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Other Projects => Other Games => Topic started by: JimboM12 on August 19, 2017, 12:11:50 pm

Title: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on August 19, 2017, 12:11:50 pm
Spoiler (click to show/hide)

https://www.kingdomcomerpg.com/

http://store.steampowered.com/app/379430/Kingdom_Come_Deliverance/

ITS FINALLY HAPPENING!!

Kingdom Come is a grand medieval open world RPG/Action/Novel? game based around historical accuracy where you explore a beautifully rendered countryside with castles and villages where your choices matter and peasants throw poop at buildings. It's actually set in the Holy Roman Empire and it strongly reminds me of Witcher 3 in graphics and... a great many other things. Srsly, just watch the vids.

It's been in dev for sooo long but its close, so close now. Between this and Mount and Blade Bannerlord, this is going to be a good next 6 months. (if bannerlord even releases but hey, fingers crossed)

So lets all hype, and nevar forget how hype lets us be excited fans and how No Man's Sky cannot break the dream.


I plan on doing a let's play of this:
http://www.bay12forums.com/smf/index.php?topic=169531.0
Title: Re: Kingdom Come: Deliverance: Medieval Boogaloo
Post by: Urist McScoopbeard on August 19, 2017, 01:50:31 pm
I am cautiously optimistic about this one. Certainly doesn't seem rushed.
Title: Re: Kingdom Come: Deliverance: Medieval Boogaloo
Post by: Glloyd on August 20, 2017, 03:53:07 am
It'll be interesting to see how it's improved since the beta. When I played it, I found the combat really clunky and generally unfun, and the game a little janky and very poorly optimized. Also, the VA and mocap was pretty terrible from what I can recall. However, this was over a year ago, so don't take that as any indication of the game in its current state.
Title: Re: Kingdom Come: Deliverance: Medieval Boogaloo
Post by: A Thing on August 20, 2017, 09:39:01 am
Having quite of bit of Slovak in me has made me really interested in the area this game takes place in. Hope this one is good even though I'm pretty sure I'll still be able to get something out of it even if it's awful.

Title: Re: Kingdom Come: Deliverance: Medieval Boogaloo
Post by: ChairmanPoo on August 20, 2017, 09:42:42 am
Kingdom Come: Deadly Erections 2 (http://metro.co.uk/2017/08/18/man-tied-his-penis-to-shotgun-and-then-shot-himself-in-the-head-6862457/)
Title: Re: Kingdom Come: Deliverance: Medieval Boogaloo
Post by: Avarice on August 20, 2017, 01:20:15 pm
I see a trend happening that games are becoming very min-maxed in a bad way. I see far too many games with janky terrible far from smooth controls and indepth mechanics. Sure I could enjoy or love the concept but anything that plays like fallout vegas these days can get fucked. This game is one of them and I am disappointed.
Lets go back to vegas. If you smoothed the game up and removed the invisible walls in some areas it would stand up to most games now just because of its leveling system.
Or chrono trigger if that game got a beautiful 3d world it would stand up to most shit.
Im not saying games are getting worse its just some games are not focusing on the base and adding too much to it and it becomes top heavy.

That being said i already preordered the special edition with the replica longsword. HYPETRAIN
Title: Re: Kingdom Come: Deliverance: Medieval Boogaloo
Post by: forsaken1111 on August 20, 2017, 01:49:05 pm
Game looks interesting. I'll believe it when I see it though.

Kingdom Come: Deadly Erections 2 (http://metro.co.uk/2017/08/18/man-tied-his-penis-to-shotgun-and-then-shot-himself-in-the-head-6862457/)
what the hell does this have to do with anything?
Title: Re: Kingdom Come: Deliverance: Medieval Boogaloo
Post by: ChairmanPoo on August 20, 2017, 01:58:15 pm
The title of the game amused me.

That aside, compared to the Witcher the premise is kind of boring tbh.  Unless it has warbamd like mechanics, which doesmt seem the case
Title: Re: Kingdom Come: Deliverance: Medieval Boogaloo
Post by: JimboM12 on August 20, 2017, 03:18:51 pm
The title of the game amused me.

That aside, compared to the Witcher the premise is kind of boring tbh.  Unless it has warbamd like mechanics, which doesmt seem the case

It's classic open world RPG with historical themes with a solid, simple plot: get training and go on an adventure to avenge parents and get masterwork sword. Nothing genre-breaking but solid nonetheless. So long as it doesn't overreach and add nothing that doesn't need to be in the game, i'm alright. Probably some hunting, some simple crafting (you're the son of a veteran blacksmith, so presumably you picked up some skills), and maybe some village management (not FO4 levels or anything, just a homebase mechanic that needs actual work to maintain).

Either way, my hype is running high but tempered: I'm not expecting the greatest thing since the internet or porno here.
Title: Re: Kingdom Come: Deliverance: Medieval Boogaloo
Post by: forsaken1111 on August 20, 2017, 03:24:13 pm
I'm going do do my usual thing which is to ignore the game until the day it comes out. Hype doesn't help consumers. I'll see reviews and decide whether or not to buy it the day after it's out.
Title: Re: Kingdom Come: Deliverance: Medieval Boogaloo
Post by: Retropunch on August 21, 2017, 04:24:37 pm
I'd actually like a *classic RPG* - nothing gritty or 'groundbreaking', no weird online mechanics or painstaking twists, just a solid RPG.
Title: Re: Kingdom Come: Deliverance: Medieval Boogaloo
Post by: A Thing on August 21, 2017, 07:20:52 pm
I'd actually like a *classic RPG* - nothing gritty or 'groundbreaking', no weird online mechanics or painstaking twists, just a solid RPG.

Yeah, I think the fact that the game is set in actual medieval Europe without any fantasy elements is more then enough to set it apart. That being said, this game better have some good tournaments so we can roleplay the original M&B protaganist:  William Marshal. (https://en.wikipedia.org/wiki/William_Marshal,_1st_Earl_of_Pembroke)

I still have the hammer and anvil with which to forge more and better sons!
Title: Re: Kingdom Come: Deliverance: Medieval Boogaloo
Post by: JimboM12 on January 31, 2018, 04:59:54 pm
thread necro powers activate!

the game is 12 days away and im slightly hyped. gmg with some voucher combo and winter sales let me get this preorder for around 38 bucks. yay.

if you want to first adopt but not spend full price, you can use gmg: https://www.greenmangaming.com/

if you haven't created an account b4 you can make one and get a voucher and under the vip section theres another voucher and you can save 20% on the price, maybe more if it allows you to combo the new account voucher with the vip one.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Kagus on January 31, 2018, 05:07:25 pm
I remember watching Robbaz play through part of an early press build. It looked... bad.

But hey, maybe things are better now!
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: forsaken1111 on January 31, 2018, 06:13:40 pm
I will remain cautiously optimistic but I am certainly not buying on launch until I see some unbiased gameplay/reviews. Hype is for the weak.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on January 31, 2018, 08:53:41 pm
for everyone on the fence, i may do a let's play about it so you can get a taste of it before you buy. its story heavy but this might be ok cuz im a goody two shoes who still uses intrigue (like tyrion) and you might want to be tywin.

my internet's pretty shit so its probably going to be pics and text.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: dennislp3 on February 01, 2018, 12:10:22 am
I am waiting for some proper updates....game looks great and all but unless I missed something we still only have access to the alpha build from what...over a year ago?
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: ThtblovesDF on February 01, 2018, 06:37:15 am
I am still on the "never pre-order" train, but very interested.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: forsaken1111 on February 01, 2018, 06:53:38 am
for everyone on the fence, i may do a let's play about it so you can get a taste of it before you buy. its story heavy but this might be ok cuz im a goody two shoes who still uses intrigue (like tyrion) and you might want to be tywin.

my internet's pretty shit so its probably going to be pics and text.
Link it here when you put it up and I'll take a look!

