(I just know someone is going to make a rapper...)
Alright, this is going to be a mix of a suggestion game and a character-driven game. In the 'Geoscape' mode, it is going to run with turns lasting 2 weeks at a time in a suggestion game format, though with the characters forming a 'board of directors' to decide the path that is going to be taken through IC debates. From time to time missions will occur, and any number of people may leave on them; however, since the early staff is formed of only players, those that go out on the mission will lower production of whatever they were working on.
To change things from the standard of fighting an enemy with modern weaponry, this is going to be set during the Dark Ages of Europe, specifically, the year 900 AD. The below map may not be entirely accurate, so if you can find a more accuate, please link me to one.
(http://www.euratlas.net/history/europe/900/900.jpg)
While I originally thought of allowing to use other areas of the world, I decided to have it set to Europe for two main reasons. One, the feudalism prevalent would allow for an easier ability to hide an organization, as well as having there be a fair deal of chaos. Two, the mythology is a bit more familiar than the eastern mythologies, making it more likely for people to have a general idea of creatures that are being mentioned.
As said in the title, rather than fighting aliens, you will be fighting creatures of mythology. In this alternate history, at this point in time, the various creatures have begun forming coordinated attacks against various peoples. Taking note of this, a few low class nobles have decided to create an organization that will find out about why this is occuring. The place you start at will be decided in the sign-up sheet below.
Technology is going to work differently in this, since the mythological creatures would use natural weapons innate to their being. Instead, advances will be secured through study and usage of various artifacts. Eventually, you will be learning how to replicate and mix artifacts, effectively creating new technologies. Beware, your enemies will start using artifacts of their own later on.
Equipment will fall under one of four categories: swords, spears, axes, and bows. Each has their own overall advantages and disadvantages, but having further depending upon the model. In addition, you can also have units mounted on horseback. Mounted units move faster at both the Geoscape and tactical levels, but are more vulnerable. Equipment stocks are to be given on the first turn.
Support and income works a bit differently. You are only able to operate within areas that support you, meaning that you have to secure contact with more nobles to go to other locations and gain more artifacts. As you rise in influence, you are able to contact higher and higher levels until rather than asking nearby estates if you can go to them, you would be in contact with the leaders of countries, some of which coming to you rather than having you go to them. As I said, income works by rather than gaining money (at least, at this point) you would ask supporting nobles for specific supplies, and they would give you what they feel comfortable giving you.
If any clarification is needed, please ask. I just know I messed something up.
Organization Name:
Flag Design:
Motto:
Country Founded Within:
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
_ Mobility (Horses and Light Armor)
_ Defense (Portable Palisades and Heavy Armor)
_ Short Range (Shorter Swords and Axes)
_ Medium Range (Longer Swords and Spears)
_ Long Range (Bows and Throwing Spears)
Name:
Gender:
Geographic Area of Origin:
Appearance:
Backstory:
Stats (able to have 2 increases (place a + behind the skill) normally. Further may be gained by decreasing (putting a - behind the skill). Each increase has the stat base go through this formula: Base + Base*(.25*X), where x is the number of inceases. Decreases go through the same formula, but x is negative. A max of 2 increases or decreases can be placed on a single skill. Defense is also a stat, but starts at 0, and thus is not allowed to be modified here.):
HP: (Health) (Base:4)
Will: (Resistance to Panic) (Base:5 <rolled against a d10>. Failure means the solder tries to run after the death of another, costing a turn. Success means the solder does nothing after another dies.)
Str: (Power to strike) (Base:2)
Dex: (Dodging ability) (Base:4 <rolled against a d10>. Failure means the attack lands. Success means the attack misses.)
Move: (Number of moves per turn) (Base:10 Weapons have different movement costs.)
Sight: (# of tiles that are observed by a unit) (Base:6)
Organization Name: Attila's Auxiliary
Flag Design: Horse and Bow in gold on a field of red, preferably colored thus by the blood of our enemies
Motto: Reclaiming our Empire
Country Founded Within: Hétmagyer
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
2 Mobility (Horses and Light Armor)
- Defense (Portable Palisades and Heavy Armor)
- Short Range (Shorter Swords and Axes)
1 Medium Range (Longer Swords and Spears)
2 Long Range (Bows and Throwing Spears)
Organization Name: The Asgardian Hall
Flag Design: A long table amidst on top of a cloud, with the gods of Asgard sitting in their seats, doing activities representing their domain
Motto: To Battle My Brothers! For Asgard Awaits!
