Can anybody quickly explain what's the difference between this and 3rd and 4th versions are?3rd edition is a thing of beauty and majesty.
Taw, the rules are free on their website, so...Not that. I have crappy satellite internet. I have a limited data download per month. I want to save it for DF2014.
And welcome Nalbir.
I feel like the variety in 5th edition was nuked from space.PATHFINDER IS RIPOFF OF DND 3.5 RARRA
I feel a great sense of absence
It is streamlined and while some was for the better (Stream lining AC so that no one is super unhittable for example), others just feels like them trying to lower the bar enough so anyone can play.
Which I guess is fine since I'll still have pathfinder... but it means I'll have to wait forever until Dungeons and dragons tries to make a complex game.
Nope and nope.
I feel like the variety in 5th edition was nuked from space.
PATHFINDER IS RIPOFF OF DND 3.5 RARRA
PATHFINDER IS RIPOFF OF DND 3.5 RARRAFIGHT THE GOOD FIGHT BROTHER
So, as the title suggests, the D&D 5th edition has/is being released as a system.
Games Workshop Syndrome.So, as the title suggests, the D&D 5th edition has/is being released as a system.
W8, WHAT? Well. I knew that Wizards of the Coast was trying to get over the reaction to 4th Edition[Which I personally didn't mind that much] with a new edition, but. ALREADY? ITS TOO EARLY. I'll take a look at the actual files later and might consider playing once I do. Also, PTW on general principle.
Not that. I have crappy satellite internet. I have a limited data download per month. I want to save it for DF2014.Well, that explains it.
Absolutely lovely. I'll rumage through the files I have then and see if I can't browbeat some people into making some characters to run through a premade adventure. I'm not the greatest of GMs but I can do that at least.Huzzah!
Yep and yep to both. Honestly I never liked Hit Dice. Vancian magic is kinda cool though.So why 5th edition and not 3.5th? What's better about the 5th?
So why 5th edition and not 3.5th? What's better about the 5th?
If you are doing pbp maybe you should do it in forum roleplaying section
Whatever the heck you guys want to do. As long as you have a character sheet to bring to the metaphorical table I'll be happy.
I was hopeing for using, say, roll20, but thats mostly because its easier to do things there...
To the poll!
So, to clarify, that means for High elves, instead of a dex increase, I get an int bump, right? or is that in addition to the normal dex increase?You get race increases and species increases.
speaking of sheets, anyone knows who hosts 5e sheets? Otherwise, can someone tell me what sheet would be a good substitute?There's a sheet at the end of the basic rules. I printed mine out actually, but there's no official tools up online yet because the editions not technically released until the ~15th I believe.
Edit:Regardless, here's the stats(pre ability increase, even!) for my High Elf Wizard: http://invisiblecastle.com/stats/view/36099/
So, to clarify, that means for High elves, instead of a dex increase, I get an int bump, right? or is that in addition to the normal dex increase?
Allright, if it dosent work I am willing to try other things myself, so thats a thing.As the guy before me said, we can just use this thread, unless you want the DM to be the OP
As for a new thread, shall we start that once we figure out when we can do this?
Also, i found char sheets HERE. (http://www.enworld.org/forum/rpgdownloads.php?categoryid=23)
I posted a link to some sheets...Also, i found char sheets HERE. (http://www.enworld.org/forum/rpgdownloads.php?categoryid=23)
Also, never heard of maptools, got a link?
And unless they bought alot of things they goofed, atleast with the money.Not sure what you mean, I just picked from the default items. Don't really care too much.
I don't know my save or what to add for my skills,
So, I'm not looking to join this, so forgive me for piping in, but I took this:QuoteI don't know my save or what to add for my skills,
to mean that you weren't quite sure how to assign those? It's actually fairly simple in 5e - just add your proficiency bonus to whatever you are good in. Cleric saves are Wisdom and Charisma, according to the basic rules, and I take the little dots next to History, Insight, Medicine, and Religion to mean that those are the ones you tagged, so that would be +2 to all of those, or +5 WIS save, +3 CHA save, +3 History, +5 Insight, +5 Medicine, +3 Religion, plus any other modifiers, which I'm pretty sure you don't have any?
Since I worship Thor and the Norse Pantheon, my dominion will be war, but I don't know what domain spells I will have.
If I have to, I'll worship the pantheon as a whole and just follow the life domain, though I'll have to change a lot about my charcater.
Also, as a cleric, I don't know my save or what to add for my skills, so I assumed them to by my modifiers (no idea what to add for proficencies).
