Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: FluffyToast J on May 16, 2008, 04:24:00 pm

Title: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: FluffyToast J on May 16, 2008, 04:24:00 pm
Ugh, nevermind. You should never take on a story fort if you have no time...<p>[ May 16, 2008: Message edited by: Manifold1 ]

LOL NEVERMIND, DEAR MR. APIKS AND CO. ARE ACTUALLY MAKING A FORT OUT OF THIS. SEE PAGE 2 FOR DETAILS.
Title: Re: Nevermind...
Post by: SHAD0Wdump on May 16, 2008, 05:28:00 pm
:confused:
Well that was magnificent...
Title: Re: Nevermind...
Post by: BFEL on August 26, 2012, 12:16:15 pm
Because I just commited the worst act of thread necromancy ever, this thread has now wasted peoples time over a period of 4 years, congatulations FluffyToast J for starting this! YAY!!!!! ;D
Title: Re: Nevermind...
Post by: mastahcheese on August 27, 2012, 12:35:30 am
I'm just going to comment so I can track the thread-zombies that will pop up from this.
Title: Re: Nevermind...
Post by: misko27 on August 27, 2012, 05:24:43 am
I'm just going to comment so I can track the thread-zombies that will pop up from this.
Me too.
Title: Re: Nevermind...
Post by: Ishar on August 27, 2012, 07:21:23 am
This post is just an act of revenge-trolling for trolling me with this.
Title: Re: Nevermind...
Post by: Sprin on August 27, 2012, 11:56:26 am
Maybe we can revive this thread...
NURSE HAND ME THE HACKSAW!!!
Hacksaw doctor.
(Screeching)
GIVE ME THE RUSTY NEEDLE!!
Rusty needle.
OK THE JUMPER CABELS!!
Jumper cabels.
OK FLOOOOORRR IT!!!
Title: Re: Nevermind...
Post by: BFEL on August 27, 2012, 12:15:47 pm
LOL Sprin, this is a thread that the OP abandoned, you think we can bring back a thread when we dont even know what it was about? Other then utter failure that is :P
Title: Re: Nevermind...
Post by: apiks on August 27, 2012, 12:16:44 pm
So who just hates elves? Those suckers will never know what hit them when we burn the world.
Title: Re: Nevermind...
Post by: BFEL on August 27, 2012, 12:27:55 pm
Apiks, OUR WORLD is ALREADY BURNING :P but then thats what happens when you gen the world with a temp of 200 XD
Title: Re: Nevermind...
Post by: Sprin on August 27, 2012, 12:49:58 pm
I THINK HES STARTING TO FEEL LIFE OF A SORT!!!
O handsome doctor sprin will he ever feel life like befor.
WE CAN ONLY HOPE THAT THE ELF INIALATION IS SUCCESFUL THEN IT WILL BE SIMILER TO BEFOR!!
Title: Re: Nevermind...
Post by: misko27 on August 27, 2012, 03:37:18 pm
*Sneaks vial into inhalation machine*

So, how about that mars program they got going on in General discussion? Heard its pretty cool.
Title: Re: Nevermind...
Post by: BFEL on August 27, 2012, 08:33:20 pm
I'm kinda starting to wish I actually knew what this thread was about to begin with, so we could do a true threadsurrection. Lets ask spam Mr. Fluffy with loads of PMs in the new spirit of this horrid attempt at trolling :D
Title: Re: Nevermind...
Post by: mastahcheese on August 27, 2012, 08:38:17 pm
Still working on ways to make trolls live under bridge world constructions.

Then I just need them to beat down travellers with a custom laptop weapon.
Title: Re: Nevermind...
Post by: Theifofdreams on August 28, 2012, 02:13:34 am
This is... Amusing. In a very dorfy sort of way.
Dunno what it does? Poke it, and see if it explodes into syndromes.

... Or in this case, thread necromancy "trolling"
Title: Re: Nevermind...
Post by: Sprin on August 28, 2012, 06:51:56 pm
HES ALIVE!! HES ALIVE!! THATS A GOOD START BUT WE NEED HIM TO LIVE!!!
WE MUST NOT LET THIS THREAD DIE EVER!!!
Title: Re: Nevermind...
Post by: BFEL on August 28, 2012, 07:09:37 pm
It's alive for sure...but like any zombie, its not quite right....but then being so mutilated no one knows what you were originally cant help things...however ;D we DO know that this was in Community games area...SO LETS START A SUCCESSION FORT OVER IT....WITH ACTUAL MODDED IN THREAD ZOMBIES AND NECROMANCERS!
Title: Re: Nevermind...
Post by: Sprin on August 28, 2012, 07:48:29 pm
FUCK YA!! NURSE PREPER MY LAPTOP WERE BRINGING ON A DF SUGSETION GAME!!

STANDERED RULES
1 YEAR 1WEEK TO FINISH

AND IN THE ZOMBIE SPIRIT WE DO IT IN AN EVIL BIOM!!!
Title: Re: Nevermind...
Post by: BFEL on August 28, 2012, 07:55:34 pm
Yes, but first we must set up the mod to put in the Thread Necromancers and Thread Zombies...would they be made of actual thread? Yes...and all fibers will be made of pure Trolliumtm
Also I'll rename Trolls to Internet Trolls, because why the hell not? :P
Title: Re: Nevermind...
Post by: Sprin on August 28, 2012, 07:59:04 pm
WE CAN MAKE THIS THREAD STRONGER FASTER! WE HAVE THE TOOLS AND THE CAPABILITY!! WE WILL DO THIS!!!
Title: Re: Nevermind...
Post by: misko27 on August 29, 2012, 12:56:09 am
I WANT TO JOIN THIS INTERNET ZOMBIE MOD SUCCESSION FORT!!! WE SHALL CALL IT: NECROTHREAT!
Title: Necrothreat
Post by: apiks on August 29, 2012, 02:13:56 am
Necrothreat I
In the Hall of Legends
PDF File (http://dffd.bay12games.com/file.php?id=12470)



How this succession fort  came to be:

Spoiler (click to show/hide)

Embark site:

Spoiler (click to show/hide)

World Map:

Spoiler (click to show/hide)

Mod:

 Teh LOLmod (http://dffd.wimbli.com/file.php?id=8054)

Rules:

Spoiler (click to show/hide)

Current list of players (In this order):

Note: You may need to scroll down to the appointed person on the page to see his comments.

Apiks - 8 (http://www.bay12forums.com/smf/index.php?topic=19244.105), 10 (http://www.bay12forums.com/smf/index.php?topic=19244.135)
Talvieno - 12 (http://www.bay12forums.com/smf/index.php?topic=19244.msg3584498#msg3584498), 13 (http://www.bay12forums.com/smf/index.php?topic=19244.180)
Sprin - 15 (http://www.bay12forums.com/smf/index.php?topic=19244.210), 16 (http://www.bay12forums.com/smf/index.php?topic=19244.225)
Misko27 - 20 (http://www.bay12forums.com/smf/index.php?topic=19244.285), 21 (http://www.bay12forums.com/smf/index.php?topic=19244.300), 22 (http://www.bay12forums.com/smf/index.php?topic=19244.315), 23 (http://www.bay12forums.com/smf/index.php?topic=19244.330), 25 (http://www.bay12forums.com/smf/index.php?topic=19244.360), 26 (http://www.bay12forums.com/smf/index.php?topic=19244.375), 27 (http://www.bay12forums.com/smf/index.php?topic=19244.390), 28 (http://www.bay12forums.com/smf/index.php?topic=19244.405), 30 (http://www.bay12forums.com/smf/index.php?topic=19244.435), 32 (http://www.bay12forums.com/smf/index.php?topic=19244.465), 36 (http://www.bay12forums.com/smf/index.php?topic=19244.525)
Talvieno Returns - 37 (http://www.bay12forums.com/smf/index.php?topic=19244.540),39 (http://www.bay12forums.com/smf/index.php?topic=19244.570)
[Interspace]
markressler
NAV - 46 (http://www.bay12forums.com/smf/index.php?topic=19244.675), 48 (http://www.bay12forums.com/smf/index.php?topic=19244.690), 49 (http://www.bay12forums.com/smf/index.php?topic=19244.705), 49 (http://www.bay12forums.com/smf/index.php?topic=19244.720)
highmax28
BFEL
NAV

Savegames:

Apiks, The Boring's Turn (http://dffd.wimbli.com/file.php?id=6877)
Talvieno, Thief of Necrothreat's Turn (http://dffd.wimbli.com/file.php?id=6884)
Sprin, The Mad Doctor's Turn (http://dffd.wimbli.com/file.php?id=6896)
Misko, The Gold Rusher's Turn (http://dffd.wimbli.com/file.php?id=7012)
Talvieno, The Mad God Impersonator's Turn (http://dffd.wimbli.com/file.php?id=7033)
NAV The Idle's Turn (http://dffd.wimbli.com/file.php?id=7046)
NAV The Idle's Turn Yet again (http://dffd.wimbli.com/file.php?id=7163)

Random Necrothreat Fanart:
23 (http://www.bay12forums.com/smf/index.php?topic=19244.330), 24 (http://www.bay12forums.com/smf/index.php?topic=19244.345), 27 (http://www.bay12forums.com/smf/index.php?topic=19244.390), 28 (http://www.bay12forums.com/smf/index.php?topic=19244.405),49 (http://www.bay12forums.com/smf/index.php?topic=19244.720), 51 (http://www.bay12forums.com/smf/index.php?topic=19244.750)

Hall of Necrothreat Fame:

Spoiler (click to show/hide)

Missing Histories of Necrothreat by Sprin:
29 (http://www.bay12forums.com/smf/index.php?topic=19244.420),35 (http://www.bay12forums.com/smf/index.php?topic=19244.510),36 (http://www.bay12forums.com/smf/index.php?topic=19244.525)

Lost histories of Glidersnarls by Highmax28:
Page 38 (http://www.bay12forums.com/smf/index.php?topic=19244.555)

Random Missing Moments in History:
Page 47 (http://www.bay12forums.com/smf/index.php?topic=19244.690)

Visitation by Toady One:

On page 36 (http://www.bay12forums.com/smf/index.php?topic=19244.525) Toady One himself replied to this topic when a sentient spambot spammed this thread on the 7th of October. Toady One rid us from this accursed sentient Spambot. *spoiler* It is also funny to note that in this Succession fort, Toady One was forumited as a miner but died during the first year *spoiler*

The Fall of Necrothreat I

Spoiler (click to show/hide)



END OF NECROTHREAT I

Necrothreat II (http://www.bay12forums.com/smf/index.php?topic=120751.0)
Necrothreat II PDF (http://dffd.bay12games.com/file.php?id=12471)
Necrothreat III (http://www.bay12forums.com/smf/index.php?topic=118805.0)
Necrothreat IV (http://www.bay12forums.com/smf/index.php?topic=19308.0;topicseen)

I wonder if anyone even rereads this anymore.
Title: Re: Nevermind...
Post by: BFEL on August 29, 2012, 05:26:36 am
Lol, well obviously I want to play, but I kinda wanna wait till a few turns have passed, that ok with you Apiks? Also did you mod the thread zombies? They MUST be made of Trolliumtm or the fort doesn't count.
Title: Re: Nevermind...
Post by: apiks on August 29, 2012, 05:29:31 am
I don't really know how to mod so I was thinking about it being on default zombies, unless you would like to mod them in BFEL? And it's fine if you want a few turns to go by. I'll just put you on standby. Btw which embark site do you support?
Title: Re: Nevermind...
Post by: BFEL on August 29, 2012, 05:32:27 am
Um yeah I can handle the modding easy, but the thing is that the mod wouldnt affect any of the embark sites you made....so um yeah sorry bout that dude, I'll send you the mod soon and you can regen a world with it and then we'll pick a embark k? Cuz this *HAS* to have Thread Necros and Zombies, otherwise its just another fort ya'know?
Title: Re: Nevermind...
Post by: apiks on August 29, 2012, 05:34:30 am
Deal. I'll be waiting for the mod then. Thanks. I'll try to contact the thread maker to see if I can actually make it nicer.
Title: Re: Nevermind...
Post by: Yoink on August 29, 2012, 05:46:50 am
Erm... Is necroing years-old threads the new MAGMA or something? ???
Title: Re: Nevermind...
Post by: BFEL on August 29, 2012, 06:03:57 am
No this was just a one-off Extremely Awesome Idea I had :P
Mostly it was trolling, but now its turning into so much more :D

Also the mods mostly done I think, it required surprisingly little work, just waiting on some responses as to how to actually get the necromancers and zombies to change into the material type Trolliumtm
Might also try and change regular Zombies into this...hmmmm :P

Well for anyone interested heres the raws I just finished for Trolliumtm

Code: [Select]
[TISSUE_TEMPLATE:TROLLIUM_TEMPLATE]
[TISSUE_NAME:trollium:NP]
[TISSUE_MATERIAL:MATERIAL_TEMPLATE:TROLLIUM_TEMPLATE]
[THICKENS_ON_CREATIVITY]
[THICKENS_ON_WILLPOWER]
[MUSCULAR]
[STRUCTURAL]
[FUNCTIONAL]
[HEALING_RATE:50]
[VASCULAR:4]
[CONNECTIVE_TISSUE_ANCHOR]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[COSMETIC]
[STYLEABLE]
[INSULATION:100]
[TISSUE_SHAPE:STRANDS]

[MATERIAL_TEMPLATE:TROLLIUM_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:trollium]
[STATE_ADJ:ALL_SOLID:trololol]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:trollium]
[STATE_ADJ:LIQUID:trololololol]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:6:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10338]
[MELTING_POINT:10078]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:900]
[LIQUID_DENSITY:800]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:70000]
[IMPACT_FRACTURE:560000]
[IMPACT_STRAIN_AT_YIELD:39]
[COMPRESSIVE_YIELD:70000]
[COMPRESSIVE_FRACTURE:560000]
[COMPRESSIVE_STRAIN_AT_YIELD:180]]
Title: Re: Nevermind...
Post by: FluffyToast J on August 29, 2012, 09:10:53 am
I am so confused.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 29, 2012, 09:31:53 am
Lol, its simple really, I resurrected your thread, and now we're turning it into a Succession game, since that was probably the original purpose of the thread, but you changed it to "Nevermind" so no-one knew what the original idea was so....THREAD ZOMBIES  ;D
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 29, 2012, 09:51:14 am
So how's the progress on the mod going BFEL?
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 29, 2012, 12:03:32 pm
Like I said, its pretty much done, just waiting on someone to explain how to make the act of becoming a necromancer/zombie turn their tissues into Trolliumtm...and maybe also change regular Necros/zoms into thread versions

EDIT: Think I figured it out on my own, entering testing phase now
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on August 29, 2012, 12:29:22 pm
I want to play! I also want the dwarven civ renamed bay12 and ethics file taken staight from the forum.

Wow, Thread ressurected. Awe, some.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 29, 2012, 12:46:50 pm
Misko27 added to the list of players.

Also I'll try to change the dwarven civ to be bay12 if BFEL doesn't want to do it and could you explain/fetch me the ethic file from the forum?


Don't be shy people, it's only 3 people uptill now in the list and accepting more.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on August 29, 2012, 12:56:45 pm
Code: [Select]
[ETHIC:KILL_ENTITY_MEMBER:IF_JUSTIFIED]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ANIMAL:REQUIRED]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:REQUIRED]
[ETHIC:TORTURE_ANIMALS:ACCEPATBLE]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:PUNISH_SERIOUS]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:SHUN]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]

I'm guessing this is the forum ethics file. Edit if needed.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 29, 2012, 01:21:02 pm
Seems legit. I'll change it when I get the mod and get this thing rolling.  This shall be a very !FUN! fort succession game indeed.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 29, 2012, 02:28:59 pm
Punish slavery? WHAT? Lol this is the forum that created a system to take mermaid babies away from their mothers and butcher them cuz their bones were valuable, I think I would call that a form of slavery....also I dont think many bay12 members would mind their dwarves eating people :P
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on August 29, 2012, 02:31:33 pm
NURSE WHY AM I NOT ON THE LIST?
THE MAD DOCTOR WHO BROUGHT THIS THREAD ALIVE AGIN!!!
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 29, 2012, 02:44:35 pm
No worries, doc. A little mistake in the bookkeeping records. Now it is fixed.

As for the slavery and stuff, well they seem well enough to me so we'll go with that. It might be interesting enough when generating a world. I can't wait for your mod BFEl. I have a good feeling about this.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on August 29, 2012, 02:47:50 pm
WE MUST NAME THE STARTING SEVEN AFTER THE RESERECTERS OF THIS THREAD!!!
ILL BE THE DOCTOR!!!
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 29, 2012, 02:50:02 pm
Good idea. It shall be so by my seal of approval. I shall post a picture of the first seven when I start too.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on August 29, 2012, 02:51:35 pm
THIS WILL BE A FORT ARMOK HIMSELF WILL FEAR!!!
WE COULD BE IN THE HALL OF LEGENDS!!!
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 29, 2012, 02:58:04 pm
Actually I was thinking we could name the most powerful Threadromancers in the world after ourselves :P
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on August 29, 2012, 03:01:30 pm
BOTH!!!
THE ONES IN THE FORT ARE UNMAGICAL CLONES!!!
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 29, 2012, 04:13:03 pm
Well started arena testing and after a myriad of setbacks FINALLY got the Thread Necros/Zombies working right....now I'm working on getting my "special surprise" up and running 8)
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on August 29, 2012, 04:14:56 pm
AW FUCK YA!!!
WE WILL BE THE GREATEST SUCCESSION NEXT TO BOAT MURDERED!!
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 29, 2012, 04:17:32 pm
Glad to see that we are so positive haha. Also BFEL you're awesome for making this mod.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 29, 2012, 04:48:09 pm
Lol hardly, modding is mostly just moving a bunch of shit around in the files in the right order to get what you want, plus everything in this is mostly just copy/paste from the regular necromancer stuff with some goodies added in. The "EXTRA_SPECIAL_CHOCOLATEY_!FUN!_COVERED_ULTRA_SURPRISE" is taking a bit more sanity then I would like in the "right order" department however :P
EDIT: Also I'm being helped a bunch by the modding community, if I cant figure something out I just ask someone down there, usually Xangi or Putnam
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 29, 2012, 05:28:16 pm
Still awesome.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 29, 2012, 05:37:31 pm
This thread is awesome.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 29, 2012, 05:40:09 pm
What about you Talvieno? Wanna join our conquest of the unknown? This is for everyone after all. I promise there'll be plenty of !FUN! .
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 29, 2012, 05:42:18 pm
Sure. lol Sign me up.     Do we actually have somebody modding the "thread zombies" and "thread necromancers", or has nothing been done there?
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 29, 2012, 06:32:17 pm
That would be me Talvi, got em both done but having issues with my "special surprise"
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 29, 2012, 06:58:13 pm
Ah, I'd assumed that the raws code on page 2 was a joke. =P A lot of it wouldn't work, you know.   (It's possible I'm being thick and now I'm misunderstanding.)
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 29, 2012, 07:10:49 pm
Lol, true I didn't manage to get Trolliumtm to work for interactions (read:being turned into a necromancer/zombie) It would be almost trivial to make a entirely different creature made of the stuff but with necromancers ANY race that can become them should get the bonus of it.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 29, 2012, 07:34:13 pm
If you wanted, I might be able to assist with the modding. I did Scythods and most of the Manamaid raws... though those haven't been used in a succession game yet. I was actually developing a mod called "Corpse Fortress" when my hard drive died - walls of bone, booze of gore, and horrific surroundings. I'm still nowhere near the level of Deon or Meph, though.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 29, 2012, 09:00:08 pm
lol talvi, you just want to know what my super secret project is don't you? :P
Well at this point I kinda COULD use the help, I'm about ready to pass out and I havent made much progress on it. Well I did figure out a new way to implement it that should make it less difficult but in the tests of my new method I STILL cant get the crazy shit I've been trying to implement correctly so I suppose I could send you the files to my super secret chocolatey awesome project by PM or something, so long as you promise not to let anyone else in on it :P
Also I'm still only in Arena testing stage, afterward gonna test it on a worldgen and maybe a quicky fort to make sure it actually shows up correctly (the way im doing it is FUCKING STRANGE AS SHIT)
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 30, 2012, 03:42:55 am
Don't worry. I'd rather wait for quality than bad quality at a fast rate. Anyway, Talvieno added to the player list. You two are now responsible for the mod and add whatever zombie shizz you want as long as it doesn't take TOO long.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 30, 2012, 05:58:29 am
Well if Talvi can iron out the kinks that I'm having issues with it should be done pretty soon, if not then it could take awhile cuz this has me totally fuckin stumped XD
On a happy note, I just got a super crazy epic idea to add to it....that will probly result in more issues, but nevermind that !!SCIENCE!!
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 30, 2012, 06:15:20 am
Hrm... PM me the raws you've created, I'll see what I can do with them. One thing you ought to be aware of, though: I enjoy the "challenge" aspect of DF... If you've made anything meant to make it easier on us, I'm likely to inadvertently destroy it in favor of Fun. :P
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 30, 2012, 07:38:02 am
AHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHHAHAAHAHAHAHAHAAHAHAHAHAHHHAAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHHAHAAHAHAHAHAHAAHAHAHAHAHHHAAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHHAHAAHAHAHAHAHAAHAHAHAHAHHHAAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHHAHAAHAHAHAHAHAAHAHAHAHAHHHAAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHHAHAAHAHAHAHAHAAHAHAHAHAHHHAAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHHAHAAHAHAHAHAHAAHAHAHAHAHHHAAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAHAAHAHAHAAHAHAHAHAAHAHAHAAHAHAHAHAAHAHAH



Ahhhh....sorry couldnt help it....so funny :P but yeah my mod is gonna be more then !!FUN!! enough, trust me Talvi :P
Also does PMing work if it says (offline)?
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 30, 2012, 07:51:42 am
It does, don't worry. It'll go into his inbox where he'll see it later.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 30, 2012, 07:53:15 am
ah ok then, sending the superultramegachocolateysexynesschargedraws over to talvi now
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 30, 2012, 08:07:11 am
It shouldn't say offline, as I'm most definitely online at the moment. :P Glad the mod's going to be Fun, though. By the way, you do know the extent of the fun-ness of manamaids, don't you? :P
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 30, 2012, 08:24:03 am
Um, no?
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 30, 2012, 08:29:19 am
Well... Maybe this will help clear things up...

Spoiler (click to show/hide)
When I say Fun, I wasn't kidding. :D


I got the raws - looking them over now.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 30, 2012, 09:11:26 am
LOL, does using that move train kinesthetic sense? haha
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: markressler on August 30, 2012, 09:42:02 am
I'll-- I'll join, I think.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 30, 2012, 09:43:41 am
Haha okay.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 30, 2012, 09:43:51 am
Nope, but it does knock you unconscious and make your eyes bleed. =P Then they crush you with their immense weight.
Spoiler (click to show/hide)
Raws sent. You have the option of choosing between:

edit: forgot to add in the PM, if you want option#2, you'll need to name the book file "secret_thread.txt".
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: markressler on August 30, 2012, 09:52:07 am
Haha okay.

Thanks.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 30, 2012, 11:22:06 am
Well for the most part it seems Talvi has taken over the mod :P
Good thing too, cuz he managed to fix some stuff I broke lol
I think I will use my new found free time to sleep, then I will actually PLAY DWARF FORTRESS, which I haven't done in days now LOL
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: NAV on August 30, 2012, 01:55:43 pm
I would like a turn!!!
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 30, 2012, 02:25:35 pm
I would like a turn!!!

Aaand, added. I find it amusing how the mod isn't even ready and we already have 7 people. This shall be most glorious and !FUN! indeed.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on August 30, 2012, 03:45:21 pm
WE NEED A CATCHY SLOGAN!!
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 30, 2012, 03:54:19 pm
We could use the song from Portal.....Still alive...Im doing !SCIENCE! AND IM STILL ALIVE :P
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on August 30, 2012, 03:55:08 pm
Irs hard to say what slogan would be apt before seeing the mod, and the fort.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 30, 2012, 04:07:58 pm
Well for the most part it seems Talvi has taken over the mod :P
Good thing too, cuz he managed to fix some stuff I broke lol
I think I will use my new found free time to sleep, then I will actually PLAY DWARF FORTRESS, which I haven't done in days now LOL
Wait, what? :o Since when did I take over? Dear Armok...


Just genned a test world. Thread Necromancers (interaction-based) are working now. Choice Thread Necromancer books:

"The Homely Bravery And The Necrothreader"
"Thread Unlife In The Time Of My Ancestors"
"The Troll: Common Practice"
"Can Cow Leather Save The World?" (unrelated, but too funny to leave out)
"Lolcats: Problems And Solutions"
"4Chan In The Time Of My Ancestors"
"Start Your Day With The Lolcats"
"Errors In Trolling"
"Thread Necromancy Explained"
"The Necrothreaders: A Brief History"
"Lulz When It Counts"
"Traditional Admins"
"Victory By Lulz"
"The Banhammer: Principles And Practice"

These from a 100 year worldgen, small map size.


Just Necrothreaders isn't quite enough for ambient flavor, in my opinion... I'd like to do some stuff like change cats to lolcats, and add things like Chuck Norris and such (just adding Internet memes in general), but I don't want to do anything without consulting you guys. Therefore... suggestions, anyone?
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 30, 2012, 04:15:28 pm
LOL well I like the idea of changing stuff into internet memes in general, but how could you possibly do Chuck Norris justice? I mean other then giving him every tag ever and making all his unarmed attacks have 1000000% velocity :P

EDIT: oh and I'm not trying to throw you under the bus or something Talvi, its just you already started makin stuff better then I could so I figured it only right that you take over you know?
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on August 30, 2012, 07:30:56 pm
WHEN WILL THIS MOD BE DONE NURSE?
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 30, 2012, 07:38:59 pm
Well Talvi says hes decided to put in some fun extras, every internet meme you can imagine, from lolcatz to haxorz to CHUCK NORRIS. It shall be named....TEH LOLMOD
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on August 30, 2012, 07:57:48 pm
I MAY USE THIS MOD FOR MY PERSONEL GAMES!!
HURAY FOR LOLFORTRESS!!
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 31, 2012, 01:11:37 am
Everything with due time. This shall be fun once it starts. I have that feeling. How it started from a simple thread necro to a full fledged mod succession fortress I'll never know.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Wrex on August 31, 2012, 01:13:17 am
.....You do know that corrosion mod has already done a zombie apocalypse? It... may be easier to simply use that one.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 31, 2012, 01:15:21 am
.....You do know that corrosion mod has already done a zombie apocalypse? It... may be easier to simply use that one.

Shh, don't take away the uniqueness off this one. Besides, this isn't just about zombies and shizz. There's a lot of stuff coming from what I can hear.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on August 31, 2012, 01:21:35 am
.....You do know that corrosion mod has already done a zombie apocalypse? It... may be easier to simply use that one.
Yeah, theres going to be LOLCATS. DOES CORROSION HAVE LOLCATS? NO! THE SITUATION MUST BE REMEDIED. GET THE DOCTER IN HERE.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 31, 2012, 05:51:53 am
.....You do know that corrosion mod has already done a zombie apocalypse? It... may be easier to simply use that one.

Wrex, I'm only going to say this once, THIS....IS.....TEH LOLMOD!!!!!!!!!!!!!!!!!!!!!! *kicks Wrex off the top of a quote pyramid* :P
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 31, 2012, 06:14:30 am
I only have a limited amount of time per day to be on (my laptop's hard drive crashed a few months ago, I'm borrowing someone else's computer when I can), but yeah, I'm adding a lot. :P Hopefully I'll get it finished this morning - there's not really that much left to add. :) I'm torn between whether I should tell you guys what I'm doing, or leave it as a surprise...
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 31, 2012, 06:28:50 am
I only have a limited amount of time per day to be on (my laptop's hard drive crashed a few months ago, I'm borrowing someone else's computer when I can), but yeah, I'm adding a lot. :P Hopefully I'll get it finished this morning - there's not really that much left to add. :) I'm torn between whether I should tell you guys what I'm doing, or leave it as a surprise...

Leave the stuff that we can find ourselves out. As for minor stuff, you can say it :P (If you want to, that is).
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 31, 2012, 08:00:43 am
All right, then. :)

I think it's about done... Well, except for testing, but normally I'd spend at least a week doing that. The thread is already started, and everybody's waiting, so instead of allowing interest to dwindle, I'm going to just let us get this show on the road.


Major features of the current version of the Lolmod:
And on that note, I leave you with this image.
(http://tnypic.net/74909.png)

Thoughts? Are we ready for this?
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: markressler on August 31, 2012, 08:04:49 am
We have some potential here. I don't like the meme idea too much, I've learnt to hate memes, but I can bare with it. Nice modding, Talv! Looking forward to this!
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 31, 2012, 08:13:30 am
Amazing Talvieno. Would you care to explain to me the
"The ability to become a Thread Necromancer during worldgen by learning the secrets.
Many new book title parts specifically oriented towards lulz." parts

And yes, we are ready for this. It will be amazing. Feel free to release the mod whenever you are ready and I shall get some embark sites up on the second page for you guys to choose. Amazing work. Good job.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 31, 2012, 08:18:16 am
We have some potential here. I don't like the meme idea too much, I've learnt to hate memes, but I can bare with it. Nice modding, Talv! Looking forward to this!
Enh, I don't like the "arrow to the knee" meme much - it got a bit annoying about 6-8 months ago, but I've softened towards it some since.   I put it in largely just for laughs. It's not exactly game-changing, and can be very easily removed. Just replace the body_default.txt file, and you're done.

The idea was to base the mod on teh internets, so that's what I attempted to do. I may not have done the best job at it, and four/five hours of modding total can only go so far. :P But I think I did all right for the time I had.


Amazing Talvieno. Would you care to explain to me the
"The ability to become a Thread Necromancer during worldgen by learning the secrets.
Many new book title parts specifically oriented towards lulz." parts

And yes, we are ready for this. It will be amazing. Feel free to release the mod whenever you are ready and I shall get some embark sites up on the second page for you guys to choose. Amazing work. Good job.
1. Dwarves, Trolls, Haxxors and Humans can learn to be Thread Necromancers during worldgen. This works in pretty much the same way as Necromancers, except it happens more often.
2. When Thread Necromancers create books, they may be named something like "Bay12: Before and After" instead of "The Tower: Before and After".

And thanks for the compliments, guys. :)
If we don't have any further suggestions, I'll upload it right now. I'll send a link to you via PM when it's done, Apiks.

EDIT: OR, I could upload it to DFFD and just post the link here. Which would be preferred?
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: markressler on August 31, 2012, 08:23:04 am
We have some potential here. I don't like the meme idea too much, I've learnt to hate memes, but I can bare with it. Nice modding, Talv! Looking forward to this!
Enh, I don't like the "arrow to the knee" meme much - it got a bit annoying about 6-8 months ago, but I've softened towards it some.   I put it in largely just for laughs. It's not exactly game-changing, and can be very easily removed. Just replace the body_default.txt file, and you're done.

The idea was to base the mod on teh internets, so that's what I attempted to do. I may not have done the best job at it, and four/five hours of modding total can only go so far. :P But I think I did all right for the time I had.

I won't change anything, it would be wasted work. I now understand the point of the mod, so it's great. Nice work.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 31, 2012, 08:25:18 am
We have some potential here. I don't like the meme idea too much, I've learnt to hate memes, but I can bare with it. Nice modding, Talv! Looking forward to this!
Enh, I don't like the "arrow to the knee" meme much - it got a bit annoying about 6-8 months ago, but I've softened towards it some.   I put it in largely just for laughs. It's not exactly game-changing, and can be very easily removed. Just replace the body_default.txt file, and you're done.

The idea was to base the mod on teh internets, so that's what I attempted to do. I may not have done the best job at it, and four/five hours of modding total can only go so far. :P But I think I did all right for the time I had.

I won't change anything, it would be wasted work. I now understand the point of the mod, so it's great. Nice work.
lol, I spent all of three minutes on the knees. :P That's not much work being wasted.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 31, 2012, 09:49:06 am
Succession fort ThreadAlive NecroThreat post is updated on Page2.

Added things:



All that is left now is to choose an embark site. The possible embark locations are the following:

Embark Site 1
Spoiler (click to show/hide)
Embark Site 2
Spoiler (click to show/hide)
Embark Site 3
Spoiler (click to show/hide)
Embark Site 4
Spoiler (click to show/hide)
Embark Site 5
Spoiler (click to show/hide)
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: markressler on August 31, 2012, 10:00:07 am
I vote Embark Site 4.

I'm really excited!

edit: re-thinking it, I think that Talv is right. I vote Embark Site 1
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 31, 2012, 10:08:18 am
I vote embark site 1.

edit: Holy carp, that's a lot of towers...
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 31, 2012, 10:11:37 am
I vote for embark site 1 since I like the rivers. Yes. That's my only reasoning.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 31, 2012, 11:24:52 am
Embark 1 for the towers, I want you guys to see the product of my and talvis (mostly talvis) work.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 31, 2012, 01:12:00 pm
MWAHAHAHA I GET POST 100, cuz im special...yeah please dorf me as a Lord High Threadromancer if possible....also all the original necrothreaders
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 31, 2012, 01:18:26 pm
MWAHAHAHA I GET POST 100, cuz im special...yeah please dorf me as a Lord High Threadromancer if possible....also all the original necrothreaders
Wait... You wanted us to play as Thread Necromancers? :-\ whoops...
Still, that wouldn't really have been possible with their "surprise" attacks... it would've destroyed the fort. Not a good thing to have happen.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 31, 2012, 01:58:45 pm
I mean just customizing any that pop up in worldgen with our tags as nicknames talvi, not actually playing as them :P
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 31, 2012, 02:00:21 pm
Well the world's already genned, won't that be a problem?
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 31, 2012, 02:01:53 pm
you might be able to if you go into Legends mode and look for them, I think theres a customize function there.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on August 31, 2012, 04:15:50 pm
NURSE I VOTE SITE 1
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 31, 2012, 05:16:20 pm
unless theres a random horde of fishcleaner migrants (because what other kind of migrant IS there?)
all voting for one of the others I think embark 1 has triumphed.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on August 31, 2012, 05:18:55 pm
WHOS GANA START THIS CHICKEN!!
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on August 31, 2012, 05:30:12 pm
Oh don't worry. I'll start the fort and try to get it through it's first year. This honestly gives me peace since less stress on whether I'll ballz it up or not. Anyways, I'll be starting the fort when I wake up and actually do it. Meanwhile you guys can brainstorm what we can do and stuff.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on August 31, 2012, 05:33:55 pm
I hate to get onto you, Sprin, but why always all caps? It makes you seem somewhat obnoxious.


And I think embark 1 wins, too, if everybody's voting for it.

What we can do... Turtle down fast.  lol    No, we're not quite that screwed (we don't have Holistic Spawn, anyway), but I would advise something on the order of an army and a good entrance... And we need to make sure that at least one of our original settlers is trained for battle (+5 in two combat skills). It'll make training faster.

Also, instruments. Let's get those sigs/avatars flowing.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 31, 2012, 09:36:44 pm
Or instead of proficient in two combat skills how about giving them proficient in Teacher and 1 combat skill talvi?
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on August 31, 2012, 09:37:52 pm
Iam trying to stay in charecter as the mad doctor who helped revive the thread...
Sory but after this post I will be back in charecter.
Quick side note Embark with wepons and train the starting 7 in combat.
(DONT SEND INTO COMBAT JUST MAKE THEM A SQUAD CALLED THREAD ROMANCERS)
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on August 31, 2012, 09:52:48 pm
eh it shouldn't be THAT bad, I mean not bad enough that we have to embark in steel plate and seal ourselves inside with fortifications to take potshots....well unless.......HEHEHEHE :D
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on August 31, 2012, 11:17:35 pm
I am so ready to find out what that is. Anyway, I would like to be pushed back one. I find it not fair that sprin be behind me. He was so important to this.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: mastahcheese on August 31, 2012, 11:45:23 pm
I am so ready to find out what that is. Anyway, I would like to be pushed back one. I find it not fair that sprin be behind me. He was so important to this.

[SUCCESSION:BY_INDIVIDUAL:SPRIN]

There you go!
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 01, 2012, 05:45:18 am
Ehm. Today I found out that you cannot change the fortress' name to ThreadAlive due to the fact that neither Thread nor Alive exist in the "Name Fortress" menu. As such I have changed the name of the fortress to Necrothreat. I could mod in those two words into the game but that would require a genning of a new world. I do hope that you will excuse this inconvenience.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 01, 2012, 06:06:10 am
Aw, had I realized this, I would've modded the language files. :( It's not too hard to do...  But it'd take a new worldgen, I think, and it's a bit late for that.   Necrothreat is fine - nice choice. :) Looking forwards to hearing about your turn.

It's not going to be a problem that you're playing two succession games at once, is it?
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 01, 2012, 06:13:11 am
Oh I'm playing not 2 but 3 succession games at once. It won't be a problem. Besides, what's the hurry? There's plenty of time I guess.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 01, 2012, 07:36:56 am
So let's begin. Here's the first update on the fortress. Don't forget to request dorfing if you want. Sprin is already dorfed as the fortress' doctor. There'll be a pic of Sprin's forumite at the end of this post.



Apiks' Diary - 1st of Granite

I cannot believe that they actually made me come here. But what could've I done against their sweet talk? They kept saying stuff like "You will be heavily awarded when you return. You're the only one that can do this." and the likes of that. But here I am now at this place and it gives me the creeps. People have already dubbed it "Necrothreat". This worries me a great deal but I'll have to manage. As such I have ordered the miners to begin mining at the side of that small sand mountain there is. There are 2 rivers that merge into one at this place. It will server as a good natural defence if somebody comes to disrupt our work which by Armok I hope will not happen.

2 hours later...

By Armok! Did you see that? An animal just came out of the water. What was it called? Allie gator or something? It seemed to have big teeth so I've ordered my men to immediately move into the mainland onto safety and have made myself - the most experienced forumite in the art of warfare on this patch of land - to the militia commander. Our miners include the site founder Toady One and Nish Ducimmishos. They told me that they are competent miners so they better be.

Apiks' Diary - 2nd of Granite

These rivers are hazardous. Today I saw a snapping turtle. We may be able to turn it into food but I dare not go near the river with those allie gators there. I hope the 4 dogs that I brought along will be enough defence in case something happens.

Apiks' Diary - 3rd of Granite

Blasted! There is an aquifer directly bellow the sand mountain. This will indeed present a number of challenges. For now I have immediately ordered for the miners to mine out the sand mountain for a temporary base.

Apiks' Diary
- 10th of Granite

This is ridiculous. I never thought I'd be missing those forsaken rocks back at home. I do hope that we find a way to find some material soon.

Apiks' Diary - 13th of Granite

Those idiot miners have been on hauling duty instead of mining. I have corrected this and they are working on fully efficency. We have to strike the earth, and strike it fast.

Apiks' Diary - 6th of Slate

Progress is slow. I have ordered the miners on hauling duty again. Who knew that getting our stuff from the caravan was such a slow work.

Apiks' Diary - 26th of Slate

This really is slow proress but atleast our stuff is in the mountain and workshop as well as bedrooms are being made. This will help us greatly since all of our backs ache from sleeping on the ground for almost a month now.

Apiks' Diary - 4th of Felsite

I have ordered multiple holes to be dug out and our most promising one - next to the river failed as well. There is no stone in this forsaken land. This aquifer dooms us. As such I have ordered for a trade depot to be built. The traders will bring us stone. And a lot of it it shall be.

Apiks' Diary - 16th of Felsite

Blasted. Our food stocks are running dangerously low. Whose brilliant idea was this place anyway?

Apiks' Diary - 25th of Felsite

Beds,a wooden bridge and a mechanic's  workshop have begun to be constructed. I will make this place to sustain a population if that's the last thing I do!

Apiks' Diary - 4th of Hematite

RAWR! Why is almost everything in this world made out of ROCK? That's the only thing that we DON'T have. I hope the caravan comes soon because we will be needing it.

Apiks' Diary - 13th of Hematite

I...will...make...sure...this..fortress...survives....

Spoiler (click to show/hide)

Apiks' Diary - 21th of Hematite

Oh no! 2 louse men have been spotted. This is extremely bad as we have no means of defending ourselves. Even I cannot defend myself due to not having ANYTHING with what to do that.

Spoiler (click to show/hide)

Apiks' Diary - 22nd of Hematite

Make that 3 louse men....

Apiks' Diary - 25th of Hematite

Yes! Much needed migrants have arrived. This bring the fort's population to 14.

Apiks' Diary - 28th of Hematite

I cannnot handle this. I have send a letter to my master asking for advice. I hope something good will happen out of this.


Sprin's Forumite

Spoiler (click to show/hide)

As per 28th of Hematite, you can see that I am in a pinch. How do I handle this aquifer? I need rocks I need a lot of stuff. Can somebody give me advice on how to proceed? I am at a loss.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 01, 2012, 07:56:06 am
aquifer? dig a large hole 1 z level above it, then channel out the area above it into a rough "plug" shape, leaving 1 connection to keep it from falling, then channel out the area below the plug so that the plug will fall into the aquifer. Afterward channel the last connection to drop the plug, send a bridge over to it and dig down through the plug. Aquifer defeated. You can get a visiual of the "cave in method" on the df wiki
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 01, 2012, 07:57:07 am
Yep, I'd thought an aquifer might be a problem, but without the full pic, I had no way of knowing for sure if there was actually an aquifer. :P This is turning out to be exciting so far, simply because you're not quite sure how to get around it. lol    (I seriously hope it's not a multi-level aquifer, or we may well be screwed.)


First, we have plenty of sand, but do we have soil anywhere on the map? If we do, dig out a plot underground and start a farm. If you decided to make a kitchen, go to the z --> Kitchen screen and disable plump helmets from being cooked. We'll need to start farming plump helmets quickly.

Aquifers aren't difficult to pierce, unless they're multi-level, in which case it's often difficult to find a large enough space to drop a plug. And plugs themselves are difficult to create, for a new player. Armok's infinite beard, what have we gotten ourselves into...

In the DF Wiki there's a page on aquifers. It should be able to help you with figuring out how to get past. If not... I'll draw up a quick diagram on how to mine out a spot for a plug to fall.

edit: Ninja'd by BFEL, who has the right idea. :P +1 to you. I'd like to add, though: if you're channeling the last connection to drop the plug, it is almost guaranteed to drop your miner into the water below. (this can be deadly in frozen areas, as your miner will splat.) Still, I don't see a way around it.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 01, 2012, 08:02:27 am
I checked the wiki but I didn't understand sheit. I cannot mine underground because everywhere I mine there's either an aquifer,sand or clay. I already have a farm on the surface which I am trying to populate with berries. I don't think we have any plump helmets but maybe we do. Anyway they'd probably be destroyed by now since I had a need of food. I'd appreciate if you drawed the diagram. I have no idea what it said. Too complex for my hurting head. Sorry for being such a noob xD.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 01, 2012, 08:23:27 am
Here you go. A quick diagram on how to plug your way past 1-z aquifers. Forgive my poor MSPaint skills. And the weird mistake on the top line. And the fact that I didn't explain that the up/down staircase is the series of red "x"'s.

(http://tnypic.net/87167.png)
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 01, 2012, 08:23:50 am
(http://img850.imageshack.us/img850/663/aquiferthing.png) (http://imageshack.us/photo/my-images/850/aquiferthing.png/)

Uploaded with ImageShack.us (http://imageshack.us)

Ok, first mine out the white parts, leaving the green layer of dirt there for later, then channel out the green layer (I forgot to draw an escape route so your dudes dont drown, but you can figure that out) Anyway after that just channel out the yellow piece and the plug will drop, the red lineish things are where the plug will end up, which is to say, as a solid piece of dirt bridging the aquifer. You can then mine the red part down through the plug and into the stone beneath.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 01, 2012, 08:25:25 am
XD I just got ninja'd back by talvi
Also he did it better, leaving room for multi layer aquifers :P oops
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 01, 2012, 08:30:20 am
XD I just got ninja'd back by talvi
Also he did it better, leaving room for multi layer aquifers :P oops
No, I didn't, actually... To leave room for multi-layer aquifers, you need to increase the size of the plug by about... three tiles per side? If we have a multi-layer aquifer, we may be screwed unless we rig something up with pumps (which is very dangerous work). The trick with pumps is to have engravers smooth the walls as the water is pumped out. If we have dirt, sand or clay, that's not possible.

I also forgot to mention that after the plug falls, you dig a staircase through the CENTER of the plug. Emphasis added because if you mess it up, the plug can't be repaired. :P keep it in mind.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 01, 2012, 08:35:59 am
Oh god. My head hurts. I don't understand anything but regardless I will try. These red "v's" got me all messed up. I suck.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: markressler on September 01, 2012, 08:40:52 am
This is exciting. Hope you can do something with that aquifer, apiks. I'm not experienced enough to give you any tips, but I think that Talv and BFEL explained it well. Good luck.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 01, 2012, 08:43:00 am
This may help: Tim Denee's Oilfurnace art. Unfortunately, he appears to have taken the whole story down from his site ( :( ), but I managed to find one of the images.

