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Messages - Glass

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1
Forum Games and Roleplaying / Re: Counsel of Wizards
« on: April 14, 2024, 06:11:43 pm »
The courier with the letter found Invokana sitting on a chair.

This is not how the courier would have described the occasion, of course, as the courier, like many people, has an incomplete perspective of what qualifies a chair, or what qualifies sitting.

In particular, Invokana had discovered a particularly comfortable inverted rest position in midair above the ferrocrystalline structure she'd used to create a localized gravity-manipulating effect. Admittedly, it was proving difficult to stop sitting in the chair in question, and she'd actually found this position while trying to reach it to deactivate it, but as that had failed for the moment, she was spending her time getting work done trying to figure out how to improve it.

But yes, the courier. They arrived, and they were very concerned, as Invokana has found people often seem to be for some reason around magic, and they threw a letter at toward her before running off.

Skittish folks, couriers. Perhaps for the best; it must assist them avoiding being waylaid on the roads, yes? Yes, it was most likely natural selection of some variety.

The letter, though, the letter.
Yes, yes, shut up. The letter, the letter, you want to know about the letter. The letter will be told about as soon as she finishes opening, you impatient ass.

The copper of her cloak twists together, metal braids corded and struck, until a small blade lashed out across the top of the envelope, freeing its contents to be retrieved.

One awkward shuffle of paper later, as a letter just barely thinner than the envelope in came in was aggravatingly shimmied out of its container, she finally managed to get the communique into a readable state.
Once she did, she released an aggravated groan.

Really? Really? More loggers? There is an entire Creeping Wood to the south! Is not the Blue Sea bound by treaty most ancient to assist the Forest Guard besides?

...she has an idea.



"Greetings, greetings, we come to parlay! Parlay, surely, should not be refused, yes?"

The Kingdom of the Blue Sea is vaguely pleasant, she supposes, in a somewhat generic manner. The beaches are maintained, the settlements are sprawling, the trees are... smooth.
(Trees should not be smooth, but she supposed that a place as generic and sanded-down as this would have such offensively-flat trees. 'Palms', they called them. Gods knew why.)

"Yes, yes, I am certain we can come to agreements most agreeable, indeed, indeed. Why, would it not be most fine to solve one, ah, misalignment of interests with another? The Guard do tell us that they would quite love the assistance of experienced breakers-of-wood like yonselves, and should you find yourselves uncertain, I am certain that it would be of no issue to, ah, subsidize such expeditions south rather than east. What else might be the noble metals for?"

And so the nobles of the Blue Sea were, if not swayed, perhaps at least turned in their tide.
After all, wasn't it easier to get something that other people wanted to help you get?

Spoiler: Invokana (click to show/hide)
Spoiler: Riverwood (click to show/hide)

2
Forum Games and Roleplaying / Re: Counsel of Wizards
« on: February 13, 2024, 12:03:10 am »
What defines the 'perfect chair'?

"Invokana?"

Naturally, one must be able to sit in it. After all, this is the purpose of chairs. A chair that cannot be sat in is not a chair at all. At best, it might be a desk.

"Hello? Magus Invokana?"

However, it must also be possible to cease sitting in it, as the purpose of the chair is not to be sat upon forever. Even that most regal of chairs, the throne, is intended to be vacated from time to time.

"Do you think she can hear us?"
"...try knocking maybe?"

So we come upon the most basic qualities a chair must have, and which should presumably be perfected in order to produce a 'perfect chair': the ability to sit on it, and the ability to stop sitting on it.

*Tunk tunk tunk*

"Hmn? Come in, come in."

The doorknob jiggled, locked. Invokana waved a hand, and the latch audibly shifted open.

Two hunters - one human, the other elven - carefully walked into the room.
"We, ah, brought the teeth and claws and such?"

"Ah, that. Excellent, excellent. Bring it here, bring it here." She swept her notebook to the side, pulling a small diorama forest to the center of her desk.

"...what is that?"

"Essential for the ritual, I assure you. Modeled after a particular clearing at the approximate center of the Riverwood. I have left some corresponding totems there as additional Connections, matching those in the model. Thank you, thank you. Do you wish to watch?"

The hunters shared glances.
"...sure?"

"Wonderful, wonderful." As they watched, she sifted through the collection of animal parts that they'd acquired; it took a moment, but it became clear that she was keeping exactly one sample from each species. "Yes, yes, this should work, this should work... excellent." She held a vaguely-purple claw up to the light. "You retrieved a claw from one of the waldtier? You have done well, done well indeed. Yes, this will be useful."

