not be as powerful as main characters, or even more powerful. 100 points is already above what most trained humans can achieve, so simulating years of experience is not needed
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 08:02:08 am
No, it's more of a balance thing. New characters enter at the same level as the other PCs. No elitism/munchkins dominating the entire field.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 01, 2014, 08:15:13 am
Exactly. It helps boost up new characters to be in line with everyone else and thus not as much of a drag on the party. Especially since perks are so awesome and really increase the power of every character.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 08:17:50 am
Her nickname, if anyone wants to tease her and bring up her dead boyfriend, is Draculina.

And yes. She es special.
By that definition, Seras is Alucard's mother in law.

Oh lord the implications Lol.

EDIT: Just to make sure everyone is on the same page, Pip is her dead boyfriend.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 08:50:23 am
So... Icarus has a 'fuck death' perk. Great. So that means everyone can have one Smurf?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 01, 2014, 08:52:36 am
one per plot only, but yeah, when health goes to 0, it goes to 5 instead
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 08:53:57 am
You know, most people at least have it go to one health when they have a perk like that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 01, 2014, 08:54:28 am
*shrug*
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 04:47:06 pm
So, who wants Selkhim's Skull after he dies?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 04:48:03 pm
So... Icarus has a 'fuck death' perk. Great. So that means everyone can have one Smurf?

If health is your highest stat.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 04:57:31 pm
So... Icarus has a 'fuck death' perk. Great. So that means everyone can have one Smurf?

If health is your highest stat.
That's not fair though. And I'm certain you made that up on the spot.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 05:02:05 pm
Depending on which stat on a character is the highest, he gains a perk based on that stat. This serves to further differentiate characters from each other, but needs a bit of review regarding how powerful the perks are. Of course, you can suggest own perks. If two stats are the same level, pick one.

Oh please, all perks are unfair. And don't second-guess my word, because I never lie.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 01, 2014, 05:02:19 pm
Nope. Having perks be based on your highest stat has definitely been in the OP for ages, though obviously most people don't care about it. Or consider it to be more of a suggestion than anything else.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 05:10:01 pm
Honestly speaking, A free rez perk should be either STR or Health since everyone seems to not put their Health stat as their higher stat. Plus you only get a perk every five levels and as such need plots to even get said perks. Also, The perk should only work once per plot, if you decide to take it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 01, 2014, 05:12:28 pm
I think it's fair, since it sets her at 5 health. She could easily be permakilled a second time.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 05:17:39 pm
Yeah, although the no-drawbacks thing seems a little OP in hindsight. Eh, everything is more or less OP anyways.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 05:19:18 pm
I think it's fair, since it sets her at 5 health. She could easily be permakilled a second time.

I semi agree, However it also lets her kill just about any boss or person in one shot depending on roll due to her unshackled overdrive. I mean, we have to trust the player to not over do it, but meh lol.

So I say we have [Free rez] Perks be structured as: PC revives with X health and y effect happens to Z enemies/allies. for convenience sake. Sound good?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 05:22:45 pm
Ah, so morale modifers? Seems fine.

Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on December 01, 2014, 05:43:34 pm
Wait, how did you know that Selkihm's skull did something?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 05:44:20 pm
That's one option yes. Another could be like:

Kyle, having been killed a turn earlier, slowly stands back up and releases a blast of wind knocking down 4 of his enemies and 3 of his allies, they are now stunned for 2 turns. Kyle recovers back up to 5 HP.

Or:

Fredericka falls to the ground seemingly dead. Next turn she stands back up in a trance and and revs her chainsaw debuffing the enemies SPD by 2 until the trance wears off in 4 turns. Fredericka recovers back to 4 hp and deals 30% extra damage until end of combat.

Stuff like that. IT could also be self targeting.

@PN. Wait wut?

Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on December 01, 2014, 05:56:26 pm
So, who wants Selkhim's Skull after he dies?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 05:56:54 pm
Kyle claims skull. And penis.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 05:59:20 pm
No I mean: Wait wut? Selkhims Skull is magical?! :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 06:01:02 pm
I vote we put it in a blender and feed the bonemeal to someone.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 06:04:33 pm
You can have bones and anything else that's not the skull or penis. I need those two things for a puppet and soup, respectively.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 06:06:39 pm
ew lol.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 06:07:24 pm
ew lol.
Well, it's just bull penis soup. But with centaur.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 06:08:54 pm
Still does not sound pleasant.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 06:10:14 pm
The chinese olympic team eats it. Why not world heroes?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 06:15:36 pm
Eh, I cannot rebuke you sir.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on December 01, 2014, 08:02:23 pm
lol, you all thought I was going to do a TPK

Although the Nightmare Labyrinth was cast before Akroma and I even started talking about her perk...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on December 01, 2014, 08:04:35 pm
Thus; why semi-permanent AoE DoT effects with no way to retreat from the battle can easily be bad ideas.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on December 01, 2014, 08:21:17 pm
Those directly participating in the final fight get 70 XP. Those supporting from outside such as the rest of my characters, gain 50 XP.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 08:24:54 pm
What level is Kyle again?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 01, 2014, 08:25:25 pm
Hmmm... Wonderful, just 50 exp away from level 5 and Dalia's second perk... That should be rather useful. Hopefully.

...

You should probably keep track of these things yourself, Kj...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 08:27:23 pm
It's been a long time since Kyle's leveled up though. Not my fault for forgetting.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 08:27:33 pm
Sen gets none thanks to shenanigans with Ozzy. Just calling it :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 08:29:10 pm
Kyle is only level 2, what the hell?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 08:30:01 pm
Kyle should be like level 4 by now with how much he has participated in shit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on December 01, 2014, 08:32:19 pm
Kyle should be like level 4 by now with how much he has participated in shit.

Also, that plot ended with a bang. Now for you all to do all the extra shit like finding Gurk'sae and getting the last sigil.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 08:37:55 pm
Kyle should be like level 4 by now with how much he has participated in shit.
Yeah, I don't know how this has happened...

I should make a plot explaining it. Or maybe work that into the current plot.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 01, 2014, 08:39:51 pm
ENOUGH PLOTS FOR NOW

CONTROL YOUR PLOT-OBSESSED LOINS, THE LOT OF YOU
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 08:41:07 pm
ENOUGH PLOTS FOR NOW

CONTROL YOUR PLOT-OBSESSED LOINS, THE LOT OF YOU
This is not how the Kyle do.

Also, increases in strength and speed. Yay!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 01, 2014, 08:43:13 pm
Yep. Now's he finally stronger than a 17 year old girl. But not by much. :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 08:45:15 pm
Well, he is missing, like, two levels.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 01, 2014, 08:47:10 pm
Both of them started at 10 strength though. I'm sorry. I just like pointing out how extremely silly that is. Because it definitely is.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 01, 2014, 08:48:33 pm
Both of them started at 10 strength though. I'm sorry. I just like pointing out how extremely silly that is. Because it definitely is.
He also started out as a teenage nerd.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 01, 2014, 08:51:49 pm
And thus a misunderstanding causes Alucard to nearly be cracked in half by a vampire girl who was created by his father. And thus the cycle comes full circle.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 02, 2014, 12:39:25 am
a massive, really big and heavy metal skull? That is the most impractical loot ever. Nobody would carry that around
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 12:43:07 am
a massive, really big and heavy metal skull? That is the most impractical loot ever. Nobody would carry that around
Someone's carrying around the really big, heavy metal axe. And they're a sniper!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 02, 2014, 12:44:02 am
hollow out the shaft, use the axe-head as the tripod, tada, multi-purpose sniper axe.

speaking of loot, the bewitchers sword dropped. Icarus aint gonna use that shit
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 12:44:40 am
hollow out the shaft, use the axe-head as the tripod, tada, multi-purpose sniper axe
That's not how it works...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 02, 2014, 12:49:35 am
It's now Alucard's primary weapon. Voidcrosser, that is.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 02, 2014, 12:52:05 am
Time for the Spice and Wolf Marathon.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 02, 2014, 01:06:38 am
Also, I now find it funny that the sniper of the group now has a Legendary +9 DMG Battleaxe polearm thing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 02, 2014, 02:22:25 am
Please give to tank. Tank smash.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on December 02, 2014, 04:06:32 am
That would probably be the best idea :p
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 02, 2014, 08:07:17 am
Do we even have a tank with 20 Strength?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 02, 2014, 08:14:12 am
Which is why I call dibs on the axe for my new character.

That was supposed to be a joke, but... what Projeck said. Most of our tanks have less than 20 strength, so... I think that Seras is currently the best person we have to wield it. Her defenses aren't amazing, but she has high health and speed to compensate. She also has 131 stat points, regenerates 10 HP a turn, gets 2 additional points to put into HP/MP per level up and a bunch of other abilities that makes me wonder if she's actually a PC or if I missed something somewhere.

Maybe I really should make a new character to wield the axe... Heh. Like that'll ever happen.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 02, 2014, 08:31:28 am
Wait, 131? how is that possible? Considering a level 4 character has 112 stat points. That's some shonky business right there.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 02, 2014, 08:32:28 am
I have absolutely no idea. Ask Sanure, I guess. Though honestly that's probably the least alarming thing about that sheet...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 02, 2014, 08:34:03 am
2many abilities.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 02, 2014, 08:35:21 am
give us a link to the sheeet
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 02, 2014, 08:40:00 am
Blam. (http://www.bay12forums.com/smf/index.php?topic=139176.msg5347969#msg5347969) Right at the bottom of Sen's sheet, can't miss it. Also Kaiser is eventually going to react to Dalia walking into the Nomad and looking like shit, isn't he? Or is that something to RP about later?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 08:52:54 am
Well, I think it's kinf of nessesary since Seras has two stats that will never increase. Them being health and Mana.
Title: Re: Rise of the Magic Girls v3 OOC
Post by: USEC_OFFICER on December 02, 2014, 08:55:34 am
Soul Absorbtion: Seras can absorb the soul of a fallen person to add 2 stat points to either HP or MP. (Once per Level-Up) The absorbed soul is added to her Familiar summoning list.

Yeah... No. That's definitely not true. In fact Seras effectively gets more points per level up to put into her stats.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 09:02:35 am
Soul Absorbtion: Seras can absorb the soul of a fallen person to add 2 stat points to either HP or MP. (Once per Level-Up) The absorbed soul is added to her Familiar summoning list.

Yeah... No. That's definitely not true. In fact Seras effectively gets more points per level up to put into her stats.
So... give everyone else two more points a level. I mean, it's not like level ups were awesome to get considering the time needed to get one and the amount of points you get.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on December 02, 2014, 09:06:35 am
It's not just that though... She also has loads of other abilities that make her way way stronger than everyone else in the group, she can't even be killed.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 02, 2014, 09:13:07 am
Yep. She also deals 20% more physical damage and takes 66% mundane damage too. Unless Seras is going to turn into a villain or something later, she definitely needs to be hit with the nerf bat a couple of times.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 09:18:48 am
Yep. She also deals 20% more physical damage and takes 66% mundane damage too. Unless Seras is going to turn into a villain or something later, she definitely needs to be hit with the nerf bat a couple of times.
Meh, We don't even bat an eye at the person who in testing said 'No, fuck you' to all attacks so why is a super tough person that important?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on December 02, 2014, 09:31:39 am
Which person is that?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 09:38:25 am
Which person is that?
Walpurga.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on December 02, 2014, 09:40:57 am
Looking over her sheet I can't really see anything that op about her, maybe some of the stunning abilities but nothing too extreme
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 09:42:22 am
Looking over her sheet I can't really see anything that op about her.
That's why we tested her. And when we tested her she literally couldn't be hit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on December 02, 2014, 09:47:45 am
Most of that just seems to be you getting bad rolls
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 02, 2014, 09:50:16 am
Yeah, looking it over again I can definitely say that you just rolled terribly instead of any innate OPness on Walpurga's part. Plus that was before we revamped the magic system, so she was still dealing tons of damage with her attacks too.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 09:58:47 am
And you think that's actually made her more balanced?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 02, 2014, 10:04:20 am
... Yes? She's dealing less damage with her magic so she's more in line with our physical fighters and there's nothing on her sheet to make her mechanically OP. So yes, she does seem to be a rather balanced character. Or at the very least, much more balanced than Seras.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 02, 2014, 10:05:26 am
Plus, just because one character rolled badly, doesn't mean the other is OP :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 10:07:27 am
Plus, just because one character rolled badly, doesn't mean the other is OP :P
But when just a roll is the only thing preventing a character from absolutely destroying an attacker with ease they are OP.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 02, 2014, 10:08:50 am
No, that means it is balanced, if it's purely down to chance. If it wasn't, it would be unbalanced.

Alright, what exactly needs nerf-batting? I am... under the influence, so yeah.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 10:11:57 am
No, that means it is balanced, if it's purely down to chance. If it wasn't, it would be unbalanced.
No, beacause you shouldn't be able to consistently destroy everything. Because that's what makes things OP.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 02, 2014, 10:13:59 am
No, if it is purely down to just bad rolls, it isn't consistent; it's the complete opposite.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 10:15:34 am
Oh yeah? Tell, what do you call it when you just have to roll a 9 to break someone's arms and legs. And that's at most.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 02, 2014, 10:16:14 am
That is unfair. And Walpurga can't do that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 02, 2014, 10:18:49 am
Alright, what exactly needs nerf-batting? I am... under the influence, so yeah.

Seras's sheet, but we should probably wait for Sanure to come online before doing anything about that. Just so that they can defend/explain themselves...

No, beacause you shouldn't be able to consistently destroy everything. Because that's what makes things OP.

...

Kj, your sample size is one fight between Kyle and Walpurga. That's definitely too small to declare that Walpurga is consistently OP. You'd need to run... a lot more tests to say that she's overpowered. Not only against Kyle but up against a bunch of different enemies.

Oh yeah? Tell, what do you call it when you just have to roll a 9 to break someone's arms and legs. And that's at most.

A 62~% chance to succeed? And also something that was fixed when we toned back magic damage?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 10:25:44 am
Yeah, she can. It's perfectly within her abbilities and it would be unfair to limit her arbitrarily like that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 02, 2014, 10:38:51 am
As USEC said, it got nerf batted.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 10:41:33 am
Uh huh.

Also, projeck, Kyle said something to Ashley.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 02, 2014, 10:42:39 am
And Dalia interacted with Kaiser, but you don't hear me complaining about that. Wait. Shit.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 02, 2014, 10:56:02 am
It's 2am and I'm hammered. NO
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 02, 2014, 01:08:08 pm
1. Seras can be killed. She just resurrects at the end of a plot unless a point is made to decapitate her, incinerate her, and scatter her essence to various crossroads.

2. She takes 66% of normal mundane damage, meaning she decreases mundane damage by 33% So if she were to get hit with 99 damage she instead takes 66 damage.

3. She isn't a normal vampire. Her "abilities" are situational at best. They can be locked down.

4. Her clairvoyance ability means that she is immune to Illusions, Fear, and stuns. This doesn't mean she can't be poisoned, cursed, burned, frozen, etc.

5. As for her increased SPD, STR, she isn't a normal Human. She is a lot faster then most humans.

6. If you really wanted to take her HP down fast, Hit her with silver or bleeding status. Her HP regen won't do shit for dicks against bleeding and silver :P

7. As for stat points, she should only have 114 right now. Looking back over it she has 111...

8. If you think something needs nerfing for a tank character, i want to hear it.  :)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on December 02, 2014, 01:15:40 pm
The stats we have at the moment are already vastly above the normal human so we don't need to simulate that with buffs.

I would massively shift the advantages so they actually follow the perk system rather than just being stuff to make her more powerful, or I would make them spells that cost mana to upkeep.

Also I am actually counting 131 stat points there not 111 :p



Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 02, 2014, 01:25:36 pm
1. Seras can be killed. She just resurrects at the end of a plot unless a point is made to decapitate her, incinerate her, and scatter her essence to various crossroads.

Which is a thing that should probably be a perk, similar to what Icarus has. Actually, this goes for 2 and 4, as well as Regeneration, Superhuman Strength/Speed/Senses and Reflexes. These are definitely things that you should be taking as a perk, and not as abilities that you have.

3. She isn't a normal vampire. Her "abilities" are situational at best. They can be locked down.

Shapeshifting and Intangibility are hardly situational at best, and several other abilities are generally good in combat as well. Also, locking them down is a process that doesn't seem to be explained on your sheet.

4. Her clairvoyance ability means that she is immune to Illusions, Fear, and stuns. This doesn't mean she can't be poisoned, cursed, burned, frozen, etc.

6. If you really wanted to take her HP down fast, Hit her with silver or bleeding status. Her HP regen won't do shit for dicks against bleeding and silver :P

That's not how disadvantages work. You can't say that being able to be poisoned, cursed, burned, frozen, etc. compensates for her being immune to illusions, fear, and stuns since every other character is weak to that sort of stuff. While Seras is weak to silver, that's a weakness which is unlikely to be used except in certain situations. Most people don't carry around silver weapons for use against vampires, and having the GMs include people like that in their adventures just to deal with Seras doesn't strike me as very fun for anyone.

5. As for her increased SPD, STR, she isn't a normal Human. She is a lot faster then most humans.

As is everyone else. The problem is that other characters don't get random bonuses for not being human, so why start now? And if we did start doing that, then it wouldn't be fair to everybody playing a human in the first place.

7. As for stat points, she should only have 114 right now. Looking back over it she has 111...

Basic math says that 15 + 14 + 20 + 20 + 25 + 17 + 10 + 10 = 131. I don't know where you're getting 111 from.

8. If you think something needs nerfing for a tank character, i want to hear it.  :)

I'm pretty sure that we've told you what needs nerfing. Though it's less nerfing and more 'getting her into line with everyone else's power levels so that it's more fair'. Obviously RotMG has never had the best balance in the world, but it's pretty obvious that Seras is OP and needs to be fixed because everyone else is nowhere near as close to her power levels.

Also sorry if I sound too mad/confrontational. After the v2 thread this kind of stuff annoys me to no end.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 02, 2014, 01:29:05 pm
"I didn't organize her sheet so sue me...

Yeah my math is off. I need to fix that before I continue with her.

Also, I leave things off my sheets. You all know this :P

Hold on, Applying organizing things, abilities, and recorrecting bad math.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 02, 2014, 01:32:07 pm
Also, I leave things off my sheets. You all know this :P

You must have left a ton of disadvantages off of her sheet then, because otherwise Seras is still going to need some major corrections. Just so you know.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 01:52:34 pm
So, does anyone want to know more about my eventual plot?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 02, 2014, 01:53:59 pm
You're running an eventual plot? Huh. Tell me more.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 02:06:34 pm
Well, it's going to be primarily trap oriented and a dungeon crawl. It's also going to be full of Kyle made inventions. The second point is because of stuff. I can not tell you what stuff as that would spoil the surprise. Anyways, expect certain people to be targetted with each room. That's just how the cookie crumbles in this one.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 02, 2014, 02:10:14 pm
traps are difficult in play per post gamnes, see Pnms dungeon. Its roll to avoid damage if done badly. It'll need some actual mechanisms that need figuring out
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Toady One on December 02, 2014, 02:38:22 pm
I think I removed the incident and left the rest intact.  Hopefully there will be some discretion for the rest of the day.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 02, 2014, 02:56:55 pm
btw


negative- Seras moves first in combat, unless someone has higher speed, in which case she moves after the,




what?


negative- basic rules apply to Seras


everyone moves first, unless someone else has higher speed, this is how speed works. I really, really do not understand the point of even mentioning this, let alone calling it a negative.


so far we have:


true vampire: wide range of abilities AND extra Hp AND extra mana, that is 3 perks
inhuman power: 20% bonus damage, that is bordering a level 5 perk
inhuman strentgh: another 20% bonus if it is a grapple, again that is a big perk
advanced marksmanship: that is somehow not even a perk, more of a weapon thing. But since it applies tp all weapons, that is a perk
vampiric reflexes: that is a *huge* perk. that is basicaly Icarus overdrive being permanently turned on on speed (and strenght)
immortality: this is beyond a level 5 perk, as Icarus perk literaly just saves her once in a clutch moment. Seras perk is permanent unless very specific conditions are met. Level 1 perk, more liek level 15 perk.
supernatural existance: flat 1/3rd damage reduction to physical damage. That too is in question for a level 5 perk.


in addition we have the silver ammo doing 50 base damage (while our weapons do +5 base damage. even with a reload of 4 turns, that is is 250% increase of base damage)


to balance that out we have


weakness to silver ; even less than Sen got
Cant increase mana ot health: mana or health on seras are both higher than on most characters anyway because  of above perks Also negated entirely by her ability being that every defeated enemy adds a bonus in those stats


so we have 8 perks, some of which are drasticaly above any other perks, balanced out by 1.5 flaws. 1.2 flaws, considering nobody ever uses silver


this needs revision. Sure, call me all hateful and arguement happy and the unbreakable perk unbalanced, but none of that changes the fact that this needs revision. Even if Seras was a villain made for a bossfight this might need revision.

there is a limit to just how many bonuses you can throw at a character and can still with a straight face pretend it is balanced compared to other characters
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 02, 2014, 03:10:47 pm
*Projeck high fives Akroma.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 03:20:26 pm
Akroma got the health and mana up thing wrong though. It's once a level.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 02, 2014, 03:23:42 pm
considering that once per level, she will at least be biting one enemy, it still turn the flaw "can not put points into health and mana" to "gains 8 stats per level, 4 of which go into health and mana", making this anothery (very) powerful perk, and 1 flaw less.


so 9 perks, at least 4 of them level 5 or greater, vs 0,8 flaws

thats about 10 times as many perks as flaws. Balance, ladies and gentlemen. This would be fine if seras was level 50, literaly playing through 10 threads before entering this one.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 03:25:47 pm
Six points.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 02, 2014, 03:27:44 pm
Still doesn't change the fact that she's getting practically 1.5 levels for everyone else's 1.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 03:31:32 pm
Level up need some better value anyways.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 02, 2014, 03:35:12 pm
so seras being bullshit is justified because levels dont give enough stats?


hmm...no, Seras is still bullshit. All future villains should get the "does 10.000 times the damage to vampires"


except that stll would not work because seras is immortal


...and it would be 6.666 times the damage. If she is not intangible
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 03:44:51 pm
It's not relevant since it's already being changed and you need to cool off your little rage butt.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 02, 2014, 03:47:12 pm
what is being changed is the 20 bonus stat points that somehow snuck onto the sheet, until they were pointed out. pointing out the 9 bonus perks that snuck unto the sheet is still relevant.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 03:58:57 pm
Both. Sanure isn't stupid.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on December 02, 2014, 09:24:38 pm
Sanure, you're trying to copy a character off of an anime EXACTLY
That's a bad idea, because if you're trying to copy everything, it turns out op as fuck. That and it's unoriginal, but I don't really care about that.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 02, 2014, 10:25:04 pm
PN... You're needed for Katawas and shoujouds!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 03, 2014, 01:14:52 am
I just realized that Kyle has only really tried dating super natural women throughout the course of the game. Is there a word for that?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 03, 2014, 01:15:58 am
"Exotic" Tastes :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 02:58:24 am
I am not done with nerfing seras. I won't be for at least a... week tops. If anyone brings it up again, I probably won't do anything to the sheet for like a month. Give me a week to apply some nerfs and it should look better.

Sidenote: You keep refering to the character as OP while removing me as one of the biggest limiters she has. Yes, She gains like 2 stat points to her health or Mana. Two IF She absorbs a soul to give her the points. It is up to the current GM's desecration or mine to determine if she does. Most scenarios, That "perk" will probably be totally forgotten for a while. So she will probably just the normal 4 stat points at level up for long periods of time.

Next, Superhuman speed is not supposed to be under negative. Don't know how that happened.

Also, I am removing some of the pluses that she has. I kinda just stopped editing her sheet halfway through earlier today for various reason.

Also, Akroma, No offense to you, but because you keep on attacking and singling me out that I do not want your input on making my characters weaker while you keep assuming that I am trying to be unfair in how my character sheets look and play. Give me some time and my characters will actually be nerfed (and organized). Instead of criticing my characters pm me what you thing is op and a suggestion on fixing it. Do not pick a fight with me in the OOC because you 'dislike' my blatant expy of a vampire or how my first main character used to be able to deal over 800 damage just because you assumed that I have no self-control. That's just rude and disruptive to the actual nerfing.

tl:dr
Leave me alone about my characters for a week and shit will get done. I promise.


EDIT: Yes I realize how stupid sounding Superhuman speed is. That is getting fixed/removed.

@Kj, yes we do need to rework the level system.

Also, we need to define something while I'm thinking of it:
A normal human is 5 in all stats yes?
A magical human (which is people like Kyle, Garrett, Alice, etc) have 100 stat points, or 12.5 in all stats.
What would a non-human get? A Minotaur? A vampire? a werewolf? A fairy? A demon? You get the Idea I think.

Not all non-normal humans should get the same amount of points as a magical human does.. Input?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on December 03, 2014, 03:18:44 am
-
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 03:30:11 am
Okay, Kinda stuck:

I'm revamping(heh) The Sired by Dracula negative perk and the associated Soul Absorbtion ablitiy. I have two options:

1. Leave it as is but lower it to 1 stat point.
2. Change it so that Seras gains No stat points at level up, but she gets two familair slots at level up. This option also changes the soul absorbtion trait to put 2 stat points into one of the eight stats. That way she has to actively absorb souls to "level up"
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 03, 2014, 11:24:59 am
Also, we need to define something while I'm thinking of it:
A normal human is 5 in all stats yes?
A magical human (which is people like Kyle, Garrett, Alice, etc) have 100 stat points, or 12.5 in all stats.
What would a non-human get? A Minotaur? A vampire? a werewolf? A fairy? A demon? You get the Idea I think.

Not all non-normal humans should get the same amount of points as a magical human does.. Input?

You're confusing things here. Magical humans don't get 100 stat points. They get 5 in all stats, or most likely more in magic/mana if they've been training to use their magic. The 100 stat points are for PCs, not for species/humans/non-humans/whatever. So your average werewolf/vampire/demon/whatever would have less than 100 points divided among their stats. But a PC werewolf/vampire/demon/whatever? They would get 100 points. No more, no less. Unless they had a perk to give them more points, of course. But you know what I'm trying to say here. PCs start out with the same number of points regardless of who they are or what training they've undergone, and the only thing that changes that is whatever perks they take.

I'm revamping(heh) The Sired by Dracula negative perk and the associated Soul Absorbtion ablitiy. I have two options:

1. Leave it as is but lower it to 1 stat point.
2. Change it so that Seras gains No stat points at level up, but she gets two familair slots at level up. This option also changes the soul absorbtion trait to put 2 stat points into one of the eight stats. That way she has to actively absorb souls to "level up"

I'd go with Option 1, simply because it'll be less of a headache in the long run. The familiars and their associated abilities could easily spiral in complexity. And not in a good way.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 12:29:50 pm
In this stat-system, the stats a completely average human would have are set to 5. This is for reference when stating your own character, but also combat encounters. There are 8 (optional: 9) stats in the system, meaning a perfectly average human has a pool of 40 points. The pool of starting stats is 100. To clarify, all rolled dice depend on the skill. If you have 7 strength, you roll a d7

That is the first paragraph of the spoiler of Stats in the OP. An average Human has 5 points in all stats to show that they are average. Nothing special. If that wasn't the case, then I wouldn't have brought it up :/

Edit: Also, Option 1 it is. I agree that that would be simpler now that I think of it.]

EDIT: to unfog my point:

PC's get 100 stat points to spend.

however, The race and type should be a modifier.

Example
Average human with nothing special: 5 points in all stats
Magical human, 10 points in Mana, Skill, magic, and resistance, 5 in the rest.
Super human, 10 points in Health, Speed, Strength, and Defense, 5 in the rest.
Etc Etc.

Perks could be the further tailored to a specific race, such as Perks that let you revive during combat or grants you temporary armor while taking damage. (Though it would be a thing to discuss at character creation.)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 12:47:21 pm
Oh, I just noticed Smurf updated the Character list with active or not active markers~ Thank you smurf :3
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on December 03, 2014, 12:48:52 pm
Modifiers for npcs maybe, not for pcs. Pcs should be on an equal playing ground.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 01:03:20 pm
Pc's should be on equal playing grounds, but as it stands right now they aren't.

we have 3 (more actualy but eh...) high damage dealing people: Icarus, Hilda, and Ashley.

Icarus is a robot that can actively boost her systems and overlocks her systems when killed the first time.
Hilda can re-arrange her stat points and be a big ass wall or a big glass cannon.
Ashley has maximum points in badassary and can stop time during a badass attack.

Then we look at the far more average characters:
Dalia can curse people, useful but couldn't stand her own ground against a well armed enemy.
Alice is a healer so explains itself.
Linda has a high strength, but she is just as squishy as a glass cannon.

My point is that not everyone is equal on terms of fairness.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 03, 2014, 01:07:27 pm
Linda is more high damage than Ashley. Ashley only embargos people.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on December 03, 2014, 01:08:50 pm
That is always going to be the case and I disagree with almost all of the ones you call average. Alice has saved many people from death, Dalia can make an enemy almost useless with cursed. Just because someone isn't flashy does not mean they aren't powerful.

Your suggestion would only widen the power gaps anyway so I'm not really sure how that supports your idea.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 01:16:36 pm
I'm going by pure DPS however. Linda has higher damage, but due to her low SPD, She tends to go later down the initiative board and could be out dodged while taking more damage than Ashley would. Ash slows down her oppoenents and can teleport giving her a high DPS than someone with a higher strength. The two highest DPS characters are Ashley and Sen, Ashley with her embargo, and Sen with her paper magic (lets face it, if she attacked with 100 paper that each dealt 1 damage, thats 100 damage per attack. Good thing that isn't how that works :P) if she gets a good rhythm going.

@Kansa, What I mean is the survivability of said characters.
My suggestion is by far not complete. I am more trying to raise the discussion of it first. Because lets face it, the stat system works, but as Nomads plot pointed out, we still have OP player characters. I don't include Seras because she was introduced during the plot and is currently getting nerfed.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on December 03, 2014, 01:19:44 pm
I don't think it really did, everyone seemed to contribute well in the fights really
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 01:31:18 pm
-snip-

I have a pair of Scissors :D
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Kansa on December 03, 2014, 01:35:37 pm
Akroma has already stated in the past that doesn't happen anymore, if she dies in the body she is in she is dead for real.

For the perk firstly if it is against multiple enemies who spread out she is screwed next turn, the stat boosts only last for one turn so if she doesn't kill everything first she is dead. Secondly Icarus is level 5, that means she got a new perk recently while all of us are still on level 4 or below. Once we get a new perk we will get cool stuff too. Thirdly it is once per plot, that means that if you have a lot of fights she basically has one chance to get up and do that. It's pretty balanced
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 03, 2014, 01:59:29 pm
PC's get 100 stat points to spend.

however, The race and type should be a modifier.

Example
Average human with nothing special: 5 points in all stats
Magical human, 10 points in Mana, Skill, magic, and resistance, 5 in the rest.
Super human, 10 points in Health, Speed, Strength, and Defense, 5 in the rest.
Etc Etc.

Perks could be the further tailored to a specific race, such as Perks that let you revive during combat or grants you temporary armor while taking damage. (Though it would be a thing to discuss at character creation.)

I understand what you're trying to say. But I don't feel that your race should give you additional stat points or abilities. Mostly because you can distribute your stats however you want, so it won't actually add anything interesting to character creation. If you're a vampire then put your stats to reflect that. If you're a big hulking monster than dump speed and increase strength and defense. But I don't see the point of giving you additional points for being a different race, since either it'll change nothing in the end or you're just giving out free points for being a different race. And if you want free points than take a perk instead.

Pc's should be on equal playing grounds, but as it stands right now they aren't.

-snip-

My point is that not everyone is equal on terms of fairness.

You're comparing apples to oranges here. Yeah, Icarus and Hilda can do tons of damage while Dalia and Alice can't. But Dalia and Alice are not built to deal tons of damage. Dalia is a debuffer and her abilities reflect that. Alice is a healer and she's built like one. And we consciously built our characters like that and we're happy that we did.

To be fair, everybody needs to have the same number of stat points and perks per level. What you do with those stats at character creation is up to the player, but if everybody starts with the same tools and restrictions, and they don't abuse them to make an OP character then the system is fair. Comparing characters on a single thing like DPS doesn't make things less fair, since not everybody is built to deal damage.

I refer to the ass-pullery that is Icarus' revival perk. Honestly, I was having fun with Nomad's plot up until the last moment before Selkhim was defeated when Akroma decided to reveal her Health perk and blast a hole in the atmosphere. Really all that perk does is give Icarus a second health bar that caps at 5HP. 5 HP is a lot when you suddenly become able to boost your stats by 250%. I mean why does Icarus even need that perk when her current body being destroyed has literally no consequences for her since she resides in a black box and still has the Pixel-01? Seriously...

She spent a perk on it, it only activates once per plot, and Smurf approved of it. I don't see what's so unfair about it, given the limits built into it. Icarus isn't going to keep coming up from the dead every time she's killed. Just once per adventure, and at a HP value that's very easy to whittle down.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 02:06:20 pm
I totally forgot her stating that so that one is on me.

-Snip-

Also, Wasn't Icarus' Orihalcum blade expertly made? I mean she attempted like three times on perfecting it and, being a robot, she should have made high quality +7 weapon or masterwork level blade not a good quality one.

@USEC, Yes I am comparing Apples to oranges. Each person has a role, but the highest damage dealers I listed (minus ashley) are variable stats. Icarus boosting, and Hilda re-allocating.

As I said, the race thing was just to bring up discussion first :P I usually don't bring things like that up otherwise. I mean, I barely made any contributions to the system design other than like a single thing.

Actually, let me just ask Akroma instead of discussing it while she is offline. Modifying posts to reflect.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 03, 2014, 02:37:22 pm

Anyway on topic, the problem is while we have the look at 5 in all stats being average, we don't actually have any look at how stats actually scale. How far above average is 8 points? How much 15? How much strength is needed to lift a car? Can someone with 10 speed wallrun and jump from wall to wall in the blink of an eye? At what point is it fair to say that the bullet was not dodged, but caught?

We know that the PCs are stronger than the average person, to the point where they can probably fight dragons (an average dragon I guess), and that can be caused either by loads and loads of training, Linda being the best example, or by maybe pure talent (like Dalia, though it seems super odd), or simply by design (super robot body ho) or many other reasons.

But how the PCs actually stand in the power-continuum of the world, is hard to assess. Point is, in numbers, something like 10, the PCs can with teamwork (being used very loosely here), pummel down entities with much larger statpools. The problem is with magic being so common, It should not be so hard to gather something like 10 reasonably experienced mages - which is a problem, because that kinda establishes that the PCs are just one of many many many that can just teamrush bosses, very much reducing the actual threat factor of the bosses. However if you put the bosses at stats where they are so super far above the Pcs that 10 of them together cant deal with them, well, that means 10 of us together cant deal with them. That makes the Pcs as a whole super useless and unimportant.

As such, I would like to settle 100 in stats as *extraordinarily high*, certainly heroes of legend tier for mortals, and at least somewhat decent even in the big leagues. Else plots like the vatican being held hostage by the king of hell, creation being destroyed by eldritch horrors, or an army of pro-magic terrorists that actually have the resources to openly fight the whole world are entirely out of Pc reach


as for the Orichalcum blade, well, I simply didn't want to just hand myself a +7 weapon so early in the game, when everyone else was still on low level weaponry. Since then however, weapon damage output and loot level have increased, and the HYDRA body will reflect that. Why else would Icarus refuse all the awesome loot that is being dropped?


Also, I kinda dislike the old system where you just roll and suddenly have masterwork stuff on your hands. Icarus is a robot, and Icarus rolled well, but Icarus is neither a smith, nor an engineer. On her own, even if she does everything to the peak of her ability, she simply can not create masterwork swords just because she saved all sword smithing tutorials avaiable on the internet.


This is why she is letting the Hydra body be built by a whole bunch of experts with decades of experience, merely influencing the design to her liking
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 02:52:32 pm
Wow you really don't hold back do you Akroma XD

Unfortunatly, I won't agree to that argument at all, So, yeah not happening.

I agree that handing oneself a masterwork weapon doesn't seem fair, but when a being with an advantage goes to make a weapon, they by all means they should have the advantage. Icarus has access to the Internet. She can get precise instructions for heating, hammering, tempering, and shaping a blade to be awesomely awesome. I mean, She had access to all of the equipment to make a masterwork blade due to Kyle's lab which is practically a machine shop and inventors room rolled into one. Just saying is all.

Akroma gets it with the character thing. We are playing as heroe's (some as villains, some as uncaring). We don't seem like it at all. we aren't special, we are a dime a dozen. As it stands the system is balanced for Hero versus villain, and not Big Bad or Bigger bad.

The level system needs to be tempered and should represent a curve and not a diagonal line ( which it currently is.)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 03, 2014, 02:56:02 pm
4 stats, +1 per level?

that would means Icarus stat totaly right now would not be 120 (100+4*5), but a whooping 135 (100+5+6+7+8+9). It seem steep enough to me, any exponentials would just go out of hand
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 03:02:33 pm
Thats too... narrow of a curve.

it should probably be every five levels increase the Stat points gained by say 1-2

That would have Icarus be 120 currently, Then in another 5 levels be (100+4*5+5*5) for a total of 145. that means a net gain of 5 stat points at level 10 and 10 stat points at level 15 and so on and so on.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 03, 2014, 03:05:51 pm
I dont think that is narrow enough though. It would mean that enemies that are impossible to beat right now are still mostly impossible to beat 5 levels (and probably 7-8 plots) later. Levels are progressing very slowly, and if the stat gain is so slow, enemy strength always has to be in reach, because 8 plots later, man, that is long
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 03, 2014, 03:06:36 pm
by maybe pure talent (like Dalia, though it seems super odd)

Given how many jokes I've made about Dalia's stats, I'm pretty sure that her power is due more to a plot hole than anything else. But if I did change her stats to be more reasonable for a random girl she'd be even more lopsided than before, since I'd have to dump everything into magic/mana/resistance with only a few extra points into the physical skills. Which means that she'd be dead because she wouldn't have enough HP to survive the previous fight.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 03:10:47 pm
Given how many jokes I've made about Dalia's stats, I'm pretty sure that her power is due more to a plot hole than anything else. But if I did change her stats to be more reasonable for a random girl she'd be even more lopsided than before, since I'd have to dump everything into magic/mana/resistance with only a few extra points into the physical skills. Which means that she'd be dead because she wouldn't have enough HP to survive the previous fight.

Pfft, Dalia just needs some Power armor and a couple of levels in Badassery and she would be best character~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 03, 2014, 03:11:32 pm
So she'd need to be Kyle then? :P
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 03, 2014, 03:12:28 pm
well, then Dalia is the chosen one, just whatever god chose her at birth kinda forgot about that and later picked someone else.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 03:13:55 pm
Nah, Dalia would be like opposite of Kyle, Where Kyle is blessed with fertility, Dalia is cursed with awesomeness :D

Joking aside, I want to see Dalia plot happen :3
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 03, 2014, 03:22:05 pm
That would involve Dalia actually having something worthy of basing a plot around. Which is something that I'm having trouble thinking up. So... No Dalia plot, sorry.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 03:32:50 pm
Oh, Something I thought of (and this is just an idea):

Have perks tied in with the stats themselves. We remove the [Perk per 5 levels] currently in the system and replace it with a [Perk gained at attribute milestone]. This encourages the players to not min-max their stat points into a single stat to ensure they get that MAG perk they need or that SPD perk they require since doing so will leave them with a big stat gap later on. The idea would be that after a certain amount of stat points is placed into a stat, let's say 20 points for argument sake, they then gain a perk based on that stat. It shouldn't be game breaking, but something useful.

Example: Sen only has 1 stat she can get a perk with: MAG. he needs 2 level ups to gain a perk in SPD, but that would leave her low stats even lower. Icarus however has 4 stats she can get a perk in, but it means leaving her DEF and RES at a lower point and thus weakening her to damage.

The example is just a mock up, but the point makes it through I think. It rewards the player with evenly distributing points, while awarding perks when milestones are hit.

Suggestions or Ideas?

@PN, *sadface* :(
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 03, 2014, 03:35:51 pm
might be worthwhile, though what are the milestones set at? Also, I do not want to restat Icarus

then again, it completely removes the part where higher tier perks are stronger, as aquiring them would require huge amounts of stats dedicated. I think level requirements are better. The perks being tied to your highest stat has always been more of a suggestion than a strict rule, so if someone really wants a cool mag perk, eventhough it is not their highest stat, so be it
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 03, 2014, 03:39:32 pm
Actually... That would change absolutely nothing. You're still gaining an average of 1 perk every 5 levels. It's just that you don't automatically gain the perk, since they're handed out based on stat distribution. In fact, it'd probably encourage people to place stats in blocks of 20, since that's when you gain a perk. Or something. I don't see see the point myself.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 03, 2014, 03:41:50 pm
I agree, it encourages munchkining. Putting points into the next-closest stat, just for the perks sake. Soon, everyone will just have 20 in all stats
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 03:48:41 pm
Restating wouldn't be necessary as the current stats work out as planned.

As for the Milestones, if set at 20, then it would be around level 5-6 that perks would start being awarded. This would mean  Sen would need around 14 level ups to get 8 perks, while icarus would need around 11 to get 8 perks. Alice (so I have a median level amount to work with) would need 13 levels to gain 7 perks, (While gaining a perk from her 22 MAG :P). this gives a mean of 12 levels needed per person to gain 8 perks.

Also, As for higher tier perks, Have the perks increase in strength along with level? so a perk gained at level 5 would not be as strong as the perk gained at level 20 or something. I did say this is just an Idea :P it isn't going to be perfect. Also, the Milestone could be set higher or lower as needed by the GM.

Oh, speaking of Level dependent perks, Why not have waiting for the perk a better reward? The perk is based on the level you gained it at. So a level 5 perk may be good, but ti's level 7 form is even better. Also, Perks should be geared towards the person, So While Sen may want something to boost her Magic Damage, Alice may want to boost her Healing strength. so Sen's MAG perk would be different than Alice's MAg perk and further evolve the roles the are.

As for the put the points into the nearest soon to be perk stat, It depends on if a stat is suffering or not. I definitely wouldn't get the Mag perk right away if Sen's DEF and RES stat is going to get her killed. I would put the four points into those two stats and wait for a level or three so the perk isn't wasted.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 03:56:06 pm
As An Example:

Sen is 2 stat point saway from a MAG perk. At level 5 she can take the perk by slotting in two of her Stat points to gain [+5% Mag damage]. THe Perk is level 5 and will not increase. If she had waited for say level 8 before taking the perk, it would have been [+10% MAG Damage].


Though I'm not certain how to discourage getting all of your stat points so you can just level all stats to 19 and then take two turns to get perks :/ Maybe have a timer on getting the perk before the perk is lost? Like say at Level 10 any stats ready to perk do not gain the perk. So If Sen waits until level 11 to get her MAG perk, She has waited to long and needs to reach MAG 40 before she can take a perk?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 03, 2014, 03:57:37 pm
I am not a fan
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 03:58:08 pm
Well, as I said it's just an idea.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 03, 2014, 03:58:29 pm
Which would just add increased complexity and slow down the rate of perk gain even more, both of which are pretty undesirable. I think that our current perk system is fine as it is.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 04:01:03 pm
It seems pretty simple to me though:

Stat 20 gain perk.

Stat ready to perk? take perk.

wait to long to perk? Lose perk. (Or other idea to discourage maxing stats before perks.)

Want stronger perk? Chance to lose perk, stats slightly stronger for waiting.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 03, 2014, 04:03:44 pm
vs lvl dividable by 5? gain perk
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 04:07:16 pm
True lol, current rule is atleast 3 lines shorter than stat 20? perk idea XD

The only problem is either more stat points is needed to keep up with Big Bad tier enemies, or more perks are needed to diversify characters and-

And I have an Idea that I need to research on. Be back soon~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 04:41:33 pm
Okay, So say we keep the normal perk system and add in the idea perk system as a support. You still gain a perk every 5 levels. This is your Awesome perk. But at each Stat Milestone you gain a less awesome, more level based utility perk. These should be those yeah my [STAT] is at [Stat/20] and I got X amount more damage now, but it isn't as awesome like my Level 5 perk that lets me attack 3 enemies in one turn kind of perks. good to have, but doesn't make much difference.

So At level 5 Sen gains the Perk [Multi-cast]. This lets her cast two spells in one turn. Pretty sweet.
At level 6 she gets a MAG based perk that grants her +5 MAG damage to her magic attacks. Nice, but isn't as awesome as her level 5 perk.

This way we get stronger people, don't have to worry about Min-maxing due to the milestone perks being okay, and people still get their awesome perks at each fifth level.

Sound better or worse than the original idea?

((Note: The perk I listed in the example may not exist. Useful, but isn't my first choice on possible perks for a demon whose main attacks are paper based~))
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 03, 2014, 05:01:05 pm
I like it, I suppose.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 03, 2014, 05:02:08 pm
eh, do we really need perks coming in nonstop? I mean literaly: level 6, Icarus puts 2 in health, and 2 in speed, milestone reached on health, gets perk, level 7, 2 in speed, 2 in skill, milestone for speed, perk gained, level 8, 2 in skill, 2 in strength, milestone gained for skill, perk gained, level 9 2 in strength, 2 in mana, milestone for strengthm perk gained, level 10, 4 in mana, perk gained for level, level 11, 2 in mana, 2 in def, milestone reached, mana perk.

this only breaks at level 12, and I think similar things may happen for other characters. It's ridiculous.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 03, 2014, 05:04:02 pm
Not really. Though whether one perk every five levels is the best rate to gain them is probably up to debate. We just picked 5 because it's a nice number for that sort of thing.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 05:26:49 pm
My reasoning is this:

If we keep just gaining 4 stat points per level up and one perk for every 5 levels then at level 10 you would have two new perks and 136 stat points spread among 8 stats or 17 points in each stat. That's well and good, but leaves the party at a disadvantage. My plot has enemies in the level 15 range and a final boss at level 30. In a normal RPG (not calling this normal) that team of level 10s would struggle on the 15s and die facing the 30. Throw in the fact that my plot will actively seperate the party into two person teams, it can really screw characters over. Our current setup has a Large part means weaker people survive. We had that in the last version as well. With the addon system even the weaker people can have good perks that can help them stand on their own without a team. that is 10 perks every 14 levels ( i went back and looked. If Icarus was level 4, she would need 14 levels to get 8 perks) if we set the Milestone at 20. We could set it at 25 or 30 and delay extra perks even more.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 03, 2014, 05:29:48 pm
I just think we should improve the number of points per level.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 05:34:57 pm
By how much? If we increase it too much we get the stat fest that was the v2 ruleset.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 03, 2014, 05:36:42 pm
I'd say raise it by one or two points.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 03, 2014, 05:37:13 pm
No, the problem with the v2 ruleset was that the stats weren't really... balanced. Especially with the dice rolls. Having more stat points per level up shouldn't be too unbalancing, unless we go overboard with them.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 05:41:11 pm
True, But it might allow for more min-maxing. Possibly. Maybe.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 03, 2014, 05:45:17 pm
Eh... I don't mind min-maxing too much in this system. Mostly because all of the stats are generally useful and need to be invested in.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: PrivateNomad on December 03, 2014, 08:23:31 pm
y u give me sadface
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 03, 2014, 10:20:32 pm
because Sadface~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on December 03, 2014, 11:16:15 pm
Eh... I don't mind min-maxing too much in this system. Mostly because all of the stats are generally useful and need to be invested in.
Really?

Because Strength is pretty useless right now, compared to just boosting Magic to huge levels instead.

Still think Strength should give a point of HP.

Also, I need to RP more, but have infinitely small amounts of time in which to do so(and thus Spensir is only level 3...)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 04, 2014, 12:27:48 am
Eh... I don't mind min-maxing too much in this system. Mostly because all of the stats are generally useful and need to be invested in.
Really?

Because Strength is pretty useless right now, compared to just boosting Magic to huge levels instead.

Still think Strength should give a point of HP.

Also, I need to RP more, but have infinitely small amounts of time in which to do so(and thus Spensir is only level 3...)
Um... Strength is used for every non-magical attack. I don't know what you're smoking but that's a lot.

Also, boohoo, Kyle's level 2. And he's been around since the start. I hardly think you have a right to complain.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 04, 2014, 12:49:10 am
Kyle should be level 4 currently...
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 04, 2014, 01:37:23 am
Kyle should be level 4 currently...
Eh, I'd care more if I didn't have so much fun with the RP. Also, I would care more if I could introduce my other two characters but people won't answer the door.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 04, 2014, 01:41:05 am
Because those doors are damn creepy. Try making a female character, those are always fun.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 04, 2014, 01:50:54 am
Because those doors are damn creepy. Try making a female character, those are always fun.
I did. Since they're on the same sheet I figured you'd remember.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 04, 2014, 02:04:13 am
One, they aren't on the same sheet. Y U DO DIS

Two, has Kasumi even been introduced?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 04, 2014, 09:44:51 am
One, they aren't on the same sheet. Y U DO DIS

Two, has Kasumi even been introduced?
Yeah they are. They're on Kyle's sheet's page as well.

Well, you assholes drove off Elf so she's abandoned until such a time Elf comes back.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 04, 2014, 10:44:06 am
Really?

Because Strength is pretty useless right now, compared to just boosting Magic to huge levels instead.

Still think Strength should give a point of HP.

Well... Yeah. That's pretty true. Still, it's better than v2 at least, even if it needs a couple more tweaks here and there.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on December 04, 2014, 09:00:20 pm
Eh... I don't mind min-maxing too much in this system. Mostly because all of the stats are generally useful and need to be invested in.
Really?

Because Strength is pretty useless right now, compared to just boosting Magic to huge levels instead.

Still think Strength should give a point of HP.

Also, I need to RP more, but have infinitely small amounts of time in which to do so(and thus Spensir is only level 3...)
Um... Strength is used for every non-magical attack. I don't know what you're smoking but that's a lot.

Also, boohoo, Kyle's level 2. And he's been around since the start. I hardly think you have a right to complain.
Kyle's level 2 because you haven't been keeping track of EXP, not because he hasn't been participating.

Also, let me put it this way.

20 Strength, +5 weapon: Avg damage: 15.5 before Damage Reduction.
20 Magic, Large Spells: Avg damage: 22.5 before Damage Reduction.

It only gets worse the higher your stat total.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 04, 2014, 09:19:21 pm
Linear Warriors, Exponential Wizards.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on December 04, 2014, 09:24:35 pm
Yeah but we're already at the level at which Magic is better. Which was my point. And Warriors aren't actually that much tougher than Wizards.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 04, 2014, 09:25:38 pm
Tank mage, ho!
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 04, 2014, 09:34:55 pm
...yeah, I'm liking the sound of strength giving +1 health per point.

Although, in my personal opinion, I'd like to make gun damage dependant off Skill, as opposed to strength.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: USEC_OFFICER on December 04, 2014, 09:39:11 pm
The problem with that is that gunslingers would gain accuracy and damage by investing in one stat, while melee dudes need to spread their points out.

...

Though if strength increases HP by 1 point, then it wouldn't be as much of a problem. Melee guys would be tanks, while gunslingers would be DPS... Definitely not the worse idea, especially since physical attacks need some kind of buff. Also, would archery/similar things be based off of strength or skill if we go this route?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on December 04, 2014, 09:39:49 pm
I think that might makes sense, too, but it makes Skill stupendously good for those people, especially when using Skilled weapons (I personally think of Sniper Rifles and the like as doing extra damage based on how much the skill roll beat the speed roll, to simulate crit/headshots).

Archery and shit would be a combo of all three because if those aren't either explodey or magic arrows they ain't doin' shit
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 04, 2014, 09:45:08 pm
Skill weapons would provide a big boon of physical DPS, which is something the muggles need. I'd probably make archery just skill, for simplicities' sake.

On another note, I was going to suggest that every 4 or 5 points of DEF or RES gives a flat +1 to defense or resistance, as it kinda needs a buff.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on December 04, 2014, 09:54:20 pm
I think that, actually, what might also help is this (maybe too complicated, but pick and choose whatcha like)

For Def/Res, +1 DR against Phys/Mag for every 4 points in it beyond 6.
For Health, +1 HP regened every turn for every 6 points in it beyond 6.
For Strength, +1 HP per point, and +1 to hit with melee attacks per 4 points beyond 6.
For Speed, +1 to dodge attacks for every 4 points beyond 6.
For Skill, +1 to damage(still go off strength for base damage) with ranged attacks per 4 points beyond 6.
For Mana, +1 MP regened every turn for every 6 points in it beyond 6.
For Magic, +1 to TN rolls for every 4 points in it beyond 6.

Whatcha think?
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 04, 2014, 10:00:11 pm
On Regen: No, that would drag fights out.
On Magic: You want -1 and definently not, to easy to abuse.
On +1 to hit and dodge: Slow the rate down. Maybe every six points including the sixth one.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Rolepgeek on December 04, 2014, 10:23:56 pm
TN rolls are already just annoying.

Besides, it would just be dumb if a grand master sage cast a medium spell and flubbed it.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: smurfingtonthethird on December 04, 2014, 10:27:06 pm
TN's are pretty much a joke, anyways. I'd just boost magic level requirement for the more powerful spells, or add lower tier intervals between the spells we have already, and make the more powerful spells less accessible.

Regen? Hell no. Awesome for the PCs, fucking annoying on enemy bosses.

Yay for dodge bonuses, but take kj's advice.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 04, 2014, 10:30:14 pm
TN rolls are already just annoying.

Besides, it would just be dumb if a grand master sage cast a medium spell and flubbed it.
It would be dumb if it happened a lot. But a grand master sage would also be more likely to roll enough so that he crushes the roll nine times out of ten.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 05, 2014, 12:22:20 am
Why not just have 1 point of strength account for a 2 damage role? That makes Strength important (And maybe a little abusable) by having it's max damage equal to STR*2. Weapons would just add to the total role, so a +5 weapon used by a person with 20 strength would make the roll a 1d45 for an average of 22 damage.

So now this:

Quote
20 Strength, +5 weapon: Avg damage: 15.5 before Damage Reduction.
20 Magic, Large Spells: Avg damage: 22.5 before Damage Reduction.

Becomes:

Quote
20 Strength, +5 weapon: Avg damage: 22.5 before Damage Reduction.
20 Magic, Large Spells: Avg damage: 22.5 before Damage Reduction.

Bam! They equal out now~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Projeck37 on December 05, 2014, 12:25:23 am
Or add an awesomeness multiplier for physical damage, and it's up to the plot's GM for the multiplier. :P

(I'm not completely serious)
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: kj1225 on December 05, 2014, 12:25:49 am
Why not just have 1 point of strength account for a 2 damage role? That makes Strength important (And maybe a little abusable) by having it's max damage equal to STR*2. Weapons would just add to the total role, so a +5 weapon used by a person with 20 strength would make the roll a 1d45 for an average of 22 damage.

So now this:

Quote
20 Strength, +5 weapon: Avg damage: 15.5 before Damage Reduction.
20 Magic, Large Spells: Avg damage: 22.5 before Damage Reduction.

Becomes:

Quote
20 Strength, +5 weapon: Avg damage: 22.5 before Damage Reduction.
20 Magic, Large Spells: Avg damage: 22.5 before Damage Reduction.

Bam! They equal out now~
Because then there's less of a difference in the two. And makes strength more abusable.
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Sanure on December 05, 2014, 01:18:18 am
As if magic wasn't abusable~

To make them different:

Take the two stats used to tank damage: Resistance and Defense. So far they are a 1dX roll to mitigate damage. So far that means we have a possible chance to tank the damage out right, or fail and take critical damage. Good as is, but something always bothered me. Defence is how tough a person is and how much damage they can stop before taking injuries. Resistance is how able a person is at resisting the effects of magic. See the difference? defence is pure toughness while Resistance is pure willpower.

Now to make Strength and Magic different: we change Defence to be pure damage mitigation via DEF/2. From what I've seen plot wise (Past and present), More enemies use magical attacks to deal the damage, while the physical attackers are just large damage sponges. This leaves room for abusablity, which isn't a bad thing as long as the GM makes sure to watch it carefully. Doing this allows STR based charactes to actually do damage making melee attackes deal good DPS.


So in the example the villain was doing paltry amounts of damage against the hero who was being a badass with the damage he was dealing per turn. At turn 4 the villain, being evil, cast his enormous spell, Firestorm, hitting him twice for major damage and defeating the Hero.

Melee is where the most DPS lie at, while Magic has the large kill damage. Both are different now with physical being pure damage output and pure damage mitigation while magic is calculated damage and more based on the mind (as magic should be since it is more based off of willpower and Intelligence).

Also, I can see a single subtype who would abuse this: Magical melee units. If they can use their magic to boost their STR stat, then they can abuse the changes. I don't know how to fix that other than making it so that any current magical increase to STR just adds bonus damage to the attack after damage calculation :/

Anyways, this is just me putting in my two cents, What gets changed isn't up to me~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 05, 2014, 01:28:43 am
So, everything on the table for this lovely 'fighting overpowered with overpowered' thing:

1. Separate Skill and Strength stats: Skill for gunners, Strength for melee
2. Double Strength damage output[quote author=Rolepgeek l

3. Modifiers:
For Def/Res, +1 DR against Phys/Mag for every 4 points in it beyond 6.
For Health, +1 HP regened every turn for every 6 points in it beyond 6.
For Strength, +1 HP per point, and +1 to hit with melee attacks per 6 points beyond 6.
For Speed, +1 to dodge attacks for every 6 points beyond 6.
For Skill, +1 to damage(still go off strength for base damage) with ranged attacks per 4 points beyond 6.
For Mana, +1 MP regened every turn for every 6 points in it beyond 6.
For Magic, +1 to TN rolls for every 4 points in it beyond 6.

4. Change defense roll to DEF/2 OR DEF/[enemy SKILL]

Support? Problems?

Don't post a complaint without providing a solution.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 05, 2014, 01:32:18 am
I liked number three but with these changes.
On Regen: No, that would drag fights out.
On Magic: You want -1 and definently not, to easy to abuse.
On +1 to hit and dodge: Slow the rate down. Maybe every six points including the sixth one.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 01:36:58 am
I am totally buzzed right now since I'm at a party. Ciao peeps~
Title: Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
Post by: Akroma on December 05, 2014, 05:03:11 am
Why not just have 1 point of strength account for a 2 damage role? That makes Strength important (And maybe a little abusable) by having it's max damage equal to STR*2. Weapons would just add to the total role, so a +5 weapon used by a person with 20 strength would make the roll a 1d45 for an average of 22 damage.

So now this:

Quote
20 Strength, +5 weapon: Avg damage: 15.5 before Damage Reduction.
20 Magic, Large Spells: Avg damage: 22.5 before Damage Reduction.

Becomes:

Quote
20 Strength, +5 weapon: Avg damage: 22.5 before Damage Reduction.
20 Magic, Large Spells: Avg damage: 22.5 before Damage Reduction.

Bam! They equal out now~


Not equal, as large spells require mana, which you can run out off, while running out of melee attacks is kinda difficult. This would make strength based fighters too damagey. And it would *still* not actually make them equal to skill based fighters, as having high skill ensures both high damage AND that you actually hit your target. Add on top of that that there is still the elusive chance to crit, which I think all GMs have been forgetting until now, I have yet to see one happening.


as for the buffs:


Def/Res: Does not actually need a buff. The stat is not underpowered. Doing this would drag on fights.
Health: Again, not underpowered, needs not a buff
Strength: +1HP and +1 to hit for every 6 points above 6 is actually very very low. Most of us would only gain 1-2 HP and 1-2 to hit. This hardly lets str catch up to mag.
Speed: This is still one of the quintessential stats of the system, not underpowered, does not need a buff, fights dont need to be prolonged
Skill: Should only be buffed if Skill is not used as suggested above for ranged fighters as both the aim and the damage stat.
Mana: Mana regen should be taken as a perk, if at all. The whole idea that you can actually run out of mana is what keeps magic somewhat in check
Magic: Again, the TNs for very high tier spells is what keeps magic in check. If you want to burst out loads of damage in a single action, there should always be a risk that you cant concentrate enough and need two actions. Buffing magic by removing the TN is a bad idea



Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 06:45:07 am
Think of it this way:

Without a weapon a melee fighter deals their base Str damage. The only people that actually use pure physical attacks is Seras, Kyle (when not using magic), Sen (even when using magic), Linda, and Kaiser. (those listed were active and didn't use magic to alter STR stat.). How often do you see them making kills (barring Linda who is a champ.) This means that unless those players just dump stats into STR, most enemies will just tank the damage due to pure roll luck. We need to increase the amount of damage melee fighters deal or else it's Magical combatant or just make an non-combatant. Magic is variable damage because you can dump as much mana as you want into the spell and have it deal tons of damage. This makes a negligible spell become the size of a enormous spell for no failure chance due to how the current spell mechanics work. Literally the Combat rule for Magic is thus:

Quote
Depending on how much mana you use, the mag score will be increased, more on that on magic.

There is no clause stating that spending more mana on a spell increases the size of the spell, but yet you can spend as much mana on a spell to increase the Mag score for that spell.

But here is a fun fact, From looking at all of the current magic users... most people don't use their Magic Stat to actually deal variable damage. At all. Sen, Kyle, Stella, and Garrett are literally the only people who actually need to roll their Magic rolls to deal damage to an enemy. Everyone else has either listed base damage, or use their magic for entirely different reasons...

The hell? Why wouldn't people use their Magic stat to roll for damage if they can dump more mana to get more bang for their buck? It's because Mana is far too important to waste on making a spell bigger when you might need the mana to buff a team mate or debuff an enemy. Seriously, we always fight any enemies in a group of 5+ people.

Anyways, the point I am getting at is that Magic and Melee both need buffs. Melee needs more damage dealing potential and Magic needs more mana recovery (and require a Magic roll for doing damage) to make dumping mana into a spell worth while. Literally when you run out of mana during a fight and you don't have someone to cover you or a way to fight back, you will die.

So yeah, I agree with buffing the stats to add buffs to the players for putting stats into that stat.


On the topic of Seras, I need some negative buffs to sort out the rest of her sheet. Something major would be nice but some minors would also be acceptable.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 05, 2014, 06:51:15 am
actually all magic damage should be based off a mag vs res roll. Listing base damage is technicaly incorrect


as far as negative buffs go for Seras, that's the munchkin way to go. Taking tons of flaws so you can take tons of perks. Instead I suggest dropping most of the perks.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 06:54:23 am
Agreed, however it seems to be happening anyways.

And yet I find Munchkin a very fun game.
Saying that taking a ton of flaws for a ton of perks is the munchkin way is like saying that mixing Oranges and Apples into one container isn't a smart idea. It adds character to the character. If you don't get my reference then I watch too many Podcasts :/

EDIT: Still buzzed. Can't spell.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 05, 2014, 07:08:55 am
the thing is, the flaws have to actually balance out the perks.

so yeah, if you want an auto +50% speed bonus, you should take an auto -50% in an equally valueable (so not in mag) stat, like Res for example. Similarly with the 20% strength bonus, there should be a -20% skill. If you want to always move first unless the enemy has +10 speed, then the enemy should always do full damage, unless you have 10 more def.

As far as immortality goes, this is simply impossible to balance.

I am glad to see you already removed the part where you only took 1/2 damage from mundane attacks, as the balancing factor would mean to take double from magic attacks.

I know these flaws sound heavy, but think about it that way. +50% speed and +20% (when grappling even 40%) strength is already much stronger than what Icarus ability can actually achieve, and unlike for Icarus, it is ALWAYS active and doesn't cost any mana. And that's not even the beginning of it. 10 HP passive heal every turn? That is better than Alice heal, and again is passive and costs no mana. It's a blatant "I am better than Icarus and Alice combined, and that's just my passives"

frankly, with all those super buffs, Seras needs to be nerfed way into the ground and below it to still be fair.

If you *really* want to even start about nerfing Seras without removing all the perks, you should think about stuff like "Takes 1d20 damage each turn when in contact with sunlight" alongside "Is put into a fear status when shown a cross" and "Stats reduced by 20% when around garlic". Being a vampire is not just take tons of buffs at no downsides

edit: considering that Seras only has 5 res, a percentage based debuff is not even fair. It should be a straight up buff to incoming magic damage.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 05, 2014, 09:19:23 am
Magic is variable damage because you can dump as much mana as you want into the spell and have it deal tons of damage. This makes a negligible spell become the size of a enormous spell for no failure chance due to how the current spell mechanics work. Literally the Combat rule for Magic is thus:

Quote
Depending on how much mana you use, the mag score will be increased, more on that on magic.

There is no clause stating that spending more mana on a spell increases the size of the spell, but yet you can spend as much mana on a spell to increase the Mag score for that spell.

Actually... This is one of those cases where the rules aren't clearly stated, most likely because we've changed them so many times. If you check the magic spoiler you'll notice that the different spell catagories have stuff like MAG + 20% in them. While I don't think that it's flat out defined how extra mana converts into extra damage, it's heavily implied (and sorta agreed by everyone) that to do more damage with spells you have to use a higher spell catagory, which costs extra mana and increases the chances of failure. If everybody doesn't know that then you should now. After Hilda did her magic snipercannon thing we did tone down magic damage quite a bit.

Anyways I'm going to be reading through all of the mechanics changes and then vomiting my opinions out on them. So look forward to that?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 12:50:24 pm
@ USEC, agreed, it's implied and sorta agreed by everyone, but just being implied and sorta agreed on doesn't mean it isn't happening. However, due to the way that a lot of people have set up their magical attacks, it doesn't matter if they did dump mana into a spell, they might as well just cast it for base cost and save the mana due to having their magic do a base damage without rolling the MAG skill to do the damage. But, yes wehn the voting happens I will also be voting also (since I'm not contributing anything solid and only suggesting an idea :P).

@Akroma, And yet those automatic SPD and STR boosts only apply at certain times. SPD when dodging and STR when grappling. Grappling deals nodamage, so even if she did get so the 20% more damage does not apply. The 20% more damage is not an actually increase to the STR stat, but an addition 20% damage added on after damage calculation. ALso, the 20% more damage is only on Melee, so there is also that.

I would normally agree that a 50% decrease ina skill would work, but due to being situational, the debuff would need to be situational as well. I would consider a "Put into fear by seeing a cross" negative perk, but due to her Clairvoyance ability: "Immune to fear." As for Takes damage in sunlight, it wouldn't be 20HP of damage due to how PrivateNomad set up the damage to be 5 dmg per turn during the fight with The Bewticher, a vampire.

As for the "blatant "I am better than Icarus and Alice combined, and that's just my passives"" statement: She can't modify her strength Stat like Icarus, and she only heals herself and can't heal others like Alice. Your point is moot.

As for her resistance and Defence, She has 5. That isn't a design flaw or minmaxing, that's how I made her works. She is squishy, made of glass, and hits hard. She has a base healing at the start of her turn (which is 10). Lets say she is fighting three people, They each have say 25 STR. Mook 1 attacks deals 15 damage. Mook 2 attacks and deals 18 damage, Mook 3 attacks and deals 20 damage. She has taken 53 damage (if she was unable to dodge, and it wasn't magcal damage) Her turn comes around healing her for 10 hp leaving her with 17 HP. Next turn if she doesn't succeed her dodge rolls, which isn't a guarantee, one attack can remover her from a plot. She does a little bit of increased damage, has a better chance at dodging, but at the end of the day, She is just another glass cannon.

Being a anything other than a human or a robot shouldn't be punished Akroma. Seriously you suggested the same exact stuff when Usec, Smurf, and me were applying a nerf to one of Sen's attacks. You call her unfair? Did you even look at her sheet? She is a True Vampire, sired by Dracula who was boss as hell. She is not allowed to even increase her HP or Mp unless she absorbs a soul, and that is up to the GM if at all. Hell, Everyone uses magic anyways so most of her Buffs don't even apply. 50% increase to dodge, use AoE: instant amplified magic damage. Does 20% more damage to melee? stay out of Melee range. Heals 10 HP per turn, Deal damage as normal and kill her in 3-4 turns.

Anyways, you did give me a few ideas for debuffs, so I thank you for that. :3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 05, 2014, 12:55:03 pm
I'd be fine with shifting ranged damage from STR to SKL, seeing as I can make Linda more of a badass sniper.

Though, it'd remove her flexibility to actually be proficient in hand to hand combat seeing as she's a soldier... And it'd require some odd stat reallocation, I guess.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 01:02:48 pm
Okay added to negatives to Seras:

Awkward at Day: Seras' self healing is reduced to 5 while in sunlight.
- what it says on the tin. She heals less and will take less turns to kill.

Sap heart: Seras will actively try to protect an ally with her shadow essence taking half of the damage to herself. (increased damage if magical, silver, or blessed.)
-only applies to allies (meaning her friends) and tanks half the damage that would be dealt to them. So if Alice was hit with 40 magic damage, Seras would tank half of it allowing Alice to take only 20, Seras then takes 15 extra damage due to magical damage for a total of 35. considering how many people are in the team and Seras is already friends with Linda, Kyle, and Alucard to an awkward degree, 1 turn dead. Talk about a debuff.

Like don't like?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 01:03:30 pm
Damn double post XD
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 05, 2014, 01:09:42 pm
Sanure, I'm not going to debate what you've said because let's be honest here we've gone over this a million times before. So what I'm going to say is that you don't seem to understand how advantages are supposed to work. Yes Seras's regen can be beaten out with raw damage. Yes her dodge can be beaten with AoE attacks. Yes staying out of melee range negates her extra damage. But the problem is that an advantage is still an advantage even if it only works part of the time. So you still have to pay for it, either with a perk or an appropriate disadvantage, or else it isn't fair to the rest of us who are following character creation properly.

And we're not punishing you for playing something other than a human or robot. The problem is that you're using Seras's race as justification for giving her all of these abilities with no/minimal downsides to balance them out. And frankly that's bullshit. Which is why we're complaining about Seras.

FAKEEDIT:

Awkward at Day: Seras' self healing is reduced to 5 while in sunlight.
- what it says on the tin. She heals less and will take less turns to kill.

This is what I'm talking about. Nobody else regenerates 5 HP a turn, but you're trying to spin it into a disadvantage by saying that she usually regens 10 HP per turn. That's not a disadvantage, that's still an advantage over everyone else that Seras has. It's simply not as strong, which doesn't make it more acceptable.

Sap heart: Seras will actively try to protect an ally with her shadow essence taking half of the damage to herself. (increased damage if magical, silver, or blessed.)
-only applies to allies (meaning her friends) and tanks half the damage that would be dealt to them. So if Alice was hit with 40 magic damage, Seras would tank half of it allowing Alice to take only 20, Seras then takes 15 extra damage due to magical damage for a total of 35. considering how many people are in the team and Seras is already friends with Linda, Kyle, and Alucard to an awkward degree, 1 turn dead. Talk about a debuff.

That's... the most baffling debuff I've ever seen. Mostly because Seras is still immortal, and thus she turns into a kind of joke character, lasting for only a couple of rounds before she succumbs to all of the wounds inflicted on her. And then gets back up after the battle. It's... really confusing, honestly.



In other, less frustrating, topics of discussion, I'm wondering how to get characters/players integrated into my plots. Because right now it just seems like I can get 1~ character involved, and the rest are along for the ride. Any suggestions, guys? Or does getting people involved actually matter that much in the grand schemes?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 05, 2014, 01:12:31 pm
The major request I have in the nerfing process is that you get rid of immortality, also as all of her abilties that aren't supernatural are passive it's probably best to move those up to perks too :p.

The fact that speed is really only used for two things though and that is dodging and going first it pretty much makes it apply all the time thanks to the other passive.

Another problem is by the fact that we don't have a map in most fights it's impossible to avoid melee in the first place.


Edit: Also to what USEC said

An idea to get people involved in plots is try to get someone involved in the plot attatched to members of the group, then it will sort of lead there naturally.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 05, 2014, 01:30:01 pm
An idea to get people involved in plots is try to get someone involved in the plot attatched to members of the group, then it will sort of lead there naturally.

I know, but that seems a little... tacked-on to me. As if the plot is just sorta dangling there and not actually involved with everything else, just tenuously connected with the group through a single character. If that makes sense.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 05, 2014, 01:42:54 pm
I'd make it where her immortality only applies when she's not in sunlight, and on top of that, she gets healed at 50% as effective while in daylight as well.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 05, 2014, 01:47:38 pm
lk
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 01:58:05 pm
Let me put it this way:

Spoiler: Seras as a human (click to show/hide)

That is seras as a human. She has 1 perk, which she started with and has no abilities other than being in the hero class. That means that me trying to use her vampire race to justify her is not just true, but a point I am trying to make. Our current system tries to lop All characters into the "I am not an average human" category instead of actually diversifiying race into distinct categories.

Seras is a vampire and is more agile than a human. However, she takes damage in sunlight and can be dealt increased damage by magicla means, silver, and blessed items. She is weakened by garlic and holy water.

here's the catch: She isn't just a vampire, but a True Vampire sired by dracula, a psuedo immortal (he thinks immortal is a fake term anyways). She lacks the weakness to the sun, holy water is now considered a blessed weapon and deals damage, Garlic doesn't bother her and she takes a better increased damage than a normal vampire. She has a natural healing process due to her body being composed of Shadow Essence, which is considered the matter that makes up her soul and the souls she absorbs. Oh, and she can't increase her Hp or Mp unless she absorbs a soul, but her unnatural body isn't as powerful as Dracula's is and can only intake a soul once at each level up or practically a year ingame. So yeah, the phrase of her being a joke character isn't half way from the true, but I am being very serious with how she is set up.

Tl:dr
She isn't a human so stop treating her as such.

Also, we don't need a map to say "I move my character out of melee range." You just need to say it during your turn, and the GM generally notes it down.

And yes I do understand that perks are meant to be "advantages." However, here is the thing about the system we use: Perks are gained at level up and are typically a boon to the character. A player can start with a perk, but has to take a flaw as well. That means that any boons a character might have have to be gained from level up. That means a perk every 5 levels. Perks are meant to differentiate characters, but it doesn't. All it does is serve to make players be more active in plots, which to be frank isn't working and just about no one cares for leveling up. We have already lazed back into our strength in numbers bullshit mentality we had from the V2 thread.

 Our characters are the same character with a different name. Were's the diversity? We have Dalia who can debuff an enemy. We also have Sen, and Ashley, and Kaiser, and Kyle, and Walpurga. We have Icarus who is great at dealing damage. We also have Kaiser, We have Kyle, we have Linda, we have Fredericka. We have Ashley who can use the void to teleport and deal massive damage. We have Alucard, we have Bartimaeus, we have Sen (by technicality due to being part demon and her magic being part void). Do you see what I'm getting at? The only thing different about the characters is the background for the characters and their names. We have 19 active characters and we could further reduce that to 6 people if we removed all duplicates of the first six. Amazing how that happened yes? Instead of having 19 unique characters we have 6 unique characters and 13 copycat characters. If you ask me, We need to revamp the character sheet as well as the level up system and magic system.

Anyways, Until the system gets revamped I am putting a hold on Seras.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 02:15:46 pm
To prove my point I'm going to list all magically unique active characters versus the non magically unique active characters:

Unique
Alice- Healing powers. Only person who uses true healing magic.
Kyle- Only person who uses wind magic and can make technological masterworks.
Stella- Literally the only dragon in the group.
Dalia- Only one to use True Curse magic.
Ashley- Only true voidwalker. Lore states the only current one as well.
Walpurga- The only person who uses telekinesis. And happens to be an Ex-nazi so bonus points.
Garret- An ice mage and dragon rider.
Linda- A sniper trained soldier who can boost her sniper damage. Also has unarmed abilities.
Isaac- Only demigod and user of projection based magic.

Non-unique
Sen: Demon who can use all types of magic so long as she has a book on it. If she only used paper magic, she would be unique
Winry- Expy of Kyle but at a range.
Hilda- Expy of Kyle but on self.
Icarus- Expy of Kyle in Power armor.
Kaiser- Expy of Kyle using nano mush.
Kaotaro- Expy of Kaiser if I read the sheet right.
Brannagh- Literally an Expy of Sen, but with runes instead of magic books.
Alucard- Expy of ashley.
Bartimaeus- Technically an expy of Ashley and Sen (since it can change it's magic signiture)


And that's only the active characters. We would have more unique characters and less expy of other characters if a few of our players weren't run off by some of the current players.

Now I'm not saying the character themselves aren't unique. We only have one demon character, two robotic characters, one dragon, a knight, two soldiers, a tony stark, a catgirl (thing), a vampire void user. a void walker, a void being, a nazi, two morphling assassins ( I'm looking at you Kaiser and Kaotaro :P) and various other unique characters. IT's only the powers that are copycat edition.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 02:17:52 pm
Okay my rant is over I think. I'm going to play minecraft and warframe and look for a job until the voting for changes thing happens, in which case I will probably return. Ciao peeps :3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 05, 2014, 02:20:02 pm
Isaac is unique as well. The only demigod in the group :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 05, 2014, 02:20:16 pm
kl
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 05, 2014, 02:22:51 pm
Sanure does have a point. Not a lot of the characters have unique powers.

Also, does anyone other than me care about the layar? Because I think that PN should be the one to further lore on them/have main deciding power on what they do. Also, Someone should get Tabella (the nerdy layar that never left and Kyle is friends with now) for the sake of having a semi-relevant Layar character.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 02:26:14 pm
Isaac is unique as well. The only demigod in the group :P

Okay, You have a point there. Pluse he is the only person to use projection based magic so bonus points X3

@KJ, I care about the layars since Tabella :P But yeah, I vote you and PN for future layar lore. I can't play as Tabella since I have no clue what her personality is or what her powers are anymore.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 05, 2014, 02:41:12 pm
Anyways, Until the system gets revamped I am putting a hold on Seras.

I was going to do a big rant about Seras, but fuck it. I'll wait until you actually start working on Seras again before I point out her flaws. More productive that way, I think.

IT's only the powers that are copycat edition.

Not really. Icarus has unique powers in that she's one of the few people who can buff themselves. Hilda gets to rearrange her stats around to suit the battle. Winry actually technomancies things instead of just making them by hand. Really, Ashley/Alucard/Bartimaeus are the only ones with similar powers, because they all work on Void and thus they kinda have to. You've confusing the forest for the trees here. People have similar powers mechanically, but they're not straight copy-pasted. They're blended, fiddled with, and a bunch of different things that makes them unique. So we've got overlap, but not enough for some characters to be completely interchangeable. Even Ashley and Alucard aren't the same due to teleportation/embargo shenanigans.

We have already lazed back into our strength in numbers bullshit mentality we had from the V2 thread.

Not exactly. The problem is that we've got too many active characters and not enough plots to spread them out. So of course everybody is going to try and jump into fights, since they want the exp and to actually play the game. The solution is very simple. Run more plots at the same time, and divide the group more often. It'll be complicated and confusing, but the alternative is the dogpile that we've seen a million times. 17 characters is just way too much for a single plot to handle. Or at least for the combat portions.

It depends how you do it really, it does have the risk of basically creating sort of a side plot with only a couple of characters if you do do it that way though I must admit. You can try to get the group more involved though by having the person in question bring calamity onto the group and put them all in a dangerous situation because of it and they hopefully won't just cast the member out if they like them enough :p.

That was what I was thinking about doing, but... It seems a bit cliche and overused to me, I suppose. I don't know. I might just be overly critical of myself. I'm pretty much working on a new plot idea now because of that... Which means no MOON PLOT. Sorry about that, guys. Maybe later.

Speaking of plots mine is next :), I'm not sure when you guys would like it to start though.

Well obviously the IC day needs to advance so that people can rest up and recover. After that it's up to you about when to start.

Also, does anyone other than me care about the layar? Because I think that PN should be the one to further lore on them/have main deciding power on what they do. Also, Someone should get Tabella (the nerdy layar that never left and Kyle is friends with now) for the sake of having a semi-relevant Layar character.

I care about them in the sense that they are something else I have to remember for this game. Otherwise I don't really have any strong opinions on them.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 03:03:39 pm
You have it backwards though USEC. Just because the powers look different doesn't mean they aren't the same. Icarus can boost her stats by expending mana? Hilda can too by reallocating hers. Kyle's power armor could overclock as shown in V2 by the use of his suits AI. All three are interchangible depending on situational circumstances.

Ashley and Alucard work pretty much the same way teleport wise since Ashley enters void exits void to teleport, Alucard merely bridges the space in creation to exit in creation via void. You still have to enter the void to exit the other side of a portal he makes.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 03:09:43 pm
Okay, Does anyone mind if I control Tabella?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 05, 2014, 03:12:15 pm
A. Kyle's suit does not seem to have the overclock ability, so he can't actually boost his stats in any way.
B. Changing stats around is not the same as increasing stats temporarily. Especially since Hilda would need to minmax to the extreme to keep up with what Icarus can do with a little bit of mana and elbow grease.
C. Even if the above two points weren't true, Icarus, Hilda and Kyle still aren't interchangeable. They have different distributions of stats that change how they fight in combat, different perks, different equipment, and additional powers on top of self-buffing. Yes, they have some similar abilities, but everything else is different. You can't just switch characters around and expect them to fight exactly the same. Mechanically it's impossible for that to happen.
D. Alucard doesn't teleport like a madman in combat, to slash foes with a katana. He's more of a blaster. That's definitely a different use of the abilities they have to me, which makes them unique when compared with each other.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 03:18:36 pm
Agreed, but the ability to still exchange them for another exists. So long as a power is similiar, it can be used the same. May not play the same, but can still act the same.

Anyways, there are more important things to discuss than interchangable characters. For example: We still haven't finished demon talk and how they work.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 05, 2014, 03:21:11 pm
Okay, Does anyone mind if I control Tabella?
I doubt you'll find any opposition.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 05, 2014, 03:22:43 pm
Oh, right. Demon talk. What were we supposed to be talking about again?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 05, 2014, 03:28:35 pm
Okay, Does anyone mind if I control Tabella?
I doubt you'll find any opposition.
Fine by me.

IB4 PN contacts you to talk about the layar holding up Ashley and Kyle being Tabella's dad.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 04:32:23 pm
Oh, right. Demon talk. What were we supposed to be talking about again?

Eh, it was something about how they work and some such thing. I think the point where we last stopped was on Demon resurrection. Should demons revive after being defeated and 'slain' and/or should they respawn in hell and have to wait before they can grace Earth with their presence. I'm more partial for the latter, if only to make true name magic and perma kill solutions a more sought after resource. Should probably have demon resurrection use collected souls as a mean of rebirth to make it a valuable commodity. Just

We currently have it set that Demon's use a feudal system of rule in Hell that is constantly in a flux of change. Demons gain and lose power depending on collected souls and what not. I like this system so let's not change that pwease~

currently Souls are a status symbol, having really nothing else going for it other than maybe as a currency. This needs changing due to a lot of demons using Earth money as a main currency since a lot of demons visit earth on a regular basis now. Maybe use souls as a mean of reviving after being slain?

Also, We have the Seal of Solomon, which summons one of the 72 demons sealed by solomon. This means that those 72 demons must be able to revive if slain due to how lore works on the ring. Those demons also happen to be the high ranking officials of hell, and thus would have a lot of spare souls for use in reviving, if we have souls used upon reviving.

Those are just my ideas. Counter ideas or improvements to the ideas?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 05, 2014, 04:58:17 pm
Eh, it was something about how they work and some such thing. I think the point where we last stopped was on Demon resurrection. Should demons revive after being defeated and 'slain' or should they respawn in hell and have to wait before they can grace Earth with their presence. I'm more partial for the latter, if only to make true name magic and perma kill solutions a more sought after resource. Should probably have demon resurrection use collected souls as a mean of rebirth to make it a valuable commodity.