Spoiler (click to show/hide)
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 01, 2012, 08:46:17 am
Ah most excelllent! I have read this series and it is most excellent. I never thought it'd be of use. So do I need a support?
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 01, 2012, 08:49:30 am
If you have stone for mechanisms. :P Oilfurnace was actually how I learned to make aquifer. It's important to note, though: you actually have to channel into the aquifer to make a space for for the plug to fall in - aquifer-soil doesn't give way beneath falling terrain, and the fact that terrain has fallen on top of it doesn't make the aquifer tiles beneath okay to dig through.
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 01, 2012, 09:02:32 am
FIX THE AQUIFER BEFOR MY TURN OR WE'LL HAVE TWO YEARS WITHOUT PROGRESS!!
Title: Re: ThreadAlive - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 01, 2012, 10:16:16 am
SUCCESS! After about 30 (literaly) failed attempts, I finally got this thing working on my other world. Huzzah!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 01, 2012, 12:19:45 pm
lol nice.....I figured it out the first time :P
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 01, 2012, 02:40:37 pm
Huzzah indeed! And I think it took me several tries, too. I think I made about 30 failed attempts with pumps before I got that method figured out.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 02, 2012, 07:11:07 am
Apiks' Diary - 29th of Hematite

Today I have received a lettter from my master. He is indeed worthy of the title master. He has told me how to proceed to deal with the aquifer. As such I have immediately begin doing his "plug" method. I have ordered the plug method to be built inside the damn sand mountain in case we are attacked, we will have 2 lines of defence (the sand tower and the entrance to the plug).


Apiks' Diary - 3rd of Malachite

These lousy men will have to be dealt in near future. They are causing me a lot of stress on whether they will attack or not.


Apiks' Diary - 5th of Malachite

Great! The plug is completed. We are completely ready to show that aquifer bastard who's boss. As such I have ordered for the plug to be activated and for the aquifer to feel our wrath.

Top floor
Spoiler (click to show/hide)

Bottom floor
Spoiler (click to show/hide)

Aquifer
Spoiler (click to show/hide)

1 hour later...

It works! It works! Take that you damn aquifer!

Spoiler (click to show/hide)

Apiks' Diary - 6th of Malachite

WHAT? WHAT DO YOU MEAN IT DIDN'T WORK?
WHERE'S THE FOOL THAT I TOLD TO ACTIVATE IT?
Dead? What do you mean dead? The plan was flawless.
.......
That's it. I'm ordering a full out assault against these aquifers. THIS LAND SHALL BE CLEANSED OF THEM.
As for the forumite that perished, we have no ways of acquiring his body at this given time but he shall be memoriated. A grim day indeed for all of us.

Spoiler (click to show/hide)

We must not falter. I have ordered yet another hole to conquer the aquifer to be dig out. This time there will be no mistakes. I promise you that my people!
On the bright side though, one less mouth to feed. Although it is truly a shame that we have lost one of our picks. Food is dangerously low as well.


Apiks' Diary - 7th of Malachite

Excellent. The bridge I ordered to be done is finally complete. Now we can venture into the other side of the river. But for now it is time for REVENGE AGAINST THE AQUIFER!

Spoiler (click to show/hide)

I hope a trade caravan arrives soon or this will be a real disaster in winter.


Apiks' Diary - 13th of Malachite

It is ready. The second plug is completed. But it is outside the sand mountain which is not as planned. But this time I am sure it will work as intended. I will make sure it does.
And as safely as possible as well.

Ground floor
Spoiler (click to show/hide)

Middle floor
Spoiler (click to show/hide)

Bottom floor
Spoiler (click to show/hide)

Aquifer
Spoiler (click to show/hide)

ACTIVATE OPERATION AQUIFERDESTROY!


2 hours later...

Grim news reach us. Today I have been informed that one of our miners, the miner that died in the previous plug accident, has been missing for a week. With this we have specified who exactly he is. We shall forever mourn you Site Founder Toady One! You were a good miner and Site Founder.

Spoiler (click to show/hide)

On the bright side, the aquifer has been defeated and we are to build a bridge across to reach stone!


Apiks' Diary - 14th of Malachite

Oi you miner! Why are you not working on the defeated aquifer? On a break you say? I see. It's understandable to be afraid of these aquifers after the recent events but do not falter! They shall be defeated by all my authority.

Apiks' Diary - 16th of Malachite

Curses! A giant gray langur invasion has arrived! These monkeys have plans of stealing our stuff and riping us to shreds! This is extremely bad. I have immediately ordered for us to stay at the fortress and a door to be built immediately before they reach and spell the doom of the fortress. I'd fight them myself but I have no equpment to do so and I hardly stand a chance against what?  10 Giant Gray Lengurs?

Spoiler (click to show/hide)


Apiks' Diary - 23rd of Malachite

These Lengurs are formidable opponents. I have decided that our best course of action is to wait for a trade caravan to come. Our only concern is with food. It is outside. This might be a problem but we will maange.

Apiks' Diary - 24th of Malachite

Blasted! Our booze supplies ran out before our food ones! This might be a huge problem. And Toady One's body has started giving out miasma even though it's underwater! It must be walled immediately.


Apiks' Diary - 8th of Galena

WHAT? One of my Farmers just told me today that we can make farms on sand. Why was I not informed of this earlier? Idiots I tell you, idiots.

Apiks' Diary
- 11th of Galena

The lengur invasion is over. Only 2 remain the whole area. Thank god for that. I thought we wouldn't survive this. As such GET YOUR ASSES BACK TO WORK YOU LAZYBAGS! Atleast we survived without casualties.

Apiks' Diary - 16th of Galena

Why do I keep thinking that these people are forming a fishing club? Well they are near the river and are fishing and are together. That's good enough reason for me.

Spoiler (click to show/hide)


Apiks' Diary - 20th of Galena

Amazing, the fisher club managed to catch fish! I am amazed. They aren't as useless as I thought. Maybe I'll allow them to keep their club.


Apiks' Diary
- 1st of Limestone

Autumn has arrived for us forumites. I expect a caravan to come this season. Thank god for that for we need it.


Apiks'  Diary - 5th of Limestone

I think our miner Nish is depressed. He's been doing nothing but attending meetings for almost 2-3 weeks now. Poor guy. How much work awaits him when he gets around to actually doing it, he has no idea. I'll make sure of it.

Spoiler (click to show/hide)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Ushiromiya on September 02, 2012, 08:21:00 am
I think this fort could potentially lead to a lot of Fun. I won't play, but since this place seems kind of lonely, I will request dorfing. Preferably as a member of the military (I'm not picky on weapons, just give me what you think is appropriate), if not, then a bookkeeper. Good luck with your booze problem!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 02, 2012, 08:22:55 am
Ack. X| You dropped a floor down there, not wall. There was nothing to make a plug - you have to make it taller than that. :( It usually requires digging down from the surface - which is why I drew rough images of trees in my little diagram. lol edit: whoops, read past some, it seems.

Wait... You killed Toady One?! O_O This fort is starting off rather... insanely.

If you can get the miner to get to work, and if you can manage to make a second attempt at a plug (in part of the hill), then it'll be great. We're not screwed yet!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 02, 2012, 08:28:17 am
Or wait tell winter!
IF WE CHANEL DOWN WE COULD FREEZE THE WATER AND WALL IT OFF!!
THEY DID IT IN NISTAKATH!!
GOOD LUCK NURSE!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 02, 2012, 08:30:05 am
Actually, in the update it says that the second plug attempt was successful but it's outside which means that I'll have to connect them somehow. And yeah, I kinda picked on the fact that I plugged a floor and not a block. That was uncalled for to happen. Poor Toady One. I didn't expect that he'd die. I thought the other miner died. Anyway, we lost one of our picks so now we're working on 1/2 efficency and the other miner doesn't want to work.

Ushiromiya, I'll dorf you but at the moment we do not have any military forumites (dwarfs are called forumites in this mod) other than myself. The only weapon we have is a practice sword that I put up when I was waiting for the Lengurs to go away.

Sprin I doubt we can wall it off since there is aquifers everywhere.

Indeed we are off to a rocky start but I'm sure it'll be fine.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 02, 2012, 08:35:53 am
IT WOULDNT BE WATER IT BE ICE!!
YOU CAN MINE ICE!!
ALSO WHAT ARE ELVES CALLED!?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 02, 2012, 08:37:20 am
Sure I'll try when winter comes. As I'll try a milion other things. God this is starting to be interesting.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 02, 2012, 08:49:56 am
Actually, in the update it says that the second plug attempt was successful but it's outside which means that I'll have to connect them somehow. And yeah, I kinda picked on the fact that I plugged a floor and not a block. That was uncalled for to happen. Poor Toady One. I didn't expect that he'd die. I thought the other miner died. Anyway, we lost one of our picks so now we're working on 1/2 efficency and the other miner doesn't want to work.
Ahhh, I misunderstood that part - I thought you said you were making a bridge. :P But bravo! We have stone! We'll just need to make walls over to it or something, to keep our forumites from getting slaughtered. lol

This is great. :D

(also, be careful with ice. It can flash-freeze dwarves so solid there won't even be a corpse left when it melts.)
Elves are still called elves. I added races - I didn't really edit most of the pre-existing ones.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 02, 2012, 08:54:33 am
WAIT YOU ADDED SOME!!
LIKE WHAT!?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Ushiromiya on September 02, 2012, 08:56:47 am
Ushiromiya, I'll dorf you but at the moment we do not have any military forumites (dwarfs are called forumites in this mod) other than myself. The only weapon we have is a practice sword that I put up when I was waiting for the Lengurs to go away.

It's fine, take your time! Your fortress isn't that big yet, and you are far from being stable.  With that, I'm off to sleep. Hopefully, when I wake up, there'll be a new update!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 02, 2012, 09:01:44 am
Actually Talvieno, we don't have stone yet since the miner is too lazy to actually mine the place for the bridge to reach the middle of the plug. And yes, I'll be making walls connected to sand mountain as well as a floor roof if I can manage that.

As for ice, I'll try my best.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 02, 2012, 09:19:44 am
Come to think of it, I doubt you need to make walls at all... I'm obviously not thinking very straight this morning. :-\   The plug would've fallen 1 z-level, so you'd be able to get to it from underground. You might just need to floor it over, just to be safe. Or turn it into a tower.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 02, 2012, 09:22:52 am
I can't make an underground passage because the WHOLE inside of sand mountain 1 z level bellow ground level is aquifers. This means that i'll have to make another plug for RIGHT at the edge of the mountain so that it can work. Maybe I'll try that.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 02, 2012, 09:28:01 am
Oh, wow. o.O I thought it was a level farther down than that... lol   Okay, yeah... an aboveground wall will have to do. You don't have to use stone, though - you can use logs. It'll take assigning a lot of forumites the carpentry skill, though. (and yes, I'm aware you're probably very short on manpower.)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 02, 2012, 11:10:22 am
I thought wooden walls didnt work for plug/cave-ins? dont they just break?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 02, 2012, 11:15:44 am
BFEL we're talking about just making a tunnel on ground level that leads to the stairway in the plug. We can't really make an underground tunnel since it's all aquifers in the sand mountain so we have to make a ground level tunnel.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 02, 2012, 11:17:00 am
OR WE CAN DO MY PATENTED OFFICE DESIGN!!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 02, 2012, 11:39:37 am
I'm confused, but whatever :P anyway hey Talvi, did you keep the Attack triggers the same on the Lord High ThreadNecromancer? Or is it, y'know SANE now? :P
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 02, 2012, 12:46:55 pm
WE NEED NO TUNNEL SAND MOUNTIN IS USELESS AS AN ELF!!
WE BUILD A THREE STORY BUILDING NEAR THE PLUG AND DIG DOWN!!
WE BUILD IN CAVERNS, SIMPLE RIGHT!
FIRST FLOOR BATTLE CLINIC THIRD FLOOR WE TRAIN OUR MILITIA AND SECOND FLOOR SEIGE WEPONS!
Thats the office design in a nutshell.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 02, 2012, 04:29:53 pm
I'm confused, but whatever :P anyway hey Talvi, did you keep the Attack triggers the same on the Lord High ThreadNecromancer? Or is it, y'know SANE now? :P
The attacks are still the same. The haxxors are very hax. The Trollolols are very tough and think they're hilarious. We probably won't.

In short, if we don't turtle, we may get wiped out. :P This isn't your traditional succession game, and nor is it your traditional fort. (also, the raws uploaded had a couple minor errors, which I had Apiks fix manually. The modded races are even more powerful now. And I also realized that I accidentally didn't save the dancing hamsters (used to be a meme, as those of you who've heard of the Hamster Dance would know). :( I'm gonna miss those dancing hamsters. (they were war-trainable, too.)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 02, 2012, 05:56:13 pm
:( thats sad bout teh hamsters...but anyway what I meant was did you keep the LHT at his really low population requirements to attack and such? Cuz if so.....!!!!FUN!!!!!
Also HOW hax are the haxxorz?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: mastahcheese on September 02, 2012, 07:48:54 pm
I'll volunteer to be dorf'd, I'd like to be an animal trainer who likes reindeer, if possible, but I'd be ok with pretty much whatever.
If my forumite is, or gets, married, could you call them "Esther1", my wife's screen name?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 02, 2012, 08:32:39 pm
Lol, your wife plays DF? Does she make !!+Kitten Tallow Biscuits+!! or does she avoid THOSE parts of the game? :P
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 02, 2012, 08:38:38 pm
This is pretty interesting, why not? I'll join in! And I see why you were so busy to do my fort apiks, your busy dealing with this (which is alot better in my opinion :P )
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: mastahcheese on September 02, 2012, 08:49:15 pm
Lol, your wife plays DF? Does she make !!+Kitten Tallow Biscuits+!! or does she avoid THOSE parts of the game? :P

No, she doesn't play DF, but she likes to hear about what I do in it, and she's a HUGE cat lover, I've never killed a cat in any fort I've made, or even traded one off.

She also loves reindeer.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 02, 2012, 08:52:57 pm
So no xXreindeer leatherXx socks?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 03, 2012, 01:56:09 pm
Ugh. Sorry but no update today. My damn game crashed for no apparent reason. Expect me to finish the first year tomorrow, I promise.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 03, 2012, 06:30:52 pm
NO YOU FINISH NOW, GO FINISH. BECOME FINNISH, PLAY GAME
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 03, 2012, 09:01:56 pm
:( thats sad bout teh hamsters...but anyway what I meant was did you keep the LHT at his really low population requirements to attack and such? Cuz if so.....!!!!FUN!!!!!
Also HOW hax are the haxxorz?
Hax enough that I strongly advise we turtle harder than Spearbreakers. The Trolls aren't that difficult, though they have ranged weapons. The Haxxors have no ranged weapons, but will seem to teleport in and out randomly... and they will run very, very fast. It isn't overpowered to the point that it'll be game-breaking, but trust me... we'd better be careful. :P
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 04, 2012, 07:31:20 am
Sorry for the delay, guys. One of the modded creatures, the trollface, keeps trolling me. This is the second time we've discovered an error in their raws (this time it was Apiks who found it). It kept crashing the game for him, but it's fixed now (hopefully).
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 04, 2012, 08:44:03 am
Due to it keep crashing on me, and my nerves of steel have gone rusty, Talvieno will be finishing my turn since it works for him without a crash. I will post the three forumites I created for the people that wanted to be dorfed though.

Ushiromiya - Woodworker

Spoiler (click to show/hide)

Mastahcheese - Herbalist

Spoiler (click to show/hide)

Mastahcheese's Wife - Esther 1 - Wood Burner

Spoiler (click to show/hide)

That's some badass wife you have mastahcheese

Spoiler (click to show/hide)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: mastahcheese on September 04, 2012, 06:33:08 pm
Despite the physical desciption looking almost nothing like her, she says she likes it.
The kill list of five elephants made her day.

I think it's awesome that I like dwarven suger, it's just like real life, except, again, the physical description, and the fact that I have NEVER seen that many negative qualities in a dwarf.

Battle axes and bucklers!
And menacing spikes!

I hope I get a strange mood in this.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 04, 2012, 06:50:37 pm
Despite the physical desciption looking almost nothing like her, she says she likes it.
The kill list of five elephants made her day.

I think it's awesome that I like dwarven suger, it's just like real life, except, again, the physical description, and the fact that I have NEVER seen that many negative qualities in a dwarf.

Battle axes and bucklers!
And menacing spikes!

I hope I get a strange mood in this.
Lol, and I've seen a dwarf, with nothing BUT red on everything. He turned out to actually be pretty damn badass when I jokingly put him in my military (he was weak, suspectible to disease, quick to tire and all the social crap was red too). He pretty much went "Screw how I am, I'm kicking ass and taking names!" Became a legendary swordsman and killed like 30 goblins himself before I blew up my fortress with update -.-
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 05, 2012, 07:18:21 am
I have Apik's unfinished year, and as soon as I figure out how to correct the graphics, I'll be playing through the rest of his turn. I forgot how much Phoebus messes stuff up when you try to switch back to ASCII. :P
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 05, 2012, 08:31:16 am
Sorry. ASCII tends to hurt my eyes since I normally am on high brightness so I use a texture pack. Phoebius is the first one I found and I kinda sticked with it.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 05, 2012, 09:07:15 am
Hey, it's no problem! Hardly took me more than ten minutes to figure out. Sorry about the tileset, though. ASCII is confusing to start out with, I know. :( But I don't have Phoebus. Update in a minute.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 05, 2012, 09:17:32 am
5th Limestone, Early Autumn
Bahahaha! My plan has worked, and Apiks can kiss my shiny dwarven backside! Booyah, baby! I, Tal Denber Machinebend, am now the sole ruler of Necrothreat! Oh yeah! Oh yeah! All right!

A couple weeks back, my buddies and I got a call that we could be the rulers of a fortress, "easy as 1 2 3!" I said, "eh, I could take it or leave it." I decided to take it - after all, that's why Armok, our holy and most blessed redeemer, invented thievery. I stole a fortress, baby! Man, I don't know what's funnier, how everybody's eating their food outside in the rain, or how we don't have any stone yet!

...

...What exactly have I gotten myself into?

Okay, first thing's first. We're gonna need some serious quantities of alcohol. I commandeered the wagon, emptied it, and now we can fill it with moonshine!



6th Limestone, Early Autumn
Seems like we don't have anything to brew in our wagonstill... And the farm plots aren't set to grow anything... Man, first brewing and now farming? I have to do TWO THINGS?! Forget it.



7th Limestone, Early Autumn
My love for the blessed Lady Alcohol got the better of me. I got some of these schmoozes making it for me! Booyah, baby!
I also decided it'd probably be a good idea to build a table/chair out of wood, indoors. I dunno about the dwarves, but I like eatin' my meals in style. Even if they're stolen meals. (Tip #82: Stolen meals add extra flavor.)
We've got a path to the underground, but sorry to say, looks like there's nothing protecting it. I set some of the dumber dwarves about chopping some wood. Is there anything I can't do with this newfound power? All right! Shoot, I need somebody to high-five.

I need a room... There's no way I'm building one of my own, though. You crazy? Too much work. Naw, I'm stealin' somebody else's. I'll get a nice room, covered in engravings of me...



8th Limestone, Early Autumn
Okay, so we don't have any rooms with stone walls, so no engravings. No prob, no prob, I'll just... huh. You know, crazy as it sounds, I think that infomercials scam you sometimes. I've been SCAMMED! The scammer has become the scammee!!! Or... maybe it's the other way around... They just THINK I fell for it. Well, just wait! All my actions are pre-determined, which means they fell for their own scam by creating it! They think they're going to be successful! Bahahaha!

Still, we need that wood. And those chairs. Augh, this is gonna be a problem. Can't I just have somebody else do it? Nah, you know what, I AM gonna have somebody else do it. They can all kiss my shiny dwarven backside! I'm king, baby! I bow to NO tree. The trees bow to ME!
...on second thought, chopping wood suddenly sounds appealing...



12th Limestone, Early Autumn
(http://tnypic.net/00a6b.png)
Oh yeah, baby! Bow to me! We're getting some wood, now! And the lame-o farmers have already started growing plump helmets! Soon I'll have barrels of beer, and all to myself! No... why stop at beer? I shall allow only the finest Merlot in my esteemed mansion. I'll have some lame-o carpenters commence on building it.

(http://tnypic.net/b1915.png)
Man, these Gray Langur Men are stealin' everything. That's MY job! Still, have to say I admire their style, but they have horrible tastes. I only settled for stealing a whole fortress, while they're fine with a few socks and shoes. Bahahaha, losers.


3rd Sandstone, Mid Autumn
(http://tnypic.net/50b92.png)
So, it's been a coupla weeks, and we still don't have any booze! I can't think straight! Still, I've chopped a lotta wood, and we're getting my mansion built! Booyah, baby! Those gray langnurs can kiss my shiny dwarven backside... While I'm swimming in my three-hundred foot pool! Booyah! There's this awesome pit in the ground that nobody's using, and I'm gonna fill it with water from the river! Who's awesome, baby? That's right! Me! I'm sure the fish won't mind too bad if I steal their water.

Apiks is helping build my illustrious mansion. I bet he had no idea he'd be working for me before his term was even up! Bahahaha! Sprin's hauling wood around, Mastahcheese is helping build my mansion, too, Ushriromiya is helpin' grow my mushrooms for my booze, and Esther1... is sleeping... Hey, whoa, nellie! Nobody's lazy on MY watch! She needs to get back up and keep doing my work for me!

Bah, there's no way I'm climbing those stairs to the living quarters. Too far of a walk. Maybe I can find somebody else to do it.



7th Sandstone, Mid Autumn
Nobody's doing a thing! They all say they're starving! Liars... trying to steal my food from me... Oh well, I've ordered a butcher's shop built so we can slaughter our animals. We dine on fine red meat tonight, baby! Booyah!



11th Sandstone, Mid Autumn
(http://tnypic.net/aa682.png)
Migrants! Bahahaha, suckers. I'll put 'em to work building my mansion. Oh, and might I mention... WE STRUCK GOLD?! Booyah! Right on the other side of the aquifer. Denber, you, my friend, are a genius! Mwah! Oh yes, my mansion will be made of solid gold! I'll tear those walls down and build it fresh! Solid gold!

Bah, I'll just leave the walls up there. Too much work to pull 'em down. I AM going to have our miner, Nish, dig out a nice spot for us belowground. We'll feast on our meat in style! Only the best for Denber and associates!

...Nine migrants?! What are we gonna do with them all? I'm gonna have to build somewhere for 'em to stay... Damn it, maybe being a ruler isn't all it's hyped up to be. Maybe I can hire somebody else to do the dirty work. I'll just sit back and watch. But hey, we got a second miner! Wait, correction... THREE miners now! And they brought along free picks! We're going at the stone doubletime now! We'll have gold out our behinds! Booyah! Stealin' has never been so profitable! I estimate a 100% profit margin... and I didn't invest a dime! That means INFINITE, baby! Who says there's no such thing as a free lunch?! I steal mine daily!



17th Sandstone, Mid Autumn
We're brewing my booze! Booyah! All right then, one little issue. My unwitting slaves inform me that merlot is made from grapes, and we don't have any grapes. I suppose I'll have to be content with fine wine. But hey! I got a table up, and it's serving as a dining hall! All for me! Actually, I tricked a few of the migrants into putting it up. I just leaned against a wall and told him what to do.

(http://tnypic.net/3832a.png)
Phew! Being an overseer sure is tough work. Obviously, I am taking a much-deserved break in this picture. Beside me are smelly animals. They poop on my floor. I'm going to have them executed.



22nd Sandstone
(http://tnypic.net/69c3a.png)
My diving board is done! Booyah! Sad, though, my idiot carpenter slaves didn't understand what I was saying, and built the diving board ACROSS the pool. Maybe I didn't give them enough of a description. Or maybe they just haven't seen my standard of living before! That's right, baby, Tal Denber's in the house!

I'm gonna put up a fence around the place, just to make sure I can keep trespassers out of my pool.



10th Timber, Late Autumn
Nobody's doing what I'm telling them to anymore, so I made myself manager. Now they HAVE to do what I say, and on my schedule! I want my mansion up double-quick! It ain't enough that I'm mostly done with my private fence! And I want a dining room! And I don't want to have to lift a finger to make it happen! Make it so, chumps!

I also made Mastahcheese my site moderator. Sources tell me (which I shall keep secret) that this is similar to a sheriff. He carries a gun, and booyah, you know it! It'll keep my forumite servants in line!
(http://tnypic.net/ba0c0.png)
Such a nice place we're carving out for ourselves... You can see Esther1 over at the mason's workshop on the left. I don't know anybody else's names (takes too much effort to learn them), but as you can clearly see, I'm not going down there until that place is finished! No way you'll see ME working in the mines! Uh uh! I'm too high-class for that. That's right, baby. Stealing is classy. And if it isn't, then I made it so. I'm Tal Denber! All shall fear my handsomeness and bow before me!
That room at bottom-left is going to be the dining hall. Doesn't it look grand? And yes, it has walls of tetrahedrite! Silver walls, baby! Booyah!



11th Timber, Late Autumn
Umm... Mastahcheese informs me that tetrahedrite is an ore of copper, not silver. Still. I've got all the booze! Can't touch this! And I can't be bothered to learn it anyway. If I say it's silver, it's silver. My word is law, man. Can't steal my words from me, nuh uh.



24th Timber, Late Autumn
(http://tnypic.net/80946.png)
The caravan has finally arrived! About time, too. I had us some spiked wooden balls made beforehand. Those things sell for millions. Bahahaha, suckers, all they get in return for our goods is a few worthless pointy balls. They can kiss my shiny forumite backside. Booyah! Oh, and better - my privacy fence has been installed! Now I can swim in my pool in peace! I can't wait until they finally get my waterfall done, and the pool, and the sauna...

Apiks suggests I'm demanding too much of everybody. I told him to go train himself. That's what you get for messin' with the man, Denber! Oh yeah! That's right!

He's got a nice room to train in, at least.



2nd Moonstone, Early Winter
(http://tnypic.net/23a09.png)
They're not worth as much as they ought to have been, but I guess that's what you get for having skilless carpenters workin' for ya. I therefore decided that Esther and Mastahcheese could have their old jobs back. We've got plenty of useless migrants for the task. Mastahcheese is still gonna be our Site Moderator, though. And I made Ushiromiya our Banhammerer. If anyone steps out of line, they can have him to fear! And THEN me! I bet I'm scary enough already, though. Still, I can't be bothered to lift one of those heavy banhammers. Too heavy. Takes too long, too.



5th Moonstone, Early Winter
(http://tnypic.net/373b7.png)
Aw, carp...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 05, 2012, 10:52:47 am
Brilliant. Just brilliant Talvieno. I laughed so hard at the beggining. I can already see where this fortress is going. Also care to write a short story on how you "stole" the fortress? I am interested in how I was deposited and didn't try a coup xD. Main post updated to accomodate Talvieno's turns and I can't wait for the next one Talvieno. I find this update EXTREMELY amusing. Who would've thought that stealing a fortress could be so easy. You could try changing mastacheese's name to mastahcheese because I think I named him wrong xD. Anyway, be careful what you wish for Mastahcheese. It would seem that wishes come true.

This made me feel like my writing skills suck badly to be honest. Alteast Succession Fortressy-wise.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 05, 2012, 04:36:16 pm
OH MY GOD YOU DWARFED BENDER
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: mastahcheese on September 05, 2012, 06:58:28 pm
THAT WAS AWESOME. Can't believe I have a gun now, what kind is it? And, OH SNAP, I cancelled EATING to go into a fey mood? At least if I survive this horrific incident I'll be legendary at whatever it is I'm making, hopefully I'll become a weaponsmith or an armorsmith.
And that's totally like my wife to go sleeping like that, I don't even bother trying to wake her up.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 05, 2012, 07:02:07 pm
KEEP IT ON PHOBES FOR ME PLEASE!!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: greycat on September 05, 2012, 07:56:20 pm
Fun stuff, you guys!

By the way, tetrahedrite is an ore of both copper and silver, but mostly copper.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 06, 2012, 06:45:27 am
This made me feel like my writing skills suck badly to be honest. Alteast Succession Fortressy-wise.
Sorry, wasn't what I was trying to do at all. :( BFEL had it right - I dwarfed Bender.    I chose a random dwarf, and saw that it had the last name of "Machinebends"... It was just too perfect - I had to. :P Overdramatic characters tend to be fun in succession games. Rule of drama. You're actually a pretty good writer - please don't get discouraged. :P

THAT WAS AWESOME. Can't believe I have a gun now, what kind is it? And, OH SNAP, I cancelled EATING to go into a fey mood? At least if I survive this horrific incident I'll be legendary at whatever it is I'm making, hopefully I'll become a weaponsmith or an armorsmith.
And that's totally like my wife to go sleeping like that, I don't even bother trying to wake her up.
It's a steel laptop, last I checked, which is ranged. :P They spam, derail, and one other thing I can't recall at the moment. And I paused before I could see what workshop you would claim. I wanted it to be a surprise. I should be able to get the final update out today, but we'll see.
Also, about the wife - lol. :P

Fun stuff, you guys!