As a second thing, because holy symbols are on shields, and acolyte gives you a free holy symbol, do I get the shield free? If yes, I'll add some throwing hammers to my character sheet, else I'll buy the shield.
As for this, I'm hoping that I did it properly, but I didn't give the thing a clear read front to back, so I'm sure I missed some things.
I'm at ~120lbs now, and my strength is 14... So yeah, an extra 10lbs from the chainmail and I'm not gonna be able to grab any decent loot (probably still won't be able to, but oh well).
I'm glad though that I can't wear platemail right off the bat, because I would totally abuse that and I'm sure the same thing would happen like in my campaign I'm running where a 1st level character, who had platemail, was pretty much unkillable. He still is unkillable, but he's got some nasties to deal with that can actually hurt him now, just to keep him on his toes (USEC, you know who I'm talking about).
I do admit I think I went a little overboard on the backstory and description on him plus his attitude on things. Some text got REALLY small, just a warning.
I also missed a bit; are we doing PBP or roll20 or some halfbreed of both?
As for this, I'm hoping that I did it properly, but I didn't give the thing a clear read front to back, so I'm sure I missed some things.
The only other thing that pops out at me is that the number of spells you can prepare is 4, and your domain spells don't count towards that. This isn't like 3.5e after all, where you must prepare spells to specific slots.
I picked my four spells, which is Command, inflict wounds, guiding bolt and shield of faith. I get healing hands and cure wounds as domain spells, which totals me to 4 regular spells and 2 domain spells. I have them marked in my spell list accordingly, just not on my weapon/spell group.
Nope. Using a spell does not remove it from your prepared list. The rules are quite clear about that.As I said, I didn't read it front to back as I wanted to
Well... No clue. The idea was that we'd run through a slightly modified example dungeon in the playtest packet I have. After that? *shrug* We'll see how things go.Cool. Just deciding between the Explorer's pack and the Dungeoneer's pack. I'm thinking Explorer's.
I would argue that for that you would need a elf fighter (archer subclass), a halfling rouge (spy subclass), a human fighter (scout), two human fighters (warriors), a dwarf fighter (warrior), and the human wizard.Fighter halfling for pippin (he became a soldier of gondor) and legolas fits rogue more with the archery and dual wielding daggers. The human wizard is obvious, but the only guy out of place is my cleric.
I am planing to be a dwarf fighter (archer/protector)
How many more players are left to throw in a sheet?
And here is my exampleSpoiler (click to show/hide)
I made a sheet. (http://www.myth-weavers.com/sheet.html#id=224) I may switch my background to Solider, and still need to properly fluff.
Spoiler (click to show/hide)
With how things are now, I'm not going to complain with another person or two. But six or seven is definitely my maximum. I find that any more people makes things drag out more and increases the chances that people will lose interest or not post or whatever.
And only knowing 4e is perfectly fine. None of us have played 5e after all, and the difference between the two versions isn't amazingly big. He should be fine, especially if he asks lots of questions if he gets confused.
The difference between 5e and 4e is 5e went back to big brother 3.5
He's used to wizards being instant casters, which they aren't anymore. Also, there is no subclass, just paragon paths and epic destinies in 4e (although multiclass is also there in 4e)The difference between 5e and 4e is 5e went back to big brother 3.5
I know that. But it's still D&D. He's not learning an entirely new system, just a variant on the one he already knows. A fairly large variant, admittedly, but the entire system hasn't been changed.
That's... honestly not that great of a change. The subclass stuff is part of character creation and so would only have to be dealt with once, and a fair number of spells are still relatively instantaneous. I'm not saying that he'll pick it up instantly, but the learning curve should be pretty easy if he already knows 4e.I'm learning 3.5 and I noticed a lot in there. Once again, I didn't read it fully, but are crit fails back and confirming crits? That can get hectic really quickly
I'll have to reread the rules again honestly, but I don't remember crit fails being back. A 1 is a failure no matter what, but I don't remember the rules attaching any more to that.I just hope you're not as cruel of a DM as I can get
...
Of course, house rules are a thing.
One month. :cI'm already about to go see if the local games store will let me pay for it in advance. I'm pretty sure my friends who love 3.5 would be interested in that. Throw in the campaign I just bought for 4e and just use 5e ruling and you got yourself a 5e game with a deck of many things
well i want to try the pre made character is that ok?
http://ow.ly/i/5X4Jr/original
I might join in with this, actually. No promises, though... time zones are a bitch. Also the last thing I need is another major time sink.
