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Other Projects => Other Games => Topic started by: kulik on June 03, 2010, 06:35:21 am

Title: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on June 03, 2010, 06:35:21 am
Check out this zombie roguelike
(credits to Tnx fom FP forums who brought it to my attention)

GAMEPLAY
- Your goal : survive until tomorrow.
- Character creation.
- Undeads and Livings.
- Different AIs abilities and behaviors, watch them fool around.
- Night & Day cycle.
- Skills, level up each morning.
- Trade with people.
- Lead a party of Followers.
- Run or Fight.
- Stamina, Hunger and Sleep.
- Make or break barricades.
- Break stuff for wood.
- Push objects around for mobile barricading.
- Guns.
- Shoot through windows and glass doors.
- The National Guard.
- The mysterious CHAR Corporation.
- City divided in Districts.
- Different Buildings : Houses, Shops, Offices and Parks.
- District Simulation : stuff happened when you were elsewhere.
- Tag the City with your victory symbol.
- Keep track of your Followers with a Cell Phone.


(http://4.bp.blogspot.com/_yvDooAP63r8/TAKLvzLIMII/AAAAAAAAADk/_236qZEDh5Y/s1600/screenshot_000.png)

http://www.youtube.com/user/roguedjack (http://www.youtube.com/user/roguedjack)

Here's the direct download link:
http://www.megaupload.com/?d=2N6P1CMQ

And here is his website:
http://roguesurvivor.blogspot.com/

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Apple Master on June 03, 2010, 06:43:43 am
Well colour me interested.
edit: put the manual in spoilers are something damn it's long.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: hemmingjay on June 03, 2010, 06:48:07 am
TL:BSR

Too long, but still read.

+1
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mindmaker on June 03, 2010, 07:14:39 am
This sounds interesting.
I'll try it out today.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Pathos on June 03, 2010, 07:16:21 am
You need a spoiler on that manual, it's way too long. The game itself is either too hard or too easy, though, depending on your luck. I was slaughtered by zombie masters before I left the house on my first playthrough, and a tonne of national guard came in the district on my third.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 03, 2010, 07:16:36 am
I'm going to try it now. Thank you :).

Pathos - there is a spoiler and it was already said.

P.S. My first run was ended by CHAR guys. It looks fun.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mindmaker on June 03, 2010, 08:21:42 am
Does the crowbar give you bonuses when dismanteling objects?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 03, 2010, 08:22:46 am
I didn't check, gotta try. The best thing about crowbars is that they stack.

Is the death the only "winning condition"?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Akura on June 03, 2010, 08:55:06 am
BUG: You can't pick up a stackable item if you're inventory is full, even if you have a valid stack already in your inventory.


My first run started with a zombie master right next to my bed. Wonderful ::).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mindmaker on June 03, 2010, 09:09:23 am
BUG: You can't pick up a stackable item if you're inventory is full, even if you have a valid stack already in your inventory.

Funny thing is, that this is a common bug in many commercial games...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: moghopper on June 03, 2010, 09:33:10 am
Umm... How do you get this working? Not a single file in that download works for me.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mindmaker on June 03, 2010, 09:40:38 am
Umm... How do you get this working? Not a single file in that download works for me.

Downloaded it from megaupload, installed it with the RougeSurviver Manifest-File and then it made a Quckstart Icon on my Desktop.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: moghopper on June 03, 2010, 09:44:11 am
Umm... How do you get this working? Not a single file in that download works for me.

Downloaded it from megaupload, installed it with the RougeSurviver Manifest-File and then it made a Quckstart Icon on my Desktop.

Doesn't work for me. I get some message about not having some program. AudioVideo Playback I think
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mindmaker on June 03, 2010, 09:48:55 am
Umm... How do you get this working? Not a single file in that download works for me.

Downloaded it from megaupload, installed it with the RougeSurviver Manifest-File and then it made a Quckstart Icon on my Desktop.

Doesn't work for me. I get some message about not having some program. AudioVideo Playback I think

Then I have no idea sorry.
Maybe OP can help?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on June 03, 2010, 09:58:56 am
I actally haven't played it yet.  :-[ No admin rights on pc at work.

edit
F*ck it! Im going home, the muti-million highway im designing can wait! Its a damn "Roguelike Sandbox Zombie Game!".  :D
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: moghopper on June 03, 2010, 10:05:16 am
I actally haven't played it yet.  :-[ No admin rights on pc at work.

edit
F*ck it! Im going home, the muti-million highway im designing can wait! Its a damn "Roguelike Sandbox Zombie Game!".  :D

It's my own PC, but I Can't use it as an admin for some reason...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on June 03, 2010, 10:20:48 am
I actally haven't played it yet.  :-[ No admin rights on pc at work.

edit
F*ck it! Im going home, the muti-million highway im designing can wait! Its a damn "Roguelike Sandbox Zombie Game!".  :D

It's my own PC, but I Can't use it as an admin for some reason...

Ok, im home, here we go:
download...unpack...setup.exe....press install....done  Hmm works fine, did you got error message?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: moghopper on June 03, 2010, 10:24:53 am
I actally haven't played it yet.  :-[ No admin rights on pc at work.

edit
F*ck it! Im going home, the muti-million highway im designing can wait! Its a damn "Roguelike Sandbox Zombie Game!".  :D

It's my own PC, but I Can't use it as an admin for some reason...

Ok, im home, here we go:
download...unpack...setup.exe....press install....done  Hmm works fine, did you got error message?

I get this:

"Unable to install or run the application. The application requires that assembly Microsoft.Directx.AudioVideoPlayback version 1.0.2902.0  be installed in the global assembly cache (GAC) first"
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Akura on June 03, 2010, 10:40:15 am
Update DirectX, perhaps?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: moghopper on June 03, 2010, 10:41:30 am
Update DirectX, perhaps?

How?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Rift on June 03, 2010, 10:45:25 am
It's alright.. was fun for a bit..
I will likely keep a eye on it, to see if it gets more interesting/fun in the future [i assume since its a alpha that development on it will continue and its far from done]

The OP of gameplay is not a summary, but rather a acurate description of EXACTLY what it is... All of those things are present but only in the most literal barebones sence. This isn't a complaint, merely trying to help explain what to expect. It could become a very fun game in the future if it keeps growing.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Zaranthan on June 03, 2010, 10:49:03 am
Update DirectX, perhaps?

How?
http://tinyurl.com/2g34hrj
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: moghopper on June 03, 2010, 10:49:58 am
Update DirectX, perhaps?

How?
http://tinyurl.com/2g34hrj

Well played

Edit: and updating that didn't work. Thanks for trying to help, but I'm just going to scrap the files.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 03, 2010, 11:13:10 am
I thought it had to have ASCII graphics to be a rogue like?
What classified this as a rogue like then? or am I just misinformed.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Apple Master on June 03, 2010, 11:24:28 am
Misinformed. I don't know the criteria for "being a roguelike" but it's not the need to have ASCII graphics. see: Elona.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 03, 2010, 11:38:23 am
I always get bum rushed by some of these CHAR guards in my room.
I AM NOT A ZOMBIE YOU IDIOTS!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mindmaker on June 03, 2010, 11:56:37 am
I wonder if its possible to get powerful enough to beat those char guys...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 03, 2010, 12:01:24 pm
ROGUE SURVIVOR alpha 2
POST MORTEM
Phil White was a man and a civilian.
He survived to see day 1 hour 15.
 
> DEATH
Killed by CHAR guard63 in Business District@2-2 at road@42-56.
 
> KILLS
   1 zombiefied woman.
   1 zombiefied man.
 
> SKILLS
Started with Leadership.
1-Leadership.
1-Firearms.
1-Tough.
 
> INVENTORY
- some groceries.
- a pistol.
- a cell phone.
- a shotgun.
- a medikit.
- a wooden plank.
- a hunting rifle.
 
> FOLLOWERS
He was doing fine alone. Or everyone else was dead.
 
> EVENTS
- day 0 hour 00 : Woke up in Business District@2-2.
- day 0 hour 06 : Learned skill Firearms.
- day 0 hour 19 : Recruited Michelle Patterson.
- day 1 hour 06 : Learned skill Tough.
- day 1 hour 06 : Michelle Patterson learned skill Awake.
- day 1 hour 09 : Fired Michelle Patterson.
- day 1 hour 10 : Killed first zombiefied woman.
- day 1 hour 10 : Killed first zombiefied man.
- day 1 hour 15 : Died.
 
> R.I.P
May his soul rest in peace.
For his body is now a meal for evil.
The End.

I DIDN'T EVEN DO ANYTHING TO YOU, YOU JUST WALTZED ON UP AND BLEW ME AWAY!
At least I dropped some good loot.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on June 03, 2010, 12:10:21 pm
Im at day 4
2-leadership
1-high stamina
1-strong

Got me a safehouse and stacked it with guns, food, healthkits and pills. Im not saving so wish me luck to not do something stupid.  :)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Akura on June 03, 2010, 12:12:15 pm
I wonder if its possible to get powerful enough to beat those char guys...
If you hit first with a shotgun, they'll usually go down in one shot.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mindmaker on June 03, 2010, 12:14:18 pm
I wonder if its possible to get powerful enough to beat those char guys...
If you hit first with a shotgun, they'll usually go down in one shot.

To bad they always shoot first :/

Edit:
When you open their doors that is.
Found on of their buildings stormed by zombies.
I'm a bit dissapointed, that there only is regular stuff in there...

Edit2:
Oh well I was wrong.
Got some nice body armor, weapons and med kits.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 03, 2010, 12:41:37 pm
I always end up finding them roaming the streets.
How do you find the grocery stores?
All I get is apartments and stuff, and hardly any food.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mindmaker on June 03, 2010, 12:54:06 pm
I always end up finding them roaming the streets.
How do you find the grocery stores?
All I get is apartments and stuff, and hardly any food.

Look in shopping districts, like described in the first post.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: mainiac on June 03, 2010, 01:05:42 pm
It's an interesting game but it would be nice if there was a goal to work towards beside generally surviving, escape, creating a safezone, destroying a big bad, etc.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on June 03, 2010, 02:50:24 pm
It's an interesting game but it would be nice if there was a goal to work towards beside generally surviving, escape, creating a safezone, destroying a big bad, etc.

Actually i like that the only goal is to survive as long as possible. There are tons of games that let you save the world and be a hero. As i understood the manual, the supplies are limited and they will run out eventually so you cant go forever.
That said, there could be a way to escape. Like after a month a evac helicopter randomly spawning for short periods of time at different places or something...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Soulwynd on June 03, 2010, 03:38:16 pm
Merf, more the reason for me to change my rogue-like project. Someone's already doing something similar to what I was doing.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dervin on June 03, 2010, 03:45:41 pm
Damnit, it errors after it generates a world.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 03, 2010, 05:27:29 pm
I always end up finding them roaming the streets.
How do you find the grocery stores?
All I get is apartments and stuff, and hardly any food.

Look in shopping districts, like described in the first post.
But every part of my city ends up being business.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 03, 2010, 06:04:24 pm
That must be a weird RNG.

There're shops which have glass doors as the only exit (so they can be your deathtrap) of different types, including grocery shops, gun shops, carpentry shops, G.C. and maybe some others, I don't remember.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Akura on June 03, 2010, 06:07:40 pm
Sounds like bad luck. I usually start in a shopping district :D. Stores have grey walls.

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 03, 2010, 06:17:54 pm
Too many exits for my taste... I personally prefer to max firearms first because it makes you to save much more ammo. I am totally not a fun of the melee.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 03, 2010, 06:39:07 pm
Every single store in this district was fire arms or construction.
Then I found this place:
(http://filesmelt.com/dl/Whoo.PNG)
The ONLY grocery store in the city.
And it is mine and that guys, 2 layers of shelves and a barricaded door should keep us safe.
I don't even mind sharring with that guy because there's enough food to last a while.
I barricaded him into a group of store shelves to the left of his current aisle, he is stuck in a 3x3 so it would look like:
XXX
XHX
XXX
X=shelve
H=human/him

Turns out I have 10 bags left, hopefully that is enough to last until the store hopefully respawns food.
and I can't find the save/exit button...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dr. Johbson on June 03, 2010, 07:05:34 pm
I'd build a barricade around him, starve him to death, keep all the food for yourself while he sleeps!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Thendash on June 03, 2010, 07:14:23 pm
Do grocery stores respawn food?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: CJ1145 on June 03, 2010, 07:22:02 pm
So I'm currently a black guy running for my life. I had an ally, but he's gone now. I can't seem to find any stores, though.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Soulwynd on June 03, 2010, 07:33:28 pm
So I'm currently a black guy running for my life. I had an ally, but he's gone now. I can't seem to find any stores, though.
I'm currently a girl with kung-fu skills, killing undead left and right. :D

Course, I'm avoiding the big though ones.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: CJ1145 on June 03, 2010, 07:46:44 pm
OH GOD THE SHOPPING DISTRICT IS GONE. The game claims to have sent National Guards to help, but I haven't seen any. And all I have for defense is a hunting rifle. Also, out of food.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on June 03, 2010, 07:48:52 pm
Pics please.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Soulwynd on June 03, 2010, 07:52:09 pm
Kung-fu girl died. 3 zombies with 3-red-bars each jumped at her. It was nice having agility 3, but I guess that doesn't make you all powerful.

:'(
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 03, 2010, 07:54:04 pm
Quote
and I can't find the save/exit button...
Shift+K shows all controls and you can change them.

By default, Shift-S is to save and Shift-Q is to quit without saving. Shift-L is to load.

Kung-fu girl died. 3 zombies with 3-red-bars each jumped at her. It was nice having agility 3, but I guess that doesn't make you all powerful.

:'(
As I said, I find "firearms" to be the most useful skill.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Soulwynd on June 03, 2010, 07:56:02 pm
I want someone with over-the-top agility instead.

Survival of the Fistest! [sic]
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: CJ1145 on June 03, 2010, 08:02:50 pm
Three of my best guys have died. Right now I am Robert Ramirez, who managed to live to the third day so far. He found a weapon shop with twenty-some survivors holed up inside. It's a pretty safe place, but in my hunts I haven't found any food save what others have on them.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: quinnr on June 03, 2010, 08:32:57 pm
Anyone have a good keybind set for a laptop?
I has no numpad  :'(
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: exoleet on June 03, 2010, 08:56:40 pm
.. How do I move? I just installed it and started it up, and nothing I'm doing is making my character move.

Okay, figured that out. Does anyone have a control list or something?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: quinnr on June 03, 2010, 08:57:06 pm
numberpad
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: CJ1145 on June 03, 2010, 09:00:12 pm
For the control list, hit shift+K
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: mainiac on June 03, 2010, 09:02:58 pm
I'm on day 9 with 3 agility and a point in strength.  I can kill master zombies barehanded.  I have a safehouse with about 10 guns, 6 medicine, 5 groceries and 20 wood just in case the zombies attack my shelf barricade (they never do).  The national guard outnumbers zombies in this district and there is a grocery store across the street.  My biggest concern right now is that the other survivors find the grocery store and steal all my foods.  But they usually starve to death first  ;).  And I haven't savescummed yet.  It takes about 6 minutes to calculate previous moves if I go to another district.

Want to be like me?  Well it's easy with my three step plan
Spoiler: how to win (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: exoleet on June 03, 2010, 09:04:36 pm
How do I open a refridgerator or cabinet? Walking into it does nothing except say blocked.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: mainiac on June 03, 2010, 09:10:49 pm
You can't open them, they are already emptied (ransacking happens fast).  If they aren't empty, you will see the groceries on them and can pick up said groceries by moving into them if you have an empty inventory spot.  What you can do is use [p] to push them as an impromptu barricade.  They are quite strong, so this works quite well.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 03, 2010, 11:13:55 pm
Man, if you can get an outpost going it can be quite fun to get things from the surrounding area and refugees(for fun) to keep it going...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mindmaker on June 04, 2010, 02:06:02 am
Day 15 here.

Ressources are running low.
I've barricaded and marked the shops, which aren't completely empty.
The rest I get from dying civilians.

The national guad seems not to be able to get control over the situation.
I've got my kevlar armor that way...

Still I'm good in self defence.
Melee has become a safe option and firearms are only needed if i get surrounded.

Until now I didn't knew you could push around objects...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 04, 2010, 03:22:44 am
Zombie survival roguelike?  I am in.

I like how setup is 666 kb.

(EDIT:  Why are my crowbars stacked?)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Blaze on June 04, 2010, 05:01:13 am
Melee weapons break after some use. You can carry 3 crowbars in a single inventory slot.

I've picked this up, is it in development? Yes I know it's in alpha, but so is Incursion and it's been years since I've heard from the creator.

Though in the end, I find Zomband more intuitive.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Akura on June 04, 2010, 06:35:05 am
Kung-fu girl died. 3 zombies with 3-red-bars each jumped at her. It was nice having agility 3, but I guess that doesn't make you all powerful.

:'(
The number of bars is their aggression level, not difficulty. 1 bar means they haven't noticed you(or are attacking someone else), 2 means their "tracking" you, 3 means their coming after you.

Skeletons are pretty tame, you can kill them barehanded right from the start often without taking any damage. For regular zombies I'd say you'd better have a melee weapon or pistol if you want to take them on in the beginning. Zombie Masters, bring a shotgun. Or two.

Leadership is difficult choice for a skill to take. One the one hand, two people bashing a zombie is much, much better than one. One the other hand, they'll take your precious supplies, limiting your lifetime, and the way it is now, civvies will beeline for anything on the ground, take it, and try to sell it to you. An option to kill other survivors (over supplies, and to prevent somebody from becoming a zombie) would be nice.

By the way, do zombies created from other people match their former human abilities? Or are they all just generic zombies?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 04, 2010, 06:55:54 am
I think I saw skills on those zombies.

And yeah, I do not take leadership because they always tro to steal stuff. It's impossible to shuffle your inventory or make a safehouse with loot. Plus, they have lower skills than me thus I can use that ammo/weapons more efficiently.

I find army rifles and hunting rifles to be quite good, and pistols almost as good due to amount of ammo. Shotguns are cool only at close range, you cannot snipe with them.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Majestic7 on June 04, 2010, 07:56:27 am
Fun game with certainly some potential. The inventory system annoys me though, with a spray can being equally difficult to carry as a shotgun or a big amount of food. Is there any separate ammo for guns or do I just have to loot a new gun once I've used ammo for one? So far I've only found guns, not bullets at all. Even a weapons store only had guns. I hope the inventory system changes.

I wish there was a Fort Zombiesque way to form a permanent base too. Mainly that you could collect survivors, take them to the base and leave them there to do some stuff.

Well, still great fun for alpha!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Akura on June 04, 2010, 08:03:53 am
No ammo, apparently.

CHAR offices are a source of guns, armor, and medkits(which you'll need to attack one of those offices) and great deal of instant Fun.

Also, shops, regardless of type, are a great source of wood. Smash the shelves.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: mainiac on June 04, 2010, 08:16:43 am
I wish there was a way to take a bunch of survivors under my "protection" so I would have pack mules when I wanted to move to a new hideout.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on June 04, 2010, 08:21:53 am
Small update:

alpha 2.1 = less annoyance
 
For sure I added new features in alpha 2.1.
But more importantly for the players it will be much less annoying to play:

Use the mouse to look at the map and handle items, no more look/inventory modes.
You can disable the delay in animations.
You can control the amount of district simulation, from 0% to 100%, and it is set to very low by default - much less waiting when changing districts.
The game won't exit when you die anymore, just go back to the main menu.
Long Wait command, wait for 1 hour - no more spamming "Wait", also the long wait command interrupts when something important happens.
Fixed all reported bugs (and few more).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Majestic7 on June 04, 2010, 09:01:45 am
I wish the followers were smarter about what to pick up. I have a guy following with me and he is armed with a shovel. We found a bunch of dead soldiers, I looted a body armor and military weapons. There was plenty left for him too. He didn't take any, because his invetory is full of barricade material. Now he is starving too and refuses to pick up food and eat it. Refuses to trade for food too.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: mainiac on June 04, 2010, 09:12:19 am
I prefer the shovel to guns myself.  Shovels last longer.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 04, 2010, 09:40:11 am
Small update:

alpha 2.1 = less annoyance
 
For sure I added new features in alpha 2.1.
But more importantly for the players it will be much less annoying to play:

Use the mouse to look at the map and handle items, no more look/inventory modes.
You can disable the delay in animations.
You can control the amount of district simulation, from 0% to 100%, and it is set to very low by default - much less waiting when changing districts.
The game won't exit when you die anymore, just go back to the main menu.
Long Wait command, wait for 1 hour - no more spamming "Wait", also the long wait command interrupts when something important happens.
Fixed all reported bugs (and few more).
Too bad that update isn't on megaupload.
Good thing I know french however.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on June 04, 2010, 12:20:09 pm
Getting an error when I try to download the update.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 04, 2010, 12:51:35 pm
I'd like to see picking a name and sprite implemented soon, as well.  It hurts my immersion a bit to be playing as a black guy named Ulrich Smith, or a guy with giant frizzy pink hair named Carl.  I'd like to be me, you know?

Also, I can't find the update.  Where eez eet?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 04, 2010, 02:31:27 pm
Yep, it tells me "incorrect login" and I can't DL it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 04, 2010, 02:41:08 pm
I'd like to see picking a name and sprite implemented soon, as well.  It hurts my immersion a bit to be playing as a black guy named Ulrich Smith, or a guy with giant frizzy pink hair named Carl.  I'd like to be me, you know?

Also, I can't find the update.  Where eez eet?
Well based on my french skill, and unknowning use of a site I never seen before.
Nowhere.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 04, 2010, 02:45:27 pm
My first game started with my dude in bed, and like four skeletons started in my house, surrounding me. I tried to punch one, but it didn't work so hot, so instead I hit "r" and dashed past them. THEN I noticed a handgun on a table across the room (previously out of sight), so I picked it up and blew 'em away. Then I noticed a baseball bat on another table on the other side of the room, which probably would've worked just as well.  :\

That character died horribly not too long later. I'd gotten a level and had leadership, so I got this one guy to follow me around. We transitioned to another map, where we entered a park. We headed south, but we ran into a ZOMBIE MASTER. My follower decided to stick it out and shoot at him; I decided to run like a non-idiot.

So, while the monster's clambering over the fence, I duck behind tree cover and go east, into unexplored territory. But, the master saw me and gave chase. I kept running into zombies, and eventually got too tired to run, with only my baseball bat. I tried to fight one off, but in the end it turned out zombies are kinda deadly.

My current character ran into another zombie master, exploring a shop. As I entered the place, I noticed all the shelves had been smashed into planks. I head down, and I see this huuuuge horde of zombies. Looking at them gave me their status as "following zombie master". None of them noticed me, so I got the hell out of that store.

There was a hardware store just north of that, and a gunshop just north of that.  I've shoved a buncha shelves against the entrances.  I dragged a bed into the gun store, but I haven't managed to find a source of food yet, and every time I try to go to the map to the East I run into monsters right next to the map's edge - like a zombie master with at least two redzeds


And yes, I would love the ability to carry ammo around.  I would also love for those other survivor idiots to not immediately jump on my barricade planks after I smash something and then try to sell me it, and the ability to target and kill them.  Choosing a name and sprite would be a nice, but not a priority for me.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: nenjin on June 04, 2010, 03:18:48 pm
Based on the ~15 minutes or so I played last night, you only need to run ever to get 1 tile between you and the zombies. Granted I didn't play that long, but all of them seemed to move much slower than me...which means I almost never had to burn stamina to avoid them, as long as I played smart.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on June 04, 2010, 04:56:02 pm
This looks good.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Itnetlolor on June 04, 2010, 05:31:57 pm
Can't download from either site. >:(
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 04, 2010, 05:45:43 pm
If only AI was better, one of the refugees I huddled into my safehouse starved to death even though I had 32 bags of groceries(I counted)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 04, 2010, 05:50:45 pm
Pretty cool game, bro.

I'm wondering, does the situation calm down over time?  It seems like when you start it's total chaos, and it's hard to stay alive and barricade when the world is exploding.  The way the game plays out, it would seem that thing would ease up after survivors and zombies have mostly wiped each other out.

Also, do NPCs with Leadership recruit other NPCs?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Zangi on June 04, 2010, 05:57:58 pm
Also, do NPCs with Leadership recruit other NPCs?
Yes.

NPC AI r smrt.  Wish I could tell em to run away or sleep somewhere else...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 04, 2010, 07:05:20 pm
Also, do NPCs with Leadership recruit other NPCs?
Yes.

NPC AI r smrt.  Wish I could tell em to run away or sleep somewhere else...
To speak truthfully the NPC AI is really dumb.
you can trap them out by boxing them in with store shelves and they can't push them out of the way.
I like that though because I can box them in and let them rott while I enjoy the grocery stores food.
Also 2-3 layers of shelves infront of the barricaded door (3 layers if you removed the doors and replaced them with shelves*)
and no zombie will EVER try to break in.

*Best idea
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 04, 2010, 07:08:52 pm
Yeah, but that's not fun.

I've never understood when people try their hardest to figure out ways to make a game boring and impossible to lose.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 04, 2010, 07:12:28 pm
Because it's alpha and you HAVE To do it to make the game better.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Akura on June 04, 2010, 07:16:56 pm
Also, do NPCs with Leadership recruit other NPCs?
Yes.

NPC AI r smrt.  Wish I could tell em to run away or sleep somewhere else...
In Soviet Union Civvies recruit YOU.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: John Gaden on June 04, 2010, 07:29:01 pm
Is it possible to get more than 3 points in a skill?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 04, 2010, 07:56:54 pm
I actually had a leader NPC recruit me.  ...Nothing came of it.

Anyway, my coolest dude just died.  I'd gotten really buff, to the point that I could and did take down, a ZMaster's horde of like eight with only a shovel, a rifle, two medkits and some green peelz, with only brief retreats for more stamina to shovel stuff.  Then I decided to try and put my leadership to use - I'd maxed it out anyway.

WORST IDEA EVER.  The two stooges I got to follow me kept falling asleep in the goddamn zombie infested roads.  I finally managed to get them fed and rested when I decided I'd had enough - I'd drag 'em back to my safehouse and leave them there to either protect it or die.

When I got back, I noticed OH HEY, I'M EXHAUSTED AND ON THE VERGE OF STARVING!  Grabbed the one buddy that made it back (I left the other in a barricaded, ruined store he kept falling asleep in and couldn't path out of on the other map and made a beeline for the grocery store I'd found, but starved dead on the corner into the place.

A large, large deal of my time with them was spent refusing trades until they decided they'd trade for the groceries or medkit their starving/dying selves needed.


So yeah, until trading and AI are improved, leadership is kinda a tremendous, unfun, and useless hassle.

Imma go try to salvage that guy from the last save I made with him eons ago.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 04, 2010, 08:20:59 pm
Yeah, but that's not fun.

I've never understood when people try their hardest to figure out ways to make a game boring and impossible to lose.
You'l have to starve to death at some point.
Also at some point you will have to leave, my only point in doing that is setting up a base of operations until I can hopefully get strong enough to MAYBE kill a char guard who ALWAYS one hit a guy.
Also I survived for 6 months by looting ALL the food and simply adding it to my stockpile in the grocery store that had a bunch of everything.
And that was a pretty small town too.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dr. Johbson on June 04, 2010, 08:29:09 pm
Large Image
Spoiler (click to show/hide)

I got greedy in a grocery store, they had so much damn food. I was going to have the other girl in the store join my party, walk outside, then kick her out of my party and keep all the food for myself, but as soon as we left the sore, a zombie master with his mob appeared. I could have easily ran away, but I wanted that food, so I stayed, and killed all but two, the master, and the girl I tried to kick out of the store, she was mobbed, killed, and zombifided.

I didn't use my medkits because I didn't want to waste it,, then they got a lucky shot on me and I died.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: moghopper on June 04, 2010, 09:02:47 pm
God damn I wish I could play this...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on June 04, 2010, 09:04:09 pm
Yeah, the game won't gen for me.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: quinnr on June 04, 2010, 10:03:14 pm
Works for me, but I have no numpad. Suggested controls?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on June 04, 2010, 10:16:46 pm
Idea for you!
Press Shift+K
Rebind N, E, S, W, keys to go in the respective arrow key directions. Ie. arrow up, arrow down, etc. And maybe NE/NW/SE/SW as q/e/z/c
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Soulwynd on June 04, 2010, 10:19:52 pm
QWE
ASD   = Numpad replacement
ZXC

RTY
FGH = Everything else replacement
VBN

I do that in some games.

Edit: If you notice, that's System Shock's setting somewhat. >.>
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 04, 2010, 10:36:33 pm
QWE
ASD   = Numpad replacement
ZXC

RTY
FGH = Everything else replacement
VBN

I do that in some games.

Edit: If you notice, that's System Shock's setting somewhat. >.>
System Shock is the best series ever.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Empty on June 05, 2010, 05:33:51 am
Just a reminder for people.
0.5 speed zombies act once for your every two turns. So get them next to you by walking. Hit them. Move in opposite direction. They will follow you. Hit them again. Rinse and repeat.
0.66 speed zombies moves twice for three of your turns. So if they move twice and are then next to you. You could hit them and then move two steps in another direction. They should have followed you. You could hit them again then.

On a related note. If you move diagonal while doing this near something they could smash. (Barricades, shop shelves, etc) They will sometimes hit them instead. So plan accordingly.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 05, 2010, 11:20:39 am
I've got a barricaded safehouse set up with one companion and nowhere near enough food.  I'd like to see an option to make companions drop items.  Perhaps some kind of trust stat that determines whether or not they do things like that.

Also, a hint, if you haven't figured this out yet.  Put one barricade on every window, so zombies can't see you moving around.  You can add more once you're better established, but don't go crazy.  You might have to break out a window, and you're setting up a safehouse, not a tomb.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Soulwynd on June 05, 2010, 11:52:01 am
I like to keep one of my doors barricaded with objects instead of planks, so it's easier to get outside without screwing your stuff.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 05, 2010, 12:04:08 pm
I always break doors then place shop shelves in their place because I only barricade stores, 1 exit, one thing to worry about.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Apple Master on June 05, 2010, 12:07:05 pm
When I run it, I just get a massive red X and then a fatal exception. I was told it was because i'm on Vista...

Halp?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 05, 2010, 12:14:30 pm
When I run it, I just get a massive red X and then a fatal exception. I was told it was because i'm on Vista...

Halp?
Not to be a dick, but get XP or win7?
Oh and try running application manifest to install.
If you did that,
Run it in safe mode?
compatibility mode?
uhm
try installing the newest .NET version for vista?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on June 05, 2010, 12:16:29 pm
Few things
(1) Make sure you're running it as an administrator
(2) Uninstall, then reinstall it.
(3) The error you're seeing happens to me quite a bit, ya wanna know what it's called? You probably know, but it's a memory leak! Oh the fun! Beyond steps 1 & 2, I can't really halp ya. Sorry <Insert sadface here>
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 05, 2010, 12:18:51 pm
Stores are cool but if the magma hits the fan, things get bad quickly because there's only one exit.

I had a serious situation recently on my current life.  I holed up in a pharmacy that had been mostly cleaned out by four or five survivors.  We camped out for a while, I traded what I could for some medkits and pills, and then noticed there was a zombie in the back of the store.  It got someone, they both started roaming the shelves for more victims.  I headed toward the front hoping they would stay back there, only to find a zombie master and his entourage moving in the entrance.  I headed down to the southern part of the store (Entrance was in the east, it was rectangle, long sides horizontal) and started running as the other survivors got massacred.  I ran to the back of the store, shooting one of my former companions with a hunting rifle, and made my way north, pushing shelves to the side so they couldn't get me.  Even so, they came up at me as I headed for the exit and I barely made it out.

Now I'm in a sporting goods store, and there's a general store just across the street that hasn't been touched.  I have one person in the store with me, and I'll ally her once I get leadership.  Things are looking up, which means it's going to get horrible soon.

Also, what do you use spraycans for?  When I find them I usually use them to mark my base, any other uses people hav efound?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Apple Master on June 05, 2010, 12:24:04 pm
Few things
(1) Make sure you're running it as an administrator
(2) Uninstall, then reinstall it.
(3) The error you're seeing happens to me quite a bit, ya wanna know what it's called? You probably know, but it's a memory leak! Oh the fun! Beyond steps 1 & 2, I can't really halp ya. Sorry <Insert sadface here>

Yeah, Imma run it as admin next, when I can be bothered.
re: Get XP I literally can't reformat and install XP because setupdd.sys is missing, which is also what causes memory leaks. It sucks.
Thanks guiise.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 05, 2010, 12:45:38 pm
I had holed up an entire home complex, except for one exit, which I just kept the door closed. Everything was barricaded to the maximum, and I had enough groceries to survive for a week, not excluding the other people I had with me. When I came back from a Weapons run, I closed the door, put stuff into the armory, then went to the Vault and slept.

When I awoke, it was to the sound of fighting. SCREAMING. It was in the NPC's room.
I broke the door open and found that a zombie had busted open the window, more were outside and already two of my companions had fallen to the hordes. I retreated, knowing that my skills were not spent on combat, but for other purposes. I soon found that the building was surrounded by zombies and zombie masters and skeletons. I was massacred after I took two running steps.

FUN!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 05, 2010, 12:51:32 pm
I found a grocery store stocked to the brim with food.  I holed up in there and recruited Tori something.  I brought her back to the base, but it was late and I couldn't find her when I reached there, so I went in, blocked the door, and thought "Whatever, I don't care"

The next morning I found her zombie.  She had been killed and zombified right outside the door.

I'm saaad.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Itnetlolor on June 05, 2010, 12:56:30 pm
Finally got it. Found a workaround, I think to getting it. Just as well, I think I also found out what else has been getting in the way that was preventing me. HUZZAH!

Trying it out.

EDIT:
Brutal game, still trying to get the hang of it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: alfie275 on June 05, 2010, 01:14:48 pm
Is there any way to push something through an open door?

Suggestion:Have doors open in a certain direction so they can be blocked off with a single closet (that or not allow diagonal movement when the tiles perpendicular to direction of movement are blocking tiles).

Another suggestion: Metal, ability to upgrade barricades and doors with metal, and ability to padlock doors.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: LASD on June 05, 2010, 01:26:16 pm
Oh, wow, I've been looking for a game like this for a while.

I'm on the third day in my first game, took stamina as starting trait, so I've spent a lot of time running. Sleeping is a problem though, I usually just doze off in a corner and when zombies turn up, I take a running jump through a window and sprint through another house.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 05, 2010, 01:30:53 pm
I suggest there be explosives, explosive zombies,
improvised walls, floor-barricades, and other construction materials.

As well as item crafting.
Item crafting would become a larger part of the game as pre-infection items become scarce.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 05, 2010, 01:32:42 pm
No explosive zombies.  Explosive zombies are dumb.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: CJ1145 on June 05, 2010, 01:34:44 pm
Zombies are dangerous enough as it is, they certainly don't need to explode.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 05, 2010, 01:38:40 pm
Yo foolz, Alpha 3's out.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Akura on June 05, 2010, 01:42:25 pm
Is there any way to push something through an open door?
Kick the door down. You'll lose the door, but you'll get a plank for it. And if you're pushing stuff around, you can just put something where the door used to be.

The does NOT work with windows. You can't push anything through a window, open, closed, or broken.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 05, 2010, 01:48:13 pm
Oh dear, no matter what I try I keep getting the error that RS is installed from another location when trying to download 3. Halp?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Glacies on June 05, 2010, 01:50:53 pm
Alpha 3? From the featurelist, it looks like a huge improvement.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dervin on June 05, 2010, 01:52:21 pm
I also can not install the new version.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 05, 2010, 01:53:08 pm
It seems you have to delete all trace of it, and no matter how I try I cant find anything to kill. Maybe search companion will help.
Ok, I used search companion on every folder, no dice.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Ringmaster on June 05, 2010, 02:19:14 pm
I suggest posting in this thread by the creator: http://www.roguetemple.com/forums/index.php?topic=1197.0

He'll probably know what to do with that problem, I've got it too.

Edit: Not sure if it'll work, but the problem report says that you can try to run the game from its original location (the location you installed Alpha 2 from) and try to uninstall it from there. If you've already deleted it, try recreating the folder and re-downloading the Alpha. I haven't tried this, but it's my suggestion.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Apple Master on June 05, 2010, 02:22:52 pm
May seem obvious, but have you actually uninstalled it?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 05, 2010, 02:26:24 pm
Add and Remove Programs.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Ringmaster on June 05, 2010, 02:27:53 pm
I think it also depends on what OS you run, on Vista I was unable to find it in Add or Remove programs, but found plenty of RS files using search companion.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 05, 2010, 02:32:37 pm
I had this problem. It installs Roguesurvivor as an actual application, as a retail CD game or summat.

I went to Control Panel, then Add or Remove programs, then removed Rogue survivor.

It works now!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 05, 2010, 02:50:12 pm
I already tried looking in control panel, I probably should look again.
Edit: found it :-[
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Apple Master on June 05, 2010, 02:52:33 pm
F U memory leaks.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cerapa on June 05, 2010, 02:57:53 pm
The new version is hard. I mean really hard.

Last version I was effortlessly strolling around shooting zombies with my rifle, now I am constantly running and attempting to find a single safe place where to sleep, and the freaking red skeletons are faster than you if you arent running

So its more fun now.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on June 05, 2010, 03:00:01 pm
You know what? I think that ingame, maybe there could be an 'outskirts' section of the city/town, where there are ten metric fuck-tons of zombies, but there are farms that grow crops on a regular basis if you manage to plant them.

Zombie survival/harvesting plants/cooking game.

._.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 05, 2010, 03:06:06 pm
'Little Cannibal's first BBQ!'

And yes, there needs to be an outskirts area, for base-building and such.

I can imagine the city deteriorating over-time and becoming overrun, causing you to retreat to the outskirts and build a base, and farm. All the while taking out the usual mob of zombies. Occasionally you'd have to go into the city and search for rubble and scrap that will supply your manufacturing.

It sounds like World War Z, and I LOVE that book.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Itnetlolor on June 05, 2010, 03:27:22 pm
Sounds like we're requesting a roguelike of Stranded II + Zombie apocalypse + Last Night on Earth (Board Game).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 05, 2010, 03:42:50 pm
I disagree with lots of zombies in the outskirts, it doesn't make sense.

Also, what I want to see after the kinks are worked out is persistence.  If I die, I want to fast forward the game a few weeks or months and start a new guy, to see what's going on.  It should be pretty cool.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 05, 2010, 04:09:40 pm
Also, I've been having minor problems with the minimap.

Minor, meaning it doesn't work.

All I see on the minimap is the white dot and the screen edges. It doesn't show much else.

Furthermore, RS3 alpha is HARD and I love it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Ringmaster on June 05, 2010, 04:12:59 pm
Two issues I have with the new version are:

1. Increasing the number of civilians makes it harder, not the other way around. With more civilians, there are more people who end up becoming zombies when there is an attack, along with more people who steal supplies from under your nose, and more people who barricade houses before you get there.

2. Probably just a problem with the way I play, but I never get to shops before they are totally looted, and have a lot of difficulty finding groceries before I starve. But I don't have much difficulty finding firearms. Turns out its just because this version is harder.

I like the new 'gangs', my best character and his follower were killed when a bunch of bikers raided their safehouse.

Edit: It's been taken off MegaUpload
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: LASD on June 05, 2010, 04:25:25 pm
Am I the only one who encounters an error message on the megaupload page?

I clicked the download link on the blogspot sidebar.

EDIT: Apparently not, I wonder what's the reason for removal.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 05, 2010, 04:32:50 pm
From the site,
Quote
download pulled out for a few minutes, hot fixing an annoying keyboard bug
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: garfield751 on June 05, 2010, 04:35:36 pm
my first play of this game.
Spoiler (click to show/hide)

this is going to be fun.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 05, 2010, 04:36:40 pm
I've got a sexy run, I've holed up in a gorcery store for a few days, and now I'm in a second one with 2 army pistols and an army rifle+National Gaurd armor.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 05, 2010, 04:39:16 pm
We heard you the first time.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 05, 2010, 04:41:24 pm
Ironically, right before you posted that I edited it out on the first one
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 05, 2010, 05:04:43 pm
Zombies bloody everywhere

I've got a couple rounds and another spare pistol, but I'm down to one health without any medkits or safety in sight.

And I'm playing Thriller in the background.  Feels good man.


Also, the sleep music is really nice.  That sleep moves at 1 turn every half-second is a bit less great.


(EDIT:  Well, if I have to be killed by something, it might as well be him.

Spoiler (click to show/hide)

...Oh God I killed him.  What have I done, how will the world of hilarious anger ever recover?)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: LASD on June 05, 2010, 05:18:06 pm
Whee, got the new version, lot more intense than the last. I'm now shacked up in a shop, afraid to go outside with only 3 HP.