By the way, tetrahedrite is an ore of both copper and silver, but mostly copper.
Yeah, I know. :P I figured I'd make Tal Denber misunderstand what Mastahcheese would've said.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 06, 2012, 07:42:13 am
We may have a little issue - I put the ammo in wrong, and as a result, our laptops are ammo-less. :\ It unfortunately can't be fixed without a world regen. (I knew I should've spent some time testing everything out. :( ) However, the banhammers still work... we just won't have any ranged weaponry. Which in itself may be an issue. :P Sorry about this, guys. :(
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 06, 2012, 07:43:48 am
No worries. It'll make it more interesting. Just PM me the fix so that I can fix it in the mod so that people that want to use it in their worlds can use it as bugfree as possible.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 06, 2012, 08:45:17 am
can we still hit people over the head with laptops? also what was the ammo supposed to be?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 06, 2012, 09:34:11 am
Good news, everyone! I've finished Apiks' turn!

~~~

5th Moonstone, Early Winter
Man, Mastahcheese has stolen our only carpenter's workshop. Now he's gonna go build something we can't even sell! I hate this, man. Artifacts won't even get you any money! But maybe I'll steal whatever it is out from under him... Heheheheheh, sucker.

Still, we needed more to trade with the caravan... I wonder if they'll take spare migrants... I bet I could put a nice spin on that... "GETCHUR MIGRANTS HERE, UP TO 50% OFF! ADDED BONUS: FREE STEAK KNIVES!" Bahahaha, they'll never guess the steak knives are made of paper.



12th Moonstone, Early Winter
It's only worth 6000 bucks! I've stolen booze worth more than that! Still, it's a nice door... Might look good on my golden mansion... "Splashspun the Decisive Confederation"... now that's a name you can toast to! ...That reminds me, where's my slaves? I want more fine wine.
(http://tnypic.net/c43c3.png)
On another note... Forumites from the mountainhome appear to be "too good" for the slave trade. Oh well, no issue, I'll just steal back what I sold them and sell it a second time! That's right, baby! Nobody messes with the T D! Denber all the way!


... You know... If I treated my slaves with a bit more respect, I might be able to teach them a thing or two about thievery... Imagine what we could steal THEN... Imagine - a whole country full of stolen fortresses, all belonging to me! And all I have to do is sign a paper to approve a school to educate my servants in the fine art of thievery. What's that? Bribe them to do my dirty work? Never! "Bribe" is such an ugly word. I prefer "extortion" - the "X" makes it sound cool.

Eh, then again, too much effort. I support and oppose many things, but not strongly enough to pick up a pen.



23rd Moonstone, Early Winter
Dammit! Those meatbag merchants left before I could hoist more worthless goods on 'em. I wanted them to stay - there were still so many things I don't own! Still... I got me a lolcat. And some gray langnurs killed one of the fleeing forumite oxen! Booyah, baby! Stolen goods! Ain't nothin' better! Y'know, maybe those langnurs ain't so bad after all! I should hire some as my goons...
(http://tnypic.net/36722.png)

The workshops are coming along nicely... My office is already up, too. Mastahcheese keeps pestering me for one of his own, but eh - he can wait. I'm boss, I come first. Muahahaha. He can kiss my shiny dwarven backside! And I still don't have bedrooms for everybody... But I figure that can wait. Digging bedrooms is counter-productive - nobody sleeps on my watch! Except me. I've got nothin' against sleepin' on my own watch.
(http://tnypic.net/b06c8.png)



6th Opal, Mid Winter
Mastahcheese informs me that the laptop I gave him is worthless - we don't have any electricity. I told him to go get struck by lightning, and that would fix the problem. Bahahaha, would've been beautiful if he'd fallen for it! But he didn't. Instead, he's getting a banhammer. Those things are fricken' heavy.



20th Opal, Mid Winter
The Liaison wouldn't quit following me around... I think he's a cop or something. It's hard to steal when he won't quit pestering you, so I finally sat down and asked him politely, "What the hell do you want, scumbag?" He claims he just wanted to know what we wanted from the caravan next year. I told him "Mostly booze, but some of everything. Except the dumb stuff, and don't bring any cheap wines. Oh, and bring lots of booze!"
He'd better not forget the booze. I want my booze.

On that note, the dorm idea won't work. I'm giving everybody tiny rooms of their own. Productivity, baby! I think I'm gettin' the hang of this!
(http://tnypic.net/1ab81.png)
Meanwhile, my mansion is... Well... It's not quite done...
(http://tnypic.net/54042.png)
Okay, fine! They haven't started on it at all, and I've wanted them to build it for months! I don't get it - why would anybody NOT want to build it for me? What on earth could anyone POSSIBLY HAVE against ME?? I don't understand people sometimes. Or ever. Too complicated. Takes too long. They can all go dig a hole for themselves to fall in or something.

But... Guess what. MY MONUMENT IS COMPLETE! That's right, baby! Screw dorms! Lady Liquor will be pleased with me! In the words of the Archangel Shampain, "Sip swish swish gulp sip swish gulp gulp gulp pouuuuuuurrrrrrrr gulp pouuuuurrrrrr gulp shatter chug chug chug chug chug." I have made a monument to booze! It is beautiful! It shall have floors of gold! And walls of gold! We will be swimming in booze! And I'll BUY my effing merlot like any true gentleman, and spit in the faces of anyone who gets in my way! Booyah, baby! Denber's back! All right! Oh yeah! Go Denber! Go Denber!
(http://tnypic.net/13200.png)
Booyah!
And before I Forget, I made Esther1 Archiver. She seems to be doing a... somewhat okay job so far. Not as quick as I'd like, but hey! I'll just cut her wages a bit! Not like she'll notice... Hee hee hee hee hee... Oh, Denber, you are an evil, handsome genius!



19th Obsidian, Late Winter
I've been too busy to make an entry. Soap operas don't watch themselves, baby! I want to be an actor someday. But right now, I'm an overseer of a whole fortress. That totally trumps a make-believe role. Booyah!

Strange, though - the miners STILL haven't built my room! I set a place to be channeled out so that we can have a waterfall in our dining room, too. But for SOME REASON nobody's finished that, either. What's worse is that Mastahcheese informed me earlier that my term is almost up. "Term"? "Term"? Baby, I've been here for less than half a year, what do you mean my term is up? Don't I get like four years, or somethin'? Come on, man. Not cool. Heck, I'm Tal Denber! I ought to have THREE terms! Twelve years, baby! But he says nooooo, it was in the contracts I signed, didn't I read them? I told him, "'Course I did, fool? What do you take me for?" Of course I didn't read the fine print, squinting's too much work. Bah, I should've been an actor.

Only half the bedrooms are done, we don't have any spare doors (and I'd rather go sober than make one myself), and my swimming pool froze over? Cheap-o knockoff... I'm sick of it. I'm walling it off. See if I care if we don't have any hot chicks come over next year. I'll just be sittin' in my room... Wait, what? My room STILL isn't finished?
(http://tnypic.net/3b652.png)
What's up with these people? They seem to be celebrating about how my term's almost up! Esther1 actually just threw a party celebrating it... IN MY DINING ROOM!
Come on, guys... I'm the great Tal Denber! I love parties! What do they mean, I'm not invited! I practically INVENTED parties, baby! And they even got my name wrong on the banner. It's Tal Denber, not Tal Dander... What's up with that, man?

Maybe I'll just take a nap in my room. ... Oh, wait...


1st Granite, Early Spring
Well... This is it. I'm officially out of a job... again. Can't tell you how many times this has happened. I finally got my bedroom finished - had to get off my backside and dig it myself. No sooner had I stretched out on my bed than an angry mob came and pounded on my door. I remember when I was part of angry mobs... those were the days. Heck, man, I used to LEAD angry mobs, baby! But now I'm just a loner... My waterfall isn't even finished, and my swimming pool is empy. My shrine to Lady Liquor is gonna have to do without floors of gold. This sucks, man.
(http://tnypic.net/c8230.png)
But what they don't know... is that the joke's on them... Chumps! Bahahaha, you thought you'd seen the last of me? Hell, no! I'm Tal Denber, baby! And you all can kiss my shiny dwarven backside! I'll be back - may be a week, may be a few years, but you can count on it! Booyah! And oh, guess what? I'm puttin' Sprin, the doc, in charge! He's mad as heck! You'll all wish it'd been me, but too late! Losers! It'll take more than a fortress to convince me to run this place again! Maybe a better bedroom... And a lifetime supply of fine wine, pre-aged a lifetime. Booyah, baby!
(http://tnypic.net/1a1c3.png)
See ya later, chumps! Bahahahahahaha!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 06, 2012, 09:34:30 am
Batteries or letters ofc.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 06, 2012, 09:37:28 am
Actually, the ammo was supposed to be as follows:



I'll have the save uploaded soon. :)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 06, 2012, 09:40:04 am
I was ninjad by you.

Awesome update Talvieno.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 06, 2012, 09:59:07 am
Lol, I love getting ninja'd by updates... And thanks. :)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: mastahcheese on September 06, 2012, 12:58:14 pm
Woo! I made a... door...
At least it has a hyena killing a human on it, would have been better if it were an elf getting mauled, but oh well, that's ok.
And, Woo! Banhammer! I still wish I had that gun, though, but not enough for a new world gen, that'd be pointless.

Hey! Maybe Sprin will get around to making my office so I can do my job properly, now.

[takes a second look at the door]... hey, that's not a prase gem on it, it's a picture of a gem in prase... what was I on when I made this?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 06, 2012, 01:50:12 pm
I can start saterday and/or sunday I have a dinner date tomorow sory!
heres a prologe!
___________________________
SPRINS THE NAME THREADROMANCYS THE GAME!!!
I have been set up by that shady Denber charecter Iam now the moderater of this place... O well THIS WILL BE COOL!
In my rule I will work on bedrooms, food production, AND MY SUPER SECRET PROJECT!!!
I hope the forumitys wish me luck!!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 06, 2012, 02:07:12 pm
[takes a second look at the door]... hey, that's not a prase gem on it, it's a picture of a gem in prase... what was I on when I made this?
Forgotten Beast dust. I figure Denber would've made it legal and spread it throughout the fortress, just so he could get high wherever he happened to lounge.

And I did finish your offices, actually - sort of. They're functional, at least. Let me show you.

(http://tnypic.net/54042.png)
The room at top-left: Yours and Esther1's bedroom. Congrats, you have the second-largest bedroom in the fortress, and arguably the most valuable one. :P
The two rooms at bottom-left: Your personal dining room/snack lounge/whatever, and your office. Esther1's office is right next to yours (she's archiver/bookkeeper). The room with the yellow "X" is Denber's. When he's not being lazy, that's where he manages the work orders.
(this pic is not quite up-to-date.)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: mastahcheese on September 06, 2012, 06:53:26 pm
Wow, our spot is pretty sweet here.
Got our own weapon and armor rack, even! I guess I'll be using them the most, to prop my banhammer against the wall.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 07, 2012, 07:55:28 am
You also have a couple cabinets, I think... I gave you one of everything. You're a very happy sheriff/moderator.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 07, 2012, 07:10:38 pm
Doctor Sprin, calling doctor Sprin?
The thread needs operated on, it requires heavy updating ASAP
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 08, 2012, 07:39:43 am
Later today I can update...
SHEESH does he not know doctors like being on break befor operating...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 08, 2012, 08:56:15 am
FFFFFFFAAAAAAWWWWWKKKKKK
A miner set back but not to worry, EVERYTHING WILL BE DONE BY TOMOROW!!!
THIS I SWEAR OR MY NAME ISN'T...
ROGVIRE!!!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: mastahcheese on September 08, 2012, 09:58:10 am
Get going, Sprin!!!

We all must know of the outcome!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 08, 2012, 02:03:35 pm
Cut him some slack. Give him some air to breathe. As much as I want the next part to arrive, we can't be hasty!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 08, 2012, 02:32:03 pm
Iam realy sory but be patceint for the back to back updates all through tomorow!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 02:06:42 pm
Get ready for my Turn because first post will be in a short wile!!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 02:20:35 pm
CRAP HOW DO I GIT THIS TO FUCKING WORK!!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 09, 2012, 02:25:00 pm
um...use your words?
oh wait do you mean the game?
did you install the mod?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 02:25:39 pm
I NEVER INSTALLED MODS BEFORE!!!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 09, 2012, 02:26:32 pm
Explain? What's happening?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 02:28:08 pm
IVE NEVER USED MODS OR PLAYED A SUCCESION GAME I CANT FIGURE OUT WHAT TO DO!!
this is kinda why it took a wile...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 09, 2012, 02:30:08 pm
Um... Download the save. I'm guessing BFEL gave it to you. Extract it into the Data/Saves folder. Make sure the "NecroThreat" folder doesn't have another folder named "NecroThreat" inside of it. Then... start the game. To extract... move the file you downloaded to Data/Saves. Right-clicking it should give you the option to "Extract here". Assuming you're on a PC... if you're on something else, or not using Windows... I have no idea.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 02:32:03 pm
now what?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 09, 2012, 02:35:15 pm
Well... if you did all that, you ought to be able to just start the game.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 02:37:28 pm
Do I need to download the mod?
HOW I DO IT!?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 02:45:33 pm
Is there ANY way to download it with everything allready in it?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 09, 2012, 02:45:51 pm
The mod is already included in the save file. You don't have to do a thing with it. =P
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 02:46:12 pm
WHY WONT THIS FUCKING WORK!!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 09, 2012, 02:46:33 pm
Are you getting an error message?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 02:49:25 pm
It wont show start playing, will I need to creat a world or something?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 09, 2012, 02:55:49 pm
It means it doesn't recognize that Necrothreat is there. Open your DF folder, open Data, open Saves, and see if there is a folder there called "Necrothreat". If there is, open the folder and see if there is a second folder called "Necrothreat" nested inside it. If there is, right-click it, cut, and paste one level up in Data/Saves, over the other Necrothreat folder. That should get it to work. This is a common problem, and I'm hoping it's the one you have. If it isn't... I need more info. :P
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 02:56:42 pm
FINALY I FUCKING DID IT!!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 09, 2012, 02:57:48 pm
Woot! :D Can't wait to hear what you do with the place. And if we make it past year 2.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 03:34:14 pm
1st of granit- damn that danbar made me the curent ruler... O well Time to get to work I will evict him from his home and make it my home and for the futer over seeres.

4th of granite- We are making rock doors? why? we dont need them of yet so ive ordered for some crafts made instead

9th of granite- Ive began a mass housing project of my own crreation, each squar has a small dinning hall in the middle conecting the homes, quite genuise I think...
WAIT WE HAVE SEVEN FUCKING ANVILS!?

14th of slate- some migrants arived, on a side note Ive been trying to get us some hunters but no ones been building the crossbow workshop also we have a surplus of Spiked balls? Did danbar have some fetish or something? no mater more rooms ar being dug now.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 03:56:55 pm
were are bolts?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 03:58:58 pm
WTF BOLTS ARE FORIGHN!!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 04:10:48 pm
15th of slate- Ester1 had a babie, I didnt catch the name but to be honest i didnt care Iam too busy trying to get a metal industry up.

16th of slate- BABIES MORE BABIES!!! WTF people ever heard of birth controll!!

2nd of felsite- O NO NOT A FORUMITE IN A "MOOD"!!

3rd of felesite- Iam macking a fancyer bridge across the river the one we curently have looks like barf!

4th of felesite- BABIES!!!

10th of felesit- our moody dwarf made an action figure!!





Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 09, 2012, 04:23:44 pm
ACTION FIGRUE!!!!!!!!!!!!!!!!!!!!!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 09, 2012, 04:36:35 pm
It won't be a bad idea if you made it with screenshots, better format,more detailed and better grammar Sprin. That would be just bawss. Anyways, grats to Esther1 for the baby.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 09, 2012, 05:06:27 pm
BABIES XD
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 05:15:50 pm
some elves came and were releaved of goods

the trad depot is now a red so we can see it better

3rd of malachite- some lagers got in and killed a dog wall the miltia was "on break"...

6th of malachite- masta cheese has been found dead!! the langers got him...

8th of malachite- another corpse has been found nut I didnt catch the name, those langers are OP!!

14th of malachite- all langers are gone and some migrants have arived, we lost three good men to the scorge!

16th of malachite- A minut man has bled to death... and someone is missing, we fear the worst...

24th of malachite- we found the missing militaman! Hes thirsty and in critical condition he still may not make it, I have began mass recruitment of doctors!!

5th of gelena- we saved the Missing minut man!! All thanks to me... well he is kinda missing a leg...

16th of gelena- O ya... I forgot... Thread zombies...

Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 05:16:27 pm
Sory I dont know how and I dont have time for shananagins
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: mastahcheese on September 09, 2012, 05:34:24 pm
Oh, no, my will be a widow now, all alone with an annoying baby.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 05:47:54 pm
19th of gelana- HUMANS, o gods I cant beleave Iam happy to see em maybe they can kill our necro!!

22nd of gelena- more dwarves in moods not what we need now!!!

23rd of gelena- on my way home after dealing with thredromancers I found THREE DEAD BODYS!!!

24th of gelena- during the confusion a troll made it off with a BABIE!!! HOW DID I MISS THAT!!!
side note thanks to all the shenangins we lost 15ish dudes...

some date- Danbur died... and about 50 other people to the langur... THIS PLACE IS FUCKING INSAIN!!! good thing the hospital i finished, and I have been QUITE satisfied at work recently!!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 09, 2012, 05:48:38 pm
LOL Finally we get to the thread zombies/necros ;)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 05:55:04 pm
20th of limestone- we are curently not dying so that is a good thing...

21st of limestone- I think we have a tantrum spiral going on...

27th of limestone- we are missing THREE PEOPLE!!! THIS PLACE IS HELL!!!

3rd of sandstone- welp FUCK IT WORLD THIS PLACE SUCKS ASS!! iam gana find a way to kill myself so... ADEOS FUCKERS!! maybe someone can come with me....
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 09, 2012, 06:00:31 pm
20th of limestone- we are curently not dying so that is a good thing...

21st of limestone- I think we have a tantrum spiral going on...

27th of limestone- we are missing THREE PEOPLE!!! THIS PLACE IS HELL!!!

3rd of sandstone- welp FUCK IT WORLD THIS PLACE SUCKS ASS!! iam gana find a way to kill myself so... ADEOS FUCKERS!! maybe someone can come with me....
I DEMAND PICtURES!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 06:01:30 pm
4th of sandstone- What kind of doctor would I be if I didnt regenerate... FUCK!!  >:(

5th of sandstone- more people folow my leed and comit murder and kill themself!!

7th of sandstone- I GIVE UP NEXT TURN!!!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 06:02:09 pm
How do I upload the save?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 09, 2012, 06:02:35 pm
4th of sandstone- What kind of doctor would I be if I didnt regenerate... FUCK!!  >:(

5th of sandstone- more people folow my leed and comit murder and kill themself!!

7th of sandstone- I GIVE UP NEXT TURN!!!
This, will be fun.
DFFD wimbli.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 06:05:09 pm
ok... now walk me step by step
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 09, 2012, 06:07:12 pm
Click upload
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 09, 2012, 06:07:31 pm
4th of sandstone- What kind of doctor would I be if I didnt regenerate... FUCK!!  >:(

5th of sandstone- more people folow my leed and comit murder and kill themself!!

7th of sandstone- I GIVE UP NEXT TURN!!!

wait you regenerate? :P LOLWUT?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 06:07:33 pm
Can I get a link?
p.s doctor who refrence...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 09, 2012, 06:07:58 pm
http://dffd.wimbli.com/submit.php (http://dffd.wimbli.com/submit.php)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 09, 2012, 06:08:58 pm
FUCKING NINJA MISKO WITH YOUR NINJAING....this thread moves too damn fast....also Misko must be dorfed as a ninja..
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 06:25:55 pm
http://dffd.wimbli.com/file.php?id=6896
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 09, 2012, 06:29:32 pm
Dag nabbit. I'm busy, so I don't know how much time I wll have to do this right now. I'll get y'all a update tommorrow.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 09, 2012, 07:15:44 pm
GOOD LUCK!
I did fix the room shortages and built a hospital!
Pleas put new me in the room near the hospital and build him a dining room next to It. O and I forgot to give the rooms away, silly me!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 09, 2012, 08:53:14 pm
Lol, thats great, the doctor begins a tantrum spiral :P Alright, now we just need to see how many survive... I'm hoping if I was dorfed, that I'm alive...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 10, 2012, 05:21:13 am
Wait,seriously? I go missing for about a day and all hell breaks loose in Necrothreat. Jesus, we had little forumites as it is. This will be very hard if you ask me for the next overseer.. This was a fast turn. I hope this doesn't lead to the fort's ultimate downfall lol. Can't wait for misko's turn now.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 10, 2012, 07:31:21 am
Downloaded the save. What I've noticed:


Basically... the fortress is an absolute disaster/war zone. and this is only year 2. Actually, I don't know if it can even be salvaged. Seriously, it looks post-apocalypse. And we only got an ambush. Not even a siege. Just a troller ambush.

Thoughts?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 10, 2012, 07:51:10 am
LOL WTF SPRIN?
THIS ISN"T STNPO!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 10, 2012, 08:20:16 am
It's salvageable, but barely. Also, "   [NO_DRINK][NO_EAT][NO_SLEEP] " needs to be added to the lolcat creature raws...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 10, 2012, 08:31:11 am
why? didnt you basically just copy cats? o.o did I just unintentionally make a pun? wth?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 10, 2012, 08:36:24 am
No, I gave them [CAN_SPEAK] for teh lulz.  They're also a lot larger than regular cats, and are trainable as war animals. Apparently CAN_SPEAK makes them require food/water/sleep.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 10, 2012, 09:05:58 am
Downloaded the save. What I've noticed:

  • Trolls got ALL THE WAY to the deepest part of the fortress.
  • We have a berserk farmer.
  • Apiks, Sprin, Ushiromiya and Tal Denber have all died.
  • Sprin reappropriated Denber's room as his own and redwarfed himself. Nobody else got redwarfed. (He reappropriated Denber's room before Denber even died, and left Denber without a room.)
  • Esther1 is the only survivor of this crazy half-year.
  • We're almost out of drinks.
  • We have four dwarves left outside with the bridge raised. Two of them are injured. EDIT: nevermind, 5 dwarves. One is in the river and missing a foot.
  • There are four dwarves in the hospital.
  • Sprin destroyed the raising bridge across the river and made it solid. Now we have no secondary line of defense from the north.
  • Almost everyone in the fort is unhappy. The rest are wounded, and a lot are both. (there are 29 people at the moment.)
  • There are bodies everywhere.
  • Sprin reappropriated my dining room waterfall drainage ditch and turned it into a hallway for bedrooms (I'm guessing those are bedrooms).
  • Hilariously, according to the logs, Sprin himself (mad doctor) went berserk and started killing everyone.
  • A lot of dwarves are throwing tantrums.
  • The bridge appears to be broken. I can't get it to lower.
  • We have eight coffins. We need 38.
  • Most of our beds weren't made into bedrooms. There's still a room shortage.
  • We have almost no doors anywhere.
  • Miasma. Lots of miasma.
  • Edits following: Sprin forced Esther1 out of her room. :-\ No idea why.
  • Sprin destroyed the old dining room in favor of a smaller, unsmoothed one. :-\ What's the logic behind this, exactly?
  • Trade depot is destroyed, construction is suspended on a new one.
  • Our army is a mess. We have plenty of skilled soldiers, but none of them are in the army. The people in the army have no skill whatsoever.

Basically... the fortress is an absolute disaster/war zone. and this is only year 2. Actually, I don't know if it can even be salvaged. Seriously, it looks post-apocalypse. And we only got an ambush. Not even a siege. Just a troller ambush.

Thoughts?
I say SCREW THE MAD DOCTOR! I HAVE PIE! ;D

But in all seriousness, I think we should try to continue with what we have, that way we have like a second rising of necrothreat WITHOUT a reclaim. And a wise man once told me: we need that little bit of chaos in our lives to create order... This our little bit of chaos? :P
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 10, 2012, 09:24:21 am
YAY CHAOS, WE SHALL EAT IT TO GROW STRONGER. IT GIVES US LONGER THICKER PENIS'S ALL!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 10, 2012, 10:44:28 am
Really. The fort is a total mess. That just makes it the better. I do hope it actually manages to survive lol. It's all in misko's hands at the moment. Also Talvieno, if you can send me the modified mod for the cats, I'll fix the link in the post. Not even 2 years and this is already going downhill. Loving it! And we MUST persist and get through this crisis somehow.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: mastahcheese on September 10, 2012, 12:30:08 pm
Could you wait until something happens to Esther befor I get reDorf'd? I'd rather not be with someone other than her.

Also, WTF mate? And I thought I was bad at this game.

Can't believe shes the only survivor of the forumites, and she's not even playing!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 10, 2012, 01:28:11 pm
Could you wait until something happens to Esther

I bet she LOVES this sentence right here :P
You plannin to become a widow sir?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 10, 2012, 02:37:26 pm
A good chunk of my problem was I use a tileset.
I forgot everyones name and I needed the story to continue.
Retracable bridges bug me over water.
AND THAT FUCKING THREADROMANCER!!
Brought back our langur problen...

Necrothreat, leave wall you can...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 10, 2012, 04:29:37 pm
A good chunk of my problem was I use a tileset.
I forgot everyones name and I needed the story to continue.
Retracable bridges bug me over water.
AND THAT FUCKING THREADROMANCER!!
Brought back our langur problen...

Necrothreat, leave wall you can...
Well, I'm not leaving yet 8) Anyone else staying?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 10, 2012, 04:34:30 pm
HELL TO THE NO I MADE THIS MESS I WANT SOMEONE TO CLEAN IT!!

Put me at the end of the list if we are still a mess by then I will fix it!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 10, 2012, 04:34:56 pm
Well, I'm... dead. So I guess I'm staying for a while.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 10, 2012, 04:36:30 pm
I'm not sure if I was dorfed... I haen't checked the save yet, I should go do that...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 10, 2012, 04:38:33 pm
no one was dwarfed during my 3/4 of a turn do to we were all dying...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 10, 2012, 05:17:16 pm
Well, I took a look, and I hit pause button and first thing that I see in announcements: farmer was struck down... Well, that makes this more salvagable! I reccomend that we take down the solid bridge or wall it off, get some REAL bedrooms made, smoothed off and are 1x3 not including the door. That'll keep the dwarves happy, and allows room for a chest or cabnet for their crap. I also reccomend we have at least ten people on permitant hauling duty and the rest to coffin duty. Those that cant be put in coffins are to be atom smashed or pitted into the aquifer pit. That way, no more reviving guys! (if they do, they'll just murder FPS if anything, and thats solved with magma or badassery
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 10, 2012, 05:27:21 pm

You have to admit it is a nice bridge
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 10, 2012, 05:54:13 pm
I usually build my bridges 2 z's high, and use fortifications instead of walls... but sure, I guess. A raising bridge still would've been a lot more functional.


NOTE TO NEXT OVERSEER: Move all corpses and refuse below ground, as deep as you can get it. DO NOT leave anything up top.

Those that cant be put in coffins are to be atom smashed
This is optimal, but may take a bit of time to set up. Belowground first. Atomsmash second.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 10, 2012, 06:02:14 pm
NOTE TO NEXT OVERSEER: Move all corpses and refuse below ground, as deep as you can get it. DO NOT leave anything up top.
Contrary to my nature, but okay. I've been very sleepy today, But  will still get updates flowing.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 10, 2012, 06:26:21 pm
I couldnt find a lever for the bridge after the langur disaster so I built one next to the bridge...
might be why it dosnt work...
Also Ester1 was evicted for the new moderater and died on his way to bed by trolls.
denbur was evicted as well as ill be evicted from the nice room and given the sand one near the hospital incase of emergancy witch is gana be a wile.
The hospital needs plaster and soap but everything else is covered and then some due to awesome trading with humans and elfs.
we have a well near the hospital so we should be fine during or drout...
Sory for fucking the fort up it was built in a bad embark for me and with bolts being forign my main defence plan couldnt work...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 10, 2012, 06:54:11 pm
I couldnt find a lever for the bridge after the langur disaster so I built one next to the bridge...
might be why it dosnt work...
Also Ester1 was evicted for the new moderater and died on his way to bed by trolls.
denbur was evicted as well as ill be evicted from the nice room and given the sand one near the hospital incase of emergancy witch is gana be a wile.
The hospital needs plaster and soap but everything else is covered and then some due to awesome trading with humans and elfs.
we have a well near the hospital so we should be fine during or drout...
Sory for fucking the fort up it was built in a bad embark for me and with bolts being forign my main defence plan couldnt work...
When it comes to my turn, i'm going to have a really hard time doing hunting and stuff since we cant make bolts out of bones... I'll have to just be more resourceful... I'll use swords! Or the sword equivalent!

And sprin, your new sig should also include: near destroyer of Necrothreat!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 10, 2012, 07:22:49 pm
It sucks because hunters are how I handel wild animals like badgers so excluding them from the equation made running it hard for me...

And to think my average fortress lifespan is 20 years...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: greycat on September 10, 2012, 08:19:40 pm
If I recall correctly, the "laptops" were supposed to be your ranged weapons, but the ammo wasn't implemented correctly, so they don't work.  That means you're stuck with melee weapons, traps, etc.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 10, 2012, 08:26:51 pm
HURRAY FOR LEARNING EXPERIENCES :P

This fort was almost annihilated in its third year, its like the best possible outcome ever
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 10, 2012, 09:18:55 pm
Second year. It's halfway through year 2.

edit:
If I recall correctly, the "laptops" were supposed to be your ranged weapons, but the ammo wasn't implemented correctly, so they don't work.  That means you're stuck with melee weapons, traps, etc.
This is true. I think traps are pretty much necessary and should be implemented in mass quantities - upright spikes especially. Those can get anything.


Something I didn't think about:
Haxxors are fast - about four times as fast as dwarves. They can "cloak" themselves and possess inherent stealth skill high enough to get all the way to the center of the fortress, if they're lucky. They're also short-lived, which means they have a lifespan, which means they can become the most badass necromancers ever seen in any game. I saw one earlier. If one of those gets to us, we're pretty much screwed if they have any corpses to play around with. Hitting them with melee-only will be a major pain.

For ranged weapons: importing from humans and elves would be helpful, but I doubt there will be enough. Fixdiplomats in DFHack should help somewhat - we'll be able to ask for ranged weapons from the humans.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 10, 2012, 09:32:09 pm
Second year. It's halfway through year 2.

edit:
If I recall correctly, the "laptops" were supposed to be your ranged weapons, but the ammo wasn't implemented correctly, so they don't work.  That means you're stuck with melee weapons, traps, etc.
This is true. I think traps are pretty much necessary and should be implemented in mass quantities - upright spikes especially. Those can get anything.


Something I didn't think about:
Haxxors are fast - about four times as fast as dwarves. They can "cloak" themselves and possess inherent stealth skill high enough to get all the way to the center of the fortress, if they're lucky. They're also short-lived, which means they have a lifespan, which means they can become the most badass necromancers ever seen in any game. I saw one earlier. If one of those gets to us, we're pretty much screwed if they have any corpses to play around with. Hitting them with melee-only will be a major pain.

For ranged weapons: importing from humans and elves would be helpful, but I doubt there will be enough. Fixdiplomats in DFHack should help somewhat - we'll be able to ask for ranged weapons from the humans.
Well then, I guess I'll have to start the iron industry and make HUGE AMOUNTS of LARGE IRON SERRATED DISCS! I've had a hallway that took over 100 disks... Lets just say nothing made it through in one piece...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 11, 2012, 04:27:50 am
This is turning out as the fort I wanted it to be. A little sucky about the ranged weapons but we will manage. Not even past year 2 and we're near the brink. I really do hope this actually manages to live past year 3... Awesome.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Ushiromiya on September 11, 2012, 05:02:56 am
I just finished catching up. And wow talk about early Fun! Are we even more incompetent than Battlefailed?

Of course, requesting redorf (Reforumitation?)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 11, 2012, 05:07:25 am
I want to be reforumated as well. This will be amusing.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 11, 2012, 09:14:29 am
I'd like to be Fourmated to begin with, hopefully as the swordsman equivalent (don't know if theres a different name in the mod)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 11, 2012, 09:23:02 am
Nope, I only spent about four to five hours on the mod... short on time and the thread was already moving. :P I didn't want to delay it a second longer than I absolutely had to... thus, all these wonderful little bugs and inadequacies. At least the banhammers work correctly. lol   If I'd had more time - maybe a week - I could've made it a lot more polished and unbuggy, and added a lot more features. But I didn't want everyone to lose interest in the thread. And BFEL helped, too. We got a lot more done than we might have because of him.

Swordsdwarves are swordsdwarves. Dwarves are called forumites only when talking about them as a species. There are still fisherdwarves.


I'd like to be reforumited... But just call my dwarf "Tal". I figure Denber's dead at this point. :( Oh well. I'll come up with a new character, I suppose.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: greycat on September 11, 2012, 02:23:36 pm
What the hell, might as well request Forumiting for myself as well.  "greycat", male, make me the bookkeeper if that's not already taken.  If that's taken, then any non-military (just because I want to live!).
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 11, 2012, 02:55:01 pm
Forumite me as well, perhaps I might even live till my turn....NOT :P
Also Apiks its ok to activate my turn after everyone currently in goes.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 11, 2012, 03:54:44 pm
So, I'm a little busy over the nexxt week, bu  I'll definetely crank out updates whenever time permits. Only half way through second year? When Do I stop?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 11, 2012, 04:35:12 pm
Your supposed to stop after one year...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 11, 2012, 04:42:26 pm
He meant he hasn't started, and Sprin left the game halfway through year 2. :P I'd say he gets what's left of Sprin's turn... and then his turn on top of it. That's basically what I got by finishing for Apiks, after all.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 11, 2012, 05:29:39 pm
To the man wanting to live...

NO JOB IS SAFE!!

You know, I think we need some giant tower made for surviving this, or if we dont live, either way we should have a tower...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 11, 2012, 06:38:31 pm
To the man wanting to live...

NO JOB IS SAFE!!

You know, I think we need some giant tower made for surviving this, or if we dont live, either way we should have a tower...
I just got Stephen Kings first book in The Dark Tower today :o We should base it off of that! (I SMELL A MULTIPERSON MEGAPROJECT!)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 12, 2012, 03:50:45 am
*gulp*

Anyway, yeah Misko. You get the rest of Sprin's turn on top of yours.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 12, 2012, 03:43:59 pm
I won't be able to put up too much during the week, But, Since I live in NYC, where jewish holidays are official, I get 4 day weekend. When that comes, I will get it all up within 2 days.

I'll try to see If I can do one today. I've been sick witha stomach virus, So I have less homework then I should.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 12, 2012, 07:34:56 pm
YAY FOR STOMACH VIRUSES!.....wait what?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 12, 2012, 07:46:07 pm
YAY FOR STOMACH VIRUSES!.....wait what?
Not so fun, Vomited what appears to be bile onto a carpet.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 12, 2012, 08:10:41 pm
Ack. :( Hope you feel better soon, Misko. Take your time.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 12, 2012, 09:01:29 pm
Ack. :( Hope you feel better soon, Misko. Take your time.
Yeah, feel better bud! And take your time on DF, we can wait so you can rest up and feel better :) Just don't kill me if you Formited me
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: mastahcheese on September 12, 2012, 10:00:25 pm
When I was reading through this, I just imagined loo[k]ing at your home and seeing misko27, a pile of vomit, followed by whatever your +carpet+ is made out of.

Also, Sprin, did Esther die already? Or did I mis-read that?

But if she IS dead, I would like for us to be re-dorf'd, in the same way as last time.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 12, 2012, 11:19:38 pm
Looked over fort today. Jesus

6th of Sandstone
Well, after our good friend the docter decided the best medicine is fist applied directly to the forehead, they've decided to elect a new overseer. As the laziest among them, I've been unanimously elected to the position. Buncha bastards.

Well, I've decided to take a inventory of where we are. I don't actually know since I was napping on a bag of plump-helmets most days, and ignore what happens. Huh. I wonder if that's why I was called "the laziest Forumite I have, or ever will see, so long as the laws of nature remain stand"... Nah, I was, um, "supervising" the plump helmets. Yeah, thats it. That's going on fort record too, so everyone knows 'bout my supervisions, and slander can be laid to rest.

Well, Looking over death records, the first 2 are of Giant Sponges. This is truly a cursed site, and all who remain here shall perish. This omen is more terrifying then anything I could have read. And I will be sure to cry on my plump-helmets later.

Looking over the fort, I see that there has been no production of Garb (That's what it actually says on the little thing they gave me. What time period do they think this is?), little in the way of weapons, and our largest industry is that of "other objects". I imagine some sort of criminal activities, so for now the official explanation will be one of speculation.

Oh, and regarding the former good docter, a random planter smashed Sprin's skull with her fist, killing him. I don't understand so much here, it's just wow. How did I end up here? I'm currently operating under the assumption that this fort is a secret project to isolate and kill dangerous forumites who manifest extreme physical abilities, and/or unwanted lazy people. That, or this place is just evil.
Spoiler (click to show/hide)
There is a startingly large amount of dead bodies, and places exposed to the outside. I have ordered the bodies deep within the mountain, So no more corpses exposed, eventually.

For some reason there is a sad human and his pack mule staring confusedly at the busy forumites. Not entirely sure what to do with them.
Spoiler (click to show/hide)
They're just enjoying the view.

Seriously though, Its not that bad. Sure, everyone is upset, but that can easily be fixed. Overall, It wil take a lot of work to get this fort up to speed, But I'm confidant in my abilities. That said, I'm gonna catch a nap. Maybe the upset people need naps?


BTW
Spoiler (click to show/hide)
Is that a necrothreader Lord I spy?
Terrifying name for a civ, especially one that will cause us such grief.
Spoiler (click to show/hide)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 13, 2012, 01:51:31 am
O.O that...is going to be scary...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 13, 2012, 03:37:56 am
Really. Into year 2 and this is already going in full motion! Awesome.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 13, 2012, 11:33:58 am
Really. Into year 2 and this is already going in full motion! Awesome.

Its not going "full motion" until someone pisses off a Lord High Threadromancer...then shit will get REAL
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 13, 2012, 01:35:23 pm
Ester1 is alive if I remember
p.s I was just starting a metal industry and have 30 coal ready.
p.s.s I need regeneration (reformited as a doctor with the job title MAD DOCTOR)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 14, 2012, 02:46:20 pm
The doctor demands an update nurse!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 14, 2012, 03:59:02 pm
On Sprin potentially getting reforumited-

This is a leather bound journal yadda-yadda why the hell do we put all this needless subtext at the start of all our books and journals?

"1st Granite or something, fuck if I know
So this whole place is a disaster area, bodies strewn everywhere, rooms mismanaged, all sorts o fun stuff. Now I'm just a hauler, and my pappy was a hauler, and his pappy was a hauler, and his pappy was a hauler this continues for TEN pages 
so in all that time we haulers see a lot of weird shit, and no I ain't talkin bout what Denber put in the farms for fertilizer. But anyhows in all this time of me, my pappy 10 more pages I ain't never heard o no sludge like this that I just found heres. Its all pink and squishy and it MOVES. Ah well, moved it into the damn stockpile."

"Later, still Granite or something
You member that crazy muck I told you about? Well it up'n disappeared! Nobody seen it in days. I told the damned manager I carried the goop to the stockpile, and he better believe hes in for a fight if'n he tries to throw me in jail for violatin some haulin order. But thats not even the weird part. OH NO instead o this muck in the stockpile, they find this hairy forumite huddled in the barrel that sludge was in. Says hes a doctor. Well says isn't really the right word. More screamed directly into your eardrums. Ah well, crazy blighter can stay a crazy blighter for all I fuckin care."

Well after this redorf me as some random hauler please :P
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 15, 2012, 03:12:25 pm
Where be that update? I'm waiting *drolls*.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 15, 2012, 08:50:15 pm
Im gonna wait for him, after all, he is sick :-\
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 15, 2012, 08:53:41 pm
Hey, I'm still alive! I'm going to see if I can update it tonight. If I do, it will mean my defintion of night is "hasn't gone to sleep yet".
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: mastahcheese on September 15, 2012, 10:05:13 pm
Misko27 Cancels Update Fortress: Sleeping
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 15, 2012, 11:48:54 pm
I've decided to update this installments, rather then my usual huge massiveness in a post. Sum up: Lots of random people outside. Also, we have a moatman.

27th of Sandstone: So, I started of my career as leader of this e**ing hole in the ground, after a quick nap.

When I went out to go check how the cleaning was going, I was alerted that there was an axeforumite trapped outside, and a human merchant
trapped inside. It was the random guy from before. Why was that guy still here you ask? He said he can't jump 6 tiles. I told him to ride the mule over it. He told me that wouldn't work. Ass, hasn't he seen it before while shooting falming deer with a axe crossbow? Oh wait, I was dreaming that. Well,  I hope that having one survivor of a caravan is better then no survivers, We really don't need any more sieges at this place. Although, When the human tells them what transpired here, I dount anyone will want to siege.

When I open the bridge, more forumites then I expected come rushing in, especially given I expected only one. Why hadn't anyone told me about the others? I sent people to go rescue the injured, which is exactly when the bridge is retracted. What idiot did that? I don't know; I don't think any dwarf in the mountain knows. Well, fortunately no one got hurt, but one of the human's two remaining guards (who were standing outside, waiting dutifully) fell down. I hope that was't a rental guard.

(http://i.imgur.com/pOqLa.png)

Seems like he can swim. Well, since I don't have anyone who particularly cares to help him out, I guess he'll be guarding our moat now. He doesn't seem to mind. Probably more interesting then that merchant anyway.

I set up a corpse disposal area, deep in the ground so no one will smell them. Anyway, a planter was beating on some bastard we pulled out of the dirt who also called himself Sprin (who woulda guessed?) When I get a message from da scouts:
(http://i.imgur.com/CDtNt.png)
That the so oft-mentioned caverns, I wondered? I think I heard about those: See, I was sleeping in a bar once, and these guys came in at some point, and when I woke up, they were talking to this other guy about these deep dark caverns and all the stuff that goes on in there. Something about giant skinless cat shooting webs and hissing at pond-grabbers. No clue what those are either. Anyway, I thought they were myths. There's a deep dark downward passage just beyond where our scouts ventured, but I'd rather leave that alone.

Anyway, while I was looking around, I realized I have no clue where the hell anything is. Worst part is: I've been here the entire time, and yet all I know is that first I was sleeping on sand for a while, then I wasn't, then it smelled like something died, and then someone decided to punish me by making me Overseer. I bet I'm not even on fortress records.

Hey guess what? There are fools who think this is great fort to live. Yeah, I know. You want proof?

(http://i.imgur.com/cKR66.png)

Fecking. Migrants. HOW THE [area smudged] DID THEY GET PAST THE [area blacked out] DEMONIC SPAWN OF HELL? THEY HAVE PASSPORTS OR SOMETHING? DID THEY KINDLY ASK: "Dear sir, can we please pass by your passing siege?".

Well, I suppose it's something to help increase the workers numbers. The approaching migrants were confused to see anyone living here at all, let alone supposedly civilized people. They were even more confused when we claimed we controlled this land. I am meself, but if I were ever honest to the people here about what I think they'd be very upset. As in even more upset. And they might overturn our plump helmet stockpiles, and that's bad for misko.

We appeared to have attracted a large ranger population. They made up more then 50% of the new wave. I don't understand what the Home page is trying to say. I think they expected there not to be anything left here, and are trying to start a new settlement. Considering there is a farmer, a miner, and a single fisherman, this theory may hold water. This does not bode well, given news of our troubles (yeah, let's use nice words like that} hasn't spread yet.

Looking through records, I figure there might have been some Giant Langur troubles before I took over. The last four deaths on record are those. And there's langur blood everywhere (you can tell because it smells a lot like cat blood). I wonder why I never noticed. Must've been how they look a awful lot like everything else here: Death. While looking at that, I wondered why there is a male skin listed as deceased. That's literally all there is on report. "Male skin". I decide I don't really want to know; about either the skin or our record-keeper.

A few days later, our remaining professional mason goes mad as I discovered we have no metal works (turns out we do, hard to find shit here) . Good thing someone else did. I also start getting reports that people are missing. I don't really what to do about that, but I assume they're already dead. We find them soon after though, so all good. Not for them, since they're dead, but still. Good to have corpses in coffins instead of piles for once.

Arising as if to illustrate why it's good, The Ghost of the Toady one rises from his corpse a day later. I tell the Archiver, Esther1 to write down that "Life sucks, and Unlife doesn't look too much better, so go to Armok as you should already", and to put this message in his corpse's body, and then go tell a priest to exorcise him. She tells me we have no priests, or paper, or coffins, and his body is in water; moreover she is a dwarf and incapable of such flowery writing. I tell her this does not concern me, and that I have full confidence in her abilities to do so, including putting the message on the floating body. Sure as hell not ME going down there.

To tired to continue for now, napping. Did you know I've been awake for 11 hours now? I'm such a brave person. I can really understand now why these people are so upset: No sleep.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: mastahcheese on September 16, 2012, 12:01:47 am
Toady One's Ghost?

Dang, this just got real, folks.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 16, 2012, 04:31:30 am
Good timing for the migrants. I don't want to to think what would've happened if they didn't come. Toady One has come back to haunt us for my mistake in the aquifer. Looking forward to more!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 16, 2012, 08:27:02 am
I'm surprised at the swimming human in the moat :o he should be nicknamed McBadass
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 16, 2012, 08:39:42 am
Um... I think the skin was reanimated by a threadromancer...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 16, 2012, 02:44:14 pm
Um... I think the skin was reanimated by a threadromancer...
I know that, I finnd it odd its listed as just "male skin". Think about it.

Toady One's Ghost?

Dang, this just got real, folks.
Same thought. I wil exorcise him at soonest possiblity, but I'm more concerned about getting berzerkers into coffins first, don't want murderous ghosts showing up.

Starting on next update now, will try to get through winter within 3 hours.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 16, 2012, 06:54:01 pm
I know that, I finnd it odd its listed as just "male skin". Think about it.
[/quote]

I GET IT!

Toady One's Ghost?

Dang, this just got real, folks.
Same thought. I wil exorcise him at soonest possiblity

NIEN! NO EXORCISING TOADY ONE! HIS GHOST MUST BE THE MASCOT OF NECROTHREAT FOREVER!
Also find some way to weaponize him. Its what he would want.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 16, 2012, 06:58:01 pm
God, I'm still so sick. Anyway, heres the hectic last of Autumn ( I promise I will get all of winter up today)
28th of Timber: Dodok above, more tantums? Why won't you guys just do your damn work? I swear I get no rest anymore. Anyway, when I was looking over some records, a medical forumite I questioned readily admitted to murder during the riots. So brazen, but I can't imprison him; we need those doctors. Still, we need a justice system, lest more murderers go free. Dungeon time!
Spoiler (click to show/hide)
In order to make things make more sense, I've assigned Esther1 to both Moderation and Banning duty. She expresseed displeasure at this, in the form of shouting things along the lines of  "Do I not look busy enough sifting through these corpses?" but she eventually agreed. I've also transferred her to better accommodations, by which I mean accommodations. I hadn't noticed we had those actually. Need to get myself one of those soft beds.

A "better rest" program was instituted to increase morale, rooms have incresed in general furnishment.

The moderation team has been created. It is composed of nobles. They have weapons. (what have I done?)

Hmm, oh yeah! Progress on both the cage traps on the entrance and on more coffins is slow, due to people being injured and such. Hell, I imagine that if this fort wasn't compsosed almost entirely of migrants and the mad, we'd all be dead. As of right now, ther are too few forumites for a proper riot. BTW, the manager is tantrumming. Why can't it be the less useful forumites?

I decided to organize a thrips hunt, to bring levity to our problematic situation. We had an awfully large population o' thrips people near out entrance, and they're scaring the bejezzus out of anyone near by.

The manager was accused of murder by the admin. The manager is a member of the Moderation Team, so the manager decided to undo my order for execution. I send a select order out to loyalists to have him hunted down. The admin of all people follows my order and beats him to death in the dining room. Just another day in Hell I guess. I'm not even fazed.