After 95% of their haul was swept aside, uncared for, the arcaness seemed to focus upon the few items retained. A myriad small tools arose from gods-knew-where and began flitting about the ivory trinkets, engraving them with symbols and images barely visible. Then, they were placed in a circle within the diorama clearing, surrounding a selection of pillars.

"Silver knows the magic as the iron knows the land, aurum knows the kingdom as the cuprum knows the hand..."
Oh boy. She was chanting.
"...oak and ash and thorn will sing of nature's wild grace, red in tooth and claw within the forest's dark embrace.
All in one, oh Riverwood, grant unto our blades, the fearsome beasts' ferocity that you have ever bade,
For what are we but beasts of yours, implore to know your own, as foreign things would take from you, bring ruin to our home.
"

Gods of the forest and skies, all the damned runes were glowing. And it looked like some of the light was shining out of the arcaness' hood, not just into it.

After a few more minutes of unintelligible magic words, the glow subsided.

"Hmn... yes, yes, I think that should work. Excellent, excellent." A moment. "Oh, you're still here, right, right. Ah, the trees within the diorama were made from shavings from trees around the country in order to increase the narrative Connections to the nation as a whole, and the intention here was to Sacrifice some of the power and danger of the present plague of beasts to imbue into our soldiery and their weapons- where are you going? I thought you wanted to know how the ritual worked?"

The hunters were already running out the door.
They were not paid enough to deal with the really high-grade magic.

3
Forum Games and Roleplaying / Re: Counsel of Wizards
« on: February 08, 2024, 05:47:55 pm »
Spoiler: Yer a wizard (click to show/hide)

Spoiler: One nation, under... (click to show/hide)

4
Forum Games and Roleplaying / Re: Lord of the Dark Dominion (SG)
« on: January 12, 2024, 03:08:57 pm »
D, Man, Cruel

I want to see how being Heroic with Shadow-based powers will play out.

5
Forum Games and Roleplaying / Re: Lord of the Dark Dominion (SG)
« on: January 12, 2024, 02:53:10 pm »
You're voting for the challenger's details. Voting Heroic+Woman means that we, as the player, will be a Cruel Man.

6
Forum Games and Roleplaying / Re: SPACE BRUTE: A Suggestion Game
« on: December 14, 2023, 12:22:38 pm »
B IS FOR BRUTE

7
Forum Games and Roleplaying / Re: SPACE BRUTE: A Suggestion Game
« on: December 13, 2023, 04:26:29 pm »
A
A
A
A


Any opportunity to ride a dragon is an opportunity that should be taken.

8
Forum Games and Roleplaying / Re: SPACE BRUTE: A Suggestion Game
« on: December 13, 2023, 12:10:26 pm »
B

We're the Guardian and we're the Brute, Susara can try intercepting and they can suffer for it.

9
Forum Games and Roleplaying / Re: SPACE BRUTE: A Suggestion Game
« on: December 12, 2023, 06:13:58 pm »
C

BRUTE

10
Forum Games and Roleplaying / Re: Remnant of Hope: God Game
« on: November 20, 2023, 09:38:28 pm »
Time blinks, and the statue moves. Roots and branches sprout from the trolls’ spears’ hafts, as wood remembers the life it once lived and rebels against its foul use in death. At the same time, the shovel’s blade swings and the star-gem glows; where it sweeps, an arcane barrier appears, formed of shifting gears in ticking clockwork. These people shall not be harmed.

(Sorry, I’ve been busy with a lot of other stuff. But hey, if I’m stuck in an airport, I may as well do something with that time.)

11
Forum Games and Roleplaying / Re: Remnant of Hope: God Game
« on: November 13, 2023, 10:49:27 pm »
Long ago, the gods fell silent.

So the story goes. There was a time of gods and prophets, of miracles else unseen. They are undeniable: the creatures of the world are clearly unrelated, the nature of the stone that the Skytree's roots nest in is different, more varied than the magic-made stone of the rest of the moon, the crystal city itself still continues to shape itself to the needs of its citizens. It is not even accurate to say that the time of the prophets has ended, as Xikla and the Gemini are still not only alive, but quite active in politics. Although more children are born every day too young to recall the time where the divine watched the world closely, it remains very distinctly in living memory.

But that time ended.

Not only did that time end, but the nature of time itself shifted. No more did the days and years come in fits and starts, slowing and accelerating as the eyes of the divine shifted their sights. No, all at once, like a rubber band snapping, it seemed to... unwind. Second followed second, hour followed hour, week followed week. It was unnatural. Convenient, but unnatural nonetheless.
But, seeing deeper than the masses, the many gods' prophets noticed something more. A connection, one that had always been there in the back of their soul, suddenly... disappeared. None of them knew what it meant, though some had their concerns. It would not be for years until it was noticed that the gods had ceased to Act.

