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Dwarf Fortress => DF Modding => Masterwork DF => Topic started by: smakemupagus on September 14, 2014, 05:31:30 pm

Title: Masterwork Arena Battles!
Post by: smakemupagus on September 14, 2014, 05:31:30 pm
Round 1:  Push -- equipment problems
Round 2:  Early game showdown (prematch (http://www.bay12forums.com/smf/index.php?topic=143721.msg5660581#msg5660581)/results (http://www.bay12forums.com/smf/index.php?topic=143721.msg5660822#msg5660822)) ... Orcs win!
Insanegame's Showdown: (With Mumakil! (http://www.bay12forums.com/smf/index.php?topic=143721.msg5663194#msg5663194))
Smak's Round 3: Dwarves gear for armor piercing (prematch (http://www.bay12forums.com/smf/index.php?topic=143721.msg5663545#msg5663545)/results (http://www.bay12forums.com/smf/index.php?topic=143721.msg5663651#msg5663651)) ... Orcs and Dwarves Draw!
Smak's Round 4: Fire and Ice (.. and mithril) (prematch (http://www.bay12forums.com/smf/index.php?topic=143721.msg5667132#msg5667132)/results (http://www.bay12forums.com/smf/index.php?topic=143721.msg5697174#msg5697174)) ... Dwarves win!


................
All units:  Iron mail, greaves, helm, gauntlet, boot, kite shield
Skill 5 in armor, shield, dodge, fighter/archer, weapon skill unless noted
Orcs bonus: Lamellar cloak, mask
Dwarves bonus:  Steel breastplate

TEAM ORC

5x Orc: Ironbone tomahawk, 10 ironbone throwing 'hawks, skill 3 in both axe and thrown
5x Uruk: Bloodsteel macuahuitl
5x Snaga:  Bone composite bow, 20 copper bodkins
1x Ronin:  Skill 7*, mithril daikatana
1x Olog: Copper maul

TEAM DWARF

5x Guards: Steel battleaxe
5x Legion: Skill 7*, silver warhammer
5x Marksdwarf: Skill 7*, iron bladed javelin thrower, 10 piercing copper javs, NO shield
1x Legion: Skill 7*, superior adamantine battle axe
1x Marksdwarf: Skill 7*, bladed repeating steel crossbow, 40 steel broadheads

* Primary weapon skill only
Place your bets!!!

Spoiler (click to show/hide)
Title: Re: Masterwork Arena Battles!
Post by: StagnantSoul on September 14, 2014, 05:33:33 pm
I put two exceptional platinum rings on the dwarves winning!
Title: Re: Masterwork Arena Battles!
Post by: slay_mithos on September 14, 2014, 06:44:45 pm
It can really go both ways, but I feel that the ranged dwarves are at a big disadvantage, with no shield, and only half the ammunition count.
On the other hand, the orcs have very little in term of close combat, and weaker armour, but are stronger individuals.

I'd still place my bets on the dwarves.


Wouldn't it be fun to have a few mages on both sides to make things even more chaotic?
Title: Re: Masterwork Arena Battles!
Post by: LMeire on September 14, 2014, 07:40:33 pm
I'd bet on the orcs, since they've got slightly more head armor with those masks.
Title: Re: Masterwork Arena Battles!
Post by: Cptn Kaladin Anrizlokum on September 14, 2014, 07:43:52 pm
Um, the dwarves? €100
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 14, 2014, 08:15:21 pm
Well, in my first attempt at running this I had problems with the ranged units, which i will see if I can fix/figure out. 
But the results were kind of interesting anyway:

* Dwarven Javelineers unleash several rounds of hell, and are very effective.  Unfortunately, all other ranged units drop their gear and charge to fight by shield-bashing.
* The Orcish Champion Olog is pierced by multiple javelins and goes down almost immediately, he dies before swinging his maul a single time (finished off quickly by a single hammer shot to the skull)
* The Dwarven Champion Adamantine Axeman faces off with 3 Uruks who all charge at him early on.  He knocks one Uruk down, swings and missed the second, has his ankle crushed by the third.  He never gets up again, although they have to hew him many times to finish him off.
* The Dwarven Champion Crossbow drops his ammo and sadly, is essentially useless.
* The Orcish Champion Sword-orc charges down and destroys several dwarves, able to strike deeply through even the steel plate armor.  Early in the battle his lamellar cloak protects him from a javelin strike which strikes hard enough to propel him from the force of the blow, but he hops up shortly with no permanent injury.