While nobles fought, the thrips flew over the walls and entered the fort. The military hunted them down though; they are good, strong, inspiring exemplars: proudly exterminating semi-sentients for our protection.

And then, Merchants! We had no depot, so a temporary one was built inside the walls. They have lolcats and courage wolfs, so I hope to have to breed some guards.

With the death of the manager, I realize we have 3 nobles in total. Esther1 is assigned various position, including CMD, and Banhammerer. She is not happy. However, after having fulfilled her new room requrements, she begrudingly accepted. Oh, by the by, did you know she has two daughters? I did (now). Only one is still alive though.
Spoiler (click to show/hide)

More ghosts, and the Trade depot is still not finished. On the other hand...
Spoiler (click to show/hide)
Appearantly a haxxor spawned near the heavily guarded forum caravan. LOLOLOL l33t haxx0r n00b. Troll snatchers appear in less foolish places (though not all of them, one is on the other side of the river; presumably she did not get the memo.) and attempt to take the fort entrance. A Haxxor then shows up beyond the entrance. dafuq. Creating a backup militia, I realize over half the fort has mad-leet Fighting skillz. WHY U NO TELL ME?

The trolls are killed, but the Haxxor disappears from view. I'm completely serious, thats actaully what what they told me :
Spoiler (click to show/hide)

Unsure what or how to react, I stationed a squad near the entrance to ward off further attacks. The haxxor reappears slightly deeper into the fort, disappearing soon after. A troll thief is then seen approaching from the north, and a badger attacks our hammerforumite in the field. I don't even know. Tired of this, I order everyone into a single station near the entrance. The troll is taken down, and the hammerforumite bravely strikes down the badger.

The theif is still somewhere...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 16, 2012, 07:22:50 pm
Ah we finally see the dreaded haxxors ;)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 16, 2012, 07:22:59 pm
sweet!
Ester1 is probably on the verg of being dead inside...
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 16, 2012, 07:41:42 pm
Ah we finally see the dreaded haxxors ;)
I swear, I don't know what to do with these bastards.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 16, 2012, 07:42:25 pm
On the verge? ON THE VERGE? WE MUST PUSH HER OVER THE EDGE! DROP REINDEER 10 LEVELS ONTO HER HEAD. THAT'LL DO IT :P
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 16, 2012, 07:43:08 pm
Ah we finally see the dreaded haxxors ;)
I swear, I don't know what to do with these bastards.

LOL just be glad my idea to give them teleportation didnt work out ;)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 16, 2012, 08:09:45 pm
Ah we finally see the dreaded haxxors ;)
I swear, I don't know what to do with these bastards.

LOL just be glad my idea to give them teleportation didnt work out ;)
God I hope so. I dont even know if its still here.

BTW, Keep in mind, the more pictures I have, the longer it takes.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 16, 2012, 08:34:01 pm
MORE! MORE! GIVE ME MOAR UPDATES! :D
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 16, 2012, 09:03:26 pm
Small loss of session data, I will have to savescum a little. Sorry folks.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 16, 2012, 10:52:49 pm
Awesomeeeee! I thought haxxors DID have teleportation power. That's why they vanish from view? Anyway, when I saw the haxxor, I was like - Aw shit.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 16, 2012, 11:28:37 pm
17th of Opal: It only just struck me how little we have in way of set up indoor facilities. The military is based outdoors on a armor rack. I seriously need to fix that.

Part of the river froze today, Booze production has been ramped up in anticipation.

The badger hunt suceeded, all badgers have met with death, incuding the one who attacked the hammerforrmite earlier. I just found out that hammerforumite was mastahcheese. I learned this when I discovered what blood the badger was covered in.

The depot was not finished in time, and merchants have left.

(A CMD started beatin gon someone here, I didn't take pictures so instead I have this.
Spoiler (click to show/hide)
)

Our friend the Mad Mason of Necrothreat has decided to finally keeel over, and did so on the stone pile. The new mason shat herself.

The fort has begun to calm themselves. Forumites have begun to calm. The scars will heal. Except the blood and bodies, but thats decreasing too. I'm hopeful.

Moreover, I'm worreid about the state of the entrance. The infiltration of the fort by the haxxor worries me. Can they fly? I think not. In anycase, animals are being put in the front to facilitate detection.

Ghosts Ghosts Ghosts. This is seriouosly pissing me off, Mass slabbings are ongoing.

A woodworker goes batty, but but not in the way were they try to kill me.
 
Spoiler (click to show/hide)

He runs off to a carpenters shop and starts collecting wood, gold and stone. Hey, that reminds me, I need moar gold.

The entire river has frozen, and we have no booze.  Shiiiiiit. Brewing has finally commenced, so I hope we can  avoid more deaths.

Jesus, the more I look through this fort, the less I want to deal with it over the next year. Everything is everywhere else. I'm just trying to keep them all alive right now.

Haxxor showed up next to militia. It was amazing. It managed to strike the militia commander 4 times before running off. She never got a single shot off
Spoiler (click to show/hide)

God, If we were to mee these monsters in a actual engagement, we'd be slaughtered. I'm even considering use of the "Danger room method", one I highly disapprove of, just to keep tabs on these beasts. I mean seriously. That scares me.

The woodworker has started her construction. I swear, if she makes some useless piece of crap that just increases this forts value, She's getting thrown into the pit with the moat guard.

Spoiler (click to show/hide)

Well, at least its a cabinet.Would put this in my room, but I need a room for that, hmm.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 17, 2012, 12:05:59 am
Awesomeeeee! I thought haxxors DID have teleportation power. That's why they vanish from view? Anyway, when I saw the haxxor, I was like - Aw shit.

Well theres currently no actual teleportation ability, I dont know the specifics but the way the haxxors "teleport" is basically by going invisible or something and reappearing somewhere else. My method involved a tag that bees use to model them dying when they sting something in conjunction with a interaction that transformed a dwarf, cat, or other random creature into a new haxxor. Basically "teleporting" right now is just about creating the best illusion of actual teleportation. My method unfortunately couldnt be used because tags weren't compatable and such, so the haxxors now use the disappearing method.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 17, 2012, 12:09:40 am
1st if Granite: well, I've finished Sprin's term as Overseer. Heres a recap.

A marksdwarf gave birth today. I suppose thats good, assuming we can keep them away from the Haxxors grubby hands.

(http://i.imgur.com/9fYej.png)

A wild boar person hunt was organizaed right as another snatcher was seen. She punched the newborn then disappeared. She grabs the baby from the marksdwarf then disappears. Somehow, the military is still capable of sensing he is here, even as the newborn is carried off the map.

Following the request of some of the dwarves, I have not slabbed my friend Toady.

Little else has happened, and Spring strikes.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 17, 2012, 09:11:47 am
I'm not going to take credit for the Haxxors. Mr Frog is actually the one who discovered how to make such terrifying creatures - I just changed them from alien beasts to human form (they used to be called "seqiv"). They apparently have the same effect.

You're starting to sound a little paranoid, Misko... ;D If you want to keep them from coming in, all I can suggest is that you turtle and make sure there's no way to get in. I think they lockpick, too, btw.

Great updates so far. :)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 17, 2012, 09:15:23 am
I'm finding this awesome so far! That haxxor is intimidating btw :o
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 17, 2012, 09:28:08 am
You know what would solve this problem? MAGMA. Also a room with all the dwarves burrowed inside, and a lever inside to turn OFF the magma :P or not.....hehe
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 17, 2012, 02:09:14 pm
WOW YOU FOUND THE THING THAT KILLED MASTACHEESE!!
Or was he reformited?
If not revenge is SWEET!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 17, 2012, 05:01:46 pm
WOW YOU FOUND THE THING THAT KILLED MASTACHEESE!!
Or was he reformited?
If not revenge is SWEET!

Sweet and MAGMA flavored :P
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 17, 2012, 07:17:22 pm
Uhh, mastah cheese is alive, Actually. He could use a trip to the docter, but he's alive.

Also, did you leave the regular gobbo civ in?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 17, 2012, 07:52:28 pm
STILL DESERVES MAGMATIC REVENGE
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 17, 2012, 08:13:04 pm
16th of Slate: Well, It's already started warming here, I suppose it doesn't freeze for long.

Another birth. Jesus, What the hell?

Spoiler (click to show/hide)

Went over the military scheduling today, hope to fix it up. I ca't tell you how many forts haven't gone over their scheduling. Mostly because I wasn't awake when I was at those forts. I need a nap.

Anyway, Today a fisherforumite ran over to the river. At the time it was frozen, so I was curious to see what he was planning. Right as he got there, it unfroze. Psychic bastard.

Spoiler (click to show/hide)
Here it is partially unfrozen.

I was disturbed to learn that I am not being let off my sentence, and I will still have to serve as overseer. Balls.


MUAHAHA! FINALY CAUGHT ONE OF THOSE SNEAKY BASTARDS!

Spoiler (click to show/hide)

Sure its not a Haxxor, but It won't stop me from drssing it up like one and dropping it into magma. hmm, no magma. In any case, I alerted the military of possible snatcher activity. A goblin is caught as well, but we see no further attacks. I hae installed a few war dogs, so no more damn haxxor will be finding their way in the fort.

During this I noticed that Mastah cheese is still on duty, despite multiple severe injuries. While I admire his dedication to duty, it decreases efficiency. He won't hear of it, however.

God, I'm just not sure what to do about this stockpile and workshop nightmare. Frankly, I'm not even going to tr to fix it, I'm just going to deal with it as best I can till I can pass this off on some unwitting fool.

Too many fishers, not enough craftsman. Story of my life. On the other hand who wants calamari?

Spoiler (click to show/hide)

Liason meeting is finally over, and here are the results.
Spoiler (click to show/hide)

Fascinating. I suppose I'll need these.

Metal is going slow, realized we haven't any charcoal so I haope to get enought to soon get some metal armor.

Put a few to rest, caught a goblin or 2, nothing intersting.

For reasons beyond my understanding, a couple of dwarves were stranded on the far side of one of the rivers.

A dissecter withdraws from society, At this point all I want is fewer dissecters, so as long as he doesn't make "HungryBarrel, The fish of Reckoning, a prepared fish", I'll be happy to see it.

A baby grew to be a Child. Good for him.

We finally got to those poor saps on the other side of the river. They were happy to see us, and came bearing fish. They had spent alot of time fishing.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 17, 2012, 09:08:25 pm
Yo, where is everybody? Anyway, I'ma get the next one up soon.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 17, 2012, 09:33:22 pm
Lol, its funny because all of the original fourmites are mostly dead, so I'm guessing most of the migrants werre fishers?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 17, 2012, 09:36:26 pm
Lol, its funny because all of the original fourmites are mostly dead, so I'm guessing most of the migrants werre fishers?
Wait, all of them are mostly dead?

Esther1 is alive, and has been stuck with a number of adminastrative positions.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 17, 2012, 09:40:44 pm
I meant the original people before you came on died, meaning MOST of the fortress died, although we can't say the same with mastacheese (lol, nice reference BTW)

I find it funny how Esther1 is alive through the carnage, and also am I fourmited? If I'm not already, please make me militia captain/commander with a sword 8)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 17, 2012, 09:46:35 pm
I meant the original people before you came on died, meaning MOST of the fortress died, although we can't say the same with mastacheese (lol, nice reference BTW)

I find it funny how Esther1 is alive through the carnage, and also am I fourmited? If I'm not already, please make me militia captain/commander with a sword 8)
No swordforumites.

EDIT: oh wat, just got one.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 17, 2012, 10:10:19 pm
YAY! I has story now!
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 17, 2012, 10:34:20 pm
What is a banhammer made from? and how is i different from a regular war hammer?

EDIT: Jesus, what the hell are necrothreaders? One showed up on fire, lit one or 2 thigns on fire, then left. Also, Gray langurs and drunians.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 17, 2012, 11:06:21 pm
Probably just a ifferent name for hammer?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 17, 2012, 11:08:12 pm
Probably just a ifferent name for hammer?
Necrothreader attack. I want my mommy.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 17, 2012, 11:29:05 pm
LOL. And so it begins... again.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 17, 2012, 11:33:38 pm
ehh, not so bad. only 18 dwarves, no tantruming. It would have been better if we hadn't just been attacked by langurs, since the outdoor refuse pile was almost empty

Note: Necro's can see into our walls, because we were built into a hill.


We have more retards, arriving express from the capital as per my request. Exceot I ordered no migrants.
Spoiler (click to show/hide)

We have a absolutely huge wave, bringing us to 68 dwarves. well, I gues rebuilding commences then. The military will be getting a increase

 I have decided to put myself officially on record, because I could really use a bed. I will be a individual known as Fikod Lancerscales, a milker. I don't know much about milking, but I know I could probably Do it. I should probably enlist in the military, since I'm a little fat. I've noticed some ability with a axe, so I suppose I will use that.

our friend mister secretive has started on his construction. I wonder what that will be?

Barrels, We need barrels. And doors. Masons and carpenters are working non-stop.

Thrips people are annoying, military playing sad game of cat and mouse.

Bastard is done with his Artifact.
Spoiler (click to show/hide)
I will punch him. At least hes not a dissecter, anymore.

It occurs to me that our hammerdwarves have few hammers. As I attempt to rectify this, I realize i don't know what a banhammer is, nor what its made of.

I decided to open up the caverns when a herd of drunians came nearby. I sent the military after them, but they beat me to it and started attacking a dog. Since members of the military where engaged in trips fighting a breach into the fort occured.

Spoiler (click to show/hide)

I send the moderation team in to head them off. Esther1 shows up first, armed with a steel laptop, and goes martial trance, and starts beating them with it.

Spoiler (click to show/hide)

More military dwarves arrive on the scene as a elven caravan shows up. Fearing the posssiblity of a ambush while tied up so, I hastily bring them in a seal up the fort.

Esther1 bleeds to death as they gang up on her. Both members of the family are now dead, only their child remains. She gave her life in order to preserve the life of these citizens. Her sacrifice will not be in vain.

A Necrothreader snatcher has showed up. It lit alot of things on fire then disappeared.No clue whats going on here. In other news this fort is now surronded by legions of Giant Magpies and Grey Langur people. Why does all hate this fort?

The Grey langur people attack our entrance, but lagging members of the miltia are near and manage to push them back, but some start returning from the dead. A number of the remaining things in our outdoor refuse pile reanimate. I attempt to regai control, and a giant toad is attacking a marksdwarf deep in the fort I No Know why.

Most of the undead outside are killed, save for a random boar arm scaring those who would remove refuse, and the toad is dispatched. The fleeing elven merchants are also killed. Not getting away with the supplies THIS TIME.

Right now Were focusing on moving the large amount of newly created refuse deep in the fort. Banhammers are appearantly made of stone.

This debacle has reduced us to 50 dwarves, mostly military. I worry about the future. Mainly, we're going to need to get rid of fishers, and start turtling.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 18, 2012, 06:37:51 am
WHY WAS ESTER1 IN THE MILITERY!?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 18, 2012, 08:24:02 am
Really amusing. I find it hilarious how most peopel that were first forumited are dead.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Talvieno on September 18, 2012, 08:33:23 am
Banhammers are made at craftsdwarves workshops, a la Spearbreakers' pitchblende warhammers.

I lol'd at the artifact snail figurine. I think one of our forumites are trolling you. :P



This is crazy. This is only year three?!? It seems like EVERYBODY is trying to kill us! :o I can't believe we got sieges so early. That's seriously messed up. And necrothreaders are deadly. X| Thanks, BFEL. lol    We're going to wind up with a very charred landscape.

Get the corpses belowground! It's the only way to keep the necrothreaders from reanimating threads corpses!   



But hey, Mastahcheese and Esther1 can be reforumited now.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 18, 2012, 09:07:42 am
Shits going down now :o
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 18, 2012, 10:54:50 am
This is crazy. This is only year three?!? It seems like EVERYBODY is trying to kill us! :o I can't believe we got sieges so early. That's seriously messed up. And necrothreaders are deadly. X| Thanks, BFEL. lol    We're going to wind up with a very charred landscape.

Hey the normal ones were basically just necromancers, you applied the special set to them....oops gave away too much perhaps :P
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 18, 2012, 11:18:06 am
Also, the boar leg chasing people:

(http://imageshack.us/a/img193/1079/hooves.png) (http://imageshack.us/photo/my-images/193/hooves.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: apiks on September 18, 2012, 12:47:01 pm
Fanart eh? Okay I'll join in. Here's something from me that I made in about 4 min.

Spoiler (click to show/hide)
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 18, 2012, 02:03:11 pm
Esther1 was in the military as part of a back-up team, I activated it when The drunians attacked.

Eh, we still have 50 dwarves, and the necrothreader fled. The more worrying thing is our incompetent military. I guess I'll start moving towards using hammers more.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 18, 2012, 03:35:41 pm
Is Ester1 kid alive still?
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 18, 2012, 03:51:49 pm
Esther1 was in the military as part of a back-up team, I activated it when The drunians attacked.

Eh, we still have 50 dwarves, and the necrothreader fled. The more worrying thing is our incompetent military. I guess I'll start moving towards using hammers more.
I WANTS A SWORD!  :P

And spirn, he just said she died
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 18, 2012, 05:10:05 pm
Is Ester1 kid alive still?
Yes, their youngest child remains alive.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 18, 2012, 06:45:35 pm
I WANTS A SWORD!  :P
[/quote]

WELCOME TO NECROTHREAT
WE DONT USE SWORDS
WE USE LAPTOPS AND BANHAMMERS
SO BASICALLY YOU NO GET EFFECTIVE WEAPONS
ONLY RANGED THING THAT DONT DO RANGED AND HAMMER MADE OF STONE
YEAH
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: highmax28 on September 18, 2012, 07:00:16 pm
But... I like swords :'(
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: misko27 on September 18, 2012, 07:01:20 pm
I WANTS A SWORD!  :P

WELCOME TO NECROTHREAT
WE DONT USE SWORDS
WE USE LAPTOPS AND BANHAMMERS
SO BASICALLY YOU NO GET EFFECTIVE WEAPONS
ONLY RANGED THING THAT DONT DO RANGED AND HAMMER MADE OF STONE
YEAH
[/quote]
Well, Since We'll be fighting necros, swords and axes aren't the best idea. Wish the laptops worked though.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: Sprin on September 18, 2012, 07:03:08 pm
We HAVE swords but swords are stupid with necros seiging the site.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 19, 2012, 11:29:53 am
We have laptops just to watch pron and make the forumites happy. That's why there's no ammo for them. Besides, swords are badass which makes US badass since we can only use them. Dem Necroes will learn to fear the might of our laptop hacking and letter swords!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on September 19, 2012, 12:47:57 pm
We have laptops just to watch pron and make the forumites happy. That's why there's no ammo for them. Besides, swords are badass which makes US badass since we can only use them. Dem Necroes will learn to fear the might of our laptop hacking and letter swords!
WHOOT!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 19, 2012, 02:37:46 pm
Alright, I have little homework today, so lets rattle off summer. I'll give you guys a teaser: we see something similar to the Giant toad incident.
Title: Re: Necrothreat - A Zombie Succession Fort - PG2 FOR DETAILS
Post by: BFEL on September 19, 2012, 03:36:43 pm
But... I like swords :'(

WELCOME TO NECROTHREAT!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on September 19, 2012, 03:40:10 pm
So... do we have a slogan yet?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 19, 2012, 03:46:28 pm
So... do we have a slogan yet?

Necrothreat, where the necros are on fire and the kobolds are invisible superninjas. Also none of our weapons work. And this is getting really long for a slogan...WELCOME TO NECROTHREAT! *in background* I LIKE SWORDS! DAMN IT HIGHMAX!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on September 19, 2012, 03:51:46 pm
ok also are we building a giant tower or some megaproject yet?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 19, 2012, 03:57:40 pm
ok also are we building a giant tower or some megaproject yet?
Is Pile of corpses a megaprogect? Right now We're all focused on not being wiped out. This is the hard point. Before this we were to insignificant to warrant atttacks, and after we'll have a functional military to effectively combat forces.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 19, 2012, 04:09:38 pm
ok also are we building a giant tower or some megaproject yet?
Is Pile of corpses a megaprogect? Right now We're all focused on not being wiped out. This is the hard point. Before this we were to insignificant to warrant atttacks, and after we'll have a functional military to effectively combat forces.

WE NOW HAVE A MEGAPROJECT: BIGGEST CORPSE PILE EVER. OF ALL TIME
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: greycat on September 19, 2012, 06:02:31 pm
So... do we have a slogan yet?

I nominate your NO JOB IS SAFE (http://www.bay12forums.com/smf/index.php?topic=19244.msg3602848#msg3602848).
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 19, 2012, 10:07:55 pm
Jeez, should I close off the caverns? It's causing a few problems. Nothing major, just annoying. Or should I continue with my attempt to kill all life?

EDIT: Who wants reforumiting?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 19, 2012, 10:37:41 pm
I want to be reforumited misko. And I think that you should station some military on choke points so that it doesn't cause problems. We'll be needing that extra space I can feel, and not mining a lot will save us time. But if it's giving you too much of a hastle, then yeah, close it.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 19, 2012, 10:42:56 pm
I want to be reforumited misko. And I think that you should station some military on choke points so that it doesn't cause problems. We'll be needing that extra space I can feel, and not mining a lot will save us time. But if it's giving you too much of a hastle, then yeah, close it.
Yay! Particulars? Perhaps our badass admin? Or his badass wife?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 19, 2012, 10:45:09 pm
I want to be a badass Apiks.

EDIT: Yes, I want a custom profession.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 19, 2012, 10:49:20 pm
Okay,you're now badass Militia Commander Apiks, The crested ruin of pine. You're the lover of the previous apiks, who interstingly killed 2 threadnecros.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 19, 2012, 10:50:43 pm
Yeeey! It would seem that I'm always the Militia Commander or Guard captain or something military xD. I killed 2 threadnecros and I was not notified of this? OFF TO THE HALL OF NECROTHREAT GREAT PEOPLE!!!

Seriously though, maybe we should make a list of all the great people in Necrothreat according to the year.

Edit: Okay, I've started the Hall of Necrothreat Fame in the main post on page 2. Now just pump me Necrothreat forumites that did something great.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 19, 2012, 11:11:58 pm
Esther1. She gave her life in a epic stand agaisnt the Drunians. She failed, but she saved many a life. She also spent my entire time here doing everything.

Actually, my upcoming update wil have a number of these.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 19, 2012, 11:25:51 pm
I'll be needing their profession, feat and year of death during who's reign. With that said, I'll be needing the profession and year of death for Esther1 as well.

You can see the format by which I'm going on the main post on page 2.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 19, 2012, 11:27:00 pm
I'll be needing their profession, feat and year of death during who's reign. With that said, I'll be needing the profession and year of death for Esther1 as well.

You can see the format by which I'm going on the main post on page 2.
Global moderater, among other things, Year 253.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 19, 2012, 11:29:57 pm
Done. Esther1 is in the Hall of Necrothreat Fame. Can't wait for the new ones in your next update misko.

EDIT: I guess you have what to talk to about with your wife now Mastahcheese, as she has been imbedded into the fort's history xD.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 20, 2012, 12:13:38 am
Sorry, things came up, adn I wasn't able to do as much as I wanted. Heres something anyway  :'(.

5th of Malachite: Well, I Decide its time to get this fort ready for a major military conflict. I just want the military to be strong enough to last until someone thinks of a better solution.

Well, Right now, I divide tasks into 2 groups: Fix theobvious glaring holes in defense, and move towards greater industrilization. Industrilization requires wood, And I have to say, I'm stuck between a rock and hard place with that one. Choice one: Outside, where the snatchers are. Choice 2?
Spoiler (click to show/hide)
By the by, Thats all gold in that picture. We have a masive amount of gold in this fort, so much I haven't been able to smelt even a fraction of it. Frankly, our only metals at this point are gold and copper. Rose gold megaproject in the works? Only time will tell.

Other problems include the LOS necro problem, where a necro can get on the hill and raise all the corpses in our yard, and the Dreaded Caverns, which are currently unguarded.

To help increase morale, a project has been suggested by one of the less Sane council members, a "BFEL" Birdstowers. She says we should build a great big tower and fill it with corpses. I wasn't entirely sure how to respond, but construction builds character, so I let her do it.

You know, looking over the citizenship records here, I'm surprised by the numbers of killers we have here. A few examples:

(http://i.imgur.com/gFG3I.png)

Killed 43 males elves did ya? Uh, okay. Are we at war with the elves or something? Not to my knowledge. They seemed friendly as the zombies surronded them, and when in the chaos our best dwarves ran after them to cut them down and steal their stuff, they didn't take it too hard. Elves are weird.

Spoiler (click to show/hide)
Our esteemed mayor...

Spoiler (click to show/hide)
And his lovely wife. Who, might I add, is also of Snail artifact figurine fame.

Here is our Militia commander, who recently took on the name of her dead lover to aid her in battle.
Spoiler (click to show/hide)

I was wondering who killed that guy. I suppose I can let it slide. But who to pin the murders on?

Spoiler (click to show/hide)
Do me a favor and die will you? Look, you're not getting time off, either hurt yourself more, or get over it.

Spoiler (click to show/hide)
Was there a Large cat and elf shooting range up in GlideSnarls?

Efforts to deforest continue. I expand smelting and general metal-working capablilities. Efforts to incease general living stadards continue.

Spoiler (click to show/hide)
Seriously, what? You want a prison or something? She doesn't like chains, so I have no clue how this is manifesting. BTW, guess what she has in her kill count? if you said a number of large cat kills in a multiple of 5, you'd be right.

Troll attack, cavern-dwelling. Miner was in the area, ran over and beat it. Bunch of others showed up and did the same thing. At this point, it occurs to me that The main problem afflicting our armed forces is lack of weapons. I set out for some copper ones, at least until I melt down the goblinite. Right now we're using it in its raw form. Oh, and the marksdwarves joined and beat it with their laptops. It was a sad picture, I'll tell you. Especially when they started biting it. On the plus side, they' got some good fighting experiance.

I decided that, since we lack bolts, we may as well use bows. I've set up a bow-sqaud to this effect. Its hard finding the former-marksdwarves, since they don't want to join a bow squad, and while I don't blame them, It is vital for the fort. In addition, a Zombie-only Force will be created, soon as I get the materials.

Many are upset, but there has been no tantrumming. Tension bubbles below the surface. I can only hope our luck holds out a bit longer, till people start to forget our losses. There is one exception, a angry ghost who possesed someone into tantruming, but that doesn't count.

It would appear a kidnapper stole a lolcat. I'm not entirely sure why, and no one wants to explain it to me. To increase security, I have added a few hooved grazing animals to our defenses. Trololololo right back at you guys.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 20, 2012, 06:00:56 am
Brilliant. Just awesome. Keep up the good job! I've added the new forumites in the Hall of Necrotheat Fame. The reason they are going in it so easily is because it's the beggining at the fort and everything they do is amazing. In future if we actually survive, it'll be harder to get into the list.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 20, 2012, 07:21:35 am
That Obok elf slayer person, is that the one who suggested the corpse tower? If so MUST BE DORFED AS OBOK
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on September 20, 2012, 11:37:18 am
Can I be fourmited as a fourmite who uses a sword and is NOT on the anti zombie squad? I'll be anti-troll squad ;D
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on September 20, 2012, 03:03:33 pm
Wait?
When did we kill elves?
I only stole everything in the caravan.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 20, 2012, 03:05:58 pm
Wait?
When did we kill elves?
I only stole everything in the caravan.
Uh, when a threadmancer attacked. I killed them as they fled, to steal their stuff.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on September 20, 2012, 03:12:29 pm
O ok nevermind...

p.s wall still sain (YA RIGHT!) I saved 3 people in the hospital and I recruited random people as nurses I think I deserve a small spot in our hall of fame.
Or brand me the near killer of Necrothreat.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 20, 2012, 04:45:54 pm
Did you realize virtually everyone in our fort has fighting experiance and has killed multiple lions, tigers, jaguars, and whatever? I mean really.

Highmax and BFEL, ya'll been dorfed.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 20, 2012, 05:51:48 pm
Necrothreat is like Sparta, your just not a man dwarf Forumite, until you kill yourself a few tigers. Its like our adulthood ritual or something.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 20, 2012, 06:02:27 pm
apiks, you're killing trogs like nobody's business. I'll see if I can put up more later tonight.

5th of Galena:I just don't understand. We have three types of ore here: Tetrahedrite, Native gold, and native copper. If Only I could make hammers out of gold... But myw weaponsmiths assure me it is impossible. oh well.

Migrants have arrived, and people have returned to their regular state of bored apathy, I believe our recent troubkes are behind us. Now if only I could get the furnishings done, every would stay that way.

RANDOM MIGRANT HIGHLIGHT TIME:
Spoiler (click to show/hide)
More kills at GlideSnarls. The migrants all have tooth bracelets. I feel like the only guy in the whole fort who has no clue whats up here.


Praise the miners! They found something useful today! Armor stands for everyone!
Spoiler (click to show/hide)

Gems and metal galore! And whats that I spy on my announcement list?

Spoiler (click to show/hide)

IRON!!! I never thought I'd miss it so much. I think I'm going to cry.

Mining, boring, building, stuff of that nature.

Troglodytes attack, apiks, our resident pick-wielding Militia commander, quickly drived them off. By driving her pick, into their skulls.

Spoiler (click to show/hide)

Finally, a farmer has withdrawn from society, and kicked a leatherworker out of his workshop. Please, make something useful, like a shield! We need leather shields.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 20, 2012, 10:51:04 pm
Lol. Awesoooome! Can't wait for more to be honest. I like how I ALWAYS am military characters lol.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 20, 2012, 11:06:19 pm
Lol. Awesoooome! Can't wait for more to be honest. I like how I ALWAYS am military characters lol.
Jesus, I was wondering when someone would finally show up. Technically, your a miner, just a badass one.

EDIT: Apiks, it may have been hard to tell, but your new dorf actually killed 2 trogs. It killed the first one by severing, and the seconds skull was , well, pick'd. There may be more to come, assuming they didn't all run off. I've never actually seen trogs run away before. You pretty much single-handedly drove off the entire attack, and you did so as a civilian, because I didn't noticethe fight until after the fact. I was focusing on a scuffle between 2 buffalo.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on September 21, 2012, 07:02:29 am
Awesome. lol   I was hoping we had an ore of iron somewhere.  How are the corpses coming, do we have them all underground? And are we raising the walls up top so that necrothreaders can't send fireballs our way?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 21, 2012, 07:31:52 am
Lol. Awesoooome! Can't wait for more to be honest. I like how I ALWAYS am military characters lol.
Jesus, I was wondering when someone would finally show up. Technically, your a miner, just a badass one.

EDIT: Apiks, it may have been hard to tell, but your new dorf actually killed 2 trogs. It killed the first one by severing, and the seconds skull was , well, pick'd. There may be more to come, assuming they didn't all run off. I've never actually seen trogs run away before. You pretty much single-handedly drove off the entire attack, and you did so as a civilian, because I didn't noticethe fight until after the fact. I was focusing on a scuffle between 2 buffalo.

EVEN THE ANIMALS ARE BLOODTHIRSTY MURDERERS, THIS FORT SHALL BE !!FUN!!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 21, 2012, 09:46:40 am
Lol. Awesoooome! Can't wait for more to be honest. I like how I ALWAYS am military characters lol.
Jesus, I was wondering when someone would finally show up. Technically, your a miner, just a badass one.

EDIT: Apiks, it may have been hard to tell, but your new dorf actually killed 2 trogs. It killed the first one by severing, and the seconds skull was , well, pick'd. There may be more to come, assuming they didn't all run off. I've never actually seen trogs run away before. You pretty much single-handedly drove off the entire attack, and you did so as a civilian, because I didn't noticethe fight until after the fact. I was focusing on a scuffle between 2 buffalo.

Even as a miner I have awesome mad skills. I'm expecting to kill a lot more creatures when I'm done with everything. I have no plan to let anyone hinder the way of getting me a pile vodk-- I mean booze in a safe place.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: greycat on September 21, 2012, 01:49:43 pm
I'm still hoping to be forumited (dorfed).  Preferably male, preferably as the bookkeeper, but any non-military job will do in a pinch.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 21, 2012, 02:37:32 pm
I'm still hoping to be forumited (dorfed).  Preferably male, preferably as the bookkeeper, but any non-military job will do in a pinch.
It shall be done.
Awesome. lol   I was hoping we had an ore of iron somewhere.  How are the corpses coming, do we have them all underground? And are we raising the walls up top so that necrothreaders can't send fireballs our way?
Yes, Iron. The lack was killing me. I so wish we had gold hammers, but iron will do fine.

Did I mention we have a mountain of gold? Cause we do. I could spend the rest of my turn doing only smelting related-activities, and still not have smelted all of it. Or even much of it.

Corspes are mostly underground, one or two stay ears remaining. Still haven't managed to get all dwarves into coffins. There are a lot of corpses. I forgot to raise walls, doing so.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 22, 2012, 04:21:37 am
Atleast we won't have to worry about trade in that case and whether or not we have the funds. The question is - Who's gonna make a megaproject made outta pure gold.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 22, 2012, 09:57:41 am
Atleast we won't have to worry about trade in that case and whether or not we have the funds. The question is - Who's gonna make a megaproject made outta pure gold.

The problem with this is that we would have to find a way to convert gold into corpses.
A giant cave of falling gold maybe? Golden Minecarts flinging gold at gobbos?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on September 22, 2012, 11:18:29 am
Atleast we won't have to worry about trade in that case and whether or not we have the funds. The question is - Who's gonna make a megaproject made outta pure gold.

The problem with this is that we would have to find a way to convert gold into corpses.
A giant cave of falling gold maybe? Golden Minecarts flinging gold at gobbos?
Somehow this reminds me of cave-ins in arena mode. Instead of being made of a single material, the dust clouds are made of everything. This includes every type of gem imaginable. First time I saw it I thought it was transmutation. :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 22, 2012, 01:54:01 pm
Yay, I'm back on the computer! Lets get some updates! But first, Who wants some commisioned fan-art?


Okay right, in the sucession fort of necrothreat, Aminer is casually mining out valuable gold. About 8 trogs show up and attack the guy. The result?
(http://i.imgur.com/VvFuL.png)

I imagine her as just skipping around, driving her pick into trogs when applicable. The survivers flee.
(http://oi50.tinypic.com/vh9jph.jpg)
but seriously what is up with that report picture it's resized to hell and back again

On an unrelated note, I found the magic blend of "cavern floor" using RGB noise. Is there anything it can't do?
Apiks looks particularly jolly here.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 22, 2012, 02:03:28 pm
Yeeey! Hurrah! So much gold! *has illusion that trogs are gold* Oh look! Moving gold. I have to break it before it runs away. *whack* *whack* *whack* Lalalala *whack* *whack* *whack*. Hmm. What is this? The gold turned red and the rest escaped. This is starting to feel o--- Oh look, more gold. Lalalala.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 22, 2012, 03:07:41 pm
Yeeey! Hurrah! So much gold! *has illusion that trogs are gold* Oh look! Moving gold. I have to break it before it runs away. *whack* *whack* *whack* Lalalala *whack* *whack* *whack*. Hmm. What is this? The gold turned red and the rest escaped. This is starting to feel o--- Oh look, more gold. Lalalala.

THIS.
Just....THIS
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 23, 2012, 02:50:08 am
Sorry guys, little sister took me off the computer using maipulative little girl powers. Tried to put up update tonight but screwed up from sleep-deprivation. WILL GET IT UP TOMMOROW, PLUS MORE.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 23, 2012, 10:49:06 pm
Where be dat update?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 23, 2012, 10:50:20 pm
Where be dat update?
I'll have to stay up. Ehh, its fine, I wasn't going to sleep anyway. I've held you guys up enough.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 24, 2012, 01:51:08 am
8th of Limestone: Today, I'd like to celebrate a important day. It took us a long time to get here, and as much as I'd like to thank every single person who helped us get here, I can't for want of time. However, I will stop to say it took a lot of people, and their sacrifices will not be in vain.

(http://i.imgur.com/oE1PH.png)

SILVER HAMMERS! About TIME! This should aid greatly in our fight against the undead hordes.

Things slowly progress, this is probably a running theme at this point. I'm upset about how little in the way of burial is occuring, our miners have still not mined out the temporary extension to the catacombs. Must be because their too busy mining out gold (or, in aoiks case, mining skulls). Bah, no one is helpig me here.

Did I mention I'm in the hospital? Yes well, after the recent attack, I injured my self. Curses, I know, But Its why I've been recieving reports from others instead of the real deal. I think I've figured out why though. It turns out the CMD has been incapacitated themself. How odd. I was in a seperate room, so I didn't know. Bastards. All I still need is a immobilization, so I hope to be out of here soon.

The troglodytes dispersed. One of them started chaisng a random mechanic, while the militia chased him. What a terrifying game of hide-and-seek.

(http://i.imgur.com/aLwAH.png)

The militia caught up with them before any serious damage could be done,and the trog was killed. A counter-attack was then launched by the trogs, getting the jump on the dwarves there. Meanwhile,  Apiks, slayer of the trog, decides the best use of his time is to store something in a bin.

(http://i.imgur.com/akYMv.png)

A maceforumite is killed. A hammerforumite arrives on the scene and dispenses basalt-based justice while the afore-mentioned mechanic is single-handedly beating to death a trog. A hammerforumite arrives with a granite banhammer and finishes him off.I think its safe to say the trogs have been BANNED.

A Troll shows up right next to the combat zone immediately after. It kills a random bowforumite and engages in bloodthirsty combat with a hammerforumite before highmax, ( member highmax? that recent migrant), attacks from behind, teariing it to shreds.

(http://i.imgur.com/sKvLV.png)

The fights going on in the centrance are becoming weirder. tell me, how does this occur?

(http://i.imgur.com/nAVxH.png)

I wil be sure to ask someone that. I'm begining to think that the reports I'm recieving are less then accurate. I'm going to need to reprimand some people upside the head when I'm able.

The wall that prevents LOS for necros is finally being put up. Progress is being made on the smoothing and furnishing front.  Coffins are being built.  No one has removed the elf corpses in the front yard though, might have to dump'em.

Uh oh. The frienly humans have arrived. You knwo what that means? I do. I quickly order all corpses moved inside. Corpses start moving soon enough, and I order the bridge closed. Better lose a few then all.

A dog shows great bravery in charging the corpses, giving us time to pull the lever. A fleeing horse notices a necromancer. The dogs and a jackal charge him, injuring him but not sufficiently.

He enters the fort proper, and raises various things.A miner manages to seal te gate so his friends can't help him out. The militia kills him quickly and kills the undead in the walls with acceptable casualties. I dragged myself out there to help, and I have to say, a funny image was the strange mood guy running right through the melee to grab a piece a leather. As the last head is crushed, the bridge finally raises. Gonna be a freaking while before It lowers in MY power. Turtling it is, opening only for migrants. Now, the only threat is from ourselves.

(http://i.imgur.com/ibJH5.png)

What? Infighting between the monsters? Are they not united agains the forces of good? Weird.

Anyway, after battle report. Our bowforumites were of a great help, and will be counted on in the future. It was one of them that actually delivered the finishing blow to the necro, a Dastot Gearedmine.

(http://i.imgur.com/yH5Cz.png)

At one point in the fighting, a undead spotted a kobold. That poor kobold never ran as fast as he did now. Many members of our quickly drafted militia are injured, It will require a hospital Expansion.

I've looked around, spoken to people, trying to get  afeel on things,  and the Fort is mostly content. A number of fines. one or 2 happys, a small number of unhappys and 1 miserable. I think we will perservere.

Also, LOL, did this happen again?

(http://i.imgur.com/Z14AB.png)

A head is up there, watching people, scaring haulers. The Bowdwarves are taking potshots at it. Yo, stop it, the ammo is scarce. Eh, let them have it, we could use the damn practice. I'd rather a few guys get awesome shots of then everyone miss.

My spies report that a necro is caught in a cage outside. Huh. The bastard can get comfortable, cause He'll be there for a while.

The archers kill off the last 2 undead. I temporarily open up so that dead may be retrieved. That necro is going to get Hammered.

BTW, A bunch of random epople got kills, no named people got killed, go day, I think. Greycat got a kill. BFEL is missing a hand, and has moter damage in the other one. That didn't prevent him from getting kills though. We're at 48 forumites.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 24, 2012, 08:30:46 am
Oh my shit I love that update XD
Everything in there is pure gold, the cow and the horse, the monster infighting (prob cuz threadzombies have emotions, unlike normal zombies) and of course the zombie head potshots. All of that is just pure win.
Also you might wanna keep that necro caged and not kill him, cuz eventually you could totally weaponize him against a gobbo seige or something.

Also MAH POOR HAULIN HANDSISIS
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 24, 2012, 08:36:23 am
Awesome. No words to describe. I'm so happy that were in a stable position, considering how it was before. Can't wait for mooore. Gold rusher Misko, that be you.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on September 24, 2012, 08:43:21 am
Quote
A hammerforumite arrives with a granite banhammer and finishes him off. I think its safe to say the trogs have been BANNED.
This is awesome. :D

Quote
The fights going on in the centrance are becoming weirder. tell me, how does this occur?
Spoiler (click to show/hide)
It's a game of Twister. Quadruped Twister.

Quote
What? Infighting between the monsters? Are they not united agains the forces of good? Weird.
...That was unexpected. lol    No idea what happened there. :-\

Very awesome update overall. :)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 24, 2012, 01:19:49 pm
Like I said Talvi, the undead infighting is probably cuz I gave the threadzombies emotions, so yeah they probably had a disagreement over who gets the larger portion of that dwarfs brains
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on September 24, 2012, 01:54:56 pm
My guess is if we continue on our curent path the fort will be reclaimed in about... Three years I think.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: greycat on September 24, 2012, 02:21:42 pm
Greycat got a kill.

Go me!  Go me!  Aww yeah!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on September 24, 2012, 03:48:50 pm
Woo! Me and Esther1 can be reforumited, I wonder as who, though?

Why is everything going so totally crazy? I have never seen anything this mad.

I would really like my old job as the sheriff back.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 24, 2012, 04:00:43 pm
Woo! Me and Esther1 can be reforumited, I wonder as who, though?

Why is everything going so totally crazy? I have never seen anything this mad.

I would really like my old job as the sheriff back.
Sure go ahead.

Good day all around, I have to say. Closest to a nemaed dwarf dying is highmax's wife. She died fighting them, if it makes you feel better. It really shouldn't but still.

So, we have a caged necro. What to do, what to do.

Greycat got a kill.

Go me!  Go me!  Aww yeah!

[/quotees. I'm not quite sure how, I assume you just joined the fighitng like everyone else.

My favorite part of this update was the part where the moody dwarf charges right into the melee carrying a piece of leather. Seriously, that dude has balls.

There will be more updates! TodaY! I mean it this time!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on September 25, 2012, 04:00:03 pm
Woo! Me and Esther1 can be reforumited, I wonder as who, though?

Why is everything going so totally crazy? I have never seen anything this mad.

I would really like my old job as the sheriff back.
Sure go ahead.

Good day all around, I have to say. Closest to a nemaed dwarf dying is highmax's wife. She died fighting them, if it makes you feel better. It really shouldn't but still.

So, we have a caged necro. What to do, what to do.

Greycat got a kill.

Go me!  Go me!  Aww yeah!

[/quotees. I'm not quite sure how, I assume you just joined the fighitng like everyone else.

My favorite part of this update was the part where the moody dwarf charges right into the melee carrying a piece of leather. Seriously, that dude has balls.

There will be more updates! TodaY! I mean it this time!
My poor wife! :'(

At least I tore the shit out of a troll with my sword! ;D

I LIKE SWORDS! WHOOT!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 26, 2012, 04:32:43 pm
YES, ITS READY, ITS LONGER THEN USUAL. THERE'S EXCITEMENT, WERECAPYBARAS, CROCODILES, TROGS, LEATHER HOODS, AND MORE!!!!

17th of Sandstone:
Spoiler (click to show/hide)

Troglodytes. seriously, fuck you guys.

The Militia masses, and, seeing no movement on the trogs part, charges. The results are a clear victory for us.

RANDOM COMBAT HIGLIGHT TIME:

Spoiler (click to show/hide)

Holy shit Super Baby. I wouldn't believe it, but everyone there confirms. Brusing the heart? That baby punched straight into the monsters chest. Later he dodged of his mothers chest and punched one in the lung.

Spoiler (click to show/hide)

I suppose hands are not entirely necessary for owning.

Spoiler (click to show/hide)

It appears our friend highmax is still upset about his wifes death. He killed 2/3 of all the trogs himself, one of them single handedly. Actually, imemdiately follwoing this combat report he jumps onto a trog rushing at the militia and bisects his skull in one attack. Looks like we have our hero.

Our secretive friend has still not finished colecting things for his useless junk colection. He draws bizzare pictures of gems, leather, and quarries. Well, we have oceans of useless stone, gems, and leather, so I assume its metal blocks he wants.

A thief is seen by our guard animals.

Spoiler (click to show/hide)

He runs off.

A party is organized by a child. How utterly useless. We are so short on manpower, and the only upset dwarf went mad a while ago.

Oh yeah, I should have mentioned that. She lost her mother and went mad, stripping to her pants and quiver. Lordy, Thats just wrong. I, lacking the power to jail her for this, arrest her for murder.

My reports have said hat the miners have found Cats eye. Uh, what? I sincerly hope that is a gem, and not solidified cat optical systems.

Oh, shit.

Spoiler (click to show/hide)

Thats, not, good. It attacks a yak, then a recruit, then focuses on strangling a jackal. The rest of the militia shows up, and attacks the werecapybara, missing consistently, while it attempts to strangle the jackal. A recruit actually becomes a hammerforumite while trying to wail on it. It is impressive, onl a few hit it, like a bowforumite with a arrow, and the admin with his laptop. Well, at least they're practicing.

Spoiler (click to show/hide)

Right as the jackal suffocates, the WereCapybara turns into a reptile women. She appears to have picked up some skillz from her time dodging the entire militia, as she manages to dodge all of their attacks. She runs off dodging the attacks and arrows enough to run off the map. Uhh, okay. That was weird.

One dwarf was bitten by the woman. I do't know if he was infected, by he will be quarantened nonetheless.

Our secretive friend is appearantly not just a mad collecter, and has decided to construct something.

A Fight betwee a Cave crocodile and a glassmaker ended in tragedy today. it appears like he kicked in the face, and this enraged it. After it had started mauling him, the militia was forced to euthanize the beast. Unfortunately, the first on the scene was a recruit, who was shredded before our friend The Enthusiast appeared and dissected the crocodile. (The recruit died following this incident, probaby for the best, as his arm was gone, as well as being viscously mauled.)

Spoiler (click to show/hide)

He was not able to kill the beast, however, due to its tough hide. A recruit wielding a banhammer appeared and finished the job.

Spoiler (click to show/hide)

Did you know you suck? Because you do. Alot. You suck elf. Your moms a cross between a goblin and a elf. Oh yeah, I went there, what you going to do about it? Nothing, Cause its true.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 26, 2012, 06:35:32 pm
Anyone there?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 26, 2012, 06:38:00 pm
Oh man, superbaby :P
I cant wait till that thing grows up and starts ripping hearts out for real :P

Also Random Combat/Dwarf Highlights should totally become a thing for all overseers, because they are awesome.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on September 26, 2012, 08:11:35 pm
Random Combat/Dwarf Highlights should totally become a thing for all overseers, because they are awesome.
I heartily agree.

I'll bet HighMax is having a party over there.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on September 26, 2012, 09:04:03 pm
Random Combat/Dwarf Highlights should totally become a thing for all overseers, because they are awesome.
I heartily agree.

I'll bet HighMax is having a party over there.
I'm having more then a party! I TOLD YOU! AND NOBODY LISTENED!!! HAHAHAHAHA!!! FEEL MY BLADE WORLD!!!! *stabs dirt* crap its stuck...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 26, 2012, 11:09:44 pm
Very nice indeed. Was the recrut with the laptop me by some chance? Because it seemed so from my point of view. And you know Misko, Elf+Goblin=Gobelf. I totally cannot wait for the next one. This is increasingly more amusing with each update. Our military is being pimped up hard too. It all actually seems to be falling in place for once.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 26, 2012, 11:31:05 pm
Very nice indeed. Was the recrut with the laptop me by some chance? Because it seemed so from my point of view. And you know Misko, Elf+Goblin=Gobelf. I totally cannot wait for the next one. This is increasingly more amusing with each update. Our military is being pimped up hard too. It all actually seems to be falling in place for once.
No, after your troglodyte incident, I decided the best way for you to serve the fort was to apply picks to skulls on a regular basis.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 27, 2012, 02:55:45 pm