Country Founded Within: Norway
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
2 Mobility (Horses and Light Armor)
_ Defense (Portable Palisades and Heavy Armor)
3 Short Range (Shorter Swords and Axes)
_ Medium Range (Longer Swords and Spears)
_ Long Range (Bows and Throwing Spears)
Organization Name: The 12th Legion
Flag Design: Golden eagle clutching a short sword in its talons on a blood red shield
Motto: "Et Sustinemus" - We Endure
Country Founded Within: Byzantium, Eastern Roman Empire.
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
_ Mobility (Horses and Light Armor)
2 Defense (Portable Palisades and Heavy Armor)
2 Short Range (Shorter Swords and Axes)
_ Medium Range (Longer Swords and Spears)
1 Long Range (Bows and Throwing Spears)
Organization Name: The Imperial Guard
Flag Design: A Golden Eagle striking down a Strix, on a red background.
Motto: We die standing.
Country Founded Within: The Roman Empire. Founded as the bodyguards of an ancient Emperor, when he was murdered by a Strix, the Guard mostly disbanded, reduced to a few scattered diehards, passing traditions of vengeance against the unnatural along to their descendants. But now, the creatures return, more dangerous than ever, and the Guard has found support, new recruits, and a rallying cause. Mostly concentrated in the surviving Empire, though there could be more descendants scattered elsewhere...
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
0 Mobility (Horses and Light Armor)
2 Defense (Portable Palisades and Heavy Armor)
0 Short Range (Shorter Swords and Axes)
2 Medium Range (Longer Swords and Spears)
1 Long Range (Bows and Throwing Spears)
Organization Name: Al Ammala
Flag Design: An eight-pointed golden star on a green background.
Motto: "Whoever recommends and helps a good cause becomes a partner therein, and whoever recommends and helps an evil cause shares in its burdens."
Country Founded Within: Al Andalus
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
1 Mobility (Horses and Light Armor)
0 Defense (Portable Palisades and Heavy Armor)
1 Short Range (Shorter Swords and Axes)
0 Medium Range (Longer Swords and Spears)
3 Long Range (Bows and Throwing Spears)
Organization Name: The Order of Saint George Valiant
Flag Design: Blue on silver, a sword unsheathed.
Motto: Nil Mors Est (Death is nothing)
Country Founded Within: East Francia
Equipment Distribution
_ Mobility (Horses and Light Armor)
2 Defense (Portable Palisades and Heavy Armor)
_ Short Range (Shorter Swords and Axes)
2 Medium Range (Longer Swords and Spears)
1 Long Range (Bows and Throwing Spears)
Organization Name: Attila's Auxiliary
Flag Design: Horse and Bow in gold on a field of red, preferably colored thus by the blood of our enemies
Motto: Reclaiming our Empire
Country Founded Within: Hétmagyer
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
2 Mobility (Horses and Light Armor)
- Defense (Portable Palisades and Heavy Armor)
- Short Range (Shorter Swords and Axes)
1 Medium Range (Longer Swords and Spears)
2 Long Range (Bows and Throwing Spears)
Name: Sonya Honoria
Gender: Female
Geographic Area of Origin: Moravia Magna
Appearance: Short-cropped black hair, slim but muscular build, average height.
Backstory: A distant ancestor of Sonya's was exiled for pleading to Attila to free her from a loveless betrothal. This legend underwent many different iterations, some portraying the Hun as greedy, others as a savior. Sonya clung to the latter, believing Attila the Hun had mobilized armies in favor of freeing Justa Grata Honoria from her dreaded fate. Sonya was no proper young lady; this didn't fill her head with images of true love. It instilled in her the desire to be the kind of person with power to mobilize at the plea of another human being. She admired Attila in the story for his strength and his willingness to employ it for others. Such was her path to joining Attila's Auxiliary.
Stats:
HP: 4 -
Will: 5
Str: 2 +
Dex: 4 +
Move: 10 +
Sight:6
Let me know how these look!