Wait, wizards aren't instant casters in this? I read through the whole rules pretty much and made a wizard on the side, and what are they if not instant casters? Coming from 3.5e playing a (level 1...) wizard 5e wizards look great, 1d10 fire bolt every round potential so they don't suck early on.He's used to wizards being instant casters, which they aren't anymore. Also, there is no subclass, just paragon paths and epic destinies in 4e (although multiclass is also there in 4e)The difference between 5e and 4e is 5e went back to big brother 3.5
I know that. But it's still D&D. He's not learning an entirely new system, just a variant on the one he already knows. A fairly large variant, admittedly, but the entire system hasn't been changed.
That's... pretty good, actually.I might join in with this, actually. No promises, though... time zones are a bitch. Also the last thing I need is another major time sink.Don't worry, we'll be going with PbP so time zones shouldn't matter too much.
> level 1Wait, wizards aren't instant casters in this? I read through the whole rules pretty much and made a wizard on the side, and what are they if not instant casters? Coming from 3.5e playing a (level 1...) wizard 5e wizards look great, 1d10 fire bolt every round potential so they don't suck early on.He's used to wizards being instant casters, which they aren't anymore. Also, there is no subclass, just paragon paths and epic destinies in 4e (although multiclass is also there in 4e)The difference between 5e and 4e is 5e went back to big brother 3.5I know that. But it's still D&D. He's not learning an entirely new system, just a variant on the one he already knows. A fairly large variant, admittedly, but the entire system hasn't been changed.
That's... pretty good, actually.I might join in with this, actually. No promises, though... time zones are a bitch. Also the last thing I need is another major time sink.Don't worry, we'll be going with PbP so time zones shouldn't matter too much.> level 1Wait, wizards aren't instant casters in this? I read through the whole rules pretty much and made a wizard on the side, and what are they if not instant casters? Coming from 3.5e playing a (level 1...) wizard 5e wizards look great, 1d10 fire bolt every round potential so they don't suck early on.He's used to wizards being instant casters, which they aren't anymore. Also, there is no subclass, just paragon paths and epic destinies in 4e (although multiclass is also there in 4e)The difference between 5e and 4e is 5e went back to big brother 3.5I know that. But it's still D&D. He's not learning an entirely new system, just a variant on the one he already knows. A fairly large variant, admittedly, but the entire system hasn't been changed.
> 1d10 fire bolt
> every round
Wat.
I gotta figure out how to make a sheet that dosent leave out shit, as every one I have seen, even combined, leave out things.Mine leaves out artwork, so you can just steal the PDF and rewrite it
You have to roll to hit as a wizard, and on top of that there's a dex save to negate damage. That raw 1d10 with no damage added is equivalent or slightly worse than using a longsword 2handed as a fighter, where you'll probably have higher bonuses and you get to add your strength modifier to damage.> level 1Wait, wizards aren't instant casters in this? I read through the whole rules pretty much and made a wizard on the side, and what are they if not instant casters? Coming from 3.5e playing a (level 1...) wizard 5e wizards look great, 1d10 fire bolt every round potential so they don't suck early on.He's used to wizards being instant casters, which they aren't anymore. Also, there is no subclass, just paragon paths and epic destinies in 4e (although multiclass is also there in 4e)The difference between 5e and 4e is 5e went back to big brother 3.5I know that. But it's still D&D. He's not learning an entirely new system, just a variant on the one he already knows. A fairly large variant, admittedly, but the entire system hasn't been changed.
> 1d10 fire bolt
> every round
Wat.
You have to roll to hit as a wizard, and on top of that there's a dex save to negate damage. That raw 1d10 with no damage added is equivalent or slightly worse than using a longsword 2handed as a fighter, where you'll probably have higher bonuses and you get to add your strength modifier to damage.So, pretty much like 3.5e, just more spammy?
no wizardsI'll roll up a wizard at some point in the near future.
Going with the current rules, obviously. Though if we're still playing when the PHB comes out we might switch to that. We'll see.When PHB comes out, if it's fine, I'd like to change my domain to war so it makes sense to follow Thor
You'll get another probably when i write mine up.High hopes on that, cause we shouldn't have a Berlin Wall between my character and the rest of the party (chaotic vs lawful that is)
... I didn't get a good look at the other fighter, but does this mean we have only one lawful character? :oSteven (my wizard) is Lawful. Also Evil, but let's not have morality get in the way of ethics.
Anyway, here is my wonderful wizard:Spoiler (click to show/hide)
Any room left in this? Would like to try my hand at this new thing.
Finally got around to fixing my sheet. (http://imgur.com/ySHXECA)
I really doubt that matters. Especially since we're just going straight into an adventure pack or something.