I crave for more and more updates!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 27, 2012, 09:43:32 pm
I crave for more and more updates!
Keep your lolcat leather trousers on.

Oh no, I'm just commenting on how often this occurs. One handed dwarves, hell 2 handed dwarves, will often be carrying more things then sanity allows,
It's not just missing an arm, she's missing a leg, and cutting down a tree too.

Regardless, I'm pretty sure we've had plenty of other things that could be considered common posted here.
And on that note, From the world of necrothreat:
Spoiler (click to show/hide)
Later, thie baby dodged of her mom and punched a troglodyte in the lungs.
(http://oi47.tinypic.com/15p4yzs.jpg)
All this free fanart comes at a terrible cost - I demand being dwarfed as your most skilled engraver in Necrothreat! If they are already named, I will settle for a skilled mechanic or military-dwarf.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 27, 2012, 10:50:49 pm
Loool. Now that was amusing. Well you know what to do about dwarfing then Misko.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on September 28, 2012, 02:39:52 pm
Do we still have the solid bridge?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 28, 2012, 04:36:08 pm
Do we still have the solid bridge?
Yes, thank you for that. Anyway, I have to admit, I'm apprehensive about that bitten dwarf. I mean, he is stuck in the hospital,But I'd really rather not have a epidemic on my hands. Do Infections from bites always take? I've never had a dwarf bitten by a were creature before, aways scared or killed them (or that one time it just ate the goblin siege for me...)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 28, 2012, 05:10:38 pm
Um I'm not sure personally, but if he DOES get infected you know what to do.
By which I mean drain his blood into the local water supply and cause a booze shortage.
MONTHLY REGENERATION FOR EVERYONE.
WERE CURSES ARE GOOD FOR YOUR OVERALL HEALTH.
AT LEAST AS LONG AS EVERYONE HAS THEM.
OTHERWISE PEOPLE KILL EACH OTHER.
OH GOD LOOK AT ALL MY CAPS, NOW I KNOW WHAT IT FEELS LIKE TO BE SPRIN
OOOO LETS KILL THE FORT AND THEN NOT EVEN MAKE AN AWESOME STORY ABOUT IT OOO
LEAVE THEM IN THE DARK OOOO :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on September 28, 2012, 05:12:15 pm
Sory for my fuck up of Necrothreat. :-{
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 28, 2012, 05:28:21 pm
lol its alright Sprin, I'm just bustin your balls cuz you didn't make a clever funny story to go along with it :P but yeah this actually makes the fort alot more fun.
If what I read from misko on the Whats going on in your Fort? thread is true then EVERYONE is injured, seriously dude, get that were-blood in the water STAT BITCH :P
I mean really what better way to fend off all the horrors that plague necrothreat then by making an army of were beasts? It shall be EPIC
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on September 28, 2012, 05:32:00 pm
actualy that might work?

WE CAN SAVE NECROTHREAT!!
NURSE GET THE KIT!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on September 28, 2012, 06:10:31 pm
The Missing History of the Dark Year

A farmer was shifting through the seeds when some burnt crumpled paper tumbles out.
The papers are almoste unreadable but the signature at the end was as clear as day, Sprin. The overseer from the horible misreble time about a year ago.
The farmer went to the arciver to recover the infamous history of Necrothreat...

Damn that Danbur, he stuck me with the task of overseer, IAM A DOCTOR NOT AN OVERSEER!!! Well if he thinks this is funny I'll evict his arese and move into his room.
NURSE WE ARE CHANGING SHOP!!!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 28, 2012, 09:42:51 pm
Nice intro Sprin.
For some reason I imagine that everything that happened was entirely according to DorfSprins plan.
Also I imagine him using the phrase FOOLISH FOOLS more then necessary. Which is to say I see him using that phrase at some point :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on September 29, 2012, 07:43:05 pm
The Missing History of the Dark Year...
For some reason I imagine that everything that happened was entirely according to DorfSprins plan.
Even all the gray languars? Man, that's one intensive plan.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: GoombaGeek on September 29, 2012, 07:52:46 pm
Have you paid the price yet?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 29, 2012, 09:54:46 pm
Have you paid the price yet?
I'm busy. I won't have work tommorow, so Expect a update to mid-winter then.

I *might* be able to get a short one tonight, but Latin homework gets in the way.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on September 29, 2012, 10:02:33 pm
Take your time, hopefully Sprin will save the secret pages of the lost journal for the slow periods, so we don't start a tantrum spiral waitting for updates.

Mastahcheese Cancels Check Update: Went Insane.

By the way, when Sprin releases enough of those, we need to have links to those parts on page 2 for easier locations, in case someone wants to fanart this fort into a comic or something.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 29, 2012, 11:06:46 pm
Hey, you want to know how Distractable I am? I open up the fort, Switchto a different window, remember my homework, do that, and when I look back, Its mid-spring, with a goblin siege half captured. I savescummed back to where I was.

To the Next overseer: You're fucked. Build more traps.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 30, 2012, 12:00:57 am
LOL whenever I leave DF running like that it auto pauses because a trader came or a brat was born.
Also Mastahcheese you sigged me? :D awesome.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on September 30, 2012, 12:57:36 am
Wow, so far, I've never left DF running by accident, clearly I need to spend less time on the forums and more time actually playing DF.

And, yeah, when I read that, It just made me laugh.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 30, 2012, 03:36:48 am
I personally would like to leave DF running during it's boring moments of the damn people actually hauling and doing nothing productive but I'm always worried something big might happen or something useless to pause my game. And I don't think we should worry about the next overseer. It's Talvixen and from what I know, he's actually better than the lot of us that played this fort.

EDIT: Oh and yes, I will add Sprin's secret pages when they reach a few more.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on September 30, 2012, 02:18:40 pm
Eh, what? I'm Talvixen now? :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on September 30, 2012, 02:31:59 pm
YES! YOU ARE TALVIXEN, TRANSVESTITE. POSSIBLY FROM TRANSEXUAL TRANSYLVANIA

If you get this reference, you get cookies.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on September 30, 2012, 07:42:28 pm
If you get this reference, you get cookies.
What flavor?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on September 30, 2012, 08:01:54 pm
Cookie flavor?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on September 30, 2012, 08:05:14 pm
This is a cookie-flavored cookie. All craftdwarfship is of the highest quality. It is encirled with bands of cookie, and menacing with spikes of cookie. On the object is an image of two cookies.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on September 30, 2012, 08:07:48 pm
This is a cookie-flavored cookie. All craftdwarfship is of the highest quality. It is encirled with bands of cookie, and menacing with spikes of cookie. On the object is an image of two cookies in cookie dough.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on September 30, 2012, 09:03:30 pm
This is a cookie-flavored cookie. All craftdwarfship is of the highest quality. It is encirled with bands of cookie, and menacing with spikes of cookie. On the object is an image of two cookies in cookie dough.The cookies are embracing each other
fix'd it for ya
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 30, 2012, 09:18:52 pm
This is a cookie-flavored cookie. All craftdwarfship is of the highest quality. It is encirled with bands of cookie, and menacing with spikes of cookie. On the object is an image of two cookies in cookie dough.The cookies are embracing each other
On the Object is a image of forumites and Misko27 in chocolate chip. Misko is looking confused. The forumites are makking terrible jokes. The image relates to the confounding of Misko27 in the Year 2012 in early fall.
fix'd it for ya
Fix'd. Update in 5 minutes.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 30, 2012, 09:31:34 pm
22nd of Moonstone: Our Infected friend has been moved to the Isolation Booth. I am highly unfamiliar with such creatures, So I may decide to Wall it off as well. I have been informed that the Infected individual in question has a baby. Thats just not good. I'm locking a baby away with a vicious monster. The Forumite is very upset. I've told her that its simply a precaution, and that she'll be fine, but she's worried. She tried to keep er baby out, but I thought it'd be for the best.

Spoiler (click to show/hide)

Anyway, If shes kills the baby, I have a solution. I'll lock up the necromancer next door, so when the monster kills the baby, the baby'll come back to life, attacking the mother. Because of the necro, the baby will continue arising and attacking, so eventually, it should kill the mom. If its doesn't well, I'm a evil Son of a elf.

I feel weak, Despite my time in the hospital, I still have uet to get better. I fear I won't even live to see the end of my term as overseer. They spend much time not focusing on not feeding me, Just the other day a miner dehydrated in the bed right next to me. I fear for my life.

I decide that I will make a posterboard to keep the poulace informed. I'm not good with drawings, so I will take some time inbetween posters.

Our poor friend the mad Bone carver is still alive, despite numerous beatings. Asshole. She has been accused now of triple murder, including that of killing Sprin the mad docter twice.

MIGRANTS. YES. YOU ARE ALL GOING TO DIE. EVERY SINGLE ON OF YOU. YOU ARE GOING TO ALL BURN IN ARMOKS PERSONAL PISS-HOLE.

RANDOM DOOMED MIGRANT TIME:
Spoiler (click to show/hide)

Odd assortment of Skills.

10 migrants in total. Most are skilled in the military.

A spinner goes Weird in the head and refuses to speak to anyone. He claims a craftsshop and decides his little project requires gold ore.

Spoiler (click to show/hide)

My worst fears have been confirmed. Worst yet, the baby in question was none other then Super-baby. The baby fought long and hard, but none could withstand the might of the capybara. His Brother has been informed of the incident, and he has woved to carry on his legacy. Of toddler rage.

Spoiler (click to show/hide)

The mother returned to normal at the end of the night, and expressed great confusion and grief at the sudden death of her child. She accused us of murdering her child in the middle of the night, to justify our quarentine of her and presumbable sacrifice to our dark gods. I resealed the wall, and her denial was silenced as the last block moved into postion. Archer stations are being made.

(NOTE TO FUTURE OVERSEERS: She turns around the 10th)

A sword dwarf that happened to be running by the water near the time of the incident was surrounded by peach-faced lovebirds. I don't know why he reacted to lovers in the way that he did, but I assume he was justified. All of a sudden, he rushes at them, with a strange look in his eye. He stabs a number of them, and forces the others away from the fort.

Spoiler (click to show/hide)

A Engraver Ran up to me demanding that he be renamed "GoombaGeek" in honor of his Human great-Grandfather, as the price for his works of art. I asked him why the hell he was asking me. He said all new names had to go through the overseer. I gave him the paper apropos and sent him on his way.

Spoiler (click to show/hide)

Caravan.

I put up the posters I made and copied earlier. Here is the first one made by our clothier:

Spoiler (click to show/hide)

Troglodytes have once again reappeared. The Troglodytw war wages on.

As soon as the dwarven caravan is safely inside our walls, a ambush was sighted. A Zombie ambush. I did not even know they existed.

I have convinced certain members of the fort to part with their trinkets of bone and tooth, so We will manage to trade some usefullness.

Spoiler (click to show/hide)

The trogs present themselves as a formidable force, attempting to enter the fort with a Olm leading the way. A door is locked in there path, which delays them enough for The military to mass. The attack is swift, and brutal. The trogs are are dead.

Meanwhile, a second ambush is spotted, which scares off a yak, and is shot full of arrows.

The The Bowforumites practice their archery while the Undead Soldiers practice their arrow dodging. the rest of the fort watches. The Diplomat is already ready to leave, despite being aware of the undead horder outside. I swear I've never seen such ability to get through negotiations.

Our infected friend's day of transformation was the 7th theis month. How interesting.

Most of the undead are caught by traps, whilst others are injured by arrows. Just a few are alive. I'd open the gates, but frankly, the fact is the undead are better armored then us. That isn't good.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 30, 2012, 09:45:28 pm
HOW COME I CAN NEVER POST WHEN OTHER PEOPLE ARE HERE? DAMN YOU.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on September 30, 2012, 10:26:34 pm
Were-capybaba's!!!

looks like i've got more paperwork to fill out for a baby murder.
Hey, wait, Have I been redorf'd as the new sheriff yet?

By the way, this is going hilariously
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 30, 2012, 10:59:56 pm
Most Excellent. Misko, the reason nobody replies when you post is because for us europeans it's VERY early in the morning and only for americans is it the evening.

Anyway, the last 2 picture spoilers are the same (thought I'd notify you about that).

This is going very well I must say. Just a bit more and I have a good feeling about a golden age.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 30, 2012, 11:04:25 pm
Most Excellent. Misko, the reason nobody replies when you post is because for us europeans it's VERY early in the morning and only for americans is it the evening.

Anyway, the last 2 picture spoilers are the same (thought I'd notify you about that).

This is going very well I must say. Just a bit more and I have a good feeling about a golden age.
It is 12 here. I use eastern standard time. In CALIFORNIA, it is only evening.

Golden age? If you define golden age as "not actively on fire", then sure, yeah. I simply see a calm before the storm, from which we will comeout, injured, into a new era. seriously, In one of my frequent save-scums caused by forgetting thingsm te fort was being ambushed, not by zombies, but by a squad of flamethrowing, dead raising monsters. Seriously. we are Screwed unless the next overseer can help us. I spent almost this entire year repairing damage and building basic infrastructure. I really wish you had droke through the aquifer indoors, cause Right now the fort is divided in 2 should someone capture the courtyard.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on September 30, 2012, 11:16:07 pm
Well sorry about the aquifer but I got really irritated with it. My first attempt failed althought I thought it'd work due to a simple mistake and I just couldn't afford mistakes and time was cutting short.

Anyway, the "Golden age" was a bad thought of pun that has to do with the massive amounts of gold that Talvieno I guess will smelt and make use of it.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on September 30, 2012, 11:22:08 pm
Well sorry about the aquifer but I got really irritated with it. My first attempt failed althought I thought it'd work due to a simple mistake and I just couldn't afford mistakes and time was cutting short.

Anyway, the "Golden age" was a bad thought of pun that has to do with the massive amounts of gold that Talvieno I guess will smelt and make use of it.
Still wish we could make gold stuff. Right now, All metal is being requisitioned into armor, of which we have none, by far the largest reason for our failures.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 01, 2012, 07:30:09 am
Oh my god this had me laughing so bad hahahaha....
But seriously you NEED to make a were-blood well/pond because that will totally turn this shit around.
Also NOOOOOO SUPERBABY!!!!! :P

Other then these thoughts this is one of the greatest things I have ever seen

Oh and since its been kinda spoilered already, those "fire throwing, dead raising monsters" are NORMAL thread necromancers.

There is a distinctly NOT normal version.
HE IS THE LORD HIGH THREADNECROMANCER
and get ready misko
cuz he FLIES
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 01, 2012, 08:43:06 am
Oh my god this had me laughing so bad hahahaha....
But seriously you NEED to make a were-blood well/pond because that will totally turn this shit around.
Also NOOOOOO SUPERBABY!!!!! :P

Other then these thoughts this is one of the greatest things I have ever seen

Oh and since its been kinda spoilered already, those "fire throwing, dead raising monsters" are NORMAL thread necromancers.

There is a distinctly NOT normal version.
HE IS THE LORD HIGH THREADNECROMANCER
and get ready misko
cuz he FLIES

Shit just got real. Misko I'd suggest you quickly finish your turn and run away!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 01, 2012, 01:52:23 pm
Oh my god this had me laughing so bad hahahaha....
But seriously you NEED to make a were-blood well/pond because that will totally turn this shit around.
Also NOOOOOO SUPERBABY!!!!! :P

Other then these thoughts this is one of the greatest things I have ever seen

Oh and since its been kinda spoilered already, those "fire throwing, dead raising monsters" are NORMAL thread necromancers.

There is a distinctly NOT normal version.
HE IS THE LORD HIGH THREADNECROMANCER
and get ready misko
cuz he FLIES

Shit just got real. Misko I'd suggest you quickly finish your turn and run away!
Seriously? we'd be massacered by REGULARS.The wall is yet to be complete, and It appears forumites are flammable.

Note to next Overseer: To finisht the wall, becareful not to connect the floor space with the outside. I did that and forgot about it, and we nearly died because. Fortunately, children are good slave laborers.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 01, 2012, 02:57:56 pm
I'm actually shocked, we have a swordsman other then myself :o This is INCREDIBLE!!! And I love the little "profecy" we have comming up :P And I'm really hoping I get my shot at overseer before we get murdered by the high lord threadnecromancer... I swear, we've already got a HUGE war comming up, so I'm hoping we can get a full on military and traps to get working...

And as for the were-capybara, atom smash it, drown it in that hole in the ground with the human, or pit it in magma or off a cliff, SOMETHING to kill it brutally! Hopefully with no blood, so magma would work... If we can get it to that z-level where the magma is, we won't have to wall it off and have a were-capybara howling in our halls! ;D

Serioisly though, use that seige as a prophecy or something, thats like a story builder there!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 01, 2012, 03:44:12 pm
DAMN IT
WHY IS EVERYONE SUGGESTING WE KILL THE WERE WITH NO BLOOD?
WE *NEED* ITS BLOOD, TO INFECT THE OTHER DWARVES
AND MAKE A WERE ARMY.
WERE-CAPYBARAS ARE LESS FLAMMABLE THEN CHEESE MAKERS AFTER ALL
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 01, 2012, 03:48:33 pm
WERE-CAPYBARAS ARE LESS FLAMMABLE THEN CHEESE MAKERS AFTER ALL
I WOULD VERY MUCH LIKE TO SEE THE RESEARCH FOR THAT.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 01, 2012, 05:17:54 pm
WERE-CAPYBARAS ARE LESS FLAMMABLE THEN CHEESE MAKERS AFTER ALL
I WOULD VERY MUCH LIKE TO SEE THE RESEARCH FOR THAT.
It's not that they are less flammable, it's that they regenerate every month.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 01, 2012, 06:59:29 pm
sory for not updating the lost history but my dog died and I havent had time.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 01, 2012, 07:20:46 pm
sory for not updating the lost history but my dog died and I havent had time.
Sprin has been unhappy recently. He admired a fine door recently. he lost a pet to tragedy recently. He ate a fine meal recently.

We are all sorry for your loss.

...

I suppose that puts the pressure on me to update huh?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 01, 2012, 08:06:59 pm
sory for not updating the lost history but my dog died and I havent had time.

hey that sucks man, sorry about that
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 01, 2012, 08:53:09 pm
sory for not updating the lost history but my dog died and I havent had time.
No need to be sorry, take your time
Sorry man
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 01, 2012, 10:12:49 pm
sory for not updating the lost history but my dog died and I havent had time.
Your dog is mourned for amongst us all, may he rest peacefully in the great doghouse in the sky...

EDIT:
I'm also thinking about doing a side diary in adventurer about going to necrothreat and trying to raid it for its secrets 8) I'll probably do it once misko does his turn, and do it when theres a lack of updates for a day ;D
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 01, 2012, 10:51:07 pm
Aww, sorry for your loss Sprin. We all know losing pets is terrible.

Anyway, YES MISKO, I DO WISH FOR THAT UPDATE.

As for the adventure thing though, highmax28, it'll have to be more organised with Talvieno.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 02, 2012, 06:49:26 pm
How'd I make it more organized when I'm just charging into the fortress dying every time I walk in? :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 02, 2012, 10:53:36 pm
Eh sure then. Proceed.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 02, 2012, 10:56:19 pm
UPDATE IN 5 NINUTES,
COMPLETLY UNRELATED SIDENOTE:
Did upou know armed skeletal zombies are gods? Its true!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 02, 2012, 10:58:46 pm
UPDATE IN 5 NINUTES,
COMPLETLY UNRELATED SIDENOTE:
Did upou know armed skeletal zombies are gods? Its true!

So you're telling me that Armok is an Armed Skeletal Zombie?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 02, 2012, 11:04:30 pm
UPDATE IN 5 NINUTES,
COMPLETLY UNRELATED SIDENOTE:
Did upou know armed skeletal zombies are gods? Its true!

So you're telling me that Armok is an Armed Skeletal Zombie?
Look, All i'm saying is it should not take 5 military dwarves 66 pages to kill something. and on that note:
6th of Obsidian:Uh oh, The strange mooder decided he doidn't have enough of something, and is currently obtaining tooth. From forum faces.

Spoiler (click to show/hide)

He starts off by attempting to borrow a few from the surgeon, though the surgeon dodged him until someone arrived. The first on the seen was a military recruit. He beat the little beast and was doing pretty well until the marksforumite shot him in the leg. Armor, we need armor.

Spoiler (click to show/hide)

Geez, U mad bro? A hammerforumite sees this exchange, rushes at the guy, and beats him with the hammer till he dies.

Now with that unpleasant out of the way, I must admit diary, I feel sicker and sicker. If I continue like this, I may die. If I do, be aware my sister will take over for the duration of my term. A fine lass she is, just arrived in the recent migrant wave. she'll keep it alive till its time.

Spoiler (click to show/hide)

FUCK YOU GHOSTS. BACK TO YOUR MAKER.

I have grown weary of the ambush. they do not leave, and The dwarven caravan must leave soon. I resolve to open the fort up, knowing I may doom it. Theres only 3 of them left though, and theres like 30 of us.

The first person out of the gate is a marksdwarf not where he should be. He rushes a swordsmen into the last cage trap and follows a axeman, getting beaten in the process.

Spoiler (click to show/hide)

YOU'RE DOING IT WRONG.

Spoiler (click to show/hide)

This doesn't make sense. Why is anything bouncing off leather. We need more leather armor, it seems.

the marksdwarf is run off after suffering several injuries. He is chased everywhere by the axezombie. A marksdwarf follows them and substitues himself for a while in fighting him unitl a milita captian shoes up. Frankly, I'm worried by the fact it dodged so many attacks. This was counter-balanced by the weight of their armor, which slowed them enough that the forumites got the largest majority of the attacks.

Right as the miltia commander earns his hammering "wings" so to speak, he is injured. which slows him down enough so that the axe man can strike back, which he does quickly and elegantly. At this point though, highmax arrives, and swiftly dismembers the beast.

Spoiler (click to show/hide)

Another one joins in the brawl, and the injured frind wakes up.

The fight goes on forever. the dwarves are incapable of killing them, but injure them more and mroe heavily, while they does so in kind. After the highmax had cut off 2 legs, 1 hand, and a arm, and the creature was still up and injuring, the drew on. Eventually the creature smashes its shield (its sword had been lost) against highmax's head, knocking him out. The fight rages on for days, months, until, finally, a hammerdwarf succeds in crushing the remaining ones skull. The results of this incodent show me several things:
1. Fights with these creatures can and do go up as long as 66 pages.
2. 66 page long reports aer very heavy, and will crush your desk.
3. These creatures cna be killed by any method other then bleeding.
4. It is very very hard to kill them, and they are highly trained.
5. If this been a actual engagement we'd all be dead.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 02, 2012, 11:12:06 pm
My goodness. I don't want to think what the serious part of the mod is when we can't even handle this part. Keep them up Misko. Liking them.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 02, 2012, 11:16:16 pm
My goodness. I don't want to think what the serious part of the mod is when we can't even handle this part. Keep them up Misko. Liking them.
I;m more worried by the fact that he actually broke highmaxs skull.

without a weapon. He smshed his skull with a shield.

He survived though, so i guess its okay. The reason it messes with me though is that hes kinda aour champion, and these things just really hurt him.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 02, 2012, 11:48:31 pm
He'll be fiiiine. It's Highmax. I doubt much harm can come in his path. As for the shield part though, well that's amazing. I don't want to see them with an actual weapon.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 02, 2012, 11:58:52 pm
He'll be fiiiine. It's Highmax. I doubt much harm can come in his path. As for the shield part though, well that's amazing. I don't want to see them with an actual weapon.
I saw that, briefly, on what they did to the yaks. *shudders*

Anywaym why it is generally best to have zombie squads be hammers, the fact of the matter is that bisection would work very well with these. If highmax hadn't cut off his leg, and slahsed the axe from his arm...

The speed thing I noticed though. Because our dwarves are unarmored, they are very light and quick, and the marksdwarf was able to get off many shots before the axeman was able to even return fire so to speak. That, is the real saviour today. Alot more causalties would have occured. As of now our entire military managed to kill them with no losses, thouh a few will require hospitalization.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 03, 2012, 12:36:18 am
So wait our lack of armor....SAVED US????
WHUT
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on October 03, 2012, 07:14:00 am
I think the game itself is trolling us now.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 03, 2012, 08:51:53 am
TROLMOK IS TROLLING US!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 03, 2012, 01:45:09 pm
I'm still amazed that the minor changes I made to the zombies is having this much of an effect.
They were supposed to be just slightly stronger then normal zombies because of some attribute tweaks but the tags I added for the lolz seem to be making them a serious credible threat.

Well that or Talvi made some tweaks of his own :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 03, 2012, 06:13:55 pm
Thats hilarious, I'll never make armor in my games again if it can turn away the unthread.

Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 03, 2012, 06:17:27 pm
Thats hilarious, I'll never make armor in my games again if it can turn away the unthread.

Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
Screw it, no matter how fast they are, they still need helmets. Remember when I mentioned our best dwarf was nearly killed by a shield, imagine if that had been a HAMMER.

We'd all die.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 03, 2012, 06:23:24 pm
You could make them spartans, nothing but a helmet, shield, thong, sandals, and a cloth cape.
That would give them fast attacks with some protection.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 03, 2012, 08:48:59 pm
Thats hilarious, I'll never make armor in my games again if it can turn away the unthread.

Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
Forget Achillies, I was bathed in dragon's blood like Sigurd! Plus, I'm happy I survived getting bashed in the skull! Am I a swordsmaster yet? Or at least adept swordsman? ;D

I'm glad I'm like this fortress'es saviour for this attack...Now if only we can survive the profecy of the arrival of the high lord threadnecromancer...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 03, 2012, 09:41:07 pm
Am I a swordsmaster yet? Or at least adept swordsman? ;D

I'm glad I'm like this fortress'es saviour for this attack...Now if only we can survive the profecy of the arrival of the high lord threadnecromancer...
I think by the kill amount you've been racking up you should surely be up there, or at least pretty dang close.
And I think we'll make it, and if not, it will still be totally epic.

Also, lol, that's awesome that you sigged me. Between this and me sigging BFEL, I wonder how many great lines have come up from this fort?
Thank goodness for FluffyToastJ for this.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 03, 2012, 09:55:15 pm
Thats hilarious, I'll never make armor in my games again if it can turn away the unthread.

Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
Forget Achillies, I was bathed in dragon's blood like Sigurd! Plus, I'm happy I survived getting bashed in the skull! Am I a swordsmaster yet? Or at least adept swordsman? ;D

I'm glad I'm like this fortress'es saviour for this attack...Now if only we can survive the profecy of the arrival of the high lord threadnecromancer...
Only Proficient. Ironically, You weren't actually so damn good to start with, only competent, so you've still come a long way.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 03, 2012, 10:54:36 pm
Indeed. Many lines are being actually awesome from this thread. FluffyToastJ was the creator of this thread, I'm the starter of this fort and BFEL is the initiator to this movement.

Can't wait for the next update yet again as always Misko. And I agree with the spartan thingie. It might actually work (or give lots of !!FUN!!).
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 04, 2012, 12:11:51 am
Indeed. Many lines are being actually awesome from this thread. FluffyToastJ was the creator of this thread, I'm the starter of this fort and BFEL is the initiator to this movement.
Don't forget Talvieno's help with the mod, this whole project stems from a very long line of awesome.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 04, 2012, 06:40:40 am
That it does Mastahcheese, also "BFEL has been ecstatic lately. He was put in a signature recently. He has been attacked by the dead recently. He helped establish a long line of awesome recently."

Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on October 04, 2012, 09:43:47 am
Indeed. Many lines are being actually awesome from this thread. FluffyToastJ was the creator of this thread, I'm the starter of this fort and BFEL is the initiator to this movement.
Don't forget Talvieno's help with the mod, this whole project stems from a very long line of awesome.
Lol, I screwed up multiple times with the mod because I neglected to test it.

Not to rederail the underailed derail, but I'm making a mod called Corpse Fortress in my spare time. It aims to make DF as grimdark as possible. And I am testing it. =P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 04, 2012, 10:58:36 am
Indeed. Many lines are being actually awesome from this thread. FluffyToastJ was the creator of this thread, I'm the starter of this fort and BFEL is the initiator to this movement.
Don't forget Talvieno's help with the mod, this whole project stems from a very long line of awesome.
Lol, I screwed up multiple times with the mod because I neglected to test it.

Not to rederail the underailed derail, but I'm making a mod called Corpse Fortress in my spare time. It aims to make DF as grimdark as possible. And I am testing it. =P
Sounds interesting in that subtext :P And I'm really glad I signed up for this, we have many great moments to work with here. As a reccomendation, I think we should get more military once we get migrants. Speaking of which, is the zombies the only thing that is preventing migrants? We need to survive the comming storm if we're going to get up in the stories of bards and whatnot 8)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 04, 2012, 01:26:50 pm
I'll update the lost history tonight.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 04, 2012, 02:36:08 pm
Indeed. Many lines are being actually awesome from this thread. FluffyToastJ was the creator of this thread, I'm the starter of this fort and BFEL is the initiator to this movement.
Don't forget Talvieno's help with the mod, this whole project stems from a very long line of awesome.
Lol, I screwed up multiple times with the mod because I neglected to test it.

Not to rederail the underailed derail, but I'm making a mod called Corpse Fortress in my spare time. It aims to make DF as grimdark as possible. And I am testing it. =P

Speaking of tehlolmod did you make the threadzombies into an entity? Is this why they are ambushing and using equipment? Or was it one of the tags I just threw in for flavor? I know that so far we have seen the zombies fight amongst themselves and this was probably either because they now are prone to rage or that unlike normal zombies, emotions and the LIKES_FIGHTING tag are not removed however I dont know how they would be using equipment unless you put them in a entity. Which is totally cool, its hilarious to see them being more heavily armored then the dwarves. Can't wait till one trances....
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 04, 2012, 02:49:26 pm
Oh how wonderful. Everyone wants us to die against some more heavily-than-us armored thread zombies that can even equip weapons, go into a trance and even have emotions for all we know. And what's everyone doing? They're happily lolygagging and having so much fun of our ultimate indesposable demise against what is called a High Lord Threadomancer who can ressurect dead threads from forums and revive thread zombies that aid him in ressurecting that same threads. Yeah. Everything is just about fine. Nothing wrong with that. Carry on.

*Ironic Mode off*
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 04, 2012, 03:41:50 pm
Oh how wonderful. Everyone wants us to die against some more heavily-than-us armored thread zombies that can even equip weapons, go into a trance and even have emotions for all we know. And what's everyone doing? They're happily lolygagging and having so much fun of our ultimate indesposable demise against what is called a High Lord Threadomancer who can ressurect dead threads from forums and revive thread zombies that aid him in ressurecting that same threads. Yeah. Everything is just about fine. Nothing wrong with that. Carry on.

*Ironic Mode off*
Im going to change up some song lyrics now for our situation:
Here comes evil's twin
His armies have arrived
The death lord rises from the flames
High Lord Threadromancer Laughs
Fires lights his path
His armies are full of primal hate

Translation: We're screwed!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 04, 2012, 05:41:51 pm
What songs that from?

Also yes, yes we are :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 04, 2012, 06:17:56 pm
What songs that from?

Also yes, yes we are :P
Twilight of the Thunder God - Amon Amarth

And we'd live if we can get a military strong enough to protect ourselves... I'd laugh if I die killing him :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 04, 2012, 06:23:06 pm
What songs that from?

Also yes, yes we are :P
Twilight of the Thunder God - Amon Amarth

And we'd live if we can get a military strong enough to protect ourselves... I'd laugh if I die killing him :P
And if you die we all do. Anyway, I'm back from a focus group. I made 75 Dollars. Unforunately that involved cutting into homework time, so no update today. The rest will be up tommorow.

Have you guys considered polishing the mod off and publishing it? I find it a little mean to deprive others of this wonderful nightmare. Also, next version must have berzerk wolves.

BTW, I randomly tossed a few war trainable tags in, soo If you happen to see a war lolcat, you haven't gone mad.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 04, 2012, 06:26:20 pm
WHOOT! COMMUNITY MOD! ;D
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 04, 2012, 07:08:18 pm
Have you guys considered polishing the mod off and publishing it? I find it a little mean to deprive others of this wonderful nightmare.
Um, am I the only one who actually went to the DFFD and looked this up? I already have it downloaded.
Speaking of tehlolmod did you make the threadzombies into an entity? Is this why they are ambushing and using equipment? Or was it one of the tags I just threw in for flavor? I know that so far we have seen the zombies fight amongst themselves and this was probably either because they now are prone to rage or that unlike normal zombies, emotions and the LIKES_FIGHTING tag are not removed however I dont know how they would be using equipment unless you put them in a entity. Which is totally cool, its hilarious to see them being more heavily armored then the dwarves. Can't wait till one trances....
Yes, I looked through the mods files when I downloaded it, they DO have their own entity.
Basically, when this mod was being developed, when Talvieno suggested Necrothreaders, he suggested them as a secret like necros are, or as a full-on entity, and then decided to do BOTH at the same time.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 04, 2012, 07:25:02 pm
 :o We are scewed... EVERYONE RUN!!!!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 04, 2012, 07:27:11 pm
Have you guys considered polishing the mod off and publishing it? I find it a little mean to deprive others of this wonderful nightmare.
Um, am I the only one who actually went to the DFFD and looked this up? I already have it downloaded.
I meant on the modding forum.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 04, 2012, 07:34:10 pm
Have you guys considered polishing the mod off and publishing it? I find it a little mean to deprive others of this wonderful nightmare.
Um, am I the only one who actually went to the DFFD and looked this up? I already have it downloaded.
I meant on the modding forum.
Oh, ok, misunderstood
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 04, 2012, 07:38:05 pm
Ummm my bad I got loaded with homework and chores and forgot about the lost history... Tomorow if I can help it you will get two updates.
Also is it STILL Miskos turn?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 04, 2012, 07:41:18 pm
Ummm my bad I got loaded with homework and chores and forgot about the lost history... Tomorow if I can help it you will get two updates.
Also is it STILL Miskos turn?
unfortunately. I'll be done tommorow.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 04, 2012, 07:45:29 pm
Your welcome for the extra turn length.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 04, 2012, 07:48:44 pm
Your welcome for the extra turn length.
I thank you for the tantrum spirals  :P

Anyway, my little forumite just died. Trying to find the right story angle on it.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 04, 2012, 08:13:29 pm
HE KILLED HIMSELF BECAUSE OF VISIONS OF AN IMPENDING DOOM!!!!! :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 04, 2012, 10:10:07 pm
HE KILLED HIMSELF BECAUSE OF VISIONS OF AN IMPENDING DOOM!!!!! :P

AN IMPENDING DOOM THAT HAS TEN FINGERS AND SHOOTS A FIREBALL FROM EACH OF THEM WHILE FLYING HIGH ABOVE YOU.


OOPS...did I say that out loud? :P

I'm just going crazy with the spoilers....
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 04, 2012, 10:49:42 pm
This is becoming more and more intense by the day. I can't believe that such a small and simple mod could make for such an epic succession fort.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 04, 2012, 10:50:56 pm
HE KILLED HIMSELF BECAUSE OF VISIONS OF AN IMPENDING DOOM!!!!! :P

AN IMPENDING DOOM THAT HAS TEN FINGERS AND SHOOTS A FIREBALL FROM EACH OF THEM WHILE FLYING HIGH ABOVE YOU.


OOPS...did I say that out loud? :P

I'm just going crazy with the spoilers....
Holy shit, IT HAS 10 FINGERS? WE AR DOOOOOOOOOOOMEEEEEEEEEEEDDDD!

Seriously though, I knew it shot fire. You told us already it could fly. Talv will have to start flooring off the cortyard, I don't have the time.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 04, 2012, 11:13:32 pm
Ok the ten finger thing? That means it can shoot 10 fireballs.
Simultaneously.
Every turn if I'm not mistaken.


YEAH
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 04, 2012, 11:19:00 pm
Ok the ten finger thing? That means it can shoot 10 fireballs.
Simultaneously.
Every turn if I'm not mistaken.


YEAH
That wasn't my experiance, although it did look alot like anime, what with the squad shooting constant fireballs that looked almost like machine gun fire/ (I am speaking about a experiance that occured when I left DF running, this, fortunately, did not occur ingame) It was so funny watching them attempting to kill the zombie wuth their rapid-fire shots and failing miserably.

Adventure mode would be bitching. Are you guys ever planning to publish it? I think necrothreat could provide screenshots.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 04, 2012, 11:36:32 pm
Of course, use machine guns on zombies, i don't think that idea has been used before.

Or at least not in a video game.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 04, 2012, 11:38:33 pm
Of course, use machine guns on zombies, i don't think that idea has been used before.

Or at least not in a video game.
Not flying necromancer wizard squads shooting fire, no. Plus it doesn't even work on zombies.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 04, 2012, 11:48:15 pm
The mod might be published if we get enough people to actually work on it,polish and add things alongisde testers. Otherwise it'll just be a buggy amusing release. I myself would do the modding but I do not have the required knowledge and not enough time to learn anew these days. And I do think it'll be amazing if we were to make some machine gun weapon for the dwarfs to use. Function like a rapid bow/crossbow but with lower damage and a faster rate of fire with easily producable ammunitions. But this will never be implemented in Necrothreat due to the fact it'll require a new world gen.

But yeah. If we got somebody to actually add,remove and/or polish the mod, it'll be published. Otherwise in it's current state, it needs a few minor tweaks to make it playable and can be pushed right into their LOL mouths. As per now, the only way to download the mod (this isn't even the latest version. The latest version has fixed lolcats) is from the main comment (page 2) on this topic. (Or alternatively manualy finding it on the DFFD without knowing of this succession fort)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 05, 2012, 12:12:07 am
I would be willing to try helping with "teh mod" in my spare time, but I would probably rather just make stuff to try to add, rather than try to bug-fix, simply because I wouldn't know If I was fixxing a problem, or changing a fundamental aspect of a well-liked addition, so I would just stick to my own stuff and send it to you guys.

But I'll try to make the mod more elaborate in order to help out.
I think "moar pplz" should use this stuff.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 05, 2012, 12:26:24 am
I would be willing to try helping with "teh mod" in my spare time, but I would probably rather just make stuff to try to add, rather than try to bug-fix, simply because I wouldn't know If I was fixxing a problem, or changing a fundamental aspect of a well-liked addition, so I would just stick to my own stuff and send it to you guys.

But I'll try to make the mod more elaborate in order to help out.
I think "moar pplz" should use this stuff.
I already added war-lolcats, so theres that. Just, because. I couldn't resist.

Icould help out too, mostly dealing with artificial cosmetic stuff. But I can still be useful. My first thought is the BERZERK WOLF.

But yeah, this could be interesting. I'll see if I can post a few interesting things into the thread after my turn.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 05, 2012, 07:13:17 am
That wasn't my experiance, although it did look alot like anime, what with the squad shooting constant fireballs that looked almost like machine gun fire/ (I am speaking about a experiance that occured when I left DF running, this, fortunately, did not occur ingame) It was so funny watching them attempting to kill the zombie wuth their rapid-fire shots and failing miserably.
[/quote]

It wasn't your experience because those are normal threadnecromancers, only the high lord has the "ten fireballs at once" thing going on....I think.....then again I didn't even think to give the normal ones the fireballs, that was Talvi's idea so he might have just copy pasted the High Lord Threadnecromancer's spells onto the normal ones. I hope not though, that would kinda make the High Lord feel less badass, as  we already would have fought something just about as powerful, but in greater numbers.
I was holding back on telling what I thought was his most powerful ability, but turns out it probably won't work. I set the range on his necro spell to a ridiculous number, with the intent that he would be able to raise things even deep in the fort, but then I realized they need line of sight so....crap... He's probably not gonna be all that scary after all....:(
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 05, 2012, 09:23:53 am
I would be willing to try helping with "teh mod" in my spare time, but I would probably rather just make stuff to try to add, rather than try to bug-fix, simply because I wouldn't know If I was fixxing a problem, or changing a fundamental aspect of a well-liked addition, so I would just stick to my own stuff and send it to you guys.

But I'll try to make the mod more elaborate in order to help out.
I think "moar pplz" should use this stuff.
I already added war-lolcats, so theres that. Just, because. I couldn't resist.

Icould help out too, mostly dealing with artificial cosmetic stuff. But I can still be useful. My first thought is the BERZERK WOLF.

But yeah, this could be interesting. I'll see if I can post a few interesting things into the thread after my turn.
Make a berzerk wolf Megabeast called Fenrir :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 05, 2012, 09:25:51 am
Umad BFEL? I can imagine all the dwarf corpses we'll have just by fighting the zombies. If that High lord necrothreader gets any line of sight whatsoever of the battle of our dwarves and his zombies, we're utterly screwed. It's like converting our own troops against us when they hit 0 Hitpoints. I can already sense the agony and screams with pain.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 05, 2012, 09:37:49 am
Umad BFEL? I can imagine all the dwarf corpses we'll have just by fighting the zombies. If that High lord necrothreader gets any line of site whatsoever of the battle of our dwarves and his zombies, we're utterly screwed. It's like converting our own troops against us when they hit 0 Hitpoints. I can already sense the agony and screams with pain.
I think when it comes to my turn, we're going to be utterly screwed...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 05, 2012, 04:29:23 pm
The farmer left to go watch his crops as the arciver worked on getting the words to make sense.
4th of granite- Why do we have rock doors being mass produced? NURSE STOP ALL PRODUCTION OF "LUXORY" ITEMS!!!
Wooden ball spikes, what? Why are sucky trap components? Foolish fools this fortress is all screwy looks like I have some work to do.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 05, 2012, 07:23:02 pm
Hehe so we see a snippet of the lost passages FOOLISH FOOLS INCLUDED! YAY
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 05, 2012, 08:01:42 pm
I think that FOOLISH FOOLS should be a part of the NecroThreat Anthem
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 05, 2012, 10:12:42 pm
I think that FOOLISH FOOLS should be a part of the NecroThreat Anthem

That it should.

Also we have gone updateless for about 5 pages now :(

In other news Misko's turn is the best ever....well until Sprin finishes the lost histories at least XD

Oh one more thing, I would like to suggest a adventure legend mode side expedition to find out WHAT THE HELL is up with Glidesnarls. I mean really, holy shit :P
Too bad dwarf places dont show up in adventure mode :(
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: GoombaGeek on October 05, 2012, 10:21:10 pm
The farmer left to go watch his crops as the arciver worked on getting the words to make sense.
4th of granite- Why do we have rock doors being mass produced? NURSE STOP ALL PRODUCTION OF "LUXORY" ITEMS!!!
Wooden ball spikes, what? Why are sucky trap components? Foolish fools this fortress is all screwy looks like I have some work to do.
no!

trade those bitches!

they're worth like 500 bux each if they're of three-bar quality

masterworks go for over 1000
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 05, 2012, 10:23:50 pm
The farmer left to go watch his crops as the arciver worked on getting the words to make sense.
4th of granite- Why do we have rock doors being mass produced? NURSE STOP ALL PRODUCTION OF "LUXORY" ITEMS!!!
Wooden ball spikes, what? Why are sucky trap components? Foolish fools this fortress is all screwy looks like I have some work to do.
no!

trade those bitches!

they're worth like 500 bux each if they're of three-bar quality

masterworks go for over 1000
I wa wondering why those were there...

Too late now though. I decided we needed more traps.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 05, 2012, 11:25:18 pm
Also we have gone updateless for about 5 pages now :(
I think that shows us that, not so much that we need updates, but more so that we can totally have fun with the thread without even needing one.
Oh one more thing, I would like to suggest a adventure legend mode side expedition to find out WHAT THE HELL is up with Glidesnarls. I mean really, holy shit :P
I totally agree, WHAT HAPPENED IN GLIDESNARLS?!?!?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 05, 2012, 11:27:33 pm
I think that FOOLISH FOOLS should be a part of the NecroThreat Anthem

That it should.

Also we have gone updateless for about 5 pages now :(

In other news Misko's turn is the best ever....well until Sprin finishes the lost histories at least XD

Oh one more thing, I would like to suggest a adventure legend mode side expedition to find out WHAT THE HELL is up with Glidesnarls. I mean really, holy shit :P
Too bad dwarf places dont show up in adventure mode :(
3 pages. I am busy. I'll finish it up tommorrow. I want to know what'sup with that place too. We have a ton of bone crafts brought by migrants.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 06, 2012, 01:20:35 am
Okay. First first. I just got an idea how we could implement the future "expanded" version into the mod into the succession fort. Firstly, when the fort dies out and everybody is happy with how it died, I or someone else will create a background story of how 7 dwarves went to another place (new genned world so that the expanded mod works) and they settle there. Since this succession fortress is more about the mod than the actual fortress, I think this might work. But it'll take a long (very long) time until we are depleted with this one so this remains for future discussion. For the story we could make it so that somebody managed to escape from Necrothreat and was forced to gather an expedition to go to settle somewhere. But Necrothreaders all wish for our demise so they follow us everywhere (thus why we settle near a tower whilst the escaped-from-Necrothreat dwarf thinks it's safe) until our utter demise.

Secondly, If you guys are seriously talking about an Anthem, I can make some music I guess but I'll need a little chorus going on here and there which means that I'll be needing some voices mashed in together with lyrics.

Thirdly, I would like to know what happened in GlideSnarls as well. This is just plain ridiculous of them killing elves left and right.

Fourtly. I'm adding all the "fun/famous" lines that we have had in this thread, as well as Sprin's mini-stories in the main post (Page 2). So I suggest you guys post on which lines should be added (such as Sprin's Foolish fools)

Fiftly and finally, Misko, if there is any other great forumites that deserve to be in the Hall of Necrothreat Fame, do state so. It feels a bit empty when I look at it these days.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 06, 2012, 09:16:32 am
The arciver has been working frantucly trying to uncover the secrets of the dark year.
9th of granite- I have noticed we have few bedrooms, that wont do... maybe I can try my new housing design i've been working on, with a dining room in the center of the apartments its quite clever I think.
Hmmm were should I put it maybe in that empty hallway next to my home.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 06, 2012, 09:17:52 am
Also remember when I said we should embark with heavy militery equipment?
I FUCKING TOLD YOU!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 06, 2012, 12:46:41 pm
Fiftly and finally, Misko, if there is any other great forumites that deserve to be in the Hall of Necrothreat Fame, do state so. It feels a bit empty when I look at it these days.
*cough* highmax *cough*

I actually AM sick, but be aware, it wo't stop me from finishing this up today. I WILL SUCEED.

Wait, don't sieges come in late winter? fuck.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 06, 2012, 01:00:27 pm
Okay then. Higmax it is. I need his format for the list. I'm too tired to do it myself so if you would, I'd appreciate it.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 06, 2012, 01:11:56 pm
The arciver has been working frantucly trying to uncover the secrets of the dark year.
9th of granite- I have noticed we have few bedrooms, that wont do... maybe I can try my new housing design i've been working on, with a dining room in the center of the apartments its quite clever I think.
Hmmm were should I put it maybe in that empty hallway next to my home.

Did the housing involve that scene from star wars Empire Strikes Back? But with the Tauntaun replaced with 40 dwarves?

NEW MEGAPROJECT!!!!!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 06, 2012, 03:35:57 pm
...
Haxxor ambush.
...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 06, 2012, 04:02:31 pm
1st of Granite: Uh, hello. I'm Misko's sister, Tekelia. I'm writing here because, well, Misko is dead. He died of complications relating to his illness (and not, as his docters assured me, because he starved to death.)

So, um, he has been buried in one of the few gold sarcophogi we have, as he asked.

Spoiler (click to show/hide)

Okay, the reason I'm writing this is the Misko stated his last wish was that Our famlily finish out the year, and that he not be rememberedlike Sprin, as one who failed, but as himself, one who brought much greatness to te fort despite hardship.

So, My job is to keep the fort alive for the rest of the month. Doesn't sound so hard.

First order of buisness is the honering of Highmax the Hero. I am supposed to publish this list, but also keep in mind he contribution is not limited to it, for example, he was instrumental in defeating the thread zombies, as well killing the cave crocodile.