So very in...
Organization Name: The 12th Legion
Flag Design: Golden eagle clutching a short sword in its talons on a blood red shield
Motto: "Et Sustinemus" - We Endure
Country Founded Within: Byzantium, Eastern Roman Empire.
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
_ Mobility (Horses and Light Armor) = 0
_ Defense (Portable Palisades and Heavy Armor) = 2
_ Short Range (Shorter Swords and Axes) = 2
_ Medium Range (Longer Swords and Spears) = 0
_ Long Range (Bows and Throwing Spears) = 1
Name: Owain ap Gruffyd
Gender: Male
Geographic Area of Origin: Welsh Kingdom of Gwynedd
Appearance: Short, stocky. Short cropped hair. Stubbly. Dark features.
Backstory: Like many men of arms from poor backwaters, Owain has travelled most of Europe in the service of many - basically willing to fight for whoever paid him, fed him or gave him a place to sleep. Now in his early 30's, he counts himself as a skilled and experienced warrior able to hold his own in any combat situation. He has been in countless battles, sieges and skirmishes, and knows that pragmatism in battle in order to obtain victory is better than an honourable death. As a strong man, he is fond of heavy armour, axes and heavy blunt weapons, preferring to leave all that messing about with horses and bows to those who value style over substance. He is a fighter and leader of fighting men, not a thinker nor great general. He currently finds himself as one of a dozen men providing mercenary protection to a group of traders operating by sea and over land in Byzantium, and almost naively hopes to get rich supporting the trade between east and west. All is not well, however, and there are whispers of strange beasts in the wilderness, and of a shadowy cabal that wishes to learn more about said beasts.
Stats:
HP: 4 + 1
Will: 5 + 1
Str: 2 + 1
Dex: 4 - 1
Move: 10
Sight: 6
I wont be making an organisation
Name:Vech
Gender:Male
Geographic Area of Origin: Western Europe
Appearance: Tall man in black robe with long black hair. Very long black bread and moustache. Heavy build and riding a horse.
Backstory: Witch hunter by trait, Vech family was murdered by a pack of werecreature. He is raised by a Outcast who is like a dad to him. He have been hunting these supernatural creature that took the life of his family and is out for revenge. He is talented with crossbow and throwing axe and he attack with no mercy.
Stats
HP: (Health) (Base:4)
Will: (Resistance to Panic) (Base:5 <rolled against a d10>. ++
[/color]Str: (Power to strike) (Base:2)+[/size]
[/color]Dex: (Dodging ability) (Base:4 <rolled against a d10>. --[/size]
[/color]Move: (Number of moves per turn) (Base:10 -[/size]
[/color]Sight: (# of tiles that are observed by a unit) (Base:6)++[/size]
[/color]
Can I use crossbow? I like the idea of powerful weapon that take longer to shoot and reload.
Organization Name: The Imperial Guard
Flag Design: A Golden Eagle striking down a Strix, on a red background.
Motto: We die standing.
Country Founded Within: The Roman Empire. Founded as the bodyguards of an ancient Emperor, when he was murdered by a Strix, the Guard mostly disbanded, reduced to a few scattered diehards, passing traditions of vengeance against the unnatural along to their descendants. But now, the creatures return, more dangerous than ever, and the Guard has found support, new recruits, and a rallying cause. Mostly concentrated in the surviving Empire, though there could be more descendants scattered elsewhere...
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
0 Mobility (Horses and Light Armor)
2 Defense (Portable Palisades and Heavy Armor)
0 Short Range (Shorter Swords and Axes)
2 Medium Range (Longer Swords and Spears)
1 Long Range (Bows and Throwing Spears)
Name: Iliana Baridsdottir
Gender: Female
Geographic Area of Origin: Constantinople
Appearance:
Backstory: Daughter of a Varangian and a local minor noble's unwanted bastard, her mother died in childbirth giving birth to her younger sister, last of three children, and her father paid a crippled comrade to raise her older brother and her (the younger sister did not survive), giving them both some limited training in combat. When she was 15, her brother was attacked by a centaur, and in saving him her father was maimed, nearly dying of the wounds. Furious, and not thinking he would survive, she swore an oath to bring bloody ruin to the monsters that attack humanity, and after he recovered, she left to fulfill her vow.