And oh yeah,
I can imagine the city deteriorating over-time and becoming overrun, causing you to retreat to the outskirts and build a base, and farm. All the while taking out the usual mob of zombies. Occasionally you'd have to go into the city and search for rubble and scrap that will supply your manufacturing.

It sounds like World War Z, and I LOVE that book.
You made me order both Max Brooks's books from amazon with this post. Though by the sound of that, I'll thoroughly enjoy them and I decided to order Whispered Worlds anyway, so I guess saved on postage.

Anyway, Fallout music is a great soundtrack for the game and the composer, Mark Morgan, put them out for free download (http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1300) a while ago.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Itnetlolor on June 05, 2010, 05:43:49 pm
Still have version 2. Download link doesn't work for me either.

In the meantime, here's my latest playthrough:

Spoiler (click to show/hide)

I found a nice little shop that I could sleep in. All I need to do is move all the shelves covering the only door in and out of it, and there are numerous. I can contain plenty of stuff within. Now if only I can outlast in my little cave. Unfortunately, when the national guard arrived, I got too cocky and decided to make myself vulnerable, despite the fact I needed to eat and sleep. A zombified man was waiting for me in the front door and was made aware of my presence as I rushed to check out outside. Bad idea.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Blaze on June 05, 2010, 05:53:31 pm
Big problem, I can't install the new version because the old version's still installed. But I can't uninstall the old version because it doesn't have an entry in my "Installed Programs" list.

Edit: Nevermind, I got around it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jervous on June 05, 2010, 05:55:22 pm
I was doing pretty good until I decided to sleep and a ton of bikers raided my 'house'. I managed to kill 2 of them that had surrounded me with a shotgun, but I was killed during my escape.

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on June 05, 2010, 05:59:40 pm
What skill should I choose when starting a new character. Excluding random.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 05, 2010, 06:10:59 pm
Doesn't work on vista for me, I updated the net framework upon installing but when I actualy try to install it, it gives me a message saying it requires microsoft.directX.direct3DX version 1.0.2911.0 installed in the GAC, and stops there.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 05, 2010, 06:15:11 pm
Oh goddammit.  I survive being beset on every side by endless hordes, and then when I start barricading up a (n utterly destroyed) mansion to sleep in, I get offed by a single one of those red zombies with 25 hp, that some other idiot led in, who just happened to get 2 lucky 5-damage shots in in two attacks.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Itnetlolor on June 05, 2010, 06:16:21 pm
Okay, it turns out there was a hotfix to it, so with the newer newer version, I came about this way...


EDIT:
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on June 05, 2010, 06:27:32 pm
What skill should I choose when starting a new character. Excluding random.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jervous on June 05, 2010, 06:28:39 pm
Hauler is helpful.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Blaze on June 05, 2010, 06:30:14 pm
I usually choose either hauler or agile first. Hauler to carry more stuff and agile so I don't miss those new fast skeletons on the first strike.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 05, 2010, 06:32:52 pm
x2, I can give you a quick rundown.

Agile-Good for if you want to be able to defend yourself against skeletons.
Firearms- Not so much a good skill unless you can find lots of guns.
Medic- Makes those little bandages you find much more effective.
High Stam- Allows you to run away longer and break more furniture and stuff at a time.
Leadership-Utterly useless at this point, it seems. They're just meatbags.
Carpentry- Helps when you have tons of planks and have a powerful zombie after you. Best way is to close door/window and then barricade it. It holds them off longer than the usual plank'n'run.
Hauler- Allows you to keep one extra item, which is good. Keeps you from making that frustrating choice--Weapon or food?

The rest are more late-game, when you know your surroundings.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 05, 2010, 06:46:48 pm
I know it's a pipe dream, but an online version of this would be incredible.  Fifteen or twenty (or more?) players on a server, scattered throughout the city.  Find cell phones and coordinate, try to meet each other somewhere.  Get turned into a zombie and hunt your companions.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 05, 2010, 06:55:32 pm
I personally wish using a store as a fortress was harder and more eventful, as of now I just eat everything and move on.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 05, 2010, 07:01:15 pm
That sounds like it would indeed rock.  But, multiplayer, turn-based roguelike?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Akura on June 05, 2010, 07:04:56 pm
x2, I can give you a quick rundown.

Agile-Good for if you want to be able to defend yourself against skeletons.
Firearms- Not so much a good skill unless you can find lots of guns.
Medic- Makes those little bandages you find much more effective.
High Stam- Allows you to run away longer and break more furniture and stuff at a time.
Leadership-Utterly useless at this point, it seems. They're just meatbags.
Carpentry- Helps when you have tons of planks and have a powerful zombie after you. Best way is to close door/window and then barricade it. It holds them off longer than the usual plank'n'run.
Hauler- Allows you to keep one extra item, which is good. Keeps you from making that frustrating choice--Weapon or food?

The rest are more late-game, when you know your surroundings.
Medic is best paired with Tough, unless you plan on finding a lot of Green Pills(which makes it quite useful, assuming it works on pills). Medkits restore a base of 5HP, half of your starting max. The at less than 5HP, the extra missing point or two isn't going to kill you*.

Light Eater is good for extending your finite food supplies(note, it makes groceries restore more, not increasing your food stat). The one that increases your Max Sleep is somewhat useless, since it just means you have to sleep longer to fill it up as well. High Stam also helps if you're a melee fighter. Strong is sort of useless. I've never really use it, but I still sucessfully fight with melee weapons.

*Exception: Shit happens.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Chutney on June 05, 2010, 07:39:43 pm
I know it's a pipe dream, but an online version of this would be incredible.  Fifteen or twenty (or more?) players on a server, scattered throughout the city.  Find cell phones and coordinate, try to meet each other somewhere.  Get turned into a zombie and hunt your companions.
Urban Dead/Quarantine 2019?
Basically the same experience you just described.
Anyways, this game is pretty fun, except it seems like Zombie Masters spawn too much/too early? Like, I often leave the first building and find one jumping over cars at me :(
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Halfman on June 05, 2010, 07:57:17 pm
Edit : Wrong page
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 05, 2010, 08:01:12 pm
I know it's a pipe dream, but an online version of this would be incredible.  Fifteen or twenty (or more?) players on a server, scattered throughout the city.  Find cell phones and coordinate, try to meet each other somewhere.  Get turned into a zombie and hunt your companions.
Urban Dead/Quarantine 2019?
Basically the same experience you just described.
Anyways, this game is pretty fun, except it seems like Zombie Masters spawn too much/too early? Like, I often leave the first building and find one jumping over cars at me :(

No, Urban Dead isn't fun.  Quarantine 2019 doesn't look fun either.  If I play a game, I want to play it until I have something else to do, not until the game decides I've played enough.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cartmann on June 05, 2010, 08:03:31 pm
Spoiler:  My first game (click to show/hide)

My 3 companions would have been better off without me..

And how on earth do you close a door or a window?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dr. Johbson on June 05, 2010, 08:11:11 pm
C to open and close windows/doors
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 05, 2010, 08:13:33 pm
Well in my current game I grabbed a baseball bat, a cell phone, 6 planks, 1 thing of food, and a medkit. I then ran to the shopping district and I'm barricaded up in a food shop with 7 things of food and 3 hunting rifles. Woo.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 05, 2010, 08:20:56 pm
It's reeeeeeally annoying not having a map.
Makes it harder than it needs to be, but realistic, I spose.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Halfman on June 05, 2010, 08:28:04 pm
how do you copy your whole end score sheet? I just had a really awesome run.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: EuchreJack on June 05, 2010, 08:28:43 pm
Realistic?  Most people have a general idea how their town is laid out.  Granted, the zombies will wreck the place, but you should still know where the local supermarket is located.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Soulwynd on June 05, 2010, 08:30:26 pm
I know it's a pipe dream, but an online version of this would be incredible.  Fifteen or twenty (or more?) players on a server, scattered throughout the city.  Find cell phones and coordinate, try to meet each other somewhere.  Get turned into a zombie and hunt your companions.
If more people show interest and provide me with a server, I can make a mud like that.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 05, 2010, 09:13:30 pm
I guess I'll wait for a newer, more stable release. I looked into the issue I was having and everything is updated, from net framework to directX, and it refuses to load. Too bad, I've been looking for something like this for a while now.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 05, 2010, 09:49:30 pm
Any tips on finding food?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Ringmaster on June 05, 2010, 10:10:24 pm
Find a shopping district, look for grey walls around a building. Find the door, if it has pictures of groceries on the front, go in and hope nobody's beaten you to them.

Note: Trying to find somewhere that can resize these images.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dervin on June 05, 2010, 10:13:33 pm
Those disciple things are really annoying, they keep breaking my barricades and killing me when I hide in grocery stores.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 05, 2010, 10:19:01 pm
Yeah. I just found 3 shotguns, 3 pistols, and 2 hunting rifles. I am going to gear up, find one of those military outposts, and kill them. Will be a bit easier to defend I am assuming. I will then build a small army.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 05, 2010, 10:24:52 pm
Disciples are BEAST.
One hit full health with char armor on, and unloading shotgun blasts.

My current run went a bit awry.
I managed to find a Char building that was broken into. I found tons of dead CHAR guards, from disciples I'm guessing. There were medkits everywhere. I decided I would stockpile these medkits into a nearby safehouse. (I tried to make a safe-house in every district I visited.) It didn't go over that well. The 2nd run I had to escape from a zombie master and his mob, and got lost. I couldn't find my way back, and then midnight hit. I went into a house and blocked it off with furniture. Zombies busted through while I shot with my crossbow. I took down 5 zombies before they came in. I was low health, close to my last medkit. I go to replace the furniture and sleep. I wake up in the morning, 6 o'clock. Then, I find out I was just a couple tiles west of the safehouse I was going to use.

I really need my minimap fixed.  :'(
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 05, 2010, 10:33:34 pm
I just keep notepad open and put down the coordinates and district of my safe houses....
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 05, 2010, 10:50:02 pm
I made a narrow escape from a disciple just now.  Unfortunately, another one found me again while I was rooting around a completely wrecked house, looking for someplace to get some Zs.  It gave me a turn to pray before it ate me.

I'd traveled half across the map to get to that wrecked house, because I heard an army patrol was there - was hoping to find them and hide behind them for a while.  I found them, but they were all zombies.  :(

It's kinda weird how the crossbows are loaded with three times as many huge bolts as the guns and their tiny bullets, but whatever.

Spoiler (click to show/hide)

As fun as "Permanently running for my life forever" is, I think I'm gonna turn it down a bit.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 05, 2010, 10:53:25 pm
Anyway, something like this that is multiplayer would be great. The only problems I have the the A.I. on this game is that they are fairly stupid.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 05, 2010, 11:05:10 pm
Well, RS crashed earlier today, I've destroyed every trace of it from my system and tried to reinstall it, but whenever I try it says the application could not be launched. Any ideas?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 05, 2010, 11:21:02 pm
Spoiler: 'On the run' Part 1 (click to show/hide)
This is just something that sparked from my mind. I may or may not continue.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 05, 2010, 11:40:05 pm
Disciples are BEAST.
One hit full health with char armor on, and unloading shotgun blasts.

My current run went a bit awry.
I managed to find a Char building that was broken into. I found tons of dead CHAR guards, from disciples I'm guessing. There were medkits everywhere. I decided I would stockpile these medkits into a nearby safehouse. (I tried to make a safe-house in every district I visited.) It didn't go over that well. The 2nd run I had to escape from a zombie master and his mob, and got lost. I couldn't find my way back, and then midnight hit. I went into a house and blocked it off with furniture. Zombies busted through while I shot with my crossbow. I took down 5 zombies before they came in. I was low health, close to my last medkit. I go to replace the furniture and sleep. I wake up in the morning, 6 o'clock. Then, I find out I was just a couple tiles west of the safehouse I was going to use.

I really need my minimap fixed.  :'(

Find a park and get spraypaint.  Spraypaint all over the walls of your safehouse, the tags show up yellow on the minimap.

I hate the new zombies, I hate the impossible difficulty, but I love everything else about the new version.  Darnit.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: John Gaden on June 06, 2010, 03:20:41 am
The one thing I would really like to see from this game? DF adventure mode style persistent world.

Generate a world, play a character, character dies via zombie. Create new character, enter same world, encounter same (now legendary) zombie.

I think that would make this game epic.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cerapa on June 06, 2010, 04:42:57 am
An awesome thing happened in my newest game.

I had a little safe house. Barricaded 3 rooms in so that when something broke into the first or second room I could escape , it looked like an L . Anyway I was about to leave and apparently a huge amount of bikers had snuck into a room right above the last one(the house itself was a box of 2x2 rooms). So I retreated into the second room(lower left) and shot bikers with my pistols over a cupboard. Suddenly a neophyte came out of my 1st room right above me. It had broken in through a window. So I smashed a window and ran outside the house. I waited there for bit while blood appeared in the house. I went in and the whole place was covered in blood and biker corpses and zombies. Then I started running away and a group of zombies following a zombie master noticed me. So I retreated into a gun store that was right below my house. The biker zombies and zombie master zombies and the neophyte followed me there and I emptied the entire store shooting them all.

I survived to get killed by a disciple later.

> KILLS
  59 skeletons.
   9 zombies.
  20 zombified men.
   1 male neophyte.
   1 zombie master.
   2 dark zombies.
  10 bikers.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 06, 2010, 09:26:17 am
In your opinions, what is the best place to stay in? I like to stay in CHAR offices, but they don't have beds. Then again, I normally go to a shopping district and move guns and groceries to another district where I have a safe CHAR bunker at.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Apple Master on June 06, 2010, 09:37:02 am
I literally am gonna have to avoid this thread cause it keeps doing the expection + red cross and it's refusing to work.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 06, 2010, 09:54:13 am
Also, anyone know why the minimap isn't working for me?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Blaze on June 06, 2010, 09:55:40 am
I usually avoid offices and choose stores instead. The shelves work as stronger barricades. Plus it gives me something to do instead of just waiting.

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 06, 2010, 09:58:19 am
Well I am currently hiding in a small house. I barricaded the outside windows and doors once, and then chose a room in the middle and barricaded it full. It has a bed and I have about 5 things of groceries so I am fine for now...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on June 06, 2010, 11:40:52 am
The one that increases your Max Sleep is somewhat useless, since it just means you have to sleep longer to fill it up as well.

In alpha 3 "Awake skill also increase sleep regeneration speed".
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: prism indigo on June 06, 2010, 11:49:19 am
I just started playing this today, So far my most successful one managed to last 2 days, I needed sleep after getting groceries, so I slept after closing all the doors (Except for one in the south, It was blocked by my single mook) He was than, after waking up, butchered to death by his now-zombie ally and a zombie with a hat. (Unsure of the name of those)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 06, 2010, 12:04:42 pm
The hat ones are zombie masters.  I would give up the other bonuses for light sleeper if it woke you up when a hostile came within a certain distance.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on June 06, 2010, 12:32:24 pm
The hat ones are zombie masters.  I would give up the other bonuses for light sleeper if it woke you up when a hostile came within a certain distance.

Or it could raise a chance to wake up if hostile comes within a certain distance. ...we don't want to make it too easy don't we? :)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 06, 2010, 12:36:31 pm
We don't want to lose our three week survivor because a zombie decided to claw its way through our barricades with no provocation, do we?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on June 06, 2010, 01:19:39 pm
We don't want to lose our three week survivor because a zombie decided to claw its way through our barricades with no provocation, do we?

Yes we do!!! ...sometimes you don't do anything wrong and yet shit happens. Tantrum spirals aren't fair eather but we still love them! :)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 06, 2010, 01:24:31 pm
Tantrum spirals can be stopped. Getting mauled to death while asleep can not.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 06, 2010, 01:25:40 pm
We don't want to lose our three week survivor because a zombie decided to claw its way through our barricades with no provocation, do we?

Yes we do!!! ...sometimes you don't do anything wrong and yet shit happens. Tantrum spirals aren't fair eather but we still love them! :)

You do, I don't.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 06, 2010, 01:27:28 pm
I once had 3 layers of shelf+full caded shop doors. While I was asleep a disiple broke ALL OF IT and killed me. Difficultcy is one thing, but THAT is another story(how the hell did that NOT wake me up?)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Blaze on June 06, 2010, 01:38:05 pm
Is there some way to remove ammo from guns? It's annoying to have to carry 3 pistols with 2 bullets each when we can save the space by just removing the ammo and stacking them.

Am I the only one that finds it odd that dropping an item takes one turn while equipping an item doesn't?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 06, 2010, 01:56:43 pm
What I hate is spawning in a bed and having a cell phone, a baseball bat, a pistol, a shotgun, and 3 groceries right next to you... and you also have 3 civilians in the room. You get the cell phone, they get everything else.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on June 06, 2010, 02:08:31 pm
I once had 3 layers of shelf+full caded shop doors. While I was asleep a disiple broke ALL OF IT and killed me. Difficultcy is one thing, but THAT is another story(how the hell did that NOT wake me up?)

Having granted that you wake up when zombie comes near would destroy the whole tension around sleep in this game. You could pretty much sleep on the street. Now if we talk about being more prone to wake to noises, well its a different story.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on June 06, 2010, 02:31:49 pm
215% difficulty that's a nightmare!  :D
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 06, 2010, 03:02:03 pm
Is alpha 3 supposed to have a minimap?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Blaze on June 06, 2010, 03:06:55 pm
Right side under your inventory and skill list, it's uncovered as you explore.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 06, 2010, 03:22:36 pm
unless it's broken.

like mine..

CURRENT GAME:
I have done quite well for myself, spending skills on high-stamina in case I run into a mob I can't handle.
I had a run in with a highly-infested area, zombies all around, so I ran south to my safehouse. It was broken into and human blood-stains everywhere. Being cautious, I decided to instead move my safehouse to the Grocery store and 'cade myself in, making a little hut of shelves to sleep in. Nothing happened on my 3 sleeps there, eating and surviving, but on the end of the 3rd sleep I got a notification that the National Guard had arrived! I was so happy. I moved the shelving out of the way and ran towards the location, kiting zombies with my huge hammer and shovel. When I reached them, I caded ourselves in what was left of the building. I now have an army pistol, I think the guards ran into a bit of trouble. And here we are! I'll keep you posted.

EDIT: Holy shit, I now have 4 active National Guard squads in the area. I think there may be one disciple around, but I'm unsure at this point. I just hope that I can manage to take it down when it finds me, as I don't want all the doors and windows destroyed.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 06, 2010, 03:30:58 pm
Well, RS crashed earlier today, I've destroyed every trace of it from my system and tried to reinstall it, but whenever I try it says the application could not be launched. Any ideas?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 06, 2010, 03:52:11 pm
Well in my current game I have had no army drops or national guard activity (as far as I know). It has been 7 days and 6 hours since Z-Day. I have two followers. Here are our stats and items.

Spoiler (click to show/hide)

I started off with leadership, got Monica, and slept to the morning. I then got leadership to level 2 and got Lars. We ran to the shopping district and looted gun stores grabbing guns and boarding up the doors so the other civilians didn't steal the guns. The shopping district has a 8x8 gun store and a 12x12 gun store. We then went to the first grocery store that had about 8 groceries in it and slept there (eating them of course), and we are now in another grocery store that has 5 groceries left (so in total we have 8 groceries). I hope that we get a national guard or an army drop soon or else we will run out of food.

EDIT: Spoilered for length. Also, I just ran out and we dashed across town trying to find food. Found a general store that kept us from dying from starvation, although we are exhausted and can't sleep.

EDIT2: Monica was just killed by a zombie and turned into one. Me and Lars killed them with shotguns. Most of the town is dead from starvation. All the townspeople I do see are exhausted and starving, and most of them die on my screen from starvation. I have checked out the entire shopping district and no food is left. The residential districts are ransacked and zombies run rampant there. I really, really, hope the army supplies us soon or else I will die due to starvation.

EDIT3: Wow, became hungry and was exhausted and Lars was in the same condition as me. Ran into a zombified biker gang. We killed them all, but Lars became a zombie before the last biker went down and attacked me to 1 health. I killed him. I had no ammo, no food, no medikits, no bandages, no anything, and only 100 food left in my bar. Long story short, I ran into a house when it hit midnight and zombies started invading. Died due to starvation. Lived 13 days 7 hours. :'(
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Apple Master on June 06, 2010, 04:11:57 pm
Well, RS crashed earlier today, I've destroyed every trace of it from my system and tried to reinstall it, but whenever I try it says the application could not be launched. Any ideas?
You need to have uninstalled it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 06, 2010, 04:27:20 pm
Quote
I've destroyed every trace of it from my system
This means Add&Remove programs too
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mindmaker on June 06, 2010, 05:01:15 pm
Looks like I missed a whole lot, since I last played.
Trying out the new version tomorrow.

So how is it?
Is it actually hard now?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Ringmaster on June 06, 2010, 05:10:26 pm
It's quite easy to ramp up the difficulty to 223% and survive for at least 3 weeks. Just take the number of civilians down to the minimum, along with the number of zombies. This means less civilians are around to steal supplies from you, and since the game considers less civilians to be more difficult (I don't quite know why) it pushes the difficult easily up to 200%
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on June 06, 2010, 05:22:38 pm
ha second game I played, ended up with a shovel, 2 shotguns, guard armor, and a medkit by day 2, and all the bad guys at the business district got cleared out, so I just dragged a bed into the corps office, and only ran out fo food, ccause there were hundreds of medkits and guns laying around, no problem got to week 5 when the game crashed...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 06, 2010, 05:32:57 pm
IIRC, Beds don't do anything, do they? I always sleep on the ground...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 06, 2010, 05:40:06 pm
IIRC, Beds don't do anything, do they? I always sleep on the ground...

A bed is considered a couch. Sleeping on top of a couch item allows you to regenerate health while you sleep.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 06, 2010, 05:44:12 pm
:O

Now I don't need to search scrutinously for medkits and bandages!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 06, 2010, 05:59:32 pm
I havent exactly checked most, or even some of the "bug fix" stuff, but im having a problem downloading. This problem may even have been discussed in the thread already, but im not reading 140 posts again. =/

Whenever I try to download alpha 3 from megaupload, it works for like 3 minutes, then the connection gets reset. Cant download it because it wont finish. I even got an account with megaupload, seeing if it was because I didnt have one. Same result.

I have a dial-up connection(might be why), Vista, and thats probably all thats needed to be known.

"Edit" Tried it with and without account on IE, and without account on Firefox.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 06, 2010, 06:27:56 pm
Strange, I did some updates and it started working, rather unrelated ones too (not listed in the help file). Heh, anyway, I'm gonna play this and report how it goes, I was waiting for a game like this.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 06, 2010, 06:34:38 pm
Bug:
The CHAR warning is useless because you press enter to make the announcement go away and he kills you right away as it counts as a turn.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 06, 2010, 06:35:51 pm
I did pretty well by actively seeking out zombies at a high level.
It kept disciples and neophytes at a low amount, and kept lots of doors and windows intact.
I started off with High Stam, and got a baseball bat and food. I then roamed the streets kiting semi-powerful zombies.

Also, not a bug. The Char Warning gives you one turn to book it (Unless you're sleepy. Being sleepy drops your speed to 0.66). Hit run and then RUN.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 06, 2010, 06:39:47 pm
But they feel not guilty after that because they warned first :P.

P.S. Ninjad. Yeah, run helps.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: chaoticag on June 06, 2010, 07:03:01 pm
Once you have the basics of barricading down, this becomes easy-ish. That, or making survivors not die from hunger makes them not eat at all. 30 days in, and I can still find groceries on the street during my food runs.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 06, 2010, 07:15:58 pm
First run, doing fine now, woke up next to a zombie and other people, grabbed a cellphone and ran. Been beating skellies down with an empty pistol I found on the streets, barricating and sleeping. This is fun, but I have yet to find proper ammo and weapons, but I at least have two bags of groceries and a cellphone with me.

Anyway, how do I use cellphones :o
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 06, 2010, 07:18:51 pm
To use cellphones

Hand them to your followers. It shows their locations on a map.
Useful for finding out where they are, but useless all else.

I wish they had a feature that told you where certain events or where other people were.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 06, 2010, 07:52:56 pm
Died to a stupid skeleton, and I was doing pretty well :(

My next guy started with a 2 zombie masters next to him, needless to say it didn't end well.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Majestic7 on June 06, 2010, 07:54:05 pm
The game has huge potential, but as it stands, I'm annoyed by the inventory system (no ammunitions and so forth), brainless followers and lack of any true goals. I guess it will get better though, hope the designer will stay motivated! As it is, the game just makes me want to play Fort Zombie, heh.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 06, 2010, 08:03:10 pm
We should join the guy's blog and give him extra motivation, this game has great potential.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 06, 2010, 08:42:38 pm
The most annoying thing about this game is when civilians steal your food and that my mini map is bugged and doesn't work.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 06, 2010, 08:51:38 pm
Ah crap, I was just doing a great run, collected 3 hunting rifles from a store and was searching for food and a place to sleep. Ran into a zombie master and his gang, and shot them up. Later I found me a hardened leather jacket (probably from a biker who met his demise in that zombie master's hands), and everything seemed fine and dandy. When I finnally found a place with a bed and food... Zombies started crawling in from EVERYWHERE, I was out of guns, and my huge hammer broke while fighting the FIRST one, I ran like hell and tried to meet with the national guard, but died in the streets to a swarm of zombies.

My new run is looking nice though, found some stores, got some guns, and barricaded myself inside a general store, I'll be waiting here till I need food.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Rakonas on June 06, 2010, 08:55:18 pm
The most annoying thing about this game is when civilians steal your food and that my mini map is bugged and doesn't work.
When they steal any item, really. Having to smash apart an entire store to get 3 planks because they steal every single one is a bit ridiculous. I would prefer if you could target and kill survivors. Also, maybe an ability to put some kind of Keep Out sign on the main door to your lair would be nice, as squatters coming in while you're away and trying to claim the place is annoying.
My last run had me run out of stamina being chased by a big bad demon trying to get back to my lair. I subsequently got killed by an ordinary skeleton, despite being level 7.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 06, 2010, 09:02:08 pm
What would be cool is an I am Legend mode.  No survivors, no zombies during the daytime.  As morning nears all the zombies pack into secluded houses, sewers, under cars, wherever, and at night they all come and start looking for you.  Maybe they can even smell you, and can reach your lair that way.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 06, 2010, 09:02:56 pm
What I want is improvised walls and explosives.

That way you can brick up doors and cut off streets.
It would be really resource intensive, though. The only way to prevent the exploitation of this I'd guess is already present: You need food and therefore have to continually go out to scavenge.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Itnetlolor on June 06, 2010, 09:06:33 pm
Oh, that sucked!

Posting report. Gimme a moment. Uploaded screen just to show how badly it sucked.

Spoiler: Screenshot (click to show/hide)

Spoiler: Mortem (click to show/hide)

I think I get a wet dirt medal for survival.

EDIT:
New game. I wake up, and inside my room are 2 skeletons. I jump and run out of my bed, smash, hurt skelly1, smash, killed Skelly1, hurt (-2HP) by Skelly2, Killed Skelly2.

Good thing I took Agile as my starting stat.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 06, 2010, 09:21:27 pm
Met first disciple, got pwnt.

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 06, 2010, 09:45:04 pm
Well, I am doing fairly well on my current game. I have 8 units of food and am searching for more. I have one follower who has been with me for my entire 13 days. We also have a limited supply of guns (5 hunting crossbow things, a shotgun, and 3 hunting rifles), 4 bats, 3 medikits, 5 bandages, and a 6 room house that we are staying in (3 rooms have 2 beds each as well). A biker broke into one of the rooms so I have it barricaded off from the main house since the door is gone, but... doing fairly well.

EDIT: Oh crap, just got cornered by a disciple and a zombie and we have no guns... this is nooot good.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dr. Johbson on June 06, 2010, 10:38:11 pm
I had a good run on my new guy. I found a gunstore with a ton of guns in it, rifles, pistols, shotguns, all for myself, in a pretty well barricaded store.

I left to go loot some areas, come back, it's all been destroyed and there's another one of those demon things in there. I kill it, and quickly move all my food/many guns to the quickest house I can, it was barricaded that up pretty well, the problem with that place was it was really open to attack from any side. Had a few good shootouts in there.


Got killed coming back from a looting spree, pretty anti-climatic, although it was one of the demons things.

Large Image
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: mattie2009 on June 07, 2010, 01:31:43 am
*Technical difficulties*

All sorted.  ;)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Lap on June 07, 2010, 01:36:22 am
Most of my games involve either quickly dying due to a bad spawn or sleeping for days and days in a pack of national guardsman waiting for either my food to run out or for all of them to die.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 07, 2010, 02:18:13 am
Well, this is a new thing indeed. My rougelike muscle memory is currently set to "IVAN", and dispite my keybindings the mouse use still trips me up. But I do quite enjoy what I see.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Lap on June 07, 2010, 02:33:35 am
I hope they add more random mundane items and then let us MacGuyver them into cool tools and traps.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 07, 2010, 04:53:12 am
That would be rad.

I want stackable ammo and a chance for noises to also wake sleeping people up.  I want to say I want the disciples nerfed so you don't instantly lose if one finds you before you hit endgame super-hero status... but that would be lame of me.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: KaelGotDwarves on June 07, 2010, 04:57:18 am
Yeah, everything is pretty easy (kill or run away from) until unlucky disciple spawn at lower levels.

Game is so much easier with less stupid civilians running around. But having max civilians and undead running around is a brutally hilarious game.

I just wish the game had IVAN/DF 40d damage. Ugh, hitpoints! Visible hitpoints!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Majestic7 on June 07, 2010, 05:01:57 am
Groups of people should really have someone on watch always when the others are sleeping, then make the guard wake up the rest if attacked. Would make followers a lot more useful as well.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on June 07, 2010, 05:05:20 am
Groups of people should really have someone on watch always when the others are sleeping, then make the guard wake up the rest if attacked. Would make followers a lot more useful as well.

Press "O" and change theirs directvies to "don't sleep" while you're asleep. More complex orders are planed for the future.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Majestic7 on June 07, 2010, 08:37:25 am

Press "O" and change theirs directvies to "don't sleep" while you're asleep. More complex orders are planed for the future.

Yeah but NPC groups always sleep at the same time, then get killed. That seems to be how most soldiers die. That is mostly what I meant. I don't usually take followers, because they are dorks.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 07, 2010, 11:06:18 am
On Mon, Jun 7, 2010 at 2:07 AM, roguedjack <roguedjack@yahoo.fr> wrote:

Hello.
Thanks for your offer.
Don't worry about graphics, I'll add a feature to easily use custom graphics and music (easy modding with mod directories). Right now this is not my priority, I focus on gameplay but I'll add it for sure.
You can quote me on that to other people if you will.
In the meantime, please suffer my artistic skills :D
Thanks!
---
I got mail.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Blaze on June 07, 2010, 12:02:39 pm
Has anyone noticed that reaching level 3 in Awake and Light Eater doubles the rate at which the related stat drains? Now my 3-week old character loses 2 sleep and 2 food every turn.

Of course, now the place is entirely littered with items or corpses. Which is really annoying when you have to sift through the remains of fallen citizens and see several dozen empty weapons that NEVER go away.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on June 07, 2010, 12:58:04 pm
Has anyone noticed that reaching level 3 in Awake and Light Eater doubles the rate at which the related stat drains? Now my 3-week old character loses 2 sleep and 2 food every turn.
Seems like a bug, you should post this here http://www.roguetemple.com/forums/index.php?topic=1197.0


Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 07, 2010, 02:30:08 pm
My new run is doing great. Found a pharmacy and collected some medicine, then found a grocery store with enough food to keep me alive for a week! I'm just resting inside with my companion untill we run out of food.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: LASD on June 07, 2010, 02:43:17 pm
My new run is doing great. Found a pharmacy and collected some medicine, then found a grocery store with enough food to keep me alive for a week! I'm just resting inside with my companion untill we run out of food.
I did that too, then a disciple decided to come in through all the shelves. Amazingly enough, I survived the encounter. Though at night some other nasty thing got me and by morning I was roaming the streets in search of BRAAAENS.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 07, 2010, 02:44:59 pm
So, no one has a clue on how to solve my problem(or doesnt want to bother). Guess I will ask the creator to upload it somewhere else or try something else, I guess.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 07, 2010, 03:01:56 pm
Erm, what kind of issue you're having?

And yea, somehow, someway a zombie got through the massive shelf barricade and killed me and my supposedly awake partner in my sleep, darnit.

I still have yet to survive more then 10 days.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 07, 2010, 03:17:40 pm
Damn, killed at Day One, Hour Twenty-Three. I was locked up in a supermarket where, from what I can tell by the dead bodies and empty guns, there was a massacre. I had already blocked the three entrances, and only one zombie remained inside. She just managed to kill me in meele combat. I should have used that shotgun...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 07, 2010, 03:20:28 pm
Well the super secret bug fix version didn't fix my minimap problem... :(
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 07, 2010, 03:39:43 pm
Holy shit, spotted a disciple in day 1! Thankfuly I had a flashlight on so I saw him from far away, so he didn't spot me. That crazy though, I thought they only spawned later, bit overkill there.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 07, 2010, 03:52:31 pm
Well, that last run was strange indeed. I started off in an area that had a few residental buildings, a park, and a metric fuckton of CHAR buildings. Yet, there was no one affiliated with CHAR in the area. The buildings had civilians inside raiding them for CHAR Armor, Shotguns, and Medkits. And then I was eaten alive after my shotguns ran out of ammo.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 07, 2010, 04:00:03 pm
Damn, killed at Day One, Hour Twenty-Three. I was locked up in a supermarket where, from what I can tell by the dead bodies and empty guns, there was a massacre. I had already blocked the three entrances, and only one zombie remained inside. She just managed to kill me in meele combat. I should have used that shotgun...

Yeah normally when I see that sort of stuff I save the game and THEN try to kill them without my uber shotgun. If I fail, reload and kill.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 07, 2010, 04:03:28 pm
Damn, killed at Day One, Hour Twenty-Three. I was locked up in a supermarket where, from what I can tell by the dead bodies and empty guns, there was a massacre. I had already blocked the three entrances, and only one zombie remained inside. She just managed to kill me in meele combat. I should have used that shotgun...

Yeah normally when I see that sort of stuff I save the game and THEN try to kill them without my uber shotgun. If I fail, reload and kill.

I am no save scummer, good sir! I will fight and die on my own terms!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 07, 2010, 04:07:11 pm
(http://i152.photobucket.com/albums/s184/radalus/archnemesis.jpg)

Ahah! Tis my archnemesis, emo black trenchcoat guy and his cohorts! I, short-haired black trenchcoat guy must fight thee in the name of justice!
.
..
... Actualy, I think I should retreat for now.

Holy shit, zombies everwhere, I'm running around searching for shelter with 1 HP.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 07, 2010, 04:17:13 pm
Damn, killed at Day One, Hour Twenty-Three. I was locked up in a supermarket where, from what I can tell by the dead bodies and empty guns, there was a massacre. I had already blocked the three entrances, and only one zombie remained inside. She just managed to kill me in meele combat. I should have used that shotgun...

Yeah normally when I see that sort of stuff I save the game and THEN try to kill them without my uber shotgun. If I fail, reload and kill.

I am no save scummer, good sir! I will fight and die on my own terms!

Well I only save scum when I end up barricading myself into a store and THEN the zombie decides to show itself...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 07, 2010, 04:18:29 pm
Erm, what kind of issue you're having?

And yea, somehow, someway a zombie got through the massive shelf barricade and killed me and my supposedly awake partner in my sleep, darnit.

I still have yet to survive more then 10 days.
Quote
I havent exactly checked most, or even some of the "bug fix" stuff, but im having a problem downloading. This problem may even have been discussed in the thread already, but im not reading 140 posts again. =/

Whenever I try to download alpha 3 from megaupload, it works for like 3 minutes, then the connection gets reset. Cant download it because it wont finish. I even got an account with megaupload, seeing if it was because I didnt have one. Same result.

I have a dial-up connection(might be why), Vista, and thats probably all thats needed to be known.

"Edit" Tried it with and without account on IE, and without account on Firefox.

I think its just because I have dial-up. A lot of websites dont seem to like to take that into account, though, of course, im sort of a minority in the connection speed...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Rakonas on June 07, 2010, 04:47:09 pm
In my current game I've set up a labyrinth in a large general store, such that any zombies would have to break through the front shelf, wander through the labyrinth, most likely make a wrong turn and get confused and start breaking through shelves that won't get them anywhere, etc. The chances of a zombie getting in, and then breaking down one of the small alcove of shelves in a corner where I've brought a bed and have an abundance of food in, are probably 0. Additionally, it's set up so that I can easily close the store with shelves while I venture out so I don't come home to find people blocking the path/zombies eating my brains. I think I'm doing pretty well.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: KaelGotDwarves on June 07, 2010, 04:53:07 pm
I've gotten to 5 days without setting any blockades :D agile characters keep you on your toes.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Rakonas on June 07, 2010, 05:10:47 pm
Well, that ended extremely anticlimactically. I zoned into another zone and instantly died by zombies apparently just waiting there, after my longest time so far of surviving and the development of several labyrinths.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 07, 2010, 06:26:34 pm
Erm, question: How do you save on this game? Is it like other roguelikes when you just close and then it auto saves?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Blaze on June 07, 2010, 06:30:29 pm
Shift+S to save, then Shift+Q to quit.

It doesn't force-quit when saving or erase your save when you die though.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 07, 2010, 06:42:11 pm
Yeah, but I still prefer to pretend that it does and never reload :P. It adds a lot of immersion and tension to the game.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 07, 2010, 07:14:37 pm
Has anyone else noticed that theres only 30 turns in an hour? Does that mean that walking a simple square takes 2 minutes? Maybe we should suggest more turns in a day... (btw... math. I am at turn 4440 and it JUST became day 6 hour 4. 6*24=144+4=148 4440/148=30)

EDIT: Holy crap, the army just dropped supplies about 20 and 40 squares to the west of me. I will be set for a while if I can get to them before other civies find the food.

EDIT2: Ok, I am low on supplies (sort of) now. It is day 18 hour 13. I have 6 army rations (2 stacks of 3), 5 medikits, a baseball bat, 2 cell phones, 2 hunting rifles, a can of spraypaint (8 uses), and a shotgun. I can only hold 10 things though... Should I ditch 3 medikits and a cellphone or ditch the cellphones and ditch 2 medikits?

EDIT3: OH CRAP DISCIPLE
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jervous on June 07, 2010, 07:40:10 pm
(http://i105.photobucket.com/albums/m222/Link_of_animals/screenshot_000.png)

Here's my current status. I'm doing pretty good, got tons of supplies and am pretty strong right now. Those national guard supply drops are lifesavers. But man, I hate those disciples so much! Everytime I go out looking for supplies they kick my ass.


I've only savescummed once, and it was because of a bunch of bikers raided my safehouse ;-;. I still don't know how they even knew I was there.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 07, 2010, 07:50:35 pm
I hate you. You have a minimap and I am playing without one. I had a REALLY close call though. I went to go to the military supply drop (I saw that one occurred only 60 tiles to the SE and left my rations in my safe house to go and get the 9 or so that drop normally) and.... oh god bikers. I mean, like, at LEAST 15 of them. I killed 6 of them with my hunting rifles and then ran. I had 4 biker zombies following me until I shook them off. Then... a disciple found me. I gave it two shotgun blasts at 2 tiles away and then point blank range. It died before it could hurt me. As I was trudging to my safehouse... another disciple found me. I ran as far as I could but became tired so it caught up. I shot it in the face with my last shotgun round and knocked its health down half way. I started running as fast as I could dodging through parks to try to slow it. I made it to my safehouse exhausted and hungry. I chowed down on army rations and slept. When I woke up.... the disciple had followed my scent and found my safehouse. The park to the east of me and the lower section of the house (thank god I barricaded a room up and slept in THAT room) were utterly destroyed. The first thing I hear after I wait one time? 14728 You hear someone breaking furniture 13 tiles to the SW. Dear god.

EDIT: Oh god, it is looping around. 7 tiles to the W.

EDIT2: OH MY GOD NATIONAL GUARD. Should I run to them? I have plenty of medikits and 15 military rations....
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jesse on June 07, 2010, 08:20:32 pm
I was on day 8 when I decided to start cleaning the streets of zombies.  I ran into a biker gang that had turned into zombies.  I decided to kill em all!  8)
I killed 4 in a row with my shovel before I retreated behind down a hallway and pulled out my rifle looted from a soldier.  I shot 3 down before I ran out of ammo, then I proceed to use my shovel again!  I killed two more then retreated into the streets, and proceed to kill the last two.... when a skeleton burst out of the adjacent window and killed me....  :'(.  It was Completely worth it. 
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 07, 2010, 08:29:23 pm
We should get solo good hero bikers for a change :P.