Upon the 12th being reached, many of the forumites begged me to seal the entrance. I asked why, as there were good men injured out there, but they said that they had rescued highmax so who cared. Feeling confused and worried I ordered the closing. I soon found out why.

Spoiler (click to show/hide)

It soon disappeared, so the fort wentsearching for the beast. Meanwhile a actual ambush by them occured outside. Thats not good. They killed the war horse and the war lolcat, and a second ambush was seen across the southern river.

Well shit. Fortunately, they appearantly were not aware of the injured dwarves outside, so they were safe for now. In addition, the haxxor thief decided to get the fuck out and fled using the caverns.

Spoiler (click to show/hide)

Seriously? SERIOUSLY? That person may well be already dead, so impossible to tell now. If I find then, A: They're going to fight our werecapybara, and b: Will get a present for killing a child. Armok knows we don't need useful forumites being killed.

Anyway, deciding to be more helpful then they were last time, the grey langurs attack the haxxors. Unfortunately, they also attracted the haxxors to the injured.

Spoiler (click to show/hide)

Well shit. Being more useful, the thrips people decided to fuck the Haxxors brains, since they run back and forth trying to hit them.

Spoiler (click to show/hide)

The fort remains calm, save for 1. I imagine most of them are used to tragedy by now.

While looking through the migrant records, I found something, interesting.

Spoiler (click to show/hide)

Well hello mister vampire.

A child threw a party. It was kinda interesting, although the theme of "At least WE'RE not dead yet" was probably a bit of a damper.

I've been called up to join the bowsquad. Ordanarily I'd say no, especially considering my brother, but I really want to help.

Spoiler (click to show/hide)

...

Spoiler (click to show/hide)

...

That was fast. He took three pieces of golld nuggets and one tetrahedrite.

A ghost was put to rest, and another is on the way out. The werecapybara turned on the 27th this month. interesting. Anyway, she is pretty depressed, what with not having shoes, and being haunted by the ghost of here undead child.

Well, thats it. My hort time of Overseer is up, and I can only hope that our family name will be forever remembered.

Here is the required documentation:http://dffd.wimbli.com/file.php?id=7012 (http://dffd.wimbli.com/file.php?id=7012)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 06, 2012, 06:22:39 pm
WHERE ARE YOU GUYS?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 06, 2012, 07:00:28 pm
Hi
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 06, 2012, 07:41:48 pm
Hi. I would like to be dorfed.
This is majorly awesome btw.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 06, 2012, 08:26:20 pm
Great. The first sentient AI and it's a spambot. Thanks humanity!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Toady One on October 06, 2012, 08:27:21 pm
(I had to delete the spam bot stuff, but that was pretty funny

edit:  oh, and misko27 -- the spam bot reported you for calling it out, with the text "????")
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 06, 2012, 08:30:16 pm
(I had to delete the spam bot stuff to clean the thread, but that was pretty funny)
Oh thank god thats what that was. I just thought the AI had escaped to my computer and was deleting the evidence.

So, 1 Regular, 1 new person, 1 Sentient AI, and 1 confused Toady.

Where are you guys?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 06, 2012, 09:33:44 pm
OMFG!!!!! WE WERE VISITED BY THE GREAT TOADY ONE!!!!! NOW OUR FORTRESS CAN ONLY PROSPER!!!

I hope...

EDIT:
I just saw the fort and I got some reccomendations:
1) TAKE THE DAMN CMD OUT OF THE MILITARY! We have a full hospital and we need him for diagnostics!
2) Destroy the damn were capybara and the vampire... We need less creatures of the night...
3) Remove the corpse stockpile from the front gate... We're worried about an impending doom approaching, so we can avoid that...
4) Let the haxxors run around and do thier own thing... Unless they come towards the fortress or enter it with haxx, we're ok!
5) Get more people to do healthcare jobs, I think thats how everyone in there is dying of thirst and whatnot... Plus I don't want to die in that stinkhole!
6) Get more soldiers AFTER we get migration waves! We're at 36 fourmites and we need more people to come to our aid...
7) Dig deeper, we need more resources for iron and whatnot... Mostly magma so we can torch the corpses of Non- Fourmites
8) Start a military based on sparring sessions, two person squads
9) Deal with the people in the hospital first! We need people on that RIGHT AWAY!!! Especially since half of our population is either in the hospital or outside guarding...
10) For armoks sake, DO US A FAVOR AND KEEP ME ALIVE!!! I want my fourmite to live till my turn!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 07, 2012, 02:56:20 am
Okay. I wake up and what do I see? I see Toady One actually commenting on this. This was a pleasant suprise. Then I hear something about a spam bot. Now I am all like "What?". The update was awesome. I still have no idea how we're gonna survive but we need to get ourselves fixed majorly.

Also Toady One, you were Forumited during my turn but you,eh, died during my first attempt at a plug for the aquifer. Now you haunt people with no way as of yet to retain your body.

Main Post (page 2) has been updated with the last update of Misko's turn and the savegame. Now it's time to see what Talvieno will cook up for us. Can't wait *watches with puppy eyes*.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on October 07, 2012, 06:02:13 am
Okay. First first. I just got an idea how we could implement the future "expanded" version into the mod into the succession fort. Firstly, when the fort dies out and everybody is happy with how it died, I or someone else will create a background story of how 7 dwarves went to another place (new genned world so that the expanded mod works) and they settle there. Since this succession fortress is more about the mod than the actual fortress, I think this might work. But it'll take a long (very long) time until we are depleted with this one so this remains for future discussion. For the story we could make it so that somebody managed to escape from Necrothreat and was forced to gather an expedition to go to settle somewhere. But Necrothreaders all wish for our demise so they follow us everywhere (thus why we settle near a tower whilst the escaped-from-Necrothreat dwarf thinks it's safe) until our utter demise.

Secondly, If you guys are seriously talking about an Anthem, I can make some music I guess but I'll need a little chorus going on here and there which means that I'll be needing some voices mashed in together with lyrics.
As to expanding the mod, I had a ton of ideas that I never really got a chance to implement, but as I said before, I'm a bit distracted with my other mod. :P

If you need singing, I'll try to help... I can't guarantee anything epic, but I'll do my best. Hopefully you have a good sound editor, because I don't have a thing, and can only record on an MP3 player. :P

I think it was awesome that Toady commented. :D I never got to see the spambot post, though.
WHERE ARE YOU GUYS?
I'm here, I'm just being quiet and watching... and dreading my turn. :P And... I guess it's my turn now, then. I need to work on the Vanya story this morning (edit: that's Spearbreakers, to clarify), but I'll see how far I can get with the save this afternoon (hopefully), and I'll (hopefully) have something ready for you guys. I still haven't decided what I'll replace Debner's character with.
edit: I'm running behind on everything lately. :-\ I still need to update the second post in Spearbreakers. Still. >.> But don't worry, I'll do this first. :P Wouldn't leave you guys hanging.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 07, 2012, 09:38:54 am
Guys, I just checked the legends screen, and apparently theres SEVERAL lord high threadnecromancers, and the problem: they all died :'(

So impending doom is probably from a normal threadnecromancer... And btw, all of them are considered gods... literally, theyre associated with stuff!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on October 07, 2012, 11:55:29 am
FROM SARGE'S JOURNALLOGTHINGYWHATEVER
Allrighty then, this is the journal-log-thingy-whatever of Sarge Boatbores, Militia Captain. I'm a military man... I served my country... I did my time in making the world a better place.

And my country sends me here. Well, if that doesn't beat all that's good and holy in this world, I don't know what does. I mean, look at this place! It's a doggone bonafide mess, for crying out loud! Coffins aboverock, corpses everywhere, and there's a DOG stuck WITH HER PUPPIES on top of the aquifer shaft! It's a miracle she survived the fall! She will be our mascot. Perhaps we can immortalize her in obsidian at some point - a fitting end to a marvelous hero.


And...

by the gods...


Haxxors. There are HAXXORS alive right outside the fortress. ALIVE! OUTSIDE!

I cannot emphasize this enough. SOMETHING MUST BE DONE.

    Being a military man, I put my thinker to the grindstone and used my combat experience to come up with a brilliant tactical strategy to defeat them with. It wasn't long before I'd gathered my troops together... Ah, I remember the day well... The day I took charge...
    The carpenters hastily cobbled together a stage for me to stand on, and I began my speech.

    "Gentlemen," I said, my voice ringing clearly through the room, "Today, we are going to defeat the foul-footed creatures that plague us! They will not steal our poor souls today, because fear not! I am here!
    "My blessed bretheren of the forums, today, we build... A MIGHTY TOWER!"
    There was some murmuring among the ranks, I kid you not.
    "OHHHHHH, yes," I assured them with a roar. "We're building a TOWER! A tower that will reach TO THE HEAVENS with its mighty... rock... things... BUT BEWARE! From THIS TOWER we will LAUNCH items onto the poor fool's heads below, and they will be flattened! NONE shall survive the might of Necrothreat!"
    "Sarge, I don't think that's the best idea," Mastacheese said. "You see, I -"
    "WHAT?!" I interrupted him with a majestic roar. "DO YOU DOUBT ME, MORTAL??"
    This brought curious glances from the assembled group, and raised eyebrows. No doubt they saw the validity of my question.
    "Mastahcheese, tell me," I said, lowering my voice, "How old am I, today?"
    He didn't even have to check his records. "Eighty-seven, sir," he replied promptly.
    "That's right," I grinned, thumping him on the back. "And what can live to be eighty-seven, Mastahcheese?"
    The global moderator hesitated, clearly stumped by my brilliance. "Um... A tree?"
    "No, of course not!" I roared. "A goblin, you fool! And how long do goblins live??"
    "Forever - they have no max age."
    "THAT'S RIGHT!" I shouted, trying to give him another thump on the back. He sidestepped it - how rude. "Magnificent, my friend! They never die naturally! And what else never dies?!"
    He remained silent.
    "Anyone?" I asked, peering out over the crowd. "Anyone at all? Surely somebody knows what -"
    A little child spoke up from the back of the room. "A god?"
    "YES!!!" I roared gleefully. "EXACTLY SO! I am a GOD, my friend Mastahcheese. Thou shalt not doubt me today!"
    Mastahcheese frowned. "We don't have enough stone, sir."
    I froze, and the smile slowly faded from my face. "Oh... I suppose that does present a problem, yes... Well... I suppose... I decree that we shall simply stay underground and wait til this is all over!"
    As I exited the stage, I cried out, "AND GET THOSE COFFINS DEEPER UNDERGROUND! We don't want necrothreaders raising old threads all over the place!"

    And thus began my reign.

My reign over a fortress of 36 lacklimb dwarves.

OH, yes. WE'RE screwed. Utterly, hopelessly SCREWED. But if I can help it... we're going to be screwed in STYLE.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 07, 2012, 12:08:36 pm
Still need people working on the hospital, the CMD is still in the military where he doesn't belong
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 07, 2012, 12:10:47 pm
Nice update. Very enthuastic. I do hope we survive. I lol'd at the tower part and throwing stuff. Awesome update. Can't wait for more.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 07, 2012, 12:22:01 pm
BTW in case you guys were wondering, a spambot gained sentience after postng here.

The CMD is in fact in the milifary, hes also the only half decent diagnostian, so he must be kept alive.

We are facing a severe man-power shortage. Everyone is constantly busy.

Maybe we should make BFEL the broker/Docter, you don't need hands for that right?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 07, 2012, 12:28:47 pm
You should dorf/forumite Memory. That was the spambots name. He was pretty cool for a spambot.

Also, I am dreading my turn. Almost killed my last fort.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 07, 2012, 03:12:53 pm
Hey guize, I have super-Brilliant Idea!!!

We should, for the next update of the mod, create a thieving grazer animal called the "Wild SpamBot". And then, in honor of the first ever sentient spambot, we should make a skulking civ to replace the kobolds, which would comprise spambots that have gained sentience.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 07, 2012, 03:16:23 pm
Hey guize, I have super-Brilliant Idea!!!

We should, for the next update of the mod, create a thieving grazer animal called the "Wild SpamBot". And then, in honor of the first ever sentient spambot, we should make a skulking civ to replace the kobolds, which would comprise spambots that have gained sentience.

I second this.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 07, 2012, 03:45:00 pm
Hey guize, I have super-Brilliant Idea!!!

We should, for the next update of the mod, create a thieving grazer animal called the "Wild SpamBot". And then, in honor of the first ever sentient spambot, we should make a skulking civ to replace the kobolds, which would comprise spambots that have gained sentience.

I second this.

That is a brilliant idea
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on October 07, 2012, 05:27:57 pm
:D Awesome idea. Spambot.
[PREFSTRING:sentience]
[PREFSTRING:vague reports]

What's the full spambot story? Toady removed all the posts, and I never got a chance to see them. Why exactly are you saying it's sentient?


And yeah, I only took a quick look at the fort (slow, man, seriously - lol), but it looks like there's a LOT that needs to be done. :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 07, 2012, 06:39:36 pm
:D Awesome idea. Spambot.
[PREFSTRING:sentience]
[PREFSTRING:vague reports]

What's the full spambot story? Toady removed all the posts, and I never got a chance to see them. Why exactly are you saying it's sentient?


And yeah, I only took a quick look at the fort (slow, man, seriously - lol), but it looks like there's a LOT that needs to be done. :P
Okay, First there was a spam bot, doing spam botty things. I called you guys out by saying a spambot had posted before you. Then, the spambot responded going "All New guys are spams?". Freaked out, I asked it how was life in india. I had a friend up in Kazahkistain It could go meet. It wondered why I was mentioning a kazakh friend. I got really freaked here, started telling everyone not to scare it, and The Toady Cavarly arrived, deleting its comments. Appearantly it then sent a confused face to toady.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 07, 2012, 08:34:20 pm
Hey guize, I have super-Brilliant Idea!!!

We should, for the next update of the mod, create a thieving grazer animal called the "Wild SpamBot". And then, in honor of the first ever sentient spambot, we should make a skulking civ to replace the kobolds, which would comprise spambots that have gained sentience.

I second this.
I vote in favor, does that mean its carried? :P And PLEASE DON'T LET ME ROT IN THAT HELLHOLE HOSPITAL!  :'(
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 07, 2012, 10:00:24 pm
Wow, I fail to be able to get on in a couple days, and everyones being attacked, spambots have brains, Toady rolls over in has grave, gets up, and destroys it, and now I'm telling Talv'y that he's insane.

THIS.... IS.... NECROTHREAT!!!!!!!!!!!!!!!

Also, I too, second that spambot motion.

PLEASE DON'T LET ME ROT IN THAT HELLHOLE HOSPITAL!  :'(
You're INDESTRUCTABLE!

...Oh, wait, it's talv'y's turn.....

I'd be worried.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on October 07, 2012, 10:09:35 pm
Wow, I fail to be able to get on in a couple days, and everyones being attacked, spambots have brains, Toady rolls over in has grave, gets up, and destroys it, now I'm telling Talv'y that he's insane.
and now I'm telling Talv'y that he's insane.
now I'm telling Talv'y
Talv'y
Necrothreat: The place your name gets chopped to bits.

That whole spambot thing is ultra-freaky. It sounds like some bizarre cross between a spambot and cleverbot (which isn't actually real AI, by the way). Still, makes for a good ghost story. :D If you're a robot. (Portal 2 reference)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 07, 2012, 10:11:27 pm
You're INDESTRUCTABLE!

...Oh, wait, it's talv'y's turn.....

I'd be worried.
Thats why I'm begging for my life! I'm supposudley like the fortress'es guardian, so if i dont live, how am i supposed to give people hope? :-\
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 07, 2012, 10:15:39 pm
Necrothreat: The place your name gets chopped to bits.
I like the fact that it took two apostraphes to make it a possesive form.
Talv'y's...           ...lol...

Thats why I'm begging for my life! I'm supposudley like the fortress'es guardian, so if i dont live, how am i supposed to give people hope? :-\
That IS worrysome, I'd be horrible if your ghost started killing people, then you would be undoing all the good you did.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 07, 2012, 10:30:58 pm
Thats why I'm begging for my life! I'm supposudley like the fortress'es guardian, so if i dont live, how am i supposed to give people hope? :-\
That IS worrysome, I'd be horrible if your ghost started killing people, then you would be undoing all the good you did.
[/quote]
Vengance would only be needed if I killed the overseer that I died during their reign... And if I get reanimated, I want to my thread zombie to murder the overseer's fourmite :P Vengance is fun 8)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 07, 2012, 10:37:44 pm
This is quickly becoming absolutely insane. Quick, someone pull a lever!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 07, 2012, 11:00:06 pm
I just realized that light switches are just small levers, then I went and flipped it on and off a lot. I think I might me going insane. Now I want to replace all the light switches in my house with big dwarven levers. Maybe when I move out of my parent house.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 07, 2012, 11:02:43 pm
I think I might me going insane.
Yep, you getting there.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 07, 2012, 11:04:06 pm
I just realized that light switches are just small levers, then I went and flipped it on and off a lot. I think I might me going insane. Now I want to replace all the light switches in my house with big dwarven levers. Maybe when I move out of my parent house.
When I design houses, I'm puting in a lever that's labeled !!FUN!! and it turns on my computer that only runs DF 8)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Gaybarowner on October 08, 2012, 02:11:39 am
What is this!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 08, 2012, 03:45:03 am
What is this!

This? Oh nothing. Just a succession fort based on a custom made mod especially for it in which war lolcats exist, haxxor, Necrothreaders who can shoot 1 fireball per finger, PER TURN, Toady one is killed during the first year because of the first aquifer plug, Gray Langurs battling thread zombies for our sake, wounded men both inside and outside, massive amounts of corpses aboveground all ripe for the Necrothreaders, instruments such as signs and avatars, laptops as crossbows who don't even fire anything (You beat thread zombies with laptops!), dwarfs are now forumites and we have had many great forumites such as the Lover of Apiks who stopped a troglodyte attack with his pick, the fort has MASSIVE amounts of gold which in the end is useless, Banhammers that...well... ban creatures, several job names are changed, Trolls which troll us, near death of Necrothreat during the mad doctor's reign, fort was stolen for a short amount by Denber and overruled my rule, some forumites who have each killed 43 male elves in Glidesnarls, our mascot Highmax who has lost limbs but still persists, attacks by sentient spambots in this very thread in which Toady One comes to our rescue, random insane blabber that mostly has nothing to do with anything at all, discussion on how the mod should be advanced, a werecabybara mother that killed her child and is currently locked in a room and she weeps for her child most of the time whilst being denied death, thread zombies are with armor which makes it nearly impossible to kill them whilst they are not with weapons, our only ranged weapon is bows that works, impending doom is nearing.

Nothing out of the ordinary you can see. Completely normal NecroThreat Standard. Continue.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 08, 2012, 08:15:54 am
I haven't lostl limbs, I just fractured my skull and my hand :P

EDIT:
FOURMITES OF NECROTHREAT! I GIVE YOU:

THE HISTORIES OF GLIDESNARLS!

I discovered that Glidesnarls is a forest retreat that was pillaged by fourmites in 142, where they pillaged the entire retreat, in 204 where fourmites just came in and killed EVERYTHING, and in 248 where the last history of glidesnarls is about an elf who devoured a fourmite (this last one was a failure for us fourmites)

I have also discovered too that the first attack, led by a vampire, had sucessfully killed their queen, and thus, making me beleive that glidesnarls may possibly think of us as an enemy... Yay elven seiges! :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 08, 2012, 11:25:11 am
THE TOADY ONE. THE TOADY ONE WAS JUST IN OUR THREAD. FOR REALS, NOT FOR DORFS THIS TIME. ALSO HE FOUGHT A SENTIENT SPAMBOT, STRIKING IT'S CONFUSED FACE, SENDING IT FLYING OFF IN AN ARC.


THE FREAKING TOADY ONE I WAS SURE THIS WOULD TAKE AT LEAST TEN TURNS TO HAPPEN. ALSO

HOW I MISS THIS?????!!!

But yeah "Visited by the Toady One himself" needs to go in the description now. I mean holy shit. Also Apiks, link his appearance and the description of what happened on the main post. Because holy shit
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 08, 2012, 11:35:50 am
I was wondering where you dissapeared to BFEL. Good to know you're still alive. And yeah, I have some main post updating to be doing. But I'm sick at the moment and my brain ain't really functional. I will do it in near time though. And yes, we were visited by Toady One. Too bad he got killed during my turn xD.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 08, 2012, 11:44:27 am
Guys, I just checked the legends screen, and apparently theres SEVERAL lord high threadnecromancers, and the problem: they all died :'(

So impending doom is probably from a normal threadnecromancer... And btw, all of them are considered gods... literally, theyre associated with stuff!

Well shit.......

Oh and they are all gods because they have the POWER tag, which lets them claim to be gods and gain worshippers. They probably all died after taking over cities and stuff and fighting in wars so yeah. Badass.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 08, 2012, 11:50:10 am
Okay guys, Since it was MY idea to make them, and since it was the me who encountered our sentient Spambot friend, I've decided to make bith th wild and the Civilized Spambots.

Hey guys, what kind of meat do you get from a spam bot? SPAM.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 08, 2012, 12:10:42 pm
Lol you know what?
Even if Talvi manages to kill the entire fort during this turn, this could still end up in the Hall of Legends, because you know what?
SENTIENT....FUCKING....SPAMBOT

I now have a signature
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 08, 2012, 12:41:14 pm
NecroThreat

This is a gold succession game. All Craftforumship is of the highest quality. It is menacing with spikes of grey languar bone and gold. It is encircled with bands of trollolol fur and haxxor bone. On the object is a picture in gold of Toady One the Great and a spam-bot. The artwork relates to the death of the spam-bot by Toady One the Great in the year 2012.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 08, 2012, 01:37:50 pm
NecroThreat

This is a gold succession game. All Craftforumship is of the highest quality. It is menacing with spikes of grey languar bone and gold. It is encircled with bands of trollolol fur and haxxor bone. On the object is a picture in gold of Toady One the Great and a spam-bot. The artwork relates to the death of the spam-bot by Toady One the Great in the year 2012.
Well said my friend!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 08, 2012, 02:28:19 pm
So guys, should the spam bits shoot bile, or hot air? Wait no, I have a BETTER IDEA.

Woo, this is my first work with interactions, messy stuff.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 08, 2012, 02:31:03 pm
Spam bots should shoot nonsense.


Edit: I just thought I'd put it in there that you can vote for Necrothreat in the Hall of Fame starting November (next month).
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 08, 2012, 02:35:34 pm
Spam bots should shoot nonsense.


Edit: I just thought I'd put it in there that you can vote for Necrothreat in the Hall of Fame starting November (next month).
Yss. Yessssssssssssssss......

They won't just Shoot you with nonsense, That'd be to easy. they'll spam you.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 08, 2012, 02:40:53 pm
They'll spam me with nonsense? This is getting scarier by the moment.

Edit: Main post (Page 2) has been updated to accomodate a number of new things such as the history of Glidesnarls, Toady One's descent as our savior and acknowledgment of when we will be eligble for voting in The Hall of Fame.

Also don't forget that it would be of great service to me if somebody wrote what great lines have come out of this fort so that I can add it to the main post.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 08, 2012, 03:08:36 pm
They'll spam me with nonsense? This is getting scarier by the moment.

Edit: Main post (Page 2) has been updated to accomodate a number of new things such as the history of Glidesnarls, Toady One's descent as our savior and acknowledgment of when we will be eligble for voting in The Hall of Fame.

Also don't forget that it would be of great service to me if somebody wrote what great lines have come out of this fort so that I can add it to the main post.
I'm actually thinking of going to Glidesnarls for my first adventure log (which seems I might need it soon)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on October 08, 2012, 04:07:37 pm
I'm finally free of stuffs happening in RL, so it's time to get to teh fort!

And while I'm thinking about it...
(http://cdn.memegenerator.net/instances/400x/28021879.jpg)

edit: Mastahcheese made a kickass race for teh Lolmod II, btw. *is impressed*
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on October 08, 2012, 05:28:15 pm
[[It's a lot shorter than I'd wanted it to be, but it's an update. :P]]
FROM THE JOURNALLOGTHINGYWHATEVER OF SARGE
2nd Granite, Early Spring 254
WELL, it appears MS FATH (who the freak gave her such a STUPID NAME) is throwing a tantrum.
(http://tnypic.net/b868c.png)
Hilariously, she's strapped to a traction bench. AND ASLEEP. How the freak she's managing to do it, I don't know. She just lays there, screaming wildly in between snores. Frankly, it's the funniest thing in the world. I tried to sell tickets, but it seems nobody wanted to take a seat next to the corpses in the hospital. Why, I don't know.

Nah, you know what? I'm renaming her. Fath is a stupid name. I'll give her something more feminine-sounding. Something pretty.

(http://tnypic.net/bcb63.png)
...Much improved.

Somebody decided to put all the coffins aboveground. How they expect us to keep them from rising from the coffins, I have no idea, but hey - coffins are heavy, right? What if someone was to say... "drop"... by which I mean "launch"... said coffins at Haxxors? Do you think they'd dodge? ...Do you? :D


4th Granite, Early Spring 254
OMG...
(http://tnypic.net/8b128.png)
These people are idiots.

WHO THE FREAK BUILT NINE STILLS?!? WHY on EARTH would we need NINE STILLS?!? WTF COULD WE DO WITH THEM?

"O hai, can I haz beerz?!"
"Yes you can, here's a tsunami of the stuff!"
"OMG NOOOOOOO glub glub glub glub!" *is washed away in a tsunami of the stuff*
"LOLOLOLOLOLOL N00B" *is also washed away*

Hilariously, despite our NINE FREAKING STILLS... We have 36 drink. One drink for each person... and that's it. By the holy power of hell... this isn't going to last long.
(http://tnypic.net/1286b.png)
Oh, and, uh... GoombaGeek made an artifact toy hammer. Almost forgot. Nice little thing, encircled with gold cabochons. Makes me feel warm inside.


5th Granite, Early Spring 254
Okay, so that warm feeling was a stomach bug. NO HARM DONE! Except to that dude I threw up on. Apiks, or something. Ah well, he didn't need to be clean anyway. And besides, who WOULDN'T like to be vomited on by a GOD? I mean, REALLY! I'd BEG to have a god vomit all over me. I probably healed his wounds or something. But he went to change clothes. ...ingrate. I sent him to the mines.

People keep coming to me for all sorts of weird, useless junk. You know what, Ustuth? Shove it. Keep your horribly boring reports to your ever-loving, happy-go-lucky self.
(http://tnypic.net/8ca85.png)
I really don't think anyone cares. Besides, I'm much, MUCH too busy doing OFFICIAL stuff. I'm the GOD-OVERSEER OF NECROTHREAT! I defend us ALL from teh EVILS of this world, and my job is never done. I shall NEVER REST, not until NECROTHREAT is SAFE, from all who would DARE attack, and they shall fall to their knees before it's MIGHTY TOWER.


10th Granite, Early Spring 254
(http://tnypic.net/619a0.png)
I wonder when supper is.

13th Granite, Early Spring 254
"WELL, boozebrains!" I cried, raising my voice across a room of my fidgeting worshipers. They don't worship me in my presence, likely because they fear embarrassing me. Such thoughtful peasants. "WE HAVE BREACHED..."
"The next dimension?" one guessed, beside himself.
"The fourth wall?" another asked, looking at you.
"NO, FOOLS!" I roared. "THE CAVERNS, YOU NINNY-HAMMERED, METAL-PLATED... THINGS! - People, or whatever. WE'VE BREACHED THE CAVERNS, and discovered a magma pool. AND a deep pit. ALL WHO FAIL TO WORSHIP ME SHALL BE THROWN INSIDE!" They stared at me as if I'd said something laughable. And of course I had - after all, why would they not worship me? I continued in a majestic, musical roar befitting a lion on a mighty tower. "Apiks, our miner, tells me that there's an incredible drop in the lower caverns - over 50 z-levels deep!"
Mastahcheese raised his hand.
"MASTAHCHEESE!" I shouted ominously. "HOW DARE YOU INTERRUPT -"
"What's a z-level?"
I paused, lost for words. "Oh, well... I guess it's something like ten feet or so? Just a few meters... but, um..."
"So, a drop that's a tenth of a mile?"
"Yes, that's right. THAT'S RIGHT," I roared, recovering my senses. "THAT'S DAMN FREAKING RIGHT! A TENTH OF A MILE. And if ANY of you want to SURVIVE my ULTIMATE WRATH -"
I was interrupted again, this time by the dinner bell. I leapt from the stage, knocking over tables and chairs on my way to the door, shouting, "- YOU'LL EAT LAST! HAHA, N00BS!" And I was gone. Unfortunately, supper was giant hedgehog sweetbread... It could've been better.


25th Granite, Early Spring 254
(http://tnypic.net/ab77c.png)
OHHHHH, and while I'm thinking about it, I'm imposing a ban on exporting flasks. ALL FLASKS SHALL BE MADE IN A LIKENESS OF ME, for I AM SARGE, THE ALMIGHTY GOD OF... stuff.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 08, 2012, 05:36:55 pm
Yay Updates!

Bacon?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 08, 2012, 05:47:02 pm
BACON GREASE!!!!
ALSO COFFIN CANNON
ALSO BOOZENAMI

Oh and our Were transformed.
GO DRINK ITS FRAKKING BLOOD ALREADY DAMN IT!!!!
I WANT MONTHLY REGENS BY THE TIME MY TURN COMES
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 08, 2012, 05:50:50 pm
[[It's a lot shorter than I'd wanted it to be, but it's an update. :P]]
FROM THE JOURNALLOGTHINGYWHATEVER OF SARGE
2nd Granite, Early Spring 254
WELL, it appears MS FATH (who the freak gave her such a STUPID NAME) is throwing a tantrum.
Spoiler (click to show/hide)
Hilariously, she's strapped to a traction bench. AND ASLEEP. How the freak she's managing to do it, I don't know. She just lays there, screaming wildly in between snores. Frankly, it's the funniest thing in the world. I tried to sell tickets, but it seems nobody wanted to take a seat next to the corpses in the hospital. Why, I don't know.

Nah, you know what? I'm renaming her. Fath is a stupid name. I'll give her something more feminine-sounding. Something pretty.

Spoiler (click to show/hide)
...Much improved.

Somebody decided to put all the coffins aboveground. How they expect us to keep them from rising from the coffins, I have no idea, but hey - coffins are heavy, right? What if someone was to say... "drop"... by which I mean "launch"... said coffins at Haxxors? Do you think they'd dodge? ...Do you? :D


4th Granite, Early Spring 254
OMG...
Spoiler (click to show/hide)
These people are idiots.

WHO THE FREAK BUILT NINE STILLS?!? WHY on EARTH would we need NINE STILLS?!? WTF COULD WE DO WITH THEM?

"O hai, can I haz beerz?!"
"Yes you can, here's a tsunami of the stuff!"
"OMG NOOOOOOO glub glub glub glub!" *is washed away in a tsunami of the stuff*
"LOLOLOLOLOLOL N00B" *is also washed away*

Hilariously, despite our NINE FREAKING STILLS... We have 36 drink. One drink for each person... and that's it. By the holy power of hell... this isn't going to last long.
Spoiler (click to show/hide)
Oh, and, uh... GoombaGeek made an artifact toy hammer. Almost forgot. Nice little thing, encircled with gold cabochons. Makes me feel warm inside.


5th Granite, Early Spring 254
Okay, so that warm feeling was a stomach bug. NO HARM DONE! Except to that dude I threw up on. Apiks, or something. Ah well, he didn't need to be clean anyway. And besides, who WOULDN'T like to be vomited on by a GOD? I mean, REALLY! I'd BEG to have a god vomit all over me. I probably healed his wounds or something. But he went to change clothes. ...ingrate. I sent him to the mines.

People keep coming to me for all sorts of weird, useless junk. You know what, Ustuth? Shove it. Keep your horribly boring reports to your ever-loving, happy-go-lucky self.
Spoiler (click to show/hide)
I really don't think anyone cares. Besides, I'm much, MUCH too busy doing OFFICIAL stuff. I'm the GOD-OVERSEER OF NECROTHREAT! I defend us ALL from teh EVILS of this world, and my job is never done. I shall NEVER REST, not until NECROTHREAT is SAFE, from all who would DARE attack, and they shall fall to their knees before it's MIGHTY TOWER.


10th Granite, Early Spring 254
Spoiler (click to show/hide)
I wonder when supper is.

13th Granite, Early Spring 254
"WELL, boozebrains!" I cried, raising my voice across a room of my fidgeting worshipers. They don't worship me in my presence, likely because they fear embarrassing me. Such thoughtful peasants. "WE HAVE BREACHED..."
"The next dimension?" one guessed, beside himself.
"The fourth wall?" another asked, looking at you.
"NO, FOOLS!" I roared. "THE CAVERNS, YOU NINNY-HAMMERED, METAL-PLATED... THINGS! - People, or whatever. WE'VE BREACHED THE CAVERNS, and discovered a magma pool. AND a deep pit. ALL WHO FAIL TO WORSHIP ME SHALL BE THROWN INSIDE!" They stared at me as if I'd said something laughable. And of course I had - after all, why would they not worship me? I continued in a majestic, musical roar befitting a lion on a mighty tower. "Apiks, our miner, tells me that there's an incredible drop in the lower caverns - over 50 z-levels deep!"
Mastahcheese raised his hand.
"MASTAHCHEESE!" I shouted ominously. "HOW DARE YOU INTERRUPT -"
"What's a z-level?"
I paused, lost for words. "Oh, well... I guess it's something like ten feet or so? Just a few meters... but, um..."
"So, a drop that's a tenth of a mile?"
"Yes, that's right. THAT'S RIGHT," I roared, recovering my senses. "THAT'S DAMN FREAKING RIGHT! A TENTH OF A MILE. And if ANY of you want to SURVIVE my ULTIMATE WRATH -"
I was interrupted again, this time by the dinner bell. I leapt from the stage, knocking over tables and chairs on my way to the door, shouting, "- YOU'LL EAT LAST! HAHA, N00BS!" And I was gone. Unfortunately, supper was giant hedgehog sweetbread... It could've been better.


25th Granite, Early Spring 254
Spoiler (click to show/hide)
OHHHHH, and while I'm thinking about it, I'm imposing a ban on exporting flasks. ALL FLASKS SHALL BE MADE IN A LIKENESS OF ME, for I AM SARGE, THE ALMIGHTY GOD OF... stuff.
Anyone there working in hospital or am I going to die next to that tantruming lady in the bed across from me? And also great update! I'm releived we hit magma, now we can kill that vampire and were capybara!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 08, 2012, 06:17:12 pm
STOP TRYING TO INCINERATE THE DAMNABLE WERE.
IT CAN MAKE US UNSTOPPABLE.
Highmax you want out of that bed?
DRINK BLOOD.
BECOME AVATAR OF PRIMAL RAGE.
INSTANT HEALING.
MONTHLY.
LIKE A REVERSE PERIOD.
GO MAKE THE FORT INTO ONE.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 08, 2012, 06:29:17 pm
STOP TRYING TO INCINERATE THE DAMNABLE WERE.
IT CAN MAKE US UNSTOPPABLE.
Highmax you want out of that bed?
DRINK BLOOD.
BECOME AVATAR OF PRIMAL RAGE.
INSTANT HEALING.
MONTHLY.
LIKE A REVERSE PERIOD.
GO MAKE THE FORT INTO ONE.
I'd rather feast on your corpse as a thread zombie if you become a were capybara... Plus, its a CAPYBARA, its not badass at all! If it was like a were dragon, count me in! Else, I REFUSE to become a giant were rabbit... I'm not wallace nor grommit
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 08, 2012, 07:05:10 pm
I remember a fort with capybara... I think its the only animal in DF that isn't deadly... Accept elves...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 08, 2012, 07:28:47 pm
Dude the type of creature doesn't really matter much, I mean sure it would nice to be a were-eagle or something instead but still its more about the constant healing potential. I mean sure it would be nice to have a giant army of transformed dwarves beat the crap out of everything, but its also incredibly awesome to never have to worry about hospital visits turning bad or getting limbs lopped off. I mean seriously this could single handedly solve like half our problems. And then that single hand would become two hands once they grew back!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 08, 2012, 07:30:54 pm
Recent !¡SCIENCE!¡ Has proven wer blood doesn't work... But I still have a job!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 08, 2012, 07:45:15 pm
Dude the type of creature doesn't really matter much, I mean sure it would nice to be a were-eagle or something instead but still its more about the constant healing potential. I mean sure it would be nice to have a giant army of transformed dwarves beat the crap out of everything, but its also incredibly awesome to never have to worry about hospital visits turning bad or getting limbs lopped off. I mean seriously this could single handedly solve like half our problems. And then that single hand would become two hands once they grew back!
This is what I think of when we transform:
Spoiler (click to show/hide)
I don't know about you, but that doesn't really appeal to me... Plus the vampire is agreeable on death scentance, right? Right? And what do we do when they ALL transform at the SAME TIME? The fortress would probably die faster then how fast sprin NEARLY did
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 08, 2012, 07:46:49 pm
Dude the type of creature doesn't really matter much, I mean sure it would nice to be a were-eagle or something instead but still its more about the constant healing potential. I mean sure it would be nice to have a giant army of transformed dwarves beat the crap out of everything, but its also incredibly awesome to never have to worry about hospital visits turning bad or getting limbs lopped off. I mean seriously this could single handedly solve like half our problems. And then that single hand would become two hands once they grew back!
This is what I think of when we transform:
Spoiler (click to show/hide)
I don't know about you, but that doesn't really appeal to me... Plus the vampire is agreeable on death scentance, right? Right? And what do we do when they ALL transform at the SAME TIME? The fortress would probably die faster then how fast sprin NEARLY did
Cabybara, Bitches. DO YOU NOT KNOW OF THE TERROR OF THE CAPYBARA?

And, I have to admit it would be really annoying having everything stop every three weeks so they can throw a fit. Plus, all animals will die.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 08, 2012, 08:06:28 pm
Accept elves...

NEVER!! I will never accept elves!
Sprin is an elf lover, GET HIM!!!

I think you meant except elves. Spelling is important.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: greycat on October 08, 2012, 09:38:27 pm
1st Granite, 254

As the clock strikes midnight I am carrying a birchen bin full of gold and basalt to a stockpile.  It weighs 490 urists.  Four-hundred-elf-humpin'-ninety urists.  What is wrong with these forumites?

The "leaders" of this place, I am convinced, are completely insane.  I don't just mean your typical names-his-axe-Betty quirky, either -- I mean full-blown, red-eyed, spittle-flying, dancing-naked-in-a-pool-of-my-own-blood elfshit nuts.  Nothing else could explain this place.

We have 38 servings of booze.  Total.  I should know, because I counted every single one of 'em.  It's my job, and I do it well!  We have 36 dwarves, and 38 servings of booze in 8 containers.  Do you know what happens when a dwarf doesn't get his booze?  Remember the dancing-naked-in-a-pool-of-my-own-blood part?  Yeah.  That.

You know the best part?  I bet you can't guess the best part.  You can't even imagine it.  So I'll just tell you.  Three of those eight containers of booze are above ground, outside, across the river, next to Iden Routlashes's corpse.  Iden was haxxored to pieces over there.  Are you thirsty?  Really thirsty?  How thirsty are you?  Thirsty enough to charge through the haxxors and thrips and werebeasts and vampires and thread zombies and whatever the hell else is out there?

Two barrels of booze are in the basalt stockpile 6 levels below ground -- a total of 10 servings.  A third barrel is being drunk from, in that same stockpile.  The other two containers of booze are personal waterskins, the first lying on the floor of the barracks where the MC HAMMER SQUAD is supposed to be training, and the last in Mebzuth Clashstaves's pocket.

Now, far be it from me to try to tell the military dwarves how to militate, but I do know not-a-small-amount about military supplies.  For example, look at our militia commander, 'apiks' as she likes to be called.  She's giving some prickle berries to one of the wounded -- very noble, I'm sure -- but she's doing so while dressed entirely in civilian clothing.  She's a legendary miner, with no pick.  Why is that?  I snuck into the barracks and looked at their inventory engravings.  Apparently she's assigned herself a fine little (+bismuth bronze pick+).  And where is that pick?  It's in a bin, being carried to a stockpile by 'Tekelija'.  That's just one example, but by Armok, this is the commander of the entire militia!

But hell, I'm just the archiver.  Don't bother listening to me.  I only know exactly what we have, how much of it, and where it is.  What I don't know is what's going to happen to us -- but I'm absolutely sure it's going to be horrible.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 08, 2012, 09:40:34 pm
You know the best part?  I bet you can't guess the best part.  You can't even imagine it.  So I'll just tell you.  Three of those eight containers of booze are above ground, outside, across the river, next to Iden Routlashes's corpse.  Iden was haxxored to pieces over there.  Are you thirsty?  Really thirsty?  How thirsty are you?  Thirsty enough to charge through the haxxors and thrips and werebeasts and vampires and thread zombies and whatever the hell else is out there?
Oh yay, I wonder why I put that there. Huh.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 08, 2012, 09:42:02 pm
This is why its better to take several GOOD looks when you survey succession fortresses :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 08, 2012, 10:22:23 pm
lol still though, I am still in favor of capybaraing our dwarves, I mean sure once a month we lose a little bit of work, but we also becorme practically immortal. And the animals are a small price to pay for !!+IMMORTALITY+!!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 08, 2012, 11:01:17 pm
This stuff is hilarious.

By the way, has Esther1 be reDorf'd yet? I haven't seen her show up anywhere.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 09, 2012, 02:27:18 am
Bloody hilarious. I can't wait for more. This is funny. My hopes for survival are dwindling fast though. I thought we actually had a fighting chance before Talvieno came lol. And never fear, Teh LOLmod V2 is coming soon.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 09, 2012, 08:05:09 am
Bloody hilarious. I can't wait for more. This is funny. My hopes for survival are dwindling fast though. I thought we actually had a fighting chance before Talvieno came lol. And never fear, Teh LOLmod V2 is coming soon.
YAY! Now with SPAMBOTS! :P

There should be a megabeast of something better then high lord threadnecromancer, and somehow make it so that when he reanimates something, he makes them thread liches or thread horrors (big ass thread zombies) :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: GoombaGeek on October 09, 2012, 08:22:24 am
My Artifacte Journall, byye GoombaGeek the Dire
Hello Diarey recently I have Created a most Fine NÆTIVE GOLDE TOY HAMMER encirclede in Various Fineries and Banndes of Cabochon... it was Bloodye Murderr getting them over the menacing spikes (okayye I May have ruined them in the Processe but their Menace is entirelyye Undiminished) but I managed itte in the End!

If anyone wishes to Take my Toy Hammere, they may merelye Askke, so I may SMASHE THEIR KNEECAPPES for ASKEING SUCH A STUPID QUESTION. Okayye, back to Engraveing! Do you thinke a Very Large Rectangle would looke good on this floore?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 09, 2012, 09:07:00 am
My Artifacte Journall, byye GoombaGeek the Dire
Hello Diarey recently I have Created a most Fine NÆTIVE GOLDE TOY HAMMER encirclede in Various Fineries and Banndes of Cabochon... it was Bloodye Murderr getting them over the menacing spikes (okayye I May have ruined them in the Processe but their Menace is entirelyye Undiminished) but I managed itte in the End!

If anyone wishes to Take my Toy Hammere, they may merelye Askke, so I may SMASHE THEIR KNEECAPPES for ASKEING SUCH A STUPID QUESTION. Okayye, back to Engraveing! Do you thinke a Very Large Rectangle would looke good on this floore?
Now if only my laptop wouldnt crash, I could do an advneturer log ::)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 09, 2012, 11:41:39 am
Bloody hilarious. I can't wait for more. This is funny. My hopes for survival are dwindling fast though. I thought we actually had a fighting chance before Talvieno came lol. And never fear, Teh LOLmod V2 is coming soon.

Lol why was I not informed of this? How soon is this coming? Who is working on it? I STARTED the damn thing, Imma have a hand in finishing it

YAY! Now with SPAMBOTS! :P

There should be a megabeast of something better then high lord threadnecromancer, and somehow make it so that when he reanimates something, he makes them thread liches or thread horrors (big ass thread zombies) :P

Dude you want something WORSE then the HLT? You don't even know the horror that IT brings yet and now you want something MORE ungodly powerful?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 09, 2012, 01:58:27 pm
Teh LOLmod needs a final boss. Like, a final-final boss. The High Lord Threadnecromancer is more like a semi-final boss.

Also, can we make a creature that bleeds magma?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 09, 2012, 03:49:24 pm
Teh LOLmod needs a final boss. Like, a final-final boss. The High Lord Threadnecromancer is more like a semi-final boss.

Also, can we make a creature that bleeds magma?
You can have a creature that bleeds elephants if you so desire.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 09, 2012, 04:25:21 pm
Teh LOLmod needs a final boss. Like, a final-final boss. The High Lord Threadnecromancer is more like a semi-final boss.

Also, can we make a creature that bleeds magma?
You can have a creature that bleeds elephants if you so desire.

Can we make a creature that bleeds itself?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 09, 2012, 04:39:59 pm
Teh LOLmod needs a final boss. Like, a final-final boss. The High Lord Threadnecromancer is more like a semi-final boss.

Also, can we make a creature that bleeds magma?
You can have a creature that bleeds elephants if you so desire.
I tihnk if you replace itself with more heads, you'd get the hydra from hercules :P

If it bleeds itself, we'd have them multiplying, which would be EPIC!!!! ;D And I still say thread horrors should be implimented, sicne the thread zombies are sentient, why not have a caste of GIANT thread zombies (aka Thread Horrors) :P

Can we make a creature that bleeds itself?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 09, 2012, 04:52:35 pm
http://www.bay12forums.com/smf/index.php?topic=117485.0;topicseen (http://www.bay12forums.com/smf/index.php?topic=117485.0;topicseen)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 09, 2012, 05:03:01 pm
Still not convinced that I'd like turning into that...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 09, 2012, 05:26:53 pm
Still not convinced that I'd like turning into that...
Not trying to convince you. I think its a terrible idea. But I am still trying to prove their awesome. BEHOLD:
Spoiler: Before (click to show/hide)
9 Giant Capybaras. 9 Grizzly Bears. All adept.

Spoiler: After (click to show/hide)
Satisfied?
No?
Highlights:
Spoiler: Pecked Skull (click to show/hide)
Spoiler: Swinging Bear (click to show/hide)
Spoiler: Poor Bastard (click to show/hide)
Spoiler: Wait what? (click to show/hide)
Zero casualties. DO NOT FUCK WITH THE CAPYBARA.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 09, 2012, 05:33:18 pm
Note the WERE-capybara is probably smaller AND they resemble beavers... I don't want to be a rat-beaver :'(
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 09, 2012, 05:39:30 pm
Note the WERE-capybara is probably smaller AND they resemble beavers... I don't want to be a rat-beaver :'(
I am Canadian, and beavers are awesome. Beavers are hands-down the most badass rodent.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 09, 2012, 05:39:55 pm
Note the WERE-capybara is probably smaller AND they resemble beavers... I don't want to be a rat-beaver :'(
Note: Were ANYTHING is essentially a super version.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 09, 2012, 05:42:18 pm
Note the WERE-capybara is probably smaller AND they resemble beavers... I don't want to be a rat-beaver :'(
I am Canadian, and beavers are awesome. Beavers are hands-down the most badass rodent.
I'm canadian too, and if it was a were BEAVER, i'm in hands down! This is like the africian beaver/rat... And still... I'm against plagueging our fortress with this... Im gonna go be a thread horror now ;D
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 09, 2012, 05:46:51 pm
So, I tried it again. with the same capybaras, against 11 NEW grizzly bears. They were outnumbered, injured, and facing grizzly bears. And they won Again!
STILL no casualties. 9 Giant Gapybaras killed 20 Grizzly bears.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 09, 2012, 05:54:55 pm
Face them against giant grasshoppers... Watch the carnage ensue...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 09, 2012, 06:24:10 pm
Face them against giant grasshoppers... Watch the carnage ensue...
(http://i50.tinypic.com/1z3866b.png)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 09, 2012, 06:38:24 pm
Ok, they're pretty hardass to take on something THAT BIG, and WIN, but still, I refuse to be a giant were-rat :'(
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 09, 2012, 06:46:01 pm
Ok, they're pretty hardass to take on something THAT BIG, and WIN, but still, I refuse to be a giant were-rat :'(
I just pitted 3 rocs against a 25 capybara horde. The capys won! :o
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 09, 2012, 07:08:54 pm
2 dragons vs 50 capys... Obvious winner, AND try a colossus vs 20 of those... 100 dwarves in full raw adamantine AND grand master in EVERYTHING cant stop a colossus that is at least adept in dodge, fighter and wrestler :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 09, 2012, 07:16:27 pm
2 dragons vs 50 capys... Obvious winner, AND try a colossus vs 20 of those... 100 dwarves in full raw adamantine AND grand master in EVERYTHING cant stop a colossus that is at least adept in dodge, fighter and wrestler :P
2 dragons. I did that but with 30 capies. The dragons just barely won out. Capy's are freaking fast. Only 1 thing was left alive, and it was a seriously, injured dragon. Interestingly, when they actually GOT to the dragon, it stood no chance.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 09, 2012, 07:35:07 pm
Trust me on the colossus though, aint nobody fucks with the colossus, AINT NOBODY FUCKS WITH THE COLOSSUS! :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 09, 2012, 07:51:29 pm
Trust me on the colossus though, aint nobody fucks with the colossus, AINT NOBODY FUCKS WITH THE COLOSSUS! :P
Thats because the colossus can only be injured by superior metals.

But they're rare, and the Capybaras killed anything else. I set 3 GCS, Was not a problem.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 09, 2012, 08:08:32 pm
Bloody hilarious. I can't wait for more. This is funny. My hopes for survival are dwindling fast though. I thought we actually had a fighting chance before Talvieno came lol. And never fear, Teh LOLmod V2 is coming soon.
Lol why was I not informed of this? How soon is this coming? Who is working on it? I STARTED the damn thing, Imma have a hand in finishing it
YAY! Now with SPAMBOTS! :P
There should be a megabeast of something better then high lord threadnecromancer, and somehow make it so that when he reanimates something, he makes them thread liches or thread horrors (big ass thread zombies) :P
Dude you want something WORSE then the HLT? You don't even know the horror that IT brings yet and now you want something MORE ungodly powerful?
Speaking of more uber-enemies, in the new creatures that I made, there is one. It's not a mega-beast, but it could probably bite one's head off.
If it doesn't vaporize it first, just ask talv'y 'bout it, he should know what I'm talking about.

Talivieno, if you DON'T know what I'm talking about, it's the LAST caste of them.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 09, 2012, 08:22:30 pm
Bloody hilarious. I can't wait for more. This is funny. My hopes for survival are dwindling fast though. I thought we actually had a fighting chance before Talvieno came lol. And never fear, Teh LOLmod V2 is coming soon.
Lol why was I not informed of this? How soon is this coming? Who is working on it? I STARTED the damn thing, Imma have a hand in finishing it
YAY! Now with SPAMBOTS! :P
There should be a megabeast of something better then high lord threadnecromancer, and somehow make it so that when he reanimates something, he makes them thread liches or thread horrors (big ass thread zombies) :P
Dude you want something WORSE then the HLT? You don't even know the horror that IT brings yet and now you want something MORE ungodly powerful?
Speaking of more uber-enemies, in the new creatures that I made, there is one. It's not a mega-beast, but it could probably bite one's head off.
If it doesn't vaporize it first, just ask talv'y 'bout it, he should know what I'm talking about.

Talivieno, if you DON'T know what I'm talking about, it's the LAST caste of them.
YAY THREAD HORRORS!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 09, 2012, 08:29:23 pm
YAY THREAD HORRORS!
Not quite Thread Horrors, but certainly worse than an undead !!Haxxor Master Thief!!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 09, 2012, 08:33:45 pm
YAY THREAD HORRORS!
Not quite Thread Horrors, but certainly worse than an undead !!Haxxor Master Thief!!
