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Dwarf Fortress => DF Announcements => Topic started by: Toady One on October 29, 2007, 05:03:00 pm

Title: Dwarf Fortress 0.27.169.32a Released
Post by: Toady One on October 29, 2007, 05:03:00 pm
Download (Click refresh on your browser if it doesn't show up)

Changes

Well, it has been a while.  That means potential instability, so don't get too attached to your fortresses at this point.  I'll be doing subsequent releases more often now as I solve problems.  In any case, dwarf mode now has a z-axis and you can make fortresses that span several levels.  Fluids behave much more reasonably, and you can walk across the world in adventure mode in the local view without having to step off of an artificial edge.  And various other lots more stuff.

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Mike Mayday on October 29, 2007, 05:04:00 pm
All hail Toady One the great!

Thanks man. THANKS.

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Albert the Absentminded on October 29, 2007, 05:08:00 pm
HAIL! HAIL! HAIL!

-Albert the Absentminded

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Bingbing on October 29, 2007, 05:09:00 pm
How ironic. Just two minutes earlier, I had begged you to release. Looks like you listened.  :)
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Buggy on October 29, 2007, 05:10:00 pm
Aw, what the heck, I'll click back on the download screen just to.... YES  YES YES!!!!
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Armok on October 29, 2007, 05:12:00 pm
Toady, you are Beyond Quality.  ;)
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: PTTG?? on October 29, 2007, 05:14:00 pm
YAYYYY! YAAAAAAYYYYY!
YAHHOOOOOOOOO!!!!
*Does a Dwarfy Fort Dance*

ahem...This is a very good day.

:)  :)  :)

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Havell on October 29, 2007, 05:17:00 pm
My response on seeing the update was to inhale all the air I possibly could, leaving my cheeks comically puffed up.

I'm not sure I'll be able to exhale until the download has finished.


EDIT: 8 minutes, hmmm.  *Exhales*

Anyway, thanks Toady.

[ October 29, 2007: Message edited by: Havell ]

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Gaulgath on October 29, 2007, 05:19:00 pm
AGGGHHH! I can't breathe! All those days of waiting... and now it's here! *faints*
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Pitchblack on October 29, 2007, 05:30:00 pm
ALL HAIL TOADY ONE!!!!

*joins in the dwarfy fort dance*

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Greiger on October 29, 2007, 05:33:00 pm
slightly off topic, but the Wurm online Dwarf Fort just emptied very fast.

EDIT: Ah "The Land of Prophecies...how fitting."

[ October 29, 2007: Message edited by: Greiger ]

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Keiseth on October 29, 2007, 05:35:00 pm
Wait, gotta check my pulse. Sure wound be ironic if I died the moment the new version came out... Aw, who am I kidding? I'll check later. Praise for Toady One and Threetoe!
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Buggy on October 29, 2007, 05:47:00 pm
oops, double post...

[ October 29, 2007: Message edited by: Buggy ]

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: AlStar on October 29, 2007, 05:51:00 pm
Man am I glad that I decided to check and see if it'd been released!

World generating...


edit: spelling is fun.

31 rejects and counting...

[ October 29, 2007: Message edited by: AlStar ]

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Pacho on October 29, 2007, 06:01:00 pm
quote:
Originally posted by Greiger:
<STRONG>slightly off topic, but the Wurm online Dwarf Fort just emptied very fast.

EDIT: Ah "The Land of Prophecies...how fitting."

[ October 29, 2007: Message edited by: Greiger ]</STRONG>


Hah, my first world is called "The Domain of Prophecies", and I certainly didn't name it that myself =P

Can't wait until it finishes building the world.