Wait, demons are immortal now? I thought that they were pretty killable. Yeah, they can live forever, but douse them in enough salt and they'll be dead forever. Though that would bring up the issue of whether demons have souls or not... But no matter what, I'm not a fan of demons using souls as anything other than a status symbol. Resurrecting by consuming souls should be right out.

We currently have it set that Demon's use a feudal system of rule in Hell that is constantly in a flux of change. Demons gain and lose power depending on collected souls and what not. I like this system so let's not change that pwease~

I love this too. The important part is that after several billion years of change their feudal structure is pretty damn complex and incomprehensible to anybody who isn't a demon. Which means that there's probably an entire class of law demon that exists just to manage this structure... Sounds pretty good to me.

currently Souls are a status symbol, having really nothing else going for it other than maybe as a currency. This needs changing due to a lot of demons using Earth money as a main currency since a lot of demons visit earth on a regular basis now. Maybe use souls as a mean of reviving after being slain?

I'd rather just keep souls as a status symbol myself. Mostly because I think that Hell is easily changed/shaped by the demons ruling it. So material wealth is kinda pointless as a status symbol, since even the smallest imp could eventually summon up a mountain of gold. That's how they tempt people with limitless wealth, they simply spawn it in Hell and cart it to Earth. But souls are impossible to make by demons, so they're a constant in a constantly changing world. But they're only valuable because the demons think that they're valuable. Outside of proclaiming their owner's power, souls don't really have any use.

Also, the number of demons visiting Earth on a regular basis is extremely small. It just seems large because the number of demons is massive, but most of them are tied up in the feudal system and don't get the time/chance to visit the mortal realm.

Also, We have the Seal of Solomon, which summons one of the 72 demons sealed by solomon. This means that those 72 demons must be able to revive if slain due to how lore works on the ring. Those demons also happen to be the high ranking officials of hell, and thus would have a lot of spare souls for use in reviving, if we have souls used upon reviving.

Alternatively those demons are just powerful enough to cover themselves in enchantments. Including ones to spirit them away in case they're about to die. So they aren't immortal, but functionally so. Killing them would require a ton of effort and would be out of the reach of mortals. Also, as I feel the need to clarify every time this pops up, the 72 demons were high ranking nobles of hell in Solomon's time. Since then things have shifted around a bit in the political structure of Hell, though that doesn't make them any less fearsome or powerful.

Those are just my ideas. Counter ideas or improvements to the ideas?

Hmmm... I suppose that I would like to clarify that I think that Hell is a extremely massive and varied place, which demons have almost unlimited amount of control over. Though powerful demons have an easier time modifying Hell, obviously. As such humanity has barely scratched the surface of Hell, so to speak. Most demons are too tied up in their own games/power struggles/whatever to care about stuff that goes on in other places. Except for collecting souls and similar matters of course, but the number of souls being generated is probably more than enough to satisfy them. Humanity isn't the only species in the universe, and obviously some of the other aliens have FTL technology. Which means a lot of beings with souls to collect when they're dead, and a bunch of happy and occupied demons.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 05:53:35 pm
Oh, I didn't mean to imply that all demons are immortal, Only the 72 sealed by Solomon who are implied to resurrect. I apologize for that misunderstanding :-[


As for Souls being currency, All it is now is a status symbol. Like seriously the only people who actively use souls is the Sultanes and thats just to create new servants via the soul mill.

Most points I have to say true to, but I still think Soul currency should have a use other than Status symbol.

And I like that idea about the 72 demons, I say we make it cannon~

However, the 72 nobles sealed by Solomon can't change, due to how the seal works. They are contracted by the seal to always work for the one who summons them. They aren't sealed by position, but by true name, meaning only the demons sealed at the time would be the ones sealed by Solomon, if you get my meaning. If they are still refered to as the nobles o hell, then they are still maintaining their position in hell.

Also, Spoilers on the collecting souls part. Can't actually put a number on the souls going into hell right now >.>

It is agreed upon that hell is constantly changing via it's high ranking inhabitants. It is also apparent that Hell is infinitesimally large and has room for more and more demons to be created and born. This is probably due to hell being it's own pocket dimension or somewhat not magic logic. I dunno :3

Oh, on the topic of do demons have souls? Yes. yes they do. Otherwise Sen would not have been able to absorb her daughter's soul, nor would Yomiko have been born as a soul in a bottle.



Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 05:59:29 pm
Oh, And strawpoll for should multiple plots be run at the same time:

http://strawpoll.me/3130729
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 05, 2014, 06:04:28 pm
I am glad that USEC has taken over the argueing, because at this point it has become so stupid that even I do not have the stamina to argue against Sanure. Either Sanure is a very dedicated troll, or he is both unable and unwilling to understand what any of us mean.


I will sum up my opinion on this in 3 short points, and then never acknowledge Seras again.


1) Unless you are serious about debuffing Seras as a mean to make her balanced, dont even try to. "She heals a bit less under sunlight" is not a flaw, and "she takes all the damage of those around her and dies instantly" is just a joke. You basicaly have 2 ways. One, make it 50/50. During night, Seras is overpowered as heck, during day, she becomes underpowered as heck - all the perks turn to the direct opposite. This is literaly the easiest and most fair way to balance her out, yet allow her to be overpowered. Two, remove all the perks except your favourite one.


2)Differentiating and making characters original does not happen in abilities alone. Kyle, Icarus and Hilda are all radicaly different from eachother, in the way they are *outside* of combat, and that is what matters. This matters so much, it is almost irrelevant to explain, as USEC tried times and times again despite your selective deafness, that they are different inside of combat too, and not by a small stretch. I can see how hard it is to make a character directly copypasted from an anime in any way original, but if achieving the uniqueness by "Seras is the only character that is massively overpowered", then maybe you should just stick with Sen, or some of the other quite unique characters that never even got introduced.


3)Seras is in almost no way designed to be a character of this game. Sadly, I am not the GM, and as such I can't just put a big "denied" stamp on her forehead, but in any part of the game I can controle, I will do so. It's not even too heavy against the lore, the existance of parallel worlds is a thing. I hereby declare that anything under my controle exists in a reality that does not Include Seras existance. It pays little difference if in world the northsdale five just took down Selkhim on their own, or if in world omega there was a scenario where some OP vampire was also throwing in her five cents. Seras is disturbing my enjoyment of this game so much, that I refuse to play a part in your enjoyment of this game through seras
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 05, 2014, 06:08:15 pm
Oh, I didn't mean to imply that all demons are immortal, Only the 72 sealed by Solomon who are implied to resurrect. I apologize for that misunderstanding :-[

Oh! Okay, yeah, it was a bit ambiguous.

And I like that idea about the 72 demons, I say we make it canon~

Which idea in particular? Bit ambiguous as to what you're talking about.

However, the 72 nobles sealed by Solomon can't change, due to how the seal works. They are contracted by the seal to always work for the one who summons them. They aren't sealed by position, but by true name, meaning only the demons sealed at the time would be the ones sealed by Solomon, if you get my meaning. If they are still refered to as the nobles o hell, then they are still maintaining their position in hell.

Yeah, I understand what you mean. The 72 demons of Solomon are sealed so that they'll always answer the summons or whatever, right? So a specific demon will answer the summons. But those demons would have their positions/authority/power change since then, even if their titles remain the same. The only constant in Hell is that Satan is on top, everything else is in a state of flux.

It is agreed upon that hell is constantly changing via it's high ranking inhabitants. It is also apparent that Hell is infinitesimally large and has room for more and more demons to be created and born. This is probably due to hell being it's own pocket dimension or somewhat not magic logic. I dunno :3

Alright, just making sure. I can't remember what ideas I vomited last time we talked about this. I did mention that souls are treated humanely on average in hell, due to souls being status symbols? Key word being on average. If you aren't famous/important then you're just as likely to end up in a torture chamber as in paradise. The amount of effort put into looking after your souls is more important than what actually happens to them, good or bad.

Most points I have to say true to, but I still think Soul currency should have a use other than Status symbol.

Such as? I can't really think of anything that demons would need souls for. Besides amusing themselves and/or creating demonic legions.

Oh, on the topic of do demons have souls? Yes. yes they do. Otherwise Sen would not have been able to absorb her daughter's soul, nor would Yomiko have been born as a soul in a bottle.

Ah, I see. Interesting... Which I suppose also implies that demons could have a form of limited immortality. So long as a friendly demon finds their soul and has a body to plop them into. So not entirely impossible, but still not likely.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 06:26:54 pm
@Akroma, Wow, I'd call you petty, but that would not be very nice. Instead I'll just not call you anything and post this since it is very apparent you didn't read everything I posted and instead took the GWG approach of picking things out:

Anyways, Until the system gets revamped I am putting a hold on Seras.

@USEC:

And I like that idea about the 72 demons, I say we make it canon~

Which idea in particular? Bit ambiguous as to what you're talking about.

The Noblemen using enchantments and wards to ensure they don't die when slain. It adds to the lore of them being the defacto power in hell.

However, the 72 nobles sealed by Solomon can't change, due to how the seal works. They are contracted by the seal to always work for the one who summons them. They aren't sealed by position, but by true name, meaning only the demons sealed at the time would be the ones sealed by Solomon, if you get my meaning. If they are still refered to as the nobles o hell, then they are still maintaining their position in hell.

Yeah, I understand what you mean. The 72 demons of Solomon are sealed so that they'll always answer the summons or whatever, right? So a specific demon will answer the summons. But those demons would have their positions/authority/power change since then, even if their titles remain the same. The only constant in Hell is that Satan is on top, everything else is in a state of flux.
True enough.

It is agreed upon that hell is constantly changing via it's high ranking inhabitants. It is also apparent that Hell is infinitesimally large and has room for more and more demons to be created and born. This is probably due to hell being it's own pocket dimension or somewhat not magic logic. I dunno :3

Alright, just making sure. I can't remember what ideas I vomited last time we talked about this. I did mention that souls are treated humanely on average in hell, due to souls being status symbols? Key word being on average. If you aren't famous/important then you're just as likely to end up in a torture chamber as in paradise. The amount of effort put into looking after your souls is more important than what actually happens to them, good or bad.
Again true.

Most points I have to say true to, but I still think Soul currency should have a use other than Status symbol.

Such as? I can't really think of anything that demons would need souls for. Besides amusing themselves and/or creating demonic legions.
I'm not too sure either. Amusement and creating demonic legions sounds good for now.

Oh, on the topic of do demons have souls? Yes. yes they do. Otherwise Sen would not have been able to absorb her daughter's soul, nor would Yomiko have been born as a soul in a bottle.
Ah, I see. Interesting... Which I suppose also implies that demons could have a form of limited immortality. So long as a friendly demon finds their soul and has a body to plop them into. So not entirely impossible, but still not likely.

This works I suppose. Makes it kind of fair while keeping it limited as well.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 05, 2014, 06:40:12 pm
(http://i.imgur.com/yZLdmdP.png)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 06:42:51 pm
(http://i.imgur.com/yZLdmdP.png)

+1
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 05, 2014, 06:44:54 pm
(http://i.imgur.com/yZLdmdP.png)

+1

Same.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 05, 2014, 06:45:13 pm
(http://i.imgur.com/yZLdmdP.png)

+1

Same.

+1000

Elf laughs at me.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 05, 2014, 06:49:12 pm
(http://i.imgur.com/I5sJZlE.png)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 06:52:35 pm
You forget Projeck, PN
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 05, 2014, 06:54:43 pm
And Elf is already gone. His tBle was flipped long ago.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 07:02:15 pm
Indeed.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 05, 2014, 07:14:27 pm
Wait, we're changing the rules? Someone summarize pls
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 05, 2014, 07:23:18 pm
no rule changes have been decided upon yet, I think.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 07:28:05 pm
Correct, No rule change has happened yet, but talks of it are happening. Mainly to do with Level up and somethings pertaining to character sheets.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 05, 2014, 07:30:11 pm
The Noblemen using enchantments and wards to ensure they don't die when slain. It adds to the lore of them being the defacto power in hell.

Oh, well that's just common sense, you know? If you're magically powerful why not slather yourself in enchantments? It's like having bodyguards with you for protection. Though of course they usually aren't covered by their most magically powerful wards, unless they're certain that they're in danger. You don't see people running around with bulletproof vest for no reason, and I'd imagine that the situation is similar for protective spells.

This works I suppose. Makes it kind of fair while keeping it limited as well.

Limited in the sense of 'Don't rely on it happening'. Or if their souls are caught by a rival faction/whatever, then the reincarnation will most likely come with various strings attached. So even when it does happen it'll come with repercussions too.

Wait, we're changing the rules? Someone summarize pls

We haven't decided on anything yet. So far we're thinking of making stats give more bonuses to buff some stuff, but nothing concrete. We may also be getting more skill points per level up too, just to make levels inbetween perks more exciting/interesting.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 05, 2014, 11:09:43 pm
Kaotaro- Expy of Kaiser if I read the sheet right.
For the record, I made Kaotaro before reading Kaiser's sheet.

So that's bullshit.

Also I'm surprised Spensir's not on the list but I haven't used him in ever so eh.

Also, can someone summarize the Hell lore being made? If I ever do end up playing Leth, I would like to know. (I'll probably just have Kaotaro and Spensir, at most, for active chars, actually...:()
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 11:37:35 pm
if I read the sheet right.

But yeah, I'm just saying is all. She may actually be more unique than most characters if her power is as listed and is made at altering herself into a weapon. So yeah, I redact what I said about Kaotaro, though I refuse to stop calling her the changeling assassin ;3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 11:40:15 pm
Oi! Smurf-sempai, This is for you: http://strawpoll.me/3130729/r (http://strawpoll.me/3130729/r) People have voted and want 3 plots running at a time.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 05, 2014, 11:47:51 pm
Kaotaro- Expy of Kaiser if I read the sheet right.
For the record, I made Kaotaro before reading Kaiser's sheet.

So that's bullshit.

Also I'm surprised Spensir's not on the list but I haven't used him in ever so eh.

Also, can someone summarize the Hell lore being made? If I ever do end up playing Leth, I would like to know. (I'll probably just have Kaotaro and Spensir, at most, for active chars, actually...:()

hue

Oi! Smurf-sempai, This is for you: http://strawpoll.me/3130729/r (http://strawpoll.me/3130729/r) People have voted and want 3 plots running at a time.

Well, if the people want that, they can have it.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 05, 2014, 11:52:57 pm
Oh, As for hell lore: May need to wait until it's done. Otherwise shenanigans may happen :/
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 06, 2014, 12:48:22 pm
Also, can someone summarize the Hell lore being made? If I ever do end up playing Leth, I would like to know. (I'll probably just have Kaotaro and Spensir, at most, for active chars, actually...:()

Spoiler: General Gist of Things (click to show/hide)

Spoiler: TL;DR Verison (click to show/hide)

Oh, As for hell lore: May need to wait until it's done. Otherwise shenanigans may happen :/

What else do we need to talk about exactly?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 06, 2014, 01:06:26 pm
Why not make souls a sort of food?

Or a food source, in that their torment provides sustenance for demons? More powerful demons need more food. Slightly less tacked on reason for souls(everything's gotta eat).
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 06, 2014, 01:20:28 pm
Eh... I'm pretty sure that we've established that souls are rather hard to actually do anything to, and demons feeding off of souls would open a plot hole about how Sen has been living for the entire game. I think.

Also the soul collection thing should feel slightly silly, I think. It's basically a gaint dickwaving competition for demons after all, so it only makes sense if you're part of it. But if you aren't, then you should be wondering why they're spending so much power and wealth getting things that aren't even useful to them. Insert your own comparisons to Magic the Gathering and other card collecting games here.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 06, 2014, 02:03:52 pm
Eh... I'm pretty sure that we've established that souls are rather hard to actually do anything to, and demons feeding off of souls would open a plot hole about how Sen has been living for the entire game. I think.

Actually.... >.>

She did technically slay around a thousand people after her release from her seal in Hyoma, so she does technically own a thousand souls of Diviners, Magicians, and other humans...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 06, 2014, 02:25:02 pm
Okay, but if they don't actually serve any purpose, then it doesn't actually affect hierarchy; a more powerful demon with fewer souls can just punt you and take your souls, if he even gives a shit. There will be those few rare demons that don't give two shits about prestige, after all.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 06, 2014, 02:37:41 pm
Like Sen?

Anyways, they act as a status symbol and as a currency in Hell. The more souls you have the better off you are, and the more unique and amazing the soul the more respect you have and the more influence you have as a demon. There are a few cases where a demon still has all of the respect as a person with unique souls and holds lots of influence in the demon courts without having many souls in their possession, such demons are like Osmodeus, Sen, Ygglithtil, Andras, Andromalius, and Dantalion.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 06, 2014, 02:51:36 pm
Okay, but if they don't actually serve any purpose, then it doesn't actually affect hierarchy; a more powerful demon with fewer souls can just punt you and take your souls, if he even gives a shit. There will be those few rare demons that don't give two shits about prestige, after all.

Just like how someone could easily go into your house and steal your computer. Or brutally murder you when you're sleeping for shits and giggles. Yes, some demons don't go along with society, but the majority of them definitely do. So they have systems set up to stop the demons who don't from doing the above, similar to how we have policemen and laws. These system also prevents powerful demons from just stealing all of the souls. It's not every demon for themselves, they're organized in a feudal hierarchy. So stealing from a weaker demon is likely to get his underlings involved, as well as their master(s). So it's not as simple as beating up someone and taking their lunch money.

Yes, having lots of souls does not directly increase the power of the demon that owns them. But think about all of the shit that humans do that don't serve any purpose but still do to gain prestige. All of the things we donate to charity, the parties we host, the gifts we give, they don't make sense when you consider the wealth and power lost doing them. But they make sense when you consider the societal pressures and expectations behind them. And it's the same with demons. Soul don't do anything for them, but they assign value to them which is why they collect them because that's what their society expects them to do.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 06, 2014, 03:49:08 pm
Demons.

Have police.

The fuck.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 06, 2014, 04:26:23 pm
Well, to be fair they aren't traditional 'fire and brimstone' demons. They're more like... I want to say the Fey because they share many similarities like alternating between being helpful and being assholes but that word has baggage of its own to deal with. However it's probably closer to my idea of this entire thing than the word demon is.

Anyways, even if they were traditional 'fire and brimstone' demons they'd still need police or something like them. Have to enforce your will/laws/whatever somehow...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 06, 2014, 04:28:00 pm
I was thinking the leaders made up the rules, and anyone stupid enough to break them gets eaten by who knows what.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 06, 2014, 04:41:18 pm
If you want Fey, just have Fey. I may have claimed their lore but I can work on it with you guys id you want an eldritch feudal caste system with beings of immense power who do things just for the shits and giggles half the time.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 06, 2014, 04:46:24 pm
Demons have a court of law similar to a mix between feudal and modern. You commit a crime, you get imprisoned, you go to trial, you get found innocent and let go, or you get found guilty and get a punishment set by the current ruler of the kingdom you broke the law in.

So yeah, What smurf said.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 06, 2014, 06:31:50 pm
Spoiler: Hellfire ICU (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 06, 2014, 06:57:02 pm
Reformatted by characters' magic pages with neat spell icons and all that. If you guys want any spell icons, just ask c:
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 06, 2014, 06:57:57 pm
I'd like some. :P

Also, anyone willing to help me get Spensir back in the plot/group somehow?

Plox?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 06, 2014, 06:58:26 pm
I'd like some. :P
For who?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 06, 2014, 07:02:32 pm
I am moving Ashley's character sheet to my first post in this thread. Should be on the first page.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 06, 2014, 07:03:18 pm
Spensir, mainly, though if you managed to do some for Kaotaro that'd be great(and rather impressive).
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 06, 2014, 07:08:11 pm
I would like some Icon's for Sen's Paper Master ability. :3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 06, 2014, 07:10:12 pm
Correction: Moved all my character sheets to my page 1 post.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 06, 2014, 07:18:33 pm
Actually, it'd be easier to just tell you how to easily make icons.

Go to google images, search tools, image size to exactly 64x64, search for whatever you want. Use that or add a black border 1 pixel wide and then use it.
ez
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 06, 2014, 07:19:26 pm
Why 64x64 specifically?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 06, 2014, 07:20:21 pm
Why 64x64 specifically?
It's the size of my icons :p
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 06, 2014, 09:38:37 pm
In regards to demon cops:  Of course they have laws and people to enfoce them. They're a society just like any other.

In regards to Spensir:  Well, there is a zombie horde gathering outside the city. And a job for local heroes.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 06, 2014, 09:40:19 pm
In regards to demon cops:  Of course they have laws and people to enfoce them. They're a society just like any other.

In regards to Spensir:  Well, there is a zombie horde gathering outside the city. And a job for local heroes.
IT'S KILLIN' TIME
...details?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 06, 2014, 09:51:04 pm
In regards to demon cops:  Of course they have laws and people to enfoce them. They're a society just like any other.

In regards to Spensir:  Well, there is a zombie horde gathering outside the city. And a job for local heroes.
IT'S KILLIN' TIME
...details?
Death Knight removal. Because a lot of sentient undead who are high powered like them have tight schedules where they're rented by necromancers. That's part of the reason hordes of zombies seem to just retreat after a while.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 06, 2014, 09:54:57 pm
I've actually made a new character, guys. Shocking, I know. (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346975#msg5346975)

The only real questionable thing about him is his Support Defend ability, but other than that he should be okay. Obviously he'll sorta be the hook for my upcoming plot, so... You guys should probably look him over. And I should probably talk to people about the plot, to see if I can't get some more interconnectivity with other characters/organizations. Also Smurf has no reason not to link to Dalia's actual sheet now. Ha.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 06, 2014, 10:12:16 pm
So should Spensir just show up, hacking away at Zombies?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 06, 2014, 10:15:04 pm
So should Spensir just show up, hacking away at Zombies?
No, because then he would be facing the horde alone. Maybe have him show up at Team Northsdale base. Also...

Spoiler: First loot piece! (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 06, 2014, 10:28:59 pm
I'll won't be stating tabella due to her being a NPC. That sound fine?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 06, 2014, 10:34:28 pm
Sure.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 06, 2014, 11:26:21 pm
So PN... Julia?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 06, 2014, 11:29:31 pm
Wat?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 06, 2014, 11:32:33 pm
Julia nods.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 06, 2014, 11:37:37 pm
Oops, meant Julak. Autocorrect
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 06, 2014, 11:42:11 pm
Starboud... so.... yeah... Making Tabella's sheet now...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 06, 2014, 11:59:13 pm
Spoiler: Tabella (click to show/hide)

I went ahead and put stats to her. Meh. Still won't be using her in combat. Just felt like making her a complete sheet.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 07, 2014, 09:41:56 am
hey, whats with Ashley suddenly having a counter attack perk? She is not level 5 yet, where does that perk come from?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 07, 2014, 11:46:29 am
I talked with Smurf about how I forgot to bring over my v2 perk, though I don't think I even put it on my v2 sheet. So I asked him to allow me to make Deadeye that v2 perk, and have the counterattack one as my level 1.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 07, 2014, 11:53:41 am
its super strong for a level 1 perk though, especialy since it scales with stats, and the counter attacks are at full efficency. One more level and Ashley will have the potential to attack every enemy twice, and since it stacks the debuffs from the fatigue katana, is turns into almost a 100% disable.

Then again, Ashley got rekt by the layar, but its hard to judge since I dont know this dudes stats.

Anyway if this stuff can scale with stats, I am interested to know if Smurf might maybe allow something similar with Icarus multi attack. I mean it only deals 80% damage and can only be used no different enemies, so not to just super burst down a single target.

pwetty pwease?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 07, 2014, 11:58:38 am
Oh, I should mention it's once per turn, or once it's upgraded, twice per turn. She'll only hit one person twice if that person is the only one engaging her.

And if what PN said is true, that Layar was an extremely focused on DPS stat pool 100
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 07, 2014, 11:59:27 am
oh, thats good then. If it worked every time she got attacked, dayum.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 07, 2014, 12:03:59 pm
Level 10 will upgrade that though :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 07, 2014, 12:04:59 pm
Pffft.

Balance.

Pshaw.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 07, 2014, 12:05:24 pm
thats still ages away. still dunno what to give Icarus on level 10. Level 10 must be devastating
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 07, 2014, 12:11:03 pm
I have a floor plan for Ashley since I'll need her for the finale of this act.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 07, 2014, 01:10:13 pm
Pffft.

Balance.

Pshaw.
If people could down vote responses this would be at negative 100.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 07, 2014, 01:12:47 pm
Still fleshing out Alucard's paradox system. Basically, the more spells he casts, the more uncontrollable they become. Casting too much may cause strange happenings in an area, etc.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 07, 2014, 01:14:50 pm
oh hey, where did Alucards speed magic suddenly come from? Geez, is stuff just plopping out on charsheets at random now?

at any rate, since it has been voted to have 3 plots at the same time at max, and since I will have a rare week of vacation next week, I'll start my plot there I guess
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 07, 2014, 01:16:38 pm
oh hey, where did Alucards speed magic suddenly come from? Geez, is stuff just plopping out on charsheets at random now?
Part of how I'm leveling his magic.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 07, 2014, 01:18:16 pm
you mean every level he gains another entire section of spells?


might as well play him as invoker, with balls from creation, void and twilight.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 07, 2014, 01:27:25 pm
That certainly sounds like a neat character concept, but I'm just going on his current magic of spatial manipulation.
The guy has the most MAG in the entire party, mind you
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 07, 2014, 01:30:03 pm
yeah, but unlike Sen, he doesn't even have a justification to just suddenly pop entirely new kinds of magic out of nowhere.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 07, 2014, 01:45:07 pm
He's learning.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 07, 2014, 01:45:56 pm
But from whom?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 07, 2014, 01:49:56 pm
But from whom?
Researching his own magic, studying old books, etc.
Or he's seeing someone in secret
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 07, 2014, 01:51:14 pm
But from whom?
That's classified.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 07, 2014, 01:53:13 pm
thats sort of a weak excuse to just splat new powers on a char. I have been holding off the HYDRA for ages now, laying the foundations for havingf it way in the past, and it still takes a plot to get it on screen, and that will be the only power upgrade Icarus will receive in a long long while, meanwhile new stuff just pops up on charsheets from nowhere.

:/

I'll make the HYDRA body much stronger than I planned it to be, fairness and trying to hold back is gaining me nothing
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 07, 2014, 01:55:26 pm
Hey, I'm planning on giving Spensir new powers when he levels up.

Mabarius regaining his true strength and all that good stuff. The Chosen One of a God fulfilling his destiny or something.

Let me put it this way;

I find all this complaining about 'well I don't get to do that!' to be utter bullshit. Stop fucking power-gaming, people, and maybe we could make a plot that wasn't a sack of shit because of rules arguments and bullshit balance whining.

Good goddamn, I mean, honestly.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 07, 2014, 01:56:38 pm
for now, why not plan to play Spensir again? I feel I havent seen him in ages.

also, maybe I should at some point write down Icarus combat manouvers in her sheet. I mean they do more than just the standard attack damage, and are basicaly the meat and bones of a real melee fighter. Afterall combat manouvers were at least in the past my reason why I thought melee was good.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 07, 2014, 02:35:21 pm
Spoiler: Tabella (click to show/hide)

I went ahead and put stats to her. Meh. Still won't be using her in combat. Just felt like making her a complete sheet.

Smurf.... I need you to approve her . Or at the very least look at her...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 07, 2014, 02:45:35 pm
there, sent a list of manouvers for smurf to approve, making them a proper part of the game, with rules and all, instead of just nebulous stuff that has been around but not really held in writing
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 07, 2014, 04:20:23 pm
Eh... Chill out, Sanure. Smurf will get around to checking your character eventually. He hasn't looked at my new one either.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 07, 2014, 04:31:11 pm
Smurf-sempai pls notice me...!
:P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 07, 2014, 05:08:05 pm
I love you both USEC and Projeck~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 07, 2014, 05:29:10 pm
Nomad your Avatar is adorable :3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 07, 2014, 05:29:48 pm
I know

What about my subtitle
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 07, 2014, 06:20:52 pm
Spoiler: Tabella (click to show/hide)

I went ahead and put stats to her. Meh. Still won't be using her in combat. Just felt like making her a complete sheet.

Smurf.... I need you to approve her . Or at the very least look at her...

Toady hasn't posted anything about an arguement, so approved.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 07, 2014, 06:31:09 pm
Why would Toady post about an argument?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 07, 2014, 06:32:42 pm
Because anytime something needs nerfing, I see a little Toady notice about him having removed the worst stuff.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 07, 2014, 06:34:09 pm
Oh. yeah. That would be a reason.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 07, 2014, 06:51:59 pm
Toady hasn't posted anything about an arguement, so approved.

I made a new character too, Smurf... What about them?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 07, 2014, 06:53:22 pm
Where? I cannot find
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 07, 2014, 06:54:52 pm
I've already linked to them once... Right below Dalia's current sheet. (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346975#msg5346975)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 07, 2014, 07:03:18 pm
did someone say arguement? Well, I double checked just to be sure


Official summoning rules:

Summoning:
Negliable: some cute critter of no actual use apart from being cute, and possibly distracting
Small : 25 stat base
Medium: 50 stat base
big: 75 stat base
enormous: 100 stat base

Tabella summoning:

Summoning:
Negliable: 25 stat base
Small : 50 stat base
Medium: 75 stat base
big:  100 stat base
enormous: 125 stat base

gee, someone is cheating here. Toady better hurry up, because I am sure Sanure has a justification why this char just gets the upgraded, more powerful, but ultimately non-canon summoning rules?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 07, 2014, 07:19:17 pm
If you notice at the bottom of the post that tabella is included with, you will see this:

I went ahead and put stats to her. Meh. Still won't be using her in combat. Just felt like making her a complete sheet.

So yeah. good luck with any argument ;3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 07, 2014, 07:29:02 pm
Besides, Tabella is a Layar NPC with no real combat use.
At least, that's what I gathered from reading through the couple hundred pages of v2 before I joined RotMG, as well as most of v1.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 07, 2014, 11:59:33 pm
Also because a 25-stat creature has about as much effect on a battle as a single damaging negligible spell.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 12:30:27 am
What type of zombies would you like to see in the DK fight? Special zombies and the two big guys or a horde of low power zombies that act as fodder for the two bigguns.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 08, 2014, 12:44:49 am
The latter. Makes the killing all the more fun since we will have gore and limbs and exploding heads~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 08, 2014, 01:10:38 am
I love you both USEC and Projeck~
Love you too, Sanure~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 01:38:47 am
I've already linked to them once... Right below Dalia's current sheet. (http://www.bay12forums.com/smf/index.php?topic=139176.msg5346975#msg5346975)

Ah... looks good.

did someone say arguement? Well, I double checked just to be sure


Official summoning rules:

Summoning:
Negliable: some cute critter of no actual use apart from being cute, and possibly distracting
Small : 25 stat base
Medium: 50 stat base
big: 75 stat base
enormous: 100 stat base

Tabella summoning:

Summoning:
Negliable: 25 stat base
Small : 50 stat base
Medium: 75 stat base
big:  100 stat base
enormous: 125 stat base

gee, someone is cheating here. Toady better hurry up, because I am sure Sanure has a justification why this char just gets the upgraded, more powerful, but ultimately non-canon summoning rules?

 The urge to take action against your habit of starting/escalating arguments is looking very, very attractive. Please, for the love of the All-Powerful Amphibian, stop it.

The latter. Makes the killing all the more fun since we will have gore and limbs and exploding heads~

Don't forget the corpse trenches!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 08, 2014, 01:42:39 am
HOW COULD I FORGET THE CORPSE TRENCHES?! *sanure begins maniacly laughing*

Um... Sorry... Kinda started entering a blood frenzy...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 01:44:03 am
The only thing that annoys me about this is that the whole problem could be resolved with a few high-speed bombers. Sure, zombies gibs everywhere, but the problem is more or less solved.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 08, 2014, 01:46:01 am
AH, but this is the modern day society. Necromancers take action to limit interloper interference. Example: Most Necromancers join unions that limit the violence to certain areas of certain countries and only a select few are allowed to fight the Horde.

Yeah, I am totally just pulling shit out of my ass on that one XD
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 01:50:23 am
Actually, that was a thing I included. That's why necromancers attack in waves instead of swarming places and offer forwarning. Death Knights and other intelligent undead are hired as well. And I did say why bombing was a bad idea. Reflection runes in the waiting area.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 01:56:58 am
So wait for them to leave the waiting area, then bomb/shell them. Or just use a solar focusing weapon and set the lot of them on fire, because those things are awesome.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 02:00:43 am
So wait for them to leave the waiting area, then bomb/shell them. Or just use a solar focusing weapon and set the lot of them on fire, because those things are awesome.
Then the zombies swarm all at once and that's how shit goes south. It's like you didn't read my entire post on why they aren't going to swarm. And runes of reflection still work on light. They tend to make one blind.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 02:04:42 am
Hence the bombs. If they all die with one nice boom, no more zombies. Besides, it's the Outback, there are only three things of value out there, so there's plenty of time to kill them all off.

Wait, so inside the rune bubble is a completely closed system? It'd get so hot in there the zombies would all spontaneously combust, not to mention it'd be completely dark and silent.

Also, how does the horde get out of the reflection bubble, if it reflects absolutely everything? They'd have to put it down, which is the perfect time to drop bombs on them.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 02:09:07 am
Hence the bombs. If they all die with one nice boom, no more zombies. Besides, it's the Outback, there are only three things of value out there.

Wait, so inside the rune bubble is a completely closed system? It'd get so hot in there the zombies would all spontaneously combust, not to mention it'd be completely dark and silent.

Also, how does the horde get out of the reflection bubble, if it reflects absolutely everything? They'd have to put it down, which is the perfect time to drop bombs on them.
Which would be nice if there were bombs that big that lacked radiation.

Kind of. Inside it's kind of like a bomb shelter and has AC, lighting, and echos.

They have the person who wrote the code for the bubble change it so zombie wave sized holes appear to let the Zeds out.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 02:12:28 am
 ...where is and how big is this bubble? Don't say 'the Outback', because that's a larger area than MURRIKA.

Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 02:16:47 am
To the west of the city. It's about half a mile radius.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 02:18:35 am
How far west? Like, at least 200 kilometres?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 02:19:50 am
Like a decent distance. I'm tired. Stop asking me things or just make a list and I'll answer it later.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 08, 2014, 02:26:38 am
~ I found another song to add to my boss battle music list. Sweet.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 02:29:39 am
List it is.

-How far west exactly? Too close and it's smack bang in the middle of Ipswich, too far would take them days or even weeks to get near the city.
-How has no-one (eg, civilians, SERT, the military airbase west of Brisbane) noticed a 800 metre dome? If they have, why haven't they told anyone?
-What's stopping the military surrounding the place with claymores, and just waiting for those idiots to step out?
-What's stopping a subterranean attack route?
-What are the limits on these rune things? They should have changed warfare forever.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 08, 2014, 02:37:49 am
Anyways, I think I'm almost done with the encounters for my plot, I just need maps and I think we will be good.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 08, 2014, 05:01:56 am
if reflection runes are a reliable thing, this changes warfare forever. Just like cannons brought an end to the good old fortress, reflection runes make them viable again.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 08:54:46 am
List it is.

-How far west exactly? Too close and it's smack bang in the middle of Ipswich, too far would take them days or even weeks to get near the city.
-How has no-one (eg, civilians, SERT, the military airbase west of Brisbane) noticed a 800 metre dome? If they have, why haven't they told anyone?
-What's stopping the military surrounding the place with claymores, and just waiting for those idiots to step out?
-What's stopping a subterranean attack route?
-What are the limits on these rune things? They should have changed warfare forever.
Well, the town has always been near the outback so it's a couple (insert units of measure here) out.
It's not up yet. A chunk of land disappeared a little bit agobut that's it.
The fact that claymores don't work that way.
The reflection runes.
They are pretty much only practicle for evil people as they require massive amounts of power. Like the type you only get from using a doomed child. And no, things other than life force don't work. Because it's magic and needs that type of thing.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 09:00:33 am
Northsdale. Is. IN. BRISBANE. It's god damn canon.

200 kilometres away from anything resembling the Outback!

Also, I'm pretty sure ball-bearing anti-personal mines would work pretty damn well against a horde of zombies. The claymore in COD is not an accurate depiction of the little thang.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 09:03:37 am
You try insisting it's canon despite evidence contrary. Smurf, I'm a lore keeper I know this crap.

Also, you playing Alice's father would be rather inconvient since you're not on as often as some other people.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 09:05:49 am
You try insisting it's canon despite evidence contrary. Smurf, I'm a lore keeper I know this crap.

Also, you playing Alice's father would be rather inconvient since you're not on as often as some other people.

We've had this discussion before, if you remember, with other lorekeepers siding with me. 90% of evidence points towards it being a suburb near Brisbane City, or a small town just above or below it. I officially declared, as the GM of this entire titfuck of an RP, that it was near Brisbane.

I can be on when I need to be, I just haven't been needed recently. Kaiser can't kill shit anymore.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 09:09:49 am
Despite the fact that evidence suggested otherwise. I realize that people made a decision but it's one bordering on GBJ.

And I doubt that to be completely honest.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 08, 2014, 09:12:41 am
Smurf asked first so he gets to play him, I'm sure he will be able to be on enough
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 09:17:08 am
I have no idea what GBJ means. I'm assuming it's the equivalent of asspull/GMfiat, but it's got nothing on the Void. That place is a fucking mess.

If the Great Toad had not removed the search feature, I would show you everything. Don't doubt my honesty without backing up your own, anyways.

Smurf asked first so he gets to play him, I'm sure he will be able to be on enough

*clacks claws*

I have plaaans
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 08, 2014, 09:18:53 am
Don't be too harsh on her :p
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 09:24:25 am
Well, I can either take the humourous route, or the serious route.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 08, 2014, 09:25:55 am
The serious route would probably be better.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 09:27:06 am
...yeah, probably. Still, I can dream.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 09:36:33 am
George Bush 2.0

And he didn't remove the search function. I know because I spent ten minutes looking for the bit from V1 where it was said Kyle's house is in the outback and still within easy walking distance.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 09:41:31 am
Try not insulting me. Just try.

Oh, derp, I had the search minimized. Fuckmuffins.

Dude, that's V1/V2/whatever, where, ironically enough, the original placement was near Sydney, even further away from the Outback. More lore fuckery, it seems. The lore has been rewritten at least 24 times since then, and most placements have been in or around Brisbane.

Then, there's this little beauty on the side:

90% of lore points to Northsdale being a well-developed city; in Australia, these are only found on the East Coast (excluding Perth). Even though there are some conflictions to the exact nature of Northsdale, most point to an environment not located in the Australian outback.

Therefore, Northdale will be a large town situated just north of Brisbane.

Back to math, and if I have to come back here...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 09:45:50 am
And I already established that I think you're wrong.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 09:49:01 am
No-one else does, and my lore still stands, as it has unchallenged for the past few months, with no complaint from you until now. MEH.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 08, 2014, 09:53:11 am
Guys, it's a game. Let's have it be a well developed city near the outback because magic and technology~

It's kinda useless to banter back and forth "It's here! No, here!" We don't have to stick to the logic of Australian cities because this is a god damned magic rp.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 09:56:46 am
...what, so they moved the entire town from Sydney to the Outback in 5 years :P

Holy shit it's 1am I need to sleep
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 08, 2014, 09:58:37 am
Just amend the lore. Duh.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 10:00:29 am
...what, so they moved the entire town from Sydney to the Outback in 5 years :P

Holy shit it's 1am I need to sleep
Chaos magic mun.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 08, 2014, 10:43:41 am
Ah... looks good.

Woo. Now all I have to do is introduce them.

...

Somehow. Probably sometime during the next IC day, whenever that'll rollover. Or has it already rolled over and I just completely missed that part?

EDIT: Also, what is the strength requirement for the lifestealing axe we got anyways? Just out of curiousity. Plus my new guy could definitely use it.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 08, 2014, 04:45:13 pm
Which reminds me, for plot reasons, how many inhabitants does northsdale have?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 04:52:03 pm
Less than before.

Also, does anyone have any specific spell things for the chaos mage in the DK fight that they want to see?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 08, 2014, 04:57:24 pm
I can't think of anything so...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 08, 2014, 05:04:46 pm
we are fighting donkey kong?


shit damn
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 08, 2014, 06:53:41 pm
Attention:
My posting is going to be fairly slowed for the next two weeks (as in the current, and next. And I'll still be active, just very limited.) as I'm preparing for my midterms and such.

Have a wonderful day :)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 08, 2014, 06:54:25 pm
Good luck and have fun!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 06:55:49 pm
Be knowledged. Because luck can only get you so far.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 08, 2014, 07:09:35 pm
fuck midterms, mine are super hard
especially for AP human geography, shit's hard
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 07:11:20 pm
I'm out of school, oh my god this feeling is amazing.

*victory dance*
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 08, 2014, 07:33:49 pm
Good luck Projeck I hope you do well.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 07:43:21 pm
Just tried hero forge.

I'm gonna make Kyle in it.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 07:57:26 pm
Spoiler: Vwoop (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 08, 2014, 08:00:15 pm
I wanna try to make sen then...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 08:01:28 pm
The website is heroforge.com

You can also buy the miniature after you make it.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 08, 2014, 08:08:00 pm
I tried to do Kaiser, but there were no crystals...

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 08, 2014, 08:10:05 pm
Spoil that pls.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 08, 2014, 08:11:11 pm
dear god those boots
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 08, 2014, 08:28:00 pm
Made sen. Want to color her in though because she doesn't look right otherwise :/

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 08, 2014, 09:34:22 pm
Which would be nice if there were bombs that big that lacked radiation.
Mag.

Ick.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 09, 2014, 05:33:42 am
har, Icarus already is a figurine on my desk, I win
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 09, 2014, 05:44:33 am
That's because you stole her design off an anime, you cheeky bastard.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 09, 2014, 05:47:31 am
disney animation, actually. Icarus is, in fact, a disney princess
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 09, 2014, 06:31:25 am
Wait, what? Give us dah nameee
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 09, 2014, 06:33:31 am
Fireball, or the much more superior second season, fireball charming
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 09, 2014, 06:43:53 am
That's an anime, you tit for brains.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 09, 2014, 06:48:07 am
it's just japanese you idiot. But it is made 3D animation by disney, and not even in an anime style. Not everything made for japanese audiences is an anime.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 09, 2014, 06:51:40 am
It's literally titled Fireball (anime) on Wikipedia. Anime. And yes, CGI counts.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 09, 2014, 06:53:08 am
eh, if it is made by disney, it's a disney princess. Disney princess and anime is not mutualy exclusive
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 09, 2014, 06:55:21 am
...I'm not even going to dignify that with a response.

Also, get on with it! TF2 beckons.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 09, 2014, 07:36:18 am
going to work in about 20 minutes, so you might as well get to TF2
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 09, 2014, 11:22:12 pm
Ain't nobody what can come up with original character appearances nowadays.

And I know they're 'riginal since ain't been able to find pitchers none fer' em.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 09, 2014, 11:37:28 pm
Ain't nobody what can come up with original character appearances nowadays.

And I know they're 'riginal since ain't been able to find pitchers none fer' em.
...
What? Are you bitching about how people prefer to show what their characters look like or something?

On a different note, I got kicked for pissing off someone with my opposing opinion so I have that on my gamer badge of honor.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 10, 2014, 03:08:44 am
Replace honor with shame and you're probably right  :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 10, 2014, 08:57:36 am
Ain't nobody what can come up with original character appearances nowadays.

And I know they're 'riginal since ain't been able to find pitchers none fer' em.

...

Wait, what? What are you talking about? I'm pretty sure that all of my guys have original appearances. Mostly.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 10, 2014, 09:02:54 am
Replace honor with shame and you're probably right  :P
What's shameful about sticking to your guns?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 10, 2014, 07:48:35 pm
I just remembered that I have a new character to introduce. Who's currently chugging around the Ryan household?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 10, 2014, 07:51:36 pm
I just remembered that I have a new character to introduce. Who's currently chugging around the Ryan household?
Winry, Bartimaeus, and Hilda out of my characters
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 10, 2014, 07:55:17 pm
And Ülf and Sif are in the dog house.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 10, 2014, 07:57:01 pm
Winry, Bartimaeus, and Hilda out of my characters

Alright. Then somebody better answer the door when-

And Ülf and Sif are in the dog house.

...

wat
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 10, 2014, 08:00:50 pm
One's a wolf and one doesn't give a shit. Why not?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 10, 2014, 08:04:30 pm
wat

Also, doghouses are pretty small. Especially for two people.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 10, 2014, 08:05:50 pm
(http://www.shedliquidators.com/blog/wp-content/uploads/2014/08/Cool-Dog-House.jpg)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 10, 2014, 10:55:35 pm
I want zombies to hack and slash :-: *puffs cheeks out*
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 11, 2014, 05:44:16 am
melee manouvers added to Icarus Charsheet. This should once and for all set melee combat to a force to be reckoned with.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 11, 2014, 05:49:47 am
*takes cover*
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 11, 2014, 09:23:49 am
For Smurf:  Skill roll by Kyle: 7
Roll for it not to be toast related: 28
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 11, 2014, 04:20:54 pm
Wooh, almost done reading Dracula.
ANYTHING FOR PLOT
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 11, 2014, 05:07:44 pm
For Smurf:  Skill roll by Kyle: 7
Roll for it not to be toast related: 28

Wait, what for? If it's a weapon, it's a +1 and therefore terrible.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 11, 2014, 06:01:10 pm
It's a net launcher so I don't know how that translates.

Also, what do you mean 'they were broken up'? The county and state government are not allowed to do that to peaceful protests.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 11, 2014, 06:08:30 pm
Not anymore. A global magical terrorist attack has pretty much given every government on the planet a lot more freedom to deal with magical organisations, not to mention the US president is heavily anti-magic.

Net launcher? Uh, TN 7 strength to escape.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 11, 2014, 06:12:00 pm
Smurf, unless there was a bill that passed, one which would piss off EVERYONE who is discriminated against in America, the law wouldn't change. Your argument is poor at best.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 11, 2014, 06:17:37 pm
Martial law is still in effect across the country, since LA kinda went on a global rampage. If the magic organisations were smart, they'd duck their heads down and go about their business.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 11, 2014, 06:18:50 pm
Smurf, you don't seem to understand how things work.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 11, 2014, 06:22:49 pm
You don't either. Either way, no more protest.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 11, 2014, 06:41:13 pm
Smurf, I live in America.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 11, 2014, 06:43:34 pm
you dont live in america in the future where is it being attacked by an international army of mages, while the president is literaly a bodysnatcher
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 11, 2014, 06:44:33 pm
1st amendment don't cover magic
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 11, 2014, 06:46:57 pm
True, but not post-magic America, which is apparently discriminatory towards magic. Akroma dibs'd the US Government, and installed a super-anti-magic president who used LA as a springboard into power. Also a bodysnatcher.

Either way, if magic organisations are going to protest while the fires set by terrorist organisations are still burning, they are going to be broken up, by either the government or very pissed off civilians.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 11, 2014, 06:51:55 pm
Man, someone needs to go ahead and kill an unimportant side character before the Icarus plot starts, so I can show off one of the biggest trump cards
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 11, 2014, 06:53:00 pm
#roborights
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 11, 2014, 06:59:01 pm
But I know that the laws would have had to change drastically to allow that. I also would think that generation who would be voting wouldn't vote the bodysnatcher in due to them being much more liberal than previous ones but I can let that one slide.

1st amendment don't cover magic
But it does cover the people who happen to have magic.

True, but not post-magic America, which is apparently discriminatory towards magic. Akroma dibs'd the US Government, and installed a super-anti-magic president who used LA as a springboard into power. Also a bodysnatcher.

Either way, if magic organisations are going to protest while the fires set by terrorist organisations are still burning, they are going to be broken up.
Smurf that is simply not true unless it's from a nongovernment force.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 11, 2014, 07:10:19 pm
Either way, if magic organisations are going to protest while the fires set by terrorist organisations are still burning, they are going to be broken up, by either the government or very pissed off civilians.

Neeeer.

Either way, no protests. What are they protesting, anyways?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 11, 2014, 07:11:03 pm
But, honestly, it seems the two people that are on the other side of the argument are not American, but that doesn't really matter as to the outcome of what would happen if magic took over. Most american politicians are old, conservative, and religious. so I can see why America hates magic.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 11, 2014, 07:12:49 pm
#jesuswasawizard
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 11, 2014, 07:14:37 pm
The abuse of magical people in America. And what do you mean 'no protests'? That's the perfect way to start framing what Akroma's plot seems to be like.

Anyways, I don't care anymore since the coffee kicked in. Does anyone have ideas for chaos spell effects? One of my current ones is a debuff that turns things invisible, or if Linda gets the debuff, her scope turns into a daisy for the duration of the spell.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 11, 2014, 07:16:08 pm
just let the GM roll a random effect by visiting the superpower wiki, or a random spell generator
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 11, 2014, 07:16:51 pm
Yeah, I'd say roll it randomly. The more random the better~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 11, 2014, 07:17:25 pm
http://www.seventhsanctum.com/generate.php?Genname=spell
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 11, 2014, 07:19:33 pm
Yeah but where's the fun of true randomness? And it would invalidate one of the drops. Don't you guys want phat lute?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 11, 2014, 07:20:14 pm
chaos gonna chao
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 11, 2014, 07:21:24 pm
You mean the blue things from Sonic that you could raise? GOOD IDEA, that's going on the drop list!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 11, 2014, 07:22:18 pm
Whatever happened to pokemon
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 11, 2014, 07:23:12 pm
(http://cdn.bulbagarden.net/upload/thumb/5/5b/Omega_Ruby_EN_boxart.png/250px-Omega_Ruby_EN_boxart.png)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 11, 2014, 07:24:33 pm
sigh, take that cover away, it pains me. Nothing good happened in pokemon since Gastrodon
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 11, 2014, 07:33:55 pm
sigh, take that cover away, it pains me. Nothing good happened in pokemon since Gastrodon
... ???

Whatever happened to pokemon
It hasn't been relevant. But thank you for reminding me about putting that in between the robots in my plot.

Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 11, 2014, 08:25:23 pm
... Anyways, Did I miss anything important?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 11, 2014, 08:28:37 pm
... Anyways, Did I miss anything important?
Family reunions. Eliza and Alucard, Alice and Dad
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 11, 2014, 08:31:40 pm
Yay! I teased some loot. And also, did Kyle stay over at Tabella's with the X-com Layar or would they stay at his house?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 11, 2014, 09:17:42 pm
They probably crashed At Tabella's. Not sure.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 13, 2014, 03:12:53 am
So, you may be wondering what the Death Knight's name is and what he did before the knight thing. Well, His name is Fël Güd and he majored in pediatrics.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 13, 2014, 04:03:09 am
Nah, I wasn't.

On a side note, 3 plots can now run simultaneously! Akroma, Kansa and Kj1225 ((I just realised his real name is Kyle Johnson, which means all or his characters named Kyle are Mary Sue's  :P)) are greenlighted, with kj having a plot currently running.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Xantalos on December 13, 2014, 04:13:15 am
((Self-inserts, not Marty Stus. There's a difference, albeit subtle.))
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 13, 2014, 10:34:10 am
I don't think that anybody was wondering what the death knight's name is. He's just going to get bumrushed by PCs and die again anyways. And you just figured that out now, Smurf?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 13, 2014, 10:36:03 am
I don't think that anybody was wondering what the death knight's name is. He's just going to get bumrushed by PCs and die again anyways. And you just figured that out now, Smurf?
Hehehe....

'Bumrushed by PCs'
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 13, 2014, 10:36:39 am
yeah, such is the fate of the villains. Then again, he just kinda popped out of nowhere with an army of zombies, which first things first, he sends to raid a suburb. So eh, sometimes chaos knights just do what chaos knights are gonna do.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 13, 2014, 10:39:11 am
yeah, such is the fate of the villains. Then again, he just kinda popped out of nowhere with an army of zombies, which first things first, he sends to raid a suburb. So eh, sometimes chaos knights just do what chaos knights are gonna do.
...
That's not it at all. The Death knight is coming to scout out the area and then lead the real army as a leader will support from the mage and a few surprises. The attacking is from the PCs who in return get loot and sjiz from Sanguine.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 13, 2014, 10:44:29 am
inb4 sanguine is the real villain, a radical racist against zombies, who has heared about zombies being driven from their homes, seeking refuge in northsdale. And he is having none of that shit. They would ruin the neighbourhood.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 13, 2014, 10:54:02 am
inb4 sanguine is the real villain, a radical racist against zombies, who has heared about zombies being driven from their homes, seeking refuge in northsdale. And he is having none of that shit. They would ruin the neighbourhood.
Nah, He just thinks necromancy that doesn't allow the necromanced party a choice is disgusting.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 13, 2014, 01:29:42 pm
damnit, just a few lines and I already love this guy. Gonna write an alternative path for the Icarus plot just to make him a re-occuring NPC
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 13, 2014, 01:36:43 pm
Jamaican soul mage
My sides
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 13, 2014, 01:38:08 pm
(http://2.bp.blogspot.com/_nIqqgrbwIKY/TKJj6U2hylI/AAAAAAAAAIQ/3NxcQ7oL-mA/s1600/OldRastaMan372.JPG.jpeg)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 13, 2014, 04:07:27 pm
Dalia X Isaac
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 13, 2014, 04:13:28 pm
And Kyle is still alone. Which is odd given his rep.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 13, 2014, 04:14:04 pm
Kyle X Julak. gotta change things up a bit, right?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 13, 2014, 04:38:22 pm
Dalia X Isaac

Gotta tease both ships before settling on one. Dalia could be easily paired up with either Kaiser or Isaac at this point, since neither of them are in serious relationships right now. It is this delicious uncertainty and potential for drama that makes me love shipping so much.

Kyle X Julak. gotta change things up a bit, right?

I was just going to say... Gotta break the mould sometimes. But I suppose the pool of single females is... Well, we have Winry, Hilda, Walpurga and Linda. Maybe more if you include Dalia and Kaotaro. So in reality it's not all that small. I guess spending 5 years drinking by yourself has dulled Kyle's usual charm.

Also, speaking of Walpurga I have the sudden urge to ship her with Hakim. Mostly because of how ironic it'll be. After all, he's a mixed-race quadruple amputee. The only way he'd be even less Aryan/more 'inferior' is if he was Jewish and homosexual as well. Though obviously such a pairing will never work out because... Well, he's a mixed-race quadruple amputee. The extreme irony of the pairing is also why they'll be incompatible.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 13, 2014, 04:39:26 pm
inb4 Hakim is jewish
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 13, 2014, 04:54:20 pm
hmm, time to stat up this chapters enemies. The statbase of the Amazeroth fight was 1000 in total, which was pretty equal to the PCs attending the fight, but with so many new characters with so flexible attendance, it is hard to stat the enemies up to order. But eventhough it'll be harder than the last one, a total of 900 seems actually more fitting...hum..

any heads-up for how many would probably turn up?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 13, 2014, 05:01:54 pm
all my characters will, for the glorious xp
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 13, 2014, 05:02:42 pm
Mine will not most likely.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 13, 2014, 05:03:23 pm
Alice probably will
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 13, 2014, 05:10:37 pm
Waiting for dat juicy plot
(http://i.imgur.com/vOcCeNJ.gif)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 13, 2014, 05:21:35 pm
Sen is waiting for zombies.

Brannagh is up for the Akroma Plot.
Bakteiral is available, but at this point she needs to level up first so the modifcations start kicking in.

Fredericka is still in costa rica and I plan on reworking her to make her less human more soldier, so no go there.
My other characters need introductions and reworks before I include them in anything else.
My NPC character doesn't count in combat.


So yeah, I have two available characters for major plots currently.

Also, I have like three, maybe four, single female characters.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 13, 2014, 05:24:24 pm
Meanwhile, still working on SenXBartimaeus. it's slowly happening. maybe
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 13, 2014, 05:27:36 pm
it'll happen after the zombies anyway
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 13, 2014, 05:28:05 pm
No love for Barti :P

To be honest, Sen sees him as the annoying younger brother that won't leave her alone. XD
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 13, 2014, 05:29:27 pm
If everyone participating in the plot will post that they're ready here, then I'll start the map and modify the incoming force as need depending on how everyone is coming in.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 13, 2014, 05:29:51 pm
I'm waiting for IC stuff to end first so my characters can fight
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 13, 2014, 05:30:55 pm
the ICARUS-05 is still broken, Icarus would not be able to really help much, so she will sit this one out.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 13, 2014, 05:31:02 pm
Hakim has to swap out his legs and put on his armour, so his conversation with Nazi-chan will have to end first. Which might take a while.

EDIT: Or it's already over. I don't know. Some kind of formal exit post would be nice if it was.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 13, 2014, 05:31:22 pm
Alice will probably sit this one out too, sorry.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 13, 2014, 05:31:51 pm
Sen is participating with zombies, and She will do so with her paper magic, due to ossy shenanigans screwing over her book magic.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 13, 2014, 05:32:31 pm
Well, with the useful people not going in I may have to nerf things. Good thing I didn't make his stats yet.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 13, 2014, 05:38:34 pm
"A worthless old man..."

(https://31.media.tumblr.com/f3097a81562933ea7a12d19fd3635d97/tumblr_inline_mlw051lvsj1qz4rgp.gif)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 13, 2014, 05:38:56 pm
I could always bring fredericka for her chainsaw tactics, Plenty of corpses could allow her to trigger her Blood Sport a lot.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 13, 2014, 05:39:56 pm
Isn't she half-way across the world though? Kinda hard for her to get to Northdale in time, isn't it?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 13, 2014, 05:43:33 pm
The magics of Mafia connections~

Anyways, as long as a valid reason is present, such as say one of the Mafia groups is part of the Necromancer Union, which one of them probably is, Fredericka, who actively works for all of the mafia members (and is considered neutral ground when it comes to mafia wars), can probably get a trasport to hte battlefield. I leave it up to kj to allow it since his zombie battle, but yeah.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 13, 2014, 05:51:26 pm
The magics of Mafia connections~

Anyways, as long as a valid reason is present, such as say one of the Mafia groups is part of the Necromancer Union, which one of them probably is, Fredericka, who actively works for all of the mafia members (and is considered neutral ground when it comes to mafia wars), can probably get a trasport to hte battlefield. I leave it up to kj to allow it since his zombie battle, but yeah.
I'm fine with whatever so long as it isn't just jumping into the middle of the fray from no where.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 13, 2014, 05:52:29 pm
Okay, I'll pm you with what I'm going to do.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 13, 2014, 05:55:14 pm
stats done and sent to smurf for approval. They are really not all that high compared to what we usualy get, but this will be miles more dangerous than any previous fight
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 13, 2014, 05:55:46 pm
Cool.

Also, does anyone know how to make an image from a map tools map?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 13, 2014, 05:57:35 pm
is there any "export as" at the top? also, screenshots
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 13, 2014, 05:58:39 pm
Print screen usually works for me, then just paste into Paint and save the image after cropping out the non-essential stuff.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 13, 2014, 06:00:37 pm
Print screen usually works for me, then just paste into Paint and save the image after cropping out the non-essential stuff.
That's what I did. But now that I know I can export it as a screenshot from the base map I'm going to be doing that.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 13, 2014, 06:27:24 pm
Sweet~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 14, 2014, 01:10:05 am
Well, I have a random encounter for after the fight.
Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 14, 2014, 12:31:06 pm
so, when is it gonna be zombie time?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 14, 2014, 12:37:05 pm
All of my PCs, except Tobias, will attend your fight, Akroma.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 14, 2014, 12:46:00 pm
so, when is it gonna be zombie time?
Whenever everybody makes a post saying they go to the expected area of operations.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 14, 2014, 12:48:12 pm
sigh, this is my only vacation in the next 4 months, and I was really hoping I could start my plot here, but I sense this may take a while...

who still needs to post?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 14, 2014, 12:50:40 pm
Well, one final post for all those going would be nice.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 14, 2014, 12:54:05 pm
Usec and me already posted
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 14, 2014, 04:39:09 pm
Smurf, Please delete the dead links before I need to kill you.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 14, 2014, 05:34:10 pm
I over slept a tad bit. Also, Which Elfs are still available?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 14, 2014, 05:36:23 pm
Four.  It is fortunate that I accidentally added Linda to the ground team.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 14, 2014, 05:42:49 pm
Okay. I added AoE damage to two of Sen's larger attacks. I am going to be expanding on Sen's Paper abilities more after this battle due to 1. them being currently useless (seriously, have you seen me use them in battle?) and 2. something I discussed with Kansa. Spoilers :P Anyways, KJ, Since your current GM, Take a look and tell me if you think that is fair. If they are I'll have smurf look at them and approve them. Also, These additions do not apply to this battle. No AoE for Sen, yet.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 14, 2014, 05:58:44 pm
Looks fine. To be honest this encounter isn't meant to be 'beat' in that you kill the bosses. Partly because only three of the enemies are above average. And AOE is going to be a big thing for dealing with the mob.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 14, 2014, 06:03:46 pm
Well, I still need Smurf to approve these changes so :P

Also, Was that entrance fine for Fredericka? It's kinda asspulled, but also kind of true.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 14, 2014, 06:05:28 pm
Well, I still need Smurf to approve these changes so :P

Also, Was that entrance fine for Fredericka? It's kinda asspulled, but also kind of true.
Sure.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 14, 2014, 06:11:29 pm
public class Main {
   public static void main(String[] args) {
      int a;
      a = 3;
      if (a == 4){
         System.out.println("faggot");
      }
      else {
         System.out.println("n00b);
      }
   }
}

//this is what i'm doing in my freetime
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 14, 2014, 06:13:42 pm
???
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 14, 2014, 06:15:15 pm
Learning how to program, obviously. Also, I'm trying my best not to wave my programing woes knowledge around really hard right now. Just so you know.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 14, 2014, 06:18:32 pm
Are you mad that I didn't define my variable in one line?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 14, 2014, 06:20:56 pm
Not really. It's just that I'm doing a CS assignment right now, and I'm annoyed with it. That's all.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 14, 2014, 06:22:43 pm
/me disapproves of PrivateNomad's word choices.

 >:(
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 14, 2014, 06:34:04 pm
public class Main {
   public static void main(String[] args) {
      int a;
      a = 3;
      if (a == 4){
         System.out.println("bundle of sticks");
      }
      else {
         System.out.println("a person new at something");
      }
   }
}

//this is what i'm doing in my freetime

man, i fucking love Eclipse SDK
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 14, 2014, 06:40:13 pm
Eclipse looks like something I might want to learn how to code on. Is it easy?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 14, 2014, 06:46:17 pm
It's a great SDK for JDK, gives nice error messages and everything. I highly recommend it.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 14, 2014, 07:31:10 pm
Uh-huh.

I don't mind you using n00b, since I understand you're still a newb at spelling (:P), but saying it means bundle of sticks is trying to legitimize a highly offensive term. The only reason people think it's okay is because it used to mean that. That's not the modern definition.

In fact, looking it up, fagot means bundle of sticks, while faggot is the british spelling. When I look up 'faggot' the very first definition is NORTH AMERICAN informal offensive - "a male homosexual."

So yeah, no.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 14, 2014, 08:09:42 pm
First mistake rolep is using the north american definition when everyone knows how racist America was and currently is. Hell, a lot of white Americans are still angry that we have a half black president.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 14, 2014, 08:14:31 pm
Yeah, I KNOW AMERICA'S RACIST

THAT'S THE PROBLEM
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 14, 2014, 08:15:15 pm
private class America {
   private static void america(String[] args) {
      int obama;
      obama = black/2;
      if (obama == black/2){
         System.out.americanpeople("dislike");
      }
   }
}
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 14, 2014, 08:16:03 pm
Yeah, I KNOW AMERICA'S RACIST

THAT'S THE PROBLEM

Fixing this will take generations, as all racism and homophobia will.

(http://s3.amazonaws.com/theoatmeal-img/comics/gay_marriage/gay_marriage.png)

Now calm down.

Well, I still need Smurf to approve these changes so :P

Also, Was that entrance fine for Fredericka? It's kinda asspulled, but also kind of true.

Looks okay.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 14, 2014, 08:26:59 pm
Saying 'well it won't get fixed anytime soon' isn't an excuse to let it continue when it's present.

It's already awkward having a Nazi character as it is....
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 14, 2014, 08:30:34 pm
Then let me say what the otgers aren't willing to.

You're the only one who has any real problem with that and you're pushing the issue when you don't have to.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 14, 2014, 08:31:38 pm
The nazi makes for great drama, but if she does anything super offensive I'm dropping a rockslide on her, so to speak.

The word faggot is like idiot or moron now, because popular culture ate it up and turned it into another generic curse word. Can't do too much about it, at least for the next few decades.

Spoiler: INCOMING (click to show/hide)

Then let me say what the otgers aren't willing to.

You're the only one who has any real problem with that and you're pushing the issue when you don't have to.

Kj, I will buy a plane ticket to the US and strangle you if you say anything else about this. This is a very, VERY touchy subject for some.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 14, 2014, 08:34:21 pm
The nazi makes for great drama, but if she does anything super offensive I'm dropping a rockslide on her, so to speak.

The word faggot is like idiot or moron now, because popular culture ate it up and turned it into another generic curse word. Can't do too much about it, at least for the next few decades.

Spoiler: INCOMING (click to show/hide)

Then let me say what the otgers aren't willing to.

You're the only one who has any real problem with that and you're pushing the issue when you don't have to.

Kj, I will buy a plane ticket to the US and physically strangle you if you say anything else about this. This is a very, VERY touchy subject for some.
I know. And tip toeing around it like pansies won't help any.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 14, 2014, 08:36:56 pm
Bluntly commenting isn't going to help either, you utter moron. Seriously, between you and Akroma...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 14, 2014, 08:37:11 pm
do tachyonic telephones exist in this rp?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 14, 2014, 08:38:19 pm
do tachyonic telephones exist in this rp?

FTL communication? Yes, but not on Earth.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 14, 2014, 08:38:59 pm
Technically I think that telepathy is supposed to be superluminal, but that doesn't really mean much given how limited it is right now. So, no, tachyonic telephones don't exist in this RP. Yet. Plus what Smurf said.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 14, 2014, 08:42:21 pm
do tachyonic telephones exist in this rp?

FTL communication? Yes, but not on Earth.
So we can talk to people in the past? SWEET
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 14, 2014, 08:44:17 pm
Nah, chronofuckery cockblocks that. You can talk to people really far away, though.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 14, 2014, 08:45:06 pm
Yeah no.

It's called an Ansible.

It works via Quantum-Entanglement stuff.

And besides which, it wouldn't be two-way if you tried to do the past.

And besides there's magic anyway I'm pretty sure relativity isn't a thing.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 14, 2014, 08:47:57 pm
Nah, there was this massive chronofuckery back in V2. Elf fiat'd some super impossible-to-surmount NO TIME TRAVEL walls up, or something.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 14, 2014, 08:49:10 pm
Yeah. We already have instantaneous teleportation. Relativity definitely isn't a thing anymore. And obviously neither is time travel, since causality still seems to be in effect. And-

Nah, there was this massive chronofuckery back in V2. Elf fiat'd some super impossible-to-surmount NO TIME TRAVEL walls up, or something.

Huh? Really? I feel like I missed something, but... Maybe it was before I joined, because I don't remember anything like that. Or maybe it was just casually discussed and Elf went 'lol nope' and that was that.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 14, 2014, 08:50:38 pm
Not "No time travel laws"
Just walls to prevent traveling between the RotMG and TA universes.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 14, 2014, 08:53:58 pm
RotMG needed to be kept away from becoming a big ball wibbly wobbly timey wimey...stuff, so no time travel ever, otherwise this entire RP would explode and implode simultaneously from all the chronoshipping.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on December 14, 2014, 08:54:43 pm
*pokes head back in for a moment*
There were "No time travel" laws. I PM'd Elf about it and he already intended it to be impossible to travel back in time, I added stuff about it being impossible by stating that whilst instantaneous movement is possible, moving at FTL speeds required for time travel is not as is magical time travel (since the past is a concept rather than an actual location), you just either fail, or lodge yourself in Fate and get erased from existence. However, seeing as neither Elf nor myself am involved anymore, the state of those mandates are unknown.

I do recall however, that Akroma set up some sort of entity that actively stops any attempt at traveling back in time. It's her call if they still stand since that was all the way back in v2.

Edit: Found it:
This core, unless objected, is the origin of time and is only inhabited by two entities - the guardian over time, who prevents time being tinkered with in any way he can. And since he alone is not bound to the rules of time, he usualy prevents tinkering with time long before the tinkering even happens, which is why higher spheres do not even know he exists.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 14, 2014, 09:06:29 pm
wow, the hell happened and why did it just explode with 16 new updates?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 14, 2014, 09:14:47 pm
I do recall however, that Akroma set up some sort of entity that actively stops any attempt at traveling back in time. It's her call if they still stand since that was all the way back in v2.

Edit: Found it:

Eh... That may no longer be true though. I know that we've retconned parts of Akroma's cosmos chart, such as the fact that other Creations are impossible to reach, and I get the feeling that some other parts may be ignored due to general apathy/whatever. We... really need to finalize this kind of junk, honestly. Set it all down so that everybody is on the same page about what and whatnot exists in RotMG and how the cosmos are definitely set out. Though we'll probably crib a lot off of Akroma's ideas anyways, we should confirm that everybody is on the same page at least, because some of the stuff suggested might be different from what other people were thinking. Like people drawing mana from the Wall of Stars or the center of the universe fixing the laws of physics and junk.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 14, 2014, 09:20:39 pm
I do recall however, that Akroma set up some sort of entity that actively stops any attempt at traveling back in time. It's her call if they still stand since that was all the way back in v2.

Edit: Found it:

Eh... That may no longer be true though. I know that we've retconned parts of Akroma's cosmos chart, such as the fact that other Creations are impossible to reach, and I get the feeling that some other parts may be ignored due to general apathy/whatever. We... really need to finalize this kind of junk, honestly. Set it all down so that everybody is on the same page about what and whatnot exists in RotMG and how the cosmos are definitely set out. Though we'll probably crib a lot off of Akroma's ideas anyways, we should confirm that everybody is on the same page at least, because some of the stuff suggested might be different from what other people were thinking. Like people drawing mana from the Wall of Stars or the center of the universe fixing the laws of physics and junk.
I thought we dropped it since people didn't like it that much.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 14, 2014, 09:23:03 pm
Which only proves my point even more. We should try to get all of our ideas into some kind of a line to save us trouble or confusion later on.

Then again, given how much work we've done on the Hell lore... Maybe that isn't the best idea now that I think of it.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on December 14, 2014, 09:38:09 pm
I do recall however, that Akroma set up some sort of entity that actively stops any attempt at traveling back in time. It's her call if they still stand since that was all the way back in v2.

Edit: Found it:

Eh... That may no longer be true though. I know that we've retconned parts of Akroma's cosmos chart, such as the fact that other Creations are impossible to reach, and I get the feeling that some other parts may be ignored due to general apathy/whatever. We... really need to finalize this kind of junk, honestly. Set it all down so that everybody is on the same page about what and whatnot exists in RotMG and how the cosmos are definitely set out. Though we'll probably crib a lot off of Akroma's ideas anyways, we should confirm that everybody is on the same page at least, because some of the stuff suggested might be different from what other people were thinking. Like people drawing mana from the Wall of Stars or the center of the universe fixing the laws of physics and junk.
I thought we dropped it since people didn't like it that much.
Oh sorry, my memory's a bit hazy at times.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 15, 2014, 01:01:19 am
Spoiler: Miia (click to show/hide)

I also finished the character art for Kaiser, should he go rampage.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 15, 2014, 03:06:22 am
TF2 Engineer?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 15, 2014, 03:14:56 am
He was the base, yeah. Miia's got a few more tricks up her sleeves.

Also, MiiaXDarling confirmed.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 15, 2014, 01:04:25 pm
kj be a chap and just let hakim smash some zombies
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 15, 2014, 01:42:10 pm
wooh, school wifi and proxies
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 15, 2014, 01:57:59 pm
quick, torrent all dem illegal files
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 15, 2014, 02:01:31 pm
fuck yeah, posting on bay12 in homeroom

shit, i have enough freetime in homeroom where I can play a full match of dota
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 15, 2014, 02:06:25 pm
Woo! Just finished my first two finals, and I get to leave early tomorrow and the day after since I only have one final for those!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 15, 2014, 02:09:32 pm
my ap human geography midterm's tomorrow
studying like a bitch
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 15, 2014, 05:19:32 pm
Ahahahahah, suck it stooges.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 15, 2014, 05:25:38 pm
still no dead zombies

:(

my vacation is trickling awaaay

KJ should give smurf some stats to play with and a general plan so he can take turns over if need be
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 15, 2014, 05:44:55 pm
Sorry, I was out getting pizza. If Smurf messages me I'll give him the relevant stats and tactics.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 15, 2014, 07:38:34 pm
BOOM! FINISHED THAT MUTHA FUCKA!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 15, 2014, 08:03:25 pm
dat lack of formating tho
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 15, 2014, 08:12:00 pm
dat lack of formating tho
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 16, 2014, 08:51:46 am
since Projeck asked for balance ideas:

I did offer the alternative as "deals major damage", as in it deals damage like a normal spell. Since Paper-Stock is indeed a limited resource, I'd be fine if the 75% damage increase becomes something like 75%+x% x being the paper used.

If Sanure still wants a 500% damage increase, that is really significant , compare to Icarus 300% damage increase on Skysplitter. So we would have to probably wait for level 5, and on that level give Sen a perk that includes a limit break condition. What this kinda condition would be, I dunno, but the point is that at least on level 5, you should not be able to activate that stuff at-will, but only when something suitably important happens, that is also somewhat unlikely, else it would entirely negate the dramatic impact of that huge attack.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 16, 2014, 08:54:23 am
Hell no. Your idea of limit breaks is fucking broken as shit. Only your character even has them, and I bet you would get mad if someone criticized them. This entire fucking system you-

Actually. I'm off to a bar to drink. I'd rather be intoxicated than have my stress skyrocket. Ciao~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 16, 2014, 08:55:23 am
Continuing on from IC thread it really should be more balanced.

I have a couple of suggestions for this.
Firstly add a clause that even if it fails she is not allowed to do it for the rest of the combat, I think this was your intention anyway so this should be fair.
Secondly maybe make it seal off all of her paper magic for the rest of the combat? That would make it a risky or finisher move.
Thirdly maybe tone down the damage so it's just 2dx instead, with x being half of the paper stock used.

I'm not saying all of these have to be implemented but these are some suggestions to tone it down.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 16, 2014, 09:01:46 am
doing 500% damage on an attack with a rare, difficult condition once per plot is more broken than just doing that every fight at-will?

also, Icarus is the only one level 5 yet, people are entirely free to do similar things with their characters, same with the melee manouvers. I ecnouraged people ages ago to think of various manouvers, problem is few ever did. I would be more than happy if people added variety to their non-magical combat with manouvers, and dramatic moments with limit breaks. By all means folks, don't hold back.


anyway, I made suggestions to balance the paper-dragon, and if it's not a limit-break once per plot super rare and hard to achieve attack, I see no justification for 500% damage. My other suggestion of 75% +x% still stands, though I feel Sanure is not listening to me.

Projec, any ideas to balance the dragon?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 16, 2014, 09:31:06 am
All that arguing and only ONE more action? For fucks sake guys, no one really gives a shit except the arguers.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 16, 2014, 09:33:49 am
all the ones that were argueing also gave their actions :P

I think everyone else might still be asleep. I think we still need Usec and Rolep?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 16, 2014, 09:34:47 am
Well, my first idea would probably be limit to once per plot. Note for Sanure: just an idea, for if we don't nerf the damage below say, 100 damage at max.

Now for the damage, maybe dMAG+60%+dX+(X/2)%
Then to balance that damage, perhaps raise the TN by 2 or 3, and increasing the mana cost. The only reason why it'd be classified as a Big spell, is the +60% to the damage.
Also, keep in mind I'm not able to.plug in numbers at the moment to check how balanced that is in aspect to Sen. Damn school...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 16, 2014, 09:41:03 am
Why not just add drawbacks to the power like the OP suggests?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 16, 2014, 09:46:40 am
that would be a d18 + 12 + d50 +25

so 39-105 damage.

still significantly higher than the normal, well, d18+12, which is a 13-30 damage attack. It's definetly a nerf though, and if it is really once per combat, I would feel less compelled to call it broken. It's still significantly higher than it should be. The thing is however, paper-abilities use no mana, only paperstock, so in the end it is basicaly for free. Maybe add a 8-10 mana cost to it, so it has at least *some* downside to being used. Else there is little reason not to use it like first thing every combat. Compare it to some melee manouvers Icarus does. They all deal either a little damage to her, or cost mana, to justify the increase in damage. Else it would just be a free +damage.

The dragon costing a high amount of mana means that should it be dodged, Sen is in a problematic spot. Unlike paper, mana can not be reclaimed.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 16, 2014, 09:53:34 am
Um... what are you smoking? Mana is pretty much meaningless. You get it back at the end of fights and no one ever runs out of it fast enough for it to matter. The paperstock is actually the weaker of the two since Sen runs out of it so quickly and then has to waste a turn just to refill it. If anything I like the paper stock more than mana.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 16, 2014, 10:00:20 am
the thing is still that you can refill it. Also at least Icarus routinely runs out of mana, or close to. This is the downside of her combat stats being significantly higher than those who put a lot of points into mana. Kyle is pretty much mana independant, but casters like Sen, especialy Sen, will find the mana cost inhibitive. Sen only has 24 mana, if the paper dragon costs 8-10 mana, thats a lot. It means Sen will later have to spend a turn to summon a succubus (if she still has the mana to do this in the first place) and consume it to gain some extra mana to cast with (a mechanic I severly dislike, as it renders mana obsolete, as well as the limitation that Sen having all the magic is being balanced by it doing only half damage - which is also canceled by consuming a succubus, but lets not get into that)

I mean the spell deals at *minimum* as much damage as what others deal at maximum. It should drain Sen significantly. 50% of her paper and 10 mana seems like a proper justification to this significant damage increase.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 16, 2014, 10:05:41 am
So she can get more mana by using mana and wasting two turns. That's a pretty fair trade in my opinion. But you never cared about that did you?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 16, 2014, 10:08:11 am
I think it only takes 1 turn, and can also be done in advance, but I said lets not get into that. I said I dislike the mechanic, not that I want it to be changed or it even needs to.

I am just saying that Sen has a low mana pool, and the paper dragon having big mana cost is a significant drawback
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 16, 2014, 10:11:38 am
Also, Akroma, it'd be d18 + 12 + d50 + 12.5ish (depends on how you round.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 16, 2014, 10:12:13 am
but your post sais x/2

edit: oh nvm it sais x/2 %, not x/2 damage
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 16, 2014, 10:13:41 am
Silly Akroma :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 16, 2014, 10:15:11 am
so it deals about 12 damage less, in that case mana cost should go down by 2-4.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 16, 2014, 10:17:04 am
Also, consider this, how easy is it for GMs to do the calculations? Because I am not interested in doing all that when before I could do some simple rolls and adition before.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 16, 2014, 10:32:21 am
I'd consider the calculations easy. And a GM would only have to do it once per fight.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 16, 2014, 10:36:12 am
It's still annoying.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 16, 2014, 10:45:04 am
Eh, so is a bunch of damage being dropped randomly. Odds are, Sanure won't spam it each fight, in every plot. I trust him enough not to do so, as well.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 16, 2014, 05:15:05 pm
This is why we shouldn't have to many once-per-plot ultimates.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 16, 2014, 07:10:09 pm
can spensir just get a random attack action so we can get the turn on?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 16, 2014, 07:31:41 pm
can spensir just get a random attack action so we can get the turn on?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 16, 2014, 07:33:02 pm
No. It wouldn't be fair.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 16, 2014, 07:33:28 pm
Us other GMs do it all the time though.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 16, 2014, 07:34:09 pm
it would not be fair if it was a super important final boss battle. In a fairly irrelevant skirmish, it hardly matters
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 16, 2014, 07:35:26 pm
VERY NOT HAPPY.

God damn fucking munchkins. Ugh.

This is why we shouldn't have to many once-per-plot ultimates.

We shouldn't have god damn any, excluding the person who gets the final hit.



Sanure, nerfbat the fuck out of that dragon before I do it for you. One more argument about it and it's off Sen's spell roster.

Akroma, stop being a control freak. You aren't a GM, so PM either me, PN, or Projeck if you have a problem, instead of starting another argument like a two-bit troll.

Honestly, wasn't this game about shipping originally? What the hell happened? Stop punching things, and go back to doing V2 things, whatever the hell they were.

No. It wouldn't be fair.

RPG has internet problems, just auto and get on with it!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 16, 2014, 07:37:36 pm
Akroma has already messaged me about the situation, which is why I created a group PM with the GM and Co-GMs
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 16, 2014, 07:38:04 pm
Also, it's partly because if Hakim rolls high enough the battle will be over. I didn't really expect someone to guess that one.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 16, 2014, 07:38:55 pm
huh? Well, then just roll for Hakim and wether Rolep posts an action for spensir or not no longer matters
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 16, 2014, 07:39:22 pm
huh? Well, then just roll for Hakim and wether Rolep posts an action for spensir or not no longer matters
+1
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on December 16, 2014, 07:47:16 pm
Honestly, wasn't this game about shipping originally? What the hell happened? Stop punching things, and go back to doing V2 things, whatever the hell they were.
Well for starters, most of the original v1 players left (or in the case of GWG, banned). Also, v2 had issues with balancing, scale, lore, systems, arguments and rampant pregnancy.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 16, 2014, 07:50:44 pm
there is also Alice and Icarus about to marry, Ashley and Alucard totaly developing, and Dalia, the whore, is being shipped with many people at once. And whenever Stella pops up, she is still on a date with Garret (longest date ever).


I think only Kj and Sanure are not involved in any shipping, I dont see your point. there is plenty of shipping
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 16, 2014, 07:55:49 pm
(https://i.imgflip.com/feink.jpg)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 16, 2014, 07:57:39 pm
Obviously Kyle and Sen must be paired! :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 16, 2014, 09:54:50 pm
So, uh, I need to rework how Thunder Burst works so it's less neurotic, especially given the current rules set for magic, but the gist of it, as always, is this.

Large AoE attack that does more damage(not just overall, but individually) based on the number of enemies/things it hits.

Heh.

Horde-killing tanks. It's what we're here for.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 16, 2014, 10:56:03 pm
@ Project, Thank you. At least someone trusts me not to be a dick with a powerful move.

@everyone else, I plan on reworking Sen anyways, so meh. I'll nerf it when Kansa's plot is near it's end, since reasons. I don't actually plan on using it much anymore until I rework sen, so I wouldn't worry about it too much.

Did I miss anything important?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 16, 2014, 10:58:01 pm
@ Project, Thank you. At least someone trusts me not to be a dick with a powerful move.

@everyone else, I plan on reworking Sen anyways, so meh. I'll nerf it when Kansa's plot is near it's end, since reasons. I don't actually plan on using it much anymore until I rework sen, so I wouldn't worry about it too much.

Did I miss anything important?

I would support you Sanure, but the problem is

I remember.

I remember this:

Damn straight we had a kindergarden fight.