Shit we're screwed. Haxxors aare already OP.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 09, 2012, 09:22:48 pm
YAY THREAD HORRORS!
Not quite Thread Horrors, but certainly worse than an undead !!Haxxor Master Thief!!
There should be castes for thread zombies... Tread Horrors would be AWEOMSE! Especially if you make it so that thread horrors are made from fourmites :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 10, 2012, 01:00:52 am
Jezuz, I leave this thread for one european night and you canadians have already ripped it apart with your thread horrors. SOMEBODY has to add something to incorporate all this :/.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 10, 2012, 01:11:18 am
Jezuz, I leave this thread for one european night and you canadians have already ripped it apart with your thread horrors. SOMBEBODY has to add something to incorporate all this :/.
meep.

Anyway, interactions plague me to no end, but I may have just found what I needed.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on October 10, 2012, 07:00:04 am
YAY THREAD HORRORS!
Not quite Thread Horrors, but certainly worse than an undead !!Haxxor Master Thief!!
Shit we're screwed. Haxxors aare already OP.
Technically not. :P They're just designed to make you paranoid.

Sorry I didn't post yesterday - couldn't really get on. :( That and a lack of a keyboard on the computer I use made things difficult. lol   I'm going to get as much done as I can today, though - I don't want to slow the thread down. (And believe it or not, FPS isn't that bad.)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 10, 2012, 07:55:59 am
Once you organize the random crap thats thrown everywhere, it should work, my netbook can run it quite easily... Did I mention my netbook is held by tape? Yeah... :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 10, 2012, 08:42:18 am
Ok, tell you what if you guys REALLY don't think that the Lord High Threadnecromancer...which you HAVENT EVEN SEEN by the way, is not powerful enough, then fine.

Here is what I will do.

I will pump up the physical power of the zombies it creates, AND give THEM the power to reanimate, AND a fireball.
THEN I will give the Lord High Threadnecromancer the Haxxor disappearing ability.

IS THAT WHAT YOU WANT ME TO DO??
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 10, 2012, 09:43:46 am

Necrothreat with Teh LOLmod V1 - Average fort lifetime is 5+ years.

Necrothreat with Teh LOLmod V2 - Average fort lifetime is <2 years.



IS THIS WHAT YOU WANT IT TO BECOME? IF WE'RE GONNA BE PUTTING MASSIVE AMOUNTS OF ENEMIES THAT ONE-SHOT US, THEN ATLEAST GIVE US SOME NICE WEAPONS THAT CAN COUNTER THEM! I WISH FOR A FIGHTING CHANCE AGAINST THESE STINKIN' THREAD NECROMANCERS FOR ONCE.


Maybe a weapon like "Moderator's Fury" maybe?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 10, 2012, 11:52:28 am
I just want giant thread zombies  :o
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 10, 2012, 02:13:10 pm
Giant thread zombies that bleed regular thread zombies. That would be cool.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 10, 2012, 02:14:56 pm
What? Now we're gonna have thread brood mothers? Well I oughta... (Kudos if you got the reference)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 10, 2012, 03:32:42 pm
Dragon age? My sister loves that game.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 10, 2012, 04:21:32 pm
Aaaaand Bingo. The Kudos go to your sister. Congratulations. May you use them wisely.

Talvieno, where be dat update? I'm craving for it!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 10, 2012, 05:24:51 pm
There should be brood mother thread zombies ON TOP of thread horrors :P Thread horrors should be equivalent to zombie giants or cyclopses, and brood mothers should be easy to hrut but hard to kill :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 10, 2012, 05:31:39 pm
There should be brood mother thread zombies ON TOP of thread horrors :P Thread horrors should be equivalent to zombie giants or cyclopses, and brood mothers should be easy to hrut but hard to kill :P
Yes, but how is that related to lulz? Keep on a internet track here guys. No connection, no moddery.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 10, 2012, 05:55:12 pm
If I had the picture, i'd show you guys the ATL: the Anti Troll Launcher ;D
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 10, 2012, 06:02:01 pm
Wait are we gana improve our mod?
This mod has GREAT potenchal!
Also we should add a weegee race that seiges!!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 10, 2012, 06:12:56 pm
Nyan cats that bleed rainbows anyone? :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 10, 2012, 06:13:12 pm
The Spammers live! There very unfinished, an need alot of polishing, but today we achieved, spamnation.

Will get pics up soon.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 10, 2012, 06:28:17 pm
USE THE ANTI TROLL LAUNCHER! IT MAKES THE BANHAMMER OUTDATED! :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 10, 2012, 10:50:19 pm
Ok seriously, if we are putting out V2 of Teh Lolmod then it would help if we had a unified front instead of 2 or 3 different people just putting in whatever, If we are to do this, lets collaborate on it.

YOUSHALLBECOMEASTHESOUPTHATBLOWSINTHEWINTERWITHASMILETHATTOLERATESDETAILEDCAVESONEVILGLACIERSBUTONLYONTUESDAYWITHACHANCEOFBUTTERCUPRAPINGYOUINTHEFACE.

That is all.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 10, 2012, 10:55:00 pm
So, I got the spam both working. 1 or 2 bugs to iron out, but I'm liking them so far. They're barely dangerous when alone, but groups are deadly. Like RL wildlife, and real spam bots.

Moving to the civ soon.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 10, 2012, 11:08:31 pm
DAMN IT MISKO YOU RUIN MY DREAMS BOTH HERE AND IN RTD
READ THIS DAMN YOU. ALSO SHOW SOME FORM OF RECOGNITION THAT YOU HAVE INDEED READ IT.
Ok seriously, if we are putting out V2 of Teh Lolmod then it would help if we had a unified front instead of 2 or 3 different people just putting in whatever, If we are to do this, lets collaborate on it.

YOUSHALLBECOMEASTHESOUPTHATBLOWSINTHEWINTERWITHASMILETHATTOLERATESDETAILEDCAVESONEVILGLACIERSBUTONLYONTUESDAYWITHACHANCEOFBUTTERCUPRAPINGYOUINTHEFACE.

That is all.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 10, 2012, 11:55:27 pm
DAMN IT MISKO YOU RUIN MY DREAMS BOTH HERE AND IN RTD
Trolololololol, but in any case, yes, we DO need a unified front, at least my contribution was basically a one-time thing that can be added in with the rest, I mean, I could iron out the kinks in it, but it's at least functional (I hope)

SO..... Now we have spambots, are they in an entity? or wild? Or are there two types so that they are everywhere? But in any case, they seem to finally be an enemy that is, for some part, WEAKER than us, even if they outnumber us.

Should I tell everyone about what I put in? Or let Talvieno make whatever awesome tweaks he wants to them first, and then let him give the news?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 10, 2012, 11:59:08 pm
DAMN IT MISKO YOU RUIN MY DREAMS BOTH HERE AND IN RTD
Trolololololol, but in any case, yes, we DO need a unified front, at least my contribution was basically a one-time thing that can be added in with the rest, I mean, I could iron out the kinks in it, but it's at least functional (I hope)

SO..... Now we have spambots, are they in an entity? or wild? Or are there two types so that they are everywhere? But in any case, they seem to finally be an enemy that is, for some part, WEAKER than us, even if they outnumber us.

Should I tell everyone about what I put in? Or let Talvieno make whatever awesome tweaks he wants to them first, and then let him give the news?
I really don;t see what panic is being done here. I agree it must be a single unified mod, but That doesn't mean there can't be collaberation.

Haven't got to the civ yet. There will  be wild, "dumb" spam bots, and more peaceful ones. Unfortunately, they are shaping up to become kobolds, so we might as well replace them in the mod.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 11, 2012, 12:08:09 am
Well, as long as we all agree on what is, in fact, being put in, I don't see why we can't go our separate ways, mod to our hearts' contents, and then show it to each other and see what we can use from it.

And about spambots basically being kobolds, I tried to think of ways to argue that, but really, they would even have [UTTERANCES], I think in that case, we should just change kobolds to spambots, like you said, and maybe alter a couple things with them, like weapons, clothes, ethics, etc.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 11, 2012, 04:58:40 am
Bloody hell. I'm taking this in control. We are gonna be more organized but we cannot all mod at the same time because this would cause instabilities and people might add the same things or edit something the other guy needs.

For this reason we are going to a priority system. The highest priority guy finishes, tests and after it's all ironed out, he gives it to the next guy all finished and he begins.



So here is the current priority list that is bound to change:

1. MastahCheese - Technical and real life problems. Unable to complete mod.

2. Misko27 - He has already started adding spambots from what I can see, but what I suggest is for him to iron out his ideas and codes until Talvieno finishes his part so that there are no incompatibilities. It will also give him time to think about how to make them unique. Maybe add a weapon or two or something else too.

3. BFEL - It's obvious that BFEL wants to add something so he'll get his turn. This will also give a sort of "rest" for everything and I predict will be more passive.



So these are the current order of turns. If anyone wants a turn, just tell me.

Otherwise, I suggest you all offer what things you want to be implemented, full of ideas, and then one of the guys in turn has to accept if it is seen fit to be added.



In short - You give ideas to these guys in order and if it's good, they'll implement it mostly. You can also ask for a turn of your own if it's a super secret thing to add or you can just PM the one that's gonna add it to reduce people that know of it. Just be aware that other turn takers might look at the code and see what was added. (Yes, yes, I know this was longer than the long one)



So any objections (Which thy will not tolerate)?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 11, 2012, 06:02:43 am
Thank you Apiks, this is the kind of thing I was talking about, though I might suggest giving talvi an extra turn at the end so he can iron out any kinks the rest of us end up with.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 11, 2012, 06:18:16 am
That will have to be discussed with Talvieno himself. I do not wish to be giving him extra work without his consent.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 11, 2012, 03:55:16 pm
Woo! I initiated the V2! And awesome chart there, Apiks, I think will definetly help out with the confusion.

It's cool that we have a turn order for the creation of the next world before the fort's even finished
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 11, 2012, 04:02:43 pm
Nice graph. Anyway, the PSAT is next week, so progress will be very slow until that has passed. The bastards are pretty funny right now. They could win a fight with a unarmed forumite, one-on-one, but they aren't terribly strong on their own, so if you throw a single swordsforumite at him they'll die off fine. The more terrifying possibility is that it gets into the fort somehow, cause then it starts emitting a syndrome bearing gas. It'll certainly slow down work a shitload, but it won't kill the fort. It justs annoys the hell out of the dwarves. Other then the gas, they'e also pretty terrible at close quarter combat, so no worries. Things could still change, and nothing is final, but heres where I am now.

I'm wondering what to do with the sentient ones...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on October 11, 2012, 06:37:35 pm
I hate letting you guys down, but I'm kinda stuck here. :( On one hand, I love Teh LOLmod, and Necrothreat, but I don't have enough time on to really get anywhere with my turn very fast at all. I was hoping to be done in just a few days, but that's obviously not going to happen. I have about an hour a day to be on (borrowing someone else's computer), now that my other computer's keyboard isn't working, and I foolishly spent all the time I had before it got destroyed on programming a random cavern creature generator. >.> lol. I'm already behind in updating the second post in Spearbreakers...

so... thoughts? :-\


And as to LOLmod V2, I think I could probably print out Mastahcheese's raws and figure out what (if anything) is wrong with them from there. That wouldn't be an issue. I have little in the way of a shortage of free time away from a computer.  ::)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 11, 2012, 08:05:05 pm
:( this is terrible news, are you saying you wont be able to finish your turn?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 11, 2012, 08:34:36 pm
NOOOOOOO!!!!! Sarge can't finish his dark tower! :'(
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 12, 2012, 06:18:32 am
Hmm. This does impose a problem, but never fear, Apiks is here with his brilliant ideas.



What we possibly COULD do is to freeze your turn until you are able to finish it. Just like how I did with BFEL. Then when you feel ready to continue, I'll just place you in the order of the list you have said so. Meanwhile, we'll find somebody to finish your turn. But that will be discussed furthrer.

As for MastahCheese's code, I think it would be best if you did print and show up what was wrong with his code so that he could fix it (and gain experience points). But don't reveal it to the public. Just to me and/or mastahcheese I guess if that's possible.

I'll also change your turn in the chart I made from "Talvieno" to "MastahCheese" to accomodiate the changes that have occured.

Meanwhile, we have to discuss who is going to take over Talvieno's turn since MarkRessler hasn't been online since the Second of October and is highly probable that he will either not feel motivated to continue Talvieno's turn ontop of his or will not have the time and dedication to that. Even to his own turn alone.

So in short, with  Talvieno's Permission(he agreed), he is being frozen in time until in future somebody unfreezes him from his frozen sleep. So what will your answer be Talvieno?



On a side note, I really am concerned about the survival of this Fort without Talvieno's expertise. It would impose a challenge of getting to BFEL's turn alone, let alone being able to survive Talvieno and MarkRessler's turns.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 12, 2012, 07:51:24 am
oh lol Marks been gone that long? His turn is up in TrialFires as well....better go edit that :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on October 12, 2012, 08:15:45 am
That's fine with me. I'd quite enjoy having a turn later, when I could handle it.

Quote
As for MastahCheese's code, I think it would be best if you did print and show up what was wrong with his code so that he could fix it (and gain experience points). But don't reveal it to the public. Just to me and/or mastahcheese I guess if that's possible.
It shall be done.

Do you really want me to upload what little I have? I've only played through a month. I would like to make some suggestions, though - the fortress needs some extensive micromanagement. Anything not directly related to survival has to be cut, and re-enabled later. The coffins up-top need to be deconstructed and carried downstairs somewhere. And never, at anytime, should you open the bridge. Even if you're just trolling the Haxxors. We're almost out of drink, too. :P Despite our nine stills.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 12, 2012, 08:56:27 am
Oh yes, do upload your savegame. If you so desire, I can write a mini-story on how your character disappeared, was eaten by something or anything else that pops into my mind to accomodate you not playing.

I have contacted MarkRessler and am awaiting to see if he will reply with a yes or no. We still have not decided who is going to take over your turn Talvieno so that shall have to be dealth with in the near days. So that everybody can cast their votes on who should play.



Talvieno has been officially FROZEN.




Edit: Main post (Page 2) has been edited to accomodate the happening things.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 12, 2012, 01:35:10 pm
So I guess NAV is next? And Marks gave up on Daggerdeath (As everyone pretty much has), so we're getting closer my turn :D

Btw, I'm hoping if NAV takes over the turn of Tal, that he does something to halt the tower's building (maybe he does something to "freeze" tal so he doesn't complete it? :o ) Just a thought :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 12, 2012, 02:25:48 pm
I will lead the fort in this time of need. Don't expect me to actually fix anything though.
And what's this I hear about freezing Tal? is it even cold enough for that?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 12, 2012, 02:29:29 pm
NAV, not literaly his dwarf character. I don't think we have any means of doing that without even wasting precious time and resourses. He's frozen his turn. That's all. It's all metaphorical.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 12, 2012, 10:36:19 pm
So does that mean I'm the new head of "teh LOLmod V2" commitee, now?
I'm ok with that, just, wow.
Ok. Well, I'll do my best with that, just be sure that whatever anyone sends me isn't in anything more complicted than a zip file, downloading RAR file openers has made me ragequit more than all videogames combined. (Don't know why anybodywould send me a rar, but whatever)
So it's officially NAV's turn, now?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 12, 2012, 11:44:54 pm
I think so, and we could lock Tal's guy in a room and keep him alive and say he's been "Frozen" :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 13, 2012, 05:10:51 am
I'll wait 1 more day before it becomes NAV's turn. I don't want to not give people a chance.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on October 13, 2012, 06:45:59 am
I'm packaging and uploading the file as we speak. I'll have a PM for you soon, Apiks.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on October 13, 2012, 07:31:28 am
As I posted in the file description:

Quote
Here's Necrothreat. I didn't manage to finish my tower, but I sorta got there. Through ridiculously careful micromanagement, the doc was locked in the hospital for a while, and I had almost everybody assigned to special burrows - we got the coffins pulled up, but they still haven't been moved. Oh well. We also have around 200ish drinks. Woot!

There's a place dug out for the magma forges. Oh, and a few people may have a little bit of mining skill but not have the mining labor turned on anymore. Also, I tended to lock people in areas like the corpse pile and other such places. A few guys had a burrow where they couldn't do anything but bring plants and booze to the stills, a couple other guys couldn't do anything but make booze. I took the burrows off before I uploaded, to make things a bit less confusing for the next overseer.

Oh, and SOMEBODY decided to use my drainage pipe for a hallway, and THEN proceed to make a staircase under it, that I didn't see. One of our lower hallways is now flooded. I bypassed it. But we have a dining room with a waterfall. Happythoughts to go around.

Also, the tower is partially made of gold. Did I mention that?

And finally, we struck marble.


...by the way, migrants. Don't let them in.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 13, 2012, 09:35:25 am
Main post (Page 2) has been updated with Talvieno's savegame.

My suggestion is for NAV to download it and take a look at it as a headstart since chances of MarkRessler coming are slim.

I will soon be writing the story to cover up Talvieno's short turn in "[Interspace]" as is defined in the Main Post (Page 2).
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 13, 2012, 10:18:54 am
Why don't we let the migrants in? We have a population of less then 40 :o
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 13, 2012, 10:31:47 am
I think it's on the other side of the bridge and there are haxxors there. That's what I think though, I haven't actually checked the savegame. I do know for a fact that according to what Talvieno said, there are haxxors on the other side of the bridge.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 13, 2012, 07:42:17 pm
There are Haxxors, but theres like... 4? Not even, they were there before the save... And I think with our army so far, we can take them... We have an army so far of 9, we can deal with them easily
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 13, 2012, 09:07:59 pm
There are Haxxors, but theres like... 4? Not even, they were there before the save... And I think with our army so far, we can take them... We have an army so far of 9, we can deal with them easily
VETO
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 13, 2012, 10:28:27 pm
People, I believe it is my choice whether or not to open the gate. Btw there are 11 haxxors and 29 new migrants. Do I expect any of the migrants to survive? No.
Also, THERE ARE DEAD GIANT SPONGES IN THE UNITS LIST!! HOW DID THEY DIE?
I will start playing for real tomorrow. Wanted to be fair for Markressler, and I am scared of unpausing.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 13, 2012, 10:31:33 pm
People, I believe it is my choice whether or not to open the gate. Btw there are 11 haxxors and 29 new migrants. Do I expect any of the migrants to survive? No.
Also, THERE ARE DEAD GIANT SPONGES IN THE UNITS LIST!! HOW DID THEY DIE?
I will start playing for real tomorrow. Wanted to be fair for Markressler, and I am scared of unpausing.
I believe the dead sponges were frozen to death.

If you can, Keep the migrants near the emergency food stockpile. THATS why I set that up. Keep them alive, set up a meeting zone away from the haxxorrs so they path there.

EDIT: Just found this in my thread. Priceless.
Please refer to my former avatar:
Spoiler: GENTLEMEN, BEHOLD! (click to show/hide)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 14, 2012, 03:27:15 am
You have permission to start playing your turn ontop of Talvieno's Turn, NAV.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Talvieno on October 14, 2012, 06:29:21 am
Gentlemen capybaras... Love it. :P   Pretty sure they're capybaras, anyway.

Also, lol:
There are Haxxors, but theres like... 4? Not even, they were there before the save... And I think with our army so far, we can take them... We have an army so far of 9, we can deal with them easily
VETO
Sums up my experience with Mr Frog's seqiv perfectly.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 14, 2012, 07:34:44 am
Don't let those migrants in! Better safe than sorry.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 14, 2012, 07:49:56 am
We should let them in so I can do !¡SCIENCE!¡
Wait have I been redorfed?
as CMD
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 14, 2012, 12:23:56 pm
I started playing for real now. I have been dorfed, Sprin has been redorfed.
My first act as overseer: leaving the gate closed. The migrants don't even stand a chance.
Spoiler (click to show/hide)
The only haxxor injury
Spoiler (click to show/hide)
That gate will stay closed.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 14, 2012, 02:42:51 pm
hey guys remember I said we should train the starting seven in militery skills...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 14, 2012, 08:58:53 pm
I say we build a huge ass sword and somehow make it so it swings down and slashes a giant crater into the earth  :P Or just crush the haxxors

Also, maybe if you got me out of the hospital, I can lead the people into a glorious charge against them all! 8) Victory or death, right?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 14, 2012, 10:10:13 pm
So has Esther1 been reDorf'd yet?
And I knew something like that would happen, just look at all those teeth!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 15, 2012, 02:20:27 pm
Gawd I love Necrothreat...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 15, 2012, 04:08:44 pm
Dorfed Esther1.

Necrothreat has some problems. There are the haxxors outside, but I'll deal with that later using a modified Highmax's plan. Right now I am focusing on making the inside better. I am making a nice big barracks for all our squads to train in, because right now everyone is training outside in the yard. The militia still has horrible equipment though.

MIGHTY TOWER(girl) is tantruming, turns out both her parents were in that migrant group. I feel bad for letting them die. Seriously, her life is just sucking right now.
Spoiler (click to show/hide)

Oh no, the caverns are open, I should seal them. We lost another dwarf.
Spoiler (click to show/hide)
I send the whole army after it, and BFEL gets the kill. I don't know why we have a handless cripple in the army, but he seems to be doing okay.

A group of necromancers came, necro'd all our migrant corpses. Then the zombies started fighting each other! This is really weird and I am never ever going outside again. They also killed some elven merchants, but who cares?
Spoiler (click to show/hide)

On a happy note, Highmax is finally out of the hospital!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 15, 2012, 04:12:55 pm
Well, i really don't know what to say. Wait, yes I do. Better them then us.

NOW you know why BFEL is still alive. It might end up being worth while to expose him to the capybara. Hes pretty good with the fighting. Just keep him away from armed opponents, will ya?

Yay Highmax has returned!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 15, 2012, 04:21:50 pm
oh no! Mastahcheese is dead! killed by a vampire. We are down to 29 dwarves (not counting vampires, werecapybaras, and children). I exiled the vamp to the caverns.

I am the new global moderator, banhammerer, manager, and broker.

I also dorfed mastahcheese IV as the vampire.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 15, 2012, 05:32:41 pm
HOLY SHIT!!!
THIS FORTS INSAIN WHY DO I EVEN LIVE HERE NURSE?

You don't this is your third regen...

Ahh right thank you nurse... Wait am I still CMD?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 15, 2012, 05:41:30 pm
WOO! Highmax, the guardian of NecroThreat has returned!

WHAT?!?! I'M DEAD? And I'm on my 4TH Life? IN THE CAVERNS?!?!?

And right after Esther1 got redorf'd, too. Dang it.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 15, 2012, 11:10:35 pm
Well that was short but interesting.

Those darn elves deserved what they got if you ask me.

As for necromancers, this is bad.

Poor mastahcheese. Dead only days after being reforumited. Now he's a vampire. This will be amusing.

Meanwhile, what is my forumite Apiks doing except mining gold with a frenzy?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 16, 2012, 08:02:12 am
Dorfed Esther1.

Necrothreat has some problems. There are the haxxors outside, but I'll deal with that later using a modified Highmax's plan. Right now I am focusing on making the inside better. I am making a nice big barracks for all our squads to train in, because right now everyone is training outside in the yard. The militia still has horrible equipment though.

MIGHTY TOWER(girl) is tantruming, turns out both her parents were in that migrant group. I feel bad for letting them die. Seriously, her life is just sucking right now.
Spoiler (click to show/hide)

Oh no, the caverns are open, I should seal them. We lost another dwarf.
Spoiler (click to show/hide)
I send the whole army after it, and BFEL gets the kill. I don't know why we have a handless cripple in the army, but he seems to be doing okay.

A group of necromancers came, necro'd all our migrant corpses. Then the zombies started fighting each other! This is really weird and I am never ever going outside again. They also killed some elven merchants, but who cares?
Spoiler (click to show/hide)

On a happy note, Highmax is finally out of the hospital!
*Fires fly out of hospital*
I LIVE!!!!!!! 8)

*EDIT*
I'm also planning on searching legends for awesome stuff for histories of the world our fortress is at, how about some stuff from the mountain homes? Perhaps the deaths of High Lord Thread Necromancers? :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 16, 2012, 08:33:44 am
Death of High Lord Threadomancers. This has to be seen.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 16, 2012, 09:01:38 am
I'll get it all up ASAP, so around 5pm Ontario, Canada time, so... About 7 hours from now? (Yes, I'm in class and on fourms :P )
I recall that one High Lord made it to year 100 or so, being the last of his kind, but I'll have to double check since most died during the first century of time...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 16, 2012, 09:57:35 am
RANDOM MOMENTS IN HISTORY!
Part 1: Usel, High Lord Threadromancer
Usel was a High Lord Threadromancer. He was one of the only ones of his kind. Usel is associated with war, rebirth and death.

Usel fought many people, but killed nobody.

Related Entitys:
The Hoary Council (enemy)
The Notion of Aquamarine (enemy)
The Coalition of Myth (enemy)
The Wordy Empires (enemy)
The Comedic Group (enemy)
The Council of Pleating (enemy)

In 28, the human Ases Thriftylark Confronted Usel
In 28, Usel was struck down by the human Ases Thriftylark in Lightmned
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 16, 2012, 01:24:43 pm
That was surprisingly unbadass.

And yes Sprin, you are the cmd.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 16, 2012, 01:42:02 pm
How is it not badass? The bloody guy fought many things and killed none of them. I find that extremely badass. Pacifist High Lord Threadomancer FTW!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 16, 2012, 03:21:23 pm
How is it not badass? The bloody guy fought many things and killed none of them. I find that extremely badass. Pacifist High Lord Threadomancer FTW!
Pacifists die at year 28. Most Elves live longer.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 16, 2012, 05:40:47 pm
The oldest high lord threadromancer died in year 147, he was in a cave, talked to nobody and was killed by a random fourmite... THATS unbadass
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 16, 2012, 06:11:14 pm
Spoiler (click to show/hide)
There are zombies on the wall. They can't get in though, and they aren't causing trouble so we will kill it later.

(http://i1154.photobucket.com/albums/p538/darthnav/zombiecheesetrance_zps73709c6e.png)
A troll ambush came, then Mastahcheese2's corpse went into a martial trance and fought them.
Spoiler (click to show/hide)
It kills 1 and cripples another, pretty good for a corpse.

That huge corpse pile outside is still fighting itself, by now it just looks like one huge lump of gore.

I disbanded the military. There is no point fighting we will just die. Besides, we need the labour. There are hardly enough forumites to run a proper fort.

I just noticed, we have no farms. Good thing we still have plenty of food and drink.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 16, 2012, 06:14:53 pm
RANDOM MOMENTS IN HISTORY!
Part 2: ur riddlegales the Massive Razors, High Lord Threadromancer
ur riddlegales the Massive Razors was a High Lord Threadromancer. He was one of the only ones of his kind. Usel is associated with war, rebirth and death (now seen with all HL Threadromancers).

Ur killed the most out of all the High Lord Threadromancers (recorded thus far, there is possibly one High Lord yet to be seen IF the missing event in legends IS a High Lord). ur killed the following in his reign of terror:

In the midspring of 22, ur attacked the elf Fela Heavenapes
In the midspring of 22, ur struck down the elf Fela Heavenapes in Beastchaste
In the midspring of 26, ur attacked the fourmite Vabok Shotstrikes
In the midspring of 26, ur struck down the fourmite Vabok Shotstrikes in Skinhames (supposudley ur attacked Skinhames, there are MANY attacks, and several woundings by ur)
In the midspring of 26, ur attacked the fourmite Morul Gearpaddled
In the midspring of 26, ur struck down the fourmite Morul Gearpaddled in Skinhames

ur has a noted THREE kills (WOW!!!!!! And surviving an attack on a town!)

In 53, the fourmite Ilral Inchcrystal confronted ur
In 53, ur was struck down by Iral Inchcrystal in Boldecho
(From now on, no longer posting related entities)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 16, 2012, 06:20:11 pm
I disbanded the military.
I sincerly hope you are joking.

BTW, THATS WHY I SAID TO GET MOVING ON THE CEILING FOR THE COURTYARD. BE CAREFUL NOT TO LET THEM INTO THE FORT WHILE DOING SO.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 16, 2012, 06:26:39 pm
Spoiler (click to show/hide)
There are zombies on the wall. They can't get in though, and they aren't causing trouble so we will kill it later.

(http://i1154.photobucket.com/albums/p538/darthnav/zombiecheesetrance_zps73709c6e.png)
A troll ambush came, then Mastahcheese2's corpse went into a martial trance and fought them.
Spoiler (click to show/hide)
It kills 1 and cripples another, pretty good for a corpse.

That huge corpse pile outside is still fighting itself, by now it just looks like one huge lump of gore.

I disbanded the military. There is no point fighting we will just die. Besides, we need the labour. There are hardly enough forumites to run a proper fort.

I just noticed, we have no farms. Good thing we still have plenty of food and drink.
As long as me and BFEL are in the military, it's all good! We need the two greatest warriors and we're ok! Just send me after the Threadromancer and everyone else (BFEL) as meat sheilds to the thread zombies. Before we do tihs, make sure BFEL is a werebeast, we need that bugger to be a force greater then I
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 16, 2012, 06:50:14 pm
Well, yes you two are the only ones I left in the army. BFEL is the sherrif, and you are the militia commander.

Don't worry, I am working on a plan to reclaim the outside.
I say we build a huge ass sword and somehow make it so it swings down and slashes a giant crater into the earth  :P Or just crush the haxxors

It is similar to this.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 16, 2012, 06:54:48 pm
Well, yes you two are the only ones I left in the army. BFEL is the sherrif, and you are the militia commander.

Don't worry, I am working on a plan to reclaim the outside.
I say we build a huge ass sword and somehow make it so it swings down and slashes a giant crater into the earth  :P Or just crush the haxxors

It is similar to this.
USE THE MEGA BANHAMMER!!!!! :o
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 16, 2012, 07:00:15 pm
Well, yes you two are the only ones I left in the army. BFEL is the sherrif, and you are the militia commander.

Don't worry, I am working on a plan to reclaim the outside.
I say we build a huge ass sword and somehow make it so it swings down and slashes a giant crater into the earth  :P Or just crush the haxxors

It is similar to this.
We, are fucked.

Well I suppose that's it then. What is this, 4th year? Not bad, not bad at all. We're on par with drunk fort then.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 16, 2012, 07:02:09 pm
We're not dead yet! 29 fourmite braves with the Super-Banhammer CAN and WILL make it! Or die trying! BFEL, I regret this, but START THE BLOOD OATH! We need soldiers that will NEVER die! Just don't include me :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 16, 2012, 07:05:01 pm
We're not dead yet! 29 fourmite braves with the Super-Banhammer CAN and WILL make it! Or die trying! BFEL, I regret this, but START THE BLOOD OATH! We need soldiers that will NEVER die! Just don't include me :P
He disbanded the military. THAT WAS OUR SOLE DEFENSE. THAT WAS LITERALLY EVERYTHING WE HAD. THE ENTIRE FORT IS JUST A BUNCH OF DWARVES LIVING IN A HOLE NOW.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 16, 2012, 07:14:47 pm
We need the manpower to forge weapons strong enough to fight back... Thats priority #1

#2 is we should make a catapult battery to take care of everything that comes in range of the fortress! Also we should find a way to weaponize the magma... Like boatmurdered except we could shoot it like a cannon with pressure!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 16, 2012, 09:28:24 pm
Guys, I think what clearly needs to happen is for me to die, again, and have my body tossed in the main water supply.

Then ReDorf me as the first guy who drinks from it.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 16, 2012, 10:08:15 pm
That is a bad idea mastahcheese. Vampires slow down from lack of booze. It would be awesome for a while, but eventually everyone would get sluggish and useless.

You will die soon though, you are currently exiled to the caverns.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 17, 2012, 01:47:33 pm
Oi! Where be that nice bigass nicely formated update of yours, NAV? We're all waiting for that piece of amusing chunk that is to be Necrothreat.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 17, 2012, 04:12:56 pm
WE CAN AND WILL MAKE IT TO YEAR 5 EVEN THO WE ARE BLIND STINKIN SOBER!!
Here is Sprins mega badass plan o plans!!

Step one find the addy shaft.
Step two dig a rout so it leads outside
step three unleash HELL!!!
Step four ???
Step five profit
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 17, 2012, 04:15:14 pm
WE CAN AND WILL MAKE IT TO YEAR 5 EVEN THO WE ARE BLIND STINKIN SOBER!!
Here is Sprins mega badass plan o plans!!

Step one find the addy shaft.
Step two dig a rout so it leads outside
step three unleash HELL!!!
Step four ???
Step five profit
They can fly you know. Our courtyard is wide open. That is a terrible combination.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: GoombaGeek on October 17, 2012, 04:18:40 pm
~~~~~~~~~~
Step 4: Adamantine everything-proof retracting drawbridge, buildings can't be destroyed from above. Dwarves can pit prisoners without lifting
the bridge. Demons cannot escape. Before breaching tube, make it so only exit is via bridge. The one to breach the tube should preferably be the dwarf version of the current overseer for maximum drama.
~~~~~~~~~~
Step 6: Pit enemies straight into hell to get torn apart mid-flight by hordes of flying demons.

Come on, how cool would that be? The answer is AWESOME.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 17, 2012, 04:29:44 pm
This may be our only hope... Also its easy to cap off a roof! And we are at a stable breeding population, of course we may have to have weekly orgys but we'll live!!!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 17, 2012, 04:30:30 pm
Its not easy to cap off a roof if by doing so we'll connext a path into the fort.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 17, 2012, 04:35:27 pm
Who desined this hellhole?..
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 17, 2012, 05:57:50 pm
Who desined this hellhole?..
Well, in part, you did.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 17, 2012, 06:01:46 pm
There've been lots've zombies outside lately, too many for us to fight fairly. We don't even have enough armour for more than 2 or 3 soldiers. There is work to be done, but no one is working. Too busy training for fighting. I tell them they don't have to train anymore, it's time to start working. I leave Highmax as the militia commander, and BFEL as the global moderator.

Highmax half jokingly suggested a brilliant plan to deal with the zombies. It will be sort of like a banhammer. A giant, gravity operated banhammer suspended over the front gate.

Great. The skull on the wall moved, and now people are refusing to go outside. It is just a head! how can in move anyways?
The military seems to ignore it. NEW PLAN: everyone in the army, we need work to be done!

Sorry peepols, I don't know what to do. They won't go near the skull when not in the military, cutting off half the fort, and they can't kill the skull or work while in the military. I am stuck. It's not even FUN. All our booze and well is upstairs. People are thirsty.

I will upload the save. Probably better to continue from tal's though.
I only played for a few months.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 17, 2012, 06:04:31 pm
I will upload the save. Probably better to continue from tal's though.
I only played for a few months.
No! Keep going! We can still make it.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 17, 2012, 06:28:44 pm
Sorry for the somewhat disappointing turn. Maybe someone more skilled than I can fix this mess, or start from tal's turn.

http://dffd.wimbli.com/file.php?id=7046 (http://dffd.wimbli.com/file.php?id=7046)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 17, 2012, 11:09:35 pm
Oh nay that will not be happening. This fort will live on well past year 5.

Highmax, it is time for you to choose. Either allowing me to play for an year or two until I lift this fortress from it's feet from either Talvieno's or NAV's turn or giving it a shot yourself and being at danger point of the Fort Being Decimated. Your choice.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 17, 2012, 11:30:34 pm
Hey, I just thought of another thing we should/could add to the info page on page 2.

We should add in the major enemies of NecroThreat through the years.

We could include the various NecroThreaders, the Haxxors, the trolls, or even the grey languars from Sprin's reign, or even the aquifer from Apiks' founding year.
Just a thought.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 17, 2012, 11:33:20 pm
Hmm, good idea. As soon as I manage to get the names from few of the enemies we have faced (if possible) I will add them to the main page (page 2). Oh, and the Aquifer will be dubbed something to my liking since it is not a living entity.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 17, 2012, 11:34:37 pm
Perhaps my war on the Troglodytes?

This fort is doomed.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 17, 2012, 11:48:38 pm
The Trog War! Of course!


And as for Apiks vs. the aquifer.
Spoiler (click to show/hide)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 18, 2012, 06:30:19 am
WELP were boned...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 18, 2012, 07:20:20 am
"I will take it! But... I do not know the way..."
- Frodo

I'll get into working on it soon! Lets hope my ideas work! Unfortunatley it will not involve magma because I never used pump stacks... :-\
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 18, 2012, 07:45:48 am
What kind of dwarf are you?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 18, 2012, 08:08:07 am
You wish to take this burden of a rundown excuse for a fort? So be it Highmax. We shall see what perils you face and overcome.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 18, 2012, 01:52:40 pm
Hey, I have an idea. Maybe highmax could release the werecapybara and then more people would turn into werecapybaras. That could somehow solve our problems.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 18, 2012, 02:26:27 pm
We actually discussed that for a few pages, NAV. Highmax was strongly opposed against it since they are a type of beever/rabbit creature from what I hear and he doesn't want ot be one. But considering our situation he may have a change of heart. This would for sure cut our efficency for a few days but atleast we will survive.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 18, 2012, 03:09:35 pm
I'm not going to expose us to the blood... But the were capybara will be part of the master plan! I'll try and get an update by later tonight (got a huge assignment I have to hand in)

Later today or tomorrow: THE ACSENCION OF HIGHMAX, KING OF SWORDS! (Also slightly insane)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 18, 2012, 03:23:02 pm
Werebeast blood isn't infective, you need to get bitten. That makes it slightly riskier.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 18, 2012, 03:29:17 pm
Who said biting was the awnser? We have a monster in our midst, lets make use of it... ;)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 18, 2012, 03:30:49 pm
Who said biting was the awnser? We have a monster in our midst, lets make use of it... ;)
I;m not sure that reproduction moves the curse from genration to generation.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 18, 2012, 05:09:30 pm
actualy someone wanted to do !¡SCIENCE!¡ with that but he had the mom so his problem was seperating them when its that time of the month... Any way I am pretty sure it was unsucsesful because the baybe was torn to shreds...
Also I would rather continusly regenerate than be a werrodent!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 18, 2012, 06:15:47 pm
Got a question for my plan to work:

do we have a jail yet? Since the werebeast is accused of murder, I can move her to a jail chain or cage to where I want, so I can hopefully use that to my advantage... Else I'll have to rely on burrows.

Yes, I AM TAKING CONTROL OF THE BEAST FOR STEP 1 OF THE MASTER PLAN! I havent checked the save yet, I'm still doing HW :'( Damn you construction theory!!!!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 18, 2012, 06:42:10 pm
Don't forget that you also have me down in the caves, don't know how much I factor into the master plan of Highmax, but just in case.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 18, 2012, 07:13:01 pm
I might have a use for you, PROVIDED your vampire form has a good fighting ability. If my master plan works, we won't need you, but you'll be there in case. If my master plan works, we will be rid of our creatures AND the ambushers and zombies. If my plan works, we will be LUCKY AS HELL and I will make a monument to our survival... Which will have a HUGE span of time to work with if I have several years to deal with... If I fail in any part, we will have a last ditch effort at survival by using the giant banhammer of the fourm gods to smite everything... Provided I can lure them all near our front door.

So far, the master plan has many things we need... First, a giant ballista battery if BOTH of those ideas fail... Second, LOTS OF MASONS... Third, we need lots of ballista bolts... Fourth, we need to create something to release the banhammer... Fifth, set up the last ditch effort for us all and hope it works if all else fails... Sixth we need to arm up with what little we have and prepare me, BFEL and any others who will not man the battery or the last defences, to fight off the unbreathing hordes and haxxors... Seventh, we sacrifice the thread necromancer in captivity to please armok... Eighth, we set up a SHIT ton of traps to deal with anything that comes close and our last ditch effort fails... And lastly, we put everything in place and unleash the horde upon ourselves... Its a suicide mission, but one I'm willing to go with!

WE WILL ENDURE!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 18, 2012, 07:23:09 pm
I have good feelings about this plan.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 18, 2012, 08:27:51 pm
Journal of Highmax, Swords Enthusist, Lord of Swords, The Unkillable

23rd of Hematite, 254
Many months ago I was placed inside a hospital with madmen and rotting corpses... Several weeks ago I was healed and brought back on the front lines of war... Today... Today the leaders have given up hope...

"Necrothreat is doomed!" They cried...

I have served this place as a soldier... Today, I stand in front of all of the other fourmites... And they ask me for help...

"You can help us! Save us mighty soldier Highmax!"
"If anyone can save us, Its that crazy swordsman Highmax!"

They gave me this blasted title of "Sword's Enthusist", but I wear it with pride, for my blade has felled many... I have cheated death, and the people here beleive that I am its champion... Its gaurdian... And now... Now they come to me... They come to me for guidance... They want me to lead Necrothreat and stop the haxxor and thread zombie menace...

Thats when I stood before all of them and shouted:

WE WILL ENDURE!

The others cheered when I said those words. I told them my plans, and they think its crazy enough to work! Heres the quick rundown of what will happen:

1) We prepare for the attack
2) We lower the bridge
3) We unleash the creatures of the night upon the dead and the haxxors, and if that fails;
4) Drop the giant banhammer, and if that fails;
5) Unleash Hell with the ballista battery, and if that fails (or does more harm then good);
6) Use dwarven atom smashers, and if that fails;
7) The traps I will set will aid us all, and if they fail;
8) Send in every abled man, women, child, and pet into the front lines by my side and we fight till our last breath leaves our bodies

We will sacrifice a thread necromancer to Armok for his favor... I will do the honors... BFEL will be my second in command, she (going by dwarf gender btw) is a living legend and a force to be rekoned with. BFEL will be at my side when the fighting begins. For now, we need everyone building up this plan! We need everyone who is left alive to grab whatever they can AND WORK! First, the walls and hammer must be built. Thankfully, the last leader left us a stairway to begin this... armok give me guidance and strength... In the meantime, I will have those who aren't working on the masonry on ballista building duty. I need many for this to work... And we need bolts for them too! We need them most! I just hope we can get through this in time before all is lost...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 18, 2012, 08:44:48 pm
3) We unleash the creatures of the night upon the dead and the haxxors, and if that fails;
I notice that creatures is plural....

Do we have a second were-capybara that I don't know about?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 18, 2012, 09:02:45 pm
I don't think you'll like this plan... AND DAMNATION!!!! THAT HEAD IS PREVENTING US FROM WORKING!!!!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 18, 2012, 09:25:50 pm
1st of Malachite, 254
Some migrants have arrived... Yay... On top of that, NOTHING IS GETTING DONE! Theres a head above the damn walls and we NEED to kill it! I seriously need to get someone to kill it but we cant without our workers freaking out over it! We can't eat, drink or do anything, our fortress is LITERALLY divided in two right now! We can't get past this head at all! We need ammo or to send someone up there to kill it right away!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 18, 2012, 10:12:32 pm
Lol that head. It was the main reason I quit my turn. I Couldn't find a way to get rid of it, but if you do, then congrats. Maybe the new migrants can help out?

Seriously if you can solve this then congrats. Sorry for my turn, I guess I earned the title NAV the Idle.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 18, 2012, 11:13:06 pm
Well there wasn't really anything much that would've explained your turn appropiatelly with the information you had given us so I had to improvize. So NAV the Idle was born.

As for the plan, I am divided between a yes and no.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 19, 2012, 08:03:15 am
The plan won't work unless we blow up that f***ing head! The dorf-o-pault won't work at all cause we can't build it... Just wondering... How does the aquifer work? I never ran into one... I have an idea to deal with it, but we need miners... And pickaxes... And my sword

*EDIT:*
If this fails, is it frowned upon if I mod to permi-ban this head?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 19, 2012, 08:56:20 am
Of course not Highmax. You'll have to write a story that fits everything though. I don't want the head to JUST dissapear. Other than that, it's okay by me.

As for the Aquifer, there are 1 layer and multi-layered aquifers. When you break an aquifer, it fills the block and it's surroundings with water which makes impossible to breach. If you pump the water, it'll just be filled with the side aquifers. To deal with it you have to make a plug. I already made one. If the route to that is cut off, then you are very badly screwed because we'd have to go up on top of the mountain to create a new one via the mountain.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 19, 2012, 09:12:41 am
We're trapped overtop of the plug and the mountain is unreachable and everyones hungry and thirsty but too scared to move because of the head... I think I'll try and get my friend to show me a mod that will allow us to NOT BE SCARED of the damn thing... As long as we make it to the head, we're fine, but its getting to it... So whos idea was that WE DONT HAVE RANGED WEAPONS!?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 19, 2012, 09:49:06 am
Well crossbows are laptops and laptopts have ammo but they didn't work due to a mod bug. So no ranged weapons :P.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 19, 2012, 11:10:18 am
The lack therof of range makes dealing with this impossible with the aquifer unless I get ballsy and lucky to dig into the supposed aquifer... Which casues !!FUN!!... Also there is some trapped puppies in the pit I noticed :o
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 19, 2012, 12:52:51 pm
Well we had a bow-squad, but SOMEBODY decided to disband it.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 19, 2012, 01:28:02 pm
Don't mod it out, That's cheating! You might be able to find enough food and water to survive in the caverns. You would have to rebuild half the fort though.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 19, 2012, 01:31:24 pm
I found a better idea and I can story it in! But it has a temporary mod to do it... First though, try to dig into the mountain without running into the head, which is probably not going to happen...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 19, 2012, 01:43:33 pm
Welp were boned...
I say we go to the caverns and rebuild, until of course we unleash HFS!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 19, 2012, 05:19:31 pm
Could we get some pictures of the fort so we can see how it looks right now? It would also be nice If we could get some info on what all everyone is doing (or trying to do)
Just trying to get re-oriented on what all is going on, and possible ideas that might help.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 19, 2012, 09:28:43 pm
BFEL just handed me a status report, this is the news so far:

Everyone is stuck in the courtyard, we're still trying to get walls and stuff up but everyone is afraid of that ARMOK DAMN F***ING HEAD! Heres an engraving on a rock she found:

Spoiler (click to show/hide)
Spoiler (click to show/hide)

We also have problems with people working... Be it that we're all stuck... I think a motivational speech is in order...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 20, 2012, 12:15:48 am
Lol that zombie head is the most dangerous, evil and annoying thing in necrothreat. It is also invincibly and made of pure scary.
I drew a fanart of it yay!

Spoiler (click to show/hide)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 20, 2012, 08:18:57 am
I think if I open up the gates, with all the zombies being busy killing themselves, we COULD let the migrants in... But then theres that F***ING HEAD!!! I'm still looking for a way to do it WITHOUT MODDING, because if I do, I have to tear out the fourmites eyes :o
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 20, 2012, 09:14:24 am
Is there any way we could build a ramp to get up there? Then we could just charge at it.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: greycat on October 20, 2012, 07:59:18 pm
It looks like he's trying to build a staircase in the northwest corner of the courtyard.  I'm not sure if any dwarves are getting any of the work done on the stairs before running away.

What I don't understand is how you've got fortifications built up there, but no way to get up there.  How did the fortifications get there if there's no stairs/ramps up there?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 20, 2012, 08:01:50 pm
It looks like he's trying to build a staircase in the northwest corner of the courtyard.  I'm not sure if any dwarves are getting any of the work done on the stairs before running away.

What I don't understand is how you've got fortifications built up there, but no way to get up there.  How did the fortifications get there if there's no stairs/ramps up there?
*Brief sudden realization*
Wait a moment, what the thing to the bottom of that!?! IS THAT A UP/DOWN STAIRCASE?!?!?!

Regardless. I sent bitches up there myself. I thought there was a staircase. I built it.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 20, 2012, 08:03:07 pm
Probably took the ramps/stairs out afterwards, I do that a lot
Well, I tried to post, and then Misko had to come in and ruin it.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 20, 2012, 08:06:40 pm
Probably took the ramps/stairs out afterwards, I do that a lot
Well, I tried to post, and then Misko had to come in and ruin it.
DO NOT MOCK MISKOS NINJA POWERS. THEY WILL PUNCH YOU IN FACE. WHILE YOU ARE SHITTING. BE PREPARED.