* Orc tomahawks are turned away by armor every time, only bruising.
* Orcs and dwarves dodge and parry blows at similar rates.
* Orc macuahuitls deliver killing or severely disabling blows a little less than half of the time that a blow lands, mostly of the crushing type, but are deflected by armor otherwise. 
* Orcs use a leg sweep or shield bash generally can break arms or legs.  Dwarfs are disarmed or go down in pain.
* Dwarf roundhouse kick or shield bash generally bruise muscle or dent bone.  Common orcs and snaga go down in pain but Uruks fight through it with seemingly no ill effect.
* Dwarf axes regularly deliver severe, but not disabling, wounds.
* Dwarf hammers deliver severe strikes on almost every hit, but only kill when they strike the head or neck, and dazed/broken Uruks are able eventually to recover.
* Uruks use "charge" attack several times to good effect.
* Dwarves enter battle trance 2 times to good effect.
* Dwarves win the initial phase of the "line battle" between grunts, the Hammers and Javelins easily crushing the common Orcs and Snaga.

Spoiler (click to show/hide)

* Tide turns toward Orcs especially as the Uruks and Ronin close to engage the Javelineers. 
* Javelin bayonettes fail to pierce armor including inability to finish off two wounded Uruks who are stabbed many times in the helm/mask.
* Orcs win with 8 survivors, including 4/5 Uruks and the Ronin.

Analysis:
Uruks are tough enough to shake off dented and even broken bones and keep fighting, and that ultimately seems to be the determining factor.  Although, I wonder if it could have gone much differently if the champion Axe-dwarf had survived the initial clash, or if the champion Swords-orc had not been lucky enough to shake off the javelin to the gut. 
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 14, 2014, 10:04:26 pm
Hmm, Looks like arena characters do not like to wield all three of: a shield, a ranged weapon, and ammo.  They'll always drop one of the three.  Characters with just a bow and a stack of arrows seem to fire them OK.
Title: Re: Masterwork Arena Battles!
Post by: StagnantSoul on September 14, 2014, 10:18:48 pm
Dammit... *rolls a pair of platinum rings across the table*. That is terrible.
Title: Re: Masterwork Arena Battles!
Post by: Cptn Kaladin Anrizlokum on September 14, 2014, 10:29:27 pm
Hmm, Looks like arena characters do not like to wield all three of: a shield, a ranged weapon, and ammo.  They'll always drop one of the three.  Characters with just a bow and a stack of arrows seem to fire them OK.

Quivers? Those are needed to free up a hand...
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 14, 2014, 10:36:44 pm
Not sure how to make quivers have any effect in arena, but i'll give it a shot.  Pretty sure the quiver will just be one more object that takes up a hand, since the arrows aren't inside of it.
Title: Re: Masterwork Arena Battles!
Post by: StagnantSoul on September 14, 2014, 10:41:29 pm
They wear them.
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 14, 2014, 10:50:02 pm
sadly, there is no item matching the string "quiver", nor even "quiv" ???

with "qui" we can equip a
 
sQUIggly beast wool toga

or a

dwarf QUItting his job wool vest

but as soon as I add the v the screen goes blank.
Title: Re: Masterwork Arena Battles!
Post by: Cptn Kaladin Anrizlokum on September 14, 2014, 10:56:55 pm
I think they might be added in 0.40.12, but they weren't in during the 2012 release...
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 14, 2014, 11:17:43 pm
StagnantSoul, hold on to your rings for just a minute...

Round 2.  FIGHT!
- Uruks are downgraded to Ironbone macuahuitls
- Ranged units un-equip shields.
- Orc grunts switch from ineffective tomahawks, to ironbone Jagged axes
- I will run several copies of the battle multiple times in the several arena zones
- putting the champions behind the first line of grunts instead of exposed on the wings of formation

All units:  Iron mail, greaves, helm, 2 gauntlet, 2 boot, kite shield
Skill 5 in armor, shield, dodge, fighter/archer, weapon skill unless noted
Orcs bonus: Lamellar cloak, mask
Dwarves bonus:  Steel breastplate

TEAM ORC

5x Orc: Ironbone jagged axe
5x Uruk: Ironbone macuahuitl
5x Snaga:  Ironbone composite bow, 20 copper bodkins, NO shield
1x Ronin:  Skill 7*, mithril daikatana
1x Olog: Copper maul

TEAM DWARF

5x Guards: Steel battleaxe
5x Legion: Skill 7*, silver warhammer
5x Marksdwarf: Skill 7*, iron bladed javelin thrower, 10 piercing copper javs, NO shield
1x Legion: Skill 7*, superior adamantine battle axe
1x Marksdwarf: Skill 7*, bladed repeating steel crossbow, 40 steel broadheads, NO shield

* Boosted offensive skills only
Title: Re: Masterwork Arena Battles!
Post by: Meph on September 14, 2014, 11:34:32 pm
I put my arena tokens on the dwarves. Is it the same distance you used before? The larger the distance, the more money I would put on the dwarves.
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 14, 2014, 11:50:54 pm
Yep, very similar distance/formation as last time.

Code: [Select]
SU.O.......G.DM
SUEO.......GLDM
SU.O.......G.DM
SUEO.......GLDM
SU.O.......G.DM

S is for Snaga
U uruk
E orc elite
O orc grunt

G guard
D hammer legion
L legion elite
M marksdwarf

....