Although PN just went 'lol negated' at everything I flung at him ><

And it terrifies me
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 16, 2014, 11:01:20 pm
Also, I'm going to modify Fredericka to be a bit more damaging since, lets face it, she doesn't do that much damage.

@Rolep, Nah, I ain't that bad lol. There is a time and a place for powerful ass attacks and plots with a chance to one hit kill the big bad is not one of them. using said attack on a mook? Most certianly if it's fun to do. The boss? No, That just wouldn't be fair :3

Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 16, 2014, 11:02:43 pm
For example, Sen's Bloom ability has a chance to one hit kill, if she succeeds in stabbing the opponent. When did I last use it? Right before Amazeroth died for good, and only when his health was really really low. Time and place.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 16, 2014, 11:05:25 pm
It's not that, Sanure; if you'll remember, I am an outspoken enemy of that vile thing you people call 'balance'.

It's the precedent it sets, and the fact that it happened at all, and what that means for the people playing this game.

Also, using it on a mook is boring, as is using on a boss. You got to use it on a mid-level guy, or use it for a specific purpose(the Worf Effect, No Sell, Curbstomp Battle to demonstrate just how powerful it is and why the X should be scared, etc.)

I plan on at some point killing a character offhand to demonstrate the lethality of a final boss-esque character. Just to start. After that, it's no holds barred "I hope you fuckers are more creative than me because otherwise you're fucked" death battle time.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 16, 2014, 11:08:38 pm
Obviously Kyle and Sen must be paired! :P

Oh god I just saw this. IF your Okay with implied incest then be my guest to try and pursue her kj :P ((A.k.a She considers Kyle a younger brother XD))

@Rolep, Oh lol. yeah, Trying to balance everything is bullshit and impossible otherwise you get Dime-a-dozen characters, like we currently have :/ Anyways, yeah, My puzzle boss for my plot is the, figure out his weakness sooner than later or you may start losing chunks of life and possible living state.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 16, 2014, 11:10:11 pm
Obviously Kyle and Sen must be paired! :P

Oh god I just saw this. IF your Okay with implied incest then be my guest to try and pursue her kj :P ((A.k.a She considers Kyle a younger brother XD))
Younger brother on older sister incest is best incest!  :P

And RPG, please don't. That's not satisfying in the slightest and will just piss everyone off.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 16, 2014, 11:33:26 pm
God Dammit KJ and being right XD
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 16, 2014, 11:34:56 pm
Also, except for the maps, My plot and shit is all stated out and encounters are done. I'll be sending it to smurf when I get the maps done. CC3 is not user friendly...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 16, 2014, 11:46:43 pm
Obviously Kyle and Sen must be paired! :P

Oh god I just saw this. IF your Okay with implied incest then be my guest to try and pursue her kj :P ((A.k.a She considers Kyle a younger brother XD))
Younger brother on older sister incest is best incest!  :P

And RPG, please don't. That's not satisfying in the slightest and will just piss everyone off.
Never said it either a. Wouldn't be one of my characters or b. would be an important character(honestly what does Isaac even do to interact with people, at this point?)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 16, 2014, 11:51:34 pm
Obviously Kyle and Sen must be paired! :P

Oh god I just saw this. IF your Okay with implied incest then be my guest to try and pursue her kj :P ((A.k.a She considers Kyle a younger brother XD))
Younger brother on older sister incest is best incest!  :P

And RPG, please don't. That's not satisfying in the slightest and will just piss everyone off.
Never said it either a. Wouldn't be one of my characters or b. would be an important character(honestly what does Isaac even do to interact with people, at this point?)
Nothing because he's hardly had anytime to interact with anyone. It doesn't matter if they're important to you, changing the game that drastically and killing off characters so casually in the process is going to anger people. If you want to do that, run your own game.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 16, 2014, 11:56:21 pm
We'll see, kj. It's not like it'll be anywhere near in the future anyway, and I might change my mind in the intervening time. It's just an idea, for someday.

Besides, if all the PCs are effectively immortal, combat/bosses lose their dramatic impact.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 16, 2014, 11:57:35 pm
If combat is pretty much a death sentence then death isn't a big impact.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 17, 2014, 07:02:52 am
I refuse to have my characters killed off-handedly just to show "look, this dude is super serious"

equal opportunities.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 17, 2014, 08:22:50 am
Never said it either a. Wouldn't be one of my characters or b. would be an important character(honestly what does Isaac even do to interact with people, at this point?)
Isaac will prove to be a very important character. Besides, he interacts with a lot of people in the group. Probably one of the most original characters besides Ashley (obviously there are more).

Though, I guess with your situation with being gone a lot doesn't exactly help with seeing.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 17, 2014, 11:59:56 am
*sigh*

I never did The Shadow Realm lore... And revisiting Tobias for this wedding makes me want to establish it... But finals week... I don't have time to write lore...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 17, 2014, 12:23:46 pm
So, final thoughts on that little miniplot.

I honestly kind of wished I had the time to make the battle better and I wish I didn't have to run the battle since I find my ability to do so is subpar.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 17, 2014, 04:29:58 pm
But CC3 is super easy

Also yay, got hundreds on two of my midterms.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 17, 2014, 05:25:09 pm
Are the baths co-ed or separate?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 17, 2014, 05:27:17 pm
seperate, dear god
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 17, 2014, 07:33:24 pm
I feel the need to ask, just how common is magic now anyways? I now that it's much less rare than before, but by how much? Are 1 out of 10 people capable of using magic? 1 out of 20? 5? And how... universal is it? Are general magic classes possible, or are these magic users like the PCs and their powers and abilities are all over the place? Which is to say, how personal is magic? If one person could fling fire around, how easy could they find students to teach how to fling fire?

I'm just curious as this is somewhat tangential to MOON PLOT and Hakim's background.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 18, 2014, 11:54:36 am
I'd guess 1/50?
And I'd say it'd be rather easy to find people with the same type of magic as you, except maybe void magic.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 18, 2014, 12:05:48 pm
Also, apologies for the double post, but I'm gonna be remaking Tobias's sheet in this thread later today, cause I need to expand it and stuffs. Yay for the Shadow Prince.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 18, 2014, 04:20:31 pm
Ahem.
KyleXGarrett

Also,I won't be here most of today. Going to a fancy social.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 20, 2014, 06:18:01 am
oh hey, just played a bit of morning dota, and what did we have, a bug abusing  lone druid. Turns out that if you buy a vitality booster and transfer it back and forth between your hero and the bear, the health on the bear STAYS. He had a bear with 62000 health. Fun times. If only I had been lifestealer that game.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 20, 2014, 08:05:59 am
Did you report the bug?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 20, 2014, 08:07:45 am
old bug, already known and reported lots I think. Just not fixed yet
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 20, 2014, 08:27:12 am
Ah
Valve needs to fix dat shit
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 20, 2014, 10:48:51 am
Where are you rolep....
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 20, 2014, 12:01:30 pm
I'm sick with a sinus infection is where I am. >.>
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 20, 2014, 12:02:21 pm
The infection can wait, gm
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 20, 2014, 12:04:53 pm
My inner ears beg to differ. >.>

Also time flows inconsistently in Faery. Considering you guys don't have a reference point at the moment, that's all I'll say.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 20, 2014, 12:25:55 pm
Also: Mwahahahah!

Eheheheheheheheheheh...

No iron, you say? No silver? Not even a pinch of salt?

This'll be more enjoyable than I thought.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 21, 2014, 12:20:49 am
Started playing Fire Emblem Awakening.
Pretty fun.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 21, 2014, 12:26:41 am
We're just waiting on you, btw, PN
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 21, 2014, 01:59:50 am
And unfortunately it is right about the time when my internet shuts off, so we'll have to continue this tomorrow.

Quick question for when I do, though; I know some people get pissy about cutscene type events not displaying their character's fighting style or something correctly, so a rundown or something would be nice to avoid that, since Freeform whenever possible(dice annoy me, in stories).
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 22, 2014, 10:27:04 am
Ashley plays evasive, widdling down the enemy with her fatigue katana, then strikes with her mordite blade. Her attacks usually flow together nicely whenever she's not teleporting.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 22, 2014, 11:59:07 am
I'm surprised that a. She can switch between them with such ease as to incorporate it into a fighting style and b. that she hasn't come to depend on her teleportation to fight, since it's nearly always there and so she doesn't usually have to parry/dodge in a normal fashion. (Does she have any weaknesses/faults whatsoever? :-\)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 22, 2014, 12:00:11 pm
Alucard tries to hit hard at first with his spatial warp so he can surprise the enemy, and then takes it cautiously. Normally he'd stand behind and cast spells, but not in this situation.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 22, 2014, 12:05:12 pm
Well, she's properly trained in the use of the katana, and swordfighting in general. And she's had both long enough to develop her own fighting style :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 22, 2014, 12:09:16 pm
she gets super depressed and unmotivated though at the sheer mention of araceli
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 22, 2014, 12:12:00 pm
I wouldn't say depressed.
More of scared for her life whenever she sees her.
And by life, I mean friends, because her friends are her life.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 22, 2014, 12:13:20 pm
yet she chose to visit the fraily realm instead of showing up at the wedding
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 22, 2014, 12:15:49 pm
Well, she's properly trained in the use of the katana, and swordfighting in general. And she's had both long enough to develop her own fighting style :P
Yeah, one centered around teleporting. :P

How long has she had teleporting, though? When was the last time that was denied her?

Maybe she forgot, Akroma(honestly I'm glad I don't have a connection to Icarus yet because no offense but the wedding sounds boring. This is true in real life, too, for weddings seeming boring to me, whoch iswhy I'm usually helping out with set-up and tear-down so I have something to do).
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 22, 2014, 12:18:56 pm
yet she chose to visit the fraily realm instead of showing up at the wedding
Too be fair, I thought PN was going to be GMing at first, and therefore be quicker than how it's going right now.



And last time that was denied to her was when she was kidnapped in ASMRA plot. And she uses the teleporting to just give her an advantage to movement. She still uses the style.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 23, 2014, 06:58:25 am
35 mana remains
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 23, 2014, 12:06:09 pm
question, how was the damage reduction from the power armor handled again? I think the 10 damage reduction from all sources was patched, but I am not sure what it was patched to be now. a d13+10 renders Kyle virtualy impervious to damage, unless I take the GWG-timey GURPS stuff to face and make use of the "Can be broken down" stuff, which would probably make KJ sad

for now I'll roll with the +10 I guess, because otherwise a 1v4 would be suicide
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 23, 2014, 12:45:27 pm
I would care more about fairness if you were being fair.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 23, 2014, 12:47:23 pm
Kyle went after the 05 alone, and the 05 called reinforcements is all. 1v1 Kyle would probably do much better. 1v4 is simply machines not caring about fairness, but about results.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 23, 2014, 12:53:38 pm
It's a heap of bullshit and you know it.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 23, 2014, 01:01:40 pm
It's a heap of bullshit and you know it.
How?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 23, 2014, 01:02:36 pm
Well, it ruins any chance of actually completing the plot for one.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 23, 2014, 01:03:12 pm
Sure, because going alone without any assistance completes the plot.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 23, 2014, 01:04:42 pm
you mean it ruins the chances of completing the plot by just Kyle and Kyle alone?


yeah, it does. Kyle alone, on his own, with no backup, yep, chances of that winning against the foe is pretty much ruined.


I really don't mean to treat you unfairly, but if you think Kyle could have just solved the plot as a one man show, you were mistaken.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 23, 2014, 01:06:37 pm
I didn't. What I did expect was Kyle actually being able to do something to move the plot along without having to wait for everyone else to be up and then wait for their characters to actually get there.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 23, 2014, 01:07:49 pm
well, he did follow the units, which would have been useful if not for the GPS already telling them where the 05 was, and he..scouted out the enemy I guess. But what were you planning to do actually besides that?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 23, 2014, 01:08:47 pm
Destroying the 05 in a fight that was implied to being lead up to
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 23, 2014, 01:12:12 pm
Well that is the problem, Hanaestil controles 7 bodies at once, and has the task to bring the 05 and Hildas energy back. So she used some of her others bodies as reinforcements, seeing as she was unable to evade Kyle just by fleeing, and Kyle was caught off-guard by that. Sometimes, plans fail, especialy the brash ones.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 23, 2014, 03:03:43 pm
Oh yeah, The cleaner thing was pointed towards Sanure. So he can use Sawyer more.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 23, 2014, 03:04:51 pm
I totaly forgot that existed
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 23, 2014, 03:09:16 pm
I totaly forgot that existed
She was in the last plot!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 23, 2014, 03:10:19 pm
wasn't that franziska?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 23, 2014, 03:14:20 pm
Frederika.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 23, 2014, 03:15:09 pm
and Sawyer is what?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 23, 2014, 03:15:33 pm
Frederika. They are the same person.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 23, 2014, 03:18:19 pm
okay, gotcha.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 23, 2014, 05:17:25 pm
I think we are only missing Sen, and Stella if Wolfchild catches up with the present, am I right, or am I missing someone?

Also Kyle, if he plans on going in before IRIS arrives
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 23, 2014, 05:22:11 pm
Kyle is not confident enough in himself to go in without his suit.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 23, 2014, 05:27:17 pm
the nanites have very short-lived batteries (the biggest problem with nanites, powering them), and the fire and acid, well, there was an ocean nearby. he could put the suit back on easily
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 23, 2014, 06:31:56 pm
Alice is the healer? hah, Alice is the grand nuke
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 23, 2014, 06:48:09 pm
Either way, she should be protected.

Also, I just realized that I didn't explain Support Defend well enough... I was originally thinking that the damage formula would be handled like normal, and then Hakim takes half the damage instead of the original target, without the damage reduction from armour. But... Now I'm obviously not too sure. Maybe I'll set it like you've done it, but it'll only work once or twice a turn? It's much less damage overall, and should have a way of bypassing it...

Either way, it'll stick around for the rest of the battle. Or until Hakim defends someone else. That part is just as important.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 23, 2014, 08:59:48 pm
Was doing things. Like sleeping :3

Anyways, I'll post Sen's turn here shortly and if someone could contact sawyer, then yeah, she might join the fight. She'd have to be paid though.

Also, On Sen's Paper abilities, I need to define what Demon Blood Soaked does to her paper abilties in her sheet, Let me do that and link that for our GMs.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 23, 2014, 09:10:16 pm
Spoiler: For Projeck and PN (click to show/hide)

Also, Made some changes to Sen's lore. Will post here if PN and Project ask me to. Otherwise contains spoilers about my evetual plot.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 23, 2014, 09:12:58 pm
PM us the changes.

And why would wet paper deal more damage? Just complicates things if you ask me.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 23, 2014, 09:15:15 pm
Wet paper is heavier than dry paper. Since it's covered in Sen's blood it also still allows her to control it.

Also, All the changes were this:
Soaking her paper in her own demonic blood can increase the damage of the attack by +d4, but deals 5 damage to Sen for each attack boosted.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 23, 2014, 09:16:42 pm
So Sen is a blood mage now?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 23, 2014, 09:19:05 pm
*facepalm* It has to do with her lore. And no it's not blood magic.

All the blood does is allow a better control of the paper. I'll send you a PM about why.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 23, 2014, 09:38:13 pm
I suppose it's fine. Not sure about Projeck.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 23, 2014, 09:42:45 pm
I'll PM the info I pmed you to him as well as the change.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 23, 2014, 10:16:42 pm
Hector is a cartel boss that regularly. So he can pay for Sawyer.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 23, 2014, 10:19:00 pm
Then Hector can get Sawyer into action. Also, I need to buff Sawyer. She's kinda a mook :/
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 23, 2014, 11:07:01 pm
She's... Yeah, pretty much. Mostly because she was made all the way back in June and... Character Creation Theorytm has changed significantly since then. Plus her bonuses are pretty minor, and her abilities don't scale at all. So she could definitely use a rewrite. So long as it's a reasonable one, of course...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 23, 2014, 11:14:51 pm
Sen stuff looks fine from what I'm seeing, Sanure.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 23, 2014, 11:39:37 pm
USEC, I wish to enlist your help in making Sawyer a lot stronger. At least, strong enough to stand up against enemy threats better. She should be a tank, while dealing good amounts of damage.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 23, 2014, 11:53:34 pm
Basic melee attack...

That works at range...

....

USEC...

You know what melee means, right?

And that ranged attacks can work in close quarters?

:P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 24, 2014, 02:08:21 am
USEC, I wish to enlist your help in making Sawyer a lot stronger. At least, strong enough to stand up against enemy threats better. She should be a tank, while dealing good amounts of damage.

*loses shit*

Nah mate, good defensive tanks are basically immobile blocks of health.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 24, 2014, 03:19:10 am
You can help out with Character buffing if you want Smurf :3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 24, 2014, 07:25:50 am
Now that I've started reworking my sub-bosses. Kinda wish I hadn't XD It's a lot harder matching up characters with opposing unique enemies :/
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 24, 2014, 08:32:24 am
since it is dead, have the 06 stats



ICARUS-06 The Chinese are crazy AKA the DPS

Health: 18 (54 HP)
Mana: 18 (36 MP)
Speed: 16
Skill: 16
Strength: 10
Mag: 16
Defence: 13
Resistance: 13

Ability: Overdrive
Equipment Bonus: Metalstorm hammer: A huge hammer (+5) with a built-in metalsotrm battery (only 2 charges) Upon hitting a target releases a swarm of depleted uranium bullets to shred the target, for an auto-crit. The Poison-Gas deals mag damage like the Nanites of 01.
Perks: Level 1: Doubled crit chance (16%)
          Level 5: Even more crits (for a total of 32% crit chance)

It was a good call to get rid of this one first, the 32% crit chance is really dangerous
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 24, 2014, 08:35:45 am
Eh, I think it was more luck based. Sen just happened to hit the 06.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 24, 2014, 08:41:11 am
btw, why is it just 5%, instead of 5% per target?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 24, 2014, 09:02:46 am
The amount of needles that 5% makes is a lot of needles. I think I have it so that each 1% of paperstock is something around 3 or 4 sheets so 5% is around 15-20 sheets. that means that sen is throwing around 30-40 needles with each attack. So as I have it now each needles is relevant to around 1 damage and it's set that not all of the needles will hit. No, It doesn't do a lot of damage since that attacks damage formula is 1d[STR]+1d4 to up to three targets.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 24, 2014, 10:51:04 am
USEC, I wish to enlist your help in making Sawyer a lot stronger. At least, strong enough to stand up against enemy threats better. She should be a tank, while dealing good amounts of damage.

Alright... I guess I can help out a bit. It's going to be a bit hard to combine tanking with good damage dealing though. You have to distribute points among a bunch of different stats, as opposed to glass cannon who are much more focused.

Any ideas about how you want to go about this? By the sounds of it, you'll want to give her a gimmick that makes her good against a subset of enemies and okay against others. So she'll be a bit of a specialist, but still tanky enough to be useful outside of her comfort zone.

-snip-

It's a big fist being propelled by rockets... I don't think that really counts as a proper ranged attack.

Also we were talking earlier about making ranged attacks work differently from melee ones, so I'm mostly just covering my bases here. Just in case.

*loses shit*

Nah mate, good defensive tanks are basically immobile blocks of health.

Eh... I'm sure that there's different ways to go about making a tank. Plus they also have to draw aggro be threatening enough to be targetted by their opponents. Or have some way of protecting their allies. In other words, all of that health won't help if the enemy will just ignore them.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 24, 2014, 01:07:15 pm
USEC, I wish to enlist your help in making Sawyer a lot stronger. At least, strong enough to stand up against enemy threats better. She should be a tank, while dealing good amounts of damage.

*loses shit*

Nah mate, good defensive tanks are basically immobile blocks of health.
Blink tanks, regen tanks, armor tanks, and Mighty Glaciers all disagree with you there.

Also, a fist propelled by rockets is just a kinetic rocket that happens to be rather shite at penetrating armor. Still ranged. :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 25, 2014, 03:28:28 am
Merry Christmas everyone :)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 25, 2014, 07:43:19 am
man, immedialy getting the breakfast shift right after a week of vacation (and a week of late shift afterwards) essentialy made work at the  exact time I would usualy sleep, so instead of 8 hours of restful recuperation, I got 8 hours of work.

there is no image in the world that describes how tired I am.

Yet I must remain awake, to reset my rythm to a proper sleeping time.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 25, 2014, 09:07:38 am
The struggle is real.

Day 6... we've been running out of food and water, and RoleP has still not posted our turn... I'm not sure if we'll make it.. the others are losing hope too.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 25, 2014, 10:32:26 am
Day 6... we've been running out of food and water, and RoleP has still not posted our turn... I'm not sure if we'll make it.. the others are losing hope too.

XD
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 25, 2014, 12:03:49 pm
You know what bro?

It's Christmas.

That means family times and busy times.

And also reindeer.

And that stag will turn into a reindeer if I have to update today.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 25, 2014, 01:02:05 pm
I have no idea what Akroma means by 'the factory is disappearing. In fact, I have no idea what is going on at all since it's a giant cluster fuck.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 25, 2014, 01:04:06 pm
lolgrammoth is teleporting the entire place to space, out of reach from prying eyes, and out of air for the players to breath
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 25, 2014, 01:15:59 pm
That... doesn't really help. When did space become involved?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 25, 2014, 01:17:19 pm
it helps them, because the place has been compromised, this removes the evidence, prevents destruction, and also kills you
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 25, 2014, 01:18:24 pm
If half the players don't have ways to breathe in space like Batman, I'm a reindeer.

Also, Christmas was amazing this year.

Spoiler: Like for reals, yo (click to show/hide)

I'm not sure how to make the image smaller...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 25, 2014, 01:19:44 pm
rolep will be the prettiest and/or sluttiest reindeer out there :)


((wait, is rolep a chick?))
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 25, 2014, 01:22:03 pm
I got a WiiU but make up is pretty cool as well.
Also, Kyle would make the plan go wrong. Because he's an air mage.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 25, 2014, 01:23:17 pm
also, chai-tea is shit-tier tea
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 25, 2014, 01:25:55 pm
Spiced Chai is amazing-sauce you shut your damn mouth! >:(

I got a laptop/tablet thing plus make-up.

I didn't have any makeup myself until now, so that's why there's so much. :P

I identify as both genders, Akroma. I just haven't had the energy/chance to be fem much lately. Plus I still love 'puters and games. (my middle name is a respelling of one of my dad's old RPG characters. My mom and step-dad met via RPGs. I've grown up with DnD since I was five.)

Then, in addition to all that, I got something like 250+ in money as gifts for birthday and Christmas(birthday was the 12th)

Also the picture is fixed now.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 25, 2014, 01:28:29 pm
tons of make-up (shits expensive yo), a laptop AND money? Daaayyum. I mean, I got 50 bucks and no love. Out of sheer frustration I will fudge a roll against one of you that I think is loved and/or richer than me


:(
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 25, 2014, 02:27:03 pm
I got ds games, headphones, that other borderlands game, and 75$
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 25, 2014, 02:57:40 pm
I have difficulty making wishlists, so my relatives tend to just send me gift cards/cash/checks. :P

I always end up wasting it...I plan to not do so this year.

So far I've managed to only buy ~$45 of stuff on Steam.

Oh, and, uh, MERRY CHRISTMAS
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 25, 2014, 02:58:44 pm
My mom celebrates yuletide
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 25, 2014, 03:37:44 pm
I got 50 bucks and socks. Don't get me wrong, the socks are pretty rad, but yeah.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 25, 2014, 09:44:48 pm
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 25, 2014, 10:08:54 pm
Back for a bit. Which I will mostly spend playing Far Cry 4 :P

I got 200 dolans, a pair of shirts, and FC4. Good times.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 25, 2014, 10:46:47 pm
Smurf
I ate kangaroo jerky last week
how does that make you feel
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 26, 2014, 12:50:14 am
Uh, I've made that shit. From a kangaroo I took down by myself. STRAYA, bitch.

FC4: Elephant smash!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 26, 2014, 01:04:45 am
Heh, My plot has enough bad guys. I have 19 sub bosses, 1 big bad, 1 bigger bad, and enough combinations of enemies to keep things interesting~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 26, 2014, 01:05:50 am
THE ELUSIVE DOUBLE POST HAS FINALLY ONCE AGAIN GRACED ME!!!

*cough* anyways, sorry bout that.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 26, 2014, 06:05:52 am
Dr feel good's stats seem a little too high, unless this isn't actually a pc and I'm missing something somewhere
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 26, 2014, 08:14:26 am
I'm guessing he's an enemy character. I assume he is due to the Hate's hakim part of his sheet :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 26, 2014, 08:15:58 am
Yeah I read through the sheet again and thought it might be that as well :p, but it talks about level ups as well so I'm not sure.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 26, 2014, 09:10:16 am
He's an enemy.
Hakim dun-goofed.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 26, 2014, 09:14:54 am
Ah ok that's cool then
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 26, 2014, 10:27:08 am
Yeah I read through the sheet again and thought it might be that as well :p, but it talks about level ups as well so I'm not sure.
Yeah, he's supposed to be a recurring enemy.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 26, 2014, 10:31:24 am
Eh... Hakim could take him, so I'm not too worried. Unless KJ heaps more bullshit upon him, because +10 to all rolls against Hakim is stupidly high. Just so you know.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 26, 2014, 10:49:58 am
Eh... Hakim could take him, so I'm not too worried. Unless KJ heaps more bullshit upon him, because +10 to all rolls against Hakim is stupidly high. Just so you know.
That's what happens when the main force is made of glass cannons.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 26, 2014, 10:56:21 am
...

I'm sorry, but what? How does that justify him getting +10 to Hakim? I'm not following your logic here...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 26, 2014, 12:11:18 pm
The plus ten against Hakim is actually to nerf him. Hakim can move faster than Doc so he can kite him around.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 26, 2014, 12:50:08 pm
The plus ten against Hakim is actually to nerf him. Hakim can move faster than Doc so he can kite him around.
Yeah that's not how real fights work.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 26, 2014, 01:03:49 pm
"I hate Hakim, so I can lift a bus and throw it when fighting him just so he's not so powerful!"
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 26, 2014, 01:52:34 pm
Yeah... Pretty much. Even for a roaring rampage of revenge +10 to all stats is... stupidly high. At most I'd go with +2.

Plus Hakim is a tank, and thus kiting is very unlikely to happen. Unless you're stupid enough not to give your guy a ranged weapon, in which case it's your own damn fault.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 26, 2014, 02:21:13 pm
I was just thinking that "hey, guess what? Kiting doesn't work in one-on-one fights where it's just people involved! Because life isn't a video game!"

Besides which, if it was just to prevent kiting(running forward vs. running backwards while trying to aim at someone...yeah no) it would only have to be speed anyway.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 26, 2014, 04:02:20 pm
The part i find funny is that +10 isn't all that big. For being a level 5 character, Dr. Feel good isn't all that strong of an enemy. Especially considering his Speed is a 1d5 meaning that unless he specifically goes against Hakim, it means that he will continue to keep getting killed until he finally gets enough stats into speed to actually be able to dodge. I also assume that Feel Good is only able to level up by dying? If so then if he isn't used in battle enough then the Player Characters will level up faster than him and it puts him out of threat range. I find this actually kind of self moderating.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 26, 2014, 05:14:39 pm
Sanure, +10 is like... an increase of half to each of his stats. And that's a bonus without having to roll or anything like that. It's a massive increase in all of his abilities, except it's only against Hakim. Which makes me worry a bit because... +10 against Hakim. Having one of my characters singled out by a character with massive bonuses against them does not strike me as rather fun or fair... If it was cut back a bit a lot, then I would be fine with it. But right now? Not at all.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 26, 2014, 06:13:15 pm
Then all I can propose is make the +10 an addition to the roll in the sense of +d10. so against hakim the enemy would roll a 1d15, but against say Sen he rolls a 1d5. How does that sound?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 26, 2014, 06:21:07 pm
That's still... at least +1 to each stat. And on average +5. Still not the kind of thing a single perk should give... Also are we going to work on Sawyer soon or what?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 26, 2014, 06:32:33 pm
oh good heavens, look at the time, damnit dota. Turn tomorrow
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 26, 2014, 06:39:20 pm
we should probably wait for Kj about Dr. Feel good.

As for Sawyer, Soon. Soon. :3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 26, 2014, 06:40:29 pm
Changed it, whateves.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 26, 2014, 06:42:51 pm
Much better, thank you Kj. And I'm ready to work on Sawyer whenever you are, Sanure. Not really, but you know what I mean.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 26, 2014, 06:57:51 pm
I should be ready to work on Sawyer after I get my plot hammered out and finally submitted in full to the Gms. Then we shall work on Sawyer~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 26, 2014, 10:04:30 pm
Yay for unveiling an NPC once I get home from work in like 15 minutes.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 26, 2014, 10:29:48 pm
Woo? I'm going to assume that it's something to do with the Shadows Tobias is summoning... Which reminds me that I really need to work on my own plot junk. Welp.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 26, 2014, 10:59:07 pm
Spoiler: Marilyn (NPC) (click to show/hide)

She won't be used in combat, no worries.
Well... not for awhile.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 26, 2014, 11:37:39 pm
Well now~

EDIT: will you be using her in my plot when it happens? I will have to compensate for her if so. (Aka, I will totally let her battle~)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 27, 2014, 12:09:01 am
Probably not. She's mainly to introduce a few minor things.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 27, 2014, 01:16:28 am
Ah well.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 27, 2014, 01:36:15 am
Everything seems to be in order here. Well, probably.

I swear, the M27 is the Jesus gun of FC4. Enemy helicopter? M27 it. Suddenly bear? M27 it. Boss? M27 it. Game is easy.

Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 27, 2014, 01:55:38 am
Nice lol.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 27, 2014, 09:29:13 am
Anyways, I'll be back in an hour.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 27, 2014, 09:50:02 am
Oh, right. Her. I completely forgot about her didn't think you'd be introducing her so soon. Also, shouldn't she have four perks? And a way not to get instantly ganked by the PCs?

EDIT: I guess that 10 speed and defense/resistance isn't that bad. Especially since she can boost her speed and has 100+ HP. Guess she's supposed to be more of a sniper-type character then.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 27, 2014, 09:55:35 am
Okay, ignore my last post cause plan got ruined. anyways:

A proc-able attack is a situational attack that has prerequisites to function. The perfect example is Bloom. It requires a successful stab attack before sen can even do it. However, Bloom is also one of Sen's larger spells, and requires a successful TN to do.

The reason Sen has used magic up till now is due to my wanting to use her as a RP character mainly when she was originally set up as a multi-character. So while we have Icarus, Kyle and all the other melee units up front, Sen sat back and cast spells due to my lack of wanting to get involved.

this is me reworking Sen into a more combat oriented character so that I can play her more and get more interactions. Also has to do with lore changes I sent PN and Projeck. Also Also, lets face it. It's all about getting those levels X3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 27, 2014, 09:59:20 am
btw, marylin, ice-themed weapon and armor name, no ice-powers but just copying Icarus. I disapprove
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 27, 2014, 10:12:47 am
Also, I'll be changing up how Sen's Paperstock works. Mostly because I'm not keeping up with it, and (even though originally (v2) it didn't use mana) it makes more sense currently to have Sen's normal Paper master abilities use mana and the maneuvers use the Paper stock as "Action Points" with a hard cap of 4, unless a perk is wasted to increase it by one. But I digress. I'm writing up a rough draft of Sen's new combat content now.

EDIT: Heh, looking back at her old sheet shows that Bloom was the only thing that took mana to use XD
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 27, 2014, 10:14:55 am
So, making Sen even more complicated?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 27, 2014, 10:17:51 am
Actually simplifying her up.

Her basic ability will no longer use up paperstock and will instead be tied directly into her mana.
Her new maneuvers will use Paperstock, but it won't be in percents, but in a single digit number. Basically Paperstock will act as a number of times she can use her proc attacks before she has to waste a turn to recover a single use.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 27, 2014, 10:25:33 am
Also, Are we going to make maps a thing? Because that seems like a good idea.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 27, 2014, 10:51:15 am
Maps were already a thing when I started using them. It's the GMs choice.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 27, 2014, 11:02:10 am
>.> My question kinda seems pointless now XD

Also, Anyone have Idea's for Maneuvers for Sen? I've wrote down several, but I want at least 13. (aka, I have 6 done so far.)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 27, 2014, 11:08:27 am
13
jesus christ, please keep it to six.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 27, 2014, 11:10:56 am
keep it at six for now, and wait until future ideas. I mean Icarus has like 4-5, and an ult-version of each for limitbreaks

more will of course come with the new body
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 27, 2014, 11:15:30 am
hehe, Mine are meant to give diversity to her standard attacks. Besides, these are going to be diverse in strength as well. So where a a bloom is a one action point maneuver, Paper dragon is a three action point maneuver.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 27, 2014, 11:24:36 am
an idea that I am going to use with the HYDRA body, why not use her knowledge of various magics to imbue normal attacks with an element, like the plasma blade for example, to attack for effective damage. However since Sen basicaly knows ALL elements, the damage increase should be reduced to just *1.5 instead of *2, and cost mana to activate and keep up.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 27, 2014, 11:33:13 am
Honestly, the first thing I though of was having variable affinity damage due to her spell tome knowledge, but due to my lore changes I have yet to post for plot reasons, I can't. I've been hinting at it in IC, but I suck at making interesting hints :3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 27, 2014, 11:41:39 am
she lost her magic, so what, she is gonna reclaim that stuff sometime
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 27, 2014, 11:47:00 am
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 27, 2014, 12:59:08 pm
So.... Anyone have plans for New Years?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 27, 2014, 01:00:28 pm
btw, marylin, ice-themed weapon and armor name, no ice-powers but just copying Icarus. I disapprove
If you look at the picture, her weapon is a giant blade. I use that as an excuse to be able to buff Str, Skl, and Spd like Icarus (too lazy to make an actual good system). She can use ice magic, seeing as that's her actual magic.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 27, 2014, 01:52:06 pm
Bed time for me. I'll do more Sen wise when I get up. Then I shall work on Sub-bosses for my plot, then me and USEC shall work on Buffing Fredericka.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 27, 2014, 02:59:17 pm
then again, the teleporting would be a problem too, I mean, passports, borders, thats serious business
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 27, 2014, 03:03:57 pm
They're a private task force for a secret group in an organization. They're already pretty illegal.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 27, 2014, 03:06:11 pm
oh so they were vigilants? I thought they actually were a philantropist thing mostly
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 27, 2014, 03:09:17 pm
Yeah, mostly. But there's no scenario where voidbeings are trying to do good on their own. The legal bits are the public stuff though. Arresting things are the private bits.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 27, 2014, 03:10:37 pm
but wouldn't their public sector suffer a lot, when their private sector sends mercenaries to iran and start an international incident in a troubled middle east?


and by suffer I mean CIA torture
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 27, 2014, 03:14:49 pm
Eh, the middle east has been on a rise from their previous state in RotMG.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 27, 2014, 03:15:40 pm
The problem is your thinking in terms of just tech. IRIS uses magitek extensively. So they could, say, teleport in the squad instead of flying them in. And if teleporting in people to fight something that's wholly unrelated to Iran is going to cause an international incident then it's going to happen anyways.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 27, 2014, 03:17:30 pm
alright then, they can be at their base and teleport the troops next turn
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 27, 2014, 03:18:00 pm
Eh, the middle east has been on a rise from their previous state in RotMG.

So they've finally banded together to crush Israeli work out their problems? Or something less jokey that makes more sense?

The problem is your thinking in terms of just tech. IRIS uses magitek extensively. So they could, say, teleport in the squad instead of flying them in. And if teleporting in people to fight something that's wholly unrelated to Iran is going to cause an international incident then it's going to happen anyways.

Teleportation takes time to set up, unless you have a guy who can teleport people with their magic. And if you don't then you have to set up magic circles and junk...

At the very least, it'll take IRIS 5+ minutes to get there, since they'd have to head back to base to use their circles.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 27, 2014, 03:20:01 pm
I'd at least like to not have the action my character takes to be completely invalidated by something that seems to have been pulled out of one's rear.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 27, 2014, 03:26:07 pm
it's alright, they will teleport to Iran.


though I argue that I'd prefer that characters action are not calling their super rich daddy to carpet bomb the enemy with their private army that is ready for action after a simple call that was like two sentences long and chase the enemy to the end of the world.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 27, 2014, 03:31:09 pm
I think it's fully appropriate when it's dealing with the sultanes. After all, they're trying to destroy the world. Overwhelming firepower should be used when possible.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 27, 2014, 03:32:21 pm
Nah, just building up infrastructure, protecting their economy, several other things that I won't bother to list. Basically put: Just making themselves better.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 27, 2014, 03:32:36 pm
I am saying from a RPG perspective. It is boring for the GM and the players when you can just speed dial your private army to nuke whatever problem you have.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 27, 2014, 03:35:54 pm
Nah, just building up infrastructure, protecting their economy, several other things that I won't bother to list. Basically put: Just making themselves better.

Oh. Alright then. So basically what everybody is trying to do then? And how has their... radical Islam problems been settled?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 27, 2014, 03:39:00 pm
Fully implementing magic into the armed forces, and with MPRA's help (who they're in debt to), were fully able to crack down on those problems.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 27, 2014, 03:39:35 pm
I am saying from a RPG perspective. It is boring for the GM and the players when you can just speed dial your private army to nuke whatever problem you have.
Then it's a good thing that world spanning plots don't happen a lot. They're more boring when it's world spanning anyways.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 27, 2014, 03:44:12 pm
and I must stress, armies need organisation. Even IRIS wont have their anti-void corps on 24-hour stand-by, fully armer and armored and ready to go on a moments notice without planning. Jets need to be fueled and ammo need to be loaded, nobody usualy leaves jets fully fueled and armed in their hangar. Also authorities need to be informed, else the military would go very much ballistic if they suddenly think damnit, there is heavily armed troops doing shit, what is this, is this more LA? A new 9/11? (I am sure the day the LA attacked globaly is a day held in similar infamy). So shortly after the LA incident, the world is pretty tense and on high alert to suddenly teleporting military units.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 27, 2014, 03:52:56 pm
Added perks to Marilyn.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 27, 2014, 03:53:24 pm
Fully implementing magic into the armed forces, and with MPRA's help (who they're in debt to), were fully able to crack down on those problems.

Oh. So MPRA is kinda sorta in charge of the Middle East then? I mean, with so many nations in debt to them... They ought to have a lot of pull there.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 27, 2014, 03:56:11 pm
Oh, they do. They're kind of like... the [whatever the conglomerate of nations is in Europe that I can't remember.], in a sense. They basically puppet the governments to a degree, but the organization is controlled by a council with a representative from each country, and 8 MPRA representatives. They carry on decisions of where to send funding, and all the like.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 27, 2014, 08:12:00 pm
So I got a late christmas present of 100 dollars. That puts my total up to 150 dollars. Yay~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 28, 2014, 09:42:07 am
RoleP... where r u
pls
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 28, 2014, 11:51:25 am
things are looking dire. Alice better bust out some big healing moves next turn...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 28, 2014, 01:21:02 pm
I do want to try and finish the Faery plot up(aka move on with it at all, since Christmas made me distracted and I have to go soon today too >.>), if only to allow myself to move on with plot stuff, but like I said, Christmas stuff.

New games like Terraria, Endless Legend, and Endless Space don't help with the 'not-getting-distracted' bits, either.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 28, 2014, 02:22:50 pm
So assuming I have the okay from both PN and Projeck:


What do y'all think?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on December 28, 2014, 02:50:07 pm
Before I share my opinions how much paper stock does she have to use?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 28, 2014, 04:28:33 pm
Thoughts:
Blood Soaked Agony should probably be toned down a bit. 10 damage is a lot, but +15 is even more... Maybe 8 and +12? I'm not entirely sure, and I might just overreacting a bit.
Reaping Spiral needs to be based off of a stat, instead of straight up damage. You can give it a bit of a damage boost, of course, but it should still be in line with the regular damage formula.
Kicking and Screaming is... Somewhat complicated? Alright otherwise though.
Injury to Insult is probably a bit too expensive for how long debuffs seem to last. Unless Sen has some long-lasting stuff it should either be buffed up a bit or bumped down.
Paper Dragon needs to cost much more. 2x magic damage takes 10~ mana after all, so 3 paperstock for 4x strength damage is way too cheap even with the fact that Sen has to skip a turn to use it. Plus she doesn't have to hit any TNs to activate it, so... It's much too powerful as it stands.
I have absolutely no idea how Demonic Crucifiction is supposed to work or what it actually does, so... no comment.
Bloom is alright. It should probably not work on bosses though, simply because instakilling them would be extremely anticlimactic, and probably annoy a few GMs too.
Needles Storm is fine? I might make it do xd[STR]/4 damage myself, but that's just my opinion.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 28, 2014, 04:43:35 pm
What are maneuvers anyways?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 28, 2014, 04:53:56 pm
What are maneuvers anyways?
Melee spells pretty much.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 28, 2014, 05:14:29 pm
Boy, Winry sure got herself in a fine predicament. Trying to save lives and endangering herself in the process... we might have another PC death, folks.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 28, 2014, 11:36:13 pm
By the way, if anybody needs any maps, I'm your guy. It's just your job to keep track of them during battle, but I can actually make them with adequate skill.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 29, 2014, 12:15:47 am
@Kansa, Sen has 4 Paperstock, since I'm doing away with her normal paperstock mechanic to allow her a bit more strength. Basically, 4 paperstock allows her either 4 tier 1 actions, 2 tier 2, 1 tier 3 and 1 tier 1, or just 1 tier 4.

@ Usec,
1. Blood soaked, It's a single attack and it doesn't add +15 to the damage roll, but the range of the roll. So Sen's normal 1d13 becomes 1d28 for the damage roll, which averages to about 14 damage next attack.
2. Reaping spiral is mostly meant to break grapples if Sen is forced into one. Sen can initiate a grapple herself and deal higher damage, but it lacks the tactical touch that being put into a grapple has, which I'll explain a little later.
3. Kicking and screaming is meant to be complicated. So yeah :3
4. Paper Dragon takes 3 paper stock to use, Sen must stall a turn to use it, and so it's average damage is about 26 to main target and 13 to those around the target.
5. Demonic Crucifiction is also meant to be complicated.
6. For bloom, I suppose it depends on the Gm of the plot it's used in.
7. Needlestorm, has a very low damage output already, dealing an extra 17 damage on average if 4 paperstock is used.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 29, 2014, 12:19:12 am
Why do you give an average number for 1d28 when it's random?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 29, 2014, 12:22:01 am
I really don't see the point of maneuvers. We already have the ability to customize attacks so why do we need to preplan them as well? The only reason for that I can think of is so you don't forget a certain idea you thought of.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 29, 2014, 12:25:21 am
I really don't see the point of maneuvers. We already have the ability to customize attacks so why do we need to preplan them as well? The only reason for that I can think of is so you don't forget a certain idea you thought of.
It's mostly for keeping track, yeah. So you don't have to say exactly what you're going to do everytime you do it, explaining how it works, etc.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 29, 2014, 12:26:59 am
question regarding kicking and screaming, wouldn't in most cases the travel distance always be maximum? I think the distance an enemy is able to be dragged should be decided by opposing strength rolls, because in pretty much all cases, the enemy will object to just being dragged along
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 29, 2014, 12:52:51 am
You seem mad about people using powerful things to deal with world ending threats. Could you explain why you didn't see that coming? Because, frankly, no one wants to deal with that type of shit.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 29, 2014, 01:02:51 am
because it is an excuse not to play the game, off-handidly denying all other players who might have actually had fun trying to investigate stuff, by not just simply going "the stuff on my character sheet is so strong I can 1v1 your boss ez", but going "the stuff I made up in my background is so powerful, I can 1v1 your entire plot ez, offscreen"

play the game, rather than trying to find excuses why this and that should never happen. If you can't, because suspension of disbelieve is too important for you in a game about magical teens, then please, maybe leave whatever is under the sand under the sand, for others to check out, instead of calling heavy war machines and the magical FBI on it.

You know what happens usualy when the FBI takes charge? They don't let the teens even close to the stuff anymore.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 29, 2014, 01:06:42 am
It's a good thing a lot of the characters are adults and famous heroes by now. And maybe people would be more willing to actively investigate it if you weren't so happy about the thought of killing characters and gloating about how tough the bosses you make are.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 29, 2014, 09:31:28 am
It's a good thing a lot of the characters are adults and famous heroes by now. And maybe people would be more willing to actively investigate it if you weren't so happy about the thought of killing characters and gloating about how tough the bosses you make are.
I don't understand your problem. The enemies are supposed to be hard, there's supposed to be a risk. Without risk, you do not get any satisfaction with defeating the enemy.
Akroma isn't trying to kill players. In fact, she's trying to do the opposite, like all of us do. If you're used to a game where the PCs are just super powerful and can't be killed, then I have no idea why, because to me a game like that seems extremely boring.
[/rant]
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 29, 2014, 09:48:53 am
Kj isn't getting at the enemies being hard. He's pointing out Akroma's "supposed" desire to kill characters off whilst being happy about it. I'm not throwing my two cents into any of this, however, and could be wrong.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 29, 2014, 10:11:08 am
@Kansa, Sen has 4 Paperstock, since I'm doing away with her normal paperstock mechanic to allow her a bit more strength.

This would have been nice to know at the beginning, since it puts everything into perspective now. Before it was hard to tell how easily she could have spammed things or the relative costs of her spells. So... Here are my revised thoughts. This is assuming that paperstock can't be recovered during a fight of course, and that increasing the amount of paperstock is going to require a perk for another point.

Thoughts:
Blood Soaked needs to specify that the bonus to damage is to the range of the roll, and not just a straight up damage modifier, because the way it's worded it seems like a straight up damage modifier. Though since she's dropping a quarter of her paper stock on that spell... It could be a straight up damage modifier.
Reaping Spiral still needs to be based off a stat, so that its damage can scale with her levels and that the target can make an appropiate defense roll. I don't care what it's purpose is for or whether you make the damage fixed to the value of her STR/MAG, I'm just saying that flat damage is going to eventually be obsolete. But if it scales with a stat it'll be fine.
Kicking and Screaming is... Yeah. Moving on.
Insult to Injury is even more hilariously underpowered now. 50% paperstock for a whole extra 2 damage a turn? Why even bother?
Paper Dragon is better now. Expending 75% paperstock for 4x STR damage is... Honestly still way better than anything a magic user could pump out. Especially with the added AoE damage... Either increase the paper stock to 4, or make the damage 3x and 1x and it'll be fine more acceptable. Because for something that Sen can easily bust out it's really damaging, and the cost isn't high enough to reflect that.
I still have no idea how the heck Demonic Cruficiation is supposed to work. It just looks like a bunch of fluff, without any actual effects or damage. So I can't really talk about it because... I don't know what it does.
Bloom looks even weaker now. The instakill chance should probably be increased to compensate.
Needlestorm is alright now. No real complaints here.
Weren't the world-spanning organizations supposed to be used very sparingly?
Though with DARPA apparently taken over and a trainload of combat robots going through Iraq, that does sound like the kind of thing we'd call IRIS and MPRA in for. Because it's a reasonable response to the situation. The only unreasonable thing is to expect them to moblize so quickly, since they aren't on combat alert.
I have absolutely no idea how Linda has so much pull with MPRA to get a couple of drones. Unless MPRA wanted to control the site for themselves...
I have not read the IC thread yet.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 29, 2014, 10:33:51 am
The Paperstock can be recovered, but each point requires a full turn to do so. Sen's Maneuvers are meant to be used as tactical decisions and not as "I could do this and totally decimate those people". :P It's a I can do this, but if I do I may not be able to do that later. Turns are important for melee characters after all.

Anyways:
Yeah, I'll need to reword Blood Soaked to reflect that.
Reaping spiral is meant to pure damage since it's only real purpose is to break grapples as well as giving the option of procing Bload soaked.
Insult to Injury looks underpowered? I didn't think it did :/ Huh...
Paper dragon is meant to make melee look better~ Because all our group is is like 4 melee people and like 30 magic users XD
Demonic Crucifiction is meant to be an semi-instant kill move on the person that inflicted enough damage to put Sen over the 50% mark. It's entirely up to the plot GM of whether or not this is allowed, as it can cause abuse. This is a move I will most likely not use unless allowed to and if it provides a touch of awesome to an ending, or if it helps save lives. (Example being the 03. That would be a very very good use for it. :3)
Bloom does look underpowered, but the percentage is a lot better than it looks.
Kicking and Screaming is definetly a Yeah, moving on kind of action :P

Also, as for a perk sen can take to add a fifth point, yes. Yes there is one. Sen will mostlikely have it at tenth level since I have a fifth level perk picked already~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 29, 2014, 11:40:53 am
It's a good thing a lot of the characters are adults and famous heroes by now. And maybe people would be more willing to actively investigate it if you weren't so happy about the thought of killing characters and gloating about how tough the bosses you make are.
I don't understand your problem. The enemies are supposed to be hard, there's supposed to be a risk. Without risk, you do not get any satisfaction with defeating the enemy.
Akroma isn't trying to kill players. In fact, she's trying to do the opposite, like all of us do. If you're used to a game where the PCs are just super powerful and can't be killed, then I have no idea why, because to me a game like that seems extremely boring.
[/rant]
Kj isn't getting at the enemies being hard. He's pointing out Akroma's "supposed" desire to kill characters off whilst being happy about it. I'm not throwing my two cents into any of this, however, and could be wrong.
Basically this. I would never trust someone who appears to be a killer GM to make a plot I find fun because of our massively different definitions of fun.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 29, 2014, 11:44:20 am
Reaping Spiral still needs to scale. Just a thought.
Injury to Insult is 2 damage a turn for 2 paperstock. That's barely anything, especially with how much it costs.
Paper Dragon doesn't make melee look better. It just makes Sen look overpowered. It should be toned down a bit.
Demonic Crucification is... Eh.
Bloom still looks wimpy to me, but that's your choice.

Eh... That's all from me, I guess. Whack Paper Dragon down and Sen's maneuvers will be fine, I think.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 29, 2014, 12:49:06 pm
to be honest, I really do not know what you do find fun KJ. If it is player interaction without any rolls or fights, well, you don't need a GM for that, just talk to people. heck, if need be, talk to them about the desert stuff, etc etc, maybe explore some lore here and there and stay out of the fights.


if it is organising armies and coalitions of humans and whatever on a huge scale, that kinda stuff -will- come. But not in the second chapter of the plot.


if it is characters totaly being awesome badasses who just off-handidly defend their home from zombie invasion, like what happened in your plot, then I must disappoint you, I do not find that kind of gameplay in any way shape or form interesting. Chaos knight leads zombie army to press some nonsensical demands and gets stopped by the PCs with no effort, there is just no sense of excitement there for me.


I am building my bosses to be powerful, a hard to pinpoint and actually stop, rather than just slow down threat that actually require a bit of effort to work around, and give the entire thing a sense of impact. That way, when the players eventually win, they will be so much more awesome than any PCs that just keep on snacking zombie armies on weekends, but call their daddy when stuff goes down.


If you want problems to be solve-able with just a phonecall and find that fun then indeed, you will probably never get that kind of fun from me.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 29, 2014, 12:57:06 pm
Linda has a lot of pull because she knows when to appropriately call for gunships, or any backup really. So like the LA headquarters being spotted, she of course called in dropships. Though say there was a couple hydras attacking Northsdale, and she tried to call in help, the most she would probably get was a cleanup crew.

All in all, she's just a respected agent of theirs.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 29, 2014, 01:08:28 pm
Well, I don't find having a character I've been playing for well over a year dying fun. It just doesn't interest me. I also don't find having my character cockblocked from what could be a cool fight fun. It's actually very disappointing. I play this to be a badass hero who has saved the world. Not some weakling who struggles through fights.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 29, 2014, 01:29:05 pm
despite what you think, I do not actually kill characters easily. In the Amazeroth fight people got LOW, but did you ever see me actually finish someone off in a way that would actually befit an enemy that really wants you to die? And even when chars got really low, I did send PMs to PN and Wolfchild for example, prior to them going below zero, asking them if they were okay with it. Notice how Tobias is still alife, eventhough Belkelel knows fully well where he is *hiding*, and Hilda too will not be chased down, unless they actually give a reason to chase them down. It might even make sense in-game, considering Belkelel thinks so lowly of human life (or life in general), she doesn't actually think any of you are worth killing - unless given a reason to.




Heck, it was me who came up with the rules regarding the fact that you can still be stabilized after going below 0, rather than just being dead. I am not a killer GM, I am a difficult GM, so don't get your panties in a bunch. Unless Kyle is on very low health and does very stupid stuff, he is unlikely to die.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 29, 2014, 10:07:18 pm
to be honest, I really do not know what you do find fun KJ. If it is player interaction without any rolls or fights, well, you don't need a GM for that, just talk to people. heck, if need be, talk to them about the desert stuff, etc etc, maybe explore some lore here and there and stay out of the fights.


if it is organising armies and coalitions of humans and whatever on a huge scale, that kinda stuff -will- come. But not in the second chapter of the plot.


if it is characters totaly being awesome badasses who just off-handidly defend their home from zombie invasion, like what happened in your plot, then I must disappoint you, I do not find that kind of gameplay in any way shape or form interesting. Chaos knight leads zombie army to press some nonsensical demands and gets stopped by the PCs with no effort, there is just no sense of excitement there for me.


I am building my bosses to be powerful, a hard to pinpoint and actually stop, rather than just slow down threat that actually require a bit of effort to work around, and give the entire thing a sense of impact. That way, when the players eventually win, they will be so much more awesome than any PCs that just keep on snacking zombie armies on weekends, but call their daddy when stuff goes down.


If you want problems to be solve-able with just a phonecall and find that fun then indeed, you will probably never get that kind of fun from me.

So wait why did you complain about Bahamut being powerful and legitimately dangerous?

Did you just think it was contrived or something?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 29, 2014, 10:08:26 pm
rolep, are you going to gm
pls
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 29, 2014, 10:19:33 pm
Tada

Your wish is granted

for now

Ugh I feel really crappy and unmotivated right now...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 29, 2014, 11:02:31 pm
Hahaha... Welcome to my life.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 29, 2014, 11:56:31 pm
@USEC, @Rolep, We should start a club.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 29, 2014, 11:59:09 pm
...Am I the only one that feels great, all the time?

Well, most of the time, but still!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 30, 2014, 12:00:20 am
Things Project, Things happen a lot :-\
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 30, 2014, 12:03:19 am
Well, same here. Like how I almost got in a horrible car wreck earlier today (woo, I didn't though).

I just look forward to the future, that's all~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 30, 2014, 12:05:49 am
Heh, reminds me how i had a fender bender the day right after my birthday. Made me feel great lol. Surprisingly I didn't get in trouble with my parents so that was a good thing i guess.

Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 30, 2014, 06:02:29 am
I give you the late Christmas gift of a game I've derived much amusement from.

(http://www.nerfnow.com/img/1456/2339.png)[/spoiler]

@USEC, @Rolep, We should start a club.

I wants in

...Am I the only one that feels great, all the time?

Well, most of the time, but still!

damn you young'uns
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 30, 2014, 06:15:09 am
...According to your profile, Smurf, we're the same age.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 30, 2014, 06:50:50 am
damn you terrans

Also, the Deadpool movie is coming out in 2016. Very keen, but they better top the boot.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 30, 2014, 11:04:09 am
I got Smash Bros. yesterday. I'm actually good with Link apparently.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 30, 2014, 11:08:39 am
I'd have it, but I want to get a WiiU first. Have a 3ds but don;t want to destroy my joystick on it...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 30, 2014, 12:19:22 pm
damnit smurf, stop reminding me that team liquid is never gonna take it...




oh well, at least they are not team zephyr.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 30, 2014, 04:03:17 pm
Shadow 1:
175/:
Health: 30 - [90 HP]
Mana: 20 - [40 MP]
Speed: 15
Skill: 25
Strength: 10
Magic: 40
Defence: 10
Resistance: 25


Shadow 2:
175/:
Health: 35 - [105 HP]
Mana: 5 - [10 MP]
Speed: 20
Skill: 20
Strength: 50
Magic: 5
Defence: 15
Resistance: 25
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 31, 2014, 10:47:29 am
*whistles innocently as it appears completely empty in the thread as of typing*
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 31, 2014, 10:48:35 am
Well we're going through combat right now, so what is there for us to talk about? Fighting has always made the game crawl down to a snail's pace... They really should patch that at some point. :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 31, 2014, 10:51:33 am
Multiple GMs would help, like two that work on opposite time schedules on the same fight.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 31, 2014, 10:51:52 am
Yeah, we need a hotfix for this server lag :3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 31, 2014, 10:54:19 am
Definitely. But until that happens we'll just have to content ourselves with shipping characters OOCly, I guess. So how shall we start? :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 31, 2014, 10:55:45 am
DaliaXEverybody
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 31, 2014, 10:56:58 am
SenXNobody <3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 31, 2014, 11:00:11 am
HildaX-

...

Man, when did Dalia become such a... Not entirely sure what the word is. But when did everybody start to ship her with everyone? I mean, she's just in a little love triangle right now... Nothing special.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 31, 2014, 11:13:30 am
Welp, I'mma play space engineers for a while (modded) and then play TUG. I really really love steam sales. 5 games for 60 bucks~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 31, 2014, 11:15:07 am
It just seems everyone is shipping with Dalia.
Well, not everyone.

HildaXHanaestil
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 31, 2014, 11:37:09 am
Kaotaro's shipping against her. :P

Speaking of, I really do think Charlotte(I think that's what I made her name) will be a good third char for me, if I can figure out how to type a southern drawl properly.

SO AKROMA.

HOW YA FEEL 'BOUT THEM LEGITIMATE BOUNTY HUNTERS?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 31, 2014, 11:37:40 am
ROLEP
HOW ABOUT GMING
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 31, 2014, 11:39:25 am
Kaotaro's shipping against her. :P

Indeed! It shall be a race to see who ships the most! Or ships with Kaiser the most or whatever you want to call it. Definitely very interesting and exciting.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 31, 2014, 11:40:23 am
Kaotaro's shipping against her. :P

Speaking of, I really do think Charlotte(I think that's what I made her name) will be a good third char for me, if I can figure out how to type a southern drawl properly.

SO AKROMA.

HOW YA FEEL 'BOUT THEM LEGITIMATE BOUNTY HUNTERS?
Ah southern drawl is allll abou' typing it out phonetically.

KylexSen
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 31, 2014, 11:41:45 am
You guys aren't making it very easy for me to justify Mr. Stag leading you to the twilight sigil.

Right now his little Staggy mind is Staggered by the Weight of what you guys are Stagcking on him.

Also he kinda calls bullshit on you being the ones to save the realm but he figures you'll do.

Nah, Dalia will win because her relationship with Kaiser isn't supremely fucked up.\

Seriously Kaotaro probably has more issues than Kaiser purely because of Kaiser.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 31, 2014, 11:43:21 am
KyleXSen sibling love <3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 31, 2014, 11:45:30 am
Meaning Sen cannot be shipped with anybody because Sen regards everyone else as inferior.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 31, 2014, 11:46:08 am
Nah, Dalia will win because her relationship with Kaiser isn't supremely fucked up.\

Seriously Kaotaro probably has more issues than Kaiser purely because of Kaiser.

That's assuming that Kaiser ever gets his shit together to actually end up with Dalia, of course. Which looks really unlikely given how things have been progressing. So if he doesn't get his shit together... he'll end up with Kaotaro as a consolation prize? Assuming that Kaotaro still wants him by then, obviously.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on December 31, 2014, 11:47:33 am
KyleXSen sibling love <3
:P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 31, 2014, 11:48:21 am
Meaning Sen cannot be shipped with anybody because Sen regards everyone else as inferior.

Meaning Sen sees everyone as a younger sibling or a child.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 31, 2014, 11:48:55 am
It's called a Sub/Dom relationship, PN. Obviously.

And Sen is a demon, after all...and a library one at that...*evil grin*

Also, Wincest is WinBest.

Now forgive little old me, but I'm afraid I'm going to be making rather a lot of deer puns, and you all are just going to have to deer with it.

Hero worship and fucked up memories of being rescued don't really give a shit about someone else having their shit together, because obviously Kaotaro doesn't.

In fact for one of her bossfights I've already thought up a transformation scene that even makes me want to gag it's so terrifyingly disgusting. Mostly.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 31, 2014, 11:51:56 am
Sounds really exciting. I can't wait.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 31, 2014, 11:52:34 am
And Sen is a demon, after all...and a library one at that...*evil grin*
*Sanure begins to laugh maniacly at the partial irony this implies