I am still on the "never pre-order" train, but very interested.
Same
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on February 01, 2018, 07:00:41 am
I am still on the "never pre-order" train, but very interested.

i have a few points that have to be met before i ever preorder:

1. i don't pay full price; the bigger the discount the better. i got kingdom come for like, 45% off so im happy there.

2. it's not ea: no danger of that, check

3. it's not a game that looks like it'll need day1 dlc; i don't see that with any of the vendors, there's preorder bonus dlc but i don't see a season pass yet so tentative check

4. it's for pc: check

5. last but not least: is it from a company and/or vendor i want to support? in this case yes; i like gmg for their occasional deals and this is Warhorse studio's first attempt but looks interesting so im willing to give it a shot and support the dudes. i appreciate its not early access as well.

Link it here when you put it up and I'll take a look!

sure thing, its gonna be a while after the release: my internet's shitty and also i have a business meeting that week but i'll let it dl while im gone and hopefully i can jump on it when i get back.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: dennislp3 on February 01, 2018, 10:33:15 am
I agree with the above points...I kickstarted a few things in the past and they turned out well enough save 1...but I think it was mostly the discount and them mentioning that they already had a private investor backing of 1 million I think it was to ensure the game is made no matter what. Me throwing in my (discounted) bit was just icing on the cake.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on February 05, 2018, 11:03:34 am
8 days away. Feeling hyped, but not like overhyped. I mean, im hyped for the things ive seen in the more recent trailers, not for mechanics we've not seen yet or imagining what is/could be. I want layered armor systems and that combat, it looks pretty pimping.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Ozyton on February 11, 2018, 11:03:59 am
For those who had preordered already you should be able to go on their website and activate it on Steam. Still can't pre-load it which is pretty dumb.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on February 11, 2018, 11:29:16 am
For those who had preordered already you should be able to go on their website and activate it on Steam. Still can't pre-load it which is pretty dumb.

unfortunately i preordered through gmg to save 22 bucks or so, so im going to have to wait until keys are distributed but ah well. im patient and i got a good deal.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Cryxis, Prince of Doom on February 11, 2018, 01:33:33 pm
Going to be picking up my XBONE preorder of the game on Tuesday, I'm optimistic about this one.

As is the guy at my local gamestop that I talked to about the game when I ordered it. Hope the hype is real.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on February 11, 2018, 03:55:02 pm
Hope the hype is real.

as do we all

im fairly hyped for what i've seen, i've watched all the recent gameplay trailers and demos including: https://www.youtube.com/watch?v=hw9wAnL0Xvc

i don't think anyone ive talked to has overhyped this one, it's a solid looking sandbox rpg with a simple story. the combat is simple and awesome looking (like a modded fps skyrim, with the timed blocks and stamina management), the layered armor system allows an amazing amount of customization and good graphics.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: A Thing on February 11, 2018, 04:29:32 pm
I'm surprised none of you have linked the most informative trailer yet. (https://youtu.be/N14tTn01qEo)
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on February 12, 2018, 11:57:50 am
Gmg just mailed their kingdom come keys, woo.
Im still at work, boooo.

I'll get a lp page prepared when i get home. I'll be online while im on my trip, im gone for 2 days, but i hope to get it downloaded and started thursday.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on February 12, 2018, 04:30:54 pm
Gmg just mailed their kingdom come keys, woo.
Im still at work, boooo.

I'll get a lp page prepared when i get home. I'll be online while im on my trip, im gone for 2 days, but i hope to get it downloaded and started thursday.

doublepost bumping; the game is available for preload, so im getting cranking on it. i set up a placeholder for my lp, and i refreshed my old dusty imgur account.

im pretty hyped

http://www.bay12forums.com/smf/index.php?topic=169531.0
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on February 13, 2018, 04:38:01 pm
triple postttttt

so it's out and i hear its good.

the primary cons are:
bugs and optimization (to be expected, it's warhorse studios first game and it's brand spanking new)
lack of random events in the world (traveling places rarely have events happen on the road; maybe bandit attacks and stuff but thats it)
the main characters face (this one made me lol)

i'll be getting started on my lp when i get back home tomorrow night but i wont have time to really play until thursday night. my first posts in my lp will start friday night.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: A Thing on February 13, 2018, 06:42:01 pm
triple postttttt

so it's out and i hear its good.

the primary cons are:
bugs and optimization (to be expected, it's warhorse studios first game and it's brand spanking new)
lack of random events in the world (traveling places rarely have events happen on the road; maybe bandit attacks and stuff but thats it)
the main characters face (this one made me lol)

i'll be getting started on my lp when i get back home tomorrow night but i wont have time to really play until thursday night. my first posts in my lp will start friday night.

Haven't played enough to say one way or the other about the second con, but have for the other two. Yeah, it's got bugs, I haven't run into any major ones so far, but it seems like a matter of time before I hit something off. The optimization is really poor; I have a GTX 960, which admittedly, isn't the best thing, but I've not been able to keep it at 60 on high. Seems like people with much higher specs are getting the same experience there.

There are also tons of loading screens into dialogue and cutscenes, which really throws me off. Anyone you talk to will cause the screen to go black for a bit before allowing you to actually speak to them.

Henry's face does look rather strange, but so do many of the faces in the game. I'm not sure if it's poor face-rigging, or buggy face-rigging, but a lot of the time they seem a bit... off. Makes certain emotional scenes rather awkward.

Only got three hours into as of this post, so I can't really add more then that for now.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Glloyd on February 14, 2018, 03:28:01 am
How is the combat? When I played the beta a couple years ago, the combat was janky and clunky as hell with horrible input lag. If it's anything like it was, I can't imagine myself finding this game enjoyable.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: ThtblovesDF on February 14, 2018, 04:42:24 am
First thing I saw when i checked twitch on this was a guy punching a unkillable npc to level his stats.

And 7000 people in chat went "Omg just like skyrim".
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Lovechild on February 14, 2018, 08:55:54 am
Some of the dialogue overstays its welcome

"What's going on?"
"I don't know. Do you know what's going on?"
"How would I know?"
"I saw you talk with the captain earlier."
"Well I don't know what's going on."
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: forsaken1111 on February 14, 2018, 09:02:36 am
I'd agree but I have heard equally stupid conversations here in my office so I cannot in good conscience.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on February 14, 2018, 12:26:41 pm
Ive only played a bit before i left but yeah, its a generation behind in graphics and could use optimization. The whole faces and bad acting are non-issues to me, its pretty historically accurate so im immersed anyway.

The combat, while a little hard to learn, is hardcore and awesome.

I rate it highly so far. Could use some fps fixing but i changed the voices to german with eng subs and im immersed.

I have been watching the series the last kingdom while ive been away. Its this show about the 800s england and set during the period of king alfred the great and im loving it.
I decided to play my lp as a talker and use wisdom where possible. It wont start that way but i think ill craft a narrative with my playthrough.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: forsaken1111 on February 14, 2018, 12:30:16 pm
I'm getting highly annoyed at the frequency and length of loading screens, especially when I have enough spare RAM that the entire game could be loaded into active memory if they wanted and I'm running the game from an SSD. There is no reason for it.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Stuebi on February 14, 2018, 05:36:53 pm
Tried the game out for a while on a friends account and boy am I glad I didnt buy it.

The game looks great, soundtrack and sounddesign are nice. And the atmosphere is fantastic, simply because it doesnt do the old "The middle-ages are mostly gray and brown"-stupidity other stuff does. Credit where credit is due.