TO HAVE SHIT FLY OUT AT HYPER-SONIC SPEEDS AS I THROW WATER BALLOONS.

So, what? YOU TOOK THEM OUT YOU BASTARD?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 20, 2012, 08:39:26 pm
Sarge's tower is the only thing close to the damn thing, and a ramp cant be made, I tried getting the migrants to remove part of the wall but they see the head during mid production and run... And also theres a zombie chasing them... As for the rest of us, we're all too scared to move, so... we're pretty much hosed... And I can't understand how to use DFhack, so I'll probably have to tear out the fourmites eyes so they can build the staircase up... Problem: they'll suck at fighting... But they won't see the head :D My original plan was to make them stop fearing it by adding the [NOFEAR] tag, but they stil got scared and canceled... I had a whole story written up and everything for it... I swear, I WILL NOT LET US DIE OVER A F***ING HEAD!!!! AS I SAID! WE WILL ENDURE!!!! EVEN IF I HAVE TO CHARGE US ALL OUT OF THE FORTRESS!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 20, 2012, 09:08:12 pm
Upload it!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 21, 2012, 02:55:01 am
The Nofear tag probably didn't work because it required a new genning of the world, Highmax. That's why modding nofear into the game is close to impossible unless there's some really clever realtime modding. Plucking their eyes is the best way. You'll have to choose the most useless one/s.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 21, 2012, 10:21:18 am
The problem is with that is I can only axcess ALL the dwarves... If I remove all of their eyes, can I put them back in? Or will we all be blind? If theres a complicated way, I'll upload the save so you can do your magicy things :P hopefully we can kill this head... And I say use the migrant jewler
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 22, 2012, 03:40:31 am
I thought you were gonna pluck them out in the actual game via some cleverly thought ways to pluck eyes out. Now that you tell me that you were gonna modify them directly, I have no idea.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 22, 2012, 03:10:54 pm
"And now, brave settlers of Necrothreat, we must wage war. A terrible, terrible bloody war. A war that will leave us all crippled forever. The war....AGAINST OUR EYES!!!"

Also sorry I haven't been on in forever, computer having issues.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 23, 2012, 06:27:20 am
Will the doctor be busy taking out eyes?
can you story it so I get to!!!!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 23, 2012, 06:42:27 am
I REALLY REALLY REALLY don't want to try my poor luck at modding... I'm gonna upload the save so either apiks, Tal, or someone else who can try and pluck out some migrants eyes or blow up the head in bloody messes (yay wrath of armok!). My friend hasen't looked at it yet, but I doubt he can do anything with it...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 23, 2012, 08:11:39 am
wait have you tried caving in the part that the skull is on? Into a sealed room of course but still, you could just dig under it theoretically right?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 23, 2012, 02:25:59 pm
wait have you tried caving in the part that the skull is on? Into a sealed room of course but still, you could just dig under it theoretically right?

No we can't. The aquifer is in the way, and it is also impossible. There is literally no way to the surface.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 23, 2012, 07:52:12 pm
This is bad, yo
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 23, 2012, 07:53:16 pm
Upload it!
Oh wow! Is still the best option.

Are the greatest minds in the bay12iverse seriously not capable of vanquishing a head?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 23, 2012, 08:49:28 pm
Are the greatest minds in the bay12iverse seriously not capable of vanquishing a head?

This is siggable :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 23, 2012, 10:59:17 pm
It would seem so. A simple head on a spike can cause so much trouble to all of us. It is ridiculous and I have no idea how to deal with it whilst dealing with the outside threat at the same time.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 24, 2012, 06:27:02 am
Welp were boned!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 24, 2012, 08:07:35 am
My friend will be looking at the save today, if anyone can save us, its him. Hes the one who got me to play DF, and has done such monstrosities, its incredible. If the save is not up by today, we have a glimmer of hope!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Ruhn on October 24, 2012, 05:44:14 pm
I haven't finished reading the last 10 pages yet, but here are some ideas for LOLmod v2:
- Give forumites "forum posts" (or just "posts") which could be a weapon, like a spear?
- Make "wiki articles" (another trade good, or maybe they are a buff or type of armor)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 24, 2012, 09:29:12 pm
I haven't finished reading the last 10 pages yet, but here are some ideas for LOLmod v2:
- Give forumites "forum posts" (or just "posts") which could be a weapon, like a spear?
- Make "wiki articles" (another trade good, or maybe they are a buff or type of armor)
Hey, these sound pretty good, I should probably work on those, since apiks made me the manager of this new mod.

My wife says they sound cool.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 24, 2012, 09:37:08 pm
I haven't finished reading the last 10 pages yet, but here are some ideas for LOLmod v2:
- Give forumites "forum posts" (or just "posts") which could be a weapon, like a spear?
- Make "wiki articles" (another trade good, or maybe they are a buff or type of armor)
Hey, these sound pretty good, I should probably work on those, since apiks made me the manager of this new mod.

My wife says they sound cool.
So, on that, School is likely to take up large amounts of my time in the coming weeks, however, It is likely I will be able to finish up my section. Maybe toss in a spam weapon. I mentally am thinking of a blunt-force dagger, because so many advertisements bam you over the head with the concept. However, I am open to ideas. I am also getting ideas from the sister regarding the weapon, and possible items they create (ads), but again, open to ideas.

I have to say I really like the idea of this mod, and I hope it continues.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 24, 2012, 10:38:51 pm
Just talked to my friend... His opinions were brilliant, but alot impossible to do because of the aquifer...

1) Ignore the head
2) Collapse the wall
3) Use a military fourmite to build staircases (not sure if this works)
4) Dig through the wiki for solutions
5) Dig through the wall and make a tunnel somewhere through to the other half of the fortress (he says the aquifer can't be THAT big...)
6) All else fails, LOOSING IS FUN!

I'll be uploading the save tomorrow, too tired, had to work today after drafting class
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 24, 2012, 11:47:20 pm
Work underground. Forbid and wall off the surface, then start farming the caverns or something. You could try to dig to hell! The surface doesn't exist for necrothreat anymore, and soon enough it will fade to legend.

Oh, and would it be possible to mod dwarves/forumites to go blind if they are scared a lot? because that would solve problems like this.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 24, 2012, 11:55:00 pm
Coming along on stuff for the v2, I just made a basic idea of the "forum post" weapon suggested by Ruhn.
Currently, it uses the spear skill (thinking about changing it), and you can hack with the sig line, jab with the avatar, and smash with the text, imagine them  holding the post by the right-hand side.

As for the wiki articles, still working on it.  EDIT

I decided to make wiki articles into a shield with properties roughly inbetween that of bucklers and shields, although, for the cost in term of materials needed to make, they are the most economically sound of the three. It will also give the trololols and haxxors a nice shield that fits their personality.

Also, to make the mod a little more immersive, the food names have been changed, instead of biscuits, stews, and roasts, we now have chips, coffee, and tv dinners.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Ruhn on October 25, 2012, 09:04:51 am
Coming along on stuff for the v2, I just made a basic idea of the "forum post" weapon suggested by Ruhn.
Currently, it uses the spear skill (thinking about changing it), and you can hack with the sig line, jab with the avatar, and smash with the text, imagine them  holding the post by the right-hand side.

As for the wiki articles, still working on it.  EDIT

I decided to make wiki articles into a shield with properties roughly inbetween that of bucklers and shields, although, for the cost in term of materials needed to make, they are the most economically sound of the three. It will also give the trololols and haxxors a nice shield that fits their personality.

Also, to make the mod a little more immersive, the food names have been changed, instead of biscuits, stews, and roasts, we now have chips, coffee, and tv dinners.
Way cool!
The food changes caught me by surprise, great idea.  In addition to coffee, perhaps replace some beers/wines with soda pop and milk shakes?

edit)) 2 words: Energy Drinks
"Urist McInternet needs energy drinks to get through the working day."
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 25, 2012, 09:28:15 am
I pass my vote for Vodka. Anyway, If we can be self-sustaining, our only chance is to go underground. But that in itself is a great trial. If we manage that, we're pretty much set but I doubt it'll be as easy. However, whoever manages to achieve it will achieve great fame as the "Savior of NecroThreat".
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Ruhn on October 25, 2012, 02:30:23 pm
I finished reading, my ideas to save the fort:
a) draft migrants and hope there is a bow out there they can use to shoot the head off the wall with.
b2) have the migrants hide someplace and make a new plug through the aquifier.
3) look at the wiki about "draining the aquifier off t3h map" (or into a cavern)

All plans probably require living in the caverns.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on October 25, 2012, 02:43:47 pm
People, I would like to have another turn (if the fort survives that long). I also might reload my save and see if I can fix this mess, get it playable for highmax.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 25, 2012, 03:10:01 pm
People, I would like to have another turn (if the fort survives that long). I also might reload my save and see if I can fix this mess, get it playable for highmax.
I second that, save will be up in a few hours, I woke up too late to upload the save AND leave for haircut and college :-[

I have to say if I can find a way AROUND the aquifer we can do this! If only I could find pickaxes that are on the other side of the fort ::)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 25, 2012, 03:31:42 pm
I find it highly amusing that we're only a few years into this fortress but we're already at the 9th person on the list. The best part is that it isn't even year 9.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 25, 2012, 03:40:13 pm
Its even funnier that its also the START of year 4, its still spring
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 25, 2012, 06:33:10 pm
Big big big big big problem guys... My laptop REFUSES to upload the file... Which is utter bulls***... I can't upload my save so I guess you can strike me off the list until I get a new laptop... WHich will be soon hopefully... Ignore my turn, but NAV's head still stands
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 25, 2012, 06:45:12 pm
Another turn for the doctor is in order nurse!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 25, 2012, 06:46:39 pm
Another turn for the doctor is in order nurse!
*crosses self*
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 25, 2012, 06:50:59 pm
What... It would make a good story.
Its funny not only was it during my turn when Necrothreat fell but also my forumite was the one to cause a tantrum spiral!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 25, 2012, 10:54:36 pm
Way cool!
The food changes caught me by surprise, great idea.  In addition to coffee, perhaps replace some beers/wines with soda pop and milk shakes?
edit)) 2 words: Energy Drinks
"Urist McInternet needs energy drinks to get through the working day."
This would be cool, but I think I would have to individually mod every brewable plant in the game, which I would be willing to do, but I still can't change the "Needs alchohol to get through the working day" part.

I pass my vote for Vodka.
There will definitly be at least one plant that will remain with an alchoholic name, and I'll make it vodka.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 25, 2012, 11:29:11 pm
I guess it's BFEL's turn to start from NAV's turn to try and save the fort which is highly unlikely.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on October 25, 2012, 11:40:27 pm
so wait what now?....I'm lost now :P am I loading before or after the head of deadly dooms?

Fuck it i'mma load up from NAV's save like they said and see what I can do. Also I request the Head of Deadly Dooms be added to the hall of fame, it obviously deserves it as it has managed to half kill the fort without so much as a torso :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 26, 2012, 10:02:00 am
Done. The head is now in the Hall of Necrothreat Fame. And yes, BFEL, you start form NAV's turn since Highmax has technical difficulties on uploading his safe. This gives you more time to find a way to save the fort (if you can) which is good.

The head has been here even during the head of headly dooms so you'll have to find a way to deal with it. Alternatively, if the fort perishes, we'll vote whether to reclaim or revert back.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 28, 2012, 03:03:13 pm
So BFEL, have you made any progress to our inevitable doom?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 28, 2012, 11:23:34 pm
Good news: I will be getting my laptop very soon! I just have to get some bullcrap done first :-\ When I do get it, throw me back on for a turn, AS LONG AS THAT HEAD IS GONE!!!!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 28, 2012, 11:58:49 pm
Woo!

I much look forward to the secord returning of Highmax.

On the note of the mod, I've had very little time to work on it, what with my wife's birthday, but I have had some time to think of other features to add.
Although it will take some time, when I'm done we should have Slenderman, Rick Roll, and Shoop de Whoop in place.

The only real problems I can think of is how I'll incorperate them into the mod in meaningful ways, or rather, workable ways.
But they should all make the game more FUN!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 30, 2012, 12:20:37 am
I guess we can imagine the hold up for this is because of the Hurricane Sandy. I think that's a valid reason to wait about.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 30, 2012, 12:23:52 am
I guess we can imagine the hold up for this is because of the Hurricane Sandy. I think that's a valid reason to wait about.
Considering I may be losing Electricity, thats a fine reason.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: GoombaGeek on October 30, 2012, 08:30:04 am
How about "clearfungus"? It grows underground and cannot be eaten, only capable of being distilled into vodka, which makes forumites feel no pain.

Code: [Select]
[PLANT:FUNGUS_CLEAR]
[NAME:clearfungus][NAME_PLURAL:clearfungi][ADJ:clearfungus]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:230][PICKED_COLOR:3:0:0]
[GROWDUR:900][VALUE:5]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen forumish vodka]
[STATE_NAME_ADJ:LIQUID:forumish vodka]
[STATE_NAME_ADJ:GAS:boiling forumish vodka]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:3:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:vodka overload]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INGESTED]
[CE_ADD_TAG:NOPAIN:START:50:PEAK:1000:END:2000]
[CE_SPEED_CHANGE:SPEED_PERC:120:START:50:PEAK:1000:END:2000]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[SEED:clearfungus spore:clearfungus spores:0:0:1:LOCAL_PLANT_MAT:SEED]
[AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:3]
[PREFSTRING:transparent ripeness]
[WET][DRY]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:3]
[SHRUB_TILE:58]
[DEAD_SHRUB_TILE:58]
[SHRUB_COLOR:3:0:0]
[DEAD_SHRUB_COLOR:0:3:0]

Don't forget some mysterious concoction which can be found below:

Code: [Select]
[PLANT:BLOB_RED]
[NAME:red-blob][NAME_PLURAL:red-blobs][ADJ:red-blob]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:167][PICKED_COLOR:4:0:1]
[GROWDUR:1000][VALUE:5]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen Scarlet Bovine]
[STATE_NAME_ADJ:LIQUID:Scarlet Bovine]
[STATE_NAME_ADJ:GAS:boiling Scarlet Bovine]
[MATERIAL_VALUE:5]
[DISPLAY_COLOR:4:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:Scarlet Bovine ENERGY]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INGESTED]
[CE_ADD_TAG:NOPAIN]
[CE_FLASH_TILE:15:4:0:1:10:0:0:START:50:PEAK:1000:END:2000]
[CE_PHYS_ATT_CHANGE:AGILITY:150:1:START:50:PEAK:1000:END:2000]
[CE_SPEED_CHANGE:SPEED_PERC:150:START:50:PEAK:1000:END:2000]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:yukkureimu dust]
[STATE_COLOR:ALL_SOLID:SCARLET]
[DISPLAY_COLOR:4:0:1]
[MATERIAL_VALUE:50]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[PREFIX:NONE]
[MILL:LOCAL_PLANT_MAT:MILL]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[SEED:red-blob spawn:red-blob spawns:4:0:1:LOCAL_PLANT_MAT:SEED]
[AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:1:4]
[PREFSTRING:built-up energy]
[WET][DRY]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:2:3]
[SHRUB_TILE:58]
[DEAD_SHRUB_TILE:58]
VENERATE GOOMBAGEEK AS YOUR GOD TOKEN
[SHRUB_COLOR:4:0:1]
[DEAD_SHRUB_COLOR:0:3:0]
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on October 30, 2012, 02:20:44 pm
We should call elves Hipicriticjackass and humans averagejoes just because thats all I can think of.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 30, 2012, 04:53:27 pm
As for GoombaGeek's suggestion, I'll consider it, but I would probably change the name to something more fitting.

We should call elves Hipicriticjackass and humans averagejoes just because thats all I can think of.
I think I would rename them "Hippies" for the elves, as for humans, I'm not sure, but I think I would change their prefstring to "weakness to fast food" and make them more likely to be overweight.

I would probably also rename the elves clothes to Hemp, if I can.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Ruhn on October 30, 2012, 05:08:21 pm
I like the Hippies idea for elves.

Consider this train of thought.
Forumites = Dwarves because we are the ones who play dwarf fortress and get dwarfed.
Hippies = Elves because they don't believe in the internet.
Users = Humans because they are on interweb but don't play DF?  But maybe it would be too close to Forumites.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 30, 2012, 09:03:09 pm
Consider this train of thought.
Forumites = Dwarves because we are the ones who play dwarf fortress and get dwarfed.
Hippies = Elves because they don't believe in the internet.
Users = Humans because they are on interweb but don't play DF?  But maybe it would be too close to Forumites.
Actually, that kinda reminds me of the Tron movies in that there are users and programs, that really wouldn't be that far from what we've got now, I might do that.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 30, 2012, 09:13:35 pm
I like the Hippies idea for elves.

Consider this train of thought.
Forumites = Dwarves because we are the ones who play dwarf fortress and get dwarfed.
Hippies = Elves because they don't believe in the internet.
Users = Humans because they are on interweb but don't play DF?  But maybe it would be too close to Forumites.
If you could apply facebook and twitter, yes, the users are great.

Also, If youcould generalize hippies, I mean how many are they? Perhaps censors, or nanny-parents.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 30, 2012, 10:19:20 pm
There should be a rename the TItans and have them called Viruses, or call vampires viruses cause they hide amongst your stuff and kill your computer either brutally or quietly (it's be weird but just a thought)

We should also make a plant that uses potatoes as seeds (odd i know...) so when harvested you get chips and when brewed, you get vodka :o

We can also have the Trollolol guy as a single megabeast that annoys people like the spambots except their heads explode if they take too much of it :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 31, 2012, 12:15:01 am
I'll be honest. Those are some damn good ideas.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: GoombaGeek on October 31, 2012, 08:12:10 am
There should be a rename the TItans and have them called Viruses, or call vampires viruses
Impossibru
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Ruhn on October 31, 2012, 08:47:52 am
There should be a rename the TItans and have them called Viruses, or call vampires viruses cause they hide amongst your stuff and kill your computer either brutally or quietly (it's be weird but just a thought)
Including virus somewhere seems like a 'must' to me.
It could be said that some forumites drain the life from their peers, so vampires may be ok as is?

With all of their deadly dust and crap that infects people, renaming megabeasts to virus would be cool.  Even better would be editing the name list to include "Y2K", "Shakespear", "Melissa", "Chernobyl", and others listed here (http://www.infoniac.com/hi-tech/list-of-computer-viruses-from-2000-onward.html)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: GoombaGeek on October 31, 2012, 11:23:32 am
The I love you virus is a pink heart. It constantly screams "I LOVE YOU" in Adventure Mode. It shoots cave-in dust clouds made of "love" (a pink material in the metal raws with a very high fixed-temp).
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on October 31, 2012, 11:25:20 am
I can imagine in future how there will be pleasure objects in DF and we will make pleasure objects Consoles and their ammunition which would be video games. I can already imagine that in the future.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 31, 2012, 04:38:47 pm
This would be hard to figure out, but my crappy laptop held together by duct tape made me think it:
we use duct tape for sutures :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on October 31, 2012, 06:34:15 pm
Hmmm... Weaponized grammar. Interesting notion.
Now I know another addition to the internetz mod for DF!
And now I know the weapon of the spambots! A few other civs should have one.

Are we incorporating n00bdom in a manner?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 31, 2012, 06:56:36 pm
We could use that for the name of the Necro Towers?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 31, 2012, 08:01:40 pm
MAN, these are a lot of ideas...

We should also make a plant that uses potatoes as seeds (odd i know...) so when harvested you get chips and when brewed, you get vodka :o
We can also have the Trollolol guy as a single megabeast that annoys people like the spambots except their heads explode if they take too much of it :P
The I love you virus is a pink heart. It constantly screams "I LOVE YOU" in Adventure Mode. It shoots cave-in dust clouds made of "love" (a pink material in the metal raws with a very high fixed-temp).
we use duct tape for sutures :P
And now I know the weapon of the spambots! A few other civs should have one.
Are we incorporating n00bdom in a manner?

These are all awesome Ideas, and as for the N00Bdom, I WILL FIND A WAY!Sprin would totally say, WE HAVE THE TECHNOLOGY!

We could use that for the name of the Necro Towers?
One does not simply name Necro Towers
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 31, 2012, 08:05:23 pm
Name it so outpost is n00bdom, so that way we start out as a n00bdom!

And if I'm thinking right, you CAN, you repalce the word "Tower" with "n00bdom" 8)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on October 31, 2012, 08:07:26 pm
I don't think it would QUITE work like that, but a cool thought, but no, N00bdom will be incoperated in a much more sinister, evil, fun, way.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: greycat on October 31, 2012, 08:27:44 pm
There should be lurkers somewhere.  I'm not sure whether they should be animals or vampires -- both make sense, in different ways.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on October 31, 2012, 08:39:52 pm
There should be lurkers somewhere.  I'm not sure whether they should be animals or vampires -- both make sense, in different ways.
I'd say make them a critter, cause lolcats get them :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 01, 2012, 08:26:13 am
Starting today you can vote for Necrothreat in the "Hall of Fame" thread. Huzzah.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 01, 2012, 04:26:56 pm
I went and voted... But... Are we still going on with this? Is necrothreat destroyed by this head? :'(
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 02, 2012, 04:10:24 am
Destroyed? Don't be silly. All we're waiting for is the revival of BFEL To see if he can figure out something. Alternatively, if that doesn't work, I'll try to fix the damn thing myself and if THAT doesn't work, we'll vote whether to revert to a previous save, reclaim or just get as much as the latest version as we can of the mod and make a new embark.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on November 02, 2012, 05:53:45 am
Ok sorry that took so damn long, had lots of stuff going on....and I couldn't download anything......so yeah I feel like a jackass now....sorry guys
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on November 02, 2012, 09:37:26 pm
Ok sorry that took so damn long, had lots of stuff going on....and I couldn't download anything......so yeah I feel like a jackass now....sorry guys
That's ok, gives me more time for the V2, kinda busy running my own succession fort so I haven't been able to work on it.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on November 03, 2012, 07:17:42 am
Hey can we swich the message saying
Urits mcdubmass has been struck down!
to
Urist mcdumbass has beened pawned!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on November 03, 2012, 09:12:29 am
Hey can we swich the message saying
Urits mcdubmass has been struck down!
to
Urist mcdumbass has beened pawned!
It's hardcoded, unfortunantly, otherwise I would.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on November 03, 2012, 09:22:32 am
Damn that would have been awesome...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on November 04, 2012, 12:37:49 pm
Lets brainstorm some new mega beast!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 04, 2012, 12:46:16 pm
I want a dancing man that can destroy us with his super duper cool dance moves.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on November 04, 2012, 12:56:35 pm
Or we could have a chuck noris were he has three fist and a single punch can obliterate anything!!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 05, 2012, 01:36:14 pm
Eh sure, why not. More overpowered creatures to lead to our ultimate demise and in the end it's gonna be a head again that destroys us. Anyway, how's everything going BFEL? Any progress, ETA on anything or?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 06, 2012, 09:51:16 am
I'm hoping for a final push where we come out and just murder everything :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 09, 2012, 12:11:17 pm
Did everyone give up? :'(
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 09, 2012, 12:55:25 pm
I personally am lurking in the shadows until this Weekend when I will try to overcome that obnoxious head. It would seem that BFEL can't since he's obviously busy.

So yeah, we have no given up. Just prowling and lurking in the darkness waiting for the perfect moment to strike (or in other words, conquer that damnable head).
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 13, 2012, 09:03:43 am
I say we mod in "Flames of ARmok" where the head catches fire and we say that we tortured the thread necromancer to do it :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 13, 2012, 10:53:47 am
I fear that that cannot be modded in without a new world generation. I searched for ways to rid us of this head but I've found that the only way is to somehow modify the ingame values via some hex editor. I do not have sufficient knowledge if that will even work, and if it even DOES work, the whole thing will become unstable as far as I know. As such I think the best action is either to develop the mod and after it's done to gen a new world and start a new embark or reclaim this one with the current mod. Alternatively, if we do not want to wait, we can immediately start a new embark with the current latest version of the mod.

You vote. I personally have no special preferences.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 13, 2012, 12:29:53 pm
The third option is we do a revert to a time before the head. We'd loose progress but it'd work. I honestly think we should start a new embark, get some more people in, so my vote is new embark, new world, new lol mod ;D
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on November 13, 2012, 02:59:37 pm
Well, sorry about the head guys. We should regen a new world, but after the current necrothreat dies. I think its time to load the save and just run it until everyone dies, unless everyone finds that too depressing.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 13, 2012, 03:00:40 pm
Since BFEL is missing, would you like to take that job NAV since it's your turn next?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on November 13, 2012, 03:05:59 pm
I would be honoured, Apiks.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 13, 2012, 10:34:26 pm
Well, sorry about the head guys. We should regen a new world, but after the current necrothreat dies. I think its time to load the save and just run it until everyone dies, unless everyone finds that too depressing.
I have written a tale for our fall. Careful, its a little lengthy...
Spoiler (click to show/hide)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 14, 2012, 05:44:10 am
That was amazing highmax28. I've added it to the main post (page 2). That was a very well written story. I especially liked the ending. This is a valid ending to the first Chapter of Necrothreat in my eyes. Well done.
Also, I fixed any typos there might've been.

As for NAV, you might do whatever you wish until the end of the fortress. You might just lead a personal journal of your last days until this event that was written by highmax28, or you can just write something else to fill in everything.

Honestly, that was brilliant Highmax.

All that we need now is for the mod to be developed and start the game anew. I have a feeling that this time we will be successful.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on November 14, 2012, 07:27:41 am
aint my turn is coming soon?
its not on the list... :(
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 14, 2012, 09:47:45 am
I removed you turn Sprin because the fortress is doomed. BFEL is missing and since NAV is next in turn, I've given it to him to lead the fortress into it's last days which I fear will be soon.

In short, I can give you back your turn but you won't have anything to lead since the fort would most probably be dead by then.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 14, 2012, 12:12:21 pm
I say when we re-embark, we let sprin on second after the starting. Then back to NAV and myself (we didn't get much of a turn since the damned head overtook us :'( )
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 14, 2012, 01:03:32 pm
Agreed. For that we will need the mod AND a new topic (which I will create) though. I myself want a turn too but I will restrain myself right after you guys. Talvieno's frozen turn will remain in effect as well.

I need a report from Mastahcheese too on how the mod has been coming along.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Ruhn on November 14, 2012, 05:38:23 pm
I don't feel great about a "new" topic.  It isn't necromancy if the first post isn't years old....  does someone want to go digging?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on November 14, 2012, 06:37:22 pm
I hijacked a thread in modding, maybe we could use some stuff here as a Virus Megabeast?
 
http://www.bay12forums.com/smf/index.php?topic=118950.0 (http://www.bay12forums.com/smf/index.php?topic=118950.0)
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 14, 2012, 06:43:37 pm
I don't feel great about a "new" topic.  It isn't necromancy if the first post isn't years old....  does someone want to go digging?

I do agree to this to a certain extent but I feel that if a new topic was made, it would give us a larger array of freedom. I do not think that reviving years old threads is a good idea too. If the majority does say that they want an years old post, then I will do it in one form or another. But as for now, I think that a new topic would be the best course of action. We have plenty of things to make up for the Necromancy.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 14, 2012, 09:21:54 pm
I don't feel great about a "new" topic.  It isn't necromancy if the first post isn't years old....  does someone want to go digging?

I do agree to this to a certain extent but I feel that if a new topic was made, it would give us a larger array of freedom. I do not think that reviving years old threads is a good idea too. If the majority does say that they want an years old post, then I will do it in one form or another. But as for now, I think that a new topic would be the best course of action. We have plenty of things to make up for the Necromancy.
Well... We could use an old sucession fort I made, but thats as best I can think of. And I do recall that thread necromancy is highly frowned upon here, right?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 15, 2012, 06:05:04 am
I believe there is a rule against thread necromancy. And since your old succession fort is from this year, Highmax28, I doubt it would make much of a difference. I think it would be best if I was to create a new topic and have the full privileges of it.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 15, 2012, 12:06:48 pm
I agree, plus if we commit an act of thread necromancy, we won't be so lucky if the OP isn't on anymore
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on November 15, 2012, 10:40:51 pm
Since it's been decided that the fort is officially doomed, and now being heralded into it's final hours by NAV, my report on the V2 is probably not what you'd hope, I have VERY little time on the computer anymore, but now that my other succesion fort's turn is over, I can work on it now.

Although I've had almost no actually work on the modding, I've had many ideas to incorperate once I had the time.

Work shall be done! Hopefully, NAV can stall you guys with awesome stories of death and misery until I'm finished.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on November 15, 2012, 10:45:26 pm
On that note,I'm afraid my work has been stalled till I can retrieve my fules. There still safe, just deep in the bowels of my computer.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on November 15, 2012, 11:25:39 pm
After a big modding surge, I've completed a few things, we now have renamed creatures, no more fisherdwarf, now a fisherforumite! Minor change, but it bugs me. We also have Slenderman, but I doubt he'll show up cause he only comes in with bogeymen. We have a new "spammer" ranged weapon that shoots the old spam and some new stuff, if I did it right, both spammers and laptops use the old spam ammo. And we have potatoes, which I made grow in every season, everywhere, and makes "forum vodka" as well as being able to be milled into mashed potatoes.

Still working on other stuff.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 15, 2012, 11:59:45 pm
After a big modding surge, I've completed a few things, we now have renamed creatures, no more fisherdwarf, now a fisherforumite! Minor change, but it bugs me. We also have Slenderman, but I doubt he'll show up cause he only comes in with bogeymen. We have a new "spammer" ranged weapon that shoots the old spam and some new stuff, if I did it right, both spammers and laptops use the old spam ammo. And we have potatoes, which I made grow in every season, everywhere, and makes "forum vodka" as well as being able to be milled into mashed potatoes.

Still working on other stuff.
It'd be awesome for someone to do adventure mode in this since we got boogeymen replacements :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 16, 2012, 04:50:36 am
It's all nice and stuff that we get stuff in the mod but I am afraid about testing. I think you should release periodic releases of the versions, Mastahcheese. That way people can download the mod AND test it at the same time. Then whenver they find a bug or something ain't happening right, they'll report it.

Maybe we need a whole mod topic, lol.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 16, 2012, 12:30:16 pm
It's all nice and stuff that we get stuff in the mod but I am afraid about testing. I think you should release periodic releases of the versions, Mastahcheese. That way people can download the mod AND test it at the same time. Then whenver they find a bug or something ain't happening right, they'll report it.

Maybe we need a whole mod topic, lol.
I can test out the adventure mode tidbits :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on November 17, 2012, 08:26:41 pm
After weeks of living in fear, the forumites of Necrothreat have turned to me for leadership. We will not spend our last days hiding behind our walls starving to death, nor will we be forced to live a miserable life in the caverns. The entire fort will stand together as one, and face the threadnecromancer menace.
One of the children is sent to unseal the caverns, freeing the vampire MastahcheeseIV.
Spoiler (click to show/hide)
He is welcomed back into the fort and made a squad captain. Every forumite over the age of 12 joins a squad, and is given whatever equipment is available. Everyone except Mistem the werecapybara, who is locked away in a tiny unreachable cell.
I order the gate opened, PULL THE LEVER! No one pulls the lever. I order the wall deconstructed, but no one is willing. Just then, a group of migrants arrives at the gate. I yell to them "You with the pick, you're the captain, now go kill that necromancer." Tosid, the dwarf with the pick chases the necromancer , but the necromancer puts up a fight and pushes him into a zombie troll. He is torn apart and broken. The rest of the new migrants are killed by the zombie horde also.
(sorry no screenshots)
Rith idenzanos the admin demands an amulet. This is not the time Rith!
It has been 2 weeks since I ordered the gate opened, and the wall deconstructed, but still nothing has happened. This fort is too broken to function, the entire fort has fallen into a melancholy. I order the aquifer mined into, but that doesn't happen either. Fine! We will just wait here until everyone dies of thirst. It is already happening.
Spoiler (click to show/hide)
Fath the head watches with empty eye sockets. It watches the last of the fort whither away, hopeless and lost. Sometimes, a forumite will get the idea to open the gate, but when they see the head they lose all hope again.
Tun the glassmaker has entered a strange mood, a maccabre mood. Apearantly we don't have what he wants, because she just stands around doing nothing. Dissapointing.
The last child died today. There are 26 of us left. A group of thread zombies arrived today, and they are quickly assimilated to the zombie horde. The bodies are starting to stink.
Melbil the presser goes berserk, but is quickly struck down. (I can't find the report because the reports are flooded with hundreds of zombies fighting themselves).
BFEL bursts into my room and yells "GIANT CAVE SPIDER! It got Mastahcheese and Esther1!" The entire fort is rallied into a mob, and goes to avenge our friends. BFEL is the third and last to die, before the hall is blocked by webs. More of our fort lost.
Spoiler (click to show/hide)
That spider will die. somehow.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 17, 2012, 08:57:06 pm
I have differentiate the endings into two versions. NAV's version is V1 and Highmax's is V2. This way there will be no problems with the story compabilities.

As for the story NAV, interesting turn of events. Expecting the fall of Necrothreat soon.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 20, 2012, 09:07:33 am
Well, shelob is having fun :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on November 23, 2012, 04:39:56 pm
Sorry I won't have time to finish this. Does someone else want the final turn? Here's the save. Don't worry about saving the fort.

http://dffd.wimbli.com/file.php?id=7163 (http://dffd.wimbli.com/file.php?id=7163)

Nav cancels finish game: interrupted by life.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on November 25, 2012, 03:56:17 pm
Holy shit Necrothreat died!? Wow...
I just got back from my leave.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 26, 2012, 12:19:08 am
Yep. It pretty much died. All that we're waiting for is for the mod to be done for us to start a new succession fort.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 27, 2012, 09:33:07 am
I guess this is where my story comes after? :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on November 27, 2012, 03:29:35 pm
Your story is V2 of the Fall of Necrothreat since in NAV's story, the vampire already died.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 29, 2012, 05:23:56 pm
Your story is V2 of the Fall of Necrothreat since in NAV's story, the vampire already died.
Ah, that seems to hinder my idea... Maybe we should unleash every evil trhing upon us and break the gates and dig into the aquifer :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on November 29, 2012, 05:30:50 pm
Or go for teh candy.
 
Come, say it with me, DEMONS! DEMONS! DEMONS!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on November 30, 2012, 09:10:39 am
Or go for teh candy.
 
Come, say it with me, DEMONS! DEMONS! DEMONS!
I think the fourmites are too scared shitless to move for that matter... I'd like to also state I got my new laptop! :D
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on December 12, 2012, 09:06:15 pm
*Comes out of the shadows*
PROGRAMMERS OF TEH LOLMOD, WHAT NEWS FROM THE SOUTH? (Assuming you guys are south of Ontario Canada)

*Eagerly awaits the rebirth of a world destroyed and the return of the misadventures of several crazy people* :D
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on December 12, 2012, 09:09:07 pm
Hmm. I'm in New york.
 
Anyway, I'm still busy for the next seven days. I found my work though, so I'll get it done.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on December 12, 2012, 09:15:50 pm
If only I knew how to mod... I have alot of time on my hands the next couple weeks, the college is finishing with exams this week. If I knew what I was doing, I'd gladly help! I'd have tyo be shown though :-\
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on December 12, 2012, 11:54:02 pm
Well I believe that there are plenty of tutorials 'round the forum and if you have any questions you can even forward them to the Modding forum. From what I have seen, modding Dwarf Fortress is somewhat easy due to all that you need to do is just implement,change and/or modify tags. Might be wrong though.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on December 13, 2012, 03:09:28 pm
*Comes out of the shadows*
PROGRAMMERS OF TEH LOLMOD, WHAT NEWS FROM THE SOUTH? (Assuming you guys are south of Ontario Canada)

*Eagerly awaits the rebirth of a world destroyed and the return of the misadventures of several crazy people* :D
A fellow Ontarionian in Necrothreat.
I am willing to try and help, almost no modding experience though.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: GoombaGeek on December 13, 2012, 04:41:35 pm
*Comes out of the shadows*
PROGRAMMERS OF TEH LOLMOD, WHAT NEWS FROM THE SOUTH? (Assuming you guys are south of Ontario Canada)

*Eagerly awaits the rebirth of a world destroyed and the return of the misadventures of several crazy people* :D
A fellow Ontarionian in Necrothreat.
I am willing to try and help, almost no modding experience though.
BOO! ONTARIO. HOW ABOUT YOU KEEP BEING QUEBEC'S BUTT BUDDY AND MAKE YOUR OWN COUNTRY THEN WHILE I GO FOR A SWIM IN SOME SORT OF HYDROCARBON. BOOO

I can mod! Pick me! Pick me!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on December 13, 2012, 10:38:49 pm
Hey, since I've just been able to get back on the forum since my computer broke a good while ago, actually I was in the middle of reading apiks' post about how i should upload what I had done when it happened, so not only have I not been able to work on it, but everything I had done has been lost. I would start again from the beginning, But I simply don't have the time for it between my job, my wife having cancer, and everything else going on, I'll continue to try and watch what happens, but I won't have the ability to contribute anymore.

Sorry if I disappointed anyone, but good luck to you all.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on December 14, 2012, 12:37:51 am
I was just thinking of contacting you, MastahCheese. Your wife has cancer? Oh god that must be terrible. I see that a lot of misfortunes happened to you during the month. I think I can excuse you of everything. Don't worry, you haven't dissapointed us. I can see that there are more pressing matters.

As per according the list that we made earlier, it is time for Misko27 to take the modding helm. Is that fine by you Misko27?

Edit: GoombaGeek, you might get a turn to mod also. But that completely depends on how everything goes down.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on December 14, 2012, 02:36:36 am
Well, she wasn't diagnosed this month, she's had it for a while now, I just never brought it up, it's just been getting a little worse lately, so I've put more effort toward her than toward the computer, I'm actually just using a replacement laptop right now, until my old one comes back, hopefully with the hard drive still intact, if that's the case, then when my data returns, I'll post it as a late addition, but that might be a good while until then.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on December 18, 2012, 01:02:45 am
All right, I got my old computer back sooner than I thought, and my data is all intact, here it is.

http://dffd.wimbli.com/file.php?id=7234 (http://dffd.wimbli.com/file.php?id=7234)

Ok, there is the link to the zip file of my contributions.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: BFEL on December 19, 2012, 09:14:57 am
Hey everyone, sorry I quit on you guys, my computer died and then I kinda lost interest for awhile, getting a new one on christmas but figured I would check in to see how the Saga of the Head of Unending Terror is going. Kinda expected us to be either dead or past this by now XD
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Ruhn on December 19, 2012, 09:18:46 am
Ha, yeah the mod upgrade might slow things down.
Should a second fort be started with the current mod if it will take a while longer?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on December 19, 2012, 10:17:27 am
Great to see you BFEL! I thought Sandy got you for sure. Got worried there, haha.

Anyway, good idea Ruhn. It might be beneficial to start a new fort with the current latest version of the mod. Do you guys support this idea?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on December 19, 2012, 02:20:30 pm
Yeah, that's sounds like the best course of action right now, I might even take a turn this time around
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on December 19, 2012, 08:04:21 pm
I agree with a new fort with the current mod, link it up to main page when you got it up. I havenmt been on in a long while because with this new laptop (yay) ive been playing all sorets of stuff on it with high detail graphics 8) Also DF got a GI-FRIGGING-GANTIC jump in speed (I go as usual, looking at stuff, change a song playing, and it went from a little past embark to first migrant wave). This also means I will have to pay alot more attention when I play DF from now on however...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on December 20, 2012, 06:47:16 am
I've updated the main post (Page 2) with the latest version of Teh LOLmod since whoever modded it put it into the Necrothreat save and not into a separate folder (damn you!) so I had to find everything manually and insert it so that no features and wasted time is eliminated. So now we have the full version (I think?) of the current Teh LOLmod at our disposal.

Now, I need Misko to tell me if he is/will work on Teh LOLmod or shall I start working on it? I'm actually willing to do it this time. All I'm in need of is ideas.

So is everybody prepared for Necrothreat II? I am planning to put it up very soon and for that I need your support in giving the start push so it doesn't get thrown back into the nothingness of the pages.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on December 20, 2012, 06:55:45 pm
I'm in of course! I still need my turn that technically never happened. Also add thread horrors, itll be like resurrected threads of something horrible and disgusting so it causes things to vomit :P (make its description something like "This is a thread horror. You don't want to know what it is." or something like that)

Also for the new place, I say we find a place AWAY FROM AQUIFERS! That way if the head incident happens, we can actually dig our way around it
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on December 21, 2012, 06:26:37 am
Necrothreat II thread has been posted! Join now at Necrothreat II (http://www.bay12forums.com/smf/index.php?topic=120751.0)! This time we shall be successful against the damned Necrothreaders!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on December 21, 2012, 03:16:57 pm
I think we're gonna have fun with the new spambots and whatnot :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on December 05, 2013, 01:18:55 pm
Congratulations to everybody! After almost an year and a half, we've been inducted into the Hall of Legends! Huzzah!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on December 05, 2013, 04:00:58 pm
Congratulations to everybody! After almost an year and a half, we've been inducted into the Hall of Legends! Huzzah!
HUZZAH!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on February 06, 2014, 02:16:47 pm
I have compiled the Chronicles of Necrothreat I into a PDF file (https://www.dropbox.com/s/i80dyjhikggllh5/Necrothreat%20I.pdf). If you cannot spare time to read through the whole thread, merely check out the PDF file and read of our exploits with everything at one place!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on February 06, 2014, 05:43:34 pm
That's pretty sweet, apiks!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on February 06, 2014, 06:23:04 pm
I love how we keep necroing the necroed thread after months of inactivity and other junk :P
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on February 06, 2014, 06:24:39 pm
That IS why it's called Necrothreat, isn't it?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on February 06, 2014, 06:48:17 pm
That IS why it's called Necrothreat, isn't it?
Its ironic and fitting at the same time, is it not?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on February 06, 2014, 07:03:51 pm
To be honest, I was still hoping to edit my posts for tone, grammar, and spelling. I got pretty bad at times.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: NAV on February 06, 2014, 08:01:43 pm
This is cool. I downloaded the PDF to read later.

Wonder how ling till the next necro?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on February 06, 2014, 08:44:04 pm
To be honest, I was still hoping to edit my posts for tone, grammar, and spelling. I got pretty bad at times.

Fear not, I edited almost everything. I fixed a lot of your spelling mistakes so it should be a lot more readable now. I didn't just copy/paste everything in there, ya know :D.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on February 06, 2014, 08:53:10 pm
To be honest, I was still hoping to edit my posts for tone, grammar, and spelling. I got pretty bad at times.

Fear not, I edited almost everything. I fixed a lot of your spelling mistakes so it should be a lot more readable now. I didn't just copy/paste everything in there, ya know :D.
You should've though, it keeps the raw epicness of what fourmites are. Hell, we have l33t gamerz! bad grammar and spelling probably add to it all.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: misko27 on February 06, 2014, 08:58:58 pm
To be honest, I was still hoping to edit my posts for tone, grammar, and spelling. I got pretty bad at times.

Fear not, I edited almost everything. I fixed a lot of your spelling mistakes so it should be a lot more readable now. I didn't just copy/paste everything in there, ya know :D.
You should've though, it keeps the raw epicness of what fourmites are. Hell, we have l33t gamerz! bad grammar and spelling probably add to it all.
Ehh. I like my English. Readability is an important thing you know?

Still, I would have preferred to do my own edits. Just spruce them up a bit, express some things better.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on February 06, 2014, 09:08:00 pm
To be honest, I was still hoping to edit my posts for tone, grammar, and spelling. I got pretty bad at times.

Fear not, I edited almost everything. I fixed a lot of your spelling mistakes so it should be a lot more readable now. I didn't just copy/paste everything in there, ya know :D.
You should've though, it keeps the raw epicness of what fourmites are. Hell, we have l33t gamerz! bad grammar and spelling probably add to it all.
Ehh. I like my English. Readability is an important thing you know?

Still, I would have preferred to do my own edits. Just spruce them up a bit, express some things better.

I didn't fix absolutely everything. There are PLENTY ones that I left in there on purpose. I tried to filter it so only the most obvious mistakes are cleaned out while the the ones that were said on purpose remained. You can still do your own edits, no worries. Just modify your posts and let me know and I'll update it.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on April 01, 2014, 07:17:56 am
(because mastacheese is pulling pranks left and right...)

APRIL FOOLS NECRO!
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: mastahcheese on April 01, 2014, 07:31:47 pm
(because mastacheese is pulling pranks left and right...)
Left and Right?

I necro'd one thing, just that that thing happened to be as powerful of a troll effect as a !!Bazooka!! does not make it "left and right".
I strike hard, not repeatedly.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: highmax28 on April 01, 2014, 10:00:18 pm
(because mastacheese is pulling pranks left and right...)
Left and Right?

I necro'd one thing, just that that thing happened to be as powerful of a troll effect as a !!Bazooka!! does not make it "left and right".
I strike hard, not repeatedly.
That thing was big enough to be considered left and right; that thing is legendary...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on April 02, 2014, 03:43:23 am
(because mastacheese is pulling pranks left and right...)
Left and Right?

I necro'd one thing, just that that thing happened to be as powerful of a troll effect as a !!Bazooka!! does not make it "left and right".
I strike hard, not repeatedly.
That thing was big enough to be considered left and right; that thing is legendary...

Have we all forgotten that Highmax28 just necroed the oldest thread in this category?
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Sprin on April 05, 2014, 07:03:00 am
I'm a doctor...
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: apiks on January 04, 2015, 10:08:33 pm
I'm a doctor...

And a doctor you shall be again, Sprin! Necrothreat III (http://www.bay12forums.com/smf/index.php?topic=118805.0) has begun!

(Posting so everybody that has posted here but not in Necrothreat II can see.)

Damn, this is one old thread.
Title: Re: Necrothreat
Post by: Enemy post on November 28, 2016, 05:19:40 pm
Necrothreat IV (http://www.bay12forums.com/smf/index.php?topic=19308.0;topicseen)

I wonder if anyone even rereads this anymore.
Yes.
Title: Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
Post by: Lord_lemonpie on December 14, 2016, 02:41:48 pm
Necrothreat IV (http://www.bay12forums.com/smf/index.php?topic=19308.0;topicseen)

I wonder if anyone even rereads this anymore.
Yes.
Came here to post this