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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1796643 times)

Nokao

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Re: ☼MASTERWORK-DF☼ V.2f - in developement
« Reply #9390 on: February 26, 2013, 09:47:56 am »

Good luck. Kill it with fire. And if you like lovecraft, wait till the cult finds your fort. ;)

Fun fact: I once asked a clerk in an airport bookshop about books by Lovecraft. He gave me a dirty look and said that they dont sell erotica.  ???
I managed to get most of them on audiobook.  :D

oh damn, Lovecraft on audiobook ? scary :D

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2f - in developement
« Reply #9391 on: February 26, 2013, 10:18:59 am »

Good luck. Kill it with fire. And if you like lovecraft, wait till the cult finds your fort. ;)

Fun fact: I once asked a clerk in an airport bookshop about books by Lovecraft. He gave me a dirty look and said that they dont sell erotica.  ???
I managed to get most of them on audiobook.  :D

oh damn, Lovecraft on audiobook ? scary :D
The guy who reads it, (Can't remember the name.) has the perfect voice for reading Lovecraft.

Meph

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Re: ☼MASTERWORK-DF☼ V.2f - in developement
« Reply #9392 on: February 26, 2013, 10:21:55 am »

Well, I know all of them. There once was a free lovecraft weblibrary that had everthing he ever wrote, including letters and essays. BUT this topic is not for this thread, so please, no more Lovecraft related posts.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2f - in developement
« Reply #9393 on: February 26, 2013, 10:24:34 am »

Hey Meph, can you add a race of 'Deep Ones' to Masterwork? Seems like you might be able to tie them to the Cult somehow.

Thormgrim

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Re: ☼MASTERWORK-DF☼ V.2f - in developement
« Reply #9394 on: February 26, 2013, 10:41:50 am »

"set up a gargoyle at the spawn point"

Thanks... now i feel just silly.
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2f - in developement
« Reply #9395 on: February 26, 2013, 11:14:59 am »

Hey Meph, can you add a race of 'Deep Ones' to Masterwork?

actually a mild spoiler
Spoiler (click to show/hide)

Meph

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Re: ☼MASTERWORK-DF☼ V.2f - in developement
« Reply #9396 on: February 26, 2013, 11:16:59 am »

Quote
Hey Meph, can you add a race of 'Deep Ones' to Masterwork? Seems like you might be able to tie them to the Cult somehow.
No. I would never do this.  ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

FengYun

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Re: ☼MASTERWORK-DF☼ V.2f - New Poll.
« Reply #9397 on: February 26, 2013, 11:51:06 am »

I think, you shouldn't have deleted rockwraiths. They were cool. And I liked the mechanics of it: it was quite unique. Maybe it'd be wise to put them only to one type of stone though, for example living stone layer.
« Last Edit: February 27, 2013, 06:48:39 am by FengYun »
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leafar

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Re: ☼MASTERWORK-DF☼ V.2f - New Poll.
« Reply #9398 on: February 26, 2013, 12:05:02 pm »

has the yield of ores been reduced? have seen it several times now that i get only one bar per ore - shouldn't it be 4?

on metalwraiths: had three spawned, send in my three-dwarf squad(somewhat expierienced, two from the legion), wraiths won  :'(
it was still early in the game and they had only copper equip, suppose thats the main reason
but its really hard getting proper equip, when wraith spawn from the hematite and bring your population down to one...
to sum up: yes, put them in the valuables only
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Quote from: LookingForGroup
I bet you would've laughed more if you were on fire.

jaxy15

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Re: ☼MASTERWORK-DF☼ V.2f - New Poll.
« Reply #9399 on: February 26, 2013, 12:22:45 pm »

How do you get the clockwork parts for turrets?
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Dwarf Fortress: Threats of metabolism.

Deimos56

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Re: ☼MASTERWORK-DF☼ V.2f - New Poll.
« Reply #9400 on: February 26, 2013, 12:48:25 pm »

How do you get the clockwork parts for turrets?

I think you can get them through one of the research buildings (don't quote me on this), but the main source of clockwork parts is by inflicting death and devastation upon Automatons that invade your fortress. Ideally in a manner that doesn't melt or explode the parts.
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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

sammyboy0120

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Re: ☼MASTERWORK-DF☼ V.2f - New Poll.
« Reply #9401 on: February 26, 2013, 01:15:57 pm »

Hey, I have aquifers set to off, but I keep generating worlds that have an aquifer on the map. Is this an error with the mod, or does that happen in all rivers/brooks/etc.
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2f - New Poll.
« Reply #9402 on: February 26, 2013, 01:22:31 pm »

Aquifers properly comment out for me when I push the button (!AQUIFER! with the exclamation points is the commented out version).  Can you be more specific?  Do you actually somehow still have the tag [AQUIFER] anywhere in your inorganic raws? 

YESSTONE[INORGANIC:CONGLOMERATE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:conglomerate][DISPLAY_COLOR:6:4:0][TILE:236]
[SEDIMENTARY]!AQUIFER![SEDIMENTARY_OCEAN_SHALLOW]
[IS_STONE]

edit.
Answered my own question; these two aquifer bearing stones seem to persist.  It is probably at least partly by design not bug, actual minor spoiler inside.  One is a cluster stone and the other is a small cluster gem, so you're probably OK to embark anyway.

Spoiler (click to show/hide)
« Last Edit: February 26, 2013, 01:27:13 pm by smakemupagus »
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Ishar

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Re: ☼MASTERWORK-DF☼ V.2f - New Poll.
« Reply #9403 on: February 26, 2013, 02:03:46 pm »

The 'press paper (wood)' reaction is red in my screw press, though I have plenty of wood, both fungi and above-ground. There are no burrows defined, and it works fine with scrapwood. I don't have a clue what could cause this. Now I'm using scrapwood, the output is even better this way, so no harm done, but still, thought I'd report it.
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Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

Nice Save

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Re: ☼MASTERWORK-DF☼ V.2f - New Poll.
« Reply #9404 on: February 26, 2013, 02:09:30 pm »

Since you're updating, I noticed that the blast furnace reaction to make zinc bars is actually called "make tin bars"
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