But that's about where the good ended for me. It takes ages to get out of the cliche and very boring prologue to a point where you are actually doing things. Seriously, it took me around 4-6 hours before I felt like I was playing a videogame, and not just watching a movie that requires you to change seats every 5 minutes. Not helped at all by you having basically no relevant choices troughout, the dialogue system is roughly 80% "Chose WHEN to say something, not WHAT you want to say.", which really starts to grind on me after the third or fourth time the MC get's himself knee-deep into trouble because he cant keep his gob shut for 5 minutes.

And then the loading. By GOD. The loading. It is not hyperbole to say that you will spend roughly 25% of your total time playing staring at loading screens. It loads when you fast travel, it loads EVERYTIME you start a conversation or cutscene. It actually LOADS to open the map. No I am not kidding.

I couldnt get into the combat, at all. There's 5 directions you can have your stance in. Attacks can come from one of these 5 directions. Blocking is simple enough, you dont have to match the exact direction, just the rough side (Meaning left, right or up). The only thing that requires matching stances is a perfect block, which is supposed to open up the opponent for a counter.
But I couldnt get it to work. Either the animations do a very poor job of conveying the actual attack-direction, or the thing ist just broken. And everything OTHER than the perfect block just straight up doesnt work. I can chain, feint and dodge all I want, the enemy just blocks all of it. I had 20 minute fights against random bandits in the woods, just because they couldnt hit me, and would just perfectly block whatever I was doing. I eventually just started jumping on rocks or across rivers and then shooting every enemy to death with arrows.

The final nail in the coffin is the saving system. You save by going to sleep, which takes ages. You have to watch a "I'm lying down now." animation, chose the desired sleep time, watch a clock progress AS SLOW AS HUMANLY POSSIBLE, and then watch the character stand back up. The only other way to save manually is by buying "Saviour Schnapps", which is a consumeable item. And I can't even words on how moronic this is in a game like this.

I thought I was fine because it autosaves during some Quests. Or at least, it did initially. But then later on I lost a solid 2 and a half hours of progress, after the game randomly didn't save in between a string of different objectives inside a main quest. If I pressed that deinstall button any harder, my steam library would've probably caught fire.

After looking at the store page again, I'm also fairly certain that the game just straight up does a load of false advertising. The Screens make you think it's gonna be big-scale conflict and a decent amount of well-thought out combat mechanics. I'd say the game is more accurately 10% beating random schlubs to death somewhere in some woods. Maybe I just didnt go deep enough, but I cant be bothered to anyway.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: dennislp3 on February 14, 2018, 06:54:00 pm
If you have loading issues...you need an SSD. Unless you are playing on console...then you are just screwed but what can you expect when playing new games on 4 or 5 year old hardware. I play on PC and didn't even know loading screens for conversations was a thing. In fact I only have loading screens when I load up the game or am teleported somewhere that requires loading...and even then it loads in about 5 seconds.

Also blocking doesn't require directional blocking...you can literally hold Q and block everything until your stamina runs out. Perfect blocking just costs less stamina and generaly opens them up to attack.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Blue_Dwarf on February 15, 2018, 03:12:20 am
4. it's for pc: check

The controls are obviously designed for consoles. That kept me from trying all the recent Elder Scrolls games, and it looks like I'll skip this one too.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Cryxis, Prince of Doom on February 15, 2018, 09:56:23 am
Gonna throw in my worthless two cents.

I kinda enjoy the game so far. Still stuck in the 4 hour intro (as Stuebi mentioned) but I've been enjoying it so far.

The game has a lot of history/story to sift through with the codex(s) that you come across/unlock/however you go about getting them. I like that you can also just walk around and listen to people's conversations, where they'll mention recent events or something going on. It's not the same voice line every time you pass by them (may just not have enough time in game to state that).

The only thing that kills my enjoyment of the game is the bugs/glitches/etc that cause some hiccups in gameplay. The major one that's annoying me the most is repeated dialog and lips not syncing to what they are saying (unless they are animated to go along with a language different than English? Maybe? Probably not.).

I'll be playing a bit more tonight so maybe I'll have a little more input later.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: dennislp3 on February 15, 2018, 07:59:17 pm
4. it's for pc: check

The controls are obviously designed for consoles. That kept me from trying all the recent Elder Scrolls games, and it looks like I'll skip this one too.

Not sure how you got this conclusion...I am playing on PC and it feels like a PC game...the control scheme feels just fine.

That's a pretty shallow way to judge a game...you don't even try it cause you assume the controls are meant for console games...
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: forsaken1111 on February 15, 2018, 08:08:47 pm
The constant loading screens got to be too much. Between that and the bugs, I don't think I can handle this game in current state. Performance was fine, solid 60fps but loading every few steps just takes me out of the game too much and three times I have gotten stuck behind immovable npcs and had to wait for them to decide to wander off. Twice I have seen NPCs pop up through floors or walk through a wall and end up on a building roof. Maybe in a year when it's been optimized and improved a bit I'll reconsider but for now I refunded it.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: thegoatgod_pan on February 15, 2018, 08:40:35 pm
I am glad that it sounds mediocre technically.

I was super intrigued by it, but then discovered the head dev is a neo-Nazi and stuffed his game with his politics. For the curious, there are a few interviews out there already~ basically why it is male protagonist only (dev claims ladies were all slaves with no agency in the Middle ages you see, despite far more progressive property laws than say in the 19th century in the same region, and despite figures like Joan of Arc) or why the only non-white people in Bohemia (next door to the Turkish empire for centuries, and so full of Romani peoples that the notion of a “bohemian lifestyle” literally comes from the pan-European assumption that bohemia is the birthplace of the Romani) are Kumans. The Kumans are represented as subhuman orcs, ofc.

Basically your standard far right revisionist bullshit masquerading as “Real Serious History”

 I, as a rule, don’t buy from neo-Nazis, and so was sad to be missing out on what looked like Unreal world with graphics, but if even the combat sucks (and it sounds every but as awful as Morrowind combat) I feel better.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: dennislp3 on February 15, 2018, 09:11:55 pm
So you think women had free social mobility and were able to just pick up a sword and become warrior goddesses because Joan of Arc existed?

Can you provide some actual historical information to support your claims?

The fact that you so casually label someone a neo-nazi with such ease takes all wind out of any serious argument you could be making.

I have been playing for over 20 hours now and haven't noticed any political undertones or anything...Disney movies do a good job of shoehorning politics into stuff but this game doesn't have that.

I think you are creating a story of a problem that doesn't exist....
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: etgfrog on February 15, 2018, 09:29:24 pm
I am actually confused about this, it sounds like another case of the game not living up to the hype, then again, I haven't had problems that I've heard others describe. I have had that 20 5 minute fight with a bandit, but after such fights became easier as skills raise up.

I guess when I think about it, the one large fight I was in was heavily scripted, it did ignore the fact that I had slowly skirmished the enemy's garrison to death. Which I mean shoot an arrow to hit or get the attention of a few, run off until there was just one or two, kill them, take armor and weapons, sell and repair my armor and weapons then repeat.

I have been playing for over 20 hours now and haven't noticed any political undertones or anything...Disney movies do a good job of shoehorning politics into stuff but this game doesn't have that.
I will also second this.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Tawa on February 15, 2018, 09:32:10 pm
An article from a while back about his opinions, for posterity. (https://kotaku.com/my-e3-meeting-with-a-pro-gamergate-developer-1715511964) Note that it somewhat heavily references the gamergate crap from a few years ago, which I would recommend against arguing about seeing as it's something of a taboo topic around here due to its propensity for starting arguments and getting people banned.