8 of these battles going on frame by frame is a thing of beauty.
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 15, 2014, 01:45:53 am
Round 2 Overall:
ORCS 6 :: DWARVES 2

(1 ) 9 Dwarves live
(2 ) 16 Orcs live
(3 ) 10 Orcs live
(4 ) 15 Dwarves live
(5 ) 8 Orcs live
(6 ) 8 Orcs live
(7 ) 15 Orcs live
(8 ) 16 Orcs live

Spoiler (click to show/hide)

So:  Orcs are indeed the winner!  Dwarven gladiator masters, if you want to re-equip your squads/champions or otherwise tweak the ruleset, I'd be up for running a re-match in a week or so.  I don't think it will take huge changes for Dwarves to come out on top. 

It was hard to see details in 8 fights simultaneously but some trends were clear.
- Axe grunts for both sides were serviceable line infantry, nothing spectacular.
- Warhammers seemed the most effective weapon in an initial clash but lack real killing power in the extended melee.
- Uruks are boss, Ironbone macuahuitls were "good enough" even without penetrating armor on most hits, they did a fine amount of crushing damage
- Sword-ronin was by a significant margin the most effective Champion -- like other uruks, he shrugs off injuries, and fights on until he's really grievously damaged.
- Ologs mostly were good for tanking lots of javelins.  His Copper maul strikes were mostly absorbed by armor.
- Axe-dwarf champion would slash off limbs until they took a hit or two, then goes down in pain like anyone else.  Maybe he could get full steel mail.
- Crossbow Dwarf was the least effective Champion and probably should be replaced with a melee warrior, or he at least needs several levels more skill bonus.
- Javeliners seemed slightly better than bow-snaga in the first couple salvos, but most used up their 10 ammo and effectiveness charging in with bayonettes fixed was low.
Title: Re: Masterwork Arena Battles!
Post by: slay_mithos on September 15, 2014, 01:50:57 am
Strange, repeating crossbows are often the deadliest weapons in my dwarven forts, and he was equipped with steel bolts.

Maybe the bolt type should be changed to piercing or hammer heads?
Cutting bolts tend to only work well against small-ish targets for me.
Title: Re: Masterwork Arena Battles!
Post by: StagnantSoul on September 15, 2014, 01:55:11 am
*rolls platinum rings across table* *cries* StagnantSoul cancels post sarcastic remark: throwing tantrum.
Title: Re: Masterwork Arena Battles!
Post by: Splint on September 15, 2014, 02:13:59 am
This... Actually explains alot with Blackhold's militia now.
Title: Re: Masterwork Arena Battles!
Post by: Meph on September 15, 2014, 06:01:02 am
I'd love to see more setups like this. :)

Very curious how Warlocks do in such controlled battles, with their ghouls and skeletons. Although obviously they would lack the spells and overlord boni.
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 15, 2014, 10:30:28 am
This... Actually explains alot with Blackhold's militia now.

Yes of course this is partly a balance experiment cleverly disguised as fun!

I was thinking of some tweaks for Orcs, small things like maybe make the nice kite shields non-default.  Since Meph was considering to roll out race specific GUI options in the future, i have a few optional difficulty settings in mind too.  This experiment suggests to me that Orcs are indeed "ahead" in early/mid game but not by a huge amount.  Late game i am pretty sure dwarven legendary/superior volcanic gear trumps everything else, but at that point you're set either way :) 

The default world settings for Orcs are a lot more forgiving than they used to be, which is probably a good thing since a lot of new players used to get stomped :) and veteran Orc players can still use the GUI to go with something closer to "classic" settings - e.g. choose only 0 or 1 trade partner, and set at least one civilized enemy to attack "very early". 

Strange, repeating crossbows are often the deadliest weapons in my dwarven forts, and he was equipped with steel bolts.
Maybe the bolt type should be changed to piercing or hammer heads?
Cutting bolts tend to only work well against small-ish targets for me.

Agreed, the broadheads were deflected by armor, fort mode invaders have more vulnerable spots than these gladiators do.  The fairly close range doesn't work to his advantage, in some of the battles the orcs were able to get in his face early.

I'd love to see more setups like this. :)
Very curious how Warlocks do in such controlled battles, with their ghouls and skeletons.

By all means, if you or others set up a roster I can run some battles.  I don't know the other modes well enough to know what's a ~fair comparison though.

Title: Re: Masterwork Arena Battles!
Post by: sayke on September 15, 2014, 01:23:58 pm
I would say just see how the dwarves do with crossbows and piercing bolts - the cutting javelins are the wrong tool for the job in this case =D
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 15, 2014, 02:39:35 pm
Wouldn't it be fun to have a few mages on both sides to make things even more chaotic?

Yeah but I'm not sure there's any dwarven mage I trust in close quarters...
Suggestions?