Yes, lets go with a Library demon for now. She's more of a lawyer, but Library works too~~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 31, 2014, 11:53:25 am
~~~~~~~~~~~~~~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 31, 2014, 12:58:47 pm
meanwhile, the house 2 streets down is on fire, and not just a bit on fire, but on fire on fire.

happy new years, enjoy your fireworks


this gives me ideas for the upcoming turn...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on December 31, 2014, 01:08:29 pm
What a way to kick off the new year.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on December 31, 2014, 01:45:50 pm
With burning down your house... Seems vaguely appropiate in a weird way, actually.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 31, 2014, 02:38:05 pm
damn, I thought Belkelel was strong, but it turns out she is new-game+ tier.


even with less basestats than Amazeroth, her loot, ability and perks synergize drasticaly. efficently, like a machine.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 31, 2014, 02:49:53 pm
hwat.

I will note that flames from a machine body are not the same as fire magic. And... unless Belkelel suddenly got the ability to use fire magic, no damage.

Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 31, 2014, 02:56:37 pm
I knew that you would argue that, but it is a shadow exposed to a light source that also doubles as a damage source. And it runs of Mag stat, but that is besides the point. The point is if fire can only damage them if it is magical fire, and not from flamethrowers, or only magical light (as opposed to laser rifles), the summons and Tobias are immune to any and all damage sources in this battle.

No.

This arguement also comes 4 turns too late, as it is the same flame that hit Tobias, but I heard no complaint then. You summoned the shadows knowing fully well there would be super effective damage incoming, and it is too late now to argue that your summons are immune to the battle entirely. Complete immunities are sort of difficult anyway, because it forces a GM to taylor each and every fight around it, else Tobias can easily solo-win every battle not designed to be able to hurt him.


On a side note, Tobias was immune to 6 out of 8 enemies in this battle, but he chose to go up against the one of them that could hurt him. He noticed that, and then proceeds to summon something with the same strengths and weaknesses as him, and yet things this would go otherwise? If he had summoned them on the last train to help with every unit but the 02, the summons would have completely annihilated all opposition, because besides the 02 and Belkelel, nothing could have hurt them. Sending them against the one that can is a tactical error.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 31, 2014, 03:06:49 pm
I thought he was hit by Belkelel's plasma blade? I saw no earlier mention of a flamethrower. But, whatever, I'll trust your word.

I'm more annoyed that "Oh hey, you know those summons you spent several turns to spawn, and most of your HP? Yeah, they're pretty much wiped out in one turn. kthxbai."
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 31, 2014, 03:16:33 pm
Total immunities are a no-no. Very high resistances, yes, but total immunities are just bad ideas. If magical shadow can't be affected by anything but magical light, how come it can affect anything?

Plus, they need to be specific, not general. Instead of 'only hurt by such-and-such' like Superman and Kryptonite, it should be more like 'can't be hurt by what-not-and-various' like The Human Torch and Fire. Superhero examples yay.

There are general immunities, of course, but those are more like lack of weaknesses; Robots tend to be weak to EMPs, for example, while fleshies aren't. Faeries treat iron like the plague(death by iron poisoning is one of the most painful and terrible ways for them to die!), and are hurt by silver, and while they are 'immune' to conventional weaponry in the sense that stabbing one with a bronze spear won't end well for you, an artillery shell can still kill the weaker ones, and maim those who survive. Humans can be poisoned unless Bullshit Magical Healing X is in play. Sidenote: healing should really be more specific, otherwise it could easily backfire horribly. Trying to get rid of a parasitic infection? Don't use it on someone who's pregnant. Trying to repair a broken arm? Don't use it on someone with prostheses or bone implants.

Point is: Don't be invulnerable, be resistant. Don't  be Superman, be Batman.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 31, 2014, 03:18:50 pm

Belkelel retreats the blade in her right arm, and instead protrudes a module from her left arm, a flame thrower.

"Close quarter combat manouver: Ifrit Blade."

Belkelel only ignites a tiny flame, then using strong magnetic fields, extends the plasma outward to form a blade of sheer heat and light. Her joints release a short jolt of light, as she puts her skill into overdrive, by 50%. With minimal movement, extending her arm and bending her knees a little, but lightning fast, she stabs at Tobias. [9] vs [4+10], unable to react in time, Tobias shadowy form is pierced by the shining blade, searing his innards [6] vs [10+5]*2 24 damage! At no point of time did Belkelel once turn her head to look at Tobias...

But that is beside the point.

Yes, I agree it is super annoying, and I was very hesitant to go through with the way the dice have fallen, but super effective damage is super effective damage. The electrical attacks from the players did their heavy numbers on the ICARUS units too, and the battle would look a whole lot different if it wasn't just Alice, who can not actually increase the spell tier of her electrical attack because it comes from an artifact (her huge mag would absolutely destroy the bots), but also Winry (both electrical attacks and technomancy would have been super effective), and Kyle (also super effective if sued for electricity, though very low mana), and if Sen didnt lose her magic beforehand. So it is only the offensively weakest one of the four that could have hit for super effective damage and destroyed the opposition easily.

Belkelel however is not Alice, she is a top-tier enemy with nearly endless offensive potential. When you face such an enemy and find that he hits you for super effective damage, you run. Tobias being alife is only due to the fact that I didn't make Belkelel use her overdrive on Tobias, else he would have been one-shotted. But I don't one-shot players. Summons however? They were strategicaly deployed in a very bad way, that is, against the only enemy that was actually stronger than them. And there was no reason for Belkelel to hold back anything, because their raw power, even if they take SE damage, was a threat to her. Look at how much mana she used to get rid of them. If she had to actually slowly wittle them down, using her mana en-masse to just avoid being hit by them for really big damage (her health pool is basicaly her weakness. She can't take much damage at all), she would run out of mana fast and die. Why would she do that?




Also, Batman isn't resistant to anything.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 31, 2014, 03:31:47 pm
He's resistant to quite a lot of shit, actually. Just not immune.

For instance, the vacuum of space. Or getting killed permanently.

Also, I really wish Combat was more dynamic so that when I have someone sensible fight, say, Icarus, and Icarus declares her attack like that, they can be real smarmy directly afterwards and go "Oh, shit, thanks for calling out your attack! I totally wouldn't have seen it coming otherwise. Really saved my ass there."

Also is Belkelel summoning a Demon named Alucard, or the Alucard who's currently in Faerie, for which I have already declared Ashley cannot use her teleportation in because otherwise Plot would get fucked up, and you're trying to steal him out of there for seemingly random reasons which shouldn't actually be possible due to the way Faerie works(in case you haven't noticed, they're rather isolationist)?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on December 31, 2014, 03:34:00 pm
Eh, whatever. Let's get on with it. Belkelel's gonna die like a little bitch.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 31, 2014, 03:36:33 pm
Bartimaeus is summoning Alucard, I may have mixed up names, don't blame me, blame 11 hours of physical labor.


Dynamic combat in a forum game with many players is difficult, as it would extend combat length by 200%, PER PLAYER. You can do that on IRC, but requires people to be there, at the same time. It is a shame, yes, but the curse of the medium we play the game through
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 31, 2014, 03:49:13 pm
I thought that summoning worked across planes? I mean, it's completely involuntary on Alucard's part on the sense that Bartimaeus is literally pulling his soul out of his body and giving it corpeal form in Creation.
But if you say no then it can't happen. Your lore takes precedence over a simple spell, and if you say no then I'll respectfully retcon Bartimaeus's action.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on December 31, 2014, 03:51:59 pm
I guess only Bartimaeus can summon Alucard, else summoning humans is not something that usualy works, but bart and alucard are different.


else, I guess you can summon something that you know the true name off, or at least a name that is similar enough that it can cause a magic reaction
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on December 31, 2014, 03:54:40 pm
I mean, he could try, but basically Faerie is dimensionally walled off, only access is through specific gates. Even if it did work, It would probably involve Alucard tumbling backwards across the road they've been going down for however many magical number of miles they've been walking, back to the starting point, before being schlorped through. Plus they're currently under lockdown, even for them, but shhhhh spoilers.

But what I was saying before I got sidetracked: He could try, but he'd basically get a 504:Out of Service or Denial of Access Error, in whatever magical terms that would be.

I reread and I think I just misread the name.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 31, 2014, 04:03:56 pm
Cool. Then Bartimaeus just tried, and now it's your turn to determine the outcome  :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 31, 2014, 05:08:14 pm
Happy New Year!

I lost a game of King's Cup, and drunk a whole bottle of vodka minus one shot. Send help.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on December 31, 2014, 11:39:56 pm
I guess you Kan-sa that she got a little DRUNK!
...
...
I'll show myself out.
(http://i.imgur.com/e4KEpf4.gif)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on December 31, 2014, 11:48:03 pm
And stay there!

Also, if you can tolerate the lemon, read the anonymoosesaga. It's great.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 01, 2015, 09:32:14 am
Yeah sure, take out and wear the one thing that Belkelel probably wants, just to see what it does.
(http://replygif.net/i/432.gif)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 01, 2015, 10:00:41 am
YOLO.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 01, 2015, 02:24:14 pm
I just accidentaly closedf, instead of minmized, my window. Turn is lost, and thus delayed, damnit.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 01, 2015, 02:31:20 pm
Welp. This is why you do the turns in a word document... Or grab one of those browser extension that automatically saves your work just in case. I'll stop pointing out the obvious now.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 01, 2015, 03:38:17 pm
Ouch.

Sorry, by the way, PN, Projeck(I think Projeck is Ashley, right; I'm terrible at this). Lack of Focus and new years stuff been distracting me. I'll definitely put up an update for your miniplot today, hopefully in the next hour.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 01, 2015, 11:29:26 pm
I had one of the most intense dota games of my life. I was playing typical faceless void carry
Game was going bad, we were at 30 and they at 60
tusk was feeding hard and stole kills, even got me killed in a snowball once
I was probably doing the best out of them. Not good enough though, I still had a shit ton of deaths. Drow did a shit ton of damage and so did huskar, and my chronosphere couldnt get them
the game was getting close to an end, drow snuck past our defenses and got our ancient to around 300 HP before we got to her. but she had a shadow blade so she escaped
Then we roshed, and I got aegis. Then they tried to gank us and then I chrono'd drow and killed her
turns out she had a divine rapier, which I promptly took.
Then we owned with my rapier + chronosphere (i had aghs) + butterfly + daedalus + mask of madness and eventually won
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 02, 2015, 05:16:43 am
lol, building rapier on drow against a faceless void, what a trench shitter.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 02, 2015, 01:11:59 pm
I'll just say it right now to get it out of the way:

Is it necessary to be an asshole to people who happen to not know how to play the game fucking perfectly? I mean Jesus H. Christ, people. Everyone has to learn the game when the first start playing, and everyone fucks up now and again, yourselves included. So being a dipshit about it just makes you look like an asshole.

With that said, back to our regularly scheduled programming, devoid of pointless and likely ignored rants.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 02, 2015, 01:22:55 pm
I found a better jorogumo picture so I used it instead of the one I had planned to use. I feel this one got closer to how Sen's current True Form looks like.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 03, 2015, 08:39:18 am
Okay, added things to Sen's sheet. Have a look.

The perk is [Body of Threads] and the revealed ability is [Thread Bare]
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 03, 2015, 08:40:29 am
have you leveld up her stats?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 03, 2015, 08:56:14 am
Not yet. I forgot about it when I was adding the perk and ability. :-[
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 03, 2015, 08:58:52 am
Okay, added the 4 stat points. 2 to MAG, 1 each to STR and SKL.

EDIT: Is it me or does Sen's stats add up to 112 or 111?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 03, 2015, 09:02:07 am
if Sen is level 5, her total would be 116 though
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 03, 2015, 09:03:57 am
...Da fuq did I smoke... Well now... I apparently missed adding stat points to her last level up then...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 03, 2015, 09:05:37 am
This is what happens when I focus more on RP than combat and level ups XD

EDIT: Okay, I think it's fixed now. How's it look?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 03, 2015, 09:43:13 am
Well, I guess it was a long run for my first character.
Cross her out from the op pls
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 03, 2015, 09:56:17 am
Or don't. Because Hilda is a real girl now plot.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 03, 2015, 10:11:18 am
One phone call to my ISP and suddenly internet is refreshed and we suddenly have 50gb for our nighttime data. Holy hell.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 03, 2015, 06:47:20 pm
note for current Sen, with the temporary stat bonus, she is sitting at +88 stats, meaning all stats are increased by 11. They will be 66 next action, then 44 etc.

this currently gives her 33 bonus health-total, which is reduced by 6-9 (ish) every turn. Immediatly incoming damage will be taken from that, so if she takes less than  that by belkelel, she will essentialy take 0 damage until she is back to the very low health she is at now. If she takes more however, the stat-decrease can indeed put her below 0
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 03, 2015, 07:30:16 pm
Hmm, so do as I already plan and smack the bitch then run. Gotcha~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 04, 2015, 11:58:59 am
Oh god yes, natures prophet is my hero
I can instantly jungle at the start and leave the safelane for the carry to solo farm
I can get fuck tons of gold, I had all my inventory slots filled with juicy items
I can split push all the lanes and do it simultaneously with my ult
and even though riki was fed with 25-0 with a divine rapier, I backdoor'd their ancient with a lovely cross-map teleport.

And not to mention me isolating the other heroes with my Q and promptly fucking them up with orchid + daedalus + desolater etc.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 04, 2015, 12:51:48 pm
Today is turning out good. I got an Astrid Pop! Movie Figure, and three posters. Hell yeah.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 04, 2015, 05:33:33 pm
and here the Icarus plot really starts.


though by all means, GMs, go ahead and start your plots now. It is a slow thing.


exp tomorrow, or possibly obituaries tomorrow, if anyone still has the desire to fight.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 04, 2015, 07:37:26 pm
You know, I have to ask. What is the character limit? I can't remember if we ever ruled on it, and we do have a couple people running about with 3 active characters. So... Just wondering how much shipping flexiblity we have.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 04, 2015, 08:01:03 pm
The character limit is once smurf starts throwing things at you.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 04, 2015, 08:04:51 pm
Can't really argue with that. :P

I might make my third character slot a kind of revolving door then, just to play with character mechanics and maybe get some long-term plot hooks going. Could be pretty interesting. For me at least.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 04, 2015, 08:05:51 pm
So...Akroma.

I'm wondering now.

Where did Belkelel get that 80 Mana from?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 04, 2015, 08:35:12 pm
RPG's pic works with hoverzoom. Just thought you should know.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 04, 2015, 11:02:12 pm
So...Akroma.

I'm wondering now.

Where did Belkelel get that 80 Mana from?
Belky has a fuck ton of mana.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 04, 2015, 11:15:35 pm
I just thought I remembered Akroma saying he was 180 or 185 stat, around the time Isaac summoned some Shadows and she was talking about them being about as big as Belkelel, and then I thought I remembered her saying a bit later that he used up basically all of the rest of his mana, and while I know there was the +11 to all stats thing (which was weird, by the way, and also the +20 to damage or whatever is rather over-the-top/completely-frickin' ridiculous(+15 is much more reasonable :P) happened, but that's only +22 Mana, and he'd have to have at least a 40 in Mana in order to have 80 Mana in the first place...

I mean, if she had just said it's a scripted event or cutscene, that's different. But be honest about it, at least. Maybe I'm just missing something, like Belkelel pouring half his stat total into Mana or having a huge amount of mana regen or gaining from eating Icarus or whatever he did, but it just seems strange to me.

Plus, I'm surprised she's okay with that principle of application for magic, considering the TN roll he would probably have to make since she's always acting as though that's a huge deal, and got real...upset over the idea of a 200-stat point summon with a five-turn wait time plus extra mana spending plus immobility...I'm just trying to figure out where she's comin' from, is all.

Also(I do 'also' stuff too much), the fact that Belkelel seems to be a far tougher opponent than Bahamut was, but I remember her getting rather...annoyed, about Bahamut having AoE attacks, if I remember right.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 05, 2015, 12:21:41 am
I'm reworking the magic portion of Sen so I can get ready for a [spoiler]. Sen won't be using this new magic. She managed to take control for one-two spells, but is still limited on casting. She has no catalyst currently.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 05, 2015, 12:29:37 am
Belkelel has 40 points of stats in Mana, but also her tier 1 perk (the standard one, 3 points of mana per point) and her tier 4 perk (trippling mana pool) are aimed at mana. Yes, trippling manapool is as big as it sounds. It is a tier 4 perk afterall. So yeah, Belkelel has 360 mana. Also, 30 health. Priorities. Compare that to Selkhims 250 health. If you insist on "surviving long enough until her mana runs out "somehow"", then by all means, go ahead. Though I note when the bossfight that I planned to actually be lost, so that something !!FUN!! may happen for the plot, and said boss specificaly gave you the option to retreat, you might not want to gamble your luck.

The +20 to rolls is the overdrive doing work. Belkelel has 20 in all stats.


Don't be too sore about what you perceive as a loss. If those that are currently dying are healed, then as a whole, all that was lost was the orichalcum blade, and some pride. And what kind of story is told with the heroes being triumphant in every fight ever?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 05, 2015, 12:45:43 am
...except mana apparently....

So if I have a boss fight and give them perks on par with your tripled Mana pool(skyrocketing the 'effective mana stat from 60 to 180, a difference of 120 stat points(this isn't nagging, this is calculating effective value so I can go MEHEHEHEH later)), you won't complain?

To note, I'm not involved in the Belkelel boss fight and I think balance is only really important in dungeon crawlers, MMOs, and PvP(aka rollplaying, rather than roleplaying), but I do find the precedent it's setting quite interesting.

Also, note for future for all GMs; considering that the PCs have never actually lost a battle, they have no real reason to think they should retreat. Like, ever. Even when Icarus was shouting about it in the fight with Bahamut they didn't, and then they won. So if you have a boss fight you want the PCs to run away from (as I will have, several, not all of them being boss fights; some encounters are not so much 'won' as 'survived' or 'endured'; being ambushed by 50+ troopers in power armor, just as an example), say so in the OOC thread, at the beginning of the encounter. Don't expect us to be able to read your mind and know where you want the plot to go with things.

For instance: PN? Projeck? Do not attempt to fight the Winter Queen. You will lose. Badly. If a combat screen/map or whatever shows up for some reason? And the Winter Queen and/or her court are your enemies? That is a sign to book it just as fast as you can.

I might Macgyver it so the Twilight Sigil allows Ashley to teleport again, partially because that would just be an interesting application for the Twilight Sigil outside of the bloody useless stats PN gave it(ya mug! :P).

Then again, if I'm calling something a Bossfight, I typically expect the PCs to actually fight it. The rest are more properly called 'encounters' or 'Cardio Testing', or perhaps "Who Can Surrender The Fastest?"

Also, side note: Non-lethal weaponry and getting rid of Critical Existence Failure. Who wants to make these more present in game mechanics? (As in, knock someone unconscious instead of killing them, and getting rid of both enemies and PCs not giving a single shit about any HP point save the last one)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 05, 2015, 12:52:34 am
it's only an effective 120 stat boost, if the stats affected is already very high, and on Mana is one of the stats where it is really the least powerful on. So I'd say it depends. If its a perk that outright triples someones main stats, in a fight that is actually meant to be powered through to the end, I might still nag.


Mind you, I really held back with belkelels perks. The tier1 mana perk could have been used for much more destructive things, and the tier 2 perk is merely a slight upgrade of the tier1 double attack, for three targets at 80% damage. The counter attack perk (first counter attack at 100%, then at 80%, then 60% and 60% on all following) is frankly underpowered for a tier 3 perk, considering that Ashleys tier1 perk is a singular counter attack at 100%.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 05, 2015, 12:54:49 am
I... Logic hurts....
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 05, 2015, 12:55:55 am
Also, side note: Non-lethal weaponry and getting rid of Critical Existence Failure. Who wants to make these more present in game mechanics?
Heheheh
You're going to regret that come my plot. CAN ANYONE SAY PRISON ESCAPE!?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 05, 2015, 12:59:22 am
That's a limit of 1 counter attack per turn, Akroma ~
Until her SKL gets to 18, then it's two, with the second being limited to whatever other sword she has at the moment. And at, say, 75% damage. And any additional attacks would be 50% damage after the first two. This isn't including any other Perks that she'll have in the far future.

Note: Only reason that's not in the sheet yet is that it isn't relevant yet.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 05, 2015, 01:01:18 am
Prison Escape sounds hilarious.

Also, speaking of plots, People will be separated into groups of three and sent to various places. No choice in how you seperate (yet) due to these being encounters and not just fights you go to fight in.

So yeah, have fun~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 05, 2015, 01:03:22 am
Hehe, I just did some reaserch on Orichalcum. Did you know it's apparently quite similar to golden bronze when you don't consider the magic that makes it able to slice godly flesh?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 05, 2015, 01:11:13 am
Heh, I knew this since they were used as nails in Hyoma's village.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 05, 2015, 01:12:24 am
Also, My plot is going to be a very bad day for Hyoma's village. think: Sen murder rampage, but perpertrated by a dfferent person <3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 05, 2015, 01:14:11 am
So... could be worse.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 05, 2015, 01:15:43 am
Two notes:

One: "Stop complaining, I didn't make it as powerful as I could have" is never a valid argument. Just getting that out of the way.
Two: Considering she has 360 MP(and the tier one perk boosts it from 240 to 360, so ahem no), and uses MP to improve all of her other stats, we both know 'it's not as powerful as it could be' is bullshit, as demonstrated quite nicely by the 500% stat increase. She could do 250% boosts and one-shot everyone, one at a time. With the triple attack perk (going from 160% potential damage to 240% is a 'small' upgrade?), she could do 300% increase and take out 3 people. Obviously, you aren't abusing this. I'm pointing out the power of Mana when you use it to simply boost yourself and there is not limit on the max you can do this. It becomes extremely potent, because it becomes multiplicative(side note: Mana is one of the only stats that scales rather linearly, if you can actually make use of it, rather than, say, Resistance, or Defense, which are currently useless in minmaxing terms; better to just pump up Health(Magic, on the other hand, scales exponentially, of course...>.>...if you have the Mana for it, that is.))

Three: This really shouldn't be a separate thing but I figured I'd do three, and besides, I have to bring it up. A single counter attack at full damage is a tier 2 perk, properly, based on what everyone else has as their perks. Using the highest power level in a given set as the base from which to scale off of is how Power Creep occurs, rather than a nice variation of people having different advantages in Power. Look at it in DotA terms. Not everyone's Q ability is amazing. Some heroes Q ability is amazing. But if you're designing a hero for whatever reason, saying (and I'm grabbing names at random so bear with my meagre knowledge of DotA(I played LoL so I know the basics)) "Well Bloodseeker has this ability, so I can do something similarly powerful...and Nature's Prophet has this other one...oh and Enchantress has this..." is not actually going to create anything resembling (*shudders*) balance. Some heroes have abilities that are essentially flat upgrades of what other heroes have,  yes? This is balanced out by weaker other abilities(or not balanced out at all as I know they don't actually have all that great balance from what I've heard), and the like. So when you're making new ones, you base things off the mean or the median. If you adjust one thing up, you gotta adjust another down. You don't base them off the top. Unless, like me, you aren't designing for balance, and you have a very specific goal in mind when you make things like this...

Rambling half-rant over.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 05, 2015, 07:48:57 am
Plot preparation time, because Murder Night's plot twist just isn't exciting enough.

Claiming the Toba Disaster; Yulin Naval Base; Hainan Island; a few of Sol's exoplanets; new (primarily alien and alien-related) lore about a good chunk of the local galactic area as well as most of the mundane universe's earlier history; a new Twilight realm which has already been cited repeatedly, and if at all possible, a Cradle of Magic.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 05, 2015, 09:24:12 am
...

Does this involve the moon in any way? Because for MOON PLOT I obviously need to claim a good chunk of the moon for it to work. Say... 95%? Most of the stuff below the surface?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 05, 2015, 09:58:05 am
I just realized that Kyle is the bane of any enemy that needs a lot of mana...

Remind me to upgrade the mana sucker and make a second one at some point. Preferably after Kyle's debuff wears off.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 05, 2015, 10:13:08 am
Yeah, I was pretty much thinking the same thing. Having a way to chew up enemy mana would be great, so I might include that on my new character. Maybe. Maybe if I ever decide on a new character. So many choices, so little people to ship them with.

Also, Kyle's debuff? What?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 05, 2015, 10:15:42 am
You all didn't even use the totem :c
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 05, 2015, 10:18:37 am
Also, Kyle's debuff? What?
What? You thought he gets support from IRIS for free? He needs some way to pay for it. And that way is extremely dangerous missions.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 05, 2015, 10:20:42 am
Oh. Okay then. Carry on. So he isn't free for shipping then?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 05, 2015, 10:26:01 am
Not unless your next character is an amazon. But he should be back soon.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 05, 2015, 10:31:11 am
Oh. Okay, good. It's just that Kyle and Hakim seem to be the only guys who aren't paired up, and my current character idea has her powers negatively affected by shipping. So of course I need to ship her off a lot. :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 05, 2015, 10:32:41 am
KyleXSen master race
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 05, 2015, 10:55:53 am
meanwhile, 70 exp to everyone, 20 to Kyle, Bartimaeus and Tobias for their solo ventures, another 5 for Kyle for starting on the desert and for Winry...that depends how many humans make it. Also a soul for Hilda.

I will add the HYDRA-01s stats to Icarus sheet soonish
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 05, 2015, 11:08:15 am
KyleXSen master race

So much for that idea then.

meanwhile, 70 exp to everyone, 20 to Kyle, Bartimaeus and Tobias for their solo ventures, another 5 for Kyle for starting on the desert and for Winry...that depends how many humans make it. Also a soul for Hilda.

Woo. Level ups for everyone my characters! Of course now I have to agonize over perks, but it's a small price to pay for more delicious power.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 05, 2015, 11:10:43 am
lol, bartimaeus has 420 exp

I need a lvl 5 perk that increases mana...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 05, 2015, 11:23:08 am
Did we ever aprove Akroma's lore thing? Because I'm fairly certain we didn't...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 05, 2015, 11:25:34 am
you didn't, nobody else seems to give a damn.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 05, 2015, 11:26:33 am
I give a damn... Except I don't see anything objectionable to this Transit place. So I'm fine with it existing.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 05, 2015, 11:30:00 am
The only thing I find objectionable about the transit is the fact that the cosmic janitors haven't gotten pissed at the void beings for dirtying up their place.

But the wall of stars and stuff I remember being really complicated for no real reason.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 05, 2015, 11:33:28 am
the cosmical janitors long left, and are probably mostly just the personal comment of the author of the magical mistakes book. It's basicaly, humm, imagine the wall between two dimensions as a sheet of paper. You will find that it is not, in fact, infinitismaly thin, and has pockets and pores of air. That is transit. The place that is not really an actual place, perhaps older than the concept of location entirely
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 05, 2015, 11:43:38 am
Instead of getting a new perk for Barti, I just upgraded his current perk since I didnt have any ideas. Each point of MP gives him 4 mana.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 05, 2015, 11:50:36 am
Does anyone want to do a small bit as the amazons leading up to Kyle being rescued? Because I'm going to do it myself otherwise.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 05, 2015, 11:51:00 am
Does anyone want to do a small bit as the amazons leading up to Kyle being rescued? Because I'm going to do it myself otherwise.
I can.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 05, 2015, 11:53:02 am
Sure...? I think we'd need a bit more description than that however.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 05, 2015, 11:59:19 am
What more do you need? They're a society of women who are super buff and macho in comparison to the men who... aren't. And they managed to capture Kyle some how.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 05, 2015, 11:59:51 am
I am sure they need kyle more than we do. For SNU SNU


also, HYDRA-01 added
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 05, 2015, 12:00:31 pm
Yeah but... What's the situation and junk? Just Kyle and some Amazons or what?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 05, 2015, 12:05:12 pm
Yeah but... What's the situation and junk? Just Kyle and some Amazons or what?
Well, the amazons striped him of his armor and weapons and tied him to a tree for attempting to steal a magical artifact (he did do that) and attempting to bewitch the princess to be his slave. (Not true at all and pretty much just born of the fact he's a man and has magic. Obviously he's the amazonian equivalent of a witch and in league with demons.)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 05, 2015, 12:07:49 pm
((damnit Kyle. Now you are sentenced to death by SNU SNU))
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 05, 2015, 12:09:18 pm
So... We'll be RPing Kyle's execution then? Definitely sounds different from what we usually do. :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 05, 2015, 12:15:53 pm
That would be interestjng but... I quite like Kyle so I'd rather avoid it. No hard feelings. :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 05, 2015, 03:53:11 pm
Does Sen get the Exp too? Cause I would be fine with just the mask exp.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 05, 2015, 04:00:18 pm
then just mask exp it is!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 05, 2015, 04:27:23 pm
XD <3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 05, 2015, 07:25:06 pm
Smurf, politely fuck off. Maybe I just wanted to do a little thing for no reason than the fact I wanted to. It wasn't even a 'sub-plot' nor was it ever said to be one.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 06, 2015, 12:53:00 am
kaaaaaaaay~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 06, 2015, 04:56:54 am
If anyone wants something sad to read, then read this comic called Bitter Sweet Candy Bowl (http://www.bittersweetcandybowl.com/c1/p1.html). Had me bawling my eyes out TT-TT
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 06, 2015, 10:47:12 am
So, has Dalia gotten her level 5 perk yet? Alice should have leveled too I think
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 06, 2015, 10:48:22 am
Yep, I'll do it soon just thinking out the last details of the perk she's going to get.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 06, 2015, 10:48:52 am
Still thinking about what perks to take, actually. That is perks with an s. Hakim got enough exp to level too after all, so he needs to take something too.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 06, 2015, 01:38:27 pm
The icarus bots are befeated by electro magnets and angry thunder gods.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 06, 2015, 01:51:22 pm
Well... Now that their factory is out somewhere by Neptune? I can imagine that attrition would eventually start to wear their numbers down eventually. Especially since they can't get spare parts to repair any damage they take.

So the real question is how much damage they can inflict before they get taken down.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 06, 2015, 02:58:27 pm
>assuming there is just one factory worldwide


>assuming that 11 other armies aren't also produced on mass
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 06, 2015, 03:04:46 pm
I'll be posting a new forum game here within an hour. The Basic premise is a dating sim/ highschool RP. Twist, You must select between three species of Anthromorph, and must balance your social life with your school life.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 06, 2015, 03:12:27 pm
oh gawd no
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 06, 2015, 03:20:10 pm
I'll be posting a new forum game here within an hour. The Basic premise is a dating sim/ highschool RP. Twist, You must select between three species of Anthromorph, and must balance your social life with your school life.
Woo!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 06, 2015, 03:22:12 pm
Meanwhile, I'm going to make a Space Marines game. Woo for shameless self promotion.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 06, 2015, 03:23:17 pm
Woo? Weren't you going to make another type of game though? Or is that dropped?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 06, 2015, 03:26:38 pm
Postponed until summer because that requires more attention than this game.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 06, 2015, 03:27:08 pm
Oh. Alrighty then. Just curious.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 06, 2015, 04:07:40 pm
Huh, that is the exact same reason for my other game getting postponed Projeck. Sweet. Bros all the way.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 06, 2015, 04:09:28 pm
Woo for being busy.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 06, 2015, 04:20:02 pm
Woo.


Also, I need to look at the forum rules right quick. Slice of Life RP may involve Special interactions and underage drinking. >.> Highschool setting after all....
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 06, 2015, 08:10:42 pm
Does anyone have the lore on Disney? I might need it for my plot.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 06, 2015, 08:14:26 pm
I'm sorry, but what? Please explain/elaborate, because... What?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 06, 2015, 08:17:24 pm
Does anyone have anything on lore regarding Disney stars?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 06, 2015, 08:37:06 pm
*slowly unsheathes machete*

all right kj, no sudden movements
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 07, 2015, 03:57:23 am
My dating/Highschool RP is actually taking longer than I thought to set up. Expect it soonish #ShamelessSelfPromoting
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 07, 2015, 04:05:25 am
Another dating/highschool RP for the shipping god!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 07, 2015, 04:09:19 am
Yep. Just Yep.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 07, 2015, 04:52:04 am
Game is up (http://www.bay12forums.com/smf/index.php?topic=147309.0)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 07, 2015, 05:51:15 am
So, Sen is an Arachne mamono? Ehehehehehehe, niiice.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 07, 2015, 06:06:16 am
you have all of the updated Lore in Pm form Smurf. I did send it to you first :P

And yes, She is a Arachne. Very Spider. Much phobia.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 07, 2015, 06:07:52 am
Nahp, massive mamono fan.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 08, 2015, 08:06:36 pm
Aw, Bartimaeus didn't see her true form. He would've thought it was hot  :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 08, 2015, 08:24:29 pm
Kansa and Projeck, you are now clear to run your plots.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 08, 2015, 08:26:34 pm
Woo! This means that I'm next in line for my plot to start! Oh god, I'm not ready for my plot to start. So much to do and develop and type up. Shit shit shit shit shit.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 08, 2015, 08:46:11 pm
Cool, now I need to just wait until people get back on the ground and I can get started.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 08, 2015, 08:52:09 pm
Well, time to start Shadowlands plot. PMing you the lore once I get home, Smurf.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 09, 2015, 04:26:36 pm
Kyle tries eating the snow.
Dammit Kyle.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 09, 2015, 04:27:02 pm
inb4 its dandruff that is falling from a gigantic shadow being
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 09, 2015, 04:28:01 pm
Also, is everybody in Maria's house being teleported?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 09, 2015, 04:31:32 pm
Anyone who wants to come, who was on the castle like everyone else.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 09, 2015, 04:33:35 pm
why wouldnt there weather? illumination and weather is not mutualy exclusive
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 09, 2015, 04:34:31 pm
Just sounds strange considering the lore he sent us
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 10, 2015, 11:38:13 am
So hell experts, is there a set of laws for musical duels with demons? Because I think there should be.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 10, 2015, 11:40:21 am
I think both parties gather first at a pre-duel, where the rules are decided upon with rock paper scissors
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 10, 2015, 11:43:21 am
As with all things involving demons and hell, it depends heavily on the individual in question. No set of overarching laws exist for musical duels, but some demons do indulge in them and are usually honourable enough to follow through on their promises if they lose.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 10, 2015, 12:01:35 pm
Well, it seems to happen fairly often so I would think there would be a standardized set of laws most of them follow.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 10, 2015, 12:02:11 pm
Nah, this is Hell we're talking about here. Standardization is the last thing they'll ever do.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 10, 2015, 01:17:39 pm
Rolep, where r u...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 10, 2015, 03:11:14 pm
I've been waitin on you people to do somethin' 'n respond to the stag sayin' to keep going down the road.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 10, 2015, 10:37:00 pm
How about this for a perk for Winry:
When a summon is created, add half of Winry's MAG to its statpool. When an item is upgraded or created, it gets +1.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 11, 2015, 12:07:31 am
That's two perks, you potato.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 11, 2015, 12:20:47 am
But it's level 5 senpai
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 11, 2015, 03:11:03 am
Pretty much what Usec Said on how demons operate. If you can convince a demon to have a musical battle, then the battle will be determined by preformance, RP, and Skill rolls.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 11, 2015, 03:12:05 am
And cheating if Osmodious or other treacherous demons are involved.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 11, 2015, 03:37:17 am
And cheating if Osmodious or other treacherous demons are involved.
Thus why there would need to be a standardized set of rules.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 11, 2015, 04:11:01 am
Demons don't do Standardized Rules. They blatantly laugh at them and proceed to make naughty jokes about them :3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 11, 2015, 10:07:25 am
And cheating if Osmodious or other treacherous demons are involved.
Thus why there would need to be a standardized set of rules.

They're treacherous demons. Even if there was a set of standardized rules (which there isn't) then the demons would just break them anyways. It's that simple.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 11, 2015, 10:08:46 am
they wouldn't break them, as much as they would find loopholes and abuse them. Every 4 years, whatever demons actually care about rules bring out updated rules with loopholes patched, but years in advance, demons already start a bribing war to bring in new loopholes into the patch
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 11, 2015, 01:38:59 pm
I have to go to work, so assume the Pixel makes it just fine. Tomorrow I think I might start first half, combat-wise, of the plot. I'll be back in around 5-6 hours.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 12, 2015, 04:49:17 pm
I just finished watching both seasons of Haganai, then I read volume 9 of the light novels. WHAT A TWIIIIIIST
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 12, 2015, 04:50:29 pm
Just beat fire emblem awakening
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 12, 2015, 05:00:57 pm
Thing about demons is that there really isn't any written demon laws or rules. It's a feudal system. The only real modern thing they have is the Demon courts (actual law deciding body) and even then that depends on the governing Demon. Some demons do like to keep scrolls of various laws, but even then they just become reference points or laughing material.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 12, 2015, 05:05:25 pm
So basically, demon courts are bribe-offs?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 12, 2015, 05:11:49 pm
In other words they work completely identical to regular courts. :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 12, 2015, 06:11:11 pm
Indeed.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 12, 2015, 06:22:47 pm
I;m going to Kill Bartimaeus,
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 12, 2015, 06:29:40 pm
May help you if Sen doesn't find Bartimaeus.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 12, 2015, 06:49:53 pm
Barti is so gonna get a trial lol
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 12, 2015, 10:48:05 pm
So, I've been kicking around a character idea for a while. Basically, the guy is nicknamed 'Ogre', 'guardsman', and 'steel balls' due to being unshakable and just so damn tough to beat in his area of expertise. That area being holding the lines and heavy armor. He actually married an ogre monster girl who was near the top of IRIS's wanted list for a while. Also, he's a boss in my plot.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 13, 2015, 12:23:14 am
eh, Icarus don't care about loot anyway. Wether it is Voidcrosser-swords or shadow-whatevers, if it doesn't fit the theme, it gets shafted
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 13, 2015, 12:29:05 am
It's just the actual blade part of a sword that can be reforged into say, a HF blade. And is made of a material that can phase through walls and other types of cover.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 13, 2015, 12:34:23 am
re-forging things into HF-blades is not nessecarily how it works.

((and walls being a big hindrance for Icarus was never really a thing :P))
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 13, 2015, 12:53:21 am
Eh, still useful for normal attacks.

And what I mean by reforging, whoever it is bound to may have an option, once retrieved, to have it form any type of blade. It only needs to be the same length roughly, and the same weight.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 13, 2015, 01:20:32 am
feed it to kaiser

what could go wrong
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 13, 2015, 01:27:33 am
Fuck you guys, I'm taking that sword.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 13, 2015, 06:09:46 am
NOT IF I GET IT FIRST!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 13, 2015, 06:50:41 am
This better result in a PC fight for loot, or I'll be disappointed in all of you.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 13, 2015, 07:55:47 am
Fuck you guys, I'm taking that sword.
Hah, Kyle isn't strong enough to even pick it up.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 13, 2015, 08:45:53 am
Fuck you guys, I'm taking that sword.
Hah, Kyle isn't strong enough to even pick it up.
Fuck you
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 13, 2015, 08:58:45 am
oh.
It's your fault for not giving him 15 strength :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 13, 2015, 09:23:14 am
oh.
It's your fault for not giving him 15 strength :P
I'll use magic to pick it up.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 13, 2015, 09:32:40 am
Eh, that's cheating.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 13, 2015, 09:37:54 am
Eh, that's cheating.
Forget you.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 13, 2015, 09:48:05 am
Eh, okay.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 13, 2015, 12:01:59 pm
Geez, All this arguing over item requirements. Pssh. I'mma just make my loot into leveled loot and not need requirements. Makes everything easier to handle.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 13, 2015, 12:07:47 pm
My loot will have level requirements. And level ups.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 13, 2015, 12:10:14 pm
I see I'm not the first to think of loot that can also level up.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 13, 2015, 12:19:37 pm
Eh, still useful for normal attacks.

And what I mean by reforging, whoever it is bound to may have an option, once retrieved, to have it form any type of blade. It only needs to be the same length roughly, and the same weight.


the serpent-blade has a reach of 8 meters, which on a tile-based grid, can be quite important
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 13, 2015, 12:40:08 pm
This blade has a reach of 2 meters in most forms. It's longsword version would reach 3-4.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 13, 2015, 12:41:26 pm
that about half, so eh. Also people already called dibs, and Icarus recently received an upgrade anyway, the loot shall be given to whomever cares.

Also, a blade with 4 meters reach? Icarus is not an anime-protagonist...well she is, but that is besides the point
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 13, 2015, 12:46:10 pm
It's not the physical part of the blade that hits them from 4 meters away. Phantom Blade~

Also I meant 3 in most forms, woops.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 13, 2015, 12:54:31 pm
oh hey, appearantly, if the homebrew setting Disney Villains Victorious is correct, (a seeting in a world where pretty much every disney villain was victorious, rather than losing, changing the course of history), Drossel, the base for Icarus, is not, as I previously believed, a disney princess.

She is the villain.


thinking about it kinda makes sense. She endlessly jokes around in an insane manner, without a care in the world in the tempest tower, the entire tempest domain, a nation-big city inhabited by robots that do literaly nothing but serve Drossels every need, obviously sinking into insanity, using her seemingly godlike technological abilities (which appearantly includes reversing time) to...create race tracks? Meanwhile her Butler more or less comforts her like a baby, handling the unimportant side-matter that maaaaybe she should be looking into, that is, the eternal war against mankind, and a the planet being about to explode.

She is absolutely the insane, removed-from-peasanty evil queen, that may or may not have altered her own memory, because it's just such a bother.

I kinda like that interpretation of 20-ish episodes of 1-2 minute scetch comedy.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 13, 2015, 01:26:55 pm
I mean... was it not really obvious she wasn't a hero?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 13, 2015, 01:30:49 pm
a series of shorts where a cute robot does funny things need neither hero nor villain
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 13, 2015, 01:38:22 pm
And suddenly the talk of Anime Protagonists has made a Character Idea be born. I'mma plan this and get rid of characters I have that I don't need.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 13, 2015, 02:00:24 pm
I may still give your chainsaw char a guest appearance, so dont delete the stats yet.


Also, lot of rewriting happening for future Belkelel fights. Not quite the finals one, but maybe future ones...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 13, 2015, 02:01:14 pm
Chainsaw char needs to be reworked though... I'm still waiting on that you know.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 13, 2015, 02:07:19 pm
I know USEC. I'm still working on a few Sen things and Life has also been getting in the way. If your not busy Thursday then lets do the changes then.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 13, 2015, 10:25:41 pm
Combat map would be nice, Smurf, since you offered, I think.

120-base stats, by the way.

Battle Music (https://www.youtube.com/watch?v=idnH-Ymqjmk)

Also, if anyone's curious and hasn't figured it out, it's the Wisp of a Sylph.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 14, 2015, 12:21:09 am
Spoiler: This? (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 14, 2015, 12:22:36 am
That looks like something out of fire emblem.

Actually, it reminds me of the loli dragon girl when I give it some thought.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 14, 2015, 05:46:29 am
Nowi has less clothing.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 14, 2015, 07:58:56 am
That reminds me that I should probably finish that game at some point, but eh...

Also I should be free-ish on Thursday, Sanure. We can work on the sheet then.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 14, 2015, 01:41:56 pm
so, the reason we had 1050 people at the event today, was Angela Merkel being there.


If she eats a dessert, she has a 1/4 chance to eat something made by me. Neato
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 14, 2015, 04:20:41 pm
Fun.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 14, 2015, 05:48:50 pm
That's definitely something to put on your resume. "Merkel probably ate one of my deserts." :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 14, 2015, 06:28:15 pm
Spoiler: This? (click to show/hide)

Sylph! I miss that game.

Combat map would be nice, Smurf, since you offered, I think.

120-base stats, by the way.

Battle Music (https://www.youtube.com/watch?v=idnH-Ymqjmk)

Also, if anyone's curious and hasn't figured it out, it's the Wisp of a Sylph.

Can't, on vacation. Again.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 14, 2015, 07:34:51 pm
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 14, 2015, 07:36:41 pm
Runes open pls nerf
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 14, 2015, 08:31:09 pm
Runes open pls nerf
No, the shirt is the thing that's open. It like you didn't even read it.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 14, 2015, 08:31:46 pm
autocorrect. Meant op
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 14, 2015, 08:36:12 pm
autocorrect. Meant op
That's what happens when all the characters are made to deal heavy amounts of damage. And it's not nearly as bad as the last boss I made.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 14, 2015, 08:44:08 pm
autocorrect. Meant op

...Not really. Especially not if that character isn't a PC.

Which I sure as hell hope it ain't, with 132 Base stats.

Bad enough that Ashley's already at Level 5 and I have to deal with her bloody perks and abilities.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 14, 2015, 08:54:23 pm
It's not even his damage. He halves all incoming magic damage, and when paired with his already high defense and resistance, he is very tanky.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 14, 2015, 08:55:21 pm
I think that's the point, PN lol
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 14, 2015, 08:57:12 pm
Right.

As a rule, I compare all tanks to Spensir.

He is a better tank than Spensir.

Thus he's fine....so long as he's not a PC nor a friendly NPC. Making flat-out 'I'm better at the thing you're good at it than you are' characters is rather a dick move.

If he's a PC, starting at level 7-8 with 3 perks?

Well that's just fuckin' ridiculous.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 14, 2015, 09:03:35 pm
What plot are you using him in, or is it just something that one of us can use in a plot?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 14, 2015, 09:12:47 pm
What plot are you using him in, or is it just something that one of us can use in a plot?
I'm using him in an upcoming plot involving Kyle's family. In which Kyle doesn't actually really fight. Anyways, It's fine if other people want to use him. I don't know what others will say but I don't mind.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 15, 2015, 12:30:33 am
Hmm. I may find a use for him in my plot. Still hammering out part 1 Encounters though...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 15, 2015, 12:34:17 am
Do note that he's part of IRIS. Thus the reason only, characters such as Alucard or Kyle would know him.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 15, 2015, 12:39:27 am
Ah, Spoilers, but one of my bad guys is an ex-merc with ties to IRIS. ;3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 15, 2015, 12:39:57 am
Ah, Spoilers, but one of my bad guys is an ex-merc with ties to IRIS. ;3
...
Samson?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 15, 2015, 12:53:40 am
Samson is Dead. He died in New York.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 15, 2015, 12:55:11 am
Samson is Dead. He died in New York.
Oh.

Zombie Samson?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 15, 2015, 12:56:42 am
Nah, zombie Samson is immortal samson and no fun. Anyways, [Spoilers]
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 15, 2015, 12:58:03 am
Nah, zombie Samson is immortal samson and no fun. Anyways, [Spoilers]
...
Zombie Samson is gonna happen.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 15, 2015, 01:00:52 am
Nah. totally won't happen.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 15, 2015, 08:24:17 pm
On a completely unrelated note, I'm going to be modelling for a wedding company two weeks from now as the groom. Fuck yeahs, money and self esteem get!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 15, 2015, 09:34:20 pm
Whelp, I am currently trying to figure out how to handle Ashley using a portal-based attack with the lore I've given both her and Alucard, trying to decide whether I should buff the thing from 120 to 140 now that I realized the two of them are 120 stat base(I think), and trying to decide whether to wait on smurf to make a map for me to use or just say fuck it and do the fight as is.

Also trying to figure out how to get the RL motivation and IC reason/way to get my characters involved in the game again.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 15, 2015, 09:47:21 pm
Not portal based.
She's just propelling it with void magic.
And as you said yourself, void magic works here. Just not teleportation.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 15, 2015, 10:08:20 pm
Propelling part is fine.

Quote
Ashley fills her hands with void energy and uses it as a propellant to launch a weapon or object at an enemy through a portal. -6 mana, and adds 60% STR to the damage.

Emphasis mine. That's what I'm wondering about.

I also don't really have any idea what damage it does, and particularly confused about whether it deals strength or magic damage, and why it scales off her higher strength for damage but doesn't cost any extra compared to equivalently tiered spell, and that's before wondering if I should even bother with TNs.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 15, 2015, 10:16:41 pm
Ugh. Pardon my late night character sheet edits. I'm not particularly good at typing the proper shit while tired.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 15, 2015, 10:26:30 pm
Whelp, I am currently trying to figure out how to handle Ashley using a portal-based attack with the lore I've given both her and Alucard, trying to decide whether I should buff the thing from 120 to 140 now that I realized the two of them are 120 stat base(I think), and trying to decide whether to wait on smurf to make a map for me to use or just say fuck it and do the fight as is.

Also trying to figure out how to get the RL motivation and IC reason/way to get my characters involved in the game again.

I don't exactly remember promising to make maps, but either way I've got uni paperwork and a photo shoot to worry about for now. Maybe later.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 15, 2015, 10:28:48 pm
You're thinking of Nomad, I think.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 16, 2015, 05:53:14 am
Wait, how the hell is Ashley using portal magic?
Projeck...

Also, why isn't the UN doing anything about Murder Night?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 16, 2015, 06:30:26 am
Same reason the gods haven't just up and destroyed the sultanas yet :P

But in all seriousness, most of the member countries were either war-torn shitholes before magic came along and made the situation far, far worse. Murder Knight 'invited' them to join her empire, using political manipulation, bribery, blackmail, assassinations, spywork, and threats of brute force to ease the member countries into the deal.

The UN had enough on its plate during the chaos, and as the empire is more or less stable, they can't do jack shit about it now, although several organisations are indirectly attacking the country.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 16, 2015, 07:01:24 am
Ugh..... I think I finally finished Statting up all of my enemies and getting the encounters made.... Just need to make maps and my plot is ready for when it's my turn.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 16, 2015, 07:34:45 am
Murdernight cast a global enchantment to make himself untraceable by the UN?


Talk about Paranoia
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 16, 2015, 08:13:33 am
Wait, how the hell is Ashley using portal magic?
Projeck...
Ugh. Pardon my late night character sheet edits. I'm not particularly good at typing the proper shit while tired.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 16, 2015, 01:52:01 pm
Why are we giving anything more than token resistance against the sultanes again? If they kill gods then what's the point of mortals fighting them?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 16, 2015, 02:02:40 pm
Gods lack the Potential that mortals have. Also, Anyone want to help me test out a couple of my sub-bosses? I may have made them too strong...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 16, 2015, 02:25:07 pm
I do have several reasons, but you'd call bullshit on most of them anyway, so eh, why bother. Kyle knows about none of them.

edit: Also didn't projeck stay plot progress on friday?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 16, 2015, 02:34:32 pm
Well, Kyle does have some resistance to void powers anyways.

And by the end of my plot he's going to get something bigger.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 16, 2015, 02:50:38 pm
He did indeed say plot on Friday. May have got delayed.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 16, 2015, 03:10:28 pm
School is a thing. I'll be able to progress in about an hour.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 16, 2015, 04:24:56 pm
skip school, become story teller on internet
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 16, 2015, 04:36:54 pm
skip school, become story teller on internet

+1
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 16, 2015, 06:03:08 pm
skip school, become story teller on internet

+1
+1
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 16, 2015, 06:04:07 pm
skip school, become story teller on internet

+1
+1
-99999...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 16, 2015, 06:22:19 pm
skip school, become story teller on internet

+1
+1
-99999...
+100000
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 16, 2015, 07:49:17 pm
Wait.

So, what does it do, then, Projeck, if not the portal?

I still am not sure how it's supposed to work mechanically, all that well, either.

Also, if anyone could make a map for me, that would be great, but if not I'll try and do a turn tonight. I got food poisoning or a stomach flu, so I've been feeling like crap.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 16, 2015, 07:54:53 pm
Ashley balls up void energy in her hand.
She unleashes it as a source of propellant for her blade towards the enemy. As it says. It's basically rocket propelled?
Since the enchantment makes the blade come back after a certain distance, it simply teleports back into her hand (this is twilight based). This is a Strength attack, technically. So just roll STR v DEF for damage, then plus 60% of her STR stat straight to the damage. Simple.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 16, 2015, 08:12:24 pm
Meeeeh, I guess I can make a map. Describe the area.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 16, 2015, 08:18:21 pm
Long road, very cold environment, bramble-tree things that practically have claws and are made of ice to either side of the road, Alucard and Ashley are on opposite sides of the Frozen Sylph-Wisp.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 16, 2015, 08:21:07 pm
Alright, after dota
but I will only make the map. It's up to you to move the individual pieces.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 16, 2015, 08:23:18 pm
That, uh, should be easy enough. I think.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 16, 2015, 08:35:47 pm
Also, it is remarkably difficult to find suitable battle music. The typical 'EPIC' stuff you guys use doesn't really work for the ambiance of the scene and the enemy they're fighting.

:/
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 16, 2015, 08:38:32 pm
Must.... resist...... Frozen..... reference....
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 16, 2015, 09:45:14 pm
Spoiler: For RoleP (click to show/hide)
Spoiler: For Projeck (click to show/hide)

That'll be $10.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 16, 2015, 09:47:57 pm
Both better and quite different than what I had been thinking of, in various ways...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 16, 2015, 09:50:26 pm
SUCK IT UP BUTTERCUP
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 16, 2015, 09:50:44 pm
Question: What's a good image editor with layers?

Also, how do you guys usually make the character 'sprites'?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 16, 2015, 09:51:45 pm
Paint.net

I just use text. I add everything like darkness and each PC and enemy to an individual layer. When doing a turn, save it to both a .pdn file and a .png file
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 17, 2015, 01:10:14 am
Turn's ready in terms of mechanical stuff.

Just need to write it up and find some good battle music.

*cough*
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 17, 2015, 01:33:37 am
? (http://www.youtube.com/watch?v=8eIow-ysMtQ)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 17, 2015, 01:39:13 am
And done.

Sorry, but nat 1's equal bad times.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 17, 2015, 01:42:24 am
So why exactly are there 3 colors on the status?
Or, rather, why are they the wrong color, I suppose?
And why does Ashley only have 10 MP if she only spent 6...? And has 20 to start with...?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 17, 2015, 01:44:21 am
So why exactly are there 3 colors on the status?
Or, rather, why are they the wrong color, I suppose?
And why does Ashley only have 10 MP if she only spent 6...? And has 20 to start with...?
Mixed up Alucard and Ashley's locations on it.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 17, 2015, 10:08:19 am
I'm guessing the third status on Alucard is his paradox?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 17, 2015, 02:18:10 pm
Fate Reforged Pre-release is Today~ Wish me luck~~~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 17, 2015, 02:36:58 pm
I'm guessing the third status on Alucard is his paradox?

Yup. Even used the same color/glow.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 17, 2015, 11:47:08 pm
Went 1-4 today at the pre-release. I must say that even if i didn't do well, I still had fun. That and I got a shitton of awesome cards. I'll just chalk that up as a win.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 18, 2015, 12:41:29 pm
oh /tg/, you have the best ideas. The previously uninspired, lame bossfight against zholvar, the sultane accosiated with greed, just became 400% more awesome.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 18, 2015, 12:53:34 pm
Asking 4chan for ideas? That's actually pretty clever...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 18, 2015, 01:48:37 pm
nah, I juts randomly saw a thread about a particular bossfight, and thought "hey, I can ste3al this idea"

basicaly how 4chan works anyway
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 18, 2015, 01:51:14 pm
Hehehe

Wait until you see the traps I have.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 18, 2015, 03:16:08 pm
I love traps.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 18, 2015, 03:50:00 pm
I think I'mma make a bossfight that the PCs can continually come back to try and finish, but the longer it takes them the worse the consequences afterwards. Super-Tank DoT boss funtimes.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 18, 2015, 05:03:24 pm
I think I'mma make a bossfight that the PCs can continually come back to try and finish, but the longer it takes them the worse the consequences afterwards. Super-Tank DoT boss funtimes.
tarrasque incoming
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 18, 2015, 05:55:06 pm
Caves are cool. Hope you like melting scorpions.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 18, 2015, 06:43:51 pm
I love traps.

he means actual traps, not a crossdresser :P

Caves are cool. Hope you like melting scorpions.

if they melt, they aren't really a problem
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 18, 2015, 06:49:00 pm
Reverse traps are best traps. Or maybe I'm gay but like vaginas.

It's magical. It's always melting but retains the toughness of a carapass coated creature.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 18, 2015, 06:57:04 pm
Although traps are hard to do when you have shit like Icarus who can detect traps and shit like that
i usually roll skill or something like that for detection

you should do that one trap in the tomb of horrors
you know, the one with the sphere of annihilation
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 18, 2015, 07:02:24 pm
Tomb of horrors is instant veto. Stuff that lightly harms them or gives them further debuffs...

Also, do what I am going to do. Put Icarus in a body that just can not do that shit.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 18, 2015, 07:06:18 pm
toaster
overdrive and burn toast
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 18, 2015, 07:06:30 pm
I think I'mma make a bossfight that the PCs can continually come back to try and finish, but the longer it takes them the worse the consequences afterwards. Super-Tank DoT boss funtimes.
tarrasque incoming

The fuck kinda tarrasques you dyin' to?

Ain't no tarrasque do damage over time.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 18, 2015, 07:09:38 pm
toaster
overdrive and burn toast
Nah, the body of a braindead person that's been donated for that exact reason.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 18, 2015, 10:15:46 pm
I just remembered that we never fully had drunken Dalia shenanigans due to the game progressing while I was asleep... Oh well. She can always get horribly drunk and embarrass herself terribly do it some other day I guess.

Also still thinking about those perks. I'll settle on something one of these days.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 19, 2015, 05:04:04 am
such a body would not be able to contain Icarus, as Icarus is reliant on technology. A USB-Drive would work, but certainly not a human body.


Also, Dalia should totaly take a shadow hybrid perk!


edit: oh yeah, finaly have a new apartment. After such a long search
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 19, 2015, 09:27:28 am
Eh... I don't really see the point of a shadow hybrid perk. I guess it could be built up to something else with additional perks, but that'll take forever and I doubt that it'll sync well with her role as debuffer. She wants the ability to be useful outside of boss fights more magic and mana to lay on those debuffs, not more protection against stuff she shouldn't be fighting against. Well, she could use some more protection. But I don't think it's worth spending a perk on. Right now I'm thinking of taking something like...

Quote
Capable of Siphoning Mana: Whenever someone casts a non-neligable spell, Dalia gains +1 mana.

Which is to say that whenever someone spends mana on an ability, Dalia gains 1 mana due to her increasingly symbiotic relationship with the parasite on her back, which will hopefully lead to her gaining the ability to make basic magic attacks sometime in the future. It doesn't increase the cost of casting spells around her by 1, in case anyone is confused by that.

Or at least that's the plan. Is the perk acceptable at least, or does everybody really want a shadow hybrid that badly? If you do then just ask Tobias to make one with Ester. Or poke a few holes in their condoms.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 19, 2015, 09:28:41 am
sounds good to me
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 19, 2015, 10:37:33 am
such a body would not be able to contain Icarus, as Icarus is reliant on technology. A USB-Drive would work, but certainly not a human body.
That's the beauty of magic!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 19, 2015, 12:42:29 pm
such a body would not be able to contain Icarus, as Icarus is reliant on technology. A USB-Drive would work, but certainly not a human body.


Also, Dalia should totaly take a shadow hybrid perk!


edit: oh yeah, finaly have a new apartment. After such a long search

What if it had a pacemaker?:P

And what about people like Kaiser or Kaotaro, or more typical cyborgs?

I think it'd be really nice to make Icarus fleshy for a while, bring her down to earth on the matter.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 19, 2015, 12:49:26 pm
well, assuming the pacemakers chip is advanced enough, she could now make some pace. But still not move the body. And if for some reason she could controle the body from the pacemaker, she would now be invincible, unless the pacemaker is damaged,
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 19, 2015, 02:14:17 pm
well, assuming the pacemakers chip is advanced enough, she could now make some pace. But still not move the body. And if for some reason she could controle the body from the pacemaker, she would now be invincible, unless the pacemaker is damaged,
That's completely wrong. She would be really vulnerable if someone cut off the body's limbs. Or took off the head. Or reduced it to mush...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 19, 2015, 02:16:22 pm
doesnt affect the pacemaker even a bit. then again the point is moot, Icarus can not controle humans by inhabiting a pacemaker. She would have to inhabit an entire robotic skelleton, terminator style
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 19, 2015, 02:17:38 pm
Ugh.... I was going to have Sen bitchslap a few people, but the infighting ended before I woke up....
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 19, 2015, 03:17:50 pm
in the sense that she cannot bleed to death, yeah, she'd be invulnerable.

But she'd be invulnerable in the same way a tank is 'invulnerable' unless you kill the crew. Saw off the turret, blow up the treads, you can still damage the tank.

Pluuuus, it's actually up to Smurf since the players here have repeatedly shown they cannot be responsible with final arbitration on their character's mechanics. Any time 'invincible' or 'always works' or 'cannot miss' or blahblahblah shows up, it's a bad sign.

Also if a body was reduced to mush I think the pacemaker would be too...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 19, 2015, 05:56:45 pm
She would technically be invulnerable if undamaged, although she can't do much from inside a pacemaker. Except maintain the person's heart, I guess.

The fundamental flaw you're making is thinking that the conscience/soul/whatever is attached to the body, which it isn't as Icarus repeatedly demonstrates. Icarus, with enough technology on hand, could be uploaded into a biological or cybernetic mainframe, effectively making her a fleshy. Living things are just complex machines that run on ATP and can self-replicate.

If you do want to turn Icarus into a (semi)-fleshy, chuck us a PM. Once I've finally ended this MK business, I might switch the order of a few things around.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 19, 2015, 11:46:07 pm
What?

The soul doesn't have shit to do with the body, as far as I can tell, in this setting

I was just talking about how 'invulnerable' in the sense Akroma was using it meant more or less the same thing as 'doesn't feel pain' and 'doesn't bleed out'. She could still have the thing she was using to faff about in damaged.

I do so love that phrase. Faff about. Is a very nice phrase.

I have quite a few plots ideas, actually, one of which involves a Deadpool-esque villain. In the crazy sense, not the goofy one. None of them are particularly well developed, all of which I blame on Kilojoule Proton and my mortal enemy: My own nose.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 20, 2015, 01:37:36 am
I was mainly referring to the stuff about stuffing Icarus inside a human, but meh

If you're going to break the fourth wall, expect the potato storm to hit hard
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 20, 2015, 09:43:02 pm
?

Why?

If some dude's insane and thinks everything is just a simulation and has stupid powerful magic that allows him to literally hack reality and he thinks he's Neo(he's not, he's just a douche), why would the potato storm attack/
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 20, 2015, 10:39:31 pm
No, any time someone literally breaks the fourth wall, I throw a potato at them.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 20, 2015, 10:42:40 pm
*sigh*
No turn tonight. I simply don't have time, nor am I in the mood.
Work ended up being quite shitty, so yeah. Tomorrow afternoon it is.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 21, 2015, 10:27:18 pm
Woo!

I'm making a game thing! (https://docs.google.com/document/d/14WqYHoVIxOVlX7dbMDfghw7kVzjdaXc36Tz9frCJqH0/edit?usp=sharing)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 21, 2015, 11:14:36 pm
again? :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 21, 2015, 11:42:32 pm
BEHOLD THE SUPERKERATIN

MARVEL AT IT'S GLORY

NOW MAKE AN ARTIFACT OUT OF IT YOU WORTHLESS FISH DISSECTOR
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 21, 2015, 11:50:09 pm
Now I have to mod superkeratin into my game, and make it dragon skin or something.

Look what you did.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 22, 2015, 12:33:54 am
Now I have to mod superkeratin into my game, and make it dragon skin or something.

Look what you did.

kekekekekeke
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 22, 2015, 02:37:55 am
I was thinking about starting a new game, set in either a medieval fantasy OR a post-apocalyptic world, although it'll play out a little differently to the usual 'hack'n'slash/romance' genre I seem to use for everything these days. It'd mainly focus on character interactions and relations with each other and the outside world. As part of a traveling group of some form (merchant caravan, mercenary company, or even a party of explorers/adventurers) you'd start in a settlement somewhere and get the idea of setting up the group, whatever you want it to be.

Who would be interested?



MOOT IS KILL, WHYYYYY
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 22, 2015, 07:03:52 am
Well I don't know. Maybe if-

MOOT IS KILL, WHYYYYY

Wat. What happened/is going on?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 22, 2015, 07:57:03 am
Moot, aka the CEO of Troll, Inc has resigned, causing what will be remembered as the biggest shitstorm to ever flood 4chan.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 22, 2015, 07:58:17 am
Oh. Yeah, I can imagine that would cause a massive shitstorm in 4chan. And probably several other places as well.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 22, 2015, 08:05:25 am
What about that other post-apocalyptic game you made, Smurf?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 22, 2015, 08:06:17 am
I'd prefer to do something fantasy, but if people want that game rebooted, so be it. I was trying to make player maps with RPG maker but got shitty when I couldn't make it work the way I wanted it to. Combined with how school was treating me, I decided to shelve it until laterer.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 22, 2015, 08:08:03 am
Which other post-apocalyptic game? Is it UNMD? Because I'd really like it if UNMD shuddered back to life. I really like giant robots is what I'm saying.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 22, 2015, 08:10:02 am
Nah, it's another game, which was a spinoff of a spinoff of another game I hijacked.

I might reboot UNMD, but I lack motivation at this point. Maybe if I watched like another 3 or 4 mecha/romance series.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 22, 2015, 08:22:27 am
Oh, okay then.

...

I guess that this is the point where I start thinking about making my own mech game, right?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 22, 2015, 08:25:13 am
Hurrah!

IF you're too lazy to do so I understaaaaand feel free to hijack UNMD.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 22, 2015, 08:27:51 am
Alright, I guess. Any suggestions or things you want in the game before I come up with something crazy?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 22, 2015, 08:50:40 am
Don't go over the top straight away, stick to the metaphorical ground.

And for the love of god, think of a good story. One more crappy mecha backstory and I think I'll start a fire.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 22, 2015, 08:52:13 am
Err... I have to ask, what constitutes a crappy mecha backstory?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 22, 2015, 08:54:57 am
So Smurf wants to make a game where relationships are important like in Fire Emblem and we are part of a caravan or something like in the Oregon Trail?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 22, 2015, 08:57:29 am
Err... I have to ask, what constitutes a crappy mecha backstory?

You know what I mean. Or maybe you don't, but that just amuses me.

So Smurf wants to make a game where relationships are important like in Fire Emblem and we are part of a caravan or something like in the Oregon Trail?

Yeah, but with less dysentery and more focus on not starving/being outplayed by merchants/robbed by bandits/dealing with rogue gods.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 22, 2015, 09:01:37 am
That... Still doesn't help at all. What kind of stuff do you want me to avoid?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 22, 2015, 09:03:26 am
The cliches, pretty much.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 22, 2015, 09:06:15 am
Oh. Okay. That's only moderately more helpful than saying nothing at all, you know. What kind of cliches are we talking about here?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 22, 2015, 09:45:45 am
Oh. Okay. That's only moderately more helpful than saying nothing at all, you know. What kind of cliches are we talking about here?

go look at tvtropes, and make a character based on their own merit as a character, rather than archetypes or 'you know what would be so cool?!?'

then you should be fine
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 22, 2015, 09:48:10 am
Except, you know, we're talking about making a forum game here, not just one character. Kind of a big difference between the two.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 22, 2015, 10:15:15 am
Except, you know, we're talking about making a forum game here, not just one character. Kind of a big difference between the two.

then make a story on it's own merits. plot first, mechanics later.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 22, 2015, 11:18:10 am
Smurf! Update the Character list.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 22, 2015, 11:23:26 am
I wonder, why would oxyidzing things even be air-magic?

I mean, oxygen is a gas contained in air, but does that mean fine-level quantum manipulations of said oxygen, so it oxidzies things, eventhough that would chemicaly be impossible? Sounds more like chemistry-magic to me. I mean, reactive Oxygenic species need very complicated and elaborate enzymes to be actually made reactive. And there is certainly none of those floating around.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 22, 2015, 11:30:20 am
If oxidizing things is wind magic, then wind magic is also fire mavic considering that fire is pretty much the plasma of oxidated particles.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 22, 2015, 11:37:47 am
If oxidizing things is wind magic, then wind magic is also fire mavic considering that fire is pretty much the plasma of oxidated particles.
But fire needs fuel, in the case of magic fire that would be mana that's made to be used as a fuel source. Air magic mana obviously isn't able to do that since it's not specialized to be able to fuel fire. At best it would be able to pick up something that's on fire and keep it going until the fuel runs out.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 22, 2015, 11:44:23 am
Yeah, but with normal fire, whatever is burning is the fuel.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 22, 2015, 11:46:29 am
Since when was Fire ever considered plasma? Fire is a chemical reaction that turns a fuel source into Light, heat and various reaction products. It is oxidation of the fuel sorce, but it is by far not plasma. Besides, have you ever drove down a highway going 100 and got friction burns from the air? I certainly have. It's why I hate convertibles.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 22, 2015, 12:05:03 pm
but what is the fuel to the fire, is the *large* amount of chemicals needed to rot away keratine. Just oxygen is not enough, take it from someone who studied chemistry for 5 years before quitting that shit to become a cook.

To use the oxygen in the air to rapidly rot stuff away, you'd need to either add more chemicals, or manipulate the oxygen on quantum levels. I mean, for *air* magic, to manipulate something on quantum level, you'd need elder god levels of mastery, and a gigantic mag stat.

There are plenty of ways to use air magic creatively, without stretching the very boundaries of its definition by sorting through old marvel stuff.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 22, 2015, 12:34:30 pm
It's not like I intended to use it against organic enemies a lot anyways.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 22, 2015, 12:39:53 pm
times it was used agaonst organic enemies: 100%




:P


But against many anorganic enemies too, rusting them wont just work like that.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 22, 2015, 01:35:49 pm
Thing is, a lot of what is being forgot about "Air " Magic is what makes up air?

We have air being composed of Nitrogen, Oxygen, Argon, Carbon dioxide, Neon, Helium, Methane, Krypton, Hydrogen, and Xenon. Now taking into account that Kyle is a technical genius, IT isn't far fetched that Kyle could Manipulate the composition of the air he is controlling to rot or create the correct chemical composition in the air to make a gas capable of rotting.

Also, in terms of ROS, They doesn't need any enzymes to be produced since it's just a collection of Ionized Oxygen created as a byproduct from our body using Oxygen. THey can occur naturally in the air just by anything that interacts with Oxygen.

And on the subject of "air" magic needing a elder god mastery to even use quantum physics to change air into a chemical used for rotting? Kyle has the technical know how to do that. He's a wiz in Technology and science. He built a suit of power armor in his garage that runs of an seemingly infinite energy supply. He is our own little Tony stark for christ's sake XP
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 22, 2015, 03:15:41 pm
Now, granted, it wouldn't be a single turn action, but a series of turns to do so because without proper equipment, Air isn't just going to magically become a rot inducing cloud.  Even using magic it would still take some turns to do.

And let's face it, all forms of magic can have lethal qualities. Water magic can use the water vapor in the air to drown a person, and Lightning magic could interrupt a targets nervous system.Earth magic could cause the blood, due to the iron inside of the blood, to solidify inside of the person causing them to be deprived of oxygen. Healing magic could cause a person to undergo rapid cell division, causing cancer and other health problems and Light magic could cause seizures and epileptic shock as well as blind and, if sufficient magic is used, cause the light to become a high powered laser and melt a person's mind.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 22, 2015, 06:20:50 pm
No, he can't do that, because that requires elder god magic and an understanding of quantum physics without being able to see what you're doing

and kyle is a 23-year-old perverted chunni iron man, end of argument, it doesn't matter anyway.

Besides, if Kyle can get away with doing that, than Kaiser can literally OHK any organic or mechanical enemy simply by ripping every atom of metal out of their bodies and watching them turn into a pile of slag.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 22, 2015, 06:31:52 pm
Besides, if Kyle can get away with doing that, than Kaiser can literally OHK any organic or mechanical enemy simply by ripping every atom of metal out of their bodies and watching them turn into a pile of slag.
You know, if that were one of his powers. Because it isn't.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 22, 2015, 06:33:34 pm
I though Kaiser alread could OHK any Mechanical enemy?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 22, 2015, 06:43:05 pm
Yeah, but since if he actually does do that it'll kill him, Kaiser's skills got a decent nerf. He could, but then he'd go batshit insane and try converting anything that isn't him into him. Fun.

You know, if that were one of his powers. Because it isn't.

Nanobots (which he's made up of) in your blood and bones. Goodbye, iron and hello instant death.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 22, 2015, 06:51:13 pm
Yeah, but since if he actually does do that it'll kill him, Kaiser's skills got a decent nerf. He could, but then he'd go batshit insane and try converting anything that isn't him into him. Fun.

You know, if that were one of his powers. Because it isn't.

Nanobots (which he's made up of) in your blood and bones. Goodbye, iron and hello instant death.
That requires them to powered long enough to do it. I don't know why your being such a git about this.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 22, 2015, 06:59:55 pm
Magic! It allows for crazy physics!

Also, just end... whatever this is already. Projeck already said the dragon isn't a terran biological construct.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 22, 2015, 07:05:58 pm
I'm still wondering why were continuing this XD
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 22, 2015, 07:07:04 pm
Because we're argumentative and on the internet?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 22, 2015, 07:52:52 pm
Fair point USEC.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 22, 2015, 08:07:47 pm
moot's funeral song. (https://www.youtube.com/watch?v=CuRwRlicEmw)  :'(
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 22, 2015, 08:11:00 pm
*sighs*
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 22, 2015, 08:12:32 pm
*pegs potato at projeck*

less sighing, more updating :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 22, 2015, 08:14:11 pm
I have work on Tuesdays, Thursdays, and Saturdays. Deal with it. Turn will be out later tonight (~3-4 hours)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 22, 2015, 08:19:30 pm
you get fixed casual shifts? noice
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 23, 2015, 12:35:03 am
oh no, work on three days of the week, how draining and unusualy long and cruel
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 23, 2015, 12:38:35 am
Just what I needed. Smart ass comment from Akroma. Sorry that I don't work almost everyday while trying to maintain my 4 AP Classes, while also handling life itself. ::)
Tis appreciated. Totally.

Turn tomorrow afterschool because of unpredicted things that happened to me.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 23, 2015, 12:40:54 am
*agrees and supports Projeck against Akroma's foul predations of snark and badgery*
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 23, 2015, 12:53:08 am
just saying that I work 10-14 hours on five days of the week, usualy getting up at 4 am, often working on weekends. Just what I need, a lazy comment from Projeck, complaining about 3 days of work being so horrible.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 23, 2015, 12:54:54 am
Alright, cool it or take it to PMs. Reality's a bitch, yada yada yada.

(hehe, insert PMS joke here)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 23, 2015, 12:55:38 am
WHERE IN THE WORLD DID I SAY IT WAS HORRIBLE?

PLEASE, INDULGE ME.

I'D LOVE TO HEAR YOUR MISINTERPRETATION OF MY WORDS.

Edit: (Sorry, you ninja'd me, Smurf.)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 23, 2015, 12:58:00 am
Stop, or take it to PM.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 23, 2015, 12:58:35 am
Edit: (Sorry, you ninja'd me, Smurf.)

Anyways, there's no point to this argument.

I'm taking a couple days off from RotMG. Apologies.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 23, 2015, 02:36:28 am
Smurf, I would like to request a sooner position in Plot queue. I'm more than ready to run my plot, and I can send you and the Co-GMs all the necessary info.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 23, 2015, 03:39:33 am
Alright, you'll be up as soon as another plot is completed.

USEC and Kansa, you're up.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 23, 2015, 08:50:13 am
For some definition of 'up'. I still have to finalize some details with Projeck, who is... Yeah. It shouldn't take that long though, especially since our characters are stuck in the Shadow Realm Has anybody made this joke yet? for a little longer.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 23, 2015, 08:58:53 am
"U'Balik! Let's take this duel to the SHADOW REALM!"
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 23, 2015, 09:01:48 am
I need to wait for everyone to get back on the ground before I start my plot.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 23, 2015, 09:12:13 am
Woo! One more level to the next perk!

...

Shit, I should think of that...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 23, 2015, 01:55:32 pm
OH GOD THE FUCKING FORUM ATE MY REPLY TWICE NOW!


because it is a long post, tl, dr:


the engagement against Lolgrammoth, Lord of Betrayal, has two versions. The usual "heroes get X goal that can be resolved by a fight against Y and then Z is implied", or a much more elaborate, very interaction heavy version, that offers a much, much broader approach, spanning several in-game months. That version however would dominate the game-flow for quite a long time, and I feel I should ask before just doing that.


what do?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 23, 2015, 02:23:55 pm
Last one
Also, won't here tomorrow. Camping.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 23, 2015, 02:26:26 pm
Considering we move in weeks for every couple months...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 23, 2015, 04:26:37 pm
The second one sounds interesting. But it does sound like it would also take a very very long time to complete, if some parts could be run in the background alongside other plots maybe but if it can't then other people won't be able to do their plots.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 23, 2015, 04:46:46 pm
A fight with Lolgrammoth sounds too fun though. I can imagine him having like 100 speed...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 23, 2015, 05:41:58 pm
We would still get the fight :p
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 23, 2015, 06:15:05 pm
OH GOD THE FUCKING FORUM ATE MY REPLY TWICE NOW!


because it is a long post, tl, dr:


the engagement against Lolgrammoth, Lord of Betrayal, has two versions. The usual "heroes get X goal that can be resolved by a fight against Y and then Z is implied", or a much more elaborate, very interaction heavy version, that offers a much, much broader approach, spanning several in-game months. That version however would dominate the game-flow for quite a long time, and I feel I should ask before just doing that.


what do?

Considering it's been a month in game, tops, that would easily take up 2 or 3 actual years. If more than one sultana was up for the killing, I'd put more stock in it, but it's a bit much just for one of them, considering 10 are still floating around.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 23, 2015, 06:25:01 pm
OH GOD THE FUCKING FORUM ATE MY REPLY TWICE NOW!


because it is a long post, tl, dr:


the engagement against Lolgrammoth, Lord of Betrayal, has two versions. The usual "heroes get X goal that can be resolved by a fight against Y and then Z is implied", or a much more elaborate, very interaction heavy version, that offers a much, much broader approach, spanning several in-game months. That version however would dominate the game-flow for quite a long time, and I feel I should ask before just doing that.


what do?

Considering it's been a month in game, tops, that would easily take up 2 or 3 actual years. If more than one sultana was up for the killing, I'd put more stock in it, but it's a bit much just for one of them, considering 10 are still floating around.

Belkelel isn't dead though. So we still have 11 floating about.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 12:21:07 am
the thing is, I would actually move the days along. The game is moving so slowly because nobody ever bothers to declare time passing.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 01:09:03 am
Then maybe the GMs should declare time passing. I certainly will be.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 24, 2015, 01:13:35 am
the thing is, I would actually move the days along. The game is moving so slowly because nobody ever bothers to declare time passing.

Well, that and the once-per-day combat updates. Those really slow it down.

Ah, but irrelevant. Feel free to run it, but at least wait until the radiant quests are all over.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 24, 2015, 01:21:58 am
Declare?

I'd rather ask, most of the time, or make sure everyone knows how the various groups are going to meet up and keep everything from dissolving into a continuity mess.

Splitting up parties this size=good. I don't want every battle I have the PCs fight be stupidly high level just so it can survive a turn or two against a dozen glass cannons. It's ridiculous. I don't want to have to split them up in contrived ways, either, and sometimes I don't even know what PCs are in the area because people will just pull their extra characters out of nowhere, it seems like.

Then again my characters are perpetually in nowhere, so who am I to talk.

Anyway, I just keep coming back to the megacorp campaign, so...think I'll probably end up going with that, though it'll probably be something that will end up being either a massive clusterfuck due to the stringent requirements on my time (not supposed to use Internet in the morning, or at school, or at swimming(duh) and then I have homework and chores that I also have to get done, and past 7 I'm not allowed on my desktop, and while my new laptop is very very nice, it'll a far larger pain in the ass to run turns on, I can already tell; all told I get around 3 hours of comp time to spend on any and all of my games and/or browsing the internet on most weekdays, which is why I'd be piss-poor at running turns, especially when combined with my nasty habit to procrastinate), or it'll die. Even though the size and scope of it is the type of thing I want to rope a quarter of you into assisting me with lore and would drastically change the geopolitical landscape of the world because Status Quo is the enemy of Plot Development, and nothing says 'urgent' like trying to decide whether to help Murder Night stave off a Void Sultan or letting her handle it so you can stop the Greater Balrog of Fiery Deathpenis from taking over large portions of Siberia.

Also working on the turns.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 01:38:10 am
Nah, no megacorp is necessary to split up the party. My plot revolves around mysterious benefactor sending teams of three to various locations on earth to stop villains groups of three from grabbing parts. And that's just part one of my plot.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 24, 2015, 01:39:50 am
Also the ability to attack twice in one turn makes me upset for innumerable reasons, particularly when it auto-scales with level.

and having actually allowed my eyes to see some of the lore related to the Void (specifically Ashley's Voidwalker clothing) has caused a small part of my brain to wither and die after trying to contemplate how the fuck that would work make sense or show any form of consistency within the plot.


Megacorp isn't specifically to split the party. >.> That's just kinda the theme of the plot. PMC stages world or at least continent level coup. Shenanigans ensue from the various stuff behind that, the reasoning, spoilers, more spoilers, Snape kills Dumbledore, and other spoilers.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 01:42:55 am
XD Yeah that would be useful.

Also, for Void lore, Ashley's clothing is pretty cool.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 24, 2015, 01:53:16 am
....Her mordite armor has no mass, yet still functions as armor.

The amount of pain-inducing immersion-breaking hatred that induces in me is too great to put in words.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 01:56:45 am
yeah, Void materials is amazing. Doesn't follow creation rules and looks pretty awesome.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 24, 2015, 01:57:56 am
...how can it have no mass? Wouldn't it be perfectly immobile, being unaffected by force?

I'm going to replace 'no' with 'very, very low' and pretend I didn't see anything. Void lore is so fucked up it's not worth it, Rolep.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 24, 2015, 02:02:35 am
Pretty much all Void lore is Akroma.
I don't know why the Sultanes are suddenly the entirety of Void lore... but eh. I frankly have lost all senses of caring at this point.

I only own the lore for Mordite, and Ashley.

...Anyways, back into the shadows to be 'lazy'.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 02:05:12 am
*pokes head back in*
It could just have a lot of energy and violently react with its environment thus acting similar to a form of reactive armor.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 02:05:49 am
Yeah, The void lore I remember was a single dude named Void who controlled void. Inside of void were eldritch horrors, and they were not able to get into Creation unless Void let them, in most cases he didn't. Then We had Bartimaeus exist and spawn pocket planes inside of Void called Other-worlds. Then came the sudden usurpation of Void lore that made it into Void is governed by 12 sultans bent on eradicating creation. Da hell approved that anyways?

EDIT: *violently glomps Empiricist
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 24, 2015, 02:09:05 am
As for the armor, it is the weight of its normal cloth form. Not weightless.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 02:24:46 am
Yeah, The void lore I remember was a single dude named Void who controlled void. Inside of void were eldritch horrors, and they were not able to get into Creation unless Void let them, in most cases he didn't. Then We had Bartimaeus exist and spawn pocket planes inside of Void called Other-worlds. Then came the sudden usurpation of Void lore that made it into Void is governed by 12 sultans bent on eradicating creation. Da hell approved that anyways?

EDIT: *violently glomps Empiricist
I don't even remember the lore keepers (Me and... who else again?) being informed of the entire thing. It just suddenly was.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Xantalos on January 24, 2015, 02:25:31 am
Sounds like you could make a plot out of that.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 02:25:55 am
Sounds like you could make a plot out of that.
Usurping the usurpers?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 02:26:08 am
Yeah, The void lore I remember was a single dude named Void who controlled void. Inside of void were eldritch horrors, and they were not able to get into Creation unless Void let them, in most cases he didn't. Then We had Bartimaeus exist and spawn pocket planes inside of Void called Other-worlds. Then came the sudden usurpation of Void lore that made it into Void is governed by 12 sultans bent on eradicating creation. Da hell approved that anyways?

EDIT: *violently glomps Empiricist
I don't even remember the lore keepers (Me and... who else again?) being informed of the entire thing. It just suddenly was.
Twi I believe.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 24, 2015, 02:27:43 am
The Sultanes I believe, were introduced in v2. Prior to the lorekeepers.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 02:28:12 am
Nope, One was driven off by someone, and the other... I don't know what happened to Rag.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Xantalos on January 24, 2015, 02:33:41 am
Sounds like you could make a plot out of that.
Usurping the usurpers?
Time shenanigans resulting in you guys seeing how the Sultanes overthrew that one guy.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 24, 2015, 02:45:54 am
Nope, One was driven off by someone, and the other... I don't know what happened to Rag.

Rag found weeaboo nirvana. He ain't coming back.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Xantalos on January 24, 2015, 02:51:11 am
What's weaboo nirvana then?
He's in a game I'm in, I'll need him when it updates sometime in the next few months.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 02:58:06 am
Just checked the v2 OOC.
Twi and USEC managed lore, they were the people checking lore.
Elf, Ragnarok and KJ were considered lore experts, they were the people to ask about current lore.
Projeck and PN were co-GMs who helped run the game.

According to a quick search, first mention of plot/lore reviewing (http://www.bay12forums.com/smf/index.php?topic=130072.msg5074891;topicseen#msg5074891) predated the first mention of the term "sultane" in the OOC (http://www.bay12forums.com/smf/index.php?topic=130072.msg5187100;topicseen#msg5187100) and IC (http://www.bay12forums.com/smf/index.php?topic=130073.msg5311099;topicseen#msg5311099). No instances of "sultan" or "sultanate" were found. Of course, search isn't always reliable.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 03:06:00 am
So basically usurpation happened?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 03:08:36 am
I dunno, I thought Akroma said that the sultanes were just a bunch of assholes living on the fringes and everyone else including Void just sat around not giving a fuck.

I mean, if they usurped the eponymous entity, you'd think that they'd be much more powerful and if Ragnarok's lore was just replaced, then Ashley shouldn't exist, so I'd imagine it would be like the above.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 03:16:18 am
So many inconsistencies then...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 03:20:42 am
Well, it IS a game that has had three different GMs, only one of the original players remaining, lore run by about ten different people with different views about the game, the lore, the degree of realism and influences all whilst keeping their own information mostly secret, five different combat systems and a propensity to spontaneously combust into something just shy of a flamewar in a manner that drowns out important information and proposals.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 03:24:15 am
Hm...

Me and Elf should make a game for the old RotMG players!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 24, 2015, 04:29:23 am
It's not like she hid this from any of you guys... She actually posted a complete thing about her new lore on the void in the ooc for everyone to see, it's a bit late to suddenly have problems with it now.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 04:36:40 am
It's not like she hid this from any of you guys... She actually posted a complete thing about her new lore on the void in the ooc for everyone to see, it's a bit late to suddenly have problems with it now.
I think half the people just forgot about it. Also there were complaints back then, the exact same complaints which were then addressed, which people then forgot about. Which from my experience with collaborative settings, does indeed happen without some sort of centralized documentation.

a game for the old RotMG players!
Wasn't that what Everything: Gaiden, New Dawn Academy and Dissociation were meant to be?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 24, 2015, 04:47:21 am
I think half the people just forgot about it. Also there were complaints back then, the exact same complaints which were then addressed, which people then forgot about. Which from my experience with collaborative settings, does indeed happen without some sort of centralized documentation.


I didn't see any complaints around that post actually, but yeah even so I think we have had the same conversation in the past.

Wasn't that what Everything: Gaiden, New Dawn Academy and Dissociation were meant to be?

Pretty much yeah.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 04:55:02 am
@Kansa, what is being complained about is the lack of proof of approval. As I discussed with Projeck a while back, A lot of the void stuff that was injected into the game was... not approved by the void Lore holders, Aka Projeck and Ragnarok. It was like how Akroma tried to overwrite my lore on Sen to make Amazeroth's Lore, and subsequently her Sultan Lore, more ingrained in the game. There wasn't any permission given, from what I'm learned from my discussions with Lore holders, for the subsequent lore changes. It's not a matter of keeping it hidden or not, or even posting the full lore to the OOC, it's a matter of showing proof that the lore changes were approved by the Lore holders. I'm not asking for the Lore to be scrapped and thrown out. What I am asking for is either Proof of the Void Lore changes being accepted by Project and Ragnarok, or The sultanes being moved to their own seperate entity aside from Void. We have Creation, Void, Twilight, and my Ethemyral. I doubt making the Sultanes their own entity apart from Void would break things.

Also, I'm going to go back and grab all of the parts of When the Sultanes first started being referenced and had full lore disclosure.

@Emp, It was. It didn't work due to clusterfucks happening.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 05:22:31 am
Did Projeck and Ragnarok have any GM-recognized right to veto implementations to their lore though? It was a crazy and poorly organized time back then, I mean, if she got USEC or Twi's approval, I'd imagine it would have been considered fine by the standards of the time.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 05:51:07 am
The thing about it was was that void Lore specifically affected two characters, Void and Ashley. If I go back and look up OP of the OOC for the RotMGv2 thread:

Staff: Keep the game running smoothly.
GM: Me, obviously.
Lore Managers: These guys check any lore and plot submissions as well.
Twi
USEC_OFFICER
