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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 315287 times)

Sergarr

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1740 on: December 22, 2014, 12:50:54 am »

Ah, okay. So a trident would have no triple hit ability.
But at least you can make a trident trap!
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._.

Visus Draconis

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1741 on: December 22, 2014, 05:00:53 am »

If I wanted to make a tree that's made of meat, how would I word its raws? Would I still have to use [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE] and [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL], or do I go straight to defining what material the tree uses?

For reference, this is what I'm working with: a modified Spire of Viscera from SethCreiyd's Dwarf Chocolate.

Spoiler (click to show/hide)
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1742 on: December 22, 2014, 05:08:34 am »

That tree is from 0.34, so it's not a good example at all. You'll have to look at a 0.40 tree.

It's very similar to that there, though. Take a standard tree, replace WOOD_TEMPLATE with MUSCLE_TEMPLATE, there you go.

Visus Draconis

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1743 on: December 22, 2014, 05:14:16 am »

So the raw I posted should pretty much work as intended if I replace the WOOD_TEMPLATE with MUSCLE_TEMPLATE, right?
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"Armok, I would like a set of ☼adamantine socks☼ for the winter holiday."

Syndrome-causing cloud of creeping mist appears at the edge of the map.

"I'll take that as a no."

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1744 on: December 22, 2014, 05:30:58 am »

No. That tree is from 0.34, so it won't work at all. You'll have to look at a 0.40 tree.

Visus Draconis

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1745 on: December 22, 2014, 08:47:30 am »

So what was the stuff I posted missing?
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"Armok, I would like a set of ☼adamantine socks☼ for the winter holiday."

Syndrome-causing cloud of creeping mist appears at the edge of the map.

"I'll take that as a no."

Teneb

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1746 on: December 22, 2014, 10:24:43 am »

A 0.40 tree. Check the RAWs thing at the bottom of the page.
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Visus Draconis

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1747 on: December 22, 2014, 11:32:11 am »

If it's the lack of LEAF and SEED tags, that's intentional. I intend for the Spire of Viscera 40.X Edition to have no leaves: it's basically a big twitching tower of meat.
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"Armok, I would like a set of ☼adamantine socks☼ for the winter holiday."

Syndrome-causing cloud of creeping mist appears at the edge of the map.

"I'll take that as a no."

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1748 on: December 23, 2014, 02:22:46 am »

   [TRUNK_PERIOD:10]
   [HEAVY_BRANCH_DENSITY:25]
   [BRANCH_DENSITY:50]
   [MAX_TRUNK_HEIGHT:5]
   [HEAVY_BRANCH_RADIUS:1]
   [BRANCH_RADIUS:2]
   [TRUNK_BRANCHING:2]
   [MAX_TRUNK_DIAMETER:1]
   [TRUNK_WIDTH_PERIOD:200]
   [ROOT_DENSITY:5]
   [ROOT_RADIUS:3]

pisskop

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1749 on: December 23, 2014, 03:38:35 pm »

K.

  Can I give wagons an interaction that they will use?  Can I make them attack with it?
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smeeprocket

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1750 on: December 23, 2014, 05:09:09 pm »

A meat tree? That is disgusting. I love it.

Will it be butcherable and where would it grow?
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1751 on: December 23, 2014, 05:56:05 pm »

Might need a custom reaction to make a meat tree butcherable. Or at least turn it into an edible item. The result of cutting a meat tree down would basically just be logs made of meat.

One funny thing is that they can still be brought to a carpentry workshop and made into furniture.
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smeeprocket

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1752 on: December 23, 2014, 07:01:40 pm »

Might need a custom reaction to make a meat tree butcherable. Or at least turn it into an edible item. The result of cutting a meat tree down would basically just be logs made of meat.

One funny thing is that they can still be brought to a carpentry workshop and made into furniture.

what if you just attached the [edible_cooked] tag to them, would that be enough for them to be cookable?

IMO a meat tree SHOULD have branches and leaves. the leaves would be umm...I don't know, something carnivore-y
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1753 on: December 23, 2014, 07:25:14 pm »

The muscle template should already have the edible tags. I just don't know if WOOD items are eligible for consumption or cooking.

A bit queasy to think about, but maybe the branches of a meat tree would be giant veins. Though if such a tree existed, the veins would likely hang down like soft spaghetti, rather than hold itself upright like a normal tree branch would.

If you are going the cardiovascular route, you could make the fruits hearts. I had the idea of an evil plant that grew heart-fruits a while ago, but never got around to it.
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asnys

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1754 on: December 23, 2014, 07:46:07 pm »

What item token is dwarf syrup?   I've made a reaction that's supposed to produce it and another that's supposed to consume it.   The reaction that produces it leaves an empty barrel instead and the reaction that consumes it remains redded out; I think I've got the wrong item token.   So far I've tried LIQUID_MISC, GLOB, and LIQUID_MISC_PLANT.
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