On the orc side I know how to chose a support or single target loadout, like a nice Druid with polymorph runebolts.
Or we can just go all out AOE frostskalds and stickbombas :)  Kill em all and let Armok find his own...
Title: Re: Masterwork Arena Battles!
Post by: Meph on September 15, 2014, 05:05:23 pm
Stone are good melee/group fighters, as are the black mages. Fire should be reasonably save as well, the arena doesnt burn.
Title: Re: Masterwork Arena Battles!
Post by: Insanegame27 on September 15, 2014, 08:16:13 pm
what I want to see
late game dwarves vs late game orcs.
orcs would have (mithril/adamantine daikatanas) or (welded wolfram lucerne polehammers) + shield + bloodsteel armour
Dwarves, i dont play them often, but have steel/adamantine zweihanders or warhammers + shield (with warhammers) + steel armour
also shaggy mamakil vs dwarven (something roughly equal? what?)
orcish dire wolves vs mastiffs
let the !!FUN!! begin
Bets? I've got a caged bronze colossus on the orcs
Title: Re: Masterwork Arena Battles!
Post by: Splint on September 15, 2014, 08:23:07 pm
what I want to see
late game dwarves vs late game orcs.
orcs would have (mithril/adamantine daikatanas) or (welded wolfram lucerne polehammers) + shield + bloodsteel armour
Dwarves, i dont play them often, but have steel/adamantine zweihanders or warhammers + shield (with warhammers) + steel armour
also shaggy mumak vs dwarven (something roughly equal? what?)
orcish dire wolves vs mastiffs
let the !!FUN!! begin
Bets? I've got a caged bronze colossus on the orcs

Late game vs late game does sound pretty awesome, and the closest equivalent to a mumak is probably a golem and the golem has a an unfair advantage unless mumaks can be armored. An iron armored mumak will probably have a fair shot against a basic brass hammergolem. Dunno about spear or sword.
Title: Re: Masterwork Arena Battles!
Post by: Insanegame27 on September 15, 2014, 08:25:47 pm
upping my bet to a dragon if the mumaks are armoured
Title: Re: Masterwork Arena Battles!
Post by: slay_mithos on September 15, 2014, 08:44:01 pm
Late game dwarves?

Ok, so full runes on everything, plus poisons, and hellfire turrets.
Pretty sure that nothing can resist hellfire (net even the clowns), and full sets of runes on everything makes the wielder pretty much godly.

Current dwarves have access to soo much high end things that going for a fully high end would make them too much to handle for any race without cheating magic (insta kill by banshies for example).

EDIT:
Also, dwarves can upgrade weapons and armours to great effects before applying the runes.
They have access to the very best armours and shields (used to be humans that gave plans).
Title: Re: Masterwork Arena Battles!
Post by: Insanegame27 on September 15, 2014, 08:48:54 pm
heres my test:
1 olog with full bloodsteel armour and with a wolfram lucerne polehammer. proficient in shiedl, armour, hammer+mace (pretty sure its a hammer skill but i cant remember and i'm not taking chances)
six great axe + full bloodsteel orcs
3 swordorcs with welded mithril dai-katanas + shield + full bloodsteel armour
3 snagas with full lamellar + bloodsteel composite bows + 10 arrows
3 shaggy mumak bulls (IDK how to armour them or wartrain them in arena mode)

VS

3 legionaire dwarfs with steel short sword + kite shield + full steel armour
3 legionaire dwarfs with steel mace + steel kite shield + full steel armour
3 legionaire dwarfs with steel battleaxe + steel kite shield + full steel armour
3 marksmen dwarves with steel xbow + 10 bolts + full steel armour
3 legionaire dwarfs with steel spear + steel kiteshield + full steel armour
3 elephants



I was about to upload to imgur but my computer overheated. orcs won
Title: Re: Masterwork Arena Battles!
Post by: Insanegame27 on September 15, 2014, 08:50:32 pm
Late game dwarves?

Ok, so full runes on everything, plus poisons, and hellfire turrets.
Pretty sure that nothing can resist hellfire (net even the clowns), and full sets of runes on everything makes the wielder pretty much godly.

Current dwarves have access to soo much high end things that going for a fully high end would make them too much to handle for any race without cheating magic (insta kill by banshies for example).

EDIT:
Also, dwarves can upgrade weapons and armours to great effects before applying the runes.
They have access to the very best armours and shields (used to be humans that gave plans).

I am trying to be remotely fair, OK?
and i'm not talking THAT lategame, everything in my above post i am able to get in a year or two
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 15, 2014, 11:36:10 pm
I like the idea of more mid/late game arena runs (thanks for getting it started Insanegame!) but for now I wanted to try a moderate tweak of "Round 2" and see whether it changes things much...  Uruks cost more points.

Round 3.  FIGHT!