In any case, the impression I'm getting that it's not a particularly political game, but the developer isn't exactly the most tolerant of people. I understand not wanting to buy the game or disliking it on principle (personally, I'm rather turned off after discovering this,) but I also understand not caring about that and just enjoying the game.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: USEC_OFFICER on February 15, 2018, 09:33:59 pm
Looking into the controversy a bit, it occurred well before the game was actually released and has nothing to do with the actual politics expressed in the game.

Basically a developer (or whatever) said way back during the kick-starter that Bohemia was entirely white in this time period and that's why you have to play as a white guy. People pointed out that this is not true and then he said that he felt attacked and... Yeah. It's an argument on the internet about race and representation. I think you all can imagine how the rest of it went and all of the mud thrown around.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: etgfrog on February 15, 2018, 09:36:48 pm
Looking into the controversy a bit, it occurred well before the game was actually released and has nothing to do with the actual politics expressed in the game.

Basically a developer (or whatever) said way back during the kick-starter that Bohemia was entirely white in this time period and that's why you have to play as a white guy. People pointed out that this is not true and then he said that he felt attacked and... Yeah. It's an argument on the internet about race and representation. I think you all can imagine how the rest of it went and all of the mud thrown around.
This is fair enough and explains why there are attempts to attack the game in any way possible. I mostly figured it was just easier development wise to make a non-customisable player character.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: A Thing on February 15, 2018, 10:05:26 pm
Has anyone had any luck with archery so far? I did a bit of horse archery to kill the two bandits for the main quest, but I haven't done much since I stole a (real) sword from said bandits. Does it get to a point where you can actually hit things decently?
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: dennislp3 on February 15, 2018, 10:46:18 pm
Has anyone had any luck with archery so far? I did a bit of horse archery to kill the two bandits for the main quest, but I haven't done much since I stole a (real) sword from said bandits. Does it get to a point where you can actually hit things decently?

Yes...this game does a good job of showing low skill vs high skill actually mattering.

Much like sword fights it gets a lot better as you level. It is also based on intuitive aiming so it actually takes practice from you, the gamer, to aim for around center screen with no aiming reticle. Getting down the aiming on your end is a big part of it
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: thegoatgod_pan on February 15, 2018, 11:32:42 pm
Women had actual power in terms of being 100% responsible for the household, which for noble women might mean hundreds of people, and after the death of the husband this extended to full control over property. Add to that the convent as an institution to which any woman could flee no questions asked, and women rights were significant, especially when compared to the enormous rollback in both property rights and household power during the 18th and 19th centuries, Suffragettes in the 20th weren’t just fighting for the vote, but for a return to pre-19th century rights of inheritance.

As far as Joan, she was not the first nor last woman to dress like a man and pick up the sword, she was just the most famous, and since we are talking about an RPG protagonist, with insane social mobility anyway, the reasoning behind excluding the possibility of playing Joan becomes really thin.

Compare to Crusader Kings: it keeps the sexism realistic, no one respects you, even after you take castles and conquer men, but it allows for the Joan of Arc experience.

Finally, I am not the one calling him a neonazi, his twitter, which is nothing but neo nazi reposts and shares is calling him a neo nazi, and just like in “Are we the baddies”, us SJWs aren’t running his twitter account
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Blue_Dwarf on February 16, 2018, 04:40:20 am
4. it's for pc: check

The controls are obviously designed for consoles. That kept me from trying all the recent Elder Scrolls games, and it looks like I'll skip this one too.

Not sure how you got this conclusion...I am playing on PC and it feels like a PC game...the control scheme feels just fine.

That's a pretty shallow way to judge a game...you don't even try it cause you assume the controls are meant for console games...

I looked at the videos and saw the typical controller inventory management.

I don't even try it, because other aspects of the game will naturally also be designed for consoles.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: dennislp3 on February 16, 2018, 05:19:54 am
4. it's for pc: check

The controls are obviously designed for consoles. That kept me from trying all the recent Elder Scrolls games, and it looks like I'll skip this one too.

Not sure how you got this conclusion...I am playing on PC and it feels like a PC game...the control scheme feels just fine.

That's a pretty shallow way to judge a game...you don't even try it cause you assume the controls are meant for console games...

I looked at the videos and saw the typical controller inventory management.

I don't even try it, because other aspects of the game will naturally also be designed for consoles.

Can you elaborate? I still don't understand how it is designed for consoles? I have been a PC gamer for well over a decade and I played consoles before this current generation...There is nothing about the inventory screen that makes me go "Ugh they designed this for console and ported to PC"

They did have this issue with Skyrim...luckily as part of the PC master race there are mods to fix it.

It seems extremelly pedantic to skip a game based on an assumption of something that, at worst, is mildly annoying and will be fixed with mods.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: forsaken1111 on February 16, 2018, 06:34:12 am
My most amusing/annoying moment during my limited time with the game was during the 2nd? part of the tutorial. You're tasked with, among other things, 'finding a way out of the castle'. You see, the guards were ordered not to let you leave.

After arguing with the guard and the commander, I looked around. Well there is a drawbridge, I thought. I hopped off the edge to the rock about a foot below it, and walked out. The quest updated, a bit anticlimactically, and I wondered why this was difficult? Then I just walked out of town and none of the guards cared.

About 10 minutes later while I was on an empty road, I got a sudden fade-to-black loading screen for about 35 seconds and a guard appeared OUT OF NOWHERE. "Good job I caught you!" This bastard hadn't been anywhere nearby, the game just spawned him in for some artificial difficulty once I passed some trigger point I guess.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Blue_Dwarf on February 16, 2018, 06:47:56 am
4. it's for pc: check

The controls are obviously designed for consoles. That kept me from trying all the recent Elder Scrolls games, and it looks like I'll skip this one too.

Not sure how you got this conclusion...I am playing on PC and it feels like a PC game...the control scheme feels just fine.

That's a pretty shallow way to judge a game...you don't even try it cause you assume the controls are meant for console games...

I looked at the videos and saw the typical controller inventory management.

I don't even try it, because other aspects of the game will naturally also be designed for consoles.

Can you elaborate? I still don't understand how it is designed for consoles? I have been a PC gamer for well over a decade and I played consoles before this current generation...There is nothing about the inventory screen that makes me go "Ugh they designed this for console and ported to PC"

They did have this issue with Skyrim...luckily as part of the PC master race there are mods to fix it.

It seems extremelly pedantic to skip a game based on an assumption of something that, at worst, is mildly annoying and will be fixed with mods.

The inventory is designed to make it easier for console controllers, up/down, left/right type of movement. It's also noticeable in the trading, with the left/right quantity bar.

I'd need to actually play it, but it raises red flags already.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: kilakan on February 16, 2018, 08:24:51 am
Played the heck outta this game so far, this is mostly a ptw at the moment. 

Would highly recommend getting the save without saviour schnapes mod that's on nexus mods though.  Some of the quests are rather... glitchy around the 20 hour mark or so of gameplay?  I'd understand the not letting you save easily mechanic if the game had been bug tested more but the fact that you can fail some main story missions due to glitches/have the game crash and lose hours of progress isn't really something anyone should deal with.

Overall... 7.5/10 so far, would be 10/10 if the game had any semblance of QA+Bug fixing done before release...
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Farce on February 16, 2018, 10:33:44 am
The inventory seems to work perfectly fine for me on PC.  Scroll wheel works and you just click over to the other menus if you want.  Lots of layers for clothing, too - you get clothes, then a jacket, then a gambeson, then I think platemail over that, and that's just for torso armor for example.  I think I also have vambraces and gloves as separate equipment.