Stats:
HP: (Health) (Base:4)
Will: (Resistance to Panic) (Base:5 <rolled against a d10>.) ++
Str: (Power to strike) (Base:2) --
Dex: (Dodging ability) (Base:4 <rolled against a d10>.)
Move: (Number of moves per turn) (Base:10 Weapons have different movement costs.)
Sight: (# of tiles that are observed by a unit) (Base:6) ++
Organization Name: Al Ammala
Flag Design: An eight-pointed golden star on a green background.
Motto: "Whoever recommends and helps a good cause becomes a partner therein, and whoever recommends and helps an evil cause shares in its burdens."
Country Founded Within: Al Andalus
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
1 Mobility (Horses and Light Armor)
0 Defense (Portable Palisades and Heavy Armor)
1 Short Range (Shorter Swords and Axes)
0 Medium Range (Longer Swords and Spears)
3 Long Range (Bows and Throwing Spears)
Name: Guillaume de Chalon
Gender: Male
Geographic Area of Origin: Burgundy
Appearance: A short but well-muscled man, with a head of well-kempt black hair and a thick mustache.
Backstory: Guillaume is a knight... or at least he thinks that he is. In actuality, he is a simple stonemason, who had the misfortune of being struck in the head by an ogre that had taken up residence in the local quarry. Miraculously, he survived this injury, but he came out of it a little... different. Calling himself Guillaume the Bold, he declared himself to be the reincarnation of Roland sent to free Europe once again, but this time from monsters instead of moors. While his claims may be absurd, his skill with a hammer is impressive, and his willingness to charge into dangerous situations without second thought has earned him the nickname 'The Berserker of Burgundy.'
HP: 4+1
Will: 5+2
Str: 2+2
Dex: 4+1
Move: 10-2
Sight: 6-2
EDIT: Fixed character skills.
Organization Name: The Order of Saint George Valiant
Flag Design: Blue on silver, a sword unsheathed.
Motto: Nil Mors Est (Death is nothing)
Country Founded Within: East Francia
Equipment Distribution
_ Mobility (Horses and Light Armor)
2 Defense (Portable Palisades and Heavy Armor)
_ Short Range (Shorter Swords and Axes)
2 Medium Range (Longer Swords and Spears)
1 Long Range (Bows and Throwing Spears)
Character pending on the organization vote.
Finally finished my character sheet. I blame the backstory for making this take 2 hours. And it isn't even that long.
Name: Charles the Bastard
Gender: Male
Geographic Area of Origin: West Francia
Appearance: A tall man with unkempt long, black hair and a goatee. He has a few scars.
Backstory: A bastard son of a noble, he joined a mercenary band at a young age to earn his living. After a decade or so, he became a seasoned mercenary, well-versed in the art of war. He began to enjoy fighting, but as his skill increased, he no longer found worthy opponents among humans. As such, when he heard news of the creatures, he decided to join the newly founded organization.
Stats:
HP: 4
Will: 5 +
Str: 2 +
Dex: 4 ++
Move: 10 -
Sight: 6 -
And now that I know the appropriate fluff, my character.
Name: Irene Gautieri
Gender: Female
Geographic Area of Origin: Constantinople (what will eventually become the Latin Quarter)
Appearance: Short and somewhat stocky, Sister Irene wears the isorassa and apostolnik as a novice of her order. Dark-haired, with olive eyes.
Backstory: Born to a Venetian trade factor and his Greek wife, Irene was raised in Constantinople, the heart of the Eastern Roman Empire. Though she never really took after her father's keen business acumen, her own clever mind found its calling in mechanical tinkering, distinctly unwomanly talents. Joining a monastic order did not stop her inquisitive tendencies, though it did redirect it somewhat into more spiritual matters - to wit, the matters of the growing threat from creatures of folklore. Her abbess was tolerant of this, however, seeing the Lord's work in her talents, and she eventually was asked if she would be willing to help support an old military force in their spiritual, and perhaps certain more military needs.