All units:  Iron mail, greaves, helm, 2 gauntlet, 2 boot
Skill 5 in armor, shield, dodge, fighter/archer, weapon skill unless noted
Orcs bonus: Lamellar cloak, mask, normal shield
Dwarves bonus:  Steel breastplate, kite shield

TEAM ORC

7x Orc: Ironbone jagged axe
3x Uruk: Ironbone macuahuitl
5x Snaga:  Ironbone composite bow, 25 rustyiron bodkins, NO shield
1x Ronin:  Skill 7*, mithril daikatana
1x Olog: bloodsteel maul

TEAM DWARF

5x Guards: Steel battleaxe
5x Legion: Skill 7*, silver warhammer
5x Marksdwarf: Skill 7*, Skill 3 in spear, iron bladed crossbow, 25 iron piercing bolts, NO shield
1x Legion: Skill 7*, adamantine superior battle axe
1x Legion: Skill 7*, steel superior spear

* Guild specialists boosted offensive skills only
Title: Re: Masterwork Arena Battles!
Post by: Splint on September 15, 2014, 11:43:00 pm
With the piercing ammo, steel body armor, and added skill I got two ruby-encrusted pitchblende mugs on the dwarves.
Title: Re: Masterwork Arena Battles!
Post by: Insanegame27 on September 15, 2014, 11:54:09 pm
I like the idea of more mid/late game arena runs (thanks for getting it started Insanegame!) but for now I wanted to try a moderate tweak of "Round 2" and see whether it changes things much...  Uruks cost more points.

Round 3.  FIGHT!

All units:  Iron mail, greaves, helm, 2 gauntlet, 2 boot
Skill 5 in armor, shield, dodge, fighter/archer, weapon skill unless noted
Orcs bonus: Lamellar cloak, mask, normal shield
Dwarves bonus:  Steel breastplate, kite shield

TEAM ORC

7x Orc: Ironbone jagged axe
3x Uruk: Ironbone macuahuitl
5x Snaga:  Ironbone composite bow, 25 rustyiron bodkins, NO shield
1x Ronin:  Skill 7*, mithril daikatana
1x Olog: bloodsteel maul

TEAM DWARF

5x Guards: Steel battleaxe
5x Legion: Skill 7*, silver warhammer
5x Marksdwarf: Skill 7*, Skill 3 in spear, iron bladed crossbow, 25 iron piercing bolts, NO shield
1x Legion: Skill 7*, adamantine superior battle axe
1x Legion: Skill 7*, steel superior spear

* Guild specialists boosted offensive skills only
Now those odds seem hardly fair! at least give the olog a wolfram polehammer. and THEN you bring adamantine into the fight, NOT FAIR! I've got two *tin elf captives* on the orcs
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 16, 2014, 12:53:45 am
Round 3 Overall
ORCS 4 :: DWARVES 4

(1 ) Dwarves 8 live
(2 ) Dwarves 9 live
(3 ) Orcs 10 live
(4 ) Dwarves 8 live
(5 ) Orcs 15 live
(6 ) Dwarves 11 live
(7 ) Orcs 8 live
(8 ) Orcs 13 live

With a few less Uruks on the field than in Round 2, the melee lasts longer and the advantage of Dwarven steel and the punishing effect of warhammers comes into play in a battle of attrition.  The "champions" were in better balance this time, with the Olog and Spear-dwarf each being more effective with their new weapons.  (But, the battles that went strongly in favor of orcs were still the ones in which the Ronin excised half the dwarves' pancreases out before they know what was happening ...)

Dwarves had an advantage at range this round -- The re-armed Marksdwarves bolts are in fact able to pierce armor and skulls, while the increase in ammo capacity relative to the javelins they had carried in Round 2 actually did seem to come into play -- the first few salvos were blocked or dodged at a high rate, but the bolts began to tally as the battles went on. The couple spear skill points allotted to the bayonet dwarves allowed them at least to finish off wounded enemies, which they struggled with before. 
Title: Re: Masterwork Arena Battles!
Post by: Splint on September 16, 2014, 12:59:17 am
Alright Insanegame, I'll trade you a mug for an elf since it seems to have ended in a draw.
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 16, 2014, 01:04:52 am
Man, what a bum deal, unless it's a pretty great elf.
Title: Re: Masterwork Arena Battles!
Post by: Insanegame27 on September 16, 2014, 03:50:20 am
Alright Insanegame, I'll trade you a mug for an elf since it seems to have ended in a draw.
Ok, you can have the fishing one, I'm keeping the hammerelf
Title: Re: Masterwork Arena Battles!
Post by: sayke on September 16, 2014, 09:05:44 am
good show - i love it =D
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 17, 2014, 11:37:10 am
Round 4.  FIGHT! (in a day or two ;) )
Skill 5 in armor, shield, dodge, fighter/archer, weapon skill unless noted

Dwarves:  Mithril (mail, greaves, helm, 2 gauntlet, 2 boots, breastplate, towershield),
Orcs: Bloodsteel (mail, greaves, 2 gauntlet, 2 boots, normal shield); Mithril (makeshift breastplate & helm); Lamellar cloak, mask