I was kinda bummed there was 0 chargen apart from picking two levelups at the start, but then this doesn't appear to be that kind of RPG.  Witcher doesn't let you do any of that shit, after all.  And yeah, while I would have liked to play as a girl, KCD has been a storyline-centric game so far and I don't really think that it would have worked when I was fighting BOTH the immense social stratification of both being some loser peasant and also a woman during a deeply patriarchal setting.  Like, I'm already astounded the player character gets away with pulling off all the stupid shit he does already.  I'll just have to hope that they decide to do an actual sandbox type of game that lets you play as one, or something.

I'm maybe 12 hours in or so right now, I think, and I haven't noticed any weird Neo Nazi shit either?  Like, the people in the game really hate these foreigners - but they have a pretty good reason to, what with them being an invading army that kills, rapes and mutilates and all that.  Society-wise people have been kinda shitty, but like... it's to be expected?  The player character starts off as a grubby peasant and also kind of a dumbass.  Some of the nobles have been kinda shitty, but they're nobles, they're supposed to be douchebags.  If anything, they've been kinda too cool with my character, which has been an interesting portrayal, but which could possibly be construed as some kind of Neo Nazi message if you were like, actively trying to be offended or something.


Personally I think it's been pretty enjoyable so far.  Framerates a little bit janky - I'm running it on a (relatively cheap) 'gaming computer' that I bought this last Black Friday on low settings and FPS has been pretty inconsistent - but then, it's the 1.0 release of a new game, presumably in a new engine, from a new studio, so it's kinda silly to be all that pissy about that.  The load-times and such have been noteworthily present, and I hope they can iron those out, either in this game or more likely their next.  On the more positive side, it's a first person medieval game that doesn't feel weird and gamey like Skyrim does, and it gets the historical-medieval-European, religion-centric-as-fuck aesthetic down pretty good.  The dialogue sounds pretty... like, normal, as in, not obviously trying to invoke a medieval-sounding aesthetic (https://www.youtube.com/watch?v=HdSs4ygdNOg) I guess, which is neat.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on February 16, 2018, 10:57:44 am
yeah, im still planning on doing my lp, it's going to be a semi-narrative thing.

im stuck in south carolina (i live in florida) on business and it's borrringgggg.

ive been watching some streams/lps of the game and yeah, as a peasant, you get away with a lot of shit. i suppose its because the nobles you've been meeting so far are of lower rank and as such are a bit closer to their charges but i think the father did something in the past so awesome it's allowing you to squeak thru on his street cred alone.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Farce on February 16, 2018, 11:09:10 am
Seems like that's the plot excuse for your lord in particular, yeah, but I don't think any of the others know or care about that.

Fuck though, like, is there a set-up-camp mechanic, or a certain kinda building I can hit up at night to sleep?  I'm away from home and need to talk to people, but they're fuckin asleep.  Talking to them just makes them tell me to fuck off, and presumably punching their stupid asses awake is a bad idea, but sitting on a bench for like 8 hours until the sun comes up again seems uh.  Stupid?  And presumably so would be like, breaking into some guy's house and napping on their bench or whatever.  Like... I can see a 'lodgings' building, but it looks like they're locked up for the night, hngh.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Retropunch on February 16, 2018, 01:29:39 pm
Quote from: thegoatgod_pan
I was super intrigued by it, but then discovered the head dev is a neo-Nazi and stuffed his game with his politics.

Finally, I am not the one calling him a neonazi, his twitter, which is nothing but neo nazi reposts and shares is calling him a neo nazi, and just like in “Are we the baddies”, us SJWs aren’t running his twitter account

You just called him a neo-nazi, and, unless he's wishing for the Fourth Reich, praising Hitler and espousing the values of National Socialism, he's not a neo-nazi, he's just right wing. As I'm sure you're aware, labels such as this have actual defined meanings, and neo-nazi has a very, very defined one. More than that, he's said the game specifically tackles the issues of Antisemitism, which I doubt it would do if he was a neo-nazi.

I've read the interviews with him, and none seem 'far right' unless your definition of that is 'not a great knowledge of history and a bit neckbeardy about SJWs'. There's been countless Roman themed games/films where the vast majority of the cast were white, even though that's not how it was at all. Similarly there are misrepresentations of women/minorities/everything in every medieval fiction since ever.

Middle and Eastern Europe tend to have a very white washed view of medieval times, and that definitely bleeds in (take The Witcher, STALKER, etc.). Whilst I wish he'd done more research (especially on a game that prides itself on accuracy), I don't think lack of historical accuracy = racism.

Finally, it's his game and story - if he doesn't want to have a female main character, that's just how it is. He doesn't owe anyone an explanation or reason behind it.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: forsaken1111 on February 16, 2018, 01:55:05 pm
Yeah my faults with the game were all technical in nature. The story seemed solid. I wouldn't WANT to play a female in this time period. They were generally treated horribly, even those of high station. I enjoyed the combat as well, it had good elements of skill and interesting potential.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Farce on February 16, 2018, 02:59:09 pm
Looks like I just ran into my first gamebreaking bug.  Some guy told me to sit down so we could talk and I can't.  Like, there's no prompt for it.  Sadly just climbing onto the bench and squatting is apparently not sufficient either, although it did spark quite a few jokes from the NPCs.

Guess I'm waiting for patches.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Ghazkull on February 16, 2018, 08:29:24 pm
Ah i had the same problem
simply reload and play the dice game again with him
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Tellemurius on February 17, 2018, 01:39:52 am
You guys forget that he is from a blacksmith family, tradesmen in ye old days were equivalent to middle class. His father served directly to the lord of the castle so he has more privileges than most folks. However thats only with his lord, any other and he should have gotten the shit beat out of him.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Farce on February 17, 2018, 04:25:35 pm
If you're talking about Nightingale I'm a bit past that Ghazkull.

Also, well, yes.  You'd think he'd know not to fuck with every other noble though.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on February 17, 2018, 05:22:41 pm
i...just did a 12ish hour binge of this game. holy shit.

thoughts:

the optimization and bugs are shit, indeed. patching shall be needed. bows and ai unreachable locations mean easy victories from what i've seen but i will be abstaining from trying to game it too much.

the combat is amazing if a bit harsh but then, you are an upjumped peasant. no years of training, just a few basics and you're off. the feeling of getting stronger and more skilled is palpable. but damn, when you go from barely putting down unarmored footpads to going 2-on-1 with a couple cumans and winning, you feel sooooo badass. in many ways, the tone of the combat reminds me of the stalker games. if you slip up, you can easily die.

the acting is a bit stilted but ehh, the story is just gripping enough that i want to continue but it has this air of, like, a good b movie. one of those you rent on a lark but end up enjoying. i still find it amazing that henry gets away with all the shit he does before he becomes a sworn man or squire to a noble. before then, he's just a middleclass nobody and yet he gets away with disobeying nobility.

the atmosphere and setting are spot on. i find myself thinking in real life on occasion: "oh its getting dark, i'll probably talk to the dude in the morning, i'll hit up the inn and grab a sausage, some bread and a beer. i'll hit up the smith and sharpen (repair) my blade in the morning."

the armor system is astounding, i believe at least 4 hours of my binge were of me sitting at the armorer and tailor to find the best combination of dress clothing and armor. i settled on a light layer of a dress shirt, a shortened hauberk, a leather jerkin and a red outer jacket. very protective but still allows fairly free movement and looks good.

it's...most definitely a b-game attempting to be AAA, made by a developing indie studio. this doesn't mean its bad but it does have ups and downs; some moments of amazing voice acting but then bad stilted voice acting (srsly sir radzig sounds like some dead inside middle manager), part times good writing (im thinking of a certain priest we met and have a friendly drink with) and part times pretty bad (how henry gets away with anything before aforementioned squiring is beyond me), all tied together by good atmosphere and combat.

ive heard the complaints about bugs (which will be fixed) and the saving system but because of my reallife takes on the game, i haven't had any issues with the saving. i consistently sleep at night to keep my energy up and i eat breakfast which lasts most of the day. the game autosaves everytime i wake up, so my saves are all mostly current.

all in all; a solid 8/10.

i neglected to take my screenies while i got absorbed. i'll probably playthrough this once and then work on it.

also, i don't know if its because ive been playing as a good guy in clean armor and committing no crimes, but my reputation in every town has soared. everyone says "hi henry!" and "god save ya, henry" and stuff and being raised in a tight knit suburban community where this kind of stuff was common, it adds to the game for me but i could see it easily becoming annoying for others.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: kilakan on February 17, 2018, 07:05:18 pm
Everyone saying Hi, Henry! and God save you Henry gets REALLY annoying after awhile. 