Also that huge district reminded me of Nights of the Dead warcraft map. If only I could change graphics to more gloomy one, I would draw ALL of them :).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 07, 2010, 08:33:26 pm
Well the national guard are a bit of a wet noodle. They don't do much and get stuck in parks.

EDIT: HOLY CRAP. One of them got stuck in a room and I was running from a disciple. It killed the disciple in two shots.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 07, 2010, 08:40:54 pm
Disciples are actualy more fragile then master zombies, but they're faster and hurt alot more. They're dangerous because they can actualy keep up with you.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 07, 2010, 08:42:59 pm
These bikers are pissing me off. They just ruined my safe room and turned it into a safe house, and NOW they just ruined the house. Damn you bikers. DAMN YOOUUUU.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 07, 2010, 08:44:52 pm
I've been picked to help with the minimap bug fix and got a super secret version.
Shhhhh.

I can't disclose it, as that would be mean to the creator.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 07, 2010, 08:52:50 pm
Odd, me minimap works fine, don't know what could be causing it to not work, try updating net framework and directX.

Also, bikers never bothered me much, oddly, mostly because by the time they arrived I was already barricaded somewhere, and when I got out I just saw their zombies and bloody jackets around :P

Silly bikers don't carry guns, they should.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 07, 2010, 08:55:13 pm
Bikers don't need guns to kill zombies when they have jackets that awesome.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 07, 2010, 08:58:26 pm
Lol, so did I.. >.> Didn't work. Anyway.. I finally died to a group of 10 bikers. I had just fought a disciple before the bikers so my health was half down, I had two medikits. I found them, healed up, and started killing them with my three army pistols. I killed a great number of them before I ran out of medikits and had to run. I ended up getting sleepy and they surrounded me and bludgeoned me to death. I am very proud of this post mortem so it gets to be not spoilered... except one part. Yay.

Post Mortem:


ROGUE SURVIVOR alpha 3 fix A
POST MORTEM
Alexander Irvin was a man and a civilian.
He survived to see day 34 hour 10.
Alexander Irvin's spirit guided him for 01 hours 55 minutes 22 seconds.
 
> SCORING
He scored a total of 51362 points.
- difficulty rating of 100%.
- 49612 base points for survival.
- 1750 base points for kills.
 
> DEATH
Killed by biker Garry Ramirez in Green District@2-2 at road@112-65.
 
> KILLS
Spoiler (click to show/hide)

> SKILLS
Spoiler (click to show/hide)

> INVENTORY
Spoiler (click to show/hide)

> FOLLOWERS
He was doing fine alone. Or everyone else was dead.
 
> EVENTS
Spoiler (click to show/hide)

> R.I.P
May his soul rest in peace.
For his body is now a meal for evil.
The End.

Yes, I DID max out all my skills. Woot woot.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 07, 2010, 08:59:23 pm
Tsh, they still die when I hit them with my sledge HUGE HAMMER mjolnir.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 07, 2010, 09:00:50 pm
You mean your sigs hammer?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 07, 2010, 09:04:33 pm
Bikers don't need guns to kill zombies when they have jackets that awesome.

Agreed.

Also, it's pretty awesome how the cars in the streets stay on fire forever.  I really mean that.  Even if it's kinda silly, I loev how they block sight.


Has it ever stopped raining for anyone?  I practically always start on either heavy rain or rain, and if by some miracle heavy rain lightens to normal rain, it will ALWAYS worsen to heavy rain again post-haste.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 07, 2010, 09:06:15 pm
Spoiler (click to show/hide)

My last run, my best one so far.

Spoiler (click to show/hide)

EDIT: Died a day later fighting a disciple, a zombie master and a few other generic zombies. I plowed through lots of them before I noticed I needed to retreat.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 07, 2010, 10:00:11 pm
Well hopefully this minimap issue can be fixed soon...

EDIT: Does anyone have an alpha 2 copy? I want to see if my minimap works on that copy... I never tried it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 07, 2010, 11:25:05 pm
We should get solo good hero bikers for a change :P.

Also that huge district reminded me of Nights of the Dead warcraft map. If only I could change graphics to more gloomy one, I would draw ALL of them :).
I got that email I posted a few pages back, you will be able to draw your own soon man.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: mendonca on June 08, 2010, 06:30:01 am
Post to follow the thread.

This game is fun!

But I behave too impatiently to last any longer than a few days. It's more fun running headlong in to a group of Zombies with a Louisville Slugger than it is hiding like a sissy in a boarded up shop.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: sluissa on June 08, 2010, 11:20:20 am
I think this game is pretty damned good for a zombie survival roguelike. Still, a few annoying things. I will usually die to a legitimate death. But often, I'll have a nice safehouse or store boarded up and in the case of the store, shelves barricading the door. I decide to wait or sleep and when I wake up, the zombie is already attacking. Now, I can almost understand sleeping through that kind of stuff, but if I'm awake, and just waiting, I shouldn't just watch as a zombie plows through my barricades and begins to attack me.

Anyway, still been having fun. Not doing all that well, but still fun. Most fun game so far was finding a CHAR office right at the start, breaking in, stealing a bunch of their crap, including two shotguns, 3 medkits and some armor. Nobody even stopped me.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 08, 2010, 11:26:43 am
I think this game is pretty damned good for a zombie survival roguelike. Still, a few annoying things. I will usually die to a legitimate death. But often, I'll have a nice safehouse or store boarded up and in the case of the store, shelves barricading the door. I decide to wait or sleep and when I wake up, the zombie is already attacking. Now, I can almost understand sleeping through that kind of stuff, but if I'm awake, and just waiting, I shouldn't just watch as a zombie plows through my barricades and begins to attack me.

Anyway, still been having fun. Not doing all that well, but still fun. Most fun game so far was finding a CHAR office right at the start, breaking in, stealing a bunch of their crap, including two shotguns, 3 medkits and some armor. Nobody even stopped me.

Well remember it IS still in alpha, and he actually plans to change sleeping to where you may wake up. I don't ever use the W key... i always use my single turn wait key and just hold it down.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 08, 2010, 12:46:50 pm
I started again today, and got on day 3 I found me a intact grocery supermarket, so so so much food, and with light eater 2 I can probably survive here for 2 weeks :o

Good news is, doors are fully barricaded with a metric shitton of shelves blocking the entrance, and I have a ton of food. Bad news is I got here after surviving a massive surprise zombie master attack.

Before I got there, I barricaded a room fully, then rested on the bed for some days, with ah unting rifle and 2 hunting crossbows, all fully loaded. So, 2 days later, I wake up and notice  something's bashing my door, so I get out my huge hammer and think "heh, this zombie's gonna get it".. Then I open the door and see a zombie master, along with at least 10 other zombies, all lined up and ready to break in, I should've taken a screenie. I ran back and forgot to close the door, and got hit a few times while tearing the barricades on a window and excaping through it. I'm now hiding inside the massive grocery store with 2 hp and no way to heal it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 08, 2010, 01:49:18 pm
They'll burrow in through the shelves if you give them enough time, trust me.  Never stay in one place.  Gather as much food as you can and relocate constantly.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 08, 2010, 01:52:52 pm
Its day 17, and they haven't touched me yet. And I have the zombie ammount set to max on options, I think I'm getting lucky because bikers and national guard show up once every 1~2 days, so it keeps them busy.

EDIT: Ehhh, its day 18 and I hear bashing behind my barricade, but it stopped, I'll sleep on the back of the store for now, lets see for how long it holds.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 08, 2010, 02:15:45 pm
I have yet to survive any decent length of time.  :(

As I roam, I always always run into zombies everywhere I go.  If I manage to find a safe place to rest my head, it ends up either compromised or I die roaming outside again.

My last safehouse had some other survivor idiots wander in.  They attracted a ZMaster and his horde, and I died trying to clear the place so I could get into my bed and get rid of that sleepy status.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 08, 2010, 02:19:41 pm
Day 22: 2 neophytes broke through my barriers, thankfully I was wide awake waiting for them with my fully loaded hunting rifle and 3 points in firearms. As I reconstructed my barrier, another one bashed through, and I shot it to death. Seems like the world went to hell while I was locked away here. I guess its time to stock up and get out to find some meds and a new safe place.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jervous on June 08, 2010, 02:27:11 pm
Jervous, what settings are you using?

That district looks massive.

City Size: 2
District Map Size: 150

Funny thing is, there's absolutely no shops or anything on my map :P


Edit: Decided I reached endgame so I commited suicide. I think my save is still okay before that though, because I copied it into a different folder before dying.

Spoiler (click to show/hide)

My other forts. The last two are in a different district (which had tons of shops and was totally awesome)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Itnetlolor on June 08, 2010, 04:41:02 pm
That's simply impressive. I gotta try putting more effort into making a safehouse (and pipelining/bottlenecking the intruders) and upon sleepytime, seal the exit.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 08, 2010, 04:59:54 pm
Rougedjack found out why me and a few other people can't use the minimap.... Intel graphics cards. DAMN YOU INTEL! I found out before reading his post because of some nifty file manipulation..... No, I am not going to show you. It shows peoples names and email addresses... Btw Kholhaus.... nice name.  8)

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: alfie275 on June 08, 2010, 05:30:07 pm
Elie Carpenter was a man and a civilian.

As soon as I saw this name, I heard in my head that bit from Penumbra (or what I remember) "Name: Elie Carpenter, Rank:Elevated".
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 08, 2010, 06:55:01 pm
Cool, he had this uploaded onto a different website. Im not sure if he saw my plea for help here or what, but I got it installed now. :)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 08, 2010, 07:30:59 pm
Having the option to keep playing as a zombie when killed would be pretty cool.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 08, 2010, 08:17:46 pm
It would be cool, but what if you die as a zombie?
Zombies are damn slow, remember.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 08, 2010, 08:20:38 pm
If you die as a zombie it's over.  And so?  I see lots of zombified people, clearly they're doing something right.  Maybe you can eventually become a disciple or a zombie master.  Maybe there are more skills and you upgrade as you kill.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cowofdoom78963 on June 08, 2010, 09:47:37 pm
Spoiler (click to show/hide)

Im such a douche. :P
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 08, 2010, 09:51:05 pm
That won't stop them.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on June 08, 2010, 09:53:36 pm
I did the same thing. except two people got stuck with me. So I hoarded the food and killed them.

 :P
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 08, 2010, 09:54:21 pm
Just remember... while you are sleeping a disciple will tear through the barricades and kill you.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 08, 2010, 09:59:44 pm
Just remember... while you are sleeping a disciple will tear through the barricades and kill you.

Thats why you sleep in the middle of a shop. Now you dont waste time building a barricade just so a disciple can find you!  ;)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cowofdoom78963 on June 08, 2010, 10:47:23 pm
Well my foods ran out so I went out to look for more...
Spoiler (click to show/hide)
wow. People just leave foods lieing all over the place.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 08, 2010, 10:50:04 pm
It also seems they've been careless with their weapons. And blood. And bones. And organs.

Tisk. Tisk.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 08, 2010, 11:16:11 pm
That won't stop them.
It does when said zombie is unable to path to you, I find they time out if you have 2 tiles or more of space they cannot see through in a row.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 08, 2010, 11:34:25 pm
Yeah, but some zombies are especially hate objects, and will smash any furniture they find.

Trust me, if you stay in a building more than a few days, you'll notice exploratory attacks on your barricades.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 08, 2010, 11:47:32 pm
Yeah, but some zombies are especially hate objects, and will smash any furniture they find.

Trust me, if you stay in a building more than a few days, you'll notice exploratory attacks on your barricades.

He's right. I stayed in an unraided general store for a few days and they broke right past my barricade. Several dozen zombies, lead by a Zombie Master, swarmed in and ate me.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cowofdoom78963 on June 08, 2010, 11:49:51 pm
I stood in that shop for 16 days and the front shelf was untouched.

So far I have been doing alright, but I was almost killed by a disciple. Though thanks to the pile of medkits I found that some people droped I managed to survive by the skin of my teeth. It's day 21 I think.

The district simulation at this point takes way too long. >:(
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 09, 2010, 12:07:18 am
Yeah, base settings have my simulation time at 45 seconds. Max settings are 3 minutes 50 seconds. Ugh.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cowofdoom78963 on June 09, 2010, 01:59:28 am
bah. Died to suprise diciple. It just spawned on top of me and instadeath. How lame.
Though I did pretty good up to that point. I kicked zombie ass left and right for 28 days. Well... more like 12 days... ;)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 09, 2010, 12:26:19 pm
The trick is to fully barricade the front doors and THEN putting the shelves in place. Zombies seem to have a preference for smashing furniture rather then barricades, so it'll last much longer. I slept inside a huge grocery store for almost 20 days beore they started actualy breaking in.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: KaelGotDwarves on June 09, 2010, 02:26:36 pm
huh, does food respawn in those grocery shops? I keep swapping districts when things get too hot in the current one.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jervous on June 09, 2010, 02:30:23 pm
The one thing you have to think about is: Location, location, location. See a house that has one entrance concealed by 3 cars you can jump over? Great. Cars are the best defense.


You guys actually wait for the district time simulation..?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Thexor on June 09, 2010, 02:41:08 pm
huh, does food respawn in those grocery shops? I keep swapping districts when things get too hot in the current one.

I don't believe so, no. Dead survivors will, however, drop their groceries - which creates a pretty convincing illusion of respawning stuff.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: nichaey on June 09, 2010, 02:57:30 pm
I've been holed up in a gun store for almost a month now. I lucked out and spawned a shopping district with ~9 stores in it.

Stocks

20 shelves for barricading
1 Fridge for barricading
8 Heavy hammers
5 Shovels
4 bats
10 medkits
3 hunting rifles
5 pistols
5 army pistol
8 shotguns
14 groceries
~50 army rations
char body armour

Im too lazy to printscreen all the different parts of my base so Ill ascii it up

______________****____
IB**                I      I
I***                *     I
I__*__________I***I____

line are solid walls
* are cars/shelves/refridgeraters/bookshelves
B is bed


I came across a char office while they were sleeping and blew them away with my shotty
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on June 09, 2010, 03:09:23 pm
what's bows for?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cerapa on June 09, 2010, 03:11:04 pm
what's bows for?
Shooting zombies?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on June 09, 2010, 03:12:14 pm
I meant are there any bows, I've never seen test.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cerapa on June 09, 2010, 03:15:06 pm
I have seen crossbows, lots of ammo. I think they are in sport stores.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 09, 2010, 03:16:00 pm
I have seen crossbows, lots of ammo. I think they are in sport stores.

Yep. Really good stuff. But really rare. It has 30 ammo, compared to the 10 pistol. =/
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Rakonas on June 09, 2010, 03:30:15 pm
The trick to good barricades is to make a labyrinth. You only need 1 or 2 easily movable shelves to block the entrance, and a misleading open path through the barricades so that they take the shortest route and find nothing. Then have a little alcove of shelves right in the corner in the hopes that any zombie who manages to get that far doesn't think of looking in it. Also, beds=amazing and fridges=invincible.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 09, 2010, 04:16:47 pm
I use a shop shelve linning on my stores to keep them from pathing to me, usualy the wall and 2 lines of shelves is enough then I use fridges I loot for the door.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 09, 2010, 04:25:05 pm
I prefer Char buildings, simply because its all rooms and doors. Hide in one of the rooms near the back, and barracade it, and you got a pretty low chance of getting discovered.

Three problems with it though. Cant get a bed in there due to doors, Char people usually dont like me, and Char buildings are kind of rare.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Rakonas on June 09, 2010, 04:42:07 pm
I prefer Char buildings, simply because its all rooms and doors. Hide in one of the rooms near the back, and barracade it, and you got a pretty low chance of getting discovered.

Three problems with it though. Cant get a bed in there due to doors, Char people usually dont like me, and Char buildings are kind of rare.
Break down a door and cover it with a fridge.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 09, 2010, 05:02:03 pm
I prefer Char buildings, simply because its all rooms and doors. Hide in one of the rooms near the back, and barracade it, and you got a pretty low chance of getting discovered.

Three problems with it though. Cant get a bed in there due to doors, Char people usually dont like me, and Char buildings are kind of rare.
Break down a door and cover it with a fridge.

True. I will have to try that. :)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 09, 2010, 06:18:58 pm
Barricading a house.

I step out to grab some planks, when I see a skeleton spot me.  Waiting for it to run up, suddenly another skelly and a DISCIPLE show up - the Disciple already in melee range.

I'm only on Day 2, hour 4.  I have three skills.

Awssum.


Ran back in and managed to avoid him.  Instead of RUNNING LIKE HELL with some semblance of intelligence, I ran back for a rifle that was on a desk and went to find him again.

...Then I realized I should've also replaced my bandages with a medkit, and hit sleepy status so it's twice my speed.

The room I left the medkit in is barricaded, and I have nowhere to run.

The disciple is two tiles away from me.

HEAVEN OR HELL, LET'S ROCK
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 09, 2010, 06:22:51 pm
I heard a while back people were wondering if food respawns? Well, unless im extremely lucky, if you survive for like a week, army supply drops will supply you with tons of med packs and army rations. Army rations will basically be your "respawning food".
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cowofdoom78963 on June 09, 2010, 06:50:26 pm
there is plenty of food to go around. I dont think you really need to worry about it. Just be sure to get light eater maxed.


Also I think there is a way to win. Get all skills up to level 3. I dont know how many days that is though.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Rakonas on June 09, 2010, 07:07:13 pm
Actually, food basically spawns as "A new wave of refugees has arrived!" and they have food with them. Thus, when they die, they drop food everywhere.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 09, 2010, 07:09:41 pm
Actually, food basically spawns as "A new wave of refugees has arrived!" and they have food with them. Thus, when they die, they drop food everywhere.

I think bikers have vegies too. They also drop lots of shovels.  :)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 09, 2010, 07:39:14 pm
Do they?  I always thought they spawned with just crowbars and their jackets.


Anyway, the house I was talking about is in a save game, so I've been trying to claim the place, and subsequently failing and dying over and over and over and over.  It's probably stupid of me, because it's not particularly defensible - just a huge, mostly-smashed up house at the map's edge, which seems to have tons of zeds just swarming out of sight.  The thing is, it's got a lot of cool stuff inside, either dropped or left on tables and stuff.  A hunting rifle, at least two medkits and grocery bags, lot of planks to board stuff up with, beds, and furniture to shove up against stuff.

But there are just so many zombies.  :(  I've only just realized "Hey!  If I run away twice and THEN hit them, I don't risk getting hurt!" (derp) and I've been good enough at separating and moving them that I usually don't get overwhelmed, but I just lose the war through sheer attrition and numbers..
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Itnetlolor on June 09, 2010, 07:44:20 pm
I seem to be getting some rather unlucky starts. I keep on starting with either a zombie within 5 tiles away, a squad of undead in my room as I wake up, or what was a survivor waiting  behind door #2. Screw it, I'm not taking anything from my room and am jumping out the wind-- Burning car wall. FFFFFFFFFUUUUUUUUUUUU-----------
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cowofdoom78963 on June 09, 2010, 08:00:32 pm
you would think those cars would stop burning eventually.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Itnetlolor on June 09, 2010, 08:11:51 pm
you would think those cars would stop burning eventually.
And after raining for so long too.

Anyway, best run for me as of now:
Spoiler (click to show/hide)

Lucked out and found a store to hibernate in for a day and a half. Had companionship.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jervous on June 09, 2010, 08:30:17 pm
there is plenty of food to go around. I dont think you really need to worry about it. Just be sure to get light eater maxed.


Also I think there is a way to win. Get all skills up to level 3. I dont know how many days that is though.

35 days. I got all my skills up to 3 on my last run.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cowofdoom78963 on June 09, 2010, 08:34:02 pm
there is plenty of food to go around. I dont think you really need to worry about it. Just be sure to get light eater maxed.


Also I think there is a way to win. Get all skills up to level 3. I dont know how many days that is though.

35 days. I got all my skills up to 3 on my last run.
Well then I guess you win. What happens the next day?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 09, 2010, 08:48:03 pm
"Is bored and decides to write a quick guide" - To back up my impending statements, I survived for several weeks, and I never hid once. Bashed a lot of zombies. Only died because I couldnt find any shotguns and a disciple got a few lucky hits.

*Before the waking*

After you pick your sex, you have several skills to pick from. Agile is the best, since defence allows you to avoid hits better, which is extremely important early game. Attack, your accuracy,  is also important, since you can make 1 hit KOs on those pesky skeletons most of the time, with a less of a chance of missing. I have rarely survived long with another skill.

*The Waking*


So...you awake to a nightmare. I have noticed a relationship. The worse the situation you wake too, typically the better the weapons you can find in your room. No skeletons....probably no weapons. Several skeletons or a zombie, probably a baseball bat. Zombie master or the like, probably a hunting rifle. Of course, if its a zombie master, turn on (R)un, grab the gun, and get the heck out of there. If its a zombie, you can just run past it and get any items you need, and then run out. Or you can kite him. Regular zombies appear to have .5 speed, and humans who have become zombies have .66 speed. So, zombies make an action 1/2 the time you do. So, attack, walk one tile to the left, zombie follows, attack again, ect. Humanized zombies, you will have to move twice after each attack. Though, watch your STA, less you get tired and your speed drops.

The Panic

So, now you're out of your house, and you see humans dropping left and right to zombies. If you have found yourself a melee weapon, you can take on regular skellies easy. Just make sure you attack first. To do this, if they are two tiles away, wait one turn, by pressing 5, and the skelly will move to one tile away from you, where you can preceed to knock its skull off. Everything else you can pretty much avoid. Avoid entering shops where you see lots of wood....meaning a zombie destroyed the shelves and doors. Try to find a gun shop. Gun shops are your friend. Lots of guns.....means, lots of dead zombies. They are boarded up typically, though. So make sure there are no zombies near by when you pry them open.

If you want to enter a CHAR shop, the ones with the pyramids on it, you will have to be crafty. Pry open the doors, making sure not to rush. If you read that a guy wants your attention, get the heck out of there. If there isnt, the guy is farther back in the shop. Enter slowly, making sure to (R)un as soon as you hear "hey" or something like that. If you find a shotgun, your golden. A shotgun, unless you miss, will one shot kill the CHAR dude. He has a shotgun too, so you simply have to fire first. He will give you one turn, when he shouts "Hey". This is a little risky though, shotguns can miss. But, you just started too, so you can start over and not much time really wasted. CHAR shops have tons of medpacks, shotguns, and armour (+2).

Your district is also important. Shopping districts are your friend. They have tons of shops and supply you pretty well. Green districts are not your friend. All they have that is unique is that the parks have spray paint, which isnt really needed if you got a good memory.

Never try to be tired. It slows you down, which will likely kill you quickly. Quickly find an empty shop, and sleep in the back. You should be fine if you werent being chased by zombies. If possibble, arrange the shelves so that you are completely locked in, or that there is only a diagonnal entrence. If you can get a bed in there(beds can't go through doors, destroy them with (K).Also note, they cant go through windows at all), you will recover health while you sleep. If you sleep on it, of course.

Food is not that hard to find. You should try to keep like 1-2 grocieries on hand at all times, and you are typically set. Food is typically laying around everywhere, no need to go to a food shop. Plus, typically all the civies run into the food shops, with zombies on their trails. Either its ransacked or there are zombified humans and other dangerous things.
You should also try to keep a backup weapon, and try to avoid taking damage. This isnt Pokemon. Rehealing is quite hard if you cant find health items or get a bed in a safe place.

The Calm

After about a week of surviving, it will start to calm down, if you have been killing zombies. Zombies will be many, but few between. Zombie masters have rounded up zombies and roam about. There may be a few skellies, but those are just pests. The army will also likely be taking an interest, along with biker gangs. The army is your friend, sort of. They help clear out for a bit, but after a day or two they somehow turn into zombies, and you got like 6 more zombies to deal with. Bikers are not your friend. They only have melee weapons though. They are just like you in speed and stats, except with a melee weapon, a (+1) jacket, and numbers. They are a good supply of shovels, and typically the zombie hoard finds them quick and adds them to the zombie menace.

If the army gets thing a little under control(meaning not too many zombies, I believe), they will start flying in supply drops. These will provide you with food and medpacks. The food comes in the form of army rations. These cools little packs can be stacked in 3s, allowing you to hold onto more food. They provide a little less nutrition than  grocieries, though.

Also, while all this is happening, try to get an army armour. It provides +3 protection, the best of its kind. Really useful against those now zombified soldiers.

It may also be a good idea now to get a good hideout. Store your items and so on. Put it in a shop or CHAR office, block it off with refridgerators, get a bed in there, and your good to go. Maybe make a maze out of shelves, I dont know. Just be warned, disciples like shelves. You may come back to see your entire shop leveled. However, zombies dont like items, so those are still there.

Also, another note, pills stack. Stamina/sleep pills come really in handy during a fight. Running out of stamina will typically be the reason you die. Pop a pill and your good to go for several more turns. If you cant reach your safehouse in time, a sleep pill will help you out for like 20 more turns.

Bandages also stack, but they are kind of hard to find.


Welp, thats what I got so far. If you guys like, I can expand on it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kholhaus on June 09, 2010, 09:33:52 pm
YO SECOND PART OF MY STORY.
Spoiler: Part 2:Seperation (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 09, 2010, 09:37:18 pm
Well.... here is what I normally use (Note that I am NOT able to use a minimap, so my strategies are a bit different). Most of the time I pick Male-Hauler or Male-Agile. I then go find a gun store and grab as many guns as possible, then find a food store and hide in it. I come out for army supply drops, and after I get high enough to kill bikers and disciples. Here are some of the random events that can happen:

National Guard: These "guards" come in on occasion. They come in in groups of six and have a rifle, a pistol, and armor (+3). They seem to come in when your district population of live people is below what you set it (default 50).

Bikers: These bikers come in on occasion. They come in groups of 6-20+. They normally carry a melee weapon and hardened leather armor (+1). They come more often I have noticed when the population of live people is below what you set it (default 50).

Army Supply: The army will supply you with rations and medikits. I have noticed that they supply you (in ALL of my games) only when  most of the food in the map is gone. If you have all of the food in the district in your little fortress, try picking it all up, it may increase the chances of a army supply drop.

Zombie Invasion:

Zombie invasions occur at midnight when the zombies left in the district are lower than the amount you set them at (default 100). It will ALWAYS happen if it is lower than the amount you set.

Group of Refugees:

Refugees come near midday when the amount of living people left in the district are lower than the amount you set them at (default 50). It will ALWAYS happen if the amount is lower, unless a group of bikers or the army comes instead and ends up pushing the amount to 50+.

EDIT: Kholhaus, you need to make your stories faster...  ;D
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Itnetlolor on June 09, 2010, 11:29:51 pm
Thanks to your assistance, I have nearly doubled my best score.

Spoiler (click to show/hide)

I got greedy looking for the national guard. But hey, I got killed by something more advanced and lasted for longer than half a week.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: chaoticag on June 10, 2010, 01:17:21 am
The first thing I would do is go to a shopping district, then see if you can find any boards and weapons, followed by food. Barricade yourself somewhere in a store when you have food and a ranged weapon. They are both mandatory, unless you want to waste three medkits fighting a disciple in close quarters. If you can, see if you can get the light eater and awake skills, they'll help the survival process.

The best time to get supplies is around midday/afternoon, since zombies tend to spawn at midnight. After a few days, you'll probably run into the national guard and bikers in your excursions, so having a weapon is a very good idea. Usually, you'll run into bats crowbars and army pistols. Oh, and crowbars aren't that useful, since the entire stack simultaneously breaks.

Unitll you get some army armor and all the damage avoidance skills, pray that a disciple doesn't break in and kill you at night. I'd still sleep with a medkit ready, and make sure I have some room to retreat to at that point.

In general, firearms tend to be the best bet since:
A: You know when they'll run out.
B: Keeping a distance is healthy
C: Army rifles and pistols are not only the best weapons, they are the most easily available, respawnable weapons. I've actually gotten the false notion that disciples are weak because of them, and almost died.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 10, 2010, 01:19:52 am
Does anyone know exactly when Bikers start showing up?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 10, 2010, 01:22:37 am
Huge hammers are great if you're careful about stamina.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 10, 2010, 03:48:39 am
Currently held up in a general store on day 15. Was once here before. I have three full floor tiles of food and army armor.

I tried to move to another district, but was confronted with a 8 miniute timer. At the end, I was still in this district with the message "There is someone in your way".

RRRRRRRAAAAAAAAAAGGGGGGGGGGGGGGGGEEEEEEEEEEEEEEE!!!!!!!!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 10, 2010, 04:34:10 am
"There is A GODDAMN ZOMBIE in your way"
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 10, 2010, 04:41:23 am
Damnit. The game freaked out on me at turn 18345. An integer overflow, perhaps?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 10, 2010, 06:06:31 am
Just try to save to avoid that.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 10, 2010, 06:09:47 am
It's a bit late for that now. Besides, saving tempts me to save scum.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jude on June 10, 2010, 01:45:30 pm
Been trying to get it to work. Updated DirectX and those two .Net things, but it still crashes to a big red X after genning the world. The last thing the readme recommends is updating my video card drivers. Not sure how to do that, much less know what video card I have. I'm using a borrowed netbook. Any idea how I could do this? Game looks awesome.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 10, 2010, 03:38:32 pm
So, I was thinking about a challenge we could have. It would have distinct option settings, and we would see who would survive the longest. Ive been playing around with this certain option setting for a while, and so far, ive survived for more than two days!

Options:

Start with defaults. Put max Civ. to 10, and max undead at 200.

Its pretty tough. I usually die because the zombie masters get like 5 zombies following them, and the zombie masters keep following me, eventually I cant find a place to sleep and die.

So, challenge time. Who can survive the longest? Or who can kill the most zombies? So, we will just go by scores. Kill scores and survival scores.

Print screen your scores or whatever when you die. Sadly, since I didnt start the topic, I cant exactly update it with the challenge scores.

"Edit" also, to add to the weapon discussion...I prefer melee weapons. With agile 3 + strong 3, its a pretty good mode of destroying zombies. A backup gun incase you run out of stamina helps too.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jervous on June 10, 2010, 04:13:25 pm
there is plenty of food to go around. I dont think you really need to worry about it. Just be sure to get light eater maxed.


Also I think there is a way to win. Get all skills up to level 3. I dont know how many days that is though.

35 days. I got all my skills up to 3 on my last run.
Well then I guess you win. What happens the next day?

Nothing. It just keeps going.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Zangi on June 10, 2010, 04:35:27 pm
there is plenty of food to go around. I dont think you really need to worry about it. Just be sure to get light eater maxed.


Also I think there is a way to win. Get all skills up to level 3. I dont know how many days that is though.

35 days. I got all my skills up to 3 on my last run.
Well then I guess you win. What happens the next day?

Nothing. It just keeps going.

Zombie apocalypse does not magically go away. 
And seeing that the National Guard comes here, to their inevitable doom on a regular basis... You have no out except for a bullet.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: nenjin on June 10, 2010, 04:37:50 pm
It would be interesting if, when you've maxed out, the military plans to nuke the whole city, and you have a few days to get to a defined exit point to "Win" the game. Sort of like DOOMRL. Or perhaps two modes, one where that happens and one where you just play on in perpetuity.

My biggest problem is zombie apocalypse survival games is that they're most fun at the beginning and in the middle...but then end always exposes the "what now?" problem.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 10, 2010, 04:39:42 pm
This is probably glaringly obvious, but how does one find the screenshots you have taken?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 10, 2010, 04:40:52 pm
Or maybe after a certain amount of time the army starts going district by district with flamethrowers and high-powered rifles, systematically clearing out the city, infected or otherwise.  Then you have to stay ahead of them.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 10, 2010, 04:45:24 pm
National Guard/Army "invasions" appear to have a relationship with the # of zombies. Concidering I have like 190 zombies on my map, the 4 army appearences happened at once, 3 national guard, 1 army.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jervous on June 10, 2010, 05:17:11 pm
This is probably glaringly obvious, but how does one find the screenshots you have taken?

My Documents.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 10, 2010, 05:18:59 pm
I hope he implements something where you can pick what kind of zombies show up, or at least a "No Neophytes or Disciples" option.  I can't stand evolving zombies, it's a deal-breaker for me.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 10, 2010, 05:34:53 pm
This is probably glaringly obvious, but how does one find the screenshots you have taken?

My Documents.

Didnt find it, oh well. Its not hard to print screen anyway.

Also, for my challenge, heres what I got.


(http://img541.imageshack.us/img541/1766/blehe.jpg)

I was doing pretty well. After finding a HUGE char office(it had atleast 15 shotguns), I was pretty set. Shotgunned what guards were in there, and it became my hideout. After that, using the shotguns, I headed out and blasted zombies for a while, exploring the area. The national guards and such were quite helpful, for a day or two.  Eventually, I head back home and find zombies all over the entrance. After blasting them up, I finely get inside, to find more zombies. I was sleepy now, and I wanted to hurry up and sleep. Blasted a few more zombies(the place, as mentioned before, was huge, it could hide tons of zombies), I found one of the rooms containing medpacks. I was low on health. I entered the room, where a disciple had snuck up behind me and killed me. Did pretty well if I may say so myself.

"Fake Edit" I just noticed. Scoring % doesnt work. As you can see, it says 100%, but should be around 400%.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Fikes on June 10, 2010, 05:43:24 pm
This game is okay, but I agree with everyone who says zombie masters, disciples, and neophytes are stupid. I think Dead rising had the right idea. Tons and tons and tons of zombies, all of which are slow and stupid. You can't kill them all, but you can out run them.

This game will be better when:

You can go up to the second floor and jump out of a barricaded house.
You can set traps and wake up when your defenses are being broken.
Special infected are removed.
There is a better base building aspect.

I also agree that it would be cool if the Zombies when somewhat dormant during the day. That way you'd have a few hours to gather supplies before you had to run back, hide, and defend. I know someone already brought this up.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 10, 2010, 05:50:10 pm
This game is okay, but I agree with everyone who says zombie masters, disciples, and neophytes are stupid. I think Dead rising had the right idea. Tons and tons and tons of zombies, all of which are slow and stupid. You can't kill them all, but you can out run them.

This game will be better when:

You can go up to the second floor and jump out of a barricaded house.
You can set traps and wake up when your defenses are being broken.
Special infected are removed.
There is a better base building aspect.

I also agree that it would be cool if the Zombies when somewhat dormant during the day. That way you'd have a few hours to gather supplies before you had to run back, hide, and defend. I know someone already brought this up.

Personally, I like zombie masters. I mean, it be nice if they had a somewhat less chance of spawning, but what they do is quite cool. Basically they attract other zombies, which means you get groups of zombies roaming about.
Disciples are supposed to be the end round monsters, I suppose. If there isnt something that can kill you, the game will just go on forever. However, if the game did get progressively harder, then yah, disciple wouldnt be needed.
Also, if you guys want spammed zombies, simply increase the max. Of course, they arent stupid(sometimes)...and arent easy to kill when there are a few.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: nenjin on June 10, 2010, 05:58:15 pm
I too prefer zombie castes. I don't necessarily like smart zombies...but I like the variety and the variety of challenge. I don't necessarily prefer species-type zombies...but like a zombie with a fire axe, a zombie police man with a gun, a fat zombie that is more durable than normal...I like that kind of variation. The zombie master makes sense from a game play standpoint....but I've never been very clear on what disciples are, or why there is a progress of skill when you're dead.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: KaelGotDwarves on June 10, 2010, 06:07:36 pm
Disciples as it stands now are almost pure luck - based on when they show up. If you have guns and a clear shot, great. Otherwise you're dead.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 10, 2010, 06:14:02 pm
I would like settings of zombie diff. too, but I really enjoy different types of zombies. I just don't like skeletons, it's almost pure magic :P.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 10, 2010, 06:16:24 pm
Oh god this game is so addicting, it has me almost as bad as the wait for DF.06 MOAR ZOMBIE APOCALYPSE DAMNIT

Also, a greater number of gameplay options is always a wonderful thing. Options options options!
Setting zombie ratios or %'s or even outright numbers would be interesting, including what time they first spawn and what interval afterwards and such. That way you could have the first 3 days be relatively care free with only skeletons, and then on day 4 there are disciples rampaging through raping everything, and then never appear again. Also apply this to items and other things, so that no fridges or only fridges spawn. Buildable traps and such would definitely be awsome. It'd also be wonderful if there were sleeping bags, matresses, food spoilage, etc.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Cthulhu on June 10, 2010, 07:02:52 pm
I'm pretty sure Disciples don't spawn, and instead evolve from regular zombies after killing people, same with Neophytes.

Zombie Masters are alright, skeletons are alright, neophytes and disciples are dumb.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: subject name here on June 11, 2010, 02:46:09 pm
arrrrgh i hate disciples they're zombie sigmund they look like fat red guys with with a face like the pringles man.

a discispe killed a soldier in my game and the soldier turned into a regular zombie then the soldier ate all other sodliers sleeping in the streets and evolved into a disciple himself then killed me
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Redd on June 11, 2010, 04:55:04 pm
Not gonna read the thread as it spoils, but I'm loving the game.
It's lifted straight from my own fantasy game ideas bank which is great because I'm too lazy to make anything for myself. ;]
So thanks to the dev!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: garfield751 on June 11, 2010, 05:13:42 pm
char offices are easy to empty if you know when the guards sleep times are.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 11, 2010, 05:20:00 pm
char offices are easy to empty if you know when the guards sleep times are.

Even easier if they arent at the entrance. Who leaves shotguns laying around at the entrance?  ;)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 11, 2010, 06:45:12 pm
I've realised why NPCs starve to death:
They load up their inventory with melee weapons or useless junk and never drop any of it, even when starving.

The only way to get them to NOT starve to death while still needing to eat food is to do the following:
0. Have at least 1 point in leadership and at least 1 thing the NPC will drop when they hold it. (like an empty shotgun or dead flashlight)
1. Empty your inventory in a secure location, carrying ONLY what an NPC will drop when they hold it.
2. 't'ake the NPC who's inventory you want "fixed" as a follower.
3. Disallow that NPC from picking up objects or sleeping.
4a. Trade that NPC for all your empty weapons and used flashlights and DROP what he trades you.
4b. If you run out of empty things to trade, 's'witch positions with your follower and pick up what you just traded to him (and what he just dropped!)
5. The NPC's inventory should be sitting in a pile, ready to accept food and new equipment.
6. Equip the NPC as you see fit; but don't kick them out of your party until the next morning, so they'll at least have another skill at their disposal. It might even be light eater, which would keep them alive much longer!
... Hopefully they won't fill their inventory up with useless crap again.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 11, 2010, 10:39:29 pm
I like disciples and neophytes, they give you a reason to keep you on edge even when you're on the endgame with 3 shotguns, a huge hammer and lotsa food. If it was just zombies and zombie masters I'd be plowing through them too easily.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 12, 2010, 12:01:10 am
My longest game ever, also, probably my last long game. Small maps and lots of action from now on!
The problem with this one is that bikers loved to appear on the map, and then spread their crap everywhere on the fringes and occasionally on the interior. It also meant that they'd end up getting starved to death since most NPCs arn't able to obtain food properly at the moment, and they'd be perpetually tired/exhausted. (thats how i found them when i got my biker kills) Making them zombie fodder. Which would then rape any refugees who appeared in the same place the bikers entered the map from, and create neophytes/disciples from the zombies getting leveled-up.

Practically every building near the map edge was a warzone filled with biker remnants and blood, because they never woke up from their first sleep as a wandering zombie ate them all. In fact, i once saw a zombie level-up to a disciple by this exact method. Strangely, there wern't many zombie masters, so i didn't really experience actual 'hordes' of zombies; probably because they leveled-up so fast on the tired/exhausted and hungry/starving biker gangs.

Quote
ROGUE SURVIVOR alpha 3
POST MORTEM
Frank Stevens was a man and a civilian.
He survived to see day 88 hour 11.
Frank Stevens's spirit guided him for 07 hours 55 minutes 46 seconds. (Over 2 days)
 
> (Obviously corrected) SCORING
He scored a total of 135440 points.
- Difficulty rating of: 124%
City Size - 2
Map Size - 150%
Max Civilians - 30%
Max Undeads - 20%
NPCs Can Starve To Death - Yes
Districts Simulation - Full


- 127380 base points for survival.
- 8060 base points for kills.
 