Stats:
>HP: 4
>Will: 5++
>Str: 2-
>Dex: 4+
>Move: 10+
>Sight: 6-
(http://i.imgur.com/a4D1uCf.png)
You are The 12th Legion. You have been established within the Theme of Sebastea by decree of the Emperor, as advised by some of the nobility, to do a search into attacks by various beasts that are know to have existed within the myths of ancient civilizations that inhabited the area. If the reports of attacks by these creatures are found to be false, it has been decided that you would be shifted into a force to fight against the Muslim invaders in the case that they launch an attack, or the Emperor decides to strike back and retake some of the old lands that have been conquered by their forces.
(http://i.imgur.com/M5mPXKq.png)
(950 was the closest I could find. Red is your base, Green is possible missions)
The home fortress of operations was built a distance away from the geopolitical center, focused more towards the border with the Muslims. Two reports have come in. The northern is a single unnatural creature having been spotted among the terrain. The southern, a village destroyed through means deemed to be through weaponry unused by any conventional military. Both are a three day journey by foot to reach from the base of operations. You have been given full autonomy for actions, as long as you do not compromise the laws of the empire, or betray the Emperor.
The Council (all PC's) now meet to determine their course of action for the coming weeks...
Surrounding Area:
Cliffs on one side, overlooking a river. Open plains on the other.
Buildings:
Outer Walls
5 Towers (Lower Level*)
3 Towers (Upper Level*)
Armory (Stores 100 pieces of Weapons, Armor, and Portable Palisades (Total of all 3), as well as 100 pieces of ammo)
Stables (Stores Cavalry Equipment)
Training Yard (Spend 2 weeks training, +1 to Strength, Movement, or Dexterity)
Barracks (Sleeping Quarters)
Granary (Required for troops to stay at location)
Alchemy Laboratory
Council Room
Nobility/Officer Quarters
*Don't have to worry about this until a base defense mission.
10 Spathions (Min Str: 1; Attack:1d6, cost:3; May be deflected by hides)
10 Battle Axes (Min Str: 2; Attack 1d6, cost:4; 25% chance of crtitical (second die rolled))
10 Four-Cornered Maces (Min Str: 3; Attack:2d6, cost:4; Ignores Armor, -1 movement)
5 Bows (Min Str: 2; Range:10; Accuracy: 75%; Cost:4)
50 Arrows (Attack: 1d4; Embeds I (1 damage to target per turn if hits))
15 Javelins (Min Str: 3; Range:8; Cost:3; Attack:2d4 (2d6 if used for melee); Accuracy: 60%; Embeds III (deals 3 damage each turn if hits); Counts as weapons, not ammo))
40 pieces of full armor (Lamellar Chest piece) (Min Str: 2; +2 Def; -1 sight; -1 movement)
10 Portable Palisades (+5 def, 75% chance of blocking attacks from other side, -3 movement, Cannot attack while carrying, +.25 days per day of travel)
Sonya Honoria (http://www.bay12forums.com/smf/index.php?topic=141416.msg5520733#msg5520733) - Active
Knuser Ansitker (http://www.bay12forums.com/smf/index.php?topic=141416.msg5521591#msg5521591) - Active
Monkey Head (http://www.bay12forums.com/smf/index.php?topic=141416.msg5521641#msg5521641) - Active
Vech (http://www.bay12forums.com/smf/index.php?topic=141416.msg5521663#msg5521663) - Active
Iliana Baridsdottir (http://www.bay12forums.com/smf/index.php?topic=141416.msg5521710#msg5521710) - Active
Guillaume de Chalon (http://www.bay12forums.com/smf/index.php?topic=141416.msg5521951#msg5521951) - Active
Siggurd Olafsson (http://www.bay12forums.com/smf/index.php?topic=141416.msg5522122#msg5522122) - Active
Charles the Bastard (http://www.bay12forums.com/smf/index.php?topic=141416.msg5522458#msg5522458) - Active
Irene Gautieri (http://www.bay12forums.com/smf/index.php?topic=141416.msg5525654#msg5525654) - Active
(Long delay due to having to do a lot of research to make sure this was historically accurate.
Note to Everyone about RP'd conversations that compose the council meeting: don't forget the time period. General attitude towards females would be that they were lesser and did not belong on the battlefield, so, just before the first fight, have the males be a little bit dismissive at least. A battle could change this, but for a fresh recruit, keep that in mind.)