Lore Experts: Check these guys for anything involving current lore.
Myself
Ragnarok
kj
Co-GM: Help run the game.
Projeck
PrivateNomad

It says that Twi and USEC were Lore checkers. Their job was to check Lore and Plot submissions. No one was given GM rights of approving any lore. That means Elf was the only one who could approve Lore. But wait, It gets better: Elf stated that no one ever sent him lore approval requests. At all. Not until way late into him not caring about this game anymore. Then, Looking a bit more down, it says to Check with Elf, Ragnarok, and KJ for current Lore. Obviously that part was ignored seeing as the three of them had barely a clue on where all lore stands. Hell, I bet we still don't have a fully compiled list of all approved lore at the ready.

From what I've gathered from the Old v2 thread, the lore keepers were this:

Elf- Persona, Minor and Major Gods.
Emp- Twilight
Rag- Void, The God, Midorikawas.
Projeck- Void, Shadowlands
GWG- Demons
KJ- IRIS, Monstergirls
Twi- Selesnites
Sanure- Ethemyral

If I were to update this list to the current legitimate holders of each lore due to grandfathering:

Projeck- Void, void-walkers, Shadowlands, Moors
KJ- Monster girls, Demons, Iris
Sanure- Demons, Moors, Ethemyral
Private Nomad- Eldritch beings, Dracula
Akroma- Sultanes
Smurf- SERT
EMP- Twilight

See how things would look if people kept to their specific lore? We could do even better if we made all lore that does not affect a player character public domain.

Also, Looking back through v2. I found no full lore disclosure on any of the void sultanes or their lore. The only one I did find was Belkelel, and that was before Akroma changed the domain of Belkelel from hedonism to Robots and golems.

Now, again I'm not saying that the lore needs to be scrapped, far from it actually. I am requesting Proof of the accepted lore change or placing the sultanes in their own entity. All I'm asking.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 05:54:33 am
Er, just to be clear, I didn't have the Twilight realms, I just happened to be the only person with stuff classified into that by Ragnarok. Well, what you're saying kinda requires you to drag Elf kicking and screaming all the way back into this somehow to testify in the kind of argument he avoided in the first place.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 06:04:03 am
Or I could just pm him and ask him the relevant questions so that he doesn't have to re-enter this clusterfuck :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 06:05:52 am
Right, and get a PM'd reply that no-one can check :P

Unless you get him to PM Smurf I suppose.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 06:14:11 am
I'll also have him send it to you and KJ as well.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 06:16:15 am
Why me? I don't even play this anymore >__<
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 06:29:36 am
Innocent bystander clause. You visit, thus we have you join the jury.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: IamanElfCollaborator on January 24, 2015, 07:02:44 am
Well, you dragged me back here.

My stance here is that I only permitted Akroma's lore overwrite because I assumed Sanure was asked first. Any other overwrites made were entirely her responsibility.

Sultanes, I permitted under the impression they were a smaller part of the void, not needing extensive retcons.

That is all.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 07:06:00 am
So in other words, this:
I dunno, I thought Akroma said that the sultanes were just a bunch of assholes living on the fringes and everyone else including Void just sat around not giving a fuck.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 07:07:24 am
Seeing as I had no control over Void beings, I assume you mean Projeck and Rag. I'm currently trying to contact Rag.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 07:09:29 am
Anyways, I'm heading to bed for a few hours. I'll be back to respond to the inevitable shitstorm that will await me. ::)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 07:12:55 am
What shitstorm? All this established was that the status quo was the correct, just that the person in control (Projeck) somehow didn't know he was in control.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 24, 2015, 07:36:00 am
What shitstorm? All this established was that the status quo was the correct, just that the person in control (Projeck) somehow didn't know he was in control.

One word: Akroma.

Not dealing with this until later, since I haven't slept in 48 hours.



Also, just watched American Sniper. Eagerly awaiting the MLG parodies.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 24, 2015, 09:52:18 am
Did Projeck and Ragnarok have any GM-recognized right to veto implementations to their lore though? It was a crazy and poorly organized time back then, I mean, if she got USEC or Twi's approval, I'd imagine it would have been considered fine by the standards of the time.

Bwahahahaha no. Nobody ever sent Twi or I lore for approval, nor bothered to tell us anything. From what I remember, at some point in the v2 thread there was a shitstorm about lore, so Elf stepped in and made all of those fancy positions. Except nobody paid attention to them and kept on doing what they did before. So the positions were completely pointless.

Admittedly Twi and I never pushed for our position all that hard because we're lazy bastards, but even if we did I doubt we'll have gotten anything judging by how the universe/hell lore has developed in this thread.

But wait, It gets better: Elf stated that no one ever sent him lore approval requests. At all. Not until way late into him not caring about this game anymore.

I was about to post something angry about submitting lore here, until I saw the qualifier that Elf got lore approval requests after he no longer cared about the game. Which is probably due to me, because I got approval for dimensional junk from Elf before starting my Lunette/Rose plot. Which was scraped for the v3 thread because I thought we were scaling back on the nature of the threats. Definitely not bitter at myself because of that. But at least it means I get to grandfather any dimensional junk that happens in the thread. Even if we never got far enough into the Lunette/Rose plot to reveal it.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 24, 2015, 10:02:07 am
Anyways, I'm heading to bed for a few hours. I'll be back to respond to the inevitable shitstorm that will await me. ::)

Yes like this stuff really helps calm stuff down. Anyway the post was in version 3, it was pretty clear for everyone to see and summed up the lore on the sultanes, there was plenty of time for them to disprove it.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 11:32:20 am
because I am too tired to argue, just a quick summary:

when I planned my plot-arch, I primarily wanted to avoid players being uninvolved. This is why I very actively latched unto already existing structures. The void being basicaly being a place of the mysterious unknown, that however was through mutual destruction interlocked with creation in a hostile way was an obvious part, as it was very easy to adapt my lore to. Rag was informed and discussed with, and it was resolved that the sultanes existing is fine, their agenda is fine, that they were in no way rulers of the void, but more or less just a faction, and not even a particularly big one. Rag explained that Void would basicaly be too apathetic to actually do something about them, as was Caes.

Next, I wanted to get players involved, first one being PN, with Hilda and her mysterious backstory. I asked him if he already had a plan for Hilda, and he said no, so I offered him involvement, but without any spoilers. He was interested to see what I had to offer and agreed. Next I went to Sanure, because Sen was in nature so similar to Amazeroth that I simply could not resist. I asked if he had a plan about Sens backstory and AT THAT TIME, indeed there was none. I again offered an involvement, but again, with no spoilers. AT THAT TIME, Sanure reacted like PN, very interested in what I had to offer. Both Hilda and Sen were supposed to be in the dark about the reveal, so I did not indulge any spoilers to any of them, and for PN, it worked like planned, giving Hilda a lot of character development and involvement in the events. The problem with Sanure was that while Hildas reveal could basicaly happen very soon, I didn't want to reveal Sens backstory until the actual beginning of the plot, and the very, very long plot cue at that time kinda let that sink into obscurity. Eventually, Sanure got his own ideas about Sen backstory, and lost any interest into what I had offered back then. Sadly I never actually got a message to cancel the involvement, and went through with it like I actually planned.

And I still think, it does not nessecarily contradict Sens now cannon backstory, with her being some sort of legion-thing, demon patchwork hivemind. At a point in the past, Amazeroth, with the goal to eventually tempt a powerful enough sorcerer (Alucard) to reactivate the nexus serpent, and artifact from the war of the first days, he split a small part of himself, mostly as an experiment, into creation, to write the daimonicon, which included instructions on how to summon stuff from the void, as well as the task to gather knowledge about creation and make it ready for amazeroth to consume it. That part, as a way to avoid destruction through creation, adapted to it, leading to a loss of self-actualisation and memory, a bit of creation and void essence that eventually became a demon, with the ability to absorb knowledge.

With Sen being made of dozens of demons, there is nothing that sais that not one of these was the carrier of amazeroths essence.


Anyway, jump back in time, after Rags, Pns and SAanures approval, I dumped a fuckton of lore and plans of Elf, who at that time, probably underestimated the scale of my plot, thinking (probably?) it to be the standard thing, a single big fight against 12 enemies, followed by some cutscenes and done. So he approved readily. Hah, he was even angry at me, because he TOO had plans about Sen, and her being an ancient god of knowledge. Took a bit of convincing to stop him from going apotheosis on the party.

Further discussions involved Projeck and the whole Araceli thing, but while it seemed promising at the start, Projeck is not really letting through enough information about what Araceli actually wants besides being Ashleys bane, so the common planning kinda died down. So far, the Sultanes are keeping an eye on her as a promising candidate for the 13th sultane (one being added every harvested creation), for her sheer power and void affinity, but she appears to be a shakey candidate, as new ones turn up.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 12:00:47 pm
Quote from: Akroma
Hah, he was even angry at me, because he TOO had plans about Sen, and her being an ancient god of knowledge. Took a bit of convincing to stop him from going apotheosis on the party.
So, you were literally just going 'I don't give a fuck' to the previous GM.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 12:29:07 pm
no, he had plans, I had plans, and we discussed them via PM. I did not, in fact, just do my stuff without getting his approval first. Stop interpreting everything I do in a negative way, it kinda makes it very hard to like you when you keep doing that. I went through everyone who needed to be asked back then, and that was not Projeck because Rag was still around (though Projeck was consulted often about lore things), and that was not you, because, well, the void. As for everything regarding IRIS you disagree with, I readily retconned that to not interfer.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 12:33:21 pm
It's a shame because I hold no quarrel with you.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 12:35:00 pm
then why exactly is it that you disagree with 90% of anything I am doing with this game? I mean at this point I will be honest, since you almost at all times voice disagreement, I ignore it by now, as I can't tell a legit complain from you, from what seems to be default disagreement
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 12:42:17 pm
I argued with GWG all the time but I still think of him as a good friend.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 12:47:53 pm
yes, and the argueing always escalated and GWG got banned for it. You guys already know I get agitated easily, so if you don't want me to argue, give me no reason to. I didn't kidnap the rotmg lore and made it my bitch, I went slowly step by step, trying to leave as much intact as possible without pissing too many people off, so I can run a long and elaborate plot that I hope everyone can enjoy. there is a lot of work going into this, and I get fucking furious when people complain about how I dare taking Rags and Elfs (rather lackluster) lore, after they have left ages ago, to turn it into an overarching plot.

Speaking of which, at least 2 future plots will involve angels, so if you are going to be annoyed about them not being like Rag wanted them too, oh well, be annoyed
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 12:51:30 pm
Actually I'll be annoyed if it violates GWG's lore. (That being, heaven is just a huge beuacracy where all the angels do paperwork for the most part.)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 12:54:36 pm
then rag already violated that lore, also yes, I will violate that lore, depending on how you define "for the most part"
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 24, 2015, 12:57:49 pm
I have told you perfectly clear what Araceli wants. Rule the world, build it in her image by enslaving the entire populace... More, but eh. She'd probably keep that secret from the Sultanes. But eh, honestly I could care less because I just don't like the Sultanes lore how it stands.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 01:04:07 pm
then rag already violated that lore, also yes, I will violate that lore, depending on how you define "for the most part"
I mean not the majority of angels do other things.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 01:10:07 pm
well, let me dig out some PMs then

on asking what araceli wants besides being ashleys bane:

It's more of she wants to kill Ashley, killing anyone who gets in her way. Including the sultanes. And on the way, toying with everyone around. She won't side with the heroes, however. The only way she could possibly be seen as helping them is killing a sultan or two.

on asking if that is all:

Well, obviously Araceli has more goals than just killing Ashley.

Kind of annoying how you ignore that world domination was not actually something you ever told me. I am building a big plot network here, and I take notes of the information I am given. Thank you very much, but stop lying. You said her goal was to kill Ashley and "more". Nothing else. If you are going to argue, argue with what happened, not with what you think would make me look like the bad guy. You didn't share her goals with me, and that is fine, so stop being only here to argue. You said you wanted a break, and *you should*. Clearly, this is an emotionaly draining hobby for you, and you should try and get a bit more distance from it for a while, it will do you good. That includes not reading it and taking part in every arguement of the thread without ever playing. that is what elf did.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 24, 2015, 01:18:52 pm
Please, stop the badgering. Maybe I remembered it wrong, or told some other person at another time of Araceli's big goal. Maybe, you're holding back a couple of PMs just to make me look like the bad guy, but I doubt it (despite your recent attitude towards me). The point is, you don't have to instantly insult me (calling me a liar) purely because I have remembered something wrong. On another note, I have only come back for a short while to clean up some stuff relating Ashley in the past couple pages. I am not here to argue.

I'll be around for any Void related questions that need to be answered, or anything else regarding myself.

I will take my goddamned leave, because I'm sure you'll love having me gone, sempai~
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 01:56:03 pm
no, this is not it. I will be happy when you are back, refreshed.

people take hobbies as a counter weight to their stressfull lives, it's why I am here, because I like both rping and gming, and this is also why I am usualy coarse when I get here, because in my job I can't ever talk back to anyone, despite being treated unfair in many many ways. So when I feel treated unfairly here, you will hear it.

The problem is, you are stressed, but can't play the game because that stresses you even more. While I can unwind posting a turn, it seems to tire you even more, and while I can unwind by finaly being allowed to call people out on their bullshit, you don't seem to be able to do that. It's entirely fine, it's not uncommon that someones virtual life can be very emotionaly invested, and as a result draining, the problem is when you are stressed at the job, and come here and keep being stressed, then when are you going to de-stress? So take a break, rest, recuperate, and return to the game with fresh gusto. I am not telling you to fuck off, I am telling you to actually bring back the proper projec.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 24, 2015, 02:10:47 pm
Your tone in your posting has taken a complete 180, and I have a feeling Kansa has voiced what I PMed them to you.

But honestly, this is only a draining thing when I find arguing, or have to put up with someone's bullshit, like your badgering that you've been doing to me for the past couple days. It honestly has driven me almost to the point to where I don't even want to play a game with people like that around. It's supposed to be a fun atmosphere, without the worry of someone insulting you.

What you might think of me being drained from this game, but you're very misinformed. I'd actually be happy to spend almost all of my time here, instead of dealing with my real life bullshit constantly. No, work is not the only thing going on in my life. Real life is what unmotivates me to do stuff on here, because it takes up my thoughts to the point of where I cannot focus.

But these past couple of days, I will admit as I have to Sanure, are the first time I have actually been drained to the point of just leaving. And it's done an exact 180 of what it was before, with this being my stress reliever, and real life being the draining part.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 02:24:53 pm
Next I went to Sanure, because Sen was in nature so similar to Amazeroth that I simply could not resist. I asked if he had a plan about Sens backstory and AT THAT TIME, indeed there was none. I again offered an involvement, but again, with no spoilers. AT THAT TIME, Sanure reacted like PN, very interested in what I had to offer. Both Hilda and Sen were supposed to be in the dark about the reveal, so I did not indulge any spoilers to any of them, and for PN, it worked like planned, giving Hilda a lot of character development and involvement in the events. The problem with Sanure was that while Hildas reveal could basicaly happen very soon, I didn't want to reveal Sens backstory until the actual beginning of the plot, and the very, very long plot cue at that time kinda let that sink into obscurity. Eventually, Sanure got his own ideas about Sen backstory, and lost any interest into what I had offered back then. Sadly I never actually got a message to cancel the involvement, and went through with it like I actually planned.

And I still think, it does not nessecarily contradict Sens now cannon backstory, with her being some sort of legion-thing, demon patchwork hivemind. At a point in the past, Amazeroth, with the goal to eventually tempt a powerful enough sorcerer (Alucard) to reactivate the nexus serpent, and artifact from the war of the first days, he split a small part of himself, mostly as an experiment, into creation, to write the daimonicon, which included instructions on how to summon stuff from the void, as well as the task to gather knowledge about creation and make it ready for amazeroth to consume it. That part, as a way to avoid destruction through creation, adapted to it, leading to a loss of self-actualisation and memory, a bit of creation and void essence that eventually became a demon, with the ability to absorb knowledge.

With Sen being made of dozens of demons, there is nothing that sais that not one of these was the carrier of amazeroths essence.

See, the only problem I have with any of that statement is this: You asked me about Sen's Backstory and asked if you could do some plot things for it. See, I was interested in it. The part that pissed me off was that you never sent one pm back after that with any information about what you planned or what addition to Sen's lore you planned to make.
Both Hilda and Sen were supposed to be in the dark about the reveal, so I did not indulge any spoilers to any of them, and for PN, it worked like planned, giving Hilda a lot of character development and involvement in the events. The problem with Sanure was that while Hildas reveal could basicaly happen very soon, I didn't want to reveal Sens backstory until the actual beginning of the plot, and the very, very long plot cue at that time kinda let that sink into obscurity.
This was probably your first mistake with that. I was never asked if I had future plans for her backstory, or if something may be contradicting to her lore or even Demon lore. Sen was created as one of the first demons along side Lucifer, Osmodeus, and the other powerful demons. Wanna know by who? Void himself. Also, It was stated by GWG that Demons were first created by void as a gift to his Sister shys'm Caes. Demons after that are created by either Demon Mitosis, Forced conversion, or by actual reproduction with a human. Those are established by lore. That means that even if Amazeroth sent a part of himself into creation no demon would have been created by a minor void entity (I say minor because that's what the originally were). Now, I'm not saying sen didn't absorb the soul of a void entity that was imbued with creation essence. That's fully within range of Sen's ability. I've had this lore for Sen planned since way back when I joined in v2. I as well didn't want to give up spoilers on Sen's eventual lore, but I had it planned that if anyone asked about what I had planned, I would tell them. you asked about her current backstory and I only gave current backstory. I wasn't asked about my plans for Sen, so I shrugged it off, assuming that you would't butcher what I had planned.

But no, I am all for Sen having absorbed the essence of a spawn of Amazeroth as that can fit into her lore. One thing I will say though is that when Sen does fuse with the entity, she has none of their memories. It is not something her ability can absorb, as it fully suppresses the soul's personality and eventually deletes them.

Second,
Anyway, jump back in time, after Rags, Pns and Sanures approval, I dumped a fuckton of lore and plans of Elf, who at that time, probably underestimated the scale of my plot, thinking (probably?) it to be the standard thing, a single big fight against 12 enemies, followed by some cutscenes and done. So he approved readily. Hah, he was even angry at me, because he TOO had plans about Sen, and her being an ancient god of knowledge. Took a bit of convincing to stop him from going apotheosis on the party.

Now this, this amuses me to great lengths. We had a system in v2 that just about everyone ignored. Elf, at the time you sent him the lore and plans, didn't give a fuck about lore or plots because he was already tired of the bullshit that was happening. Of course he agreed to it. It meant he didn't have to argue about lore errors or contradictions, because we all know he didn't have any lore to defend.

But I digress, the point is, What you did, akroma, was hijack lore and force your own into the game. That would be fine, if the Lore in question had been approved by the relevant holders of the true lore and wasn't just secretly injected without anyone's consent. Yeah, the sultanes are fun. Some even mildly amusing. Belkelel is my personal target now in game cause I think that we could have handled that fight a lot better. Anyways, I'm rambling. I'm going for food and will be back shortly.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 24, 2015, 03:02:10 pm
But she did ask Rag who was the leader of the void lore at that moment and he said yes, it's also not her fault that Elf was just saying yes to everything. When I asked how to add my own lore to version 2 everyone said pm it to elf.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 03:07:54 pm
She asked him and he said yes? I don't doubt that, but as I said, Things were kept secret from even him. Also, Rag was hardly on when the Sultanes were fully introduced and from what I looked up in the V2 thread. Nothing was ever agreed to. Oh he agreed to it in PM? That will be hard to prove besides having him come on here and post his opinions. But we haven't seen him since oh... the beginning of v3. So yeah, a blatant lack of communication has me a bit urked with all of the lore that has been "approved" by the gms. that's why I want to make all lore not containing characters into Public Domain.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 24, 2015, 03:11:26 pm
Yeah, but this is something you can can't blame her for... Your tone is very accusatory like you are implying she manipulated everyone into accepting her lore. If you don't like the lore that is one thing, she did go through the correct channels though and it wasn't really malicious. She also didn't hide it from anyone else because of the post containing the lore for the Sultanes.

If your going down the can't confirm it because of PMs route then Akroma's already lost, you have no proof of any of your claims.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 03:26:49 pm
I am being accusatory because there is reason for it. The correct channels weren't even being moderated by the Lore holders. That's how much of a fustercluck the v2 thread. That's why I'm asking for the proper Lore holders to give proof that they did or didn't give Akroma permission to fuck with the Void Lore. Projeck said he didn't. Elf said he didn't. That leaves Rag and nobody has seen him in months.

Oh and she posted the Sultanes lore and didn't hide it? Her lore is breaking set in stone lore. The only entities in all of Void and Creation capable of wiping out Existence is Shys'm Caes and Void. That was set in stone by Elf and Rag. No one is able to change anything about that. That's what Grandfather clause means. And as i have said twice already, I don't want Akroma's lore thrown out. At all. I want it to become it's own separate entity from Void. It's a lot easier to have it as it's own entity because then Akroma wouldn't have to worry about stepping on toes or breaking lore. Hell, it would even be possible to make her entities capable of producing Demons that way.

So yeah. I'm irked.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 03:30:36 pm
Changed the part where I said that her lore is invalid. that just sounded spiteful and I'm trying not to sound like that.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 24, 2015, 03:36:37 pm
Well then that is their problem, not Akroma's...

There is no point being accusatory because Akroma went through the right channels and it is not her fault that the lore was basically saying hey you can do this at this time. Elf said he did give permission, he said that Akroma pmd the changes to him and he said yes. He may not have understood the changes but he did approve them. I'm not even arguing against your points at this point, I'm arguing that it does no good vilifying Akroma in this as that will just lead people to being uncooperative.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 03:38:28 pm
the only one who got full info was elf, the GM, everyone else had the *right* not to be spoilered. So stop argueing about me not wanting to spoiler you being a warcrime. Ultimately, way too much lore just exists and does nothing, is of no meaning whatsoever. I have pages and pages of lore written (and waiting to be translated, damn english), that players should try and discover and *maybe* be interested in. If lore is just posted OOC to describe a part of the game that has no effects ON the game, but then insisting it's super important to stick to it, that is wasted work.


Kansa dug up information on Belkelel and gathered *the* quintessential information for defeating her. And that will ultimately be so much more satisfying to learn about someones backstory and through that find out how to win, instead of just writing lore to simply just make some characters background more colorful. I don't write lore to take up empty space on OOC that nobody actually cares enough about to read to the end, my lore adds to the plot, and I was hoping that more people besides Kansa and PN might take an interest in it. To fight against something that they do not understand in entirety, that yes, might actually contradict what they thought to be the truth. Great big Sen, super opld and has seen everything, has the world figured out, and suddenly finds that there is more to the world than she thought.


learning about Hildas background was a very interesting mini-plot, and ultimately a reveal that PN was interested in and enjoyed. I am really, really depressed that the Amazeroth plot just dissolved into you complaining about it for...how many months ago was that? Instead of at least trying to take the chance, just roll with the flow and give Sen something to have emotions about that she can talk about with others. It means I have failed as a GM to gauge your interests.

But for gods sake shut up about it. You didn't have fun, okay cool, that happens, but if that still bothers you after several months, you should consider somehow unbothering yourself




As for the validity of my lore, it has influenced the game, and especialy PNs characters too much by now for me to simply retcon it. There is more than a single faction of entities in the void. Bam. Simple as that. The lore always said that the void had eldritch entities. How do the sultanes contradict that? There is eldritch horrors coming to destroy the totality of existance, and they come from the place where eldritch horrors are canon to come from. NO, we do not need a private dimension for every player. The void for Ashley, the shadow realm for Tobias, the twilight for Emp, the other place for Alucard, fairy realms, heavens, hell, wherever the fuck whatshernametheelvengirl went again, various planets, that steampunk dimension.


Kyle complained about my lore being overly complicated, but nobody ever seems bothered that around every corner, there is an entirely different cosmos sitting around, which in some cases doesn't even seem to serve a purpose. Why did we need to go to the shadow realm to fight a shadow dragon thing? The world is big and magic all about, Umbalik could have come from anywhere, same for Tobias, but nope, new dimensions for everyone.


So excuse me for putting my eldritch horrors in the place where eldritch horrors come from.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 24, 2015, 03:42:37 pm
Actually wait a minute... Where did this idea come from that Akroma's lore was completly wiping out the old lore anyway. I don't get that impression from any of her posts, it sounds like she made it to co-exist with the old lore and everyone is just assuming that it completely took over because that's all the contact we have had with the void in this version. Please don't tell me this entire argument has been for nothing and it just spawned from people assuming things...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 03:44:17 pm
well, with the old version of the void being entirely empty, except for Void, the gatekeeper and occasionaly Ashley, there is not much to come into contact with, with Rag gone.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 24, 2015, 03:44:52 pm
So does Void still exist in the void at this time?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 03:48:01 pm
yes, of course. And the sultanes to respect his power. Else, they would have long ago (at least tried to) kill the gatekeeper and just invade creation ez, as in the war of the first day. But because the gatekeeper is his daugther, they fear retribution, and since he is apathetic to them just doing things the slow way, and rag being gone, it seems no retribution from him will come.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 24, 2015, 03:50:42 pm
So basically this argument is pointless, Akroma did not erase any of the old lore and just added to it. Projeck still has control over the Void entity himself and stuff like that and Ashley's back-story still makes sense. It seems like this entire thing was just caused by the two sides misunderstanding what the other had to say, I'm sorry I didn't ask that question earlier.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 04:14:00 pm
Actually wait a minute... Where did this idea come from that Akroma's lore was completly wiping out the old lore anyway. I don't get that impression from any of her posts, it sounds like she made it to co-exist with the new lore and everyone is just assuming that it completely took over because that's all the contact we have had with the void in this version. Please don't tell me this entire argument has been for nothing and it just spawned from people assuming things...
Didn't we already establish previously (I think as far back as v2 actually, or at least early in this thread at the very least) that Akroma's stuff is in the outskirts and that the rest of the void stuff was as is, it's just that the other denizens didn't give a fuck and thus were impertinent? Everything else would probably be intact, just apathetic.

She asked him and he said yes? I don't doubt that, but as I said, Things were kept secret from even him. Also, Rag was hardly on when the Sultanes were fully introduced and from what I looked up in the V2 thread. Nothing was ever agreed to. Oh he agreed to it in PM? That will be hard to prove besides having him come on here and post his opinions. But we haven't seen him since oh... the beginning of v3.
You dislike Akroma, you have some sort of a vendetta against her, we get it. But you can't just start basing your accusations on Devil's Proof. Yes, short of somehow dragging Toady into this, she has no real way of proving herself innocent but you have no way of proving her guilty with this method.

Kyle complained about my lore being overly complicated, but nobody ever seems bothered that around every corner, there is an entirely different cosmos sitting around, which in some cases doesn't even seem to serve a purpose. Why did we need to go to the shadow realm to fight a shadow dragon thing? The world is big and magic all about, Umbalik could have come from anywhere, same for Tobias, but nope, new dimensions for everyone.
Presumably, because of one of three reasons:
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 24, 2015, 04:18:50 pm
Didn't we already establish that Akroma's stuff is in the outskirts and that the rest of the void stuff was as is, it's just that the other denizens didn't give a fuck and thus were impertinent? Everything else would probably be intact, just apathetic.

I have no idea... I did see some people talk about it like that but that was in reference for when it was first approved, everyone seemed ok with that and were just saying later that it was Akroma who took over all of the void lore. At least that's what I thought this argument was about as the original complaint from Projeck was that he had no control over his portion of the void anymore.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 04:21:34 pm
this is laughable at best.

@Kansa, You say that it was the Lore holder's fault for approving Akroma's Lore. yet they didn't approve it. they even said in OOC that they didn't. I'm not blaming Akroma for approving her lore. I am, however, blaming her for forcing her lore into the game. But this entire argument is moot because the blame game is a stupid moot point.

@Akroma, wow. just wow. So, let me get this straight...

You say that a player has no control over the backstory of their character, well, I should say, You say that a player should not complain about their entire lore being completely tossed out for a more generalized, less emotion driven potential plot that, excuse my french, will fuck all the people up and destroy all fucking sense of limits set in stone by the GM and the Co-GMs. No, I completely understand.

I didn't try? Bullshit. If you look back at the Amazeroth fight and the OOC from that point in time. I didn't complain about it. I said that that was stepping on my toes, by I would allow it, because I wanted to see where it went. But no. That point is moot because further down the line you ended up fully stepping on my foot to further cement Sen being an entity created of Amazeroth. So yeah. When it involves someone else's character it deserves full disclosure about what is entailed. There is no "right" to not be disclosured. That person is not your character. IF you plan on changing something about that character to better fit in with your lore, You not only ask them if it is okay, but you are required to give them all info concerning the changes you want to make. You're not a goddamned queen, You have no privelege over changing anyone's character without their express permission.

And more over, I'm not suggesting we take up space in the OOC for Lore. We could use a bloody google.doc to contain it all.

another thing. I said that Sen was super ancient. I didn't say she has seen everything or has figured out the world. I'm going to politely ask that you do not start putting words in my mouth like you currently are.

I am not asking you to retcon the entire damn thing. I am, however, asking you to move it to it's own entity, or work with project to make it work with void. Oh wait. You've already ran Projeck off so maybe that isn't possible now.

Oh, I'm not complaining about you putting eldritch horrors where they are meant to be. The problem is however... The "eldritch Horrors" in void are completey void creatures that exist only to destroy. Your "eldritch horrors" are creation spawned void entities that seek the complete destruction of existence, though beleive it or not, is completely impossible due to Lore. specifically Elf and Rag's lore.

So yeah. I could be bitter. I could be just making an ass out of myself. though if we really want someone making an ass out of themselves:

But for gods sake shut up about it. You didn't have fun, okay cool, that happens, but if that still bothers you after several months, you should consider somehow unbothering yourself

you want me to "unbother myself" over you trying to forcefully change my characters background? Shit, I already got over that shit by pushing my true sen lore to Projeck, Smurf, and PN. So yeah, Moot insult.

@Kansa, I won't say your wrong, but your not quite right either. Rag isn't the one who is the Lore holder for Void. Project is. And Project has already stated he did not approve Akroma's add ons to the Void lore. But I guess this argument is moot in a way seeing as how Akroma ran off another of our Lore holders. Again.


Actually, screw it. I wanna see normality on all Lore so I'm posting this:
http://strawpoll.me/3478615

Yes. I am starting a vote to make lore public Domain. I'd rather have Lore be spoiled in the OOC rather than have a big clusterfuck pop up again because Lore is constantly being broken. If someone can't trust the other players to not meta in OOC knowledge, then this is probably not a game they should be playing.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 24, 2015, 04:25:54 pm
They did approve it, Elf said he approved it. He approved it being an addition to the lore, the part in doubt was whether he allowed the complete rewrite. You have no proof that Rag didn't approve it and he was the leader of the void lore at the time it was introduced. It does not contradict anything due to it just being additions instead of being erasures.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 04:27:13 pm
Didn't we already establish that Akroma's stuff is in the outskirts and that the rest of the void stuff was as is, it's just that the other denizens didn't give a fuck and thus were impertinent? Everything else would probably be intact, just apathetic.
I have no idea... I did see some people talk about it like that but that was in reference for when it was first approved, everyone seemed ok with that and were just saying later that it was Akroma took over all of the void lore. At least that's what I thought this argument was about as the original complaint from Projeck was that he had no control over his portion of the void anymore.
Yeah, I remember complaining earlier on (though for different reasons) and then being fine with it after Akroma explained that Sultanes only controlled bits in the outskirts. I think Projeck regaining control was a side-effect, Sanure seems to have a bit of a vendetta for having his character hijacked, which though I sympathize with, he's going a bit too far in trying to force this matter seeing as it's kinda hard to prove seeing as it requires someone who is perpetually AFK to testify.

Quote
Your "eldritch horrors" are creation spawned void entities that seek the complete destruction of existence, though beleive it or not, is completely impossible due to Lore. specifically Elf and Rag's lore.
Uh... aren't the void-aligned player characters "creation spawned void entities"?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 04:30:57 pm
@Emp: My "vendetta"? I'm afraid your mistaken. Just because I'm targeting specifically Akroma for all Lore inconsistencies does mean I'm only laying Blame on her. I blame everyone who has major lore for not defending it from being changed. I blame eveyone who thought it was a good idea to just accept posted lore as law when we all know that previous lore prevents it. It's just easier using Akroma as the focal point since she has actively stepped on peoples toes lore wise.

My problem does not lie with Akroma. It lies with the system used to keep lore in check. It happened in v2 and it's happening again here. The Lore isn't being managed. that's why I want it public Domain. I want a way to go back, Look at the Lore, then say whether or not submitted lore breaks the current lore. That's all I want.

Lore and fluff are important to me. The stories that it tells is just amazing. But when Inconsistences start to appear, and then all current lore becomes a clusterfuck of stupid shenanigans that break stuff that has been around before any of us new players... Yeah, I get furious. I get pretty damned mad.

So yeah, I'll apologize here if any of you thought I was specifically targeting Akroma for my rage and hatred. I'm not. Im mad at everyone for not keeping up with Lore better. I'm furious that shit has just been accepted into lore without any look back on previous lore. So again: Sorry.

@ Emp's newest post: Yes. and by a lore point of view, are eldricht abominations.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 04:33:47 pm
So, how do Akroma's ones violate the lore and PC ones do not?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 04:38:58 pm
frankly, I dont care about Rag and Elfs lore. They are not part of the game anymore.

I will not even respond to the rest, you are doing enough argueing for both of us right now. The sultanes have been a part of the game for more than a year now. They will stay part of the game. The discussion can continue when Projec is back, well rested from vacation, but I will not argue with you, argueing projecs point.


So calm down. A few posts ago you said:

But no, I am all for Sen having absorbed the essence of a spawn of Amazeroth as that can fit into her lore. One thing I will say though is that when Sen does fuse with the entity, she has none of their memories. It is not something her ability can absorb, as it fully suppresses the soul's personality and eventually deletes them.

And we should leave it at that. Amazeroth has been annihilated, and nothing related to him could still influence the game, unless someone manages to get into his library, which again is unrelated to Sen, especialy since she no longer absorbs books.

In fact, what difference did it make back when the plot started? All it did was give Amazeroth a motive to attack the group, and thus die and leave the other sultanes stranded, as he had not fully enclosed the actual details of the information they needed to just wipe the world away immediatly, thus entering the stage for the plot. And that's it. Ultimately for Sen, this is all you want it to be. It could be a character building dilemma and self-actualisation, or it could be a meaningless birth mark that makes no difference unless you decide to actually write out EVERY demon she is made out of and find a way to make each and every one relevant to the game.




Also what Kansa said. At that time, Projec was not in controle of the void lore, Rag was. Lore keepers was something that started I think a bit earlier than the vatican plot, by that time my lore was already approved. ((damnit and here I said I would not argue. oh well, main point remains "calm down, it does not make any difference, Sen is not butchered, or even influenced in by a meaningfully large amount"))
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 04:47:24 pm
frankly, I dont care about Rag and Elfs lore. They are not part of the game anymore.

I'mma quote this for reason.

They may not be part of the game anymore, but their lore is still a very, very big part of the game.

If you think I need calming down, then you will probably learn why I hate arguments via lines of text. I'm laughing at this point. I'm in a jovial fucking mood. I have never been this entertained in my drab boring life. I mentioned many times that I was amused at all of this. Oh, I am furious, as stated though I was furious at how the lore has been handled.



Spoiler, Each demon has a backstory that will be explored if the game starts getting slow. It will also explain how Sen gained some of her abilities and perks :3

And yes, Her additional perks and Abilities are level locked. She will regain them when she hits the level marker for each of them.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 04:50:55 pm
old lore: the void is empty and affects nothing

new lore: the void is not empty, and that affects things.

Which of the following offers more gameplay value? Frankly with me being part of the game, and Rag not being part of the game, Rags lore should be changed, not mine.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 04:55:58 pm
No. No. I know better. I will not be pulling the pin on this grenade...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 04:57:27 pm
Also, Lucifer has souls for a reason demons don't. After all, he was the bringer of light.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 05:01:13 pm
So would you say that Lucifer is divinity?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 05:09:19 pm
old lore: the void is empty and affects nothing

new lore: the void is not empty, and that affects things.

Which of the following offers more gameplay value? Frankly with me being part of the game, and Rag not being part of the game, Rags lore should be changed, not mine.
Ragnarok's lore was that it was full of eldritch monstrosities in a continuous, stable superposition between all the possibilities. I mean, yeah, I certainly didn't like it, but it certainly was far from empty and did affect things. Mcclay even ran a plot where it affected things.

The issue with it is that it suddenly went from "can cause issues at any time or place which was quite frankly just lazy story-telling wise" to "can't do shit because someone made a gate" instead of some sort of more moderate option.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 24, 2015, 05:44:17 pm
*wakes up, briefly reads over inevitable shitstorm*



Either way, Projeck, as rag is kill, is head of Void lore.

*edited, grump removed*
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 05:47:33 pm
a) arguement is already over, b) what you said made no sense, did you even read what this part was about? You are taking things massively out of context here. This part was me complaining that the original plan of joined plots not happening, because Projec didn't share Aracelies actual goal with me. Projec got angry about that, claiming that he did indeed do so, and I quoted the PM he send me when I asked him about Aracelis goal. THIS HAS NOTHING TO DO with any void lore being overwritten.

and, if you mind reading Kansas and Emps post, because appearantly you don't read my posts anymore and just assume what I said was offensive anyway, you will notice that indeed, THERE IS NO LORE BEING OVERWRITTEN

did you even notice that it was Sen who was shitstorming here? The fuck smurf.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 24, 2015, 05:57:38 pm
Well, shit. That's what I get for being a lazy ass and scanning. The tl:dr is strong in this one.

I apologise.

However, since Projeck now has control over rag's section of the void lore, I don't know what will happen from here.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 06:02:22 pm
So would you say that Lucifer is divinity?
Not since he burned his paperwork.  :P

Anyways, if something ever attack Lucifer you'll see.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 06:07:38 pm
please, a bit more fairness. Even moreso than KJ, you have a violent habit of immediatly assuming everything I do is done out of malice, and there being long posts automaticaly means I have started an arguement. What started this was basicaly when KJ, Sanure and Emp drasticaly misinterpreted and/or simply misremembered (it has been more than a year since I got my lore under Elfs review, so I will forgive them), thinking that I just dumped all my lore into the game with no warning or asking anyone, over writting previous stuff, which as we have concluded, is not what happened.


I went through the, at that time, relevant authorities. Sanure seems upset that the lore was not immediatly and entirely made public and made open for public review and acceptance. I argue that this would actually be detrimetal to the actual plot, and the development of it, as it is basicaly 50 pages of spoilers. We concluded that we dont agree, and the status quo remains in tact.


So don't give me a "TOLD YOU SO".


That shit is insulting, and gives me more than a justification to argue. Coming from a GM no less. A GM holds a position of authority that requires a lot of trust. If other players treat me unfairly, I will argue with them. If you treat me unfairly, I will ditch the game like hot potatoes.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 24, 2015, 06:18:40 pm
Fair enough.



On the note of lore control, would it be easier (and less spoilery) to write a list of who exactly controls what, making the grey area public domain until it is claimed?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 06:22:51 pm
and if a claim is contested?

I mean, not even because someone else wants it, but simply because someone opposes it?


((because that will be happening))
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 24, 2015, 06:25:00 pm
Well in that case we can sort it out in the OOC thread instead of yelling at each other muddling through like we usually do.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 24, 2015, 06:28:56 pm
What USEC said. If worse comes to worse, they could always co-control it, although I doubt that would fully solve the problem.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 24, 2015, 06:29:03 pm
Also, what about dual claims?

I have called upon the prime elementals a while ago, and Sanure also called upon a prime elemental, the forest one here. We resolved that it appears none of what either of us wants to do with them contradicts the other, I am in fact happy when stuff gets introduced earlier, that then returns later.


But I think it was either Rolep, Smurf, or both of them that also called upon elementals, and already there is a contradiction between stuff, as my lore for instance does not recognise elementals as being summon or controlable against their will (as happened with the archon), nor lightning as an element (as happened with the archon)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 24, 2015, 06:33:52 pm
Easy enough, retconned so the archon isn't an elemental, just a being constituted of electricity.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 24, 2015, 06:37:16 pm
*cringes*

Retcons...I hates them so very much.

Also, I found a way around the conflict between ours, Akroma; People may call both of them elementals, but the Prime Elementals and the Wild Forces/Elements are not the same type of being.

Also, since Elf left, if there's no one else doing True God stuff besides sorta smurf, may I claim it?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 07:36:39 pm
True god would be Shys;m Caes. As for Minor and Major gods. I have need of the Egyption Pantheon and Japanese Pantheon.

as for elementals. Seperate it into three forces: Primals, Forces, and Elementals.

Primals are god-like. Forces are fonts of their elements, and elementals are beings made up of that element that is capable of being summoned. My reasoning for Elementals being summonable is because Any mage worth his training can create an Minor elemental. Same with a major elemental. A force or primal? Nah, can't be summoned.

As for me being upset, It was just that the Lore was mishandled and ignored for the most part. we coulda done better. Also, we never agreed. It's why I posted the Poll.

And elf approved the Sultanes but didn't approve the them that is now. He even came into the OOC and said so. But thats just anohter grenade's pin that i will not pull.

@KJ, So yeah, we wait and see then?

Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 08:30:09 pm
I have called upon the prime elementals a while ago, and Sanure also called upon a prime elemental, the forest one here. We resolved that it appears none of what either of us wants to do with them contradicts the other, I am in fact happy when stuff gets introduced earlier, that then returns later.

I do, and still do, agree to this.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 24, 2015, 08:44:01 pm
They did approve it, Elf said he approved it. He approved it being an addition to the lore, the part in doubt was whether he allowed the complete rewrite. You have no proof that Rag didn't approve it and he was the leader of the void lore at the time it was introduced. It does not contradict anything due to it just being additions instead of being erasures.
I'd like to point out that Rag and I Co-wrote the void lore. And I thought the Sultanes were going to be kind of flavor petty lords rather than... Well, this, whenever I approved them. But that's truly whatever.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 24, 2015, 10:45:48 pm
True god would be Shys;m Caes. As for Minor and Major gods. I have need of the Egyption Pantheon and Japanese Pantheon.

as for elementals. Seperate it into three forces: Primals, Forces, and Elementals.

Primals are god-like. Forces are fonts of their elements, and elementals are beings made up of that element that is capable of being summoned. My reasoning for Elementals being summonable is because Any mage worth his training can create an Minor elemental. Same with a major elemental. A force or primal? Nah, can't be summoned.

As for me being upset, It was just that the Lore was mishandled and ignored for the most part. we coulda done better. Also, we never agreed. It's why I posted the Poll.

And elf approved the Sultanes but didn't approve the them that is now. He even came into the OOC and said so. But thats just anohter grenade's pin that i will not pull.

@KJ, So yeah, we wait and see then?

Not God as in Creator. True God. As in, not created by belief, but one of the ancient forces encompassing a branch of reality and/or Physics; Mabarius is electromagnetics, with a focus on electricity.

Also, the Wild Elements/Forces are basically the manifestation as a collective of the Ancient places and elements. They aren't single individual things; there aren't multiple Wild Earths. There's just The Wild Earth. You persuade it to help you, it helps you. You insult it, it probably tries to eat you, since they act somewhat like children and don't understand subtlety. Different Wild Forces often hate each other, though some get along.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 10:48:11 pm
This is why we need to define elemental Lore sooner rather than later :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 24, 2015, 10:48:46 pm
Two things since I got pointed at this again.

Rolep, you just described Angels in this setting.

Big badnasty incarnations of natural forces are Angels.

ALSO.

hear someone's been messing with Void. I don't recall giving anyone permission to give any of their characters fiefdoms therein, though if they can point out where I did then that's fine.

Bunch of you know how to get me on skype/steam, if I don't respond to PMs or anything in a reasonable amount of time just grab me there if ya have any questions.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 24, 2015, 10:49:44 pm
RAG!
*glomp*
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 24, 2015, 10:50:26 pm
RAG!
*glomp*

Sup, Ma Pillowman?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 24, 2015, 10:55:48 pm
Rolep, you just described Angels in this setting.
I spoke to Elf a little about True Gods, and I think maybe Empiricist at one point on an IRC though it may have been about other things and lore inconsistencies,

and also I refuse to ever call them that for many reasons. >.> 'Angels'.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 24, 2015, 10:57:08 pm
I miss you ;-;
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 24, 2015, 10:58:14 pm
I mean you can call them whatever you want, 'Angels' is just a word.

But they exist in setting, yo.

Anyway I'm here right now, Pro.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Xantalos on January 24, 2015, 10:58:40 pm
Oh hi Rag. Age of Fire is still alive kinda. It'll update probably in a few months.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 24, 2015, 10:59:28 pm
I think it was actually established that True Gods and Angels are more or less the same thing, with slightly different implications, in the previous lore discussions about it.

and yeah I know they exist in setting. >.> Like I said, I talked to Elf about it. :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 24, 2015, 11:00:16 pm
I know you are.
Just wish you were in a game with me :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 24, 2015, 11:01:16 pm
Yeah technically it is indeed the same thing just with a different name. Just that those that use 'angels' or local translation are of the opinion that there is only one 'true god', everything else is just spirits. POWERFUL spirits, but spirits.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 11:08:16 pm
WOO! I FIND OUT RAG ISN'T DEAD AFTER GETTING A PENGUIN NINJA?! Is it christmas or somethin'?!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 24, 2015, 11:11:03 pm
WOO! I FIND OUT RAG ISN'T DEAD AFTER GETTING A PENGUIN NINJA?! Is it christmas or somethin'?!

Bro that was like a month ago lern 2 calendar.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 11:13:02 pm
Anyways, my family went to Circus Circus in Rino. So that was loads of fun.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 24, 2015, 11:16:25 pm
Anyways, my family went to Circus Circus in Rino. So that was loads of fun.
YOU HAD FUN WITHOUT ME? HERESY.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 11:20:26 pm
Sush, I am master firsher so i do as i want.

On a different note, if you decide/want to get back into this Rag I have a plot that's building up that I think you'll be interested in. OH, you could even control the BBEG!
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 11:21:50 pm
-snip-
From what I gather, there was a misunderstanding about what Akroma's void stuff was. Several misunderstandings throughout basically the entire process it seems. So somehow Projeck ended up thinking that he no longer had control over void lore, Sanure ended up thinking that Akroma overwrote your lore and basically people forgot about, well, a lot of stuff.

The only ambiguity is whether or not Projeck had control over void lore prior to your departure. Well, that and what the hell Smurf meant when he said "weeabo nirvana".

Also, wow, you're actually back here. This has somehow dragged Elf and you back here. Hopefully if it continues, Scapheap will pop back in and finish running the combat encounter effectively rendering the entirety of the past two versions moot :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 24, 2015, 11:23:57 pm
Sush, I am master firsher so i do as i want.

On a different note, if you decide/want to get back into this Rag I have a plot that's building up that I think you'll be interested in. OH, you could even control the BBEG!

Sounds interesting.

-snip-
From what I gather, there was a misunderstanding about what Akroma's void stuff was. Several misunderstandings throughout basically the entire process it seems. So somehow Projeck ended up thinking that he no longer had control over void lore, Sanure ended up thinking that Akroma overwrote your lore and basically people forgot about, well, a lot of stuff.

The only ambiguity is whether or not Projeck had control over void lore prior to your departure. Well, that and what the hell Smurf meant when he said "weeabo nirvana".

Also, wow, you're actually back here. This has somehow dragged Elf and you back here. Hopefully if it continues, Scapheap will pop back in and finish running the combat encounter effectively rendering the entirety of the past two versions moot :P

Sounds like a fustercluck.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 11:24:47 pm
Isn't that what this has been ever since v2?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 24, 2015, 11:26:21 pm
Isn't that what this has been ever since v2?
You say that like v1 was any better.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 11:28:05 pm
It managed to keep a mostly consistent tone and a character limit at the very least. With a lot less arguments. Actually, I don't really remember there being any arguments in v1.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 24, 2015, 11:28:26 pm
You have a point.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 11:31:55 pm
Yeah, it should be interesting. Ecspecially for anyone wondering about where the fuck Kyle's family went.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 24, 2015, 11:40:15 pm
Yeah, it should be interesting. Ecspecially for anyone wondering about where the fuck Kyle's family went.

Pm me and I might scheme. Maybe.

Also I assume you mean 'control in scenes' and not actually 'play' because 'play would involve choosing their actions strategically.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 24, 2015, 11:45:17 pm
Oh fuck, the original GM *bolts*
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 24, 2015, 11:49:12 pm
Oh fuck, the original GM *bolts*

... Wait he's back? O.o
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 24, 2015, 11:50:02 pm
Oh fuck, the original GM *bolts*
... Wait he's back? O.o
I think Smurf thinks that you were the original GM.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 24, 2015, 11:50:15 pm
Scap ain't back. I think.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 24, 2015, 11:53:53 pm
Oh fuck, the original GM *bolts*
... Wait he's back? O.o
I think Smurf thinks that you were the original GM.

That would be absurd.

As you saw with TA, me running games ends badly :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 24, 2015, 11:56:22 pm
Oh. Oops.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 24, 2015, 11:58:31 pm
XD
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 25, 2015, 12:00:41 am
Ragnarok was just the person who defined what is basically the current (unless it changed after I quit) cosmological structure. He's more of a writer than a GM. So while he was still active, he basically had most of the lore. The original GM was Scapheap who is a lot more active on the forums and who had an "anything goes" approach to the lore. It was also more grounded, consistent and somewhat darker when he was running it seeing as he didn't seem to have any qualms against killing PCs seeing as the first boss battle left some people critically wounded due to well, friendly fire, in the form of a PC's trump card hitting the rest of the party.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 25, 2015, 12:03:49 am
Ragnarok was just the person who defined what is basically the current (unless it changed after I quit) cosmological structure. He's more of a writer than a GM. So while he was still active, he basically had most of the lore. The original GM was Scapheap who is a lot more active on the forums and who had an "anything goes" approach to the lore. It was also more grounded, consistent and somewhat darker when he was running it seeing as he didn't seem to have any qualms against killing PCs seeing as the first boss battle left some people critically wounded due to well, friendly fire, in the form of a PC's trump card hitting the rest of the party.

Yeah Scap was a ruthless bastard.

Go Scap.

But yes I mostly just do lore. Lots.

And lots.

of lore.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Xantalos on January 25, 2015, 01:40:40 am
Oh fuck, the original GM *bolts*
... Wait he's back? O.o
I think Smurf thinks that you were the original GM.

That would be absurd.

As you saw with TA, me running games ends badly :P
You kidding? Horrible as it ended, and as little as you were absent, that was one of the most fun games I've played in a while.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 25, 2015, 01:51:36 am
start TA2

do iiiit

what could possibly go wrong?*

*smurfingtonthethird is not responsible if anything goes wrong
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 25, 2015, 01:56:27 am
Oh fuck, the original GM *bolts*
... Wait he's back? O.o
I think Smurf thinks that you were the original GM.

That would be absurd.

As you saw with TA, me running games ends badly :P
You kidding? Horrible as it ended, and as little as you were absent, that was one of the most fun games I've played in a while.
Likewise, even if I secretly hated half the characters (especially my own).
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Xantalos on January 25, 2015, 01:58:18 am
Oh fuck, the original GM *bolts*
... Wait he's back? O.o
I think Smurf thinks that you were the original GM.

That would be absurd.

As you saw with TA, me running games ends badly :P
You kidding? Horrible as it ended, and as little as you were absent, that was one of the most fun games I've played in a while.
Likewise, even if I secretly hated half the characters (especially my own).
I made mine out of my bad side, so that wasn't quite an issue kinda.
Referring to the bolded: I don't think anything was really secret towards the end :P

start TA2

do iiiit

what could possibly go wrong?*

*smurfingtonthethird is not responsible if anything goes wrong
Eeeeeehhhhhh
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 25, 2015, 02:38:31 am
start TA2

do iiiit

what could possibly go wrong?*

*smurfingtonthethird is not responsible if anything goes wrong
Didn't you already do that and it died?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Xantalos on January 25, 2015, 02:40:00 am
...you have a point. It even did the TA thing of rising from the dead 3+ times.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 25, 2015, 02:49:11 am
Really, the actual setting didn't do a damn thing, I mean it really just came down to crazy and/or eccentric people with unstable supernatural abilities interacting. The presence of a school seemed to be more important in that it set up a closed circle that limited character dispersion and forced interaction rather than as an actual educational institution (it might actually be counterproductive since people end up being assigned classes that separate them). What I'm thinking is, if someone does attempt a reboot, they might as well just set it in a lunatic asylum or everything: gaiden style location where people from random worlds end up, albeit much smaller in terms of physical dimensions.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Xantalos on January 25, 2015, 03:12:57 am
That would make more sense for most of the characters we make for them anyhow :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 25, 2015, 03:49:03 am
And I'm never, ever watching magic girl related stuff ever again. (https://www.youtube.com/watch?v=80r_5pmeYQY)

Curse you, dark side of youtube.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 25, 2015, 03:37:28 pm
It seems that quite a shitstorm happened while I was gone. I think my viewpoint on the problem is obvious, but since it came up, I will clear some things up since I have the opportunity to do so.
Bartimaeus wasn't ever a part of Akroma's lore when I introduced him. Originally, he was a manifestation of the void's chaotic state in a collective mind composed of countless levels of conciousness. No true form, voice, name, etc, only a conglomeration of chaotic forces.
And then Alucard, a powerful sorcerer who had access to powerful magic, bounded himself and enchanted a nearby suit of armor, and then opened a gate to the void and entered to escape his brother's betrayal.
In the void he met Bartimaeus, who taught him about the void (which is why he calls the sultanes the names Bartimaeus calls them instead of the ones actual summoners used) and showed him around. Seeing and being around Bartimaeus was a daily and common sight for the next 15,000 years, and then something secret happened and Alucard got bound to the Formless Form.
In fact, in development, Alucard was supposed to be a chaos mage after being bound to Bartimaeus, but I decided that the cast needed more void characters since it was all focused on Ashley, and gave him void power (which recently turned into spatial manipulation via void magic).

So yeah. Also, when writing lore, I try and make it as flexible as possible so that others can use it easily. Like in Alucard's lore, he is only a son among many others, since Dracula is immortal, thus having many families. There was barely any communication between Sanure and I when I let him put Seras in my lore, and it worked out due to the lore's flexibility. Same concept with the Other Place, which should hopefully be accessed once Alucard and Ashley get the Twilight Sigil.

Although as I played in this game, I learned that it is extremely difficult to get players motivated to do some 'extracurricular' activity. Nobody bothered to actually reseearch what Bartimaeus actually was. In fact, Alice knows more about Barti than everybody else except Alucard does simply because she had to look through a summoner's book in the Bewitcher's library to aid in her escape.

So yeah, lore should be flexible. I implemented a lot of void entities in my plots, like Selkihm or Gurk'sae.  I didnt even consult Akroma about Gurk'sae.

So if you want to make lore better, do some IC research or something and actually be motivated about doing shit. Plots can't tie up all the loose ends.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 25, 2015, 07:27:30 pm
Who's Elysia again?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 25, 2015, 07:45:16 pm
Who's Elysia again?
Witch lady you all fought in Bewitcher Plot.

Also, does Caes have a paradise?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 25, 2015, 07:55:24 pm
Not that I know of.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 25, 2015, 08:02:40 pm
And Aedan?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 25, 2015, 08:15:01 pm
He does.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 25, 2015, 08:18:10 pm
Coolio.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 25, 2015, 08:58:39 pm
Requesting place in the plot queue. I'll send Smurf details later.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 26, 2015, 12:15:18 am
Requesting place in the plot queue. I'll send Smurf details later.
Same here.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 26, 2015, 02:44:53 am
Obviously, also requesting more spots in the cue, I just wanted to wait for some more people to also claim some before claiming even more
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 26, 2015, 03:56:28 am
Anyway, for my upcoming plot, I wish to expand on Northsdale. I mean, we are the northsdale group, might as well build on that.


From Smurf I need:

An approximate map of northsdale (districts and main streets, and the house location are enough, but google maps is also fine, hijack some suburb))

The number of inhabitants

The number of magical inhabitants


From everyone else I need:

1-3 interesting places in northsdale, magical or mundane, but in some way iconic. If you imagine northsdale, this is what would come to mind.

1-3 interesting people in northsdale, magical or mundane, with a description of who they are, how influential or generaly important theys are, and how they stand towards the group

Where your character has situated himself in the city, connections, jobs, who knows. If that is just "Lives in Marias house and doesnt go out much", that is fine too.


Also, from whomever cares to do it, a rough map of Marias house, and/or the flying castle would be grand. I will probably make a map together with Kansa for the vet Alice runs with Icarus. Feel of course free to add as many maps of above places as you like.

My upcoming plot will focus very heavily on northsdale, so I need as much info as I can get.

Don't forget to list things previously established, like KJs necromancer dudes.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 26, 2015, 05:03:06 am
Anyway, for my upcoming plot, I wish to expand on Northsdale. I mean, we are the northsdale group, might as well build on that.


From Smurf I need:

An approximate map of northsdale (districts and main streets, and the house location are enough, but google maps is also fine, hijack some suburb))

The number of inhabitants

The number of magical inhabitants


From everyone else I need:

1-3 interesting places in northsdale, magical or mundane, but in some way iconic. If you imagine northsdale, this is what would come to mind.

1-3 interesting people in northsdale, magical or mundane, with a description of who they are, how influential or generaly important theys are, and how they stand towards the group

Where your character has situated himself in the city, connections, jobs, who knows. If that is just "Lives in Marias house and doesnt go out much", that is fine too.


Also, from whomever cares to do it, a rough map of Marias house, and/or the flying castle would be grand. I will probably make a map together with Kansa for the vet Alice runs with Icarus. Feel of course free to add as many maps of above places as you like.

My upcoming plot will focus very heavily on northsdale, so I need as much info as I can get.

Don't forget to list things previously established, like KJs necromancer dudes.

If you blow up the town, I'm gonna have a tantrum  :P

Okay, if I'm to make maps, gonna have to pull a grenade pin here:

With respect to V2 and V3, where is Northsdale situated? I need to knoooooow
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 26, 2015, 05:07:11 am
I remember that during the archon fight, you posted googlemaps of a park? Why not use wherever you pulled that from?

Also, it is described as being both by a beach and by the outback, so technicaly, there is no location that could really contain it
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 26, 2015, 05:21:34 am
Fair nuff, I'll just place it somewhere on the east coast and ignore KJ's rantings

note that this will be a drunken map, for today was australia day

aka lets fucking demolish ourselves day
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 26, 2015, 05:48:00 am
Meanwhile, interesting Northsdale stuff:

Places:

Vetenarian Magic:
A small vetenarian clinic run by Alice and Icarus, using Alice magics for healing cute critters, and Icarus ability to do basicaly any kind of office-related stuff in her head with perfect accuracy, for secretary and book-keeping stuff. By now has many visitors, due to the high success rate, though there are people that critizise that she is wasting her healing magic on animals, when humans could need that shit too.


Ganja Paradise and Soul Majics:
A very small side alley shop that sells elaborate glass pipes, various items with hemp symbols, and performs soul-magic of almost unrivaled quality. Run by Demarcus Neysmith. A relatively unknown shop.

Fingerling-Town
Previously just en empty plot close to Marias house, over the years the fingerlings have taken up several blocks, creating an entire town inside the town. It's technicaly one of the biggest fingerling metropoles, with millions of inhabitants(not counted towards city population), living in active trade with the humans around. They domesticated the entirety of the cities population of pidgeons. Hainuweles grave is here.


People:

((maybe more to come? Requesting permission from Kyle to add a certain necromancer to the *evil* necromancers group, to be used later.))

Demarcus Neysmith (http://i34.photobucket.com/albums/d112/roc2799/Rastahtm_txt_Rasta.gif):

Little is known about this elderly jamaican fellow. While he looks to be about 70-ish, there are no people, wether young or old, that have any idea when he moved to Northsdale or opened his shop. There are plenty of rumors about all sorts of dark voodoo stuff going on with him, but ultimately the only rumor that is known to be true is that soul magic is an incredibly rare, incredibly difficult branch of magic, and this man has mastered it to a degree that only a handful people in the entire world have achieved.
His influence on the city, wether financaly or otherwise is pretty much zero, possibly below zero, if such a thing exists. His disposition towards the group is very positive, not because of heroism, but because Demarcus thinks love is the most wonderful thing in the world, and shipping makes him feel aaaalllriiight.


Icarus connections to the city:

Technicaly being still pursued by the law, Icarus has taken care to make sure that nobody actually is aware that the PIXEL is a robot, or has anything to do with the northsdale group and their heroic deeds besides being Alice wife and secretary. Icarus blatant disregard of public safety during fights, blowing up stuff with little care has made her one of the less popular members of the group. Then again, not many people are aware that the white robot thing that fights for the group is actually sentient, and not just one of the heroes many elaborate hero-toys, like the flying castle.

Walpurgas connections to the city:

Minimal. She doesn't go our much, and when she does, she more or less has to disguise herself, because appearantly. Northsdale is not into the whole nazi stuff. In fact the northsdale group being seen with her has damaged the entire groups reputation. Right now trying to get some money to get a lab. Might have to rob a bank.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 26, 2015, 05:51:58 am
I'll write mine when I get home.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 26, 2015, 06:35:35 am
There is only one food that becomes tastier upon being re-heated in a microwave, and that is KFC chicken. Shit is crispy.



Northsdale:

(http://i.imgur.com/b9V85jk.png)

((the large orange thing can be maria's house, cause apparently it's fort knox crossed with a house with like a million bedrooms))

Population: 15,000, 33% magical

Kaiser just lounges around the Nomad or Maria's house, occasionally leaves to raid buy food or on 'shenanigans', usually involving CORE and money.

Garrett ends up walking about the town, occasionally doing stupid shit or going places with Stella.



I'm actually surprised the group is still tolerating Walpurga, instead of outsing her like normal people.

Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 26, 2015, 06:39:51 am
zoomed version? Also, 33% wowza

also, coordinates please
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 26, 2015, 07:15:31 am
I'll make a magnified one.

RL coords or in game? Because if it's the latter, just go with somewhere on the east coast of Australia
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 26, 2015, 07:17:47 am
RL, so people can check out northsdale in streetview and shit
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 26, 2015, 07:20:03 am
Woop. (https://www.google.com.au/maps/@-27.2305543,153.0913809,7807m/data=!3m1!1e3)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 26, 2015, 07:28:47 am
nice town, I like this part with the channels in the north. But I dont think the hospital should be Marias house


I think it should be 21 blakeney str. (https://www.google.com.au/maps/@-27.2556055,153.1012922,252m/data=!3m1!1e3), with the fingerling town going all the way down to view street and oxley avenue. Alice vet could be this one  (https://www.google.com.au/maps/search/veterinarian/@-27.2285212,153.0974269,247m/data=!3m1!1e3), with the two of them living on the floor above it. The soul magic shop goes here, plot 2A (https://www.google.com.au/maps/search/veterinarian/@-27.1954349,153.1145483,248m/data=!3m1!1e3)
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 26, 2015, 07:34:49 am
yeah, in reality redcliffe is a shithole XD
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 26, 2015, 02:17:52 pm
If Osmodius was in dwarf fortress, his jobs would be Engineer and grief Counselor.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 26, 2015, 02:19:54 pm
So where on the map is the remains of the Sert building?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 26, 2015, 02:51:01 pm
maybe the airport like structure in the north west?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 26, 2015, 04:49:45 pm
Making a request for a miniplot slot that will involve paranormal stuff and ghosts. This will be to introduce one of my plots villains.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 26, 2015, 05:15:34 pm
oh gods hangover



uh, all these plot requests
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 26, 2015, 05:17:01 pm
Man, what is it with you and drinking, Smurf? It seems like you're always complaining about being hungover.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 26, 2015, 05:23:07 pm
I'm a university student. It's in our blood.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 26, 2015, 05:27:03 pm
Well yeah, that's what happens when you drink. Alcohol gets into your blood. :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 26, 2015, 05:29:44 pm
Heh, my mini-plot will be fun and involve one specific person and like two others to be chose by by said specific person.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 26, 2015, 08:04:58 pm
Caes is the Abrahamic god, right?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 26, 2015, 08:07:26 pm
Caes is the Abrahamic god, right?
Yes. If the Abrahamic god was a psychotic nutjob with dissociative personality disorder and a burning hatred of the faiths that worship it due to flooding them with standardized prayers.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 26, 2015, 08:08:45 pm
Therefor she must have a paradise? I mean, it's not like you'd get 72 virgins when you die, but it does exist?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 26, 2015, 08:15:38 pm
Therefor she must have a paradise? I mean, it's not like you'd get 72 virgins when you die, but it does exist?
Well, that's where there were uh, issues. You see, GWG was the first person to establish the afterlives and Heaven was meant to just be bureaucracy that ran the universe and which just took people if they were obedient and could follow orders without question. But then well, Ragnarok's stuff ended up interfering with it, so I can't entirely remember all the details but if memory serves, Caes' "paradise" is Heaven, except Heaven is filled planet-killing eldritch abominations with a burning hatred of void (even though Caes and Void share the same soul, are technical siblings and lovers) and people without an assigned afterlife might be sent there by the Grim Reaper (but seeing as that was established by Elf who quit, and I defined the Grim Reaper and also quit, that bit may be obsolete).

You'd probably want to contact Ragnarok on steam or skype, since everyone else involved with that part of the lore either got banned or just quit.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: kj1225 on January 26, 2015, 08:20:48 pm
Therefor she must have a paradise? I mean, it's not like you'd get 72 virgins when you die, but it does exist?
Well, that's where there were uh, issues. You see, GWG was the first person to establish the afterlives and Heaven was meant to just be bureaucracy that ran the universe and which just took people if they were obedient and could follow orders without question. But then well, Ragnarok's stuff ended up interfering with it, so I can't entirely remember all the details but if memory serves, Caes' "paradise" is Heaven, except Heaven is filled planet-killing eldritch abominations with a burning hatred of void (even though Caes and Void share the same soul, are technical siblings and lovers) and people without an assigned afterlife might be sent there by the Grim Reaper (but seeing as that was established by Elf who quit, and I defined the Grim Reaper and also quit, that bit may be obsolete).

You'd probably want to contact Ragnarok on steam or skype, since everyone else involved with that part of the lore either got banned or just quit.
Not quite, I believe that all gods, or most of them, have an afterlife. Heaven has first dibs on souls and if they don't take them they let all the gods have a grab. If none of THOSE guys take you you become some demon's.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 26, 2015, 08:21:19 pm
Yep. Bartimaeus learned how to summon Osmodius. Say his name three times with a burning desire in your heart. Or soul. whichever one is stronger.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 27, 2015, 12:21:27 am
so, nobody posting northsdale stuff?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 27, 2015, 12:43:59 am
Lolnope, that'd take effort  :P

So no-one is running a plot before alucard and Ashley get back? Sweet, we could use a lull.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 27, 2015, 12:48:30 am
Can we just seriously skip this damn Fae plot for the Twilight Sigil? It has been well over a month now for what I thought might take a week... I've been giving Ashley exp from the plots because I know she would've taken part if she wasn't stuck in this, and so she doesn't fall behind... I'll halt this if it's not okay. I just hate being halted because a GM isn't keeping up with their plot...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 27, 2015, 01:06:21 am
Sure fuck it I can't tell when you lot have actually bloody responded anyway since the IC gets spammed with half a dozen new pages every day.

Although jeezus shit is being able to attack twice in one turn with counterattack and 120 base stat total not enough for you?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 27, 2015, 01:38:57 am
...
You could ask us to get our actions, maybe...?

And exp is kind of precious. Especially at these early levels.

And I'm not going to spam the double strike, and the counter-strikes are limited to one per turn currently (which is only activated on missed melee attacks)... I don't get why the double-strikes are such a big deal?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 27, 2015, 06:02:23 am
And I'm not going to spam the double strike, and the counter-strikes are limited to one per turn currently (which is only activated on missed melee attacks)... I don't get why the double-strikes are such a big deal?
It pairs with her ulti too well, to the point where she could probably one-hit a boss since it effectively lets her do twice the damage.

Also, wouldn't it be better to invest in more health rather than defense/resistance?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 27, 2015, 06:16:18 am
def/res scrub stats, maxing health is best meta

The double-strikes are like the pinnacle of being for the munchkin. Literally double damage.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 27, 2015, 06:29:09 am
It scales with her stats, too...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 27, 2015, 06:30:29 am
You see, what I fail to understand about this game is the tendency for people to complain about various matters after they get approved.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 27, 2015, 06:31:33 am
Because Smurf. What have a testing thread you know.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 27, 2015, 06:33:47 am
The testing was only for new characters if I recalled correctly, so characters gaining abilities wasn't really covered.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: PrivateNomad on January 27, 2015, 06:35:54 am
Then it should be. We should see what happens when Ashley Chaos Star's a boss with that double strike and her mordite blade
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 27, 2015, 07:05:48 am
Ah, static numeric bonuses combined with multiple attacks. Yeah, that definitely could cause issues.

Um... please correct me if I made a mistake in this.
Assuming a Hail Mary attack with a regular katana without using Chained (because I have no idea how it works), damage range is [d15]+3 for average damage of 8+3, autohits 20/2 times. So 110-[10xAverage_Defense] physical damage. I have no idea what that magic damage stuff means, is that additional damage?

Assuming a Hail Mary attack with mordite blade without using Chained (because I have no idea how it works), damage range is [d15]+7 for average damage of 15, autohits 13/2 times. So 90-[6xAverage_Defense_Without_Armor] physical damage that ignores most armor. Well, the regular katana seems more dangerous since it doesn't need any preparation and deals more damage, this seems more situational for targets with armor that can be ignored.

Uh, is that damage too much for it's cost? I have no idea what the hell Chained is meant to do, is it only meant to affect normal strikes? Is it meant to basically double the strike quantity?

EDIT: Added defense note. If armor is greater than +5 defense, the Mordite blade deals more damage.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Kansa on January 27, 2015, 07:23:44 am
I'll write some stuff for Northsdale a bit later
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 27, 2015, 07:49:05 am
but muh light novella
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 27, 2015, 07:55:13 am
If I'm reading Ahsley's sheet correctly...

Her perk Double-Strike lets her chain Tele-strikes that scales with level.

Her Chaos Star Barrage is a Spend all current mana for X attacks. This puts her into Emptied state and makes it so she can't cast anymore damage spells.

Now, unless projeck says they do synergise, They don't work together. The double strike perk only works on Telestrikes. CSB is not teleportation but a slow time bubble that allows her to speed up her attacks to inflict major damage. So yeah. I don't see a problem.

Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 27, 2015, 09:40:36 am
Chained only works with normal attacks. It doesn't blend with specials at all.

And if I remember right, it scales every 8 stat points? So that's every 2 levels assuming I only go for Skill each level, for it to increase by one. Although, as of right now, I only need 2 more stat points to increase it to a max of 3 (then it'll have a passive mana cost of 2 for 3 strike chains, then 3 mana at 4 strike chains.). This'll help balance it as her strike amounts get higher, as she won't be able to go above 2 after a CSB, and if she does do these, it'll decrease CSB's effectiveness.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Akroma on January 27, 2015, 10:50:59 am
if Fea plot is skipped, dibs on a scene when they both teleport back to the real world.


Also, just to see how blatantly I can rip things off, who rings a bell when I mention black march or green april?
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 27, 2015, 04:37:36 pm
I ring a few bells. Reminds me of a certain series of webcomics as well as a book .
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 27, 2015, 04:40:14 pm
Given all of the shit I've gotten about Hakim, I am 95% certain that you could get away with ripping off a ton of stuff in this game. Maybe not characters or anything obvious like that, but background and mechanics definitely. Appearances would have to be changed too, but that's easy stuff.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 27, 2015, 06:00:53 pm
I still think Hakim is the bomb.  >.>

EDIT: Mind is elsewhere.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 27, 2015, 06:49:45 pm
That's exactly what I'm talking about, nobody cares about all of the stuff I've ripped off with him he's based on. So Akroma should be able to do it too.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 27, 2015, 06:52:20 pm
>.> nah, people need to be fair with what they rip off. If Akroma is refering to what I'm thinking. People could die. Awesome as it be.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 27, 2015, 06:53:13 pm
>.> nah, people need to be fair with what they rip off. If Akroma is refering to what I'm thinking. People could die. Awesome as it be.
Isn't that the whole point of combat? :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 27, 2015, 07:08:13 pm
Very much so Emp. Very much so :3
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 27, 2015, 08:47:08 pm
Dying in combat? Oh please, this is a shipping gam-

wait a minute, this isn't a shipping game any more
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 27, 2015, 08:52:16 pm
That was v2. v1 had near-death from friendly fire and pretty much all deaths were perma-death (unless the player organized the death with the PM) and a lot of insanity (one of the PCs had the power to make people drunk).
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 27, 2015, 08:54:36 pm
Oh snap. The rules of the game have changed! Back to what they were before. But not really, because v3 uses a different system from v1. You know what I meant.

Also I'm pretty sure that people have organized the deaths of their characters in PMs in v2/v3. Though only Lizzie's was permanent. I think. I feel like I'm missing someone else who died in combat here...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 27, 2015, 08:57:19 pm
Kaiser got temp-killed by a railgun in v3 if I recall correctly and Ashley had her physical form obliterated in v3 and was unable to fully reform for a week.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 28, 2015, 12:51:40 am
The problem with the telestrikes and counterattacks is that it means her damage is being approximately tripled. Pentupled with a little more skill.

Now, a magic user can do even more without having to have perks with high enough magic, but that just goes to prove how unbalanced magic is, not that Ashley's ability is balanced. I've said I don't care about balance. I don't. But, I do care about making combat interesting, instead of the 'boss beaten in three turns' it consists of now. Balance helps with that, up to a point.

I know everyone wants to be badass all of the time, but juxtaposition is important or the badass becomes bland. Expected. Generic. Like Batman; if you only ever see Batman punching out dudes, it loses it's appeal. But if you see him as Bruce Wayne sometimes, and his character is being developed as he debates with Commissioner Gordon or investigates another one of Riddler's clues, then when he punches out the bad guys it's that much better because the action wasn't flooding our senses.

That's part of the reason I was actually somewhat pleased in the end that Kaotaro was never really fighting; that way it has more of an impact when she does fight and/or become a boss monster.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 28, 2015, 01:05:47 am
You should note that it's potential damage output. You're assuming the perfect outcome of Ashley manages to land both hits, and then manages to dodge and actually deal any damage with any of these three attacks. She could perfectly miss both strikes, or just one, and could not dodge the attack and get dealt damage, or dodge the attack but not effectively do anything with said counter. Or hell, she could just not duel strike in a turn. Just because the potential is there, doesn't mean it will happen. Ashley's whole get up is potential DPS, anyways. It's her deal.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 28, 2015, 01:19:49 am
No, Projeck, I'm not. That argument is bullshit, and here's why.

Let's say she has a 60% chance to hit and do effective damage. She attacks one time, she deals avg. of 0.6 hits of damage. She telestrikes, she deals avg. of 1.2 hits of damage. If she counterattacks to boot, she deals 1.8 or whatever modifer to the damage the counterstrike applies. I'm not saying 'she always hits three times', I'm saying 'she hits three times as often', because she has three times as many chances to hit.

And second, no, it's not her deal! It's fucking everyone's deal! You could a goddamn house with accompanying aquarium and figurine collection out of all the glass cannons we have! So no, it's not some unique selling point, and even if it was it lets her outstrip everyone, including Icarus, who's already OP as fuck with her fucking God-killer sword, who doesn't have their magic shittingly high(aka Alucard).

And 'I might not use it' is a terrible, terrible argument for any number of reasons. It is very different from the 'I can/will only use it in certain situations when dramatically appropriate' because it's like saying a weapon is balanced because you can choose not to use. It doesn't actually make it balanced.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 28, 2015, 01:24:24 am
Wow. Is it just me or has every subsequent combat system just gotten progressively more complex and worse at balancing? I mean at this rate you could practically just use Don't Rest Your Head except with Physical instead of Exhaustion and Magic instead of Madness (just replace the ill-effects with arcane mishap) seeing as this was meant to be roleplay heavy anyway :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Rolepgeek on January 28, 2015, 01:27:08 am
Wow. Is it just me or has every subsequent combat system just gotten progressively more complex and worse at balancing? I mean at this rate you could practically just use Don't Rest Your Head except with Physical instead of Exhaustion and Magic instead of Madness (just replace the ill-effects with arcane mishap) seeing as this was meant to be roleplay heavy anyway :P

I wasn't around for the first one, but this honestly isn't all that complex, so I have a feeling it's just Power Creep. Power Creep upsets me.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Sanure on January 28, 2015, 01:38:20 am
Grenade whose pin I should not pull...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 28, 2015, 01:40:41 am
First one didn't have an MP system at all or a spell casting success system. Or a perk system. So this actually is quite complex by comparison (which would thus make it harder to balance I imagine due to the inclusion of more variables).

I mean, there really should be a discussion on precisely what sort of system everyone wants. Whether they want the foes to pose a challenge, whether there should be a risk of death (permanent or not), how much customization, how much focus the combat system should have, etc. There's no real point arguing whether the system's broken or whether a character's overpowered until there's a consensus on what standards to determine those by.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 28, 2015, 01:58:21 am
...

Wait people actually like TA? I remember it as some crazy absurd drawn-out trainwreck of bad planning.

...

Goddamnit now I want to write a plot and run another one.

I hate you people :P
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 28, 2015, 01:59:58 am
Wait people actually like TA? I remember it as some crazy absurd drawn-out trainwreck of bad planning.
I have a feeling that v2 and v3 of this were heavily influenced by it. Which seems to mean that it also takes on trainwreck qualities :P

Grenade whose pin I should not pull...
Calling someone a grenade is probably going to pull their pin.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 28, 2015, 02:02:26 am
...

You are all fucking dumb.

I love you.

...

Damnit.

*sighs*

Time to draw up the outline of a plot...

You Bastards wonderful dorfy people.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 28, 2015, 02:04:12 am
Goddamnit now I want to write a plot and run another one.
If my hypothesis is correct, you could just go shove everyone in a lunatic asylum like some sort of everything: gaiden style affair and just use PW's patented "fuck your plot" Perplexicon Plot.

After all it seemed to be driven a lot more by the eccentricities of the PCs and the environment that forced them to interact.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 28, 2015, 02:06:27 am
Except I did that last time, just doing it again would be...

...

...

I am so tempted to make some alterations to the story and combine it with the tabletop RPG based on spectacle fighters me and my friend are working on.

Because at least then we'd have a combat system that isn't thrown together in ten minutes.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: smurfingtonthethird on January 28, 2015, 02:08:24 am
TA 2: the Shippening
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 28, 2015, 02:09:39 am
Well, it depends on how much PC customization you want. I've got a card-based casting system, a dicepool system for Hong Kong action movie-inspired Perplexicon, and a few fragments of some other things if you need them.

Or you know, you could just use an RTD roll for maximum insanity.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 28, 2015, 02:11:17 am
Actually the system mostly exists, we just need a reasonably flexible skill/combo system.

Should be putting finishing touches on it soon now, actually.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Xantalos on January 28, 2015, 02:11:53 am
It was bad in some really important aspects, mainly that the world building made little to no sense, people rolled dice for their character reactions (seriously, the fuck was that), the training mechanics made it far too easy to become nigh-infinitely powerful and there was no real plot after a while since you weren't really around so it devolved into a stew of rage and sex. I enjoyed it because of the character I happened to design for it, who was and is very interesting to play, and the fact that I could provoke such insensate rage in people just by asking them what their magic was or how far along they were in their pregnancy, that was fun.
But overall it suffered from being too player-driven and unstructured, that'd need to be fixed.
Also less logically inconsistent world building, because no matter how raging the arguments between Gamerlord and GWG were, Vornar had a point on occasion, and I still remember how she killed him because she couldn't answer that one question of his.
Has potential though.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 28, 2015, 02:15:08 am
people rolled dice for their character reactions (seriously, the fuck was that)
Sorry my bad. I tend to experiment a lot with character designs.

The world-building had the issue of being non-existent until well into the game, which ended up causing issues. Especially the tone, since during the first mission, my original plan was for my character to just go "Well, if that's the case, I'm getting the fuck outta here, kthxbai" alas I was too lazy to make another one, so I didn't.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 28, 2015, 02:17:44 am
Well I know it was fun.

That's why with the next one I'm going to improve on the weaker points of it, and, you know... yeah.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Xantalos on January 28, 2015, 02:18:38 am
It worked for you, kinda, but then everyone else started doing it and it led to all the sex and stuff.
Also I refuse to believe that people weren't fudging their dice because I was making up at least 90% of my dice rolls 2 weeks in, which is why dice need to stay in the GM's hands.

Well I know it was fun.

That's why with the next one I'm going to improve on the weaker points of it, and, you know... yeah.
Good, I look forward to it! It'll give me something else to RP in while I wait for some other games to update.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: ragnarok97071 on January 28, 2015, 02:23:08 am
Given that the mechanics of the system mean it almost definitely needs to be either real time or it'll get really... REALLY slow.

Might do a mixed thing.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 28, 2015, 06:24:26 am
What sort of character restrictions would there be? Something tighter like TA which limited biological age and whatnot? Or something like Gaiden where anything goes? Because I have an NPC character I can quickly convert for the latter.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 28, 2015, 07:20:24 am
Wow. Is it just me or has every subsequent combat system just gotten progressively more complex and worse at balancing?

Nope, I think it's just you. V2's combat system was inately unbalanced due to how its five stats work. Dex handled dodging and accuracy, which meant that if you were slow then you'd have trouble hitting anything. Plus Endurance increased defence and HP, which make characters like Neferis functionally invulnerable. Then there was the fact that nobody had a fucking clue how to actually roll stats, since a 1d100 was found to be too large and random, but HP was so high that you needed a large die to make battles end in a reasonable time.

Thus mechanics in this thread are a lot more balanced and slightly less complex than v2's. The only problem is that people get to make up their own abilities and perks, but that is more of a power creep thing and also occurred in the previous thread too. V3 is not the first RotMG to have arguments about character balance, that's for sure.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Empiricist on January 28, 2015, 07:25:33 am
Wait, didn't MND also handle accuracy back then? Or was that only for snipers and certain spellcasters?

I wonder if this power creep could be halted or at least slowed by having the GM give PC new abilities and perks based off of general suggestions by the players, thereby denying them the ability to give any specific gamebreaking details and whatnot.
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: Projeck37 on January 28, 2015, 07:52:05 am
No, Projeck, I'm not. That argument is bullshit, and here's why.

Let's say she has a 60% chance to hit and do effective damage. She attacks one time, she deals avg. of 0.6 hits of damage. She telestrikes, she deals avg. of 1.2 hits of damage. If she counterattacks to boot, she deals 1.8 or whatever modifer to the damage the counterstrike applies. I'm not saying 'she always hits three times', I'm saying 'she hits three times as often', because she has three times as many chances to hit.

And second, no, it's not her deal! It's fucking everyone's deal! You could a goddamn house with accompanying aquarium and figurine collection out of all the glass cannons we have! So no, it's not some unique selling point, and even if it was it lets her outstrip everyone, including Icarus, who's already OP as fuck with her fucking God-killer sword, who doesn't have their magic shittingly high(aka Alucard).

And 'I might not use it' is a terrible, terrible argument for any number of reasons. It is very different from the 'I can/will only use it in certain situations when dramatically appropriate' because it's like saying a weapon is balanced because you can choose not to use. It doesn't actually make it balanced.
Pin... Not gonna pull it to make this worse...
Title: Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
Post by: USEC_OFFICER on January 28, 2015, 07:57:52 am
No, nobody used Mind for accuracy. Well I think Elf did, but they barely ran anything close to combat so... I remember them telling us that Mind was supposed to be for accuracy halfway through an encounter, and we all sorta collectively went 'Well we've been using Dex for so long, no point changing now." Or something like that, it was very silly.

And power creep is supposed to be halted by peer-reviewing abilities before they go into effect. But obviously that doesn't work 100% of the time, hence why we're having this conversation.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on January 28, 2015, 08:42:08 am
best ooc title evar

Peer reviewing is defeated by sheer laziness
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on January 28, 2015, 08:49:46 am
Of course there's so little shipping. How many characters who free to ship with each other and actually talk/interact with those who are also free? Not many. Unless you really want some weird pairings...
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on January 28, 2015, 08:52:53 am
It's mainly the latter, if you account for the hordes of new characters. Most people don't seem to give a rat's arse about it, anyway, or they'd be trying to force interaction with the other PCs.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on January 28, 2015, 08:59:57 am
Yeah, pretty much. Eh... And I'm one of those who don't really care about shipping anymore. He says while dangling DaliaxKaiser and DaliaxIsaac over everyone...

Okay, maybe I do care about shipping a bit. But more of a side-effect of character relationships than anything else, not rampant shipping for the sake of shipping.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: ragnarok97071 on January 28, 2015, 09:10:34 am
/me ships USECxShipping in response.

:P
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Akroma on January 28, 2015, 11:38:20 am
considering that Icarus no longer has the god-killing sword, and the part where gods as enemies are probably not going to happen again, ever, I feel offended as a go-to example of overpoweredness. Orichalcum does triple damage to gods. It was provided to Icarus by Elf and Sanure, when we actually had a god to fight, and prepared accordingly. Beyond that, all it did was basicaly being unbreakable, which is meaningless considering nobodies weapon ever broke in this game anyway.


Also, magic is no longer overpowered, the damage has been nerfed reasonably. Rather, I think it is *health* that is underpowered, and badly scaled towards damage done by big attacks. I originaly scaled damage towards un-increased basic attacks, but against powerful attacks, it's of course not much. This has two downsides: A) Bosses need huge HP stats or otherwise means to avoid damage, or be obliterated by too many damage sources incoming at once and B), bosses can not fight at their full offensive capabilities, because that would one-shot many PCs (I reduced damage rolls from Belkelel several times to avoid outright one-shotting people. I didn't even dare to roll for crits), and nobody wants people one-shotted.

I think maybe Health should be buffed, to allow for bosses that last longer, and can hit harder. Though it would also make combat lengthier

also damnit guys, give me some more northsdale stuff!
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on January 28, 2015, 04:34:58 pm
If their health is under 20, you should be oneshotting them. Serves those glass cannons right. Remember, combat isn't the main thing you should be focusing on, it's just a storytelling tool. GMs can do whatever the hell they wish to do in combat, so long as you don't piss everyone off.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on January 28, 2015, 05:17:10 pm
About to send Smurf a Fuck ton of lore once I can access my Evernote
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Rolepgeek on January 28, 2015, 09:56:08 pm
GMs can do whatever the hell they wish to do in combat, so long as you don't piss everyone off.
Aye, and that's the rub, isn't it.

To buff health, we could very easily do what I suggested a while ago; make strength buff Health a bit. makes physical guys almost on par.

Secondly, Akroma, I'll be honest about two things;

One, one of my plot ideas was based around True Gods
Two, I could care less if you're offended about me thinking your character is overpowered. If you're honestly insulted by me saying that? I mean, really? Besides which, if I remember right, and I think I'll go find the quote:
man, I hope PvP with Icarus vs spensir or kaiser happens some time. dat quadruple damage against gods.

Now, I apologize for how sarcastic this will sound, but I'm making a point: What were you saying about triple damage? I know you might be tired(I'm tired too, a lot, I've got swimming and shit after school), and screwed up, but from what I can tell there isn't a set value for how damage Orichalcum does to Gods, and I think I actually remember you saying it did pentuple damage to gods during the fight with Belkelel when Aedan got shivved. Which is why I think the whole thing about Orichalcum is kinda ridiculous, though the same could be said for what I think of Mordite, too.

And besides all of that, I don't have a go-to example of over-poweredness. I chose Icarus because both she and Ashley are physical fighters, and because both of them have ways to deal stupid high amounts of damage. I look at Spensir, he can't do anything near that. Since Defense and Resistance are both rather useless at the moment, and his health isn't pants-shittingly high as it could be if I had ignored armor and defense, he can't even tank like that in the same way. Everyone's getting more and more stupendously powerful and that's what's frustrating the hell out of me.