Also in regards to getting away with shit:
Spoiler (click to show/hide)
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Kagus on February 17, 2018, 07:57:07 pm
Well at least they (presumably) don't call you nicknames based on completely irrelevant things.

"So, a spellcaster eh? How 'bout you conjure me up a warm bed?"

"...I'm a stealth archer."
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: ThtblovesDF on February 17, 2018, 10:34:28 pm
Really dislike the "We know you did it, even if we never saw you" aspects or how people in a village know instantly if I stole a horse 2 km away in a hovel, but otherwise a great game.

Some bugs, some issues, but its nice and hard.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: kilakan on February 18, 2018, 01:17:28 am
Haven't run into people magically knowing I committed crimes issue myself actually, so far anytime I've been caught the dude has to actually scream out first and a guard hear it before I get tagged.  Is your noise/conspicousness really high cause there is some wonkyness with people hearing you committing crimes absurd distances away.

Also, the maintenance feat for padding armor is broken AF.  0 noise full plate... I am now stealth knight, wearing 100 pounds of metal and silent as a ghost.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Sartain on February 18, 2018, 03:43:58 am
Haven't run into people magically knowing I committed crimes issue myself actually, so far anytime I've been caught the dude has to actually scream out first and a guard hear it before I get tagged.  Is your noise/conspicousness really high cause there is some wonkyness with people hearing you committing crimes absurd distances away.


To practice my lockpicking, I robbed the bathhouse at Rattay. The proprietor caught and ran to fetch the guards, I caught up and knocked her out. Nobody bothered me at all when I made my escape through Rattay manor town immediately after. However on the way back (after the proprietor had time to wake up and alert the guards) they accosted me. So far the system actually seems to be working pretty well as far as I can tell, no crime-omniscience in my game so far.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: dennislp3 on February 18, 2018, 06:56:13 am
This is why I kill all witneses....makes the fines go away if they don't get to the guards first
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Sartain on February 18, 2018, 07:33:08 am
This is why I kill all witneses....makes the fines go away if they don't get to the guards first

Killing somebody over a couple of bandages seemed excessive. Also, I was hoping maybe they would have forgotten about me when I returned.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: dennislp3 on February 18, 2018, 09:17:23 am
This is why I kill all witneses....makes the fines go away if they don't get to the guards first

Killing somebody over a couple of bandages seemed excessive. Also, I was hoping maybe they would have forgotten about me when I returned.

It is excessive...but it's true? I have only had to kill a witness 1 time in my game...because I made him uncouncious and he woke up and started fighting with me. Took the fine away and no one knew about the crime. As for them forgetting...nahhhh...I have knocked someone out on the road or whatever and a few days later I have a fine in some town for assaulting someone. My charisma is high enough though that I can dismiss my fines usually.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Cryxis, Prince of Doom on February 18, 2018, 02:03:39 pm
Alright so after a few more hours of gameplay I've found my least favorite glitches/bugs.

(Playing on Xbox One version)
1- During cutscenes the texture of some other of a person's clothes will kinda explode or stretch and cover most of the screen for the whole cutscenes. Has happened three times and is very annoying.

2- Textures not loading/ loading incorrectly (?)/ not layering correctly (don't know the technical terms. So two examples of this are: A wagon that was on the side of the road all the wood on it only loaded as this bright pink/purple color and didn't load its regular texture even after spending a few minutes walking around it to figure out if it was not loading or what, and the second is clothes on the NPCs loading weird/glitching (?) so they shift below the skin texture and it's just weird.

3- Trying to travel off road on the horse and getting stuck in a creek. This wouldn't be a problem if you could jump the narrow creeks but over multiple attempts I get stuck in them every time and have to follow them to a washout to get my horse out. Not the biggest problem just annoying.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: dennislp3 on February 18, 2018, 08:12:44 pm
I can't comment on the first two issues...but the horse thing is because horse jumping is different than player jumping.

I have found that the horse has a delay when you jump...the best thing I have found is to jump about 1 second (depending on the speed of the horse) before you intend to actually jump. This will give the horse time to actually perform the jump as the animation has a wind up before the horse actually jumps. It's a realistic delay so nothing wrong with the game...but jumping over things like small streams is much easier when you figure out the proper timing for the horse jump.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: ThtblovesDF on February 19, 2018, 08:31:05 am
Honestly my stealth-kill being bugged out somehow (just doesn't work anymore, it worked once, then never again) might have saved me from being hated in all villages.

I greatly enjoy the game and have recommended it to my friends - when it goes on sale (-15/20% or so) and some time for patches has passed. I respect how hard they spit in the game of casual gamers and it very muich feels like a much better Skyrim.

Has anyone managed to poison anything with food? Shoting a poison arrow in someones face works just fine, but pick-pocketing all the food from a guard and then droping the same thing infront of him (he picks it up) and following him led to no results. Poison in pots also does not seem to do anything, nor does a dog die from poison salami. Its a real shame.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: kilakan on February 19, 2018, 08:34:33 am
I've successfully sleep and paralysis poisoned pots of food before, as well as the wine at bandit camps (that's kinda a scripted thing though)  But it feels like enemies have a lot more than 100 health most of the time, so the regular poison doesn't even do half their hp if you poison their food and bane poison maybe halves them?
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: ThtblovesDF on February 19, 2018, 08:37:48 am
Did you put 1 or more of the poison in the pot? Did you eat from it before? How long did it take to affect them? Is there a animation with it?

I saw the receipt for bane poison, sitting at 1k+ while the poison itself is dirt cheap, so I'm just lazy and buy it from my fav. forest hag.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on February 19, 2018, 08:39:45 am
i also like how persuades are modified by your choices before you attempt them.

one time i attempted the subtle approach. the persuade chances were much lower
then i was honest. persuade chances were quite high.

and also, if you have multiple speech checks, you gotta choose the right one. and the correct one is based on the thing above and also the surrounding situation. you gotta get a read on your target. refreshing change from "hey, do this cuz i have 10 charisma" "ok".
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: ZeroGravitas on February 19, 2018, 10:13:55 am
how is the blacksmithing minigame? i was thinking about lots of games having more skill-based minigames for things like crafting so i'm interested in how it turned out.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on February 19, 2018, 10:28:06 am
how is the blacksmithing minigame? i was thinking about lots of games having more skill-based minigames for things like crafting so i'm interested in how it turned out.

im not sure there is a blacksmithing minigame where you actually make something; there's maintenance where you can improve gear and repair it but that's it.

so. i found a random cuman camp in a forest manned by 5 dudes. after attempting 3 times to raid it, all ending in failure, i decided to wait until night. i then snuck up on the camp and killed a sleeping dude. his friend came to check on him, and i also slashed him up before he drew his blade. the other 2 who were awake came and i killed one as he was drawing his bow and quickly dueled the other one. i got a solid combo off and he fell. the last dude was asleep in the large tent, he didn't get a chance to stand. i left with 5 full sets of cuman gear, weapons, and a tangible sense of badassery.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: kilakan on February 19, 2018, 10:35:27 am
Did you put 1 or more of the poison in the pot? Did you eat from it before? How long did it take to affect them? Is there a animation with it?