> DEATH
Spoiler (click to show/hide)

> KILLS
Spoiler (click to show/hide)

> EVENTS
Spoiler (click to show/hide)

> R.I.P
May his soul rest in peace.
For his body is now a meal for evil.
The End.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mono124 on June 12, 2010, 11:57:33 am
Uh.... by the way. Your overall score is:

(Base Survival Points + Base Kill Points) x (Difficulty Rating / 100) = Overall Score

So you actually got:

(127380 + 8060) x (124 / 100) = 135440 x 1.24 = 167945.6
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on June 12, 2010, 12:45:48 pm
And that is why I always hunt down and murder all the bikers myself, to avoid zombies leveling up.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: GrafZeppelin on June 12, 2010, 12:49:38 pm
My last seven games were all ended by a Disciple. :(
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 13, 2010, 07:04:20 pm
http://roguesurvivor.blogspot.com/2010/06/alpha-31-progress.html

Undeads can have their evolution stopped.
WHOO! 8)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: nenjin on June 13, 2010, 07:08:13 pm
Noice. Options rule.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: KaelGotDwarves on June 13, 2010, 07:30:58 pm
I was going to post on the blog but the required sign-in thing sucks.

So I'll just post here that it's nice that he listens/considers player requests and that it's a great game that's getting better.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Fikes on June 14, 2010, 04:12:08 pm
You have to remember that the reason the Zombie Apocalypse is hard to survive isn't because zombies are hard to kill, it is because there is so god damn many of them.

Again, I like this game, it is something I want. But I invision the zombie apocalypse with me hole up in some warehouse with the zombies all milling around outside and praying for rescue until I run out of food and have to make a run for it, hopefully making it back to my good safehouse.

Zoms only take 1 well placed shot to bring down, but you don't have enough bullets to kill them all, you have to run.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: alfie275 on June 14, 2010, 05:08:47 pm
Multiple Z-levels would rule, especially if we could board off the doors then build bridges across the rooftops.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on June 14, 2010, 05:09:56 pm
And during the daytime a certain percent of Zeds retreat to the 'underground' or sewers, and at night they're devoid of they're as they're eating flesh on the surface.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tepes on June 14, 2010, 06:24:06 pm
I end up holing into the red buildings with tons of medkits and shotguns. Going out in the day for food.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: KaelGotDwarves on June 14, 2010, 06:43:22 pm
I found an empty grocery store next to a place where all the survivors were holed up in. It was full of food.

I barricaded myself in and now bikers and National Guard duke it out every few days. I have a feeling I can last at least a month in here with all the groceries lying around.

I checked and the zombies haven't attacked the selves I pushed yet.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 14, 2010, 09:19:37 pm
I end up holing into the red buildings with tons of medkits and shotguns. Going out in the day for food.
The red-outlined black wall buildings with similar furniture are the CHAR offices.

I checked and the zombies haven't attacked the selves I pushed yet.
Just you wait. A disciple will pass by one day and murder you in your sleep.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Itnetlolor on June 14, 2010, 09:31:32 pm
I forgot, I still have a game running. Right now I'm on day 3 (I think), and I'm hanging out with the National Guard. So far, they've been useless, and I've been starving while waiting for them to be useful.

So, I've gone on a grocery run, and any stronger zombies I come across, I'll lure them to the guard.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tarran on June 15, 2010, 12:16:39 am
Argh! I died of starvation. And I just found a one gun store and two medical stores too.

Spoiler (click to show/hide)

Time to try again.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tepes on June 15, 2010, 01:47:27 am
GRAAAH! Day 7 and was sleepy, stupid zombie.


Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ThtblovesDF on June 15, 2010, 01:30:46 pm
Oh mothe****....


Should have taken the hint when i could not enter the distct forever wtih zombies blocking every entry point...

(http://i222.photobucket.com/albums/dd246/Thtb/0404_keanu_reeves_getty-1-1.jpg?t=1276626621)


Back to the wall, we can do this... we can do this, right?

(http://i222.photobucket.com/albums/dd246/Thtb/68273_letztens_aufm_parkplatz-7.jpg?t=1276626941)


Or not...

Anyway, pretty fun run. Started in shoping distrct, found a weapon store early on with tons of shotguns and 5 surivors fully decked out with weapons. Barricaded up, made a food and supply run every now and then, was able to surive there for 10 days until one night a deciple killed all 5 surivors and i only surived because I build a extra room out of shelfs. Only had time to grap a shotgun, army rations and a hunting bow of the pile and bailed, barly making it out alive...

Was pretty close to biting it again as I found a crap office, shotguns without end... on the run since then, actually found a safehouse made by npcs, with nearly 13 people in it, everything barricaded up...

AFter 2 nights it went down, zombies followed my sent >.>

(http://i222.photobucket.com/albums/dd246/Thtb/0404_keanu_reeves_getty-1-2.jpg?t=1276626940)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: baruk on June 15, 2010, 02:13:00 pm
I'm enjoying the heck out of this. 5 dead characters so far, I keep forgetting to RUN.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tepes on June 15, 2010, 02:38:56 pm
Nothing like escaping 3 disciples with 1 hp, hungry and exhausted (Yes. 0 sleep.)

Ran into the army. Got into a store, barricaded myself in and slept til I was full at 2500 sleep. Damn.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Azurestrike on June 15, 2010, 04:34:54 pm
Update in progress on the blog.

Looks like there's a new zombie now. With all the **SPOILER** going on.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 15, 2010, 09:43:46 pm
And it'll be out within 100 hours! :o
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Azurestrike on June 16, 2010, 07:18:14 am
It's out! Woohoo!

And now... there's an opponent even more horrible than a Disciple.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on June 16, 2010, 11:42:24 am
Fun.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 16, 2010, 05:53:22 pm
I love the new version. The sleep music, on the other hand, is haunting enough that I wish to avoid sleeping with a passion.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 16, 2010, 05:59:32 pm
Just played a bit, I went out to go scavenging and when I came back there was a cop taking my entire stockpile, he weeded his way to the center of my safehouse where I kept all my ammo and food. The thing was that he had only 1 health and I didnt leave any medkits there. If only there was an option to shoot other survivors...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: woose1 on June 16, 2010, 06:08:53 pm
I hate those survivors that weedle into your supplies, steal it, and offer it to sell it to you for your hunting rifle. D:
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 16, 2010, 06:30:44 pm
I think survivors steal from you in your sleep now, unless everything besides my pills and bangages were destroyed in combat when I wasn't looking. I also heard a new "emergance" message:

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 16, 2010, 06:37:28 pm
AAAAWAAAAAGH!!! EDITABLE TILES!

Here's my take on skeletons:

(http://i.piccy.info/i5/16/84/218416/skeleton.png)  (http://i.piccy.info/i5/26/84/218426/red_eyed_skeleton.png)  (http://i.piccy.info/i5/40/84/218440/red_skeleton.png)


Expect a full creature pack and terrain set in the future :D.

Spoiler (click to show/hide)

P.S. A zombie:

(http://i.piccy.info/i5/44/84/218444/zombie.png)

P.P.S. I tried to follow the author's style with the zombie master. Hat and everything like that:
(http://i.piccy.info/i5/49/84/218449/zombie_master.png)

P.P.P.S. And a bit of a science thing for the zombie lord. I mean, someone has designed zombies, right?

(http://i.piccy.info/i5/54/84/218454/zombie_lord.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 16, 2010, 07:29:03 pm
Here's the zombie rank line, just recolors for now, I will make shape differences later.

(http://i.piccy.info/i5/44/84/218444/zombie.png)  (http://i.piccy.info/i5/61/84/218461/dark_eyed_zombie.png)  (http://i.piccy.info/i5/62/84/218462/dark_zombie.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 16, 2010, 07:39:58 pm
I don't really like the "demon" style of neophites and disciples. I prefer a more "mutant" look.

(http://i.piccy.info/i5/65/84/218465/male_neophyte.png)

P.S. And, again, just a recolor for now, a disciple:

(http://i.piccy.info/i5/67/84/218467/male_disciple.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tarran on June 16, 2010, 07:47:55 pm
I'll go for the items and such if you go for the characters Deon. Deal?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 16, 2010, 07:50:32 pm
I just had an intresting experiance. Everything was going fine. I had picked up a few army ration drops and the district seemed mostly empty. Only a few conflicts with zombies, bikers, whatever I was discribing in the my previous post, police, survivors, and the millitary remained. Dead bodies were everywhere. It looked like holding up in my store would last me a few weeks at this point. And then... (real spoilers)

Spoiler (click to show/hide)

That was...unexpected.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Robsoie on June 16, 2010, 07:54:38 pm
Wow, your sprites look really awesome Deon.
Great work !

Noticed you can extract the file from the installer (with 7zip) without a need to install it actually.
Just have to put the Ressource in the root of the game directory instead of the subfolder the extraction create, and the game works without a single problem.

(happy because i am now very cautious after reading of the previous version installer problems)
This way, no need to uninstall anything, just delete the game directory for future versions.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: KaelGotDwarves on June 16, 2010, 07:56:43 pm
@MetalSlimeHunt
Spoiler (click to show/hide)

It would be nice if you had options to talk/shoot anything that moves besides zombies and have faction alignment based on who you attack/don't attack. That way you could bond with all survivors and kill zombies/military, or band with the police and kill bikers, or band with bikers and kill police/military.

EDIT: fixed for spoilers
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 16, 2010, 07:57:29 pm
I'll go for the items and such if you go for the characters Deon. Deal?
I wanted to make character sprites... And items should match them. So wait a bit if you want, ok? Or you could make a totally different set :). I would like to collaborate but we need better base sprites first.

Also, I am playing with all new sprites now, and it adds the ambience. I wonder how cool will it be when I redo all the terrain :D.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tarran on June 16, 2010, 08:01:42 pm
Truth is, I suck at anything that is not a item or part of some sort. Utterly suck. :P

Yeah. I can wait, but that's not stopping me from changing the stuff like "out of ammo" or "killed".
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 16, 2010, 08:39:46 pm
Sure.

Anyway, here's some WIP on tiles:
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tarran on June 16, 2010, 08:44:55 pm
Nicely done.

Also: I think you should take a look at the human sprites soon. They really, really look bad.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 16, 2010, 08:45:44 pm
Human sprites changed means haircuts, clothes, items etc. changed :). It's 6 AM here so I need some sleep first.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tarran on June 16, 2010, 08:48:43 pm
Human sprites changed means haircuts, clothes, items etc. changed :). It's 6 AM here so I need some sleep first.
You... Stayed up through the night again?

Awesome! Err, I mean, you need to learn when to go to sleep. I need to too...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 16, 2010, 08:51:38 pm
The night is the sacred time when I can do hobbies :P.

Anyway I've scavenged some furniture tiles from my Project Zero (and will scravenge more :D)

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Greenbane on June 16, 2010, 08:57:48 pm
You're doing an awesome job, Deon!

I knew someone would take advantage of moddable graphics and tiles, initially my suggestion on the blog. ;)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 16, 2010, 09:03:00 pm
I've just got a crazy idea to make all survivors into dwarves and monsters into HFS demons, and city in a cave location with towercaps instead of trees...

DAMN YOU DF! You fill all my mind and take all my love :D.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tarran on June 16, 2010, 09:09:54 pm
I've just got a crazy idea to make all survivors into dwarves and monsters into HFS demons, and city in a cave location with towercaps instead of trees...

DAMN YOU DF! You fill all my mind and take all my love :D.
Hahahaha. Dwarf Fortress corrupts the soul, doesn't it?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 16, 2010, 09:12:28 pm
I think I will go for it. The author said "no creature moding yet", it means that there will be modding in the future, and I will definitely make a DF mod for this.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 16, 2010, 09:19:46 pm
Deon, since you apparently have an account maybe you could relay some of the suggestions and things posted in this thread periodically, or simply just link to this entire thread... And, awsome tiles.

Some of the more simple things that i'd like to see, which are probably obvious:
- Furniture that drops more wood based on what it was.
- A "Furniture and Appliance" shop, for lots of awsome barricading.
- More spraypaint colors, yellow just isn't enough for my inner vandal! :'(

[edit - page 29 sniper]
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 16, 2010, 11:06:06 pm
Because the trees do not really fit 1-tile height I've decided to change them to exotic bushes.

Now parks look nice :D

(http://i.piccy.info/i5/23/85/218523/screenshot_007.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 16, 2010, 11:13:44 pm
Hmm, I can't make the sound to work. How do you enable music? It's ON in the settings but I hear nothing.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Greenbane on June 16, 2010, 11:58:14 pm
No idea what's wrong on your side. Music is enabled by default. While good, I think I'll turn it off and play some Resident Evil tracks on the background. :P

Also, get crackin' on the civvies and stuff! It's all brilliant so far! :D
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tarran on June 17, 2010, 12:00:08 am
Because the trees do not really fit 1-tile height I've decided to change them to exotic bushes.

Now parks look nice :D

(http://i.piccy.info/i5/23/85/218523/screenshot_007.png)
Now the question of how the bushes got there. :P
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 17, 2010, 12:13:35 am
Because they were planted there? This is the green zone. We have parks with bushes and without trees here :).

Meanwhile, I reworked most markers and also I reworked doors/windows.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 17, 2010, 12:18:11 am
Here's the changed interface.

I've added blood splatters on attack (small with a hole for ranged, big for melee), also I've replaced exclamation marks with a bit different picture; yellow - attacking others, red - attacking you; followers have green outline now.

(http://i.piccy.info/i5/58/85/218558/preview.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 17, 2010, 02:18:48 am
Well yeah. I've spent my time making female sprites with different clothing. The result?

(http://i.piccy.info/i5/18/87/218718/wombat.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tarran on June 17, 2010, 02:22:53 am
Me like.

Now, please change that man in the picture. He looks silly now compared to the girls.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 17, 2010, 02:37:43 am
Hah, no way man! I will take a nap now. My brain should not die :P.

I am uploading the current "images" folder for all of you to use while I sleep. The only problem with girls is that armor does not fit them now, until I fix it (with men).

P.S. AAaand here it is: http://dffd.wimbli.com/file.php?id=2529

Also, as you may have noticed, I've changed other tiles, like shop signs, posters and cars. Sadly I didn't fix the stupid OMGFIRE on cars yet. Will do later :).

Here's the last example how did I change women.

Before:
(http://i.piccy.info/i5/90/87/218790/before.png)

Now:
(http://i.piccy.info/i5/91/87/218791/now.png)

Btw that blue smiley on NPC means "flees in terror". Before that there was some white stick; I couldn't get what did it mean.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 17, 2010, 03:15:41 am
Looks good.  I really dig the 'attacking you' vs 'attacking others' thing.  Hard to tell unless they start moving towards you lol.


Just started playing this today and gotta say it's pretty fun for no flashy graphics or anything.  My first two attempts ended comically ("I think I'll break down the barricade to this door.  Oh hey someone's inside.  What do the exclamation points mean?"  *blam*  and the second one was me getting chased by a zombie hoard and some jackass leaving two flaming cars side by side on a 2 tile wide streat.  Doh!

Currently though I've found oodles of guns and am currently barricaded in a gun shop with a stockpile of ammo with three others.  Unfortunately they're not with me (don't have leader skill yet) but hopefully I can recruit them at the end of the day.   Anyhow, got two full barricades at the front doors and pushed 4 shelves in front of the entrance, so it'll take them a bit of doing to get inside.  Also, there's a National Guard unit somewhere around me. 
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 17, 2010, 03:27:39 am
So, I encountered a neophyte. Did not end well. I guess I know who's been destroying entire stores now.

"People can change" indeed.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tarran on June 17, 2010, 03:51:58 am
I'm thinking of doing a ASCII type tileset. It's not true ASCII, but it will look like it.

I'll get some images up sometime. Just wait.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 17, 2010, 08:46:04 am
Heh, ASCII should be fun to make. I mean, try to draw all the weapons, clothes and items in ASCII on the character sprite :D. Because they look on you the same way they look on the ground

Also, I woke up ;).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Robsoie on June 17, 2010, 08:57:35 am
I had great fun with Deon's tileset.
And managed to get my best run so far, Jack Quinn achieved to survive 7 days in the same district.
He ran away from zombies, fighting some when he felt strong enough.

At some point the national guards arrived, just in time as Jack was being tracked by a zombie master and 3 of his followers.
The 5 national guards made short works of them, Jack Quinn thanked them by not giving any grocerie and ran away to build his own stronghold, leaving every people that were in the building out of his central barricaded room.

Then after a time Jack ran out of grocerie.
Fortunately, the army dropped many rations not far from his bunker.
Rations that Jack collected and none heard about him for many days once he got back in his room of solitude in which he built barricade again.

A week after, zombies seemed to reign over the district, Jack was not hearing about fighting and screaming anymore.
But he heard 2 of his room barricaded doors being assaulted. Zombies finally found him.
Breaking himself out of his central room by an unattacked door, Jack laughing ran out of the now infested building.

... into a party of 6 or 7 gangsters that decided to attack Jack.
Jack was unfortunately out of bullets and before he could reload, he was cornered then killed by the ruthless bandits.
With a smile, as Jack knew very well what was tracking him in the nearby building, the gangster victory would be very short lived ...


Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 17, 2010, 10:13:58 am
Okay, I am almost done with male sprites. I just need to make army, biker and CHAR clothes and hairstyles.

(http://i.piccy.info/i5/35/03/220335/screenshot_009.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 17, 2010, 10:20:37 am
No offense deon but those people are ugly too.
They are too, well square.
Everything elss looks good though.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 17, 2010, 10:21:25 am
Show me a non-square man in 20x20 tile please.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: head on June 17, 2010, 11:30:33 am
Okay, I am almost done with male sprites. I just need to make army, biker and CHAR clothes and hairstyles.

(http://i.piccy.info/i5/35/03/220335/screenshot_009.png)


I have no idea what's Saint smoking.

But awesome shit deon. really neat.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Robsoie on June 17, 2010, 11:38:20 am
I noticed neophytes and disciples looking like some kind of demon, is it intended ?
I only met them since i play with Deon tileset, so i have no idea what they should look like originally.

When i read about it, considering the names, i thought it was some kind of human evil cult, not some demonic entities.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 17, 2010, 11:45:41 am
In original tileset they are flaming demons.

In mine they at least look like some horned mutants :P.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Greenbane on June 17, 2010, 11:52:02 am
Show me a non-square man in 20x20 tile please.

It's possible with chibi style, but these are pretty cool as it is. The skin on some civvies, though, is kinda... grey.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on June 17, 2010, 12:31:00 pm
Thats because they're undercover zombies~
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 17, 2010, 12:39:07 pm
I used default skin colors and shaded them :). Probably they smoke too much.

And I don't want to go Chibi style. No way.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on June 17, 2010, 12:53:13 pm
Deon lives in Russia (I think). Russia is naturally depressing sometimes to outsiders, but Russia has a grey feeling alot. Thus psychologically Deon just subconsciously incorporates that into his pixulz.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 17, 2010, 12:54:17 pm
Nah, I have a son's birthday, and there's nothing depressing around me. Maybe we have just different monitor settings (mine is probably too bright) thus we cannot see the same :).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Greenbane on June 17, 2010, 01:25:05 pm
And I don't want to go Chibi style. No way.

Didn't mean to suggest that. :P
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 17, 2010, 01:29:25 pm
I've made all items:

(http://i.piccy.info/i5/49/09/220949/screenshot_010.png)

Also I've made a different tile for the burning car. More smoke, less fire.
(http://i.piccy.info/i5/53/09/220953/screenshot_012.png)

I've followed your suggestion and gave more red to the green/gray man (he was supposed to be asian).

P.S. Now I need to remake minor things like graffitti and blood splatters, and it should be done.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: mendonca on June 17, 2010, 01:35:43 pm
Looks really good, Deon. I'm impressed.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Nonsapient on June 17, 2010, 02:07:06 pm
after day 34 the game gets boring.  :(

It's really hard at the beginning,  but once you've established yourself a little the difficulty scales way down.  Any ideas?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 17, 2010, 02:15:51 pm
Wait for the modding :). We should be able to setup some critters which appear late and make fun noises :D.

Anyway, I reworked most items and secondary stuff like posters and graffitti.

It's almost done.

(http://i.piccy.info/i5/54/11/221154/tags3.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 17, 2010, 02:44:58 pm
And here it is, updated:
http://dffd.wimbli.com/file.php?id=2529
(http://i.piccy.info/i5/02/13/221302/screenshot_014.png)

I wonder if Kulik could put my tileset (and all future tilesets by other people) in the first post.

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Greenbane on June 17, 2010, 04:32:51 pm
Very nice!

By the way, how do you hire people, once you get the Leadership skill?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 17, 2010, 05:02:48 pm
By the way, how do you hire people, once you get the Leadership skill?
Stand next to the person you want to hire and press 't' Then, press the key for the direction the NPC is standing in.

The amount of people you can have is limited by how many leadership points you have; the most you can have is 3.
Also, i havn't tried it yet, but you MIGHT be able to avoid this limitation by taking an NPC with the leader skill who already has followers on as a follower to yourself. That way you have a bunch of NPCs linked to another NPC, which is linked to you; potentially every NPC could end up following you if you did this enough times, where every NPC has leadership at 3, and 3 followers with leadership 3, etc. Of course the amount of food it would take to keep this number of survivors alive would quickly become impossible to maintain.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: commondragon on June 17, 2010, 05:11:23 pm
By the way, how do you hire people, once you get the Leadership skill?
Stand next to the person you want to hire and press 't' Then, press the key for the direction the NPC is standing in.

The amount of people you can have is limited by how many leadership points you have; the most you can have is 3.
Also, i havn't tried it yet, but you MIGHT be able to avoid this limitation by taking an NPC with the leader skill who already has followers on as a follower to yourself. That way you have a bunch of NPCs linked to another NPC, which is linked to you; potentially every NPC could end up following you if you did this enough times, where every NPC has leadership at 3, and 3 followers with leadership 3, etc. Of course the amount of food it would take to keep this number of survivors alive would quickly become impossible to maintain.

Npcs with the leadership skill are immune to becomming followers
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on June 17, 2010, 05:38:28 pm
sorry deon, I look closer now and see they are fine, the faces are the part the threw me off for a bit.
Nice job.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Robsoie on June 17, 2010, 05:56:16 pm
Nice update for your tileset.
The only bad point in my opinion is your replacement for the fire.
While the original was not really the best fire sprite, i feel the replacement is not really something that "block" the player moves as it looks more like some smoke.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 17, 2010, 07:01:36 pm
Well yeah, the idea of eternally burning cars is quite silly, I meant the huge flame and something. The car could be smoking so you would be unable to cross it because you would suffocate, that was my idea when I've made it :P. Because yeah... It would be better to have cars and trucks, with unability to jump on trucks because they are high :P. It would make more sense.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 17, 2010, 10:12:49 pm
"Day 24. It's been been pouring rain for the past week. Those fucking cars are still on fire. I just know CHAR has somthing to do with that."
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: woose1 on June 17, 2010, 11:47:19 pm
"After breaking down some of my furniture for possible barricading supplies, my room-mate pounced on them and offered to sell them to me for my hunting rifle. I hate this place."
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 18, 2010, 12:35:36 am
"Day 6:  the second day in the gun shop turned fortress.  Dean collapsed yesterday from hunger but Joe and I are still holding strong.  I feel a bit guilty not sharing my groceries with Joe but he's not long for this world any how.  Dawn has arrived, and I feel myself learning more and more daily, maybe I'll survive this yet.  I'll sleep during the day while the zombies are less relentless."

"Day 6 - 2:  Awakened to sharp pains in my neck leg. Looked up to see the zombie of Joe chewing on me.  Blasted him with a shotgun and rolled back over.  The wait continues."
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dervin on June 18, 2010, 01:25:39 am
May I ask, what is a neck leg?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tarran on June 18, 2010, 01:46:28 am
May I ask, what is a neck leg?
Uhhhh, a leg for a neck?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 18, 2010, 02:50:33 am
Quote
May I ask, what is a neck leg?

Good question.  Not sure what I meant there unless I just couldn't decide where to be bitten.  Or the neck of the leg, AKA the thigh, perhaps.

My subconscious does weird shit.


Edit:  Man it's disappointing how bad the AI is but still, it's a pretty fun game.  I'm on Day 20 now and have an Army Rifle with 120 rounds of ammo, an Army vest, a med kit, and 3 Army rations.  If followers worked a bit better I'd have some of them too but they all forget to eat (even if food is right there on the ground) and die. 
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 18, 2010, 04:45:46 am
Sounds like you're in a good position to search for this "easter egg" the developer spoke of.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: roguedjack on June 18, 2010, 05:12:58 am
Hello, dev here.
I don't like registering on other games forum to spam about my game but it seems most of the discussion happens there instead of Roguelike Temple (http://www.roguetemple.com/forums/index.php?topic=1197.15 (http://www.roguetemple.com/forums/index.php?topic=1197.15)), so I might visit here from time to time.  :D

Deon, good job on the graphics.


Edit:  Man it's disappointing how bad the AI is but still, it's a pretty fun game.  I'm on Day 20 now and have an Army Rifle with 120 rounds of ammo, an Army vest, a med kit, and 3 Army rations.  If followers worked a bit better I'd have some of them too but they all forget to eat (even if food is right there on the ground) and die. 
They should take the food and eat when hungry.
The only reason they do not :
1. Their directives is set to "don't take items".
2. Their inventory is full. Most likely you gave them too much items, because they are supposed to always keep one slot free for food.
3. You gave them an order to guard/patrol and let them rot here with no food.
4. They are in danger and don't have time to eat (unlikely).



To everyone, about the AI in general, I'd like to hear about concrete problems so I can try to fix/improve them:
1. What AI (baddies, goodies or followers)?
2. What does this AI do that is stupid/bad/annoying?

Thanks.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 18, 2010, 05:23:40 am
Well, the three issues I have with the AI are as follows:

1: The AI Survivors have no ability to push or break objects to insure their own survival. For example: if I surround a sleeping survivor with shelves, then they will remain their untill they starve to death.

2: The Survivors will immediately jump on a just-broken object and grab the wood that is clearly mine.

3.The Survivors can be manipulated into trading anything for anything, no matter what it is worth, by dropping everything besides what you want to give away at your feet.

The zombie AI is fine, though. Please, feel free to talk with us here. I think I can safely say that we would all love talking with the developer of this game. It shows great promise, especially considering this is but Alpha 3.1.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 18, 2010, 06:41:29 am
To everyone, about the AI in general, I'd like to hear about concrete problems so I can try to fix/improve them:
1. What AI (baddies, goodies or followers)?
2. What does this AI do that is stupid/bad/annoying?
Serious issues:

Those are the major major ones i've found. Some minor things (the most important ones are bolded) i have seen, suspect, or feel the AI is/not capable of are:

Also, battery items so that flashlight and cellphone can be used again.
[Also also, spraypaint colors and a paint store... So i can draw naughty things on the minimap with enough effort. 8)]
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Xotes on June 18, 2010, 07:26:56 am
If you're taking suggestions, just one thing I'd like added is that if you're near an NPC with a flashlight equipped and your vision's impaired (weather, night, so on), your LOS is increased as long as you stay near them.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 18, 2010, 09:49:39 am
I would really like some minor modding, at least name change for monsters. I would like to replace skeletons with zombie dogs because I don't like a "magical" theme with skeletons and demons, I can still do it with graphics but I can't change their name :).

Also, would it be possible to replace "cars on fire" with "trucks"? It makes no sense that they burn for 40 days, and trucks would be really fitting, because they would block the passage because of they height, they would look good (there're only common cars everywhere) and they would make much more sense than constantly burning cars.

P.S. Thank you very much for making customizable tiles, I really love to draw for games :D.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Fikes on June 18, 2010, 10:54:04 am
I'd say my biggest follower AI issuesis being unable to manage their inventory effectively. It would be nice if we could tell them to drop everything and then give them what they need.

It is possible to do as described above by just taking the time to trade them food until they offer you those 3 crowbars.

Other than that I guess I would say putting a value on items for AI would be smart. If they see a higher value item they try to swap it out. When they are hungry food becomes the highest value item.

Also, I'd like to repeat the call for 2 story buildings. That way when the shit hits the fan you can run up the stairs and jump out the window.

Maybe towards day 25 you could get an end game event that says "Rescue is arriving, Make it to this district in 6 days or live forever in Zombie land.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on June 18, 2010, 11:58:41 am
Two things:

First, about the A.I. They need better baricading skills. I have never seen a human barricade at all. They should barricade the room they are in before sleeping. (Or something like that.)

Second, a question. My current guy is in a CHAR office. (No CHAR guards though.) Tons of ammo, food, medikits etc. The problem is that the only thing between me and the zombies is a barricaded door. Sure, they never barely attack it, but the problem is that there is little room to move. If they come through, I'm close to dead. So, should I move my large hoard to my other safe house (Which has a bed, and three layers of shelfs, but no door), or stay where I am? Or perhaps reinforce the CHAR office? Any ideas?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Zangi on June 18, 2010, 01:26:41 pm


Option 3, find a better safe house.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on June 18, 2010, 01:30:56 pm
As in? What makes a better safe house?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Fikes on June 18, 2010, 01:35:14 pm
I like to break into char offices grab what ever I can, and then barracade them when I leave so they can't be looted.

Grab everything you can and drag it back to your main safe house. When you go out next only take a gun, extra amo, a med kit, and armor. Waste the ammo in any guns you run across (why not?). Rampage. Rinse repeat.

In my current game I have a pretty nice safehouse with two layers of shelfs infront of the front door and an inner cube protecting my stash of food, weapons, and medkits. I sleep with a shotgun.

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on June 18, 2010, 01:41:32 pm
I like to break into char offices grab what ever I can, and then barracade them when I leave so they can't be looted.

Grab everything you can and drag it back to your main safe house. When you go out next only take a gun, extra amo, a med kit, and armor. Waste the ammo in any guns you run across (why not?). Rampage. Rinse repeat.

In my current game I have a pretty nice safehouse with two layers of shelfs infront of the front door and an inner cube protecting my stash of food, weapons, and medkits. I sleep with a shotgun.

That's what I was thinking of doing. (except maybe the rampage part.)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 18, 2010, 02:02:57 pm
Oh, devpost, cool.

I'd like to first mention I like your sprites.  :x  Magic-theme zombies I can dig, also.

As of now, the one thing that bugs me most about the game is how other survivors will steal your crap and then have the audacity to try to sell it to you.  If I bust a chair for barricades, he'll hop on it and gank it.  It's also a problem for leaving caches in a safehouse, as if someone wanders in, or the unaligned guys sitting around inside get into it, all your crap's stolen.

Taking stuff from a stash someplace is pretty understandable, but standing next to some dude and waiting 'till he busts through a table, then leaping on the remains and taking off is not.

How about, after breaking something, it's marked with a short  "ownership" timer?  As long as you're in sight, other survivors will disregard it, and if you move out of sight, then they'll pick it up.  If you come back (say, you felt it pressing to gun down the zombie menace outside before shuffling your inventory around or whatever) and the timer's still on, you can tell the guy to drop it, which he may or may not.

Dropped items still in your field of view could possibly also be marked with an ownership thing.

...It would be handy to just add in the ability to attack them, though.  Sometimes they piss me off.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 18, 2010, 02:06:07 pm
The author teachs us to embrace the communism! :D That's the only way for the humanity to survive in case of the zombie apocalypse.


Meanwhile I am slowly working on a more "hi-tech" or futuristic theme for the city. It's quite refreshing to play in different environments. Also I've changed skeletons to zombie dogs in this tileset. I wish I could change their names :D.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 18, 2010, 02:10:35 pm
Quote
They should take the food and eat when hungry.
The only reason they do not :
1. Their directives is set to "don't take items".
2. Their inventory is full. Most likely you gave them too much items, because they are supposed to always keep one slot free for food.
3. You gave them an order to guard/patrol and let them rot here with no food.
4. They are in danger and don't have time to eat (unlikely).

I think the only thing that it could be (because 1 and 3 aren't even triggered, and 4 isn't likely as there's no zombies around) is 2, but even when they do have an empty slot, they don't pick up food.  Or rather, they pick it up, but they don't SAVE it.  They immediately eat the food and then its wasted.  If they'd pick up food and save it for when they're hungry (or to just have a spare), it'd be much better. 
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 18, 2010, 02:31:04 pm
That's what I want the street to look like:
(http://i.piccy.info/i5/73/43/224373/screenshot_015.png)

Of course I have to rework all the furniture (well except for the fridge, it looks fine) and change cars to futuristic ones, and weapons to energy weapons.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 18, 2010, 02:48:06 pm
Ahah, that's awesome.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 18, 2010, 03:22:13 pm
I've made doors and windows as well as other minor things. And I think TODAY I will sleep :>.

(http://i.piccy.info/i5/02/45/224502/screenshot_016.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cerapa on June 18, 2010, 03:28:45 pm
Make an x-com tileset, with cryssalids instead of zombies! And turn the military into x-com agents and the bikers into sectoids.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 18, 2010, 03:34:50 pm
I was thinking about that :D.

Oh man, I really need more time. I want to make a DF tileset too, with plump helmets instead of bandages.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Koja on June 18, 2010, 04:15:06 pm
This has been well done, thus far. Day 30, and still havent found a way to deal with
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: roguedjack on June 18, 2010, 04:23:52 pm
Quote from: Shiv
They should take the food and eat when hungry.
I think the only thing that it could be (because 1 and 3 aren't even triggered, and 4 isn't likely as there's no zombies around) is 2, but even when they do have an empty slot, they don't pick up food.  Or rather, they pick it up, but they don't SAVE it.  They immediately eat the food and then its wasted.  If they'd pick up food and save it for when they're hungry (or to just have a spare), it'd be much better.
They are programmed to eat only when hungry and I've never seen them eat when not hungry. I'll check again, might be a bug.

---
Keep posting AI suggestions, I'll read all of them but don't have time to answer all the points.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on June 18, 2010, 04:55:17 pm
How about easy trading with your followers? i.e. giving them stuff that you want them to have and taking stuff that you don't want them to have.

PS: My current game is doing insanely good. Killing zombie masters with shovels, barely getting hit. It's fun. (Plus I pimped out my safehouse.)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 18, 2010, 05:00:29 pm
Deon, this game isn't out of Alpha yet and you've created two tilesets for it? At the rate you're going you'll have a full conversion mod before 5.0.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 18, 2010, 06:33:37 pm
They are programmed to eat only when hungry and I've never seen them eat when not hungry. I'll check again, might be a bug.

---
Keep posting AI suggestions, I'll read all of them but don't have time to answer all the points.

Well can you program them to carry spares?  Makes holing up with followers completely pointless. 

And here's an 'in-action' shot of the bug.

(http://i131.photobucket.com/albums/p281/Spiffunk/HungerStrike.jpg)

Both hungry.  I've waited several turns to allow them to pick up the groceries, but they just stand there.  Take item directive is on, and they both have free inventory slots (as shown with Patty).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: John Gaden on June 18, 2010, 07:39:04 pm
i just want to kill other survivors.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 18, 2010, 07:41:42 pm
Perhaps if you murder a survivor, or even attack one, near by survivors will attack you as well. They have a brain, so if you show your face again to those  same survivors, they will try to kill you again.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Blaze on June 18, 2010, 07:42:57 pm
i just want to kill other survivors.
This.
I've been killed too many time by survivors that hover around the only exit while a zombie master and his entourage are coming behind us.

Well, that and some form of item decay/destruction, since every tile in the district will end up filled with empty weapons and leather jackets after a few weeks.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 18, 2010, 08:08:37 pm
Oh and I want the survivors to close doors behind them. Several times have I been killed because a damn survivor DIDNT CLOSE THE DOOR.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Azurestrike on June 18, 2010, 08:09:42 pm
It's highly unlikely now, but I once died sleeping next to soldiers and was trapped in a corner as a disciple swiped at me and two soldiers were sleeping right next to me. I had no chance since it got the first blow as I died right next to them.

Regarding items, maybe it would be nice to have a salvage skill, where you can take apart things to make new, and better things. That way, anything can be made into new items which are usable.

Personally, I wouldn't want that, I can imagine plenty of times dying to something fast because someone closed the door in front of me.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 18, 2010, 08:10:42 pm
Well then, wouldnt you close the door in front of the other guy if HE was chased by something fast? Also, I'm holding a safehouse right now and whenever I wake up somone opened my only enterence
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on June 18, 2010, 08:50:04 pm
Have you barricaded it?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 18, 2010, 09:33:30 pm
No... because if I did I would have no ENTERENCE, would I?
Edit: Critical AI error just occured causing a crash.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: garfield751 on June 18, 2010, 09:40:27 pm
i usually put something big in frount of the door usually keeps em out
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 18, 2010, 09:43:24 pm
i usually put something big in frount of the door usually keeps em out

Disciples like furniture. Barricading the doors is a lot safer, even if you have to break it down every time, imo.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: buckets on June 18, 2010, 10:01:57 pm
i just want to kill other survivors.

This, times a million.

There is nothing more annoying that seeing one of those filthy bastards run away with a huge smile and some of your junk.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 18, 2010, 10:10:42 pm
Quote
It's highly unlikely now, but I once died sleeping next to soldiers and was trapped in a corner as a disciple swiped at me and two soldiers were sleeping right next to me. I had no chance since it got the first blow as I died right next to them.

For future reference, if you shout ('s', I believe) sometimes it'll wake up NPCs. 
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: garfield751 on June 18, 2010, 10:43:27 pm
I got killed by a someone playing obnoxious music she seems to be able to shoot farther then can see.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 18, 2010, 11:08:42 pm
I got killed by a someone playing obnoxious music she seems to be able to shoot farther then can see.

Maybe she can see farther than you?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Gunner-Chan on June 18, 2010, 11:32:42 pm
I love this game and all. But there's TWO things I would REALLY like to be able to do.

1. NAME THE CHARACTERS. Or at least sort through names.

2. Pick a sprite. Useless but I'd like to be able to.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 19, 2010, 03:11:14 am
Hehe, the #2 made me to reroll a few characters just because I don't want a blonde african with green eyes :D.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 19, 2010, 03:33:48 am
Balls!  They got me!  On Day 28.

Freaking hyped up military ops!  Saw another refugee running from something and I wanted to see what.  Turned the corner and BLAM, half my health.  Started to run away and was almost out of range and then got sniped from behind.  Fuckity fuck fuck FUCK! 


Game Log Spam
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 19, 2010, 07:34:16 am
I honestly plan to make black ops for my future tileset into evil cyborgs a-la terminator. Evil bastards :P.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: roguedjack on June 19, 2010, 07:39:39 am
Well can you program them to carry spares?  Makes holing up with followers completely pointless. 

And here's an 'in-action' shot of the bug.

(http://i131.photobucket.com/albums/p281/Spiffunk/HungerStrike.jpg)

Both hungry.  I've waited several turns to allow them to pick up the groceries, but they just stand there.  Take item directive is on, and they both have free inventory slots (as shown with Patty).

Damn it! It's indeed a bug and I know where the bug comes from. The AI hauler skill is not handled properly in an AI function.  >:(
Thanks a lot for the screenshot! Will fix that for 3.2.  8)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: baruk on June 19, 2010, 08:16:02 am
Died carelessly on day 15 (alpha 3 hotfix version). Was heading back to the strongpoint, and decided to duke it out with a couple of zombie masters - I'd stopped kiting after getting decent armour and agile-3. Except that I had forgotten that I had just given my body armour to a new recruit. Combine that with not watching my hitpoints, and I perished carrying 2 unused medikits  - whoops!
Time to move on to the next version, think I'd seen everything from this one.
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dr. Johbson on June 19, 2010, 08:20:51 am
Hey look, its the dev!

Love your game, very cool, various other sorted/unsorted praise here. I had something more useful to say before but I forgot it, but just praise will do anyway.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 19, 2010, 11:30:44 am
Hmm. maybe cops should have a small chance of starting with police leather jackets. Motor cops use hardened leather jackets too.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on June 19, 2010, 03:53:33 pm
Remember my pimped-out safehouse? Disciple came and killed everybody inside. Unluckly, I was out finding supplies. If I was there when he attacked, I could have easily killed him. Oh well, time to find another safe house.

MODIFY: And I did. And I was doing even better. And then BlackOps dropped near my safe house. Fun.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 19, 2010, 09:20:42 pm
Here's a bug i've noticed:
The timer for your sleep will jump on a time event change. The skill 'Awake' may have something to do with it as well, or at least i noticed it more easilly when i have the awake skill at 3.

I got myself down to 0 hours of awake-time left. I hit the sleep key and slept in a bed, and the timer increased normally. I got to 9 hours on the sleep timer or around there and the new day came; the sleep timer then set itself to 24hrs. It then increases as normal again, and i hit 56 hours of awake time...
A few hours later and i go from some 50 hours down to 23 hours, because "sunset" came along.