TEAM ORC

4x Orc: Ashglass jagged spear
3x Orc: Ebonglass toothed axe
3x Uruk: Bloodsteel Jaguar warrior's macuahuitl with claws
5x Snaga:  Ironbone composite bow, 25 ebonglass bodkins, NO shield
1x Ronin:  Skill 7*, mithril daikatana, UPGRADE to ashglass armor set
1x Olog: Skill 7*, wolfram morningstar, UPGRADE to ashglass armor set
1x Frostskald: orichalcum Magestaff, 25 chainlightning agony missiles, UPGRADE to orichalcum runerobe/mask

TEAM DWARF

5x Guards: mithril superior battleaxe
5x Legion: Skill 7*, silver superior warhammer
5x Marksdwarf: Skill 7*, Skill 3 in spear, steel bladed crossbow, 25 steel piercing bolts, NO shield
1x Legion: Skill 7*, mithril legendary battle axe, UPGRADE to mithril platemail set
1x Legion: Skill 7*, mithril legendary spear, UPGRADE to mithril platemail set
1x Flamemancer (tier 2): Fire wand, 25 magic missiles

* Guild specialists boosted offensive skills only
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 17, 2014, 01:49:42 pm
Well, the dwarves' advantage in mass scale metallurgy and weaponcrafting comes into play here, but not sure whether it'll be enough.  It might neutralize the killer swordsuruks to a degree but I think the upgraded olog, ebon bodkins and mages are all wild cards.  Six scrimshaw mumak tusk candelabras on another Orc victory.
Title: Re: Masterwork Arena Battles!
Post by: slay_mithos on September 17, 2014, 02:12:26 pm
I don't know if Fire is going to do much, given that there is nothing to burn on the ground or on the combatants, but still, looking forward to a lot of burned flesh on both sides.
Title: Re: Masterwork Arena Battles!
Post by: Splint on September 17, 2014, 03:07:01 pm
Gold mug full of sunshine on a very close orc victory.
Title: Re: Masterwork Arena Battles!
Post by: StagnantSoul on September 17, 2014, 03:08:02 pm
I'm putting my sapphire artifact floor hatch on dwarves! THERE'S NOTHING DWARVES CAN'T KILL!
Title: Re: Masterwork Arena Battles!
Post by: sayke on September 17, 2014, 03:12:39 pm
dear god this is going to be nasty. the chain lighting in particular seems strong - probably stronger than the fireballs... you might need a larger sample size =D
Title: Re: Masterwork Arena Battles!
Post by: Insanegame27 on September 17, 2014, 04:17:27 pm
note to meph. some ologs can wield wolfram polehammers one-handed. Please replace the morningstars with these beasts of mass destruction.
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 17, 2014, 10:47:20 pm
Hmm ... The magestaff isn't working in arena even with "itemsyndrome force", which i'm not even sure is a thing any more ;)  but it leads me to the question of whether itemsyndrome works in Orc fort mode in the current version -- anyone know for sure? ... arena battles may temporarily be on pause while i test fort.

Title: Re: Masterwork Arena Battles!
Post by: Meph on September 18, 2014, 01:47:33 am
Itemsyndrome had that curious sideeffect when SYN_AFFECTED_CREATURE:ID:ALL didnt work, but SYN_AFFECTED_CREATURE:ID:CASTE_ID works. In short, you cant do ORC_TAIGA:ALL, but you need to declare every single caste, ORC_TAIGA:URUK_MALE, URUK_FEMALE, etc.

At least that fixed it for Warlocks.
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 18, 2014, 01:51:32 am
Hmm, thanks, but maybe that's not it... the item syndromes are either already called out by caste (the dreamwalkers' gear) or not creature restricted at all (flamethrowers, masks, etc.)
Title: Re: Masterwork Arena Battles!
Post by: Meph on September 18, 2014, 01:56:07 am
Then I cant help. The last time I tested it (and since then neither itemsyndrome nor dfhack have changed) it worked.
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 18, 2014, 02:16:20 am
Hmm.  I haven't touched any of it since long ago so i don't even know where to begin   :-\
Hopefully its just an arena issue.

edit:  Well, it works at least intermittently; I have in fact successfully cast Lightning Storm and other itemsyndrome spells in the arena. the  name "wraithblade" is being overloaded (there is now an orc and a warlock version of that item, and that itemsyndrome, both currently with the same name) but i think that my testing indicates that wasn't actually the problem.  it is a little confusing.
Title: Re: Masterwork Arena Battles!
Post by: Insanegame27 on September 19, 2014, 01:48:40 am
When my mod is done ima do a dwarves vs hive battleseries in community games & stories
Title: Re: Masterwork Arena Battles!
Post by: Insanegame27 on September 23, 2014, 09:58:33 pm
has anyone done anything else on this matter
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 28, 2014, 05:04:58 am
Unfortunately i had a crash tonight during the "midgame" (bloodsteel/ashglass vs. mithril) round so i don't have a final result.

Ye gods, was it brutal.  Mithril cuts bloodsteel pretty well, and dwarven-style superior edged weapons are likely to pentrate armor.  The orcish ashglass/ebony arsenal can pierce through mithril too, often enough, but the large contact area "raking" attacks on the jagged weapons are often deflected and are a liability here.  The best weapon loadouts from the early round (silver warhammers / orcish daikatana) are still OK, but they are nothing special here.