I saw the receipt for bane poison, sitting at 1k+ while the poison itself is dirt cheap, so I'm just lazy and buy it from my fav. forest hag.
One poison, didn't eat from it, they came up and scooped food out, sat down, ate it and then were paralyzed.  It happened in the evening probably when they were scheduled to have dinner anyways so that most likely affected it.  Just cause it's poisoned doesn't magically make then super hungry and want to eat unlike some games.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Zangi on February 19, 2018, 11:16:44 am
So this is basically just a Skyrim-like game, but without the fantasy?
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: A Thing on February 19, 2018, 11:22:47 am
So this is basically just a Skyrim-like game, but without the fantasy?

No, not at all. It's open-world, but it has far, far less combat then most open-world stuff. It's more like something like Planescape.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Blaze on February 19, 2018, 01:07:04 pm
I'm really thinking about getting this, but the $60 price tag and the fact that open-world games tend to have hilariously broken bugs makes me hesitate a bit.

How's it look like on that front?
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on February 19, 2018, 01:26:57 pm
I'm really thinking about getting this, but the $60 price tag and the fact that open-world games tend to have hilariously broken bugs makes me hesitate a bit.

How's it look like on that front?

if you weren't hyping it like me, id suggest waiting for a couple patches and a sale. it's playable and fun but you might run into a gamebreaking bug or the lag might annoy you. if you can snag it for 20% off, go for it.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Zangi on February 19, 2018, 04:05:22 pm
So this is basically just a Skyrim-like game, but without the fantasy?

No, not at all. It's open-world, but it has far, far less combat then most open-world stuff. It's more like something like Planescape.
I don't know what your definition of open world is.  Skyrim is open world in my book.

So heavier on RP?
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: A Thing on February 19, 2018, 05:50:54 pm
So this is basically just a Skyrim-like game, but without the fantasy?

No, not at all. It's open-world, but it has far, far less combat then most open-world stuff. It's more like something like Planescape.
I don't know what your definition of open world is.  Skyrim is open world in my book.

So heavier on RP?

Yes, and by open-world I mean you can wander around without having to do the main story completely. It's more like the Witcher 3 in terms of structure really; Planescape wasn't a great example.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Ghazkull on February 20, 2018, 03:36:01 am
Hell the main story even moves on without you if you are not careful...so do some of the side quests once started

happened to me twice now. some stud farm got raided and i went off to get some better equipment, when i came back they had found the culprits and were already leaving, the quest finished without me. some other quest i was supposed to find some priest for a sick guy, i was otherwise occupied and suddenly that guy died.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: ThtblovesDF on February 20, 2018, 04:12:09 am
Sick guy died for me, too.

The stable quest is pretty good, but I've already seen it in countless different approches in the pre-gameplay. I was kinda worried about it failing, but he did stand around for a week as I slowly made progress.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: lastverb on February 20, 2018, 11:06:27 am
There is only one thing I'm completely against in this game, but first only minor issues:
- Some minor random bugs, mainly graphical
- Fuc*in' loading screens all over the place and completely not consistent. Talking to NPC? Loading screen. Finished talking? Loading screen. Cutscene? Much shorter loading screen. Changing graphics option in main menu? By far the longest loading screen in the game, almost as long as starting game + loading a save + all loading screens in 1h gameplay in the town talking to npcs combined. You WILL think the game crashed. WTF? Are they running some benchmarks in the background? Or trying to fund a game by mining cryptocurency.
- Optimisation is all over the place as well. Running around with torch in the night, with all the shadow play - 60fps. Pretty much static talking to NPC - 5fps.

The one thing that puts me off and many other players is a save system. I don't need save everywhere or anything like that, but LET ME EFFIN' SAVE ON QUIT. I'm not unemployed 20 yo, that can play hours at time just to be able to save. Autosaves are irrelevant because of being only in main story.
Saving item being a huge strain on economy and currently only way to save on quit. Oh, and don't forget that using it even moderately often will give you game-changing debuff.
Sleeping is nice and all, but I think it missed the point. More often than not you are sleeping because you want a save, not because you need to sleep. Here is a catch also - you can't sleep when you are not tired. That means to get that save you are waiting to get tired (takes time looking at slow moving cirlce) and then get to sleep.
It looks like the mechanic is annoying just to be annoying and brings nothing otherwise. I'm almost 100% sure that it's there to sell the game. Such annoying mechanics gets talked about and being talked about sells the game no matter what's the tone.

It is so obvious for anyone (including devs) that it will get modded (if not done already), and it's kind of mod that will get more downloads than PC copies sold.

This saving system alone made me discourage people from buying this and convinced me to uninstall and wait for fixes for other stuff.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: lordcooper on February 20, 2018, 11:17:31 am
They've already stated save on quit is being patched in.

In the meantime, just brew a buttload of saviour schnapps.  It's mildly expensive to purchase outright in the very early game, but can be crafted for next to nothing.  2x belladonna and a nettle.  Nettles grow absolutely bloody everywhere, and if you haven't found a good spot for belladonna yet then herbalists tend to carry a decent stock and charge a pittance for it.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Kagus on February 20, 2018, 03:31:47 pm
Uh, belladonna? That flower that's toxic to people and that some idiots made tea from until they figured out it was killing them?

Must be some pretty good schnapps!
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: motorbitch on February 20, 2018, 05:14:46 pm
na, its a poisonous berry. women during the medival times used eyedrops made from it to deluded the pupils, with was deemed pretty. (bella donna = beautiful women)
anyway, it was always known to be poisonous and a popular poison during the time of the roman empire.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: JimboM12 on February 20, 2018, 08:17:02 pm
so, um, with a bit of practice and a decent bow, arrows are op.

i took out an entire cuman camp out at night, wearing dark clothing and keeping my distance during a rainstorm, picking them off one by one at a distance. even armored opponents take a good amount of damage from decent arrows. they even panicked a bit and scattered to comb the woods looking for me. one did. he met my sword, an improved soul slicer. (ive been leveling maintenance)

also, protip; pick nettles. pick all the nettles you find.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Tellemurius on February 20, 2018, 08:22:47 pm
New favorite feature, teleport me into a middle of a road brawl which ends up scaring my horse away, midway both teams decided to band together and beat my ass.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: ThtblovesDF on February 21, 2018, 04:56:24 am
My default story horse died during the first big story battle (well it bled out some miles from it) and I upgraded and dear god its a world of difference. Grab yourself a big horse with big saddlebags and just don't pick up gambersons (those guys are heavy, but they are equally heavy in real life).

It feels like we are only a few small steps away from allowing fully free movement of the sword in this game, that would be nice.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Kagus on February 21, 2018, 07:50:18 am
It feels like we are only a few small steps away from allowing fully free movement of the sword in this game, that would be nice.

I don't think I've seen any non-VR game besides Die by the Sword attempt this. Would certainly be interesting to see, hehe.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: ZeroGravitas on February 21, 2018, 12:11:18 pm
It feels like we are only a few small steps away from allowing fully free movement of the sword in this game, that would be nice.

I don't think I've seen any non-VR game besides Die by the Sword attempt this. Would certainly be interesting to see, hehe.

it wasn't that long ago that Neal Stephenson raised over $500,000 to attempt this, with a haptic feedback controller, and ended up producing absolutely nothing

https://www.kickstarter.com/projects/260688528/clang/description
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: umiman on March 01, 2018, 03:01:20 pm
I just spent an hour mass murdering every single thing I could find in Ushitz.

