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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1678047 times)

Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3045 on: July 16, 2016, 04:50:53 pm »

Collectivist? No... It's a quote by John Galt, from Atlas Shrugged.

You need individualist and materialist for it.

Citation: reddit post by some nutty objectivist person.
« Last Edit: July 16, 2016, 04:52:32 pm by Shadowlord »
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Chiefwaffles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3046 on: July 16, 2016, 04:52:03 pm »

Was referring to the Stellaris requirement to be able to say that line.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3047 on: July 16, 2016, 04:52:50 pm »

Which is not collectivist. :P
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Chiefwaffles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3048 on: July 16, 2016, 06:11:09 pm »

Yeah but I'm pretty sure you just said that it's from atlas shrugged. (And edited the other stuff in after the fact?) It seemed like you thought I was talking about something completely different than required traits, and not just pointing out that I had the wrong trait.
Whatever; doesn't matter now.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3049 on: July 16, 2016, 06:43:48 pm »

I just wanted a source for what I edited in before I was willing to put it in, and didn't want to double-post (The forums didn't bother to tell me that anyone had replied when I submitted the edited post, or I'd have put it in a reply instead.)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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IronyOwl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3050 on: July 16, 2016, 06:44:32 pm »

Thanks, I figured it was a quote from something I should probably kind of recognize.
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NullForceOmega

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3051 on: July 17, 2016, 05:24:59 pm »

So I meant to ask this earlier, but has any one else been having a strange thing where a nation with no diplomatic relation to yours tries to declare a war with someone (you also have no diplomatic relationship with) and asks for you to vote on whether or not they can go to war?  It has happened on two separate saves for me since the big update.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3052 on: July 17, 2016, 05:35:42 pm »

So I meant to ask this earlier, but has any one else been having a strange thing where a nation with no diplomatic relation to yours tries to declare a war with someone (you also have no diplomatic relationship with) and asks for you to vote on whether or not they can go to war?  It has happened on two separate saves for me since the big update.
Yeah, I've seen it happen. One thing I noticed is that in every single case they have the same ethos as you.
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NullForceOmega

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3053 on: July 17, 2016, 05:48:35 pm »

I've had a couple cases where that wasn't the case, once it was a group of fanatical purifiers who kept asking my materialist/warlike/individualists for permission to fight some capitalists, it was weird.   Maybe it has something to do with my typically extremely overblown military power.  Sometimes I feel like I'm being deferred to by other nations, which would be cool, but it is probably a bug somewhere.
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Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3054 on: July 18, 2016, 01:30:36 am »

Yeah that's pretty annoying, hopefully it's toned down next patch
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3055 on: July 18, 2016, 12:14:32 pm »

I've had loads of people ask me to vote on a war. Not because it was a glitch, but they wanted me to join the war with them. Almost always the only thing I'd get from it is me humiliating the enemy, or the liberation of a single planet.

Yeah that's pretty annoying, hopefully it's toned down next patch

I always felt like they were trying to get you to join because they're weak and you're stronk, but yeah, they should probably try actually offering something worth anything.

Sartain

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3056 on: July 18, 2016, 12:42:22 pm »

I've had loads of people ask me to vote on a war. Not because it was a glitch, but they wanted me to join the war with them. Almost always the only thing I'd get from it is me humiliating the enemy, or the liberation of a single planet.

Yeah, this is what's going on. Random empires asking you to join their war, just like you can ask other empires to join yours. The UI doesn't do a very good job of explaining that, and since it uses the exact some pop-up window as the alliance vote it seems like a glitch to a lot of people.
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Retropunch

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3057 on: July 18, 2016, 02:34:39 pm »

I've had loads of people ask me to vote on a war. Not because it was a glitch, but they wanted me to join the war with them. Almost always the only thing I'd get from it is me humiliating the enemy, or the liberation of a single planet.

Yeah, this is what's going on. Random empires asking you to join their war, just like you can ask other empires to join yours. The UI doesn't do a very good job of explaining that, and since it uses the exact some pop-up window as the alliance vote it seems like a glitch to a lot of people.

Yeah I think they've just not made the AI think enough about how likely or not you are to join distant wars like that  - it seems strange as they seem to have a 'not diplomatically relevant' modifier for the AI, so you'd think they'd be able to detect if you'd be interested or not (even based on distance). It also doesn't really make sense for the AI to offer you humiliation or liberation, as they're not really anything the player would care about really.

I think it's one of those things that'll get worked out eventually, it's just a bit of a teething process with the AI as they add in more diplomatic options.

I have to say, I'm enjoying 1.2.1 a hell of a lot more than I did at launch, I think it'll be pretty great after two or three more updates.
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Karnewarrior

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3058 on: July 18, 2016, 08:26:12 pm »

I've used Liberation a few times. Doesn't it spawn an empire with your ethos? If your opponent is small enough, you can liberate their whole empire into a different one that matches your ethics perfectly.

It's very America.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3059 on: July 18, 2016, 08:54:39 pm »

I've used Liberation a few times. Doesn't it spawn an empire with your ethos? If your opponent is small enough, you can liberate their whole empire into a different one that matches your ethics perfectly.

It's very America.
?

I can't think of a single time America has managed this in history.

The closest they've ever got to something like that is Japan and I think many people would agree with me when I say they got a little bit... Odd, after the nukes.
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