Ebony bodkins make the snaga a real force to reckon with, besides the Olog and the 2 dwarves with Legendary gear they are the squad with the best loadout for the task at hand in this round.

I think it seemed to be the blunt weapons (including crushing strikes from ebony axes) on both sides doing the most damage, but nevertheless there were enough piercing wounds, flying severed limbs, etc to confuse the issue.  Fire magic clearly was a factor at least at the beginning as about ~1 orc in each arena was on fire very soon.  There were quite a fair number of stunned (blue "X") dwarves but it is hard to tell whether from storm magic or bloodloss.

In fact there was too much blood, smoke and steam to see the field and get any clear estimate of winners or losers when the program hang happened.
Title: Re: Masterwork Arena Battles!
Post by: Insanegame27 on September 28, 2014, 05:08:13 am
Oh sweet armok dine upon this feast we have provided to you through our enemies blood, sweat and tears.
Is it just me or does no-one actually worship armok ingame (relationships screen listed as deity)
Title: Re: Masterwork Arena Battles!
Post by: Splint on September 28, 2014, 06:11:01 am
Oh sweet armok dine upon this feast we have provided to you through our enemies blood, sweat and tears.
Is it just me or does no-one actually worship armok ingame (relationships screen listed as deity)

Armok is technically a meta entity, the one who regularly reforges worlds when he find them boring; surrogate name for players really. I personally frown on direct references to Armok most of the time though, even in this mod, since literally nobody worships armok in-game.
Title: Re: Masterwork Arena Battles!
Post by: Meph on September 28, 2014, 08:00:16 am
Oh sweet armok dine upon this feast we have provided to you through our enemies blood, sweat and tears.
Is it just me or does no-one actually worship armok ingame (relationships screen listed as deity)

Armok is technically a meta entity, the one who regularly reforges worlds when he find them boring; surrogate name for players really. I personally frown on direct references to Armok most of the time though, even in this mod, since literally nobody worships armok in-game.
Did Toady state this somewhere, is it just generally accepted forum lore?
Title: Re: Masterwork Arena Battles!
Post by: Splint on September 28, 2014, 08:04:32 am
Oh sweet armok dine upon this feast we have provided to you through our enemies blood, sweat and tears.
Is it just me or does no-one actually worship armok ingame (relationships screen listed as deity)

Armok is technically a meta entity, the one who regularly reforges worlds when he find them boring; surrogate name for players really. I personally frown on direct references to Armok most of the time though, even in this mod, since literally nobody worships armok in-game.
Did Toady state this somewhere, is it just generally accepted forum lore?

Something close to it if I remember right, but I have no clue where I read it. Something like only the gods worship Armok or something like that, meaning that the various playable races shouldn't have any knowledge of him.
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 28, 2014, 01:00:54 pm
http://dwarffortresswiki.org/index.php/Armok  has a bit of info
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 29, 2014, 01:26:36 am
Round 4 results!  This is the mid-game Bloodsteel/Ashglass vs. Mithril level, plus some Fire & Icestorm displays from the mages.

See the squad loadouts here:
http://www.bay12forums.com/smf/index.php?topic=143721.msg5667132#msg5667132

( 1) 8 dwarves survive
( 2) 11 dwarves
( 3) 8 dwarves
( 4) 12 dwarves
( 5) 8 dwarves
( 6) 10 9 dwarves (one froze to death in aftermath)
( 7) 12 orcs
(8 ) 9 dwarves

Dwarves win 7-1!  As noted above the Dwarven systematic edge from mithril metallurgy and Weaponry enhancements are just too much to deal with.  The Frostskald and Fire Mage both booked their share of kills but the Fire damage is more up-front while the frost storms are a cumulative effect, and this battle was brutal and short, so I think the Mage had more of an effect.  The billowing clouds of fire, smoke and freezing gale magic were definitely a bad, bad place for the grunts from either side, though.

However, as noted again, this battle was intense.  The dwarven survivors are *not* in good shape compared to any survivors in the last rounds. At least a few either bled- or frostbit-out while i was typing this up.

Spoiler (click to show/hide)
Title: Re: Masterwork Arena Battles!
Post by: slay_mithos on September 29, 2014, 02:04:31 am
Yay, first true dwarven win.

It might be a bit too much difference in weaponry quality, even if we consider that dwarves are supposed to me masters of metallurgy.

Maybe you could throw in a gun or two to the orc's side?.
Title: Re: Masterwork Arena Battles!
Post by: Insanegame27 on September 29, 2014, 04:40:37 am
Give. The. Orcs. Wolfram. Polehammers.
And. Use. Ologs
And give the champion urik ronin male a candy dai-katana
Title: Re: Masterwork Arena Battles!
Post by: Vherid on September 29, 2014, 11:20:49 am
I was running something similar in my own community, and allowed others to purchase their own gladiators with a points system and etc, similar to what SA has done a few times. I quickly realized how much of a pain in the ass it was for not only people to try to figure out the complexities of the buying systems I had created, but also how overly menial it was to constantly place all these specific custom characters all the time. I set out to create a website where you could make a unit and have it submitted to a file that I could read and put stuff into the arena, but never really finished that.

