I haven't played enough Fort mode yet to test it, but from what I've read dwarves often pour their drinks on the tavern floor- perhaps these critters are just being caught in the crossfire?
Having looked into it, it looks like the reason this is affecting cats is because they have a self-cleaning interaction using their tongues that includes a tag that makes it trigger ingested syndromes. Previously probably only would've come up if they got themselves covered in forgotten beast goo, but now that there's booze splatter all over the taverns, they're walking through it and licking it off themselves and ingesting the drunkenness syndrome.
Only other animal I could find with the same self-cleaning interaction is red pandas, so someone could probably do some science to confirm.
So the cats are being splashed with dwarven strength alcohol by patrons spilling in the tavern and when they try to lick themselves clean they die of alcohol poisoning? That is absolutely fucking wonderful and I don't want it to be fixed.
Yes, I will have to keep a much larger population of cats which comes with and it's own difficult and is almost certainly not intentional but I need this delicious madness in my life and fortress.
I'd say it's working as intended. Cats are vulnerable to such things in general - they warn that a cat stepping in a puddle of antifreeze once is enough to kill it if you don't wash its paw off manually.
Since Cats use their tongues to clean themselves, another solution to this is to remove their tongues.Might as well do it when you geld 'em.
you could stop the issue entirely by quarantining cats to pastures so they don't get splashed with alcohol. Also Larger cat populations means more adoptions means more cat deaths means greater stress levels and tantrum spirals.why not just set cats to "pet not available" in the animals section of the Z menu? if that is how that works anyway
hahaha Dwarf fortress never disappoints.i suppose a temporary fix would be to have car wash mists outside the taverns.
yeah but people in pubs dont generally pour their drinks on cats, which our taverngoers appear to be doing.I'd say it's working as intended. Cats are vulnerable to such things in general - they warn that a cat stepping in a puddle of antifreeze once is enough to kill it if you don't wash its paw off manually.
Except cats in an old fashion pub or inn is a normally thing. I mean presumably they do end up ingesting alcohol in just this kind of manner & it's not really healthy for them, but they don't constantly drop dead. I'd say keep it but tone it down a bit.
why not just set cats to "pet not available" in the animals section of the Z menu? if that is how that works anywayThe source of Catsplosions is that cats unlike other animals choose their owners instead of the other way around. Before gelding this meant keeping the population low and quickly culling the young before they found someone to follow around.
or you can just cull ALL the animals that arnt pets and gelid all the ones that are
in my fort i kill every animal but a breeding pair of the largest species i have for their meat and other products
I suspect it might be that alcohol in real life evaporates pretty quickly, if not gets stale. If you have alcohol thrown over yourself, you'll end up as a sticky mess because of the left-over sugars inside the drink, but you won't be able to get buzzed of your sweater in a few hours time.I'd say it's working as intended. Cats are vulnerable to such things in general - they warn that a cat stepping in a puddle of antifreeze once is enough to kill it if you don't wash its paw off manually.
Except cats in an old fashion pub or inn is a normally thing. I mean presumably they do end up ingesting alcohol in just this kind of manner & it's not really healthy for them, but they don't constantly drop dead. I'd say keep it but tone it down a bit.
You can also mod in dwarven cats and make them immune to alcohol poisoning.
P.S. This is why I love this game
Dead-cats-in-vomit-pools feature nerfed! Boo.
Well, the effect is now 'reduced' rather than removed, so I guess that's OK. How much reduced will require some kitty Science. :)
Maybe burrowing some dwarf with only cleaning labour enabled in the tavern would be close to a "real world" solution. Maybe someone should cleanup behind those drunks anyway.
Best emergent behaviour since killer carps!
Maybe burrowing some dwarf with only cleaning labour enabled in the tavern would be close to a "real world" solution. Maybe someone should cleanup behind those drunks anyway.
Best emergent behaviour since killer carps!