Also, no, the fact that weapons only go up to +9, which can be achieved with Large spells by anyone with a Magic score of 15, and Alucard hits +7 with Small Spells, for 1 Mana, or +13 for Medium ones for 3 mana; and he can cast five of them, if you actually factor in his Resistance based limit(which seems silly to me, not that I'm against it it's just that adding a limit to the number of spells you can use which is basically exactly the same as the mana limit only smaller seems unnecessary; it helps balance him, so he can only use those Medium spells five times instead of fourteen, but when he deals d33+20 damage with a Large spell, him only getting three of those doesn't seem 'balanced' really. >.>), means Magic is still fairly overpowered.

If any stat right now is underpowered it's Resistance.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on January 28, 2015, 10:24:27 pm
To buff health, we could very easily do what I suggested a while ago; make strength buff Health a bit. makes physical guys almost on par.

Just so that everybody knows, I'm definitely behind this suggestion since it would help make the physical fighters a little bit tankier. We were thinking about 1 point of Strength gives 1 HP, right? Something like that?

Since Defense and Resistance are both rather useless at the moment.

[...]

Everyone's getting more and more stupendously powerful and that's what's frustrating the hell out of me.

[...]

Magic is still fairly overpowered.

[...]

If any stat right now is underpowered it's Resistance.

Okay then, so let's fix things. How would you buff Defence and Resistance so that they're useful stats? Merging them together is probably a bit extreme, but I'm struggling to think of other ways to improve them. Besides making them give you extra HP for taking them, but that could easily snowball as it did in the v2 thread.

Also, weren't manoeuvres supposed to improve physical attackers so that they're on par with magical ones? Unfortunately Icarus is the only one who seems to have implemented that, but that may be simply because they're currently vague as heck. Maybe setting out some rules/guidelines for manoeuvres would be helpful, both so that people will realize that they exist and would make sensible choices for them.

Power creep is... Yeah. A thing that exists. No clue how to fix that...

Also sorry if I sound condensing here. I'm just trying to punt the thread into a more productive discussion before it gets enveloped in a shitstorm like usual.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: kj1225 on January 28, 2015, 10:32:38 pm
Quote from: Sen>Kaiser
Look, if Kyle is willingly helping, then it;s less likely to be a betrayal. Besides, Kyle is immune to Osmodius' Mind control. I trust Kyle.
Aw, how sweet~
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Sanure on January 28, 2015, 11:43:33 pm
@KJ: Wincest.

@ Rolep: Still not pulling the pin on this grenade. I feel the need to repeat this for some reason...

Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on January 28, 2015, 11:45:00 pm
pull it and throw it in a PM to me

I wanna see it
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Xantalos on January 28, 2015, 11:46:27 pm
@ Rolep: Still not pulling the pin on this grenade. I feel the need to repeat this for some reason...
Everyone else is, you beatnik pacifist :P
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Rolepgeek on January 28, 2015, 11:52:23 pm
@KJ: Wincest.

@ Rolep: Still not pulling the pin on this grenade. I feel the need to repeat this for some reason...

You can repeat it all you want, I'm not gonna shut up about it unless it looks like it might become a flame war, because it's an issue I actually think is important.

I came up with ways to buff stats a while back, mostly in giving flat damage reduction based on Defense and Resistance. Giving Health based on it could also help as it would buff Def, Res, and HP at the same time. Also possibly percentage reduction/max damage taken thresholds after a certain point for Resistance, and 'Ignores hits that would deal less than X damage' after a certain point for defense(showing the ability to either shrug off craptons of small arms fire or the ability to survive massive arcane fireballs because you have that much magical protection(and this would mostly apply for bosses or literal tanks or god-chosen paladins(no not Spensir(yet))).

Also, Maneuvres sound cool and all, but with some characters, or Hybrid characters, they just don't really fit.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Sanure on January 29, 2015, 12:16:48 am
@Xantalos: If I'm going to argue with someone, it's going to be fun and heated.

@Rolep: Then you might as well sstop speaking because it's going to become a flame war at this rate. Instead of pulling characters into the argument about the stats being over or under powered, how about you only speak of the Stats in the first place? This way no toes are stepped on and we don't have another GWG Argument....
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Empiricist on January 29, 2015, 12:18:49 am
If no one flames anyone, it should be fine to have examples. If someone does, just report them so that they get a warning or the thread gets locked for a bit.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Sanure on January 29, 2015, 12:51:54 am
I'd rather it not come to that. Also, the only way to bring in a character for an example is to talk about the specific part of the stat and not about possible equipment that character has or does not have.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Empiricist on January 29, 2015, 01:06:49 am
Yeah but you shouldn't be afraid of debates or arguments either. As long as everyone keeps their cool, or at least doesn't flame, it's fine.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Sanure on January 29, 2015, 01:28:44 am
I'm not afraid. It's just some Arguments are unimportant and not worth the effort.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Kansa on January 29, 2015, 09:05:09 am
Here is some Northsdale stuff

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Rolepgeek on January 29, 2015, 10:01:34 am
I'm not afraid. It's just some Arguments are unimportant and not worth the effort.

Then why are you specifically mentioning 'I'm not gonna get into this'? It seems like you're trying to bait people when you do that.

And I have been bringing up the stats themselves, but without practical examples it's useless.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: kj1225 on January 29, 2015, 11:46:36 am
You're going to fight a neckbeard in my plot now.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Projeck37 on January 29, 2015, 12:24:42 pm
School + Pain Medication = An interesting time in Physics class.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Sanure on January 29, 2015, 03:35:18 pm
I'm not afraid. It's just some Arguments are unimportant and not worth the effort.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Sanure on January 29, 2015, 03:35:59 pm
You're going to fight a neckbeard in my plot now.

I look forward to it.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on January 29, 2015, 04:25:30 pm
My plot has been approved. It is going to be fun.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Sanure on January 29, 2015, 04:39:09 pm
My plot has been approved. It is going to be fun.

Yay!
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Projeck37 on January 29, 2015, 04:40:36 pm
Woo.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on January 29, 2015, 04:55:02 pm
Wait, does this mean that I have to send in my plot which I am totally working on to Smurf for approval too? Because I don't remember seeing that anywhere...
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on January 29, 2015, 05:09:49 pm
Of course you have to send it for approval. Same with all other secret shit.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on January 29, 2015, 10:30:39 pm
I feel the need to ask, Void is seperated from Creation by the Wall of Stars, right? So how does Alucard/Ashley create bits of Void to fling at their enemies? Do they pierce the Wall or Stars to draw Void energy or is it easier than that?

The reason I'm asking is because I'm fleshing out Dalia's parasite a bit beyond its current pointlessness, and I figure that you could get a really high energy gradient if you used Void energy to destroy Creation in a controlled manner. This would translate into a lot of energy/power for the parasite to grow and reproduce, more than if it simply siphoned off magic. Plus that could draw the attention of Heaven and angels for future plot drama and complications, since it is literally eating away at the universe. Though I would understand if people weren't too keen on that idea since it might affect other plots and lore in a negative manner. The concept of a parasite eating away at the universe is still pretty cool, or at least it is to me.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Rolepgeek on January 29, 2015, 11:49:22 pm
So is Void basically just Anti-matter but Anti-Energy instead of matter, then?

Because it seems like the catastrophe that is it's lore(in terms of coherency and agreed-upon-ness and such, that is) is only continuing to mount.

Also Dalia has a parasite now, too?

Like Kaotaro?

Oh God the shipping triangle will become a singularity if I ever actually RP her.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Projeck37 on January 29, 2015, 11:59:11 pm
So is Void basically just Anti-matter but Anti-Energy instead of matter, then?

Because it seems like the catastrophe that is it's lore(in terms of coherency and agreed-upon-ness and such, that is) is only continuing to mount.

The only reason it is like the way it is, simply is because of a misunderstanding of who took over after Rag left.
Also, sense I don't know anything about Anti-Matter, or Anti-Energy and their properties, I say neither.
For now, it is as simple as, it absorbs Creation matter. Unless, say, you were a Voidwalker or had some other special way of getting through without dying terribly.

I feel the need to ask, Void is seperated from Creation by the Wall of Stars, right? So how does Alucard/Ashley create bits of Void to fling at their enemies? Do they pierce the Wall or Stars to draw Void energy or is it easier than that?
They literally conjure void energies into their hands. However, due to them supposedly piercing through the Wall of Stars, it saps their mana. So it's not necessarily the conjuring of void itself, it's more of the issue of the Wall of Stars sapping their mana whenever they use spells in Creation. Theoretically, there'd be no mana cost for them in the void.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Empiricist on January 30, 2015, 12:07:05 am
Theoretically, there'd be no mana cost for them in the void.
That sounds like yet another argument waiting to happen :P

So is Void basically just Anti-matter but Anti-Energy instead of matter, then?
I suppose you could say it's like antimatter. Except extremely inconsistent about the energy release.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Projeck37 on January 30, 2015, 12:12:36 am
I'm not necessarily saying in this specific system, there's no mana cost for void beings while in the void.
In an ideal system that makes sense with lore, there would be none. But it's really no big deal because balance :P

I mean, I suppose they'd just get increased mana regeneration since that's the source of mana for void beings. In this system, at least.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Empiricist on January 30, 2015, 12:13:55 am
But then wouldn't everyone else get MP regeneration boosts for being in Creation then? After all, they are beings of it with abilities derived from it :P
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Projeck37 on January 30, 2015, 12:16:13 am
Well, no. Their mana is based out of the Wall of Stars as stated by lore.

Also, Emp, why exactly are you posting in here? You don't even play the game anymore...
I mean, I do like you, don't get me wrong.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Empiricist on January 30, 2015, 12:20:24 am
I'm interested in the balancing and administration, after all, few games really give players that much control over matters (not to say that this is doing too good a job of that all things considered :P though it certainly isn't crashing and burning either) so it's an interesting, specimen.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Projeck37 on January 30, 2015, 12:23:42 am
Ah, fair enough. Makes sense, really. Just never got the chance to ask why you still stick around haha :P
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Akroma on January 30, 2015, 12:27:51 am
of course using void magic in the void is free. I mean anything that is in the void already has to have a way to be immune to the void eating away at them, so it would deal no damage anyway. Also, it's not much effort. It's like trying to summon a fistful of air. Open your hand and bam, it's already there
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Projeck37 on January 30, 2015, 12:31:50 am
I was actually going to make the same point with the example of filling a watergun underwater, and firing it underwater. Same effect, really...
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Rolepgeek on January 30, 2015, 12:48:07 am
question:

If anti-matter and matter colliding creates energy as the two annihilate each other

would anti-energy and energy interacting create matter?
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Empiricist on January 30, 2015, 12:58:43 am
Closest thing I know of would be negative energy which is just there to balance out energy in a system for a conservation law (even though it seems to be possible to bypass it anyway). Since it would have negative mass as well (since mass is energy and if the energy is negative...), I'd imagine that it wouldn't be able to generate matter or anti-matter and would instead just cancel out without any particularly interesting effects.

That sort of thing tends to be interesting for other reasons. Such as possibly allowing for the creation of spacecraft that move at seemingly faster than light speeds (not truly, they just distort space) that also may or may not irradiate/annihilate their destination with massive amounts of accelerated radiation.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: ragnarok97071 on January 30, 2015, 02:00:05 am
Well I guess in this system anti-energy would be shit from the Void and it'd cause weird dimension shit but I'm not actually in the game right now so I can't really say much.

HOWEVER

Since talk of stats came up again fuck it I'll start a series of posts that will likely not come very often that can basically be described as

EXPLAINING WHAT THE FUCK IS GOING TO HAPPEN WITH NEXT TA'S SYSTEMS AND SHIT.

Because I'm bored and it's semi-relevant shut up. :P

Spoiler: STAT SHIT (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Xantalos on January 30, 2015, 02:02:43 am
I forsee many glass spam cannons with that system.
Including mine.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: ragnarok97071 on January 30, 2015, 02:04:30 am
I forsee many glass spam cannons with that system.
Including mine.

Good luck surviving the first boss with active dodges and badass cone attacks.

IN ANY CASE WE'LL GET TO THAT SHIT NEXT TIME. Unless suddenly people get excited.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Xantalos on January 30, 2015, 02:07:07 am
Good luck surviving the first boss with active dodges and badass cone attacks.

IN ANY CASE WE'LL GET TO THAT SHIT NEXT TIME. Unless suddenly people get excited.

Quote
Every attack has a 100% hit rate

ORAORAORAORAORAORA
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: ragnarok97071 on January 30, 2015, 02:08:42 am
Good luck surviving the first boss with active dodges and badass cone attacks.

IN ANY CASE WE'LL GET TO THAT SHIT NEXT TIME. Unless suddenly people get excited.

Quote
Every attack has a 100% hit rate

ORAORAORAORAORAORA
Allow me to correct you there.
Every attack has a 100% hit rate, given that the target is both in range when it goes off and capable of taking damage.
Active dodge means that there is a VERY good chance that it will either not be there or will be in invincibility frames
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Xantalos on January 30, 2015, 02:11:09 am
Adjusting OP strategy for speedy glass spam cannon
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: ragnarok97071 on January 30, 2015, 02:12:44 am
Adjusting OP strategy for speedy glass spam cannon

Anyway, what exactly is your strategy there?
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Xantalos on January 30, 2015, 02:15:01 am
Be gamebreaking as fuck. I haven't really figured out a character personality yet, but from what's gestating it seems to be snide.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: ragnarok97071 on January 30, 2015, 02:15:52 am
Be gamebreaking as fuck. I haven't really figured out a character personality yet, but from what's gestating it seems to be snide.

You know that will just lead to the bosses being unreasonably bullshit, right?
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Xantalos on January 30, 2015, 02:19:48 am
Yep.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: ragnarok97071 on January 30, 2015, 02:20:25 am
Yep.

I see.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Xantalos on January 30, 2015, 02:21:36 am
Yep.

I see.
The personality fetus within me wiggles in delight.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Empiricist on January 30, 2015, 02:21:42 am
Let me guess: physique has the most "balanced" defense seeing as it just allows the person to survive hits, skill is impacted by it's environment since it requires the person to avoid being in range of any attack, spirit has potentially high defensive potential but requires set-up like preparing a barrier and whatnot.

Be gamebreaking as fuck. I haven't really figured out a character personality yet, but from what's gestating it seems to be snide.
You know that will just lead to the bosses being unreasonably bullshit, right?
Why not just make everything really powerful so that unless players figure out a way to exploit the mechanics, they'd have a lot of trouble until then (with exploitations only raising the survival rate to fair and eventually having enemies adapt to that so that old exploits fail and new ones are created). That's what I'm currently playing with ^__^
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: ragnarok97071 on January 30, 2015, 02:34:44 am
Generally the idea, though if people suck too hard turn it down a little bit.

And slap their avatar with a huge pink bow.

Let me guess: physique has the most "balanced" defense seeing as it just allows the person to survive hits, skill is impacted by it's environment since it requires the person to avoid being in range of any attack, spirit has potentially high defensive potential but requires set-up like preparing a barrier and whatnot.

Not really.

Physique lets you take hits. Not many. But some.

Skill lets you not get hit.

Spirit is important for special skills and using your most powerful shit.

Beyond that it's all dependant on what skills you pick up.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on January 30, 2015, 04:24:20 am
The personality fetus within me wiggles in delight.

Afraid I have to sig that.

question:

If anti-matter and matter colliding creates energy as the two annihilate each other

would anti-energy and energy interacting create matter?

Anti-energy doesn't exist in reality. If it did, it would consume energy before dissipating, just like void. Stupid lore proof. The void returning to it's home dimension would be bullcrap in reality, though.

Generally the idea, though if people suck too hard turn it down a little bit.

And slap their avatar with a huge pink bow.

Let me guess: physique has the most "balanced" defense seeing as it just allows the person to survive hits, skill is impacted by it's environment since it requires the person to avoid being in range of any attack, spirit has potentially high defensive potential but requires set-up like preparing a barrier and whatnot.

Not really.

Physique lets you take hits. Not many. But some.

Skill lets you not get hit.

Spirit is important for special skills and using your most powerful shit.

Beyond that it's all dependant on what skills you pick up.

But I wanna be the guy!  :P

Skill is probably going to be OP, because dodging is always OP
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Empiricist on January 30, 2015, 04:39:52 am
Might be able to be counteracted with some kind of trap. Though the invincibility frames are definitely an issue with that option.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Xantalos on January 30, 2015, 04:43:57 am
Wait, invincibility frames?
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Empiricist on January 30, 2015, 04:44:59 am
Active dodge means that there is a VERY good chance that it will either not be there or will be in invincibility frames
I'd imagine the above refers to some kind of skill-based ability.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Xantalos on January 30, 2015, 04:50:04 am
The personality fetus within me wiggles in delight.

Afraid I have to sig that.
But you don't even have a link to your sigthread post in your sig!
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on January 30, 2015, 04:51:59 am
but then where will I put my moot thing

i need more space dammit
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Xantalos on January 30, 2015, 04:53:15 am
Make a thread to hold links to all your forum games and link that in your sig? It's what GWG did.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Empiricist on January 30, 2015, 04:54:37 am
Make a thread to hold links to all your forum games and link that in your sig? It's what GWG did.
You could also have as a place for people to offer you sacrifices forum games to hijack.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on January 30, 2015, 04:56:41 am
ooh, that amuses me

which board should I put that on
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: ragnarok97071 on January 30, 2015, 05:15:35 am
Active dodge means that there is a VERY good chance that it will either not be there or will be in invincibility frames
I'd imagine the above refers to some kind of skill-based ability.
Yup. Exception, not the rule, and generally only applies to hexes you move through, meaning it's useless without abilities to increase your dodge radius beyond one.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on January 30, 2015, 08:16:10 am
Also Dalia has a parasite now, too?

Like Kaotaro?

Oh God the shipping triangle will become a singularity if I ever actually RP her.

Dalia has always had a parasite. But it's invisible/ethereal so it has only come up once or twice so far. Though hopefully it'll become more important in the future, and allow her to do basic magic attacks and similar things which is why I included it in the first place.

Also, what do you mean by 'The shipping triangle will become a signularity'? Is both of them having parasites really that big of a deal?
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Rolepgeek on January 30, 2015, 10:00:34 am
People say Kaotaro is fem!Kaiser, and with Dalia having a parasite thing too...
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on January 30, 2015, 10:02:11 am
I... still don't get it. Are you saying that Dalia and Kaotaro are the same person? Or just very similar? Does Kaiser have a thing for women with parasites?
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Rolepgeek on January 30, 2015, 10:09:24 am
Forget it. It was a joke, and if you still don't get it it's not worth explaining it.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on January 30, 2015, 10:12:53 am
Okay. I'm still really curious about what the joke was about, but I'm not going to press you.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Rolepgeek on January 30, 2015, 10:14:40 am
*facepalms*

The trio seem to be getting only more similar as time goes on. The point was that if I started playing and thus accelerated the process, that they would condense into a singularity and become a black hole.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on January 30, 2015, 10:18:26 am
Oh, so I was right then. They are all very similar. Though I'll like to point out that Dalia has always had her parasite, so it's more of a concidence than anything else as opposed to them becoming more similar over time. So no singularities or black holes are likely to form that way.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on January 30, 2015, 05:37:38 pm
RoleP, if this fight isn't over by Sunday, I will end it. Or send me or Smurf the stats and I will GM. It's been taking way too long.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Projeck37 on January 30, 2015, 07:08:58 pm
PN, I talked to him about it. Relax.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on January 30, 2015, 10:13:17 pm
Alright, good. Because Akroma needs to start her plot and a lot of other things need to happen.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Rolepgeek on January 30, 2015, 10:18:38 pm
That wasn't passive aggressive at all, PN.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on January 30, 2015, 10:26:35 pm
Sorry, but I just want to get things rolling. It's been over a month now for one battle.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Rolepgeek on January 30, 2015, 10:36:07 pm
I'm sorry for that.

I've been comparatively busy, and this gets shoved down in my priority list thanks to the arguments that inevitably pop up. Yes I know I cause some of them my point is no less valid.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Akroma on January 31, 2015, 01:22:14 pm
aand stuff is dying down, gib plot or something? or talk?
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on January 31, 2015, 01:29:25 pm
Well Dalia away learning stuff from Osmodius, so she can't talk with anyone until she comes back. And Hakim is on the bloody moon recovering from losing an arm, so he's out too. Plus I don't have time to work on my plot let alone start it, though even if I did I need Ashley back on Earth before it can begin. So I can't really help, sorry.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Kansa on January 31, 2015, 01:34:42 pm
I need people to get on the ground again :p.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Sanure on January 31, 2015, 05:22:55 pm
I could alway run my mini-plot. the one I told you about Akroma.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on February 01, 2015, 09:41:37 am
Smurf, is that sheet I sent you okay?
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on February 01, 2015, 06:11:57 pm
yeah, all goods
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on February 01, 2015, 06:59:17 pm
yeah, all goods
aww yeah, one of my characters is actually a support~
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on February 01, 2015, 07:07:29 pm
Also, take Winry's plot off the query. I decided to drop it.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on February 01, 2015, 09:36:37 pm
Alucard's lenses glowed brighter and he balled his hands, clenching at nothing.
 "No. That will not be the future, over my dead body.
I would sooner die than serve you, scum of void itself. I am already immortal! You will not succeed. The gods will rebel, Caes herself... You are waging full war on creation! ARE YOU A FOOL!?"
Fucked around on Audacity and tried to replicate Alucard's voice (with the armor). The amount of vocoding hides the shit mic quality, though!
https://soundcloud.com/privatenomad/alucard-and-amazeroth
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: ragnarok97071 on February 02, 2015, 12:32:02 am
... so who's gone and declared war on creation this time?
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Rolepgeek on February 02, 2015, 12:33:13 am
A second Creation.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: ragnarok97071 on February 02, 2015, 12:43:45 am
A second Creation.

Well that's just absurd.

WHO THE HELL OPENED A HOLE BETWEEN TIMELINES.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Rolepgeek on February 02, 2015, 12:55:21 am
Not timelines.

UNIVERSES
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Projeck37 on February 02, 2015, 12:57:22 am
Well, the Sultanes technically aren't another Creation?
I dunno the full lore on them.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on February 02, 2015, 02:21:22 am
Creations are like islands, the void is the bigass ocean between them.

Although, technically, that does make the God with the Tau name a void entity... which kind of makes sense.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: ragnarok97071 on February 02, 2015, 03:01:22 am
Creations are like islands, the void is the bigass ocean between them.

Although, technically, that does make the God with the Tau name a void entity... which kind of makes sense.

Not... exactly.

I've explained this a few times, but it was a while ago so w/e

Basically every seperate Creation is actually the same one in a different incarnation.

Cycles repeat.

A universe comes into being
Shys populates it.

Things live, things die, eventually Shys gets bored or gives up and everything dies.

Then a universe comes into being...

and so on and so forth. Each and every 'creation' is a different cycle of the same chain of events.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on February 02, 2015, 03:39:10 am
boo

multiverse theory it is then
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Akroma on February 02, 2015, 04:25:00 am
Alucard's lenses glowed brighter and he balled his hands, clenching at nothing.
 "No. That will not be the future, over my dead body.
I would sooner die than serve you, scum of void itself. I am already immortal! You will not succeed. The gods will rebel, Caes herself... You are waging full war on creation! ARE YOU A FOOL!?"
Fucked around on Audacity and tried to replicate Alucard's voice (with the armor). The amount of vocoding hides the shit mic quality, though!
https://soundcloud.com/privatenomad/alucard-and-amazeroth (https://soundcloud.com/privatenomad/alucard-and-amazeroth)


that line sounds even worse when spoken out :P


But remember what amazeroth said before his death.  (http://hydra-media.cursecdn.com/dota2.gamepedia.com/0/02/Odest_death_10.mp3)
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on February 02, 2015, 04:26:06 am
*clap clap clap clap clap*

ohohohohohoh
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on February 02, 2015, 05:29:31 am
>oh shit
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Sanure on February 02, 2015, 05:43:35 am
see, It's times like this that remind me that I usually have my volume muted on a daily basis  :-\
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Sanure on February 04, 2015, 08:57:00 pm
So just finished watching an anime and it gave me a great idea on revamping Bakteiral and making her less of a glass figurine and more of the horrible monster of evolution I intend her to be~
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on February 04, 2015, 09:40:49 pm
two bucks it was parasyte
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Sanure on February 04, 2015, 10:09:09 pm
Glad I didn't make a bet XD

Yeah, it was Parasyte. Bloody epic stuff. Gave me great ideas.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on February 04, 2015, 10:11:05 pm
Hey, i had unspoken dibs!  :P
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Sanure on February 04, 2015, 10:24:45 pm
Had? Then I guess I call offical dibs :P
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Akroma on February 05, 2015, 05:48:08 am
if dibs need to be spoken when ripping off material, dibs on all ToG related stuff
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Sanure on February 05, 2015, 06:39:58 am
Heh, I call dibs on helping you. :3
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on February 05, 2015, 01:51:31 pm
I said that I was going to make a mech game to replace UNMD, didn't I? Well here you guys go. (http://www.bay12forums.com/smf/index.php?topic=148287.msg6012813#msg6012813) And don't complain about the story or background because you gave me almost no input besides 'avoid the usual lame tropes'. You can bitch about the mechanics if you want, however.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on February 05, 2015, 05:12:36 pm
Typically an author writes his own plot.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on February 05, 2015, 05:14:23 pm
No shit. I am referring to the fact that I asked if anybody had something they wanted to see in the game, and nobody responded besides Rolepgeek. Thus you had your chance to influence it and cannot complain about how lame it is.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: kj1225 on February 05, 2015, 06:05:59 pm
You based it off of world war one.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Akroma on February 05, 2015, 06:06:38 pm
ripping off history, how low can you get?
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on February 05, 2015, 06:09:22 pm
You based it off of world war one.

And? I don't see your point, Kj.

ripping off history, how low can you get?

I could rip off anime.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on February 05, 2015, 06:33:41 pm
Wait, you aren't ripping off anime already? :P

Also, are these steampunk mechs? Did not see that one coming.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on February 05, 2015, 06:47:51 pm
Well it's 'inspired by' a couple of animes, but that doesn't count. Also they're more like dieselpunk mechs since they run off of biofuel instead of coal and we're in pseudo-WWI instead of pseudo-Victorian England. They are pretty close though.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on February 05, 2015, 06:55:07 pm
Anyways, I'd like to discuss a potential problem in the game mechanics:
Health and defenses. You don't need to perform any complex mathematics to know that a higher health will take more damage than defense would. With DEF and RES you have a chance to block a random amount of damage, but with health you pretty much just take the damage instead of having it negated. Health blocks *3 the damage, without any perks.
Though while health is clearly more beneficial, you also must remember the benefits of DEF and RES. Defense negates damage, meaning it will also lower effects that depend on damage dealt, such as lifesteal or manaburn. Also, RES is used to negate magical effects as well, not just damage.

Discuss.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on February 05, 2015, 07:11:15 pm
Simple solution: have Def and Res give a chunk of confirmed protection alongside the roll. +1 or +2 for every 5 levels in the stat should provide them with a bit more edge.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Sanure on February 05, 2015, 07:13:31 pm
Wait, So if a character has DEF 30 and RES 30 that would be

+6DR for physical
+6DR for Magical

Correct?
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: kj1225 on February 05, 2015, 07:16:46 pm
Or, this may sound crazy but hear it out, we don't roll for them and use them straight like it's meant to be.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on February 05, 2015, 07:18:03 pm
Uh... What? What do you mean by use them straight? And as far as I've known, we've always intended to roll for them in the first place.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on February 05, 2015, 07:19:46 pm
Or, this may sound crazy but hear it out, we don't roll for them and use them straight like it's meant to be.

Uh, that would make a Def 20 Res 20 thing near immortal at our levels

good luck with that one

Wait, So if a character has DEF 30 and RES 30 that would be

+6DR for physical
+6DR for Magical

Correct?

Yeah, like that.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Empiricist on February 05, 2015, 08:25:20 pm
Here's where I'm a bit confused about damage resistance as a statistic, what role does it really serve compared to HP? I mean, it's always seemed like something that was difficult to balance since it has to be better than HP (to balance the fact that it only covers one out of two damage types and may be bypassed) but also not overpowered to the point where someone could just sink points into both defenses and be better off than if had sunk those points into HP.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Rolepgeek on February 06, 2015, 12:39:20 am
Damage Resistance's main role is to serve to differentiate hard targets from soft targets.

Hard targets require single strike penetrating attacks to damage, but typically have low HP compared to their counterparts past that point; Hard, but brittle.

Soft targets have large amounts of HP, but are less affected by heavy-hitter single-target or penetration attacks. Thick, but soft.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on February 06, 2015, 12:44:55 am
Of course, you can have both, but enjoy doing shit all damage.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Akroma on February 06, 2015, 05:29:57 am
Defence already IS better than Health. As PN said, Health blocks 3 damage - once. Defence meanwhile blocks damage again and again - summed up over the whole course of the battle. For a longer engagement, defence is superior
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on February 06, 2015, 05:46:15 am
True, but now we actually have someone to heal people. People can also get easily nuked down when they have low defenses. But even then, defense is still pretty shit.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Rolepgeek on February 06, 2015, 09:54:22 am
Defence already IS better than Health. As PN said, Health blocks 3 damage - once. Defence meanwhile blocks damage again and again - summed up over the whole course of the battle. For a longer engagement, defence is superior

I did the math on this a while back, if you remember, and the fact of the matter is that as it stands currently, you are wrong. Defense has a chance to block a point of damage. Combine that with the fact that most battles last 3 to 5 turns?

Def and Res, right now, suck.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: kj1225 on February 06, 2015, 09:55:56 am
Of course, if battles didn't last that long it would be annoying as fuck with how impatient certain people are.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Akroma on February 06, 2015, 01:27:41 pm
well, also too few people actually wear armor. Magic damage gets boosted, and everyone who fights in melee has weapons to greatly increase damage output. Nobody cares much about armor, only Kyle has really significant armor, and Icarus armor by now is also pretty significant. Too few people have gotten upgrades to their equipment since the game started
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on February 06, 2015, 05:16:46 pm
Need to start whining at Isaac and Winry since that shits their specialty.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: USEC_OFFICER on February 06, 2015, 05:18:18 pm
Kaiser too, since he did try to make some armour for Dalia at one point. Admittedly she never wore it afterwards, but minor details.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: smurfingtonthethird on February 06, 2015, 07:43:19 pm
Player-created equipment is usually just a bunch of +3 items at this point in the game. If you want to make good ones, level up your magic and skill (or just skill if you have equipment).

Wait, So if a character has DEF 30 and RES 30 that would be

+6DR for physical
+6DR for Magical

Correct?

Unless someone has a beef, I'll be making this a thing. Any complaints?



I didn't get my hangover burger, much sad. I do have pancakes though.
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: PrivateNomad on February 06, 2015, 07:44:39 pm
I hath no quarrel with it.

Also, anybody watch Dexter's lab? He'd make fucking +10 items
Title: Re: Rise of the Magic Girls v3 OOC: So many grenades, so little shipping
Post by: Xantalos on February 06, 2015, 07:56:15 pm
That'd be if he could get shit done between DeeDee and Mandark or whatever
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 06, 2015, 08:13:32 pm
https://www.youtube.com/watch?v=_etjeWaj7Fg
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 06, 2015, 10:22:06 pm
Holy shit, New blizzard moba
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on February 06, 2015, 10:23:10 pm
Holy shit, New blizzard moba
Not new. It's been around for a while. Unless the dropped heroes of the storm for some reason.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 06, 2015, 10:25:09 pm
I just found out for some reason
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 07, 2015, 05:37:08 am
okay, updating my charsheets then
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 07, 2015, 06:18:07 am
Hmm, I'll begin updating my characters as well.


Also, How does having one's mana be used in upkeep abilities that grant changes in Attributes dependent on Mana used in the ability?

Example: Allison uses 10 mana to increase her STR by 5. This increase comes in the form of her Right arm becoming a clawed hand.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 07, 2015, 06:25:57 am
hmm, since Icarus grants herself bonuses directly to the roll, rather than to the stat, such an increase would be half as expensive as Icarus ability (on average) - per turn it is being kept that way.


so if Allsion has 10 strength normaly, that would be a 50% increase, which would cost 4 for Icarus, and thus only 2 for Allison per turn
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 07, 2015, 06:28:26 am
Interesting. So if an increase of 10 would cost 2 mana for Allison, then... wow....

Okay, this gives me a great idea for Bakteiral. I must run numbers.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 07, 2015, 06:31:04 am
+10 to a stat means on average a +5 to the roll. With Icarus current stats (mostly 16), she pays 2 mana to gain 25%, that is a +4 on that roll.

So on the first glance, this does not seem terribly unbalanced.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 07, 2015, 06:38:01 am
For the revamps I will be doing for Bakteiral, She will be unable to place stats into either of the magic stats. So her Mana and Magic stats will be at a flat 5. She won't be able to buff them either. That gives her 10 mana to work with. hmm...
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 07, 2015, 06:41:24 am
Hmm, Must run more numbers.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 07, 2015, 06:41:59 am
with only 5 in mag, she would only be capable of small tasks anyway, so she cant spend more than 2 mana a turn anyway
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 07, 2015, 06:47:33 am
Which is why i'm running numbers. Need to figure out how best to set it up so that she isn't useless. Hmm...

EDIT: While also not being badly broken.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 07, 2015, 06:59:04 am
Hmm, So I'm going to redo her stats, redo her perks, and redo her abilities. Oh, Here's allison's Stats before infection:

Spoiler: Allison Cromwell (click to show/hide)
.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 07, 2015, 08:51:17 am
I won't be on much today. One of my mom's friends is in the hospital.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 07, 2015, 10:39:04 am
Hehe, I came up with a great villain character. Just need to stat her and her servants up. All 12 of them. Oh and her servants are all devils. So yeah, power houses.

Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 07, 2015, 04:11:36 pm
YAY I finally figured out how to use CC3~ I can make maps now.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 07, 2015, 04:15:19 pm
Post, double post, triple post, ultra post, RAMPAGE

Sanure is on a posting spree. Instead, gib Ossy actions
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 07, 2015, 04:26:22 pm
C-c-c-c-c-combo Breaker.


Ossy gets a turn when I think of something for him to do, or as soon as PN pms me his suggestion.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 07, 2015, 07:18:01 pm
rolep, gib plot plsss
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Rolepgeek on February 07, 2015, 08:26:26 pm
rolep, gib plot plsss

Whoops sorry

Comin' soon
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 07, 2015, 09:31:00 pm
Alright, since I haven't had 29 PM's and/or a flame war since my proposition, every five points of DEF and RES now give a bonus +1 to the roll for that stat.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 07, 2015, 09:35:49 pm
That's on top of the regular roll, right? So if I had a DEF of 20, then my defence roll would be 4 + 1d20?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 07, 2015, 09:38:49 pm
Yeppers.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 07, 2015, 09:41:24 pm
Welp. Hakim just got more ridiculously tanky then. And I still haven't picked his perk yet.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 07, 2015, 09:49:42 pm
We need true tanks :3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 07, 2015, 10:26:16 pm
Well it's hard to get tankier than Hakim. No other characters seem so defensively orientated as him.

Which is why it's a shame that he's knocked out of commission for a long while. Or at least until the next major timeskip.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 07, 2015, 11:28:14 pm
smurf, update plot list pls
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 07, 2015, 11:41:46 pm
(https://38.media.tumblr.com/520b2c293888b873f4514ced37edafae/tumblr_nae0adHaUq1qaf2nxo3_500.gif)
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 08, 2015, 12:19:37 am
(http://new1.fjcdn.com/comments/He+even+lifted+her+leg+up+_bb380a72c740d3dd3eecc6ccef818d38.jpg)
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 08, 2015, 05:12:33 am
wait, did my plot get moved back AGAIN?


I clearly recall the one in line before me being PN, who then decided not to run the winry plot after all.




Damnit Smurf, stop being unfair. This is the third time you have delayed my plot now, by now it has ong left the realm of "maybe kind of fair" to "bullying with no justification"
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 08, 2015, 05:19:01 am
Huh? Your first plot was after PN's, but that got removed, and so you moved up a slot, behind Sanure's. I moved your second plot application back, because other people want might a turn.

You'll be going (relatively) fairly shortly.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 08, 2015, 05:20:33 am
stop doing that. Also remember that I did call on yet another plot
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 08, 2015, 05:22:38 am
Aight, added a bunch. I'll be slotting people between your plots, so it isn't just your things one after the other. They do have a right to run their things.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 08, 2015, 06:54:01 am
Hmm, seeing three of Akroma's plots back to back gives me a great Idea. Though before I say anything I'mma wait for people to get back online. Some odd reason I can't sleep tonight...
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 08, 2015, 07:23:22 am
For some odd reason I'm pumped to RP and do combat.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 08, 2015, 07:25:17 am
well, sadly ossy already cheated and won, so not much combat happening
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 08, 2015, 07:31:51 am
True. Just need to let PN do the final combat round then Ossy cheating can end.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 08, 2015, 08:38:54 am
I must admit, I love playing as the big bad in certain games.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 08, 2015, 08:40:35 am
Ossy is like a side bad. Sultanas are big bads, although I think Ashley's clone will take out the crown as Biggest Bad in the end. Sorry, stooges, Projeck is the winrar.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 08, 2015, 08:48:13 am
That's fine. Ossy is a recurring villain. He is not the Big bad nor the Bigger bad. He is only a Bad.

Also, I did say certian games. I wasn't referring to this one Smurf :I
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 08, 2015, 09:01:22 am
So last night My mom's friend passed away. I'll be absent most of the day. My mom is.... upset if you can imagine.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 08, 2015, 09:06:30 am
that sucks
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 08, 2015, 09:09:34 am
I'm... On the fence about it. He wasn't a good person... but he was still human. He desereved to die peacefully and not from bloodloss...

EDIT: Ugh... I keep forgetting the number one rule of the Internet, Leave your IRL outta it. :I
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 08, 2015, 09:11:59 am
that's a painful way to go, yes. my mom's boyfriend killed himself on Easter last year, and her mom died the week after. Shit's hard to go through.

On an unrelated note, why the fuck does the Nomad only have 30 health and 6 mana? For a warship, I'd imagine CORE to be a bit tankier.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 08, 2015, 09:13:02 am
Because core is a pansy cargo plane. He's certainly no Spooky :3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 08, 2015, 09:13:13 am
no XP and angry people make the gunship a bitch
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 08, 2015, 09:18:49 am
alright then

also, what ammo is CORE using?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Kansa on February 08, 2015, 09:28:35 am
I'm sorry to hear that
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 08, 2015, 12:22:48 pm
Ossy is like a side bad. Sultanas are big bads, although I think Ashley's clone will take out the crown as Biggest Bad in the end. Sorry, stooges, Projeck is the winrar.
Yassssss
And you are right, there, good sir.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Rolepgeek on February 08, 2015, 12:24:17 pm
We'll see~
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 08, 2015, 03:19:55 pm
Well, I mean, Araceli is a Big Bad that keeps coming back.
And she will be the pinnacle of this chapter in RotMG... The end game, if you will.
When the time comes, which will be far from now, I'll need a list of characters I am able to kill off without people being super pissed... actually I don't think that'll be a problem, seeing as it'll go to a new story, of sorts.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 08, 2015, 03:23:13 pm
Implying you need permission to kill a PC?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 08, 2015, 03:24:51 pm
when the time comes we will need to try and sit together and coordinate again. Many wheels will be in motion and various factions will want various things. I still think a double-climax of both plotlines would be for the best.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 08, 2015, 03:27:00 pm
Well, I mean, major characters, yes. So like Icarus (despite the level 5 perk), Alucard, and Kyle.

Minor characters like Isaac and Tobias, for example, it shouldn't matter. What happens in the turns, happens in the turns.


Also, Akroma, I wouldn't mind the coordination. Just know that the plan I had was always to have Araceli for final boss... <.<
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 08, 2015, 03:28:02 pm
I am fine with that. Though she may yet be boosted by various things.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 08, 2015, 04:34:46 pm
Quote
(http://www.netmusiccountdown.com/images/artists/snoop-dogg-64x64.jpg) Rap God - Bartimaeus shapeshifts into a rapper and draws upon the magical power of swag and rap, spitting out mad rhymes at his opponent and giving them the Rapped Out debuff which reduces their attack damage. The higher the tier, the faster he busts the rhymes.
   Negligible - (-10% DMG)
   Minor - (-20% DMG)
   Medium - (-30% DMG)
   Major - (-40% DMG)
   Enormous - (-50% DMG)
   Even Bigger - (-60% DMG)


this is a joke
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 08, 2015, 08:30:02 pm
Okay Blade Name and Stats:

Name: Witherwick
Type: Broadsword
+7 Damage
-4 DEF
Enchantment: Wither, on touch, lasts 3 turns. Stacks.
-2 STR
-2 DEF

Known Lore about the sword:
Sword is demonic in nature. The blade is made out of Volcanic glass and does not appear to have been sharpened since it's creation. It doesn't appear to be evil, but it certainly isn't good aligned.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 09, 2015, 08:37:42 pm
gasp, i actually used the AoE rules!

also, do we have a testing thread? if so, link pls
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 09, 2015, 08:39:11 pm
I'm 95% certain that you're in the testing thread already. Having another thread just for testing game mechanics seems kinda decadent to me.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 09, 2015, 08:40:05 pm
oh, okay.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 09, 2015, 10:12:46 pm
There were two testing threads at different points in time, but no one really used them.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 10, 2015, 02:26:11 am
okay, time to pull the grenade pin:

Quote from: SUmmoning Rules
Summoning:
Negliable: some cute critter of no actual use apart from being cute, and possibly distracting
Small : 25 stat base
Medium: 50 stat base
big: 75 stat base
enormous: 100 stat base
Gigantic: 125 stat base
Even bigger: 150 etc. etc.

The summoning itself takes 1 turn, with the summon being ready to act on the next turn. For enormous summons, there is a delay of 1 turn while the summon manifests itself. The character that summoned it can already act that turn, Gigantic 2 turns delay, etc. etc.

Summons remain for as many turns as you have rolled over the TN, example, for an enormous summon, with a TN of 9, summoned with a mag roll of 11 stays only 2 turns. It is generally recommended to decrease the TNs and add drawbacks instead

I don't see where it sais ANYTHING about two summons with stats of the next lowest tier. It sais you summon a statpool of 100, that means one critter with 100, or two with 50, or 4 with 25. or even one with 75 and one with 25. Not two with 75. That would be a stat base of 150, and 2 categories higher. Same for two 175 statbase summons, they are not category 200, they are category 350, which is 6 tiers higher
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 10, 2015, 02:44:56 am
yeah, that's what I said

why you be pulling pins already pulled
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 10, 2015, 05:34:24 am
I just don't understand why Tobias is trying to cast huge spells at the start of the game. That's a big strategic disadvantage.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Rolepgeek on February 10, 2015, 09:26:02 am
Actually, it doesn't say anything about statpool, it says statbase, and I believe summoning multiple smaller creatures was discussed around when Leth was designed, and we decided upon 2 creatures of one tier lower statbase for smaller spell tiers was appropriate, or 2 lower or even three for larger tiers.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 10, 2015, 03:34:49 pm
aaah, finish the side-quests already. I really need Tobias and Bartimaeus to make sure the investigation can be done smoothly.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 11, 2015, 12:43:19 am
eh, considering it is the main loot thing in Draculas armory, the spear is probably pretty powerful. I find it kinda lame if all the guardian gets is a "I grab the spear and teleport away eventhough I am not even a teleporter".
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 11, 2015, 12:48:16 am
Originally, it was encased by the guardian's fluid body, preventing it to be grabbed. Once it was knocked away somehow, Tobias saw an opportunity to flee, and used an item to escape to the Shadowlands with the loot. All is fair in love and war. And in war, looting is included :P

Tried fighting, that didn't seem to be working terribly well, so why not flee?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 11, 2015, 05:37:35 am
Also, I didn't alter any rolls in this fight to simulate danger. I know full well that a monster only a little stronger than a human is easily beaten, but I guess the RNG didn't let that happen.
but tobias is a pussy, and obviously this escape will have to backfire somehow.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 11, 2015, 06:04:34 am
Make the slimes multiply like crazy and attack the surface in pursuit of Tobias.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 11, 2015, 06:44:32 am
Make the slimes multiply like crazy and attack the surface in pursuit of Tobias.
Grey goo? :P

Also, I didn't alter any rolls in this fight to simulate danger. I know full well that a monster only a little stronger than a human is easily beaten, but I guess the RNG didn't let that happen.
I recall overhearing a discussion about this sort of thing actually, it's quite interesting. Apparently, random systems are often rendered less random because of their user's own idea of the results they should get. People tend to think that RNGs shouldn't so something like generate the number repeatedly, or that they should have equal amounts of each possible result, when in actuality such deviations and anomalies occur precisely because their random nature allows them to occur.

The example that was brought up was that of a multiple choice exam, where the person making it may think that the each letter should be the correct answer 25% of the time when enforcing that criteria removes randomness. Come to think of it, people probably would fudge their rolls more so that they adhere to their own idea of "randomness" rather than to get a desired outcome.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 11, 2015, 08:33:28 am
but tobias is a pussy, and obviously this escape will have to backfire somehow.
So, discourage players from anything but the standard "kill everything to win" attitude? I don't approve. There's nothing wrong with taking the safe way out, and getting the hell out of dodge once you have what you came for.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 11, 2015, 09:08:12 am
Hmm... I need to get some more tilesets for my mapping stuff. Maybe some Scifi stuff and a few more medieval stuff.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on February 11, 2015, 09:30:25 am
but tobias is a pussy, and obviously this escape will have to backfire somehow.
So, discourage players from anything but the standard "kill everything to win" attitude? I don't approve. There's nothing wrong with taking the safe way out, and getting the hell out of dodge once you have what you came for.
Yeah, I think you have the moral high ground here. I mean, unless PN enfouces that with every single enemy of his forever then he's a hypocrite.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 11, 2015, 09:59:41 am
there is no need for additional downsides. Tobias only had a limited number of these teleport orbs, and if you really think about it, whenever ashley and alucard are not around (and more importantly, if we keep track of mana for them), an emergency teleport to the shadow realm is a very valueable thing to have. Using it to escape a weak guardian is a big expense.


also, regarding the very *nature* of this spear, the way it was aquired already is a downside. Now I could explain that in ooc if demanded, but it works IC as well..
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 11, 2015, 10:05:22 am
Yeah, the next time he'll even be able to get one is the next Shadowlands plot, which will be awhile away.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 11, 2015, 05:38:11 pm
I suppose the usage of the orb is sufficient. But yeah, it was a weak-ass guardian that accumulated power as the fight went on.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 11, 2015, 06:09:13 pm
I beat Osmodius (bar his cheating) and I get a +7 weapon.

Tobias runs away from a slime and gets a +10 weapon.

wat
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 11, 2015, 06:17:13 pm
He also lost something rather useful in the process which may balance it out. I have a feeling that items like that orb are arguably more useful for mages who have hail-mary attacks that they can dump all their MP into seeing as it just lets them GTFO the following turn.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Rolepgeek on February 11, 2015, 07:08:12 pm
Also

Stop being so goddamned obsessed with loot people

That's like half of what's driving this goddamned power creep

Jeezus

It's the story, not the PHAT LEWTZ, that we play for. This ain't about being murderhobos.

And yes, plot will be incoming.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 11, 2015, 07:16:49 pm
It's just a joke, but considering that's a fucking +10 spear. Holy sheet.

I would like to play Murderhobos :P
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Rolepgeek on February 11, 2015, 07:39:50 pm
Oh, don't get me wrong

The fact that I was basically explicitly told we can't have weapons above +9 and then this pisses me off

Anyone having a better weapon than Spensir, for whom it is the only thing making him viable offensively, as well as it being a god, rather upsets me.

I'm sure, however, that if I played more(and I plan to when I have the time/patience), that as Spensir leveled up, and Mabarius's divine power is slowly, oh so slowly, unlocked, that would be fixed, however.

Plenty of other murderhobo games out there, Smurf.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 11, 2015, 11:32:00 pm
I'f I'm right, and I dont know that I am, but When you were told explicitly that you couldn't have a weapon above +9, it was probably meant at the start. Nothing says that your sword couldn't get upgraded via plot. Hell, that would probably be encouraged.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 12, 2015, 12:38:08 am
note that the indigo july was actually intended for Osmodeus, as end-game loot.


It also pisses me off that people actually want to use gods from the start of the game, demand the highest possible weapon stats, and then get pissed off if there are better weapons than their starting gear.


Also, don't forget that Maberius comes with tons of extra features, mostly abilities that buff him or his allies.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Rolepgeek on February 12, 2015, 12:45:00 am
...He's basically part of Spensir, in that respect, Akroma, functioning mostly to allow Spensir to actually be complete as a character. So bad analogy.

His whole character concept is based around being the chosen one of a god. I remember being told that weapons higher than +9 basically didn't exist, is why I was annoyed.

Considering he typically has to spend mana and turns just to get his armor on, while ICARUS can continually hyper-buff herself without needing to spend a turn on it...and I've found that Spensir's mana drains very quickly, the few times I've been able to play him.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on February 12, 2015, 12:52:11 am
Do you guys know how to get games to stop showing up in the unread replies section?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 12, 2015, 12:55:28 am
sigh, moments ago you were like "it's not about the loot guys", and here you are, so sad that there is a weapon that deals 1 point more damage than your starting gear.

Also I dare say that Spensir having to spend Mana to get his armor is a choice you made yourself. There is literaly nothing that keeps him from just buying armor, or asking someone to make him some armor, or even nicely asking a GM to include some sweet armor for him in some loot.

Or do it as I did with the HYDRA body, Icarus current equipment. Boy does it have nice stats. How come? Well, it's a body that has been under construction since the v2 thread, and has been in the making for almost an entire IRL year. And eventhough Kyle and Winry continously suggested they could just build it for Icarus, instead of waiting ages and ages for it to be completed, I insisted it had to be gotten legitmately.

So yeah, do as I do and play the game for a long time, then it is very likely that what you already said would happen will happen, and Maberius gets stronger, alongside Spensir who gets exp and also gets stronger. At this point, that Icarus is stronger and better equipped than Spensir is simply to be expected. Heck, at this point even Alice should be stronger and better equipped than Spensir.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 12, 2015, 01:05:29 am
My next plot is almost entirely about upgrading equipment, or getting new stuffs. Mainly its purpose is to mark a turning point in the Araceli vs Ashley overarching plot... I'd be willing to help you out a little during that, Rolep. Maybe unlock a few new things for Maberius
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Rolepgeek on February 12, 2015, 01:05:43 am
It's for the goddamned flavor, Akroma. Because I like lore. Things that give a character their own sense of, well, character. Which is the primary reason it gets annoying when the spell goes from small to medium and costs even more mana and time. It's a choice I should be able to male without the fluff killing the crunch(there's a reason I dislike crunch for things like this!).

My point is not 'it's not about loot, so go bat-shit crazy' my point was 'the fuck is this shit goin' on'. Don't get all condescending on me.

And I'm sorry I haven't been playing since forever like you.

I expect people to be stronger than Spensir. I even expect them to be better equipped in an overall sense. And now that I know +9 isn't the pinnacle of weapons and there is in fact room for Mab to improve, and my knee-jerk protest reaction is over(sorry
bout that, that was stupid of me) it actually makes me more excited than anything, since it makes me think of how I can apply my level-ups to Mabarius.

First thing will probably be making that Temple Armor better for it's cost to justify the price, or let it work on top of normal armor, so that Spensir can become truly the Tankiest of Tanks.

Second thing will probably be playing the damned game which I always seem to be trying to do but never quite managing satisfactorily. Which is for a plethora of reasons, from no one knowing him or having a reason to care(perfectly legitimate reasons), to me not being able to keep up with the game as much as everyone else.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: ragnarok97071 on February 12, 2015, 05:04:44 am
...

You know this is one of those things that I keep coming back to and feel like I SHOULD join simply because in theory it's fun...

and then I realize that you jerks would probably do entire plots while I was at work that would have been REALLY NICE to be in on.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 12, 2015, 05:07:55 am
You could always have one of the people you trust puppet the character? Or secretly get on here during some free time at work? :3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: ragnarok97071 on February 12, 2015, 05:16:48 am
You could always have one of the people you trust puppet the character? Or secretly get on here during some free time at work? :3

I don't trust a single one of you crazy bastards, and secure room, no interwebz. Break though, yes.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 12, 2015, 05:21:19 am
One of the issues with the current state of affairs which Akroma touched on earlier, is that it tends to favor people who are more active which judging by your level of activity may be an issue.

Secure room? Do I want to know where you work? :P Or should I just assume it involves hazardous materials/apparatus?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 12, 2015, 05:25:04 am
Best kind of Work area. Also, I'm redoing my boss amount from like 16-17 level 15 bosses to about 7 level 20 bosses. this way I can do less turns, and have more varied bosses. I'm still keeping my opposing chart, as each boss will oppose around 3 people each. Work should be done by the time Kansa's plot fully starts and then wraps up. :3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 12, 2015, 05:54:20 am
RoleP, what happened to Leth?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 12, 2015, 08:17:49 am
I'm going to assume that Sen can't read Zhayad?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Rolepgeek on February 12, 2015, 09:35:53 am
RoleP, what happened to Leth?
I unno. Kyle ended up abandoning him, so he kinda just got left behind somewhere in Australia to dick around for a while.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 12, 2015, 10:01:26 am
Play speed has slowed down to a point where you are not going to miss massive amounts of you are at work. I am more concerned that if you rejoin, you will probably try to "correct" the lore at least twice in every plot I run, and if you look at the plot cue..

Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 12, 2015, 12:22:51 pm
Sen can read Zhayad. She just want's to know what the book is capable of before she fully deciphers it.

Rag did create the lore behind void >.> Though I believe smurf ruled that Project is now the Void lore keeper so.... Meh, Not sure.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 12, 2015, 05:36:24 pm
I just had an idea that would put fear into the hearts of all the munchkins, which instantly makes it a good idea:

Only 1 character per person can enter a plot.

Thoughts?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 12, 2015, 06:12:34 pm
I honestly don't see how that'd put fear into the hearts of all the munchkins. All it'll do is slow down XP gain for characters, since most/all characters aren't reliant on other characters to unlock their munchkin potential.

Though with that being said, I don't see any problems with that rule. Except for the fact that a majority of the party is DPS, and we lack the tanks, healers, buffers and debuffers to spread around on multiple plots. That's a fault with the character composition though, not the rule in particular. So I'm still all for it.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 12, 2015, 06:15:32 pm
I just had an idea that would put fear into the hearts of all the munchkins, which instantly makes it a good idea:

Only 1 character per person can enter a plot.

Thoughts?
Lol no

It limits interaction, underlevels everyone, and fucks up scenarios where we need multiple characters for a plot, like me and certainly Projeck. Also, it makes absolutely no sense IC.
And how the fuck would it stop munchkins? There are munchkins because you let there be munchkins. They can just put their munchkins in a plot, and bam, no solution.
I am certainly against this thought.

Also, yes Rag, you should rejoin.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Rolepgeek on February 12, 2015, 11:34:54 pm
If there's more than one plot going on at once, it's fine.

Also, what the hell do you mean by 'underlevels everyone'? This isn't an MMO. Bosses aren't going to magically be more powerful that we can handle if we keep XP from being spread around everyone's faces like blood in a Zombie Apocalypse game.

Also, blaming the GM for munchkins being munchkins - smooth, PN, real smooth.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 12, 2015, 11:38:09 pm
Guess who's supposed to approve all this shit?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Rolepgeek on February 12, 2015, 11:42:04 pm
Guess who's supposed to approve all this shit?

Guess who isn't told every fiddly detail and can't be sure how things will turn out because it's run by human beings and likely doesnt have the time or ability to figure out every way statistically in which balance could be fucked hard enough to make even I go 'HRNNNNNNNNNNGNGHHHHHGHGHHGHRHHHRHHRHRHR'?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 13, 2015, 12:48:45 am
only one hero per plot?

well I am okay with it, I kinda lost interest in Walpurga anyway.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 13, 2015, 12:49:46 am
Yes, but you aren't the one with 4 characters v.v
Which, is good for you.
Slightly overwhelming for me.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 13, 2015, 12:52:03 am
You could probably just turn some of them into NPCs that appear in your plots or other people's and have them autolevel.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 13, 2015, 12:54:18 am
well, more than any OP abilities and equipment, biggest part of the power creep has always been the huge numbers of PCs in a fight.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 13, 2015, 12:58:53 am
True, Emp. That's what I kind of did with Tobias whenever I brought him back in.

This is what I get for liking all of my characters ;-;
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 13, 2015, 01:01:07 am
Guess who isn't told every fiddly detail and can't be sure how things will turn out because it's run by human beings and likely doesnt have the time or ability to figure out every way statistically in which balance could be fucked hard enough to make even I go 'HRNNNNNNNNNNGNGHHHHHGHGHHGHRHHHRHHRHRHR'?

sig'd

well, more than any OP abilities and equipment, biggest part of the power creep has always been the huge numbers of PCs in a fight.

That was the main thing. Obviously, there'd be exceptions, ie. the plots that need certain people to work. It would also make running more than one plot more feasible, since we don't split up from the big old gankball very often.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 13, 2015, 01:01:54 am
Well, don't bother liking your characters then, just think of them as tools and plot elements. Anyway, depending on how many plots Smurf approves to run at the same time, you might only have to NPCify one of them.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 13, 2015, 01:56:41 am
Yeah, no, I'm against the one hero per plot thing as well. In theory, yeah it would work. In use? It's possible but most times it fucks up other characters.

@Rolep, This is probably the closest thing to a text based MMO you will probably get. Most of the bosses we have faced have all been overly leveled due to number of characters involved. hell, even the ones where it was like three people against one boss was still difficult. you are right though, this isn't an MMO. An MMO would be a lot easier than this.

Also, in regards to this:
Guess who isn't told every fiddly detail and can't be sure how things will turn out because it's run by human beings and likely doesnt have the time or ability to figure out every way statistically in which balance could be fucked hard enough to make even I go 'HRNNNNNNNNNNGNGHHHHHGHGHHGHRHHHRHHRHRHR'?

This is why we have Co-GMs. When I sent smurf my improvments for Sen's abilites, He said to send them to Project and PN cause he was busy. Smurf didn't use to do that and approved pretty much everything he was sent. And as for not being sent all the details? It's his job to ask for all the details, lore, uses, etc. Now, I'm not saying he's not doing his job now, but at the start of V3 he was sloppy. He's got better and is actually using his Co-Gm's now.

@smurf, non of the above is directed towards you, since you are actually being active and doing your job :3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 13, 2015, 02:08:06 am
Yeah, no, I'm against the one hero per plot thing as well. In theory, yeah it would work. In use? It's possible but most times it fucks up other characters.

How? Not being offensive here, I just want to understand why it does.

And oh god of course I was sloppy. My only experience was a minimalist minimalist RTD, no wonder I was terrible :-[
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 13, 2015, 02:22:53 am
How about this? Prior to a plot commencing, everyone must register the characters they will use. Then, for the entire duration of the plot ONLY those characters may be used, thus preventing everyone else form suddenly jumping in and ganking everything like a swarm of literally omnivorous locusts?

I mean sure, it doesn't make any logical sense from a narrative perspective when examined closely. But considering that the void plots apparently hinge on the PCs being the only real hope and every single more powerful entity in the entire universe not ganging up on the antagonists, I don't think that issue matters much.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 13, 2015, 08:57:05 am
My beef with this is mostly Alucard and Bartimaeus, who are completely designed for synergy. I don't care about any lesser changes, like Emp's. Although nothing prevents somebody from just putting all their characters in a plot.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 13, 2015, 08:57:26 am
How about this? Prior to a plot commencing, everyone must register the characters they will use. Then, for the entire duration of the plot ONLY those characters may be used, thus preventing everyone else form suddenly jumping in and ganking everything like a swarm of literally omnivorous locusts?

I mean sure, it doesn't make any logical sense from a narrative perspective when examined closely. But considering that the void plots apparently hinge on the PCs being the only real hope and every single more powerful entity in the entire universe not ganging up on the antagonists, I don't think that issue matters much.

I more prefer the giving everyone an assignment and thus splitting the cast.


@Smurf, So let's say that we only allow one character per person into a plot. The plot is generally geared to stay levels ahead of a group of characters so that the combat doesn't feel like oh nothing special. Well, when you begin to have the, say three, strongest characters always in combat, for example Icarus, Kyle, and Ashley, then the combat will always revolve around them. The Gm of the plot will have to plan around them to either null them, seperate them, or out right cater to their play styles. This leaves any other character, examples being Dalia, Alice, or any other mook character, at the mercy of the boss or combat of that plot. see what I'm getting at? It's because of this that we get the overpowered cahracters that we had in V2, it's why the combat system and stats that we currently have are broken. We will always have those few characters that will always be in combat and always be a higher level than everyone else.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 13, 2015, 09:00:42 am
Well, those high-leveled characters can't do shit unless someone is supporting them.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 13, 2015, 09:06:34 am
Meh, my point still half stands. Limiting the amount of characters in combat or plot isn't as fair as it might appear.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 13, 2015, 09:27:25 am
So let's say that we only allow one character per person into a plot. The plot is generally geared to stay levels ahead of a group of characters so that the combat doesn't feel like oh nothing special. Well, when you begin to have the, say three, strongest characters always in combat, for example Icarus, Kyle, and Ashley, then the combat will always revolve around them. The Gm of the plot will have to plan around them to either null them, separate them, or out right cater to their play styles. This leaves any other character, examples being Dalia, Alice, or any other mook character, at the mercy of the boss or combat of that plot. see what I'm getting at? It's because of this that we get the overpowered cahracters that we had in V2, it's why the combat system and stats that we currently have are broken. We will always have those few characters that will always be in combat and always be a higher level than everyone else.

Then doesn't adding more characters into the mix worsen the situation? The power players are still there, overshadowing even more people who could otherwise be in a separate plot and increasing the rate of power creep.

The problem with the combat is that GMs are (possibly rightfully) afraid of pushing up the difficulty to a point where glass cannons suffer heavily or even permadie from not hiding behind the tanks, due to our immense attachment to our characters.

With some serious enemy DPS and strategy, they'd shred the group up like wet sausage, considering the main battle plan is expend all mana and hope we live. RotMG is an old game, and balancing it is not an easy task if we're to keep all the PC's alive. In the event where they become disposable, well... let's just say we'd shatter a lot of glass.

How about this? Prior to a plot commencing, everyone must register the characters they will use. Then, for the entire duration of the plot ONLY those characters may be used, thus preventing everyone else form suddenly jumping in and ganking everything like a swarm of literally omnivorous locusts?

I mean sure, it doesn't make any logical sense from a narrative perspective when examined closely. But considering that the void plots apparently hinge on the PCs being the only real hope and every single more powerful entity in the entire universe not ganging up on the antagonists, I don't think that issue matters much.

I'm pretty sure if a large amount of people register, it's still result in the gankball of legend...

Maybe I'm going about this the wrong way.

Should plots have a flexible character cap instead? The number 8 keeps coming to mind, but I'm fairly open on what it should be.



On a side note, USEC dropped down two spaces in the plot queue, meaning that Sanure is now greenlighted for a plot.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 13, 2015, 09:52:15 am
It does. The problem then lies with the Power players. However, we can't penalize them for participating in all the plots up till now. that as well wouldn't be fair. A flexible character slot plan does sound useful, but even that can have it's downsides.

The only solution I can think of right now, is adding a Grinding rule. Grinding would allow for more mini-plots that specifically cater to the weaker characters. And to make sure that the Stronger characters don't benefit from this, have a level threshold. If they are above X level, then No XP reward is given.

How's that sound?

Also, I have more work to do on my plot, so I'mma have you push it back until Kansa's plot finishes. >..> I specifically need the spot after her plot's finish.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 13, 2015, 09:53:57 am
Actually, I do have a few parts I can run right now. Let me get the info sent to you and then Maps made for it.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 13, 2015, 09:59:36 am
Oh, Smurf, For my plot, Bosses won't be following standard Stat setup. Most of my bosses are Puzzle style bosses, and as such some stats are redundant. Is this Okay?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 13, 2015, 10:00:34 am
Maybe. But triple posting definitely isn't. :P
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 13, 2015, 10:04:17 am
XD thanks for breaking my Combo USEC :3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 13, 2015, 10:23:54 am
Also Akroma, you still want to have Walpurga be the main part of the Start of my Plot? the ghost portion I mean?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 13, 2015, 10:39:30 am
I dont care either way, Walpurga is not important
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 13, 2015, 10:46:31 am
Then I'mma use her to at least introduce one of the main bosses of my plot. Now I just need the boss approval of Smurf and then I can start.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 13, 2015, 03:25:52 pm
Also, for those who want to use the monster in their plots or something, here you go  :P

Quote
Morphling

Morphlings are elemental creatures that can be summoned to inhabit liquids such as water or mercury. Due to their fluid nature, they can alter their composure to adapt to situations and are split when they are attacked. The only way to kill them is to destroy every split at once, only then will their essence rend and will they be destroyed. What they lack in power they make up for in raw numbers later in the battle. Some extremely powerful Morphlings can even replicate people, shapeshifting to actual forms instead of simply reshaping their liquid.
This particular Morphling inhabits mercury and is more powerful than its kin.

Stats (70)
 HP------10 [30]
 MP------10 [20]
 SPEED---10
 SKILL---10
 STR-----5
 MAG----15
 DEF-----5
 RES-----5

Perks
 Morphed Division- When attacked, this Morphling spawns another Morphling with a base statpool of 15. Every turn after, it increases statpool by another 15 until it reaches its cap at 70. These last for 12 turns.

Spoiler: Powers (click to show/hide)

This is the shit that Tobias fought, and is one of the stronger types. As I said, 70 statpool. RNG-sama hates Tobias.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 13, 2015, 03:47:51 pm
I'll probably be using a variant of it in my plot, so I thank you for spoiling it.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 13, 2015, 08:52:59 pm
I'm pretty sure if a large amount of people register, it's still result in the gankball of legend...
Not if the registration happens BEFORE the GM stats up their enemies and encounters. If the entire cast signs up, they can just have enemies that can take on the entire cast and possibly wipe the floor with them.

Come to think of it, higher lethality could probably help by cutting down on the amount of PCs, though I suspect people wouldn't like that idea much.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 13, 2015, 09:22:30 pm
You guys should pray to the RNG god before entering battle.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 13, 2015, 09:37:06 pm
I take it that you do so often? :P
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 13, 2015, 09:59:11 pm
I have a shrine to that guy. Gotta get those crits.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 13, 2015, 10:24:38 pm
rng is love, rng is life
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 14, 2015, 02:18:52 am
And got the Okay to start my plot. I'll be working on maps, But I can start the beginning.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 14, 2015, 09:00:44 am
hurrah



Ah, carbon nanotubes. They are to modern half-assed science fiction what "radiation" was to half-assed science fiction fifty years ago.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 14, 2015, 10:44:02 am
get off of bay12 and spend time with your gfs/bfs, if you have any
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 14, 2015, 10:52:34 am
Bernhardt, Seer of the Omniscience
XP: 425
(http://i.imgur.com/QdlunYO.jpg)

Berdhardt was born in the Omniscience's paradise as a favored soul, and was taught by the Sages, his angels, to use his magic. He learned to read the Wall of Stars and its shifting patterns to see that which cannot be seen.
One day, he was sitting in his mentors study, reading the Wall of Stars to project a future when a terrifying reality struck him - there was no future. He prayed and begged his God to send him to Earth so that he may assist in averting the futurelesss future, promising to his God to fulfill his own destiny in doing so. His God sent him to the mortal realm afterwards, allowing his hundredth Seer and Prophet to finally put his abilities to the test.
After arriving to Earth, he took a vow of poverty and set up a place at the outskirts of Northsdale, in the woods, where he gave wisdom and guidance to those who sought it.


Stats    (116)
 HP------20 [60]
 MP-----18 [36]
 SPEED---10
 SKILL---18
 STR-----20
 MAG----20
 DEF-----5+1
 RES-----5+2

Perks
 Divine Soul- Bernhardt's soul is pure creation and has godly blood in him. He takes 2* damage from orichalum.
 Foreseen Dodge- Bernhardt has a MAG% chance to dodge an attack if his first dodge roll fails.
 Foreseen Strike- Bernhardt has a MAG% chance to deal added damage equal to half his STR when attacking.

Spoiler: Equipment (click to show/hide)
Spoiler: Powers (click to show/hide)
Spoiler: Special Moves (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 14, 2015, 11:00:42 am
a) I wanted to use an invisible enemy, and now we have someone who can see the invisible. boo

b) how exactly does the first skill work?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 14, 2015, 11:04:48 am
Bernhardt can only really see invisible shit if they fail a RES roll with his MAG. forgot to mention that, but otherwise true sight would be op

For the first skill, he grants an ally or himself a percent chance to crit, dodge, OR hit, regardless of their roll. Special circumstances can counteract this, like if the enemy can see the future as well.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 14, 2015, 11:12:33 am
the question is, what does 50% mean for each roll?

+50% of the skill added to the roll, +50% on the dice, +50% on the roll itself, or what?

and for crits, +50% of the current chance, or +50% total? (for like 58% chance)
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 14, 2015, 11:44:39 am
Just saying, Bernhardt is one of the people that should help Walpurga during the beginning of my plot. Just saying :3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 14, 2015, 02:51:03 pm
the question is, what does 50% mean for each roll?

+50% of the skill added to the roll, +50% on the dice, +50% on the roll itself, or what?

and for crits, +50% of the current chance, or +50% total? (for like 58% chance)
+50% to current chance. Keep in mind though, the tier for that is high as fuck.

Walpurga's google search shows that the Estate's location is just outside the city limits of Stuttgart. It appears to be a 2 hour drive West towards the Black Forest. As walpurga is looking at the page, the Computer suddenly begins to fizzle and a loud pop is heard as the computer breaths it's last. The computer is dead, killed by Malicious intent. Walpurga is not alone in the room.
(http://img2.wikia.nocookie.net/__cb20140327215306/creepypasta/images/thumb/f/f7/2spooky4me.gif/200px-0,215,19,127-2spooky4me.gif)
3spooky5me
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 14, 2015, 03:28:00 pm
Yes Nomad, Spoo3ky times ensue.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on February 15, 2015, 10:08:10 pm
In case it isn't obvious I've dropped this toxic plant like I should have long ago.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 15, 2015, 10:17:21 pm
Well... At least you've confirmed that you've dropped it, instead of leaving us in limbo.

...

Also does this mean that all of the original players of RotMG have left the game? Never mind. Forgot that Projeck existed for a moment there. Sorry about that.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 15, 2015, 10:24:26 pm
Actually, yes. All the original players are gone (unless Ragnarok rejoins).

Projeck didn't join until v2.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 15, 2015, 10:25:59 pm
rest in pepperoni kj
we knew thee well
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on February 15, 2015, 10:38:00 pm
Bye, I'd say I'm going to miss this but honestly it's been more like watching an old friend slowly killing themselves with a drug addiction as they slowly turn into an angry husk of themselves
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 15, 2015, 10:48:04 pm
Bye, I'd say I'm going to miss this but honestly it's been more like watching an old friend slowly killing themselves with a drug addiction as they slowly turn into an angry husk of themselves
Care to elaborate?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on February 15, 2015, 10:49:37 pm
Things used to be pleasant. Now they aren't.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 15, 2015, 10:50:46 pm
Bye, I'd say I'm going to miss this but honestly it's been more like watching an old friend slowly killing themselves with a drug addiction as they slowly turn into an angry husk of themselves
Care to elaborate?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 15, 2015, 10:51:27 pm
Projeck didn't join until v2.

Oh. So I was right then (unless Rag rejoins).

Care to elaborate?

I'm assuming that he's referring to the various arguements that have raged throughout the OOC thread over the months. It is the most obvious thing after all.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 15, 2015, 11:01:37 pm
The tone and scope also changed quite a bit, so that could be another reason. There was a bit of spectacle creep as well seeing as the first one was about some unimportant combatants in a war that really only had Earth at stake and no other supernatural entities cared. By v2, pantheons started getting involved and there was the position of God at stake. Now the entire universe is basically at stake, something which some of the lore probably wasn't really built to handle.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on February 15, 2015, 11:05:37 pm
I guess it was something that happened toward the end of 2/beginning of 3. I think I liked the second version best since it was stupid and fun... actually, now that I think about it, I think I started having less fun when the order plot happened.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 16, 2015, 02:01:48 am
Yeah, I kinda regret running the Order plot. It could have been handled so much better (granted I did want to stop running it due to constant whining...) So yeah :/
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 16, 2015, 05:16:01 am
and thus, Akroma left for her new place, having no internet for basicaly forever oh god kill me now until thursday. Don't burn the place down until then.


Also, I dont think it's a thing about the game per-say, but the fact that it has gone on for so long. It's the usual forum-syndrome. You may have noticed it, when you are new in a forum you post a lot, and its all fun and you know people, and have a million posts a day, and eventually you, and the people you know post less, while new people post more, and eventually the old people start dropping, wanting the old forum back. However its not the forum, its them that have changed. The game has been going on for years now, and the old users have started growing out of it and developing new stuff to go to, trying to bask in nostalgia of the olde times. Happens to all of us.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 16, 2015, 05:42:49 am
That or various things get in the way of enjoyment. Eh, we digress. Walpurga shall go on the plot alone cause I'd rather not wait.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 16, 2015, 08:30:10 am
I just realized that Hakim doesn't have this second perk yet, so...

Quote
Support Defend II: Hakim's Support Defend ability can activate twice a round instead of only once. Additionally when Support Defend activates the target of the attack takes no damage. Hakim still receives half damage, modified by his appropiate defensive stat, as usual.

Does this look good? Gotta spread the tankiness around, I think.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 16, 2015, 09:03:16 am
The no damage thing makes me wince, although I'm not exactly sure why. Still, since it can only be casted twice per fight, it isn't that bad. I'll await for my Co-GM's to confirm this with me, since apparently my lack of complete foresight is unsatisfactorily lacking.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 16, 2015, 09:09:38 am
Err... It's not twice per fight, it's twice per round. The target of Hakim's Support Defend gets him to interfere in two attacks against them. After that they're on their own. It also doesn't activate against AoE attacks either. As such it's most useful against small numbers of powerful enemies, such as bosses. Against swarms, multiple attacks and AoE it's not particularly helpful.

Oh, and Hakim can use an action to change whoever he's Defending. It's limited to one person, but as long as he's alive he'll keep on taking hits for them.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 16, 2015, 09:10:50 am
Seems fine to me, although it would be nice if Hakim's sheet was in the op  :P
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 16, 2015, 09:17:29 am
lol derp

Seems fine to me, although it would be nice if Hakim's sheet was in the op  :P

it was always there, got no idea what you're talking about  ::)
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 16, 2015, 10:27:17 am
Oh god I want to make a Shovel Knight character and a Shield Knight companion....
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 16, 2015, 09:18:27 pm
btw Rolep, what was the statpool of that wisp? Need it for secret weapon stuff.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Rolepgeek on February 17, 2015, 12:55:23 am
...

Now I don't really want to tell you, especially since your bloody weapon did not eat it's soul. You've made me all suspicious.

I don't remember at the moment and can't access the notepad file I have it in. I think 140 or 125.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 17, 2015, 10:10:33 am
Akromas log: It has been 30 hours without Internet now. Ive lost all sense of purpose. I have been draining the wifi from the rocks, but it took me 2 hours to just gather a glass fülle of jpgs. I hope this message comes through.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 17, 2015, 10:12:24 am
Our hearts and minds go out to you, Akroma. But not our precious, precious bandwidth.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 17, 2015, 12:31:44 pm
Makes me glad I grew up with Dialup. Being without internet for a while doesn't faze me. :P
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 17, 2015, 02:02:00 pm
you poor soul
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Kansa on February 17, 2015, 02:28:32 pm
At least it will be over soon :p
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 18, 2015, 12:54:42 pm
Dear log. My nose Is running and my head aches. Everyone, from medical professionals to common sense sais it Is a common cold, but i know netter: I am dying from Internet starvation. Its T-11-15 hours until the Net returns, but I might not make it.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 18, 2015, 01:48:27 pm
She's suffering from Internet Withdrawal!
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 18, 2015, 06:33:24 pm
Won't be here most of this weekend since I'm going camping. I'll be back Sunday.
Yes. Camping without the interwebz
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 19, 2015, 03:31:11 am
and here we go, internet is back. Still sick though
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Kansa on February 19, 2015, 04:05:18 am
Welcome back.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 19, 2015, 07:15:38 pm
Won't be here most of this weekend since I'm going camping. I'll be back Sunday.
Yes. Camping without the interwebz
Disregard, just found out that the campout was canceled.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 20, 2015, 06:54:34 pm
I have time right now. Want me to make a map Kansa?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Kansa on February 20, 2015, 07:12:35 pm
It should be fine, there isn't going to be any combat down there. Thank you though.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 20, 2015, 07:14:28 pm
Mkay. If you need a map made, I'll be playing around with mapping for a while before I head to bed.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 20, 2015, 09:58:55 pm
Man, MPRA really likes their super soldiers, don't they? Well... Both PCs that are a part of MPRA are super-soldiers at least. Though that may not be indicative of MPRA's general stance on super soldiers, it's still a little bit silly.

EDIT: While I'm here, I figure that I might as well for clarification. Is the defense bonus gained from armour added to damage resistance or your defence roll?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 20, 2015, 09:59:35 pm
i dont even know what mrpa is
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 20, 2015, 10:02:16 pm
(Middle Eastern) Magic Protection and Research Agency or (M.P.R.A.)
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 20, 2015, 10:03:21 pm
(Middle Eastern) SERT Magic Protection and Research Agency or (M.P.R.A.)[/s]

Fix'd

Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 20, 2015, 10:04:12 pm
Shush.
MPRA kicked SERT out of the Middle East the first attempt that they tried.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 21, 2015, 06:12:07 am
Man, MPRA really likes their super soldiers, don't they? Well... Both PCs that are a part of MPRA are super-soldiers at least. Though that may not be indicative of MPRA's general stance on super soldiers, it's still a little bit silly.

EDIT: While I'm here, I figure that I might as well for clarification. Is the defense bonus gained from armour added to damage resistance or your defence roll?


usual armor only adds to Defence. Only special armor also resists magic, but those become more and more common. Icarus armor for example has runic inlays to make it resistant to magic
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 21, 2015, 06:19:54 am
Shush.
MPRA kicked SERT out of the Middle East the first attempt that they tried.

Bahahah, it's easy for them to guard some of the richest countries in the world while the rest of it burns, hey?  :P
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 21, 2015, 06:21:41 am
trying to protect the whole world is very ambitious. Just focusing on a certain area might be smart.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 21, 2015, 08:13:12 am
For example, The Order is only attempting to protect the Vatican and England.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 21, 2015, 01:01:46 pm
damnit, I should have gone through the high priests normal, non super secret conspirancy letters to find normaly signed letters with the same handwritting. Sigh...
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 22, 2015, 02:44:54 am
I think we need us a relocation plot some time in the future, since we do need a new base to hide in. Preferably someplace easily defensible and not surrounded by potential hostages. Like a mountain. Or a fortress. Or a mountain fortress.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Rolepgeek on February 22, 2015, 03:44:47 am
Man, MPRA really likes their super soldiers, don't they? Well... Both PCs that are a part of MPRA are super-soldiers at least. Though that may not be indicative of MPRA's general stance on super soldiers, it's still a little bit silly.

EDIT: While I'm here, I figure that I might as well for clarification. Is the defense bonus gained from armour added to damage resistance or your defence roll?


usual armor only adds to Defence. Only special armor also resists magic, but those become more and more common. Icarus armor for example has runic inlays to make it resistant to magic

Which is why any super soldiers I introduce will have wards and protective charms and trinkets. Prayer strips and the like.

Probably most normal soldiers too; If your armor works against bullets but not fire, and suddenly there's a lot more people shooting fire at you than there were before, you tend to look for solutions.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 22, 2015, 04:00:41 am
is Marias house not good enough as a base? your neighbourhood heroes! Saviours next door! It makes us suck up to the people, pretending we are like them! Little do they know this small, suburban house somehow fits 100 rooms inside it.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 22, 2015, 06:08:04 am
Which is why any super soldiers I introduce will have wards and protective charms and trinkets. Prayer strips and the like.

Probably most normal soldiers too; If your armor works against bullets but not fire, and suddenly there's a lot more people shooting fire at you than there were before, you tend to look for solutions.

If you can make/provide the item, it's fine with me. A tiny drop of backstory instead of "it's magic piss off big head" is welcome.

is Marias house not good enough as a base? your neighbourhood heroes! Saviours next door! It makes us suck up to the people, pretending we are like them! Little do they know this small, suburban house somehow fits 100 rooms inside it.

but it'll be fuuuuuun
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 22, 2015, 06:52:46 am
Little do they know this small, suburban house somehow fits 100 rooms inside it.

That's because it's bigger on the inside. Like a TARDIS.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 22, 2015, 08:25:05 am
totaly forgot something important, updated charsheet
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 22, 2015, 08:59:28 am
Little do they know this small, suburban house somehow fits 100 rooms inside it.

That's because it's bigger on the inside. Like a TARDIS.
You know, sometimes I think that's actually some kind of feature made by a god that Maria summoned or some crazy shit like that. Alucard could find a way too.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 22, 2015, 09:04:46 am
Probably a pocket dimension. Oh shit. That gives me an Idea! DIBS! I CALL DIBS!
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 22, 2015, 12:52:09 pm
Maria's house is actually a small mansion...
Then again I guess I am the only one still around who remembers that.
Sigh...
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 22, 2015, 04:11:31 pm
It has at least... 8 bedrooms, give or take. I don't think that counts as a small mansion...
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 23, 2015, 10:59:14 am
so, when is Sen back to the kyle plot can continue? since appearantly almost no one wants to do detective stuff
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 23, 2015, 11:14:32 am
Hakim would do detective stuff if anybody clued him in on what to do. He is kinda the new guy after all and I haven't been paying too much attention to the Kyle plot so he doesn't want to intrude. Especially since one of the original members of the group just died and everybody is wrought with emotions because of it.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 23, 2015, 11:22:16 am
is hakim with them in the pocket dimension?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 23, 2015, 11:24:01 am
Nope. He's at the crash-site of the castle keeping out of the way of everyone, since he was with Winry and Isaac hunting kobolds when things went down.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 23, 2015, 06:20:45 pm
Sen is waiting for her part in the thing happens. No one really told her what to do...
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on February 23, 2015, 06:22:25 pm
Someone should tell Yomiko and Lunnette about Kyle dying.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 23, 2015, 06:23:29 pm
Yes. Someone should tell them. The Drama will full my enjoyment.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 23, 2015, 06:31:30 pm
Provided someone even can tell them. Alucard could probably find a way.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 25, 2015, 02:31:21 pm
btw, what happened to Kyles body?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 25, 2015, 02:40:11 pm
At this point I don't even know. I think Ashley did something with it. She was pretty adamant about not letting the Medics have it.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 25, 2015, 03:47:11 pm
She ended up giving up. Medics have it.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 25, 2015, 08:41:40 pm
Yo, probably won't be here for around a week. Puppet my characters pl0x.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 25, 2015, 09:04:02 pm
inb4 zombie kyle
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on February 25, 2015, 09:09:04 pm
Nope. Kyle's dead.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 25, 2015, 09:14:03 pm
If the body disappears, I bet several shiny coins he'll be zombified.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 25, 2015, 09:33:49 pm
Or something. Maybe they'll set up a shrine around his body? Nothing like a little hero-worship to propel you into sainthood.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 26, 2015, 12:07:34 am
Or something. Maybe they'll set up a shrine around his body? Nothing like a little hero-worship to propel you into sainthood.

And what, he becomes a zombie after being enshrined? Something like that might start a cult.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on February 26, 2015, 12:11:01 am
Oh shoot, you figured out my last great act of Kyle, now I just have to have Sanure and Projek change everything!
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 26, 2015, 11:34:09 am
And thus KJ's plans have been changed. Your fault Smurf. Your fault.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on February 26, 2015, 11:55:03 am
Now what are we going to do with the plans for the worlds best battle of the bands hosted by Jack Black?"
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 26, 2015, 02:04:09 pm
Probably scrap it due to Smurf. Just couldn't let the Zombie cult happen.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on February 26, 2015, 02:10:07 pm
No! We must keep the dream alive. Have Osmodius do now or something.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 26, 2015, 04:26:23 pm
Zombies are boring and overdone.

I want me some dinosaurs already.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 26, 2015, 04:27:29 pm
I proposed velociraptors with high end military training and laser weapons, but people thought it might not be a good idea
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 26, 2015, 04:29:37 pm
Velociraptors, in reality, were the size of chickens. I love a good battle chicken as much as the next basement dweller, but we can do better than the writers of Jurassic World.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 26, 2015, 04:30:26 pm
you make it sound like this doesn't make them even more terrifying
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 26, 2015, 04:37:06 pm
...now I want to watch Jurassic Park with chicken sized Velociraptors.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 26, 2015, 04:50:13 pm
So... Dalia has gone into the castle along with everyone else, right? So she can talk with other people there about junk? Because I would really like that to happen.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 26, 2015, 04:51:03 pm
Kaiser is there, loitering as usual.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Kansa on February 26, 2015, 04:52:57 pm
Yeah, everyone is there except Bartimeaus at the moment so feel free to talk until he gets there.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 26, 2015, 05:16:43 pm
Better have someone puppet Bartimaeus, as PN is gone for a week.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Kansa on February 26, 2015, 05:18:41 pm
Oh I missed that, I'll have him turn up at the palace tomorrow then.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: mcclay on February 26, 2015, 11:24:53 pm
Holy shit I still exist?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 26, 2015, 11:28:52 pm
MCCLAY <3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on February 26, 2015, 11:29:47 pm
Holy shit I still exist?
Woah

Now we need Rag to come back again!
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 26, 2015, 11:31:09 pm
Holy shit I still exist?

a first genner

kill it before it lays eggs
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 26, 2015, 11:33:17 pm
Holy shit I still exist?

a first genner

kill it before it lays eggs
Early second I believe :P
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 26, 2015, 11:34:21 pm
wait, who was the original GM of this mess
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 26, 2015, 11:36:45 pm
Scapheap.

Also, Mcclay came in a few hundred pages after me.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: mcclay on February 26, 2015, 11:38:34 pm
I return blah blah blah y'all motherfuckers nerds. Probably gonna bring back da Beth.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 26, 2015, 11:39:35 pm
There was a rule change by the way. Also, KJ quit as well so none of the original players are actually playing (unless/until Ragnarok returns that is).
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: mcclay on February 26, 2015, 11:43:15 pm
Huh, okay then. Wasn't Twi a first genner?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 26, 2015, 11:49:30 pm
I dunno, I think he joined early in v2. There was an influx at that point since people from TA and the waitlisters joined.

Also, if he's still playing, he certainly hasn't been active in this game.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 26, 2015, 11:51:09 pm
Twin was v1 technically. He was on the waitlist.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: mcclay on February 26, 2015, 11:53:03 pm
Huh, oh well. Still, I'll get around to reading the rules. Prolly work on Beth this weekend.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on February 27, 2015, 12:11:34 am
You know, I say I'm out, but I spent a fuck of a long time posting in the IC immediately afterwards. And, Sanure and Projeck are holding me at gunpoint to make a return later for something.  :P
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on February 27, 2015, 12:24:54 am
I'm not holding you to anything :P
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 27, 2015, 12:52:04 am
Oh, I totally am. Drama must continue. Also, it's not a gun, but a mech. And it is very very Human unfriendly. :3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 27, 2015, 09:53:12 am
Also, if he's still playing, he certainly hasn't been active in this game.

Twi has expressed interest in returning to the game from time to time, but I doubt that he'll be coming back. Whenever he talked about coming back he usually talked about how he doesn't have the time/effort to keep up the IC thread and RP. Which is kinda hilarious considering how he spends most of his time, but eh.

Huh, oh well. Still, I'll get around to reading the rules. Prolly work on Beth this weekend.

Yay. Someone should probably fill you in on what happened since the v2 thread. Quite a few changes have been made since then.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 27, 2015, 10:04:38 am
time for my 10th and final ranked game to calibrate my mmr


currently at 7 wins, 2 losses. Wish me luck

edit: aaand a horrible loss. Our botlane fed SO hard, the enemy had a lvl25 lifestealer at 30 minutes.

Am now at 1971 mmr. Thats..okay I guess
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: mcclay on February 27, 2015, 09:53:02 pm
Huh, oh well. Still, I'll get around to reading the rules. Prolly work on Beth this weekend.

Yay. Someone should probably fill you in on what happened since the v2 thread. Quite a few changes have been made since then.
That would be much appreciated