Edit - Awww damnit, a 3.1 crash.
Spoiler (click to show/hide)
Crash report, spoilered because HUGE.
I was giving my only follower 2 army rations to complement their current 3 stacks of 3, +1. The follower had Hauler 3, maybe that has something to do with it.
Again, i was playing 3.1 in an attempt to finish (read: die in) the game before updating.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 20, 2010, 03:21:18 am
What's the food consumption per hour during sleep?  It seems to be about the same as being awake, which really isn't quite accurate.  Course, considering the theme of the game, that's probably not a top priority.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 20, 2010, 03:22:44 am
What's the food consumption per hour during sleep?  It seems to be about the same as being awake, which really isn't quite accurate.  Course, considering the theme of the game, that's probably not a top priority.

If we were to use true metabolic rates, food would be signifigantly less of a critical issue.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 20, 2010, 03:36:11 am
Only when remaining stationary like camping in a safe house.  Running about fighting zombies and jumping over cars is a bit demanding on the energy front. 

Plus I don't think you could much afford to have muscle atrophy in a zombie apocalypse, so going so shortly without food isn't that far outside the realm of possibilities.



On a different note: I suspect there's another bug.  Every army corpse I find has an empty army rifle, and a full army pistol (with reserve bullets).  My suspicion is that the game is emptying the rifle, and never switching over to the pistol (and instead, meleeing).  Either that or 30 (10 in gun + 20 reserve) shots is the average lifespan of a National Guard soldier.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 20, 2010, 03:42:37 am
I've know seen them dumping their rifles and switching over to pistols in 2.1. Must have been an error with the update.

EDIT: Looks like Rougedjack will be focusing on bugfixes for 3.2, according to the blog.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on June 20, 2010, 04:05:51 am
edit: sorry, known bug )
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: roguedjack on June 20, 2010, 07:34:24 am
Here's a bug i've noticed:
The timer for your sleep will jump on a time event change. The skill 'Awake' may have something to do with it as well, or at least i noticed it more easilly when i have the awake skill at 3.

I got myself down to 0 hours of awake-time left. I hit the sleep key and slept in a bed, and the timer increased normally. I got to 9 hours on the sleep timer or around there and the new day came; the sleep timer then set itself to 24hrs. It then increases as normal again, and i hit 56 hours of awake time...
A few hours later and i go from some 50 hours down to 23 hours, because "sunset" came along.
WAD. Sleep decrease faster during night hence the jump in the timer during day/night switches (ref. manual).

Quote
Edit - Awww damnit, a 3.1 crash.
<snip>
Thanks, will fix that.

---
I'll check the army not switching weapons too.

---
Stuff I won't implement
- metabolic rates  :'(
- many stories building (jump from window etc..) :'( but I'll do sewers,underground...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cerapa on June 20, 2010, 07:37:12 am
You could do something simple like regenerating stamina costing food maybe?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 20, 2010, 11:32:22 am
Were you trying to avoid an experience based leveling system?  I like the current daytime begin leveling system, but I'm on Day 40 and have every skill maxed out.  There's no progression at this point.  I was thinking a dual tiered leveling system might be interesting. 

Have basic survival traits linked in to how long you survive where as attacking skills (firearms, bows, strong, agile, etc) would be related to killing things (not necessarily what you kill them with, just that they die). 

Either that or, for all skills, have it limited to 3 skill levels originating from one source (survival) and 3 (or however many) more skill levels originating from another source (killing based experience system), for a total of 6 ranks. 


Currently there's absolutely no reason to kill zombies, other than if they just happen to break into your safe house (something I've only had happen once), but even then you could Run and dodge around them out the exit.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Robsoie on June 20, 2010, 11:48:11 am
I think to circumvent this problem while not making things based on level or leading new character into impossible odds, the traits should not have a limitations.

But in the same time undead evolutions/mutations should not stop (ever gaining new forms, or just their stats increasing each days without a limitation in their own traits like the player).

This way it would leave the new character facing normal odds like in the current game, while having the hardended several-weeks-survivors always having a real challenge against the horde.

And maybe a reason to begin to hunt the undead at some point instead of spending most of his time inside barricaded strongholds eating grocerie and sleeping for weeks doing nothing else : to prevent them to evolve too much.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 20, 2010, 12:21:22 pm
Ok last bit for today.  I think I've found a real bug that's actually reportable.  I've no idea what this globedy glook that I'm about to paste means, but hopefully you can make heads or tails of it. 

Basically there's this sector I'm trying to enter (a Business sector.  Trying to hunt down CHARs) and it wouldn't let me enter from one side (gave this same error) and so I went "Ok, fuck you, I'll go around" so I did just that, and it STILL won't let me enter it, giving the same error.  So here's the accursed error:

Spoiler: Error (click to show/hide)


By the by the first sector I tried to enter from was a General (or maybe Shopping) sector and the second sector I tried to enter from was another Business sector (which was all houses, not one CHAR office). 
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 20, 2010, 12:23:25 pm
Quote
or just their stats increasing each days without a limitation in their own traits like the player

Oh hell noes, that's what I hate in Bethesda games. When you get better and better, and rats and flies get better and better so you're the same in the end :).

There can be such option, I don't mind, I would even play it, but I don't want it to be normal :P.

P.S. I mean I don't mind new probable monsters, but I don't want to have zombie stats to grow just because you grow.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Talvara on June 20, 2010, 01:45:54 pm
Great game, Love it thusfar and keeps getting better with the updates :D, Also Thanks Deon for making an art overhaul, it made the game much more enjoyable for me.

I just ran into a problem though... I have a follower who got kinda inured so I told him to go guard the barricaded hideout (8 beds, boarded up stuff and a nice closet to act as a door) But I cant find anyway to get the bastard to STOP guarding and follow me again, I tried leaving him behind with T --> talk to the guy, but eventhough he isn't my follower any more he insists on following my guard order.

Edit: ohyeah, the latest update made me totally addicted to firearms >.< goodstuff :)
Edit2: so... me and my follower were running low on food, I just managed to get my hands on military supplies being dropped and was rushing back to my buddy in the encampment who was starving... sleepy and hurt I returned, just intime to hand him a bag of groceries I found along the way... before he could eat them "Lewis Black dies from starvation" noooooooo~!! I had him since the first day aswell =(
Edit3: I was doing alright again after the loss of my minion... a few days (3) had gone by and I was now comfortable in my hideout oncemore, I found two other survivors who joined me, Our hideout was wellstocked with army rations and all three of us were armed with pistols and plenty of bullets to go around.

After a routine survay of the array we hauled back another load of army grade rations, but when we came to the hideout... something was wrong, the closet serving as a makeshift door was gone, and when we stepped inside all the beds (8 beds) were smashed to pieces... we cautiously peeked around the corner into the next room, and there it was A diciple! my first thought was RUNAWAY, but then I realised the two survivors that were with me wouldnt make it... nor did I want to surrender our supplies... We made a last stand emptying our pistols on the bastard... slowly I saw my HP drop, luckily for me... three pistols pounding into a diciple made it drop faster than my HP, We live... but our hideout is trashed.... where to get new beds...


Edit 4: I think I found some more 'bugged' behaviour (pardon me if this has been mentioned before) but...

When telling a follower not to pickup stuff, he/she will stick to this order even after releasing the follower from his/her service (this is like when telling a follower to guard and having him/her doing that even after letting the follower go?)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 20, 2010, 07:19:50 pm
I've finished the sci-fi version of most objects so here it is:
http://dffd.wimbli.com/file.php?id=2556
(http://i.piccy.info/i5/35/00/230035/screenshot_019.png)

Note that I still have to change creature tiles to finish this set, but the major part is here and you will get everything else in RC2.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 20, 2010, 08:25:41 pm
Wait, this on the DF file depo? Meh, anyway critical error, i left the gave running too long and all that was left of it was a big X on the screen.
Edit: Tried the tileset, its kickass. The planks should probably be changed to some kind of metal pieces and the ammo icons don fit in with the weapons.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 20, 2010, 09:39:08 pm
Yeah, I will change it too, I just didn't have time to put finishing touches on the tileset :).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Flintus10 on June 21, 2010, 01:58:32 am
Hey I'm unable to install due to the whole directX version 1.02902.0 problem. Has anyone encountred this and fixed it and if yes then how?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on June 21, 2010, 06:47:39 am
I think that exp through killing is a bad idea, fighting should be the last choice. I also think that zombies shouldn't get stronger overtime, there should be just more of them.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 21, 2010, 07:35:47 am
I think that exp through killing is a bad idea, fighting should be the last choice. I also think that zombies shouldn't get stronger overtime, there should be just more of them.
I agree with that but I wouldn't mind other options if I could toggle them.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 21, 2010, 07:45:39 am
Well, what you are advocating is basically the situation as it is. You gain skill through simply surviving, and the zombie horde grows by a certain percentage (As set in the options menu.) every day. If you turn undead evolution off, it's entirely accurate.

EDIT:
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on June 21, 2010, 10:23:50 am
awesome game )
would like to know what options people use? i played some default games while learning stuff, then switched to city size 2, district size 150, cos its the same size tile-wise, but with no need to transition between districts often. though found out that it is so much easier, since the amount of actor per district stays the same (even when MAX bumped up to the highest, not enough), so more room and supplies for everyone, zombies dont level up fast (found my first disciple after 2 weeks). so i die only to the
Spoiler (click to show/hide)

then changed the district size to the smallest, 50. kinda fun, screams going from all sides at the very beginning, lots of people, scarce supplies (city size still 2). rush to grab what you can, zombies are your allies here, since they scare off civilians

just now tried bumping all settings to the hardest 575%, and had a really fun short games ) at first thought it was impossible to survive till dawn, but on the third try managed to live through 16 hours =D
green zone seems to be the most preferable here (as opposed to the normal play?) since hedges take some punishment and keep zombies busy.
it also improved my skill a lot ) i think i even know how to make an impenetrable barricade... though you would probably need to be near it to work... or some guard could suffice =D
wanna try this challenge too? lets have a little competition ) here's my last attempt mortem. gonna go try some more...

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 21, 2010, 01:13:53 pm
I'm putting the finishing touches on the Sci-Fi tileset.

Here's the national guard suit:

(http://i50.tinypic.com/6olw1j.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on June 21, 2010, 01:23:26 pm
Can I just say that that is awsome and that I can't wait till it is finished.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 21, 2010, 01:25:07 pm
So you're ok with killer droids instead of black ops and x-com agents instead of national guard? Then it will be ready soon :P.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 21, 2010, 01:43:39 pm
So you're ok with killer droids instead of black ops and x-com agents instead of national guard? Then it will be ready soon :P.

Let me guess. You're going to end up sprite modding this game into a chrysalid attack, arn't you?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on June 21, 2010, 02:00:17 pm
So you're ok with killer droids instead of black ops and x-com agents instead of national guard? Then it will be ready soon :P.

Let me guess. You're going to end up sprite modding this game into a chrysalid attack, arn't you?

And what, my friend is wrong with that?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 21, 2010, 02:04:20 pm
Nothing. It's just my prediction.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 21, 2010, 02:18:53 pm
Not yet. Not until we can mod creatures. Then I will turn it into an xcom-style survivor game with all the aliens from XCOM. I always thought "how is it to be a civillian" there :).

And it's done.
http://dffd.wimbli.com/file.php?id=2556
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 21, 2010, 02:28:57 pm
To Rougejack: Don't let him do it! You don't know what Deon is capable of! He'll create five full conversion mods for your game on a lazy sunday afternoon! And the spritework will be very nice! He's a madman, I tell you, a madman!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 21, 2010, 03:43:56 pm
Ahem. How is it bad? I actually plan to add a Rogue Survivor section to my homepage with a link to the blog to spread the news further. I really like the game, and I like to make mods for the games I like. In my opinion, it enriches the experience and makes the fanbase wider.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 21, 2010, 03:45:08 pm
It isn't bad, It would appear I just suck at internet humor.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 21, 2010, 03:52:04 pm
I know that it's a humor but I felt like I should reply to it :).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Roundabout Lout on June 21, 2010, 06:31:27 pm
It's day seven in my game (alpha 3.1,) and I've just had this crash 4 times in a row.

Crash report.
Spoiler (click to show/hide)

First 3 times I was trying to enter a new district, crashing sometime before the game finished simulating 5300 turns.
Last time, I successfully made it through, and cleared out a CHAR office. The crash came out of nowhere as I barricaded myself in.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on June 22, 2010, 01:03:05 am
that's a bug related to npc shouting. i think it has been fixed for 3.2, so stand by )
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jacob/Lee on June 22, 2010, 02:59:34 pm
Misinformed. I don't know the criteria for "being a roguelike" but it's not the need to have ASCII graphics. see: Elona.
Roguelikes are generally turn based, tile games with a preference for characters over graphics, and are sometimes extremely hard.


I still don't know what is so important about CHAR offices. They have some awesome armor, though. I've done literally everything except find out what is so important about those buildings. I was about to break into one on my own then I was hit by a salvo. Damn you Black Ops, damn you to hell!

It's day seven in my game (alpha 3.1,) and I've just had this crash 4 times in a row.

Crash report.
Spoiler (click to show/hide)

First 3 times I was trying to enter a new district, crashing sometime before the game finished simulating 5300 turns.
Last time, I successfully made it through, and cleared out a CHAR office. The crash came out of nowhere as I barricaded myself in.
I got that crash before, I was sleeping then an NPC shouted for some reason and I crashed.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 22, 2010, 03:09:22 pm
I usually don't bother with CHAR offices unless zombies already cleared 'em out.  In the previous versions they were loaded with shotguns and medkits, and the CHAR guards inhabiting the place have decent armor.  Said guards are dangerous, though.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jacob/Lee on June 22, 2010, 03:15:58 pm
I usually don't bother with CHAR offices unless zombies already cleared 'em out.  In the previous versions they were loaded with shotguns and medkits, and the CHAR guards inhabiting the place have decent armor.  Said guards are dangerous, though.
Yea, +2  armor and like 7 firearms skill.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on June 22, 2010, 04:27:57 pm
I usually tear down barricades on their doors and lure survivors in as a bait. Then the CHAR guards empty their weapons on them and I kill them easily.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 22, 2010, 06:43:31 pm
I just tear down the barricade, wait for them to see me, then start backing away.  They only have a 5 or so square range with their shotguns.  Plenty of room for kiting.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Talvara on June 23, 2010, 07:08:01 am
The game seems to crash for me when my laptop goes into sleep mode or I go into the ctrl alt Del window, while I have rogue survivor visable, (if rogue survivor is minimalised it doesn't crash)

I'm running windows Vista, and have an nvidea geforce 8600GT video card, When such a crash appears the game gets replaced with a big red X that spans the entire view.
I'll post the crash details, but I dont think they'll help seeing as they are in dutch ;)

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Robsoie on June 23, 2010, 12:22:04 pm
Had a long 24 days fun run with " Margareth Forrester "
Roamed several districts , got in fights with hordes and bikers, got lots of help from national guards (especially against the bikers), until Margareth found a big shop full of groceries in which i located my headquarter with the 2 followers she had after cleaning it from the dozen of zombies and skeletons stuck in it.

The doors were destroyed since a long time and every furniture inside had been destroyed by the zombies "unliving" inside, but the doors were facing a map limit, so hopefully few zombies would come there.

Margareth and friends in each days patrolled around their big HQ, destroying zombies and skeletons with their trusty baseball bats.
But they were meeting more and more national guards corpses, indicating there were some dangerous things going on.

At some point, some refugee wave found their headquarters and sadly pillaged the groceries too.
Came a day in which the commercial center was empty, so Margareth decided to leave her followers guarding the zone and bravely hunt for food.

When entering a building she came face to face with what she suspect was responsible of the national guards corpses outside.
She hit *spoiler* with her bat, was near to kill *spoiler* but *spoiler* unloaded his rifle at point blank enough so Margareth looted army body armor was not able to stop anything.

Margareth will be remembered.

Spoiler (click to show/hide)

During that run, lots of crashes (thanks, oh thanks for the save function), the same kind of those that had been reported already and apparently from the blog are known by the developer.

Definitively very fun game.

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on June 24, 2010, 06:04:57 pm
day 14:
Tons of food, ammo for evey gun, each gun, military armor.......... with greatly increased number of zombies, still got tons of medpacks, and full health, and a huge kill count.... ammo makes it too easy I'm finding.... zombie corpses are EVERYWHERE!  i find that as long as you hunt them down before they evolve, you're safe, i spend half the day killing off the nights spawn, rest gathering more items, to easy now, any suggestions for challenges anyone?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on June 24, 2010, 06:13:47 pm
day 14:
Tons of food, ammo for evey gun, each gun, military armor.......... with greatly increased number of zombies, still got tons of medpacks, and full health, and a huge kill count.... ammo makes it too easy I'm finding.... zombie corpses are EVERYWHERE!  i find that as long as you hunt them down before they evolve, you're safe, i spend half the day killing off the nights spawn, rest gathering more items, to easy now, any suggestions for challenges anyone?

No Sleep. Just blue pills. Gets fun at night with heavy rain.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on June 24, 2010, 06:20:45 pm
haha good idea!  I'll try that
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ThtblovesDF on June 24, 2010, 10:56:11 pm
.... zombie corpses are EVERYWHERE!

Day 24 here and dear god the streets are just red.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on June 25, 2010, 04:25:13 am
any suggestions for challenges anyone?
change settings ) default ones are pretty easy
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on June 25, 2010, 09:03:04 am
any suggestions for challenges anyone?
change settings ) default ones are pretty easy
I believe he meant without restarting.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 25, 2010, 10:47:42 am
No kiting.  No guns.  Three items only.  Final destination.


Alternatively, grab every fridge on the map, and build a gigantic compound connecting like at least four houses, 2x2, with the streets in the middle as a courtyard.  Guard it, and make sure it does not fall.  this is Nozedtown, last bastion of humanity in the zombie filled cityscape.

Hardmode:  Pile a thousand survivors in it.  Obviously a thousand survivors is a lot of people to feed.  Naturally, the only way you're gonna be able to haul in enough food for 'em all is by running out and foraging with all 10 slots free.  Maybe grab a couple dudes to get eaten for you while you dash about, hoping to find bagfuls of lettuce.


Double alternatively, instead build a zombie pen.  Construct above 2x2 or an equivalent, but then fill it with zombies instead of people.  Solid car walls may be required.  Remember to maintain the walls, or they'll get out~
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Fikes on June 25, 2010, 11:59:48 am
I made it to day 29 before taking 2 hits from the spoiler enemy. The first hit knocked me down to 1 health.

The game fell in to the trap of "I can either kill it with no worries, or it can destory me without issue". I still had a good time. It is incredibly annoying to try and manage 3 survivors though. We should be able to interact with them with the mouse, maybe right click and select sleep or "go here" or some other third thing.

Keep up the good work!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on June 25, 2010, 12:30:37 pm
I believe he meant without restarting.
i think some settings change without restart actually ) though haven't checked. you can see it in the mortem logs...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on June 25, 2010, 12:32:54 pm
Guy walks right into my house and steals all my supplies, and I CAN'T shoot him?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Fikes on June 25, 2010, 01:01:16 pm
Guy walks right into my house and steals all my supplies, and I CAN'T shoot him?

You have to wall that stuff off man. I generally take over a store, drag a bed it, cover the entrance with 2 think shelves and build a 1 thick wall around my bed with some extra room for supplies.

I agree that it would be nice to be able to shoot civilians though. Maybe a "hostile mode" that is toggleable and allows you to target non-hostiles.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on June 25, 2010, 02:11:54 pm
well died on turn 48, group of punks spawned right on me with pistols, I killed most and had 10 HP left, one runs around a corner and knocks my head of with a bat....... hahaha 98000 points, and 1560 kills, one man army anyone?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 25, 2010, 05:25:51 pm
Quote
drag a bed it

Wait you can drag beds?  Do they act the same as shelves with the Push command?

Also, does sleeping in a proper bed actually convey any benefits?



I've never really established a real 'safe house'.  I just travel around until I find a grocery shop, board it up from the inside, camp til supply runs out, then move on.  Usually though I just eat what I find on the streets and pop blue pills, just always moving around. 
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: garfield751 on June 25, 2010, 05:31:33 pm
beds regenerate hp and gives energy faster
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 25, 2010, 06:35:33 pm
 :o My face when survivors barricading the room they sleep in for v3.2
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tepes on June 25, 2010, 07:53:20 pm
Can't drag beds through doors.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: KaelGotDwarves on June 25, 2010, 08:10:49 pm
Uhhh, you just break windows and doors down to planks and shove the bed out.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on June 25, 2010, 08:49:54 pm
Uhhh, you just break windows and doors down to planks and shove the bed out.
can't take beds through broken windows, door you can after you break em, and pro tip: Watch your stamina, if it gets to exhausted, and you get hit by a zombie and take even one dmg, it will stay at exhausted for two turns, you can be zerg swarmed by skeletons just because you are to exhausted to fight back.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: baruk on June 25, 2010, 09:34:22 pm
any suggestions for challenges anyone?
change settings ) default ones are pretty easy
I tried maxing everything for 570% difficulty. My best effort was to survive 14 hours (probably 90% of the time I would die in the first 3 hours).
A typical start position on 570%:
(http://img404.imageshack.us/img404/9561/typica2.png) (http://img404.imageshack.us/my.php?image=typica2.png)
Now doesn't that look fun?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on June 26, 2010, 12:02:39 am
Tahin got me in on this. Pretty awesome. I want crafting. And drivable cars. And rural areas. And real survivor gangs- so we can establish real bases. Oh, and there should be a territory control thing on the overmap.

All my games end with me getting killed by bikers.

Just like real life!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Thexor on June 26, 2010, 02:54:05 am
All my games end with me getting killed by bikers.

Just like real life!

...how many times have you been killed by bikers in real life?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 26, 2010, 03:28:14 am
Consider the Post Mortem stat of: "He/She was a man/woman and a civilian."

Rogedjack, are you planning on allowing us to play as Cops/Bikers/Gangsters/National Guard/Army/CHAR/
Spoiler (click to show/hide)
in the future?

Because, if you are, I suggest making it a unlock system. Doing so well on the previous class would unlock the next, and such.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on June 26, 2010, 07:15:26 am
I have never liked unlock systems.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 26, 2010, 08:12:21 am
I like unlock systems, because it gives you something to strive for. 

But I hate the unlock systems where it's like "Complete the game in 60 seconds while wearing a hat and singing 'My Country Tis of Thee'"  Make it an in-game item find or kill X number of units or something like that. 
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: roguedjack on June 26, 2010, 08:30:33 am
1. You will be able to switch factions in game.
2. You will also be able to attack other civilians (without changing faction), but other civilians and cops will get after you (if they witness you etc..).

1 is quite far away, 2 will come sooner.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on June 26, 2010, 11:40:17 am
I don't think
Spoiler (click to show/hide)
should be so easy to kill.... I have taken down 10 so far with one shot each and taken no dmg.... maybe i'm just really lucky.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Glacies on June 26, 2010, 12:04:17 pm
Or maybe people die when they get shot.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on June 26, 2010, 12:13:17 pm
Or maybe people die when they get shot.
point is you don't but they do, they also don't wear armor... which is unrealistic, heck a soldier can take down 2 black ops... makes little sense.

What I'd love to see is kill stats and hit/miss stats for weapons, make the particular shovel you always have all that more special, maybe even make it so after say 100 kills with a weapon it gets some type of bonus, like unbreakable for melee (which would be hard to get, they usualy break after 20 hits) or more accuracy/dmg for ranged weapons?  Or simply namable after so many kills.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on June 26, 2010, 12:27:29 pm
Is there any advantage to having several copies of the same weapon? The only thing I can think of is that switching weapons is instant, while reloading takes a turn. All my fallout 3 instincts tell me that I should have several of each gun for spare parts, but apparently only hand-to-hand weapons break.

I really should be possible to move beds and other furniture through doors- it would give us the opportunity to do things like barricade doors and windows furniture for extra protection. Speaking of furniture, where are the bathrooms?

What's missing is fortifications. It should be possible to block off windows and doors  in such a way as to be able to see and fire across them. Also, it would be nice to be able to build freestanding barricades.

It occurs to me that gangers and bikers should demand items from you, rather than kill you on sight. If you don't give them it, then they'll rough you up, enslave you, or kill you.

To continue this rambling rolling train of thought, we need industrial, military, airport, and corporate districts. Industrial would have all kinds of explosive machines lying around and warehouses to fortify, military would have large stockpiles and troops that will shoot you until they're all exhausted by zombies, airports would have large stretches of asphalt for everybody that likes the "fleeing and kiting and getting exhausted and getting eaten" part of the game, and corporate would have lots of big cubicle-filled buildings.

Thexor: Every time I've fought them.
 
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on June 26, 2010, 12:32:59 pm

It occurs to me that gangers and bikers should demand items from you, rather than kill you on sight. If you don't give them it, then they'll rough you up, enslave you, or kill you.

think of this, if you saw a guy in army armor, with tons of weapons, covered in blood, who obviously isn't in the army, coming towards you and you had a gun, would you not shoot?  i mean the shock factor would cause em to attack.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on June 26, 2010, 12:54:26 pm

It occurs to me that gangers and bikers should demand items from you, rather than kill you on sight. If you don't give them it, then they'll rough you up, enslave you, or kill you.

think of this, if you saw a guy in army armor, with tons of weapons, covered in blood, who obviously isn't in the army, coming towards you and you had a gun, would you not shoot?  i mean the shock factor would cause em to attack.

Well, my point is that there's nearly no distinction between the undead and the living. They both attack the instant they see you. The way I see it, psychology should play a part in this. If they see someone who's obviously well armed and armored, they may approach more cautiously- after all, even though the group could take you, you'd probably kill at least one of them, and nobody wants to be that guy. if you're obviously weak or unarmed, they may be more aggressive, but they won't necessarily waste bullets on you.

But of course, your greatest enemy is not the bikers, nor is it the zombies; not even the masons or whatever they are. Your greatest foe is always the other survivors, who will steal the food from under you and blockade themselves in gun stores until they starve to death. Several times now, I've broken down a window or something for desprately needed lumber and had it stolen away by other survivors. They then offer to trade it to me for medikits or bullets. I'll give him some bullets, alright...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on June 26, 2010, 01:40:58 pm
Well, my point is that there's nearly no distinction between the undead and the living.
well that's a 'clever' social commentary =D
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on June 27, 2010, 07:24:44 pm
Because it's so big, first I list Companion tips, then Tips in general and last my own thoughts for the future.

First off, I decided to come back.

ANYWAY! Great game! The longest (and on my fifth try) lasted about two weeks. I already uninstalled the game because it doesn't auto delete when you die (tsk, tsk). Course, not every RL is like that, I just don't like being tempted. I'll probably go back and beat my record later this week.

I forgot to screenie capture. :( So this is from rough memory.


On Companions
Considering what a lot of people think, companions are not really entirely useless. There's really no such thing as bad followers, just bad leaders.

Tips for being a good leader for version Alpha 3.1

Basics
-First off you need at least a one skill point in leadership.

-If anything you need to find a companion very early on; the best time frame would be from day one to day three (any later and they may become a burden to your higher level PC)

-I wouldn't recommend more than one really, because it just makes things way too complicated.

- Pressing 'O' gives them commands, remember this.

-Set their directives (O,1) right away, no taking items and no trading, it keeps their inventory tidy and efficient.

Managing their items
-Abuse the trading system to properly out fit your companion.
-+Make sure you're in a safe area first.
--+Start by dropping all of your items except what you want to give your companion.
---+This system can also be used to have companions clear out their inventory. Just make sure you give them usable stuff like planks, recovery items (if hurt), groceries (if hungry), cartridges (if their firearm needs it and if it's in usable amounts, not big enough for them to have some left over).
----+Planks are the best for clearing out inventory, you just 'O'rder them to barricade a door or window and once they have; an empty slot has opened in their inventory!

Preparing for the outside
-Before going out to venture for items, make sure that one, your companion's directives are set right (no sleeping, no picking items up, trading ect).
-+Two see if they are fit to leave, if hungry take them with you, if hurt it's probably better to leave them in a safe area, unless you're absolutely sure of your surroundings and know of a safe area for medical supplies. If hurt and starving, better to just take them with you to give them a chance of survival.
--+Three, if they are sleepy chances are you need to plan the day better. Make sure that when traveling with a companion you first have a safe house to come back to before evening when exploring. The best thing to do with a sleepy companion is just to have them sleep, if you're low on food you just have them sleep an hour or two. Starving, you either abandon them while they are sleeping or take them with you.
---+Four make sure their inventory has useful items, at least one weapon (keep in mind the AI does not switch weapons) and a one block of some extra ammo or two, one block of medical supplies (make sure it's band-aids, if you're lucky), and one grocery or two. If you're planning on making a new safe house, make sure they have atleast three planks with them (they stack). If you followed this (minus the planks) your companion should have four blocks full, this is a good setup.

BRAAIIINS
-When confronted with zombies, decide if you're going to run or fight.
-+ Run, set your companion's directives to not fire.
--+ Fight, use the not fire directive to fall back when the zombies get closer.
---+ Emergency, your companion is dying, use the switch positions (Crtl-S) to get them away from the zombies, it will put you in danger for the record but better to take a hit for them and have both of you survive.
----+ If worst comes to worst, they make for a good distraction. Make sure you avenge their death and don't remember the good times when they're trying to eat your brains.

ECT
-Some ect tips.
-+Companions can help block those pesky NPC vultures if told to guard a spot.
--+Pack mules don't make for good companions, best to give them a weapon a firearm is the best choice.
---+They will use Medkits on small scratches, so it's better to give them band aids.
----+They will not sleep when one guard or patrolling.
-----+They don't complain ;)
------+Pray they pick a useful skill to level up every morning.

Now, tips in general for difficulty at 100% (Normal)

Gender
- Males are traditionally slightly stronger, females are traditionally more flexible.
-+Translation, guys can break stuff more easily, women can hit more often and dodge slightly better.

Your first skill
-AGILE Helps you fight better. Increases your Melee Atk and your Def.
-+ Translation, can help you dodge that first zombie attack, running should be your first priority on the first day.
--+Usefulness, high but it doesn't make you faster.

-AWAKE Increases your maximum SLP points and HP regeneration.
-+ Translation, it will take slightly longer for you to feel sleepy and you regen more HP.
--+Usefulness, low, on the first day, high in the long run.

-CARPENTRY Helps build stronger barricades. Increases barricading value of barricading items you use.
-+ Translation, takes less planks to fully barricade a door or window.
--+ Usefulness, medium, large furniture is just as useful if not better than plank barricades.

-FIREARMS Improves efficiency with firearms. Increases the Atk and Dmg value when shooting firearms.
-+Translation, that 60HP zombie or Char official takes less time to take down.
--+ Usefulness, Medium to High depends on RNG, you need a firearm first.

-HAULER Helps your carrying more items. Increases your inventory slots.
-+ Translation, really self explanatory.
--+ Usefulness, high, makes survival a little more easier, you can carry more ammo, food ect.

-HIGH STAMINA Helps you running and fighting longer. Increases your maximum STA.
-+ Translation, also helps you to keep on breaking furniture for planks and moving larger pieces of furniture.
--+Usefulness, high, you can't do much but walk when you're tired.

-LEADERSHIP Allows you to get more followers. Increases your maximum followers.
-+ Translation, let's you have one companion for every level you have, max is three.
--+ Usefulness, medium to low, it takes a while to learn how to handle the AI and not to mention it's never really a good idea to have more than one companion.

-LIGHT EATER Helps you ignore your stomach. Increases the nutrition value of food items you use.
-+ Translation, those groceries fill you up more and it takes longer for you to go hungry.
--+ Usefulness, high, you eat to live, zombie live to eat you. Extends your supplies.

-LIGHT SLEEPER Makes you more alert to noise in sleep.
-+ Translation, you hear noises from further away and you recover slightly more health from sleep.
--+Usefulness, high to medium, you can hear noise further away and you are more vulnerable when sleeping.

-MEDIC Improves the benefits of medicine. Increases the values of medicine items you use.
-+ Suddenly you know how to bandage a gaping wound better with just a band-aid
--+ Usefulness, high, it makes band-aids (technically it should be adhesive strips)  more useful than med kits when fully stacked, if you're careful you shouldn't need to heal a large amounts of health in one turn.

-STRONG Helps you kick ass. Increases your Dmg for Melee attacks.
-+ Translation, also helps you break down furniture and makes skellys or weak zombies from wasting one of your cartridges.
--+ Usefulness, medium it may help you hit harder but doing so puts you in harms range. You're better off attacking small furniture pieces for planks than attacking zombies close range, especially on your first day.

-TOUGH Helps you stay alive a bit longer. Increases the maximum value of your HP.
-+ Translation, gives you more health.
--+ Usefulness, medium more health is one thing, but zombies tend to claw at you close range, not fire upon you. Course you do always start at full health first day; picking it at sunrise leaves your upgraded health points empty.

My humble ratings of skill usefulness. Note, this is subjective and simply opinionative.
Light Sleeper
Light Eater
Agile
Hauler
High Stamina
Fire Arms
Medic
Leadership
Carpentry
Strong
Tough
Awake

Surviving your first day of Apocalypse.
-If you're lucky there should be no one but you in your room. On one hundred percent difficulty don't expect to find a hunting rifle next to your bed.
-+Make sure that no one is trying to break open your door, if someone is run.
--+Your first priority should be defense, your SLP, HGR bars should be full, a bat is a good weapon for normal people. A shovel is better, hammers take a lot of STA to wield, crowbars and truncheons stack but aren't as strong as bats. Remember, that around fifty to one hundred swings your offense weapon may break.
---+Once you have your weapon you may only want to engage skellys that are in your way, don't go out bashing zombies, remember, you are trying to survive. You are not Duke Nukem, a Marine or Chuck Norris.
----+ You should be on the look out for band-aids, pistols (or rifle) and groceries. Band-aids stack and pistols hold more ammo than a shotgun. Also make sure you carry a stack of three planks, yes, they stack.
-----+ When you feel safe enough or pressured enough, your first shelter should have a bed in it. The only reason it should not is if one the spot you found is super safe or two you're dead tired. Anyway, break all the windows, they don't provide good protection to begin with and make you viewable from outside; you can still barricade them and block the outside-in view. Go around breaking small furniture for planks, start with chairs, then to tables and last desks. Close all the doors, don't bother with doors outside your safe-room, and barricade only the doors near you.
------+ For a beginner it takes about four planks to fully barricade a door or window. You'll want to only use three or two to save time.
-------+ Understand the moving mechanics of this game. You can 'P'ush furniture in all directions, just not back and you can stand from any angle to push large furniture items.

You survived your first day!
-By now, I hope you know that no help is ever going to arrive.
-+Depending on your skills, you should probably go look for a companion. If you hover your mouse over NPCS you can see their skills and general status. Don't pick some who has been roughed up.
--+You can hover your mouse over zombies too to see their health and if they're following a zombie master, if yes, run away from them.
---+Understand when it's about to turn day or night.
----+Remember where your first safe house is.
-----+Know where other survivors are huddled.
------+Decide if you're going to stay at your safe house for another night.

Tips Ect!
-I'm not sure, but doubling over your tracks in certain areas when fleeing from zombies may help trick them, just don't double over your entire day's trip.
-+When entering a shop or house, many planks of wood strewn about are good indications of zombies.
--+Never try to engage a Zombie Master's hoard.
---+Zombies get stronger over time.
----+Kite when necessary, it's been explained in this thread many times.
-----+Being hungry is double whammy, you can't go to sleep on an empty stomach.
------+Shotguns are best used at very close range and only when a zombie is at least half its health.
-------+Sometimes it's a good idea to avoid body armor, as it still takes up space in your inventory.
--------+Using large furniture is a good way to stockpile your items, simply seal it away in a corner and place three large pieces of furniture in its way.
---------+Zombies seem to hate large pieces of furniture, leading a zombie into one is a good way to distract it.

My own personal thoughts.

That's about all I have for in tips, maybe next version I'll write a guide of some sorts. As for the future, I'd like to see more than simply surviving. Maybe if you stay in one area that is relatively safe, it will eventually be set up as a safe zone for where the military can send in choppas to rescues civilians.
I'd imagine that when it happens your PC can decide to leave the zombie hoard or help the military round up civilians. It'd be nice if other people help too, you know other civilians help the round up process and become center pieces for other events. I'd like to see bigger relationships form with survivors. Maybe even having them dish out quests to rescue or find a lost relative in return for some useful item.

It would be nice to have more skills or a more complex tree of skills. In terms of more skills one that could predict events and their location would be useful, another could be one that helps you find certain buildings, or how about one for recognizing where zombies may be in the district (zombie blood, zombie gunk, zombie smell).
As for a tree, maybe if you advanced far enough into a skill, like say hauler than how about at the end of that tree you get a mega skill that defines your play style. Such as the mega skill for hauler would be something that let you stack items more effectively. The hook is that you can only pick one mega skill and doing so locks all the others. You can still upgrade other skills, thing is you can't pick the mega skill anymore.

More items would be nice too. Radios that could transmit messages would be a nice add. Batteries, please and also wouldn't it make more sense if your phone lasted longer than a day and took power only when making calls? Backpacks, where else if your guy keeping that stuff? Also why does it take space to wear body armor?
In long term, wear should be something that should show on all items. Although, maybe I just didn't live long enough.

Zombies, new events such as "The dead have converged on this spot!" that has zombies swarming from all sides would just be... FUN! I'm sure you don't need to hear the "Continue after dying thing." Maybe the dead should migrate in groups, you know, zombie hoard moves to the west, leaves east side alone stuff. Poison and infection would be a fun add. Smarter zombies, they by now should know that humans need groceries to live. Smart zombies, zombies that use guns or tricks to lure people to their hungry hoard.

That's about all I have on this subject.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on June 27, 2010, 08:13:53 pm
holy crazy good guide, but when you install it tells you where your saves are stored, just delete them, don't uninstall the whole game :D
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on June 28, 2010, 06:27:04 pm
Hooray! I died, now I can post that highscore... score.

Spoiler (click to show/hide)

Remember players! Die with a smile.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: nichaey on June 28, 2010, 07:34:33 pm
Ok, this is an older version,  (before ammo) where I think I pretty much won the game.

All skills maxed.

I was holed up in a char office that had.
-A fridge blocking the first 1 width entrance.
-a cabinet where each door used to be
- a fridge where the door the the rearmost room was (my sleeping quarters)

My stocks included

90 army rations
19 groceries
10 health packs

I had the following full guns
11 shotguns
7 pistols
21 army pistols
5 hunting rifles


I finally got bored of killing all of the zombies in my blocks and the surrounding blocks, and stopped bothering with army drops. So I took off my armour and fed myself to the zombies


69800 points and just under 500 kills.


Next version!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: debvon on June 28, 2010, 08:25:03 pm
Is there a way to pick up items without using the mouse? IE a hotkey?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on June 28, 2010, 09:44:42 pm
Ok, this is an older version,  (before ammo) where I think I pretty much won the game.

All skills maxed.

I was holed up in a char office that had.
-A fridge blocking the first 1 width entrance.
-a cabinet where each door used to be
- a fridge where the door the the rearmost room was (my sleeping quarters)

My stocks included

90 army rations
19 groceries
10 health packs

I had the following full guns
11 shotguns
7 pistols
21 army pistols
5 hunting rifles


I finally got bored of killing all of the zombies in my blocks and the surrounding blocks, and stopped bothering with army drops. So I took off my armour and fed myself to the zombies


69800 points and just under 500 kills.


Next version!


Congrats! Now try setting the difficulty at two hundred (or higher)! Instant FUN!

Is there a way to pick up items without using the mouse? IE a hotkey?

If there is, I haven't found it. It's best you just keep your mouse of the RSUD (Right-side user display).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ToonyMan on June 28, 2010, 10:00:32 pm
I am motivated to play this, let's have some fun.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: debvon on June 29, 2010, 10:00:20 am
I was doing EXTREMELY well in my last game. I had a very safe house that was stocked with 7 medkits, a BUNCH of blue and green pills (although I never used them), 20 or so bandages, at least 30 army rations, a ton of shotgun, rifle, and heavy pistol ammo, and a little trash heap in the corner. And of course a bed!

My guy had army body armor, an army pistol, a giant hammer, a shotgun, a rifle, and at any given time I'd have one stack of primary ammo for my rifle. This was looking to be a VERY long game, I was having no trouble at all with anything. Zombie masters? No prob.. Gangstas? No prob.. Bikers? That slaps me on the knee. Black ops? No.. oh wait. Yes problem.

I was exploring and I bumped into a couple of black ops fellows.. I got shot once by one of them and I went down like a ton of bricks. These guys are insanely dangerous.