Spoiler (click to show/hide)
I say the DM should take care of the new thread that way they maintain full control of the thread+1
Thought it was 60ft...It was 60 ft. in 3.5e. Might have changed in 4/5, I don't know.
Well, who else besides the DM should make the new thread? It's not like anybody else is going to be bothered about the administrative stuff.Only other choice is we do it on this thread
Thanks for the form fillable char sheets Insanity!I don't think they really affect stats... Do they?
Also, do we have to use the default traits/bonds/etc.? I'm using a default background because that affects stats, but until someone says otherwise I'm considering the rest of my backstory fair game.
You get certain skills and equipment depending on your background. As an acolyte, for example, I gain Religion as a skill and can use my proficiency bonus on those checks. You also get a "small knife" as part of your equipment, but I took a fork instead.Thanks for the form fillable char sheets Insanity!I don't think they really affect stats... Do they?
Also, do we have to use the default traits/bonds/etc.? I'm using a default background because that affects stats, but until someone says otherwise I'm considering the rest of my backstory fair game.
Isn't 14 strength a bit on the low side ? :)
I thought the highest score possible was 18 all the way through?Isn't 14 strength a bit on the low side ? :)
The max at char creation is 15, and 14 and 15 function exactly the same. Because only modifiers matter. BFEL puts lots of thought into his munchkinry.
I thought the highest score possible was 18 all the way through?Isn't 14 strength a bit on the low side ? :)
The max at char creation is 15, and 14 and 15 function exactly the same. Because only modifiers matter. BFEL puts lots of thought into his munchkinry.
"20 is the max score you can ever have in a stat, even in the end of the game".Is this now a thing?
Wait. So using 4d6 and dropping the lowest ISN'T what I was supposed to do!? :oYeah that's what I did, I ended up lucky with an 18 but with all my other rolls odd numbers. Having a stat limit seems stupid because adventurer's have almost always been supposed to be the geniuses of their race.
Wait. So using 4d6 and dropping the lowest ISN'T what I was supposed to do!? :oYeah that's what I did, I ended up lucky with an 18 but with all my other rolls odd numbers. Having a stat limit seems stupid because adventurer's have almost always been supposed to be the geniuses of their race.
Fucking crashing Adobe...Why is it crashing? Have you downloaded the latest version?
I gotta admit I think that's a bullshit metric. 15 is the highest stat in the base choices, so every single human adventurer has 16 in a stat, which would somehow be beyond genius.
Anyway, when will the new thread be?
I think someone told me of a story of an NPC dwarf fighter made by the DM that was supposed to follow the party as a kind of guide. Turns out during character creation, the guy rolled a perfect character and it ended up being the party overshadowed by this dwarf that had these ungodly stats. Turned out that after the first initial questline, the dwarf ended up being this recurring character that always was like Blue from pokemon: one step ahead of the party and always making them look bad with how far behind in skill they were (always nice to the party however, so it wasn't as if he was rubbing it in their faces). The evil character of the group tried to assassinate the dwarf but in a side thing where it got actually played out, the dwarf WON... ALONE. It got to the point that in order to just stop it, the DM had to have something happen where he became a villain so the party had an excuse to kill this monster of a creation.
Its also why when someone tells me they rolled up a perfect character, I tell them that they're not going to last long.
You know what? Because I cant get adobe to work, really want to play yhe game, and dont care (much) who I play, I am gonna try to find a premade char.I posted a while back an image file of the character sheet, then used mspaint to fill it out.
Any requests?
Or better yet, anyone have an extra?
You can easily have a NPC outshine the PCs without it being bad.I do admit, I'm a little brutal of a DM, but I try to keep things interesting and make sure party members actually admit to do things. For example, the reason why the character died was because he's a vampire and he drank blood from a corpse that's been dead for awhile and knows was killed by an assassin that uses poisons. The entire time, one of the party members complained about wasting time... Until the character actually died in USEC's arms. Funny thing is I don't think he (Character wise) ever knew that the character he was trying to save was a vampire.
But think of it this way... How often in an actual RPG would you put up with it?
Anytime you do it, it must be with a purpose. That usually being that they are essentially the milestone or the challenge.
And you MUST balance it by making the PCs feel competent... In fact often having the PCs be completely overwhelmed against a overpowering enemy can be incredibly fun, so long as they have some venue to be competent (for example... You could have a indestructible boss who... can be stunned if he takes so much damage... and have the PCs eventually push him off a cliff, or collapse a tunnel on him, or something)
My real life DM... unfortunately likes to beat down his players a lot... and games never last long enough for us to hit the levels of these NPCs... making every game an anticlimax. The REALLY annoying thing he does though, is if he doesn't think what you are doing is smart... he will have his characters say so.