Different places had different responses, all various degrees of panic. On the moon, however, it was the quiet sort of panic, of a disaster that is disconcerting and which you are rather certain will affect your life somehow, but it hasn't yet, and you're not quite sure how it'll do so. The Vri, refugees of Calamity, profess a familiarity with the state of affairs; after all, their own world, piecemeal as it was, had itself been taken from such a state by Lu. It was not unlivable, but it was not what they were used to, nor what they desired.

And so, amid a populations desperately in need of a pillar of stability, the crystal city could only do what it had always done: reshape itself to fill its peoples' needs. And so, at the center of the city, four crystal statues rose. Acter Nobody, Julius, Rexilium, and Aedanusuirillystiphosidarap (still commonly referred to by most mortal as the much simpler Aedanus). Statues of memory, statues of memorial, statues of a desperate hope that they might return.


Three days ago, time shifted once again.
Three days ago, the statue of Acter stepped off its pedestal, and strode into the forest.
Three days ago, the lunar prophets convened. But only a thread of the old connection had been restored.

Acter has returned. What he is doing, none know; the silence has yet to be broken. Most assume that it must be important; some whisper that he has made foolhardy decisions before. But all wait with bated breath for the reappearance of the Aegis.


12
Forum Games and Roleplaying / Re: Remnant of Hope: God Game
« on: November 11, 2023, 12:03:06 am »
God Name: Acter Nobody
God Description: A humanoid sketch, wearing a subtly-embroidered white coat that splits the difference between a mage's robes and a labcoat, holding a shovel in one hand and a book with gold pages and a black cover in the other. Where there would be a face, he has a blank white mask, interrupted only by a pair of dashed lines where his eyes would be. He is a god of improvement, knowledge, and artifice, all values reflected in the mortals that worship him.

World Name: Petition
General Description: Orbiting the sun is a planet; orbiting the planet is a moon. The planet is the ugly glossy red of exposed muscle; the moon is a verdant green in a halo of deep blue sky. Upon the planet, Boroi raid Ishagi who harvest Annelids that steal from the Klix and so on the cycle goes. Cradled in the lunar jungles and their crystal city, Sciro and Incilatro debate the finer points of philosophy, Boroi and Duros craft ever greater works of function and form, Aedans and Vri keep careful watch over the Gates. A meeting point of the universe, both bear planet and moon feel the touch of dozens of distant, dead worlds.
Additional info: It's the site of Gods of Creation III. Nakeen made a reasonably good summary of the stuff there at the end of the game. Additionally, while it wasn’t made note of in that post, life generates magic in that world, which can be harnessed toward varying ends.

1. What is cool/interesting about your world that might interest another?
As a nexus point of the aether, Petition has been visited by all sorts of divine and divine-adjacent entities, and many have left things behind. Some by design, some by accident, some meant to help, others meant to harm. All have the potential to be useful.
2. What is beautiful about your world that must be protected?
Lunar society is cosmopolitan, meritocratic, innovative, and most importantly, peaceful. While not all could be saved from the ravages of the world below, many have. The crystal city grows and the skytree's roots spread, and life is good.
3. What has the Darkness corrupted?
The world below crawls with meat, and mortals war endlessly. Civilization has crumbled; what little order there is belongs to warlords desirous of more power. Eldritch truth turns to madness, defiance against one god turns to rage at them all and directed at their creation.

Avatar Name: Aegis
Avatar Description: A crystalline humanoid standing at 20 feet tall, clothed in a sweeping coat of leaves. It wields a great shovel-staff as tall as it is, and its head is adorned by the same sort of mask as Acter's. Despite its size and solid structure, it moves lightly.
Might: 2
Weapons:
-Intrinsic: Julius' Legacy, druidcraft at its most fundamental. The wielding of life is natural to the Aegis: flora can be grown however needed, fauna will come to their aid, and the spirits of nature heed the call and will of this protector of all good things.
--Might: 1
-Artifact: The shovel-staff, part arcane focus, part glaive, all shovel. The blade of the shovel is sharp, the crystal just behind the blade allows for easy projection of arcane energy, and the haft is also rather solid, and can be used to hit things as one would with any long stick.
--Might: 1

13
B

Even disregarding its value for figuring out the local situation, if we could get the extraction station operational again, that may have the potential to be a valuable resource going forward.

14
Right, no other suggestions have been made.

Illiad Visderiel, a man just entering middle age, whose once-red hair has gone prematurely stark white.

15
If Egan’s suggestion remains the only character setup provided by the time I wake up tomorrow morning I’ll post my own set.

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