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on June 29, 2010, 10:32:56 am
I was doing EXTREMELY well in my last game. I had a very safe house that was stocked with 7 medkits, a BUNCH of blue and green pills (although I never used them), 20 or so bandages, at least 30 army rations, a ton of shotgun, rifle, and heavy pistol ammo, and a little trash heap in the corner. And of course a bed!

My guy had army body armor, an army pistol, a giant hammer, a shotgun, a rifle, and at any given time I'd have one stack of primary ammo for my rifle. This was looking to be a VERY long game, I was having no trouble at all with anything. Zombie masters? No prob.. Gangstas? No prob.. Bikers? That slaps me on the knee. Black ops? No.. oh wait. Yes problem.

I was exploring and I bumped into a couple of black ops fellows.. I got shot once by one of them and I went down like a ton of bricks. These guys are insanely dangerous.

Spoiler (click to show/hide)

You may want to spoiler some more stuff on that post.

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 29, 2010, 10:36:43 am
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on June 29, 2010, 10:38:55 am
*SNIP*

Hm, I guess I do input commands too fast.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ToonyMan on June 29, 2010, 01:01:32 pm
I survived for a Day and 6 hours, this game is tough going.  Is it wise to start making a permanent base or should I always be moving?  Because I need a source of food if I want to do the former.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on June 29, 2010, 02:05:03 pm
I survived for a Day and 6 hours, this game is tough going.  Is it wise to start making a permanent base or should I always be moving?  Because I need a source of food if I want to do the former.
good idea is to keep moving for the first two days, then when you find a good defensible location, with a store that has food nearby (or the store itself) barracade the crap outta it, and only go out during daytime for quick ammo/weapons runs.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shadowgandor on June 29, 2010, 03:17:21 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)

True story :'(
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ToonyMan on June 29, 2010, 03:21:40 pm
Spoiler: Im at Day 7 (click to show/hide)

Holding up at one place is the best god damn idea ever.  I'm overflowing with food, ammo, etc.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 29, 2010, 03:32:56 pm
Just in case anyone is doing the same stupid thing I was, I'm going to post it here:

When you push something, you don't have to push it in the same direction you're facing.  Just do 'P'ush, then select the direction of the thing you want to push, then select the direction you want to push it.   Makes moving shit around a LOT easier plus you can use stuff that's jammed up against the walls. 
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on June 29, 2010, 05:05:31 pm
Spoiler (click to show/hide)
1. 42 military rations, 15 bandages, 3 medical kits, a * !^#&*@#, cellphone, some hunting rifle bullets and three fully loaded army pistols.
2. 76 rifle cartridges, two medkits, army-body armor, 26 heavy handgun cartridges and a loaded army pistol.
3. My PC "Cody Jones" civilian man with two first names. Going on day 23.
4. Companion "Sarah Irvin" civilian woman with two first names too. Has been with me since day 22.

Jesus, my guy looks like some sorta EMO. :-\
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on June 29, 2010, 05:08:21 pm

Jesus, my guy looks like some sorta EMO. :-\
well known fact, due to the self inflicted injuries, depressed attitude, and old scars, emos are usually unnoticed by zombies due to the zombies confusion on whether they are living or dead.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 29, 2010, 05:15:11 pm

Jesus, my guy looks like some sorta EMO. :-\
well known fact, due to the self inflicted injuries, depressed attitude, and old scars, emos are usually unnoticed by zombies due to the zombies confusion on whether they are living or dead.

The dead-white makeup also gives the apperance of a post mortum status. This is why we should kill all emos.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on June 29, 2010, 05:26:52 pm
Spoiler (click to show/hide)
1. 42 military rations, 15 bandages, 3 medical kits, a * !^#&*@#, cellphone, some hunting rifle bullets and three fully loaded army pistols.
2. 76 rifle cartridges, two medkits, army-body armor, 26 heavy handgun cartridges and a loaded army pistol.
3. My PC "Cody Jones" civilian man with two first names. Going on day 23.
4. Companion "Sarah Irvin" civilian woman with two first names too. Has been with me since day 22.

Jesus, my guy looks like some sorta EMO. :-\

Shelves....er, I hope you havent got attached to that base. :P

"Edit" Hmm, finally tried out the new version. A lot harder. Expecially when you go into differant districts. I entered a new district and emptied atleast 50 pistol pullets into a zombie horde lead by a master. Then later died to gangsters because I got overconfident and didnt realise two pistol pullets could end me. :P
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on June 29, 2010, 06:40:09 pm

Shelves....er, I hope you havent got attached to that base. :P

"Edit" Hmm, finally tried out the new version. A lot harder. Expecially when you go into differant districts. I entered a new district and emptied atleast 50 pistol pullets into a zombie horde lead by a master. Then later died to gangsters because I got overconfident and didnt realise two pistol pullets could end me. :P

Have you seen the massive amounts of zombie corpses in front and around the store! Counting the other pieces of furniture I have pushed near the store for defense and the shelves; I have lost about twenty or even more pieces of furniture to zombie sieges!

I have only seen one FUN (if you've played long enough you should know) and that thing was about two buildings west of my safe-house. Besides those FUN are rare and with two survivors with heavy army rifles, one of us should, at most be killed. I'll make damned sure that's not me!


Jesus, my guy looks like some sorta EMO. :-\
well known fact, due to the self inflicted injuries, depressed attitude, and old scars, emos are usually unnoticed by zombies due to the zombies confusion on whether they are living or dead.

The dead-white makeup also gives the apperance of a post mortum status. This is why we should kill all emos.

Not until the Zombie invasion is over.


Jesus, my guy looks like some sorta EMO. :-\
well known fact, due to the self inflicted injuries, depressed attitude, and old scars, emos are usually unnoticed by zombies due to the zombies confusion on whether they are living or dead.

(http://lparchive.org/LetsPlay/Daikatana/Smilies/emot-smithicide.gif)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on June 30, 2010, 11:59:15 am
um, i hope you all know that 3.2 is out ) quite an improvement.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ToonyMan on June 30, 2010, 12:02:13 pm
um, i hope you all know that 3.2 is out ) quite an improvement.
That was fast.  Let me see if it's save compatible.

EDIT:
Doesn't look like it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 30, 2010, 02:00:51 pm
Oh neat, been waiting for the update to start playing again.  Ran into the Shout bug and couldn't move sectors. 
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on June 30, 2010, 02:06:46 pm
Still wish you could kill survivors. jsut a few minutes ago this guy came into my safehouse. It took me 5 minutes and I caded him in, but he managed to nab my baseball bat. How easy it would be if I could just blow his brains out with my shotgun.
Edit:He just died 4 tiles to the north. thats Karma.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Robsoie on June 30, 2010, 02:10:25 pm
Great a new updated version !
thanks.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 30, 2010, 02:30:00 pm
I love the new update, and also can tell you that shotguns have more than a three square radius now. Damn CHAR.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: mainiac on June 30, 2010, 03:55:05 pm
My newest character is named Ulrich.  That is all.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 30, 2010, 06:02:22 pm
BUG REPORT, 3.21:
- AI's do not "discard" (destroy) things with dead batteries like the player does. There are still empty flashlights littering parks and places.

Anyways, commentary on 3.21:
Food decay makes the game hilariously difficult now, because you can no longer camp in the grocery store for days/weeks on end... Which is of course awsome, because that's exactly what'd happen in real life. Though, one thing i feel the game needs now are different kinds of food for grocery stores to spawn with, such as smaller more specific food items (that only stack with identical expire dates) that have a later expire date but give less food, or have special abilities. Nothing specific like "Potatoes" but general categories like "Produce" That way while on day 3 all the generic grocery bags are rotten, the few peices of produce/meat and bags of candy are still edible.

A possible addition to the above would be to right-click a grocery bag while its on the ground, so it leaves behind a random size stack of specific food that has an increased expire date, but still less food then the original bag. So the player runs into a huge grocery store that has more food then could possibly be eaten before it all expires, and prunes the number of bags down so it lasts as long as possible. So where a Dairy Grocery Bag would expire on Day 2 Hour 6, the player right-clicks it to produce a smaller dairy item that expires on Day 6, Hour 3, despite only giving a fraction the original bag would have; which could then stack with other Day 6, Hour 3 dairy items.

Another food item could be 'Canned Food', which is a rarer civilian version of army rations; the witty description could be "It's missing the label" with possibly two versions: One with a pull tab, and the other requiring a "Can Opener" item.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on June 30, 2010, 06:27:01 pm
Like the canned food idea. Maybe you need to have any weapon or a can opener? I'd hate to starve while surrounded by cans and golf clubs or machine guns.
 
So maybe we need "Dairy", "Meat", "Dry Goods" in general, "Bread" in particular, "Produce", and "Cans".
 
Though if we have cans, we kinda need Spam.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Shiv on June 30, 2010, 06:42:45 pm
I would not want to eat meat that's been sitting out for 3 days!  That just makes me cringe.  Think of all the bacteria.  The maggots wouldn't be too bad (extra protein) but the bacteria would get ya.

Anyhow, I like the idea of regular produce vs canned.  I don't think one should convey more benefits than the other (aside from longevity), just that canned should be scarcer (even though 3/4 of grocery stores in reality are cans, but on the other hand, canned food is no less healthy than normal).  Course then you need a can opener.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 30, 2010, 06:52:34 pm
This concerns some of the secret items. Unspolier at your own risk.

Spoiler (click to show/hide)

EDIT: Alright, so shotguns are overpowered beyond all reason now. I can take down Disciples with ease if I have a shotgun. The other guns are nowhere near close in power. This is a change indeed.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 30, 2010, 07:51:18 pm
I would not want to eat meat that's been sitting out for 3 days!
You're thinking too specifically. Jerky, sausages, and other plastic wrapped pre-cooked things that come from animals. "Meat" is a general term to avoid having to sprite multiple specific meat-looking objects, and code specific rules for each of those objects.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on June 30, 2010, 07:57:08 pm
I would not want to eat meat that's been sitting out for 3 days!
You're thinking too specifically. Jerky, sausages, and other plastic wrapped pre-cooked things that come from animals. "Meat" is a general term to avoid having to sprite multiple specific meat-looking objects, and code specific rules for each of those objects.

How about there being two varieties of food?

Lez see, fresh meat and perhaps jerky, fresh fruits and dried fruits, fresh vegetables and idk canned vegetables, dairy products, and canned milk, and how about a candy variety, why not? Cookies and chocolate bar? It would also be more realistic to have certain foods become more detrimental to health when they rot.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 30, 2010, 08:05:56 pm
I think mass food variation should take a back seat for now. It should certainly be done, but the survivior AI is very close to what it needs to be. Once they can push, aren't stupid about trading, and don't steal your planks they should be perfect.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on June 30, 2010, 08:37:21 pm
[More food] should certainly be done, but the survivior AI is very close to what it needs to be.
Yes, the food things shouldn't be top priority. Also, hell yeah the AI is certainly a great deal better at doing its survival thing. I think the chance that non-follower survivors get skill improvements is a big help to that; hopefully it will be an option soon so you can set it to 0% or to 100% (and the same for the follower skill gain, so if you really wanted to, AIs never gain levels)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: mainiac on June 30, 2010, 08:43:05 pm
I've eaten meat that's sat out for three days.  Gives you gas but otherwise nothing wrong with it.  Perhaps I have the iron stomach skill.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 30, 2010, 08:55:18 pm
Well, these days store bought meat is pumped with enough preservatives to mummify the entire planet. It isn't very accurate anymore to think meat spoils so quickly. Flys are only a concern if you are too squemish to eat maggots in order to survive. Otherwise, the meat can stay healthy enough.

Speaking of refregeration, I don't think the power would fail as soon as the outbreak began. Perhaps having the city slowly fall to darkness over the course of the first few days? I imagine that CHAR would have their own generators, being crazy like that.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: mainiac on June 30, 2010, 09:08:25 pm
The reason the power grid would go down isn't that all the power plants would be trashed immediately.  The grid itself is what would fail.  It's difficult keeping a complex power grid running when there are erratic swings in the power usage.  It's a complex electrical engineering problem that requires foresight to avoid blackouts.  The utilities don't expect everyone to turn on their lights at midnight when the zombies strike.  And getting the power grid back online is a whole other headache that requires the self starting plants and the plants which require an outside jump to act in coordination, hard to do during the apocalypse.  If you are in a region dependent on coal and nuclear power, it's not inconceivable that sabotage or bad luck could take out the power pretty quickly and the chaos would keep it down.  On the other hand, if there was a small local plant it might be realistic to isolate it from the grid and restore local power.  Or if you are in a region with a lot of green power the grid would probably intermittently come on and off again until all the solar cells overheat and stop working or the windmills connections to the grid shut down.  If you're in Las Vegas the Hoover Dam would probably stay on unless someone deliberately took it out.  Coal power is the vast majority of power in North America and the majority in most regions of Europe.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 30, 2010, 09:17:22 pm
What's that? The sound of an idea, I think! Perhaps a power district on the edge of the map, methinks. Making it work again would be a suicide mission in complexity. Ruined entirely by the actions of a single Disciple or Blackops squad. But the rewards of reactivation would be vast.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on June 30, 2010, 09:18:24 pm
Haven't played in a while.
What new stuff is there?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on June 30, 2010, 09:27:02 pm
There's a whole list of the changes on Rougedjack's blog.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on June 30, 2010, 09:45:40 pm
The reason the power grid would go down isn't that all the power plants would be trashed immediately.  The grid itself is what would fail.  It's difficult keeping a complex power grid running when there are erratic swings in the power usage.  It's a complex electrical engineering problem that requires foresight to avoid blackouts.  The utilities don't expect everyone to turn on their lights at midnight when the zombies strike.  And getting the power grid back online is a whole other headache that requires the self starting plants and the plants which require an outside jump to act in coordination, hard to do during the apocalypse.  If you are in a region dependent on coal and nuclear power, it's not inconceivable that sabotage or bad luck could take out the power pretty quickly and the chaos would keep it down.  On the other hand, if there was a small local plant it might be realistic to isolate it from the grid and restore local power.  Or if you are in a region with a lot of green power the grid would probably intermittently come on and off again until all the solar cells overheat and stop working or the windmills connections to the grid shut down.  If you're in Las Vegas the Hoover Dam would probably stay on unless someone deliberately took it out.  Coal power is the vast majority of power in North America and the majority in most regions of Europe.

That's... off topic, I think. If electricity were to be added, I'd say it would last at most a week with little maintenance. If generators and electricity in general were added, refrigerators would be more than just barricades. Course, I'm sure that's going to be added in the future seeing as how fridges are already in there.

ANYWAY! Some highlights from my new game, nothing spoily, well except the second picture.

I am Victoria Smith, these last names still boggle me. Started in a green center. I got too used to bunking down in a single area; these new food spoilage features have me on a nomadic survival style.

You know even in a post apocalyptic world, new settlements eventually pop-up.  I'd like to see some sorta semi-safe districts prop up after a week or two.

edit: text is at the bottom of the pictures.

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

O.K., the new version is much harder thanks due in part to the new food spoilage feature. I don't really feel like it's worth it to keep a companion anymore. That or managing food is now a top priority that I don't understand right now. Nothing much is different besides that. NPCs still seem pretty stupid in my opinion, which is good for me because they tend to drop a lot of food items.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: roguedjack on July 01, 2010, 05:54:53 am
Shotguns did not change from 3.1 (they changed 3.0->3.1).
AI do discard items. Could happen they died at the wrong time and dumped stuff.
Decaying foods means you have to actively search for army supplies or food carried by refugees.

Bugs:
Melee weapon stamina penalty is not used properly, so that's a bug.
Installer does not remove the readme file. Just remove it manually.

Unless there are really annoying bugs I'll skip doing a 3.22 and go straight to 4.0.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 01, 2010, 06:55:15 am
Sure, go straight to 4.0.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 01, 2010, 08:41:12 am
1)AI do discard items. Could happen they died at the wrong time and dumped stuff.
2)Decaying foods means you have to actively search for army supplies or food carried by refugees.

3)Bugs:
Melee weapon stamina penalty is not used properly, so that's a bug.

I've never noticed an AI dropping an item, maybe I just like being by myself too much.

Decaying food is quite the O.K. system IMO, but now it's too difficult to actually share food with a companion seeing as how precarious it is to share food. Not to mention I've seen NPCs drop like flys to food starvation; it's quite annoying because they turn into zombies as soon as they drop dead.

It's never really a good idea to melee exclusively. So I'd say you move on, unless more bugs show up. I haven't noticed anything in all honesty.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PsyberianHusky on July 01, 2010, 10:00:09 am
I'm not sure how to uninstall the game, does normally uninstalling from program files worK? 
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 01, 2010, 10:07:59 am
In 2.0 and previous versions, you should uninstall using the Control Panel. Any version above that can just be deleted, I think. I have so far just left them all inside the same file, and each new version takes over the shortcut on its own.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 01, 2010, 12:11:26 pm
A tid bit about my game. Not a huge spoiler, but you may want to save it for yourself.

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 01, 2010, 07:18:50 pm
Meh, no one is posting. ><

Anyway, got to try out the new version, and I retract my statement, this one is just terribly hard. Which is a good thing.  ;)

Had a very long game of running around, never having enough time to establish a base before I get mobbed by an endless stream of zombies(really, just endless), blue pills helped a lot. I think I visited 5 districts because pretty soon the district would get overwhelming with all the freaking zombies. Fun fun. Then I die to a disciple because it was dark and I wasnt watching my stamina. Knew I should have carried some of dem green pills around....

Tip: If you want to survive till the end of the first week, break into a Char office. Lots of rations in there, keep you good for a few more days. Of course, you shouldnt stay in there, zombies will find you quick.

Anyway, here is my mortom, spoiled for the people who dont like scrolling.


Spoiler (click to show/hide)

As you may have noticed, I killed a lot of zombies.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PsyberianHusky on July 01, 2010, 07:30:50 pm
I still need to motivate myself to play this, it looks very good
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 01, 2010, 07:40:42 pm
I'll post a bit more of my current PC. Nothing spoily.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

In all honesty, it seem that chopper drops happen at least every two days. Personally I'd prefer if there were an option to tone that down. Ammo on the other is difficult to carry due to the nature of food items. Blue pills seem to be a god send, and should be carried when moving from district.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PsyberianHusky on July 02, 2010, 01:41:01 am
So I wanna sit down and play this, but like how much time do I need to set aside to play this?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cerapa on July 02, 2010, 02:37:40 am
Depends on how good you are.

If you are really good, you could play till the end of time. If you suck you die the first time you see a zombie master. Which is quite early. I have died in 5 minutes.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ToonyMan on July 02, 2010, 02:46:40 am
In one game I zombie master came in from a door next to me with two turns of the game starting, there was his zombie friend outside the window as well.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 02, 2010, 03:02:20 am
> SCORING
He scored a total of 50357 points.
- difficulty rating of 100%.
- 28712 base points for survival.
- 17645 base points for kills.
- 4000 base points for achievements.
bah, you beat my yesterday score:
> SCORING
He scored a total of 47820 points.
- difficulty rating of 123%.
- 21786 base points for survival.
- 12945 base points for kills.
- 4000 base points for achievements.

played with only 4 districts and they all got overrun pretty much, i think national guard stopped coming. dont remember when that should happen ) havent seen any refugees for a couple of days... no blue pills, cant sleep anywhere, cos there are always zombies around. ammo went absent pretty quickly, so i tried to get on some
Spoiler (click to show/hide)
using my
Spoiler (click to show/hide)
by luring some zombies onto them, to get their
Spoiler (click to show/hide)
... got zombies lured from one side, approached from another... got killed cos some couldn't shoot zombies since their pals blocked line of fire =D


also i don't think i like that the items get broken on an actors death (
could see raiding char office and getting no armor and stuff )
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 02, 2010, 05:36:49 am
> SCORING
He scored a total of 50357 points.
- difficulty rating of 100%.
- 28712 base points for survival.
- 17645 base points for kills.
- 4000 base points for achievements.
bah, you beat my yesterday score:
> SCORING
He scored a total of 47820 points.
- difficulty rating of 123%.
- 21786 base points for survival.
- 12945 base points for kills.
- 4000 base points for achievements.

played with only 4 districts and they all got overrun pretty much, i think national guard stopped coming. dont remember when that should happen ) havent seen any refugees for a couple of days... no blue pills, cant sleep anywhere, cos there are always zombies around. ammo went absent pretty quickly, so i tried to get on some
Spoiler (click to show/hide)
using my
Spoiler (click to show/hide)
by luring some zombies onto them, to get their
Spoiler (click to show/hide)
... got zombies lured from one side, approached from another... got killed cos some couldn't shoot zombies since their pals blocked line of fire =D


also i don't think i like that the items get broken on an actors death (
could see raiding char office and getting no armor and stuff )

Lucky, you sound like you had several types of fun.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 02, 2010, 12:15:37 pm
Here's a little more of current PC.

Day9, waiting out the night with a group of soldiers.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day9.png)

After three days of staying in that district I decide it's time to leave.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day12.png)

For fairly obvious reasons.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day12_not_safe.png)

Definitely obvious reasons.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day12_nope_not_safe.png)

And ahh, time to migrate to a more safer place.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day12_outta_here.png)

Ah shit
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day12_bad_very_bad.png)

Shit, shit, shit
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day12_crap.png)

Shit, Shit, Shit, Shit, Shit
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day12_crap.png)

ShitShitShitShitShitShitShitShitShitShitShitShit
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day12_crap_crap.png)

Yay! At least something good came from all of this running.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day12_yay.png)

OH THANK GOD!
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day12_hooray.png)

And now I spend the night with some soldiers.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day12_safety.png)

Good times.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day13_armydays.png)

On this day I decide to explore.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day13_splorin.png)


It looks like the troop left without me. :( That or they all died.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day13crap_crap_crap.png)

I decided that since FUN stuff was running around now, that I'd get some green pills.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day13_tradingpills.png)

That decision wound up being, not so stupid.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day13_OH_GREAT.png)

 ::)
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day13OH_SHIT.png)

 :o
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day14ARRGH.png)

Yeah, I'm outta here.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day14EEK.png)

Taking a short breather.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day14time_to_breath.png)

Skeletons are certainly no danger, unfortunately that doesn't apply to swarms.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day14shit.png)

Ah, yeah this place is definitely safe no longer.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day14yeah_this_place_is_swarming.png)

AhhHHh! Swarmed!
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day14_screw_this_place.png)

Well, hopefully this new place won't kill me. If it does, at least I made it to fourteen days.
(http://i553.photobucket.com/albums/jj362/Creamcornicus/showing%20bay12%20people%20game%20stuff1/day14hope_or_death.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 02, 2010, 01:26:38 pm
dammit... going for the hi score with 415% difficulty (abused the fact that large districts ease the game a lot).
day 11, everything went fine... until i looted another char office... long story short i am now low on hp, barricaded myself in one of the rooms... and there is at least one healthy guard in the corridor there... i hope he wanders off or gets killed cos i didn't bring my shotty with me, got only crossbow and a shovel. good thing i have 3 army rations. i think i should wait out.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 02, 2010, 01:47:17 pm
I give you a day.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 02, 2010, 02:31:09 pm
um... it is now 3 days past that point and i am still kicking... now
Spoiler (click to show/hide)
will start to
Spoiler (click to show/hide)
, and i have a vengeance for all my past characters to fulfill...

btw, 123454 points now. and ticking \o/


edit:
ooh ooh, a first batch of them already dropped... so excited!

so here's how it went down:
Spoiler (click to show/hide)

that sure was intense =D didn't want to start all over. so relieved.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 02, 2010, 06:24:54 pm
um... it is now 3 days past that point and i am still kicking... now
Spoiler (click to show/hide)
will start to
Spoiler (click to show/hide)
, and i have a vengeance for all my past characters to fulfill...

btw, 123454 points now. and ticking \o/


edit:
ooh ooh, a first batch of them already dropped... so excited!

so here's how it went down:
Spoiler (click to show/hide)

that sure was intense =D didn't want to start all over. so relieved.

Well, you deserve this.
(http://www.pyromosh.org/images/bbs/have_a_cookie.gif)

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 02, 2010, 09:03:49 pm
Welp, had another good round. Theres a couple spoilers in the mortom, so if you havent seen the HFS, just read the score or something.

Spoiler (click to show/hide)

After week 2 you pretty much need green/blue pills, they are life savers so many times.

I was hoping I could see if there was a month achievement, but luck didnt favour me.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on July 02, 2010, 10:51:33 pm
I like how the updates are going, gameplay is pretty intense now and surviving takes more then just getting alot of food and finding a relatively safe place to barricade yourself in. Plus Its nice to see survivors actualy trying to survive this time around.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 02, 2010, 10:56:44 pm
I like how the updates are going, gameplay is pretty intense now and surviving takes more then just getting alot of food and finding a relatively safe place to barricade yourself in. Plus Its nice to see survivors actualy trying to survive this time around.

Though in all honesty, they only seem to last about a day or so. It would be nice if refugee waves gained better items as the zombie invasion progressed, so they'd make better companions.

Welp, had another good round. Theres a couple spoilers in the mortom, so if you havent seen the HFS, just read the score or something.

Spoiler (click to show/hide)

After week 2 you pretty much need green/blue pills, they are life savers so many times.

I was hoping I could see if there was a month achievement, but luck didnt favour me.

Damn good score. I use to think pills were useless, but in this one they're life savers.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 02, 2010, 11:28:16 pm
Here is the flow of the game so far.

First day: Moderate amount of zombies. Nothing particulary hard, there are no advanced zombies, though you have no equipment or skills so you do a lot of running.

Day 2-4: Civilians get a hold of the situation and there arent that many zombies. They are like free days basically. Though, a lack of food is quite evident and you can die of starvation if your not careful

Day 5-8: Zombie waves are getting larger, and you see fewer and fewer civies. The army might have come by now, and you have seen a few advanced zombies.

Day 9-14: Things are getting tough. Civies are getting rare, and you are seeing a lot more zombies. Food isnt too scarce, depending on how many air drops you get. Staying at a safehouse for more than one day asks for trouble. You see advanced zombies every once in a while, the bulk is still regular horde.

Day 14-21: This is where you're likely to die if you got this far. Zombie waves get bigger and bigger, with sleeping becoming a problem since zombies follow your scent and attack you(when your sleeping you have no protection or defence). Depending on your luck, food may also be scarce. Any weapon ammo besides pistols is almost nonexistant and its recommened you use pistols(I think police officers bring ammo with them when they spawn, but they die quickly, so they dont use the ammo). Lots of advanced zombies, and you have problably seen a few HFS. The special items in the CHAR offices may be of good use right now. Zombies are also almost endless. They come in a steady stream, it appears they can hear bullets or something. So holding onto your favorate safehouse is likely out of the picture. Pills are extremely important for those certain moments, if your are trying to outrun an HFS or cant find a place to sleep(I think half of my sleep poitns were just blue pills).You count how long you live by the hour, not the day.

Day 22 -?: I havent ventured into this area much. Going into differant districts is actually rather dangerous, since you dont know where food/health drops are and the fact that you have been keeping the zombie population at a moderate level isnt applied. HFS zombie in every group, your probably running a lot. "The Other guys" also pop in a lot, if that is a godsend or a horror depends on your situation. Food may also become sparce(airdrops seem to be far and few inbetween), so you may have to start eating rotten food. Light eater/awake helps a lot. Basically now your just trying to survive between zombie mobs, every sleep is likely to be interupted, so get those medkits out, and have fun

I probably forgot things, but thats kind of how the flow feels for me. The days arent exact, I just pulled random numbers from my head.

Also, a suggestion if the developer still reads this...

Spoiler (click to show/hide)

"Edit" Oh, I forgot. On the last day I lived, every single melee weapon I found seemed to break on the first hit. I wonder if its another time thing. My weapon seemed to jam when I fought HFS too. Made me unhappy. I still think the game doesnt like me. ><
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 03, 2010, 10:15:18 am
*snip

On the more useful items, they're completely useless to me. Considering the whole intel graphics card lodged into my computer.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 03, 2010, 02:18:46 pm
Oh, found a "half glitch". I was standing on a stack of 10 blue pills(because the buzzards where about to take the items I dropped), and I decided to wait till he leaves and then proceed what I was doing. However, he just stood there next to me. I held down the wait button and he just stood there, getting hungry and tired. Then a friend came, so two people were staring at me. Then another. All ran when the zombie master came. :P


So if anyone wants to report that to the developer for me it would be nice(unless he still checks this).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 03, 2010, 02:26:04 pm
Oh, found a "half glitch". I was standing on a stack of 10 blue pills(because the buzzards where about to take the items I dropped), and I decided to wait till he leaves and then proceed what I was doing. However, he just stood there next to me. I held down the wait button and he just stood there, getting hungry and tired. Then a friend came, so two people were staring at me. Then another. All ran when the zombie master came. :P


So if anyone wants to report that to the developer for me it would be nice(unless he still checks this).

Staring contest?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 03, 2010, 02:27:52 pm
Oh, found a "half glitch". I was standing on a stack of 10 blue pills(because the buzzards where about to take the items I dropped), and I decided to wait till he leaves and then proceed what I was doing. However, he just stood there next to me. I held down the wait button and he just stood there, getting hungry and tired. Then a friend came, so two people were staring at me. Then another. All ran when the zombie master came. :P


So if anyone wants to report that to the developer for me it would be nice(unless he still checks this).

Staring contest?

It was a long one.. Probably like 5 hours. Since I was sleepy the zombie master killed me. ><

"Edit" Maybe there should be a clothes wearing item slots? Zombies could drop clothes, so you can pimp yourself up. You would still have your basic shirt/pants/shoes, but zombies could drop add ons. Zombie masters drop sunglasses/hats. Skeletons would drop like spikes, so like you could put spikes on the arms of your leather jacket. Regular zombies can drop blood and various other things for the gross minded. Char guards could drop like a belt PDA or something. Ect Ect.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jusal on July 03, 2010, 03:21:04 pm
Well looks like we're getting sewers next. Should be interesting to explore.

Since roguedjack seems to read this thread I'd like to leave a few questions and suggestions here:

As for the sewers, are you planning on adding any kind of maintenance or water treatment rooms or is it going to be mostly sewer tunnels down there? I'm assuming you might also find an occassional zombie that has stumbled in, and not simply undead rodents. In any case the sewers should provide an interesting retreat or way to travel between districts when things get too hot above ground.

Since you're adding sewers, I would like to suggest subway tunnels as well, to provide a less sludgy alternative for sewer transportation. They would be similarly dark, and there would be perhaps about one terminal entrance for each district or two. Since electricity is off, you could just walk along the tracks and hope not to run into a group of zombies blocking the tunnel. There might also be things worth scavenging in the terminals.

Anyway I'm enjoying the game tremendously so far, and I'll be sure to keep up with the updates.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 03, 2010, 03:27:09 pm
He's also set up a modification page on his blog. Someone should tell Deon to go submit his.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 03, 2010, 04:04:30 pm
Here's an idea:
Remove random chance for vomiting from rotten food and replace it with a bright green and a dark green nausia/vomit bar (respectively) like how the "hungry" state change has a white bar. If the nausia bar exceeds the vomit bar, you vomit. How nausious you become depends on the difference between the current date, and the date on the expired food; eating food that's been expired for long enough will always make you vomit, while eating food that's just a little old will let you manage your nausia. The nausia bar decreases when you sleep (greatly when sleeping in a bed) and the vomit bar can be increased by a skill "Iron Stomach" or something. Just to be fair for people who are hungry, eating rotten food when hungry doesn't increase the nausia bar as much as it normally would (1/3rd normal)

Also, an excuse to put in a pink bottle with a pink liquid (that's identical to pills, but resprited) that reduces your nausia level. 8)

[Subways]
A seperate level entirely from sewers hopefully, no engineer in their right mind would connect or even put sewers and subway on the same horizontal level.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: roguedjack on July 03, 2010, 04:42:02 pm
The staring contest is an AI glitch. It wants one of the items you are standing on and patiently waits. And waits. And then waits some more. I knew the problem but was lazy since it didn't seem to be noticed by players ;D  :o. I'll fix that.

I'll add subways of course, that's what I meant by "undergrounds" in the "next version" section of the game faq.

There's still a lot of stuff I want to add to the maps (police/fire station, factories, airport, mayor office, CHAR places related to the plot...) but they probably wont get in the next version yet, depends how fast I progress on other tasks.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on July 03, 2010, 04:48:46 pm
Quote
subways
It'd be nice ifforplaces like this there's a way to fix up the trains and generators, allowing fast/safe travel,and lighting thats better then night but worse then day, so you could travel down there at night time going back to your base?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 03, 2010, 05:32:28 pm
The staring contest is an AI glitch. It wants one of the items you are standing on and patiently waits. And waits. And then waits some more. I knew the problem but was lazy since it didn't seem to be noticed by players ;D  :o. I'll fix that.

I'll add subways of course, that's what I meant by "undergrounds" in the "next version" section of the game faq.

There's still a lot of stuff I want to add to the maps (police/fire station, factories, airport, mayor office, CHAR places related to the plot...) but they probably wont get in the next version yet, depends how fast I progress on other tasks.

Take your time. No need to rush perfection; till than we'll just feed our PCs to zombie hoards. Also, ever play Dungeon Crawl? If you haven't, than you don't know where I'm going with this. Either way, DC has ghosts of previous PCs show up on occasion; I was hoping for zombies of course but you go ahead and take your time on that if you want.

I'm for the nausea bar as well. After seeing hoards of zombies eat everyone you know a little moldy bread shouldn't bother you too much.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 03, 2010, 05:33:30 pm
I think I found an AI issue. Whenever a survivor attempts to barricade their sleeping area, they always seem to only barricade two of the (most of the time) four entrances into the room. Anyone else getting this?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ibot66 on July 03, 2010, 05:40:58 pm
I wish this was for mac.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 03, 2010, 06:56:51 pm
I think I found an AI issue. Whenever a survivor attempts to barricade their sleeping area, they always seem to only barricade two of the (most of the time) four entrances into the room. Anyone else getting this?

Is it windows or doors? Because they dont barricade doors(feature) last time I checked.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 03, 2010, 07:03:21 pm
I've seen them barricade doors.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Raviaric on July 04, 2010, 12:54:22 am
I saw a cop barricade all the entrances of a room recently.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 04, 2010, 01:06:02 am
Wait, you can only stack 3 planks of wood. I dont think the AI breaks stuff for planks, so they likely dont have enough planks to barricade every entrence.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on July 04, 2010, 01:30:43 am
Indeed, zombies usualy break alot of furniture though, so they aways have some planks around to use.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 04, 2010, 01:58:18 am
civs dont break barricades, so if they would barricade all 4 exits, they would entomb themselves =D
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Apple Master on July 04, 2010, 12:59:32 pm
So I herd u liek memory.
Spoilered for images.

Spoiler (click to show/hide)

edit: it also refuses to load a 20 day old save.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 04, 2010, 01:26:58 pm
i got 1Gb ram usage and 30 minutes loading save =D
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: roguedjack on July 04, 2010, 04:57:14 pm
People with insane memory usage and loading time, what options settings do you use?
My guess is that you have almost everything maxed, correct?  :P
Please tell me so I can rebalance the settings.  8)

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ThtblovesDF on July 04, 2010, 05:39:45 pm
So zombie masters group with other zombie masters... wat...

Killed 3 ZM's before taking his pic. My face  :'(

(http://i222.photobucket.com/albums/dd246/Thtb/1272512844568.png?t=1278283106)

WTF moments later (warning end game spoiler)

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 04, 2010, 05:42:20 pm
I think they're following that Zombie Lord in the doorway. Do the zombie master's groups come with the masters and the lord as well?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 04, 2010, 05:52:00 pm
I think they're following that Zombie Lord in the doorway. Do the zombie master's groups come with the masters and the lord as well?

If they do... OH MY MOTHER HOLY OF GAAWWD!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 04, 2010, 06:02:32 pm
I wish he had caught the group unaware. Then we could see if they had a follower arrows. I remember now that you cannot recruit survivor leaders, but I do not know if it applies to the undead. The abject horror of Zombie Lords leading Zombie Masters, who are in turn leading regular undead and FUN, is a concept that makes me cringe in fear. In short, somthing that should be put in 4.0 if it isn't how things are right now.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ibot66 on July 04, 2010, 07:16:32 pm
That would be awsome. A zombie hireachy, I say!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 04, 2010, 07:42:16 pm
"..and then came the plauged zombies. They who had fallen into the sewers near the beginning of the attack. Their rotting bodies became both home and food to the city's rats. The rats did fall to the virus, like the humans before them. It was around Z-Day+7 that we saw them first. Bloated, half devoured undead crawling out of the sewers at the call of the zombie masters. Their skin shuffled as the rats made their way in and out of the beasts. We did not want to fight the monster, partly for our own sanity, and partly because we knew what would come swarming out if we disturbed the nest that the beast had became." -The Diary of an Unknown Survivor

The next few pages are covered in blood and pus. It's fresh.

Sorry, inspired to write there for a second.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ibot66 on July 04, 2010, 08:48:45 pm
Oh god, i feel bad for him. what if there were findable diaries that survivors and zombies would drop? probally impossible. or Inconceivable.http://www.bay12forums.com/smf/Smileys/aaron/tongue.gif
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ThtblovesDF on July 05, 2010, 06:37:03 am
Don't you love going on a food run to feed your family of survivors and all you find is 8 expired groceries?

Puke fest in the gun shop we are hulled down in.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 05, 2010, 09:09:35 am
Don't you love going on a food run to feed your family of survivors and all you find is 8 expired groceries?

Puke fest in the gun shop we are hulled down in.

I eat only when hungry and make sure that I consume all extra rations I find.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 05, 2010, 12:59:29 pm
ok my game now crashed trying to save, out of memory =D
had like 80000@415% points... never gonna play large districts again ) too easy, but the ultimate enemy, the .net, is more ridiculous than previous 'those guys' =D

so yeah, as dev asked, i played with everything maxed, except for city size 2. day 31, loading took an hour, simulation of a one district which i havent visited from the start of a game took more than 2 hours =D and crashed when i tried to save shortly after that. here is a log just in case...

Spoiler (click to show/hide)

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Apple Master on July 05, 2010, 01:10:34 pm
People with insane memory usage and loading time, what options settings do you use?
My guess is that you have almost everything maxed, correct?  :P
Please tell me so I can rebalance the settings.  8)

Everything at default.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: nichaey on July 05, 2010, 03:13:19 pm
I started in a district with 4 char offices  :D

I waited until they went to sleep and sneaked into one. One guard was sleeping in a doorway, but I tiptoed past him anyway. He woke up after I passed him so he was in between me and escape. I ducked into a, thankfully, empty room and begin to battle him for the door. Every time he would open it, I'd close it. He forgot that he was following after 30 some turns of door battling and walked away. Of course I tried to sneak further in, but didn't last long.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ThtblovesDF on July 05, 2010, 03:46:39 pm
I normally open the door to the office, stare at them for a little and then run, make sure the guard is at streeet level... wait 50 something turns and go into to claim my share.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 05, 2010, 04:22:37 pm
I think the soliders are having problems again. I saw a bunch of them having switched over to pistols, but they were dodging around a skeleton without attacking it. I couldn't tell if they had any ammo left. The skeleton couldn't hurt them due to the body armor, but they just walked around it untill I killed the skeleton. That particular squad had been around for a while, reduced to three members, all of whom were very injured.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ibot66 on July 05, 2010, 05:38:13 pm
I like how , in this game, the military is helpfull, but not very and dies and runs out of ammo.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 05, 2010, 05:40:18 pm
I like how , in this game, the military is helpfull, but not very and dies and runs out of ammo.

If you ask me, their weapons should bayonets or something that makes their firearms heavy.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ibot66 on July 05, 2010, 05:48:27 pm
Army dude: the stabbening
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on July 06, 2010, 09:54:02 am
Trading needs a point system.
A shotgun might be worth multiple items. Not just one.
Maybe I can give a more explained idea later.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on July 06, 2010, 12:21:28 pm
The new ai annoys me..... they always loot EVERYTHING from the stores before I get there, and bodies never have any spare ammo, makes it alot harder and more FUN
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Gunner-Chan on July 06, 2010, 12:42:15 pm
A shotgun might be worth multiple items. Not just one.

There's no way the weakest of the "Good" guns is worth more than one item.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on July 06, 2010, 12:46:58 pm
The game lacks the traditional "acts" of a zombie setting. There are hints of it, I guess; the national guard week, and eventually the "'Aaahem-, *Clowns* -hem'" show up, and the undead do get gradually tougher. Outside of this, it's rather uniform.
 
Ideally, you'd have at least one "normal" day, where most people don't know about the Zombie Threat and the electricity is working. After that you have the mob day, where there's still few zombies, but everybody's panicking as the true nature of the plauge reveals itself, then you have the rest of the first week, with the gradual build up, and then you get the first appearance of the National Guard and some martial law...
 