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Grue on October 29, 2007, 06:01:00 pm
How do I find the cave in adventure mode? It used to be much easier, you just went south and it was there. But now... it seems to be impossible!
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: axus on October 29, 2007, 06:02:00 pm
Yay!!!  I'm kind of surprised the download still worked ;p  But when your game is only 5MB zipped you don't get the usual problems with demo downloads.  Thx Toady
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Tormy on October 29, 2007, 06:06:00 pm
Awesome but WOW, only v0.27xxxxx? I think we wont see v1.0 in the next 10 years.   :D
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Twerty on October 29, 2007, 06:14:00 pm
Thanks, Toady! I already learned how to drown an adventurer without swimming upward! You rock! ^_^
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Grue on October 29, 2007, 06:22:00 pm
OK, so I finally found the cave and there was defeated by the cyclops. The cave consisted of red sand, which gave it hellish feel. By the way anyone else gets horrible lags in towns? For me it is extremely slow.
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Wiles on October 29, 2007, 06:40:00 pm
Thank you.  :)
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: God of Toast on October 29, 2007, 06:42:00 pm
Do arrows no longer pierce both of your lungs, and your eyes and heart all in one shot?

Do dwarves act smart when there is a fire now?

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Tuv on October 29, 2007, 06:46:00 pm
"The Wondrous Everseeing Universes" OMG!! I SAW IT COMING! AND ITS WONDERFUL!

ALL HAIL THE TOADY ONE!

/bows

/runs off to play

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: qwertyuiopas on October 29, 2007, 06:50:00 pm
Thank you for this fantastic update.
I started the largest fort I could(for future expansion)
and it is a bit laggy, but,
THIS IS GREAT

edit: I turned off weather, and all is fast and fine. I am happy.

[ October 29, 2007: Message edited by: qwertyuiopas ]

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: qalnor on October 29, 2007, 07:03:00 pm
I curse you for releasing this on a Monday. And worse. I have overtime this work.

(ps I love you Toady, I will name my children after you)

[ October 29, 2007: Message edited by: qalnor ]

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Earthquake Damage on October 29, 2007, 07:32:00 pm
You, sir, are made of toad and good times.  Someone get this man a cookie, or possibly some cake.
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Bovinepro on October 29, 2007, 07:35:00 pm
*Gushes*
*Gushes*
THANK YOU I LOVE YOU FOREVER I WANT TO HAVE YOUR BABYZ
*Gushes*
[Insert general comment on devs awsomeness]
[Insert general comment on devs awsomeness]
*Loads up Dwarf Fortress*

...

What the shit?
>.>
<.<

I feel as if my beloved dwarf fortress has like...
like...
just when I finnaly got used to it, it showed me its techno japanese club side when I thought it was a innocent asian babe.
Or something.
What the fuck is a waterwheel?

Lawd!
Not that I don't like the update, but I have no idea what the FUCK is going on, amirite?

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Devastator on October 29, 2007, 07:38:00 pm
Runs very fast too!  Some nice optimizations included?

All Hail Bay12 Games!

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: martinuzz on October 29, 2007, 07:40:00 pm
WAY TO GO! YOU ROCK, TOADY

*digging deep into new release*

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: JimmyJ on October 29, 2007, 07:44:00 pm
YESSSSSSSSS! Gonna stay up all night with this  :)
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: DDouble on October 29, 2007, 09:22:00 pm
Toady, i appreciate the addition of coffin_no_pets option in the init.
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: apache1990 on October 29, 2007, 10:00:00 pm
Digs a hole, and puts dwarves in it.

Hooray!

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Mad Jackal on October 29, 2007, 10:48:00 pm
At the risk of looking like I'm joining a bandwagon.

Thank You Toady and Threetoe.

I spent many an hour on the other version and expect to really enjoy this one as well.

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Bovinepro on October 29, 2007, 10:53:00 pm
I think that it making me move around on the z axis to view things downhill outdoors is kinda annoying, but otherwise I have no complaints.
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Xgamer4 on October 29, 2007, 11:13:00 pm
I just about had a heart attack when I saw this.
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Jaqie Fox on October 29, 2007, 11:25:00 pm
Been quite ill the last day or two, and yet I am going to play this until I pass out or cant see my screen through my splitting headache.

Thanks a lot, Toady. If I could donate I definitely would.
If you ever need a hardware tech's assistance, don't be afraid to contact me (you have my email in this forum database)

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Toady One on October 29, 2007, 11:36:00 pm
Yeah, finding caves is too hard now.  If you are on a quest, go to the Q quest log and you can zoom to the location -- if you do this when you are in the cave's world map square, it will show a zoomed in view that at least tells you if you are in the right rectangle.  Search during the day as well.  The entrance is a bit larger now, and you should find it eventually.