My question for you though, do you have some sort of script to place these guys, or is that even possible?
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 29, 2014, 11:31:46 am
Not that I know of.  It takes about 10 minutes to place all the guys if i concentrate, and 30 in reality when i do it while watching TV.  On the other hand setting up 8 battles is probably only a little bit harder than 1.

That's why I don't really have custom characters but instead a mostly common set of armor for the whole side, just weapons varying is a lot easier.

@slay_mithos and Insanegame

I don't know if muskets would make a big difference, because these ebony arrows are great already. Cannons or chain-axes might, though.

If we stick to a non-steamfoundry clanhold then upgrade to greatbows, and changing Uruk's Jaguar kits for greataxes, and Olog's morning star for either a polehammer or a looted Deepbronze warhammer is a good start.  What to give the front line grunts for armor piercing is another question - maybe all ebony axes and count on them breaking bones when they don't penetrate armor.

Obviously adding more Uruks / Ologs to the lineup would help, or upgrading some subset of armor to glass (say, mail and helms).
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on September 29, 2014, 12:29:56 pm
Not for anything in particular, just playing around.

I think it's a toss up which is better, assuming you're an Orc and therefore big enough to 1H wield the chainaxe.  The dwarven-style upgraded axe has a solid chance to penetrate same-material armor with every swing, but the chainaxe when it gets through armor very well might cut a fool in half. 

(Dwarven) Superior mithril battle axe
Composition:  Mithril (Silver, steel), Steel
Workflow:  Smelter, Metalurgist, Forge, Weaponry
Spoiler (click to show/hide)

(Orcish) Ebonglass chain-axe
Composition: Ebony glass (Obsidian, gold dust, cobalt dust, sand, pearlash), automaton part (mechanism, soulgem), oil, razorwire
Workflow: Glassworks, Forge, tinkerer, totempole, farmer/chemist, steamfoundry
Spoiler (click to show/hide)

In regular play in fort mode i'd give the edge by far to the chainaxe because there are plenty of un- or poorly-armored targets and the hack/raking attacks will still be fine.  Here in the gladiator arena where first blood against a well armored foe is key, I'd probably take the superior battleaxe.

-------------------------------------
Of course this is the winner hands down ....
(Dwarven) Legendary mithril battle axe
Composition:  Mithril (Silver, steel), Steel, Luck
Workflow:  ~6 x (Smelter, Metalurgist, Forge, Weaponry).  Or get a bloodsteel one by Slaughterhousing a minotaur.
Spoiler (click to show/hide)
Yikes ^^
Title: Re: Masterwork Arena Battles!
Post by: sayke on October 05, 2014, 03:01:56 pm
are you planning on taking this to one more level? rifledwarves, support mages, armor layering...? =D

seriously, though, great job, and thank you!
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on October 05, 2014, 04:40:28 pm
Yeah I'll probably continue someday, but no concrete plans atm. Probably not too much armor layering beyond cloaks and breastplates-over-mail because they are finnicky about it in arena and it's easy to make mistakes that cause them to throw half their stuff on the ground, but otherwise changing up gear could make a big difference.  There's one more materials tier too (deepbronze/volcanic).
Title: Re: Masterwork Arena Battles!
Post by: 94dima94 on October 06, 2014, 10:03:01 am
I was running something similar in my own community, and allowed others to purchase their own gladiators with a points system and etc, similar to what SA has done a few times.

Would you be upset if I tried something similar on the Community Games section, with my own rules, in Vanilla DF?
Title: Re: Masterwork Arena Battles!
Post by: slay_mithos on October 06, 2014, 10:20:51 am
I really doubt there would be a shortage of people wanting to see this kind of things, and taking good ideas to improve on them is only helping everybody, right?
Title: Re: Masterwork Arena Battles!
Post by: 94dima94 on October 06, 2014, 11:58:09 am
I really doubt there would be a shortage of people wanting to see this kind of things, and taking good ideas to improve on them is only helping everybody, right?

I know, I just think it's correct to ask. I mean, if I had an idea, and later some random guy showed up saying "I took your idea and I did what you wanted to do" I would be a bit upset.
Title: Re: Masterwork Arena Battles!
Post by: smakemupagus on October 06, 2014, 12:06:38 pm
dima, if i understand correctly I think you were really asking Vherid not me, but as far as I'm concerned you should go for it :) 
Title: Re: Masterwork Arena Battles!
Post by: 94dima94 on October 06, 2014, 12:11:16 pm
dima, if i understand correctly I think you were really asking Vherid not me, but as far as I'm concerned you should go for it :)

Yes, I was asking him. I was thinking about a game based on single fighters in the arena, facing various opponents and gaining skills.