It's also lacking the stunned civilians- that is, not the survivors, but the civilians who just try to hide out on the roofs and are still clutching their briefcases and memos, knowing that if they just hide out long enough, the powers that be will save them and bring the world back to normal.
 
Here's a thought; after the Nat'l Guard retreats, remaining troops would be a kind of remnant force, and would presumably lack some of the dicipline of the regulars, possibly scavaging and hunting much like the bikers and gangers.
 
You know, one thing I haven't seen a lot of in Zombie settings is cults. You'd expect that there's got to be a few religious folk who would take the entirely scientific and secular phenomenon of a zombie uprising entirely the wrong way and believe it to be some kind of divine judgement. Besides, who wouldn't want to hear something like "You hear the sound of distant chanting! The Zoonies have arrived! Cultists seem to be coming from 168 tiles to the NE!"
 
Now, Tahin and I where considering that rather than a virus, a fungal infection could behave more like the Zombie Plague- for one thing, the human immune system has a lot of trouble with fungi, and it could provide more energy than whatever it is that powers regular zombies.
 
I'm not saying that it's a good idea for you to use Fungal Zombies. I'm just saying it allowed us to have a gang of zombie-smoking hippies.
 
I'm all for the nausea meter and pink bottles. You could make it so some zombies smell terrible, or that an unskilled combatant exposed to gore could get effected in a realistic way. Also, don't go down in the sewers on a full stomach.
 
Oh, and if you spend too much time in the dark, you could get cave-adapted!
 
Nah.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 06, 2010, 04:45:36 pm
Just starting to play version 3.21. Can I just say, were are all the items? 3.1 was full of them. Game is definitely more FUN. (Need to use run key more.)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on July 06, 2010, 08:47:52 pm
What does CHAR stand for?

Campaign for Humans Against Reanimated? 
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 06, 2010, 08:54:54 pm
What does CHAR stand for?

Campaign for Humans Against Reanimated? 

No idea, but here is this super secret image ( :-X) that accompanies a neat essay on AI.

Spoiler (click to show/hide)

I am also keen on the idea of adding a normal zombie free day too. At first it should happen regularly, but as time progresses it should happen sparingly of course.

Just starting to play version 3.21. Can I just say, were are all the items? 3.1 was full of them. Game is definitely more FUN. (Need to use run key more.)

If you aren't running you're already dead.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on July 06, 2010, 09:00:57 pm
What did that have to do with what I posted Creamcorn?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on July 06, 2010, 09:02:40 pm
Crazy Horrible Anthrocidal Research
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 06, 2010, 09:09:08 pm
What did that have to do with what I posted Creamcorn?

Company Honoring Apathetic Residents
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on July 06, 2010, 09:14:30 pm
Corporated Hunters Against Reanimation?

Conservative Hacks Against Ressurection?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 06, 2010, 09:19:36 pm
Can I just say, where are all the items?
In other survivors' pockets.

When you first start your game, if you play the game with the initial district revealed, take a moment to look at where you're spawning.
If you see a fridge or a table, that room will probably have groceries in it. If you see cabinets, there might be items on them. Of course, survivor ai's seem to spawn anywhere in a building, so by the time you get there the item (and survivor) may all ready be gone.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ctharvey on July 06, 2010, 11:38:31 pm
Once you get to day three or so, or at least in my case, seem to get pretty heavily spammed with army ration drops.  So just get through those first few days and you'll be good.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 07, 2010, 12:01:01 am
No no no, you guys got it all wrong. CHAR is FOR reanimation, they started this mess after all.  :-\

Atleast, I think, its a good backstory anyway. :P


Corporate Housing and Reanimation. ><
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 07, 2010, 03:30:43 am
Can Has All Reanimates
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: roguedjack on July 07, 2010, 05:45:46 am
 :D
CHAR is both an acronym (the letters mean something and are plot-related) and a pun on roguelikes usually using ascii CHARacters to display the game (and the "char" type associated in most languages).

I'll try to optimize the loading/saving time, but I'm afraid there's not much I can do.
.NET serialization seems to eat an insane amount of memory when deserializing (loading) compared to the actual data size (look at your saved game files they shouldn't be that big especially at default settings).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 07, 2010, 08:16:52 am
Can I just say, where are all the items?
In other survivors' pockets.

When you first start your game, if you play the game with the initial district revealed, take a moment to look at where you're spawning.
If you see a fridge or a table, that room will probably have groceries in it. If you see cabinets, there might be items on them. Of course, survivor ai's seem to spawn anywhere in a building, so by the time you get there the item (and survivor) may all ready be gone.

In my starting district, the only things I found were 6 groceries and a cell phone. Any survivors I found barely had anything. There were chairs, cabinets and tables. However I am now past seven days. The army is dropping supplies like there's no tomorrow. (Mind you, their could be, so...) Thank god for the shotgun, would have died if it wasn't for it. (Surrounded by two zombies and a zombie master. Had to blast my way out.)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 07, 2010, 10:04:55 am
(look at your saved game files they shouldn't be that big especially at default settings).

i also recall that when a running game eats like 800 megs, you just minimize it, get it back up. then it eats like only 40 for a little bit )
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on July 08, 2010, 01:13:37 pm
Are there guns which fire multiple rounds at once?
I haven't grabbed an army rifle to see.

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Gunner-Chan on July 08, 2010, 01:18:54 pm
None. It wouldn't matter anyway though. And it's probably left like this to make ammo management more predictable.

Army rifle is the best gun you can get by the way. Though that much is obvious.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ThtblovesDF on July 08, 2010, 02:47:32 pm
Waiting for carpet bombing, power stations to capture and re-start, civilans to train into milita, securing save houses and setting up ai guards and "runners" who try to get supplys...

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ibot66 on July 08, 2010, 04:08:31 pm
And independance!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Thexor on July 08, 2010, 04:25:04 pm
And independance!

"I declare these 3 city blocks an independent country!"

"They're zombie-infested and incapable of supporting life for more than a few weeks. You can have them!"
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 08, 2010, 05:22:35 pm
Question: Will there be trains on the tracks? And will these trains have zombies on them? Finally, will these zombies/trains have 'certain' relations with their mothers?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ibot66 on July 09, 2010, 06:14:07 am
no, i mean that the millitary would attack you, but civillians would pay taxes to you.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 09, 2010, 08:06:22 am
yeah and you can adjust tax rate and construct new districts and then you can summon godzilla onto the city
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: mendonca on July 09, 2010, 10:15:10 am
zombie godzilla?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ibot66 on July 09, 2010, 10:24:24 am
No, gentelmen, ZOMBIE WHALE!!!1
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: mainiac on July 09, 2010, 12:27:01 pm
I think independence is especially stupid when you are literally surviving on government handouts...

You hear that Mississippi!?!?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on July 09, 2010, 12:36:29 pm
Few things I want to ask.

Does anyone use flashlights or cell phones?
Does anyone actually like the crossbow over a firearm?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Hugehead on July 09, 2010, 12:50:28 pm
Few things I want to ask.

Does anyone use flashlights or cell phones?
Does anyone actually like the crossbow over a firearm?
Use? Flashlights? Cellphones?LOL
I actually prefer the crossbow TONS of ammo.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 09, 2010, 01:12:19 pm
Cellphones, are pretty useless. I haven't been able to keep companions alive long enough to have a use for them.

Flashlights are only useful if you have the space for it. They can be useful when you exceed day 10, when more dangerous zombies are more common.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 09, 2010, 02:01:31 pm
Mind you, if you need a flash-light, you'll probably will not get to day ten.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on July 09, 2010, 02:09:02 pm
flashlights are handy if you ever get stuck deep-night in heavey rain, or for if you get woken up in the night by crashing, but otherwise I find them a waste of space.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 09, 2010, 03:28:32 pm
So I thought I'd give this a try today. Entertaining stuff. I'm on day seven now but seem to face more problems with people taking stuff out of my stash than I do with zombies. Only time will tell though, eh?

Everyone dies, everyone. There's really no chance of living through this. Just survive as long as you can.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 09, 2010, 03:43:30 pm
So I thought I'd give this a try today. Entertaining stuff. I'm on day seven now but seem to face more problems with people taking stuff out of my stash than I do with zombies. Only time will tell though, eh?

Hoard blue pills. Trust me. It helps a lot after day ten or so.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jack A T on July 09, 2010, 04:13:54 pm
Zombies, for some reason, completely avoid CHAR offices, it seems.  So I sleep in them.  Best source of shotgun ammo as well.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 09, 2010, 04:19:05 pm
Zombies, for some reason, completely avoid CHAR offices, it seems.  So I sleep in them.  Best source of shotgun ammo as well.

Watch where you sleep.


Zombies will follow your scent into the CHAR office, so if you're sleeping in the back, you cant run.  :-\
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 09, 2010, 04:23:54 pm
Zombies will follow your scent
Good luck if the zombie that picked up on it was a zombie master, with followers. ::)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 09, 2010, 05:49:22 pm
Zombies don't avoid CHAR for me. I once left my hideout to find that a zombie master, a neophyte, and a few normal zombies were waiting in the next room over. I think they may have hunted down a survivor group and ate them, though.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ibot66 on July 09, 2010, 06:59:44 pm
Zombie master and one other zombie attacked sleeping or awake group. group was devoured.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 11, 2010, 02:47:27 pm
New peeks for version 4.0! And yes, there may be powerplants. (Or at least it sounds like it to me.) Any ideas/thoughts? (Zombie alligators in the sewers?)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 11, 2010, 06:14:13 pm
New peeks for version 4.0! And yes, there may be powerplants. (Or at least it sounds like it to me.) Any ideas/thoughts? (Zombie alligators in the sewers?)

Awesome, pic related.
(http://www.flyingomelette.com/gamemusic/screens/dejavualligator.gif)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 11, 2010, 06:19:18 pm
Someone should really create a TvTropes page for this. This game needs to be known.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on July 11, 2010, 06:44:30 pm
Some junk.
Hmmm.

Power plant seems interesting. Maybe lights?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on July 11, 2010, 07:12:23 pm
I have an idea.
Sleeping Bags.
You could carry it around, and it would heal you, like a bed, except maybe not as good. Maybe it only has a certain amount of uses? I don't know.
Just an idea.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on July 11, 2010, 07:28:00 pm
Adrenaline injections which could regenerate your HP over time and boost your stamina but lower your max stamina after its effect wears off, for some hours.
New kinds of shops would be fun to have too, like an antique shop which could hold some rare melee weapons, etc.


Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 11, 2010, 07:29:07 pm
This is slowly but surely turning into Dead Rising: The Rougelike.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Hugehead on July 11, 2010, 07:32:56 pm
This is slowly but surely turning into Left 4 Dead Rising 2: The Rougelike.
Fixed :D
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 11, 2010, 07:35:26 pm
This is slowly but surely turning into Left 4 Killing Dead Rising Floor 2: The Rougelike.
Fixed :D

Double Fixed.  :D
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jervous on July 11, 2010, 07:36:28 pm
New item: Camera

Take pictures of zombies to get more points
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Farce on July 11, 2010, 08:01:39 pm
Fund it.


Also, a sleeping bag should paralyze you for a round when you wake up, since you zip it up, and to use it you'd have to drop it on the ground first.

So it would heal you, but it'd also make you really vulnerable, and you might lose it if attacked.  Don't pick bad places to sleep, though, and it's great.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on July 11, 2010, 08:12:12 pm
Fund it.


Also, a sleeping bag should paralyze you for a round when you wake up, since you zip it up, and to use it you'd have to drop it on the ground first.

So it would heal you, but it'd also make you really vulnerable, and you might lose it if attacked.  Don't pick bad places to sleep, though, and it's great.
That sounds good.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: quintin522 on July 11, 2010, 09:16:41 pm
Fund it.


Also, a sleeping bag should paralyze you for a round when you wake up, since you zip it up, and to use it you'd have to drop it on the ground first.

So it would heal you, but it'd also make you really vulnerable, and you might lose it if attacked.  Don't pick bad places to sleep, though, and it's great.
That sounds good.
I agree. With the sewers coming in the next update, these would be handy as I seriously doubt there will be any beds down there.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kilakan on July 11, 2010, 09:25:50 pm
Fund it.


Also, a sleeping bag should paralyze you for a round when you wake up, since you zip it up, and to use it you'd have to drop it on the ground first.

So it would heal you, but it'd also make you really vulnerable, and you might lose it if attacked.  Don't pick bad places to sleep, though, and it's great.
That sounds good.
I agree. With the sewers coming in the next update, these would be handy as I seriously doubt there will be any beds down there.
either sleeping bags, or the ability to make beds out of enough peices of wood.... in my games by day 15 there's always no beds left...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 11, 2010, 09:40:26 pm
I don't think sleeping in sewer filth is a good idea, sleeping bag or not.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: quintin522 on July 11, 2010, 09:58:36 pm
I don't think sleeping in sewer filth is a good idea, sleeping bag or not.
You wouldnt be sleeping in sewer filth, there are rooms down there.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 12, 2010, 01:01:26 am
Some park benches could have a higher health metal version.

For beds, the important part of a bed isn't the frame, but the matress; when a bed is "destroyed" it should be the frame that goes first. (metal frame beds should also exist) This means beds could have two health bars: One for the frame, and one for the matress. The way the matress works as i see it, is that it's a really big medkit, with alot of health that it can give you but only slowly. If you use the bed while injured, you use the medkit (and bleed all over it) and eventually it becomes an unusable mess. Vomiting and having something die over the matress should also damage its health (or lighting it on fire) Otherwise, the matress cannot be destroyed, but can be pushed around.
Even when the matress "dies" from use, it becomes a skeletal metal-spring version which is really crappy (1/9th normal) but infinite use, and stacks with use of a sleeping bag (2/9ths normal?) to 1/3rd a normal matress.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: quintin522 on July 12, 2010, 01:41:28 am
Some park benches could have a higher health metal version.

For beds, the important part of a bed isn't the frame, but the matress; when a bed is "destroyed" it should be the frame that goes first. (metal frame beds should also exist) This means beds could have two health bars: One for the frame, and one for the matress. The way the matress works as i see it, is that it's a really big medkit, with alot of health that it can give you but only slowly. If you use the bed while injured, you use the medkit (and bleed all over it) and eventually it becomes an unusable mess. Vomiting and having something die over the matress should also damage its health (or lighting it on fire) Otherwise, the matress cannot be destroyed, but can be pushed around.
Even when the matress "dies" from use, it becomes a skeletal metal-spring version which is really crappy (1/9th normal) but infinite use, and stacks with use of a sleeping bag (2/9ths normal?) to 1/3rd a normal matress.
This just made me realize that matresses are the best zombie barricades. Think about it. They cant smash them down or claw through it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Kagus on July 12, 2010, 02:20:20 am
This is slowly but surely turning into Left 4 Killing Dead Rising Floor 2: The Roguelike.
Perpetuated :D

Double Perpetuated.  :D

Fixed.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 12, 2010, 09:23:40 am
You now what we need? Some sort of item to affect our scent, either to lower it or get rid of it completely in a certain area. It would be much more useful now that scents last longer. (It would allow you to keep a base past day 10 or so.)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ibot66 on July 12, 2010, 10:53:29 am
...Dung?...could affect your neusea  meter...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on July 12, 2010, 10:53:55 am
It would be nice if we could get maps.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 12, 2010, 03:21:31 pm
More updates. I'm going to have fun opening and closing gates.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on July 12, 2010, 03:35:04 pm
Looks good!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 12, 2010, 03:38:42 pm
Looks like we're getting some major plot expansion here.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 13, 2010, 04:08:02 am
i'd say its just enviroment expansion for now. which actually is what i want the most... diversity in maps.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: magwebster on July 14, 2010, 08:51:59 pm
Not sure if anyone had this problem, I'm sure it's simple though: When I start off my character starts off on the bed I can't move; Am I an idiot or just a person with a problem?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on July 14, 2010, 08:53:14 pm
Numpad only for movement.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 14, 2010, 08:55:42 pm
Shift+K to rebind the keys to your liking.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: magwebster on July 14, 2010, 09:01:05 pm
I have tried the numpad keys it does nothing to improve my situation.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: magwebster on July 14, 2010, 09:36:05 pm
 :) Thanks cactus man.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 16, 2010, 12:45:42 pm
Another update. Looking good.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 16, 2010, 01:41:27 pm
Another update. Looking good.

Yup yup, some of new features are very good for me. I'd like if there were some memory map feature implemented. You know how Toady_One does memory items in adventure mode.

Anyway, the game is beginning to look quite polished. And what is it? Alpha, right?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 16, 2010, 01:44:48 pm
Going by standard version terms, this game really is in beta. The same could be said for DF, if it were not for the qualifications for v1.00 being insanely complex.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: cerapa on July 16, 2010, 01:50:13 pm
I think they are alphas, betas are more for fixing bugs and stuff, alphas are for features.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 16, 2010, 10:37:07 pm
Buildable barricades, finally a use for all those shops with broken shelves. 8) Hopefully you can shoot through the tall ones; but only when you're standing next to them.

If i had to ask for one thing though, it'd have to be making the game check what you jumped onto in the last turn, and letting you avoid the stamina penality if you continue to move along objects of the same type. That way if you jump onto a park fence you can keep walking along the park fence and not suffer continual stamina penalties; but when you jump off the fence onto a car, you take the stamina penality for jumping onto the car. (but not subsequent cars, unless you jump onto the ground or something else)

[edit - also, parking lots (no fence) and impound lots (fenced)]
[edit 2 - also also, a skill that reduces the stamina cost for jumping onto things, seeing as we can now build things that can be jumped onto]
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 16, 2010, 10:48:59 pm
But when you've jumped on a fence, you are directly on top of it. That should take stamina.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on July 16, 2010, 10:56:36 pm
And on crafting-What about generated steel mills that have steel ingots, and some of the stuff you need for crafting-You could craft pistols, rifles, etc. as your blacksmithing skills goes up as well as the ammo for them. Imagine a survivor settlement, building large barricades and rifles and such. Wish there was a realistic farming system too, that way you could hold out for extended periods of time.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 16, 2010, 11:11:50 pm
But when you've jumped on a fence, you are directly on top of it. That should take stamina.
the way the game displays what's happening, it sounds like the player is jumping from fence post to fence post instead of just walking along the damn thing like a normal person would. Also, these fences could have wider-then-normal tops, making walking along them easier. anyways, the tl;dr of my idea is that:
ground -> fence = stamina cost
fence -> fence = no stamina cost
fence -> car = stamina cost

And on crafting-What about generated steel mills that have steel ingots, and some of the stuff you need for crafting-You could craft pistols, rifles, etc. as your blacksmithing skills goes up as well as the ammo for them. Imagine a survivor settlement, building large barricades and rifles and such. Wish there was a realistic farming system too, that way you could hold out for extended periods of time.
NotSureIfSerious.jpg
Gunsmithing would be useful, if guns could take damage from use. Obviously in order to make a gun you'd need things like lathes, mills, and welding equipment; probably a new district type called "Industrial" that has workshops and warehouses. However, steel mills would be pretty much shut down immediately in a zombie apocalypse, so they'd end up being pretty boring.
Farming would definitely be "just dicking around now" end-game, assuming it'd take even a fraction of real-life time to get the plants to grow. You'd need a way to clear the trees in parks to get enough open space to do anything effective.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on July 16, 2010, 11:17:13 pm
And on crafting-What about generated steel mills that have steel ingots, and some of the stuff you need for crafting-You could craft pistols, rifles, etc. as your blacksmithing skills goes up as well as the ammo for them. Imagine a survivor settlement, building large barricades and rifles and such. Wish there was a realistic farming system too, that way you could hold out for extended periods of time.
NotSureIfSerious.jpg
Gunsmithing would be useful, if guns could take damage from use. Obviously in order to make a gun you'd need things like lathes, mills, and welding equipment; probably a new district type called "Industrial" that has workshops and warehouses. However, steel mills would be pretty much shut down immediately in a zombie apocalypse, so they'd end up being pretty boring.
Farming would definitely be "just dicking around now" end-game, assuming it'd take even a fraction of real-life time to get the plants to grow. You'd need a way to clear the trees in parks to get enough open space to do anything effective.
[/quote]IAmSerious.wav

Well, Farming would have to be balanced out, since obviously it's not easy to farm for yourself and others in a zombie apocalypse. Maybe it would require a skill, and when plants finish growing they have a chance to survive based on A. how many times water reached them, B. How many times stepped on, and C. Farming level of character who planted them. It would take a few days to grow the crops yes, and they would go bad faster unless stored in a fridge, but it'd be a self-sustainable thing.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: mattie2009 on July 17, 2010, 08:13:43 am
Well, Farming would have to be balanced out, since obviously it's not easy to farm for yourself and others in a zombie apocalypse. Maybe it would require a skill, and when plants finish growing they have a chance to survive based on A. how many times water reached them, B. How many times stepped on, and C. Farming level of character who planted them. It would take a few days to grow the crops yes, and they would go bad faster unless stored in a fridge, but it'd be a self-sustainable thing.

Chainsaws? Additions to grocery stores so we can "purchase" (Read: Steal the shit out of) seed packets?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 17, 2010, 08:39:08 am
Well, Farming would have to be balanced out, since obviously it's not easy to farm for yourself and others in a zombie apocalypse. Maybe it would require a skill, and when plants finish growing they have a chance to survive based on A. how many times water reached them, B. How many times stepped on, and C. Farming level of character who planted them. It would take a few days to grow the crops yes, and they would go bad faster unless stored in a fridge, but it'd be a self-sustainable thing.

Chainsaws? Additions to grocery stores so we can "purchase" (Read: Steal the shit out of) seed packets?

Chainsaws, a survivor's best friend during a zombie siege. Course, chainsaws do use gas.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 17, 2010, 01:32:57 pm
*GASP*

Quote
- New : 4 spraypaint colors to tag with.

JOY :stimpy:
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 17, 2010, 03:21:53 pm
Yay! My idea was added in the game! (or collective idea with other people.) Also, did anybody else notice that the bay12 forums are in the credits?

EDIT: Verison 4. Play. Now.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 18, 2010, 04:18:27 pm
Havn't even got to playing yet and already the awsome levels are off the charts.

Also, typos in the help menu.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Hugehead on July 18, 2010, 04:51:09 pm
EDIT: Turns out its X
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 18, 2010, 05:39:09 pm
Am I crazy, or do all the humans have glowing blue eyes now?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: quintin522 on July 18, 2010, 06:27:43 pm
Anyone else get an application error saying

"The application failed to initialize properly (0xc0000135). Click on OK to terminate the application" ?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jack A T on July 18, 2010, 06:41:34 pm
Just found some awesome hidden stuff.
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 18, 2010, 06:43:49 pm
Just found some awesome hidden stuff.
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Jack A T on July 18, 2010, 06:46:07 pm
Just found some awesome hidden stuff.
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Warning: more crazy...
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 18, 2010, 06:59:05 pm
Some problems i've found:
- Pushable objects will spawn on entry/exit points for sewers, basements, etc. This can trap Ais and the player. [Ais that start in basements may do not seem to leave, at least from what i've noticed.]
- Zombies can attack pushables that are on entry/exit points for sewers, basements, etc... BUT the player is not able to. Resulting in trapping the player, as above.
- Furniture cannot be moved from or into basements. I attepted this with a bed by pushing the bed over the stairs and pressing x to go down the stairs. I was blocked by the normally passable bed, as in the above.

- Max civilians does not go up to 100% :'(
- Max undeads does not go up to 300% :'( x3

One issue that i've realised has been in the game for a long time:
- AI's will usually build barricades in broken windows that have a barricade material or other items on the square that's the same as the window. The game should ask the player wether they want to pick up the item that's on the barricade, or bash the barricade, or cancle the action.

Am I crazy, or do all the humans have glowing blue eyes now?
Those are glasses... For the 'nerd' survivors. Every zombie apocalypse needs a nerd!

[Edit - Something interesting:
Spoiler (click to show/hide)
Suggestion:
Spoiler (click to show/hide)

Also, AI's will build barricades if they have carpentry. LOOK AT THEM GO! WHEE! 8) ]
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Libelnon on July 18, 2010, 08:00:11 pm
Looks pretty cool, I'll give it a shot. I need something to do in my present state, rather than mooching around and dwelling on the recent happenings. Shall keep you posted.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on July 18, 2010, 08:48:44 pm
It says we can mod, but I have found no way to do so, I planned a nice mod for it but noo.
 :'( Saint is disspoint.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 18, 2010, 09:29:02 pm
You can modify the graphics. Just don't use MSPaint, because the transparency in the .png gets messed up if you save the file. (you need a version of photoshop or similar that does transparency and can save as .png files)

I've found another problem:
- You can go into a basement and sit on the stairs, and totally block anyone from comming inside. What's even worse is that ZOMBIES DO NOT ATTACK YOU if you do this. You can just dump 10 food items on the stairs, while holding 10 food items in your hands with hauler 3, and just sit and wait while the zombies try to knaw on your apparently indestructible skull.

Good news:
I've seen national gaurd use their rifles, reload, run out of ammo for their rifles, switch over to their pistols, then reload their pistol ammo, and then finally fight with their fists/run away. They also have carpentry and are building small barricades. So the national gaurd AI is working just fine! 8)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on July 18, 2010, 11:00:43 pm
Deon's already got the art department here, I was thinking code wise.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 18, 2010, 11:07:00 pm
Deon's already got the art department here, I was thinking code wise.
No modding the code, not yet.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 18, 2010, 11:48:31 pm
Well, that last run was quite good. I started off a good deal from the police station, but I managed to hold up in a CHAR Office. Upon trying to leave, I was confronted by a dozen zombie masters in the lobby. One stupid long battle later, they were all dead, and I was out several dozen shotgun shells. It was about the second day then, so I traveled to the Police Station. Every other time I had been there, the place was held down by police and survivors. Not this time. I arived to the ground floor, and already saw evidence of a doomed last stand. Like the broken door and bodies strewn through the area. Even the iron door entrance was somewhat battered. The first basement was no better, with the zombies of the final defenders easily dispached by my shotgun. I expected the worse from the third basement, but a few of the caged survivors were still alive, all starving. Killed those that were zombified after starvation before going to open the prison.

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Libelnon on July 19, 2010, 12:38:40 am
...I love this game >.<

Managed to last a full 5 days boarding myself up in a room in the shopping district with a hunting rifle and a bit of ammo. Finally got killed when I went out looking for more blue pills. I think my character was becoming an addict O.o XD

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 19, 2010, 12:52:21 am
"...are...are there pills here? I need pills. There has to be pills here! I have to grab pills! I! NEED! PILLS! PILLLLLSSSSSSS..."
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 19, 2010, 02:04:54 am
Here's some more ballance suggestions:
- Item destruction be an option, where the % set is the chance for each item dropped getting destroyed. Including 0%, so nothing gets destroyed when dropped by someone who's killed. (like it was before)
- NATURAL HEALING. Even if it was just 1 point every 12 or 18 hours or even 24 hours... A setting in the options menu would be best, including "Off"
- Options menu for allowable zombies and their % of the population, and when they come into play.
- Similar options for national gaurd and those other guys' involvement, such as how often and after what time. Sometimes, you want them to not give up. :-\
- Grenades. Dynamite. C4. Pipe bombs. Molotovs. Just... Explosives! Even if they (the good explosives) only appear on the army men groups, or bikers, or whatever. The zombie groups get so huge at the higher difficulties, there's just no way to kill them all with guns: Like this image of a group (http://www.picsaway.com/view/explosivesforthisjob-bf29744acf.jpg) and this image of the same group, later... at my HQ (http://img844.imageshack.us/img844/2151/explosivesforthisjob2.jpg) (bastards! and i used the stench-off, too) demonstrate.

PS: Yes, that character died.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 19, 2010, 02:12:24 am
I would think "those guys", would try to demolish the city as well. Also, Rougedjack said that there is "somthing" in the sewers that you get an achivement for slaying. He implied it was not a zombie, but a local legend. Anyone have luck with that?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Libelnon on July 19, 2010, 02:13:57 am
I've also discovered that sewer maintenance stations make good hideouts, although there are automatically 2 survivor scrounging in it. I wait until they starve and then claim them for myself.

Although, I've found that sewer rats are quite deadly.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on July 19, 2010, 02:15:26 am
Dear god Mechanoid, what settings do you have? Jesus christ, that's.. More zombies than I've ever seen in one place.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 19, 2010, 02:17:50 am
He is on Day 16. I've seen zombie master clusters about half that size with the default settings. On Day. Fucking. One.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 19, 2010, 02:27:19 am
Dear god Mechanoid, what settings do you have? Jesus christ, that's.. More zombies than I've ever seen in one place.
280% 8)

Also, THIS (http://www.picsaway.com/view/roguesurvivorsuicideonlyoption-b126289ea1.jpg) is how i died. Killed a good 10-20 of those fuckers before i bit my own bullet. (felt like 30-40 honestly)
POST MORTEM:
Spoiler (click to show/hide)

I've seen zombie master clusters about half that size with the default settings. On Day. Fucking. One.
There's a more powerful zombie master that can control other ZM's. That is what you probably ran into, if evolution was turned on.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 19, 2010, 02:30:05 am
I thought that was the case, but I saw no zombie lords with the group. I killed them all, only because the CHAR building I was held up in had a good deal of shotgun shells.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Medicine Man on July 19, 2010, 11:19:07 am
Is there a way to download it out of Megaupload?Megaupload is a pile of shit,sorry for the rant but it is.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 19, 2010, 11:19:47 am
I can upload a version with my graphics a bit later.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 19, 2010, 11:52:44 am
Here it is. Alpha 4, with my graphics. The only missing thing is a graphic for new creatures but they are OK as they are.
http://depositfiles.com/files/kviiivi5o

(http://i.piccy.info/i5/53/09/220953/screenshot_012.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: de5me7 on July 19, 2010, 12:34:43 pm
just started playing this, longest survive 3 days so far, Are there any good basic strategies?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on July 19, 2010, 01:03:20 pm
I holed out in a subway in the shopping district.
(http://img844.imageshack.us/img844/3876/screenshot002.th.png) (http://img844.imageshack.us/i/screenshot002.png/)

In the generator room is the only civilian that is alive in the whole district, the above ground is full of zombies.
I recruit them every so often and travel to the green district near by with the police station (3-3) and we loot what supply drops we can find.
Those piles of loot are our only supplies and we havn't even dented the food reserves.
To the north the iron gates are fortified with large fortifications due to the recent influx of zombie hordes in the subway, they should dissipate in a few days but if it gets worse we are going to have to seal the gates.
After counting, between the two of us who both have light eater maxed now we will survive for 3 months on the army rations we got (including spoiled status) and after that about 5 days off groceries. we have enough ammo and guns to shoot the whole shopping district full of zombies and loot any remaining supply drops which when I go out to the top building every so often to grab some wood for construction from neaby stores or some medkits I hear a few but don't care to waste my time running after them.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 19, 2010, 01:30:21 pm
Well, I found somthing new in the subway. A Subway Worker Card was just abandoned on the tracks, and it is an equipable item, but I cannot discover the reason for it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Megaman on July 19, 2010, 01:45:29 pm
Thanks to new spawn rules, I spawned in a sewer maintenence building with the heavily baricaded iron door plenty of shovels, 2 flashlights, and a bag of groceries. Woo.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on July 19, 2010, 02:45:31 pm
just started playing this, longest survive 3 days so far, Are there any good basic strategies?
shopping district, subway, bunker down and horde food.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 19, 2010, 03:31:08 pm
Welp, downloaded the new version for several hours and got to 98%....then the connection was reset. Wee....


Will try your version Deon. Thanks.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on July 19, 2010, 03:56:42 pm
Holed up in a untouched grocery mall right now. When the food runs out I'll try to make my way through the sewers.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 19, 2010, 05:23:27 pm
Someone who has a blogspot account should point RJ to this thread again, on page 53 where Alpha4 talk started.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 19, 2010, 05:33:40 pm
He'll likely check it out again no matter what we do. There aren't that many places on the internet who know about Rouge Survivor. If only we could spread the word.

Also, his youtube channel claims he is in France. Just thought I'd mention it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 19, 2010, 05:34:54 pm
He'll likely check it out again no matter what we do. There aren't that many places on the internet who know about Rouge Survivor. If only we could spread the word.

Also, his youtube channel claims he is in France. Just thought I'd mention it.

He did say English wasn't his first language.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on July 19, 2010, 05:45:06 pm
That would explain why there are so many keys to surrender to the zombies...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 19, 2010, 05:47:56 pm
He certainly has better English than most who don't have it as a first language.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ThtblovesDF on July 19, 2010, 05:55:15 pm
Anyone else thinks that looks like a face?

(http://i222.photobucket.com/albums/dd246/Thtb/104743-4.jpg?t=1279577320)

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 19, 2010, 06:06:34 pm
Sort of, but the cars aren't right for the beard.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 19, 2010, 06:31:21 pm
Nice. (Also, why the pistol ammo?)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 19, 2010, 09:58:09 pm
Spoiler (click to show/hide)
From looking at it once, a rough "guide" to getting through the area:
Spoiler (click to show/hide)
/words
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 19, 2010, 10:01:37 pm
I got to stop reading spoilers, it ruined the "other guys" event and the police station.


Also, is there a sewer worker card? Those fences are quite nice to trap you and get swarmed by zombies.


"Edit" And to answer the question I just indirectly answered anyway, the subway worker card automatically opens subway gates when they're turned off. Nice when you're traveling through the subway to new places(the generators are never on the tracks). Also, traveling down the Subway tracks on day one is a bad idea, zombies spawn regularly.

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 19, 2010, 10:05:28 pm
Also, is there a sewer key? Those fences are quite nice to trap you and get swarmed by zombies.
Sewer grates are intentionally indestructable, i think, so there is no way to get around them. Nor have i seen any version that has a door.

Unless there's going to be a welding torch item, or something powerful enough to blow up the nearby wall, they are death inducing dead-ends.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on July 19, 2010, 11:04:50 pm
Pictures of my best fort so far
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on July 20, 2010, 12:14:10 am
Found in the tattered remains of an old survivor's journal...
"It's been a few days now, and with each I grow lonelier, socially-wise. Though I live day to day on military rations, they are plentiful enough that I could have another person here in my fort. I've only had 2 zeds attack my fort, probably tracing my 'scent' or likewise. God knows that I've been around this whole town looking both for the police station and A good place to hole up. This medicine shop seemed like a good place, and it is. Plenty of wood, bandages, medikits, and scent-cleaners. Not to mention the liberal amount of rations I keep stocked, I might go out and look to befriend someone-Hopefully a National Guardsman or a cop at least. God knows I have only so many cartridges left for my shottie, then I have a pistol, but it takes 5x as long to kill a zed with a pistol than a shottie.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on July 20, 2010, 12:43:38 am
Can anyone provide pics of the CHAR Base?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 20, 2010, 12:58:13 am
I can make it my goal. I haven't played Alpha 4 yet, so it may be a nice goal to try.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 20, 2010, 01:05:27 am
Spoilers:
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 20, 2010, 01:11:11 am
I'm in the middle of loading my longest and largest game ever, and I noticed somthing.

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 20, 2010, 01:14:16 am
Here's the rat:
(http://content.imagesocket.com/images/rat_zombie2bc.png)

Now the critters are okay.

Oh wait, there's another one...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 20, 2010, 01:23:28 am
Well, that was quite a game indeed.

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 20, 2010, 01:29:24 am
Spoilers for the secret area:
Spoiler (click to show/hide)
/edit

Bah, well... That was shitty.

Repeatable crash
1. Get carpentry.
2. Get 2 or more wood.
3. Build a small barricade.
4. Attempt to build the barricade on a wall.
5. Crash horribly. ::)

Spoiler (click to show/hide)

There's also a lock-up that happens durring map generation. Maybe the game thinks it can place a subway /police station /etc but can't find the space? I think it only happens in the 2x2 city size.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 20, 2010, 02:30:49 am
I think I figured out what the Subway Worker Card does. The gates of any subway and the lights will all turn on automaticly when you enter a subway with it equiped.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 20, 2010, 02:56:04 am
This character should start with Hauler 3 for TEN army rations, Light Eater 3, and Awake 3. This way the character will be more likely to be awake when the player comes by, will be around for longer so the player has more time to do his thing.
When this character dies from starvation or otherwise not having informed the player, the player should get a message "You feel depressed for a moment."
please dont do it =D
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 20, 2010, 02:59:35 am
I quite enjoy the sense of urgency to reach the police station. In addition, just shout if the prisoner is sleeping.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 20, 2010, 03:18:28 am
some people seem to not know that you can break stuff with the 'K' command...
also i think 'S' is to swap places with your follower iirc.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Medicine Man on July 20, 2010, 03:22:30 am
How do I reload?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 20, 2010, 04:24:40 am
i assume you speak about reloading weapons. when you have a weapon equipped, use the matching ammo from inventory. all done by mouse.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Medicine Man on July 20, 2010, 04:26:36 am
Thanks,you get A cookie an +*Elf biscuit*+

I need more help but it might be a bit spoilery
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Rakonas on July 20, 2010, 04:32:42 am
Can someone change the thread title to "Alpha 4 Released!" or something? I wouldn't be surprised if quite a few people weren't checking this thread anymore but are still waiting for the new release to play again. In any case, downloadin'
I just killed the Thing.. With my bare hands.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 20, 2010, 05:41:42 am
More spoilers and graphics:
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: 76561197992233939 on July 20, 2010, 05:44:54 am
Can anyone provide pics of the CHAR Base?

Obviously these are some pretty massive spoilers, open at your own risk.

Spoiler (click to show/hide)


Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 20, 2010, 05:45:45 am
I keep on hearing motorbikes to the north,does that mean raiders or bikers are coming to make my life a shitload harder?

No spoiler required there. The bikers are hostile, but if you still draw breath by the time they show up, they are no threat. The zombies just kill them all off before they get anywhere, more often than not. If you do have to fight them, guns are recommended. Bikers are all melee fighters, so staying out of reach is best.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Medicine Man on July 20, 2010, 05:56:28 am
How do you guys survive?I end up starving to death or getting mauled,how do I get guns before other greedy bastards people get to them?and after all the food has been eaten what do I do,eat my fallen comrades?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 20, 2010, 05:56:48 am
I wonder will someone be interested in L4D graphics for Rogue Survivor?

I drew a tank for an appetizer:

(http://content.imagesocket.com/images/tanka98.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Medicine Man on July 20, 2010, 05:58:13 am
I would love L4D graphics!but I can live with the current ones.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Rakonas on July 20, 2010, 06:02:37 am
So I just opened the doors to the prison, and immediately closed them. All the prisoners including the prisoner that shouldn't be there were killed horribly. Will this screw up advancement in the storyish aspect?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 20, 2010, 06:02:58 am
Here's a jokey
(http://content.imagesocket.com/images/jokeyc86.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 20, 2010, 06:04:00 am
I would say to hold off on L4D untill RougedJack allows full modding. Otherwise, the mechanics vs. the sprites would just seem weird.

As for your horrible jail murder, Rakonas, the prisoner is the only person who can tell you where the base is. It still exists out there, but you'll have to find it yourself.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 20, 2010, 06:12:10 am
Smoker:
(http://content.imagesocket.com/images/smoker48b.png)

Quote
Otherwise, the mechanics vs. the sprites would just seem weird.
Why? Special infected still attack with melee too. You can just think that they forgot how to use their abilities :P. I will do it in case someone still wants it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Medicine Man on July 20, 2010, 06:43:03 am
Below is spoilery,click at your own risk

Spoiler (click to show/hide)

(edit)Oh well that is sooo apropriate Windows,the moment I started a new character Highway To Hell starts playing.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 20, 2010, 07:18:44 am
Below is spoilery,click at your own risk

Spoiler (click to show/hide)

(edit)Oh well that is sooo apropriate Windows,the moment I started a new character Highway To Hell starts playing.
um actually sometimes you can go in without anything. if you are lucky enough you can salvage a couple of free rooms ) and if you wanna clear them out, just use something long range. shotgun range is 3, so never let guards come that close.
also you can just break doors open and wait for zombies to clear the building for you, so drop back later =D
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: de5me7 on July 20, 2010, 07:27:29 am
How do you guys survive?I end up starving to death or getting mauled,how do I get guns before other greedy bastards people get to them?and after all the food has been eaten what do I do,eat my fallen comrades?