I'm aware of the lags, and I'll be working on them.  For now, start in a small area if you can.  Even a 3x3 area has more space than the old game if you aren't on top of an aquifer.  Playing a 16x16 should be impossible for almost everybody.  Adv mode has intermittent lags, especially in town.  Hopefully I can squeeze more out of it.

I didn't make any changes to projectiles.  Dwarves should ignore items on fire, but other than that, they are still minions of their own destruction.

qalnor, please don't name your children Toady.

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: isitanos on October 29, 2007, 11:42:00 pm
Thanks a lot for your hard work Toady, I rarely awaited a game release with such anticipation!
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Ioric Kittencuddler on October 29, 2007, 11:58:00 pm
Curse you Toady!  My DM is too busy playing Dwarf Fortress to DM!  Oh well, I guess I will too.  Bress you Toaday!
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Necro on October 30, 2007, 01:42:00 am
Thank you Toady, you are the finest of the dwarven race.
I mean human.
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Zedleouf on October 30, 2007, 03:57:00 am
I never registered on this forum, just waiting for the new release daily.

And here it is!!! I can't wait to test it.
Thank you so much for all your work!

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Hazman on October 30, 2007, 05:00:00 am
Loving the new maps, though I haven't had a chance to actually make a fortress yet (I'm at school right now, although I have a free lesson 3rd...) I'm looking forward to multilevel fortresses and having dungeon and storage levels in particular.
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: SnowWhite on October 30, 2007, 10:00:00 am
All hail Toady!   Thank you for a wonderful game.

I only just read about the new version and I'm having a VERY HARD TIME not leaving work to go home, download, and play, play, play.  

Strike the earth!

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Lightning4 on October 30, 2007, 03:49:00 pm
Sigh. I wish I had a laptop so I could get my fix when I'm not home!

But regardless, holy crap thank you!

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Aristharus on October 30, 2007, 04:17:00 pm
I was just wandering around in Adventure mode, looking for the entrance to a cave, when suddenly.. well, here's some lines from the log:

Many large roaches have been disturbed.
You have discovered a river.
The pike has drowned.
The carp has drowned.
The carp has drowned.
The carp has drowned.
It is noon.
The carp has drowned.
The sea lamprey has drowned.

Regardless of being really bad-ass fighters, the fish don't seem to excel similarly at some other stuff, like.. breathing.

This only happened once, in a certain area, and I couldn't reproduce it. Not that I really tried that much.

EDIT: Don't really know why I didn't post this in the Bug reports forum, but.. well, it's too late now.

[ October 30, 2007: Message edited by: Aristharus ]

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Sean Mirrsen on October 30, 2007, 04:38:00 pm
Well, I have a laptop, downloaded the version just as I was leaving for work. I don't think a day's work could be less productive than this one.  :D

Job well done, Toady One.

Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Singularity on October 30, 2007, 04:44:00 pm
Well, I've been lurking for the longest time but just HAD to register to post this!  All Hail Toady One the Great!  :D Of course, there is no doubt that I will fail repeatedly for the next few months, but that doesn't matter.  Losing in 3D is even more fun!  ;)
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Vay'lon on October 30, 2007, 07:19:00 pm
Oh man, this is confusing.
The learning curve has been made into a learning wall.
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Morbo on October 31, 2007, 02:50:00 pm
I say this with absolute Certainty, dwarf fortress and spore are the best games I or anyone else have ever seen.
Toady and threetoe certainly know how to make an excellent game.
Title: Re: Dwarf Fortress 0.27.169.32a Released
Post by: Geofferic on November 16, 2007, 10:27:00 pm
quote:
Originally posted by Morbo:
<STRONG>I say this with absolute Certainty, dwarf fortress and spore are the best games I or anyone else have ever seen.
Toady and threetoe certainly know how to make an excellent game.</STRONG>

You've played Spore?