Edit: How do I into Bay 12 again guise?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 27, 2015, 10:02:59 pm
Huh? What do you mean, into Bay12 again?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on February 27, 2015, 10:06:13 pm
The most drastic change is the combat, honestly. But a lot of the lore changed too; ask Akroma for a summary of that.

but, in tl;dr terms, alucard fucked up and brought about the end of the world
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 27, 2015, 10:10:06 pm
Gameplaywise, the main differences from V2 are the changes to combat, and we basically killed off the shipping, minus a few little ships hanging on in there.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: mcclay on February 27, 2015, 11:04:08 pm
Gameplaywise, the main differences from V2 are the changes to combat, and we basically killed off the shipping, minus a few little ships hanging on in there.
WELP I'M OUT
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 28, 2015, 05:03:57 am
thats not true, Icarus and Alice married, Alucard and Ashley have more suggestive tension going on than ever, and Dalia is stuck in some sort of love triangle where everyone is too shy to take the next step. Also Garret and Stella, but stella is less active than ever. There is plenty of shipping
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 28, 2015, 05:08:22 am
Not as much as previously though. Probably due to changes in tone and focus.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 28, 2015, 05:11:39 am
yeah, what were the *actual*, not the made up, pairs at the end of V2?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on February 28, 2015, 05:13:25 am
Isn't the whole point of shipping that they aren't necessarily a couple? If I recall correctly, Elf said somewhere that confirmed relationships didn't count.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 28, 2015, 06:22:33 am
Yeah, it's the pre-relationship tension that's worth all the effort. The actual relationships themselves usually makes me cringe. Icarus/Alice is pretty much set in stone, so meh to that. The main ships are the Kaiser/Dalia/everyoneelsewhojoinedin dodecahedron mess, and Alucard/Ashley, which has been hinted at for who knows how long.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 28, 2015, 06:28:29 am
wouldn't be so set in stone if anybody tried to get some cheating going on.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 28, 2015, 06:32:34 am
And then Icarus would bisect them. Not exactly everyone's idea of fun. Besides, Alice is glued to Icarus like, well, glue, and Icarus wouldn't cheat on Alice... well, probably, but no-one is ballsy enough to try. If memory serves, there are no other solid relationships running at this moment, so cheating is not really possible.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Xantalos on February 28, 2015, 07:49:11 am
Gameplaywise, the main differences from V2 are the changes to combat, and we basically killed off the shipping, minus a few little ships hanging on in there.
I'M
actually I've no interest in playing but I approve of this development.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on February 28, 2015, 07:58:00 am
you'll jinx it
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 28, 2015, 10:03:32 am
WELP I'M OUT

...

Wasn't Beth married to Keith or something? How the heck were you expecting to ship a character who's already married?

you'll jinx it

I don't see how you could jinx it. The only unshipped characters are Linda, Nazi-chan, Hakim, Titus and there's probably a few more that I'm missing here. But I honestly doubt that any more shipping will happen given how little effort those characters have made in pairing up, unless we all suddenly want to spite you or something. If it hasn't happened yet I don't see how it'll happen now.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on February 28, 2015, 10:06:24 am
Is Sen shipped?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on February 28, 2015, 10:34:09 am
I thought that she had something going on with Kyle, but I have no idea. Probably not? It shouldn't change much though, shipping-wise.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 28, 2015, 10:38:36 am
Sen sees most of the PCs as her children. She saw Kyle as her brother and OH is she going to go balistic when she finds out he's dead for real this time.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on February 28, 2015, 08:45:34 pm
going to bed early. kinda drunk. fuck dating.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 01, 2015, 11:09:41 am
Amazing what a little sleep will do when a bad day happens. I feel so good~
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on March 02, 2015, 12:38:42 pm
Robot? Is that supposed to be Hakim? He's more of a cyborg than a robot. Also saying that he knows what the Technovore is isn't very helpful if you don't tell me what the heck the Technovore is. Having the knowledge isn't very useful if I don't know anything about it.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 02, 2015, 01:54:31 pm
:P that was the point. I jest. Technovore is an alien AI that found it's way to earth and was trapped in a sunken WW2 U-boat. Eventually it figured out it could take control of Electronical equipment and metal and fashioned a functional body for it to escape the ocean. It was recorded when first found as a living organism made of metal, but was then found out to not be earth made when it massacred all the humans nearby it. It is unable to maintain it's body for long amounts of time. That is what Hakim knows about it. :3
THe kitsune woman really really hates Robotic people, cyborgs and Androids alike.

Also, @Smurf, You can make up the relationship background between Garrett and the Azure knight. Just know that the azure Knight was eventually killed, and that his spirit did not really leave the armor, which became it's own living entity.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on March 02, 2015, 01:58:21 pm
Ah. Okay...

Also, you really need to bump movement up to Speed/4 or maybe even Speed/3. Or something like 3 + Speed/10? My point is, with everyone's stats being what they are we aren't going to be able to move all that quickly. 3~4 at the most.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 02, 2015, 02:02:49 pm
I.... I thought it already was Speed/5... Oh. I see the confusion. I label the tiles as 5ft each and that movement was speed/5 to reflect that. I'll amend that in the thing.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on March 02, 2015, 02:05:47 pm
Woops. I meant Speed/3, but did the thing were you put down the thing you were focusing on. If that makes sense.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 02, 2015, 02:18:27 pm
It does make sense. Hmm, Let me think on it~

Yeah, Speed/3 works better.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 05, 2015, 06:24:59 pm
I'm downloading either Photoshop, Artizen, or Gimp later tonight so that I can make the mapping process easier on me. Currently having to do this manually with paint. Kinda annoying...
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on March 06, 2015, 12:46:34 am
If you do use GIMP, I recommend you set up a grid of guides, since you can then just snap tiles onto them when pasting.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on March 06, 2015, 12:47:25 am
...

Are you talking about BDSM in code?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on March 06, 2015, 12:57:05 am
Nope, GIMP lets you set up lines that you can snap your cursor to, which is quite useful for a lot of things. Unfortunately, it only does horizontal and vertical lines (I think).
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on March 06, 2015, 01:46:31 am
Most layer-based image manipulators let you do that. I stick with Photoshop 4, cause buying newer versions is really expensive.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on March 06, 2015, 01:48:08 am
Yeah, though GIMP 2.0 is free.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 07, 2015, 02:21:05 pm
So I ended up breaking my monitor, and now I don't have a working screen for my computer. I still have my tablet, so I'm using that, but it means I don't have a way of updating my map. I'll post a turn here soon, but no maps for a while until my new monitor arrives in like 2 days.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on March 07, 2015, 03:34:04 pm
did you punch the screen or something
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on March 07, 2015, 03:46:56 pm
how?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 07, 2015, 05:48:59 pm
If only PN. Basically, I was showing one of my friends how to use a program on my pc and apparently my set up is not human safe and gods be damned if their leg didn't get wrapped up in the cord to the monitor and lets just say I laughed like a little girl when they fell. I... stopped laughing when I saw that my monitor leaking fluids... anyways, turn soon, cause I totally forgot about posting it earlier.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on March 07, 2015, 06:28:27 pm
I lol'd
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on March 07, 2015, 06:46:07 pm
this is what you get for inviting humans into your lair
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 07, 2015, 07:01:06 pm
yeah. kinda regret it now....
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on March 07, 2015, 08:43:24 pm
You guys like ships right? (http://ship.shapewright.com/?name=RotMGV3)
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 07, 2015, 08:59:11 pm
I must thank you for that link.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: wolfchild on March 08, 2015, 05:58:30 am
ANyone got a good way to get my character into doing something,? Or am I waiting?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on March 08, 2015, 06:33:36 am
You could ask Sanure if Stella is allowed to gatecrash her little plot.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 08, 2015, 05:52:18 pm
For heaven's sake Smurf, I'm not a chick. ::)
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on March 08, 2015, 06:51:00 pm
Oh. Had me fooled :P
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 08, 2015, 07:58:37 pm
Yes, as was my plan from the beginning :I
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on March 08, 2015, 08:21:39 pm
THEY'RE FIGHTING! SHIP CONFIRMED (http://ship.shapewright.com/?name=SanurexSmurf)
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on March 08, 2015, 08:25:49 pm
You're done with RotMG, remember? Go on, skit. Skit.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on March 08, 2015, 08:27:29 pm
I can still read this thread.

.... Wait, this means we're fighting... (http://ship.shapewright.com/?name=Smurf1225)
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on March 08, 2015, 08:28:53 pm
SmurfxKj confirmed? Nah, probably not. This is the new RotMG after all. The shipping has rails now.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on March 08, 2015, 08:32:43 pm
SmurfxKj confirmed? Nah, probably not. This is the new RotMG after all. The shipping has rails now.
Then (http://ship.shapewright.com/?name=Gartella) I'll (http://ship.shapewright.com/?name=Kailia) Need (http://ship.shapewright.com/?name=Malina) to stick to them. (http://ship.shapewright.com/?name=Kerech)
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 09, 2015, 04:02:07 pm
This new monitor is so clear and crisp~ It's purrty. Okay, time to get it full working.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 09, 2015, 11:16:22 pm
I'll do turns tomorrow. Still stress testing my new monitor~
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 10, 2015, 07:22:33 pm
So apparently I went from a bad luck magnet to a luck blackhole. I ended up splitting my heel open earlier today.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on March 10, 2015, 08:06:59 pm
you're on a roll, sanure
its okay, i lost my voice because im sick and i now can sound like solid snake or some typical trailer narrator.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 10, 2015, 08:16:48 pm
In a world, where accidents happen on a regular basis! Something like that PN?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 12, 2015, 05:16:03 pm
Hey, PN, Want to help me make a new unique character? Kinda getting bored playing the same main character all the time.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on March 12, 2015, 05:17:19 pm
Hey, PN, Want to help me make a new unique character? Kinda getting bored playing the same main character all the time.
sure
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 12, 2015, 05:19:36 pm
cool, I'll send you a pm with the current idea I'm mulling over.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on March 12, 2015, 05:21:02 pm
Weren't we going to work on Fredricka together at some point, Sanure? Make her a viable character or something like that? In other words I want in too.

Also Bartimaeus still looks like Tobias while he's hitting on the French maid, isn't he? Welp. That is definitely a thing...
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on March 12, 2015, 05:21:39 pm
Also Bartimaeus still looks like Tobias while he's hitting on the French maid, isn't he? Welp. That is definitely a thing...
Indeed.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 12, 2015, 05:29:23 pm
I'm putting a hold on fredericka until I actually have a reason to use her. :/ Just right now there is no reason to use her. Or brannagh for that matter, or even Bactieral. *shrugs*
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on March 12, 2015, 05:32:08 pm
Oh. Can I still help make new characters then?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 12, 2015, 05:34:09 pm
Sure. I'll have PN send you the idea I'm currently mulling over.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on March 12, 2015, 06:28:10 pm
reason for frederika incoming soon. have to wait for current plots to end or at least progress though
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on March 12, 2015, 06:46:27 pm
dammit, i finally get to do bartimaeus shenanigans
time to fuck up tobias's reputation

is projeck kill?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on March 12, 2015, 06:52:55 pm
No. Just waiting on turn, and I didn't see your post if you have.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on March 12, 2015, 06:54:04 pm
If Barti's lines get any cornier, I'll either throw up or laugh.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 13, 2015, 03:10:30 pm
Changing up the Giest Ark battle a bit. Should make it a bit more fun.

Also, I'm doing out with the map. Won't need it for this.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on March 14, 2015, 10:41:50 am
just watched Chappie.


Maybe I have an odd emotional connection to AI, but 90 out of 150 minutes, I cried nonstop about how sad the whole thing is.





Spoiler: ending spoilers (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on March 15, 2015, 01:56:02 pm
In reaction to Alice and Icarus' conversation about Kyle...

Hehe, he's dead.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on March 15, 2015, 01:57:12 pm
yes, but they dont know that
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on March 15, 2015, 01:57:50 pm
You guys don't know a lot of things.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on March 15, 2015, 01:59:31 pm
shush, can nobody who leaves the game actually leave the game?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on March 15, 2015, 02:04:19 pm
Yes.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on March 15, 2015, 02:12:58 pm
at least he will get a funeral, Lizzy was kinda thrown into the woods
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on March 15, 2015, 02:18:06 pm
at least he will get a funeral, Lizzy was kinda thrown into the woods
Well, she technically got a funeral. Anyways, Sanure has something planned that may make the funeral impossible.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 15, 2015, 03:16:49 pm
Indeed I do. Also, rewriting a few things. Will post a turn either later tonight or early tomorrow morning at the soonest.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 16, 2015, 02:56:58 am
Does anyone own a Drawing Tablet, and if so, would you recommend it to a beginning artist?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Empiricist on March 16, 2015, 02:59:08 am
A friend of mine uses one. It really depends on what you're good at or want to do. A tablet is great if you're good at drawing with a pen or pencil, but it isn't really necessary if you aren't.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Kansa on March 16, 2015, 05:51:54 am
Drawing tablets are cool, I would recommend one if you want to learn to draw.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on March 17, 2015, 04:08:36 pm
Make sure you keep those fucking pens in a safe place. I had two, and I broke the first pen and lost the second.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on March 17, 2015, 04:09:54 pm
I thought you said penis. Which was confusing and worrying.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 21, 2015, 07:29:45 am
Notes for Storm Giest, That attack used up half his HP/MP. And it's not a percent cost. It literally costs him half his Max MP to even cast it.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on March 22, 2015, 02:59:32 pm
"WHERE ARE THEY."
A prime example of quiet anger. A short, capitalized sentence meant to be a question but instead committing a question mark, indicating seething anger; perhaps even more so than if one were to use both an exclamation point and a question mark.
ashley's mad
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on March 22, 2015, 03:23:10 pm
"WHERE ARE THEY."
A prime example of quiet anger. A short, capitalized sentence meant to be a question but instead committing a question mark, indicating seething anger; perhaps even more so than if one were to use both an exclamation point and a question mark.
ashley's mad
No, obviously she's turning into batman.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on March 23, 2015, 06:12:16 pm
That made me laugh loudly, PN.

Also, Isaac is level 5 woo
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 23, 2015, 06:38:59 pm
Seems Machkobel's premonition is going to come true. Also, Grandiose is probably going to be gone now as a NPC. Kinda needed this as well for my plot.

EDIT: Also, I'm heading off for the night. I need to sleep and get ready for job hunting tomorrow...
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 24, 2015, 04:02:45 pm
Extreme annoyance at job hunting.... I hate small towns... Means I'll have to go out of city for work...
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on March 31, 2015, 12:20:20 pm
how does the job hunt?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 31, 2015, 12:52:43 pm
Horrible. Probably going to see if the local sewing factory (Yeah, I'm just as surprised.) is hiring.

That or I'm going to spend like 100 bucks and make myself a miniature forge and start selling aluminum sculptures. May even do Brass or bronze sculptures too.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on March 31, 2015, 12:54:12 pm
man, small towns are a nightmare. Here in Berlin, it takes effort not being able to find a job, if you are not picky
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 31, 2015, 12:55:24 pm
I'd prefer living in a city to a small town...
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on March 31, 2015, 12:55:59 pm
well, get on aging so you can move
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 31, 2015, 12:59:43 pm
Only thing stopping me from moving is money. And this small town has no well paying jobs. Well, jobs period but still...
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on March 31, 2015, 01:01:04 pm
well, how much do you have saved up?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on March 31, 2015, 01:23:13 pm
Help Save Sanure Fund, 2015!
Donate today!

Joking aside, small towns do suck.
Wish you luck, friend.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on March 31, 2015, 01:26:24 pm
you should try to apply for jobs in the city of your choice, and then move there once you have the job and thus guaranteed money, assuming you can afford a week or so in a cheap motel until moving is done
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 31, 2015, 08:42:05 pm
Me? Have money saved up? Pffffffffft Yeah it's kinda pathetic....  :-[
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on March 31, 2015, 09:18:11 pm
That or I'm going to spend like 100 bucks and make myself a miniature forge and start selling aluminum sculptures. May even do Brass or bronze sculptures too.

I would recommend making an arc furnace, if you have an welder handy ((if you don't, you can build one for cheaper than you can buy one)). Plenty of tutorials online, and you'll be able to melt even steel down, so it'll give you more room for commissions.

But get a job already, you damn bum. :P
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on March 31, 2015, 10:16:30 pm
I live with my parents. In a small town. With zero jobs not relating to factory work that requires formal training to even do. So shove it you useless bum :P
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on April 01, 2015, 05:31:39 am
I still think you should search for a job in a different town, and use the money earned that way to move, getting the initial money needed to move through a small loan.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 01, 2015, 06:20:55 am
I may end up having to do that.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on April 01, 2015, 06:38:43 pm
Sorry, but I just can't handle things like Bay12 anymore and this game when I have too much school to worry about.
I need to isolate myself from this so that I can maintain my life and preserve my future.
And thus, I quit. Bye c:

lol, april fools
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on April 01, 2015, 07:10:19 pm
what the shiiiiiiiiiiiiiiiiiiiiiiiiit

rip

and by that, I see your ruse.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on April 01, 2015, 07:22:29 pm
Ha, I already made that joke!
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on April 01, 2015, 07:36:55 pm
And it was just as shitty when you made it too, Kj. Seriously.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Kansa on April 02, 2015, 07:19:38 am
I passed my driving theory test :), closer to being able to drive now.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on April 02, 2015, 07:30:51 am
Sorry, but I just can't handle things like Bay12 anymore and this game when I have too much school to worry about.
I need to isolate myself from this so that I can maintain my life and preserve my future.
And thus, I quit. Bye c:

lol, april fools

such ruse, wow

Ha, I already made that joke!

skit

And it was just as shitty when you made it too, Kj. Seriously.

(Y)

I passed my driving theory test :), closer to being able to drive now.

good work, try not to kill anyone

update pls, that would be super good of you to do
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 02, 2015, 07:56:05 am
Congrats Kansa. Take your time with updating. A rushed update isn't any fun >.>
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on April 02, 2015, 10:07:54 am
the theory test is a joke. the real problems arise with the practical one
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Kansa on April 02, 2015, 10:20:43 am
Thanks :), I'm at Uni at the moment but I'll start working on the update when I get back home.

I know Ak :p, I was still nervous about it though and I'm glad it's out the way.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on April 04, 2015, 10:37:37 pm
Sorry I was absent for a few days, I was helping prepare my bro's 18th birthday party. Boy, was it fucking great. Watching 22 Jump Street on a giant projector in the backyard with huge speakers? Yes.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on April 05, 2015, 02:52:40 am
Fuck I love that movie, especially the bit where the captain finds out Schmidt is screwing his daughter. Comedy gold.

Also, happy easter to all!
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on April 06, 2015, 12:14:08 am
This just in:
Projeck is finally back from the great wilderness... and still has no fuctioning smart phone to post on bay12 with.
So I'm gonna be limited to after 5pm central US time.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on April 10, 2015, 07:53:19 am
yay, one of the breakfast crew is sick, now I need to get up at 2am
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on April 10, 2015, 07:57:52 am
become nocturnal
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 13, 2015, 04:51:07 pm
And done with my re-write. Who's up for the continuation of my plot? I only need like 4 people for this part.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on April 13, 2015, 04:54:20 pm
Well, most people are in the other dimension, but Hakim, Isaac, Garrett, Walpunga and... possibly Ashley and Alucard would be able to participate. I'm probably missing some more characters too, but whatever. You should have enough characters able to participate.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 13, 2015, 05:07:52 pm
Hmm, you raise an interesting point. May wait until Kansa's plot is over.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on April 13, 2015, 05:12:51 pm
I'd be willing to throw Ashley into the plot grinder.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on April 13, 2015, 07:35:09 pm
Same with Alucard and Winry.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 13, 2015, 08:28:54 pm
Both Alucard and Ashley would make this part interesting. Also, I would need to modify the fight a bit. I'll do that.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 18, 2015, 04:54:00 pm
Hmm, Which GMs are on right now? I have an idea about general powers and viability.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on April 18, 2015, 04:57:56 pm
I am. Is this for a new character or what?
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 18, 2015, 05:29:28 pm
Both. Also, one is kinda secret so pm away!
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 23, 2015, 09:37:22 pm
Added a new action to Sen's threadbare ability. go ahead and look at it and tell me what you think. Also, before riots break out, Smurf approved it so arguments are pointless.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on April 24, 2015, 08:26:40 am
So... what now? I'm pretty sure if anyone but Titus is told, he'll probably end up exiled, and if Titus finds out, the angel will attempt to wreck our shit, and Titus will be exiled anyway. Neither option gets us paid.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: PrivateNomad on April 24, 2015, 08:31:09 am
It's simple, we kill the angel!
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on April 24, 2015, 09:16:31 am
the book said the angel also guards his mental health, so he will try to stop us from giving titus the news. So yeah, we probably have to either kill the angel or find a way to cancel the contract
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 24, 2015, 12:53:40 pm
If someone can trick the angel into revealing itself, I can attempt to take temp control of it using Sen's Threadbare ulti.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 24, 2015, 12:54:26 pm
Bleh unwanted double post.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on April 24, 2015, 01:00:15 pm
killing it is not the problem, for now we have to make sure that titus survives this as well. Else no reward.

((btw, soul weave should either leave Sen herself immobile while controling the target, or what seems less harsh, should have a continous cost of mana for every turn that it goes on, else with Dalia debuffing Res, it is literaly permanent))
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 24, 2015, 02:02:26 pm
Nah, You worry to much.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on April 24, 2015, 02:16:07 pm
I think that the real problem is that the GM(s) have no idea what the TN that must be beaten is. Is it MAG verses RES or what? Also I should probably get back into the game now that exams are over.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on April 24, 2015, 02:49:59 pm
problem is vs 20 mag, assuming Dalia debuffs res, it's basicaly... yeah...
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on April 24, 2015, 02:55:43 pm
Yep. Hence why I'm asking for clarification because it's rather vague right now and thus open to exploitation/problems.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 24, 2015, 04:00:28 pm
Isn't MAG vs RES what we always use? I figured that was what we used as a stardard. *shrugs*
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on April 24, 2015, 04:03:12 pm
Well it wasn't obvious on the sheet, hence why I asked. You should have said an opposed MAG vs RES roll or something in that case.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on April 24, 2015, 04:03:39 pm
yeah, it would be mag vs res, a fixed TN would be silly
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 24, 2015, 09:54:46 pm
:3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on April 25, 2015, 09:23:02 am
Don't you :3 me, young man.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on April 25, 2015, 09:51:08 am
Don't you :3 me, young man.
:3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on April 25, 2015, 09:59:09 am
Don't you :3 me either, not-so-young man.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on April 25, 2015, 10:06:44 am
Don't you :3 me either, not-so-young man.
:3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on April 25, 2015, 10:12:08 am
Don't you :3 me either, somewhat young man.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 26, 2015, 12:31:15 am
:3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on April 26, 2015, 12:32:20 am
:3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on April 26, 2015, 09:10:53 am
You two have :3'd me already, so there's no point warning you two not to do it again. You should know better than that by now.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on April 26, 2015, 09:13:36 am
-snip-

-snip-

-snip-

...
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on April 26, 2015, 09:17:24 am
-snip-

-snip-

-snip-

...
:3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on April 26, 2015, 09:47:37 am
You see what it happens if you don't try to stamp it out? Soon the entire OOC thread will be nothing but :3s, I tell you. Nothing but :3s.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Akroma on April 26, 2015, 10:02:10 am
:4
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: USEC_OFFICER on April 26, 2015, 03:56:09 pm
...

/me goes stark raving mad!
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 26, 2015, 04:47:35 pm
:5
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 27, 2015, 12:35:57 am
Okay, I'm going to start the Second part of my plot now. I need Ashley, Alucard, and whoever else wants to participate. The more the merrier.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Projeck37 on April 27, 2015, 12:37:05 am
I need sleep before you start. Give me 7 hours :P
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: Sanure on April 27, 2015, 12:52:15 am
Mkay. I shall start the plot in 8 hours then :3
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on April 27, 2015, 01:23:25 am
Starts at midnight on a weekday, huh?  :P Timezones are a bitch. Ah well, Garrett might as well enter the proverbial blender at this point, since he's kinda completely and utterly useless as is, apart from use as a body shield.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: kj1225 on April 27, 2015, 01:25:33 am
A sanure plot huh? Well, maybe someone will get the end he deserves.
Title: Re: Rise of the Magic Girls v3 OOC: Holy crapmuffins, an actual rulechange
Post by: smurfingtonthethird on April 27, 2015, 03:29:00 am
New serious business poll. If you must comment your reasons why, keep the length of it reasonable. If you need more than 10 lines, you're doing it wrong.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on April 27, 2015, 08:02:23 am
can't the sanure plot wait a bit more? people will return from the Kansa plot soon


also i see no poll
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 27, 2015, 08:04:55 am
? Should be there.

Just in case, I changed the visibility to pre-voting.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 27, 2015, 10:11:40 am
I need a few more things done before they return from Kansa plot. And by that I have one more thing left to do before the characters return.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: USEC_OFFICER on April 27, 2015, 10:15:05 am
Well in that case, Hakim is always up for plot stuff. Probably.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on April 27, 2015, 10:16:07 am
well, Walpurga is up for it
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 27, 2015, 10:17:32 am
mkay, there most likely won't be any combat for this part, but that depends on the players.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 27, 2015, 06:08:02 pm
We need to make a Population Loss Scale for this, Just to see the casualty rate.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 27, 2015, 06:08:47 pm
u wot
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 27, 2015, 06:11:31 pm
Basically what I want to see is a mortality rate of the population of Earth in this game.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Xantalos on April 27, 2015, 06:12:40 pm
Ah, you want a comic book realism scale?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 27, 2015, 06:14:28 pm
Basically. Sup?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 27, 2015, 06:15:33 pm
I swear Xan is hovering in every thread, merely waiting for an opportunity to torment or horrify us.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 27, 2015, 06:16:48 pm
Is that a bad thing Smurf? *resists sellinng soul to Xantalos*
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 27, 2015, 06:17:52 pm
As for mortality rates, I'd probably put it at 6:1, in favour of those still living.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Xantalos on April 27, 2015, 06:21:36 pm
I swear Xan is hovering in every thread, merely waiting for an opportunity to torment or horrify us.
More than you know.
*hovering intensifies*
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Twinwolf on April 28, 2015, 07:58:53 pm
Is this game still accepting applications?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: USEC_OFFICER on April 28, 2015, 08:00:41 pm
I suppose so. I don't remember anybody ever saying that we're no longer accepting applications.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 28, 2015, 08:03:23 pm
Is this game still accepting applications?

Go for gold, son.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Twinwolf on April 28, 2015, 08:07:16 pm
Ok, will make an app tomorrow because I have to go to sleep in like an hour.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: USEC_OFFICER on April 28, 2015, 08:08:00 pm
And of course, if you have any questions about setting/mechanics/whatever, we'll always be glad to help.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on April 29, 2015, 12:29:08 am
so, considering we now have these undead here, and the previous question to how much the living outnumber the dead, I am 90% sure that Sanure is going to try and raise all dead in the world at once

Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 29, 2015, 12:47:04 am
Nah, I'm just wondering about mortality rates, and I was more thinking that I could blame the undead in the churches being your fault :P (obvious jest is obvious.) But really, You can have the undead. I just wanted to do this special thing one time.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 29, 2015, 12:58:36 am
Quintessa's Sheet has been added to my Secondary Characters post. Before anyone says anything. She is non-combat. She is my to have shenanigan style fun character. And yes, She was approved by all three of the GMs.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: kj1225 on April 29, 2015, 05:20:07 pm
Someone should update the TvTropes page.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 29, 2015, 05:52:00 pm
shot not
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 29, 2015, 06:03:30 pm
shot not?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 29, 2015, 06:30:31 pm
It's like calling undibs
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 29, 2015, 06:41:27 pm
So basically it translates to: Not it?

...
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Twinwolf on April 29, 2015, 06:48:00 pm
I have the sheet ready, but one question: There seems to be some mission or something going on in the IC thread. Will my character be introduced after that, or is not everyone on it?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 29, 2015, 07:01:29 pm
Post the sheet and I'll introduce you as part of my plot if you want. With Smurfs approval I mean :P
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: USEC_OFFICER on April 29, 2015, 07:02:50 pm
Yeah, post the sheet and then we'll figure out how to get you into the game. Once we're done tearing it apart making sure that it's fine and balanced, of course.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 29, 2015, 07:04:07 pm
*Sanure hides the ravenous dogs of balance*

What Usec said :3
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Twinwolf on April 29, 2015, 07:12:52 pm
Originally it was going to be a physical based character... and then I realized how sucky that was and figured out how to work in magic damage.

Spoiler (click to show/hide)

Unleash the hounds.

Also, do I get the level-ups I missed, or do I start as level 1? I made the sheet assuming the latter.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 29, 2015, 07:47:18 pm
You can enter as a level 5.

Looks good so far. Can you explain how the changes would work statwise?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: USEC_OFFICER on April 29, 2015, 07:49:37 pm
Like Smurf said, I'm pretty sure that for fairness's sake you can come in at the same level as everyone else, which is level... 5 I believe. In other words, 16 more points to distribute to your stats and an additional perk. Other than that I'd bump her abilities appearing to the age of 10 (because that's more or less when magic became common) and clean up the formatting because it's pretty hard to read right now. Also the equipment section looks like it should have something in it, since it seems to just suddenly cut off partway through.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Twinwolf on April 29, 2015, 08:19:00 pm
Like Smurf said, I'm pretty sure that for fairness's sake you can come in at the same level as everyone else, which is level... 5 I believe. In other words, 16 more points to distribute to your stats and an additional perk. Other than that I'd bump her abilities appearing to the age of 10 (because that's more or less when magic became common) and clean up the formatting because it's pretty hard to read right now. Also the equipment section looks like it should have something in it, since it seems to just suddenly cut off partway through.
Yeah, I forgot the equipment. What kind of weapon are we allowed to start with?

You can enter as a level 5.

Looks good so far. Can you explain how the changes would work statwise?
Mostly it's fluff, but in combat it's generally exchanging one stat for another. For example, turning her skin to iron would give her a number of points in defense, and take away the same points from speed.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: USEC_OFFICER on April 29, 2015, 08:20:25 pm
It depends? What kind of weapon were you thinking about? As long as it doesn't give more than +5 damage it should be okay, I think.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 29, 2015, 08:20:43 pm
+5's are usually a safe bet for starting characters, although in your case I'd probably pick up some armor instead, since her weapons are better than straight up equipment.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Twinwolf on April 29, 2015, 08:37:38 pm
Applied levels and added armor. Release the balance hounds! Again!
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: USEC_OFFICER on April 29, 2015, 09:00:10 pm
That formatting is great, by the way. I really appreciate it.

The only thing that needs changing is Practice Makes Perfect, since it's actually underpowered right now. Making it reduce the mana costs by one all the time is acceptable as well, so you have no reason why you shouldn't improve it. Other than that... I'd describe her armour a bit (a basic name would be fine) but that's just me. Also you might want to give her a basic weapon to use her magic attacks with, unless there's something about them that I'm missing of course.

EDIT: Just so that everybody knows, I've tweaked Hakim's Support Defend ability a touch and provided an example of how it works. I just remember there being some slight confusion over it much earlier, so I thought that I'd elaborate on it a bit so that it's clearer.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Kansa on April 30, 2015, 03:26:19 am
Welcome to the game Twinwolf :)
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 30, 2015, 04:59:28 am
One of us, one of us
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on April 30, 2015, 05:00:30 am
to be entirely honest, the level 1 perk is maybe a bit too weak. Only the longest, hardest battles usualy last longer than 5 turns. I'd propose procing it once every 3 turns


and yes, as Usec said, the practise makes perfect is also underwhelming, especialy for a level 5 perk.






BUT




I must also say that damage-wise, her ability is, well, not entirely overpowered, but overly efficent. Since the weapons last basicaly the whole combat, she spends 8 mana once to give herself a weapon that deals mag+16 damage, and keeps that. Under normal circumstances, someone with 30 mana would only have the mana to do this 3 times, and a 4th one that only adds +12 damage. Combined with the swift strike perk, wether or not it gets buffed, this means this character basicaly suffers no form of fatigue from going all out in long and hard boss fights.


under these circumstances yeah, swift strike should stay how it is, every 5 rounds
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 30, 2015, 05:08:22 am
Is good char design.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Twinwolf on April 30, 2015, 05:28:14 am
So there seem to be conflicting opinions about the skills, and I can't figure out if this
Is good char design.
is saying it's fine or it needs tweaking. Could you clarify?

Also I've added in a Normal weapon, if that's ok?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 30, 2015, 05:41:29 am
Your level 5 perk can get a buff, but everything else is good. Normal weapon is fine.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on April 30, 2015, 05:42:03 am
of course having a normal weapon is fine. It would be good however, if you add their numbers to the charsheet, for easier looking up for GMs. Likewise, your heroes critchance, and innate damage block (is+1 for every 5 points in defence or resistance)
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Twinwolf on April 30, 2015, 05:58:56 am
What's crit-chance calculated on?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 30, 2015, 06:01:22 am
Each point of skill gives 1% crit chance, if I remember correctly. It might not me, since I make at least 90% of the changes to this game drunk.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Twinwolf on April 30, 2015, 06:04:57 am
So assuming my character is now properly balanced, when do I join in?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on April 30, 2015, 06:15:59 am
most characters are currently away on a mission, I think..only Hakim remains in base, because he is still recovering from injury?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Twinwolf on April 30, 2015, 06:19:10 am
She could just show up after the mission, I guess?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on April 30, 2015, 06:21:14 am
well, there is two missions, one which might still take a while, and another that might go faster
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 30, 2015, 06:37:29 am
When either group returns to base, I'll create a small filler plot that introduces your character. PM me if you want something specialized.

Also, claiming a plot slot. On that note, Akroma, you are now able to run your plot.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on April 30, 2015, 06:49:01 am
until people are back at base, I am not :P

also, if I remember correctly, skill gives you 0.5% per point, not 1%
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 30, 2015, 01:01:15 pm
Skyrim is so much more fun with mods. Especially ones that allow me to be an actual necromancer and lets me have King Olaf One-eye as my undead zombie minion! So much fun~
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on April 30, 2015, 03:17:09 pm
I installed the train dragon mod to see what it was like.

I can never go back.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 30, 2015, 03:24:35 pm
link?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: USEC_OFFICER on April 30, 2015, 09:33:08 pm
I have to ask, is there any way to stop Void-based teleportation? I know that Creation-based teleportation can be stopped with magic, but I'm not too certain about how to stop Alucard and Ashley from going where they please and taking everyone else with them. Having people's movements be contrained is pretty important to my plot. Assuming that it doesn't get revised completely. Again. For the fourth time. I'm having trouble making a plot that I think will be exciting and enjoyable for everyone while not being completely unimportant in the grand scheme of things.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: kj1225 on April 30, 2015, 09:35:28 pm
Anti-void things do exist. There were such enchantments on Maria's house.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 30, 2015, 09:56:06 pm
My Anti-Teleport shield did just that, since it put Ashley at the entrance to the Crypt instead of inside it. I say yeah, There are ways of preventing void based teleportation.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Projeck37 on April 30, 2015, 09:58:43 pm
Or you could simply ask me. That is also a thing.
But yeah, there's ways.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 30, 2015, 10:06:32 pm
True, Projeck is the person to talk to on void.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on April 30, 2015, 11:42:33 pm
Detailed explanation of the Resonant Fluxer:

First on to the stats. Once every three turns, Ashley may invoke the Auto dodge once. This allows her to avoid taking the damage of a single attack of her choice. AoE melee attacks cannot be dodged by this item.

Next, the debuff. Fluxed only applies if damage is dealt to the enemy. If they do not take damage from a successful attack, then it does not get rolled to be applied. If it does deal damage, then a 1d100 is rolled with 80-100 being the applied range. At this point, if the enemy is attacked or attacks, then the fluxed debuff activates and a 1dX (X being the damage dealt) is rolled to determine the amount of damage that will be nulled. This could be 1 damage or it could be up to all of it.

Questions?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on May 01, 2015, 12:04:54 am
So the enemy gets resistance from damage, at a tradeoff of an instant loss of damage?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: kj1225 on May 01, 2015, 12:06:18 am
So the enemy gets resistance from damage, at a tradeoff of an instant dodge?
Nope, the wearer gets both.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on May 01, 2015, 12:07:38 am
Disavowed.

Ridiculously op, for an item she did very little to get. Choose one buff or the other.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:11:57 am
Actually, you both are right. Enemy being fluxed gives them the chance of damage mitigation as well.
Same Side of the coin.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:13:36 am
So basically, Enemy may end up dealing 0 damage because of being fluxed, but the enemy may also end up taking 0 damage from an attack because of the debuff.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on May 01, 2015, 12:18:14 am
Without the 3-turn thing, the item is fine. An instadodge every 3 turns is a level 10 perk sorta deal.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:22:12 am
A single, Instant Dodge that only works on a single attacks. Oh, I see what I did. Tsk tsk me. Yeah, Forgot to mention that when I explained it. It's a single dodge to a single attack that can only be made when a dodge can be done, and that is chosen when it activates.

I need to edit that in :-[
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:26:06 am
Also, A single auto dodge isn't really that big a deal. Especially with how Our current "Combat balance" is set up. Everyone does a single attack each turn. How does one deal an additional attack? either by perk, high tier artifact, or by an attack that deals less damage to a second target. Yeah, Balance kills combat to be honest :P (I am trying to make a joke about too much balance being a bad thing :D)
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on May 01, 2015, 12:46:11 am
Still... can you change it to 5 turns? Physical is already neutered as is, no need to keep kicking it in the nuts.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:49:31 am
THen you should buff it back up instead of making it a weak anorexic skeleton >:[

Ill bump it up to 4, but thats as high as i'll put it. :P
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on May 01, 2015, 01:08:07 am
Eh, fine.

My temp solution was just to double physical damage output, but I'm too lazy and busy to graph that shit out.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 01:24:23 am
Honestly, all damage needs to be reworked. Because honestly, both magic damage and physical damage need to level out evenly. Give me like two, three hours and I could write up a simple example of a system I'm working on for a game I'm going to be running. It deals somewhat with leveling out damage.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 01:56:00 am
-snip- See below post for new idea.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 01:56:50 am
-snip- idea on multi attack below.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 02:11:47 am
Actually, I think this works out better:

My Idea:

Change Mana into Focus. Focus determines SP and MP. (So a focus of 5 would mean the character has 10MP and 10SP))

For Melee attacks, The player can spend X SP to add an additional attack to their turn.
Example:Ashley has 20SP. Each additional attack costs 5 SP. Ashley spends 10 SP to make three attacks this turn. (basic attack)

For Magic Users, They work as is, so not much changes.

this allows damage to level out and makes sure neither Magic users nor Melee users suffer.

As for exploitation, MP can't be used on Physical, and SP can't be used on Magic. If you use Magic to make a sword, then MP is the deciding vital. Same with Physical, If you cast a fireball via a melee weapon, then SP is the determining Vital.


I'm going to see how well this works out, and test out a mock battle. I'mma use two random characters and see how it works.

Maybe testing Walpurga vs Hilda(striker) was not a good idea... Turn 1, before Hilda could even do anythign, Walpurga used 4 neglible attacks and dealt a total of 70 damage. Welp. was to be expected since Striker Hilda had a RES of 5 and Walpurga had a 24(+1+2).

As a fix, Melee get multiple attacks, Magic gets boosting.

This next fight shows that Multi attacks would need a limit. Maybe one additional attack every 5 levels? I'll try that.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on May 01, 2015, 03:25:53 am
The multi-attacks per turn is a terrible idea, because a chain of any small attacks will utterly cream anything first round, and because this makes Focus the new dump stat, as it just becomes a war of attrition to see who can instagib the enemy first, before barraging the survivors with lots of medium/large spells, since Focus also grants mana. I'd derive SP from skill, instead. something, I dunno.

I'd redo SP to work similarly to the combat system in MGQ, because I really liked that. If you're not a /d/enizen, you probably haven't played it, so in general:

You start off with full SP, and you can use 'special attacks'; with the damage output (or in some cases, special abilities like self regeneration) of each being fairly high, but not as high as magic.

However, every time a standard attack is made (regardless of whether it hits or not), you regain a point of SP. In the longer battles, it becomes more of a balancing act between using special attacks, and keeping enough in reserve to wedge yourself out of a sticky situation.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 03:38:54 am
ACtually, Did some test battles, And Multi attacks worked pretty well when I limited it to melee gets the multi attacks and magic as is, and then barred it to 1 multi attack per 5 levels. So at level 5 you can do an additional attack for 5 SP.

This worked pretty well since: melee vs Melee will last for around 4-5 turns. Magic vs Melee lasts for 3-4 turns. And Magic vs Magic lasts for 5-6 turns.
Also, the only problem I had with My mock system, was that Def and Res are a not even bother stat. It really, REALLY, really didn't do much to resist damage at all. Even with the DR that it provided, IT wasn't worth it to have those two stats.


The only concern I have with a mGQ is that that game was not balanced for anything other than story. I have played it. I liked it to be honest
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 03:44:39 am
THe other thing I noticed was that Those that did Multi attacks would run out of attacks and revert back to war of attrition style combat until one person died. So may need passive SP regen during combat. Maybe like 2-3SP gained per turn?

Also, Deriving SP from skill does sound better, But what would the formula be for it?

Also, I did mention that I'll be using this system for my game right? Cause if I did then SP wouldn't be just for Multi attacks but also for Special melee attacks.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on May 01, 2015, 04:45:57 am
I'm more likely to stick with the MGQ system, since I think the multi attacks are way over the top.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 04:49:15 am
Meh, I doubt it will work, since magic will still be that much stronger than Melee.

THen Again, I doubt nothing short of a hard fix for the combat system would fix it.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: PrivateNomad on May 01, 2015, 05:28:35 am
Physical damage is already balanced with magic. Magic excels early on, but you're fucked without mana. The biggest drawback to magic is that you have a stat to use it and a stat to sustain it.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 05:32:48 am
I welcome the MGQ system from my whole heart, considering that Icarus already has a BUNCH of special attacks, that I sort of arbitrarily slapped on various drawbacks like mana costs or damage to self, which is pretty hard to actually balance in any way. However if Smurfington can come up nwith a rule on how much SP a special attack should cost, in relation to what it does, that bwould be amazing.




Also, how many SP would someone get, is it an extra stat, etc?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on May 01, 2015, 06:00:24 am
SP would derive from either strength or skill, not sure which right now. Does anyone still have the data we did on comparing the damage ratio between magic and physical?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 06:01:26 am
considering that skill already gives a bonus in crit chance, SP should maybe come from strength, which right now is the most underwhelming stat
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: USEC_OFFICER on May 01, 2015, 08:21:55 am
Or you could simply ask me. That is also a thing.
But yeah, there's ways.

I just did ask you, didn't I? In a roundabout way admittedly, but it still counts. So I guess that I won't have to do anything else besides wave my hands and say that teleportation of all kinds no longer works? Well, wave my hands and introduce something that'z stopping teleportation from working but still. The two are extremely similar.

considering that skill already gives a bonus in crit chance, SP should maybe come from strength, which right now is the most underwhelming stat

I still think that SP should come from skill, since it makes slightly more sense to me. But I'm not going to complain if you guys want to tie it to strength since it is doing nothing else right now. How many points of SP would we get per Strength? Is it going to work like mana, or will we need multiple points of strength per point of SP? And of course there's that whole balance thing, where we have to figure out how many points of SP you regen per attack and how many you use per special attack.

I feel like we should go with 4~5 points of whatever give you a single point of SP, and you regen a point per regular attack. That'll give most people 2~4 points of SP to play with. Special abilities that use a single point of SP should be limited in scope. So they could be an attack that adds a debuff, or dodge one attack completely or buff yourself slightly. Two points of SP would be for strong single-attacks, multi-character buffs/debuffs or healing, and three points would be for multi-attacks and party-wide buffs/debuffs/heals/whatever. Thoughts? We don't have to go that close to MGQ's system as I've laid out above and could use SP as basically physical magic if we felt like it.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 08:32:29 am
I would be fine with crits coming from strength instead, but not BOTH from skill
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: USEC_OFFICER on May 01, 2015, 08:35:49 am
Yeah, but then high-strength characters would be the most likely to crit which is a problem since they also do a lot of damage too. If we must split them up, then I'd keep crits based on skill and have SP based on strength.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: kj1225 on May 01, 2015, 08:38:13 am
I'd raise how much mana spells use to be honest. Or lower how much mana people get. Seriously, no one ever runs out of mana.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 08:39:52 am
Icarus usualy does.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: kj1225 on May 01, 2015, 08:41:27 am
When was the last time an actual mage did though?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Projeck37 on May 01, 2015, 08:42:46 am
Void teleportation is very simple to block, like regular teleportation. However, it's harder to block manifestation of void related magics or summonable things.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 08:51:25 am
Can someone point out to me how Physical damage is leveled out with Magic damage, because I fail to see how.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 08:52:14 am
I think rolep made spreadsheets, but I also think rolep might be gone
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 08:53:09 am
Yeah, I haven't seen Rolep on here in a while, and I have yet to see those spreadsheets :/
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 10:11:20 am
Oh, If anyone is wondering why I'm giving such equipment for a non-combat mission, I do this for plot reasons.

Also, if you have questions on Dyna Anchor, just ask and I'll explain.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 10:25:27 am
I may reduce it to +9 Masterwork.

Nah, I'm going to keep it at +11.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: PrivateNomad on May 01, 2015, 10:49:00 am
Reduce it to +7. It has a good ability, so balance it out.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 10:59:41 am
+7 implies that it isn't unique. It is, and the damage will be needed later on. I'll reduce it to +9, but lower than that and it becomes a trinket :/
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Projeck37 on May 01, 2015, 11:09:48 am
+11 is a bit... Excessive. At the most +9. I'll give you the benefit of the doubt, and will assume it'll be something lost during the plot, or something else that'll give it some restrictions.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 11:17:22 am
It was going to be something lost during the plot and reduce it down, but apparently... anyways, I decided to lower it to +9. Still viable to use as a weapon and doesn't lose it's purpose. It requires the damage, since the stored spell uses the wielder's relevant damage stat for the stored attack.

In other words, I'm almost done writing up Walpurga's item proper.

And now that's done. Let's see it's reception since people tend not to read that the items I give have plot reasons for them.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 11:43:16 am
considering that Walpurga, rather than throwing the bombs, can shoot them at people like cannonballs, this is way too powerful on her. I literaly refuse this loot as self-replenishing. ONE each. Everything else is plain broken.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 11:46:35 am
Everything is broken? That's gold. To powerful on her? THEY HIT YOUR OWN TEAM. Yeah, I never specified that they were descriminate. The only ones that are, are the Spring breeze, Siphon Box, and partly Nova totem and Clock work. Otherwise, the bombs hit everyone. So yeah, Have fun Nuking yourself, your team and your enemies.

And if maps are used, they hit everyone not in cover or behind something. So yeah. Theres that.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 11:50:12 am
on map based battles, it is too powerful. Fine manipulation of those bombs, instead of just throwing them, essential gives her 8 different abilities, making her more versatile than old Sen
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 11:53:07 am
And that's a problem how? we have 1 healer. We have 1 person that does debuffs. We have a zero people that actually summon.

As for "fine" manipulation instead of just throwing. It doesn't matter where they land. If you do not have cover, or are behind something. You Will be hit. And unless you succeed your roll, you will be taking non-reducible damage, or taking a Debuff that makes you an easy target.

Main point is, if you don't like them, give them to someone else. Give them to Dalia. She would get some good use out of them.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 11:54:34 am
wait, what is the aoe of these things?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 11:57:07 am
Rangeless. Magical bombs are magical. Basically, It's gonna be need down the road in my plot.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thi
Post by: USEC_OFFICER on May 01, 2015, 11:58:28 am
Poor Hakim. Nobody ever remembers his healing abilities... (as terrible as they are)

Also I doubt that Dalia would get good use out of them either. Especially since it seems like they'll blow up in her face more often than not.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 11:59:03 am
no I mean on the explosion
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:00:38 pm
After my plot ends the Bombs will lose their AoE property and become a targeted attack. As for Blow up in her face, Eh, Bombs were once the property of a fairly insane alchemist. So yeah.

Oh, If the Damage on one of them is 1d20, then 1d20 AOE. THey hit all targets and don't really have a epicenter.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Projeck37 on May 01, 2015, 12:03:24 pm
Tobias is the only actual summoner, to remind you Sanure :P
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:07:08 pm
Point still stands Pillow Pirate :3
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 12:09:39 pm
because summoning is super unbalanced. Either the summons are way too strong or too weak, nobody sane would want to play this
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:13:38 pm
I think that summons should be stat based on how much mana is put into them, then divide MAG by something to get the number of turns they last.

Like the formulas would be:

Stat=MPx2
Duration=MAG/4

And then you can take perks that let your MP add an extra point to the Summons stats. or increases the Duration by like 3 turns. Or something.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 12:14:54 pm
that would be too cost expensive for the stats I think. Even with mana*4 it would be very expensive
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:17:36 pm
That's why we need mana regen during combat. Slow. Maybe like 2 mana a turn or somerthing, but Summons should be powerful creations that fight by your side or help you do things.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 12:19:04 pm
I dont think we should change rules, to accomodate summoning rules, and instead just tweak the summoning rules
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thi
Post by: USEC_OFFICER on May 01, 2015, 12:20:36 pm
We could always have summons be predefined instead of this mutable stats nonsense, and then balance mana costs/TNs off of that with occassional boosts in power as the characters level up. It'd be a less flexible system, but more easy to balance. Maybe throw in some limit to maintain summons so that they don't swarm everything and they'd be good or at least passable.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:21:33 pm
I also endorse this idea. Summons should be unique, at least a little bit.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: PrivateNomad on May 01, 2015, 12:22:04 pm
Or we remove the combat system all together /s
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:23:44 pm
XD
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thi
Post by: USEC_OFFICER on May 01, 2015, 12:26:58 pm
Or we remove combat all together. That would indeed solve all many of our problems, though I think that it'll introduce many more too.

Alternatively, as Sanure put it so eloquently,

XD
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:28:21 pm
No combat is no fun. XD
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 12:29:00 pm
yes, summons should be pre-defined, even genetic ones, and the summoning duration, cost and TN can be decided by smurf
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: kj1225 on May 01, 2015, 12:33:43 pm
I actually think that removing combat could be a good idea. Since pretty much all the stupid arguments stemmed from them. After all, GMs should know if the heroes would win or lose.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:35:37 pm
Ah, but that makes it's own kind of problems when a character should have won but the GM decides that losing would be a better option. Combat helps define who should win. Just too much balance becomes the major issue.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 12:37:25 pm
also it creates tense moments, without them being pre-defined and the GM thinking "hmm, now we should have a tense moment"
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:41:03 pm
Also True.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: PrivateNomad on May 01, 2015, 12:44:51 pm
Yeah, like when people thought I pulled off a TPK
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: kj1225 on May 01, 2015, 12:49:12 pm
Ah, but that makes it's own kind of problems when a character should have won but the GM decides that losing would be a better option. Combat helps define who should win. Just too much balance becomes the major issue.
Obviously if the GM thinks that it's true. And there's no reason that the character in question would have if that's the case.

also it creates tense moments, without them being pre-defined and the GM thinking "hmm, now we should have a tense moment"
It creates bitching about how powerful the opponents in question are.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thi
Post by: USEC_OFFICER on May 01, 2015, 12:50:18 pm
In other words, the arguements are overshadowed by how enjoyable and tense combat is.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Kansa on May 01, 2015, 12:51:36 pm
And it wouldn't stop arguments in the slightest just having the GM decide who would win.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: kj1225 on May 01, 2015, 12:52:04 pm
They shouldn't happen to begin with.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Kansa on May 01, 2015, 12:52:37 pm
Maybe not but your suggestion wouldn't solve anything.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: kj1225 on May 01, 2015, 12:55:30 pm
Better than any of Akroma's previous suggestion.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Kansa on May 01, 2015, 12:58:05 pm
Considering it would only make the arguing worse, no it wasn't.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Akroma on May 01, 2015, 12:58:34 pm
err, no. Now be so kind and dont start an arguement from the sidelines. Someone who quit the game might not be the best to argue what is best for the game, because the ones who didnt quit clearly think differently.


The GM just dictating what is happening is bad, might as well read a book
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 12:59:11 pm
Woah waoh. Arguing about the arguments is an unnecessary arguement. Combat needs to be toned down. Yes we all probably agree with that. But removing Combat all together is a bad idea. Let's not discuss why we like or dislike combat but instead talk about how we can improve it to make it more enjoyable.

@Akroma, KJ still has a character, so don't fuel fodder to the fire.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: kj1225 on May 01, 2015, 01:00:30 pm
I will point out there were hardly ever any combat arguments before Akroma came along.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 01:04:25 pm
But there were still arguments :P Besides, Combat back then was more relaxed, which kinda made it fun.

Also, Stop accusing because that starts Arguments. Also, Akroma, do not take that bait. :D
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 01:05:12 pm
Mom and my brother brought me a Yoohoo. Yay.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: kj1225 on May 01, 2015, 01:10:09 pm
Just pointing that out.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 01:35:10 pm
Still unnecessary.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Sanure on May 01, 2015, 04:15:08 pm
Just had a fight with my brother. I won't be on for a while. Be back tomorrow or by monday.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: Kansa on May 01, 2015, 05:38:53 pm
I hope it gets sorted out soon.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on May 01, 2015, 06:19:10 pm
@Akroma, KJ still has a character, so don't fuel fodder to the fire.

woah woah woah, wait, really?

Because in that case:

(http://i.imgur.com/Aj1OZhH.png)

 :P

Also, combat stays. This game is already story driven enough, and without combat and little shipping the entire thing would cease to function.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: USEC_OFFICER on May 01, 2015, 06:36:27 pm
I have to ask, have we decided on anything for the special ability stuff? Based on strength/skill/whatever? I feel like we should hammer it out now, so that it's ready for testing the next time combat occurs.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on May 01, 2015, 06:42:54 pm
SP is based on strength. Every 5 points gives 1 point of SP. SP regenerates with a normal attack.
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: USEC_OFFICER on May 01, 2015, 06:43:13 pm
And how will SP regen/ability cost be handled?
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on May 01, 2015, 06:53:04 pm
Okay, ability costs (keep in mind the drawback system also applies here, so you can sacrifice health or something for SP in a pinch):

1SP: A player can throw this attack out (on average) every 2 turns or so, so it'll be restricted to small-tier buffs and small attack boosts.

2SP: Appears every 3 turns or so. This ability either gives a significant damage boost or decent buffs.

3SP: Every 4 turns. Unlocks more powerful unique abilities (such as regeneration, terrain based moves, etc.) Also contains low grade team buffs.

4SP: Every 5 turns. This move is primarily a very powerful attack of some variety, such as a multi-standard attack, or a high tier group buff.

5SP: Every 6 turns. Finisher (this means very powerful, not OHK) class attacks, uber group buffs.

((am i not the best at titles))
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 01, 2015, 07:07:01 pm
Yes you are.

Question: Correct me if I'm wrong, but it seems right now there are 2 arcs going simultaneously. In addition, both arcs are GMed by the players of the characters they concern. Does everyone get an arc eventually?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 01, 2015, 07:07:51 pm
Only if you want to have a plot. If you don't feel up to the task you don't have to take one, it's purely voluntary.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 01, 2015, 07:10:48 pm
I actually do want one, then. I had an idea for my character's arc floating around in my head. I'll have to get it planned out, and get familiar with the system, but I'd want to do one eventually. Speaking of which, are either of the current missions close to wrapping up?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 01, 2015, 07:11:12 pm
My arc more deals with a story line that helps lead into very many branches.


So situation has been mostly disarmed. I finally get my own room, and no longer have to deal with my shitty ass brother.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 01, 2015, 07:12:48 pm
The current plots are pretty close to being finished, I think, but there's a backlog of plots to chug through first. And who knows how long they'll take?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 01, 2015, 07:16:00 pm
So, how does the character arc thing work? I assume that you PM the details of the arc story-wise to smurfingtonthethird, but other than that, what? Do you do all the combat rolls and such, and make sheets for the enemies and NPCs encountered?

Also yeah, I saw the list. Either eventually it'll get to my char's plot, or there will be another revamp and I can bring my character back and do it then. Gives me plenty of time to write it either way.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 01, 2015, 07:24:17 pm
Pretty much.

As for my plot almost being done, well, It hasn't full started :P I'm waiting for Kansa's plot so I have more characters to work with. :3
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 01, 2015, 07:28:37 pm
Yeah, you do all the combat rolls and such, and make up all of the enemies and NPCs and what not. It's your plot, so you're the only one who can do it.

Also, just because I'm confused about things, your character will be introduced ASAP. You don't have to make up a plot to introduce them if you don't want to.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 01, 2015, 07:41:47 pm
I could wait until one group is back at base. Really though, being that she can easily change her body to look like anything or anyone, she could just reveal herself out of nowhere as long as there's something that's alive and not an NPC or Enemy.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 01, 2015, 07:44:13 pm
She can show up alongside my Vamp character and her butler. That will happen after a timeskip if approved.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 01, 2015, 07:50:07 pm
Or I could introduce her with a short sideplot, either right now or when the main group returns.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 01, 2015, 07:50:46 pm
Sure, depending on when either of those happen. I'm going to sleep in ~2 hours.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 01, 2015, 07:51:33 pm
Well, a couple characters are gonna be in Paris soon enough, so that's another option.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 01, 2015, 07:56:44 pm
Anything is fine with me.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 01, 2015, 08:00:02 pm
Well, a couple characters are gonna be in Paris soon enough, so that's another option.

u wot

oh, sanure's plot
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 01, 2015, 08:19:07 pm
Well, it's a sorta buffer between continuing Sanure's plot, and waiting for Kansa to finish~
Cause I need to build on Ashley's past.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 01, 2015, 08:25:56 pm
Ugh, fiiine

But you need to introduce twinwolf's character in this subplot.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 01, 2015, 08:28:43 pm
Fine by me~
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 01, 2015, 08:30:23 pm
And me!

((As in, fine by me also))
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 01, 2015, 08:36:24 pm
*Looks on in fond remembrance*
I remember my first RotMG...
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 01, 2015, 08:39:01 pm
There's only one RotMG, so technically this is still your first RotMG. :P I know what you're trying to say.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 01, 2015, 08:41:08 pm
Three versions though.

Anyways, I got KF2 so I'm quite happy.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 01, 2015, 09:31:17 pm
KF2?

Also Yay I get to be the harbinger of introductions~~
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 01, 2015, 09:32:11 pm
Killing Floor dos.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 01, 2015, 09:43:55 pm
If you wish, you can introduce your character now, Twinwolf.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 01, 2015, 09:49:41 pm
I probably shouldn't as I'm going to go to sleep in 10 minutes.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 01, 2015, 09:52:27 pm
Well once you wake up, then that's good too :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 01, 2015, 11:29:14 pm
at some point I should write a plot summary of stuff that has happened so far, at least in my plotline, for Twinwolf. But man does procrastinating instead seem nice...


later today I will rework Icarus manouvers and the limit-break to work with SP.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 01, 2015, 11:58:43 pm
I should as well, but my plot has been so intermitent that theres no reason to it.

also, the earlier confrontation with my brother ended in a fist fight, so yay for that, I think. Not yay :\ I'm not feeling to right thanks to the punch to my head.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 02, 2015, 02:11:14 am
if you're getting in fights with relatives, always decide on the mutual rule of "no headshots"
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 02, 2015, 07:39:42 am
And I'm back.

Also, agreed. It's better not to fight at all, but if you must, no headshots is a good rule. Also no groin shots.

And one final thing: if it wasn't clear, could smurf add my character to the list of plots?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 02, 2015, 07:45:37 am
Alright, your plot is queued. It's probably going to be a while.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 02, 2015, 07:47:19 am
Which means plenty of time to actually get it written out.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 02, 2015, 11:50:19 am
reworked Icarus abilities to work with SP, giving her one skill that increases crit chance, another that adds AoE, another that can set the enemy on fire for additional damage over time, an attack that can debuff the enemy, and a counter stance. Numbers may need tweaking, depending on what Smurf understands as *significant*
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 02, 2015, 01:11:39 pm
Hakim has a bunch of SP abilities now too. Hopefully they're all acceptable, though obviously we'll need to do some play testing to see if they need buffing/nerfing.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 02, 2015, 01:35:17 pm
Well, I'll be off for the next 11 hours or so. Depending on things, I might post once or twice. We'll see.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 02, 2015, 02:36:57 pm
If it was my choice, there wouldn't have been a fight. No, if it was my choice, he would be in a mental institute getting his IED treated.

Aslo, my depth perception is shit right now, so I'm going to not being doing anything much today.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 02, 2015, 02:49:02 pm
a screen is flat, praised be the inventors!
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 02, 2015, 02:51:21 pm
Yeah, but i get dizzy if I stare at it too long. So yeah, My eye is fucked up right now.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 02, 2015, 02:53:57 pm
Eh, I may try to do stuff today. It'll probably be slow, but eh.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 02, 2015, 03:53:44 pm
dafuq is SP?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 02, 2015, 05:04:04 pm
skill points
Title: Re: Rise of the Magic Girls v3 OOC: Serious Business (about the fun internet thing)
Post by: smurfingtonthethird on May 02, 2015, 05:41:38 pm
dafuq is SP?

you illiterate potato, read the thread

Okay, ability costs (keep in mind the drawback system also applies here, so you can sacrifice health or something for SP in a pinch):

1SP: A player can throw this attack out (on average) every 2 turns or so, so it'll be restricted to small-tier buffs and small attack boosts.

2SP: Appears every 3 turns or so. This ability either gives a significant damage boost or decent buffs.

3SP: Every 4 turns. Unlocks more powerful unique abilities (such as regeneration, terrain based moves, etc.) Also contains low grade team buffs.

4SP: Every 5 turns. This move is primarily a very powerful attack of some variety, such as a multi-standard attack, or a high tier group buff.

5SP: Every 6 turns. Finisher (this means very powerful, not OHK) class attacks, uber group buffs.

((am i not the best at titles))

SP = STR/5, regens with every normal attack
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 02, 2015, 05:52:11 pm
kool, better make them then

also smurf, pming you something
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 02, 2015, 06:07:30 pm
Can you get more than 1 SP a turn?
What if Ashley does CSB and gets like 10 SP?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 02, 2015, 06:08:43 pm
rather, chaos star barrage would now cost SP, making a non-normal attack
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 02, 2015, 06:09:31 pm
You start off with full SP. Either deplete it upfront for save it for more useful abilities.

Ironically, chaos star barrage sounds like death sword chaos star, the attack from MGQ

Also, apparently there's a sequel to MGQ out, MGQ:paradox.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 02, 2015, 06:19:01 pm
What's MGQ?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 02, 2015, 06:19:27 pm
If you don't know what it is, you don't need to know.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 02, 2015, 06:31:36 pm
It's part of a kind thing that is part of the reason that there are dragon people and stuff with steampunk prosthetics.

Also, Sanure, is this where you know who drops in?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 02, 2015, 06:33:37 pm
Voldemort?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 02, 2015, 07:38:15 pm
Yes. Bring them in.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 02, 2015, 07:59:09 pm
Man, all of this talk of MGQ reminds me that Neferis still exists. And a bunch of my other characters who are no longer important nor used anymore (Namely Ester, Lunette and Rose). And all of everyone else's characters who have faded into the background. RotMG has been going on forever, hasn't it?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 02, 2015, 08:01:09 pm
I mean, at least Lunette could get use if someone would tell them about Kyle's death somehow.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 02, 2015, 08:27:23 pm
Lots of characters have faded into obscurity because a bunch of people disappeared and/or left from lack of shipping.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 02, 2015, 08:43:36 pm
Don't worry, Lunette already knows about Kyle's death. She just can't do anything about it because reasons. Plus she has been alive hundreds of years now due to living on a faster plane of existance. I'm pretty sure that nobody would be happy with a thousand-year old elven ritualist came back for revenge.

...

Also Twinwolf must be really lost right about now.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 02, 2015, 08:50:13 pm
Indeed.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 02, 2015, 08:51:49 pm
Sorry about that. I can make up some explainations if you want them.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 02, 2015, 08:56:21 pm
That'd be nice, thank you.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 02, 2015, 09:32:54 pm
Alright., will do.

Spoiler (click to show/hide)

tl;dr version: Lunette is a legacy character and thus pretty unimportant. You don't have to know who she is.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 02, 2015, 09:36:09 pm
Ok, thanks for taking the time to type that up.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 02, 2015, 09:39:55 pm
I kinda doubt that you or anybody else will actually take the time to read it, but if was fun making it anyways. It's nice to remember the good old days. And then work on making some more good old days to remember. AKA playing the game and having fun.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 02, 2015, 09:41:54 pm
I've actually already read it. Quite interesting. I think she'd like to know her dad's dead.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 02, 2015, 09:43:50 pm
Since I'd rather not repeat myself...

Don't worry, Lunette already knows about Kyle's death. She just can't do anything about it because reasons.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 02, 2015, 09:44:42 pm
Missed that. Derp.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 02, 2015, 09:50:20 pm
Since I'd rather not repeat myself...

Don't worry, Lunette already knows about Kyle's death. She just can't do anything about it because reasons.
Oh, is Sanure aware? Because it's kind of part of thing that we talked about with his death.

Also, Twinwolf, do feel free to talk to Butler. He's a perfectly nice butler.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 02, 2015, 10:10:24 pm
I figured, but didn't want to assume :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 02, 2015, 10:10:43 pm
I imagine the butler looks like Woodhouse, from Archer.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 02, 2015, 10:19:07 pm
Oh yeah, that reminds me. Is Rasputin already in use?

If not I have something else but I'm just checking.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 02, 2015, 10:32:53 pm
Does SP regen mean that it can only regen to the SP based on our STR, or does it just go up per attack?

And how does it work with variable statpools?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 02, 2015, 10:38:56 pm
Does SP regen mean that it can only regen to the SP based on our STR, or does it just go up per attack?

And how does it work with variable statpools?

The former.

Like with magic, you can manipulate it to the point where OHK's are easy, but I'll hate you for doing it.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 02, 2015, 10:40:34 pm
How many attacks can we have for each tier?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 02, 2015, 10:41:44 pm
Hmm, I may end up liking this new mechanic. I'm gonna get rid of a lot of Sen's paper maneuvers and mull over some ideas.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 02, 2015, 10:44:03 pm
As many as you need, but be reasonable. I don't want to see like 50 different ability chains that pretty much makes the character able to do anything.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 02, 2015, 10:51:47 pm
Hmm, How long would a Transformation Special ability last based on SP cost?

I wonder due to backstory and eventual plot reasons.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 03, 2015, 01:02:17 am
uhhhh, probably 1:1. It depends on the manner of transformation, I guess, although this sounds more like a spell than a special move.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 03, 2015, 01:06:07 am
Hmm, If I had to make a comparison to MGQ, It would be like Luka using Fallen Angel Dance or activating Sylph, Undine, Salamander, or Gnome.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 03, 2015, 03:40:55 am
That's a buff, you potato.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 03, 2015, 04:08:58 am
I lay claim on Rasputin, as part of Walpurgas backstory already established, and will also affect her plot eventually

smurf, Icarus SP abilities approved?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 03, 2015, 04:27:56 am
Are the Limit Break abilities SP 5 or 4? Some, like sky splitter, are pretty god damn insane.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 03, 2015, 04:30:38 am
they cost whatever your current maximum is. Keep in mind that they are limited to the unbreakable perk activating, so at that time Icarus has 5 health. If, what is likely, she is not at max SP when the perk activates, she is unlikely to get such a move off at all.


and yes the skysplitter is insane, remember the bewitcher fight. (note that skysplitter damage has actually been nerfed)

Also, triple damage does not actually seem that big, if a crit already deals double damage. Heck, Icarus can overdrive her strength by 100% and deal double damage.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 03, 2015, 04:35:48 am
So once she's down to 5 health and has 3SP handy, she can activate one?

Fair enough then, approved.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 03, 2015, 04:39:51 am
not sure why the skysplitter is the one that seems ridiculous though. God killing-lance deals 200% str and 150% spe, and has a significant crit chance.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 03, 2015, 04:41:12 am
AoE 300%. Leveling a city with a single blow is kinda... insane. Ridiculously so.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 03, 2015, 04:43:14 am
Thats why you better aim it slightly upwards
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 03, 2015, 08:31:15 am
What about Hakim? Are his SP abilities approved or not?

I figured, but didn't want to assume :P

I thought that I already told you that Lunette knew. Or something, it doesn't really matter now.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 03, 2015, 08:34:52 am
Also approved. Huttah.

Also, the poll results are a giant middle finger, as planned.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 03, 2015, 03:32:19 pm
I'm surprised that Linda didn't pick up the crossbow. With high strength and high skill that special ability would be pretty nasty in her hands.

Oh, and since I'm posting can you put me on the plot list again Smurf? I figure that since we can stake multiple spots out I might as well claim another one.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 03, 2015, 03:36:31 pm
She'll probably grab it off of Sent later, and trade her the circlet probably :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 03, 2015, 03:59:27 pm
Oh. Well nothing says that she can't have both if she wants them. I'd be fine with it at least, nothing there really stands out for Dalia to use.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 03, 2015, 06:20:58 pm
who ruined the giant middle finger

Also, plot added.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 03, 2015, 07:44:23 pm
Dalia's last sentence makes me want to hit her.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 03, 2015, 07:45:21 pm
Because...?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 03, 2015, 07:50:03 pm
Because...?
She's being stupid again. There's tons of awesome stuff on Earth. I hate people like that.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 03, 2015, 07:52:09 pm
Good, since that was what I was trying to aim for with that sentence.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 03, 2015, 08:56:03 pm
She is acting like a generic tsundere teenager, after all :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 03, 2015, 09:15:24 pm
...

She's not supposed to be tsundere.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 03, 2015, 09:17:00 pm
There there.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 03, 2015, 09:19:52 pm
I can see the Tsun part, but where's the Dere? She hasn't been very Dere at all recently.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 03, 2015, 09:39:36 pm
No reason for her go dere, I suppose.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 03, 2015, 09:45:49 pm
So that means that she isn't a tsundere then, since she isn't very Dere. You need to be Tsun and Dere to be a tsundere, hence the name. Which means that instead... Dalia isn't a generic anime stereotype. Unless there's one specific one that I'm missing.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 04, 2015, 12:34:10 am
SP-based specials on Ashley now. Only have two at the moment, but more to come later at some point. Sleep is a priority right now. Review specials, please.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 04, 2015, 01:13:38 am
SP-based specials on Ashley now. Only have two at the moment, but more to come later at some point. Sleep is a priority right now. Review specials, please.

Looks good.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 04, 2015, 10:31:05 am
idea: maybe special moves based on Items, like Alice machete shooting lightning, the crossbowchain shot etc, should also cost SP?


edit: wait, question. Chaos star barrage moves are dodgeable right? because if not, 2SP deals 1000% damage.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 04, 2015, 10:39:03 am
idea: maybe special moves based on Items, like Alice machete shooting lightning, the crossbowchain shot etc, should also cost SP?
Why? That kind of devalues the items if you need to spend points to activate them.

Edit:  Oh god, nevermind about wanting to hit Dalia, Icarus is even more obnoxious sounding.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 04, 2015, 10:46:10 am
too many people thing this hero stuff is a fun adventure. in reality, almost every fight leaves someone at the brink of death, occasionaly beyond. Protecting people goes beyond just killing monsters, it also means telling them "no, leave this to me".


is my opinion at least. and thus via proxy, Icarus.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 04, 2015, 11:01:17 am
It also isn't Icarus' choice.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 04, 2015, 11:02:54 am
doesn't mean she won't say anything on the matter
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 04, 2015, 11:21:18 am
idea: maybe special moves based on Items, like Alice machete shooting lightning, the crossbowchain shot etc, should also cost SP?


edit: wait, question. Chaos star barrage moves are dodgeable right? because if not, 2SP deals 1000% damage.
Yes, every strike gets a dodge roll, but it still gives the normal 'dodging multiple attacks' debuff.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 04, 2015, 11:29:10 am
How do you dodge if your frozen in time?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 04, 2015, 11:34:18 am
Not frozen in time as I've explained before. Just that Ashley moves very quickly by manipulating the time differences between Creation and the Void. And the "dodges" come from her missing due to her velocity and miscalculations.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 04, 2015, 11:45:39 am
so assuming equal stats, with the debuff, you will hit on average 6-7 attacks, for about 700% damage. Since each also gets a defence roll, instead of just a singular defence roll, we have at equal stats, still about 350% damage (After reduction) for just 2SP. That seems a bit high to me, compared to Icarus for example (mostly for the lack of other examples), dealing about 150% damage with 2SP, and about 300% with an ultimate limited to strict conditions.

since Ashley starts with 3 SP, she only needs one attack inbetween to output about 800% damage in 3 rounds.


has me a bit  :-\ if you see what I mean.


It's sort of okay when she uses the fatigue blade, because then it is a whole lot less damage, and just a massive debuff. But when dealt for damage, it is plain overdoing it. Most fights dont even last 10 rounds, 10 attacks in one round...
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 04, 2015, 12:10:53 pm
Yeah, I see what you're getting at.

You regen SP during combat, right? If yes, I'll have to add a "no regen" debuff as well.

And like I told Sanure last night while I was doing these, I was just spitballing them out kinda.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 04, 2015, 12:17:22 pm
maybe at each SP level, it should only deals 75% damage. That would make it 525% base, after enemy defence *only* about 250%

that is still pretty high, but at least it would make it a bit more balanced
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 04, 2015, 12:21:57 pm
Will do later. On mobile right now, and eh I'll probably mess something up on the sheet.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 04, 2015, 02:37:22 pm
Do you think fastfood places employ oracles so people can have what they want as soon as they pay?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 04, 2015, 02:43:33 pm
probably not, no
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 04, 2015, 02:46:25 pm
Why not? I'd pay for it. You wouldn't even need to order, they just tell you the prices and tou pay for it. Over in three second.l.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 04, 2015, 02:50:49 pm
I think if you can predict the future this accurately, you'd not seek a job in the fast food industry though.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 04, 2015, 02:52:48 pm
I would. Anything else sounds like I'd have to deal with seeing people unhappy.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 04, 2015, 02:53:24 pm
you could just cheat all sorts of lotteries and donate that to people?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 04, 2015, 02:56:28 pm
Nah, I don't have the ambition for that.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 04, 2015, 03:02:18 pm
Join a news crew and accurately predict natural disasters? Or as a security guard to predict intruders?

Also, someone with Catherine's power could be the best robber ever. Turn into a bug, sneak into bank vault. steal money, leave. Or turn into someone that has access to the vault. Or something else.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 04, 2015, 03:04:25 pm
Join a news crew and accurately predict natural disasters? Or as a security guard to predict intruders?

Also, someone with Catherine's power could be the best robber ever. Turn into a bug, sneak into bank vault. steal money, leave. Or turn into someone that has access to the vault. Or something else.
Great until you run into the bank with an oracle as a guard.  :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 04, 2015, 03:06:05 pm
But apparently all the oracles are making millions off of lotteries (or just working at fast food places) so why would one need to be a bank guard?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 04, 2015, 03:07:44 pm
Lodes-a-mone
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 05, 2015, 01:30:03 pm
wait, I entirely forgot something


Kansa


gib exp?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 05, 2015, 01:31:42 pm
Wait, so the plot is completely over then? At least for now?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 05, 2015, 01:36:38 pm
well,
Titus piloted the ship back through the portal, they were soon back in their own world once again.
at least has me thinking that
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 05, 2015, 01:41:04 pm
I guess so. Maybe I just mistook Kansa setting things up for her next plot as something else.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 05, 2015, 03:59:16 pm
and now that the thread is finaly flowing, sleep time.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 05, 2015, 04:13:15 pm
Aw, but it was about to get good.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 05, 2015, 04:54:08 pm
The man smiles as the metal mush flies at him to become a dome,'Twilight Sepulcher." In an instance, The man is standing next to Sen, her body bisected from her right arm to her left leg. Kaiser has been smashed through the deck and is laying in a pile of barrels. Karis and Titus are both pinned to the Mast, each with a sword stabbed into them in non-vital areas, Icarus has a large gash right above her stomach where a large blade has been stabbed through, Linda would find a large bullet would in her left leg, probably from her own rifle which is laying next to her, Alice is laying next to Icarus, her leg dislocated, Bartimaeus is trapped in an anti-void bubble, and everyone else suffering from an equally debilitating injuries, "Man, today is just going my way. Not only did I just wreck the entire crew here, but I also was able to complete my mission. Okay, Daughter of the Soul Weaver, You can emerge now. I broke the bindings on your soul." Indeed, A black mass of energy flows out of the upper half of Sen's bisected body as Sen watches in painful horror. The form begins to coalesce into the form of a young demon woman (http://i.imgur.com/VdZfrGZ.jpg), "So, this is what the world looks like now, mother? How absolutely disgusting." Untold amounts of magical tomes begin to form around her.

The man laughs, "Body and Soul, A more powerful demon than even her mother now walks the earth. You lot are bloody fools. Look at you, You couldn't even take me on out numbered. I could easily kill you all here. I don't see how those weak void beings have even failed to destroy this world. Let's leave them here, Ankhetept, Master of magic. My boss would love to meet you and I want to see them despair before their ends."  Ankhetept raises a book, easily identified as The re-emergence of Teleportation and Transposition and warps The man and herself away.

Everyone has lost 75% of their HP. Sen is dying.

Dying might be an understatement. HOW IS SHE STILL ALIVE oh yeah, magic.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 05, 2015, 04:59:46 pm
That, Was a custcene my dear~

So what do you think of the guy that will be fought later along in act 3?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 05, 2015, 05:05:37 pm
If that guy is a boss, I hope that he's not that strong when he's fought. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CutscenePowerToTheMax)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 05, 2015, 05:08:23 pm
Don't worry, he's gonna get fucked up in a while.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 05, 2015, 05:09:29 pm
The exact Meme I was going for Twinwolf~
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 05, 2015, 05:11:05 pm
But how can there be Meme if Cado isn't in this anymore?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 05, 2015, 05:13:35 pm
>.> dammit KJ :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 05, 2015, 05:14:18 pm
That's a trope, you potato.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 05, 2015, 05:28:48 pm
Who gives a fart you tomato XD
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Kansa on May 05, 2015, 05:43:57 pm
Yeah it is over for now, I'm sorry about it being slow but I hope people did enjoy it. I'm not sure what to give for exp, Smurf do you have a suggestion?

I'll have Karis' sheet up sometime soon.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 05, 2015, 05:45:00 pm
I definetly enjoyed it. The lack of combat was refreshing~
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 05, 2015, 05:47:26 pm
Since we didn't beat anything senseless, 25 should do it.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Kansa on May 05, 2015, 05:49:31 pm
How about 50 as it took so long to wrap up?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 05, 2015, 05:51:28 pm
I agree with Kansa :3
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 05, 2015, 05:52:11 pm
Someone should probably save Sen. You know, the one that got cut in half.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 05, 2015, 05:55:30 pm
Eh, she was more cut in half and an arm and a leg are kinda laying about.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Kansa on May 05, 2015, 05:56:10 pm
Don't worry Alice will see to her soon.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 05, 2015, 05:57:37 pm
Indeed. Alice is most reliable healer.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 05, 2015, 05:58:24 pm
Mkay, I'm going to start playing minecraft now. be back whenever~
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 05, 2015, 06:19:14 pm
So Sanure, what would have happened if no one attacked?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 05, 2015, 06:24:18 pm
He would have got bored and just slashed Sen in half, causing the others to attack, he uses the ult, same end result.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 05, 2015, 06:28:08 pm
Unless they anticipated that and cut her in half themselves!
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 05, 2015, 08:56:01 pm
In which case Sen would go ballistic. and potentially kill the person that cut her in half. Normally, being cut in half would not make her near dead. Guy that did it knew how to damage Sen's soul.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 05, 2015, 11:30:47 pm
kinda annoying that just two attacks, one of which was even just a grapple, causes a counter attack on the entire team.




Also, why would it only be 25 just because there was no combat? Making it non-combat made it actually more difficult than just fucking the angel up. I claim the 50 exp
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 05, 2015, 11:34:59 pm
It was a fucking cutscene.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 05, 2015, 11:38:31 pm
Kj, Not necessary ::P

@Akroma, It was because of the second attack that the counter was done. However, Had no one attacked him, he still would have done the attack to prove a point. His target was the demon inside of Sen. Everyone else was comedic collateral. Kj is right that it was a cutscene, but it was also an ultimate attack that he had prepared ahead of time.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 05, 2015, 11:39:48 pm
and leveled up Icarus to level 7, two points in defence and into skill. Sigh, still so long until that next perk.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 05, 2015, 11:41:50 pm
After the combat that happens in new york, you should be even closer. *thumbs up*
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 06, 2015, 12:00:13 pm
I'm surprised no one has made a refernce to Little shop of Horrors.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 06, 2015, 12:01:00 pm
Huh? For what?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 06, 2015, 12:01:48 pm
Just in general really.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 06, 2015, 03:54:43 pm
>Kaiser not offering Karis a bunk on the Nomad.

I've never been so disappointed in you, Smurf.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 06, 2015, 03:55:34 pm
...oh dear god, what have I become.

I do have an edit tool, though, so problem solved.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 06, 2015, 03:58:30 pm
Kaiser is the new Kyle.

All he needs is to make the jet into some kind of feudal era housing structure for nobles.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 06, 2015, 04:25:20 pm
Quote from: Kaiser
"Wanna take a ride in my... cockpit?"
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 06, 2015, 04:29:18 pm
...

No.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 06, 2015, 04:48:44 pm
...

No.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 07, 2015, 01:25:44 pm
*salty because Winry hasn't shown everyone the fucking message from Kyle*
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 07, 2015, 09:22:22 pm
You know, this is kinda a poor point to introduce a new character. First more than half of the party was in a seperate dimension, and now that they're back everyone is running around trying to find out about the guy that killed Kyle. Poor Catharine/Twinwolf must have absolutely no idea what's going on or what to do.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 07, 2015, 09:25:05 pm
Yeah, not exactly prime. I really should have forced an introduction plot for her of my own design, instead of this chaotic mess. She should just tag along with someone, and when all this is done with (provided sanure doesn't dakka us with more components immediately afterwards), we'll give her a proper initiation.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 07, 2015, 09:28:40 pm
It's a bit late to change things though... And I suppose that since Catharine has been dragooned by Icarus things should get more straightforward. Or at least more ordered. We'll see.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 08, 2015, 02:58:40 am
Indeed.

Also, since you guys like to link songs to your plots (although some of you use way too much TsfH, just stop plskthxbai), check out Christian Reindl's stuff. Pretty fucking slick.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 08, 2015, 07:20:18 pm
Also Daniel Sadowski. And Coheed and Cambria. Both of which I will be using some  :)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 08, 2015, 07:32:11 pm
Well a tornado just hit my house. Broke 1 window on my car with a thrown brick, threw off a skylight (which I made a funnel into my bathtub with a tarp and ductape. It's been interesting.) House is slightly flooded, and I luckily stopped it before it touched my computer. Currently no power though, so only phone for me...
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 08, 2015, 08:00:30 pm
:(
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 08, 2015, 08:47:43 pm
So yeah, it may be a bit until I can post frequently again. I dunno. It depends. I'll keep in touch as much as I can with you all.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 08, 2015, 09:28:30 pm
GOTTA SAVE THE COMPUTER MAN
COMP BEFORE LIFE
YOU DODGED A BULLET THERE
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 09, 2015, 05:19:11 am
Hopefully your stuff isn't kill for too long.

How do we bait sanure into running plots again

i'm tempted to put some rares in a box-stick trap
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 09, 2015, 05:19:53 am
phew, I can only repeat what PN said, thankfully the computer is safe. Next time take it gently into the basement, damnit!
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Kansa on May 09, 2015, 07:04:52 am
I hope things get back to normal for you soon Projeck.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 09, 2015, 10:16:35 am
Well, everyone else was saving other stuff, and so I was handling electronics, of which, my tower is the only one on the ground, really.

Having to charge my phone in the car at the moment. Looks like I won't even be able to leave my neighborhood for at least 2 days. Plus side: No work. Down side: Can't go anywhere to watch the weather.

On the upside, most that we'll have to repair is the skylight and redo the walls in my bathroom (I think I saved the walls for the most part). Power should be back by Monday if I'm not mistaken.

Just gonna keep you updated day by day.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 09, 2015, 04:57:25 pm
Hmm, depending on outcome, I may make Cara an actual NPC the group can use for weapons. Not sure though. Depends on outcomes~
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 09, 2015, 05:04:24 pm
aww, walpurga is on the wrong track then
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 09, 2015, 05:52:46 pm
Hmm, I wouldn't necessarily call it the wrong track. More like a different path to the right track.

Also, The Revolvers stats will come later.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 10, 2015, 02:46:55 pm
Edited sheets with SP stuff.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 11, 2015, 10:20:31 am
those who havent postred actions yet, maybe do so, when sanure comes on he can immediatly do a turn
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 11, 2015, 02:08:43 pm
I justs need twinwolf, or I need to sufficiently wake the hell up XD I've been sleeping more and more lately :/
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 11, 2015, 02:53:03 pm
I have made an action.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 11, 2015, 04:30:57 pm
I'm not going to lie, haven't been paying much attention to the IC thread in the past couple of days so... Can someone fill me in on what's going on? We're fighting people in New York now for some reason?

EDIT: Also that is not how maids should act, KJ. Especially not Maid-Chan.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 11, 2015, 04:32:43 pm
Just a few people are. Your characters are at Kyle's crashed castle, or where ever you want them to be. Also, Turn later as I got another interview to go to before getting back home.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 11, 2015, 04:33:31 pm
the dude who killed Kyle is appearantly assembling an army of super friends. In new york, he just raised samson
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 11, 2015, 05:53:16 pm
I just got back from my interview. Won't be getting hired because they are apparently douche bags. Oh well. Turns up.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 11, 2015, 06:06:20 pm
did you use the ancient secret technique of being super submissive?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 11, 2015, 06:15:58 pm
Can someone calculate how much SP Catherine has? I can't find the formula for it.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 11, 2015, 06:16:27 pm
Strength divided by 5, rounded down. Extremely simple.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 11, 2015, 06:18:20 pm
Thanks.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 11, 2015, 08:36:12 pm