So, uh, I made a guy.Spoiler (click to show/hide)
Would have been better if it was Penultimo...Hm, I picture Penultimo as being more charismatic... or maybe just less wise.
Personally I dig it as is if it matters, I like it being a new character referencing something than a character that's directly from something.Would have been better if it was Penultimo...Hm, I picture Penultimo as being more charismatic... or maybe just less wise.
Still, maybe I'll change my name when we get started.
For the record, he doesn't get starter gold in addition to his background/class equipment: You're supposed to either take that default equipment, OR go buy it yourself. So, he probably shouldn't have 116 gold in addition to all his weapons, armor and supplies.Oh, okay. I rolled 110 gold IIRC, and sold some of the equipment because there was too much to fit in the backpack. That's where the extra and the silvers came from.
What did you sell? I think the backpacks come filled...I thought it was 15?
And did you add in the 20GP from Soldier?
10.What did you sell? I think the backpacks come filled...I thought it was 15?
And did you add in the 20GP from Soldier?
When you create your character, you receive equipment based on a combination of your class and background. Alternatively, you can start with a number of gold pieces based on your class and spend them on items from the lists in this chapter.
In case anyone missed it.Quote from: Page 42When you create your character, you receive equipment based on a combination of your class and background. Alternatively, you can start with a number of gold pieces based on your class and spend them on items from the lists in this chapter.
Thanks for the info. So, you rolled 110, added in ten and sold some things?I did the same, but the max (as I confirmed) is 215 for starting gold. 5d4x10 +15 or 10 is the most you can get. Me being of bad rolls got 15 on that. If it wasn't for my strength, I would probably have more things... Like a pickaxe or a shovel or something
Thanks for the info. So, you rolled 110, added in ten and sold some things?I think so. That does sound right.
a bed
BFEL, how goes the sheet?
And USEC_Officer, hows Uni?
Also, I've got exams and shit to go through, so we won't be starting until Sunday at the earliest.
initiative is determined during combat, I think. Check part 2, chapter 7 for the modifiers.BFEL, how goes the sheet?
Er...its exactly the same? :P
KSP updated and Star Ruler 2 came out on early access! I couldn't help it!
Also, how do I figure initiative and saving throw/skill modifiers?
Sorta, yah. Any particularly annoying ones?Also, I've got exams and shit to go through, so we won't be starting until Sunday at the earliest.Does that answer your question?
If you're proficient, then you add your proficiency mod to your ability mod. Otherwise, it's just your ability mod.That's what I thought, but figured I would check just in case.
Attacks depend on the weapon you're using. Generally, you use Strength for attack and damage rolls, but non-thrown ranged weapons use Dexterity, and Finesse weapons can use one or the other.If you're proficient, then you add your proficiency mod to your ability mod. Otherwise, it's just your ability mod.That's what I thought, but figured I would check just in case.
Also, will my attack bonus just be my proficiency bonus, or does strength factor in? If its just proficiency then I'm all good and will repost the sheet, if not there will be a small amount of reworking.
Oh, and I thought of a potentially hilarious flaw/trait for rogues or especially greedy characters. "Obsessively converts all their wealth into coppers"
And now there are Finesse weapons (including most swords) that can use dex OR strength.
Finesse weapons can use one or the other.
Isn't there a weight to copper? If we're going by 4e ruling on the weight of currency, then heres what the compendium states:Attacks depend on the weapon you're using. Generally, you use Strength for attack and damage rolls, but non-thrown ranged weapons use Dexterity, and Finesse weapons can use one or the other.If you're proficient, then you add your proficiency mod to your ability mod. Otherwise, it's just your ability mod.That's what I thought, but figured I would check just in case.
Also, will my attack bonus just be my proficiency bonus, or does strength factor in? If its just proficiency then I'm all good and will repost the sheet, if not there will be a small amount of reworking.
Oh, and I thought of a potentially hilarious flaw/trait for rogues or especially greedy characters. "Obsessively converts all their wealth into coppers"
My old D&D group had a DM that (tried to) keep track of everything, so we liked to screw with him by converting our money into random combinations of gems, gold, silver, and platinum. He left after a while.
I don't understand the full logic since we weren't dealing with werewolves
It was a kobold invasion of a dwarven mine. There was a dragon, but no werewolvesI don't understand the full logic since we weren't dealing with werewolves
And this is why highmax would be eaten by a werewolf. Because he didn't prepare himself to not be eaten by a werewolf.