Then after I got bored of killing everyone, I surrendered to the guard, who imprisoned me for 10 days. After which everyone in Ushitz loves me again.

Good times.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: ThtblovesDF on March 01, 2018, 06:40:55 pm
Yeah max sentence you can get seems to be 10-12 days, regardless of how many you kill. most npcs respawn, too...


However, I killed a little guy called Lanky, one of 5 you have to fist-fight to process a quest (the quest has two ways to continue, but one is completly bugged) - every other of the 5 guys you have to fight is tagged as immortal, but this guy wasn't, so I can't proceed and unlike most stuck quests in this one, I can't just look up where I would have to go and force the quest to continue there.

Sooo my main story is stuck for the time being.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Tellemurius on March 01, 2018, 09:55:03 pm
Ok so I dunno if this was addressed but I find playing with a xbox controller made this game ten times better with combat. I can direct my sword easily with the right stick making feints a piece of cake. Just for shits I destroyed all of Rattay just for how much better I can play now.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: lastverb on March 02, 2018, 03:04:33 am
It feels like we are only a few small steps away from allowing fully free movement of the sword in this game, that would be nice.

I don't think I've seen any non-VR game besides Die by the Sword attempt this. Would certainly be interesting to see, hehe.

Not fpp, but it has been done - Exanima (http://store.steampowered.com/app/362490/Exanima/). Unfortunately, I think it is abandoned, but has cheap, playable alpha-version game. Not really a great game, but Die by the Sword wasn't either.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: AVE on March 02, 2018, 03:23:09 am
Not fpp, but it has been done - Exanima (http://store.steampowered.com/app/362490/Exanima/). Unfortunately, I think it is abandoned, but has cheap, playable alpha-version game. Not really a great game, but Die by the Sword wasn't either.
According to their forums they are at least communicating with players and are writing something that could be "dev blogs". Either they are too lazy to write about updates in the news section or they are not doing updates at all. Without buying the game we can never know and I'm opposed of buying the game without visible updates (or at least something in the news at the steam store page).
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: lastverb on March 02, 2018, 03:33:40 am
According to their forums they are at least communicating with players and are writing something that could be "dev blogs". Either they are too lazy to write about updates in the news section or they are not doing updates at all. Without buying the game we can never know and I'm opposed of buying the game without visible updates (or at least something in the news at the steam store page).

There was no update for a year, but as you said, at least they are somewhat "communicating". It is being worked on for years with gameplays from playable closed tests popping up as early as 2012.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Kagus on March 02, 2018, 03:33:52 am
Eh, wasn't that long ago Exanima came out with a big arena update + bugfixes. They're still working on it, they're just... Really slow. I've got the game myself, good for spending some time as a naked lardass with a sickle-stick and just drunkenly flapping about until you can maneuver the blade into the enemy's neck and carve the artery open.

I wouldn't really class it alongside DBtS though, as you're effectively only controlling which side the sword swing is made from (left or right, and sometimes overhead, although that's mainly only useful for downed opponents). It's the character and item physics that take care of all the details.


Low-skill fighting (I.E., the only thing I'm capable of) involves a LOT of impromptu hugging... Which is great if you just want to watch some drunk people have a love-brawl until they fall over, but can be a little irritating if you were really looking to become Lord Death of Massacre Mountain and actually kill stuff.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: umiman on March 02, 2018, 12:49:51 pm
I have to say I really enjoy the whole Lords of Rattay questlines.

I really like Sir Hanush's voice actor for one. Does a fantastic job.

And I really like the writing they put into him and Lord Capon. I actually enjoy being around them and their situations are so relatable. They don't act like stereotypical one-dimensional people (well, at least after the first introduction anyway) and I can relate to them very well.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: scriver on September 11, 2019, 06:38:38 am
Rise, thread!

I have to vent. God, the UI-to-mechanics choices they made for this game infuriates me to no end, as a new player.

So you got the targeting system, right? To help you keep yourself directed at the enemy. How nice! Except you need to be able to quickly get away too, so they added an option to just turn away with the mouse and detargetting happens. How nice! Except now even slight movements of the mouse disrupts the targeting thing and causes you to lag behind as your target moves, jerking the camera/perspective. Even when you're just instinctively using the mouse to turn in the direction the target is moving, as you have to do in 99% of all other fighty games, including every other part of KG:D that's not in combat mode. So what, you say, you'll just have to train away that instinct/muscle memory and learn to not move the mouse when you're in combat. Fair enough. Except then lastly the game still requires you to move the mouse to choose attack position, and mistakenly inching the mouse too far when selecting your attack still does the jerky thing with the detargeting.

I have absolutely no idea who possibly could have thought this combination of UI/controls was a good idea. It's ridiculous.

Also that target reticule that they have which shows you when to counterattack and stuff? I hate that when you take a beating the animations make your character turn away so you lose vision of the enemy, the reticule stays with the targetted enemy and you lose vision of that too, making it ridiculously impossible to know when to parry the next strikes (if it's even possible at that point). But at least that one's understandable -- and one of the reasons no game should ever be in first person, it's just awful. I don't understand how anyone could prefer it.

So anyway that's the story of how I entered my first tourney at Rattay, having just made mince-meat of that pompous arse Capon, thinking the tourney would just as easy, and how I lost basically all my money on the buy-in and miller's bets. Well, at least I gained a couple off skill-ups in return. Pretty costly charge though. Sigh. I'm gonna go have some coffee and cool off, now.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Kagus on September 11, 2019, 06:40:15 pm
We wuz Kangdomz n' sheeit
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Gabeux on September 11, 2019, 10:59:41 pm
Sure fire way to get annoyed at the game is to do the tournament at the start. In my case I did a lot of explorations and side quests, and still got my ass handed to me and had to wait longer before joining, and STILL lost 2 against 1 with the last enemy hp at 10% - bullshit, I say! But the idea of the game is that Henry is nothing but something a little better than a peasant, but still a peasant, and all that.

I played this for almost two weeks for many hours, I really enjoyed it. I only stopped because it was consuming my soul, and I wasn't even progressing the story. The game's too much fun and has too many quests and silly things, and I enjoyed the humor.

But I 100% agree, even once you get gud the control stuff can be totally annoying - you can get instakilled if it locks things in and doesn't let you clear the target, and also can get instakilled if it unlocks the targeting at the wrong time. At least all the silly fun and dramatic moments makes up for it IMO, and the more you level up the more you wreck stuff faster, so it becomes less of a problem over time. Definitely not ideal, tho.
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: scriver on September 12, 2019, 06:52:33 am
Yes, I figured as much and continued on with the main quest -- the Cumans faced in it (and later bandits) was much more level appropriate. Who knew Frank "the Crank" the brewerboy was such a master swordsman, why isn't he the Main Character? Maybe he is and he is going on a similar adventure, saving Bohemia through a quest of blades and beer, drinking the whole Cuman army under the table.

Also Capon is kind of growing on me. Am I infected?


We wuz Kangdomz n' sheeit

I don't the reference
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: Kagus on September 12, 2019, 07:04:24 am
I don't the reference
There was a large kerfuffle around the release of the game connected to some racist-y statements from the devs, which then like any good internet controversy rubber-banded into "You only dislike this game because of politics".

"We wuz kangz n' sheeit" is a racist meme about the question of whether or not ancient Egyptians were black (and how black they were). Kingdom Come is exclusively full of white people because blacks apparently hadn't been invented yet.

Ergo, we wuz Kangdomz.


(also I was drunk at the time of writing)
Title: Re: Kingdom Come: Deliverance: make your own Cleganebowl
Post by: scriver on September 12, 2019, 07:34:46 am
Well I'm sorry to have to say this Kagus but Black people weren't invented in Czechia, you know -- we tend to attribute that innovation to Africa