Right, so I'm caught up on the IC thread now. It's... A thing.

Now, where is everyone? Apparently Linda and Kaiser returned to Northdale on a dropship, but that doesn't mean that everyone followed them. I want/need Dalia to talk to Isaac to try and set up my plot hence why I'm asking. Hakim should talk to people too, but I suppose that he could always go to the dinner thing at Kyle's ruined castle. In full combat gear, just in case teleportation to New York works again. You can never be too prepared...
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 11, 2015, 11:26:05 pm
Isaac, for convenience, is in the same area as Dalia. Woo.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 12, 2015, 03:12:50 pm
So, I wanna figure out some SP skills for Catherine. Does a 1SP move that makes the next attack an guaranteed hit sound alright? Or at least a much higher chance?

Also, maybe a 2SP one that let's her definitely manage to keep hold of a target for a turn to help allow her to use her Transformation magic on them?

If neither of these are good, suggestions?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 12, 2015, 04:39:00 pm
for various effects, look at Hakims sheet. An auto hit is definetly worth 2 points
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 12, 2015, 04:44:35 pm
Alright then. I'll add an auto-hit as a 2 point skill, and maybe +2 to next dodge roll as a 1-point? Also, should the one for allowing her to hold on be a 2-point, or 3-point for when she raises her strength, or something else?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 12, 2015, 04:46:12 pm
+2 to the next dodge roll on the other hand is a bit weak. If it is some sort of defensive stance, it could increase dodge by 25%
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 12, 2015, 04:49:35 pm
I am absolute *BLEEP* at balancing.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 12, 2015, 04:51:23 pm
if in doubt, just check various charsheets, few have yet adopted the SP system though
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 12, 2015, 04:59:01 pm
I'm slowly getting there. Linda should be next, but I don't feel comfortable doing major sheet changes without a computer. Seeing as I'm stuck to mobile until I get a new one ;-;
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 12, 2015, 08:43:11 pm
for various effects, look at Hakims sheet. An auto hit is definetly worth 2 points

Hakim's sheet isn't 100% balanced though... Valour could use a touch of buffing, considering that it is worth 3 SP and isn't exactly x2 damage... Plus he hasn't used any of those abilities in a fight yet so we'll have to wait and see.

In other words... SP stuff has just been added so don't worry too much about balancing them, we'll fix them up as we go along.

I'm slowly getting there. Linda should be next, but I don't feel comfortable doing major sheet changes without a computer. Seeing as I'm stuck to mobile until I get a new one ;-;

I was wondering when Linda was going to get some SP abilities. They seem right up her alley, and she does have so much strength... Completely eliminating her spells/magics to shuffle them over to SP is probably going too far but considering her background and strengths she should get a ton of use out of them.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 12, 2015, 08:46:53 pm
SP will probably be used to buff Linda's melee game primarily, but touching up on a couple things such as Double Tap and a few gun-related specials I have in mind. Will be interesting once I'm able to get a computer to use.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 12, 2015, 08:59:33 pm
Double-tap should definitely be a SP ability, yeah. Maybe add in some skill/called shots too? Personally I feel that the rest of her stuff should be turned into SP abilities too because of that whole super soldier angle, but meh. Linda isn't my character.

Also I hadn't realized that Linda was so squishy until now. No wonder she gets along so well with Hakim. :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 12, 2015, 09:23:14 pm
If I turned everything else into SP abilities, she'd be significantly nerfed in her effectiveness. Being only able to cast 6 basic boosts in combat, so I'd have to actually restat her and redo her level 5 perk to fit her being SP-reliant. :/

And yeah, she's a sniper. She's supposed to be squishy. :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 12, 2015, 09:36:09 pm
Eh, with SP regenerating with every basic attack, and maybe a little bit more from perks... I don't think that she'd be that much weaker. And you'd get to divert all of those points in mana and magic into other things too. But again, do whatever you want to do.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 12, 2015, 09:42:52 pm
Oh, so it does regenerate. See, my question was never truly answered whenever I asked people that *shrug*

I might hook up my old Mac (*tears*) and start editing stuff... I just have to find the damn thing.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 13, 2015, 10:01:06 am
on an entirely different topic, man, korean D-horror movies are the best. picture the following intro


two doctors at the morgue, one korean, one american.


American:"The bottles with the toxic chemicals are all dusty. Throw them away!"


Korean:"But they would go straight into the han-river! Thats environmental pollution!"


American:"The han river is big, I don't care, do it!"


scene goes to the korean doctor pouring away a bottle of chemicals, the camera panning to the right, over like 800 already emptied bottles.




gee, I wonder how this will end. "The Host", check it out.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 13, 2015, 03:56:16 pm
That goes for any D movie. Which is why they're D movies, I guess.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 13, 2015, 08:12:45 pm
5 SP for a ult, yeah, kinda powerful Smurf. Just saying.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 13, 2015, 08:51:53 pm
Kaiser-Dalia-Isaac the bestest love triangle. 10/10, would get entangled in again.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 13, 2015, 08:57:42 pm
It is kind of entertaining, yeah. But Kaiser is involved with so many other females...
:P

Also, I'll be working on Linda's SP upgrade for the next little while. Might get around to Tobias as well. We'll see.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 13, 2015, 09:01:39 pm
Nothing prevents Isaac from pulling the moves on anybody else, you know. Make his own harem to compete with Kaiser's. Plus Karis is quite the catch... :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 13, 2015, 09:04:53 pm
Isaac ain't no measly harem boy.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 13, 2015, 09:20:54 pm
Why not? He could be if he wanted to.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 13, 2015, 09:50:23 pm
Breakdown- Linda enters a defensive melee stance where she attempts to minimize the amount of damage she takes.
  2 SP, The engaging enemy gets a -25% Skill debuff when attacking Linda. If they miss, Linda counter attacks to slowly whittle them down, at 50% damage. She exits this stance when she uses a ranged weapon or uses another SP ability.


Thoughts on this? I might take the damage down to 25% or something. But it's a start.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 13, 2015, 09:58:22 pm
You should probably specify that's her counterattack is melee-only, or at least that's the impression I get from reading it. Either way it needs clarification.

Otherwise... It seems pretty okay to me.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 13, 2015, 09:59:39 pm
Breakdown- Linda enters a defensive melee stance where she attempts to minimize the amount of damage she takes.
:P?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 13, 2015, 10:05:16 pm
I... Still? Especially since people would still have reduced chances of hitting her and junk. I don't know.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 13, 2015, 10:09:06 pm
Well, clarification is now added. Melee only, for sure :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 13, 2015, 10:18:14 pm
It is kind of entertaining, yeah. But Kaiser is involved with so many other females...

H-hey! Only two of them are still active!

although i have the sneaking suspicion there's others i haven't noticed or something
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 13, 2015, 10:22:38 pm
I'm done with Linda for tonight.
List of things completed
*Restatted her away from Mag and Mana to accommodate for her boosting abilities switching over to a more limiting platform.
*Switched boosting abilities to SP
*Added SP Specials.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 13, 2015, 10:24:08 pm
Holy shit, SP DPS is real
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 13, 2015, 10:25:03 pm
Linda is srs bsns

Everything look balanced, though?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 13, 2015, 10:33:24 pm
Yep. Even Samson has some Serious DPS with his SP.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 14, 2015, 03:05:54 am
Until Further notice, I will not have regular internet for a bit. Hoping to have this resolved in 4-5 hours.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 14, 2015, 04:57:12 am
oh hey I'm online again and probably going to be semi not here again in like a day woooo...
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 14, 2015, 07:48:30 am
Holy shit, SP DPS is real

Seconding this. Goddamn, Linda is fucking buff. I can't wait to see her one-shot mooks in the future.

Everything look balanced, though?

Looks fine to me.

oh hey I'm online again and probably going to be semi not here again in like a day woooo...

Welcome back...? Does this mean that you'll be rejoining us for a bit?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 07:54:03 am
with 50 strength, you already one-shot a lot of things
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 14, 2015, 07:55:24 am
That's... What I'm getting at here?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 08:04:27 am
still, it's a huge damage variance, could be 50, could be 5. Unlike magic, where high level spells give you a good minimum damage
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 14, 2015, 08:06:39 am
That is true, unless she has perks/abilities that skew the damage variance a bit such as Hakim has with his defence. Which would... be rather scary to say the least.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 14, 2015, 08:08:58 am
Muscled Linda is my Waifu.


On a side note, Sanure and I are going to be collaborating on a plot semi-soon™. So look out for that.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 08:24:27 am
She changes car tires withouta jack. Heh, she probably repairs the entire exhaust without a jack
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 14, 2015, 08:30:35 am
Linda is a STRONG independent woman who don't need no man.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 14, 2015, 08:31:05 am
50 fucking strength
That is literally stronger than the armored crawler tanks you fought on my plot.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 14, 2015, 08:31:59 am
50 fucking strength
That is literally stronger than the armored crawler tanks you fought on my plot.
My kind of woman may happen to be the kind that can fight Raiden in close quarters and have a chance to win.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 14, 2015, 08:32:32 am
Linda is a STRONG independent woman who don't need no man.

Strong needs to be in 50-foot tall letters, because right now you're understating just how strong she is.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 08:33:31 am
a shame she has no health or def, and her speed is not that big either. when caught out, and without SP for the dodge counter thing, linda is fucked
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 14, 2015, 08:35:29 am
1v1 me nub
I wil qu1ck scOpez u faget

ho ho
ha ha
SHRAPNEL
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 14, 2015, 08:38:12 am
a shame she has no health or def, and her speed is not that big either. when caught out, and without SP for the dodge counter thing, linda is fucked

There's a reason she's being shipped with Hakim, you know. The man has more than enough defence for both of them. :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 14, 2015, 08:41:56 am
Just remember that she's a sniper. I just used SP to cover the whole "hey I'm a super soldier with training in melee combat"

Also, the mental image of Linda walking up, slapping mook, where it instantly kills him in highly amusing.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 08:44:39 am
not just killing, exploding him all over the wall and killing 2 other mooks with the bone shrapnel
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 14, 2015, 08:46:04 am
That too. Or it just gives him a little cut, with our system :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 09:02:59 am
so, linda is a 2.10 amazon, right?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 14, 2015, 09:05:42 am
Total amazon.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 14, 2015, 11:20:10 am
So apparently my internet fixed itself. Yay.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 14, 2015, 12:11:49 pm
I might!

...

If I can be assed to character.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 14, 2015, 12:14:22 pm
Well... No need to force anything if you don't want to do it. Things have moved on quite a bit since you were going after all.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 14, 2015, 12:17:08 pm
True, I haven't logged in in months.

I'd have to figure out the hell is going on first.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 14, 2015, 01:24:52 pm
Pretty much everyone is in New York after a fight with Samson, Kyle is dead and Dalia, Isaac, and Surf's guy are eating at a German resteraunt after apparently teleporting there.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 14, 2015, 03:22:54 pm
You know? This is why Kyle didn't want Icarus doing anything to avenge him.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 03:24:27 pm
eh, Samson was a traitor who would have rekt the other if not for Icarus. Kyle wouldn't be so happy about Icarus not avenging him if that meant Alice or Tobias dying.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 14, 2015, 03:30:57 pm
Or, and I know this will sound crazy, they could have ran away.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 03:33:09 pm
eh, you know how bossfights are. Sanure even adds artificaly created void walking angels to prevent people from teleporting in, I have a feeling they would have also prevented us from leaving.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 14, 2015, 04:32:08 pm
Nah, Leaving would have been fine. It was just to prevent teleportation~
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 14, 2015, 04:34:53 pm
...
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 14, 2015, 04:38:00 pm
Heh, My point exactly, Nobody ever thinks that fleeing might have been the safer choice.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 04:41:24 pm
does it matter, if the outcome of the fight is the same, wether we win the fight or not? Enemy wins anyway, the 500 hitpoints were just decoration and all. Unfun. Winning needs to mean a difference, especialy if against stacked odds
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 14, 2015, 04:45:18 pm
Yeah, this is kinda shitty. If you're just going to railroad the entire plot, let the important scenes we can't interfere with happen in the background and accelerate it a bit.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 04:47:38 pm
railroading is okay, just don't taunt us with it.


"Yeah, fighting and running would have made no difference, ho ho ho ho..."
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 14, 2015, 04:55:10 pm
Quit your whining. You still beat Samson, you still beat most of my bosses. Why the hell are you complaining?

Second, Running is not letting the enemy win. What if their goal was to kill you and you fled? You win, they lose. Oh, Enemy isn't trying to kill just stall you? You win by retreating. Oh enemy doesn't care about you but is trying to do something evil? Fleeing is sstill better than dying, so win for you anyways.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 05:00:04 pm
we are complaining because indeed, we did not win against Samson. Samson teleported away, almost casualy so, even taunting and threathening while doing so.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 14, 2015, 05:02:54 pm
You ever hear the expression that when a dog is injured it makes the biggest barks while it runs away with it's tail between it's legs?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 14, 2015, 05:04:07 pm
Have you ever played an RPG?
This is literraly a normal thing stop being bitches about it.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 05:06:39 pm
yeah, if I did that, you'd be the first to bitch about it KJ.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 14, 2015, 05:07:26 pm
Annnnd that's enough of that for one day. Take it to PMs or Steam.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 14, 2015, 05:07:44 pm
Kj, Not helping.

Besides, that. IF anyone has a right to complain, it would be me. Literally what I had planned for while Icarus was about to rip out Samson's heart was nulled, because Somebody had to assume it worked and Roleplayed anyways.

So yeah, Let's not think about complaining and just enjoy the fact that I'm about to hand out experience. Experience is nice, yes?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 14, 2015, 05:09:42 pm
Experience is meh.

It's a roleplaying game not a beat 'emas up.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 14, 2015, 05:10:22 pm
Experience for the three people who were actually fighting, you mean.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 05:11:35 pm
there should also be experience for all the other parts of the plot prior to the samson fight, like the fox lady, the giest arc, etc
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 14, 2015, 05:13:02 pm
Experience for everyone that participated. That means, everyone. Did anyone realize that I haven't handed out any experience during this entire plot yet?


Akroma noticed. At least someone did.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 05:13:32 pm
so, gib exp now?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 14, 2015, 05:14:15 pm
Let me cool my britches and I'll give out exp.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 14, 2015, 05:27:11 pm
Okay. Plot stuff for me is over for now. We can now head straight into Akroma's or whoever's~

Also, Sen Sideplot may happen during a peaceful moment. Just fair warning, and will only need a single character.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 14, 2015, 05:28:09 pm
eh, tomorrow. I still need to stat so many dudes
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 14, 2015, 05:33:57 pm
Oh, I Already awarded the XP for the Giest fight, I know this since I gave Walpurga and Winry 50XP and Alucard a full level since he saved The pair.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 14, 2015, 08:33:10 pm
Cool, level up for Ashley and Tobias.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 14, 2015, 10:31:04 pm
Anyone else notice how a lot of the most active characters are under leveled by like 1-2 levels compared to the current base level of 6-7?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 14, 2015, 11:30:14 pm
Most people just don't care enough to edit their levels, I guess.

On that note, Garrett level up, woo.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 15, 2015, 03:40:25 am
Probably.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 15, 2015, 05:41:42 am
Most people just don't care enough to edit their levels, I guess.

On that note, Garrett level up, woo.

I edited mine. Just didn't mention it.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 15, 2015, 05:42:36 am
note, your crit chance is 7%, not 14
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 15, 2015, 05:43:59 am
note, your crit chance is 7%, not 14

Edited.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 15, 2015, 08:53:45 am
Anyone else notice how a lot of the most active characters are under leveled by like 1-2 levels compared to the current base level of 6-7?

I don't know about everyone else, but my characters haven't been involved in every single plot in the past few months as opposed to someone like Icarus or Alucard. Hence they haven't gotten as much exp as the most active characters, which I'm fine with since this isn't a race or competition or anything.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 15, 2015, 09:08:20 am
It would be funny if someone showed up to the team with an eviction notice because they haven't payed rent and the Ryans all moved out a long time ago.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 15, 2015, 11:34:25 am
before I can proceed with my plot, I still need a definitive marking on the map of northsdale (https://www.google.com.au/maps/@-27.2305543,153.0913809,7807m/data=!3m1!1e3), regarding where the ryan household is, other interesting places, and places where those stay who do not live at the ryan household


For instance, Alices Vet (https://www.google.com.au/maps/place/Scarborough+Veterinary+Surgery/@-27.2176622,153.1135396,591m/data=!3m1!1e3!4m2!3m1!1s0x0000000000000000:0xea7dcccad397427d!6m1!1e1)

edit: man the map is useful. Looking around gives you a lot of interesting set-pieces for fights. Cool there is even a shipwreck (https://www.google.com.au/maps/@-27.26209,153.1073602,240m/data=!3m1!1e3)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 15, 2015, 12:02:28 pm
Alucard's emergency side-lab (https://www.google.com.au/maps/place/Sampson+Chemical+Products/@-27.237847,153.081518,393m/data=!3m2!1e3!4b1!4m2!3m1!1s0x0:0xb5525266107d3a36?nogmmr=1&dg=brw)

Bernhardt's temple, run right now by his apprentice (https://maps.google.com.au/maps?t=h&ll=-27.2223397,153.0988605&spn=0.0021584,0.0032363&cid=4374121701706836349&q=Redcliffe+Church+of+Christ)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 15, 2015, 04:29:46 pm
smurf, gib mansion location
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 15, 2015, 04:55:05 pm
The giant fucking white thing to the right (https://www.google.com.au/maps/place/16+Oyster+Point+Esplanade,+Newport+QLD+4020/@-27.204755,153.100641,292m/data=!3m2!1e3!4b1!4m2!3m1!1s0x6b93ef4efbc80d5f:0xf059e646cc34d1df!6m1!1e1)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 15, 2015, 04:59:21 pm
and the nomad parks behind on the grass ?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 15, 2015, 05:03:29 pm
So the Ryans' live in a little gated community/retirement village? I... can see that being the case, yeah.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 15, 2015, 05:06:18 pm
i dunno, maybe it does, maybe it doesn't

 :D
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 15, 2015, 05:08:07 pm
from streetview, this seems to be an apartment house.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 15, 2015, 05:12:54 pm
*shrug* Explains the millions of bedrooms.

Redcliffe ain't exactly mansion territory, if you know what I mean.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 15, 2015, 05:13:18 pm
Yes. An apartment building/condo for the retirement village. Checking the retirement village's map confirms that it is a part of their lot. (http://www.ballycara.com/ballycara-map.html) So... I guess that the Ryan household is pretty rich if they bought up the entire property for their own use?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 15, 2015, 05:15:21 pm
you guys are putting way too much effort into this
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 15, 2015, 05:23:54 pm
More like not enough effort. RotMG is serious business after all.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 15, 2015, 05:28:58 pm
Well, if you find anything better, you can use that instead.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 16, 2015, 09:12:59 am
for better orientation


(http://i.imgur.com/tM5noy6.jpg)


Bend into a sphere, with northsdale on the inside, the outer edge meets at all points, and is straight above the blue centre in the middle. The ring in the middle is more or less the equator, with red being on the opposite side of red, and green on the opposite side of green, so if you flew straight up at green, you'd end up at green. A is Alice Vet, B alucards Lab, C bernhards temple and D the ryan household
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 16, 2015, 09:36:11 am
if you want to, feel free to add more places to the map
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 16, 2015, 10:09:43 am
I really doubt that an entire town lacks the means to feed themselves for three months, lacks ear plugs, can't figure out how to cover their eyes, and is willing to kill themselves by fighting heroes who saved the world.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 16, 2015, 10:14:52 am
you'd be suprised how fast a small suburb can run out of food when entirely cut off from the world. As far as earplugs go, oh, this is a longterm investment. Even with earplugs, you will not be getting much, if any, sleep. Not when you also worry about where you get your food soon. Stuff is calm at the beginning...but 3 months is a long time for stuff to happen.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 16, 2015, 10:18:33 am
you'd be suprised how fast a small suburb can run out of food when entirely cut off from the world. As far as earplugs go, oh, this is a longterm investment. Even with earplugs, you will not be getting much, if any, sleep. Not when you also worry about where you get your food soon. Stuff is calm at the beginning...but 3 months is a long time for stuff to happen.
Yes I would given that everyone should have more than enough food. This is silly and annoying.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 16, 2015, 10:19:44 am
I think if whoever that is can basically turn the town into it's own little dimension, stash heavy weapons without anyone noticing, and project all the stuff, then they can probably reduce the amount of food in the town. Just a thought.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 16, 2015, 10:20:59 am
I think if whoever that is can basically turn the town into it's own little dimension, stash heavy weapons without anyone noticing, and project all the stuff, then they can probably reduce the amount of food in the town. Just a thought.
It's fucking stupid is what it is.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 16, 2015, 10:21:52 am
well, too bad I annoyed you with putting an urgent and unique conflict to the plot besides just the usual cutscenes happen until a fight starts. Maybe I should just dump in a zombie army and a chaos knight, if that interests you more :3
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 16, 2015, 10:23:18 am
Akroma, don't further this. You're just poking at a lion, metaphorically speaking.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 16, 2015, 10:24:23 am
well, too bad I annoyed you with putting an urgent and unique conflict to the plot besides just the usual cutscenes happen until a fight starts. Maybe I should just dump in a zombie army and a chaos knight, if that interests you more :3
It wouldn't. Because this isn't that interesting, it's stupid. No civilian in their right mind would attack the Northsdale group especially at a time like that.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 16, 2015, 10:26:45 am
still, northsdale literaly does not produce any of their food themselves, and even if they maybe used to fish, the sphere leaves hardly enough ocean around to fish sufficently in. All food they get comes in from the outside, why yes it would absolutely run out, and likely even faster than just a month.




Also Kyle, yes, not in their right mind. But 3 months of hunger and psychological warfare? Smurf did mention that 10% of the inhabitants have magic potential. And Lolgrammoth also brought in his own assassins as well, as seen in the prelude with frederika
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 16, 2015, 10:28:03 am
So that's like, ten people they might need to worry about. Cool
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 16, 2015, 10:30:15 am
more like 90. And also those who are, through sheer hunger, desperate enough to use the equipment provided by lolgrammoth. Pick up a sniper rifle, lay a bomb, form a mob with grenades, all for the sake of feeding your family. When you are so hungry and sleep deprived that you would die anyway if you did nothing, a suicide mission seems like an opportunity.

Or heck, they might just try to not kill you, but steal your food, leaving the northsdale 5 to starve.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 16, 2015, 11:06:13 am
Enough you two. Take it to PMs or STOP ARGUING.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 16, 2015, 11:07:22 am
At this point, they have stopped.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 16, 2015, 11:09:27 am
I don't care, Project. At this point it's become pointless banter and continued pokes at each other between them. The plot is on, that's all that matters. If Smurf approved it, that's on him. Granted I'm more with KJ on this, but even I want to see this through. I mean, even I have to admit that it's unique.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 16, 2015, 11:15:52 am
Eh, I'm going to bed. I'm having a bad day. Didn't know a guy could be discriminated at multiple job interviews all in one week, just because they would rather have eye candy than a hard worker. Pisses me off.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 16, 2015, 11:16:38 am
female quotas are shit.

Something to read in the meantime. (http://www.patternliteracy.com/419-fear-and-the-three-day-food-supply-3)

A month of food is indeed super generous. Assuming northsdale is not prepared for this specificaly with huge granaries, a week is a more likely scenario
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 16, 2015, 05:32:46 pm
Although I hate to seed, you have no idea how desperate people get while hungry, not just to feed themselves, but their families. However, they'll have to be hungry and motivated enough to do so.

However, since no-one can sleep, they've got 1 week to kill us before they're too tired to do shit, if the lack of oxygen doesn't kill us first. They won't be able to fight us, because they'll be so tired they just collapse from exhaustion. Lolly's dun goof'd in that regard.

If they just use earplugs and heavy blinds like normal people, though, we might have a problem. Although we can take a few small, simple measures and annihilate any chance of resistance.

Also, where the fuck is the government? They're supposed to not be utterly useless in situations like this.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 16, 2015, 06:12:22 pm
They're utterly useless in this shit :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 16, 2015, 06:58:03 pm
... Wait we found Northsdale? ... Holy Fun.

... Hey, mind if I put in for a plot sometime? Might be a way to ease back into regular playing.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 16, 2015, 07:02:50 pm
Alright, plot added to cue.

Also, we solved the combat balance thing to a degree... well, at least for now.

On that note, USEC and Projeck are now capable of running their plots... although we'll need to get out of the dome first.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 16, 2015, 07:09:30 pm
I'll probably need someone to go over the systems with me on skype/pms or something.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 16, 2015, 07:12:08 pm
Luckily my plot isn't long and only really requires a few people.

And I'll go over the changes with you on Skype if you want, Rag.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 16, 2015, 07:13:01 pm
sweet. If you're on when I'm home we can call or something?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 16, 2015, 07:16:33 pm
Sounds good.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 16, 2015, 09:44:02 pm
Ugh, of course all of the interesting plot stuff happens just when I start work. Still, things should continue like this until Tuesday so it doesn't matter too much.

And yeah, it's kinda hard to run plots when Northsdale is currently on the inside of a sphere.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 16, 2015, 11:50:51 pm
Changed my mind.

PC tiem.

Sup.

Spoiler: Tizian Blake (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 17, 2015, 12:04:55 am
Oh god it's the opposite of Linda.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 17, 2015, 02:10:39 am
And now I'm going to ship them. Thanks Projeck.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 17, 2015, 03:31:31 am
Changed my mind.

PC tiem.

Sup.

Spoiler: Tizian Blake (click to show/hide)

If base damage means what I think it means (no damage boosts), it's fine.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 17, 2015, 04:43:49 am
Hehe, I see what you are going for Rag, very interesting concept, basicaly linking spells until you have a custom shot specificaly for the target, and then almost one-shot them.


But I think I see a problem here, not a balance problem, but something that will just really spoil your fun with this character.
It takes a very long time to chain spells together, even if the Link spell would be a free action.


I dont see the point of the level 5 perk being "his spells are harder to dispell". From what I can see, almost everything he does is shoot bolts at the enemy, that have been buffed, rather than apply buffs/debuffs/enchants that would actually need to be dispelled. Why not make the level 5 perk the ability to cast both an attribute spell (since it seems those are the ones that cost mana anyway) and a negliable attack spell in the same turn, possibly at the cost of it costing more mana or being higher TN. Else you'd be stuck several turns doing nothing, just setting up.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 17, 2015, 07:40:46 am
And now I'm going to ship them. Thanks Projeck.

Are you certain that that's a good idea, Sanure? Shipping Linda with someone whose head she can accidently crush like an overripe tomato? :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 17, 2015, 07:42:14 am
very wise Usec. IT is a very wise decision.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 17, 2015, 07:44:54 am
If you say so... It's just that at the first sign of affection blam! Tizian's brains are all over the floor.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 17, 2015, 08:31:12 am
Changed my mind.

PC tiem.

Sup.

Spoiler: Tizian Blake (click to show/hide)

If base damage means what I think it means (no damage boosts), it's fine.

Base Damage is the [mag+whatever] roll.

if a spell doesn't have a base damage, it does 0 damage regardless of modifiers.

basically he has to chain spells together to do anything more than a basic Flare.

Hehe, I see what you are going for Rag, very interesting concept, basicaly linking spells until you have a custom shot specificaly for the target, and then almost one-shot them.


But I think I see a problem here, not a balance problem, but something that will just really spoil your fun with this character.
It takes a very long time to chain spells together, even if the Link spell would be a free action.


I dont see the point of the level 5 perk being "his spells are harder to dispell". From what I can see, almost everything he does is shoot bolts at the enemy, that have been buffed, rather than apply buffs/debuffs/enchants that would actually need to be dispelled. Why not make the level 5 perk the ability to cast both an attribute spell (since it seems those are the ones that cost mana anyway) and a negliable attack spell in the same turn, possibly at the cost of it costing more mana or being higher TN. Else you'd be stuck several turns doing nothing, just setting up.

I considered that, but I figured a perk that basically boiled down to 'takes 2/3 actions per action' would be op.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 17, 2015, 08:43:22 am
'S what I meant. You can either just jump in now, and try and help the group with their problems, or you can wait until this whole thing wraps up for a proper introduction. The latter might be a good idea, as the former may get you shot.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 17, 2015, 09:25:11 am
'S what I meant. You can either just jump in now, and try and help the group with their problems, or you can wait until this whole thing wraps up for a proper introduction. The latter might be a good idea, as the former may get you shot.

So what's your take on the perk thing?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 17, 2015, 12:51:32 pm
Interesting, Lolgrammoth didn't call Barti's name.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 17, 2015, 04:45:40 pm
So what's your take on the perk thing?

Up to you. You can take Akroma's perk idea, or use the one you currently have.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 17, 2015, 08:14:05 pm
Did some edit to the profile, decided to use a variation on Ak's perk.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 17, 2015, 08:16:56 pm
So is Tizian a spell machine gun or a spell capacitor?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 17, 2015, 08:32:24 pm
So is Tizian a spell machine gun or a spell capacitor?

'xactly do you mean by that?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 17, 2015, 08:33:23 pm
machine gun: spits out spells like eminem spitting curses
capacitor: storing spells and casting them all at once later
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 17, 2015, 08:34:59 pm
He's a capacitor, although that isn't the best analogy.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 17, 2015, 08:44:05 pm
Capacitor is closest, yeah.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 18, 2015, 12:46:36 am
... would anyone mind if I did stuff with the various NPCs I have sitting around?

not combat or helping with a ton of stuff, just talking/etc.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 18, 2015, 12:47:49 am
NPCs?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 18, 2015, 12:49:55 am
NPCs?

most present example would be Void, for example, or various other people that I've created through the games.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 18, 2015, 12:50:45 am
I don't mind.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 18, 2015, 12:54:18 am
Kid's a demon, right?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 18, 2015, 12:55:09 am
Yep, First born of Sen, wielder of a thousand Magics, Font of Mana, Detests humans. that whole deal.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 18, 2015, 12:56:02 am
Yep, First born of Sen, wielder of a thousand Magics, Font of Mana, Detests humans. that whole deal.

Demon part's the important one. Needed to see if he had a channel to mindjack her, too.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 18, 2015, 12:56:55 am
She will not like that at all.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 18, 2015, 12:58:14 am
She will not like that at all.

More like... well, kinda just talking to her.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 18, 2015, 01:00:00 am
She still won't like it :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 18, 2015, 01:05:28 am
She still won't like it :P

Like he cares. :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 18, 2015, 01:10:02 am
Oh, By all technicalities, Sen is Void and Shsy'm grandaughter, via Lucifer, a Fallen Angel, and an unnamed female Demon who is hence deader than hell.

By technicality :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 18, 2015, 01:13:12 am
Oh, By all technicalities, Sen is Void and Shsy'm grandaughter, via Lucifer, a Fallen Angel, and an unnamed female Demon who is hence deader than hell.

By technicality :P

I wouldn't count the Angels as Caes' children so much as her lesser souls, same as the Avatars are for Void, and the connection to him is through a demon, which means it's pretty far removed on that end.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 18, 2015, 01:15:15 am
Still, If they are just her lesser souls, then that still means a familiar relationship :3
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 18, 2015, 01:16:32 am
Still, If they are just her lesser souls, then that still means a familiar relationship :3

Nah. Wasn't through him. Step-granddaughter, or some kind of niece, at most.

Also, badgering the guy who can rip her demonhood out of her is a terrible idea, just saiyan.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 18, 2015, 01:17:21 am
holy shit, someone who actually knows all the lore

i may one day actually understand what the fuck the void is and what souls are
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 18, 2015, 01:17:39 am
Was he turning towards Ashley or Lisbeth?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 18, 2015, 01:19:45 am
Was he turning towards Ashley or Lisbeth?

Lis. Ashley is being reasonable :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 18, 2015, 01:20:28 am
Heh, turning her into a full Fallen Angel would be the best thing that ever happened to her. Also, Lis is a bitch, being reasonable is not part of the program :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 18, 2015, 01:22:43 am
Heh, turning her into a full Fallen Angel would be the best thing that ever happened to her. Also, Lis is a bitch, being reasonable is not part of the program :P

Trust me, it wouldn't be fun. :P And I get why, but good god damn her survival instincts are weak.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 18, 2015, 01:25:54 am
That, or she plays the helpless prey very well.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 18, 2015, 07:24:58 am
holy shit, someone who actually knows all the lore

i may one day actually understand what the fuck the void is and what souls are

It's been a long since since Rag has played the game, Smurf. I'm 95% certain that different parts of the lore have changed since they did. In other words, keep waiting.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 18, 2015, 11:11:45 am
The only things I know 100% are cosmic shit, and that's mostly because I'm the one that created them, and thus I get to define them and shit.

Other than that things might have been created/changed that I don't know about.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 19, 2015, 10:12:49 am
if nobody objects, I will handle this plot in 3 day segments (yes, weeks have only 6 days now), with a status summary at the end. This will be done at opportune moments, when scenes seem to die down. If anyone has a project for that time, like destroying weapon caches or gathering food or whatever else, but don't want them played out in detail, post that before turn change
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 19, 2015, 11:02:35 am
Well, obviously sunday doesn't count as even monsters respect the sabbath :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 19, 2015, 05:02:05 pm
if nobody objects, I will handle this plot in 3 day segments (yes, weeks have only 6 days now), with a status summary at the end. This will be done at opportune moments, when scenes seem to die down. If anyone has a project for that time, like destroying weapon caches or gathering food or whatever else, but don't want them played out in detail, post that before turn change

https://www.youtube.com/watch?v=dEtm_Q2LK9g
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 20, 2015, 08:06:02 am
here you go senpai!
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 20, 2015, 08:12:15 am
https://www.youtube.com/watch?v=_j9QeUoPOi4
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 20, 2015, 08:48:00 am
everyones current location is the ryan household, right?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 20, 2015, 08:55:16 am
Hakim is there, but Dalia is hiding on the Nomad to try and stay safe.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 20, 2015, 08:55:37 am
kaiser and other potatoes are on the Nomad, which is near the house, i guess
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 20, 2015, 08:57:52 am
okay, then i need to wait and have more answers on who is on the nomad
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 20, 2015, 09:02:11 am
I'm pretty sure that Karis is the only other person who can be on the Nomad at this time, so we gotta wait for Kansa to pop up I guess.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 20, 2015, 09:33:08 am
Tempted to have my guy be in northsdale having been sent their to help with the whole 'unsummoning the asshole dark gods' thing.

Dunno if that fits with storyline, tho.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 20, 2015, 09:53:01 am
I wouldn't mind
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 20, 2015, 10:08:58 am
And I kinda want to have Linda be a part of this whole plot but she got stuck at the castle... Eh, screw it. Unless you'd protest Akroma.

Sometimes rping keeps you from getting places before something starts :/
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 20, 2015, 10:12:11 am
she could be in the house no problems.

Need karis stats btw
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 20, 2015, 11:41:11 am
RIP John Smith. You tried. And you got more done than some who had triple the stats of you..
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Kansa on May 20, 2015, 12:45:20 pm
Karis is in the nomad, I'll get her stats up soon
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 20, 2015, 12:47:14 pm
... Hmm... I wonder, does linking tri->tri make six shots or thee bursts of three shots?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 20, 2015, 12:50:18 pm
I dont think spells should be linkable with themselves
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 20, 2015, 12:57:41 pm
don't see why they couldn't be, just a question of whether they upgrade or act in series.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 20, 2015, 04:09:49 pm
Kaiser and the Nomad have SP moves. Garrett soon to follow.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 20, 2015, 06:18:53 pm
So for why I changed my mind: the curve for stackable tris is dumb. Multipliers are still kinda but at least you aren't throwing out 300+ damage without a skill roll after 4 turns.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 21, 2015, 09:15:53 am
augh, I preordered the witcher 3 before moving, and now amazon is trying to ship it to my old place, which is currently not inhabited by anyone.


made some calls, and now I'm getting it saturday, instead of fucking yesterday. I am maximum mad. THE DELAYS
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 22, 2015, 05:52:10 am
fuck da poleece
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 23, 2015, 05:09:13 am
heh, whats the deal with Bartimaeus always going in alone and getting owned? This happened last time too? Does he never learn?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 23, 2015, 07:35:45 am
heh, whats the deal with Bartimaeus always going in alone and getting owned? This happened last time too? Does he never learn?
He's up against bullshit 3-chain combos and nukes. He's supposed to be a solo person, but clearly this seems difficult.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 23, 2015, 07:37:01 am
Nathan only has a stat base of 150, so he is not that hard. And eh, compared to 15 attacks in one turn, 3 is not that much :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 23, 2015, 07:38:27 am
150 is actually pretty big against one person.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 23, 2015, 07:39:47 am
technicaly, it is 1 against 51 enemies. :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 23, 2015, 09:17:12 am
Akroma: do you want a solo bossfight?
Akroma: against Nathan Swagmeister?

PLS
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 23, 2015, 09:22:44 am
Yeaaah, if those are actually quotes, that was pretty of wanky of you, Akroma.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 23, 2015, 09:29:44 am
Spoiler: Sacrifice to RNGesus (click to show/hide)


its page 666. how fitting.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 23, 2015, 12:37:07 pm
I'll post an action here soon. I have shit to do.

Also, I Think that picture is nice. As a priest of RNGoddess, I feel she would be most pleased by it.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 23, 2015, 03:10:37 pm
Also, noted a mistake I made in Shaded Edge. I meant the effects can stack onto one individual.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 23, 2015, 09:24:21 pm
Oh look I finally put the thread up /shamelessplug (http://www.bay12forums.com/smf/index.php?topic=150957.new#new)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 23, 2015, 11:13:42 pm
Oh yeah Rag, did you ever see the spiritual successor to TA that was made a few days ago?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 23, 2015, 11:19:50 pm
Oh yeah Rag, did you ever see the spiritual successor to TA that was made a few days ago?

Wait I inspired a spiritual successor?

Seriously?

What the fug.

I am not this awesome.

WELL NOW THERE'S A SEQUEL.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 23, 2015, 11:21:09 pm
Yeah, Eclipse Heights. It should be on the first or second page if you want to join it.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Xantalos on May 23, 2015, 11:36:23 pm
Quote
now there's a sequel
HGFAHDKLHKHKFAGKJDKJGJJL

Sorry, it's mandatory. TA did ... things to me.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: ragnarok97071 on May 23, 2015, 11:37:33 pm
Quote
now there's a sequel
HGFAHDKLHKHKFAGKJDKJGJJL

Sorry, it's mandatory. TA did ... things to me.

... I should not be proud for breaking the mind and spirit of an unspeakable eldrich horror.

I shouldn't.

But I am.

Go me.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: kj1225 on May 23, 2015, 11:38:04 pm
Quote
now there's a sequel
HGFAHDKLHKHKFAGKJDKJGJJL

Sorry, it's mandatory. TA did ... things to me.
Where did the bad game touch you?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Xantalos on May 23, 2015, 11:43:02 pm
Quote
now there's a sequel
HGFAHDKLHKHKFAGKJDKJGJJL

Sorry, it's mandatory. TA did ... things to me.
Where did the bad game touch you?
It's more where I touched me than anything. Darnos as a persona was damaging to my psyche.
Last time I go that far into method acting.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 24, 2015, 08:07:46 am
note that Akroma has been kidnapped by the wild hunt.


The wild hunts needs to be slain until she can properly resume GMing.


That is to say, update later, but for now, I have a griffon to horribly massacre
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 24, 2015, 08:19:13 am
Oh yeah Rag, did you ever see the spiritual successor to TA that was made a few days ago?

Wait I inspired a spiritual successor?

Seriously?

What the fug.

I am not this awesome.

WELL NOW THERE'S A SEQUEL.

It was more the fact that I wanted there to be a supernatural high school RP. But I mentioned your game in the OP, so it's kinda a successor.

I'm sorry for dredging up bad memories...
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 24, 2015, 10:19:45 am
griffon status: slain. Still need sanure action. The lights going out might shake things up.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 24, 2015, 02:27:53 pm
Been occupied by Space Engineers and Minecraft and collecting legendary pokemon on Alpha Sapphire.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: SOLDIER First on May 24, 2015, 03:10:39 pm
DAMMIT I WANTED TO STEAL THE 10,000th POST
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 24, 2015, 03:29:30 pm
Too bad, you're not in this :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: SOLDIER First on May 24, 2015, 03:49:28 pm
I was gonna but I forgot until t'was TOO LATE.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 24, 2015, 07:10:23 pm
Sorry. Just realized I grabbed 10000th post. Playing awesome celebratory FF Music and being kickass. What I miss?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 25, 2015, 04:19:03 pm
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 25, 2015, 04:23:05 pm
how dare she tease RNgesus by keping that button closed?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 25, 2015, 04:26:31 pm
The RNGesus is not pleased. Button should not be closed.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 25, 2015, 04:35:40 pm
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 25, 2015, 04:36:42 pm
thats hot
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 25, 2015, 04:37:57 pm
thats hot
i don't want to hear it
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 25, 2015, 04:38:45 pm
RNGesus is displeased. Retribution will be swift.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 25, 2015, 04:40:36 pm
Cado, the RNG god, would proudly accept that.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 25, 2015, 04:41:39 pm
Where was the first sacrifice? Did I miss that?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 25, 2015, 06:07:14 pm
My house internet went out and I don't plan on using phone internet. See ya'll in a few hours.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 25, 2015, 06:16:56 pm
My internet came back! YAY~
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 25, 2015, 06:19:24 pm
You live in Alabama right?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 25, 2015, 06:20:10 pm
Sanure, king of peaking too early  :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 25, 2015, 06:24:07 pm
I live in TN. So no. Also, Bad smurf. Get back in your potato sack. It's raining at my house, so the internet went out temporarily.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 25, 2015, 06:30:24 pm
We just had rain over here in Georgia
COINCIDENCE?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 25, 2015, 07:32:24 pm
Probably. Could just be the weather :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 25, 2015, 09:49:21 pm
Ha. Cute.
My town has become Seattle 2.0 these past couple weeks. So much flooding...
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 25, 2015, 09:52:51 pm
Meanwhile in fucking Australia it's either flooding, or there's a drought.

At current, both in different regions.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 25, 2015, 09:55:06 pm
That's how Oklahoma is, Smurf. Except we never get rain or flooding.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 25, 2015, 11:53:37 pm
Weather be shit lol.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 26, 2015, 04:40:34 am
and I live in Berlin, so I don't have to care about bad weather ever, muhahaha
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 26, 2015, 04:43:09 am
and I live in Berlin, so I don't have to care about bad weather ever, muhahaha

but then you have to live in berlin

anglo bros ftw
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 27, 2015, 01:40:01 am
Well, after over 1700+ pages of buildup, the ship has sailed. We've done it, comrades.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 27, 2015, 05:18:35 am
I really want to put Pandora right behind the two to ruin the moment. So much so.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 27, 2015, 06:03:09 am
First confirmed new pairing of v3. Congratulations, gentlemen.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 27, 2015, 07:48:46 am
/me breaks out the champagne.

Yay?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 27, 2015, 08:01:41 am
Hoorah!
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 27, 2015, 08:02:29 am
Now it's time to work on the other pairings of v3.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 27, 2015, 08:14:12 am
...True
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 27, 2015, 08:25:49 am
Yep. Unfortunately I have work today and thus will be unable to work on my potential pairings. Such a shame.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 27, 2015, 11:44:35 am
We did it, boys.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 27, 2015, 12:18:24 pm
hah, and meanwhile Dalia and Kaiser remain virgins, despite being shipped with so many characters.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 27, 2015, 01:27:11 pm
I want to destroy that Vehicle. Really. Damn. Bad.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 27, 2015, 02:22:01 pm
hah, and meanwhile Dalia and Kaiser remain virgins, despite being shipped with so many characters.
And Catherine is yet to be shipped.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 27, 2015, 02:22:44 pm
hah, and meanwhile Dalia and Kaiser remain virgins, despite being shipped with so many characters.
And Catherine is yet to be shipped.
I dunno', there's a lot of opportunities
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 27, 2015, 02:27:43 pm
I want to destroy that Vehicle. Really. Damn. Bad.


enjoy your coma :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 27, 2015, 03:04:31 pm
I still have Lisbeth :3 Though I really need to stat her and actually flesh out her magics...
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 27, 2015, 07:43:26 pm
hah, and meanwhile Dalia and Kaiser remain virgins, despite being shipped with so many characters.

Hey, don't look at me. I've been trying my best with Dalia here. She and Kaiser could totally be making out by now, but no...
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 27, 2015, 07:44:17 pm
But Isaac thooooo
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 27, 2015, 07:48:13 pm
Also, Walpurga needs to be shipped.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 27, 2015, 07:51:51 pm
Hey, don't look at me. I've been trying my best with Dalia here. She and Kaiser could totally be making out by now, but no...

I made Kaiser extremely blunt, lend me a hand here  :P

Well, it doesn't help that other girls flock around him for some reason or other. Honestly, why do they do that?

But Isaac thooooo

nah m9, the tropes demand it

Also, Walpurga needs to be shipped.

With who? We lack suitable males.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on May 27, 2015, 07:57:47 pm
we'll find a pair eventually
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on May 27, 2015, 08:00:12 pm
WalpurgaXAxiom, Hate ship ahoy! *sneaks away cause that was terrible.*
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 27, 2015, 08:01:12 pm
But Isaac thooooo

I have been working on Dalia/Isaac last time I checked. It takes time though, and Dalia is going through some of her own stuff which isn't helping either.

I made Kaiser extremely blunt, lend me a hand here  :P

How does that stop him from getting with Dalia again?

With who? We lack suitable males.

I would suggest Hakim, but that wouldn't work for obvious reasons.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 27, 2015, 08:03:03 pm
Mainly because he's too chicken-shit to admit it, and Dalia is going through some issues now, so if Kaiser makes the first move it probably won't end well.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on May 27, 2015, 08:14:06 pm
Since you're figuring out ships, Catherine's bi with a lean towards females.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 27, 2015, 08:16:56 pm
That's an easy one, then, although I think the majority of actives are straight. Some haven't really been in a situation where they can interact without something needing to be killed.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 27, 2015, 08:18:49 pm
Mainly because he's too chicken-shit to admit it, and Dalia is going through some issues now, so if Kaiser makes the first move it probably won't end well.

What about when Dalia wasn't going through some issues and Kaiser totally bailed on her for some cookies?

Since you're figuring out ships, Catherine's bi with a lean towards females.

You would have loved the old RotMG in that case. Lesbian shipping as far as the eye could see.

That's an easy one, then, although I think the majority of actives are straight. Some haven't really been in a situation where they can interact without something needing to be killed.

Pretty much. On both things, which is fine in a way. I don't expect Dalia and Linda to have much to talk about after all.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 27, 2015, 08:28:52 pm
Yeah okay, that was a goof on my part. I'm new to this, don't bully.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 27, 2015, 08:31:41 pm
Too bad.

/me bullies the heck out of Smurf.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 27, 2015, 08:32:39 pm
Too bad.

/me bullies the heck out of Smurf.
Eheheh
yesssss

I mean wat
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on May 27, 2015, 08:42:36 pm
Son, I will shiv you a new pair of assholes. On your chest.

Anyways, as much fun as it would be to confess to dalia mid-fight, there are probably more natural ways of doing it. Well, after this semester is over.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on May 27, 2015, 08:43:14 pm
Must rush IsaacxDalia
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on May 27, 2015, 08:59:14 pm
Good luck with both pairings, guys. I still have the Dalia plot to go through after all so I can't promise anything.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on May 31, 2015, 09:28:29 am
I am editing the map a bit, to include various rooms on the first floor. Ground floor and higher floors will have to wait until I can be arsed
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 01, 2015, 10:01:27 am
((oh god the workload. Time rewind to an hour before the attack, let the RP flow, but I am incapable of doing a turn today. The tiredness is real))
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 01, 2015, 10:03:29 am
no brakes on the combat train
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 01, 2015, 10:15:22 am
((will maybe do a turn in 2 hours then, after I had some rest))
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on June 01, 2015, 10:16:39 am
So I decided that today was not a good day to go apply at that place. Good choice me cause turns out the car's battery is dead.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on June 01, 2015, 12:46:42 pm
So I'm gonna shamelessly post this link (http://www.bay12forums.com/smf/index.php?topic=151119.msg6269737#msg6269737) to my new forum game here, cause why not :3
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 02, 2015, 12:39:52 am
As will I (http://www.bay12forums.com/smf/index.php?topic=141618.0), although mine's just a reboot. I like the new system I devised a lot more than the old mess.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 03, 2015, 10:25:19 am
will do a turn later today, but mapless. This stuff is so hard to edit. Future maps will be gridless and less detailed
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on June 03, 2015, 06:42:50 pm
Layers are the best~<3
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on June 03, 2015, 07:37:28 pm
Quote from: Sanure
Maps are like onions.
Quote from: Akroma
They stink?
Quote from: Sanure
Ye- No!
Quote from: Akroma
Oh, they make you cry.
Quote from: Sanure
No!
Quote from: Akroma
Oh, you leave them compressed and they get low quality and start sprouting little pixelized artifacts.
Quote from: Sanure
NO! Layers! Onions. Have. Layers. Maps have layers.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on June 03, 2015, 09:24:01 pm
Dammit Private XD
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 04, 2015, 07:29:02 am
Dear lord, 3 turns in and WaoA 3 has already gotten to the cybernetic dinosaur stage. This is looking promising.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 05, 2015, 10:32:35 am
oh god so much overtime. Turn today, but later, after everything stopped hurting. On the upside, weekend, so turn rate should improve
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 06, 2015, 02:38:13 am
buy us stuff with bulk overtime pay pls
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on June 06, 2015, 02:40:57 am
buy us stuff with bulk overtime pay pls
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on June 06, 2015, 09:33:01 am
Save thy money for candy and action figures!
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on June 07, 2015, 06:27:01 am
I have to ask for future plot stuff, what does having a soul even do in RotMG? Is it actually fairly unimportant or one of those things that you need for survival? I know that Icarus earned herself a soul, but that was a long time ago and I don't remember too much about it. Heck, what if someone lost their soul? Then what would happen? How would you even be able to tell that somone lost theirs?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 07, 2015, 06:28:09 am
I am not sure there is canon for that. Just do what your plot needs
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on June 07, 2015, 08:24:56 am
I see a soul just being a representation of a person or entity's humanity. You'd be probably ok not having one.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 07, 2015, 08:27:17 am
just do it like in the simpsons episoe where Bart sells his soul. Animals hate him, he can't laugh about fun stuff, and people generaly feel something is off about him
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on June 07, 2015, 08:36:03 pm
Oh. Okay. I thought we had something about souls and junk but it's obvious that we don't. At least by making it up as I go along, everyone else has to follow my ideas afterwards. So yay?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 08, 2015, 02:01:39 pm
man, when I PMd Smurf saying "Nathan is all the more annoying because he is legitimately strong", I didnt expect just super effective the limousine idea would be. That thing has tanked so much damage, he would be dead thrice over by now if he had taken that damage. Best several billions ever spent!
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on June 08, 2015, 03:47:46 pm
Now we have to impale Nathan /s
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 08, 2015, 05:00:20 pm
Man, I was going to rip his spine out by twisting off his head. This is just disappointing.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 09, 2015, 07:09:30 am
Kaiser may yet get healed and do that
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 09, 2015, 07:21:17 am
Good tiems!

Also, just finished my first semester of university.

Six week break, woop woop
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on June 09, 2015, 03:53:45 pm
This is my 23,000th post.
Huzzah.
save me
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Adragis on June 09, 2015, 11:51:40 pm
Is this thing open for applications?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on June 09, 2015, 11:55:33 pm
It is!
Feel free to fill one out.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Adragis on June 09, 2015, 11:56:12 pm
TIME VACUUM AHOY
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on June 10, 2015, 07:47:48 am
Protip: We really need characters who can do stuff besides straight damage. Buffing, debuffing, healing, tanking... We're low on characters who can do that sort of thing.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 10, 2015, 07:51:42 am
Basically anything but DPS, ie 2/3's of the current cast
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Adragis on June 10, 2015, 09:18:43 am
Good, good. I do like a bit of healtanks.
mmm that sweet paladin goodness
right, will get to work
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 10, 2015, 10:03:03 am
yes, fresh corpses for the corpse pile!...I mean, for heroism!
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Adragis on June 10, 2015, 10:38:47 am
Holy crap this is even more complex than DF
at least I can claim to know what's going on there
ah well jumping into the fray is my specialty
why yes I am stalling for time how did you guess
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 10, 2015, 10:41:31 am
you don't really need to know the lore when you create a character. It's entirely fine if a character just asks "so why the hell is the entire town currently trapped in a 4 dimensional prison where some sort of rabbit girl threathens to starve us to death if we don't kill you?". The answer alone might motivate a character to join
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Adragis on June 10, 2015, 10:47:22 am
I know. It's just that I still have very little clue as to how everything works.
Which also falls under the 'what's going on' argument, so I'll just shut up and make a character now.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Adragis on June 10, 2015, 11:38:11 am
In fact, scratch that, OH WORD HOW DO I EVEN BACKSTORY
OR CHARACTER
OR BLOODY WELL ANYTHING
advice appreciated.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 10, 2015, 11:41:50 am
well, in one sentence, what concept do you have in mind?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Adragis on June 10, 2015, 11:45:11 am
There's the problem, which is that I have many.
I just have no real basic basis to go on. I don't know what's allowed, what's ideal. Etc.
And what do you mean by 'concept' exactly?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 10, 2015, 11:51:04 am
hmm, difficult then. lets start, male or female?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Adragis on June 10, 2015, 01:17:13 pm
Female.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on June 10, 2015, 01:26:56 pm
Female.
of course
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 10, 2015, 01:29:46 pm
Human?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Adragis on June 10, 2015, 04:11:55 pm
Wait, sorry, I was struck by an idea.
Don't worry any more. Sorry
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on June 10, 2015, 06:01:01 pm
Good, good. I do like a bit of healtanks.
mmm that sweet paladin goodness
right, will get to work

We already have a healtank, but the more the merrier as they say. Especially since we need more healers and tanks. Especially if said healtanks are shippable.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 10, 2015, 06:09:59 pm
what is habbening
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Adragis on June 10, 2015, 11:46:27 pm
My new idea isn't a healtank, though. It's a buff/debuffer.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on June 11, 2015, 05:50:25 am
Oh, never mind then.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 11, 2015, 06:03:58 am
Just post your sheet when it's done, and we'll get the buff/nerf bats out.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on June 11, 2015, 06:07:05 am
Make sure the buffs are aimed at us and the debuffs at the enemy.  :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Adragis on June 11, 2015, 09:27:51 am
Twin, Twin, you've given me an idea and that is never good to do :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on June 12, 2015, 11:23:21 am
I won't be here for all of next week, since I have summer camp. Just an FYI  :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 12, 2015, 03:47:31 pm
if anyone had any res boosting items and whatnot, now is the time to remind me of their existance!
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on June 12, 2015, 03:56:06 pm
Ashley's Voidwalker clothing (although it's only a 1 point difference :P).
Also I believe her Resonant Fluxer would apply here anyways which would just cause her to dodge, unless Sanure says otherwise. I don't know what it can allow her to dodge and what it can't.

If the above is true, that triggers her Counter-Strike.


Also I believe you rolled for Alucard twice?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: SOLDIER First on June 12, 2015, 03:57:51 pm
So you nerds are still playing your nerd game? All right.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 12, 2015, 03:59:41 pm
man, so many new loots etc, how is anyone supposed to remember them all. I mean, if you check every char sheet if anything applies...


Players should be reminding the GM every now and then, for convenience sake. Alucard was not rolled twice, it's the roll with the +22 from Barti-armor.


funny btw, we have long established that in this system, magic hurts way more than physical damage, thus why it costs mana and has a TN. Why does nobody have higher res than def? Also funny, I rerolled Nathans roll for fairness reason. His first roll was 25. Now check the list and see who currently has more than 20 health.


((also SB reported, cyka blyat!))
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on June 12, 2015, 04:00:58 pm
Catherine probably could do a form that boosts RES, but I don't think I could do that retroactively.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: SOLDIER First on June 12, 2015, 04:01:40 pm
NERD
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on June 12, 2015, 04:02:57 pm
Nerds built that computer/smartphone. Thanks for the compliment.

Also, I GM 3 games you're in. Repeat that?  :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: SOLDIER First on June 12, 2015, 04:04:29 pm
I MEANT to say it to akroma but you NINJA'D ME
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on June 12, 2015, 04:10:54 pm
Sanure has declared that the Resonant Fluxer allows dodges for AoEs.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on June 12, 2015, 04:11:54 pm
ur all nerds
hilda is a better tank than hakim
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on June 12, 2015, 04:24:34 pm
Buncha nerds the lot of us.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: SOLDIER First on June 12, 2015, 04:27:28 pm
pokes sanure
eclipse heights
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 12, 2015, 07:06:25 pm
NERD

go away weeaboo jones, we're busy here
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on June 13, 2015, 01:08:11 pm
Since I'll be gone this week and the week after the week I get back, I'm assigning control of my characters.
Alucard - Projeck
Winry - Sanure
Bartimaeus - Sanure
Bernhardt - Smurf
Hilda - Projeck
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 14, 2015, 06:04:41 am
hmm, almost considering shortening the plot a bit, since Nathan did so well.




so I will ask right ahead, do you guys wish for hard mode, where the group gets wittled down by yet another fight, before Lolgrammoth goes in for the kill, or would you prefer he shows up to mop you guys to the ground right now? Note that there being another fight also means players get to regen health and mana for a bit
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 14, 2015, 06:18:02 am
enter the mop
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on June 14, 2015, 09:33:49 am
Should I post Lisbeth's incomplete sheet? You guys really need another healer.....
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on June 14, 2015, 10:21:09 am
time to play Witcher 3.

Fake Edit: Holy shit that intro.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 14, 2015, 01:44:07 pm
also aaaaaaugh, PN is gone for so long, but nobody bother puppeting in this game, and 2/2 scenes that I want to happen before progress happens hinge on hiiim
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on June 14, 2015, 02:42:30 pm
I'm supposed to puppet Winry and Barti, but.... I'm not sure what I'm supposed to do >.>
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 14, 2015, 02:47:01 pm
eh, winries part is easy, mostly just repair the HYDRA. Alucard is the problem. His research on the barrier is important
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on June 14, 2015, 02:56:01 pm
Well you could simply state what Alucard knows in some sort of scene if that's what you need...
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 15, 2015, 09:31:41 am
screw his research, alucard uses the power of hurry the fuck up to gain all knowledge required
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Kansa on June 19, 2015, 04:01:08 am
It's my birthday today :)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on June 19, 2015, 05:57:24 am
In that case, happy birthday Kansa.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on June 19, 2015, 06:18:17 am
It's my birthday today :)
Happy Birthday!
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on June 19, 2015, 08:00:33 am
A toast in ye honor my good fellow! Merry day of birth to ye.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 19, 2015, 08:22:08 am
It's my birthday today :)

happy vagina escape day

here is your present

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 19, 2015, 09:12:27 am
happy birthday kansa
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Kansa on June 19, 2015, 11:30:31 am
Thank you everyone :)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on June 19, 2015, 01:22:15 pm
Happy Birthday :)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Kansa on June 19, 2015, 03:02:11 pm
Thank you :)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on June 20, 2015, 06:18:51 pm
I return!
But I leave again for a week July 5th for a kayaking trip :c
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 21, 2015, 05:52:47 am
Why is Alucard driving at 70mph through a dense neighbourhood, *blind*, while Ashley, who sees for him, is staring out of the window, instead of towards the front?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 21, 2015, 05:53:48 am
The very same reason the sultanes haven't just killed everyone yet :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 21, 2015, 05:54:19 am
hubris?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 21, 2015, 05:55:25 am
no, plot holiness
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 21, 2015, 05:43:07 pm
note, you can start posting actions, just waiting for various sanure made maps
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on June 23, 2015, 05:39:59 pm
Uh. What.
13 damage instead of 40? pls explain
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 23, 2015, 06:06:37 pm
I think I know why, but I'm not going to ruin the gimmick just yet.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on June 23, 2015, 06:12:19 pm
Well when you do 67.5% less damage than what the roll suggests, it makes you question things. A lot. I threw out 8 SP for that attack, for what seems to be next to nothing.

Eh, I'll give Akroma the benefit of the doubt, but not cool ;-;
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on June 23, 2015, 06:19:22 pm
I know why, but won't ruin the gimmick either :3
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 24, 2015, 12:45:42 pm
since it is increasingly difficult to actually portrait a sense of danger when one simply can not know who may and who may not be killed, I'd like to know what characters simply MUST NOT die. And I don't mean "I need them for plot" dont die, but I mean "I need them to enjoy the game, if you take this character, I might as well quit" don't die.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on June 24, 2015, 12:46:55 pm
Hm. My character is important for my plot, yes, but if she were to die I could always say she had a sister. Would still work.

I'd still prefer she doesn't, but it's not the end of the world if she does.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on June 24, 2015, 12:52:38 pm
Linda is very important.

Ashley can't die, so eh.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 24, 2015, 01:50:31 pm
also, need usec actions
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on June 24, 2015, 02:04:57 pm
Alucard and Bartimaeus are extremely important.
Bernhardt and Hilda aren't really too important, though I think Akroma wanted Hilda for her plot.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Kansa on June 24, 2015, 02:11:50 pm
I would be sad if Alice died, Karis isn't too important (I will get her sheet up soon)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 24, 2015, 02:45:21 pm
(where did i hear that before?)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Kansa on June 24, 2015, 02:46:26 pm
(I need to get more Zoro moves :p)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 24, 2015, 02:47:55 pm
https://www.youtube.com/watch?v=ZGPaUvuWBU8
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on June 24, 2015, 03:38:46 pm
I'd be sad if Dalia died, but it wouldn't be the end of world. Hakim is also extremely replaceable, so you can kill both off if you want to. I can always make more.

Also I'm posting my action now.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 26, 2015, 10:38:24 am
turn later today. I am just drowning in so much overtime man...
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 26, 2015, 03:03:02 pm
man, eventful turn. Throwing the dice on that one had me on the egde, several times characters were pretty much just dead. Note, I fudged not a single dice, nor did i just declare stuff to succeed. All has been put on Lolgrammoths sheet
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 26, 2015, 08:03:09 pm
crap, i forgot ultra's were 8SP

this is most disappointing; i have to push my schedule back quite far because of this
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on June 26, 2015, 08:19:37 pm
It wouldn't do crap anyways.
I mean, I spent 8 SP and only dealt 13 damage.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 26, 2015, 08:28:38 pm
Less of an attack and more of a !!fun!! stompy thing.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 26, 2015, 11:33:42 pm
since when can summoned shadows use abilities other than shadow magic? Is Tobias now some sort of pocket Sen, who can just summon abilities as they are needed?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on June 27, 2015, 12:02:24 am
you say that, but icarus has like a million different elemental attacks now
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on June 27, 2015, 01:24:25 am
since when can summoned shadows use abilities other than shadow magic? Is Tobias now some sort of pocket Sen, who can just summon abilities as they are needed?
He... He's done this before.....?

I don't see how one type of shadow having only healing magic is a big deal? I'm fairly sure I stated before that there are more than just one type of shadows?

Shadows are really really limited. Especially in this system. You'd see a lot more of /natural, passive/ abilities, if I felt like it. Lore states a lot of these, but eh, I'm ignoring it so certain people don't get pissy.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on June 27, 2015, 10:31:39 am
Why would shadows have healing magic?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 27, 2015, 10:53:44 am
eh, it's fine with me, Tobias may summon the shadow and it may heal Linda.


Though I am a little annoyed as to why this shadow being would have this very specific set of stats. If you are going to argue that shadows have diverse skill-sets, fine by me, they seem to be actual intelligent and diverse beings with their own lifes and interests. what annoys me is that if you are going to argue that, the stats should reflect that. No somewhat believable being would have a 1 in every stat, except like 60 points in mag, which is arch-mage, no, even higher levels of semi divine magical power, and then just enough mana to use 2-3 healing spells. This is not just minmaxing to ensure the heal succeeds, its really, really heavily overdoing it. 2 of 4 of projecs chars are already immortal, with Ashley and Tobias reforming in their respective realms and respawning a while later, and Isaac can create barriers that are literaly indestructible, allowing him to make himself, or anyone else for that matter, untouchable. Now the only non-immortal character is in danger, and this is the solution for to solve the problem?


its something I will allow because Projec has stated very clearly that Linda dying would ruin his fun in the game, but I still think that it would have been a lot more fun and dramatic if people somehow tried to bring Alice and Linda together, for Alice to save her with the last bit of mana she has, rather than the solution just popping up conveniently, in a very heavy tone of "These stats make sure there is no way of the heal failing other than fudging the roll."


For the future, I would be happy if this stays a somewhat isolated incident. If shadows can have diverse magical abilities, I am fine with that, but if their stats get minmaxed so the shadow sets the record for the highest mag stat in the game, while also setting the record for the 6 lowest other stats in the game, this may turn into a very convenient "summon shadow to solve any problem" solution, that in the long run robs all players the chance of actually finding another, more satisfying solution, and the GMs are robbed of the chance of making problems that can not be solved by just summoning a shadow that has just the perfect ability and the perfect stats to do whatever is needed in that instant.




really, I am not mad, but please try to look at this from a GMs perspective and tell me this is not problematic.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on June 27, 2015, 11:20:33 am
Why would shadows have healing magic?
Well shadow magic used by shadow shamans has natural healing properties when focused properly. The reason for this being that shadow beings are made from lost souls in Creation, and few of those souls are from past healers. It only makes sense that their souls would carry healing properties deep down.

As for you Akroma, I'll have you know that none of my characters are unkillable. Ashley definitely has ways of dying and not coming back. That just hasn't happened. Tobias, whenever he dies, he loses his physical form and gets banished back to the Shadow Court forever unable to leave the Shadowlands again. That's only because his soul is bound there. After all, all shadow beings are souls bound to the Shadowlands. As for Isaac, while his projections are unable to be broken, stuff can go through them. He's a rather physically weak mage. Easy to kill. I'm surprised you didn't target him with the solar flares, to be honest.

Now for the shadow... its stats are following lore. Shadow Shamans are the weakest manifestations that can be summoned from the Shadowlands, and the largest they can be summoned as are 75 stat base. They're known for their healing miracles of extreme quality and accuracy. They're also known as something extremely easy to eliminate because often, they only take a form that's as thick as a twig. And before you say that none of this information was presented, all of the standing lore was available in the Shadowlands while I gave the group ample time to read and study about the land. I even encouraged it.

Also, a note: I've only summoned these when I deemed necessary. Aka, for Sen and now that Linda got hit with something that would require intensive healing care. Or what would be called a miracle, with the way you put it in words in IC. It's also not something that would be spammed. It makes sense IC why Tobias would summon it, with Linda and Sydney down, with Alice nowhere to be seen. Shadow Shamans are not a common commodity at all.

Though I do find it funny that almost every road I turn down, I see you there questioning me as if you don't trust me. I mean, I'm a Co-GM for gods sake. I'm here to make sure shit goes over well.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 27, 2015, 12:47:46 pm
forum ate my turn. My post was....long

I will now binge-eat frustration based icecream. Also, late shift tomorrow, so likely no post tomorrow. tada

edit: oh it seems it didnt, phew
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Adragis on June 27, 2015, 12:51:37 pm
finally
my disgust at being unable to formulate my ideas for the RWBY roleplay has made me focused enough to make my app for this one
now watch me as I forget it for another four weeks
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 27, 2015, 01:50:22 pm
yay...i guess...?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on June 29, 2015, 06:55:27 pm
Finally arrived in Miami for vacation  :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on June 30, 2015, 11:02:16 am
sigh, two days ago I cut through my thumbnail, usualy the second most common injury for a cook, and no biggie. but that shit kept opening up again and again, bleeding like a bitch, so I got a doctor to look at it, turns out a) I injured my bone (oh wtf?`) and b) that shit got infected. So now they put this cucumber sized bandage around my thumb BUT.. no sick-leave. I still have to work like this, unable to move the fucking finger. I have to keep the bandage clean, but there is no fucking rubber glove big enough that I could fit it around. greeaaat




turn later today, sorry about the low rate
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on July 04, 2015, 05:27:42 am
I'm going to go ahead and Say I'm officially dropping this cluster fuck :3
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Kansa on July 04, 2015, 05:35:00 am
I'm sorry to hear that.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on July 04, 2015, 06:10:57 am
I believe I'll be dropping this as well. I've kind of lost interest in this primarily combat-focused 'RP', even though I enjoy my characters. :-\
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Kansa on July 04, 2015, 06:25:41 am
I'm sorry to hear that too.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on July 04, 2015, 06:30:01 am
(http://farm8.staticflickr.com/7206/6949121513_103a93ec02.jpg)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on July 04, 2015, 06:48:01 am
Okay, so I may as well just cancel all of my fucking plots since the two people I needed most just decided to turn drama queen and quit.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on July 04, 2015, 06:56:00 am
I'd hardly call me quitting, being a drama queen. I've been running on fumes for this game ever since Rolep was doing the Fae plot or whatnot.

And if I'm honest, the Sultanes really killed my rooted interest for this game.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on July 04, 2015, 07:02:21 am
For me it was the combat system as well as the Sultanes. The last nail in the coffin was the constant combat and lack of down time to rest and lack of true shipping besides AshleyXAshley (because it actually went somewhere). I just lost the will to fake interest in this. PN, if you want, just PM me when you need Sen or any of my characters for you plot and I'll jump back on to help with it.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on July 04, 2015, 07:05:48 am
I indeed agree that it became not just too combat heavy, but also simply too plot heavy. Everyone wanted to pitch in, had their story ready and was eager to tell it, so naturaly people went ahead and started telling theirs as soon as someone else ended. And yeah, the entirety of the sultanes plot was perhaps too ambitious.


suggestions, besides just calling quits?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on July 04, 2015, 07:06:59 am
I'd hardly call me quitting, being a drama queen. I've been running on fumes for this game ever since Rolep was doing the Fae plot or whatnot.

And if I'm honest, the Sultanes really killed my rooted interest for this game.
Are you really going to do the "muh lore" argument again.

And if I'm honest, what also hurt the game was your constant flow of munchkin NPCs that always butt in on combat and your tight grip on the nonsensical lore written by a person who hasn't legit even played this for a long time, leaving it pretty much useless as Akroma tries to actually write interesting plot which you apparently don't like for whatever fucking reason.
/endrant

suggestions, besides just calling quits?
+1
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on July 04, 2015, 07:10:31 am
I think I may just have missed the target audience, it's okay. When players are not having fun, it's the GMs fault. I should have limited my plot to Belkelel the machine god and her domain, instead of going all out for the long haul with an entire campaign about the encroaching void.


I am at blame here, and would be happy if I could somehow rekindle peoples interest
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Sanure on July 04, 2015, 07:15:32 am
My only suggestion is to tone down the combat. It'll help bring new players in that want to experience plot without all the tough as shit enemies that only certain characters can kill.

Anyways, I'm out. I have a busy day today.

@Akroma, No, It's not about an entire campaign. It's more about how it was handled. Having a plot is fine Having three is also fine. Having a Campaign is fine. But when it's nothing but Combat after combat after combat, it begins to get repetitive. Amazeroth was handled well. Belkelel was a losing battle and it made some characters nervous and hopeless. Lolgrammoth took away from that by making an unwinnable situation. No character is at a high enough point to combat an almost guaranteed dodge. :/
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on July 04, 2015, 07:23:28 am
to be honest, Lolgrammoth was designed to be difficult to deal with on purpose. The team has so many means of one-shotting things, for once I wanted a victory to be an achievement, not a foregone conclusion.

the problem with people thinking it is unwinnable is, nobody has been paying attention at all. Alucard has said so many times, it is almost known for a fact that Lolgrammoth is weak to teamwork. Re-read the turn where Berny almost died, there it really showed. People were doing actions to help other people, and they auto succeeded, way beyond their usualy strength.

sadly, that was for defence. In offense, everybody was just throwing their strongest attack at Lolgrammoth and expected that to work, because so far, this has always worked. Despite my characters trying to somehow encourage people to make a plan, it seemed everybody already thought it was unwinnable because just overpowering him by spamming ultimates didnt work.

maybe I didnt make it obvious enough, or just expected too much, but the way to defeat Lolgrammoth was mostly exactly what you guys have complained about the game lacking - roleplay, rather than combat.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on July 04, 2015, 07:27:10 am
@PN, I didn't even mention the Void lore. The part about the Sultanes that killed my interest was that there was 12 of them, and we've only really touched on our second one. While no, I did not expect it to be ez pz, just something that'll take so god damned long to finish isn't appealing to me. And I heavily appreciate Akroma's attention and drive to try to make the game fun for everyone, and I appreciate her trying to make Void lore sensible. I admire it. It's just not for me? And I have a right not to like lore that someone wrote. Is it well written and make sense? Yes. I personally just don't like it, which it's nothing personal.

As for my NPCs...? I've only had 2 that have even touched in "helping" in combat with the PCs. Marilyn is the only one that has even sent a spell at an enemy. And that was only once. Sydney hasn't done anything combat related besides save Marilyn? So I really don't get where you're coming across with the "constant flow" stuff.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on July 04, 2015, 07:33:02 am
well, while I am really not a fan of retcons, it's technicaly still salvagable. Belkelels action so far, at no point, need 11 others to be justified.

I will just surrender all void lore back to you, and Belkelel becomes some sort off...I dunno, occult form of AI or something. Or simply a god. My plot gets limited to the current developments around Belkelel and Icarus, and the...sigh...metric load of stuff I have may or may not one day be recycled, here or in different games.

Interested?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on July 04, 2015, 08:08:02 am
Lack of true shipping besides AshleyXAshley (because it actually went somewhere).

...

What about the big love triangle between Dalia, Kaiser and Isaac? Or the tenative HakimxLinda? You can't rush shipping, you know. Some kind of build-up has to occur before they bang everything is finalized. And then they bang.

maybe I didnt make it obvious enough, or just expected too much, but the way to defeat Lolgrammoth was mostly exactly what you guys have complained about the game lacking - roleplay, rather than combat.

I think that part of the problem is that there's no obvious way to cooperate offensively in combat. No flanking, no team attacks, and we have pretty much no buffers. So everyone came into the fight expecting that spamming regular attacks was the way to win, or something like that. I don't know.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on July 04, 2015, 04:02:23 pm
That'd be one massive retcon. Which, I'm not necessarily a fan of either.

But I won't make you surrender anything. While it might not necessarily be my type of Campaign, it is a good story. If it were shorter, I might have thoroughly enjoyed it, even though I don't quite recognize this game as a "Rise of the Magic Girls" game anymore. I would prefer to leave on a note where I still have that idea of what it used to be, rather than what it has become. This is nobody's fault, of course, it just naturally steered this way and it's unfortunate.

As for a suggestion, I have only one: Do what's fun for all the players, and not what's fun only for yourself. :)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on July 04, 2015, 04:09:57 pm
I believe I'll be dropping this as well. I've kind of lost interest in this primarily combat-focused 'RP', even though I enjoy my characters. :-\
Also, I wanted to note the conjunction.
'I will'
I'm not leaving right away. I'm not a douche haha. I understand that my characters are needed in some places.
I'll be staying awhile longer, since giving no warning is kind of a dick thing to do, though I should've made that clear <.<
(Also PN begged.)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on July 04, 2015, 04:18:09 pm
but now I already spoiled the Icarus plot to Kansa damnit.


also, everyone complaining about not having fun makes me not wanna run this anymore too
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on July 04, 2015, 04:21:13 pm
If it makes you feel better, I'm still having fun playing. Though I will completely understand if you want to drop this.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on July 04, 2015, 04:22:48 pm
eh, I feel compelled to actually go through with the retcon. my plot plans are already ambitious in size with the ones resolving around belkelel alone, and GMing is quite a chore.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on July 04, 2015, 04:27:02 pm
I feel Belkelel would've been a much better choice overall.
because you're actually good at writing plots. rip me.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on July 04, 2015, 05:02:17 pm
well, I guess retcon time it is then
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on July 05, 2015, 04:52:27 pm
So I've been thinking about how souls work in RotMG, and how ghosts are probably just souls which have remained on earth for some reason or another. And then I remember how demons are absolutely greedy for souls of all kinds.

Guys, demon-sponsored ghost busters. Best spin-off or bestest spin-off? Because I would totally GM that.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on July 05, 2015, 04:53:19 pm
I'd play it.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Kansa on July 05, 2015, 05:10:39 pm
Sounds like it would be fun.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Adragis on July 05, 2015, 05:12:13 pm
Hilarious.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on July 05, 2015, 05:13:07 pm
Finish your application. Catherine needs a fellow newbie.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on July 05, 2015, 06:26:17 pm
Alright. I guess I'll start planning everything out then. I'm thinking of starting everyone out in an amateurish operation and then as the game progresses everyone gets more elite. Is that fine with everyone or would something else work? I'll also probably take the mechanics from this game wholesale, just to simply that part of the design process. Also because that's pretty standard for these spin-off games.

Also, I am definitely open to making this a collaborative deal. Or at least letting you guys design scenarios/places for the players to wander through during the game.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on July 07, 2015, 11:19:46 am
hey, soon starting a new game, and I need a 4th player. Anyone up for a zombie-bio-horror game that is both so full of clichee and so grimdark, its almost impossibel to take serious?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on July 07, 2015, 11:20:24 am
I... Wat? I think we'd need more details than that before any decisions are made.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on July 07, 2015, 11:22:09 am
http://tlwiki.org/index.php?title=Nechronica


I will be heavily ripping off inspired by MGQ. Note that since combat is a hefty core feature of the system indeed, this will have combat, not just rp
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Andres on July 12, 2015, 04:47:06 am
Hi. I was told that there was a lot of combat in this game. Can someone link to me the last time a combat happened?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on July 12, 2015, 04:52:27 am
http://www.bay12forums.com/smf/index.php?topic=139188.msg6321950#msg6321950
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Andres on July 12, 2015, 05:00:28 am
Thank you.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on July 14, 2015, 07:09:14 am
Seeing how quiet everyone is, would it be okay if we did a little timeskip so that I can get the Dalia plot rolling or what?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on July 14, 2015, 07:10:59 am
I'm fine with that. There's another RotMG for all your shipping needs now, we should be good to go.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on July 14, 2015, 07:18:01 am
But how am I supposed to ship all of my characters in RotMG in the other RotMG. Tha-

...

You know, we should really differentiate the two games better. I guess we should start calling them v3 and AU or something.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on July 14, 2015, 07:19:08 am
v3 and v2.5?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on July 14, 2015, 07:34:27 am
Sounds good to me, since the other one is an alternate version of the v2 thread. Though hopefully it won't take a couple thousand pages to pass before some plot stuff happens.

Also, timeskip is officially a go. Huzzah?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on July 15, 2015, 07:57:36 pm
Seeing as Smurf and Projeck haven't posted all day, should I jump ahead to the Nomad arriving at England or what?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on July 15, 2015, 08:00:08 pm
Hey, don't leave us out purely because we're lazy have lives timezones!
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on July 15, 2015, 10:03:25 pm
USEC and I aren't too far apart timezone-wise if I recall correctly.

My mom simply broke her foot and I've been helping her all day.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on July 24, 2015, 06:45:56 pm
USEC and I aren't too far apart timezone-wise if I recall correctly.

My mom simply broke her foot and I've been helping her all day.
I guess we got off on the wrong foot then.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on July 24, 2015, 06:47:39 pm
DON'T MAKE ME MURDER YOUR FACE
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on July 24, 2015, 06:53:55 pm
(https://lh4.googleusercontent.com/-2kxeOH9gQjE/AAAAAAAAAAI/AAAAAAAAABU/8Iq3d7Ol15o/photo.jpg)
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on July 24, 2015, 08:58:25 pm
I particularly enjoy how it took you 9 days to think of that pun. Great job.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Adragis on July 25, 2015, 02:56:13 am
I particularly enjoy how it took you 9 days to think of that pun. Great job.
A quick wit is one of PN's greatest features.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on July 25, 2015, 03:22:25 am
I particularly enjoy how it took you 9 days to think of that pun. Great job.
A quick wit is one of PN's greatest features.
It is my sole duty now to keep this game alive. And annoying projeck with constant steam messages telling him to post a turn.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Happy Demon on August 07, 2015, 06:57:06 pm
I want to join.
Spoiler (click to show/hide)
Is this character okay?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on August 07, 2015, 08:36:55 pm
HOLY FUCKING MINMAX

but for some actual criticism, Jade will be literally useless. His abilities do nothing to help the team; the best thing he can do is soak up an attack if one happens to hit him. While he has high health, he can't do much with it.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on August 07, 2015, 09:18:01 pm
Give him a taunt/draw fire ability as a tiered spell/SP move.

Otherwise, it looks fine. SubGMs may voice their complaints.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on August 07, 2015, 09:23:08 pm
i'd love to throw a finger of death at him
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Happy Demon on August 07, 2015, 09:32:05 pm
HOLY FUCKING MINMAX

but for some actual criticism, Jade will be literally useless. His abilities do nothing to help the team; the best thing he can do is soak up an attack if one happens to hit him. While he has high health, he can't do much with it.
You're assuming function was a goal. It was not.

Give him a taunt/draw fire ability as a tiered spell/SP move.

Otherwise, it looks fine. SubGMs may voice their complaints.

I don't really see any dragon-like ability that has such a function. The closest I can get is challenging people, but he can do that without resorting to magic.
Also, he's still rather new to the curse, hence the lack of capability.
He's supposed to suck, my characters always do.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on August 07, 2015, 10:08:04 pm
Uh, it's more obvious than my lack of tact:

A roar ability.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Happy Demon on August 08, 2015, 07:50:15 am
Uh, it's more obvious than my lack of tact:

A roar ability.
That would work... if it wasn't for one thing.
Jade's possessed by a Blue Pseudo-Dragon, often called the Mute Pseudo-Dragon, because they have no breath attack and aren't all that loud.
The thing is, lightning breath is way too powerful, so I decided the Blue Pseudo-Dragons just don't get a breath attack at all.
I kinda decided this while making the character, I just didn't think it important enough to tell.

If Jade wants to taunt, he could just taunt.

Besides, Jade already has regeneration, which is OP as f***, letting him heal things he shouldn't.
I'm considering making it 2d20 (manacost * d20) damage for regeneration (for both success and failure), as it's currently not harmful enough (It can't even deal more than 10% damage).
And making the Dragon Eye cause d20 damage upon use, and 4d20 (manacost * d20) upon failure.
Since mutations tend to f*** up your body, hard.

Not to mention, Jade can't even use Dragon Eye, his magic stat is too low (he needs 6, he has 2).
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on August 08, 2015, 07:52:15 am
Way too powerful for the character you want, you mean. Because lightning breath would frankly probably be weaker than some attack the other characters have.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Happy Demon on August 08, 2015, 07:58:23 am
Way too powerful for the character you want, you mean. Because lightning breath would frankly probably be weaker than some attack the other characters have.
If the electricity is powerful enough to conduct through air, what do you think will happen when it hits people?
Pretty much instant death. (https://www.youtube.com/watch?v=YOE08ILHGEc&feature=youtu.be&t=24s)
Yeah, no, too powerful for anyone.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on August 08, 2015, 08:00:31 am
A lot of these characters have powers that should cause instant death. It would probably kill a normal human instantly, yes... but we are pretty much never fighting normal humans.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on August 08, 2015, 08:05:15 am
does it matter, all he has is health. His other stats are so low, he simply will never, ever, at all, be relevant in any battle.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on August 08, 2015, 08:06:03 am
The average human has 9-21 health, they're not that strong.

Also, numbers take precedence over logic here. If you're firing lightning bolts like Thor on a bender but your magic is 5, be prepared to be disappointed. With skills minmaxed like that, you won't be doing much, if any DPS.

does it matter, all he has is health. His other stats are so low, he simply will never, ever, at all, be relevant in any battle.

hence taunt ability

it's so good it's bad
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on August 08, 2015, 08:07:00 am
Really, all he is somewhat good for is tanking, with all that health, and even that is minimal due to the low defense and resistance stats.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Happy Demon on August 08, 2015, 08:35:25 am
I still think giving him a taunt makes no sense.
He's not the guy to taunt, and even if he was, why would it be an ability?
Anyone can taunt.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Twinwolf on August 08, 2015, 08:37:27 am
The taunt ability, in this case, is doing it in such a way that the enemy is forced to come after you.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on August 08, 2015, 08:43:31 am
ie every MMO tank's main ability since the dawn of time
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Happy Demon on August 08, 2015, 09:21:50 am
Actually, you should stop calling him a tank.
It makes you assume things which aren't true.

It's not in character for him to taunt with 100% likelihood of success, if at all.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: smurfingtonthethird on August 08, 2015, 09:24:23 am
Hey, if you want to make your character useless, feel free. Just keep in mind this game is more combat oriented and a wee bit more grimdark than the usual stock.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on August 08, 2015, 09:30:16 am
((also almost dead))
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on August 08, 2015, 10:18:53 am
Well I'm trying my best to undead things here. Not very effectively or competently, but still.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Happy Demon on August 08, 2015, 10:53:56 am
Hey, if you want to make your character useless, feel free. Just keep in mind this game is more combat oriented and a wee bit more grimdark than the usual stock.
So... any tips for getting into the game, or do I have to wait for you (or other GM-s) to put me into the game?

Though when it comes to usefulness, Jade is a guy who got cursed, not a swordsman or soldier, or anything like that.
He's supposed to become useful.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Akroma on August 08, 2015, 10:55:09 am
well, I am sorry to admit that I have not been paying attention to Dalia plottage at all. Belkelel plot will resume eventually
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on August 08, 2015, 11:02:14 am
So... any tips for getting into the game, or do I have to wait for you (or other GM-s) to put me into the game?

Well... It depends. Basically you can talk to the GM(s) about ways to insert your character into their plot, or just have them show up in Australia where everyone is chilling. Also, who the heck names their son Jade?

well, I am sorry to admit that I have not been paying attention to Dalia plottage at all. Belkelel plot will resume eventually

Seeing as you aren't involved in it in any way, I don't blame you in the slightest.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Happy Demon on August 08, 2015, 11:21:55 am
So... any tips for getting into the game, or do I have to wait for you (or other GM-s) to put me into the game?

Well... It depends. Basically you can talk to the GM(s) about ways to insert your character into their plot, or just have them show up in Australia where everyone is chilling. Also, who the heck names their son Jade?

well, I am sorry to admit that I have not been paying attention to Dalia plottage at all. Belkelel plot will resume eventually

Seeing as you aren't involved in it in any way, I don't blame you in the slightest.
Well, his parents wanted to have him be important to more than one country, and gave him an English first name. It's just that they named him after the color of his eyes.
That, and they didn't know how feminine the name sounded in English, as they pretty much never spoke it.

By the time they found out, he was 9, so it was a bit too late.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on August 08, 2015, 02:28:51 pm
I know maybe 4 Jades that go to my school, and are male :P
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on August 08, 2015, 09:37:10 pm
...

What kind of school do you go to where such a thing is possible?
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on August 09, 2015, 12:04:05 am
An American public high school.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on August 09, 2015, 08:45:56 am
If you say so. Also, you should give an action for Isaac so that I can make the next turn.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: PrivateNomad on August 09, 2015, 11:59:34 am
went to a country concert with my uncle last night
Beer, girls in booty shorts, bass so loud it makes the ground shake
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on August 09, 2015, 12:03:12 pm
but I'm bad at puzzles
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on August 09, 2015, 12:57:10 pm
Kaiser seems to have this down pat, you could always ask him for help. Though admittedly it's a pretty damn obvious puzzle if you've been paying attention to the spoilers.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: Projeck37 on August 09, 2015, 01:05:16 pm
now I just feel oblivious. oh well.
Changing action, actually.
Title: Re: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge
Post by: USEC_OFFICER on August 10, 2015, 09:47:27 am
Admittedly killing everyone else is not the only way to defeat the boss. You could always try to wash away the magic circle somehow. Apply some lateral thinking skills and all that.