Yes they are greed bastards, i wish you could shoot them. Theres (in my experience) always guns in the police station so head there if you want pistols, shotties and police armour. Otherwise shopping districts but they can be a bit hit and miss. (sometimes they seem to be entirly hardware stores and chemists with no medicine in stock)

Food is still a problem i have. I can usualy find plent on day 1 but towards the end of day two those greedy buggers have eaten most of it. Find as much as u can then stash it in the fuse room in a subway station. Then board up the door. if you dont board up the door, greedy buggers come and steel it.

in my most recent game, i got food stashed (not as much as id have liked) got some guns and gear from the cop shop, and boarded my self into the room. When the food ran out on day 3 i openned up and there were seven zombies, a master and a zombified human outside. I got all but one of em before being munched.

ive r4ad in other posts that once the national guard arive they get supply drops in the parks - more food. Ive only seen them once and they arrive on about day 4. So my guess is if you can survive 5 days or so you can hide somewhere near a park then come out and raid the supply drops.


what's spray paint for?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on July 20, 2010, 07:30:12 am
I would say to hold off on L4D untill RougedJack allows full modding. Otherwise, the mechanics vs. the sprites would just seem weird.

As for your horrible jail murder, Rakonas, the prisoner is the only person who can tell you where the base is. It still exists out there, but you'll have to find it yourself.
X2 told me roguejack won't allow full modding.
Which pissed me off.

Also I play default and I find it too easy, don't see how you guys have it so hard.
My subway based fort has 2 residents now, and five times the food.

I found that if you survive a week the supply drops start being handed out like candy, one ever 1-3 days and enough food to last 6 days at least.
The only problem was we lost station 1-3 because the zombies swarmed us as I was saving the two civilians I found, the one who didn't make it stayed behind and lucky for us hit the generator and locked the gate as we were fortifieing outside it to fight off the horde.
We then gathered my nearby supply stash to heal our wounds and have a meal before going to our base of operations, station 2-3.
We haven't made a push for station 4-3 yet because I put station 2-3 on lockdown for a month hoping the national guard will sweep through and fuck shit up for us so we can get a window of almost peace to get more loot from above 2-3.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Medicine Man on July 20, 2010, 07:33:48 am
That bastard overprotective programmer!!!!!

How do you guys survive?I end up starving to death or getting mauled,how do I get guns before other greedy bastards people get to them?and after all the food has been eaten what do I do,eat my fallen comrades?
what's spray paint for?

I think it attracts more migrants or something,maybe you could mark warnings on buildings or something.
Also what should I do at first,make a safehouse?Also how many weapons are there? (don't tell me what they are just how many
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Libelnon on July 20, 2010, 11:30:13 am
That bastard overprotective programmer!!!!!

How do you guys survive?I end up starving to death or getting mauled,how do I get guns before other greedy bastards people get to them?and after all the food has been eaten what do I do,eat my fallen comrades?
what's spray paint for?

As far as I can work out, spraypaint is used to mark areas of interest. A spraypainted square shows as a different colour on the minimap. Useful for marking out areas of interest in the sewers (for example a ladder that leads up in front of the grocery store) or marking out the exact location of your safehouse, etc.


I think it attracts more migrants or something,maybe you could mark warnings on buildings or something.
Also what should I do at first,make a safehouse?Also how many weapons are there? (don't tell me what they are just how many
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Medicine Man on July 20, 2010, 11:47:07 am
Some bastard stole my food in a store,there was also a zombie in there so I decided to board up the door.  :D
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 20, 2010, 12:16:10 pm
Libelnon: There're 12 weapons total (ranged and melee).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Medicine Man on July 20, 2010, 12:21:47 pm
I hope there will be more later.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Libelnon on July 20, 2010, 12:56:29 pm
Okay, excuse that earlier post, the quotes screwed up. It was supposed to read:

That bastard overprotective programmer!!!!!

How do you guys survive?I end up starving to death or getting mauled,how do I get guns before other greedy bastards people get to them?and after all the food has been eaten what do I do,eat my fallen comrades?
what's spray paint for?

I think it attracts more migrants or something,maybe you could mark warnings on buildings or something.
Also what should I do at first,make a safehouse?Also how many weapons are there? (don't tell me what they are just how many


As far as I can work out, spraypaint is used to mark areas of interest. A spraypainted square shows as a different colour on the minimap. Useful for marking out areas of interest in the sewers (for example a ladder that leads up in front of the grocery store) or marking out the exact location of your safehouse, etc.

Damn me and not using the preview button.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on July 20, 2010, 01:18:12 pm
So I wander into a business district and I happen to notice that virtually every building on the map is a CHAR office or sitting room. Indeed, most of them are simple buildings with a single room with chairs all the way around. Apparently, CHAR stands for CHAIRS.
 
I find a CHAR office with the front doors bashed down and I foolishly step inside. I discover two sleeping CHAR guards. I very, very quietly go into the back room and stock up on food and ammo and start to step out, when I realize that my escape route contains slightly more zombies than optimal.
 
I retreat into the storage room, again VERY quitely so as not to wake the soon-to-be consumed guards, and board up the door. Luckily for me, there is a z-tracker in the room. Unfortunately, there is a swarm of zombies outside of the room. I wait several hours, possibly the whole day, until the sounds of violence die down and the guards have been zombified, which at least probably killed a few zombies and now they won't use guns.
 
Then the barricade on the door starts to break.
 
I won't bore you with the tale of how I started out with three loaded shotguns, some bloodstained CHAR armor, and pile of shotgun shells, and a huge hammer, and ended up outside the building with a little bit of MREs, a medkit or two, and one well-worn shotgun.
 
Well, that's one more day survived.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on July 20, 2010, 01:52:01 pm
Most of your Hopes and Dreams can be crushed buy simply reading his FAQ.

He won't allow item crafting/food growth  :'(.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 20, 2010, 02:21:52 pm
Gawr, dont underestimate bikers. Always go range.  :-\

"Edit" Spoily about police station:

Spoiler (click to show/hide)

Also, if anyone is feeling risky and needs some food, CHAR offices 80% of the time have food in the first 5 days. Of course, ive lost three character to playing shotgun fights(I still dont know how I missed with a shotgun, matrix? o-o). So yah, bring a pistol.


"Edit2" Er...dont close the cell doors on the prisoner...squish. ><

Oh well, free rations.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 20, 2010, 03:52:21 pm
(http://img715.imageshack.us/img715/8161/screenshot001ug.png) (http://img715.imageshack.us/i/screenshot001ug.png/)

That's a lot of zombies. (And yes, I died)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 20, 2010, 04:03:03 pm
About...well, CHAR thingy.

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 20, 2010, 04:21:46 pm
@ USEC: You can step diagonally into the exit square, unless it was blocked.

Someone asked before, what spraypaint does. All it does is mark the minimap, and the different colors let you color code your markings. Yellow, pink, green, and blue. Obviously you shouldn't use green or blue on the sewer walls (do use them on the room floors, since they're gray) because those colors don't show up very well; which leaves yellow and pink. Personally i use one color to mark the grates, and then the other color to mark the begining of a dead-end path, possibly moving or building barricades to block it more perminately. [I like to use blue for marking big barricades positions, and green for small barricades. Store rooms are marked by a barricaded door, because SURVIVORS STEALING MY FOOD]

CHAR Offices: Don't use a pistol to kill the gaurds, use a hunting rifle; the stats are better, and the more firearms skill you have it'll be even easier then with the pistol. Personally whenever i see a CHAR Office i break the barricades down to 1 hit left, then leave for the next one. I let the zombies handle it for a few days, come back, and THEN kill the gaurds when they're sleeping, and they will be sleeping because i didn't make so much noise by breaking the barricade.

Police Department: People who are sleeping in the jail cells won't walk into the doorway. You can open/close the doors to crush-kill them, then re-examine the cells for who are still sleeping and then wake them up by shouting. Repeat.
Spoiler (click to show/hide)
Sadly because some items can get destroyed when you kill whoever is holding them, you may not get the food item the jailed people have -- this is why item destruction should be an % option, including 0% destruction.

CHAR spoilers:
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 20, 2010, 04:26:29 pm
@ USEC: You can step diagonally into the exit square, unless it was blocked.

!@#$^*@!#$@!#$^!#$%$#%

That was a really good character too.

Oh well. Time for my martial arts character.

(Level 3 martial arts will be great.)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on July 20, 2010, 04:47:54 pm
Smoker:
(http://content.imagesocket.com/images/smoker48b.png)

Quote
Otherwise, the mechanics vs. the sprites would just seem weird.
Why? Special infected still attack with melee too. You can just think that they forgot how to use their abilities :P. I will do it in case someone still wants it.
                                                                                           Do want, do it fgt.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Rakonas on July 20, 2010, 05:44:40 pm
@ USEC: You can step diagonally into the exit square, unless it was blocked.

!@#$^*@!#$@!#$^!#$%$#%

That was a really good character too.

Oh well. Time for my martial arts character.


(Level 3 martial arts will be great.)
Level 3 martial arts, 3 agility, 3strong, 3high stamina. It's great.

Also, does anyone know what all the achievements are?
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 20, 2010, 06:06:39 pm
21 was a achievement. Not sure about 28. (Think so.) However, as far as I can tell, there is no big baddy in the base. Is finding the easter egg an achievement?

(Also, must play more cautiosly, lost several guys already through actions related to The Guy Who Should Not Be There)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Kagus on July 20, 2010, 09:44:09 pm
I'd find it very strange if they *didn't* put some significance on the 28th day survived.  I mean, come on...

Alright, I suppose some folks may have different references than Yours Truly, but that was the only zombie film I've seen that I felt had some real cinematic value.  And I know a number of people watched it.


I haven't gotten around to trying this yet, but I'm curious...  Does it really attempt to carry out a storyline?  I have a difficult time imagining a roguelike pulling off some kind of consistent story.  After all, you're going to die with some remarkable regularity, so it'd be kind of a pisser to have to go through the same sections of the plot all over again.

That's kind of what I've come to think of roguelikes...  They make sure to keep things interesting through all the randomization.  While this makes it far more likely that you'll die often, it also makes it less of an issue since you'll have a fresh and exciting playthrough next time.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on July 20, 2010, 11:34:13 pm
There's a save/load feature, but there's only one slot.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 20, 2010, 11:41:14 pm
Although, you just have to make a folder somwhere else and transfer any saves you wish to keep to it. That is, if you're a dirty save scummer!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Medicine Man on July 21, 2010, 12:47:48 am
This game reminds me of Dead Rising mixed with L4D in a way,I don't know why but it just does.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on July 21, 2010, 09:56:58 am
This game reminds me of Dead Rising mixed with L4D in a way,I don't know why but it just does.

Well, I took a good look at all three games, and though I'm not certain about this, it may be because they all contain zombies.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 21, 2010, 11:42:09 am
They also have survivors and weapons. It looks like their creators have a similar way of thinking.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on July 21, 2010, 11:54:55 am
Talk about co-incidences, eh? Three games based on the concept of surving a zombie apocolypse, all sharing Zombes, survivors, weapons- oh, and ruined, post-apocolypse city-scapes- in common!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on July 21, 2010, 12:29:17 pm
could you believe all of them are set in modern day? :O
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 21, 2010, 12:33:43 pm
This is slowly but surely turning into Left 4 Killing Dead Rising Floor 2: The Roguelike.
Perpetuated :D

Double Perpetuated.  :D

Fixed.

Tisk, tisk, not reading the thread.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Medicine Man on July 21, 2010, 12:35:24 pm
I meant gameplaywise,it has the survival thing of Dead Rising (minus a few things and add a few things) and has the constant danger of L4D
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 21, 2010, 04:29:24 pm
Two odd bugs:

One: I can see items outside of my FOV:
(http://img189.imageshack.us/img189/6241/screenshot002se.png)

Second: There's a guy bashing the door, but not the barricade.

(http://img709.imageshack.us/img709/618/screenshot003yq.png)

(http://img40.imageshack.us/img40/5641/screenshot004fem.png)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Rakonas on July 21, 2010, 05:32:24 pm
You can't actually see the items outside of your field of view, I believe you just remember that they're there.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Hugehead on July 21, 2010, 05:34:34 pm
You can't actually see the items outside of your field of view, I believe you just remember that they're there.
I dont think he has even left the building, see his minimap?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Rakonas on July 21, 2010, 05:45:23 pm
You can't actually see the items outside of your field of view, I believe you just remember that they're there.
I dont think he has even left the building, see his minimap?
You can see the ladder underneath the fridge.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Hugehead on July 21, 2010, 05:58:55 pm
You can see the ladder underneath the fridge.
He still hasn't seen that space yet, it is a glitch.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 21, 2010, 06:38:40 pm
You can see the ladder underneath the fridge.
He still hasn't seen that space yet, it is a glitch.

Hugehead is right. Also the guy bashing the door was a biker. (Just so you know.)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Vorbicon on July 21, 2010, 06:44:19 pm
I wish we got some different food besides the short-lived groceries. I mean seriously, no canned food, dried goods, bags of chips etc? Anything lasts longer than a day?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on July 21, 2010, 06:53:39 pm
I wish we got some different food besides the short-lived groceries. I mean seriously, no canned food, dried goods, bags of chips etc? Anything lasts longer than a day?
Rations. Supply drops start around Day 5, and they'll last you a while until you've got more than enough. While you're in the middle of consuming a ration drop another drop will come in and so on and so on. Rations last like 2-3 weeks until spoiled.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 22, 2010, 01:24:18 am
I can see items outside of my FOV

The items you're highlighting arn't actually items that exist on the map at that location, it's actually duplicating and moving your inventory square selector. Doesn't seem to be causing any trouble though.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 22, 2010, 02:58:39 am
I reworked most of the "new" tiles.

(http://i27.tinypic.com/33my529.png)

(http://i27.tinypic.com/e5hcb6.png)

(http://i32.tinypic.com/15zjhg4.png)

(http://i32.tinypic.com/j6q0pt.png)

(http://i27.tinypic.com/1hwklu.png) (http://i32.tinypic.com/2i0cc2r.png)

(http://i27.tinypic.com/4h6xwm.png)

etc.

Expect a new release soon.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 22, 2010, 04:43:54 am
Day 1... Omg :D

(http://i25.tinypic.com/5v6buq.png)

P.S. There're more behind that wall.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: roguedjack on July 22, 2010, 09:09:43 am
Hi there.

USEC_OFFICER:
1st bug (FOV) : Mechanoid is correct, its your inventory item. On-map items are never described fully like that.
It's still a bug though as it shouldn't be there at all.
Did you happen to resize the window just before the screenshot? Other than that it's probably a glitch with how I update the UI.

2nd bug (Biker bashing door instead of barricade): Looks like a bug, I'll check it.

DEON
Take a look at the MODs page of the blog so I can advert your mod there if you want.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 22, 2010, 09:29:34 am
As far as I know, I did not resize the window.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on July 22, 2010, 10:00:12 am
Deon, are you fighting a mutant creeper?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 22, 2010, 11:08:19 am
What is a mutant creeper? On that pic it's a neophyte.

Spoilered monsters:
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on July 22, 2010, 11:18:09 am
Normally, Creepers don't have arms (http://www.minecraftwiki.net/wiki/Mobs#Creepers). The face is spot on, though.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Anansi on July 22, 2010, 12:33:54 pm
How the heck to you survive 
Spoiler (click to show/hide)
?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on July 22, 2010, 12:37:38 pm
How the heck to you survive 
Spoiler (click to show/hide)
?
I'm on day 69 right now and have seen no such thing as black ops.
Then again I am bunkered down in the subway system.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 22, 2010, 02:33:52 pm
How the heck to you survive 
Spoiler (click to show/hide)
?

Run the other way. The black ops come when the message say a helicopter has dropped something. Just stay away from that part of the district, and you'll be fine. They also drop a GPS, which can be used to find their location. Only lasts one hour, so don't be leaving it on all the time.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Evaristo Carriego on July 22, 2010, 02:56:36 pm
I got this when I try to run the game:

Spoiler (click to show/hide)
     
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on July 22, 2010, 02:57:14 pm
I got this when I try to run the game:

Spoiler (click to show/hide)
   

THAT MEANS YOU WON!!!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Evaristo Carriego on July 22, 2010, 03:56:20 pm
What's my prize, a working client?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 22, 2010, 04:11:06 pm
Wiki (http://roguesurvivor.wikia.com/wiki/Main_Page) just so you know.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 22, 2010, 06:37:26 pm
About the storyline....its not rigid in any sense, if it even "does" exist. This is the first version to have anything related to a storyline, its more like hints to what the story is. It will probably expand.

Also, a few more tid bits. For food, its in your best interest to run through a whole bunch of apartment buildings and steal groceries in the first few hours. After that they are ransacked, and grocery shops tend to be ransacked also(though you can still find food in the big ones). If you're absolutely desperate, as I have said before, gambling with Char guards can pay off.

I think this might be a glitch, but I would be fine with it if it was left in. You can see items disapearing when they're broken, even though its not in you FOV but you've already explored it. I can watch zombies outside my fort slowly inch closer to my door..... :o
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 22, 2010, 09:10:41 pm
I think this might be a glitch, but I would be fine with it if it was left in. You can see items disapearing when they're broken, even though its not in you FOV but you've already explored it. I can watch zombies outside my fort slowly inch closer to my door..... :o

Already reported, though not the zombie one.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 22, 2010, 09:16:37 pm
I think this might be a glitch, but I would be fine with it if it was left in. You can see items disapearing when they're broken, even though its not in you FOV but you've already explored it. I can watch zombies outside my fort slowly inch closer to my door..... :o

Already reported, though not the zombie one.

Oh, and also I meant I could watch it break furniture till it reached my door.


About high tier zombies.

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 22, 2010, 09:27:03 pm
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 22, 2010, 09:32:13 pm
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 22, 2010, 09:46:33 pm
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 22, 2010, 10:20:03 pm
Spoiler (click to show/hide)


Probably, but im not sure lords control masters. Oh well.

Also, I got all 8 achievements, woot! There is a 28 day achievement, but it says you survived 7 days.

If anyone wants some help/advice, I can spoily it. I can also do pictures, atleast till I get myself killed.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 23, 2010, 04:38:41 am
Working on the Rouge Survivor wikia a bit, but a more experianced wiki writer would be helpful.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on July 23, 2010, 09:12:05 am
I am helping on the wiki.

Stop making each sentence into a new line.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 23, 2010, 03:06:11 pm
So, ran into a CHAR office at midnight. Not my best idea. It wasnt even the one with the "spoiler". I've actually forgotten multible times, but barely made it out. This time, I had 2 3rd tier zombies.

Anyway, mortom. Has the achievements and everything in it, so you may not want to look at it.

Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 23, 2010, 06:26:12 pm
Well, that was certainly a glitch. I changed my computer's clock with Rouge Survivor open, and it gave me an application error saying that the value cannot be null. No idea what it ment. The screen changed to a white background with a red X across it, and I had to end Rouge Survivor with the Task Manager.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 24, 2010, 05:43:08 pm
I figured out something about the not quit game bug. It quits after you hit the wait button. Odd, huh?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 24, 2010, 06:28:51 pm
I figured out something about the not quit game bug. It quits after you hit the wait button. Odd, huh?

I believe it also quits when you hit a move key.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 24, 2010, 07:38:17 pm
AH! I've been playing for a while now and by that I mean dying. This newer version took a lot more time to adjust to! Some of these new spoily features have actually got me playing for a purpose! Instead of, you know, death by boredom!

I won't delve much into what's happened in my game but for the record; companions are still useless! Seriously, I haven't managed to keep a single one alive for more than two days! The picking their skills is definitely useful. But they are completely useless for when I want to actually accomplish anything other then having them guard an area. That's really all companions are good for, guards. I've managed to accomplish everything except that one thing that involves killing that "bunny" thing. Those sewers are just incredibly nasty! Also, noticeable wear on melee weapons would be a nice new feature; dem shovels just seem to break at the worst time!

Other then the companion issue (it's very hard to program AI) everything seems to be working quite fine for me!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 24, 2010, 09:50:08 pm
Suggestion:
Presumably the player is wearing a watch, because he always knows the time. What if that watch had an integrated alarm that he could set to do stuff like:
Alarm duration - buzz the alarm for 1 turn, or 10 turns, or an entire 30 turns
Alarm count-down - if set to 60, and it's at turn 720, the alarm goes off at turn 780; and then for however many turns as set above
Specific time setting - 2400 hours, midnight; or 0710 hours, slightly after sunrise.

Leaders could also set their followers' watches. This way you could actually have the gaurds on a proper and well-timed rotation.

[Edit - also, fun leadership fact: Don't forget about the "Drop all" command. You can scam alot of food and ammo by doing this, and you don't even need to trade them for it!]
[Edit 2 - Hell, one more edit, just because it's so awsome]
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 25, 2010, 06:12:00 am
New blog update. Looks like RS 4.1 will be getting a hospital.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Africa on July 25, 2010, 07:05:27 am
Can't get it to run on my netbook :( :( :(
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 25, 2010, 11:24:59 am
Suggestion:
Presumably the player is wearing a watch, because he always knows the time. What if that watch had an integrated alarm that he could set to do stuff like:
Alarm duration - buzz the alarm for 1 turn, or 10 turns, or an entire 30 turns
Alarm count-down - if set to 60, and it's at turn 720, the alarm goes off at turn 780; and then for however many turns as set above
Specific time setting - 2400 hours, midnight; or 0710 hours, slightly after sunrise.

Leaders could also set their followers' watches. This way you could actually have the gaurds on a proper and well-timed rotation.

[Edit - also, fun leadership fact: Don't forget about the "Drop all" command. You can scam alot of food and ammo by doing this, and you don't even need to trade them for it!]
[Edit 2 - Hell, one more edit, just because it's so awsome]
Spoiler (click to show/hide)
Being a nanny, but how is 10 max undead and no zombie evolution awesome, even for 50 days?

On that note, I still think the difficulty ratings need to be balanced. Anything that makes it easier should drop the score percent majorly. I simple play it at 100% because thats what it was designed to play at.

/being a nanny

"Edit" Hmm, hospital sounds interesting. Lots of medicine.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 25, 2010, 01:39:49 pm
"Edit" Hmm, hospital sounds interesting. Lots of medicine.

And a lot of misdiagnosed zombie bites.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 25, 2010, 01:48:59 pm
"Edit" Hmm, hospital sounds interesting. Lots of medicine.

And a lot of misdiagnosed zombie bites.

Zombie Outbreak Rule: Never go to the hospital, because every dumbass who gets bitten by "some crazy homeless guy" is going to go there. Same deal for the police station, although in RS this is for somewhat differant reasons.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Akura on July 25, 2010, 01:56:34 pm
Same deal for the police station,
Except that at a police station, you'll have a decent chance of finding weapons and ammo, and a creepy police chief/amateur taxidermist who kills the mayor's daughter so can stuff her corpse and have sex with it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 25, 2010, 03:07:24 pm
Same deal for the police station,
Except that at a police station, you'll have a decent chance of finding weapons and ammo, and a creepy police chief/amateur taxidermist who kills the mayor's daughter so can stuff her corpse and have sex with it.

Not. Going. To. Ask.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Libelnon on July 25, 2010, 03:19:43 pm
Same deal for the police station,
Except that at a police station, you'll have a decent chance of finding weapons and ammo, and a creepy police chief/amateur taxidermist who kills the mayor's daughter so can stuff her corpse and have sex with it.

Not. Going. To. Ask.

I am.
WHUT THE FLYING FUxK?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mechanoid on July 25, 2010, 03:21:29 pm
Being a nanny, but how is 10 max undead and no zombie evolution awesome, even for 50 days?
Starvation was turned on, making every survivor that spawns a potential zombie for a total of 25% zombies. Now that i look at the character dump again, it doesn't say that survivor starvation was turned on, or at 100% starvation zombies. Also, the map size is just a little larger then the smallest.

Besides, blackops automatically make the game 300% difficult anyways, because 2-hit kills. :-\

For RJ if he sees this post:
BUG:
Some option settings like survivor starvation and starvation zombies do not appear in the character dump file.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on July 25, 2010, 03:42:04 pm
That might be fun... maybe set it to 100% starvation zombification chance...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Libelnon on July 25, 2010, 03:51:43 pm
I tend to have mine on 60%. And normal zombification on 80%. That makes sure that some of the 30% of survivors don't end up battering down my doorways as well.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Kagus on July 25, 2010, 03:56:15 pm
Say...  Is it possible to set zombie population to 0%?  Turn survivor pop way high up, and try to survive in a city gone mad.  Screw zombies, now you have to deal with people.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Libelnon on July 25, 2010, 04:02:28 pm
Say...  Is it possible to set zombie population to 0%?  Turn survivor pop way high up, and try to survive in a city gone mad.  Screw zombies, now you have to deal with people.

I'd never live longer than day one.

Libelnon cancels survive - too insane.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on July 25, 2010, 04:28:59 pm
Say...  Is it possible to set zombie population to 0%?  Turn survivor pop way high up, and try to survive in a city gone mad.  Screw zombies, now you have to deal with people.
You'd die first day because they would eat all the food.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 25, 2010, 04:39:23 pm
Same deal for the police station,
Except that at a police station, you'll have a decent chance of finding weapons and ammo, and a creepy police chief/amateur taxidermist who kills the mayor's daughter so can stuff her corpse and have sex with it.

Don't forget the jibble sandwich (http://www.youtube.com/watch?v=vtTfptkUgj0&feature=related).

Also, I've developed quite the irk with the whole starving zombification. Course, I guess it is explainable through the whole, bite and is now circulating in the body virus thing. Though, I'm not too sure on what the whole author's explanation is.

The other axe to grind about is the whole instant zombification on the living NPCS. I've yet to see any decent zombie medium where the zombie virus is instant. Unless RS wants to be a rebel in that department, then at least make it editable! Or varying, I'd prefer if zombification of corpse took anywhere from an hour to twelve hours. Course, in terms of coding... I really don't what that translate to in coding; but it'd be nice to be considered.

Say...  Is it possible to set zombie population to 0%?  Turn survivor pop way high up, and try to survive in a city gone mad.  Screw zombies, now you have to deal with people.

What about black OPS?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Org on July 25, 2010, 08:11:11 pm
I think east and west might be backwards.
I think.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on July 25, 2010, 08:19:40 pm
I agree about the whole insta-zombie problem.

Even with the fastest kind of zombies- the supernatural kind, not the virus kind- there needs to be at least a few seconds where the recently dead fully "die" and become empty corpses for the souls of demons to animate.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 25, 2010, 08:50:35 pm
I agree about the whole insta-zombie problem.

Even with the fastest kind of zombies- the supernatural kind, not the virus kind- there needs to be at least a few seconds where the recently dead fully "die" and become empty corpses for the souls of demons to animate.

Also, I'm at 4-0 right now and I've yet to see a police station. Seriously, where the hell is it!? This is clearly a bug!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 25, 2010, 08:51:48 pm
Just check your {i}nventory map and see what district it is in.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 25, 2010, 08:52:06 pm
Did you hit 'I' to check where it is?

EDIT: Ninja'd
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 25, 2010, 09:06:14 pm
It says 4-0. I'm at 4-0. It's a business district full of a bunch of char offices/shelters and one house. Every single square has been explored.

(http://i553.photobucket.com/albums/jj362/Creamcornicus/Showing%20Bay12%20general%20stuff/RS.jpg)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 25, 2010, 09:08:04 pm
You're reading it backwards. The square you want is four to the right.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 25, 2010, 09:10:09 pm
He is there. If he was reading it wrong, the district would be full of shops not CHAR OFFICES

It says 4-0. I'm at 4-0. It's a business district full of a bunch of char offices/shelters and one house. Every single square has been explored.

(http://i553.photobucket.com/albums/jj362/Creamcornicus/Showing%20Bay12%20general%20stuff/RS.jpg)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 25, 2010, 09:15:40 pm
He is there. If he was reading it wrong, the district would be full of shops not CHAR OFFICES

It says 4-0. I'm at 4-0. It's a business district full of a bunch of char offices/shelters and one house. Every single square has been explored.

(http://i553.photobucket.com/albums/jj362/Creamcornicus/Showing%20Bay12%20general%20stuff/RS.jpg)
Four districts to the right, not down.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on July 25, 2010, 09:19:07 pm
Yea, 4 districts to the right.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 25, 2010, 09:43:58 pm
He is there. If he was reading it wrong, the district would be full of shops not CHAR OFFICES

It says 4-0. I'm at 4-0. It's a business district full of a bunch of char offices/shelters and one house. Every single square has been explored.

(http://i553.photobucket.com/albums/jj362/Creamcornicus/Showing%20Bay12%20general%20stuff/RS.jpg)
Four districts to the right, not down.

Wait, what the fuck are you guys talking about?

Ohhh! That's right, but wait, where the hell do I go now!? Right or DOWN!? (For the record, I was never good at math)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 25, 2010, 09:46:12 pm
Go four districts to the right. You can observe your current district in numbers next to the weather status.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Kusgnos on July 26, 2010, 02:21:53 am
I stumbled upon this game completely separate of the B12 thread, and I started wondering, hey, do the people on the Bay12 forums know about this one? And then you all did.

It's a rush to be running away from what seems like endless zombies, closing doors behind me as I go. But I'd really like the option to kill other survivors. Also, the police stations seem to be bugged. I found one place with more than 20 officers all packed up in lines, but when zombies came, they ignored the police, and the police ignored them, so I got trapped between a living corpse and the wall of law enforcement officers and promptly died.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 26, 2010, 02:37:49 am
If memory serves, Rougedjack has already confirmed attacking non-hostiles and a faction system.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Tepes on July 26, 2010, 06:04:07 am
Spoiler (click to show/hide)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on July 26, 2010, 12:08:15 pm
I'm still sitting here bad about how he said we won't get to have code based mods.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 26, 2010, 12:44:55 pm
I don't want code-based mods, I just want to be able to change enemies' names and parameters (speed/damage/hp).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 26, 2010, 01:24:26 pm
Creamcorn, think of it this way....its a backwards graph.

On a normal graph, you start in the bottum left corner, but on this one, you start at the top left. You first do the horizontal number, than the vertical. So, you would count 4 to the right, and 0 down, putting you at 4-0. You were at 0-0.

Though, on that note, it be nice if he made it like a regular graph. Gets a little confusing at times.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 26, 2010, 03:27:49 pm
X-Y, quite simple for me. DF is the same.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on July 26, 2010, 06:27:30 pm
I don't want code-based mods, I just want to be able to change enemies' names and parameters (speed/damage/hp).
That is code based mods.
Changing any variables is considered in my book a code based mod.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Evaristo Carriego on July 26, 2010, 07:49:34 pm
I got this when I try to run the game:

Spoiler (click to show/hide)
   

I really want to play. Any help?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Orb on July 26, 2010, 07:55:15 pm
I got this when I try to run the game:

Spoiler (click to show/hide)
   

I really want to play. Any help?

Well, you could ask the developer about it. He'd probably want to know about glitches/bugs/errors anyway.

Dakk probably got it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Dakk on July 26, 2010, 07:55:15 pm
Try updating your video drivers and net framework. It worked for me a few versions ago.

Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: alfie275 on July 27, 2010, 08:48:46 am
On a normal graph, you start in the bottum left corner, but on this one, you start at the top left.

FYI, when programming, this is the correct way.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on July 27, 2010, 10:03:13 am
I don't see how they failed so hard at that, I knew how to use a graph in the 3rd grade.
Jesus christ.
Also you "learn" it apparently in pre algebra so either they are a moron or arn't in the 6th grade.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on July 27, 2010, 02:11:17 pm
I don't want code-based mods, I just want to be able to change enemies' names and parameters (speed/damage/hp).
That is code based mods.
Changing any variables is considered in my book a code based mod.
How is it code-based if we do not get any code at all? Values are just values, the pictures we edit actually are variables too.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on July 27, 2010, 03:53:16 pm
code is also (roughly) just a series of values and rules for said values.
So changing the values changes the code.
The graphics changes are sort of the same thing but not really.
Because it isn't within the way the game runs it's with what the game runs.
If that makes sense.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Chutney on July 27, 2010, 03:59:30 pm
you can't make changes to how the game runs without code-based modding. You can't consider DF modding to be code-based...
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on July 27, 2010, 04:00:19 pm
In a normal program like this, information such as the capabilities of units like the zombies would not be kept in the code, but in an external database, not unlike an external graphics file.
 
It's safe to assume that adding or changing an enemy unit is much more like editing the art than it is like changing the UI layout, adding a new stat like "insanity" in addition to health and hunger and such, or adding the ability to drive cars.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 27, 2010, 07:38:40 pm
In a normal program like this, information such as the capabilities of units like the zombies would not be kept in the code, but in an external database, not unlike an external graphics file.

That would be great. We should ask RogueJack if he would add this.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 27, 2010, 08:04:40 pm
It's akin to us being able to create DF mods using the tags and values in the raw files, while the actual code remains with Toady. I certainly hope Rougedjack will let us do this kind of modding. Partly because it can expand the game's fanbase, and partly because I wish to see what wonderous ideas are brewing in the depths of Deon's mind.

This has the potential to be a known rougelike. Hell, it already has a dedicated wiki. Most don't get that far.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: roguedjack on July 28, 2010, 08:17:08 am
Hi there.

I will add data modding in a future version.  :-*
You will be able to change existing actor models and item models stats  8), but no new models.  :'(
For various reasons I did not design a "proper" game engine, just the minimal engine I needed for the gameplay. That explains the "no new stuff" part. Designing a proper engine is nice and all, but for me it gets in the way of making and finishing an actual game (cf blog posts about failed past projects, all had grand visions, nice configurable engines... and no gameplay, cute hollow shells).

Ps: "rouge" means "red" in French, proper word is "rogue"  :P
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Creamcorn on July 28, 2010, 10:04:38 am
So if all that's true, can this be implemented?

Chainsaw-Limited to melee range has an ammo meter that depletes over time when active
A gun that can shoot through walls?
Night Vision goggles?
Meals Ready to Eat (MRE a real army food item) that can only be activated by another item (hot water)?

Also, I'd find it appropriate if all other armors except for army body armor did not take up space. For the most part, standard U.S. military body armor weighs anywhere from 22-30 pounds.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Evaristo Carriego on July 28, 2010, 10:21:12 am
Try updating your video drivers and net framework. It worked for me a few versions ago.

I updated net framework to 3.5 and the issue still bugs me. Oh well, off to write my own zombie apocalypse roguelike rougelike. In turbo pascal.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Akura on July 28, 2010, 10:25:03 am
Same deal for the police station,
Except that at a police station, you'll have a decent chance of finding weapons and ammo, and a creepy police chief/amateur taxidermist who kills the mayor's daughter so can stuff her corpse and have sex with it.

Not. Going. To. Ask.

I am.
WHUT THE FLYING FUxK?
Resident Evil 2.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: roguedjack on July 28, 2010, 11:09:14 am
I updated net framework to 3.5 and the issue still bugs me.

Sounds like a missing dependancy.
Ddi you tried all the 3 updates as in the readme?
Also what OS do you have?
You can mail me these informations.

---

So if all that's true, can this be implemented?

Chainsaw-Limited to melee range has an ammo meter that depletes over time when active
A gun that can shoot through walls?
Night Vision goggles?
Meals Ready to Eat (MRE a real army food item) that can only be activated by another item (hot water)?
Those are new abilities that are not in the game.
New abilities mean new code to write, to handle these new abilities.
This is different from just changing data.
Modders will not be able to do this.

Quote
Also, I'd find it appropriate if all other armors except for army body armor did not take up space. For the most part, standard U.S. military body armor weighs anywhere from 22-30 pounds.
Every item takes a slot, even smaller ones like pills. This is to force the player to make gear choices.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on July 28, 2010, 11:17:11 am
Will gangsters be coming back, or are they gone for good?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on July 28, 2010, 03:35:30 pm
He said it was a bug on the blog. They are coming back.

(Also, the chainsaw could just be a gun that always hits.)
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Saint on July 28, 2010, 03:56:45 pm
and has a range of 1-2.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Mishy on July 28, 2010, 07:06:23 pm
I only found the game fun once i jacked up the difficulty as high as it would go, but then ofcourse it takes afew years for my character to finish sleeping/resting.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: tekknej on August 04, 2010, 09:35:58 am
from the blog:

Quote
Fix for no-minimap and directx crashes.
I might have found a fix for people who have these bugs/glitches:

   1. no minimap displayed.
   2. game crashes as soon as it starts and throws a directx exception.

You guys have probably an Intel onboard video card.


If you are experiencing these problems above and are ready to test the fix for great justice:

   1. Mail me.
   2. I send you the fix or tell you where to get it.
   3. You test it and tell me what it does.
   4. ???
   5. Profit!

Many thanks to the brave volunteers!

get to it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Apple Master on August 06, 2010, 04:31:10 am
After some correspodence with Rogued Jack, It works on my PC now.
It's pretty awesome.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Comrade_Fregge on August 09, 2010, 02:01:48 pm
Yeah, it was pretty awesome. The bikers are clearly a reference to dawn of the dead, when they just come in and ruin your perfectly good barricade and kill your entire party. However, is there any way to turn your cellphone off to spare battery?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: PTTG?? on August 09, 2010, 02:23:03 pm
Yeah, it was pretty awesome. The bikers are clearly a reference to dawn of the dead, when they just come in and ruin your perfectly good barricade and kill your entire party. However, is there any way to turn your cellphone off to spare battery?

Unequip it.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: USEC_OFFICER on August 10, 2010, 09:38:36 am
Guess what? We now can have grenades. Now we just need a backpack item to store all of our fun toys in.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on August 10, 2010, 11:15:03 am
Hi there.

I will add data modding in a future version.  :-*
You will be able to change existing actor models and item models stats  8), but no new models.  :'(
For various reasons I did not design a "proper" game engine, just the minimal engine I needed for the gameplay. That explains the "no new stuff" part. Designing a proper engine is nice and all, but for me it gets in the way of making and finishing an actual game (cf blog posts about failed past projects, all had grand visions, nice configurable engines... and no gameplay, cute hollow shells).

Ps: "rouge" means "red" in French, proper word is "rogue"  :P
Ah I see, I can understand limitations of engine (because I wrote games too, but they were really small and amateurish).

If you could allow us to edit existing creature names and parameters it would be awesome. Thank you in advance :).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Deon on August 13, 2010, 12:47:27 am
Here's the latest graphics version I use because some people asked for it:

http://depositfiles.com/files/zdlph4gii

I may actually ask Roguejack to release this as a mod... But I am always unsatisfied with this and that, and I constantly want to update something... You know me :).
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Medicine Man on August 13, 2010, 07:28:53 am
What is the latest version?I just need to know because I don't really want to miss out on a release.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Robsoie on August 13, 2010, 09:29:03 am
After a long break out of Rogue Survivor, having my rogue-time getting monopolised by the crawl tourney i looked at Roguejack website and noticed that he fixed the Intel very bad shader support for his Rogue Survivor minimap !
http://roguesurvivor.blogspot.com/2010/08/intel-fix-patch-for-alpha-40.html

And it works very well, i can see the minimap !
Good job.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Strangething on August 13, 2010, 10:47:06 pm
I may actually ask Roguejack to release this as a mod... But I am always unsatisfied with this and that, and I constantly want to update something... You know me :).

There's a page for mods on his blog, but there's nothing on it. You could be the first!
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Fikes on August 17, 2010, 04:05:42 pm
Grenades have been added. I haven't played in a while, but I'll have to pick it up again soon.

http://roguesurvivor.blogspot.com/
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Medicine Man on August 20, 2010, 04:37:01 am
Where is the download link to 4.1?has it even been released?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: MetalSlimeHunt on August 20, 2010, 02:46:09 pm
No, it has not.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Lap on August 27, 2010, 07:07:50 pm
Has now. I got bored after day 30 or so decided to invade the char base. There anything interesting down there?
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ToonyMan on August 27, 2010, 07:10:23 pm
Grenades have been added. I haven't played in a while, but I'll have to pick it up again soon.

http://roguesurvivor.blogspot.com/
Grenades?!  I might have to get into this again.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: Lap on August 27, 2010, 07:15:53 pm
Grenades are extremely lack luster. It can take 3 or more to take out the basic zombies and they aren't common enough to justify that kind of spam.

I'm seeing GPS trackers now, but I'm not noticing any difference when they are equipped.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on August 27, 2010, 07:20:11 pm
WRONG THREAD GUYS, GO TO THE OTHER ONE
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: ToonyMan on August 27, 2010, 07:21:59 pm
WRONG THREAD GUYS, GO TO THE OTHER ONE
Hmmm?

Wait, you made another thread?  This one is fine man.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: x2yzh9 on August 27, 2010, 07:36:41 pm
He's not updating the OP/title. A lot of people were just waiting for the new version/versions to come out. OP has went inactive in this thread anyway.
Title: Re: Rogue survivor: Roguelike Sandbox Zombie Game!
Post by: kulik on August 28, 2010, 05:52:28 am
Use x2yzh9s topic.